lntermediate GRAMMAR Games A collectionof grammargamesand activities for intermediatestudentsof English
Jill Hadfield
photocopiablernate?ial
P e a r s o nE d u c a t i o nL i m i t e d Edinburgh Gate Harlow E s s e xC M 2 02 J E England C o m p a n i e st h r o u g h o u tt h e w o r l d . and Associated
With grateful thanks to David Lott,Liz Paren and GenevidveTalon for their skilful and patient editing of the various versionsof this book.
w w w . l o n 9m an .c o m O J i l lH a d fi e l d2 0 0 3
Jill Hadfield
T h e r i g h t o f J i l l H a d f i e l dt o b e i d e n t i i i e da s a u t h o r o f t h i s W o r k h a s b e e n a s s e r t e db y h e r i n a c c o r d a n c w e i t h t h e C o p y r i g h t ,D e s i g n sa n d P a t e n t sA c t 1 9 8 8 P e r m i s s i o tno c o p y T h e m a t e r i a li n t h i s b o o k i s c o p y r i g h t .H o w e v e r t, h e p u b l i s h e rg r a n t s p e r m i s s i o nf o r c o p i e so f t h e p a g e si n t h e s e c t i o n sf r o m p a g e 3 8 t o 1 2 8 s ay make t o b e m a d e w i t h o u t f e e s a s f o l l o w s :p r i v a t ep u r c h a s e rm c o p i e sf o r t h e i r o w n u s e o r f o r u s e b y c l a s s eos f w h i c h t h e y a r e i n s a y m a k e c o p i e sf o r u s ew i t h i n a n d b y t h e c h a r g e ;s c h o o lp u r c h a s e rm s t a f f a n d s t u d e n t so f t h e s c h o o lo n l y .T h i s p e r m i s s i o n t o c o p y d o e sn o t e x t e n dt o a d d i t i o n a ls c h o o l so r b r a n c h e so f a n i n s t i t u t i o n w . ho should p u r c h a s ea s e p a r a t em a s t e rc o p y o f t h e b o o k f o r t h e i r o w n u s e . F o r c o p y i n gi n a n y o t h e r c i r c u m s t a n c epsr i o r p e r m i s s i o ni n w r i t i n g m u s t b e o b t a i n e df r o m P e a r s o nE d u c a t i o nL i m i t e d . F i r s tp u b l i s h e d 2003 r s B N0 5 8 24 2 9 6 41 P r i n t e di n M a l a y s i a P r o d u c e df o r t h e P u b l i s h e rbs y G e n e v i d v eT a l o n D e s i g n e rT: r e v o rS y l v e s t eT r ,S G D M o r t o n ( u n i t s3 , 9 , 1 8 , 2 1 , 2 2 , 2 4 , 3 4 , 3 6 ) ; l l l u s t r a t e bd y : G a b r i e l l e J o h nP l u m b( u n i t s4 , 8 , 1 0 ,1 2 ,2 0 , 2 3 [ p 8 3 ] ,2 9 , 3 3 , 3 5 , 3 7 \ : T e r r yM c K e n n a( u n i t s5 , 6 , 1 1 ,1 9 , 2 3[ p p .8 a - 5 ] .3 1 , 3 2 )
In memory of Gillian Porter Ladousse inspiring writer, generouscolleague,beloved friend.
Introduction Teacher's notes Articles in general statements I Articles in general and particular statements 2 Past simple and present simple 3 4 will 5 zuill and going to 6 usedto Past continuous 7 Presentperfect 8 Presentperfect and past simple 9 Presentperfect continuous 10 11 Pastperfect Past perfect continuous 12 Future continuous 13 14 Future perfect Present,past and future of must, have to and can 15 l- hazte 16 ma3,tlmightlcouldlmustlcan't Active and passiveinfinitives 17 18 Comparativesand superlatives 19 lVh- questions: mixed question forms 20 If ... will If ... would 2l If ... would hazte 22 If and uhen 23 24 zuish Presentpassives 25 Presentperfect and past perfect passives 26 Past passives 27 Reported speech 28 29 Time prepositions -ing and -ed participles 30 Verb + -ing or * to 3l Constructions with preposition * -ing 32 Relative clauses 33 Relative clauseswith extra information 34 35 Question tags Verb + preposition 36 Adjective + preposition 37 Noun * preposition 38 Phrasalverbs I 39 Phrasalverbs 2 40 Garnes rnaterial Rules sheets
4 .7 .7
8 I l0 10 1t
t2 t2 t3 t4 15 15 16 17 t7 l8 19 20 20 2T 2I 22 23 24 24 25 26 26 27 28 28 29 30 3I 32 33 3)
34 35 37 124
1 About games A game is an activity u'ith rules, a goal and an clemenr of fun. There are two kinds of games: contpetitiucgames, in which players or teams race to be the first to reach the goal, and cooperatixegames, in r.vhich plavers or teams work together torvards a common goal. Languagc games can be divided into twc'rfurther categories: ling uistic games and c ttr.unttutic cttiztegames. In linguistic gamesJ the goal of the game is linguistic accuracy: in the case of these gramrnar games, using the correct grammmatical forms. Commun.icative games havc a goal or aim that is not linguistic: successfulcompletion of the game wili involr'e solving a pwzz.leor completing a picture. However, in order to carry out this task it will be necessarl, to use language and by careful construction of the task it is possible to restrict the language to certaln grammatical structures and to ensurc that these are practised intensivel-v. In this book, there is a continuurn betu'een games requiring strict linguistic accuracv at one end of the scale and freer communicatir.c games at the other. In what I have called accurac\.)games, there is only one right answerJe.g. only one possible match tbr a pair of cards or only one right u'ord to fill a blank. ln production games) the piayers have more lee'uva-v to invent and create. For example, there is more than one possiblc match for pairs of cards, or players may be asked to complete sentence frames in any u'ay their cxperience or irnagination dictates. Contrrttuticatioil games have a freer structure where players mav use a range of language, including the target language, to reach their goal. Games can be used at any stage of thc lesson once the target language has been introduced and explained. They serve both as a memory aid and repetition drill and as a chance to use language freely, as a means to an end rather than an end in itself. They can also serve as a diagnostic tool for the teacher, who can note areas of difficulty and take appropriate remedial actlon.
2 About grammar How do students acquire grammatical understanding and '\fith accuracy? difficultl" is a short answer, but it scems to me that students adopt two main approaches 1r.l'ith, ofcourse, all sorts ofvariants and hybrids in betn'een1. There are the analysts and thc absorbers those like "vho to dissect language into little pieces to understand how it is made, and those r.l'ho sr.vallowit rvhole in enormous guips without worrying too much about the recipe. Different t.vpes of grammar practice exercises reflect these two sryles of learning. Some, like gap-fi1ling, multiple choice or word-order exercises, help students understand and practise grammatical forms by getting them to segment
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language and anal-vscits components. Other exercises.like gramrnar drills, work by presenting students with grammaticai patterns to repeat and imitate, to help students absorb the langr,ragewithout pausing fbr too long to analysc it. Some of the games in this book function more like the first tvpe of,practice exercise, some more like the second.
3 About this book The games in this book have been dcsigned to practise grammar, not to introduce or explain it. This book assumes that the class has already met each grammar point, and that it has been explained in the textbook or course that thev are folloi,ving. The gamcs are to be used as pracrice exercisesto help students get used to and remember grammatical rules and patterns. Thel' are designed as fun activities to help lighten the load of grammar learning. It is up to .vou, the teacher, to decide when and hor,v to use them, but one suggestion is as light relief at the end of a lesson which has lbcused on grammar or after a session doing more traditional, perhaps rvritten, grammar exerclses. Types of game Some games in the book are u'hat could be called 'choice' games. These tend to be more analytic, based on the conscious application of a grammar rule. In them the players have to choose the correct linguistic form, rather as in traditional grantmar exercise types such as gap-fiIl, sentence completion, multiple choice, etc. The difference is not onl1, that they are in game format, u'hich means the-v are more fun and lighter-hearted, but also thar in mosr casesthere is a context for the game, whereas most grammar exercises are a collection of unrelated sentences. The context is verv often the students' oi.vn experiences, tastes and pret-erencessince I believe that a personal element gives emotional colour to an cxercise and this is a valuable memorv aid - if you have invested something of yourseif in an cxercise you are less likell, to forget it. (Besides which, it's fun!) These are the types of 'choice' games in the book: ruatching: e.g. matching t'uvor.vords or phrases, matching half-sentences or matching words and pictures ordering: e.g. ordering words to make a sentenceJ or ordering pictures and u'ords to make as long a sentence as possible coiltpleting:completing incompiete sentences or questions contpetitions:e.g. see how many sentencesyou can make, how quickly you can unrnuddle sentences card gantesand other.faniliar game 4rpe.r:e.g. bingo, Pelmanism, happl' families, consequences, board gamcsJ dominoes tilentor! ganrcs: e.g. seeing hor,v many sentences players can remember
'reinforcement' Other games, r""hich could be called games, u'ork more like substitution dril1s or pattern practice, getting students to internalise rules by repctition of patterns. These games are designed to provide intensivc repetition of a grammatical structure or structures' but il,'ithin a meaningful context and, since these are games not drills, the repetition has a purpose: students are working towards winning or completing the game. 'reinforcement' games in the book: These are the rypes of inforntation gap ganes'. one player has access to some information not held by thc other player or players, who must acquire this information to complete a task successfuily. This t-vpe of game may be one-sided, or reciprocal (where both pla-vershave information which the-vmust pool to solve a common problem). The games ma-u-be pla-ved in pairs, or in small groups (where all members of the group have some information). guessinggunrcr. a familiar variant on this principle. The pla-ver with the information deiiberatel-v u'ithholds ir, u'hilc others gucss rvhat it might be. searchingg.7/zds:another t'ariant, involving the rvhoie class. In these games everyone in the class has one piece of information. Players must obtain ail or a large amount of the information available to fi1l in a chart or picture or to solvc a problcm. Each student is thus simultaneously a giver and a collcctor of information. ntatching garles: these may also involve a transfer of information. They involve matching corresponding pairs of cards or picturcs, and mav bc pla-ved as a rvhole-class activit-\', rvhere everyone must circulate until thel'find a partncr with a corresponding card or picture, or a pairu'ork or small group activity, played as a card game on the'snap' principle. nlenk)ry garzcs: players compete to remember as much information or as man.v sentences as possible. All the above activities may include elements of roleplay c:r of simulation. In role-play games) players are given the name and some characteristics of a fictional character. These are not role-plays in the true sense) as the role-pla-v element is alwa-vssubordinate to the use 'closed': once of language. The outcome of a game is cards are distributed it develops in a certain predetermined wa1', while role-play proper is open-ended and mav develop in anv number of u al's.
4 Practicalconsiderations management Classroom There are three main t-vpesof activites in this book: pairwork, involving two partnersl small-group u'ork, involving groups of thrce or four or more; and wholeclass activities, 'uvhereeveryone moves freely around the room. Al1 these activities require some flexibiiity in the constitution of groups and organisation of the classroom. It is best to have the desks or tables in a U-shape if possiblc. Students can then u'ork'nvith the person sitting ncxt to them for pairt'ork, and groups of threes and fours can easily be formed b-v alternate pairs moving their chairs to the inner side of the U, opposite another pair. \)ilholeclass activities, w'hich involve all the students circulating freely can take place in the empty area in the centre of the U-shape. If it is not possible to arrange desks in this
way, this nced not deter you: the traditional arrangement of front-facing desks can be easily adapted to pairwork, with peopie at adjoining desks u,orking together, while small groups can be forrned by two people turning their chairs round to face the people behind them. \Whole-class activities present a little more of a problem, but often there is a space big enough for the students to move around in at the front of the class, or desks can be pushed back to clear a space in tht: centre. Sometimes an alternative small-group version of the whole-class games in this book has been provided, so that teachers who experience a great deal of difficulty with the kind of games that require students to move around can play these games in a more static format. Games are best set up by demonstration rather than by lengthy explanation. The teacher should explain briefly what the game involves, hand out the photocopied cards, make sure students have pen and paper if needed, give them a little time to study the cards, and then demonstrate the game with one of the students in front of the class. It will be found that the idea of thc game is probably casier for students t() grasp from seeing the cards than from a verbal explanation, and that as they become more familiar with the idea of the games and the techniques uscd, any initial problems caused by unfamiliarity will quickly disappear. \flhere more complicated card games are played in small groups, a Rules sheet is provided and it is suggestedthat teachers hand out a photocopy of this to each group of students together n'ith the cards. -Ibacher's notes with These games are indicated in the the symbol f RtLEssHEEr l. The teacher's role in all these acti\.ities is that of monitor and resource centre, moving fiom group to group, listening, suppl-ving any nccessary language, noting errors, but not intcrrupting or correcting as this impedes fluency and spoils the atmosphere. It is a good idea to carry paper and pen and to note any persistent crrors or areas of difficulty. These can then be dealt with in a fecdback session after the game. Various suggestions have been given at the end of each game for monitoring accuracy and giving feedback after the game. Some games are self-checking and have an answer ke-v.In some cases students can be asked to give examples of things theit said during the gamc, in others they can be asked to write down (some of) the sentences the-v produce and rcad them out at the end. In manv cascs the game can then be played again with different partners or, if possible, rvith different cards. This is a particularly good idea if there have been persistent errors. The average lcngth of time for the games in the book is about 15 to 20 minutes. Resource management The resources required for each game fall into two categories: reusabie and disposable. \iflhere a very small number of photocopies are needed for a whole-class game or u'here students may write on their cards, it is best to treat these photocopies as disposable, and there is no point in collecting up the photocopies in order to use them with another class r.vhen the game is finished. In contrast, some of the games requirc a larger number of copies and an inr,estment of the teacher's time in accurate
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copyrng, cutting up and sorting, so it is worthwhile thinking of these materials as reusable resources and investing some time in making the photocopies into a permanent class set of materials. If you have the time and resources, obviously printing or pasting the materials onto card or laminating them would help preserve their shelflife. However, this isn't absolutely necessary I have sets of games materials printed only onto paper that have done their dury in r.vorkshops all over the world and aren't much the worse for wear after several years. \X/hat is more important is providing a system to prevent the materials getting lost and disorganised. If you have a class set of ten packs of cards, for example, it is worth putting each pack into an envelope ciearly labelled with the name of the game and the number of cards. It is then the students' responsibility ro collect up all the cards at the end of the game, check that they are all there, put them back into the envelope and hand them back to you. If two packs of cards are required for a game, keep them in two smaller envelopes inside the big one, and get the students to sort them back into their respecrive envelopes at the end of the game. Finally, if you have no access to copying facilities at all, it is possible, though time-consuming, to make home-made versions of the materials b5r getting the students to work with vou to draw and write the cards.
6
E Rrticles in general
and one ofthe anrtclE cARDS from her hand, e.g. 'Camels haxe humps to store food.','A dog is man's best shottld be seen and not heard.', she can ;t'riend.','Children If she makes a grammatically both cards. discard
Type of activity
incorrect sentence, the other students can query it (e.g. 'Rose is a beautiful Jlower.' -'Is that right?
statements
Smal1 group; matching; production
Shouldn't it be "A rose is a beauti;t'ulflower"?').
Grammar point Articles in general statements - we use a w'ith a singular countable noun: A spider has eight legs. we use no article with plural nouns: Politi;iatts likc their ou'tt toiccs. - we use no article with uncountable nouns (e.9. ntoney, love, music, intelligence, sorrozN,anger, hdppiness,food, ice): Money maleesthe uorld go round.
. If she cannot make a general statement, she should put the NouN cARD back at the bottom of the pile and must miss a go. . Then it is the next player's turn. . The object of the garne is to get rid of all your ARTICLE CARDS. . The first person to do so is the winner.
Other structures Presentsimple
Monitoring and feedback
Topic areas
You can ask students to write down some of therr sentences as they produce them or after the game is finished. At the end of the game you can go round the
General truths and well-known facts Challenging vocabulary camel,politician,fool (n), desert(n), brain, intelligence, excitement,spider
class asking individual students to read out their sentences, correcting mistakes and giving feedback. If you feel it would be useful to reinforce the grammar, you can ask the students to play the game again (possibly in new groups).
Materials and preparation . Copy and cut up one set of xoux carus and one set of aRrtcr-p c.q.Rts for each group of 3 4 students. 'no article' is shown by the Note that on the cards, svmbol O.
How to use the game
t
RULEs sHEErI
. Check that your students are familiar with the grammar in the Grarnrnar point and with the words listed in Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiliar to your class. . Divide the class into groups of 3-4 students. . Give each group a set ofaR-rtcLE cARDS and a set of NOUN CARDS. . Ask them to deal out all the aRrtcr-n cARDS among the players. . They should put the NouN cARDS face down in a pile in the centre. . They may look at their ARTICLEcARDS. . The first player turns up a NouN cano from the pile. If she can make a general statement using this card
E nrticles in general and particular statements Type of activity Smallgroup;bingo;accuracy Grammar point Articles in general staternents we use no article with plurals or uncountable nouns when making general statements: It's itnportant to haxe goodfriends. I loxe music. we usually use a with singular countable nouns: A dog is man's bestfriend. we sometimes use rfte to give a general statement a scientific tone: The tiger is an endangered species. staternents Articles in particular - we can use .l or the when we talk about particular things we use r/re when we can make it clear which particular thing or things we are talking about: I loztedthe music they played last night.
- we use a wnen we cannot: I saw a fox itt the garden last night.
Monitoring and feedback
Other structures Present simple, present continuous, past simple, past continuous, superlatives, relative clauses (recognition only)
At the end of the game you can go round the class asking individual students to read out the sentences on the cards, correcting any mismatched cards, and giving feedback.
Topic areas Various Challengingvocabulary on,4nttoovo,4
Ef Past simple and present simple
choriar
Materials and preparation . Copy and cut up one set ofssNrENCE cARDS and one set ofNouN cARDS for each group of 3 4 students. (For groups of 3 students leave out the fourth card.) You will need a bag for rhe NouN cARDS. You might like to make a copy of the uncut pages for each group tO ACt ASAN ANSWERKEY.
How to use the game
I
RrrLEs3rEEr__-l
. Check that your students are familiar with the grammar in the Grarnrnar point and with the words listed in Challenging vocabglary. Pre-teach any other words from the game you think will be unfamiliar to your class. . Divide the class into groups of 3 4 students. . Give each group a set of SENTENCEcARDS, a set of NouN CARDS,a bag and an ANSv/ERKEy.
Type of activity Game 1: Smaligroup;ordering;accuracy Garne 2: Small group; information gap; communication
Grammar point Past simple and present sirnple we use the present simple for actions repeated every day or sometimes: I go to work at 8 eaery morning. - we use the past simple for an action in the past: I utent to the interxiew at 10.
Other structures None
Topic areas Leisure activities. habits. appointments
Challenging vocabulary None
. Ask the students to take one sENTINCE caRo each. They should put the NouN cARDS in the bag. They should put the ANS\x'BRKEy face down on the table for later use. The first player draws a card from the bag and reads 'the it out, e.g. music' or'ntusic'. . The player who can fit the Noux cano into one of the blanks on his ssN.lENCE cARD can claim the NouN cano by reading out the completed sentence, e.g. 'If music be the;t'oodof love, play on.' or 'I loaed the music they played last rtight.' He can then lay it on the appropriate sentence. If the other students think that the sentence is not correctJ they can query it, and the player can change his sentence (e.g.'If the music be 'Is the food o;flove . . .' that right? Shouldn't you say "If music be the;t'oodof loae ... "?'- 'Yes.you're right.').If the issue is still in doubt, thev can call the teacher to decide. . Then it is the next player's turn to take a card from the bag and read it. . The obiect of the garne is to fill up the seNreNce CARD. . The player who does so first is the winner. . lWhen the students have finished they can check their sentences with the ANS\rERKEY.
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Materials and preparation Garne 1 . Copy and cut up one set of wono csms for each group of 3-4 students. You will also need to cur out one blank card for each student. Garne 2 . Copy the scENES oF THE cRrLtE sHEET and copy and cut up one set of suspects canos for each group of 3 4 students.
How to use the games Garne 1 . Check that your students are familiar with the grammar in the Gramrnar point. Pre-teach anv words from the game you think will be unfamiliar to your class. . Divide the class into groups of 3 4 students. . Give each group a set of wono cARDS. . Ask them each to write their name on one of the blank cards. . Ask them to spread all the cards out face up on the table. . The obiect of the garne is to rnake as many sentences as possible that are true for their group.
. Students may use woRD CARDSmore than once. They should write their sentences down as they produce them. . Give a time limit of say 5 10 minutes.
Awill Type of activity Small group; matching; production
. The object of the game is to find out r.vhich suspect committed each crime.
Grammar point Forrning the future with uiII - we can form one kind of future by using will and the infinitive (rvithout ro) in the affirmative the form is Ilyoulhelshelitlweltheywill + infinitive: It zt:ill be cloudy tonloruoz!. in the negativethe form is llyoulhelshelitlwelthey won't + infinitive: It zlon't be cloudy tonlorroLo. - in questions the form is u:ill Ilyoulhelshelitlwelthey + infinitive: Will it be cloudy tontorrou? - the short form of zuillis 'll we can use shall and shan't instead of will and won't with 1 and zrre: I shall seeher tonlorrozr. I shan't seeher tonnrrou.
. The first player takes the top suspECTS cARD from the pile.
Other structures None
. She should look at it but should not shorv it to the ottrers. She tells them the name(s) of the suspect(s).
Topic areas The future, daily life. science.inventions
. The others must ask questions based on the clues in the scENES oF THE cRI\,tE SHEETto find out more about the suspect and to match the suspect with the 'Does he smoke?'r'Did he go to a concerton crime, e.g. Septentber22"'?'
C h a ll e n g i n g v o c a b u l a r y disease, communic ation,populatiort
. The first player may only say 'Yes' or 'No'.
. Copy and cut up one set of -rIl.lg c,tRns and one set of CRYSTALBALL CARDSfor each group of 3 4 students.
. At the end the group with the longest list of sentences is the winner. Garne 2 . Divide the class into groups of 3-4. . Give each group a copy of the scpNES oF THE czuttE SHEET. . Tell them that this shows houses that were burgled on the night of September 27'n. ln each house the burglar left in a hurry, leaving some objects behind. These clues are illustrated on the rooms. . Give each group a set of suspECTS cARDS. . Ask them to put the suspECTS cARDS face down in a pile on the table.
. tilfhen the group have matched the suspect to the crime they should fiIl in the name on the ScENESoF THE CRIME
Materials and preparation
SHEET.
. Then it is the next player's turn to take a card from the pile. . The group who are able to filI in all the names of the suspects on the scENES oF THE CRIME SHEETfirst are the winners.
Monitoring and feedback Garne 1 At the end of the game you can go round the class asking individual students to read out their sentences, correcting mistakes and giving feedback. If you feel it would be useful to reinforce the grammar) you can ask the students to play the game again. Garne 2 Ask each group to report back on one suspect, e.g. 'W'e know the Smith sistersburgled hotrseno I becausethey smoke and they went to a concert on September22"r.'
How to use the game
t
RrrLEslHEEr___l
. Check that your students are familiar with the grammar in the Grarnrnar point and i,vith the words listed in Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiliar to your class. . Divide the class into groups of 3 ,l students. . Give each group a set of -rlltp c,rnos and a set of CRYSTAL
BALL
CARDS.
. Ask them to deal out the TIME cARDS. . They should put the cRysrAL BALL cARDS face down in a pile in thc centre. . They may look at their TIr,rE cARDS. . The first player turns up a card from the pile. If she can make a sensible prediction with tuill using one of the TIME cARDSfrom her hand, e.g.'The weather 'People tomorrow will be sunny.' or will lixe on Mars by 2500.', she can discard both cards. . Some cRysrAL BALL cARDS combine more appropriately/ meaningfully with some TII,TEcARDS than others, e.g. 'The ueather tonlorrou will be rainy.' is appropriate but
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'The weather in tzuoyears'tinte will be rainy.'is not. It is up to the players to select the most appropriate rrul cARD fiom their hands. As the game goes on, and players have fewer TIME cARDS, this will get harder. In these cases the group can decide whether a sentence is a sensible prediction or not. . If a player cannot produce a prediction that the other players think is sensible, then he shouid miss a go. . The obiect of the garne is to get rid of all your cards.
Materials and preparation . Copy and cut up all the IICTURE canps and all the spEECHBUBBrF cARDS for each group of 3 4 students. If you wish you can divide these into tN.rEN.rIoNs and pREDrcrroNS. You could use the INTENTIoNS set to play with first, before using the IREDICTIoNS set. Or you could mix the two sets up and play with both together. You might iike to make an uncut copy of both sets of cards for each group to serve as an ANSI(1ER KEy.
. The player who does this first is the winner.
Monitoring and feedback You can ask students to write down some of their sentences as they produce them or after the game is finished. At the end you can go round the class asking individual students to read out their sentences, correcting mistakes and giving feedback. If you feel it would be useful to reinforce the grammar) you can ask the students to play the game again (possibly in new groups).
How to use the game
f- RULass+ErI
. Check that your students are familiar with the grammar in the Gramrnar point. Pre-teach any other words from the game you think will be unfamiliar to your class. . Divide the class into groups of 3-4 students . Give each group a set of IICTURE cARDS, a set of spEECHBUBBLEcan-os and an.\NSwER KEy. . Ask the students to deai out all the cards. . They should keep the ANS\rER t<Ev face down to check their sentences at the end.
El witl and going to Type of activity Small group; matching; accuracy
Grammar point with u:ill and going to and predictions Intentions going for intentions and will and ro we can use predictions, but there are differences in their use Intentions - we use will for an intention that is formed at the moment of speaking: Let's haae a party! - Good idea. I'll phone e'uertonetonight. - we use going to for an intention that has already been formed: I'm going to go to the party tonight. (I made my mind up a while ago) Predictions - we use will for predictions that we think or believe to be true: Man usill li'ue on the moon in the next 100 years. - we use going to for something that we think is about to happen, usually when there is visible evidence: Watch out! You're going to fall of;f that ladder!
Other structures None
Topic areas Plans, predictions
10
. They may look at their cards. . The first player takes a rICTURE cARD from his hand and places it on the table where all can see it, saying the sentence on the picture if there is one. If the player does not have a PICTUREcARD, the turn passes to the next player. . If any player has a suitable SIEECH BUBBLEcARD to complete the cartoon, he or she should put it on the table with the IICTURE cano, saying the phrase in the bubble. The two cards may then be piaced together to make the cartoon at one side of the table. . Then it is the next player's turn to put down a card from his hand. . The obiect of the game is to get rid of all your cards. . The first player to do so is the winner, but the game should continue until all the pICTUREand spr,scu BUBBLEcARDSare paired up. . At the end, groups should look at the completed cartoons and discuss whether the best speech bubbles have been matched to the pictures. They may want to make some changes. Then they can check their answers with the key. Monitoring and feedback Check to see if any students do not understand why the answer key is different from what they have produced. In such cases,you can explain why the answer key is correct.
E used to Type of activity \X4role class; matching game; communication Grammar point Used to + infinitive - we use used to with the infinitive to describe what someone did in the past but does not do now: He used to liae in Enpland but now he lirLesin NezuZealand. we form the negative by using nexer used to or didn't use to'. He neoer used to smoke. (but now he does) He didn't use to smoke. we form questions with did and use to: Did he use to lizte in London?
. The player they are talking to may then ask up to 'Did three questions, e.g. he use to be a z:icar?', 'Did he use to haztelong hair?' . If the second player stiil cannot guess after the clue and the three questions, the first player can give them direct information, e.g.'My grandpa used to be a spy.' . When players have matched all the grandpas with their younger selves and written the names on the 90rH BIRTHDAYPICTURE,they can sit down. . They should compare their answers with the person sitting next to them. Monitoring and feedback Ask students to report back, describing what their grandpa used or didn't use to do.
Other structures None
Topic areas Jobs,habits,hobbies Challengingvocabulary politician, trapeze artist, pilot (n), sailor, journalist, aicar, sp, (n), farmer, policeman,, gardener
E Pastcontinuous Type of activity Whole class, then small group; memory; accuracy
Materials and preparation , Make a copy of the 90fI'BIRTHDAv IICTURE and the pHoro ALBUM for each student. Copy and cut up one set of cruq,NnpAcARDS for each group of l0 students. . If you have fewer than 10 students in your class, some will have to have two cRANDnA cARDS. If you have more than l0 students, play the game in two groups.
How to use the game . Check that your students are familiar with the grammar point and with the words listed in in the Grarnrnar Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiliar to your class. . Give one copy of the 90''" BIRTHDAYPIcruRE and one PHoro ALBUM to every student. . Give each student one cR\NDpA cARD. . If you have fewer than l0 students give some students tWO GRA.NDPACARDS. . The object of the garne is to match the grandpas in the 90rH BTRTHDAv prcruRE with the photos of their younger selves in the r,Horo ALBUM and to write their narnes on the 90rH BIRTHDAy pICTURE. . To do this students will have to get up and move around the group, exchanging information with other players. . Each player is allowed to give one clue about their 'own' grandpa. Having worked out who their'own' grandpa is on the 90rH BIRTHDAvIICTURE and in the pHoro ALBUM, they say something he didn't use to do/have/be, e.g.'Mt grandpa didn't use to haae a beard.'
Grammar point Past continuous - forrn to form the past continuouswe use: Ilhelshelit was + fverbl-ing Youlweltheywere+ lverb]-ing Use the past continuous is used to describean ongoing action in the past, often one which is interrupted: She utas zlalking to the shopswhen shefell. The studentsusere talking about the dancewhen the teacher came in.
Other structures Pastsimple,imperatives Topic areas Everyday actions
Challengingvocabulary pat (v), rub (v), stomach, scratch (v)
Materials and preparation . Copy and cut up a set of nctll'Ity student in the class has one card.
cARDS so that each
How to use the game . Check that your students are familiar with the grammar in the Gramrnar point and with the words listed in Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiiiar to your class. . Ask one student to so out of the classroom.
11
Distribute the ACTIvITy cARDS so that cach student has one. Some activitics arc ver-v simple (e "g. u'a1k round the room); some involve a little mimc (e.g. drink ver-v hot tea). Give the mimes to the more extrovert students. 'fe1l
'Go' them that rvhen you sa.v thel' should bcgin miming or doing that action and continue till you say'Srop'.
IJse - the present perfect is used to talk about an action or event that happened in a period of time thar is not vct finishedr or that still has relevance to the present: It hasn't rained so;t'ar this zueek.(rt's still this week) Haz.teyou ezterbeen ro Paris? (in yorrr life which isn't finished) I'ue spent all rny ntonej,. (and I still haven't got any)
Other structures
Say'Go'.
None
$(hen everyc'rneis miming or doing their action, opcn the door and ask the student outside to come in.
Topic areas Events
Lct the actions continue for a fer,vmore seconds then
Challenging vocabulary
say'Srop'.
secret,lie (n), proposal, snail
Ask a few students rvhat thcy rverc doing when the student came in.
Materials and preparation
Then put them in groups of tbur. Ask each group to try to remember what ever-vone was doing, e.g. 'Alicid uds singirtg.' -'Yes, and Sonia antl l{eiko zuere dancing.' 'IWat zuttstrIanuel doing?' -'Slecpitg. he tuds rectdilry.'
How to use the game
. The group should then u'rite dorvn what everyone was doing. . Go through all the sentences r'vith the whole ciass. . The object of the garne is to write sentences as possible.
. Copy onc eUESTIONBOARDand copy and cut up two sets of EVENT cAIr.DSfor each group of 3 4 students. You will aiso need a counter for everv student and a dice for each group.
as rnany true
. The group with the most senrencesat the end is thc winner. and feedback Monitoring lilrhen 1'ou go through the sentcnces u'ith the rvhclle class, make a note of an-v crrors and provide feedback on these after thc game is finished.
F o , - " r . . * . r- T ---.' ' l L
t:-j
. Check that your studcnts are familiar with the grammar in thc Grarnrnar point and n'ith the words listed in Challenging vocabulary. Pre-teach any other \\''ords from the game you drink u'ill be unfamiliar to your class. . Divide students into groups of 3-4. . Give one copy of the eupsrloN BoARD and two sets of Evt.;x'r cARDS to each group in the class. . Each gror.rp should also ha','e counters and a dice. . 'lhey should shuffle the EVENT carus and deal out seven to each player. . They should place the rest face down in a pile in the centre. . -fheir should ali place their counters on srART.
E Present perfect Type of activity Small group; board game; production
Grammar point Present perfect - forrn - to form thc affrmative we use haxe and dre past participle: Ilyottlueithel' htt.-e + past participle Helshelit ias * past participle to form the negati'"'e\\'c usc haxen't anci the past participle: Ilyotrlweltltey ltaxert't + past participle Helshelir httsn't * past participle - to form questions we use hate and the past participle: Hat'c I ;ott ;:'c th,'1'+ past participle? Has helshelir + past participle?
12
. The first playcr shakes the dice and moves his counter the appropriate number of spaces on the board. . When he lands on a square he should select a card from his hand and make a question. He should use 'good the present perfect, the word(s) on the card (e.g. 'in books') and the phrase on the board (e.g. the last fotrr months'). He can ask thc question, e.g.'Have you read somegood books in the last fotrr months?') to any other player, who should answcr it. . FIe can then place his card at the bottom of the pile and the turn passes to the next player. . If he cannot make a question then the turn also passes to the next player. . If anyone runs out of cards they may take another from the pile.
. The object of the garne is to get to the end of the board. . 'fhe player n'ho does so first is the n'inner. and feedback Monitoring You can ask students to $'rite dou'n some of tireir sentences as they produce them or after the game is finished. At the end you can go round the class asking individual students to read out their sentences, correcting mistakes and giving feedback. If you feel it would bc useful to reinforce the grammar, .vou can ask the students to play the game again (possibly in new groups).
E Presentperfect and past simple
. Divide students into groups of 3-.1. . Give one copl* of the ptcruxl BOARDand both scts of TIrfit C.\RDSto each group as rvell as countcrs and a dice. . The group should also have an ANSwERrnv. The.v should place it f'ace down on the table, only referring to it to check that the questions are correctlv formed. . Thc students should shuffle the rtr.tE c.{Ros and olacc them f-acedor,vn in a pilc in the centre. . They should a1l place their counters on srAKt'. . The first player shakes the dice and moves her counter the appropriate number of spaccs on the board. . \iil'hen she lands on a square she should take the top card frcm the pile and make a question using the ilord or phrase on the card and the picturc on the board. She can ask the question to an-v other p1ar,er,rvho should ansu,erit. ' She can then place the card at the bottom ef tha nilo . -fhen it is the next pla.ver'sturn.
Type of activity Small group: board gamel production
Grammar point Present perfect - r.l'hen we are talking about an action or event that happened in a period of time that is not yet finished, we use the present perfect: It hasn't rained all zaeek.(it's still this week) Haae you exer been to Paris? (in 1'our life - which isn't finished yetl) Past sirnple when ll'e are talking about an action in a time period that is over, we use the past simple: I usent to Paris last 1tear. (last year is finished) I didn't eat cabbagezuhenI uas a child. (I'm not a child an-vmore) Did you see him j,esterday?(yesterdal, is finished)
Other structures None
Topic areas
. Pla-versnlav somctimcs bc unable to come up il ith a sentence that makes good sense, e.g. a player landing ort'the Grettt Wali oJ Chinu' and picking up the card 'tltis norrtirtg' might find it hard to make a sensibie sentence ('Hcn;e .\'ou been to the Great Whll o.fChina this morning?'), though a resourceful player n-right come up 'Httz,c with something like lLttr heard the neztsdbout the Great lYall tf China this ntornbry?' If a pla-ver cannot produce a sensible sentence, then she misses the go. Other players can challenge sentences on grounds of logic and grammar. . The obiect of the game is to get to the end of the board. . The player who does so first is the lvinner. Monitoring and feedback You can ask students to n'rite down some of therr sentenccs as the!' produce them or after the game is finished. At the end you can go round the ciass asking individual students to read out their sentences, correcting mistakes and giving feedback. If you feel it would be
Jobs, habits, hobbies, personal information
Challenging vocabulary
useful to reinforce the grammar, ]'ou can ask the students to play the game again (possibly in ncw groups).
None
Materials and preparation . Copy one IICTURE BoARD and copy and cut up both sets of-rllts cARDS for each group of 3-4 students. You could give each group the uncut page as an ANS\\ER r
IEI Present perfect continuous Type of activity Small group; matching; accuracy
Grammar point
How to use the game
T
RrrLEs sHEErl
. Check that your students are familiar with the grammar in the Grarnrnar point.
Present perfect continuous - forrn - we fbrm the present perfect continuous with hdae I has beett+ [verb]-irg: I hazse been usaiting ;t'or three hours.
13
Use we use the present perfect continuous to talk about situations which started in the past and are still going on: He's been talking on the phone for oter an hour. - we also use it for activities which have just finished and which explain a present situation: Your hands are all red. - I know, I'zte been painting the liaing room.
Other structures Present continuous, be, hat-te
I[ Past perfect Type of activity Pairwork; information gap; communication
Grammar point Past perfect - forrn - to form the affirmative we use had and the Dast participle: Ilyoulhelshelirlwelthey had + past participle - to form the negative we use hadn't and the past participle:
Topic areas Family life Challenging vocabulary scratch (n), muddy, smoke (n), black eye, ntess(n), feather
Materials and preparation . Copy and cut up one set ofaccusattoN canos and one set ofexpLaNRtIoN cARDS for each group of 3-4 students.
Ilyoulhelshelirlweltheyhadn't + past participle - to form a question we use had and the past participle: Had Ilyoulhelshelitlzuelthelt+ past participle? Use - we use the past perfect to talk about an action or event that happened before another event in the past. II/hen I got ro the station, the tain had alreadg left. I was sure I'd seen her somewhere before. We went to Paris last year. I hadn't been there before. Had I seen hint somewherebefore?I wasn't sure.
Other structures Pastsimple
How to use the game . Check that your students are familiar with the grammar point and with the words listed in in the Grammar Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiliar to your class.
Topic area Everyday actions
Challenging vocabulary rescued,parrot, propose
. Divide the class into groups of 3-4 students. . Give each group a set ofaccusATloN of sxpt-cNATroN cARDS.
caRns and a set
. Explain to the students that they are members of a Iarge family and are always getting into trouble.
Materials and preparation . Make two copies of the ear-r-ooNIs-r's i-aNoINc.picture and copy and cut up one set ofsvnNt canos for each pair of students.
. They should deal out the Expi-ANATIoN cARDS and put cARDS face down in a piie in the cenue. the accusaroN . They may look ar their EXILANATIoNcARDS. . The first player turns up an ACCUSetIoN cano from the pile. Pretending to be the Mum or Dad he/she reads out the caption e.g.'This room'sfull of feathers!' and, showing everyone the card, asks'lVhat's been going on?' The other players, pretending to be the children, shouid look at their cards. . The player with an EXIIANATIoN cARD that matches the accusation can produce it, offering the explanation e.g.'We'oe beenhaaing a pillow fight.' . The first player can then discard the card. . Then it is the next player's turn to be Mum or Dad and turn up an ACCUSATIONCARD. . The object ofthe
garne is to get rid ofall
your cards.
. The first person to do so is the winner.
Monitoring and feedback You can ask students to write down some of the sentences that they produce in the game. At the end you can go round the class asking individual students to read out their sentences, correcting mistakes and giving feedback.
14
How to use the game . Check that your students are familiar with the grammar in the Grarnmar point and with the words listed in Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiliar to your class. . Divide students into pairs. . Give two copies of the eat-t-ooNrs-t's L{NDING picture and one set of eveNr CARDSto every pair. . They should take one picture each. . They should shuffle the EVENT caRos and place them in a pile face down. . Explain that several things had happened just before the balloonist landed. The r,vnNr caRos show oictures to explain what had happened. . One student takes a card from the pile and describes what had just happened to him when the bailoonist 'IWen landed: the balloonist landed, I had just fallen o;[f my bike.' . The object of the garne is to draw in all the people in the right places on the picture.
. rilfhen the student with the card has described what had just happened, both students should draw in the person in the right place on their picture. They should not show their pictures to each other. . If students prefer not to draw, they can write in the number of the event card in the appropriate place on rL hr r pr ri r.
nint"ro l J r r Lqr l t
e c
(
s . 5.
l'
h.,
rha
hv ri !nl ! "^ -! .l -
. Then it is the next player's turn to take an EVENT CARD from the pile. . At the end of the game, both players should compare pictures - are they the same?
Monitoring and feedback Ask each pair to say one thing about their picture, e.g. 'IYhen the balloonist landed, a man had just fallen off his bike.'
How to use the game
t
_-l RrrLEisHEEr
. Check that your students are famiiiar with the grammar point and with the words listed in in the Grarnrnar Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiliar to your class. . Divide students into groups of 6-8 and then divide them into pairs within each group. $fith groups of 7 divide them into pairs and a threesome. . Give one copy ofthe eROap SQUAREBOARDJone set of CRIMINAL can'os and one set of cr-uB cARDS to every group. Give one suspECT Lisr to each pair. Give out counters and dice to each group. . Without looking at the cLUE cARDS rhe studenrs should place one face down on every house on the BROAD SQUAREBOARD. . Ask the students to deal out the cRTMTNALcARDS equaliy to each pair. The pair may look at their cards.
IE Pastperfect continuous Type of activity Small group; board game; communication
Grammar point Past perfect continuous - form in the affirmative we say: Ilyoulhelshelitlwelthey + had beenl'd been + [verb]-ing - in the negative we say: Ilyoulhelshelitlwelthey + had not beenlhadn't been + [verb]-rng - to form questions we say: Had + Ilyoulhelshelitlwelrhey been + lverbl-ing? Use we use the past perfect continuous to talk about a long action that happened before another action in the past: IVhen the bus finally arriaed I had been uaiting for nearly an hour.
Other structures Pastcontinuous Topic areas Leisure activities, crime
Challenging vocabulary footprint,handprint,helmet,nail, boxing, fingermark, puttingup sheltes
Materials and preparation . Copy one BRoAD seuARE BoARD for each group of 6-8 students. Copy and cut up one set of cr-un canos and one set of cnnrtNeL ceRos for each group. Copy one suspECT usr for each pair of students. You will also need a counter for everv pair of students and a dice for each group.
. They should all place their counters on srART. . Tell the class that a burglary was committed in each house in the square at 8 o'clock last night. The burglaries were committed by the people on the SUSPECTLIST. . The obfect of the garne is to find out which criminal burgled which house. . The first pair of players to find out are the winners. . The first pair of players begin. They should shake the. dice and move their counter the appropriate number of spaces on the board. . V/hen they land on a house they should turn up rhe CLUE CARD that is on that square and look at it without letting any other player see it. . The cr-un caRo gives information about something that was found in that particular house. The pair of players with the card can discuss its implications (quietly so the others don't hear!) e.g. (turning up the card with 'Aha, the paint fingermarks): so the burglar had been painting!'They should then replace the cr-ur cARD face down and note down the information on the suspect list in order to remember ir, e.g. house 4 - sand. . If the players land on a question mark, they can consult the suspECT usr and choose a name e.g. Joe Bloggs. They first find out which of the other players is Joe Bloggs and then ask the suspect 'lY/hat wereyou doing at 8 o'clock last night?' (the time of the crime) and 'lVhat had you been doing up till then?' The player hoiding the Joe Bloggs card must answer. Players (all players, not just the ones asking and answering) can make notes about the replies on their suspECT Lrsr. . Then it is the next pair's turn. . The game ends when one pair have correctly matched all the names on the list with the house numbers. Monitoring and feedback 'We Ask each pair to say one thing, e.g. know Fred Cloggs burgled n'' ... becausehe had beenpainting.'
15
IE ruture continuous Type of activity Part 1: Individual then small group; guessing;production Part 2: Smali group; memory; production Grammar point Future continuous - form - in the affirmativewe say: + uilll'll be + fverb]-ing IlT,oulhelshelitluelthey - in the negativewe say: Illtoulhelshelirluelthey+ zuillnotluon't be + fverb)-ing to form questionswe say: + be + fverbl-ing? Will Ilyoulhelshelirlzuelthey Use we use the future continuous to describean ongoing action at some titne (often precisel-vspecified)in the future: At 5 o'clockon SarurdayI utill be driz.ing to the airport. Next sumnterI'll be tra<:elling aroundGreece. Other structures None
Part 2 . Divide the students into pairs within their groups (or an individual and a pair in the case of threesomes). Then regroup the students so that each pair ofstudents is with a new pair or individual from a different group. . Ask the students to try to remember everyone's sentences from their first group, e.g.'Maria will be driaing to London on Friday eztening.' . The obiect of this part of the garne is to rernernber the rnost sentences. . The group with the most sentences is the winner.
Monitoring and feedback Part2 You can ask students to write down some of therr sentences as they produce them or after the game is finished. At the end you can go round the class asking individual students to read out their sentences, correcting mistakes and giving feedback. If you feel it would be useful to reinforce the grammar, you can ask the students to play Part 2 agarn, in new groups.
Topic areas Everydayactions Chal lenging vocabulary Studentsgeneratetheir own vocabulary.Be preparedto provide support.
l4 ruture perfect Type of activity Individual, then small group; guessing; productron
Materials and preparation Part 1 . Coov the spNrsxcss FR\\IH,for evervstudent in the class.
How to use the game Part 1 . Check that your students are familiar with the grammar point. in the Grarnrnar . Give one sENTENCESFR\\,IE to each student. . Ask them to filI in the frame with sentences, using the future continuous, that are true for them.
Grammar point Future perfect - forrn in the affirmative we say: Ilyoulhelshelitlwe,tthey+ willl'll haxe + past participle in the negative we say: Ilyoulhelshelitlwelthey+ will not I won't haae + past participle to form a question we say: Will Ilyoulhelshelirlwelthey * haae + past participle? LJse we use the future perfect to describe an action that will be completed by a certain time in the future: m! essaJ'. By this tinte romorrou I zaill haz:e finished
Other structures
. They should not show their sentences to an-vone else.
None
. Then group the students into threes and fours.
Topic areas
. The obiect of this part of the garne is to guess each other's sentences. . The first player begins by giving the flrst date on the frame to the other players and telling them two things 'On Saturday eaening he won't be doing on that date e.g. and I uon't be be reading a book, o'clock, I won't at 8 home watching teleaision.' sitting at . The others must try to guess the sentence e.g.'Will you be dancing?','Will you be eating dinner?' . \Wrhenthey har.e guessed. it is the next player's turn and so on until all the players have guessed each other's sentences.
16
Everyday actions
Challengingvocabulary Students generate their own vocabulary. Be prepared to provide support.
Materials and preparation . Copy and cut up enough copies of the IRoMISES, pROMISESSHEETfor everv student to have one.
How to use the game
Grammar point
. Check that your students are familiar widr the grammar in the Grammar point.
Compare the use of forms for talking about obligation, prohibition, permission and ability
. Give one PROMISES, PROMISES sHEET to each student.
. Ask them to imagine the future this time next year. Ask them to use the future perfect to complete the three sentences with: 1 a fact (something they will definitely have done) 2 a promise (something they promise themselves they will have achieved) 3 a wild dream (wish-fulfilment!) . They should not show their sentences to anyone else. . Group the students into groups of 3-4. . The obfect of the garne is to guess each other's sentences and to decide which are facts, which are prornises and which are drearns. . The first player begins by giving the other players three clues about the subiect matter of her sentences, e.g. exam, job, marriage. The order of the ciues must not match the order of the sentences. . The others must try to guess the sentences:'Will you haae got married?' They must then try to decide which is fact, which is a promise and which is a dream. . Then it is the next player's turn to give clues while the others guess. and feedback Monitoring After the small group guessing game, you can if you like extend the game into an activity where all students stand up and move around, asking and answering questions about each other's facts, promises and dreams. Set a time limit for this part of the activity, then ask students to sit in groups of 4-6. They should take a piece of paper and divide it into three columns with ' ' ' the headings Facts', Pronises' and Dreams'. Ask them to put as many items as they can remember in each 'Peter 'Maria will zpill haxe got married.' column, e.g. 'Anya will have written a best-selling have found a new job.' 'llte group with the iongest list at the end is novel.' the winner. You can, if you like, collect in the papers and make a wall-poster, like this, writing a list under each heading: By this time next year we ... (class 5) will definirely haz;e ... promise rhat we will haxe ...
Expressing obligation - present: I ntust go to the dentist. past: t had to go to the dentisr last week. future: I usill haoe to I rtust go to the dentist next month. Expressing lack of obligation - present: I don't haoe to stay late today becausethe meeting is cancelled. - past: I didn't hazse to stay late on Tuesday becausethe meeting was cancelled. - future: I uson't hazte to stay late tomorrow becausethe meeting is cancelled. Expressing prohibition present: You rnustn't smoke in the waiting room. Mustn't in this sense has no past or future equivalent so another verb must be used: past: You useren't alloz*ted to smoke in the waiting roont. I You couldn't smoke in the waiting room. - future: You uton't be alloztsed to smoke in the waiting room. I Yotr uson't be able to smoke in the waitins room. Expressing perrnission - present: You can I rnay useyour mobile phone here. - past: You could I zaete alloztsed to I z.uere able to use your mobile phone here last week btfi they'z,e banned it now. - future: You ztsill be able to I uiII be alloused to use ltour mobile phone when you get there. Expressing ability - present: I can suim. - past: I couldn't driae when I zuas 18. - ftrture: I will be able to tyDe zuhenI haoe finished this course.
Other structures None
Topic areas Everyday actions
Challengingvocabulary Be preparedto Studentsgeneratetheir own vocabularv. providesupport.
Materials and preparation . Make enough copies of the QUESTIoNNATRE for each pair of students to have one.
fantasisethat we uill haae ...
How to use the game . Check that your students are familiar with the grammar point. in the Grarnrnar
IE Present,past and future of must, have to and can
Type of activity
. Divide students into pairs. . Give one eUESTIoNNAIREto each student. . Ask them to fill in their quesrtoNNAIRES with as many answers as oossible that are the same for both of them.
Pairs; completing and matching; production
17
. The obiect of the game is to find as rnany sirnilarities as possible. . It may help to give a time limit for each of the three sections, e.g. 5-10 minutes. \Xrhen the time limit has expired, ask them to go on to the next section.
Monitoring and feedback Ask pairsto reportbackwith oneor two of therr sentences.
How to use the game . Check that your students are familiar with the grammar in the Grarnrnar point and with the words listed in Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiliar to your class. . Divide the class into groups of 3 4 students. . Give each group a set of at-lnt cARDS, a LIST oF cHARA,CrERSand a HctusB luqN. . They should put the ALrBr aTARDS face down in a pile in the centre.
lEl maytmighttcouldl
mustlcan't + have
Type of activity Small group; information gap; communication
Grammar point May lmightl couldlrnustl can't + hazte- forrn we can use most modal verbs, e.g. may, might, could, mLtst,can't (but not can), wrth haae * past participle: may haxe done, might haae gone, could haae said Use - we can use these modais to indicate degrees of certainty that something happened in the past we use could hate to indicate the least degree of certainty, a weak possibility: I supposehe could hatse gone to London. - we use maylmight haxe to indicate 1[21 s6llgthino possibly happened: He's not there he might hansegone out to lunch. - we use can'tlcouldn't have to indicate a near certaintv that something did not happen: He can't hazse dorte it - he's not that kind of person! we use must haae to indicate a near certainty that something did happen: The light\ ltot on - they rnust hazte gone out.
. Explain that the HoL;sE rrl.AN shows a country house in which a murder has been committed. The dead man is Xavier whose body was found in the conservatory. He had been killed with a billiard cue. They should study the HousE ILA.N to familiarise themselves with the layout ofthe house and the Lrsr oF cHAR{crERS to find out who was in the house at the time. . The obfect of the garne is to find'whodunit'. . The group who does this first are the winners. . The first player turns up an AIrBI cRRo from the pile and lays it face up where ever.vone in the group can see it. . Piayers make deductions based on the statements on 'So the card, e.g. Attnette might haz,edone it!','John can't haz-;edone it becattsehe was uith Daaina in the library then', etc. . The students can make notes on the rrsr oF cIt\R{crERS as they piay dre game. They may have to revise opinions as further cards with more information are turned uo in the course of the game. . The players il'ill be able to find the murderer by a process of eiimination. \il7hen everyone else has an alibi only one character will be left (Margaret). Monitoring and feedback Ask groups to report back on their'thought processes': 'At first we thought Annette could har:e done it b e c a u s e . . . 'e, t c .
Other structures Past simple, past continuous, past perfect
Topic areas Rooms in a house, everyday activities
Challengingvocabulary drawing roont, trio, shriek (n), conservatory, aiolirr, pop in, aerandah, billiards, (billiard) cue, sueam (n), soundproof, parlour
IZ Rctive and passive inf initives Type of activity Pairwork; guessing; production
Materials and preparation . Copy and cut up one set ofaLtst cRRts and one copy ofthe riousn plqN and LIST oF cHAR{crERS for each group of3 4 students.
Grammar point Active and passive infinitives - active infinitive in the present, e.g. to lozte: He promised to lozse her forever. - active infinitive in the past, e.g. to haxe lotsed'. It is better to hazse lozsed and lost than nexer loaed at all. passive infinitive in the present, e.g. /o be loaed'. She wants to be looed for herselfnot for her ntoney.
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- passive infinitive in the past, e.g. to haxe beenlozted'. The mosr important thing in ltfe is to haae loxed and to hanse been loz;ed.
Other structures Presentsimple Topic areas Wishesand hopes Challengingvocabulary Students generate their own vocabulary. Be prepared tcr provide support.
Materials and preparation . Make enough copies of the QUESTIoNNAIREfor each student in the class to have one.
How to use the game . Check that your students are familiar with the grammar point. in the Gramrnar
My car is faster than yours. Jill's car is the fastest. - with most one-syllable adjectives and some two-syllable adjectives we form the comparative by adding -er and the superlative by adding -esr: small - smaller - smallest - when a short adjective ends in consonant + -1, we form the comparative and superlative by changing the -y to -i: pretty - prettier - prettiest vi'hen a short adjective ends in consonant * vowel * consonant, we form the comparative and superlative by doubling the final consonant: hot - hotter hottest when a short adjective ends in -e, we form the comparative by adding -r and the superlative by adding -st'.gentle gentler - gentlest - with adjectives of two syllables and more the comparative and superlative are usually formed using more and most'. intelligent - nlore intelligent most intelligent exceptions are: good better - best bad-worse-worst far further furthest (or farther farthest)
Other structures
. Divide students into pairs.
None
. Give one euESTIoNNAIREto each student.
Vocabulary area personalinformation Possessions,
. Ask them to sit back to back. . Ask each student in the pair to imagine they are the other. . Get them to fiIl in the QUESTIoNNAIRE,imagining they are the other person. (They should use both passive and active infinitives.) . V/hen they have finished, get them to turn round and discuss each sentence with their partner. How many were right? . The object of the garne is to get as many correct guesses as possible. . The pair who get the most correct guesses are the wlnners.
Challenging vocabulary None
Materials and preparatlon . Copy one cuE BoARD and all 48 olrplnpucE cARDS for each group of 3-4 students. Cut the DIFFERENCE CARDSvertically into four sets for each group so that each player will have two strips of different pictures, both with the same number (1-4) at the top. Do not cut them up into individual cards - the students will do this. You will also need a counter for every student and a dice for each group.
Monitoring and feedback At the end of the game you can go round the class asking individual students to read out the sentences they have written down, correcting mistakes and giving feedback.
How to use the game
I
RUrEs sHEEr I
. Check that your students are familiar with the grammar in the Gramrnar point. . Divide students into groups of 3-4.
IEI comparatives and superlatives Type of activity Smallgroup;boardgame;production Grammar point and suPerlatives Cornparatives - we can use comparatives (witir than) and superlatives to compare things:
. Give one copy of the cus BoARD and eight sets of DIFFERENCEcARDS to each group. For groups of 3 leave out two sets of cards. Give out counters and dice to each group. . The students should each take two strips of ntppsn-e,NcE carus with the same number at the top and, keeping them hidden from the others, cut or tear them into individual cards. . They should all place their counters on SQUARE1. . The first player shakes the dice and moves his counter the appropriate number of spaces on the board.
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. \[hen he lands on a picture square he should select a card from his hand that matches the object on that square and make a statement about it using a comparative o r s u p e r l a t i v e .H e c a n e i t h e r s a y ' M j . . . i s t h e . . . - e s t . ' 'M! e.g. car is the fastest.) or he can compare the object with that of another player by saying 'My . . . is . . .-er than yours.' e.g.'M! house is smaller than yours.' ot 'My ring is ntore expensiaethan yours.' He can address the statement to any other player or to the group as a whole, laying down the card from his hand so everyone can see it. The other player or players who are addressed must lay their cards down too.
Challenging vocabulary Students generate their own vocabulary. Be prepared to provide support.
Materials and preparation . Copy and cut up one set of pRINlNcs for each group of 6-8 students and one set ofqunsrtoNs for each student.
How to use the game
. If the player's statement was correct, he can throw away his card. If not, he must keep it.
. Check that your students are familiar with the grammar in the Grammar point.
. Then it is the next player's turn.
. Divide the class into groups of 6-8.
. The object ofthe
garne is to get rid ofall
your cards.
. Give each group a set of IATNTTNGS.
. The player who does so first is the winner.
. Ask them to take one each.
NOTE At first the piayers will be making guesses. As more players have to show their cards they will know who has the biggest / smallest / most beautiful etc. But will they be able to remember?
. Each player should look at the painting and write down seven qliestions (one for each question word) on the euESnoNS sheet. These should be questions they would like to ask the main character either about him or herself or about the other characters or objects in the painting, e.g.'Why are lou so unhappy?'
Monitoring and feedback You can ask students to write down some of their sentences as they produce them or after the game is finished. At the end you can go round the class asking individual students to read out their sentences, correcting mistakes and giving feedback.
. They should then pass their painting and questrons to the person on their right, who should look at the painting, imagine they are the central character and write down answers to the questions in the answer column, using full sentences, e.g.'I'nt unhappy because my cat has run away.' . The players should then pur all the perNrrNGSin rhe middie of the table, where everyone can see them
El Wn-questions:mixed question forms
Type of activity production Smallgroup;guessing; Grammar point Who, ushy, zohich, uthere, uthat, tohen, hoza - we begin a zrrfr-question with a question word like who or why - we usually put the subject after the auxiliary or after main verb 6c in questions: Where are you going?
. The first player begins by reading out his answers to the questions he was given (but not the questions). . The obiect of the game is to guess a) which painting is 'speaking'; b) what the questions were.
Monitoring and feedback At the end of the game you can go round the class asking individual students to read out the sentences they have written down, correcting mistakes and giving feedback.
lV4tat hazse you done? 1Y,4ry is she angry? - but we use normal statement word order when the question word is the subject: Who took my camera? - Sorry, I took it.
Other structures A mix of tenses, depending on students' choice of what to say
Topic areas Personal information: marital status) age, family, domicile, feelings, preferences, favourite colours/sports, etc.
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EEIIf ... will Type of activity Small group; matching; accuracy
Grammar point If ... zt;ill - the first conditional - we usethe presentsimplein the y'clauseandwill in the main clausewhen we talk about a future event that is a definite possibility: If I seeher,I'il tell heryou rang. (= it's possibleI will seeher) If it rains,I uson't go to thepark. (= it's possibleit will rain)
we use the past simple in the z/clause and would in the main clause when talking about an imaginary or hypothetical situation: If I won a lot oJ'rnoney I usould go on a world tour. in the f clause, uere is used in preference to zrds: I.f I zuere you, I tuould take the job.
Other structures Passive
Topic areas Familylife, leisureactivities,weather Challengingvocabulary None
Other structures None
Topic areas
Materials and preparation
Plans and dreams
. Copy and cut up one set of the lF cARDS and one set ofthe Rc.troN canos for each group of 3 4 students.
How to use the game
T-TuLEasHEEi__l
. Check that your students are familiar with the grammar in the Gramrnar point. . Divide the classinto groups of 3-4 students. . Give each group a set of r caRos and a set of
Challengingvocabulary competition, screanl (v), safari, snake Students will also generate their own vocabulary. Be prepared to provide support.
Materials and preparation . Copy and cut up two sets of IICTURE cARDS for each group of 3-4 students.
ACTION CARDS. . The students should deal out the ec.rIoN ceRos and put the rl' cARDS face down in a pile in the centre. . They may look at their ACTIoN cARDS. . The first player turns up an tF cano from the pile and lays it on the table, starting a sentence beginning with 'If ...' as suggestedby the picture, e.g. (turning up the picture of the snow) 'If it snows ...'
How to use the game
f
RrrLEs siEEr I
. Check that your students are familiar with the grammar in the Grarnrnar point and with the words listed in Challenging vocabulary. . Divide the class into groups of 3 4 students. . Give each group two sets of ptcruRl
cARDS.
. The player with an ACTIoN cARD that matches can produce it, completing the sentence, e.g.'... we'll go sledging.'
. Ask the students to shuffle the cards (keeping them in two sets) and then to put both sets face down in piles in the centre.
. If everyone agrees that this makes a good sentence, the players can then discard both cards.
. One player should then turn up a card from each pile and put them on the table where everyone in the group can see them.
. If two or more players offer endings, the group should decide which is the best. . Then it is the next player's turn to turn up a card from the pile. . The obiect of the game is to get rid of all your cards.
Monitoring and feedback You can ask studentsto write down some of their sentencesas they produce them or after the game is finished. At the end you can go round the classasking individual studentsto read out their sentences)correcting mistakesand giving feedback.
. The first player to make a sentence combining the two ideas can collect the cards, e.g. (turning up dress and man):'If I had a rich boyfriend, I would buy that dress.' 'If I spent that much money on a dress, ny father uould go 'If mad.' I were him, I wouldn't wear that to the ffice!' . The other players can query the sentence if they think it is grammatically wrong. If necessary, they can ask the teacher if it is wrong or not. If two or more players make a sentence simultaneously, then the group as a whole should decide which is best and award the cards to that player. If they can't decide, the teacher gets the casting vote! . Then another player can turn up two cards for everyone to see.
EII If ... would
. If the group cannot think of a sentence, the player leaves the cards face up on the table and draws another two from the piles. Then any card can be combined with any other on the table.
Type of activity Smallgroup;matching;production
. The obiect of the garne is to collect the rnost cards.
Grammar point
. The player who does so is the winner.
If ... uould
- the second conditional
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and feedback Monitoring You can ask students to write down some of their sentences as they produce them or after the game 1s finished. At the end you can go round the class asking individual students to read out their sentences, correcting mistakes and giving feedback. If you feel it would be useful to reinforce the grammar, you can ask the students to play the game again (possibly in new groups).
El lf ... would have Type of activity Small group; board game; communication
Grammar point If ... zt:ould hazse - the third conditional - we use the past perfect in the z/ ciause and would haae + past participle in the main clause when we talk about an unreal situation in the past, i.e. a situation that could have happened, but didn't: If I had worked harder, I zttould hazte done better in school. If I hadn't gone to Australia, I zpouldn't hazte ntet my w{e.
. They should all place their counters on seuARE t. . The first player shakes the dice and moves his counter the appropriate number of spaces on the board. . \7hen he lands on a MrssED oppoRTUNITIEs square he should take an ourcoME caru from the pile and make an If ... would haae sentence about the situation described on that square. The ourcol.s cano will tell him whether to make a happy ending or a sad one, e.g. landing on the 'You were offereda goodjob in London but you turned it down.' square he might say 'If I had taken thejob, I would hate been able to afford a new car.' or'If I had taken that job, I wouldn't hazte met mJ' wifet' . He should replace the ourcoME cARD at the bottom of the pile and write down both the situation and the f sentence and his feelings about them on the My LrFE 'I SHEET,e.g. was offereda job but I turned it down I'm glad about rhis becauseif I had taken it, I wouldn't hatte met my wfe!' . Then it is the next player's turn. . If a player lands on a square that someone else has already landed on they must make a different sentence. . The object of the game is to get as rnany events as possible on the MY LrFE sHEET. . \ff4ren the time limit is up, ask students to look at the events they have written down on the My LrFE SHEET. Ask them to number them in the order thev think
Other structures Pastsimple,pastpassives Topic areas
thev
Life experiences and opportunities
honnene.,l
. Now regroup studentsby swappinga pair from each group with a pair from another group. Using the nlv LIFESHEETas a prompt, the pair should tell the new pair about their 'lives'.
Challengingvocabulary archaeology, rock climhing
Materials and preparation
Monitoring and feedback Ask each student to say one thing about their life, using
. Copy
theiT MY LIFE SHEET.
one MISSED oppoRTUNITIES
BOARD and one set
of ourcolrp cRRos for each group of 3 4 students. Copy one trIy LIFE sHpnr for every student in the class. You will also need a counter for everv student and a dice for each group.
How to use the game
En FRUr-rJ sHEEr I
. Check that your students are familiar with the grammar point and with the words listed in in the Grammar Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiliar to your ciass. . Divide students into groups of 3-4. . Give one copy of the lrrssen oppoRTUliITIss eoaRD and one set of ourco-l,rn cARDS to every group. Give every student a My LIFE sHEET. Give out counters and dice to each group. Set a time limit for the game, say 15-20 minutes. . Ask the students to place the otlr-corr'rE carus face down in a oile in the centre.
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and when
Type of activity Smallgroup;boardgame;accuracy Grammar point If and, zahen we use the present simple to talk about future events after if and uhen: If I seeJulia, I'll tell her. When I seeJulia, I'll tell her. - in the example abovewith when the speakerls sure that he will seeJulia, but in the examplewith r/the speakeris not sure. Other structures Presentsimple, present continuous, presentperfect
it or not. Some cards (e.g. the weather cards) can only be used with.rl, some (e.g. the l8'h birthday party) only widr wrrl',1 some can be used with either. The players must decide which is appropriate and may query sentences: 'I don't think you can say "If the lessonends" - it\ deJinitely
Topic areas Everydayactions Challenging vocabulary None
going to end!'
Materials and preparation . Make one copy of the -u'AND tl./HljNBoARD and copy and cut up both sets ofcus canos (Packs 1 and 2) for each group of 3 4 students. You u'il1 need a dice and counters for each group.
EEIwish Type of activity
How to use the game
f
RrrG-nEErl
. Check that your students are familiar r.l'ith the grammar in the Grarnrnar point. . Divide the class into groups of 3-4 students. . Give each group two packs of cts cARDS' . Ask the players to divide Pack 1 into two piles, r'and rHr',r', and place the piles face up on the appropriate rectangles on the board. . They should deal out four cards each from Pack 2 and put the rest face down in a pile, at the side of the board. . They should all put their counters on SQUAREl. . The first player begins by throwing the dice and moving the appropriate number of squares on the rl AND
Whole class; searching; communication
Grammar point Different tenses are used after zlzil2,with different meanings. Present wishes: dissatisfaction use the past simple or continuous if you wish that the present situation were different: I uish I zlas on holidalt now' I utish it zpqsn't raining. in this type of wish you can use uere instead of was: I toish I zt:ere on holidav now. Past wishes: regrets use the past perfect if you regret that something happened (or didn't happen): I usish I hadn't told her about John. (but I did tell her) I u.:ish I had u.sorked harder at school. (but I didn't work hard)
IIJHEN BOARD.
. Sflhen she lands on a square) she should take up a card from the appropriate pile (rr or wan) and begin a sentence, e.g. (picking up the picture of the lesson) 'When the lessonends...' . Players should try to produce a suitable card from their hands and complete the sentence, e.g. (using the ' picture of the house) ...1'll go horne.' or (producing ' the picture of the beach) ...1'll go to the beach.', etc. . The first player to produce an acceptable sentence can lay both cards dolvn as a pair and take another card from the pile at the side of the board. . Then it is the next player's turn. . The object of the garne is to rnake the rnost pairs of cards. . The player who does so is the winner.
Monitoring and feedback At the end, players can 1ay out the matching pairs of cards they collected and try to remember the sentences' You can either go round the class asking for sample sentences from each group (or each group's best sentences) or ask students to write up their sentences. If you like, you can play the game again for reinforcement, perhaps in a more challenging version by cutting off the tp and wnpN labels on the cards and shuffling them together into one pile. When a piayer lands on a square she takes a card from the pack and decides whether she can use
Future wishes: complaints and hopes - use wottld if you wish that something would happen or someone would do sornething in the future or very soon: I uish he would answer my emaik. this type of wish is often a complaint: I uisk you zaouldn't interrupt me all the time! - although it can be a dream: I ztsish he ztsould kiss me! - ifyou have a hope or a dream about yourself,use could not would'. I zpish I could go to Thailand.
Other structures None Topic areas Past actions, (irritating) habits, regrets, hopes and dreams
Challengingvocabulary interrupt, bablt-sitting, colleague, musical instrurnent, quarrel (v), scrape (v), turn down
Materials and preparation . Copy and cut up the ItTsH cARDS so that each student can have one card from each set of colttLAINTS, cRUMBLES,REGRETSand sopr,s. Copy and cut up all dre soRTED! CARDSso that each student can have four cards.
23
How to use the game
Materials and preparation
. Check that your students are familiar with the grammar in the Grarnmar point and with the words listed in Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiliar to your class.
. Copy and cut up the BEGINNTNGSand ENorNcs cARDS for each group of 3,4 students. You can make a copy of the uncut sheet to act as an ANSNilER xl,y for each group. On the board, write the verbs they will need: islare made (of or in), islare found (in), islare grown (in),
. Give each student one cor,{pLAINT, one GRUMBLE, one REGRETand one HopE CARD. . Mix up the sonrgo! caRos and give four cards to each student. . The object of the garne is to find the people who can sort out all your dissatisfactions and rnake your dreams corne true. . To do this, students will have to get up and walk around the room telling each other their wishes based on their rzrsa cARDS,e.g.'I wish I could swim.' or'I wish I hddn't suaped the car.' . When they find the person with the appropriate soRTED! caRl, he then hands it to them saying 'Here, this might help!' or'Your uish is granted!' . $fhen they have collected all four soRTED! cARDS for their wishes, they can sit down. . They can compare wishes and solutions with the people next to them until the rest have finished.
Monitoring and feedback Ask each student to tell the class one of their wishes and how it got sorted, e.g.'I wished that I could szpimand then Anna gatte nte a voucher;t'orswimming lessons.'
islare used (to or fo).
sHEEi-l How to use the game t RULEs . Check that your students are familiar with the grammar in the Gramrnar point and with the words listed in Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiliar to your class. . Divide the class into groups of 3 4 students. . Give each group a set of BEGINNINGScARDS, a set of ENDTNGScaRls and an ANS\yERKEy. . They should deal out the BEGTNT,TTNGS cARDS and put the ENDINGScARDS face down in a pile in the centre. They should leave the ANSvER KEy face down on the table. . They may look ar rheir BEGTNNTNGS cARDS. . The first player turns up an ENDTNGScARD from the pile. If she can make a senrence using one of the BEGINNINGSCARDSfrom her hand and one of the passive verbs you have written on the board, e.g. 'I{angaroos are found in Australia.','Coffee is grown tn South America.', 'Pens are usedfor writing.', she can lay both cards down on the table to make a sentence. . If not, she must put the ENDINGScARD at the bottom of the pile and miss a go.
EEPresentpassives Type of activity Small group; matching; accuracy
Grammar point Present passive we use passiveswhen the doer of the action is unknown or not important and we want to focus on what happens or where or how something happens - present passives are formed using amlislare and the past participle: Tea is grou:n in China. I{eys are ntade of metal.
Other structures
. Then it is the next player's turn. . The object of the garne is to rnake the rnost sentences. . At the end of the game the students can check their answers with the ANS\IrERKEy. Variations are possible.
Monitoring and feedback You can ask students to write down some of their sentences as they produce them or after the game is finished. At the end you can go round the class asking individual students to read out their sentences, correcting mistakes and giving feedback. If you feel it would be useful to reinforce the grammar, you can ask the students to play the game again (possibly in new groups).
None
Topic areas Countries,materials,products Challenging vocabulary gold,paperclip,silk,pump (n), inflare,tyre,wheat,oil (n), corkscrew,hammer (n), measure (v), temperature
EE Present perfect and past perfect passives Type of activity Part 1: Small group; completing and guessing; production Part 2: Small group; memory; production
24
Grammar point Present perfect and past perfect passives - we use perfect passives when the doer of the action is unknown or not important and we want to focus on what happened or didn't happen, or where or how something happened - we form present perfect passives by using havelhas been and the past participle: I hazte been asked to go to Spain for six months. we form past perfect passives by using had been + past participle: I wish I had been alloued I was a child.
to haz;e a puppy when
Other structures None
Topic areas Everyday actions
. The students should tell each other the sentences, e.g.'Maria wishesshe hadn't been told off so much when she was a child.' 'Peter is glad he has been rold he is handsome by so many girls!' . They should then write the sentences down. . The group who can write the most sentences in 20 minutes is the winner. Monitoring and feedback Part 1 At the end of the game you can go round the class asking individual students to read out some of the sentences they have wriften down, correcting mistakes and giving feedback. Part2 At the end you can go round the class asking individual students to read out their sentences, correcting mistakes and giving feedback.
Challenging vocabulary inspired, praised, encouraged, admired, employed, appreciate d, criticis ed, teased
Materials and preparation
EZ Past passives
. Make enough copies of the sENTENCESFR{ME for every student in the class.
Type of activity Wholeclass;informationgap;communication Grammar point Past passives
How to use the game Part I . Check that your students are familiar with the grammar in the Grarnrnar point. . Give one SENTENCES FR\MEto each student. . Ask *rem to fiIl in the frame with sentencesthat are true for them. They must use perfectpassives, e.g.'I haae beencriticisedfor talking too much.' . The students should fiIl in the frame, using as many different verbs as they can. They can use the verbs provided or others of their own choice. . They should not show their sentencesto anyoneelse.
- past passives are used when we want to focus on the object of a past action or on the action itself rather than on the doer ofthe actron - we form past passives by using waslwere + past participle: He tuas last seen at the airport. we form past continuous passives by using waslwere being + past participle: He usas being blachrnailed. we form past perfect passives by using had been + past participle: His passport had been tqhen.
Other structures Active forms of the present perfect, past simple, nect
nerfent
. Then group the studentsinto threes and fours.
Topic areas
. The obiect of this part of the garne is for the students to guess each other's sentences.
Everyday actions
. To do this, they could use, for instance,'In numberX, I think Y said...':'In number20, I think Soniasaid "I wish I hadn't beenteasedaboutrny hair".'
blackmail (v), undenuear, spy (n)
Part 2 . When all playershave guessedeach other's sentences, divide the studentsinto pairs within their groups (or an individual and a pair in the caseof threesomes). Then regroup the students so that each pair of students is with a new pair from a different group.
Challenging vocabulary
Materials and preparation . Make enough copies of the DrsAppEARrn! cRnos and wHERE's NrALL{CE?SHEETfor every student to have one card and one sheet. Ifyou have fewer than I I students in your class you will have to give some of them two cards to ensure all the information qets distributed.
. The object of this part of the game is for the students to remember as many sentencesas possiblefrom their previous groups.
25
How to use the game . Check that your students are familiar with dre grammar in the Gramrnar point and with the words listed in Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiliar to your class. . Explain to the students that their neighbour, a man called Wallace, has disappeared from his London flat. The otsappeaRED! cARDS you will give out contain clues as to where he has gone. They must talk to everyone else and share their clues to find out where he has gone. . Distribute the orsappnaRED! cARDS and wnERe's !fALL-{cE?SHEETSso that each student has one of each. . Give them a little time to read their card and to filI in any information they have on their wHERE's SHEET. XTALTACE? . Then ask them to move around the class telling other people what they know about Wallace, and collecting information. . They should write the answers on their wHERE's !(/ALLACE?SHEET.
'I
work at City College.' - She said that she worked at City College. the present continuous becomes the past continuous: 'I am working in Paris.' - He told me that he was working in Paris. - the present perfect becomes the past perfect: 'I haae been to India twice.' - She told me that she had been to India twice. - the past simple can remain unchanged or can change to the past perfect: 'I went to a concert last night.' - She said that she went to a concertlast night. or She said that she had gone to a concen last night. - willbecomes would: 'I'll do the shopping.' - He said that he would do the shopping.
Other structures Present simple, present continuous, past simple, past continuous, present perfect continuous, present perfect, will, going to
Topic areas Personal information
. After a little while, put the students in groups of 3 4.
Challengingvocabulary
. Ask them to check their answers with each other and to pool their information to fi1l in any blanks on their
None
SHEETS. \rHERE'S !{/ALT-ACE? . Check the answers with the whole class. They should have the foilowing: Note, Seventh, Irene, Blackmail, lJnderwear, Everything else, One thousand pounds, Railway station, Airport, Evening, Spy. . Then tell them that the initial letters of their answers will give the name of the city where Wallace has gone. They will have to rearrange them first. You can give them the following blank-fiIl to help them if you like:
Materials and preparation . Make one copy of the QuesrloN sHEET and one copy of the aNsrvsR sHEET for each group of 3 4 students. Each group will also need a paper bag.
How to use the game . Check that your students are familiar with the grammar point. in the Gramrnar . Divide the class into groups of 3-4 students.
. The obiect of the garne is to find out where Wallace has gone. (The answer is BUENOS AIRES.) . The group who does so first is the winner.
Monitoring and feedback Go through the wtlpnp's \(/ALIr\cE? sHEET) asking students to give full answers, e.g.'A note was found on his bed.'
. Get each group to write the class who are not in and to cut or tear it into per piece. They should
the names of all the students in their group on a sheet of paper, pieces so that there is one name put the names in the bag.
. Give each group a eUESTIoN sttEpr and an ANS\(,ERsFmET. . They should dip into the bag and take out a name. One person from the group should go to another group to ask the person whose name they have drawn the first question on the sheet. If the person whose name they have drawn is absent (i.e. asking a question himself) they should draw another name from the bag.
EE neported speech Type of activity Smallgroup;searchlproduction Grammar point Reported speech - changes oftense when we report what someone said, we are taiking about the past, so the verbs in the reported speech change to past tenses - the simple present becomes simple past:
26
. They should return to their groups and 'report' the 'Number 2: Maria answer to the question, for instance said that she was ;t'eelinghapfu) today.' The group should write the answer down on the ANSV/ERSHEET. . lilIhen they have done that, it is the next person's turn to take a name from the bag and go to another group SHEET. to ask the second question on the QLTESTIoN . The obfect of the game is to fill in the eNswsn SHEET. . The group that does so first are the winners.
Monitoring and feedback At the end of the game you can go round the class asking individual students to read out some of the sentences they have written down, correcting mistakes and giving feedback.
\ilHosE \!'uo er.lEsrroNNAIRE and one vEEKEND CARD. . Tell them to imagine they are the character whose evening is described on the !flEEKENDcARD. . The obiect of the garne is to find out why the people in the office on Monday rnorrring all look so unhappy. . To do this they first read their card and fill in their own details on the lyHosE wHo eUESTIoNNATRE.
E9 fime prepositions Type of activity V4role class; information gap; communication Grammar point Tirne prepositions:
before, after, during, since, ... to, at, in, on, until, by, for frorn - before,after, until, by, since,from ... ro are used with points in time, such as clock times, days, dates, months, seasons: before Christmas, after 8 o'clock, until late afternoon, by May 21'h, since last year, frorn Monday to Saturday - before,after and until can also be used as conjunctions followed by a sentence: I locked the back door before I wenr to bed. ar is only used with clock times and festivals: at 1.30, qt New Year - on is only used with a day or date: on Mondayo on February 15'1' - in and during are used to talk about specific events that happen inside a longer time period, e.g. months, seasons and times of the day: in S eptember, in the morning Iafternoon Ieaeninglnight - during can also be used with events: during the meai, during my childhood - for is used with durations of time: for three hours,for 12 days
Other structures Past tenses
Topic areas Leisureactivities Challenging vocabulary brol>osed
Materials and preparation . Copy one MoNDAy MORNING IICTURE, and one \(/HosE wHo eIiESTIoNNATREfor every student in the class. Copy and cut up enough \IEEKEND cRn-ps for every student in the class to have one card. If you have fewer than l0 students some students will have to act two characters.
How to use the game . Check that your students are familiar with the grammar in the Grarnrnar point and with the words listed in Challenging vocabulary. Pre-teachany other words from the game you think will be unfamiliar to your class. . Give each student
. Then they will have to get up and go round the class telling each other about their evenings, for example: 'Hi, I'm Sam. I had a terrible evening gesterday. I arranged to meet my girlfriend at Ferdy's Cinema. I got there at 8 but she didn't come. She still wasn't there at 8.30 so I went home and watched TV I went to bed by 10.30.' - 'I had a bad evening too - I'm Will, by the way ...' . 'When they finish each conversation, they should then look at the wnosn, wfHo er,ESTroNNArREand see if they can fill in any answers. . Warn them that some blanks will require two names. . If you have a class larger than 10, you may like to tell them that there are some duplicate roles, e.g. more than one person may be Lucy. They only need to talk to one ofthese Lucys! . lillhen they have each filled in the yrrioss \rrro they should sit down and compare QUESTIONNAIRE answers with the person next to them. . Together they should work out a) who is dating whom (or was until last night!) and b) why is everyone in the MONDAY MORNING PICTURE looking so unhappy.
Answers: Who went on a date with whom? Lucy and Eliot Sam and Punita 'Will and Rosie Ben and Jasmine Jasonand Poppy lY'hatdid eaerybodydo? I 2 3 4 5 6 7 8 9 10 II 12
Lucy and Eliot Punita $fill and Rosie Jasmineand Ben Jasonand Poppy Sam and Poppy Lucy and Eliot Jasonand Poppy Jasmineand Ben Rosie Punita and Sam Lucy
13 14 15 16 17 18 19 20 2l 22 23 24
Poppy Jason Ben Rosie Sam Ben Rosie Jasmine Punita Lucy Wrll Elior
Monitoring and feedback Go throughttrewuosBwHo euESnoNNArRE askingfor full answers, e.g.
'Lucy
and Eliot had a row during the party.'
a MoNDAy MORNING pICTURE, a
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EE -ing and -ed participles Type of activity Small group; matching; production
Grammar point ending in -ing and -ed Participles - these participles can act as adjectives: His joke was not aerg annusing. I'm fascinate d by archaeology. - there are many pairs of -ing and -ed adjectives, e.g. interested, interesting ; bored, boring - -ed paniciples describe a feeling: I'm interested in history. - -ing participles describe someone or something that gives you that feeling: I Jind history interesting.
. The group as a whole records its answers, e.g.'Svetlana, Pietro and Ali think English grammar is confusing but Anna isn't confused!' . The object of the garne is to match
all the cards.
. $7hen the groups have finished, put groups together in pairs (i.e. 6-8 people) to share/compare their information. Monitoring and feedback At the end of the game you can go round the class asking individual students to read out some of t}re sentences they have written down, correcting mistakes and giving feedback. If you feel it would be useful to reinforce the grammar, you can ask the students to piay the game again (possibly in new groups).
Other structures in, boredby) followingverbs(e.g.interested Prepositions Topic areas Various
E[ Verb + -ing or + to Type of activity
Challenging vocabulary
Small group; matching; accuracy
w or ry in g, di sgusting, confu sing, fa scin atin g, ann oyi ng, amusing, disappointing, shocking, embarrassing' depressing worried, disgusted, confused,fascinated, annoyed, amused, disappointed, shocked, embarrassed, depressed Students will also generate their own vocabulary. Be
Grammar point Verb + -ing ot * to
prepared to provide support.
- we follow some verbs, e.g. decide,with an infinitive: We decided to go to Thailand. - we follow some verbs, e.g. keep, with an -ingform: He kept talking
all through the film.
Other structures
Materials and preparataon
None
. Copy and cut up one set of -r,l'c caRns and one set of -r-l canps for each group of 3-4 students.
Topic areas Various
How to use the game . Check that your students are familiar with the grammar in the Grammar point and with the words listed in Challenging vocabulary. Pre-teachany other words from the game you think will be unfamiliar to your class. . Divide the classinto groups of 3 4 students.
Challenging vocabulary Yerbs: admit, refuse,aaoid, argue,postpone,offer,risk, dare, put off, fail, imagine, miss
Materials and preparation . Copy and cut up all the BEGINNINGSand gNorNcs carus for each group of 3-4 students. You can make a copy of *re uncut sheets to act as an ANSvER
. Give each group a set of -1NGcARDSand a set of -.LD CARDS.
. They should deal out the -rNc canns and put the -ED cARDS in a pile face down in the centre. . The first player draws an -ED caRD from the pile and lays it on the table face up. . The player who has the matching -r,lrc cARD can claim it. She must then make a sentence about herself using 'I'm confusedby English grammar!' one of the words, e.g. group question using the other word, a ask the and 'Do you think English grammar is con;t'using?' e.g. . She can then discard both cards and it is the next player's turn.
28
How to use the game
_--] TrrJnlllE-RULEisHEET
. Check that your students are familiar with the grammar in the Grarnrnar point and with the words listed in Challenging vocabulary. Pre-teachany other words from the game you think will be unfamiliar to your class. . Divide the classinto groups of 3-4 students. . Give each group a set of BEGINNINGS cARDS,a set of ENDINGS cams
and an ANS\(/ERKEY.
. Ask the students to deal out the BEGINNINGScARDS and put the ENDINGScaRos face down in a pile in the centre. They should leave the ANSI(/ERt
. They may look at their BEGTNNTNGS cARDS. . The first player turns up an ENDINGS cARD from the pile. If she can make a sentence using one of the BEGINNINGSCARDSfrom her hand, e.g. 'He refused to take the moneg.' or 'I'd like to take the money.', she can
Game 2 . Make enoughcopiesof the qunsrtomletReso that each student has one, and copy and cut up a set of IICTURE canos for each group of 4-6 students.
Iay both cards down on the table to make a sentence. . If not, she must put the ENDTNGScARD at the bottom of the pile and miss a go. . Then it is the next player's turn. . The object of the garne is to get rid of all your BEGINNINGS
How to use the games Garne 1 . Check that your students are familiar with the srammar in the Grarnrnar point. . Divide students into pairs.
CARDS.
Monitoring and feedback At *re end of the game the students can check their answers with the ANSwERKEy. Variations are possible of course the important thing to ensure is that the correcr infinitive or -ing form has been used after each verb. Check any variations from the ANSvER Kry and correct those that are grammatically incorrect, providing feedback.
. Give each pair a set of vERe caRns and a set of PREPOSITION CARDS. . They should pur rhe \T,RB cARDS face down in a pile in the centre and spread the pR-e'posrrloN cARDS face up on the table. They should put the ANSI/ER r
EEConstructionswith preposition + -ing
Type of activity Game 1: Pairwork; matching; accuracy Game 2: Group; completing and guessing;production Grammar point Constructions with preposition + -ing certain words and expressionscan only be followed by particular prepositions: lookfonuard to, be bad at, be excitedabout, be usedto - if a verb comes after a preposition (to, in, at, with, about, of, for, on, etc.) the verb will be in the -ing form; I'm lookingJonuardto seeingyou. I hate no intention of buying that car. She'sgoodat playing thepiano.
Other structures Presentsimple,pastsimple Topic areas Personalexperiences, tastes,values,opinions Challengingvocabulary Game 1: Verbs:fed up with, apologise for, approxel disapproxe of, insist on, haae no intention of, succeedin Game 2: Students generate their own vocabulary. Be prepared to provide support.
Materials and preparation Game I . Copy and cut up all the VERBCARDSand all the pREposITIoN cRRos for each pair of students. Give each pair also a copy ofthe uncut page as the aNsy/sR KEy.
. Each player should try to be the first to match the verb with a preposition by calling out the full phrase. They can check their answer with the ANslyER KEy. . The player who matches them correctly must then make a sentence about themselves using verb and preposition. The partner must guess whether it is true or false! They can then discard both cards. Garne 2 . Check that your students are familiar with the words listed in Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiliar to your class. . Divide students into groups of 4-6. . Give each group a set of euESTIoNNAtxgs and a set ofprcruRt CARDS. . Ask the students to place the plctung so that no one can see them.
cenoS face down
. They shouid each take one of the euESTroNNArnss and one picture from the prcruRE carus pile. . They should look at the picture but keep it hidden from the other students. . Ask them to complete their as if they euESTToNNATRES were the person in the picture imagining what his/her answers would be. . When they have done this, they should replace the pictures face down in the pile and shuffle rhem, then spread them out face up on the table. . The group should choose one player to go first. That player can tell them three things about their character, e.g. 'He is looking fonuard to sleeping a;t'terlunch.' 'He is fed up with liaing alone.' 'He often thinks about being young again.'
29
. The others may ask one question each, e.g. 'Doeshe dream of going away on holiday?' . The obiect of the garne is for the group to guess which picture the first player is talking about. Monitoring and feedback Garne 1 Ask studentsto write down some of their sentences either as they produce them or after the game is finished. At the end of the game you can go round the classasking individual studentsto read out their sentences,correcting mistakesand giving feedback.If you feel it would be useful to reinforce the grammar, you can ask the students to play the game again (possiblyin new pairs).
Materials and preparation . Copy and cut up all the NL\IN cl-{usE caRls and all the RELATIVEcI-AUSE cARDS for each group of 3-4 students. Keep one uncut copy to make an ANS$rER rpv. Each group should also have a STREETPICTURE.
How to use the game
f
Rr.iLEfHrEr
1
. Check that your students are familiar with the grammar in the Grammar point. . Divide the classinto groups of 3-4 students. . Give each group a set of T,LAIN cI-AUSEcARDS,a set of REI-{TIVE cI-AiJSE ceRns and a STREETPICTURE.
Game 2 Go round the classasking everybodyto say one thing about the characterthey described,using their completed questionnaire,e.g.'He isfed up uith liting alone-'
EEInelative clauses
. They should put the sTREETPICTUREin the middle where they can all see it, then deal out the REr-ATIVE ct-{usE caRos and place the MAIN cLAUSE cARDS face down in a pile in the centre. . They should take it in turns to turn up a MAIN cr-q.usE cRxo from the pile. If any player thinks they can complete the sentence with a Rn-qrIVE cr-A,usE cARD they hold in their hand, they should produce the card and read out the complete sentence.
Grammar point
. There may be two or three players who think they have appropriate endings. The group should choose the one they think best. The complete sentence should be laid out on the table where everyone can read it.
Relative clauses - who, whom, whose, where and which are relative pronouns used to connect two sentences by referring back to a person, place or thing which has been
. As they find out information about the occupants of the houses, they should write the names and jobs of the people who live there below each house on the
Type of activity Smallgroup;matching;accuracy
mentioned in the first sentence: Tbm is a postman. He lioes in Bristol' Tbm is a postman usho lixes in Bristol. relative clause main clause - who is used for people: Mrs Jenkins is the woman u.tho lixes next door. - whomis used when the person referred to is the obiect ofthe verb: That's the man uthorn I sawyesterday.(I saw him) whoseis used to indicatepossession: That\ thz u,vmanushose dogbarlzsaI night. Qrer dog barks) - whichis used for things: She had an old car u;hich was alwajtsbreakingdown- whereis used for places: That'sthe houseuthere I was born.
Other structures Presentsimple,presentcontinuous Topic areas Daily life, jobs,pets,likesand dislikes Challenging vocabulary None
STREETPICTURE. . As the game progresses) they will find out more information about the occupants of the houses, and may want to rethink some of their eariier decisions and substitute a different relative clause for one of the ones on the table. This is possible at any time as more information becomes available. . The obiect of the garne is to find out who lives in which house and why they disagree. . \Wfhen they have finished the game and all the sentences are laid out on the table and they have decided who lives where, they should find out why they all disagree. . The winners are the first group to find out who lives where and why they all disagree. . The answers below can be photocopied and handed OUt ASAN ANS\rER KEY: no 27; Andrew Jones, postman, and his dog Trevor. Andrew doesn't like his neighbours because the children fight and their tree blocks out his light. no 28: Peter and Mary Blake, iournalists, and children Ben and Daisy. Their neighbours don't like them because their children fight and their large tree blocks out the neighbours' light. Peter and Mary don't like ,A.ndrew (no 27) because his dog barks and they don't like Julie (no 29) because she has the TV on all the time and they can hear it through the walls.
30
no 29: Julie Simmonds, a nurse. The neighboursdon't like her becauseshe has the TV on all the time and they can hear it through the walls. She doesn't like the Blakesbecausetheir children fight and she doesn't like the Browns because rheir teenagers havenoisyparties. no 30: Sally and Bob Brown, teachers,and their teenage children Felix and Jodie. They don't like Julie becauseher TV is on ail the time and they can hear it through the walls. They don't like Tammy becauseher baby cries all night. no 31: Tammy Tomkins, waitress,and baby Olivia. Tammy doesn't like the Browns becausetheir children have loud parties. She doesn't like Violet becauseher cats are alwaysin her garden. The neighbours don't like Thmmy becauseher baby cries all night. no 32: Violet Perkins,widow, and l4 cats. She doesn't like Tammy becausethe baby cries all night. Thmmy doesn't like her becausethe cats ger inro her garden. Monitoring and feedback Go round the classasking groups to read out their sentencesuntil all have been read out.
- we cannot ieave out the relative Dronoun in nondefining clauses - non-defining clauses are separated from the main clause by a comma or commas
Other structures None
Topic areas Everyday (and not so everyday)life Challenging vocabulary lighthouse, giraf;t'e,pianisr, lion-tamer
Materials and preparation . Copy and cut up one set ofthe DoMINoES for each group of 3-4 students. The pollrNoes comprise REL,{TrvE pRoNouN canos and pICTUREcARDS. You can leave the words on the bottom of each picture card, or for a freer gamet cut them off.
How to use the game . Check that your students are famiiiar with the grammar in the Grarnrnar point and with the words listed in Challenging vocabulary. Pre-teachany other words from the game you think will be unfamiliar to your class. . Divide the classinto groups of 3-4 students. . Give each group a set of prcruRE catts and a set of REI-ATIVEPRONOUNCARDS. . Ask students to deal out four cards from each pile to each player and to place the rest face down in two piles in the centre.
EEnelative clauseswith extra information
. Players may look at their DoMrNoES.
Type of activity Small group; ordering (dominoes); production
. The first player chooses a prcruRE caRl and places it on the table where everyone can see it.
Grammar point Relative clauses - there are two types of relative clauses: defining clauses and non-defining clauses - in defining clauses, the relative clause identifies who or what is referred to in the main clause: That's the man usho bought mt car. with defining clauses, the main clause cannot stand
. He begins the sentence either by saying the words on the card, e.g. 'My uncle ...', or an introductory phrase 'This like is the uncle . . .'
alone without the relative clause in non-defining clauses, the relative clause gives extra information: My cousin, zrsho is a geologist, liaes in Argentina. if the non-defining relative clause is left out, the sentence will still make sense - another difference between the two types of relative clause is that we can use that instead of who or which in a deflning clause but not in a non-defining clause: Is she the uomatT that you were talking about? - we can leave out the relative pronoun in the defining clause where it is the obiect of the verb in the first clause: Is that the man (uho) jou saw yesterday?
. The next player must choose another DoMr\to and place it next to the fust. He can choose either a prcruRE cARD and complete the phrase, e.g.'works in Australia', or a RELITIVE pRoNouN cARD, e.g. 'zoho'. (If he chooses a relative pronoun card he will have to decide whether the clause is to be a defining or non-defining clause and choose an appropriate pronoun.) . The next player must choose either a IICTURE cARD to complete the relative clause appropriately, e.g. 'My uncle, who is a lion-tamer, . . .' or a relative pronoun to continue the sentence, e.E. 'Ml uncle works in Australia where .. .' . The next player must try to add a new DoMrNo to continue the sentence. . The object of the garne is to rnake as long a sentence as possible.
31
. Players should write the sentence down as they make 'My uncle it, putting in commas where necessary, e.g. Philip, who is a lion-ramer, works in Austalia, where he met a dentist, who owns a lighthouse, where she keeps a giraffe, which she stolefrom the zoo, zaheremy sisterworks.' . If a piayer cannot go at any time he may pick up a card from either the picture pile or the pronoun pile and the turn passes to the next player. Players also pick up a card from the pile of their choice when they have compieted a turn until there are no DoA,IINoESleft. . The game rvill end when no-one can go and there are no more DOMI\-OESto Pick uP. . Groups should read out their sentences. . The group with the longest (correct) sentence is the winner.
Monitoring and feedback lilfhen you go through the sentences with the whole class, make a note of any errors and provide feedback on these after the same is finished.
EE Questiontags Type of activity Small group; board game; production
Grammar point Question tags - a question tag is a short question which is attached to the end of a statement to make it into a question - tags use a form of be or do or the auxiliary verb, e.g. hazte,depending on the verb in the statement: The party's on Friday, isn't it? They like jazz, don't they? He usent to France last week, didn't he? You hansen't seen my keys anywhere, hanse gou? He isn't marrying her, is he? - rve usually use a negative question tag after a positive statement: to get the milk, didn't you? You rernernbered - we use a positive question tag after a negative statement: You tpon't tell him I said that, a;ill you?
Other structures Presentsimple, present continuous, past simple, present perfect, should,will, need,can, could Topic areas Home life Challenging vocabulary None
32
Materials and preparation . Make one copy of the ptcruRs BoARD and copy and cut up two sets oftcc cARDSfor each group of3-4 students. Each group will also need counters and a dice.
How to use the game
-RULrr sHEEr I
. Check that your students are familiar with the grammar point. in the Grarnrnar . Divide the class into groups of 3-4 students. . Give each group a pICTURE BoARD and two sets of rac cARDS.They will also need counters and a dice. . The students should deal out the TAG canns and put the prcruRs BoARD in the centre. . They may look at their TAG cARDS. . The first player throws the dice and moves her counter along the IICTURE BoARDTstarting with squane t. . \il/hen she lands on a picture she should select a card from her hand to go with the picture and make a tag 'You can't lend me question, e.g. (landing on the f"5) got you?' or you?' haoe or'You haaen't can {5, d5, 'This is an English isn't ir2' Considerable note, d5 variations are possible, but the question must make sense. The other players can query the question if they think it does not make sense or is grammatically incorrect. If necessary, they can ask the teacher if it is wrong or not. Ifthe question is not accepted, or she cannot think of a sentence that makes sense' then the player cannot discard her rac cRno and the turn passes to the next player. . If it is accepted, the other players should answer the question. She can then discard her rac cRnn. . Then it is the next player's turn. . The obfect of the game is to get rid of your cards. . The player who does so first is the winner.
Monitoring and feedback You can ask students to write down some of their sentences as they produce them or after the game is finished. At the end you can go round the class asking individual students to read out their sentences, correcting mistakes and giving feedback. If you feel it would be useful to reinforce the grammar, you can ask the students to play the game again (possibly in new groups).
EEVerb + preposition Type of activity Whole ciass; information gap; communication
Grammar point Verb + preposition some verbs are follon'ed by a particular preposition: She'sa person))olt can reljt on. Thar dog belongs to nry neighbour. - some verbs can be followed by different prepositions the choice of preposition often changes the meaning of the verb: She'slookingfor her ke1'. (she's searching for it) She'slooking after her aunt's dog. (she's caring for it) some verbs can be followed bv more than one preposition: She complained to the nanager about the serxtce.
Other structures Present simple, past simple, present continuous, passive
Topic areas Everydal, life
Challengingvocabulary astrologj,, apologise, contplain, crash (v), seuetly, applg, promoted
. When they have filled in all the answersthey will be able to work out who the cat belongsto (answer: Mary). . \Whenthey have finished they shouid sit down and compare their answerswith the person next to them Monitoring and feedback Go through the eUESTIoNsHEET,asking studentsto give full answers,e.g.'Tantara beliez,es in astrology.'
EZnUlective+ preposition Type of activity Small group; board game; accuracy
Grammar point Adjective + preposition Some adjectives are followed by a particular preposition: I was delighted by the nezus. I feh so somy for him.
Other structures Be prepared their own structures. Studentswill generate provide support. to Topic areas
Materials and preparation
Personal experiences, tastes, values, opinions
. Copy one oFFICE Gosslp IICTURE and one QUESTIoN sgggr for each student in the class. For classes of 20 and under copy and cut up one set of the RUMoUR cARDS. For classes over 20 copy enough cards for everyone to have one.
Challenging vocabulary hopeless,enztious,aware) annoyed, delighted, antazed, impressed, responsible,jealous, suspicious,famous, capable, astonished, disappointed, excited, shocked, similar, crowded, furious, worried Students also generate their own vocabulary. Be prepared to provide support.
How to use the game . Check that your students are familiar with the grammar point and with the words listed in in the Grammar Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiliar to your class. . Give one oFFICE Gosslp IICTURE and one QUESTIoN sHEET to ever-vstudent in the class. Distribute the RUr.{ouR cARDS as evenly as possible. For ciasses under 20 some students will have to have two cards. . Tell students they work in the office in the picture. The people there are their colleagues. They don't know their colleagues weil - in fact they knorr" almost nothing about their private lives - but they have heard one or lwo rumours... . The obiect of the garne is to find out who owns the cat. . To do this students will have to walk around the c1ass, telling each other the gossip they know and filling in the eUESTIoN sHEET. As the game progresses they will have more and more rumours to spread. Add the explanation that the cat belongs to the person in the about whom there are no rulnours. oFFICE Gosslp pICTLTRE
Materials and preparation . Copy and cut up all the ADJECTIvEcarus and CARDSfor each group. You could use one PREPOSITION uncut copy of the cards as an ANSxilERKEY for each group. Make one copy of the IICTURE BoARD for each group of 3-4 students. You will also need counters and a dice for each group.
How to use the game . Check that your students are familiar with the grammar point and with the words listed in in the Grammar Challenging vocabulary. . Divide students into groups of 3 4. . Give each group a IICTURE BoARD, a set of aolecrrw cenns and a set ofpREposITIoN cARDS . . Ask the students to deal out six ADIECTIVEcar
33
piles in the centre. They should also put the ANSwER KEy face down, and after they have made a sentence they should use it to check that they have made the correct adjective * preposition combination. . The students should place their counters anynvhere on the board. \7hen they land on a picture, they should try to use an ADJECTIVEcaru and its matching CARDfrom their hand to make a sentence PREPOSTTION about the picture, e.g. (landing on the Sydney 'I utts intpressed Opera Flouse picture): by the Sydney Opera House.'
Materials and preparation . Copy and cut up all the NouN cARDS and pruposrrrox canos for each group of 3 4 students. You could keep one uncut copy of the cards to make an ANS\(/ERKEy for each group.
How to use the game . Check that your students are familiar widr the grammar point and with the words listed in in the Grarnrnar Challenging
. If a player is unable to make a suitable sentence from the words in his hand, he can change as many cards as he likes from the piles on the table. He will then have to wait until his next go before making a sentence. . 'When a player has made a sentence, he can put the pair of cards that he used on the table and take another two from the piles. . Then it is the next player's turn. . The object of the garne is to rnake as many pairs ofcards as you can. . The player who makes the most pairs is the winner.
Monitoring and feedback You can ask students to write down some of their sentences as they produce them or after the game is finished. At the end you can go round the class asking individual students to read out their sentences, correcting mistakes and giving feedback. If you feel it would be useful to reinforce the grammar, you can ask the students to play the game again (possibly in new groups).
vocabulary.
. Divide students into groups of 3 4. . Give each group a set of NouN cARDS and a set of PREPOSITION CARDS. . Ask the students to deal out all the NouN caRts and place the pREposITIoN cRRns face down in a pile in the centre. They should put the ANS\(rERrgy face down, to be used after they have made a sentence to check they were correct. . The first player picks up a pREposrrrox cano from the pile. If she can match it with a xouN cano in her hand, she can lay the two cards down and use the words to ask the rest of the group a question, e.g. 'Do you haae a photo of your family here?' 'What's your dttitude to GM foods?' . The rest of the group must answer her. . Then it is the next player's turn. . If, when a player picks up a pREposITIoN cARD, it does not match any in her hand, she can replace it at the bottom of the pile, but must then wait for the next round to pick up a new one. . The object of the garne is to get rid of all your NOUN
EE tuoun + preposition Type of activity Smallgroup;cards;production Grammar point Noun * preposition Some nouns are followed by a particular preposition: I haae responsibility for ot:erseeingthe department. Could you send me details of the job?
CARDS.
. The player who does so first is the winner.
Monitoring and feedback You can ask students to write down some of their sentences as they produce them or after the game 1s finished. At the end you can go round the class asking individual students to read out their sentencesr correcting mistakes and giving feedback. If you feel it would be useful to reinforce the grammar, you can ask the students to play the game again (possibly in new groups).
Other structures their own structures.Be prepared Studentswill generate to providesupport. Topic areas values,opinions Personal experiences, tastes, Challengingvocabulary Nouns: adaantage, attitude, belief, cause, damage, demand, increase,proof, reason, relationship, responsibility, rise, solution Students will generate their own vocabulary. Be prepared to provide support.
EEPhrasalverbs 1 Type of activity Small group; bingo; accuracy
Grammar point Phrasal verbs these consist of a verb and a particle (which can be either a preposition, e.g.up, or an adverb, e.g. away)
34
- some phrasal verbs do not have an object: I had just got honte when John and Alice turned (= arrived) - some phrasal verbs do have objects: I turned rhe radio off. (= switched off the object can go before or after the particle:
. The object of the game is to fill up the erNco cARD. up.
I turned off the radio. - if we use a pronoun instead of the noun, it can only go before the particle: I turned it off. - it is not correct to put the pronoun after the particle:
. The player who does so first is the winner. Monitoring and feedback using some of You can ask studentsto write sentences the phrasalverbs on their completed erNco cARDS. At the end you can go round the classaskingindividual studentsto read out their sentences)correcting mistakes and giving feedback.If you feel it would be useful to reinforce the grammar, you can ask the studentsto play fhe
oqme
ese in
++arne-etr+ Other structures None Topic areas Various vocabulary unexpectedb),operciling, unconscnus Yerbs: diaide, discard, remove, exploder consider, continue, delete, postpone, discuss, boast Challenging
Materials and preparation . Copy and cut up one set of srNco canos and one set of pRRrrclp cARDS for each group of 3-4 students. You will need to do double-sided copying for the PARTICLECARDSso that each particle has its matching definition on the back. For groups of 3 remove one BrNGo cARD and its pARTICLEcARDS. You will need a bag for each group.
EOPhrasalverbs 2 Type of activity Smallgroup;lotto; accuracy Grammar point Phrasal verbs and obiects - some phrasal verbs do not have an object: I had jusr got home when John and Alice turned - some phrasal verbs do have objects:
up.
I turned the radio off. the object can go before or after the particle: I turned off the radio. - if we use a pronoun instead of the noun, it can only go before the particle: I turned it off. - it is not correct to put the pronoun after the particle:
++wnee-aff*
How to use the game . Check that your students are familiar with the grammar in the Gramrnar point and with the words listed in Challenging vocabulary. Pre-teachany other words from the game you think will be unfamiliar to your class.Make sure the students are familiar with all the phrasalverbs.
Other structures Pastsimple,presentcontinuous,reportedspeech, rmperatives, would
Topic areas Various
Challengingvocabulary quarrel (v), management, litter (n)
. Divide the classinto groups of 3-4 students. . Give each group a set of sINco cARDSand a set of PARTICLECARDS. . They should take one BINGo cARD each and put the PARTICLECARDSin the bag. . The first player draws a PARTICLEcARD from the bag. Holding it so that the others can see the particle, e.g. (JP, she reads out the definition on the other side (but not the answer!) e.g.'get brighter'. . The player who has the matching verb (CLEAR) on their sINco cARD can claim the PARTICLEcann if they can make up a sentence containing the phrasal verb (CLEAR L'P). They can then lay the PARTICLEcARD on the BINGo cARD on top of the matching verb. . Then it is the next player's turn to take a card out of the bag and read it.
Materials and preparation . Copy and cut up one set ofsnN-reNCE cARDS and one set of oepcr cARDS for each group of 3-4 students.
How to use the game . Check that your students are familiar with the grammar in the Grarnmar point and with the words listed in Challenging vocabulary. Pre-teach any other words from the game you think will be unfamiliar to your class. Make sure the students are familiar with all the phrasal verbs. . Divide the class into groups of 3 4 students. . Give each group a set of sENTENCEcaRls and a set of onlpcr CARDS.
35
. They shouid take one sENTENCEcaRo each and put the oBJECTcARDS in the bag . . The first player draws a card from the bag and reads 'the it out, e.g. radio' or'it'. . The player who can fit the oeJpcr cARD into one of the blanks on her sENTENCEcARD can claim the oBJECTcARD, by reading our the completed sentence. . Some oBJECTcnnos will fit into more than one sentence. For example 'the radio' will fit into either 'I turned ... off.' or 'I turned off ...' but 'ir' will only fit the first sentence. . If two players have appropriate sentences, it is the first player to read out the complete sentence who gains the card. . Then it is the next player's turn to take a card from the bag and read it. . The obf ect of the garne is to fill up the SENTENCECARD. . The player who does so first is the winner. Monitoring and feedback At the end of the game you can go round the class asking individual students to read out the sentences on the cards, correcting any mismatched cards, and giving feedback.
36
The following pages contain games material to be photocopied and cut up for your class. The Teacher's notes explain how to use this material for each game. All sheets are for single-sided photocopying, except for those on pages I l9 and 120 which are intended for double-sided copying. and not Only cut along the cutting-lines (-----------) along the unbroken lines ( ). On pages 74, 75 and I18, the numbers that identifii the cards are printed within the cutting lines; it is best to keep these numbers within the cut-out cards. But on pages 119 and 120, keep the numbers outside the cut-out cards. On pages 124 128, you will find Rules sheets for some of the games. These can be photocopied too and given to students to help them remember how to play the game.
37
Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
E Rrticles in general statements
rose
tiger Irtl
f
- - - - - - - - - -
- - -r- - - - - - - -
news - - - - - - - - -r- -
music - - - - - - - - - - -'l
I
camels
dog
poIiticians
men
women
garden
cats
children
sheep
information
fools
mother
desert
ice
heart
brains
intelligence
weather
anger
traveI
excitement
spiders
fa mily
food
ll
r------------------------r-
lntermediate Grammar Games PearsonEducationLimited O J Hadfield 2003
II Rrticles in general statements ARTICLECARDS
a
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39
Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
E Rrticles in general and particular statements CARDS SENTENCE
NOUN CARDS
1
lf ....
. . b e t h e f o o d o f l o v e ,p l a y o n .
i
music
i I write a lot of
letters
. are my favouriteflowers.
I f e e l s o r r yf o r .
... in zoos.
roses
tigers
.... isa friendfor life.
a good book
. . t h e y p l a y e dl a s t n i g h t .
the music
2
I loved
tl F-----------------------{
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. is an endangered species.
. . . . . I t o l d y o u a b o u t i s c o m i n gt o s t a yt o m o r r o w .
the tiger
the good frie nd i-----------------------1
T h i si s
40
. . I w a st e l l i n gy o u a b o u t . i t h e g o o d b o o k
I
Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
E Rrticles in general and particular statements CARDS(continued) SENTENCE
TUOUN CARDS(continued) -------T--
T---------
I ' m s c a r e do f
----------l
dogs
I a n s w e r e da l l . . . .
. in my in-tray.
the letters ----1
i s t h e m o s t i m p o r t a n tt h i n g t o h a v e i n l i f e .
c a n b e v e r y a n n o y i n gs o m e t i m e s .
I neverdrink
a good friend
people
coffee
4
I ' m s c a r e do f
I loved
.... nextdoor.
. we ate lastnight.
the dogs
t h e l t a l i a nf o o d I
in our gardenare lookinggoodthisyear.
n e x t d o o r c a n b e v e r y a n n o y i n gs o m e t i m e s .
the roses
the people ----1
.....you madethis morningwastoo strongfor me.
the coffee
41
lntermediate Grammar Games Pea6on Educationlimited
@ J Hadfield 2003
E Past simple and present simple WORD CARDS
WC
and
didn't
don't
doesn't
go
goes
went
like
likes
liked
eat
eats
ate
drink
drinks
drank
did
do
does
read
reads
watch
watches
watched
cook
cooks
cooked
play
plays
played
Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
E Past simple and present simple WORD CARDS (continued)
get up
getsup
got up
to the cinema
to the disco
chips
ptzza
i c ec r e a m
bananas
tea
coffee
homework
the housework t h e w a s h i n gu p
g o o d m e al s
the newspapers
a book
a good meal
the piano
the guitar
chess
early
late
o n c ea w e e k
s om e t i m e s
lastweek
lastyear
l a s tm o n t h
a longtime ago
i i I
football
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' - - - - T -I - - - -
everyday
yesterday
43
lntermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
E Past simple and present simple SCENESOF THE CRIMESHEET O n t h e n i g h t o f S e p t e m b e2r 7 ' h . . .
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On the night of September27'h
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O n t h e n i g h t o f S e p t e m b e2r 7 ' h . . .
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O n t h e n i g h t o f S e p t e m b e2r 7 ' h . . .
Intermediate Grammar Games PearsonEducationtimited
@ J Hadfield 2003
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lntermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
Awill TIME CARDS
nextcentury
in a hundred years
tomorrow
in the year3000
in 2100
in a thousand years
in fifty years
in the next fifty years
in the next ten years
by 2500
tonight
within twenty-fiveyears
within ten years
by the end of thiscentury
nextweek
in five years' time
in two years' time
in the next twenty years
in ten years'time
next year
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lntermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
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47
lntermediate Grammar Games PearsonEducationLimited O J Hadfield 2003
El witt and going to INTENTIONS PICTURECARDS
SPEECHBUBBLECARDS
D o n ' t w o r r y .l ' l l a n s w e ri t !
k n o W I ' m g o i n gt o answerit.
G r e a t .l ' l l d o t h e s h o p p i n g for it thismorning.
Have qou relnonbered
ihe. g"aetgfonight?
Y e s .I ' m g o i n g t o d o t h e s h o p p i n gf o r i t n o w .
Sor.g l'^ t.t:, . Shall we orde.c:
l ' v e a l r e a d yo r d e r e d . I ' m g o i n g t o h a v et h e c h i c k e n .
Shatl we- order? Vha,F woutd You like. I
H m m . l ' l l h a v et h e c h i c k e n I think.
Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
El will and going to PREDICTIONS PICTURECARDS (continued)
SPEECHBUBBLECARDS (continued)
. . . y o u w i l l h a v et w i n s .
l'yg looked af Jhe-scanand.
. . . y o u ' r eg o i n g t o havetwins.
lr' fhe south of tke- c-or"lry, ...
. . . i t w i l l r a i n l a t e rt o d a y .
Oh.no,look atti.osa cloudsl .,.
Don't go up there,. ..
. . . y o u ' l lf a l l !
--1-
. . . y o u ' r eg o i n g t o f a l l !
49
lntermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
E ssed to 9O'" BIRTHDAYPICTURE
... 15ff{loor.. . love.it... won.\erfu\ views.
... CaN 5sagig Be.n {.o^ n^g wrndow.
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Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
E used to GRANDPA tr--------'
Y o u r g r a n d p au s e dt o b e a p o l i t i c i a n . N o w h e s l e e p sa l l d a y l o n g .
Your gr andpa usedto be a vicar . N o w h e ' sa B u d d h i s t .
Your grandpausedto be a trapezeartist. N o w h e s i t si n a r o c k i n gc h a i ra l l d a y .
Your gr andpa usedto be a spy. N o w h e r e a l l yh a sa b e a r d !
Y o u r g r a n d p au se dto b e a p i l o t. N o w h e m a ke smo d e l a e ro p l a n e s.
Your gr andpausedto be a far mer . N o w h e l i v e si n t h e m i d d l eo f L o n d o n .
Y o u r g r a n d p au se dto b e a sa i l o r. N o w h e l i v e si n S w i tze rl a n d .
Y o u r g r a n d p au s e dt o b e a p o l i c e m a n . Now he wr ites cr ime novels.
Yourgrandpausedto be a journalist. fiction. Now he writesscience
Your gr andpausedto be a gar dener . N o w h e l i v e si n a f l a t .
Intermediate Grammar Games Pearson Education timited
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EI Present perfect QUESTIONBOARD
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E Presentperfect EVENTCARDS
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55
Intermediate Grammar Games PearsonEducationLimited O J Hadfield 2003
E Present perfect and past simple PICTUREBOARD
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Marvin Froggs Y o u b u r g l e da h o u s ei n B ro a dSquar eat 8 pm l a st n i ght. Sayyou wer e h a v i n ga h a m b u r g e r a t B o 'clock.Tellthe tr uth a b o u tw h a t y o u d i d b e f o r e h a n dr:u n n i n g .
Karen Snoggs Y o u b u r g l e da h o u s ei n B r o a dS q u a r ea t 8 p m last night. Sayyou wer e putting the kidsto bed a t 8 o ' c l o c kT . e l lt h e tr uth about what you d i d b e f o r e h a n dc: o o k i n g supper .
Fred Cloggs Y o u b u r g l e da h o u sei n B ro a dSq u a r eat 8 p m la s t n i g h t . S a yyo u w e re in the pub at 8 o'clock. Te l lt h e t r u t h ab o u t w h a t you did beforehand: p a i n t i n gt h e k i t c h e n .
Harry Sloggs Y o u b u rgleda housein B r o a dS q u a r ea t 8 p m l a st n i g ht. Sayyou wer e h a vi n ga bath at 8 o' clock. T e l lth e tr uth about w h a t you did befor ehand: p u tti n g up shelves.
Jade Troggs You bur gleda housein B r o a dS q u a r ea t 8 p m last night. Sayyou wer e doing the housewor kat 8 o ' c l o c kT . e l lt h e t r u t h about what you did befor ehand:walking the dog.
Sam Hoggs Yo u b u r g l e da h o u sei n Bro a dSq u a r ea t 8 p m I a s tn i g h t . Sa yyo u w e re w a t c h i n gt e l e v i s i o na t 8 o ' c l o c k .T e l lth e tru th a b o u t w h a t y ou d i d b e f o r e h a n dp: l a y i n g football.
Samantha Doggs Y o u b u r g l e da h o u s ei n B r o a dS q u a r ea t 8 p m l a st n i g ht. Sayyou wer e r e p a i r i n gt h e c a r a t 8 o 'cl o c k.Tellthe tr uth a b o u t what you did b e f o r e h a n dw: a l k i n go n the beach.
Mike Foggs You bur gleda housein Br oadSquar eat 8 pm last night. Sayyou wer e v i s i t i n gs o m e o n ei n hospitalat 8 o' clock. Tellthe tr uth about wha t you did befor ehand: gardening.
Dave Toggs You b u r g l e da h o u sei n Bro a dSq u a r ea t 8 p m las t n i g h t . Sa yyo u w e re d r i v i n gh o m e a t 8 o ' c l o c k . T e l lt h e t r u t h ab o u t wh a t y o u d i d b e fo re h a n d : boxing.
Yasmin Poggs Y o u b u rgleda housein B ro a dSquar eat 8 pm l a st n i g ht. Sayyou wer e w a s h i n gy o u r h a i r a t B o 'cl o c k.Tellthe tr uth a b o u t what you did b e f o r e h a n ds: w i m m i n g .
Felix Myers Noggs You bur gleda housein Br oadSquar eat 8 pm last night. Sayyou wer e r e a d i n ga t 8 o ' c l o c k . Tellthe tr uth about what you did befor ehand: p l a y i n gt e n n i sa t t h e c l u b .
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Intermediate Grammar Games Pearson Education Limited @ J Hadfield 2003
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Christina I w a s i n t h e m u s i cr o o m b e t w e e n8 a n d 9 w i t h A n n e t t e a n d B e r y la p a r t f r o m a b o u t 1 0 m i n u t e s w h e n I w e n t t o m y r o o m t o g e t m y v i o l i n .D a v i n a a n d M a r g a r e tl i s t e n e dt o u s p l a y f o r a b i t , t h e n g o t b o r e d .I t h i n k M a r g a r e tl e f t a r o u n d 8 . 3 0a n d D a v i n al e f t a r o u n d a q u a r t e rt o n i n e .
John I p l a y e db i l l i a r d sw i t h K e i t ht i l l a b o u t a q u a r t e rt o n i n e ,t h e n w e n t t o t h e l i b r a r yw h e r e I f o u n d D a v i n a . I d o n ' t k n o w w h a t K e i t hd i d .
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Davina I started off by listeningto Annette, Beryland C h r i s t i n ap l a y i n gi n t h e m u s i cr o o m , b u t t h e y w e r e n ' tt h a t g o o d , s o I w e n t o f f t o t h e l i b r a r y a t a b o u t 8 . 4 5 .M a r g a r e tg o t b o r e d e v e n q u i c k e r a n d l e f t b e f o r em e !
Keith I p l a y e db i l l i a r d w s i t h J o h n .T h e g a m ef i n i s h e da b o u t a o u a r t e rt o n i n e .W e l e f t t h e b a l l sa n d c u e so n the table.
Edwina I w a s i n t h e d r a w i n g r o o m h a v i n gc o f f e ew i t h F e l i x a n d G a r t hf r o m a b o u t 8 o ' c l o c k .F e l l xw a n t e d t o s m o k eh i s p i p e s o h e l e f t t h e r o o m a t a b o u t t e n t o n i n e a n d G a r t h w e n t w i t h h i m . M a r g a r e tp o p p e d h e r h e a d i n a r o u n d h a l f e i q h t b u t s h ed i d n ' t s t a v .
Lionel I w a s p r o b a b l yt h e l a s t p e r s o nt o s e eX a v i e ra l i v e . I w a s c h a t t i n gt o h i m i n t h e c o n s e r v a t o rtyi l l l a n c a m et o g e t m e f o r b i l l i a r d s .
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Herbert I f i n i s h e dm y p o r t a n d w a s a b o u t t o g o i n w h e n F e l i xa n d G a r t h c a m eo u t . I s t a y e dt o c h a t . Thatwasaboutten to nine I think. or a bit after Y e s .w e a l l h e a r dt h e s c r e a m .
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lan I w e n t t o t h e c o n s e r v a t o rtyo g e t L i o n e la t a b o u t . e went t e n t o n i n e . H e w a s t h e r e w i t h X a v i e rW o n t o t h e b i l l i a r dr o o m l e a v i n gX a v i e ra l o n e . T h a t w a s t h e l a s tw e s a w o f h i m !
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Lionel l a n a n d I l e f t t h e c o n s e r v a t o ray b o u t f i v e t o n i n e . W e g o t t o t h e b i l l i a r dr o o m b u t c o u l d o n l y f i n d o n e c u e .W e w e r e h u n t i n q f o r t h e o t h e r w h e n w e h e a r dt h e s c r e a m .
Felix I w e n t t o t h e v e r a n d a ht o h a v ea s m o k ew i t h G a r t h a t a b o u t t e n t o n i n e . H e r b e r tw a s a l r e a d yt h e r e . W e w e r e a l l t o g e t h e r w h e n w e h e a r da s c r e a mf r o m the conservatorv.
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Garth I w e n t t o t h e v e r a n d a ht o h a v ea s m o k ew i t h F e l i x a t a b o u t t e n t o n i n e . H e r b e r tw a s a l r e a d yt h e r e . W e w e r e a l l t o g e t h e rw h e n w e h e a r da s c r e a mf r o m the conservatorv.
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EI wish WISH CARDS COMPLAINTS
l T h e p e o p l ene xt d o o r p l a y l o u d music l a t e a t n i g h t a n d i t ke e p syo u a w a k e.
5 You ar e baby- sitting. The baby keep s b e i n gs i c k .
2 T h e w o m a n i n th e n e xt stre e tp a rk s h e r c a r i n f r on t o f yo u r d ri ve w a y.
6 Y o u rd a u g h t e rb i t e sh e r n a i l s . T h i sa n n o y sy o u . l l
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4 Y o u r s o n d r i ve sto o fa st. Y o u ' r ew o r r i e d .
8 Your bossgets ver y ir r itable. Thisupsetsyou.
1 l t ' s r a i n i n g .Y o u w a n t i t t o b e s u n n y .
5 Y o u ' r er e a l l yb a d a t m a t h s .Y o u w a n t to be good at maths.
2lt ' s T u e s d a yY. o u 'rei n th e o ffi ce . Y o u w a n t i t to b e th e w e e ke n d .
5 Y o u c a n ' t p l a ya m u s i c ailn s t r u m e n t . You want to be able to do so.
3 Yo uc a n ' ts p ea ka n yfo re i g nl a n g u a ges. Yo u w a n t t hi s to b e d i ffe re n t.
7 You have brown hair.You want b l o n d eh a i r .
i 4Y o u c a n ' t s w i m.Y o u w a n t to b e a ble to swim.
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EIwish WISH CARDS (continued) REGRETS ------.--------|-----
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5 You scr apedthe sideof the car . Ther e' sa big scr atchther e now. I ,l
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6 You tur ned down a job in Per u. Now you' r e sor r y!
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3 Yo u d i d n't w o rk ve ry h a rd a t school. Yo u f a i l ed yo u r e xa ms.
7 You ate too m uch at dinner . Now you r egr et it!
4 Y o u q u a r r e l l e dw i t h y o u r b e s tf r i e n d . Yo u w a n t to b e fri e n d sa g a i n .
8 You sold your bike. Now you' r e sor r y!
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5 Your dog is ill. You want him to get well.
6 You like som eonever y m uch. Y o u t h i n k h e / s h el i k e sy o u t o o . . .
3 T h e s u n h a sg o n e b e h i n da c l o u d . Y o u w a n t i t to co me o u t.
7 You have seena holidayadver tis ed i n T h a i l a n dY . o u ' d l o v et o g o b u t it' s too expensive.
4 Y o u ' v e s ee na b e a u ti fu ln e ckl a c e. Yo u ' d l o veso me o n eto g i ve i t to you.
8 Y o u ' d l o v et o b e a b l et o d a n c ew e l l .
Intermediate €rammar Games Pearson Education Limited @ J Hadfield 2003
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EEIPresent perfect and past perfect passives FRAME SENTENCES I I
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Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
EIlPast passives
W a l l a c eh a sd i s a p p e a r e dN! o - o n ek n o w s wh e r e h e h a sg o n e . T h e rew a s a n o te i n h i s r o o m t h a t s a i dh e w a s b e i n q blackmailed.
W a l l a c eh a sd i s a p p e a r e dN! o - o n ek n o w s wher e he hasgone. He was lastseena t the air por t by a taxi dr iver .
Wa l l a c eh a sd i sa p p e a re dN ! o -o n eknows wh e r e h e h a sg o n e . H i su n d e rw e a rwas m i s s i n gf r o m h i s r o o m .
W allacehasdisappear ed!No- oneknow s wher e he hasgone. A note was found on his bed by lr ene,his cleaner .
! o -o n eknows Wa l l a c eh a sd i sa p p e a re dN w h e r e h e h a sg o n e . H i su n d e r w e a rh a d be e n t a k e n b ut e ve ryth i n ge l seh a d been left behind.
W allacehasdisappear ed!No- oneknow s wher e he hasgone. He was seenat 3 pm at the r ailwaystation.
! o -o n eknows Wa l l a c eh a sd i sa p p e a re dN wh e r e h e h a sg o n e . A n o te w a s fo u nd o n h i s b e d b u t i t d i d n ' t s a yw h e r e h e hadgone.
W allacehasdisappear ed!No- oneknow s wher e he hasgone. He was lastseeno n the eveningof the 7' h.
! o -o n eknows Wa l l a c eh a sd i sa p p e a re dN w h e r e h e h a sg o n e .R u m o u r sw e r e be i n g s p r e a dth a t h e w a s a sp y.
W allacehasdisappear ed!No- onekno w s wher e he hasgone. Ther ewas a note found on his bed, wr itten on the 7' h, the dayhe disappeared.
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! o -o n eknows Wa l l a c eh a sd i sa p p e a re dN w h e r e h e h a sg o n e .O n e t h o u s a n d p o u n d sh a d b e e n ta ke n o u t o f h i s b a n k a c c o u n t.
Intermediate Grammar Garrres Pearson Education Limited @ J Hadtietd 2003
EZ Past passives WHERE'SWALLACE?SHEET ?-I I I I I I
i W h a t w a s f o u n d o n h i s b e d ?. . . I I I I I I I I I
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What wasbeingdoneto him?....llewas.hsing
W h a t h a d be e n ta ke n fro m h i s ro om ? ..llls
W h a t h a d b e e nl e f t b e h i n d ?
H o w m u c h m o n e yh a d b e e nt a k e n f r o m h i s b a n k a cco u n t?
Wherewas he seenat 3 pm? ...4t.th9.
Wherewas he lastseen?...At.the.
Whattime of daywashe lastseen?....ln.the.
What rumourswere beingspreadabouthim?...t.h?t.hewas.a
93
Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
EEIneported speech QUESTIONSHEET
1 What isthe numberof X'shouse? 2 lsX feelinghappytoday? 3 DoesX like icecream? 4 What did X do lastnight? 5 WhereisX goingfor his/herholidays? 6 What isX doingtonight? i
7 W h a t i sX g o i n g t o d o a f t e r t h e l e s s o n ?
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EEIneported speech ANSWERSHEET
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EErime prepositions MONDAY MORNING PICTURE
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E9 flme prepositions ELIOT Y o u w e n t t o a p a r t yw i t h y o u r g i r l f r i e n da t t h e w e e k e n d .D u r i n gt h e p a r t yy o u h a d a r o w . Shewent home but you stayedat the party until 2 am.Youdidn't get to bed until 3l ( Y o u rg i r l f r i e n d ' sn a m e i s L U C Yb u t y o u d o n ' t want anyoneelsein the office to know.)
ROSIE Y o u w e n t s h o p p i n gi n t h e a f t e r n o o na n d t h e n went for a meal with your boyfriendat 7. B u t d u r i n gt h e m e a l h e a s k e dy o u t o m a r r y h i m ! Y o u f e l t c o n f u s e da n d w h e n y o u s a i d' N o ' , he got upsetand left early.You went to a f r i e n d ' sh o u s ea n d t a l k e d a b o u t i t f o r a c o u p l e of hours. ( Y o u rb o y f r i e n d ' sn a m e i s W I L Lb u t y o u d o n ' t want anyoneelsein the office to know.)
LUCY You went to a party at the weekend.At the party you had a row with your boyfriend. You left the party alone and you were home by 9.30.You were in bed before 10. ( Y o u rb o y f r i e n d ' sn a m e i s E L I O Tb u t y o u d o n ' t want anyoneelsein the office to know.)
BEN You went to a club with a friend. You were there f r o m a b o u t 1 0 p m t o 2 a m . W h e n y o u c a m eo u t , y o u r c a r h a d b e e ns t o l e n !Y o u h a d t o g o t o t h e p o l i c es t a t i o n .Y o u rf r i e n d d e c i d e dt o g e t a t a x i home. You were at the pollcestationfor about a n h o u r .Y o u d i d n ' t g e t t o b e d t i l l a b o u t 4 a m . ( Y o u rg i r l f r i e n d ' sn a m e i s J A S M I N E but you don't want anyoneelsein the office to know.)
5AM You were supposedto meet your girlfriendat F e r d y ' sC i n e m aT. h e f i l m b e g a na t 8 . 1 0 .S h es t i l l w a s n ' tt h e r e a t 8 . 3 0- a n d y o u h a d b e e nw a i t i n g since8! You went home and watchedTV for a c o u p l eo f h o u r s .Y o u w e r e i n b e d b y 1 0 . 3 0 . ( Y o u rg i r l f r i e n d ' sn a m e i s P U N I T Ab u t y o u d o n ' t want anyoneelsein the office to know.)
JASMINE Y o u w e n t c l u b b i n gl a s tn i g h t f r o m a b o u t 1 0 t i l l 2 . W h e n y o u c a m eo u t , y o u r f r i e n d ' sc a r h a d been stolen.He went to the policestationand you got a taxi home. ( Y o u rb o y f r i e n d ' sn a m e i s B E Nb u t y o u d o n ' t want anyoneelsein the office to know.)
PUNITA You were supposedto meet your friend at Furby's C i n e m aT. h ef i l m b e g a na t 8 . 1 5 .H e s t i l lw a s n ' t t h e r e b y 8 . 3 0 .Y o u h a d b e e nw a i t i n g s i n c e8 p m . . oudidn't S oy o u g a v e u p a n d w e n t c l u b b i n g Y g e t h o m et i l l a f t e r 1 a m . ( Y o u rb o y f r i e n d ' sn a m e i s S A M b u t y o u d o n ' t want anvoneelsein the office to know.)
JASON You went to a football matchon Sundayafternoon a n d y o u r g i r l f r i e n dc a m et o o . W h a t a m i s t a k e l S h et a l k e da l l t h e w a y t h r o u g h .T h e nw h e n y o u went on to the pub afterwardsshe got very bored and left after half an hour! You stayedon till about 1'l pm andthen went home. ( Y o u rg i r l f r i e n d ' sn a m e i s P O P P Y but you don't want anyoneelsein the office to know.)
WILL Y o u w e n t f o r a m e a lw i t h y o u r g i r l f r i e n d l, a s t night, May 23'0.You met her on May 23'dexactly o n e y e a ra g o . S oy o u o r d e r e dc h a m p a g n ea n d p r o p o s e dt o h e r .T h e t r o u b l ew a s ,s h es a i d' N o ' . 5o you went home early.You left at 8 and got h o m ea t 8 . 3 0 . ( Y o u rg i r l f r i e n d ' sn a m e i s R O S I E but you don't know.) else in the office to want anyone
POPPY You agreedto go to a football match with your b o y f r i e n dW . h a t a d i s a s t e rW ! h a t a b o r i n gg a m e ! After the match you went to the pub with his f r i e n d s .B u t t h e y t a l k e da b o u t t h e m a t c ha l l t h e t i m e . N o o n e t a l k e dt o y o u . Y o u l e f t a f t e r h a l f an hour,went home and watchedTV for a c o u p l eo f h o u r sa n d t h e n w e n t t o b e d . (Yourboyfriend'sname is JASONbut you don't want anyoneelsein the office to know.)
lntermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
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1 5 f o u n d t h e i r c a r h a d b e e ns t o l e nd u r i n gt h e e v e n i n g ? 1 7 h a d w a i t e d o u t s i d eF e r d y ' sC i n e m as i n c e8 ? 1 8 w a s a t t h e p o l i c es t a t i o nf r o m 2 t i l l 3 ? 1 9 r e f u s e da p ro p o sa la n d th e n w ent to t a l k t o a f r i e n d f o r a c o u p l eo f h o u r s ? 2 0 g o t a t a xi h o me a n d w e n t to b ed by 3? 2 1 w e n t t o a c l u b a n d d a n c e dt i l l 1 a m ? t t 8 a n d w e n t str aighthom e? 2 3 l e f t a r e sta u ra n a
98
lntermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
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surprised
tiring
exciting
tir ed
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f a s cni a tin g
shocking
fascinated
shocked
f rightening
d i sgu sting
f r ightened
disgusted
annoyed
em bar r ass ed
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embarrassing
bor ed
disappointed
w o r r y in g
co n fu sng i
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confuse d
amusrng
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amused
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99
Intermediate Grammar Games PearsonEducationLimited O J Hadfield 2003
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I t r i e d t o a v oi d
a r g u i n gw i t h h e r
I don't feel like
g o i n go u t c l u b b i n g tonight ---T
- - - - - - - - - - - - - L
I don't want
j t o a r g u ew i t h h e r
to go out clubbing tonight
g I ' v ef i n i s h e d 100
c o o k i n gt h e d i n n e r
John offer ed
t o c o o kt h e d i n n e r
Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
EII Verb + -ing or + to BEGINNINGSCARDS
ENDINGSCARDS
BEGINNINGSCARDS
W e p o s t p o n e d j h o l d i n gt h e m e e t i n g
He promised
ENDINGSCARDS
to hold a mee
6'N ffi]N #'s lllllltrl
llrililil I hope
Wouldyou risk
to g o to L ondon n e xt w eek
I can' t face
m a k i n ga p a r a c h u t e
W o u l dy o u d a r e
----te$-w"er i --1
ump?
We've put off
h a vi n gth e par ty
g o i n gt o L o n d o n i
to m ake a
P_qr_q! r,_9!9 iYItP-? __i
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to havethe p ar ty
I m issed
s e e i n gh e r
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to se e her
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101
,"",,:11::T,:g?1,:s"rii:1,: lH; EEConstructionswith preposition + -ing VERBAND PREPOSITION CARDS PREPOSITION
VERB
b e l o o k i n g f o r w a rd
PREPOSITION
be interested
in
be bad
at
be good
at
be fed up
w i th
be excited
about
be used
to
have no intention
lrlrl F -
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apologise
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fo r
i
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of
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I
think
of
approve
of
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of
on
decide
to
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I a m l o o k i n gf o r w a r d . . . I a m i n t e r este d I am bad I am good A t t h e m o m e n tI a m f e d u p . . . I g e t e x c i t e d. . . I am used I h a v en o i n t e n t i o n. . I oftenthink I s o m e t i m e sd re a m I approve I d i s a p p r o v e. . . I a l w a y si n si st L a s tw e e k I d e ci d e d PICTURECARDS
l'\rt--
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Intermediate Grammar Games Pearron EducationLimited @ J Hadfield 2003
EEInelative clauses
*{t, *m
raDI
w*
nEg
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RELATIVECLAUSECARDS
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iI T h e m a n i n n o 2 7 h a sa d o g c a l l e dT r e v o r which bar ksa lot. i i M r J o n e si s t h e o w n e r o f t h e d o g
whose nam e is Tr evor .
And r e w i s t h e fi rst n a me o f th e ma n I
who livesat no 27. ------i I
:l
i' i eeteand Marylivenextdoorto a house i w h e r e t h e r e i s a b i g d o g . ll
------r-
F---------I
And r e w d o e s n'tl i keth e b i g tre e n e xt door j w h i c h b l o c k so u t h i s l i g h t . i ----------t-
---------'l
P e t ea n d M a r y l i v e i n t h e h o u s e
w h i c h h a sa b i g t r e e i n t h e g a r d e n .
P e t ea n d M a r y a r e j o u r n a l i s t s
w h o s ec h i l d r e na r e a l w a y sf i g h t i n g . '---------t
P e t ea n d M a r y B l a k ea n d t h e i r t w o c h i l d r e nl i v ea t n o 2 8 ----------t-
104
w h e r et h e r e i s a b i g t r e e i n t h e g a r d e n . i I I .--------J
Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
EERelativeclauses MAIN CLAUSECARDS (continued)
RELATIVECLAUSECARDS (continued) ---------l
B e n a n d D a i s ya r e t h e c h i l d r e na t n o 2 8
w h o a r e a l w a y sf i g h t i n g .
P e t ea n d M a ry g e t cro ssw i th th e p o s t m a n ' sd o g
w h i c h i s a l w a y sb a r k i n g .
P e t ea n d M a ry g e t cro ssb e ca u seo f Julie' s w h i c h t h e y c a n h e a rt h r o u g ht h e thin walls. television
s b o u tt h e c h i l d r e n J u l i ec o m p l a i n a nextdoor
w h o a r e a l w a y sf i g h t i n g .
J u l i ei s a n n o y e dw i t h t h e t e e n a g e r s nextdoor
who have noisypar ties.
At no 29 thereisa woman called J u l i eS i m m o n d s
who liveson her own.
J u l i el i v e si n t h e o n l y h o u s ei n t h e s t r e e t
w h i c h h a sa s a t e l l i t ed i s h . I I
T h e p e o p l en e x t d o o r t o J u l i eh a v ea big tree
w h i c h b l o c k sJ u l i e ' sl i g h t .
N e x td o o r t o S a l l ya n d B o b i s a n u r s e c a l l e dJ u l i e
w h o i s n ' tm a r r i e d .
S a l l ya n d B o b a r e t e a c h e r s
w h o h a v et e e n a g ec h i l d r e n .
T h e Br o w n f a mi l y l i ve n e xt d o o r to a baby
w h o c r i e sa l o t a n d w a k e st h e m u p a t night.
T h e r ea r e a c o u p l eo f te a ch e rsa t no 30
w h o s ec h i l d r e na r e a l w a y sh a v i n g noisypar ties. 105
Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
EEnelative clauses MAIN CLAUSECARDS (continued)
RELATIVECLAUSECARDS (continued)
F---------
T a m m ya n d J u l i el i v eo n e i t h e rs i d eo f a house
wher e ther e ar e often teenagepar ties .
Ta m m yg e t s c r o ssw i th F e l i xa n d Jo d ie
who havever y noisypar ties.
ll ll f----------
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---------'l
T a m m yT o m k i n si s a y o u n g m u m
w h o h a sa s m a l lb a b y .
T a m m yi s t h e t i r e d - l o o k i n gw o m a n
w h o s eb a b y c r i e sa l l n i g h t .
At n o 3 1 t h e r e i s a h a i rd re sse r
w h o h a sa s m a l lb a b y .
I
i I
O l i v i a ' sm u m i s t h e h a i r d r e s s e r
i w h o d o e sJ u l i e ' sh a i r .
i
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iI T a m m ya n d O l i v i al i v e i n t h e h o u s e
w h i c h h a sa s a n d p i ti n t h e g a r d e n .
iI I
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Ta m m yd o e s n o t l i ke th e ca tsn e xt d oor
w h i c h a r e a l w a y si n h e r g a r d e n .
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T a m m yh a sa n e i g h b o u r
w h o m s h ed o e s n ' tl i k e .
I I I I
V i o l e tP e r k i n si s t h e o l d l a d y
w h o l i v e si n t h e e n d h o u s e .
M r s P e r k i n sh a sa h o u s e
wher e ther e ar e 14 cats.
M r s P e r k i n sc o m p l a i n sa b o u t t h e b a b y next d o o r
whosecr ying keepsher awake.
lntermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
ElI nelative clauseswith extra information
who
who
who
who
who
who
which
which
I I I I I I I I
which
which
r^/h rrh vvt ltlt I
I t
which
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w h e re
where
wher e
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wher e
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whose
whose
w h e re
where
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that
whose
w h o se
w h o se
that
that
I
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107
,"",,:ll:lT;ji ?ffi ,:J"r,T::,[fi IH; E4 nelativeclauseswith extra information DOMINOES- PICTURECARDS
6,6 :3/ sister
dentist
br other
Welcorneto BangkoK
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bankrobber
uncle
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lighthouse
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Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
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canyou?
h a veyo u ?
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do you?
doesn' tit?
d o e s n ' th e ?
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don't you?
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s h o u l d n ' ts h e ?
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lntermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
EEVerb + preposition OFFICEGOSSIPPICTURE t------'
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lntermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
EEVerb + preposition
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Intermediate Grammar Games PearsonEducationLimited O J Hadfield 2003
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lntermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
EZ nOjective + preposition ADJECTIVECARDS
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jealous
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of
hopeless
at
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of
aware
of
bad
at
angry
w i th
annoyed
with
a n n o y ed
by
delighted
delighted
w i th
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by
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for
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fam ous
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of
good
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impressed i------- - --- - -- - ---- - --- - -i-
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114
Intermediate Grammar Games PearsonEducationLimited O J Hadfield 2003
EZ nUjective + preposition ADJECTIVECARDS
PREPOSITION CARDS
ADJECTIVECARDS
capable
PREPOSITION CARDS
fond I I
full
of
tir ed
of
astonished
by
T
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115
lntermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
EZ nUjective + preposition PICTUREBOARD
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Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
EE ruoun+ preposition NOUN CARDS
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lntermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
EEPhrasalverbs 1 BINGOCARDS
BREAK
TALK
CLEAR
SEND
CLOSE
SHOW
SPEAK
BREAK
CLEAN
CROSS
Card3
Card4
Intermediate Grammar Games Pearson Education Limited @ J Hadfield 2003
EEPhrasalverbs 1 PARTICLECARDS
DOWN
OFF
UP
FOR
DOWN
OV E R
OFF
UP
UP
BACK
OVER
UP
INTO
UP
I I
OFF
DOWN
I I I I I I
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UP
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119
Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
EEPhrasalverbs 1 PARTTCLE CARDS(DEFTNTTTONS)
s e ar c n ( L O O KF O R )
explode ( B L O WU P )
a r r i v eu n e x p e c t e d l y ( T U R NU P )
finish
(BREAK OFF)
I I ,
I
postpone ( P U TO F F )
stopworking ( B R E A KD O W N )
discuss
put in writing ( W R I T ED O W N )
(rnlK OVER)
I I
d i v i d ei n t o p i e c e s ( C U TU P )
consider (rHrNKOVER)
1i ti , i
return (SeruDBACK)
i i
get brighter (CLEAR Up)
ri I
get out of bed ( G E TU P )
find out moreabout ( L O O Kr N T O )
(sHow oFF)
(cLosE DowN)
get into your clothes ( P U TO N )
get rid of mess ( C L E A NU P )
s p e a km o r e l o u d l y (SPEAK UP)
be careful ( L O O KO U T )
c o n s u l at d i c t i o n a r y ( L O O KU P )
(PrcK uP)
r;I Lr-
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stopoperatrng
boast
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c o n t i n u ed o i n g ( c E TO N )
get older ( G R O WU P )
complete ( F r L Lr N )
collect
refuse (TURN DOWN)
s t o pw o r k i n g ( T U R NO F F )
I I I
s t a r t s o m e t h i n gw o r k i n g ( T U R NO N )
d iscard (THROWAWAY)
stopsleeping ( W A K EU P )
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makeunconscious ( K N O C KO U T )
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remove (TAKEOFF)
delete
(cRoss our)
s e ei f c l o t h e sf i t y o u (TRYON)
f i n i s hw h a t y o u ' r ee a t i n g (EATUP)
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lntermediate Grammar Games PearsonEdu(ation Limited @ J Hadfield 2003
EOPlrrasalverbs 2 S E N T E N C EC A R D S r--------I !I 1
i t h e y q u a r r e l l e da l o t s o t h e y b r o k e
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I H e s a i dh e w o u l d t h i n k o v e r
Hewrote down
I I ' v ed e c i d e dt o g i v e
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t" I I
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. . . . . .d o w n .
I
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. . . . .o v e r .
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| | s e n tb a c k.
. . . . .a s i t d i d n ' tf i t .
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iI t a k e o f f . . . .
.. and hangit up in there.
I turned
......please?
. . . . . .o f f .
I I
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; I turneddown .
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4
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. . . . .u p .
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t o g t v eu p . . . . I l ' v ed e c r d e d I I cleaned I I I
; T h e yp u t . . .
.. for the interview.
. . . .u p .
T h e yp u t o f f . . . .
... off.
W e a g r e e dt o t a l k
. . . . . .o v e r .
I I
. . . . . .d o w n o n a s c r a po f p a p e r .
I Hewrote
I s e n t.
... back, asit didn'tf it.
I I
.. to the neighbours.
I T h e m a n a g e m e nct l o s e dd o w n
H e s h o w e do f f . . . .
i You can throw away .
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.. on please?
. . . . . .a w a y .
Y o u c a nt h r o w
I I
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. . . . . .o f f a n d h a n g i t u p i n t h e r e .
I
| | looked
. . . . . .u p i n t h e t e l e p h o n ed i r e c t o r y . C r o s s. . . . .
out on the list.
I I
| ^, . . . . . . . . . . . . .u. p . . I s n ep r c K e o
S h ep i c k e du p . . . .
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. . . . . .o n b u t i t d i d n ' ts u i tm e .
. . b u t i t d i d n ' ts u i tm e .
I I tl 1l -----t-----
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EOPhrasalverbs 2 OBJECTCARDS I I I I I
the relationship
. l
the relationship
the car
:
the car
I I t
the cake
th e ca ke
the matter
the matter
sugar
sugar
a new dr ess
a new dr ess
the mess
the mess
the party
the party
the problem
the problem
her number
her number
I
theshirt
the shirt -F
- - - ---
it
- - ---
- --
- ----
his new car
h i sn e w c a r
it
it
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it ttl rl I I I I I , .
it
it'it
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it
I I I I I I
trt: --F-------rrrl tll
-------i---
----------J
I I I
it
I
itiit
it I I I I I
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lntermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
EOPlrrasalverbs 2 OBJECTCARDS (continued)
t h e o l d f a cto ry
th e o l d fa ctor y
t h i sf o r m
t h i sf o r m
that old box
th a t o l d box
the radio
the radio
the television
the television
your coat
your coat
her name
her name
h i sn u m b e r
h i sn u m b e r
I
the litter
the litter
his offer
his offer
the hat
the hat
yourfood
your food
it
it
it
tl tl
it
it
it
it
it
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Rules sheets ----l-----
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i f nrticles in general statements i 4 will Rules 1 There are t\\.'osetsof cards:,qR-ttct.E, canos and
Rules 1 There are t\{'o setsof cards:-tIl,tg canos and
NOUN CARDS, 2 Deal out all the anrrclE cARDS. 3 Put the Noux carus face down in a pile in the centre. 4 You can look at your ARTICLEcARDS.
CRYSTALBALL CARDS. 2 Deal out the Trl,rE cARDS. 3 Put the cRysrAL BALL cARDS face down in a pile in tne centre. 4 You may look at your TIME cARDS.
5 Player I begins. Thke the top NouN ceRo from the pile. 6 Try to make a general statement using the NouN
5 Player 1 begins. Turn up a cRysrAL eaLL ceRD from
caRo with one of the anrtcr-s ceRos from your 'Cantels hand, e.g. haxe humps to storefood.', 'A dog is man's bestfriend.','Children should be seenand not heard.' 7 If you can do this, put both cards down on the table, and say the sentence. 8 If you cannot make a general statement, put the NOUN cARD back at the bottom of the pile and mlss a go. 9 Then it is the next player's turn. 10 The first person to get rid ofall cARDS is the winner.
their ARTICLE
i 2 Articles in general and i particular statements I
the pile. 6 Try to make a (sensible!) prediction using this card together with one of the rtl,tn cARDS from your hand, e.g. 'The weather tomorrow will be sunny.' 'People or will liz,e on Mars by 2500.' Ifyou can do this you can put down both cards. If not, then put the cRysrAt- BALL cARD back at the bottom of the pile. Some cRys.taI- BALL caRos combine more sensiblv with some TIME cARDSthan others, e.g.'The weather tomorrou will be rainy.' is a sensible sentence, but'The weather in two years' time will be rainy.' is not. As the game goes on) and you have fewer TIME cARDSTit will get harder to make a sensible sentence! In these cases the group can decide whether a sentence is sensible or not. 9 Then it is the next player's turn. 1 0 The person who gets rid of all their cards first is the winner.
I Rules | i I | I | I I I
| I I I I I
; I | i i I
t-
; | | I
I I I I
1 Th... are two sets of cards: sENrsNce canos and NouN cARDS. There is also a bas and an ANSV/ERKEY. 2 Take one SIINTENCBcaRl each. I lut the NouN cARDS in the bag. + pnt the ANS\x'ERicny face down on the table to use later. 5 Player 1 begins. Take a NouN cARD from the bag 'the and read it out, e.g. music' or'music'. The other players try to fit the NouN cnRo into one of the blanks on thelr sENTENCEcARDS. e ffr" player who can do this correctly must read out the sentence) e.g.'If nntsic be the food o;floxe, play 'I loxed the mtrsic they played last night.' on.' or 7 He can then take the NouN cARD and lay it on the appropriate sentence. 8 Then it is the next player's turn to take a card from the bae and read rt.
9 The player who fills up their sENTENCE cARD first is the winner. 10 When you have finished you can check your sentenceswith the aNswERt<sy.
5 will and going to Rules 1 There are two sets of cards: ptcruRl cnRns and SpEECH BUBBLE cARDS.There is also an ANSvERKry. 2 Deal out all the prcruRg and sprecu BUBBLE cARDS to all players. 3 Put the ANSTTER KEy face down. Use it to check your sentencesat the end. 4 You may look at your cards. 5 Player I begins. Put a prc-ruREcARDfrom your hand on the table, sayingthe sentenceon the card (if there is one). Miss a go if you do not have a PICTURECARD. 6 If any piayer has a suitable spEECHBUBBLEcARD to complete the cartoon, place it on the tabie with the IICTURE cRRo, saying the phrase in the bubble. 7 Place the two cards together to make the cartoon at one side of the tablc. 8 The first player to get rid of all their cards is the winner, but continue the game until all the cards are paired up. 9 At dre end check your answers with the ANS\rER KEy.
i I
lntermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
Rules sheets 8 Present perfect
12 Past perfect continuous
Rules 1 There is a qursrloN BoARD and two sets of EVENT cARDS. You will aiso have counters and a dice. 2 Shuffle all the BvrNr ceRos and deal out seven to each piayer. 3 Place the rest face down in a pile in the centre.
Rules 1 For your group, you will have a BRoAD SQUARE BOARD,one set of cnrlrtNaL CARDS,one set of cLUE cARDS and a dice. Each pair will have one susPECT r-tsr and one counter. 2 Without looking at the cLUE cARDS, place one face down on every house on the BROADSQUAREBoARD. 3 Deal out the czuMINAL ceRns equaily to each pair.
4 Place all counters on srART. 5 Player I begins. Shake the dice and move your counter the appropriate number of spaces on the board. 6 When you land on a square (e.g.'America'), select a card from your hand (e.9.'recently') and make a question using the present perfect, the word(s) on the card and the word(s) on the board, e.g. 'Hazte you been to America recently?' 7 You can ask the question to any other player and they should answer it. 8 You can then place your card at the bottom ofthe pile. and it is the next player's turn. 9 If you cannot make a question' the turn passes to the next player. 10 If anyone runs out of cards they may take another from the top of the pile. 11 The winner is the first player to get to the end ofthe board.
9 Present perfect and past simple Rules 1 You will have a IICTURE BoARD) two sets of :lt.lls CARDS,counters and a dice. 2 You will also have an ANS\rERxev. Place it face down on the table, and use it to check that the questions are correctly formed. 3 Shuffle all the rrus caRos and place them face down in a pile in the centre. 4 Place ail counters on srART. 5 Player I begins. Shake the dice and move your counter the appropriate number of spaces on the board. 6 V4ren you land on a square, take the top card from the pile and make a question using the word or phrase on the card and the picture on the 'Did you break board. Choose the right tense, e.g. your leg when you were a child?' or'Hatte gou etter
The pairs may look at their cards. 4 Al1 place your counters on srART. 5 Imagine that a burglary was committed in each house in the square at 8 o'clock last night. The burglaries were committed by the people on the SUSPECTLIST. 6 The obiect of the garne is to find out which crirninal burgled which house. 7 The first pair of players to find out are the winners. 8 The first pair begin. Shake the dice and move your counter the appropriate number of spaces on the board. 9 When you land on a house, turn up the cLUE cARD that is on that house and look at it without lettins any other player see it. 10 The cLUE cARD gives information about something that was found in that particular house. Discuss the information (quietly so the others don't hear!) e.g. (turning up the card with the paint fingerprints): 'Aha, so the burglar had beenpainting!' Note down the information to remember it. Then replace the cLUE CARD face down. 11 If you land on a question mark, you can consult the suspECT r.tsr and choose a name, e.g. 'Joe Bloggs,what Joe Bloggs. Then ask the suspect were tou doing at 8 o'clock last night?' (the time of 'lY./hat had you been doing up till the crime) and then?' The player holding the Joe Bloggs card must answer. Players (all players, not iust the ones asking and answering) can make notes about the repiies on their susPECT LIST. 12 Then it is the next pair's turn. 13 The game ends when one pair have correctly matched all the names on the list with the house numbers.
broken your leg?' 7 You can ask the question to any other player, who shouid answer it. 8 You can then place the card at the bottom of the pile. 9 Then it is the next player's turn. 10 The winner is the first player to get to the end ofthe board.
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Rules sheets 18 Comparativesand superlatives
20 If ... will
Rules 1 You will have one copy of the cue BoARD and eight sets of DIFFERENCE CARDS,plus counters and a dice. Each 2 takes two strips of DTFFERENCE canos with the same number at the top and, keeping them hidden from the others, cut or tear them into
Rules 1 You will have a set of n'ctaRts and a set of ,lclctx cARDS. 2 Deal out the ACTToNcaRls and put the 1F cARDS face down in a pile in the centre. 3 You may look at your AC'rroN cARDS. zl Player I begins. Turn up an 1F cARD from the pile
individual cards. 3 Ali place your counters on seuARE 1. 4 Player I begins. Shake the dice and move your counter the appropriate number of spaces on the board. 5 \7hen you land on a picture square, select a card from your hand that matches the object on that square and make a statement about it using a comparative or superlative. You can either say 'My ... is the ...-est.', e.g. 'Mt car is the biggest.', or you can compare the object with that of another player by saying'.My ... is ...-er than yours.' e.g. 'My house is smaller than yours.', 'My ring is more expensiaethan yours.'You can say this to any other player or to the group as a whole, laying down the card from your hand so everyone can see it. The other piayer(s) you are speaking to must lay their cards down too. 6 If your statement was correct, you can throw away your card. If not, you must keep it. 7 Then it is the next player's turn. 8 The winner is the player who gets rid of all their cards first. NOTE At first you will all be making guesses! But as more players have to show their cards you will know who has the biggest / smallest / most beautiful etc. But will vou be abie to remember?
and lay it on the table. Start a sentence beginning 'f with ...' as suggestedby the picture, e.g. (turning up the picture of the snow) 'I;f it snou,s...' 5 The player with an ACl-roN ctARDthat matches can produce it, completing the sentence, e.g.'... we'll go sledging.' 6 You can throw away both cards. 7 If two or more players offer endings, the group should decide which is best. 8 Then it is the next player's turn to turn up a card from the pile. 9 The winner is the player who gets rid of all their ACTTONCARDS first.
21 If .., would Rules 1 You will have two sets of ptcluRl cARDS. 2 Shuffle the cards (keeping them in two sets) and put both sets face down in piles in the centre. 3 Player I begins. Turn up a card from each pile and put them on the table where everyone 1n the group can see them. 4 All playcrs try to make a sentence combining the two ideas, e.g. (turning up dress and man): 'f 1 had a rich boyfriend, I toottld btty that dress.' 'If I spent that mttch money on a dress, nty father would go 'If mad.' I were hint, I uottldn't wear that to tlrc oIJicc!' The first player to make a sentence combining the two ideas can collect the cards. 5 If two or more players make a sentence simultaneously, then the group as a whole should decide which is best and award the cards to that pla1'er. If they can't decide, the teacher gets the casting vote! 6 Then another plaver can turn up two cards for everyone to see. 7 If no players can think of a sentence, leave the cards face up on the table and turn up another two from the piles. Then any card can be combined with any other on the table. 8 The winner is the player who collects rnost cards.
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Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
Rules sheets 22 If ... would have
23 If and when
Rules 1 In each group you will have a MISSEDoPPoRTUNITIES BoARD, a set ofourcoME caRls and a dice, and for each player a MY LIFE ssss-r and a counter. 2 Place the ourcortE cARDS face down in a pile in
Rules 1 You will have two packs of cus canDs and an
the centre. 3 Thke one MY LtpB suss-r each. 4 Place all your counters on SQUAREl. 5 Your teacher will set a time limit for the game. 6 Player 1 begins. Shake the dice and move your counter the appropriate number of spaces on the board. square, 7 V/Lren you land on a MISSEDOPPORTUNITIES take an ourcoME cann from the pile and make an If ... would hate sentence about the situation described on that square. The ourcoup ceno wili tell you whether to make a happy ending or a sad 'You zuereffired a goodjob one, e.g. landing on the in London but you turned it down' square, you could say'If I had taken thejob, I uould have been able to 'If I had taken that job, I wouldn't alford a neu car.' or have met my wife!' 8 Then replace the ourcoME cARD at the bottom of the pile and write down the situation and your f sentence on the MY LIFE SHEET.Add your feelings 'I was ffired a job but I about the situation, e.g. turned it down - I'm glad about this becauseif I had taken it, I wouldn't haztemet my wtfe!'. 9 Then it is the next player's turn. 10 If a player lands on a square that someone else has already landed on they must make a different sentence. 11 The object of the game is to get as many events as possible on the MY LIFE SHEET. 12 When the time limit is up, look at the events you have written down on the MY LIFE SHEET. Imagine this is your iife. Decide in what order the events happened. Number them in the order. 13 Your teacher will change the groups around so you are with some new people. Using the MY LIFE sHEET 'life'. as a prompt tell the new people about your
/JT AND
ITIHEN BOARD.
2 Divide Pack I into two piles, ri and wnnN, and place the piles face up on the appropriate rectangles on the board. 3 Deal out four cards for each player from Pack 2 and put the rest face down in a pile, at the side of the board. 4 All put your counters on seuARE t. 5 Player 1 begins. Throw the dice and move the appropriate number of squares on the IF AND I,Y/fIEN BOARD.
6 1ff4renyou land on a square, turn up a card from the appropriate pile (tn or wnrN) and begin a sentence, e.g. (picking up the picture of the lesson) 'IVhen the lessonends...' 7 The other players try to produce a suitable card from their hands and complete the sentence, '... I'll go home.' e.g. (using the picture of the house) 8 The first player to make an acceptable sentence can lay both cards down as a pair and take another card from the pile at the side of the board. 9 Then it is the next player's turn. 10 The winner is the player pairs ofcards.
who rnakes the inost
25 Present passives Rules 1 You will have a set of BEGINNINGScARDS, a set of ENDINGS ceRos and an ANS\uERKEY. 2 Deal out all the BEGINNINGScARDS to all players. 3 Put the ENDTNGScARDS face down in a pile in the centre. 4 Leave the RNsvsR KEy face down on the table to use later. 5 Look at your BEGINNINGScARDS. 6 Player I begins. Turn up a card from the pile. Try to make a sentence using one of the npcnNncs CARDSfrom your hand, the ENDINGScano you have 'I{angaroos are turned up and a passive verb, e.g. found in Austalia.','Coffee is grown in South America.', 'Pens are usedfor writing.' 7 If you can do this, lay both cards down on the table and say the sentence. 8 If not, you must put the ENDINGScaru back at the bottom of the pile and miss a go. 9 Then it is the next player's turn. 10 The winner is the player who has made the rnost sentences. 11 At the end of the game you can check your answers with the ANS\rER KEy. Variations are possible.
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Intermediate Grammar Games PearsonEducationLimited @ J Hadfield 2003
Rules sheets 31 Verb + -ing or + to
33 Relative clauses
Rules cARDS,a set of 1 You will have a set of BEGINNINGS
Rules 1 You will have a set of MAINcLAUSEcARDS,a set of
ENDlNcs c,lnos and an ANS\ilERKEY. 2 Deal out the BEGINNINGScARDS. 3 Put the r,NorNcs ceRns face down in a pile rn the centre. 4 Leave the aNsweR rcv face down on the table to
RELATIVEcLA.usE canos and a STREETpICTURE. 2 Put the sTREETpICTUREin the middle where vou can all see it. 3 Deal out the RELATIVEcIAUSE cARDS to all players. 4 Place the MAIN cLAUSE caRos face down in a pile
use later. 5 You may look at your BEGINNINGScARDS. 6 Player I begins. Turn up an ENDINGScaRp from the pile. Try to make a sentence using one of the can-os from your hand, and the BEGTNNINGS 'He refused ENDINGSCARDyou have turned up, e.g. to take the monel).' or'I'd like to take the money.' Ifyou can do this, you can lay both cards down on
in the centre. 5 Player I begins. Tirrn up a I,L\IN cIAUSE ceRr from the pile. If any player thinks they can complete the sentence with a ruuqTrvE cl-{usE caRr from their hand, they should produce the card and read out
the table to make a sentence. 7 If not, you must put the ENDINGSceru back at the bottom of the pile and miss a go. 8 Then it is the next player's turn. 9 The winner is the first player to get rid of all their ENDINGS cARDS. 10 At the end of the game you can check your answers with the ANSwERx-e,v.Variations are possible the important thing is that the correct form of the verb has been used.
35 Question tags Rules 1 You will have a pICTUREBoARD and two sets of TAG cARDS. You will also have counters and a dice. 2 Deal out all the r,q,c canos and put the PICTURE BOARDin the centrc. 3 You may look at your TAG cARDS. 4 Player 1 begins. Throw the dice and move your counter along the PICTUREBoARD. 5 \'X&en you land on a picture you should choose a card from your hand to go with the picture and make a tag question, e.g. (landing on the d5) 'You can't lend me {5, can you?' or'You haaen't got d5, hazteyou?' or'This is an English d5 note, isn't it?' Variations are possible, but the question must make sense! 6 The other players should answer the question. 7 You can then throw away the TAG cARD. 8 If you cannot make a question, keep all TAG cARDS and miss a go. 9 Then it is the next player's turn. 10 The winner is the first player to get rid of all their rRc CARDS.
the complete sentence. 6 There may be two or three players who think they have appropriate endings. The group should choose the one they think is best. 7 Then lay the compiete sentence out on the table where everyone can read it. 8 As you all find out information about the occupants of the houses, write the names and jobs of the people who live there below each house on the STREETPICTURE, 9 As the game goes on, you will find out more information about the occupants of the houses. You might want to change some of the sentences you made earlier. You can do this at any time as more information becomes availabie. 10 The winners are the first group to find out who lives in which house and why they disagree. 11 $[hen you have finished the game and all the sentences are laid out on the table and you have decided who lives where, you should discuss why they all disagree.