ADVENTURERS VAULT™ Arms and Equipment for All Character Classes
G GAME in
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SUPPLEMENT
Logan B o n n e r
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Peter Schae
C H A P T E R
1
MAGIC ITEMS WHEREVER ONE
tr a v e l s t h r o u g h o u t t h e
w o r l d ( a n d b e y o n d ) , m a g i c i t e m s a r e h i g h l y sought a l t e r (or t h e i r b e n e f i t s b o t h s m a l l a n d l a r g e . A d v e n t u r e r s s e e k out m a g i c a l t r e a s u r e s to h e l p t h e m a c h i e v e their goals. M a n y o f those treasures h a v e h i s t o r i e s that i n s p i r e r u m o r s a n d s p a w n q u e s t s . T h i s c h a p t e r p r e s e n t s m o r e m a g i c i t e m s to fill o u t a d v e n t u r e r s ' w i s h lists. •
A r m o r : Strong materials a n d protective magic k e e p blades a n d arrow's a w a y f r o m y o u r flesh.
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W e a p o n s : Strike fear into y o u r e n e m i e s w h e n y o u
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A m m u n i t i o n : A r r o w s , bolts, a n d s l i n g stones g i v e
w i e l d a w e a p o n of p o w e r . y o u a c o m b a t e d g e at r a n g e . •
I m p l e m e n t s : H o l y s y m b o l s , o r b s . r o d s , staffs, tomes, totems, a n d w a n d s c h a n n e l v o u r magic a n d grant special benefits.
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A r m s S l o t I t e m s : S h i e l d s to g u a r d y o u a n d b r a c e r s to s m i t e y o u r foes.
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F e e t S l o t I t e m s : W h e n y o u n e e d to m o v e q u i c k e r , j u m p f a r t h e r , o r d o d g e better, s t e p i n t o o n e o f these items.
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H a n d s S l o t I t e m s : M a g i c g l o v e s a m i g a u n t l e t s not o n l y k e e p y o u r h a n d s w a r m but k e e p y o u a l i v e .
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H e a d S l o t I t e m s : M a g i c to bolster t h e m i n d , b o d y , a n d spirit.
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N e c k S l o t I t e m s : I m p r o v e y o u r defenses in style! R i n g s : Jewelry imbued with powerful and varied enchantments.
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W a i s t S l o t I t e m s : T h e s e items c a n improve y o u r h e a l t h a n d i n c r e a s e y o u r skills—as w e l l as h o l d y o u r pants up.
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W o n d r o u s I t e m s : S t r a n g e a n d fantastic items w i t h a w i d e range o f uses.
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L a i r I t e m s : N e w w o n d r o u s i t e m s to e n h a n c e y o u r base of operations.
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T a t t o o s : T h e best t h i n g a b o u t m a g i c o f t h e f l e s h is that it's i n s e p a r a b l e f r o m y o u .
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C o n s u m a b l e s : U s e t h e s e o n e - s h o t i t e m s to get out o f a tough s i t u a t i o n .
S e v e r a l o f t h e i t e m d e s c r i p t i o n s a r e a u g m e n t e d by s i d e b a r s that offer l o r e o r b a c k g r o u n d a b o u t t h e i t e m , p l u s o n e or m o r e a d v e n t u r e h o o k s i n v o l v i n g t h e i t e m a n d h o w t h e c h a r a c t e r s m i g h t a c q u i r e it.
CHAPTER
1
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Magic Items I
ARMOR No attack is too devastating
or of S h a r e d H e a l t h
Level 30
This golden chalranail glows with divine energy that heals you when you help others. to be turned
aside.
A r m o r is a n i n t e g r a l p a r t o f a n y a d v e n t u r e r s g e a r . F r o m t h e w i z a r d ' s r o b e s a n d t h e b a r b a r i a n ' s h i d e to the b a r d ' s < h a i n m a i l a n d t h e p a l a d i n ' s plate, a r m o r ' s
Lvl 30 +6 3.125.000 gp A r m o r Chain Enhancement: AC Property: W h e n you use a healing power that benefits an ally, you also regain hit points equal to one-half the hit points that ally regains.
p r o t e c t i o n is a v a i l a b l e to e v e r y h e r o . E n c h a n t m e n t s improve the wearer's A r m o r (!lass. w h e t h e r bv t i l l i n g p l a l e a r m o r ' s g a p s w i t h s h i e l d s o f force o r h a r d e n i n g l e a t h e r a r m o r i n t o s o m e t h i n g that c a n s l o p a ballista shot. S e a s o n e d a d v e n t u r e r s c a n d e p e n d o n m a g i c a r m o r to protect t h e m e v e n I r o m t h e teeth o f a n a n c i e n t w y r m . A t least s o m e o f t h e t i m e . A r m o r of Aegis E x p a n s i o n
Level 2 -
[•techs oj magicalforce swirl around this light armor, coalescing to deflect titlarks tii|aiusl you and your companions. Lvl2 +1 520 gp L v M 7 +4 65.000 gp Lvl7 +2 2.600 gp Lvl 22 +5 325.000 gp Lvl 12 + 3 13.000 gp Lvl 27 +6 1.625,000 gp Armor: Cloth, leather Enhancement: AC Power (Encounter): Immediate Interrupt. Trigger. A crea ture you have marked with your aeais of shielding power targets you and at least one of your allies with an attack. EJJect: The damage of the triggering creature's attack damage is reduced by 5 + the armor's enhancement bonus. Level 12 or 17:10 t- enhancement bonus. Level 22 or 27:15 + enhancement bonus.
A r m o r of S h a r e d Valor
Level I 5 I
W h e n you exhort your allies to find oourui|e. ion fin, I il yourself! Lvl 15 +3 25.000gp Lvl 20 +4 125.000 gp A r m o r Leather, chain Enhancement: AC
Lvl 25 Lvl 30
+5 +6
625.000gp 3.125,000 gp
Property: W h e n you use a power that grants an ally a bonus to any defense, you gain an equal bonus of the same type to the same defense. This bonus lasts until the power's effect ends or until the end of your next turn. A r m o r of S u d d e n R e c o v e r y
Level 3^
Vou shrug off deadly conditions easily in this supple armor. Lvl 3 +1 680 gp Lvl 8 +2 3.400 gp Lvl 13 13 1 7.000 gp A r m o r Cloth, leather Enhancement: A C
Lvl 18 Lvl 23 Lvl 28
+4 +5 +6
85,000 gp 425,000 gp 2,125.000 gp
Property: You gain a +-1 item bonus to saving throws against ongoing damage. Power (Daily • Healing): Minor Action. You can use this power w h e n you're taking ongoing damage. The ongo ing damage ends, and you gain regeneration equal to the amount of the ongoing damage until the end of the encounter.
A r m o r of D a r k D e e d s Swirlinu with shadows, this armor masks you from your enemies. Lvl 14 ^ 3 21.000 gp Lvl 24 - 5 52S.0O0gp L v l 1 9 +4 105,000 gp Lvl 29 <6 2,625,000gp Armor: leather, hide Enhancement: AC Property: W h e n you attack an enemy that is granting combat advantage to you. you gain concealment until the end of your next turn. A r m o r of E n d u r i n g H e a l t h
Bastion
Armor
level 7-
This block}' armor, usually crofted in the thvtirveii Style, is a fityortte ofdwarven defenders, Lvl 7 -i 2 2,600 gp Lvl 12 +3 1 3.000 gp Lvl 17 +4 65.000 gp A r m o r Scale, plate Enhancement: A C
Lvl 22 Lvl 27
+5 +6
325,000 gp 1,625,000 gp
P o w e r (Encounter): Minor Action. You end a mark on you or an ally adjacent to you.
Level
White wearing this armor, you can draw more deeply on your inner resources. Lvl 23 ' 5 4 2 S . 0 0 0 g p Lvl 28 +6 2,125,OOOgp Armor: Hide, chain Enhancement: AC Property: You can use your second wind one additional time per encounter.
Blackflock
Robe
Level 1 2 .
Wrapped in this tattered Welch doth, you can briefly transform into a flock of ravens. Lvl 12 +3 13.000 gp Lvl 17 ^ 4 6S.000gp Armor: Cloth Enhancement: A C
Lvl 22 Lvl 27
+5 46
325.000 gp 1.62S.OOOgp
P o w e r (Daily): Immediate Reaction. Trigger: You take damage from an attack. Effect: You fly 8 squares and be come insubstantial until the start of your next turn.
C H A P T E K 1 | Magic Items
Coruscating
Armor
Level 2 ••
This glittering steel armor masksyour exact focatumfrom en emies that would Impede you.
A R M O R OF SHARED VALOR T h e b a l l a d of V e l i r a is also t h e l e g e n d of t h e armor
Lvl 2 +1 520 gp L v M 7 +4 65.000 gp Lvl 7 +2 2.600 gp Lvl 22 - 5 325,000 gp Lvl 12 f 3 13.000 gp Lvl 27 +6 1.62 5.000 gp Armor: Scale, plate Enhancement: AC Power (Daily): Minor Action. Until the end of your next turn, you don't provoke opportunity attacks and can't be grabbed. This power doesn't end an existing grab.
of
shared valor. A b a r d w h o c a m e f r o m a c r o s s t h e s e a w h e n t h e w a t e r s of t h e w o r l d w e r e ice a n d t h e l a n d w a s still u n f o r m e d , Velira b r o u g h t t h e magic of fire a n d m u s i c t o the scattered tribes of h u m a n o i d s and h e l p e d defend t h e m against all invaders. H e r most p o w e r f u l tool w a s t h e a r m o r s h e c r e a t e d for herself. A s s h e s h i e l d e d a n entire tribe w i t h t h e m a g i c of her songs, she t o o b e c a m e a m o r e powerful
protector.
S u i t s of armor of shared valor exist today, but t h e y ' r e Counterstrike
Armor
Level 10 -t
I lii' warding an this armor punishes the first enemy to strike
t h o u g h t to b e lesser c o p i e s of t h e original. P e r s u a d e a B a r d i c C o l l e g e : B a r d i c c o l l e g e s usually
you In battle.
craft a n d c o n t r o l d i s t r i b u t i o n of armor of shared valor. A n
Lvl 10 +2 5.000 Lvl 15 +3 25.000 Lvl 20 i 4 12 5.000 Armor Cloth, leather, Enhancement: AC
gp gp gp hide
Lvl 25 Lvl 30
i5 +6
625.000 gp 3.125.000 gp
adventurer w h o seeks such an item must convince the organization of his o r h e r w o r t h i n e s s . True bardic colleges are f e w a n d far b e t w e e n , but loose fellowships of w a n d e r ing bards a r e o f t e n c a l l e d colleges a s w e l l . O b t a i n i n g their
Property: The first enemy that hits you during an encounter takes ongoing 5 damage (save ends). Level 20.25. or 30: Ongoing 10 damage (save ends).
approval requires getting references a n d traveling to m e e t w i t h scattered m e m b e r s . V e l i r a ' s P e o p l e : T h e ballad of Velira is r e g a r d e d a s a f a n t a s y by m o s t , but it has a k e r n e l of t r u t h . T h e tribes
Dazzling P l a t e
Level 4
j
s p o k e n of in it m i g h t y e t exist, h u d d l e d a l o n g fjords a n d
Favored by paladins ofPelor, this shining suit oj polished m'nh ral plate strengthens your spirit and dazzles your foes.
w a n d e r i n g in arctic regions. A d v e n t u r e r s w h o locate s u c h
Lvl 4 +1 840 gp Lvl 9 +2 4.200 gp Lvl 14 +3 21.000 gp Armor: Plate Enhancement: AC
of shared valor, or p e r h a p s a c q u i r e a suit that has b e e n
Lvl 19 Lvl 24 Lvl 29
+4 +5 +6
105.000 gp 525.000 gp 2.625.000 gp
a h i d d e n p e o p l e m i g h t l e a r n t h e s e c r e t of c r e a t i n g armor stashed a w a y since ancient times.
Property: You gain a +2 item bonus to all defenses against charm, fear, and psychic effects. Power (Daily): Minor Action. Each enemy adjacent to you takes a -2 penalty to attack rolls (save ends). Death's Brink
Armor
Level 7"
This black metal armor has the image of an outthrust hand emblazoned on its breast. Lvl 7 +2 2.600 gp Lvl 12 - 3 13.000 gp Lvl 17 - 4 6 5.000 gp Armor Scale, plate Enhancement: AC
Lvl 22 Lvl 27
+5 4-6
325.000 gp 1.625.000 gp
Property: W h i l e you're dying, you don't die until you fail four death saving throws. Power (Daily): No Action. Trigger. You roll a death saving throw and dislike the result. Effect: You gain a +2 bonus to the saving throw. Level 72 or 17:4-3 bonus. level 22 or 27: +4 bonus.
Armor of shared valor
C H A P I E l< I ; Manic
Items
Gallant Armor
level 27
This magnificent suit of plate mail rewards you for seljlessly tending your Companions. Lvl 27 4-6 1,625,000 gp Armor: Plate Enhancement: A C Property: W h e n you use the lay on hands power on an ally, you also regain hit points equal to one-half your healing surge value.
Gambit Armor
Level 13
Made for those who like to take chances in battle, this armor lets you risk yout own safety for a better chance fo harm your foes. Lvl 13 +3 17,000 gp Lvl 18 4-4 85,000 gp Armor: Cloth, leather Enhancement AC
Lvl 23 Lvl 28
+5 +6
425,000gp 2.125.000gp
Property: W h e n an enemy scores a critical hit against you. you can score a critical hit on a roll of 1 7-20 on your next attack against that enemy before the end of your next turn. P o w e r (Daily • Stance): Minor Action. Until the stance ends, you grant combat advantage and any creature you attack grants combat advantage to you. Gambler's Suit
Level 6
Utck isfickle, and this stylish set of leathers plays both sides of the coin.
Gambit
armor
Lvl6 Lvl 11 Lvl 16
4-2 +3 +4
1.800gp 9,000 gp 45,000 gp
Lvl 21 Lvl 26
4-5 ^6
22S.000gp 1.125,000 gp
Armor: Leather Demonscale
Level o
Piecemeal skins, scales, and exoskeletons of demons form a frightful hut sturdy suit of scale armor, Lvl 9 +2 4,200 gp Lvl 14 - 3 21.000 gp Lvl 19 * 4 105.000 gp Armor: Scale Enhancement: AC
Lvl 24 Lvl 29
+5 +6
525,000 gp 2.62 5.000 gp
P o w e r (Encounter): Immediate Interrupt. Trigger: You lake acid, cold, fire, or lightning damage. Effect: You gain re sist 5 to the triggering damage type until the end of the encounter.
Enhancement: A C Property: W h e n you make at least two saving throws, you can choose to gain a + 2 bonus to the first saving throw and take a -2 penalty to the second. P o w e r (Daily): Immediate Interrupt. Trigger: An enemy hits you with an attack. EJJect: The triggering enemy rerolls the attack roll and must use the second result. If that result is a hit, the attack scores a critical hit.
Genasi Soul A r m o r
Level 4
Memento! energies ripple through this armor, said to contain the life energy of a genasi.
level! 4 or 19: Resist 10.
Lvl4
Level 24 or 29: Resist 1 5.
Lvl9 +2 4,200gp Lvl 24 4-5 52S.000gp L v l 1 4 4-3 21,000gp Lvl 29 +6 2,625.000gp Armor: Leather, hide Enhancement: AC Property: This armor is attuned to one genasi elemental manifestation (FORGOTTEN REAIAIS Players Guide, page 10) chosen at the time the armor is created.
Formidable Armor
Level 14+
Whenyou activate this armor, even the nij <;litiesr Man* can do little more than scratch your skin. (
Lvl 14 4-3 21.000 gp L v l 2 4 +5 525.000gp Lvl 19 4-4 lOS.OOOgp L v l 2 9 +6 2.625,000gp Armor: Hide, chain Enhancement: AC P o w e r (Daily): Immediate Interrupt. Trigger An attack hits you and doesn't score a critical hit. EJJect: The triggering attack deals the minimum damage.
CUAPTHK
I
Magic
Items
4-1
840gp
Lvl 19
*4
105,000gp
P o w e r (Daily): Minor Action. Until the end of the encoun ter, you can use the racial encounter power associated with the armor's elemental manifestation. If you already have that racial power, you can use it a second time dur ing this encounter.
Great Cat Armor
Hero's Armor
level 1 4 *
Level 2 1
In (his sleek suit of hide armor.you hound around the battlefield me a powerful feline.
This shirt of glimmering
Lvl 19 +4 1 0 S . 0 0 0 g p Lvl 29 +6 2.625,000 gp Lvl 24 ^ 5 525.000 gp Armor: Hide Enhancement: AC Property: W h e n you shift, you can shift 1 additional square. Power (Daily): Move Action. You shift a number of squares equal to twice the armor's enhancement bonus.
Lvl 2 4-1 520gp Lvl 7 +2 2.600 gp Lvl 12 +3 13.000 gp A r m o r : Chain Enhancement: AC
Healer's Armor
P o w e r (Daily • Healing): Free Action. Trigger: You spend an action point. Effect You forgo the bonus to all de fenses granted by the armor's property. Instead, an ally within 5 squares of you uses his or her second wind as a free action.
Level 5+
This sturdy armor enhances your uhility to heal your allies. Lvl b +1 1,000 gp Lvl 10 - 2 5.000 gp Lvl 15 - 3 2S.000gp Armor: Hide, chain Enhancement: AC
Lvl 20 Lvl 25 Lvl 30
+4 +5 i4
12 5,000 gp 625,000 gp 3,125.000 gp
Lvl 17 Lvl 22 Lvl 27
+4 +5 +6
65,000gp 325,000 gp 1.625.000 gp
Property: W h e n you spend an action point to take an extra action, you also gain a + 2 bonus to all defenses until the end of your next lurn.
Holy Adversary's Armor
Property: W h e n you use a healing power, the target regains additional hit points equal to the armor's enhancement bonus.
HOLY RADIANCE A R M O R Xelfide w a s a d e n of iniquity, sin. a n d d e b a u c h e r y . T h e town, inhabited by villains, l e e c h e s , a n d o t h e r l o w c h a r acters, existed outside t h e r e a l m of l a w a n d d e c e n c y . In such a place, g o o d h a d little c h a n c e to
chaimnail fortifies those who take bold
anion in battle.
flourish.
Levri j -
W h e n you swear an oath against your prey, divine grace perme ates tins armor, protecting you a
Fifty years a g o , a traveling cleric of P e l o r k n o w n a s Koslin c a m e to X e l f i d e w i t h t h e i n t e n t i o n of purifying it.
Holy Radiance Armor
His first a t t e m p t w a s m e t w i t h o u t r i g h t r e s i s t a n c e , v i o
This gleaming chaiuuuiiJtffmvs with the radiance of the sun.
lence, and theft. A f t e r t h a t disaster, t h e cleric's r e s o l v e
Lvl 15 +3 25.000gp Lvl 20 +4 125,000 gp A r m o r : Chain Enhancement: AC
faltered—until
h e received a vision f r o m P e l o r that s h o w e d
him standing in t h e t o w n s q u a r e at n o o n a n d p r a y i n g . Koslin w e n t to t h e s q u a r e , o b e y i n g w h a t h e s a w a s a mission f r o m his g o d . A t first, h e a t t r a c t e d s n e e r s a n d laughs, but as h e c o n t i n u e d to pray, his a r m o r b e g a n t o glow w i t h i n c r e a s i n g brilliance. T h i s d e m o n s t r a t i o n
of
divine blessing w o n K o s l i n m a n y c o n v e r t s t o t h e w o r
Level 1 5 -
Lvl 25 Lvl 30
+5 4-6
625.000gp 3,125.000 gp
P o w e r (Daily • Healing): Minor Action. You expend your use of a Channel Divinity power for this encounter and shed bright light 20 squares in all directions. W h i l e with in the light, you and each ally gain regeneration 3 while bloodied and a + 2 power bonus to saving throws.
ship of Pelor. Tragically, t h e cleric w a s slain by t h o s e w h o still clung to their e v i l w a y s , but n o t before t h e t o w n h a d
Kemstone Armor
turned to a righteous p a t h . Hofy rod'tance armor m e m o r i a l
Fashioned with the strong but light kemtas stone found in various dominions of the Astral Sea, this armor stabilizes its wearer s essence.
izes this sacred a c t . Purify X e l f i d e , A g a i n : In t h e y e a r s s i n c e t h e d e a t h of Koslin, Xelfide has s l o w l y r e t u r n e d to its o l d w a y s . T h e corrupt t o w n l e a d e r s h o l d K o s l i n ' s a r m o r a n d k e e p it hidden in their s t r o n g h o l d . If a w o r t h y h e r o c a n r e c o v e r the armor a n d w e a r it again in P e l o r ' s n a m e , t h e t o w n might return to t h e g o o d . R e m n a n t s o f t h e U n d e r b e l l y : A f e w of X e l f i d e ' s m o s t
Level 8
Lvl 8 4-2 3.400 gp Lvl 23 4-5 425.000 gp Lvl 13 +3 17.000 gp Lvl 28 ' 6 2.125.000 gp Lvl 18 4-4 85,000 gp A r m o r : Scale, plate Enhancement: AC Property: You gain a 4-4 item bonus to all defenses against polymorph effects.
evil citizens fled to t h e frontier w h e n Koslin c o n v e r t e d t h e town to the w o r s h i p of Pelor. B e f o r e t h e y left, t h e y m a n aged to m u r d e r t h e c l e r i c a n d p l u n d e r his a r m o r , w h i c h they buried in t h e i r e n c a m p m e n t . N o w , t h e y p l a g u e t h e town, paralyzing t r a d e , a n d s t e a l i n g a n d killing w i t h n o remorse. T h e citizens s e e k aid f r o m h e r o e s w h o w a l k t h e same path as Koslin.
C H A P T J 2 B ! | Magic
Items
Lifefont
Armor
Level 4 -
Magnetic
Armor
Level 9
Embedded with ancient and powerful prima] symbols, this ar mor lias saved the life pj more than one warden.
Studded with lode
Lvl 4 +1 8 4 0 gp Lvl 9 +2 1.200 gp Lvl 14 +3 21.000gp A r m o r : Hide Enhancement: AC
Lvl 9 +2 4,200 gp Lvl 14 +3 21.000gp L v l 1 9 +4 105,000 gp Armor: Scale, plate Enhancement: AC
Lvl 19 Lvl 24 Lvl 29
+4 +5 +6
105.000 gp 525.000 gp 2,625.000gp
Properly: W h e n you make saving throws at the start of your turn using the Font of Life class feature, you gain a 4-1 item bonus to each saving throw. P o w e r (Daily): No Action. Trigger: You start your turn and have the Font of Life class feature. Effect: You make a sav ing throw against each effect that a save can end instead of just one.
Lvl 24 Lvl 29
+5 +6
525.000 gp 2,625,000gp
P o w e r (Daily): Minor Action. You pull one creature within 3 squares of you 3 squares. If you pull it into a square adjacent to you, it's also immobilized (save ends). Level 14 or 19: O n e creature within 5 squares. Level 24 or 29: O n e creature within 10 squares, and you pull it 5 squares.
Marauder's Armor
Level / -
Tin's heavy,fur lined armor is favored by barbarian pirates who rush into the fray.
RAT KILLER'S COAT T h e r e c l u s i v e m a g e S a r k u d o h i d his l a b o r a t o r y
deep
u n d e r t h e capital city o u t of a desire for privacy. To his c h a g r i n , h e d i s c o v e r e d t h a t by p l y i n g his t r a d e in t h e s e w e r s , h e h a d invited a d u n g e o n to his doorstep. D e a l i n g w i t h slimes, molds, v e r m i n , giant bugs, a n d t h e like w a s so frustrating a n d t i m e - c o n s u m i n g t h a t S a r k u d o a l m o s t g a v e up a n d left. S a r k u d o h a d l o n g o b s e r v e d o n e of t h e city's rat c a t c h ers a n d w a s baffled a s to h o w t h e m a n h a d s u r v i v e d s o long in s u c h a d a n g e r o u s p l a c e , a r m e d w i t h o n l y a s h a r p stick a n d a small but v i c i o u s dog. T h e w i z a r d a s k e d h i m
Lvl 7 +2 2.600 gp Lvl 22 +5 325.000 gp Lvl 12 4-3 13,000 gp Lvl 27 4-6 1,625,000 gp Lvl 17 +4 65.000 gp Armor. Leather, hide Enhancement: A C Property: W h e n you charge, you gain a +1 bonus to AC until the end of your next turn. Level 12 or 17: +2 bonus. Level 22 or 27: i 3 bonus. P o w e r (Daily • Healing): Free Action. Trigger: You hit with a charge attack. Effect: You make a saving throw with a bonus equal to the armor's enhancement bonus, or you spend a healing surge and regain additional hit points equal to the armor's enhancement bonus.
w h a t his secret w a s . T h e rat c a t c h e r o p e n e d S a r k u d o ' s e y e s by revealing t h e secret lore of t h e s e w e r s a n d h o w
Mind Armor
to live in h a r m o n y w i t h t h e u n i q u e e n v i r o n m e n t . S a r k u d o
At a moment's notice,you can surround this adamantine armor with a psychic field that protects you from mental attack.
w a s so i m p r e s s e d t h a t h e hired t h e rat c a t c h e r to h e l p redesign his lab, a n d in short order, it w a s attracting m u c h less trouble. T h e w i z a r d also m a d e a p r o t e c t i v e c o a t for his assis t a n t , w h i c h t h e rat c a t c h e r in t u r n p a s s e d o n t o his heir. T h e child aspired to a g r a n d e r career, n a m e l y adventuring. T h e coat s e r v e d its w e a r e r so w e l l in battle t h a t f e l l o w a d v e n t u r e r s m a d e v e r s i o n s of their o w n , a n d rat
killers
Level 23>
Lvl 23 +5 425.000 gp Lvl 28 +6 2,125.000 gp Armor: Scale, plate Enhancement: A C Property: You gain resist 1 5 psychic. P o w e r (Daily): Minor Action. Until the end of the encoun ten any enemy that attacks you with a charm, fear, illu sion, psychic, or sleep power rolls the attack roll twice and must use the lower result.
coats s o o n b e c a m e popular. T h e K i n g o f C a t s : T h e King of Cats is a v e r y specialized shop, c a r r y i n g special i t e m s such a s silver w e a p o n r y , rat poison, a n d exotic tools. Ruffians are extorting protection m o n e y f r o m t h e o w n e r , w h o seeks assistance i n stopping t h e m . S h e offers a rat killers coat a s a r e w a r d . T h e G r i e v i n g F a m i l y : S v e n is a h u n t e r of v e r m i n a n d a m i n o r adventurer. H e e n t e r e d t h e s e w e r s o v e r a w e e k ago a n d h a s n ' t b e e n s e e n since. His w i f e has g i v e n up h o p e but w a n t s s o m e o n e to recover t h e body for a proper burial. W h o e v e r accomplishes this task c a n k e e p t h e tools of S v e n ' s trade, i n c l u d i n g his m a g i c c o a t , if h e ' s really dead.
CHAPTER
1
Magic
Items
Moon Armor
Level 3 •
'litis armor is made from deposits of a Strange ore that some believe earne from the moon. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85.000 gp Lvl 8 -2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 17.000 gp Lvl 28 +6 2,125,000 gp Armor: Chain Enhancement: A C Property: W h i l e you're in darkness or dim light (including starlight), you gain a + 1 bonus to A C .
the glistening black materia] of this armor, strangely cold to the touch, reliabW deflects menial attacks. Lvl 3 +1 680 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3.400 gp Lvl 23 +5 425,000 gp Lvl 13 «3 17.000 gp Lvl 28 +6 2.1 2 5,000 gp Armor: Leather, hide Enhancement: AC Property: You gain resist 5 psychic. Level 73 or 18: Resist 10 psychic. Level 23 or 28: Resist 1 5 psychic. Property: You gain a ^2 item bonus to saving throws against charm, fear, or psychic effects.
Parchment Armor
Level 41
This armor is made of magically reinforced parchment In Scribed with arcane writings. Lvl 4 +1 840 gp Lvl 9 +2 4,200 gp Lvl 14 ' 3 21.000 gp Armor: Cloth, leather Enhancement: AC
Lvl 19 Lvl 24 Lvl 29
+4 +5 +6
105.000 gp 525.000 gp 2.62 5.000 gp
Property: This armor contains a number of arcane charges equal to its enhancement bonus. Recharging the armor requires an extended rest. Power (At W i l l ) : Free Action. Trigger, You use an arcane power and make an attack roll. Effect: You spend any number of unused charges from this armor and gain a power bonus to the attack roll for the triggering power equal to the number of charges spent.
Predator's Hide Thistiger'shide clearly marks you as Lvl 3 +1 680gp lvl Lvl 8 +2 3.400 gp Lvl Lvl 13 ^3 17.000 gp Lvl Armor: Hide Enhancement AC
l e v e l 3* a formidable hunter. 18 +4 85.000gp 23 +5 425.000 gp 28 +6 2.1 2 5.000 gp
Property: W h e n you hit a target you have designated with your Hunter's Quarry class feature, you gain a t I bonus to all defenses against attacks by the designated quarry until the end of your next turn. Level 13 or 18: - 2 bonus. Level 23 or 28: +3 bonus.
Rat Killer's Coat
level 2
J
/'ariTimrnl armor
Tlusfnr-trinnned jacket isfavored In ill ! who must deal with dangerous vermin. Lvl 2 il 520 gp Lvl 17 +4 65.000 gp Lvl 7 +2 2.600 gp Lvl 22 +5 325.000 gp Lvl 12 +3 13.000gp Lvl 27 +6 1.625.000gp Armor Cloth, leather Enhancement: AC Property: You gain resist 5 against damage from swarms' attacks. In addition, you can move through a space occupied by a swarm, and your movement doesn't provoke opportunity attacks from swarms. Level 12 or 17: Resist 10. Level 22 or 27: Resist 15.
Robe of Avoidance
Level 3
When an enemy's attack missesyou. thb Mflowiqg robe con fuses the foe so that you can get away. Lvl 3 +1 680 gp Lvl 8 +2 3.400 gp L v l 1 3 +3 17.000gp A r m o r Cloth Enhancement: AC
Lvl 18 Lvl 23 Lvl 28
+4 +5 ^6
85.000 gp 425,000 gp 2,125.000gp
P o w e r (Encounter): Immediate Reaction. Trigger. An enemy misses you with a melee attack. Effect: You shift 1 square.
C H A P ! B R 1 | Magic
Ifms
Scale of the Serpent
SANGUINE VESTMENTS A v e n g e r s w e a r these m a g i c robes to p r o c l a i m e n m i t y for t h e i r c h o s e n p r e y . Sanguine
their
vestments are
d y e d d e e p red, not only symbolizing the b l o o d of those t h e w e a r e r slays b u t o f t e n i n c o r p o r a t i n g it. H o w e v e r , t h e g a r m e n t o f t e n h a s s l e e v e s o r t r i m of p u r e w h i t e . A f t e r a b a t t l e , t h e a v e n g e r w i p e s t h e foe's b l o o d f r o m his or h e r w e a p o n o n t o t h e w h i t e to d e m o n s t r a t e
victory.
T h i s a c t i o n also r e i n f o r c e s t h e a v e n g e r ' s c o m m i t m e n t
to
d e s t r o y all e n e m i e s of his or h e r g o d . P r o v e Y o u r s e l f W o r t h y : T h e first step in a c q u i r i n g san g u i n e vestments
is to e a r n t h e m t h r o u g h s u i t a b l e a c t i o n s .
Level 4+
Forged by fomorians from a strange green ore of the Feywild, this armor makes you as slipper)- as a snake. Lvl 4 +1 840 gp Lvl 9 +2 1,200 gp Lvl 14 +3 21.000 gp A r m o r : Scale E n h a n c e m e n t : AC
Lvl 1 9 Lvl 24 Lvl 29
-H +-5 +6
105,000 gp 525,000 gp 2,625,000 gp
Property: You gain a + 5 item bonus to checks to escape a grab. P o w e r (Daily): Immediate Reaction. Trigger: A n effect dazes, immobilizes, slows, or stuns you. Effect: You make a saving throw against the triggering effect. O n a save, that effect ends.
T h e g u a r d i a n s of t h e m o n a s t e r i e s t h a t t r a i n a v e n g e r s bestow such a garment only o n someone w h o defeats a
Serpentine Armor
great enemy.
Metallic Snakes writhe along the surface of this armor, ready to strike at any foe that tries to get Iryyou.
R e d T h r e a d of B e l Y a s u r a : Far from a n y
civilization,
Level 4+
across a dry, d a n g e r o u s s c r u b l a n d , s t a n d s t h e B e l Yasura
Lvl 4
rriGPiojiGry. H e r e , priests, m o n k s , a n d avengers-in-training
Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp Lvl 1 4 +3 21.000 gp Lvl 29 +6 2.625.000gp A r m o r : Scale E n h a n c e m e n t : AC Property: You gain resist 5 poison. Level 14 or 19: Resist 10 poison. Level 24 or 29: Resist 1 5 poison. P o w e r (Daily): Free Action. Trigger: An enemy adjacent to you shifts. Effect: The triggering enemy takes damage equal to 5 + the armor's enhancement bonus. Level 14 or 19:10 + enhancement bonus. Level 24 or 2 9 : 1 5 + enhancement bonus.
craft beautiful sanguine vestments
as a f o r m of m e d i t a t i o n ,
using a unique type of red thread. O n l y those w h o s w e a r t h e o r d e r ' s v o w s of a s c e t i c i s m a n d i m m e r s e t h e m s e l v e s relentlessly in s e r v i c e to t h e g o d c a n l e a r n t h e secret of c r e a t i n g this r a i m e n t of t h e faithful.
Runic Armor
Level 3
The uremic >igils engraved on this armor glow in the presence of magical emanations. Lvl 3 +1 6 8 0 gp Lvl 8 +2 3.400 gp Lvl 13 +3 17,000 gp A r m o r : Any Enhancement: A C
Lvl 18 Lvl 23 Lvl 2 8
H +5 +6
S 5 . 0 0 0 gp 42 5.000 gp 2.12 5.000 gp
Property: You gain an item bonus to Arcana checks equal to the armor's enhancement bonus. Property: W h e n you use your second w i n d , you also gain a bonus to damage rolls with arcane attack powers equal to the armor's enhancement bonus until the end of your next turn.
Sanguine Vestments
Level I
The blood of wounded enemies only strengthens this deep red garment. Lvl 3 +1 6 8 0 gp Lvl 8 4-2 3.400 gp Lvl 13 +3 1 7,000 gp A r m o r : Cloth Enhancement: AC
Lvl 18 Lvl 23 Lvl 28
+4 +5 +6
85.000 gp 42 5,000 gp 2,12 5,000 gp
Property: You gain a +1 bonus to all defenses while your oath of enmity target is bloodied.
+1
8 4 0 gp
Lvl 19
+4
Shadow Hound Armor
105,000 gp
Level 7 -
Crafted from the hide of a massive shadow hound, this armor lets you fade away from danger when you suffer a grievous wound. Lvl 7 +2 2,600gp Lvl 12 +3 13.000 gp L v I 1 7 +4 65.000 gp A r m o r : Hide E n h a n c e m e n t : AC
Lvl 22 Lvl 27
^5 +6
325,000gp 1,625.000 gp
P o w e r (Daily): Immediate Reaction. Trigger: You become bloodied. Effect: You become insubstantial until the end of your next turn.
Shadow Warlock Armor
Level 10*
W h i l e wearing this suit of black leather, y o u can cloud the mind of a cursed enemy so that your attack strikes true. L v l l O +2 5,000 gp Lvl 15 +3 25.000 gp Lvl 2 0 i 4 125.000 gp A r m o r : Leather E n h a n c e m e n t : AC
Lvl 25 Lvl 3 0
+5 +6
62 5.000 gp 3,125.000 gp
Property: W h i l e you have concealment from your Shadow W a l k class feature, any creature affected by your Warlock's Curse grants combat advantage to you.
CIIAI'TKB
1
Magic
items
Slime A r m o r
Level 8 T
Spiked Jacket
Level 3 *
You can cause this heavy armor to drip with acidic ooze that burns those who touch it.
Hidden razor sharp spikes spring out from the elbows, shoul tiers, and sides of this jacket when something grabs you.
Lvl8 +2 3.400gp Lvl 13 - 3 17.000 gp Lvl 18 +4 85.000 gp Armor: Scale, plate Enhancement: AC
Lvl 3 +1 6 8 0 gp Lvl 8 +2 3.400 gp Lvl 13 +3 17.000 gp Armor: Leather, hide Enhancement: AC
Lvl 23 Lvl 28
+5 +6
425.000gp 2.1 2 5.000 gp
Power (Daily • Acid): Minor Action. Until the end of your next turn, any creature that hits you with a melee attack lakes ongoing 5 acid damage (save ends). Level 13 or 18: Ongoing 10 acid damage (save ends). Level 23 or 28: Ongoing 1 S acid damage (save ends).
Snaketongue
Robe
Level ~\ i +
\ pattern of tiny, scintillating scales covers the surface of this loose garment, granting you the qualities of a serpent. Lvl 13 +3 17.000 gp Lvl 18 +4 85.000 gp Armor: Cloth Enhancement: A C
Lvl 23 Lvl 28
+5 +6
425.000 gp 2.125.000 gp
Property: You gain a +2 item bonus to Bluff checks. Property: You gain resist 5 poison. Power (Daily): Move Action. You shift a number of squares equal to the armor's enhancement bonus. Level 2 0 -
Oris dull black plate armor is made of iron plates infused with Shadowfell essence, granting you wraith like properties. [v! 20 * 4 ! 25.000 gp Lv! 30 +6 ^ i K nnn Lvl 25 +5 625.000 gp Armor: Plate Enhancement: AC Property: You ignore the speed and skill check penalties for wearing plate armor. Power (Daily): Move Action. You move your speetl. In addi tion, you become insubstantial and gain phasing until the end of your turn. Spiderweb
Robes
Level 8-»
This light, thin robe is woven from spider silk and carries a hint of the power of arachnids. Lvl 8 +2 3.400 gp Lvl 23 +5 425.000 gp Lvl 13 +3 1 7.000 gp Lvl 28 (-6 2.1 2 5.000 gp Lvl 18 +4 85.000 gp Armon Cloth Enhancement: A C Property: You gain resist 5 poison. Level 13 or 18: Resist 10 poison. Level 23 or 28: Resist 15 poison. Power (Daily): Immediate Reaction. Trigger. An enemy adjacent to you hits you w i t h a melee attack. Effect: The triggering enemy is restrained until the end of its next turn.
+4 hS +6
85.000 gp 425.000 gp 2,125.000 gp
P o w e r (Daily): Standard Action. Trigger You are grabbed. Effect: You escape the grab, and the enemy that was grab bing you takes 1
Spirit A r m o r
Level 14 *
litis suit of fine chain has a ghostly sheen, and its mesh protects you from the denizens of the spirit world. Lvl 14 +3 21.000 gp Lvl 19 +4 105,000gp A r m o n Chain Enhancement: AC
Lvl 24 Lvl 29
+5 +6
525.000 gp 2.625,000gp
P o w e r ( A t - W i l l ) : Immediate Reaction. Trigger. An insub stantial enemy adjacent to you hits you. Effect: The trig gering enemy loses the insubstantial quality (save ends). You become insubstantial until the triggering enemy saves against this effect.
Supporting
Spectral Plate
Lvl 18 Lvl 23 Lvl 28
Armor
Level 4 ^
This heavy iron armor absorbs the shock of jarring attacks. Lvl 5 LvllO
+1 +2
1.000gp S.OOOgp
Lvl 20 Lvl 25
+4 '5
125.000gp 625.000gp
i r. n n n ™ 3 n c n n n #m Armor: Scale, plate t v>v» 5 | « Enhancement: A C P o w e r (Daily): No Action. Trigger. An effect dazes or stuns you. Effect. You make a saving throw against the trigger ing effect. O n a save, the effect ends.
SNAKETONGUE ROBE H u m a n w o r s h i p e r s of t h e s e r p e n t g o d Z e h i r , k n o w n a s s n a k e t o n g u e cultists. p e r f o r m d r e a d f u l rituals to trans f o r m t h e m s e l v e s into m o r e s n a k e l i k e f o r m s .
Snaketongue
robes e n h a n c e t h e efficacy of t h e s e rituals. Y u a n - t i c r e a t e t h e r o b e s for cultists w h o h a v e p e r f o r m e d
exceptional
d e e d s in Z e h i r ' s n a m e . C e l e b r a n t s of Zehir: S o m e snaketongue celebrants (Monster
Manual,
p a g e 2 7 3 ) w e a r snaketongue robes to
e v e n m o r e c l o s e l y r e s e m b l e t h e s e r p e n t g o d a n d his y u a n - t i e m i s s a r i e s . T h e s e cultists a r e of high rank a n d a r e p r o t e c t e d b y m a n y s n a k e t o n g u e zealots a n d w a r r i o r s . S e r p e n t C r y p t : Y u a n - t i h a v e b e e n w e a v i n g snake tongue
robes s i n c e t h e i r e m p i r e w a s in full b l o o m . T h e
g a r m e n t s w e r e originally w o r n only by n o b l e s , a n d royal c r y p t s w i t h i n r u i n e d y u a n - t i cities o r u n d e r a n c i e n t pyra m i d s still h o l d t h e s e treasures o f f o r m e r rulers.
CHAPTER
1 | Magic
Hems
Translocating A r m o r
Level 14+-
A field of planar energy surrounds this armor. If an enemy fails to hit you.you can teleport out of its reach. Lvl 14 13 21,000 gp Lvl 24 i 5 525,000 gp L v I 1 9 +4 105,000gp Lvl 29 +6 2.625,000gp A r m o r : Any Enhancement: A C P o w e r (Encounter • Teleportation): Immediate Reaction. Trigger: A n enemy misses you with an attack. Effect: You teleport 3 squares. Wall Armor
Level 3+
This armor seems far heavier than its constituent material. It becomes as unforgiving as a brick wall at a moment's notice. Lvl 3 +1 6 8 0 gp Lvl 8 +2 3.400 gp Lvl 13 +3 17,000 gp Armor: Any Enhancement: A C
Lvl 18 Lvl 23 Lvl 28
+4 +5 +6
85.000 gp 425.000 gp 2,125.000 gp
P o w e r (Daily): Immediate Reaction. Trigger. A n enemy hits or misses you with a bull rush or charge attack. Effect The triggering enemy takes 1 d6 damage per plus and is knocked prone.
Warmage's
Level
Uniform
3+
These decorated greatcoats come in a variety of styles, but all lend military might to their wearers. Time link armor
Teleporting A r m o r
Level 12
A small teleportatlon circle is emblazoned on the breastplate of this armor. Lvl 12 +3 13.000gp Lvl 17 +4 65.000 gp A r m o r : Scale, plate Enhancement: AC
Lvl 22 Lvl 27
+5 *6
Level 4
Woven from shimmering crystal, this light chain suit improves your reaction time. Lvl 4 +1 8 4 0 gp Lvl 19 +4 105.000 gp Lvl 9 +2 4.200 gp Lvl 24 +5 525.000 gp Lvl 14 +3 21.000 gp Lvl 29 +6 2.625.000 gp Armor: Chain Enhancement: AC Property: You gain an item bonus to initiative checks equal to the armor's enhancement bonus. P o w e r (Daily): No Action. Trigger: You roll initiative and dislike the result. Effect: You reroll initiative but must use the second result.
1 I Magic
Items
+4 +5 +6
85.000gp 42S.000gp 2,125.000 gp
P o w e r (Daily): Free Action. Trigger: You hit an enemy with an arcane attack power. Effect: Until the end of your next turn, one ally within 5 squares of that enemy gains a power bonus to attack rolls against the enemy equal to the armor's enhancement bonus.
Winged
T i m e Link A r m o r
Lvl 18 Lvl 23 Lvl 28
325.000gp 1,625.000 gp
P o w e r (Daily • Teleportation): Move Action. You teleport a number of squares equal to twice the armor's enhance ment bonus.
CHAPTER
Lvl 3 +1 680gp LvI8 1-2 3,400gp Lvl 13 +3 1 7,000 gp A r m o r : Cloth, leather Enhancement: AC
Armor
L e v e l ! 3-*
Glorious angelk wings sprout from this armor at your command. Lvl 13 +3 1 7,000 gp Lvl 23 +5 425.000 gp Lvl 18 1 4 S5.000gp Lvl 28 +6 2,125,000 gp Armor: Any Enhancement: A C Property: You gain an item bonus to Athletics checks to jump equal to the armor's enhancement bonus. P o w e r (Daily): Move Action. You fly your speed. You must begin and end this move on a solid surface. You also gain a +2 power bonus to all defenses until the end of your next turn.
Aftershock W e a p o n
WEAPONS There's no protection
in the world that can stop this
edge. Or out of the world.Jor
Level 2 <
that
cutting
matter.
A l o n g w i t h a r m o r a n d n e c k slot i t e m s , w e a p o n s a r c central to a n a d v e n t u r e r ' s g e a r . E v e n t h e most d i p lomatic a d v e n t u r e r k n o w s t h a t w h e n d e f e n s e isn't enough, there's n o s u b s t i t u t e (or a g o o d o f l c n s e .
Aegis B l a d e
level i l
litis blade allowsyou to place your aegis on all nearby foes with a single word of power. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85.000 gp Lvl S +2 3.400gp Lvl 23 +5 425.000gp Lvl 13 +3 1 7.000 gp Lvl 28 +6 2.1 25.000 gp Weapon: Heavy blade, light blade Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Power i D a i l y : Minor Action. Mark each enemy within a close burst 3 (save ends). If you have the Swordmagc Aegis class feature, treat each mark as if you applied it with your chosen aegis.
Lvl 2 +-1 S 2 0 gp Lvl 17 +4 65.000 gp Lvl 7 +2 2.600gp Lvl 22 +5 325,000gp Lvl 12 +3 13,000 gp Lvl 27 +6 1.625.000gp W e a p o n : Any E n h a n c e m e n t : Attack rolls and damage rolls Critical: I 1d6 damage per plus, and each enemy adjacent to the target of the critical hit is knocked prone.
Alfsair Spear I his spear is afavorlte druid weapon, Lvl 3 4-1 680gp Lvl8 +2 3,400gp Lvl 13 4-3 17.000 gp W e a p o n : Spear
Lvl 18 Lvl 23 Lvl 28
+4 4-5 *6
85.000 gp 425.000gp 2,125.000 gp
Enhancement: Attack rolls and damage rolls Critical; ' 1d8 psychic and poison damage per plus Property: You gain an item bonus to Nature checks equal to the spear's enhancement bonus. Property: Classes that use totems can use this spear as an implement for class powers and paragon path powers. P o w e r (Daily • Poison, Psychic): No Action. Trigger You score a critical hit against an enemy w i t h this spear. E//ect: The enemy hit by the triggering attack is dazed until the end of its next turn.
Aura Killer W e a p o n
ALFSAIR. SPEAR
Level '
W h e r e t h e D a y f o r g e M o u n t a i n s m e e t t h e p i n e s of t h e
The dark purple magic truiliritj in this weapon's wake shuts down your enemy's subtle spells and instinctive powers.
W l n t e r b o l e F o r e s t , s m a l l c o p s e s of s t r a n g e t w i s t i n g
Lvl 3
coniferous t r e e s c a l l e d alfsairs g r o w I n r e m o t e g l e n s .
Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 4-3 1 7,000 gp Lvl 28 +6 2.125,000 gp W e a p o n : Any melee Enhancement: Attack rolls and damage rolls Critical: - 1d6 damage per plus P o w e r (Daily): Free Action. Trigger: You use this weapon to hit an enemy that has an aura. Effect The enemy's aura ends, and the enemy can't reactivate it (save ends).
Sometimes c a l l e d w i s e w o o d by t h e druids a n d s h a m a n s of the north, t h e light a n d r e m a r k a b l y strong w o o d of this tree constantly e x u d e s a sticky, s w e e t - s m e l l i n g sap t h a t some tribes use for p r i m a l c o m m u n i o n . Druids carefully h a r v e s t a n d prepare t h e
warped
branches of t h e s e t r e e s a n d s h a p e t h e m into s e e m i n g l y
H
6 8 0 gp
Lvl 18
+4
85,000 gp
a w k w a r d but s u r p r i s i n g l y f u n c t i o n a l s p e a r s . T h r o u g h clever crafting a n d e n c h a n t i n g , w i e l d e r s a r e a b l e t o c o n trol the f l o w of t h e sap, f o c u s i n g it for t h e i r o w n benefit and to their e n e m i e s ' d e t r i m e n t .
Hammer
Level 4 *
EmJiiimeil with the essence of elemental earth, this hammer 1
strikesfbes like an avalanche '
V a n i s h i n g W i s d o m : A n old s h a m a n is in t r o u b l e . H e ' s slowly being d r i v e n i n s a n e by a t o r m e n t i n g trio of spirits only h e c a n s e e . A c c o r d i n g to t h e s h a m a n , t h e t o r m e n t ing spirits c a n b e b a n i s h e d o n l y by t h e t o u c h of a n alfsair spear. H e w i l l b e grateful t o a n y a d v e n t u r e r w h o c a n c o m e to his aid w i t h o n e of t h e s e s p e a r s . Roof of t h e W o r l d : Alfsair spears are mystical w e a p o n s . Legends tell t h a t t h e m o s t p o w e r f u l a r e n ' t crafted at all, but g r o w f r o m t h e t o p o f t h e w o r l d ' s highest
Avalanche
mountain.
Lvl 4
4-1
8 4 0 gp
Lvl 19
H
105,000 gp
Lvl 9 4-2 4.200 gp Lvl 24 4-5 525.000 gp Lvll4 '3 21.000 gp Lvl29 *6 2.625.000gp W e a p o n : Hammer E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d l 0 damage per plus, and the target is knocked prone. Property: W h e n you charge an enemy and hit with a melee basic attack using this w e a p o n , the attack deals 1 [ W | extra damage.
As the story g o e s , e v e r y 7 6 y e a r s , o n t h e longest d a y of the year a n d w h e n t h e D r a g o n t o o t h w a n d e r i n g star is visible in t h e night sky, a n e w alfsair spear a p p e a r s o n t h e summit of t h e R o o f of t h e W o r l d M o u n t a i n .
CHAPTER
1 ! xXlagic
items
1/1 z
This weapon sends ripples of force toward nearby foes.
Infused with the sprit of a savage warrior, this weapon gives you ghostly powers when charging. Lvl 15 +3 25,000 gp Lvl 25 +5 625.000 gp Lvl 20 -i 4 125.000 gp Lvl 30 * 6 3,125,000 gp W e a p o n : Axe. flail, hammer, heavy blade, mace, spear Enhancement: Attack rolls and damage rolls Critical: 4 1 d6 damage per plus, or + 1d10 damage per plus on a charge Property: W h i l e charging, you are insubstantial and can move through squares occupied by enemies. Your movement provokes opportunity attacks as normal.
Blood Drinker
Level 9+
You know when tofeedyour weapon, because it growls when it's hungry. Lvl 9 +2 4,200 gp Lvl 24 +5 525.000 gp Lvl 14 +3 21,000gp Lvl 29 +6 2.625.000gp Lvl 19 +4 105.000 gp W e a p o n : Axe, heavy blade Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: If you make an attack using this weapon and miss all targets, the blood drinker deals 5 damage to you, and the next attack you make before the end of your next turn deals 2d6 extra damage to the first target it hits. Level 14 or 19: The weapon deals 10 damage to you. and your next attack deals 3d6 extra damage. Level 24 or 29: The weapon deals 1 5 damage to you, and your next attack deals 4d8 extra damage.
BATTLE SPIRIT WEAPON S o m e t i m e s a w a r r i o r ' s legacy is so p o t e n t , h e r d e e d s so extraordinary, t h a t s o m e part of h e r spirit lives o n after d e a t h . T h e s e spirit fragments are s o m e t i m e s d r a w n t o t h e Battle spirit weapon
w e a p o n t h e w a r r i o r u s e d in life, o r s o m e similar m a r t i a l i n s t r u m e n t . O f t e n t h e y cling t o t h e w e a p o n , infusing it w i t h p o w e r w i t h o u t n e e d of a ritual or outside i n t e r v e n
Banishing Spellblade
Level 14+
tion. W h e n t h e c o n n e c t i o n is w e a k e r , a ritual can b e used
\ powerful enchantment placed on this blade allows von to se quester a foe for a short amount of time.
to fuse a spirit into s t e e l .
Lvl 14 +3 21.000 gp Lvl 24 +5 525.000 gp Lvl 19 - 4 105.000 gp Lvl 29 +6 2.625.000 gp W e a p o n : Heavy blade, light blade Enhancement: Attack rolls and damage rolls Critical: ^ 1 d 6 damage per plus, or +1d8 per plus w h e n
t h e battle spirit w e a p o n to t r a n s f o r m into a ghostly mist
used as an implement for an arcane power P o w e r (Daily • Teleportation): Free Action. Trigger: Using this weapon, you hit an enemy with an arcane attack power that pulls, pushes, slides, or teleports the target. Effect instead of being pushed, pulled, slid, or teleported. that enemy disappears. At the end of the enemy's next turn, it reappears in the space it left. If that space is occupied, it appears in the nearest unoccupied space (your choice).
O n c e f u s e d , t h e spirit f r a g m e n t a l l o w s t h e w i e l d e r of w h e n charging. B a r b a r i a n s b e l i e v e t h a t this transforma t i o n a l l o w s a w a r r i o r to s t e p briefly into t h e realm of t h e a n c e s t o r s , a n d m a n y w a r r i o r s c l a i m to h a v e received lifec h a n g i n g visions a n d messages f r o m their ancestors w h i l e c h a r g i n g into battle. T h e R e f o r g i n g : A b a r b a r i a n t r i b e h a s carried a par ticular battle spirit weapon since t h e d a y s of its founding. Infused w i t h t h e spirit of t h e tribe's founder, the w e a p o n w a s t h e s y m b o l o f t h e c h i e f ' s p o w e r a n d led t h e t r i b e to m a n y victories. Recently, a n evil w a r l o c k stole into t h e tribe's c a m p , slew t h e chief, a n d s u n d e r e d t h e w e a p o n . H e b o u n d t h e f o u n d e r ' s spirit f r a g m e n t into a n o t h e r vessel a n d is using it t o g u i d e a construct h e c r e a t e d that is n o w ravaging t h e c o u n t r y s i d e . A c c o r d i n g t o t h e tribe's beliefs, t h e person w h o c a n free t h e spirit f r o m t h e construct a n d reforge t h e w e a p o n w i l l e a r n t h e right to w i e l d it.
Blood Fury W e a p o n
Level 3
Duelist's B o w
Level 2
Often decorated with bloodstones* these blades or axes are fa vored by dragonborn barbarians.
W i l l i this mighty weapon humming asyou release arrow after arrow, enemy archers face certain defeat
Lvl 3 Lvl 8
Lvl 2 4-1 5 2 0 gp Lvl 7 4-2 2.600gp Lvl 12 4-3 13,000 gp Weapon: Bow
+1 +2
6 8 0 gp 3,400 gp
Lvl 18 Lvl 23
+4 +5
85,000 gp 425,000 gp
Lvl 13 +3 17.000gp Lvl 28 +6 2,125,000gp Weapon: Axe, heavy blade Enhancement: Attack rolls and damage rolls Critical: +1 d8 damage per plus, or +1 d l 2 damage while youVe bloodied Power (Encounter): Minor Action. You are considered bloodied for all purposes (including beneficial effects such as the Dragonborn Fury racial trait) until the end of your next turn. Level 7-i
Boltshard C r o s s b o w You pull the. trigger, spraying shards at your foes. Lvl 7 +2 2.600 gp Lvl 12 +3 13.000 gp Lvl 17 +4 65,000 gp Weapon: Crossbow
Lvl 22 Lvl 27
+5 +6
325,000 gp 1,625,000 gp
Enhancement: Attack rolls and damage rolls Critical: +1 <J6 damage per plus Power (Daily): Standard Action. Make a ranged basic attack using this crossbow against each creature in a close blast 3. level 17 or 22: Close blast 5; a creature hit is also pushed 2 squares.
Level 1
Challenge-Seeking W e a p o n
This weapon is always eager to be introduced to afresh enemy. Lvl 1 Lvl 6 Lvl 11
+1 +2 +3
3 6 0 gp 1,800 gp 9,000 gp
Lvl 16 Lvl 2 1 Lvl 26
+4 +5 +6
45.000 gp 225,000 gp 1,125,000 gp
Weapon: Any melee Enhancement: Attack rolls and damage rolls Critical: None Property: You deal 1 d6 extra damage w h e n you hit enemies that are at maximum hit points with this w e a p o n . Level 11 or 16: Deal 2d6 extra damage. Level 21 or 26: Deal 3d6 extra damage.
Death M a r k W e a p o n
Level 2 3
p i s weapon knows when you frill a hated foe, letlingyou away to face a new enemy,
shift
Lvl 23 4-5 425,000 gp Lvl 28 +6 2,125,000 gp Weapon: Any Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus, or 4-1 d12 damage per plus against an enemy marked by you Power ( A t - W i l l ) : Free Action. Trigger: You use this w e a p o n
i-4 4-5 4-6
65,000 gp 325,000 gp 1,625,000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: 4-1 d6 damage per plus Property: W h e n you hit a n enemy with this w e a p o n , that enemy takes a - 2 penalty to ranged and area attack rolls until the end of your next turn.
•fBWKWPWHIIWIII This hammer appears to be carved from a single piece of stone, (hough it's no heavier than a normal weapon. But it hits your enemies like a battering ram. Lvl 1 4-1 3 6 0 gp Lvl 16 Lvl 6 +2 1,800 gp Lvl 21 Lvl 11 4-3 9,000 gp Lvl 26 W e a p o n : Hammer E n h a n c e m e n t : Attack rolls and damage Critical: T h e target is knocked prone.
4-4 4-5 <6
45,000 gp 225,000 gp 1,125.000 gp
rolls
Echoing Songblade
Level 4+
The echoes of your spells reverberate in the blade, hoping to be unleashed. Lvl 4
Level 27: Close blast 7; a creature hit is also pushed 2 squares.
Lvl 17 Lvl 22 Lvl 27
+1
8 4 0 gp
Lvl 19
+4
105,000 gp
Lvl 9 +2 4.200 gp Lvl 24 +5 525,000 gp Lvl 1 4 4-3 21,000 gp Lvl 29 +6 2.625,000 gp W e a p o n : I leavy blade, light blade E n h a n c e m e n t : Attack rolls and damage rolls Critical: 4-1 d6 damage per plus, and if the attack w a s a bard encounter power, you can use that power one more time on your next turn against a single target w i t h a -2 penalty to the attack roll (you must still use the appropriate action to use the power). Property: Bards can use this w e a p o n as a n implement for bard powers and bard paragon path powers. Entrapping W e a p o n
Level 2
A n arrow fired from this weapon heepsyour enemy from dering off.
i
wan
Lvl2 +1 520gp Lvl 17 +4 65.000gp Lvl 7 +2 2,600gp Lvl 22 4-5 325,000gp Lv!12 4-3 13,000gp Lvl 27 * 6 1.625,000 gp W e a p o n : Bow. crossbow E n h a n c e m e n t : Attack rolls and damage rolls Critical: 4-1 d6 damage per plus, or the target is restrained until the end of your next turn.
to reduce an enemy that is marked by you to 0 hit points. Effect: You shift a number of squares up to your speed.
Cll
\ T ! I- l
;
1
Magic
items
U4
'lien bonded to you, this spellblade relurns to your hand/aster and from farther distances. Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp Lvl 12 +3 13.000 gp Lvl 27 +6 1.625.000 gp W e a p o n : H e a v y blade. light blade E n h a n c e m e n t : Attack rolls and damage rolls Critical: f 1 d 6 damage per plus, or f l d f i per plus w h e n used as an implement for an arcane power Property: This w e a p o n can be used as a heavy thrown weapon with a range of 5/10. If you have the Swordbond class feature, you can call this weapon to your hand from up to a mile away. Flesh G r i n d e r
Level 3
This weapon screeches as Its serrated edge bites through flesh, bone, and steel. Lvl 3 Lvl8 Lvl 13
+1 +2 +3
6 8 0 gp 3,400gp IZOOOgp
Lvl 18 Lvl 23 Lvl28
+4 +5 +6
85,000 gp 425,000gp 2,125.000gp
W e a p o n : Axe. heavy blade, polearm E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d l 0 damage per plus P o w e r (Daily): Free Action. Trigger: You make an attack with this w e a p o n that targets A C . Effect: The triggering attack targets Fortitude instead and deals 1d6 extra damage on a hit. level 13 or 18: 2d6 extra damage. Level 23 or 28: 3d6 extra damage. Hideous weapon
FARBOND SPELLBLADE
Frost F u r y W a r a x e
T h e r e ' s a n a n c i e n t story a b o u t a w a r b e t w e e n a n e n c l a v e of e l a d r i n a n d a k i n g d o m of d r a g o n b o r n . M u c h of t h e w a r is f o r g o t t e n , a n d its c a u s e is o b s c u r e d by allusion a n d m i s i n f o r m a t i o n , b u t h o w it e n d s is t h e stuff o f l e g e n d . D u r i n g t h e l a s t d a y s of t h e w a r , a n e l a d r i n p r i n c e a n d his escort a p p r o a c h e d t h e d r a g o n b o r n king's fortress a n d called for parley. T h e p r i n c e c l a i m e d t o h a v e t h e a u t h o r i t y to negotiate a s t a l e m a t e t h a t w o u l d restore t h e p e a c e a n d the borders before the war. T h e king invited the eladrin e m b a s s y i n t o h i s fortress. O n c e i n s i d e , t h e e l a d r i n w e r e
Level 3 •*
When this weapon's wielder is bloodied, the axe blade becomes icy and promises a cold death with each swing. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425.000 gp Lvl 13 +3 UOOOgp L v l 2 8 +6 2,125,000gp W e a p o n : Axe E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 cold damage per plus, or +1 d l 0 cold damage per plus while you're bloodied Property: W h i l e you're bloodied, this axe deals extra cold damage equal to your Constitution modifier.
assaulted, blinded, a n d t h r o w n into the d u n g e o n . T h e d r a g o n b o r n king h a d h o p e d to r a n s o m t h e prince's life for political g a i n , but t h e prince a n d his f e l l o w prisoners arranged their o w n " r a n s o m " t h e first night. T h e prince a n d his c o m p a n i o n s , all elite s w o r d m a g e s t r a i n e d in t h e art of b l i n d fighting, c a l l e d t h e i r / a r b o n d spellblades f r o m b e y o n d t h e w a l l s of t h e fortress a n d f o u g h t t h e i r w a y free. T h e t r e a c h e r o u s d r a g o n b o r n king d i d n ' t survive t h e night. B e n e f i t o f M e m b e r s h i p : A c o n c l a v e of s w o r d m a g e s c o n n e c t e d to t h e local w i z a r d s ' college grants a
farbond
spellblade to e a c h n e w m e m b e r as a s y m b o l of a c c e p t a n c e . M e m b e r s h i p isn't easily g a i n e d . A p p l i c a n t s must first prove their w o r t h by passing three tests a n d accomplishing at least o n e great d e e d c h o s e n by t h e masters of t h e college. A S t r a n g e F i n d : R u m o r s say t h a t if y o u s e a r c h t h e grounds around a tyrant's castle, you might find a spellblade
farbond
s e c r e t e d b e h i n d a bush o r u n d e r a rock.
CHAPTER
1 | Manic
Items
This weapon's normal low keening tones build into a great howl when it engages in battle. Lvl 3 +1 6 8 0 gp Lvl 18 T-4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 IZOOOgp Lvl 28 -»-6 2,125,000 gp W e a p o n : Any melee E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d8 damage per plus Property: W h e n you score a critical hit using this weapon scores, the damage of the next critical hit you score with this w e a p o n increases by 1 [ W ] . This effect is cumulative until the end of the encounter. P o w e r (Daily): Immediate Reaction. Trigger: A n enemy ad jacent to you scores a critical hit against you. Effect: Roll this weapon's critical damage dice (including any extra damage from the weapon's property) and deal th3t much damage to the triggering enemy.
FLESH GRINDER
Z
A horrific w e a p o n c r e a t e d f r o m n i g h t m a r e , t h e flesh
Defeat the Twisted Spiral Cult: The Chained G o d
grinder is alive w i t h m a l e v o l e n c e , filled w i t h a n u n s p e a k
l o c k e d a w a y in t h e A b y s s has n u m e r o u s cults a n d ser
able thirst for b l o o d a n d flesh. A flesh grinder
has the
v a n t s in t h e m o r t a l w o r l d , m a n y of w h i c h a s s u m e a
general shape a n d size of a n ordinary w e a p o n of its m a k e ,
v a r i e t y of n a m e s a n d a t t r i b u t e i n n u m e r a b l e p e r s o n a s to
but in place of a s m o o t h c u t t i n g e d g e , it h a s a t o o t h y r o w
t h e C h a i n e d G o d , e a c h m o r e frightful a n d insane t h a n t h e
of jagged barbs. O l d b l o o d mixed w i t h d a r k g r e a s e oozes
last. C u l t s d e v o t e d t o this fallen g o d s e e k i t e m s a s s o c i
from the barbs, a n d w h e n t h e w e a p o n is s w u n g in battle,
a t e d w i t h his d r e a d n a m e a n d prize t h e flesh grinder
the serrated e d g e rocks back a n d f o r t h to c h e w t h r o u g h
p h y s i c a l s y m b o l of t h e i r d e i t y ' s m a l i c i o u s i n t e n t against
flesh a n d b o n e , s p e w i n g noxious s m o k e i n t o t h e air.
t h o s e w h o s t a n d against his designs. F i n d i n g a n d e l i m i
Flesh grinder w e a p o n s w e r e born in t h e b o w e l s of t h e Abyss, fashioned by d e m o n i c h a n d s a n d infused w i t h all
n a t i n g o n e of t h e s e cults is b o u n d t o r e v e a l a flesh
as a
grinder
weapon.
the hate, bile, a n d v i o l e n c e b u b b l i n g up f r o m t h a t dire
N a v i g a t e t h e E n d l e s s M a z e : B a p h o m e t rules t h e E n d
realm. T h e d e m o n s h o p e d to use t h e s e w e a p o n s to c u t
less M a z e in t h e A b y s s , a near-infinite layer of t u n n e l s ,
through the eldritch c h a i n s b i n d i n g a forgotten god long
passages, traps, a n d horrors, e a c h of w h i c h lie in w a i t to
confined to the plane's s h a d o w y depths. S o m e believe that
s n a t c h a hapless traveler a n d subject h i m to indescribable
the flesh grinders in t h e w o r l d are r e m n a n t s o f t h e a n c i e n t
t o r m e n t s . S i m p l y surviving t h e Endless M a z e is a n a c h i e v e
demonic w e a p o n s , a n d e v e n t h o s e f a s h i o n e d b y mortal
m e n t in its o w n right, b u t a c t u a l l y navigating its tricks,
hands are in fact t h e d e m o n - c r e a t e d w e a p o n s r e b o r n
traps, a n d g u a r d i a n s p r o v i d e s a nearly c e r t a i n m e a n s to
in form. Legend holds t h a t w h e n a c e r t a i n n u m b e r ( t h e
o b t a i n all sorts of sinister items, i n c l u d i n g a flesh
exact quantity is lost to history) of flesh grinder
grinder.
weapons
T h i s s a i d , such w e a p o n s are rarely left lying a b o u t , a n d
are recovered, t h e c h a i n s binding t h e dark god will loosen
a d v e n t u r e r s w i l l likely h a v e to pry t h e m f r o m t h e c o l d ,
and unleash an evil t h e w o r l d has n e v e r before s e e n .
d e a d fingers of t h e i r p r e v i o u s o w n e r s .
Guardian's B r a n d
Level 3
Harmonic Songblade
This weapon burns while with hatred when it's near a warden's iiiarked enemy.
As well as channeling your bard spells, this blade gives off music that swirls away to encircle and empower one of your allies.
Lvl 3 +1 6 8 0 gp Lvl 8 +2 3,400 gp Lvl 13 +3 17,000 gp Weapon: Any melee
Lvl 2 +1 520 gp Lvl 17 Lvl 7 4-2 2,600 gp Lvl 22 Lvl 12 13 13,000 gp Lvl 27 W e a p o n : Heavy blade, light blade Enhancement: Attack rolls and damage Critical: 1-1 d6 damage per plus
Lvl 18 Lvl 23 Lvl 28
+4 +5 +6
85,000 gp 425,000 gp 2,1 25.000 gp
Enhancement: Attack rolls and damage rolls Critical: +1 d6 fire damage, or -1-1 d l 0 fire damage while you're in a guardian form Power (Daily • Fire): Free Action. Trigger: You hit an en emy with your warden's fury power using this weapon. Effect That enemy takes ongoing fire damage equal to 5 + your Strength modifier. Level 13 or 18: Ongoing fire damage equal to 10 + your Strength modifier. Level 23 or 28: Ongoing fire damage equal to 15 + your Strength modifier. Guardian's C a l l
Level z-*
Decorated with the sigils of the wind and the oak, this weapon increases your defenses while you're in your guardian form. Lvl 2 +1 520 gp Lvl 17 +4 65.000 gp Lvl 7 +2 2,600 gp Lvl 22 +5 325,000 gp Lvl 12 +3 13.000 gp Lvl 27 +6 1,625.000 gp Weapon: Any melee Enhancement: Attack rolls and damage rolls Critical: 11d6 damage per plus, or -i-ldl 0 damage per plus while you're in a guardian form Property: W h e n you assume a guardian form, pick one defense other than AC. You gain a + 2 bonus to that defense while you're in that guardian form.
4-4 4-5 +6
65,000 gp 325.000 gp 1,625,000 gp
rolls
Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers. P o w e r (Daily): Minor Action. One ally within 5 squares of you gains a +2 power bonus to attack rolls and all de fenses until the start of your next turn.
Hideous W e a p o n
Level 8+
The only thing that looks worse than this ugly weapon is your enemy when voure done with it. Lvl 8 +2 3,400 gp Lvl 23 +5 Lvl 13 +3 17,000 gp Lvl 28 4-6 Lvl 18 +4 85,000 gp W e a p o n : Flail, hammer, pick Enhancement: Attack rolls and damage rolls Critical: 4-1 d6 damage per plus
425,000 gp 2,125.000 gp
Property: You gain an item bonus to Intimidate checks equal to this weapon's enhancement bonus. P o w e r (Daily • Fear, W e a p o n ) : Free Action. Trigger: You use this weapon to reduce an enemy to 0 hit points. Effect: You make an attack against each enemy in a close burst 2: Charisma 4- 2 + the weapon's enhancement bonus vs. W i l l ; on a hit, the target takes a - 2 penalty to attack rolls and if the target ends its turn in a square ad jacent to you, it becomes dazed until the end of its next turn (save ends both).
C H A P I l-K 1 ! Magic
items
Impaler's Pick
Level 4
This barbed weapon can leave a short-liml magical replica of itself in your enemy to keep it pinned down. Lvl 4 +1 8 4 0 gp Lvl 19 +4 105,000 gp Lvl 9 +2 4.200 gp Lvl 24 +5 525,000 gp Lvl 14 +3 21.000 gp Lvl 29 +6 2.625.000 gp W e a p o n : Pick E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 db damage per plus, and the target is restrained by a magical duplicate of this weapon (save ends). Aftereffect: 10 damage. Level 14 or 7 9: Aftereffect: 1 5 damage. Level 24 or 29: Aftereffect 20 damage. Incisive Dagger
Level 9 Incisive dagger
You m l through space os easily asyou cut through flesh. Lvl 9 +2 4.200gp Lvl 14 +3 21.000 gp L v I 1 9 -»4 105.000 gp W e a p o n : Dagger
Lvl 24 Lvl 29
fS +6
525,OOOgp 2,625.000 gp Intensifying W e a p o n
E n h a n c e m e n t : Attack rolls atid damage rolls Critical: * 1 d6 damage per plus Property: You can use this weapon as a focus w h e n performing a travel ritual that involves creating and moving through portals. You can odd the dagger's enhancement bonus as an item bonus to any skill checks related to the ritual's performance. Property: W h e n you use a teleportation power, the distance you can teleport increases by a number of squares equal to the dagger's enhancement bonus. P o w e r (Daily • Teleportation): Minor Action. You teleport 5 squares. Level 14 or 7 9:10 squares. Level 24 or 29:10 squares, and you don't need to be able to see the destination square.
Level 4-*
Jills weapon blazes with inner power that enhances your ongo ing effects. Lvl 4 +1 8 4 0 gp Lvl19 - 4 105.000 gp Lvl9 +2 4.200gp Lvl 24 +5 525,OOOgp Lvl 14 +3 21.000 gp Lvl 29 +6 2.625.000 gp W e a p o n : Any E n h a n c e m e n t : Attack rolls and damage rolls Critical: f 1d6 damage per plus, or i T d l 0 damage per plus on attacks that deal ongoing damage Property: W h e n you use this weapon to hit with an attack that deals ongoing damage, the ongoing damage increases by an amount equal to the weapon's enhancement bonus. Master's Blade
Level 4+
Seemingly Impossible/eats are possible for master warriors, and for those who wield this perfectly designed weapon.
INCISIVE DAGGER T h i s stiletto's b l u e - b l a c k b l a d e is razor-sharp a n d e x t e n d s f r o m a g u a r d t h a t r e s e m b l e s t w o s c r e a m i n g faces t w i s t e d in p a i n . T h e h a n d l e is s h o r t , a s if d e s i g n e d for a s m a l l h a n d , a n d b l o o d s t a i n e d l e a t h e r c o v e r s its c o l d s t e e l . T h e p o m m e l is a s m o o t h o r b of black s t o n e w i t h g o l d e n flecks t h a t glitter in t h e m o o n l i g h t . M o d e l e d o n a m o r e p o w e r f u l k n i f e said to b e a b l e to cut t h r o u g h a n y t h i n g , t h e incisive dagger lacks t h a t f a m e d
Lvl 4 +1 8 4 0 gp Lvl19 Lvl 9 +2 4,200 gp Lvl 2 4 L v l 1 4 +3 21,000 gp Lvl 29 W e a p o n : Heavy blade, light blade E n h a n c e m e n t : Attack rolls and damage Critical: +1d6 damage per plus
+4 +5 +6
105.000 gp 525,000 gp 2.625.000gp
rolls
Property: W h i l e you're using a stance power, you gain a +1 bonus to attack rolls on melee basic attacks and at-will attacks w i t h this weapon. P o w e r (Daily): Minor Action. Until the end of the en counter, while you wield this weapon, you can have two stances active at the same time.
b l a d e ' s s u p e r i o r c u t t i n g ability. It d o e s h e l p its w i e l d e r m o v e t h r o u g h space a n d access different p o r t a l s . D e f e a t t h e G h o s t T h i e f : In t h e h a n d s of t h e w r o n g p e r s o n , a n incisive dagger
c a n p r o v e a n i n v a l u a b l e tool
for c r i m i n a l e n t e r p r i s e s . S u c h a w e a p o n c a m e i n t o t h e possession of a n a m b i t i o u s t h i e f w h o s e exploits e a r n e d h e r t h e m o n i k e r " G h o s t Thief." T h e a u t h o r i t i e s h a v e n o c l u e s to h o w t h e elusive thief m a n a g e s h e r d a r i n g c r i m e s , b e c a u s e n o o n e has e v e r spotted h e r a n d n o security m e a sure h a s p r o v e d s e c u r e e n o u g h t o s t o p her. B u t s o m e o n e must k n o w s o m e t h i n g , since t h e r e is g e n e r a l a g r e e m e n t that t h e G h o s t T h i e f is a f e m a l e .
' \
CHAPTER
1 | Magic
Items
M a w of the G u a r d i a n
Level 4 *
Engraved with the primal rune of the Jevourer. this weapon increases your damage while you're in a guardian form. Lvl 4 +1 8 4 0 gp Lvl 9 +2 4.200 gp Lvl 14 +3 21.000 gp W e a p o n : Any melee
Lvl 19 Lvl 24 Lvl 29
+4 +5 +6
105.000 gp 525,000 gp 2.625,OOOgp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: This weapon deals extra damage equal to your Constitution modifier while you're in a guardian form.
Quicksilver B l a d e
Screaming B o w
This weapon seems n> move too quickly to be seen, and it im parts that ability to you.
What begins as a low moan rises to an eursplillin,<| shriek as the arrow seeks out its mark.
Lvl 2 +1 520gp Lvl7 +2 2,600gp Lvl 12 +3 13.000 gp Weapon: Light blade
Lvl 4
Lvl 17 Lvl 22 Lvl 27
+4 +5 +6
65,OOOgp 325,000gp 1,625.000 gp
Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: You gain an item bonus to initiative checks equal to the blade's enhancement bonus. Power (Daily): Free Action. Trigger: You score a critical hit with this weapon. Effect: You gain a move action that you must use before the end of your turn.
Ravenclaw W a r b l a d e
Level 8-i
Wiis sword becomes more powerful when its wieliler or his en emies are ui death's door. Lvl 8 +2 3.400 gp Lvl 23 +5 425.000 gp Lvl 13 +3 17.000 gp Lvl 28 +6 2,1 25.000 gp Lvl 18 +4 85,000 gp Weapon: Heavy blade Enhancement: Attack rolls and damage rolls Critical: ' 1 d6 damage per plus, or +1 d l 0 damage per plus while you're bloodied Property: W h e n you use this weapon to reduce a nonminion enemy to 0 hit points, you can either spend a healing surge or make a saving throw.
Rebounding W e a p o n
level 2-
You meant to do that. So. really. Lvl 2 +1 520 gp Lvl 7 -i2 2,600gp Lvl 12 +3 13,000 gp Weapon: Any ranged
Lvl 17 lvl 22 Lvl 27
+4 +5 +6
65.000 gp 3 25,000gp 1,625,000 gp
Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Power (Encounter): Free Action. Trigger: You attack an ene my with this weapon and miss. Effect: You make a ranged basic attack against a different enemy within 5 squares of that enemy.
Runic W e a p o n
Level 5 +
This weapon is engraved with numerous arcane runes ami si<|ils thai glow when magical emanations are near. Lvl 5 +1 1,000 gp Lvl 10 +2 5.000gp Lvl 15 - 3 25.000 gp Weapon: Any
Lvl 20 Lvl 25 Lvl 30
+4 +5 +6
125.000 gp 625.000gp 3.125,000 gp
Enhancement: Attack rolls and damage rolls Critical: -'-1 d6 damage per plus Property: W h e n you hit with an arcane power using this weapon, you gain temporary hit points equal to the weapon's enhancement bonus.
+1
8 4 0 gp
level 4^
Lvl 19
+4
105.000 gp
Lvl 9 +2 4,200 gp Lvl 24 +5 525.000 gp Lvl 14 +3 21.000 gp Lvl 29 - 6 2.625.000 gp Weapon: Bow Enhancement: Attack rolls and damage rolls Critical: +1d6 thunder damage per plus Property: W h e n you use this weapon to hit an enemy with an attack power that doesn't have a damage type, the attack deals thunder damage, and the enemy is deafened until the end of your next turn. Power (Daily): Free Action. Trigger: You hit an enemy with this weapon. Effect That enemy gains vulnerable 5 thun der (save ends). Each creature adjacent to that enemy is deafened and gains vulnerable 5 thunder until the end of your next turn. Level 74 or 79: The enemy gains vulnerable 10 thunder (save ends). Level 24 or 29: The enemy gains vulnerable 20 thunder (save ends).
Shadowrift Blade
Level 124
You ran pass through the Shadow/ell to a nearby location when you use this blade, but doing so costs you a bit of your life force. L v l 1 2 +3 13.000gp Lvl 17 +4 65.000gp W e a p o n : Light blade
Lvl 22 Lvl 27
+5 +6
325.000gp 1.625.000gp
Enhancement: Attack rolls and damage rolls Critical: -i-1d6 damage per plus Power ( A t - W i l l • Teleportation): Free Action. Trigger. You hit an enemy that is granting you combat advantage. Effect: You take 5 damage and teleport 2 squares. Level 17 or 22: Take 10 damage and teleport 3 squares. Level 27: Take 1 5 damage and teleport 4 squares.
Shrieking Songbow
Level 13^
The sound of unbridledfear navels along with each of your shots. Lvl 13 +3 1 7,000 gp Lvl 23 +5 Lvl 18 i-4 85,000 gp Lvl 28 i 6 W e a p o n : Bow, crossbow Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus
42 5.000 gp 2,12 5,000 gp
Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers. Power (Daily • Fear): Free Action. Trigger. You hit an en emy with a bard attack power using this weapon. Effect: That enemy moves a number of squares away from you equal to your Charisma modifier, avoiding opportunity attacks and unsafe squares if possible.
CHATTER
1 I Magic
Items
1/1 Z
O
a. <
SCREAMING BOW A s s e m b l e d f r o m o v e r l a p p i n g p i e c e s of y e w l e m o n w o o d , h o r n , a n d o t h e r m a t e r i a l s b o u n d t o g e t h e r w i t h sovereign glue, a screaming b o w w o u l d pass for a n y other high-quality l o n g b o w except for t h e silver e a g l e talons m o u n t e d at e i t h e r e n d to h o l d its g o l d e n b o w s t r i n g taut. A r r o w s fitted o n t o t h e string a n d d r a w n a r e t r a n s f o r m e d , the a r r o w h e a d s t r e t c h i n g a n d c o n t o r t i n g i n t o t h e l i k e n e s s of a s c r e a m i n g eagle's h e a d . O n c e t h e a r r o w flies, it s o u n d s a high-pitched s c r e e c h t h a t g r o w s l o u d e r t h e c l o s e r it c o m e s to its target until s u d d e n l y b e c o m i n g silent o n i m p a c t . E a c h screaming b o w is said t o c o n t a i n a soul f r a g m e n t f r o m a n elf w a r r i o r slain in battle, w h o , through C o r e l l o n ' s grace, w a s g i v e n a n o t h e r c h a n c e to c a r r y o n t h e lifelong struggle against his o r h e r p e o p l e ' s e n e m i e s . O n l y t h o s e
Songbow of Lullabies
Level 9+
The projectile fired from this weapon sings softly in a voice that its target finds most soothing. Lvl 9 Lvl 14 Lvl 19
+2 +3 4 k
4.200 gp 21,000 gp 105.000 gp
Lvl 24 Lvl29
+5 +6
525,000 gp 2.625,000gp
W e a p o n : Bow. crossbow Enhancement: Attack rolls and damage rolls Critical: 4 1 d6 damage per plus Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers. P o w e r (Daily • C h a r m h Free Action. Trigger: You hit H I enemy with a hard charm power using this weapon. Effect: That enemy is slowed (save ends). First Failed Saving Throw: The enemy is immobilized (save ends). Second Failed Saving Throw. The enemy is knocked uncon scious (save ends).
c h o s e n t o reside in A r v a n d o r w i t h t h e i r g o d c a n p r o v i d e a p o r t i o n of their soul t o reside w i t h i n a screaming b o w ,
Songbow of Summoning
a n d t h e n o n l y w h e n t h e b o w is f a s h i o n e d by a n e l a d r i n
When this weapon fires, an ancient paean sunf by conquering peoples rings out and calls your allies in for the kill.
or elf m a g e . Aerie of Griffons: L o c a l l e g e n d c l a i m s that a b a n d of h e r o e s a s c e n d e d i n t o t h e m o u n t a i n s t o assault a m o u n tain fastness a n d defeat a tyrannical giant w h o d w e l l e d t h e r e . O f t h o s e w h o a s c e n d e d , n o n e r e t u r n e d , but tales a r e still t o l d a r o u n d h e a r t h s a b o u t t h e s e lost h e r o e s a n d t h e screaming b o w t h a t o n e of t h e m possessed. Avenge the Elven People: O r e s , goblins, a n d o t h e r d e s p i c a b l e h u m a n o i d s w a g e w a r against t h e s y l v a n folk in b o t h t h e m o r t a l w o r l d a n d t h e F e y w i l d b e y o n d . M a n y c o m m u n i t i e s s e e to t h e i r o w n d e f e n s e s a n d r e s e n t inter f e r e n c e f r o m o u t s i d e r s , but a h e r o w h o p r o v e s h e r s e l f
Level 1 5 *
Lvl 15 +3 25,OOOgp Lvl 25 +5 625.000gp Lvl 20 +4 125.000 gp Lvl 30 +6 3.125.000 gp W e a p o n : Bow. crossbow Enhancement: Attack rolls and damage rolls Critical: i Iclfi damage per plus Property: Bards can use this w e a p o n as an implement for bard powers and bard paragon path powers. P o w e r (Daily • Teleportation): Free Action. Trigger. You hit an enemy w i t h a bard power using this weapon. Effect: Each ally within 5 squares of you or within 5 squares of that enemy can teleport to a square adjacent to the enemy as a free action.
a n ally a n d fights i n t h e n a m e of g o o d folk m i g h t g a i n a screaming
[
bow a s a t o k e n o f f r i e n d s h i p .
( 11 A P I T R 1 i Magic
Items
i 5
Songbow of V a n i s h m e n t
Level 3 *
Your magic whispers in the minds of your foes, convincing them you're elsewhere. Lvl 3 +1 6 8 0 gp Lvl 18 ^ 4 85.000 gp Lvl 8 +2 3.400 gp Lvl 23 +5 425.000 gp Lvl 13 +3 17.000 gp Lvl 28 +6 2.1 25.000 gp Weapon: Bow. crossbow Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: Bards can use this weapon as an implement for bard powers and bard paragon path powers. Power (Daily • Illusion): Free Action. Trigger. You hit an enemy with a bard power using this weapon. Effect: You're invisible to that enemy until the end of your next turn.
Soul D r i n k e r W e a p o n
Level 1 4 *
// (his weapon doesn't make a kill it takes its frustration out on you. Lvl 14 +3 21.000 gp Lvl 24 +5 52 5.000 gp Lvl 19 f4 105.000gp Lvl 29 +6 2.625.000gp Weapon: Any melee Enhancement: Attack rolls and damage rolls Critical: -r-1d6 necrotic damage per plus Power (Encounter • Necrotic): Free Action. Trigger. You hit an enemy with this weapon. Effect: You deal 2d10 extra necrotic damage to that enemy. If this hit doesn't reduce the enemy to 0 hit points, you take 2d12 damage. Level 24 or 29: Deal 3d10 necrotic damage, and take 3d12 damage if the hit doesn't reduce the enemy to 0 hit points.
SHADOWRIFT BLADE E l a d r i n a n d e v e n s o m e e l v e s c o n s i d e r it
Space-Bending W e a p o n
Level 19
a l m o s t t a b o o - t o c a r r y a shadowrift
distasteful-
blade. T h e r e a s o n for
(This weapon always seems farther away than it actually is.
t h i s p r o h i b i t i o n is unclear, b e c a u s e n o t h r e e e l a d r i n c a n
Lvl 19 +4 105.000 gp Lvl 29 +6 2.625.000 gp Lvl 24 f S 525.000 gp Weapon: Heavy blade. light blade Enhancement: Attack rolls and damage rolls Critical: + l d 6 damage per plus
a g r e e o n it.
Power (Daily): Minor Action. The next enemy you target with this weapon can be up to 5 squares away from you: you attack that enemy as if you were adjacent to It. Level 24 or 29: U p to 10 squares away.
S o m e c l a i m t h a t t h e b l a d e s a r e t r e a c h e r o u s gifts of t h e drow. O t h e r s t h a t t h e strange gray-green m e t a l of t h e w e a p o n s c o m e s f r o m a c o r n e r of t h e Far R e a l m w h e r e t i m e a n d space conspire to produce spiraling insanity. A n d a f e w hint t h a t t h e s e c r e t s of m a k i n g shadowrift
blades
w e r e g i v e n t o t h e e l a d r i n by a n e x a r c h of G r u u m s h . W h a t e v e r origin o n e m i g h t favor, e l a d r i n sages a n d e l d e r s agree t h a t t h e s e w e a p o n s a r e s o m e h o w c u r s e d or
Stormbiter W a r b l a d e
Level 4
Glistening with electric blue eldritch energy this weapon's blade packs a stormy punch. Lvl 4 +1 840 gp Lvl 19 - 4 105.000 gp Lvl 9 +2 4,200 gp Lvl 24 +5 525.000 gp Lvl 14 - 3 21.000 gp Lvl 29 +6 2.625.000 gp Weapon: Heavy blade, light blade Enhancement: Attack rolls and damage rolls Critical: +1 d6 thunder and lightning damage per plus Power (Daily • Lightning): Free Action. Trigger: You hit an enemy with a lightning power or a thunder power using this weapon. Effect: That enemy is knocked prone. It's also deafened and takes ongoing 5 lightning damage (save ends both). Level 14 or 79: Deafened and ongoing 10 lightning damage (save ends both). Level 24 or 29: Deafened and ongoing 1 5 lightning damage (save ends both).
c o r r u p t e d , existing only to b l e e d t h e S h a d o w f e l l into t h e F e y w i l d . To those w h o use a shadowrift blade, t h e eladrin s c l a i m s s e r v e a s t h e only e v i d e n c e for a n y t a i n t . Z e r t h ' s N e w B l a d e : A rogue githzerai zerth has b e e n t o r m e n t i n g a s m a l l , p e a c e f u l s e t t l e m e n t . T h e l e a d e r of the t o w n describes the powerful teleporting sword the zerth w i e l d s a n d p r o m i s e s t h a t t h e blade's v a l u e a l o n e is w o r t h t h e effort of g e t t i n g rid of his githzerai p r o b l e m . S a v e M y D a u g h t e r ( t h e H a r d W a y ) : A n eladrin scholar is w o r r i e d a b o u t h e r daughter, a n errant s w o r d m a g e . S h e has p i c k e d u p a shadowrift
blade t o aid in h e r e n d e a v o r s ,
ignoring h e r p e o p l e ' s c o n c e r n s a b o u t s u c h w e a p o n s . T h e scholar is l o o k i n g for s o m e o n e to c o n v i n c e h e r d a u g h t e r to give u p t h e b l a d e a n d is afraid t h a t a s w o r d d u e l - a c o m b a t in w h i c h t h e w i n n e r t a k e s t h e s w o r d o f t h e v a n q u i s h e d - m i g h t b e t h e only w a y .
c L I . A P T E H L | Magic
Items
Targeting W e a p o n
Level 3 -
When the bolt flies fromyour victory,
weapon, it shows the way to
Lvl 3 -1 680 gp Lvl 18 h-4 85,000 gp Lvl8 +2 3,400gp Lvl 23 +5 425,000 gp Lvl 13 +3 17.000 gp Lvl 28 +6 2,125,000 gp W e a p o n : Bow, crossbow E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus, and the target grants combat advantage until the end of your next turn. P o w e r (Daily): Free Action. Trigger: You hit an e n e m y with an attack using this weapon. Effect: Until the end of your next turn, you and your allies can roll twice o n attack rolls against that enemy and use either result.
Totemic Spear
Level 2 i
This spear's power extends into the spirit world. Lvl 2 Lvl 7
+1 -12
i/l 1 7
520 gp 2,600 gp 1 3 n n n ,. . r
Lvl 17 Lvl 22
+4 +5
I i/l 7 7
65.000 gp 325.000 gp 1 f i i i ; nnn ™
W e a p o n : Spear E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: Shamans can use this weapon as a n implement for shaman powers and shaman paragon path powers. Property: You can target any enemy within 2 squares of your spirit companion with attacks that have a range of " M e l e e spirit." Storm biter warblade
STORMBITER WARBLADE Supreme Skirmisher's B o w
Level 10-r
H e u r - K e t , a vicious primordial of gale and thunder, w a s
Perfectly balanced and blessed with powers that help shape each of your motions, this bow allows you to fight with unmatched grace.
d e f e a t e d in t h e first w a r , b u t e c h o e s of t h e p r i m o r d i a l ' s
Lvl 10 +2 !S,000gp Lvl 1 5 +3 2!;,000gp Lvl 20 +4 1215,000 gp Weapon: Bow
Fey w i l d .
Lvl 25 Lvl 30
+5 4-6
625,000 gp 3,125,OOOgp
h o w l i n g w i n d s live o n . T h e primordial's essence w a s scattered throughout the world, the S h a d o w f e l l , and the
A c c o r d i n g to t h e histories a n d l e g e n d s of early empires, certain locations retained H e u r - K e t ' s stormy nature. W e a p o n s created near those locations b e c a m e
E n h a n c e m e n t : Attack rolls and damage rolls Critical: 1 d 6 damage per plus P o w e r (Encounter): Free Action. Trigger: You make a ranged basic attack using this weapon. Ejffect; You make a ranged at-will attack using this w e a p o n instead. 1
i n f u s e d w i t h t h e p r i m o r d i a l ^ e s s e n c e , b e c o m i n g t h e first stormbiter
warblades.
N o w t h e f o r m u l a for m a k i n g t h e s e
w e a p o n s is c o m m o n l y k n o w n , b u t t h e most: p o t e n t o f t h e m a r e t h o s e first m a d e after H e u r - K e t ' s fall at a site w h e r e t h e e n t i t y ' s e s s e n c e c o l l e c t e d , or t h o s e c r a f t e d
S u p r e m e l y Viicious W e a p o n
Level 2h
u s i n g a p i e c e of o n e o f t h e original w e a p o n s a s a f o c u s f o r t h e ritual.
Pure lethality. Lvl 2 +1 520gp Lvl 17 +4 65,000 gp Lvl 7 +2 '2.600 gp Lvl 22 +5 325.000 gp 1 3,000 gp Lvl 27 +6 Lvl 12 +3 1,625,000 gp W e a p o n : Any E n h a n c e m e n t : Attack rolls and damage rolls Critical: + 1 J 8 damage per plus, and you can choose to fefoll any or all of your critical damage dice, but you must take the second result of each die.
Artificer's Endeavor: A r t i f i c e r s a n d o t h e r s i n t e r e s t e d i n t h e c r e a t i o n of m a g i c w e a p o n s a r e a l w a y s o n t h e look o u t for f r a g m e n t s o f t h e original stormbiter
warblades,
or
for a l o c a t i o n w h e r e H e u r - K e t ' s e s s e n c e is p r e s e n t . O f t e n t h e y p u r c h a s e t h i s i n f o r m a t i o n w i t h t h e p r o m i s e of a w e a p o n crafted f r o m H e u r - K e t ' s power. Forge of the Landfall: D e e p i n t h e Feywiild's U n d e r dark is a c y c l o p s forge built o n a site c o n t a i n i n g H e u r - K e t ' s e s s e n c e . T h e Cyclopes a r e difficult to d e a l w i t h a n d stingy w i t h t h e i r c r e a t i o n s , s o t h e C o u r t of S t a r s o f t e n c o m m i s s i o n s raids t o p l u n d e r t h e s i t e , a n d e v e n p r o v i d e s t e l e p o r t a t i o n m a g i c to a i d in t h e s e r a i d s .
CHAPTER
1 | Magic
Items
Totemic W a r c l u b
Level 2 I
Some of the power Invested inyour spirit companion also /lows through this warclub. Lvl 2 +1 520gp Lvl 7 +2 2.600gp Lvl 12 +3 13.000gp Weapon: Mace
Lvl 17 Lvl 22 Lvl 27
+4 +5 +6
65.000gp 32S,OOOgp 1,62S.OOOgp
UNFORGETTABLE A n unforgettable
cudgel
CUDGEL
f e a t u r e s a s t u r d y haft c u t f r o m
hickory a n d w r a p p e d w i t h red cord around a h a n d l e c a p p e d in i r o n w r o u g h t t o r e s e m b l e a s t e r n f a c e w i t h a s p a d e l i k e b e a r d . T h e b u s i n e s s e n d is a
flanged
mace
h e a d c a p p e d w i t h a s m o o t h e d , c o n v e x s t e e l ferrule. E a c h
Enhancement: Attack rolls and damage rolls Critical: ' 1 d6 damage per plus Property: Shamans can use this w e a p o n as an implement for shaman powers and shaman paragon path powers. Property: W h e n you use this w e a p o n as an implement for a power that has a range of " M e l e e spirit," you can choose to use your square as the origin square of the power.
flange f o r m s a w e d g e - s h a p e d p o i n t , a n d t h e r e a r e s e v e n f l a n g e s in a l l . T h e w e a p o n is f a s h i o n e d a s a religious i c o n in t h e i m a g e of a w e a p o n w i e l d e d by a n a n c i e n t saint, a r i g h t e o u s s e r v a n t of t h e g o d s w h o f o u g h t against t y r a n n y a n d injustice a n d sought t h e rule of d i v i n e l a w . It c o n t a i n s a p o r t i o n o f his h o l y e s s e n c e , m a k i n g it a highly soughtafter i t e m b y d i v i n e s e r v a n t s t h e w o r l d over. C l e r i c s a n d
Unforgettable C u d g e l A well placed strike with this mace goes a long way toward showing an enemy the error of its ways. Lvl 8 +2 3,400 gp LvM3 +3 IZOOOgp LvM8 r4 85,000 gp Weapon: Mace
Lvl 23 Lvl 28
i-5 +6
425.000gp 2,125,000gp
strikes of t h e i r past c r i m e s a n d w i c k e d d e e d s . F e w h a v e t h e c o u r a g e to w i t h s t a n d s u c h a p s y c h i c a s s a u l t . A t o n e m e n t : T h e g o d s of o r d e r a n d g o o d n e s s s o m e
Property: Divine characters can use this mace as a holy symbol implement for divine powers. Property: You can score a critical hit with this w e a p o n on a roll of 19-20 w h e n it is used as a w e a p o n or an implement for a divine melee attack power.
W e a p o n of O a t h s Fulfilled
Level 4 *
As your weapon slays your deity's enemy, you feel a surge of vitality that allows you to keep fighting. Lvl 19 Lvl 2 4 Lvl 2 9
+4 +5 +6
105.000 gp 525.000 gp 2.62 5.000 gp
Enhancement: Attack rolls and damage rolls Critical: f 1 d 6 damage per plus Property: Avengers can use this w e a p o n as an implement for avenger powers and avenger paragon path powers. Property: W h e n you reduce the target of your oath oj enmity to 0 hit points, the next attack you make with this weapon before the end of your next turn deals 1 d6 extra damage per plus.
Whistling S o n g b o w
for
cudgel
its ability to p a s s d i v i n e j u d g m e n t by r e m i n d i n g t h o s e it
t i m e s b e s t o w h o l y o b j e c t s to t h o s e w h o h a v e w a l k e d t h e
Enhancement: Attack rolls and damage rolls Critical: +1H6 damage per plus, or the target is dazed (save ends)
Lvl 4 +1 840 gp Lvl9 +2 4.200 gp Lvl 14 +3 21.000 gp Weapon: Any melee
o t h e r d i v i n e h e r o e s s e e k o u t t h e unforgettable
r o a d of s h a d o w a n d resisted its t e m p t a t i o n s , r e t u r n i n g to t h e light w i t h all t h e fervor of t h e m o s t d e v o t e d p a l a d i n s . It t a k e s a great a c t of self-sacrifice a n d p e n a n c e for t h e g o d s t o b e q u e a t h s u c h a n i t e m , b u t t h o s e w h o truly a n d d e e p l y a t o n e m i g h t f i n d t h e m s e l v e s gifted w i t h a n i c o n s u c h a s a n unforgettable
cudgel.
Living vines writhe ami constrict around this Weapon when it's at rest, but thev grasp at and harry your foes with each Swing, Lvl 8 +2 3,400 gp Lvl 23 - 5 425.000 gp L v M 3 +3 1 7.000 gp Lvl 28 +6 2.12 5.000 gp Lvl 18 +4 85.000 gp W e a p o n : Any melee E n h a n c e m e n t : Attack rolls and damage rolls Critical: - 1d6 damage per plus Property: W h e n you immobilize a target with a melee attack using this weapon, that target grants combat advantage to you until the end of your next turn. P o w e r (Daily): Minor Action. M a k e an attack: Close burst 3; target one enemy in burst; Constitution -i- this w e a p on's enhancement bonus vs. Fortitude: on a hit. you pull that enemy 3 squares.
Level 2+
Projectiles launchedfrom this weapon whistle its they streak toward their target. Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp Lvl 7 +2 2.600 gp Lvl 22 +5 32 5.000 gp Lvl 12 +3 13,000 gp Lvl 27 +6 1.625.000 gp Weapon: Bow, crossbow Enhancement: Attack rolls and damage rolls Critical: + 1d6 damage per plus Property: Bards can use this w e a p o n as an implement for bard powers and bard paragon path powers. Power (Daily): Free Action. Trigger: You attack an enemy with a bard attack power using this weapon. Effect: Each ally within 5 squares of that enemy gains a < 2 power bonus to attack rolls against the enemy until the end of your next turn.
AMMUNITION The effectiveness of a ranged weapon depends on aim, don't discount
its
but
payload.
E n c h a n t e d a r r o w s , bolts, a n d s l i n g b u l l e t s c a n b e a c t i v a t e d a n d f i r e d I r o n ) r a n g e d w e a p o n s to a c h i e v e exceptional results. Y o u m u s t load m a g i c a m m u n i t i o n b e f o r e y o u c a n a c t i v a t e a n d O r e it ( s p e n d i n g w h a t e v e r a c t i o n is n e c e s s a r y to d o so), a n d it's u s e d u p w h e n f i r e d . W h e n u s e d \\ it 11 p o w e r s t h a t target m u l t i p l e e n e m i e s , m a g i c a m m u n i t i o n a f f e c t s o n l y t h e lit si attack r o l l o r target a f t e r it's l o a d e d . I n c e r t a i n c i r c u m s t a n c e s C H A P L ' B R I | Magic
Items
( s u c h us w h e n l o a d i n g is a f r e e a c t i o n ) , h o w e v e r , a
Bolt of Clumsiness
ranged attacker c a n load more magic a m m u n i t i o n
A victim of this malformed quarrel is too ungainly to avoid inviting arracks.
d u r i n g a n a t t a c k a g a i n s t m u l t i p l e t a r g e t s if d e s i r e d . A m m u n i t i o n a p p l i e s a n e n h a n c e m e n t b o n u s to a n a t t a c k roll a n d d a m a g e roll w h e n u s e d . I f t h e projectile w e a p o n is m a g i c a l , u s e t h e a m m u n i tion's e n h a n c e m e n t b o n u s i n p l a c e o f t h e w e a p o n ' s enhancement bonus. T h e weapon's critical bonus a n d the properties from b o t h the w e a p o n a n d the a m m u n i t i o n still apply. U s i n g m a g i c a m m u n i t i o n doesn't
Lvl 8 4-2 Lvl 13 4-3 Lvl 18 +4 Ammunition
125gp 6 5 0 gp 3.400 gp
Lvl 23 Lvl 28
4-5 4-6
17.000 gp 85,000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, that enemy can't shift until the end of its next turn.
prevent y o u from activating a magic weapon's powers. Y o u c a n fire m a g i c a m m u n i t i o n without activat
Level 8 ^
i n g it, u s i n g y o u r w e a p o n ' s e n h a n c e m e n t b o n u s a n d
Use this lightning shaped bolt to move closer to your target.
receiving no benefit from (he a m m u n i t i o n ' s magic.
Lvl 8 +2 LvM3 i-3 Lvl 18 t4 Ammunition
T h e a m m u n i t i o n is s t i l l e x p e n d e d . A m m u n i t i o n n a m e s a r e k e y e d to c e r t a i n a m m u n i tion types, but a n y o f the e n c h a n t m e n t s d e s c r i b e d i n this section c a n b e placed on a n y type of a m m u n i t i o n ; for i n s t a n c e , it's p o s s i b l e to c r e a t e o r a c q u i r e a n a r r o w o r a s l i n g b u l l e t t h a i h a s t h e a t t r i b u t e s o f a bolt of
125 gp 650gp 3.400 gp
Lvl 23 Lvl 28
4-5 +6
17.000 gp 85.000gp
Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, you can teleport to a space adjacent to that enemy.
clumsiness.
Dispelling Bolt A r r o w of R e v e l a t i o n
Level 9 t
loun's eye marks this bright yellow arrow. Lvl 9 Lvl14
+2 +3
160gp 800 gp
Lvl 24 Lvl 29
+5 -6
21,000 gp 105.000 gp
L v M 9 +4 4.200 gp Ammunition E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit a n enemy with an attack using this ammunition, that enemy doesn't benefit from invisibility until the end of your next turn.
This flat black quarrel extinguishes conjurations and zones. Lvl 8 +2 Lvl 23 i5 17.000 gp 125 gp Lvl 13 4-3 6 5 0 gp Lvl 28 +6 85,000 gp 3.400 gp L v l 1 8 4-4 A r n m u n tion Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, you can end one conjuration or zone that enemy has created.
Firestorm A r r o w
Attention-Stealing Bullet
Level 3 "
Level 3--
The charred wood of this arrow seems to shimmer with heat.
litis bright red sling stone drawsyour targets immediate attention. Lvl 3
+1
3 0 gp
Lvl 18
+4
3,400 gp
Lvl 8 +2 125gp Lvl 23 4-5 17,000 gp Lvl 13 +3 6 5 0 gp Lvl 28 +6 85.000 gp Ammunition E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy w i t h a n attack using this ammunition, you mark that enemy until the end of its next turn. W h i l e marked by you in this manner, w h e n the enemy makes a n attack that doesn't include you as a target, the ammunition strikes that target again for 1d6 damage per plus.
Bending Bullet
Level Sh
Whisper a direction to this warped bullet, and it bends around obstacles. Lvl 5 -1 Lvl 10 +2 Lvl 1 5 h3 Ammunition
50 gp 200gp 1.000 gp
Lvl 2 0 Lvl 2 5 Lvl 30
+4 +5 +6
5,000 gp 25,000gp 125,000 gp
Enhancement: Attack rolls and damage rolls Property: W h i l e you have line of effect to a square adjacent to an enemy, you can attack that enemy using this ammunition. Treat the enemy as having cover.
C I I A P T E K 1 | Manic
Items
Lvl 3 +1 Lvl 8 +2 Lvl 1 3 +3 Ammunition
3 0 gp 125 gp 6 5 0 gp
Lvl 18 Lvl 23 Lvl 28
+4 +5 -i-6
3,400 gp 17,000 gp 85,000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, that enemy and each creature adjacent to it take 1 d6 extra fire damage per plus.
Forbiddance Bolt Teleportation rk.
Level 9h
becomes more difficult when this bolt strikes its
Lvl 9 +2 160gp Lvl 24 21,000 gp Lvl 1 4 +3 800 gp Lvl 29 105.000 gp Lvl 19 -I-4 4,200 gp Ammunition E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy with a n attack using this ammunition, that e n e m y can't teleport until the end of its next turn, and no creature can teleport to a space within 2 squares of that target until the end of its next turn.
J'lnising arrou*
Freezing A r r o w
Level 3
Phasing Arrow
level 2 5 -
The shaft of this arrow is shaved from unmelting ice.
Ephemera] in/light, this arrow strikes its target solidly.
Lvl 3 +1 Lvl 8 +2 Lvl 13 +3 Ammunition
Lvl 25 - 5 Ammunition
30 gp 12Sgp 6 5 0 gp
Lvl 18 Lvl 2 3 Lvl 28
+4 h5 16
3.400 gp IZOOOgp 85,000 gp
Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, that enemy takes 1d6 extra cold damage per plus and is slowed until the end of its next turn.
Lightning A r r o w
Lev, i •
this arrow's blue and white streaks thrum with energy. Lvl 3 + 1 Lvl 8 +2 Lvl13 +3 Ammunition
3 0 gp 1 2 5 gp 650gp
Lvl 18 Lvl 23 Lvl 28
+4 +5 +6
3.400 gp 17,000 gp 85,000gp
Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, that enemy takes 1 d6 extra lightning damage per plus and is dazed until the end of its next turn.
25,000 gp
Lvl 30
+6
125,000 gp
Enhancement: Attack rolls and damage rolls Property: W h e n you attack using this ammunition, you don't need line of effect to the target, and your attack roll takes no penalty from cover or superior cover.
Space-Shifting Bolt
Level 8+
Wrought in an eladrfn design, this sizzling bolt teleports those it hits. Lvl 8 +2 Lvl 13 +3 Lvl 18 +4 Ammunition
125gp 6 5 0 gp 3.400 gp
Lvl 23 Lvl 28
+5 +6
IZOOOgp 85.000 gp
Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, you teleport that enemy 1 square.
Spider Bolt
Level 3-*
This web-Strewn qtutrrd envelops the enemy when it hits. Onslaught A r r o w this black arrow trails a bright pennant, flagging its target. Lvl 2 Lvl 7 Lvl 12
+1 +2 +3
2 5gp lOOgp 5 0 0 gp
Lvl 17 Lvl 22 Lvl 27
+4 +5 +6
2.600 gp 13.000 gp 65.000 gp
Ammunition Enhancement: Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, each ally that can see that enemy gains a +1 item bonus to attack rolls against it until the end of your next turn.
Lvl 3 +1 Lvl 8 +2 L v l 1 3 +3 Ammunition
30 gp 125gp 6 5 0 gp
Lvl 18 Lvl 23 Lvl 28
+4 +5 +6
3,400 gp IZOOOgp 85.000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an enemy with an attack using this ammunition, that enemy and each enemy adjacent to it is slowed until the end of your next turn.
CHAPTER 1
Magic
Items
S u m m o n i n g Bullet
Level
e n h a n c e m e n t b o n u s to t h e a t t a c k rolls a n i l t h e d a m a g e rolls o f a n y o f y o u r p o w e r s f r o m that c l a s s that h a v e
Use this magnetic bullet to bring an ally closer to your joe. Lvl 8 +2 Lvl 13 +3 Lvll8 -4 Ammunition
125gp 6 5 0 gp 3.400 gp
Lvl 23 Lvl 28
+5 +6
17,000 gp 85.000 gp
Surprise Bullet
Level 3+
litis winking bullet blinks in and out so your target con'l see it coming. Lvl 3 +1 30 gp Lvl 18 * 4 3.400 gp Lvl 8 +2 125 gp Lvl 23 +5 17,000 gp Lvl 13 +3 6 5 0 gp Lvl 28 +6 85.000 gp Ammunition E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you attack an enemy using this ammunition, that enemy grants combat advantage to you for that attack.
HOLY SYMBOLS form
p r o p e r t i e s a n d |M>wers. M e m b e r s of o t h e r classes g a i n n o b e n e f i t f r o m w e a r i n g or h o l d i n g a h o l y s y m b o l . Y o u can't m a k e m e l e e attacks w i t h a h o l \ s y m b o l .
E n h a n c e m e n t : Attack rolls and damage rolls Property: W h e n you hit an e n e m y with an attack using this ammunition, one ally within 3 squares of that enemy can teleport to a space adjacent to It.
Whatever
the i m p l e m e n t k e y w o r d , a n d you c a n use a s\ mbol's
it takes, the symbol of a god has power. Of
U n l i k e o t h e r Implements, y o u n e e d o n l y w e a r a h o l \ s y m b o l lor Its p r o p e r t y o r p o w e r to f u n c t i o n . 11 y o u a r e w e a r i n g or h o l d i n g m o r e t h a n o n e h o l y s\ m b o l , n o n e ol y o u r s y m b o l s f u n c t i o n .
Convert's Symbol
Level 1 3
This symhal is a carving of a hand grasping an arcane imple ment. It allows you to auiveri same of your arcane power into healing. Lvl 13 +3 17.000 gp Lvl 23 +5 425.000 gp Lvl 18 > 4 85.000 gp Lvl 28 +6 2,125.000 gp I m p l e m e n t (Holy Symbol) E n h a n c e m e n t : Attack rolls and damage rolls Critical: ' 1d6 damage per plus Property: Arcane casters can wield this holy symbol in one hand to use it as an implement for arcane powers. Choose the type of arcane implement w h e n the symbol is created. P o w e r ( D a i l y • Healing): Minor Action. You expend an arcane daily attack power. O n e ally you can see within 10 squares of you regains hit points as though he or she had spent a healing surge, plus additional hit points equal to the level of the expended power.
course, an e n c h a n t e d holy <\ mbol lias even more |H»urr. A holy s y m b o l represents y o u r deity a n d lakes the s h a p e o f a n a s p e c t of t h e g o d . W h a t e v e r t h e s v i n b o l itsell s , i \ s a b o u t it** w i e l d e r . e n c h a n t m e n t s a r e n e u t r a l a n d c a n h e t r a n s f e r r e d f r o m o n e h o l y s y m b o l to a n o t h e r to b e t t e r suit a n e w o \ \ i h t ( s e e t h e T r a n s f e r L
l o u n S t o n e of D i v i n e K n o w l e d g e
Level 2 S *
'/his amber sphere with a red gem in its center slowly orbits your head, leaving a trail 0J twinkling golden lights. Lvl 25 ' 5 625.000 gp Implement (Holy S y m b o l ) Item Slot: Head
Lvl 30
+6
3.125.000 gp
L
E n c h a n t m e n t r i t u a l , p a g e \ ) ) of A d v e n t u r e r s Vault). I f y o u a r e a m e m b e r o l a c l a s s that c a n u s e a h o l y SJ m b o l a s a n i m p l e m e n t , y o u c a n a p p l \ t h e s y m b o l ' s
lOUN STONE OF DIVINE KNOWLEDGE The most powerful worshipers of loun use enchanted floating stones as holy symbols. The small number of these stones that exist in the world were passed down by loun herself, and a small fragment of her knowledge permeates each one. Some historians consider them to be the first, or at least the only true, loun stones.
E n h a n c e m e n t : Attack rolls and damage rolls Critical: # 1d6 damage per plus Property: Divine characters can use this item as a holy symbol implement for divine powers. Property: You gain an item bonus to Insight checks and Religion checks equal to the symbol's enhancement bonus, and an item bonus to other Intelligence-based skill checks equal to one-half its enhancement bonus. P o w e r (Daily): Free Action. Trigger: You hit an enemy w i t h a divine attack power using this holy symbol. Effect: You learn whether each of the other defenses of that enemy is higher or lower than the defense hit by this attack. In addition, the enemy grants combat advantage (save ends).
Become an Exalted Eye: loun's most prominent priests are known as the Exalted Eyes of loun, and each wears an loun stone of divine knowledge.
A hero who proves his or
her valor to loun by reclaiming vast stores of lost knowl edge or uncovering secrets held by Vecna's followers might be allowed into the ranks of the Exalted Eyes. Undertake loun's Test: loun keeps many loun stones of divine knowledge
within her swan tower Kerith-Ald,
but they're reserved for only the most worthy and most knowledgeable. O n e w h o performs great deeds can earn an audience with loun or one of her aspects but must still prove that he or she has earned such a magnificent gift. C 11 A 1*1" I H 1 | Magic
Items
loun-Blessed Symbol
Level 1 t
Ihis SJ mbol, blessed With loans love of knowledge, is a slcndci length of ivory with only a suggestion of her icon. Lvl 2 +1 520 gp Lvl 17 f $ 65,000 gp Lvl 7 +2 2.600gp Lvl 22 +5 325.000gp Lvl 12 +3 13,000 gp Lvl 27 +6 1.625,000 gp I m p l e m e n t (Holy Symbol) E n h a n c e m e n t : Attack rolls and damage rolls Critical: • 1d8 damage per plus Property: Arcane characters can wield this holy symbol in one hand to use it as a w a n d implement for arcane powers.
Symbol of B r a n d i n g
Level 12+
S y m b o l of D i v i n e F o r c e
Level l-\
Asyou utter a prayer, this symbol flares to sear your god's icon Into theforehead of your foe.
Through this symbol, you batterfoes with your relentless conviction.
Lvl 12
Lvl 17 +4 65.000 gp Lvl 2 +1 520 gp Lvl 22 ( 5 325.000 gp Lvl 7 +2 2,600 gp Lvl 27 +6 1.625.000gp Lvl 12 +3 1 3.000 gp Implement (Holy Symbol) Enhancement: Attack rolls a n d damage rolls Critical: * 1 d6 force damage per plus P o w e r (Daily): Free Action. Trigger. You hit an enemy with a divine attack power using this holy symbol. Effect: You push that enemy a number of squares equal to the sym bol's enhancement bonus.
+3
13.000 gp
Lvl 22
+5
325.000 gp
Lvl 17 +4 6S.000g Lvl 27 +6 1.625.000gp Implement {Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1d6 radiant damage per plus Power (Daily): Free Action. Trigger: You hit an enemy with a divine attack power using this holy symbol. Effect: Until the end of the encounter, when that enemy takes radiant damage from your divine challenge or divine sanction, it takes 5 extra radiant damage. Level 22 or 27:10 extra radiant damage. P
S y m b o l of D i v i n e L i g h t Symbol of B r a w n
Level 3 +
Physical strength and holy devotion are both enhanced by this adamantine holy symbol. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85.000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425.000 gp Lvl 13 +3 IZOOOgp Lvl 28 +6 2.125.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: 41 d6 damage per plus Power (Daily): Free Action. Trigger: You hit with a divine attack power using this holy symbol. Effect: Make a melee basic attack. If the attack hits a creature marked by you. it deals 1 d l 0 extra damage. Level 13 or 18: 2d10 extra damage. Level 23 or 28: 3d10 extra damage.
Level 11-
The fierce radiance of this symbol Is the bane of foul creatures that cant bear sunlight. Lvl 17 +4 65.000 gp Lvl 27 +6 1,625,000 gp Lvl 22 +5 325,000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1 d6 radiant damage per plus Property: Any creature within 5 squares of you that has vulnerability to radiant damage has that vulnerability increased by 5.
CONVERT'S SYMBOL L e g e n d tells o f a l o n e w a r l o c k n a m e d C e l i a , usually s a i d to b e h u m a n but s o m e t i m e s a haifling. w h o q u e s t e d d e e p
Symbol of D a r i n g When vou wield this symbol, your allies are inspired to strike boldh 125.000 gp Lvl 5 +1 1.000 gp Lvl 20 i4 625.000 gp Lvl 10 +2 5.000 gp Lvl 25 +5 3,125.000 gp Lvl 15 +3 25.000 gp Lvl 30 +6 Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus, or +1d1 2 radiant damage per plus with attacks made w h e n you spend an action point Property: W h e n any ally within 5 squares of you spends an action point to make an attack, he or she gains a bonus to damage rolls on that attack equal to the symbol's enhancement bonus.
in t h e Astral S e a for secrets left o v e r f r o m t h e w a r s of cre a t i o n . Celia w a s n ' t f o l l o w i n g t h e c o m m a n d s of a n y d i v i n e p a t r o n ; s h e s e r v e d only herself, f a s c i n a t e d by t h e p o w e r s t h a t h a d fought long ago. H e r q u e s t s r e a p e d a t r e a s u r y of a n c i e n t k n o w l e d g e , w h i c h s h e h o a r d e d jealously. D u r i n g h e r a d v e n t u r e s , C e l i a often r e c e i v e d w e l c o m e a n d shelter. A t s o m e p o i n t , n o t e v e n realizing s h e h a d c h a n g e d , s h e d e c i d e d to r e p a y s u c h k i n d n e s s w i t h s o m e of t h e k n o w l e d g e s h e h a d g a i n e d in h e r quests. Celia used h e r h a r d - w o n secrets t o h e l p h e r f r i e n d s : a n y t h i n g f r o m curing a plague t o finding a n astral w e a p o n to fighting off t h e ships of githyanki raiders. Years p a s s e d in this w a y . D u r i n g a later j o u r n e y , Celia o v e r h e a r d p e o p l e in o n e of h e r a d o p t e d h o m e s s p e a k i n g of t h e " w a n d e r i n g saint," a w o m a n w h o s e r v e d l o u n by
Symbol of D e f e n s e
f i n d i n g h i d d e n i t e m s a n d b r i n g i n g t h e m to w h e r e t h e y
On command, this symbol generates a mantle of force to defend a comrade.
w e r e m o s t n e e d e d . W i t h a s h o c k , Celia realized t h e y w e r e
Lvl 28 +6 2.1 25.000 gp Lvl 18 +4 85.000 gp Lvl 23 +5 425.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1d6 force damage per plus Power (Daily): Immediate Interrupt. Trigger. An attack hits an ally you can see. Ejject: The ally gains a ' 5 power bonus to all defenses against the triggering attack.
s h e a d o p t e d l o u n as h e r d i v i n e patron.
t a l k i n g a b o u t her. R e c o g n i z i n g t h e truth laid before her, T h e final p i e c e o f t h e l e g e n d states that Celia o p e n e d a w a y for o t h e r practitioners o f a r c a n e p o w e r to t o u c h t h e d i v i n e , t h r o u g h t h e converts
symbol.
Rampaging Cultists: Cultists of V e c n a are terrorizing p e o p l e w i t h i n a f e w days* j o u r n e y of o n e of their h i d d e n t e m p l e s , m u t i l a t i n g i n n o c e n t s by cutting o n e e y e a n d o n e h a n d f r o m e a c h . T h e cultists h a v e m a d e t h e m i s t a k e of a t t a c k i n g o n e of t h e c o m m u n i t i e s t h a t u s e d to b e u n d e r Celia s p r o t e c t i o n . A priest of l o u n asks for a i d , offering a convert's symbol to help in t h e c a u s e .
CHAP IKK
I | Magic
items
in
X
Level 24 This symbol is made of red iron streaked with fiery, bright metal. W h i l e you wear it.you can blast your foes with righteous flame. Lvl 9
+2
4 200gp
Lvl 2 4
f
+5
525,000 gp
L v l l 4 +3 21.000 gp Lvl 29 +6 2,625,000 gp Lvl 19 +4 105,000 gp Implement (Holy Symbol) E n h a n c e m e n t : Attack rolls and damage rolls Critical: 11d6 fire damage per plus, and each other enemy within 5 squares of you takes fire damage equal to your Charisma modifier. Property: W h e r . you hit an enemy marked by you w i t h a divine attack power using this holy symbol, that enemy takes 1 d6 extra fire damage, or 1 cl 10 fire damage while you're bloodied. Level 7 9 or 24: 2d6 or 2d10 extra fire damage. Level 29: 3d6 or 3d 10 extra fire damage. S y m b o l of F o e T u r n i n g
level /••
Through this symbol, you can punish specific enemies of your faith as well as vile undead. Lvl 7 +2 2,600gp Lvl 22 +5 325,000 gp Lvl 12 +3 13.000 gp Lvl 27 +6 1,625,000 gp Lvl 17 +4 65.000 gp Implement (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n this item is created, choose angel, demon, devil, dragon, or giant. W h e n you use your turn undead power, you can target creatures of the chosen kind instead of undead creatures.
As you present this glittering symbol, divine power tumsyour enemies' attacks back against them. Lvl 2 4 +5 525,000 gp Lvl 29 +6 2.625.000 gp I m p l e m e n t (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 damage per plus P o w e r (Daily): Immediate Interrupt. Trigger. A n enemy tar gets you with a ranged attack. Effect: You gain a +3 power bonus to all defenses against the triggering enemy's attack. If the attack misses you, the triggering enemy repeats the attack against itself.
S y m b o l of Shared Healing
Level /
W h i l e you wear this symbol, your can heal an ally even as you tend to your own wounds. Lvl 7 Lvl 12 Lvl 17
+2 +3 +4
2,600gp 13.000 gp 65,000 gp
Lvl 22 Lvl 27
+5 +6
325,000gp 1.625.000 gp
Implement (Holy S y m b o l ) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus P o w e r (Daily • Healing): Free Action. Trigger: You use your second w i n d , or you use a power that allows you to spend a healing surge to regain hit points. Effect: O n e ally within 5 squares of you can spend a healing surge.
SYMBOL OF THE R A D I A N T FLAME E o n s ago, a faith existed w h o s e a d h e r e n t s f o l l o w e d b o t h t h e p a t h s s e t f o r t h by t h e g o d s a n d t h e lore of natural
S y m b o l of P r a y e r s R e c o v e r e d
Level 18+
powers. K n o w n as the followers of the Radiant Flame,
Your prayers are rarely wasted while you wear this holy symbol
t h e y r e j e c t e d t h e idea o f a strict division b e t w e e n p r i m a l
Lvl 18 +4 85,000gp Lvl 28 +6 2,125.000gp Lvl 23 +5 425.000 gp I m p l e m e n t (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage rolls Critical: H-1 d6 damage per plus P o w e r (Daily): Free Action. Trigger: You miss all targets with a divine encounter attack power using this holy symbol. Effect: The power isn't expended.
a n d divine power. O t h e r priests c o n s i d e r e d t h e i r b e l i e f s b l a s p h e m o u s a n d t r i e d to strike d o w n t h e R a d i a n t F l a m e . T h e f o l l o w e r s of t h a t faith r e s p o n d e d by c r e a t i n g m a g i c s y m b o l s t h a t e m b o d i e d t h e i r i d e a l s . In t h e great b a t t l e t h a t f o l l o w e d , t h e y b o r e this s y m b o l to p r o c l a i m t h a t all p o w e r i n t h e w o r l d c a m e f r o m t h e s a m e s o u r c e . E v e n today, t h e symbol of the Radiant Flame unites s m a l l s e c t s o f w o r s h i p e r s w h o
S y m b o l of P r o t e c t i o n
Level 10
This symbol allows you to shield a companion from the threats of your foes. Lvl 10 +2 5,000 gp Lvl 25 +5 625,000 gp Lvl 15 +3 25,000 gp Lvl 30 4-6 3.125,000 gp Lvl 20 * 4 1 25.000 gp Implement (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus Pciwer (Daily): Free Action. Trigger. You hit an enemy w i t h a divine attack power using this holy symbol. Effect: Choose one ally within 5 squares of you. Until the end of your next turn, the enemy you hit can't attack that ally.
h o l d b o t h t h e d i v i n e a n d t h e p r i m a l in e q u a l r e v e r e n c e . R e c o n c i l e t h e F a i t h s : A c o n c l a v e is g a t h e r i n g
m e m b e r s of o t h e r faiths to w i t n e s s t h e c e r e m o n y but fear reprisal f r o m those o f f e n d e d by t h e i r religious s y n c r e t i s m . T h e y p l a n t o b e s t o w symbols of the Radiant t h o s e w h o d e m o n s t r a t e o p e n n e s s to n e w
1 | Magic
items
Flame
upon
possibilities.
Protect the Faithful: F o l l o w e r s o f t h e R a d i a n t F l a m e a r e b e i n g assassinated a n d h a r a s s e d by t h o s e w h o dis a g r e e w i t h t h e i r b e l i e f s . T h e s u r v i v o r s a r e l o o k i n g for champions of faith a n d conviction to protect t h e m and a r e w i l l i n g to r e w a r d t h e i r d e f e n d e r s w i t h a symbol of the Radiant
CHAPTER
to
c e l e b r a t e t h e R a d i a n t F l a m e . Its m e m b e r s h a v e i n v i t e d
Flame.
S y m b o l of t h e C h a m p i o n ' s C o d e
Level 8 -
A rode of honor is Inscribed on this symbol, reinforcing your
c
commitment toyour god and making wur challenge irresistible. Lvl 8 +2 3,400 gp Lvl 23 +5 425.000 gp L v l 1 3 +3 17,000 gp L v ! 2 8 +6 2,125,000 gp Lvl 18 +4 85.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n a creature takes radiant damage from your divine challenge or divine sanction, it takes extra radiant damage equal to the symbol's enhancement bonus.
Symbol of the champions code
S y m b o l of t h e First S p i r i t s
SYMBOL OF THE CHAMPION'S CODE
level 24
An oath p) dedication to the natural spirits of the world is in scribed in fine script upon this wooden holy symbol,
Evei very paladin follows a c o d e , w h e t h e r w r i t t e n or internal
ized. The symbol of the champion's
Power (Daily): Minor Action. You choose an enemy marked by you. Until the end of your next turn, that enemy can't make an attack that includes any creature other than you as a target.
code w a s d e s i g n e d to
help paladins k e e p their c o d e in m i n d a t all t i m e s . It m y s tically enforces w h a t e v e r o a t h is w r i t t e n u p o n it, m a k i n g the paladin's challenge e v e n m o r e painful t o refuse. Introspective paladins f o l l o w a personal c o d e , believ ing that only through a d h e r e n c e t o t h e t e n e t s of faith can one truly follow a d e i t y ' s p a t h . W h e n s u c h a p a l a d i n
Lvl 2 +1 520 gp Lvl 17 +4 65.000 gp Lvl 7 +2 2.600 gp Lvl 22 i-S 325.000 gp Lvl 12 +3 13.000 gp Lvl 27 h-6 1.625.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1 d8 damage per plus Property: Primal characters can wield this holy symbol in one hand to use it as a totem implement for primal powers.
wears this holy s y m b o l , h e o r s h e radiates f i r m n e s s a n d resolve. Dogmatic paladins believe t h a t their c o d e should apply to e v e r y o n e , not just t h e m s e l v e s , a n d t h e y e n f o r c e its tenets no matter w h a t resistance t h e y face. O n t h e m , this symbol magnifies a n a l r e a d y i n t i m i d a t i n g a s p e c t .
SYMBOL OF FIRE AND FURY T h e d w a r v e n city C l o u d g a t e , b u i l t d e e p i n s i d e a fog-
Oaths of A g g r e s s i o n : A h o b g o b l i n p a l a d i n h a s sent
shrouded mountain, a n d the h u m a n settlement South
forth goblin warriors loyal to h i m , ordering t h e m to kill
G w y v a r , in t h e v a l l e y b e l o w t h e m o u n t a i n , h a d a long
in Bane's n a m e . H e carries a symbol of the champion's
code
history of animosity. B u t w h e n w o r d a r r i v e d that a
covered w i t h sinister o a t h s to f o m e n t w a r a n d w r a t h .
h o b g o b l i n a r m y w a s m a r c h i n g o n t h e m , t h e t w o cities
Those w h o can defeat h i m m i g h t b e able to erase t h e
b a n d e d together. D w a r f clerics of M o r a d i n a n d h u m a n
stain of his cruel acts by transforming his s y m b o l into o n e
c h a m p i o n s of K o r d w o r k e d t o g e t h e r to t u r n t h e cities'
holding less destructive precepts. Symbol of t h e S e l f : A l t h o u g h a n y ritual c a s t e r c a n
longstanding conflict t o a positive e n d , c r e a t i n g symbols of fire and
fury.
learn to craft a symbol of the champion's code, doing so is a n
Find a Priest-Smith: T h e art o f m a k i n g symbols of
intense, personal e x p e r i e n c e . T h e c r e a t o r g a t h e r s m a t e
fire and fury is practiced m a i n l y by d w a r f priest-smiths.
rials and tools that are i m p o r t a n t t o his o r h e r faith a n d
Trained in both i t e m crafting a n d religious lore, t h e y h a v e
conducts the ritual in a private, sacred place. For e x a m p l e ,
p r e s e r v e d t h e d e t a i l s of c r e a t i n g t h e s e special s y m b o l s .
a paladin of B a h a m u t m i g h t craft a s y m b o l from p l a t i n u m
Locating a priest-smith c a n b e difficult, b e c a u s e t h e y usu
gathered from a dragon's h o a r d , w h i l e a follower of C o r e l -
ally live in s e c l u d e d villages a n d m o n a s t e r i e s .
Ion might perform t h e ritual a t t h e top of a giant tree in
Take the Test of Two: A f e w scriptures detail t h e Test
the deep forest w h e r e it r e a c h e s into t h e F e y w i l d . A quest
of T w o , d e v i s e d by t h e clerics of C l o u d g a t e a n d S o u t h
to locate the p r o p e r m a t e r i a l s a n d site might e n c o m p a s s
G w y v a r . This challenge identifies those w o r t h y of carrying
many adventures.
symbols of fire and fury against threats similar in s c o p e to t h e hobgoblin i n v a s i o n . O n l y a c a n d i d a t e filled w i t h b o t h divine m i g h t a n d great e n d u r a n c e a n d physical strength c a n pass t h e test. B y finding a cleric t o administer t h e trial, a hero m i g h t b e a b l e to w i n a symbol of fire and
C I I \ V I I l( I
Magic
Items
fury.
t
S y m b o l of U n i f i e d D e f e n s e This symbol is engraved with several rings linked In a circle. representing the interdependence of you andyour comrades.
Symbol of the holy nimbus
Lvl 9 +2 4,200 gp Lvl 24 +5 525.000 gp Lvl 14 +3 21,000gp Lvl 29 +6 2.625.0OOgp Lvl 19 +4 105.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: i-1d6 damage per plus P o w e r (Daily): Immediate Interrupt. Trigger: An enemy targets you and at least one ally with an attack. Effect: You and your allies' defense against the triggering en emy's attack is the highest appropriate score among all of you being attacked. For example, if the attack is against Reflex and the highest Reflex among you and your allies is 25, you all have Reflex 25 against the attack.
S y m b o l of V i g o r S y m b o l of t h e H o l y N i m b u s
Level 4+
This symbol combines the images of sun and moon. When you speak a word of healing, you andyour allies are bathed in restoring light. Lvl 4 +1 840gp L v M 9 +4 105,000gp Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp Lvl 14 +3 21.000 gp Lvl 29 4-6 2,152 5,000 gp I m p l e m e n t (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: 1d6 damage per plus, and you or an ally within 5 squares of you can spend a healing surge. Property: W h e n you use the healing word power during a combat encounter, you and each ally within 5 squares of you also gain temporary hit points equal to your Charisma modifier + the symbol's enhancement bonus. 4
Level 7-
TJiis symbol rewards your good health with divine might. Lvl 7 +2 2.600 gp Lvl 22 +5 325.000 gp Lvl 12 +3 13,000 gp Lvl 27 +6 1.625.000 gp Lvl 17 +4 65,000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus, or -i 1 d l 2 damage per plus while you're at maximum hit points Property: You gain a +1 bonus to attack rolls made using this holy symbol while you're at maximum hit points.
ORJBS Above all else, be careful not to set your orb down on
S y m b o l of t h e R a d i a n t F l a m e
Level 8
J
Ihis symbol appears to be made of brilliant living fire hung on a chain of molten metal, but it doesn't burn your skin. Lvl 8 +2 3.400 gp Lvl 23 +5 425.000 gp Lvl 13 +3 1 7.000 gp Lvl 28 +6 2,1 25.000 gp Lvl 18 +4 85.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: 1 d6 fire and radiant damage per plus, and each ally within 5 squares of you gains a bonus to damage rolls equal to the symbol's enhancement bonus until the end of your next turn. The bonus damage is fire and radiant. Property: Primal characters can wield this holy symbol in one hand to use it as a totem implement for primal powers. P o w e r (Daily): Free Action. Trigger. You score a critical hit with an attack power using this holy symbol. Effect: The bonus to allies' damage rolls w h e n you score a critical hit w i t h this symbol lasts until the end of the encounter.
Indined
T h e orb represents clarity ol w i l l , line control of m a g i c , a n d c o m m a n d o v e r t h e c r e a t u r e s y o n I arget w i t h m a g i c . W i z a r d s w h o w a n t to e n s u r e that t h e i r magic e n d u r e s w i e l d orbs, a n d the additional enchantments o n most m a g i c o r b s a i d that g o a l . If you arc a m e m b e r of a class that c a n w i e l d a n orb as an
implement,
you c a n a d d the orb's e n h a n c e m e n t b o n u s to LUG
U l U U
K I U1I>
a n d t h e d a m a g e rolls o f implement powers from t h a t c l a s s t h a t y o u ttse through the orb. a n d you c a n u s e its p r o p e r t i e s a n d powers. M e m b e r s of other classes g a i n no benefit f r o m w i e l d i n g a n orb.
CHAPTER
L
Magic
Items
aflat.
surface.
Orb of A c c u r a c y
Level 14 Orb of visionary
ftwughyour opponent attempts to hide, this silver-caged, crys talline orli enables you to perceive its location. Lv!14 +3 21,000 gp Lvl 19 +4 105.000 gp Implement (Orb)
Lvl 2 4 Lvl 29
^5 *6
protection
525.000 gp 2.625.000 gp
Enhancement: Attack rolls and damage rolls Critical: + l d 6 damage per plus, or +1d1 2 per plus against enemies that are invisible or that have concealment or total concealment from you Property: W h e n you use an arcane attack power through this orb, you take a - 1 penalty (instead of - 2 ) to attack rolls against enemies that have concealment from you. and a - 3 penalty (instead of -5) to attack rolls against enemies that have total concealment from you.
Orb of D i s t a n c e D e n i a l
Level 20
Composed of numerous smaller orbs fused into one spherical mass, this orb hampers an enemy's ranged attacks. Lvl 20 +4 125.000 gp Lvl 25 +5 625,000 gp Implement (Orb)
Lvl 30
+6
3.125,000 gp
Enhancement: Attack rolls and damage rolls Critical: -*-1d6 damage per plus Power (Daily): Free Action. Trigger. You hit an enemy with an arcane attack power using this orb. Effect: That enemy can't target any creature more than 3 squares away from it (save ends).
Orb of H e i g h t e n e d I m p o s i t i o n
Level 12
this green quartz orb extends the duration of powerful spells. Lvl 12 +3
13.000gp
Lvl 22
+5
325,000gp
Lvl 17 +4
65,000gp
Lvl 27
4-6
1.625.000 gp
Level I } -
This etched urn/noise orb increases the frequency ofnmr imposition.
Implement (Orb) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: Your Orb of Imposition class feature can extend the duration of an effect created by an encounter power you use through this orb that would otherwise end at the end of your current turn. The effect instead ends at the end of your next turn. You can still use Orb of Imposition only once per encounter.
Orb of P e t r i f i c a t i o n
O r b of R e p e a t e d I m p o s i t i o n
Level 20
This dull gray granite orb grasps your enemies in a stony embrace. Lvl 20 +4 12 5,000 gp Lvl 30 4-6 3,1 2 5.000 gp Lvl 25 +5 625,000 gp Implement (Orb) Enhancement: Attack rolls and damage rolls Critical: *1d6 damage per plus, and the target is slowed until the end of your next turn. Power (Daily): Free Action. Trigger: You hit an enemy with an arcane attack power using this orb. Effect: That enemy is petrified (save ends).
arcane
Lvl 13 +3 IZOOOgp Lvl 23 f S 425,000 gp Lvl 18 14 85.000 gp Lvl 28 * 6 2,125,000 gp Implement (Orb) Enhancement: Attack rolls and damage rolls Critical: +1d8 damage per plus P o w e r (Daily): Free Action. Trigger. You hit an enemy with an arcane attack power using this orb. Effect: You regain the use of your O r b of Imposition class feature if you have already used it during this encounter.
O r b of R e s i l i e n t T e n a c i t y
Level 2-r
'The constant buzzing whisper that issues from this amethyst orb reinforces your will. Lvl 2 +1 520 gp Lvl 7 +2 2.600gp Lvl 12 3 13,000 gp Implement (Orb)
Lvl 17 Lvl 22 Lvl 27
+4 +5 +6
65,000 gp 325.000gp 1.625.000 gp
Enhancement: Attack rolls and damage rolls Critical: t 1 d6 damage per plus, and you or an ally within 5 squares of you gains a power bonus to saving throws equal to the enhancement bonus of the orb against one effect until that effect ends. P o w e r (Daily): Minor Action. You or an ally within 5 squares of you gains a power bonus to saving throws equal to the enhancement bonus of the orb against one effect until that effect ends.
C H A P I B R 1 | Magic
Items
J**
O r b of S u p p l e m e n t a r y F
Battle-Pact Rod
This sphere of scarlet glass pulses with barely controlled energy.
This heavy cudgel can be used as both a warlock's rod and a weapon.
Lvl 3 +1 680 gp Lvl8 +2 3,400 gp L v l 1 3 +3 17,000 gp Implement (Orb)
LvM8 Lvl23 Lvl28
+4 +5 -6
85,000 gp 425,000 gp 2,125.000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 force damage per plus, and the target is knocked prone. P o w e r (Daily): Minor Action. Until the end of your turn, each enemy you hit with an arcane close blast attack power using this orb is knocked prone after all other ef fects of the attack are resolved.
O r b of V i s i o n a r y
Protection
Level 1 2 '
This translucent orb swirls with potential futures, each waiting for you lo grasp and bend it to your will L v l 1 2 +3 13,000 gp L v l 1 7 +4 65,000 gp Implement (Orb)
Lvl22 Lvl 27
+5 +6
325.000 gp 1.625.000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: -* 1 d6 damage per plus P o w e r (Daily): Immediate Interrupt. Trigger: You are sub jected to an effect that a save can end. Effect: You can expend your Orb of Imposition class feature to make a saving throw against that effect instead of gaining the feature's normal benefit.
RODS H e a v i e r than a wand, smaller ask what makes it different,you'll
than a staff. If you have to never know.
W a r l o c k s , invokers. a n d artificers c h a n n e l their power t h r o u g h rods. S o m e rods identify their i n t e n d e d users c l e a r l y by r e f e r e n c i n g specific class features or powers. O t h e r s have a broader appeal. E x c e p t i n r a r e c a s e s , a r o d i s n o t r o b u s t e n o u g h to be u s e d a s a w e a p o n . I f a rod c a n f u n c t i o n as either a w e a p o n o r a n i m p l e m e n t , t h a t fact is n o t e d i n t h e items description. I f y o u a r e a m e m b e r o f a class that c a n w i e l d a r o d as a n i m p l e m e n t , you c a n a d d the rod's e n h a n c e m e n t b o n u s to t h e a t t a c k rolls a n d t h e d a m a g e r o l l s o f i m p l e m e n t p o w e r s f r o m that c l a s s t h a t y o u u s e t h r o u g h t h e r o d . a n d y o u c a n u s e its p r o p e r t i e s a n d p o w e r s . M e m b e r s o f o t h e r classes g a i n no benefit
Lvl 18 +4 85,000 gp Lvl 28 +6 2,125,000 gp Lvl 23 +5 425.000 gp I m p l e m e n t (Rod) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 damage per plus Property: This rod can be used as a melee weapon, functioning as a mace. You add its enhancement bonus to attack rolls and damage rolls of melee w e a p o n attacks. P o w e r (Daily): Free Action. Trigger: You place your Warlock's Curse on an enemy. Effect: That enemy is also marked until the end of the encounter. W h e n a creature marked by you in this way makes an attack that doesn't include you as a target, it takes your Warlock's Curse extra damage.
Tim darkspiral aura that exemplifiesyour devotion to the dark pact coalesces into a black cloud around t\\is implement Lvl 4 +1 8 4 0 gp Lvl 19 +4 105,000 gp Lvl 9 +2 4,200 gp Lvl 24 i 5 525,000 gp Lvl 14 +3 21.000 gp Lvl 29 +6 2,625,000 gp I m p l e m e n t (Rod) E n h a n c e m e n t : Attack rolls and damage rolls Critical: * 1d6 necrotic and psychic damage per plus Property: W h e n you hit an enemy affected by your Warlock's Curse w i t h a warlock attack power using this rod, you deal extra damage equal to the value of your Darkspiral Aura class feature to the enemy.
Hexer's Rod
Level 3 *
Crafted by goblins, this rod channels their tricky underhanded magic. Lvl 3
+1
6 8 0 gp
R o d of B u r g e o n i n g
h4
85.000 gp
Memo
The astral essence in this rod ties you more tightly to your earlier lives as a deva. Lvl 2 +1 520gp Lvl 7 +2 2,600 gp Lvl 12 +3 13.000 gp I m p l e m e n t (Rod)
from wielding a rod.
Lvl 18
Lvl 8 +2 3.400gp Lvl 23 +5 42S.000gp Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gp I m p l e m e n t (Rod) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus P o w e r (Daily): Free Action. Trigger. You hit an enemy with an attack power using this rod. Effect: The next time that enemy misses you with an attack, you can shift 3 squares as an immediate reaction, and you gain concealment against that enemy until the end of your next turn.
Lvl 17 Lvl 22 Lvl 27
H +5 +6
65,000 gp 325,000 gp 1.625,000 gp
E n h a n c e m e n t : Attack rolls and damage roils Critical: +1d6 damage per plus Property: W h e n you use your memory of a thousand lifetimes racial power to improve the attack roll of a divine attack power you use through this rod, add +1 to the d6 roll.
CHAPTER
1 | Magic
Items
R o d of O b l i t e r a t i n g W r a t h
Level 9
i
Crafted to create as much destruction as possible, this rod lets you pierce your foes' defenses and destroy groups of enemies. Lvl9 +2 4,2O0gp Lvl 14 - 3 21.000gp Lvl 19 - 4 105.000 gp Implement (Rod)
Lvl 24 Lvl 29
+5 +6
525.000gp 2,625,OOOgp
Enhancement: Attack rolls and damage rolls Critical: 4-1 d6 damage per plus Property: W h e n an enemy's resistances reduce the damage of any invokcr attack power you use through this rod, that enemy's resistance to that attack is reduced by an amount equal to this rod's enhancement bonus until the end of your next turn. P o w e r (Daily): Minor Action. You gain a +2 power bonus to attack rolls with the next invoker attack power you use through this rod.
Rod of Silver Rain
Level 1 S -
This rod appears to be madefrom molten silver. It can create clouds that rain silver upon the battlefield.
An Invaker with p l e n t y of rods at the ready Rod of D e v i l r y
Level 1 0 *
Infernal power flows through this rod, scouring your foes with hellfirc. Lvl 10 ^2 5.000 gp Lvl 25 t-5 625.000 gp Lvl 15 +3 25.000 gp Lvl 30 6 3,125.000 gp Lvl 20 +4 1 25.000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: - I d6 fire damage per plus, or 1 1 d l 0 fire damage per plus against a bloodied target Property: If you're a tiefling, w h e n you use an attack power through this rod. your bonus to attack rolls from your bloodhunl racial trait increases by 1. Property: W h e n you hit a bloodied enemy affected by your Warlock's Curse with an attack power using this rod, it takes extra fire damage equal to this rod's enhancement bonus. Rod o f D i v i n i t y
Level 3 +
Lvl 15 +3 2 5.000 gp Lvl 25 +5 625,000 gp Lvl 20 +4 125.000gp Lvl 30 4-6 3.125.000gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: - 1 d8 damage per plus, or -i 1 d l 7 damage per plus against fey creatures P o w e r (Daily): Minor Action. Make an attack: Area burst 3 within 20 squares. Each enemy in the burst that is affected by your Warlock's Curse takes ongoing 10 damage and grants combat advantage (save ends both). If the target is a fey creature, add your Charisma modifier to the ongoing damage. Level 25 or 30: Ongoing 15 damage. R o d of S t o l e n Starlight
Level 7 h
A t your command, this rod infuses your spell with light from mysterious stars. Lvl 7 4-2 2.600 gp Lvl 22 - 5 325.000 gp Lvl 12 +3 13.000 gp Lvl 27 +6 1.625,000 gp L v l 1 7 +-4 65,000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: +1d6 radiant and necrotic damage per plus Property: W h e n you hit an undead enemy affected by your Warlock's Curse with an attack power using this rod, you deal an extra die of Warlock's Curse damage against that enemy. P o w e r ( A t - W i l l • Radiant : Minor Action. The next ne crotic or poison power you use through this rod deals radiant damage instead of necrotic damage or poison damage.
This delicate silver rod lets you channel vour deity's power back toyourself. Lvl 3 +1 6 8 0 gp Lvl 8 +2 3,400 gp Lvl 13 +3 17,000 gp Implement (Rod)
Lvl 18 Lvl 23 Lvl 28
+4 i5 -i 6
85.000 gp 42 5.000 gp 2.1 25,000 gp
Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Power (Daily): Free Action. Trigger. You hit with a divine attack power using this rod. Effect: You gain one extra use of your Channel Divinity class feature during this encounter. r 11 \ p I L K 1 | M a ^ i c
Items
1/1
0 0
R o d of t h e H a g
ROD OF SILVER RAIN E v e r y fifty years, a s u p e r n a t u r a l rain falls across t h e Feyw i l d . It coats t h e l a n d in silver, causing feelings of great celebration a m o n g t h e goodly fey, w h o s e e it a s a n aus picious sign, a n d feelings of d r e a d a m o n g t h e w i c k e d , malicious dark fey, w h o h a t e t h e silver rain. A t o n e point, an eladrin w a r l o c k n a m e d Suzasha d e c i d e d to collect t h e rain a n d transform it i n t o a rod, using it as a t o o l to b o t h c e l e b r a t e the l a n d a n d fight against the f o m o r i a n s a n d o t h e r dark fey. T h e rod c r e a t e d a silver c l o u d t h a t b u r n e d the m i n d s of Suzasha's foes a n d
Level 14t-
Uiis slender obsidian rod Is topped with a hag's eye thai opens whenyou use vow powers, terrifying your foe. Lvl 14 +3 21,000gp Lvl 19 +4 105,000 gp Implement (Rod)
Lvl 24 Lvl 29
+5 +6
S25.000gp 2,625.000 gp
Enhancement: Attack rolls and damage rolls Critical: - 1 d 6 psychic damage per plus Power (Daily): Free Action. Trigger. You hit an enemy af fected by your Warlock's Curse with an attack power using this rod. Effect: That enemy takes extra damage equal to this rod's enhancement bonus and is dazed until the end of your next turn.
a i d e d her allies. N o t surprisingly, t h e evil fey crafted a plan to r e m o v e t h e t h r e a t o f t h e rod.
R o d of the Pactbinder
T h e f o m o r i a n s d i s p a t c h e d their lackeys to steal t h e rod from Suzasha u n d e r c o v e r of night. T h e t h i e v e s w e r e successful a n d r e t u r n e d t h e rod t o t h e i r dark s t r o n g h o l d , V.I.SIC
N I G
I . M I I , M
I.III.I
LII I . - . L U
11• -,->N111y
,UII.-II
I J J U H I
iu imen-
c h a n t t h e i t e m . P a i n e d b y its proximity, t h e y cast it into t h e S h a d o w f e l l . Lesser copies h a v e b e e n c r e a t e d , but the e l a d r i n h a v e b e e n searching for the original e v e r s i n c e . Shadowfell Search: A d v e n t u r e r s h a v e sought
the
o r i g i n a l rod in t h e S h a d o w f e l l t o no a v a i l . O n l y o n e c r e a t u r e k n o w s w h e r e it lies hidden—a fomori;an w r e t c h n a m e d K r u v t h o s . H e c l a i m s to h a v e b e e n b a n i s h e d f r o m t h e f o m o r i a n r e a l m s a n d is t h r e a t e n i n g t o g a i n r e v e n g e by r e v e a l i n g t h e rod's l o c a t i o n to t h o s e w h o w i l l h e l p h i m . B u t n o n e so far h a v e b e e n w i l l i n g t o trust the f o m o r i a n , s i n c e lies a n d d e c e p t i o n a r e a part of a f o m o r i a n ' s
Level 4 -
A n oath inscribed on this rod gives you quick access to one of your vestige patrons. Lvl 4
+1
840 gp
Lvl 19
+4
105,000 gp
Lvl 9 12 4,200 gp Lvl 24 +5 525,000 gp Lvl 14 +3 21.000 gp Lvl 29 +6 2,625.000gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n you acquire a rod of this sort, choose one daily power you know that has a vestige pact entry; this choice can't be changed later. The vestige associated with that power becomes bound to this rod. P o w e r (Daily): Free Action. Trigger: You bit an enemy af fected by your Warlock's Curse with an attack power us ing this rod. Effect: The vestige bound to the rod becomes your active vestige.
v e r y e s s e n c e , a n d a n y h e l p that K r u v t h o s gives w i l l c o m e at a cost. The Q u e e n of Air and Darkness: T h e Q u e e n of A i r a n d D a r k n e s s , a n evil ruler of w i c k e d fey, lives in exile,
ROD OF STOLEN STARLIGHT
h o l d i n g a rod of silver rain in h e r court. S h e k e e p s it in a
W h e n a d r o w city w a s beset by hordes of u n d e a d , e v e n
vault that shields h e r courtiers f r o m its h a r m f u l effects.
the most p o w e r f u l dark pact w a r l o c k s f o u n d their spells
R u m o r s suggest t h a t t h e Q u e e n is a w a y petiitioning to
ineffective. W i l l i n g to go to a n y lengths to stop the inva
r e t u r n to the F e y w i l d , m a k i n g this t h e p e r f e c t t i m e to
sion, these w a r l o c k s sent false d i p l o m a t s to find star pact
steal h e r rod.
w a r l o c k s f r o m w h o m t h e y could steal p o w e r . W i t h their n e w f o u n d k n o w l e d g e , they c r e a t e d the first rods of stolen starlight,
R o d of t h e F i c k l e S e r v a n t
Level )•<
This special rod gives you access to a different vestige when you need it. Lvl 2 +1 520 gp Lvl 17 +4
C I I A P 1 Lit
I
Vlu.|i<
Items
w h i c h w e r e p o w e r f u l w e a p o n s in t h e
battle
against u n d e a d . Scions of the Stars: S o m e t i m e s , the r e m a i n s of dedi c a t e d star pact w a r l o c k s d e v e l o p cysts that swell until creatures of the Far R e a l m burst forth. R u m o r s a b o u n d of places w h e r e this h a s h a p p e n e d a n d a b e r r a n t creatures are attacking t h e local p o p u l a c e . H e r o e s w h o f o l l o w these r u m o r s a n d d e f e a t those c r e a t u r e s m i g h t find a rod of stolen
starlight.
The Demon Prince's Drow: S o m e d r o w t a k e up the w o r s h i p of O r c u s , w h i c h displeases the p o w e r s of dark ness. F o l l o w e r s of those entities m i g h t give a rod of stolen starlight
to a group of h e r o e s to h e l p t h e m destroy these
O r c u s - w o r s h i p i n g d r o w a n d t h e i r u n d e a d followers.
Spider Rod
l e v e l 13»
Tliisgray metal n>d is corned with a web ofmithral studded with black onyx spiders. Lvl 13 +3 17.000 gp Lvl 18 - 4 85.000gp Implement (Rod)
Lvl 23 Lvl 28
+5 +6
425.000 gp 2.125.O00gp
Enhancement: Attack rolls and damage rolls Critical: Ongoing 10 poison damage (save ends) Level 23 or 28: Ongoing 1 5 poison damage (save ends) Property: W h e n you hit with an attack that deals ongoing necrotic or ongoing poison damage using this rod. the ongoing damage increases by an amount equal to the rod's enhancement bonus.
Torch of misery
P o w e r ( D a i l y • Poison): Minor Action. You choose an enemy within 20 squares of you that is affected by a n effect you created that a save can end. The effect gains "Aftereffect: The target takes ongoing 5 poison damage (save ends)." Level 23 or 28: Ongoing 10 poison damage (save ends).
T o r c h of M i s e r y Rod of t h e R i s e n D e a d
Level 2 1
This delicate crystal rod allows you to take control of the mind and body of a slain foe. Lvl 27 *6 1,625,000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: t 1d6 psychic damage per plus Power (Daily • Charm): Free Action. Trigger. You use this rod to reduce an enemy affected by your Warlock's Curse to 0 hit points. Effect: That enemy is dominated until the end of Its next turn. After that, the enemy is killed or knocked unconscious, as normal.
level 10'
Flames encircle the end of this black and gold wand. Lvl 10 +2 5.000 gp Lvl 25 * 5 625,000 gp Lvl 15 +3 25.000 gp Lvl 30 - 6 3.125.000 gp Lvl 20 +4 12 5.000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: t 1d6 fire damage per plus Property: W h e n you hit an enemy with a fire or radiant attack power using this rod and deal damage to it, that enemy grants combat advantage to you on your next attack against it. Power ( A t - W i l l ) : Minor Action. Green flame bursts from the end of the rod, illuminating the area around you like a torch. You can end this effect as a free action.
TORCH OF MISERY Both infernal w a r l o c k s a n d star pact w a r l o c k s use torches of misery, w h i c h are c r e a t e d to m o c k t h e w a r m t h a n d
STAFFS
comfort of light a n d f l a m e . T h e s e r o d s c a r r y a legacy of torture and d e a t h . T h e y g a i n e d i n f a m y in t h e h a n d s of cambion w a r l o c k s called t h e P r i n c e s o f M i s e r y , w h o u s e d them to terrorize t h e e n e m i e s of t h e N i n e H e l l s .
.\ guideline
in the Graywatch
manual on dealing with pris
oners reads. "Never leave an old man or a traveler his staff. No
exceptions."
Hellish T r o p h i e s : D e v i l s h a t e f e w things m o r e t h a n those w h o use t h e devils' o w n p o w e r against t h e m . In t h e Nine Hells (or o t h e r devilish enclaves), t h e i m p l e m e n t s of infernal pact w a r l o c k s w h o fought against t h e d e v i l s a r e used as decoration. T h e d e v i l s c o n v e r t t h e m into torches of misery to light their halls, usually p i n n i n g t h e f o r m e r owner's d i s m e m b e r e d h e a d or h a n d t o t h e w a l l w i t h t h e implement. A n y h e r o e s brave e n o u g h t o v e n t u r e into o n e of these d o m a i n s c a n c l a i m o n e of t h e s e rods a n d put its former o w n e r to rest.
the stall serves a s a
JHTICCI
c h a n n e l for p o w e r , y e t
r e m a i n s s e e m i n g l y i n n o c u o u s . It c a n b e d i f f i c u l t to t a k e ,t w a l k i n g si.ill f r o m s o m e o n e w h o l o o k s harmless. Beyond I h e i r e n h a n c e m e n t b o n u s e s , s t a l l s o f t e n hold defensive p o w e r s , as beltts their inoffensive a p p e a r a n c e , hut t h e y ' r e I n n o m e a n s l i m i t e d to t l e l e n sive m a g i c
Prince G o r z i a ' s T o r c h : G o r z i a t h e D e s p i s e d , o n e o f the Princes of Misery, w a s d e f e a t e d b y a group of h u m a n wizards w o r k i n g in c o n c e r t . H i s torch of misery is said t o rest in his t o w e r o n t h e i n h o s p i t a b l e H a i l b l i g h t
Peak.
Whoever survives t h e d a n g e r o u s j o u r n e y to t h e p e a k , passes the defenses left by t h e w i z a r d , a n d c o n t e n d s w i t h the occupant ( w h o might b e living, d e a d , o r u n d e a d ) c a n find Gorzia's p o w e r f u l
A t r a d i t i o n a l i m p l e m e n t lor o l d . w i s e spoilt a s t e r s ,
I f you a r e a m e m b e r of a class that c a n w i e l d a staff a s a n I m p l e m e n t , y o u t a n a d d t h e staff's e n h a n c e m e n t b o n u s to t h e a t t a c k rolls a n d t h e d a m a g e rolls o f i m p l e m e n t p o w e r s f r o m that c l a s s that y o u u s e t h r o u g h t h e staff, a n d y o u c a n u s e its p r o p e r t i e s a n d powers. M e m b e r s of other classes gain no henelit from w i e l d i n g a stall.
implement.
( M A P
IKK
1 | Magic
Items
1/1
Moonsilver Staff
MOONSILVER STAFF H u n d r e d s of y e a r s a g o , t h e e v i l g o d s c o n s p i r e d t o c o v e r t h e w o r l d in d a r k n e s s . T h e i r f o l l o w e r s u n l e a s h e d m a g i c from powerful items, masking the sun and the m o o n from v i e w . T h e p l a n t s b e g a n to d i e , a n d p e o p l e g r e w sick. T h e darkness drove lycanthropes into a supernatural madness. T h e y r a m p a g e d across t h e l a n d , s l a u g h t e r i n g a n y o n e t h e y encountered. A sorcerer a n d d e v o t e e of S e h a n i n e q u e s t e d to recover a n a n c i e n t staff s a c r e d to h e r deity. H e r b a n d b r a v e d countless dangers before they found a sacred glade. W h e n t h e y a r r i v e d , a shaft of m o o n l i g h t p i e r c e d t h e d e e p b l a c k n e s s , l e a v i n g a staff b e h i n d w h e r e it h a d struck t h e ground.
This pale wood staff is topped uith a moonstone sphere. It harms lycanthropes with radiant energy. Lvl 7 +2 2.600 gp Lvl 22 +5 325.000 gp Lvl 12 +3 13,000 gp Lvl 27 -6 1.625,000 gp Lvl 17 4-4 65,000 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: i 1d6 radiant damage per plus Property: Treat this staff as silvered (Player's Handbook, page 2 20) for the purpose of implement and w e a p o n attack powers made using it. P o w e r (Daily): Free Action. Trigger. You hit an enemy with an arcane radiant power and deal damage to it using this staff. Effect: That e n e m y takes extra radiant damage equal to 5 + the staff's enhancement bonus.
W i t h t h e h e l p of t h e staff, t h e b a n d d e s t r o y e d m a n y of t h e w i l d l y c a n t h r o p e s , a s w e l l as t h e o b j e c t s t h a t h a d
S p e l l s h a p e r ' s Staff
Level 18+
p l u n g e d t h e w o r l d i n t o d a r k n e s s . Its task c o m p l e t e , t h e
Tin's mahogany staff ends in a complex series of precisely
staff t u r n e d i n t o m o o n l i g h t o n c e a g a i n , w a i t i n g to b e
angled bends.
r e d i s c o v e r e d by a m o r t a l in n e e d . It h a s s i n c e r e a p p e a r e d
Lvl 18 +4 85.000 gp Lvl 28 ^ 6 2.125.000 gp Lvl 23 +5 4 2 5 . 0 0 0 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: - 1 d 6 damage per plus P o w e r (Daily): Free Action. Trigger. You use an arcane area burst attack power through this staff. Effect: The attack becomes an area wall in a number of squares equal to the burst's size + 5 (for example, an area burst 2 within 20 becomes an area wall 7 within 20). The wall is 2 squares high. This effect doesn't change the duration or other attributes of the power.
f r o m t i m e to t i m e , in f o r m s o f v a r y i n g p o w e r . D a r k n e s s R e t u r n s : T h e forces of evil conspire to b a t h e t h e l a n d in d a r k n e s s o n c e a g a i n . H e r o e s a r e n e e d e d t o find a h o l y p l a c e of S e h a n i n e w h e r e a moonsilver
staff
w a i t s a n d banish this evil. S o c i e t y of S i l v e r : T h e S o c i e t y of Silver, a n organization m a d e u p of m e m b e r s of m a n y r a c e s , h a s b e e n f i g h t i n g a d r a w n - o u t , b l o o d y c a m p a i g n to e l i m i n a t e
lycanthropes.
T h e y c o n t i n u s N y s e e k n e w s d v e n t u r e r s to j o i n t h e i r c s u s e a n d h a v e b e e n k n o w n to a w a r d a moonsilver
staff to t h o s e
w h o prove themselves worthy.
Staff of D i v i n i t y
B l a s t w a r p Staff
Level 10-*
The crownpiece of silver and gold that tops this staff extends arcane power around its wielder. Lvl 10 +2 5,000gp Lvl 15 +3 2S,000gp Lvl 20 +4 125,000 gp I m p l e m e n t (Staff)
Lvl 25 Lvl 30
+5 +6
625,000gp 3,125,000gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: - l d 6 force damage per plus Property: W h e n you hit at least three targets w i t h a close attack power using this staff, you gain combat advantage on your next attack before the end of your next turn. P o w e r (Daily): Free Action. Trigger: You use an arcane close blast attack power through this staff. Effect: The attack becomes a close burst 2 squares smaller than the blast, to a minimum of 1 (for example, a close blast 5 becomes a close burst 3).
Level 2 i
The glowing symbol of a deity rests atop this majestic staff. Lvl 2 +1 520gp Lvl 7 +2 2,600gp Lvl 12 +3 13,000 gp I m p l e m e n t (Staff)
Lvl 17 Lvl 22 Lvl 27
+4 +5 ^6
65,000gp 325,000 gp 1,625,000 gp
Enhancement: Attack rolls and damage rolls Critical: 4*1(18 damage per plus Property: Divine characters can use this staff as a holy symbol implement for divine powers.
Staff of Iron Infusion
Level 4-+
W i t h the aid of this iron staff your healing artifices also tough en your ally's shin, making it resistant to damage. Lvl 4 +1 8 4 0 gp Lvl 9 +2 4.200 gp L v M 4 +3 21,000 gp I m p l e m e n t (Staff)
Lvl 19 Lvl 2 4 Lvl 29
+4 +5 +6
105.000 gp 525,000 gp 2,625,000gp
Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you use your Healing Infusion class feature on an ally, that ally gains resistance to all damage equal to the staff's enhancement bonus until the end of your next turn. P o w e r (Daily): Minor Action. An ally within 10 squares of you gains resistance to all damage equal to your W i s d o m modifier + the staff's enhancement bonus until the end of your next turn.
CHAPTER
1
Manic
Items
Staff of K n i v e s
Staff of R e s i l i e n c e
T)ti> steel-gray wooden staff transforms into a steel hard wood
This black ash staff em absorb some of your life force and turn it into a protective aura.
en dagger on command. Lvl 2 +1 S20gp Lvl 17 +4 65.000 gp Lvl 7 +2 2,600gp Lvl 22 4-5 325.000gp Lvl 12 1 3 13.000 gp Lvl 27 -i-6 1,625.000 gp Implement (Staff) Enhancement: Attack rolls and damage rolls Critical: -i-1d6 damage per plus, or +1d1 2 damage per plus when used as a melee w e a p o n Power (At-Will): Minor Action. You transform this item from a staff into a dagger or from a dagger into a staff. Staff of L u c k a n d
Skill
Level 23
i
Lvl 3 f1 6 8 0 gp Lvl 8 12 3.400 gp Lvl 1 3 +3 17,000 gp Implement (Staff)
Lvl 18 Lvl 23 Lvl 28
I4 -r-5 -6
85,000 gp 4 2 5 . 0 0 0 gp 2,125,000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus P o w e r (Daily): Minor Action. You spend a healing surge but regain no hit points. Instead, you gain temporary hit points equal to twice your healing surge value.
Staff of Sleep and
Level 3
Charm
Whoever wields this bhndyew stajf capitalizes on both luck and skill.
'flit' crystal eye atop this dusky birch staff enhances spells that
Lvl 23 +5 4 2 5 , 0 0 0 gp Lvl 28 +6 2.125,000 gp Implement (Staff) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus, and you gain a cumulative +1 bonus (up to a maximum of the staff's enhancement bonus) to all defenses each time you score a critical hit until the end of the encounter. Power (Daily): Minor Action. T h e first time you roll an attack roll of 1 7 o r higher with an attack power using this staff before the end of the encounter, you score a critical hit with that attack.
Lvl 3
i
target the mind. +1
6 8 0 gp
Lvl 18
+4
85.000 gp
Lvl8 +2 3.400gp Lvl 23 +5 425,000gp Lvl 1 3 +3 1 7,000 gp Lvl 28 +6 2,125,000gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: + 1d6 damage per plus Property: You gain a ' 1 item bonus to attack rolls with arcane charm o r sleep attack powers. Level 73 or 18: +2 item bonus. Level 23 or 28: + 3 item bonus.
CHAPTER
1 | M a n i c Items
J$
S t a f f of t h e F a i t h f u l A r c a n i s t
STAFF OF SPELL BLASTING M o r g r a l e t h e Brilliant w a s a n o g r e of r a r e w i s d o m . It w a s said t h a t h e c o u l d c u r s e in four l a n g u a g e s a n d e v e n sign his o w n n a m e . H e w a s s u c h a p r o d i g y t h a t h e s o u g h t t r a i n i n g in m a t t e r s a r c a n e . A s t h e s t o r y g o e s , h e f o u n d T u c i u s , a d a r k w i z a r d w h o w a s a m u s e d b y t h e i d e a of a s p e l l c a s t i n g o g r e a n d t o o k M o r g r a l e a s a n a p p r e n t i c e . In t i m e , T u c i u s c a m e to regret t h a t d e c i s i o n . W h e n T u c i u s h a d t a u g h t t h e o g r e a l l h e c a r e d to, h e sent Morgrale away. S o o n , t h e ogre b e c a m e a lieutenant
Level 8
I
Tins alabaster steffis tapped with a deity's symbol for those who Consider their powers to be. a gift from their god. Lvl 8 +2 3.400 gp L v M 3 +3 17,000 gp Lvl 18 +4 85.000 gp I m p l e m e n t (Staff)
Lvl 23 Lvl 28
+5 +6
425.000 gp 2.1 2 5,000 gp
Prerequisite: You must have the Initiate of the Faith feat. E n h a n c e m e n t : Attack rolls and damage rolls Critical: MT-. damage per plus P o w e r ( D a i l y • D i v i n e , Healing): Minor Action. As the cleric's healing word power (Player's Handbook, page 62).
f o r a n o n i w a r l o r d , e s t a b l i s h i n g a r e p u t a t i o n as a m i g h t y c o m b a t l e a d e r . A staff of his o w n i n v e n t i o n b e c a m e a s y m b o l o f f e a r a m o n g his e n e m i e s , for h e w a s e q u a l l y a d e p t a t c a l l i n g d o w n m a g i c a l fire a s h e w a s a t l e a p i n g i n t o m e l e e a n d blasting foes u p c l o s e . W h e n Morgrale s master c o m m a n d e d him to conquer Tucius's e s t a t e , t h e ogre d i d n ' t h e s i t a t e . A f t e r a successful conquest, Morgrale gained riches and c o n t e n t m e n t .
No
longer d e s i r i n g to v e n t u r e i n t o battle, h e b e c a m e lord of a n u m b e r of s l a v e s a n d w a r r i o r s . H e r e p r o d u c e d his m a g i c staff a n d g r a n t e d c o p i e s to his u n d e r l i n g s , s e n d i n g t h e m o u t to pillage a n d s u b j u g a t e o t h e r s in his n a m e . M o r g r a l e ' s Grasp: N e a r b y ogres h a v e c o m e u n d e r t h e c o m m a n d of a n oni m a g e c a r r y i n g a s t a n d a r d of M o r g r a l e .
Level 5+
1 S t a f f of W i n d
Oils feather light staff of cloudy crystal aUowsyou to command the air. Lvl 5 +1 1.000 gp Lvl 10 +2 5,000 gp Lvl 1 5 +3 25,000 gp I m p l e m e n t (Staff)
Lvl 70 Lvl 25 Lvl 30
'4 +5 +6
125.000 gp 625.000 gp 3,1 2 5.000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: I 1d6 damage per plus P o w e r ( D a l l y ) : Minor Action. Make an attack: Close blast 5: targets each creature in blast: Intelligence or Charisma vs. Fortitude; on a hit, the target is pushed a number of squares equal to the enhancement bonus of the staff and knocked prone.
T h e y ' r e i n v a d i n g t h e i r n e i g h b o r s in t h e n a m e of t h e i r m a s t e r . T h e r e are t o o m a n y o g r e s t o t u r n a w a y ; o n l y t a k i n g t h e fight to M o r g r a l e , w h o still k e e p s t h e o r i g i n a l staff of spell blasting, w i l l e n d his a m b i t i o n s . V e n g e a n c e Before D e a t h : T h e w i z a r d
Gharlteban
t h e B e t r a y e r g o t his n i c k n a m e f r o m t u r n i n g h i s b a c k on M o r g r a l e . Years after s w e a r i n g fealty to the ogre, G h a r l t e b a n switched sides a n d began w o r k e d
against
his f o r m e r m a s t e r . H e h a s g r o w n o l d a n d frail, h o w e v e r , a n d n o w s e e k s M o r g r a l e ' s final d e f e a t b e f o r e h e is n o l o n g e r a b l e to a p p r e c i a t e it fully. H e ' s l o o k i n g f o r o t h e r s t o a c c o m p l i s h this t a s k a n d is o f f e r i n g his staff of spell blasting
in e x c h a n g e .
S t a f f of S p e l l B l a s t i n g
Level 14
i
Bound in silver, this polished pale elm staff violently channels arcane energy. Lvl 14 +3 21.000gp Lvl 24 + 5 525,OOOgp L v l 1 9 +4 10S.000gp Lvl 29 +6 2.62S.OOOgp I m p l e m e n t (Staff I E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you use an arcane ranged or area attack power through this staff, you don't provoke opportunity attacks from enemies adjacent to you that are targeted by the attack. P o w e r (Daily): Free Action. Trigger. You use a n at-will arcane ranged attack power. Effect: The attack becomes a close blast 3 instead.
S u m m o n e r ' s Staff
Level 7
Ihh hawthorn staffIs engraved with the images of dozens of different creatures. Lvl 7 +2 2.600 gp Lvl 22 +5 325.000 gp Lvl 12 +3 13.000gp Lvl 27 -f-6 1,625.000gp Lvl 17 +4 65.000 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus, or +1d10 damage per plus if a creature you summoned scored the critical hit Property: W h e n an enemy attacks a creature you summoned and misses, you or an ally w i t h i n 5 squares of the summoned creature gains temporary lift points equal to 5 + the staff's enhancement bonus. P o w e r (Daily): Immediate Interrupt. Trigger. A n enemy hits a creature you summoned. Effect: The triggering enemy rerolls the attack roll and must use the second result.
V e r d a n t Staff
Level 2
This untiling staff is composed of thin vines that constantly flourish and wither Lvl 2 4-1 520 gp Lvl 7 +2 2.600 gp Lvl 12 +3 13,000 gp I m p l e m e n t (Staff)
Lvl 17 Lvl 2 2 Lvl 27
+4 +5 16
65.000 gp 325.000 gp 1,62 5.000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 damage per plus Property: Primal characters can use this staff as a totem implement for primal powers.
Dispelling Tome
TOMES
Level 7
This thin tome helps you unbind magical creations. Lvl 7 4-2 2.600 gp Lvl 12 +3 13.000 gp Lvl 17 +4 65.000 gp Implement (Tome)
Secrets are bound within these pages that only the true masters (finagle cm? know. Most tonics c o n t a i n o n e o r m o r e w i z a r d s p e l l s , often supplemented by i n f o r m a t i o n o n i m p r o v i n g t h e spells'effectiveness. Y o n c a n ' t m a k e m e l e e a t t a c k s with a tome. If you a r c a m e m b e r ol a c l a s s t h a t c a n w i e l d a t o m e as an i m p l e m e n t , y o n c a n a d d t h e t o m e ' s e n h a n c e iiient bonus to t h e a t t a c k rolls a n d t h e d a m a g e rolls of implement p o w e r s f r o m that c l a s s that y o u use through t h e t o m e , a n d y o u c a n use its p r o p e r t i e s a n d powers. M e m b e r s o f o t h e r classes g a i n n o benefit
from
Lvl 22 Lvl 27
'5 +6
325.000 gp 1.625.000 gp
Enhancement: Attack rolls and damage rolls Critical: -i-1d6 damage per plus Property: W h e n you use the dispel ma,gir power through this tome, you can target two conjurations or zones instead of one. and you gain a +2 item bonus to attack rolls to destroy them. P o w e r (Daily): Free Action. You expend an unused wizard utility power of level 6 or higher and gain the use of the dispel magic power (Player's Handbook, page 162). The power is lost if you don't use it before the end of the encounter.
wielding a t o m e . Frozen T o m e Confounding T o m e
Level 28
71if doth cover of (his tome is inscribed with a repeating maze lite pattern. Lvl 28 +6 2,1 25,000 gp Implement (Tome) Enhancement: Attack rolls and damage rolls Critical: 1d6 psychic damage per plus Property: W h e n you use the maze power through this tome, the target rolls twice w h e n making Intelligence checks to escape the maze and can escape only if both checks succeed. Power (Daily): Free Action. You expend an unused wizard daily attack power of level 25 or higher and gain the use of the maze power (Player's Handbook, page 168). The power is lost if you don't use it before the end of the encounter.
Deck of S p e l l s
Level 18+
The cover of this thick tome appears to he made from solid ice. It's cool to the touch but doesn't melt. Lvl 18 - 4 85,OOOgp Lvl 23 ^ 5 425.000gp Implement (Tome)
Lvl 28
-t-6
2.125.000gp
Enhancement: Attack rolls and damage rolls Critical: +1df> cold damage per plus Property: W h e n you use the wall of ice power through this tome, the wall can be up to 1 5 squares long and 10 squares high. Power (Daily): Free Action. You expend an unused wizard utility power of level 1 5 or higher and gain the use of the wall of ice power (Player's Handbook, page 165). The power is lost if you don't use it before the end of the encounter.
DECK OF SPELLS
Level 14'
.Allyour spells are written on these cards, whose illustrations depict you crushing foes with your potent arcane arsenal.
A l t h o u g h w i z a r d s h a v e a r e p u t a t i o n for b e i n g p o n d e r
Lvl 14 4-3 21.000gp Lvl 24 +5 525,OOOgp lvl 19 +4 105.000gp Lvl 29 +6 2.625,OOOgp Implement (Tome) Enhancement: Attack rolls and damage rolls Critical: f 1 d6 damage per plus Property: Wizards can use this tome as a spellbook. Property: W h e n you prepare your arcane powers, you can choose one wizard daily attack power from your spellbook at random. You must prepare the randomly chosen power before you prepare any others. You gain a +2 bonus to attack rolls with that power until you take an extended rest.
A m p r o e m u s w a s o n e most kindly d e s c r i b e d a s e c c e n t r i c ,
Power (Daily): Free Action. You choose a wizard daily attack power in your spellbook that you didn't preparetoday and expend an unused wizard daily attack power of an equal or higher level. You gain the use of the cho sen power, with a -i 2 bonus to attack rolls with that power, until the end of the encounter. The power is lost if you don't use it before the end of the encounter.
o u s a n d a n a l y t i c a l , not all o f t h e m a r e sensible o r s a n e . a n d his i n v e n t i o n s a r e a t e s t a m e n t to t h e best a n d w o r s t traits o f h u m a n i t y . H i s deck of spells c a n b e s t o w great p o w e r o n a w i e l d e r , but it c a n ' t b e c o n t r o l l e d . N o a u t h o r i t a t i v e story tells h o w t h e d e c k c a m e to b e . S o m e say that A m p r o e m u s m e a n t to c r e a t e a spellbook t h a t let its u s e r cast spells m o r e often a n d that r a n d o m ness w a s a side effect, w h i l e others claim t h e i t e m w a s t h e p r o d u c t of a d e r a n g e d m i n d . A f e w b e l i e v e A m p r o e m u s simply lost a b e t . T h e U n a s s u m i n g D e c k : T h e r e are m a n y decks of spells in t h e w o r l d , a n d not all are possessed by wizards. In fact, s o m e o n e w h o d o e s n ' t u n d e r s t a n d arcane magic might b e using o n e s i m p l y a s a n o r n a t e d e c k for c a r d g a m e s . G a m blers s w e a r by t h e m a s " l u c k y d e c k s " - s o m e might give t h e m u p for m o n e y , but a superstitious g a m b l e r might d e m a n d a contest of Three-Dragon
Ante or a n o t h e r g a m e
of c h a n c e .
C H A P T E R
I ] Magic
Items
Gossamer Tome
Level S
Tome of Crushing Force
Level 9
litis tome Is covered bi webs infested by myriad tiny spiders that
This jet block tome is inset with several moonstone* and radi
swarm over Your hands but never bite.
ates power.
Lvl 8 ^2 3,400 gp Lvl 13 +3 1 7.000 gp Lvl 18 <4 85.000 gp I m p l e m e n t (Tome)
Lvl 23
+5
425,000 gp
Lvl 28
+6
2.12 5,000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you use the web power through this tome, any creature that ends its move in the zone of webs is restrained instead of immobilized.
Lvl9
+2
4,200gp
Lvl 24
-5
525.000gp
Lvl14
+3
21,000 gp
Lvl 29
+6
2,625,000 gp
Lvl 19
+4
105,000 gp
I m p l e m e n t (Tome) E n h a n c e m e n t : Attack rolls and damage rolls Critical: i 1d6 force damage per plus Property: W h e n you use a wizard force power through this tome that attacks Reflex, you can choose to have the power attack Fortitude instead.
P o w e r ( D a i l y ) : Free Action. You expend a n unused wizard utility power of level 5 or higher and gain the use of the web power {Player's Handbook, page 161). The power is lost if you don't use it before the e n d of the encounter.
Property: This tome contains two wizard daily force powers. Both powers must be of a level equal to or lower than that of the tome. You must choose these powers w h e n you acquire the tome; they can't be changed later. You can add these powers to your spellbook.
Mordenkainen's Tome
P o w e r ( D a i l y ) : Free Action. You choose a power contained in the tome a n d expend an unused wizard daily attack power of an equal or higher level. You gain the use of the chosen power. The power is lost If you don't use it before the end of the encounter.
Level 13
This tomes cover is Inscribed wtih 0 shimmering silver sword. Lvl 13 +3 17.000gp Lvl 18 +4 85.000gp I m p l e m e n t (Tome)
Lvl 23 Lvl 28
+5 +6
47 5,000 gp 2.125.000gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: ' 1d6 force damage per plus
Tome of Enduring Creation
Property: W h e n you use the Mordenka'mens sword power through this tome, the sword deals extra force damage equal to the tome's enhancement bonus.
Your summoned creatures are more durable when you wield this
P o w e r ( D a i l y ) : Free Action. You expend a n unused wizard utility power of level 9 or higher and gain the use of the Mordenkainen's sword power (Player's Handbook, page 163). The power is lost if you don't use it before (he e n d of the encounter.
GOSSAMER TOME D r o w s p e l l c a s t e r s h a v e p e r f e c t e d a t e c h n i q u e o f craft i n g m a g i c t o m e s f r o m s p i d e r w e b s . T h e y f o l d layer a f t e r
Level 14+
leather bound tome. Lvl 1 4 +3 21.000gp Lvl 19 - 4 105.000 gp I m p l e m e n t (Tome)
Lvl 24 Lvl 29
+5 +6
525,000gp 2.525.000gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: * 1d6 damage per plus Property: W h e n you hit w i t h a wizard attack power using this tome, a creature you summoned gains temporary hit points equal to 2 + the tome's enhancement bonus. P o w e r (Daily): Free Action. Trigger: You use a wizard sum moning power. Effect: A creature you summoned gains a +2 power bonus to all defenses until the e n d of the encounter or until the creature is dismissed.
l a y e r of w e b b i n g i n t o s h e e t s , t h e n t r e a t t h e p a g e s w i t h alchemical substances. T h e s e t o m e s e n h a n c e the creation of m a g i c a l w e b s a n d a r e h i g h l y p r i z e d a m o n g w i z a r d s .
Tome of Striking Lightning
Level 4
Sparks leap between the covers of this copper-bound G o s s a m e r tomes h a v e b e c o m e a s y m b o l of t h e V e n o m
s e r v e d f l e s h hosts s w a r m s of g r o t e s q u e , b l o o d g o r g e d
Lvl 4 +1 8 4 0 gp Lvl 9 +2 4.200 gp Lvl 14 i 3 21.000 gp I m p l e m e n t (Tome)
spiders.
E n h a n c e m e n t : Attack rolls and damage rolls
T o n g u e , a c a b a l of m o s t l y d r o w w i z a r d s w h o
transform
t h e i r b o d i e s i n t o v e s s e l s t h r o u g h d a r k rituals. T h e i r p r e
W e b W e a v e r Contest: A local w i z a r d s guild is h o l d i n g a n a n n u a l c o m p e t i t i o n to d e t e r m i n e w h o c a n m a k e b e s t u s e of t h e web
spell. C o m p e t i t o r s m i g h t c r e a t e w e b s t o
t r a p rats, to c o n f i n e o t h e r c o n t e s t a n t s in a m a z e , or s i m p l y to s u p p o r t t h e m o s t w e i g h t . T h e w i n n e r r e c e i v e s a gos s a m e r t o m e s t o l e n f r o m t h e d r o w ( w h o m i g h t w a n t to g e t it b a c k ) . D r o w Bandits: S o m e V e n o m T o n g u e d r o w h a v e b e e n r a i d i n g s h i p m e n t s t r a v e l i n g b e t w e e n t o w n s t h a t lie a b o v e a d r o w city. T h e i r h a n d i w o r k is e a s y to s e e : T h e y l e a v e behind t h e caravan m e r c h a n t s a n d guards, suffocated or s t a r v e d , t a n g l e d in t h i c k s t i c k y w e b s . T h e p e o p l e of t h e t o w n s w a n t t h e dark elves rooted out a n d slain.
CHAPTER
1 | Magic
Items
Lvl 1 9 Lvl 24 Lvl 29
+4 +5 16
tome.
105.000 p 525,000 gp 2,625,000gp R
Critical: +1 d6 lightning damage per plus Property: W h e n you use a wizard lightning attack power through this tome, you can score a critical hit on a roll of 19-20. Property: This tome contains t w o wizard daily lightning powers. Both powers must be of a level equal to or lower than that of the tome. You must choose these powers w h e n you acquire the tome: they can't be changed later. You can add these powers to your spellbook. P o w e r (Daily): Free Action. You choose a power contained in the tome and expend a n unused wizard daily attack power of a n equal or higher level. You gain the use of the chosen power. The power is lost if you don't use it before the end of the encounter.
Bloodhunter This snakeskin-bound tome gives off a slight acrid scent. Lvl 24 +5
525,000 gp
Lvl 29
+6
2,625,000 gp
Implement (Tome) Enhancement: Attack rolls and damage rolls Critical: +1d6 poison damage per plus Property: W h e n you use the cloudkill power through this tome, you can move the cloud 3 squares as part of the minor action to sustain the power. Power (Daily): free Action. You expend an unused wizard utility power of level 19 or higher and gain the use of the cloudkill power (Player's Handbook, page 166). The power is lost if you don't use it before the end of the encounter.
Totem
.eve! 5+
This totem is carvedfrom a petrified heart which beats when the totem is close to wounded prey. Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp Lvl 10 H-2 5,000 gp Lvl 25 +-5 625,000 gp Lvl 15 +3 25,000 gp Lvl 30 +6 3,125,000 gp Implement (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d6 damage per plus, or +1 d l 0 damage per plus against a bloodied target Property: You gain a + 1 bonus to attack rolls using this totem against bloodied creatures. Level 3
Boar's Charge Totem
i
When you grasp this boar's tusk,your heart races with feral excitement and you throw yourself headlong into battle.
TOTEMS Cougar bone, python hide, werewolf toes—and dead foes. A totem is a short l e n g t h o f w o o d o r b o n e c a r v e d to resemble p a t r o n s p i r i t s , w h i c h a r c g e n e r a l l y a n c e s t o r s or animals. S t r i p s o f h i d e s , t e e t h , s m a l l b o n e s , a n d (he like h a n g f r o m o n e e n d . T h e s y m b o l i s m o f t h e carved i m a g e , c o m b i n e d w i t h t h e a t t a c h e d i t e m s , g i v e the totem its p o w e r . Y o u c a n ' t m a k e m e l e e a t t a c k s with a totem.
Lvl 3 +1 6 8 0 gp Lvl 18 - 4 85,000 gp Lvl 8 +2 3.400 gp Lvl 23 4-5 425,000 gp Lvl 13 +3 IZOOOgp Lvl 28 t-6 2.12 5,000 gp Implement (Totem) E n h a n c e m e n t Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n charging while you are in beast form, you gain a 4-1 bonus to speed. P o w e r (Daily): Free Action. Trigger: You hit an enemy with a charge attack using this totem while you are in beast form. Effect: You push that enemy 1 square and can shift into the space it vacated.
I f y o u a r e a m e m b e r o f a class t h a t c a n w i c k ! a totem as a n i m p l e m e n t , y o u c a n a d d t h e t o t e m ' s
Brortzewood Coils T o t e m
enhancement b o n u s lo t h e a t t a c k r o l l s a n d t h e
With this knotted serpent totem crafted ofhronzewood.you
damage rolls o f i m p l e m e n t p o w e r s f r o m t h a t c l a s s
grant your spirit companion an aspect of the World
that you use t h r o u g h t h e t o t e m , a n d y o u c a n u s e its properties a n d p o w e r s . M e m b e r s o f o t h e r c l a s s e s g a i n no benefit f r o m w i e l d i n g a t o t e m .
Avalanche's W a k e T o t e m
Level 1 9 T
Your-spirit companion draws power from this jagged stone to tem to become as unstoppable as a landslide. Lvl 19 +4 105,000 gp Lvl 29 +6 2,625.000 gp Lvl 24 +5 525,000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: -i-1d6 damage per plus, and you push the target 1 square per plus. Property: Your spirit companion ignores difficult terrain when it moves. Power (Daily): Free Action. Trigger: You hit with an attack through your spirit companion using this totem. Effect: Each enemy adjacent to your spirit companion is slowed until the end of your next turn.
Lvl13 Lvl 18
+3 14
17,000 gp 85,000 gp
Level 1 3 -
Lvl 23 Lvl 28
+5 +6
can
Serpent
425,000 gp 2,125,000 gp
I m p l e m e n t (Totem) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus P o w e r (Daily): Free Action. Trigger: You hit an enemy with the spirit's fangs power (Players Handbook 2, page 120) using this totem. Effect: That enemy is grabbed by your spirit companion. W h e n the enemy attempts to escape the grab, you can have it make the Acrobatics check or Athletics check against your W i l l instead of your Fortitude or Reflex. l e v e l 10+
Dire Totem
AsyOU undergo the transformation into beast jorm.your
body
grows larger, heavier, and far more dangerous. Lvl 10 Lvl 15 Lvl 20
+2 +3 +4
5,000gp 25,000 gp 12 5.000 gp
Lvl25 Lvl 30
+5 +6
625.000 gp 3,125,000 gp
Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: ( 1 d 6 damage per plus P o w e r (Daily): Free Action. Trigger: You use your wild shape power (Player's Handbook 2, page 84) to assume your beast form. Effect: W h i l e you are in beast form, your size is Large, and you gain a power bonus to damage rolls using beast form powers through this totem equal to the totem's enhancement bonus.
CHAPTER
1 | Ataxic
Items
Earthfall Totem
Level 7
J
Life R i v e r T o t e m
Attacks with this rough-hewn stone totem pack a powerful punch.
W h i l e wit're armed with this green wood totem, your group enjoys great vitality even in the face of deadly adversity.
Lvl 7 Lvl 12
Lvl 13 +3 17,000 gp Lvl 18 +4 85,000 gp Implement (Totem)
+2 -3
2,60Ogp 13.000 gp
Lvl 22 Lvl 27
+5 +6
325.000gp 1,625,000 gp
L v l 1 7 +4 65,000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: + 1d6 damage per plus
Lvl 23 Lvl 28
+5 i-6
425,000 gp 2,125,000 gp
Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus
Property: W h e n you use a primal attack power through this totem that pushes or slides a creature or knocks a creature prone, you deal 1 d6 extra damage to each creature that was pushed, slid, or knocked prone. Level 17. 22, or 27: 2d6 extra damage.
Property: W h e n you hit with a primal attack power using this totem, you or any ally adjacent to you who spends a healing surge before the end of your next turn regains additional hit points equal to the totem's enhancement bonus.
N i n e Furies T o t e m
Fell B e a s t T o t e m
Level 3 '
This totem is infused with venom extracted from corrupt preda tors of the swamp. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400 gp Lvl 23 +5 425.000 gp Lvl 13 1 3 1 7.000 gp Lvl 28 +6 2,125,000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: - 1 d 6 poison damage per plus P o w e r (Daily • Poison): Free Action. The next time you use a primal attack power through this totem during this turn, each creature hit by the attack takes ongoing 5 poi son damage (save ends). Level 13 or 18: Ongoing 10 poison damage (save ends). Level 23 or 28: Ongoing 1 5 poison damage (save ends).
Level 20»
This totem is crafted of horn. wood, and sinew. It flares with power as warrior spirits invigorate your comrades in battle. Lvl 20 +4 125.000 gp Lvl 30 +6 3.125.000 gp Lvl 25 +5 62 5.000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you grant temporary hit points to your allies with a shaman power, one ally gains additional temporary hit points equal to the totem's enhancement bonus. P o w e r (Daily): Immediate Reaction. Trigger: An ally you can see becomes bloodied. Effect Each ally you can see gains temporary hit points equal to twice the totem's enhancement bonus. These temporary hit points stack with any existing temporary hit points.
Flameheart Totem A constantly smoldering mote of flame dangles from this totem and infuses your evocations with fiery power. L v l l O +2 5,000 gp Lvl 15 +3 2 5.000 gp Lvl 20 +4 1 25,000 gp Implement (Totem)
Lvl 25 Lvl 30
+5 +6
625.000 gp 3.12 5,000 gp
TOTEM OF NEW BEGINNINGS C i v i l i z a t i o n ' s b o n e s litter t h e w o r l d : c r u m b l i n g cities, f a l l e n t o w e r s , a n d m o s s - c o v e r e d stones that w e r e o n c e statues celebrating mighty heroes. Nature eventually r e c l a i m s t h e r e s o u r c e s that m o r t a l s h a v e s t o l e n , a n d
Enhancement: Attack rolls and damage rolls Critical: +1 d6 fire damage per plus
s o m e t h i n g n e w a l w a y s arises from t h e w r e c k a g e of t h e
Property: W h e n you hit a creature that is granting combat advantage to you using a primal attack power through this totem, that creature takes I d6 extra lire damage. P o w e r (Daily • Fire): Free Action. The next time you use a primal attack power through this totem during this turn, each creature hit by the attack takes ongoing 5 fire damage (save ends). Level 75 or 20: Ongoing 10 fire damage (save ends). Level 23 or 30: Ongoing 1 5 fire damage (save ends).
o l d . T h i s is life's cycle. N e w g r o w t h a n d n e w possibilities c a n exist only t h r o u g h d e a t h . A totem of new beginnings d r a w s p o w e r f r o m this natu ral r h y t h m . I n a w i e l d e r ' s h a n d , t h e t o t e m briefly spurs innovation a n d creativity, t h o s e sensations w i t h e r i n g soon after t h e y b l o o m . E x p e r i e n c e d w i e l d e r s l e a r n to harness this e b b a n d f l o w t o c h a n n e l p r i m a l e n e r g y a t t h e right moment. R e t u r n i n g H o m e : A s a u n i q u e e v e n t , a h e r o might
Iron Bear Totem
Level 8+
d i s c o v e r a totem of new beginnings
g r o w i n g in a hard-to-
This black iron rod. bound with bear fur. empowers your spit it companion to bolster nearby allies.
reach location associated w i t h his or h e r p r e v i o u s life. For
Lvl 8 +2 3,400 gp Lvl 13 +3 17.000 gp L v I 1 8 +4 85,000 gp Implement (Totem)
built-up area that h a s since b e e n r e c l a i m e d by t h e wilder
Lvl 23 Lvl 28
+5 +6
425.000 gp 2,125,000 gp
instance, if a h e r o l i v e d for several y e a r s in a n u r b a n or ness, e s p e c i a l l y as a c o n s e q u e n c e of w a r or a b a t t l e w i t h p r i m a l p o w e r s , t h a t h e r o m i g h t s t u m b l e u p o n a living b r a n c h t h a t c a n f u n c t i o n a s a totem of new
beginnings
Enhancement: Attack rolls and damage rolls Critical: + 1d6 damage per plus
w h i l e r e t u r n i n g t o visit t h e r u i n e d h o m e l a n d . P e r h a p s
P o w e r (Daily): Minor Action. Until the end of your next turn, any ally gains a +2 bonus to all defenses while adja cent to your spirit companion.
a t t h e grave of t h e hero's p a r e n t s .
CHAPTER
1 | Magic
Items
it's g r o w i n g f r o m a r u i n e d d o o r f r a m e o f a n old h o m e or
Panther T o t e m
Level 9
•
Carved in the shape of a panther and adorned with fangs, this totem grants its user feline stealth. Lvl 9
+2
4.200 gp
Lvl 24
+5
525.000 gp
Lvl 14
+3
21.000 gp
Lvl 29
+6
2.625.000 gp
Lvl 19
+4
105.000 gp
Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus, or i 1 d l 0 damage per plus against a target granting combat advantage to you Power (Daily • Illusion): Minor Action. Until the e n d of your next turn, you are invisible to enemies more than 5
Roaring Bear
Totem
Level 2 -
Carvedfrom the great claw of a dire bear, this totem growls like that might)' beast when you channel primal power through it. Lvl 2
5 2 0 gp
Lvl 17
+4
6 5 , 0 0 0 gp
Lvl 7 +2 2,600gp Lvl 12 +3 13,000 gp I m p l e m e n t (Totem)
+1
Lvl 22 Lvl 27
+5 ffi
325.000gp 1,625.000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus P o w e r ( D a i l y ) : Free Action. Trigger: You hit an enemy with a primal attack p o w e r using this totem. Effect: You knock the enemy prone.
squares away from y o u . T o t e m of Nature's B a l m Razor T a l o n
Totem
Level 14
Festooned with talons, daws, and fangs, this totem mokes your attacks in beast form more dangerous. Lvl 14 Lvl 19
+3 +4
21,000 gp 105.000 gp
Lvl 24 Lvl 29
4-5 +6
525,000gp 2,625,000 gp
Implement (Totem)
Whenyou
Level 10
light streams from your spirit companion intoyour LvIlO Lvl15 Lvl 2 0
•
wave this totem, decorated with dried herbs, healing 4-2 +3 +4
5,000 gp 25,000gp 12 5,000 gp
Lvl 2 5 Lvl 30
4-5 +6
allies. 625,000 gp 3,125.000gp
I m p l e m e n t (Totem)
Enhancement: Attack rolls and damage rolls
E n h a n c e m e n t : Attack rolls and damage rolls
Critical: +1 d6 damage per plus, or 4*1 d8 damage per plus
Critical: + l d 6 damage per plus, and o n e ally you can see
while you are in beast form Property: W h e n you use a beast form attack p o w e r through this totem, you can score a critical hit on a roll of 1 9 - 2 0 .
NINE FURIES TOTEM
within 10 squares of you can spend a healing surge. P o w e r (Daily): Free Action. Trigger: You hit with a primal attack p o w e r using this totem. Effect: Each ally within 2 squares of you or your spirit companion makes a saving throw with a p o w e r bonus equal to the totem's enhance ment bonus.
On the Stormkissed Plain, in the shadow of the Moon Peaks, nine warriors stood. They were called the Nine Furies; each was the greatest of his or her tribe and gifted with quickness, talent, wisdom, and strength. They gath ered to confront Borstod the Blasphemer, a catastrophic dragon of great age and power. As the dragon neared, the
Totem of N e w Beginnings
Level 14
I his hone totem gradually changes color in vour hands, shifting from green to gray to black to green again. Lvl 14
4-3
21,000 gp
Lvl 24
4-5
525,000gp
Lvl 19
+4
105,000 gp
Lvl 29
+6
2,625,000 gp
Furies' peoples fled into the mountains, depending on
I m p l e m e n t (Totem)
their champions to buy them time to escape.
E n h a n c e m e n t : Attack rolls and damage rolls
For nine days and nights the Furies fought the ancient wyrm, each d a w n marking a champion's end until only one remained. Although that champion's companions no longer lived, their devoted spirits continued the fight at her side. W i t h their support, she spent her remaining life
Critical: ( 1 d 6 damage per plus P o w e r (Daily): N o Action. Trigger: You use a primal daily attack p o w e r through this totem and miss all targets. Effect: O n e ally within 5 squares of you regains the use of an expended encounter p o w e r of the totem's level or lower.
force in a final attack and drove her axe into the dragon's skull. The cruel voice of the dragon was silenced forever. A Nine Furies totem
captures the noble deeds of these
mighty champions. Each totem contains the essence of one Fury, and on moonless nights its wielder might just spy a
T o t e m of t h e A w a k e n e d
Bear
Level 13
i
Carved in the form of a yawning beast, this totem rouses vour spirit companion
against opponents that draw vour
attention.
Lvl 1 3
*3
17,000 gp
Lvl 2 3
+5
425,000 gp
spectral hero and dragon battling in the sky. Those who bran
Lvl 18
-4
8 5 , 0 0 0 gp
Lvl 28
+6
2,125.000 gp
dish one of these totems in battle can draw on a measure of
I m p l e m e n t (Totem)
that fabled power to aid them against superior foes. The Centaurs' Secrets: Some sages believe that the centaurs were the first to craft these totems and that they alone know the method of their manufacture. To acquire such an item, a hero must seek out a tribe of centaurs and prove his or her worth by defeating a dragon in battle. Suc
E n h a n c e m e n t : Attack rolls and damage rolls Critical: ; 1 d6 damage per plus, or +1 d l 0 damage per plus while you're bloodied P o w e r (Daily): Free Action. Trigger: You hit a n enemy with your spirit's shield power {Player's Handbook 2, page 121). EJJect;That enemy grants combat advantage until the end of your next turn.
cess earns not only a Nine Furies totem, but also the potential to unearth other long-guarded secrets and forgotten lore. Ninth Fury: Conventional legend holds that all the champions perished, but some tales suggest that the ninth survived and might live still. If she can be found, she might grant her totem to a worthy bearer.
C 11 A P T E K 1 I Magic
Items
Totem of the Crashing Tide
Level 1 5 *
Moisture cotttirmatbr beads over the tonch shell that forms this totem and then evaporates, reflecting the tides in which n once lived. Lvl 15 +3 2 5.000 gp Lvl 20 +4 125.000 gp I m p l e m e n t (Totem)
Lvl 2 5 Lvl 3 0
+5 +6
6 2 5 0 0 0 gp 3.125.000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: - l d 6 damage per plus, and you push the target 1 square per plus. Property: W h e n you push a creature with a primal attack power using this totem, the distance of the push increases J
by 1 square. P o w e r ( D a i l y ) : Free Action. Trigger. You push an enemy with a primal attack power using this totem. Effect: That e n e m y grants combat advantage until the end of your next turn.
Totem of the Harrier's Claws
Level 1 2 *
This totem, covered in owl I fathers and talons, grams viii the ferot in of a hunting bird against weakened prey. Lvl 12 +3 13.000 gp Lvl 17 +4 65.000 gp I m p l e m e n t (Totem)
Lvl 22 Lvl 27
+5 +6
325.000 gp 1.625.000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: I 1d6 damage per plus Property: Creatures taking ongoing damage grant combat advantage to you.
TOTEM OF THE NIGHT The Endless Swamp is so large and its growth so lush that the canopy in its deepest sections blocks the light of day. In those dark places the spirits of night are strongest. From there the legendary Circle of the Bat protects the land and gains strange powers of augury from the swamp spirits the Circle members revere. Although totems of the night are made of cypress wood, the druids and shamans of the Circle claim that they're actually the bodies of bats that live deep within the End less S w a m p . According to this tale, a bat sometimes flies too high during daylight and breaks through the thick canopy. W h e n touched by the rays of the sun. it turns to wood and falls to the swamp floor, where its body is harvested to create one of these totems.
totem of the night
T h e Hag's Coven: A group of hags dwelling at the southern end of the Endless S w a m p is constantly at war with the Circle of the Bat. These powerful fey have felled a number of shamans and druids, collecting each victim's totem of the night as a trophy of the kill. The Circle has asked for assistance in destroying the hags. Nightheart Cave: This grotto lies near the edge of the Endless Swamp. W i t h i n is the Heart of Night, a black flame that must be extinguished on each winter solstice to prevent the opening of a permanent portal into the Shadowfell. It is taboo for members of the Circle of the Bat to enter the Nightheart Cave, so they must seek a champion from outside their order to perform this task. The Circle is willing to arm that champion with a totem of the
night. CIIAI'ILR
I
W ii •! I .
Ileitis
Totem of the Night
Level 1 2 -
This totem of blackened wood is shaped like a stylized bat and allow* \vu to pierce tlu' veil of night. Lvl 12 +3 13.000gp l v l 22 +5 325.000gp Lvl 17 +4 65.000 gp Lvl 27 +6 1,625,000 gp I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: - 1 d 6 damage per plus Property: You gain low-light vision. If you already have low light vision, you instead gain darkvision. P o w e r (Daily): Minor Action. Until the end of your turn, your attacks using this totem ignore cover and conceal ment, but not superior cover or total concealment. •
Totem of t h e R a v e n o u s B e a s t
level 9
i
T o t e m of T h u n d e r ' s
Keeper
Level 2+
This hideous bIoodstain.il totem gorges itself on the life energy qfyourfoes.
A styUzedfacecarved into this totem animates with tin angry growl to rebuff those who harm your allies.
Lvl 9 +2 4.200 gp Lvl 24 +5 525.000 gp Lvl 14 +3 21,000 gp Lvl 29 +6 2.62 5.000 gp Lvl 19 +4 105.000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: i 1d6 damage per plus, or +1d10 damage pet plus against a target granting combat advantage to you Power (Daily): Free Action. Trigger: You reduce an enemy
Lvl 2 +1 5 2 0 gp Lvl 7 +2 2,600 gp Lvl 1 2 +3 13,000 gp I m p l e m e n t (Totem)
to 0 hit points with a primal power using this totem. E//cct: You take a move action. Totem o f t h e S a t y r ' s D a n c e
Level 8
Thisgnarled branch, carved to look like a horn, clnmnels the frenetic dance of reveling satyr spirits. Lvl 8 +2 3.400 gp Lvl 13 <3 1 7,000 gp Lvl 18 +4 85,000 gp Implement (Totem)
Lvl 23 Lvl 28
-5 +6
4 2 5 . 0 0 0 gp 2.1 2 5.000 gp
Property: W h e n an ally regains hit points from a primal power used through this totem, he or she gains a +1 bonus to speed until the end of his or her next turn. Power (Daily): Free Action. Trigger: You hit with a primal attack power using this totem. Effect A n ally you can see within 10 squares of you gains a +1 power bonus to speed until the end of the encounter.
tevel15
Used by desert dwelling centaur tribes, this totem shaped from sandstone summons the power of the terrible simoom. Lvl 15 +3 25,000 gp Lvl 25 - 5 625.000 gp Lvl 20 +4 12 5,000 gp Lvl 30 - 6 3,125.000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1
Level 2 0
The rich wood of this totem is warm to the touch. You can feel the life of the world pulsing through it. Lvl 20
1-4
125.000 gp
Lvl 3 0
+6
3.125,000 gp
Lvl 2 625,000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: Each ally within 3 squares of you gains 1d6 temporary hit points per plus (roll once a n d apply the result to each ally). Power (Daily): Free Action. Trigger. You hit a n enemy with a primal attack power using this totem. Ejjfcct: You or an ally within 3 squares of you makes a saving throw with a bonus equal to the totem's enhancement bonus.
65,000 gp 325.000 gp 1.625.000 gp
T o t e m of W i n t e r ' s S c o r n
Level 9
Carved from a branch oj wmtsrfb tree, this totem channels the hitter cold of the tumfru. Lvl 24 Lvl 29
+5 +6
525.000 gp 2.62 5.000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: 1 d(> cold damage per plus, and the target is slowed until the end of your next turn. P o w e r (Daily): Free Action. Trigger: You hit an enemy with a primal cold power using this totem. Effect: That enemy is immobilized a n d grants combat advantage (save ends).
Vengeful Spirit Totem of t h e S c o u r i n g W i n d
+4 +5 +6
E n h a n c e m e n t : Attack rolls a n d damage rolls O i l K . i l ; * 1 d 6 thuiidei damage per plus P o w e r ( D a i l y • Thunder): Immediate Reaction. Trigger. A n enemy hits your spirit companion or an ally within 5 squares of you with a melee attack. Effect: The triggering e n e m y takes thunder damage equal to your W i s d o m modifier. In addition, you push it a number of squares equal to the totem's enhancement bonus.
Lvl 9 +2 4.20Ugp Lvl 14 ^ 3 21.000 gp Lvl 19 +4 105.000 gp I m p l e m e n t (Totem)
Enhancement: Attack rolls and damage rolls Critical: * 1
Lvl 17 Lvl 2 2 Lvl 27
Totem
Level 8
Infused with the rage of a thousand vicious hoists, this totem mates your spirit companion intimidating in battle. Lvl 8 +2 3.400 gp Lvl 23 +5 425.000 gp Lvl 13 i 3 17.000 gp Lvl 28 +6 2.125.000 gp Lvl 18 f 4 85,000 gp I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls a n d damage rolls Critical: -f1d6 damage per plus, or -f-1d10 per plus with a primal spirit attack power P o w e r (Daily): Minor Action. Until the end of the encoun ter, each e n e m y adjacent to your spirit companion takes a - 2 penalty to attack rolls.
Wildfire Totem
Level 4
litis charred totem grows hot to the touch as your enemy erupts in hungry names: Lvl 4 +1 8 4 0 gp Lvl 1 9 + 4 105,000 gp Lvl 9 12 4.200 gp Lvl 24 * 5 52 5,000 gp Lvl 14 +3 21,000 gp Lvl 29 +6 2.625.000gp I m p l e m e n t (Totem) E n h a n c e m e n t : Attack rolls and damage rolls Critical: 1 1 d6 fire damage per plus Property: You gain a 2 bonus to saving throws against ongoing fire damage. P o w e r ( D a i l y • Fire): Free Action. Trigger: You hit a n enemy w i t h a primal fire power using this totem. Effect: Each enemy adjacent to you takes ongoing 5 fire damage (save ends). Level 14 or 19: Ongoing 10 fire damage (save ends). Level 24 or 29: Ongoing 1 S fire damage (save ends).
C H A I ' l l B 1 | Magic
Items
I f von a r e a m e m b e r of a class that c a n w i e l d a w a n d as a n i m p l e m e n t , y o u c a n a d d the w a n d ' s e n h a n c e m e n t b o n u s to t h e a t t a c k r o l l s a n d t h e d a m a g e r o l l s of i m p l e m e n t p o w e r s f r o m t h a t c l a s s t h a t y o u u s e t h r o u g h t h e w a n d , a n d y o u c a n u s e its properties a n d p o w e r s . M e m b e r s o f other classes g a i n no benefit f r o m wielding a w a n d . Cursing W a n d
Level 1
You curse your foe when you channel your spite through this dark yew wand. L v l l 4 +3 21,000 gp Lvl 19 H-4 105,000gp Implement ( W a n d )
Lvl24 Lvl 29
fS i6
525,000gp 2,625,000gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you score a critical hit w i t h the unluck power using this wand, the target also takes a - 2 penalty to attack rolls, skill checks, ability checks, and saving throws (save ends). P o w e r (Daily • A r c a n e , I m p l e m e n t , Necrotic): Standard Action. As the bard's unluck power (Player's Handbook 2, page 72).
CURSING WAND Winterwood Totem
Level
4-
T h i s w a n d is c u t f r o m y e w w o o d a n d s t a i n e d black w i t h
Fashioned from trees perpetually coated in primal frost, this totem is surrounded by a cloud of freezing mist.
t h e ashes of those w h o suffered accidental d e a t h s . A
Lvl 4 +1 840 gp Lvl9 +2 4,200gp L v l 1 4 +3 21.000 gp I m p l e m e n t (Totem)
t o w a r d its tip. S t a r t i n g w i t h large lettering in t h e l o k h a r i c
Lvl19 Lvl 24 Lvl 29
¥4 +5 +6
105,000 gp 525,000gp 2,625.000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: -"-1d6 cold damage per plus P o w e r (Daily): Free Action. Trioger: You hit an enemy with a primal cold power using this totem and deal damage to it. Effect: That enemy gains vulnerable 3 cold until the end of your next turn. Level 74 or 19: Vulnerable 5 cold. Level 24 or 29: Vulnerable 10 cold.
s t r i n g of c u r s e s c r a w l s a r o u n d t h e i m p l e m e n t , spiraling s c r i p t , t h e w o r d s g r a d u a l l y s h r i n k until t h e y c a n b e s e e n only through close inspection. T h e curses themselves change w i t h t h e reader, pinpointing t h e w i e l d e r ' s flaws, f e a r s , a n d failures. T h e cursing wand o r i g i n a t e d in t h e h a n d s o f a j i l t e d l o v e r - a y o u n g m i n s t r e l s p u r n e d for a n o t h e r , y o u n g e r w o m a n . H e r h e a r t b r o k e n , s h e p o u r e d all h e r m a l i c e a n d h a t e i n t o h e r w a n d , i m b u i n g it w i t h t h e d a r k e s t a n d most sinister curses i m a g i n a b l e . W i t h t h e imple ment complete, she hunted d o w n her former paramour and put a curse o n h i m that turned e v e r y t h i n g he touched to ash until the day h e died under mysterious
WANDS
circumstances.
Wands only look like they're too fragile
reproductions of t h e original a n d , although
T h e cursing w a n d s f o u n d in t h e w o r l d t o d a y are to be deadly.
potentially
p o w e r f u l in t h e i r o w n right, l a c k t h e full w e i g h t of t h e W a n d s a r e often c o n s i d e r e d the most p o p u l a r a r c a n e
o r i g i n a l c r e a t o r ' s m a l e v o l e n c e . S t i l l , t h i n g s h a v e a w a y of
i m p l e m e n t s b e c a u s e n e a r l y a l l a r c a n e h e r o e s c a n use
g o i n g w r o n g w h e n a cursing w a n d is p r e s e n t . Defeat t h e Renegade Minstrel: Z a s t e r l y , a m i d d l i n g
them. W a n d s a r e u s e d to store s p e l l s , but t h e y c a n a l s o
p e r f o r m e r of little t a l e n t , h o l d s a t o w n h o s t a g e , living
m o d i f y the spells cast t h r o u g h t h e m . P e r h a p s the
a s a lord a n d c o m p e l l i n g t h e locals t o l e a p to his e v e r y
b e s t a s p e c t to t h e s e i m p l e m e n t s is t h e i r v e r s a t i l i t y ,
w h i m . T h o s e w h o h a v e refused have found themselves
s i n c e t h e y a l l o w a b a r d a n d a w i z a r d , for e x a m p l e , to
t h e t a r g e t s o f his a c i d t o n g u e a n d c r u e l s p e l l s d e l i v e r e d
explore e a c h other's m a g i c .
t h r o u g h a cursing w a n d . O v e r t i m e , e a c h of Z a s t e r l y ' s
E x c e p t i n r a r e c a s e s , a w a n d is n o t l a r g e e n o u g h o r
e n e m i e s h a s d i e d i n a l e t h a l a c c i d e n t . T h e t o w n s f o l k are
s t r o n g e n o u g h to b e u s e d a s a w e a p o n . I f a w a n d c a n
t e r r i f i e d of t h e m i n s t r e l a n d w i l l pay s o m e o n e w e l l to
function as either a w e a p o n or a n i m p l e m e n t , that
remove h i m from power.
i a c t is n o t e d i n t h e i t e m ' s d e s c r i p t i o n .
CHAPTER
1 I Magic
Items
Diamond Wand
Iron Wand
ITtfs gem-topped wand's fragile appearance belies its strength.
This thick pry bar does double duty as a weapon and an implement.
Lvl 4 Lvl9 Lvl 14
+1 +2 +3
8 4 0 gp 4.200gp 21,000 gp
Lvl 19 Lvl 24 Lvl 29
+4 +5 +6
105,000 gp 525,OOOgp 2.625.000 gp
Implement ( W a n d ) Enhancement: Attack rolls and damage rolls Critical: - 1d6 damage per plus Property: W h e n you hit an enemy with an arcane force power using this wand, the next attack that hits that enemy deals 1 extra force damage. Level 14 or 79: 2 extra force damage. Level 24 or 29: 3 extra force damage. Power (Daily): Standard Action. As the artificer's spike wire power {EBERRON Player's Guide, page 48), which is repro duced below.
Spike Wire
Lvl 24 +5 525,000gp Lvl 29 +6 2.625.000gp Implement ( W a n d ) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per pin*. Property: You gain an item bonus to Strength checks to break open doors or chests equal to the wand's enhancement bonus. Property: This wand can be used as a melee weapon, functioning as a mace. You can add its enhancement bonus to the attack rolls and damage rolls of melee weapon attacks. P o w e r (Daily): Minor Action. A s the artificer's iron-hide infusion power (Ebfrron Player's Guide, page 53). which is reproduced below.
Artificer Attack 1
You throw a bundle of barbed wire that biles Into your enemy's flesh, digging deeper and deeper. Encounter • Arcane, Force, Implement Standard Action Ranged 10 Target: One creature Attack: Intelligence vs. Fortitude Hit: 1d8 -r Intelligence modifier force damage. Until the end of your next turn, any attack deals extra damage to the target equal to your W i s d o m modifier.
Hawthorn Wand
Level 9 >
This pale wand harnesses fate and makes it vour servant Lvl 9 +2 4.200 gp Lvl 14 +3 21.000 gp Lvl 19 ^-4 105,000 gp Implement ( W a n d )
Level 24-
Lvl 24 Lvl 29
+5 4*6
525.000 gp 2,625.000gp
Iron-Hide Infusion
Artificer Utility 16
You crush u bit of iron inyour hand, infusing it with protective magic. You then cast the dust onto your allies' armor. Encounter • Arcane Minor Action Close burst 5 Target: You and each ally in burst Effect: Each target gains a 4-4 bonus to AC until the end of your next turn.
IRON WAND A t h i c k length o f iron easily m i s t a k e n for a p r y bar, an iron wand is a n unlikely i m p l e m e n t . T h e w a n d ' s t i p is a f l a t t e n e d w e d g e w i t h a n o t c h in t h e m i d d l e ; its base is a h o o k e d w e d g e ideal for p r y i n g o p e n d o o r s , c h e s t s , a n d
Enhancement: Attack rolls and damage mils Critical: ' 1d6 damage per plus Property: W h e n you use an arcane power through this wand to grant yourself or an ally a bonus to saving throws and the saving throw roll is lower than this wand's enhancement bonus, you or the ally can reroll the saving throw and use either result. Power (Daily): Standard Action. As the artificer's altered luck power (ERFRRON Player's Guide, page 49). which is reproduced below.
just a b o u t a n y t h i n g else that n e e d s o p e n i n g . A n iron wand can also b e u s e d a s a w e a p o n , s i n c e its w e i g h t a n d size are p e r f e c t for c l o b b e r i n g e n e m i e s . For t h e m a g e w h o d i v i d e s h e r t i m e b e t w e e n flinging spells at e n e m i e s a n d building s e r v a n t s to fight o n h e r behalf, a n iron wand is a n i n v a l u a b l e accessory, useful for battering e n e m i e s a n d focusing o n e ' s concentration w h e n working w i t h arcane magic. D e f e a t t h e I r o n M a g e : A w a r f o r g e d artificer k n o w n o n l y as t h e Iron M a g e w i e l d s a n iron wand in battle to
Altered Luck
Artificer Attack 3
Vour magic blasts an enemy, and transfers its luck to a nearby allv. Encounter • Arcane, Implement Standard Action Area burst 2 within 10 squares Target: One creature in burst Attack: Intelligence vs. W i l l Hit: 1d6 + Intelligence modifier damage, and the target takes a -2 penalty to saving throws until the end of your next turn. Effect: One ally within the burst gains temporary hit points equal to 5 + your W i s d o m modifier and a +2 bonus to an attack roll, a skill check, an ability check, or a saving throw before the end of your next turn. The ally can use the bonus after determining the result of a roll.
g r e a t effect. S u r r o u n d e d by a legion of lesser w a r f o r g e d , g o l e m s , a n d o t h e r constructs, h e resides i n a great fortress in t h e h e a r t o f a blasted w i l d e r n e s s w h e r e n o t h i n g g r o w s a n d t h e c o r p s e s of t h o s e w h o o p p o s e h i m s w e l l b e n e a t h a merciless sun. Adventurers w h o defeat him can w r e s t control o v e r his f o l l o w e r s a n d his w a n d . J o i n t h e F o r g e s m i t h s : T h e F o r g e s m i t h s w e r e t h e first artificers to fashion iron wands. S h u n n e d by their f e l l o w s for t h e i r d u b i o u s e x p e r i m e n t s in b l e n d i n g f l e s h w i t h m a c h i n e s , t h e F o r g e s m i t h s d e v e l o p e d t h e s e w a n d s as a m e a n s of p r o t e c t i o n against assassins a n d hostile
rivals.
Although the tensions b e t w e e n t h e m and their peers have cooled s o m e w h a t , the Forgesmiths are famously x e n o p h o b i c a n d r e l u c t a n t to a d m i t n e w m e m b e r s into t h e i r secretive society. S t i l l , t h o s e w h o d o j o i n a r e o f t e n g i v e n their o w n iron wands.
C H A P T E R
I
Magic
Items
a z
Master's Wand of Eyes of the Vestige
Level 4+
This ebony wand strikesyour targets with devastating power. Lv!4 -hi 8 4 0 gp Lvl 9 +2 4.200 gp Lvl 14 +3 21.000gp Implement ( W a n d )
Lvl 19 Lvl 24 Lvl 29
+4 +5 +6
105.000 gp 525.000 gp 2.625.000gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: 11d8 damage per plus Property: W h e n you hit with the eyes of the vestige power using this w a n d , the second creature can be within 5 squares of the target instead of 3 squares, and you gain a +1 bonus to your Warlock's Curse extra damage for that attack. P o w e r (Encounter): Standard Action. As the warlock's eyes of the vestige power {Arcane Power, page 73), which is reproduced below.
Eyes of the Vestige
Warlock Attack 1
Your enemy's eyes glow with an eldritch light asyour vestige takes hold and scours that foe's mind while you curse another nearby foe. A t - W i l l • A r c a n e , I m p l e m e n t , Psychic; V a r i e s Standard Action Ranged 10 Target: O n e creature Attack: Constitution vs. W i l l
HAWTHORN WAND W h e r e h a w t h o r n g r o w s , evil f e a r s to t r e a d . F a v o r e d by t h e fey spirits, h a w t h o r n w o o d is r e p u t e d to b e a great c o n d u i t for a r c a n e e n e r g y — s o m e o f t h e best w a n d s a r e m a d e f r o m this w o o d . A hawthorn
wand is a n 1 8 - i n c h w a n d t h a t
t a p e r s t o a f i n e p o i n t . V a r n i s h e d to g i v e t h e i m p l e m e n t
Hit: 1d6 >• Constitution modifier psychic damage. Choose the target or a creature within 3 squares of the target and within the target's line of sight. You place your Warlock's Curse o n that creature; if the creature is al ready cursed by you, you can deal your Warlock's Curse extra damage to that creature instead of to the target. Level 27: 2d6 + Constitution modiiier psychic damage.
a n a m b e r finish, it's s m o o t h to t h e t o u c h . W h e n u s e d in a n i m p l e m e n t , t h e w o o d g r o w s w a r m a n d a faint light shines from within, revealing great power. S i m p l y c a r r y i n g a hawthorn
wand
brings a b o u t g o o d
f o r t u n e in s u b t l e w a y s . A n o w n e r m i g h t w i n a f e w extra h a n d s in a g a m e of Three-Dragon
Ante or r e c e i v e a s m a l l
w i n d f a l l in c o i n or o p p o r t u n i t y . T h e w a n d ' s t r u e p o w e r , h o w e v e r , is t o b e n d reality in its w i e l d e r ' s favor s o t h a t h e or s h e c a n slip f r e e f r o m d i r e s i t u a t i o n s . Befriend the Green Sisters: T h e m o s t f a m o u s m a k e r s of h a w t h o r n wands a r e t h e G r e e n Sisters, a s m a l l c i r c l e of d r y a d s w h o d w e l l d e e p in t h e W e s t e r n W o o d . O n e w h o s t u m b l e s a c r o s s t h e d r y a d s a r e c e r t a i n t o find d e a t h , unless t h e h a p l e s s t r a v e l e r sings a s o n g t h a t m o v e s t h e t r e e s t h e m s e l v e s . If t h e singer s u c c e e d s , t h e d r y a d s h a v e b e e n k n o w n to b e s t o w a b o o n in t h e f o r m of a
S a v e the Famous Minstrel: A l o y s i u s , a f a m o u s w a r rior a n d m i n s t r e l , is a b a r d of u n e q u a l e d skill a n d d a r i n g . W h e n n o t c o n f r o n t i n g d r a g o n s w i t h his k e e n w i t a n d k e e n e r b l a d e , h e e n t e r t a i n s kings a n d e m p e r o r s , a n d h e is a f a v o r e d p r e s e n c e in a n y c o u r t . For all his success, h e has a l s o g a i n e d a n u m b e r of e n e m i e s w h o w o u l d g l a d l y s e e h i m b r o u g h t low. S o w h e n h e w e n t missing, a call rose u p t h r o u g h t h e l a n d to find t h e l e g e n d a r y singer a n d bring h i m b a c k to safety. T h e k i n g h a s p r o m i s e d t o b e s t o w a wand to w h o m e v e r brings b a c k t h e b a r d , or a t
least p r o o f of his d e a t h .
C H A P I I* R 1 | Magic
Items
Level 4 -
With this red palm wand.your phantoms continue to harass your enemies. Lvl 4 +1 8 4 0 gp Lvl 9 '2 4,200 gp Lvl 14 +3 21,000gp Implement (Wand)
Lvl 19 Lvl 24 Lvl 29
+4 +5 +6
105,000 gp 525.000 gp 2.625.000gp
Enhancement: Attack rolls and damage rolls Critical: •* 1d8 damage per plus Property: After you hit an enemy w i t h the illusory ambush power using this w a n d , w h e n that enemy attacks while it's taking the penalty to attack rolls, it takes psychic damage equal to 3 + this wand's enhancement bonus. P o w e r (Encounter): Standard Action. As the wizard's il lusory ambush power {Arcane Power, page 101), w h i c h is reproduced below.
hawthorn
wand to t h e p e r f o r m e r w h o so i m p r e s s e d t h e m .
hawthorn
Master's Wand of Illusory Ambush
Illusory Ambush
W i z a r d Attack 1
You create an illusion of swirling spectral assailants that swarm oyer your enemy. A t - W i l l • A r c a n e , Illusion, I m p l e m e n t , Psychic Standard Action Ranged 10 Target: O n e creature A t t a c k : Intelligence vs. W i l l Hit: 1 d6 * Intelligence modifier psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. Level 2 1 : 2d6 + Intelligence modifier psychic damage.
Master's W a n d o f M i s d i r e c t e d M a r k
level 4 -
Spiteful Glamor
Warlock (Dark) Attack 1
Disaster awaits those beguiled hx this crooked hickory wand.
The mere sight of you is anathema to your enemy.
Lvl 4 +1 8 4 0 gp Lvl9 +2 4.200gp Lvl 14 +3 21,000 gp Implement ( W a n d )
A t - W i l l • Arcane. Implement, Psychic Standard Action Ranged 10 Target: O n e creature Attack: Charisma vs. W i l l
LvM9 Lvl 24 Lvl 29
+4 +S +6
105.000 gp 525.000gp 2.625,000 gp
Enhancement: Attack rolls and damage rolls Critical: ^-1d8 damage per plus Property: W h e n you hit with t he misdirected mark power using this wand, the ally that marked a target gains a +1 bonus to attack rolls against that target until the end of your next turn. Power (Encounter • Arcane, Implement): Standard Action. As the bard's misdirected mark power (Player's Handbook 2, page 68).
Master s W a n d o f P h a n l t o m B o l t
level 4 -
Your illusory bolls become more ominous with this smoky am ber wand. Lvl 19 - 4 105.000 gp Lvl 4 +1 8 4 0 gp Lvl 24 +5 52 5.000 gp Lvl 9 +2 4,200 gp Lvl 29 +6 2,625,000 gp Lvl 14 +3 21,000gp Implement ( W a n d ) Enhancement: Attack rolls and damage rolls Critical: +1 d8 damage per plus Property: W h e n you hit an en*emy with the phantom bolt power using this wand, you c a n slide that enemy 1 extra square. Power (Encounter): Standard Action. As the wizard's phantom bolt power (Arcane Power, page 101). which is reproduced below.
Phantom B o l t
Hit: 1d8 + Charisma modifier psychic damage, or 1d1 2 + Charisma modifier psychic damage to a target at maxi m u m hit points. Level 27: 2d8 + Charisma modifier psychic damage, or 2d1 2 + Charisma modifier psychic damage to a target at maximum hit points.
Master's W a n d of Vicious Mockery
Li
Wiejdlng this hackberry wand sharpens your tongue and hones your wit. Lvl 4 +1 8 4 0 gp Lvl 9 +2 4,200 gp Lvl 14 ^ 3 21.000gp Implement (Wand)
Lvl 19 Lvl 24 Lvi 29
*4 +5 +6
105,000 gp 525.000 gp 2.625,000gp
Enhancement: Attack rolls and damage rolls Critical: *-1d8 damage per plus Property: W h e n you hit with the vicious mockery power using this w a n d , choose a different enemy within 2 squares of the target. That enemy takes a penalty to attack rolls equal to your Intelligence modifier until the end of your next turn. P o w e r (Encounter • Arcane, C h a r m , Implement, Psychic): Standard Action. As the bard's vicious mockery power [Player's Handbook 2, page 69).
DIAMOND WAND Wizard Attack 1
You wave your hand, andyour foe sees a bolt of fire streaking toward it. The enemy dives away from the imagined threat. At-Will • Arcane, Illusion, I m p l e m e n t , Psychic Standard Action R a n g e d 10 Target: One creature Attack: Intelligence vs. W i l l Hit: Id8 Intelligence modifier psychic damage, and you slide the target 1 square. level 21: 2d8 + Intelligence modifier psychic damage.
A s p a r k l i n g d i a m o n d t h e size of a h u m a n ' s t h u m b c a p s t h e base of this w a n d . T h e s m o o t h holly w o o d tapers f r o m t h e g e m s t o n e until it t e r m i n a t e s at a slightly r o u n d e d tip. T h e g e m g l i m m e r s w i t h faint light w h e n t h e w a n d focuses a r c a n e energy, a n d s h i n e s brightly w h e n used w i t h a spell that creates and manipulates force. A c a b a l of artificers first c r e a t e d t h i s w a n d as a m e a n s to focus t h e i r c o n c e n t r a t i o n w h e n m a n i p u l a t i n g a r c a n e e n e r g y i n t o t h e solid m a t e r i a l t h e y c a l l e d force. T h e dia m o n d aids in this process, helping t h e w a n d w i e l d e r a d a p t
Master's W a n d o f S p i t e f u l G l a m o r
level 4 -
This wand is especially deadly to creatures you haven't harmed yet Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp Lvl9 +2 4,200gp Lvl 24 i 5 525.000gp Lvl 14 +3 21,000 gp Lvl 29 +6 2.625.000 gp Implement ( W a n d ) Enhancement: Attack rolls a n d damage rolls Critical: +1d8 psychic damage per plus Property: W h e n you hit an enemy at maximum hit points that is affected by your Warlock's Curse with the spiteful glamor power using this w a n d , you deal an extra die of Warlock's Curse damage to that enemy. Power (Encounter): Standard Action. As the warlock's spiteful glamor power (FOHCOI rew REAIMS Players Guide. page 35), which is reproduced below.
his or h e r magical c r e a t i o n s t o m e e t m o s t c i r c u m s t a n c e s o n t h e battlefield. For t h i s r e a s o n , diamond
wands were
v a l u e d a m o n g b a t t l e s m i t h artificers. J o i n a n A r t i f i c e r G u i l d : O n e o f t h e b e s t w a y s to a c q u i r e t h e i m p l e m e n t s of artificers is to j o i n o n e of t h e i r s o c i e t i e s . Artificers w h o g a t h e r i n t o a c a d e m i e s a n d l a b o ratories t o c o m b i n e their efforts s o m e t i m e s provide items, s u c h as diamond
wands, to n e w m e m b e r s . T h e c o m m o n
test for a d m i s s i o n is t o c r e a t e a n i t e m t h e g r o u p d e e m s w o r t h y of its r e s p e c t . Trawl a Battlefield: A v y n W a s t e l , a g n o m e artificer of s o m e f a m e , took part in t h e Battle of N i n e Stars, a terrible conflict that laid w a s t e to nearly a square mile of countryside. W a s t e l led a d e t a c h m e n t of w a r m a g e s against a host of hid eous creatures b o m f r o m the nine fallen stars. Stopping t h e threat cost A v y n a n d his cohorts their lives, a n d their bodies w e r e never recovered. T h e battlefield might still contain their w e a p o n s a n d gear, including Wastel*s diamond C H A P I K K 1 | Magic
Items
wand.
Sharpshooter's Wand
Level 1 0
;
Wand of Aptitude
level U)»
You can shrink flie size of your attack's area with this wand, making it more precise.
W h e n y o u directyour allies with this lacewood wand, they reach beyond their normal limitations.
Lvl 10 +2 5.000 gp Lvl 25 +5 625.000gp Lvl 15 +3 25,000gp Lvl 3 0 +6 3.125,000gp Lvl 20 +4 1 25,000 gp Implement (Wand) E n h a n c e m e n t : Attack rolls and damage rolls Critical: - - l d b damage per plus P o w e r (Encounter): Minor Action. The next area burst attack power you use through this w a n d has its area changed to 1 square (within the same range), and you gain a +2 power bonus to the attack roll.
Lvl 10 +2 5.000gp Lvl 25 - 5 625,OOOgp Lvl 15 +3 25.000 gp Lvl 30 +6 3,125,000 gp Lvl 20 +4 1 25.000 gp Implement (Wand) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n you use the inspire competence power through this wand, each affected ally adds this wand's enhancement bonus to skill checks made with the skill you selected.
P o w e r (Daily • A r c a n e , I m p l e m e n t , Lightning): Standard Action. A s the wizard's shock sphere power (Players Handbook, page 161).
P o w e r (Daily • Arcane): Minor Action. As the bard's inspire competence power (Player's Handbook 2, page 70).
Wand of Thunderous Anguish Shielding Wand
Level 4
Asyour spell obliterates your enemy, this heavy juniper wand creates a shimmering protective shield, Lvl 4 +1 8 4 0 gp Lvl 9 +2 4.200 gp Lvl 14 +3 21.000 gp Implement (Wand)
Lvl 19 +4 Lvl 24 +5 Lvl 29 +6
105.000 gp 525,000 gp 2.625,000 gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you score a critical hit w i t h an artificer attack power using this w a n d , you or one ally within 5 squares of you gains a +2 bonus to AC until the end of your next turn. P o w e r (Daily): Standard Action. As the artificer's shielding cube power (EBUMON Player's Guide, page 48). which is reproduced below.
Shielding Cube
Level 14*
After you use this buzzing redwood wand, a crack of thunder Indicates thai your magical effect remains on an enemy. Lvl 14 +3 21,000 gp L v l 2 4 +5 525,000 gp Lvl 19 +4 105,000gp Lvl 29 +6 2,625,000 gp Implement (Wand) Enhancement: Attack rolls and damage rolls Critical: +1 d6 thunder damage per plus Property: W h e n you hit an enemy with a thunder power using this w a n d , until the end of your next turn that enemy takes thunder damage equal to this wand's enhancement bonus whenever one of your allies hits it. P o w e r (Daily • A r c a n e , I m p l e m e n t , Thunder): Standard Action. As the bard's distracting shout power (Player's Handbook 2 , page 72).
Wand of allure and wand of thunderous anguish Artificer Attack 1
You direct a minute Cllfce covered bl runes into the fray. Al though small, the cube contains a force that hashes Joes and shields allies. Encounter • Arcane, Force, I m p l e m e n t Standard Action R a n g e d 10 Target: O n e creature Attack: Intelligence vs. Reflex Hit: 2d6 + Intelligence modifier force damage. Effect: Until the end of your next turn, any ally gains a +1 power bonus to A C while adjacent to the target.
Wand of Allure
Level 4 <
(hfmns cast through this twinkling golden wand reach the most distant of foes. Lvl 4 *1 8 4 0 gp Lvl 19 Lvl 9 +2 4.200 gp Lvl 24 Lvl 14 +3 21,000 gp Lv!29 Implement (Wand) E n h a n c e m e n t : Attack rolls and damage Critical: - 1 d6 damage per plus
+4 +5 +6
105.000 gp 525,000 gp 2,625.000 gp
rolls
P r o p e r l y : W h e n you use a ranged arcane charm power through this wand, the power's range increases by 2 squares, and you ignore cover and concealment. Level 74 or 19: 5 squares. Level 24 or 29: 10 squares. P o w e r ( D a i l y • Arcane, C h a r m , Implement): Standard Action. As the hard's/ast friends power (Player's Handbook 2, page 69).
ARMS SLOT ITEMS Shields and bracers are defensive tools, but in the of magk.
language
shields defend and bracers destroy.
T h e most iconic heroes a r e n e v e r s e e n Without their s h i e l d s , a n d b r a c e r s s e r v e a s a lesser d e f e n s e l o r w a r riors w h o n e e d their a r m s unlettered. E n c h a n t m e n t s on shields magnify their purpose, granting their wielders superior defenses. Sonic draw
a dragon's b r e a t h i n t o t h e m to s p a r e a l l i e s , w h i l e others g u a r d t h e i r h o l d e r s w i t h a l a r g e r s h i e l d o f
Bloodhound
bracers
force that falls w h e n p i e r c e d . A s e t o f q u a l i t i e s t h a t pertains to a m a g i c s h i e l d c a n b e a p p l i e d to a light shield, a h e a v y s h i e l d , or a n y s h i e l d , a s n o t e d i n e a c h item's d e s c r i p t i o n . Bracers g r a n t t h e i r w e a r e r s g r e a t e r d e f t n e s s i n combat, a d d i n g p o w e r w h e r e t h e r e i s a l r e a d y g r a c e , and t u r n i n g a s i m p l e w o u n d i n t o a fatal b l o w . T h e y are more o f f e n s i v e l y o r i e n t e d t h a n s h i e l d s . Absorbing
Shield
Level 17
This steel shield absorbs the power from attacks, protecting both you andyour allies. Item S l o t Arms 65,000 gp Shield: Any Power (At-Will): Immediate Interrupt. Trigger: A n area attack misses you and hits an ally. Effect: The triggering attack instead misses the ally. Ankhmon's
Bracers
Level! 9
Barrage Bracers
Level 10
Tliese platinum bracers are engraved with a symbol of an eye wreathed inflames.
While you wear these bracers, when you attack rapidlyyou focus more power into vour attacks.
Item Slot: Arms 105.000 gp Property: W h e n you hit a n enemy that is granting combat advantage to you with an arcane attack power, the attack deals 1d10 extra damage against the enemy. You also regain a number of hit points equal to the extra damage roll result.
I t e m Slot: Arms S.000 gp Property: W h e n you hit an enemy w i t h a melee attack, you gain a +1 bonus to attack rolls against that target until the end of your turn. Bloodhound
Bracers
can
Level 1 3
You can track a wounded foe and strike it down when it's most vulnerable.
ANKHMON'S BRACERS When the lich A n k h m o n w a s p r e p a r i n g his u n d e a d a r m y to fight t h e a r m y k n o w n a s t h e C e l e s t i a l C o m p a n y , h e created a pair of b r a c e r s t h a t a l l o w e d h i m to c h a n n e l his
I t e m Slot: Arms 17.000 gp Property: Creatures that are taking ongoing damage grant combat advantage to you. P o w e r (Daily): Free Action. Trigger: You bloody a n enemy. Effect: That enemy takes ongoing S damage (save ends).
tactical k n o w l e d g e i n t o p o w e r f u l a t t a c k s t h a t h a r m e d his enemies a n d h e a l e d h i m . A n k h m o n w a s e v e n t u a l l y defeated, but his e s s e n c e s u r v i v e d a s a p o w e r f u l v e s t i g e , granting p o w e r to a n u m b e r of w a r l o c k s . A lich n a m e d R e v a d a l , w h o d e r i v e s his p o w e r f r o m a pact w i t h A n k h m o n , s e e k s t h e b r a c e r s b u t h a s y e t to find them. H e has a s s e m b l e d a n e w a r m y of u n d e a d a n d h a s become a s c o u r g e i n t h e s o u t h . S c h o l a r s t h e o r i z e
that
the bracers a r e n ' t i n h e r e n t l y m a l e v o l e n t , s i m p l y a c t i n g as channels for t h e w i e l d e r ' s o w n m a g i c , s o if s o m e o n e aside from R e v a d a l a c q u i r e d t h e m , t h e y c o u l d b e u s e d without taint. Thwart R e v a d a l : R e v a d a l d o e s n ' t h a v e
Level 8 r
This simple bracelet with tiny arcane symbols dangling from it le.tsyou share in your foes'good luck. Lvl 8 3,400 gp Lvl 18 85,000 gp I t e m Slot: Arms Property: You gain a +1 item bonus to saving throws against ongoing damage. Level 18: +2 item bonus. P o w e r (Daily): Immediate Reaction. Trigger: A n enemy you can see succeeds on a saving throw. Effect: You make a saving throw.
Ankhmon's
bracers, but d i v i n a t i o n s h a v e r e v e a l e d t h a t h e is using his army to s e a r c h f o r t h e m . S o m e s c h o l a r s w o r r y t h a t t h e bracers might b e a k e y c o m p o n e n t i n f r e e i n g t h e vestige of A n k h m o n f r o m its e t e r n a l b o n d a g e . T h e y s e e k h e r o e s to find the b r a c e r s first b e f o r e R e v a d a l c a n p e r f o r m this terrible d e e d .
Charm Bracelet
Climber s Bracers
Level 16
Your hands are as effective as an animal's claws at climbing while wearing these rough leather bracers. I t e m Slot: Arms 45,000 gp P o w e r (Daily): Minor Action. You gain a climb speed equal to your speed until the end of the encounter.
CHAPTER
i | Manic
Items
LUNIA'S BRACELET T h o u s a n d s of y e a r s a g o , a b e i n g k n o w n a s Lunia (different stories say s h e w a s a g o d d e s s , a n e x a r c h of S e h a n i n e , or a p r i m a l c h a m p i o n ) b l e s s e d h e r f o l l o w e r s w i t h t h e ability to fight e v i l l y c a n t h r o p e s . S h e led t h e m in b a t t l e against a n a r m y of w e r e w o l v e s t h a t w e r e p l a g u i n g t h e forest. In t h a t conflict, a n e x a r c h of Y e e n o g h u w a s s u m m o n e d to fight L u n i a , a n d t h e t w o e n g a g e d in a m a s s i v e battle. In t h e e n d , Lunia sacrificed h e r s e l f in a burst of m o o n l i g h t t h a t d e s t r o y e d t h e e x a r c h a n d r e m o v e d l y c a n t h r o p y from the w e r e w o l v e s ' bloodlines. S o m e of L u n i a ' s f o l l o w e r s m a n a g e d to c a p t u r e a frac t i o n of h e r light a n d t u r n it i n t o a s m a l l c h a r m bracelet. T h e bracelet h e l p e d t h e m in their battle against evil l y c a n t h r o p e s . T h o u g h she is largely f o r g o t t e n n o w , s o m e still w o r s h i p o r pay h o m a g e to Lunia. Stop the Lycanthropes: A s m a l l a r m y of l y c a n t h r o p e s h a s f o u n d a n a n c i e n t relic of a lost f a i t h . T h e i t e m is said to b e a great b a n e to t h e m , so t h e y ' r e t r y i n g to k e e p it
b'lamcward shield
o u t of t h e h a n d s of t h e i r e n e m i e s . T h e w e r e w o l v e s a r e e n c r o a c h i n g o n civilization a n d a r e g e t t i n g increasingly Deathward Shield
Level l 5~
I /lis ebony shield with adamantine studs protects you from dork energies. Lvl 15 25.000 gp Lvl 25 625.000 gp Item Slot: Arms Shield: Any Property: You gain resist 10 necrotic. Level 25: Resist 1 5 necrotic. P o w e r ( A t - W i l l ) : Immediate Interrupt. Trigger: You are targeted by a necrotic attack. Effect: All other targets of that attack gain resist 1 0 necrotic against the attack, and you lose resist necrotic for the attack. Level 25: Resist 1 5 necrotic. Executioner's Bracers These orruimentalgold
Level 3 -
bracers help you to hit harder.
Lvl 3 680 gp Lvl 1 3 1 7.000 gp Item Slot: Arms
Lvl 23
425.000 gp
Property: W h e n you score a critical hit. the attack deals l d 6 extra damage. Level "13: 2d6 extra damage. Level 23: 3d6 extra damage.
Flameward
Shield
aggressive. L o c a l l e a d e r s h a v e put o u t a call for h e r o e s to d r i v e t h e w e r e w o l v e s b a c k , possibly by c l a i m i n g t h e i t e m , w h i c h is said t o b e a b r a c e l e t . Holy Pilgrimage: Divinations by w o r s h i p e r s of S e h a n i n e h a v e r e v e a l e d t h a t a n a n c i e n t relic of Lunia lies in a t e m p l e t h a t is u n d e r s i e g e by w e r e w o l v e s . S e h a n i n e ' s p e o p l e say that t e m p l e priests are s e e k i n g t h e aid of h e r o e s w h o w i l l repel t h e a t t a c k a n d a r e offering t h e i t e m in return.
F o r c e S h i e l *1 IF
Level 11
This large shield appears to be composed entirely offeree. It protects you until you're struck by an attack. Item Slot: A r m s 9,000 gp Shield: Heavy Property: At the start of each encounter, you gain a +1 bonus to AC and Reflex until you're hit by an attack. Frost C h a r t e r B r a c e r s
Level 13
These metal and leather bracers have a constant sheen of frost. Item Slot: A r m s 17.000 gp Property: W h e n you hit an enemy with a charge attack, enemies adjacent to that enemy take cold damage equal to your Strength modifier.
Stylized golden flames adorn this deep red shield. Lvll6 45.000 gp Item Slot: Arms Shield: Any
Lvl 2 6
1,125.000 gp
Level 9
This black iron shield with gilt edges allows your allies to make lt"ig-vangc i i u m ks »v i»u less risk.
Property: You gain resist 10 fire. Level 26: Resist 1 5 fire. P o w e r ( A t - W i l l ) : Immediate Interrupt. Trigger: You are targeted by a fire attack. Effect: All other targets of that attack gain resist 10 fire against the attack. Level 26: Resist 1 5 fire.
CHAP IKK
Keeper's Shield
I
Magic
items
Item Slot: A r m s
4,200 gp
Shield: Heavy Property: Allies adjacent to you gain a +2 shield bonus to AC and Reflex against opportunity attacks provoked by using ranged tor area powers. P o w e r (Daily): Immediate Interrupt. Trigger: An ally ad jacent to you provokes an opportunity attack by using a ranged or area power. Effect: The opportunity attack targets you instead.
Lunia's B r a c e l e t
Level 3
Serpentine
Bracers
Level 18
Otis silivr Imici'lef loiiiniiis charms of stars and moons that held power against lycanthropes.
Resembling coded snakes, fhese bracers snap at your victim when you attack With surprise.
Item Slot: Arms
Item Slot: Arms 8 5.000 gp Property: W h i l e you're hidden from the target of your attack, you deal 1d8 extra poison damage on attacks against that target.
680 gp
Property: Treat weapons you wield (including ammunition, thrown weapons, and the like) as silvered {Player's Handbook, page 220). Power (Daily): Free Action. Trigger: You hit a shapechanger with a weapon attack. Effect The creature reverts to its natural form and can't use polymorph powers (save ends).
Preservation S h i e l d
Level 2
litis light wood shield displays
Level 15
these gray leather bracers lei you charge with the strength of a great beast, using more powerful attacks fluirt \<>u imliriurih fI'II lil. Item Slot: Arms 25,000 gp Power (Encounter): Free Action. Trigger. You charge an enemy. Effect: You can use an at-will melee attack power instead of a melee basic attack against that enemy.
S h i e l d o f S i l v e r Light
Level 4
This piilislu'ii shield gleams with imwiiliglir. even in the middle of the day. Item Slot: Arms Shield: Any
840 gp
P o w e r (At-Will): Minor Action. The shield sheds bright light 5 squares in all directions. You can end this effect as a minor action. You and your allies within the light treat your weapons (including ammunition, thrown weapons, and the like) as silvered (Ployer's Handbook, page 220).
Shield of U l t i m a t e
Protection
Level 30
This gold and silver shield protects you from even- attack imaginable. Item Slot: Arms 3,12 5.000 gp Shield: Any Property: You gain a 1 1 shield bonus to Fortitude and W i l l . If this item is a heavy shield, the shield bonus increases to -t 2. Power (Daily): Minor Action. You gain a +5 bonus to all defenses until the end of the encounter. CHAPTER
1
Magic items
Stormward Shield Triinmei
Level 1 6 -
in copper, this azure shield tapers to a sharp point.
Lvl 16 45.000 gp Item Slot: Arms Shield: Any
Lvl 26
1.125.000 gp
W1NTERWARD SHIELD T h e S n o w f a n g t r i b e l i v e d in t h e far n o r t h , free to r o a m t h e ice w i t h o u t fear or constraint. T h a t c h a n g e d w h e n a w h i t e dragon b e g a n to raid t h e i r h o m e s , usually c l a i m i n g
Property: You gain resist 10 lightning.
t h e i r w e a l t h , but s o m e t i m e s k i d n a p p i n g a n d e a t i n g their
Level 26: Resist I 5 lightning. P o w e r ( A t - W i l l ) : Immediate Interrupt. Trigger. A lightning attack targets you. Effect: All other targets of the trigger ing attack gain resist 5 lightning against that attack. Level 26: Resist 10 lightning.
c h i l d r e n . A c o u r a g e o u s b a n d of tribesfolk led by t h e h e r o Ice Elk took t h e fight to t h e d r a g o n . T h e heroes struck great b l o w s , but eventually the dragon released his p o w e r f u l breath. In a n act of self-sacri fice. Ice Elk held forth his shield, protecting his c o m p a n i o n s
Trapping Shield
Level 24
fltis shield opens like a portal at your command, briefly trap ping your enemy inside. Item Slot: Arms 525.000 gp Shield: Any Property: W h e n you grab a creature, it takes a -2 penalty to Athletics checks or Acrobatics checks to escape the grab and to attack rolls against targets other than you. P o w e r (Daily): Immediate Reaction. Trigger. A n enemy adjacent to you misses you with a melee attack. Effect: The triggering enemy disappears until the end of its next turn. Then it reappears in any unoccupied space of its choice within 5 squares of you.
SHIELD OF SILVER LIGHT T h e t o w n s h i p of B r o c a d a w a s b e i n g p r e y e d u p o n by lycanthropes w h o controlled the sewers a n d w h o had m a n a g e d to c a p t u r e m o s t of t h e city's s i l v e r supply. A g r o u p of halfling h e r o e s d e s c e n d e d into t h e s e w e r s to face t h e b e a s t s , a n d o n e of t h e m c r e a t e d this shield a s t h e i r a c e in t h e h o l e . After their success, t h e c r e a t o r of the shield set it aside
f r o m t h e b r u n t of t h e blast but taking it u p o n himself. Ice Elk w a s frozen solid, but his sacrifice gave his c o m p a n i o n s t i m e to l a n d a killing b l o w o n t h e dragon, a n d his shield w a s r e t u r n e d to t h e village as a tribute t o his courage. Slay t h e Dragon: T h e S n o w f a n g tribe is n o w g o n e , a n d r u m o r says t h e shield w a s r e c l a i m e d by a n o t h e r w h i t e w y r m . T h i s d r a g o n is p l a g u i n g t h e s c a t t e r e d t r i b e s that arose f r o m t h e r e m n a n t s of t h e S n o w f a n g p e o p l e , taunt ing t h e m w i t h t h e k n o w l e d g e that h e possesses a s y m b o l of t h e i r d i m i n i s h e d c u l t u r e . H e has e v e n g o n e so far a s to defile s o m e of t h e a n c i e n t cairns of t h e p e o p l e . T h e y are a g a i n l o o k i n g for h e r o e s t o d e f e a t t h e w y r m a n d restore t h e i r glory.
Vortex Shield
level! 4
Arcane runes form a spiral pattern on the surface of this shield, which serves to draw large attacks toward it. Item Slot: Arms 21,000 gp Shield: Any P o w e r (Daily): Immediate Interrupt. Trigger: An enemy targets you with a burst or blast attack. Effect: The trig gering enemy takes a -4 penalty to attack rolls against all other targets of the attack.
as a curiosity, t h i n k i n g it w a s t o o specialized to b e of m u c h use to a n y o n e e l s e . It sat o n a shelf for m a n y y e a r s , a n d
W i n t e r w a r d Shield
likely w o u l d h a v e b e e n forgotten. B u t a v e n g e f u l w e r e r a t
Tins ley white shield with a silver rim is chill to the touch as it
stole it a n d w a s a b o u t to kill its c r e a t o r w h e n a h a n d f u l
draws the cold to itself
of knights w h o h a d b e e n p u r s u i n g t h e b e a s t r e s c u e d t h e old halfling. In t h e a f t e r m a t h , t h e y found out a b o u t t h e shield, a n d t h e halfling w a s surprised a t h o w enthusiastic t h e s e a d v e n t u r e r s w e r e to see it r e p l i c a t e d . B y S i l v e r Command: A local bandit is using a shield of silver light to k e e p his w e r e w o l f underlings in line, a n d t h e y have b e e n v e r y successful in their raids. C l a i m i n g t h e shield w o u l d b e only o n e r e w a r d for stopping t h e s e bandits. T h e W e r e r a t s R e t u r n : Brocada is o n c e a g a i n m e n a c e d by wererats. T h e city gates have b e e n closed, a n d its citizens live in fear. A d e s c e n d a n t of t h e original s h i e l d s creator has a m a p to a c a c h e of silver w e a p o n s , o n e of w h i c h is a shield of silver light, stashed in t h e s e w e r s b e l o w t h e city. H e will give t h e m a p t o heroes w h o pledge to e n d t h e m e n a c e .
CH APTES
1 I Magic
Items
Lvl 16 4 5.000 gp Item Slot: Arms Shield: Any Property: You gain resist 10 cold.
Levell!
Lvl 26
1.12 5,000 gp
Level 26: Resist 1 5 cold. P o w e r ( A t - W i l l ) : Immediate Interrupt. Trigger: You arc targeted by a cold attack. Effect: All other targets of the attack gain resist 10 cold against that attack, and you lose your resistance to cold for the attack. Level 26: Resist 15 cold.
FEET SLOT ITEMS
5
ui
footgear might neutralize
impediments
tone, but the best boots also make a fashion
Of step you
h through
statement.
w -J t/1
Magic footgear a l m o s t a l w a y s a f f e c t s s p e e d o r m o v e UJ UJ
menl. W h e t h e r v o u r h o o t s , s h o e s , o r s a n d a l s let y o u dash a w a y w h e n w o u n d e d o r a v o i d o p p o r t u n i t y attacks, t h e y d o t h e i r j o b by g e t t i n g y o u a r o u n d the battlefield. Boots of B l o o d
level! 6
These red leather boots come alive when your blood is spilled. Item Slot: Feet 45,000 gp Property: You gain a +1 item bonus to Reflex. Power (Daily): Immediate Reaction. Trigger. A n enemy bloodies you. Effect: You shift your speed. Boots of B o u n d i n g
Level 6
These lightweight canvas boots are perfect for athletes, greatly Increasing the length of leaps. Item Slot: Feet 1.800 gp Property: You gain a 2 item bonus to Athletics checks to jump. Power (Encounter): M o v e Action. You make an Athletics check to jump as if you had a running start. You add 3 squares to the distance jumped for a long jump, or 2 squares for a high jump.
Clearing cleats
B o o t s of S u r g i n g S p e e d
Level 7
These springy boots let you get out of harm's way when you need to catchyour breath. Item Slot: Feet 2.600 gp Property: W h e n you use your second wind, you can shift 2 squares. Boots of U n c h e c k e d
Passage
Level 12
Your foes will make way for you while you're wearing these steel boots. Item Slot: Feet 1 3.000 gp P o w e r (Daily): Minor Action. Until the end of your turn, you can move through enemy spaces, and you don't pro voke opportunity attacks w h e n moving.
Boots of R a p i d M o t i o n With these polished leatlw boots,you are hard to slow down.
Clearing Cleats
Item Slot: Feet
These knobby soled boots temporarily warp the terrain around you. clearing an easy path.
1.000 gp
Power (Encounter): Immediate Reaction. Trigger: A n effect slows you. Effect: You make a saving throw against the triggering effect. O n a save, the effect ends. Power (Daily): Minor Action. You gain a +1 power bonus to speed until the end of the encounter.
Magic boots come in a multitude of styles
Level 2 6
I t e m Slot: Feet 1.1 2 5.000 gp Property: You ignore difficult terrain. P o w e r (Daily): Minor Action. Each ally within 5 squares of you ignores difficult terrain until the end of the encoun ter, even if that ally moves more than 5 squares from you.
Fey Warrior's Boots
Survivor's Boots
Step in and out the Feywild with this leaf-weightfootwear.
These rough hide boots are clearly well used, but they never wear out.
Item S l o t : Feet 525,000 gp Property: You gain a +2 item bonus to Reflex. P o w e r ( A t - W i l l • Teleportation); Immediate Reaction. Trigger: An attack misses you. Effect: You teleport 3
Item Slot: Feet
level 16
45,000 gp
Property: W h i l e bloodied, you don"t provoke opportunity attacks w h e n moving, using ranged powers, or using
squares.
area powers.
Greaves of Fortunate Falling
Level 8
These plain gray bands guide your landing when you topple. Item S l o t : Feet
HANDS SLOT ITEMS
3.400 gp
Property: W h e n you're knocked prone (including w h e n you fall unconscious), you can fall into any unoccupied adjacent space instead of your current space. Being prone docs not grant enemies combat advantage.
An adventurer's gloves do more than just keep her
hands
warm. A n y task p e r f o r m e d w i t h the hands c a n be improved
Riding Boots
level 4
'These stylish knee high boots lei you look good while they spur your steed. Item S l o t : Feet
witli magical hanclvvear. E n c h a n t e d gauntlets allow warriors lo u n l e a s h devastating attacks or disrupt those of enemies. Magic gloves have many purposes but often improve the use of skills thai require Pine
840 gp
Property: W h i l e you ride a mount, it gains a +1 item bonus
control or subtlety or help w i t h tasks that require the hands, such as healing.
to speed.
Sandwalker Boots
Level 14
These stipple buckskin boots let you glide through the desert sand like a dolphin through water.
'These black silk gloves help you misdirect your opponents attention.
Item S l o t : Feet 21,000 gp Property: You gain a burrow speed of 6 in sand. You can breathe sand as if it were air.
Item Slot: Hands 2,600 gp Property: You gain a i 2 item bonus to Bluff checks to gain combat advantage. P o w e r (Daily): Minor Action. You gain combat advantage against the next creature you attack this turn.
SANDWALKER BOOTS D e e p b e l o w t h e E n d l e s s D e s e r t a r e t h e r e m n a n t s of a n a n c i e n t civilization. A t its h e i g h t , t h e a r e a w a s t h e c e n t e r of a fruitful n a t i o n in a v e r d a n t valley. T h e n , t h e m o u n t a i n s w e r e p u l l e d d o w n u p o n it a n d t h e life f o r c e of t h e l a n d w a s d r a i n e d by t h e i n h a b i t a n t s ' o w n m a g i c . D e t e r m i n e d to find t h e ruins o f this a n c i e n t civilization a n d s t u d y its culture, t h e a d v e n t u r e r a n d self-styled a r c h e ologist T h a i g a n T h o r n b u r n led a n expedition to t h e Endless D e s e r t . H e h a d boots crafted for t h e trek t h a t w o u l d a l l o w h i m to s w i m through t h e sand like it w a s w a t e r .
Gauntlets of Blood
Lvl 4
8 4 0 gp
T h a i g a n l e d his e x p e d i t i o n i n t o t h e d e s e r t a n d w a s
slain by o n e o f his g u a r d s for his n e w b o o t s . T h o r n b u r n , I P r e s u m e : T h e explorers w h o
went
s e a r c h i n g for t h e a n c i e n t civilization a r e m o s t likely d e a d , but their loved ones have promised a r e w a r d to anyone w h o brings b a c k t h e b o d i e s , or at least locates t h e m . T h e y have implied that the explorer o w n e d a powerful boots.
Capture t h e Murderer: T h a i g a n T h o r n b u r n ' s m u r d e r e r is r u m o r e d to h a v e e s c a p e d t h e desert w i t h t h e a r c h e o l o gist 's sandwalker boots. W h o e v e r hunts d o w n this m u r d e r e r c a n a v e n g e t h e explorer's d e a t h , p r e v e n t the killer f r o m p e r p e t r a t i n g f u r t h e r e v i l , a n d lay c l a i m t o t h e m a g i c boots. C H A P I K K 1 | Magic
Items
525,000 gp
tinuity Arcane energy crackles over these gauntlets, disrupting teleportation. Item Slot: Hands 1 7,000 gp P o w e r (Daily): Immediate Interrupt. Trigger. A n enemy within 2 squares of you teleports. Effect: You negate the teleport. and the triggering enemy can't teleport until the end of your next turn.
item
t h a t a l l o w e d its w e a r e r to m a s t e r t h e d e s e r t . P e r h a p s t h a t i t e m w a s a pair of sandwalker
Lvl 24
Lvl 14 21,000 gp Item Slot: Hands Property: You gain a t 2 bonus to damage rolls against bloodied targets. Level 14: +4 bonus. Level 24: +6 bonus.
never heard from again. S o m e believe that t h e group w a s w a y l a i d by bandits. O t h e r s t h i n k t h a t t h e archeologist w a s
Level 4+
Hie blood of wounded foes streams along die joints of these rusty-looking steel gauntlets.
Gloves of Dimensional Grasp With these skin tight gloves you can create a small portal through which to manipulate objects. Item S l o t : Hands
45,000 gp
Property: You gain a +4 item bonus to Thievery checks. P o w e r (Daily): Standard Action. You make a Thievery check against a target up to 5 squares away from you. You must have line of sight to the target.
Gloves of G r a c e
Level 5
Wlille wearing these gloves,you help a companion recover quickly with but a touch. Item Slot: Hands 1.000 gp Power (Daily): Minor Action. A n ally adjacent to you makes a saving throw.
Gloves of Ice
Level 11
Encrusted with elemental ice. these gloves ilim'i Ircezeyour hands while worn. Lvl 11 9.000 gp Lvl 21 225.000 gp Item Slot: Hands Property: Choose one: Your cold attacks gain a i 2 bonus to damage rolls, or your cold attacks ignore 5 of the target's resistance to cold. You can switch between properties as a minor action. Level 21: +4 bonus, or ignore 10 resistance to cold.
Gloves of M i s s i l e A v o i d a n c e
Level 11
Tlit'M' Wild' leather gloves arc limned With an aura of force that shatters or deflects projectiles aimed at you. Item Slot: Hands 9.000 gp Power (Daily): Immediate Interrupt. Trigger: A ranged attack that targets A C or Reflex hits you. Effect: You gain a +4 power bonus to AC and Reflex against the triggering attack.
fhrothmar s gauntlets
HROTHMAR'S GAUNTLETS Great H e r o ' s G a u n t l e t s
Level 27
During the ancient w a r b e t w e e n the primordials a n d
Tliese heavy steel gauntlets reward great risk and heroism.
t h e gods, t h e m a m m o t h titan H r o t h m a r w a s a p o w e r f u l
Item Slot: Hands 1.625,000 gp Property: W h e n you spend an action point to make an attack, you gain a + 2 bonus to attack rolls for that attack. Property: W h e n you spend an action point to make an attack and the attack deals damage, you gain temporary hit points equal to your healing surge value.
w e a p o n . H e could take t h e f o r m o f a c o m e t , s l a m m i n g into t h e ground to disrupt t h e d i v i n e forces w i t h t r e m e n dous earthquakes. T h e gods couldn't w i n w i t h o u t e l i m i n a t i n g H r o t h m a r , but they w e r e u n a b l e t o d e f e a t h i m in c o m b a t . S o t h e y d e v i s e d a magic trap that c o n t a i n e d the titan in his c o m e t
Grizzly G a u n t l e t s
Level 8
These gauntlets, covered with bearfur, make your grab attacks and escapes more effective. Item Slot: Hands 3.400 gp Property: You gain a +3 item bonus to Strength checks to grab a creature and to Athletics checks or Acrobatics checks to escape a grab.
f o r m , t r a n s f o r m i n g h i m i n t o a m e t e o r i t e . T h e y forged magic gauntlets from the m e t e o r i t e ' s m e t a l , t h e n distrib u t e d t h e m a m o n g their forces. T h u s e q u i p p e d , the front lines of t h e divine a r m y started battles by s l a m m i n g their g a u n t l e t e d fists against t h e e a r t h , s e n d i n g shock w a v e s through t h e primordial troops. S i n c e t h e e n d of t h e w a r , t h e gauntlets are thought to h a v e b e e n lost, but r u m o r s a b o u n d that s o m e h a v e
Hero's G a u n t l e t s
Level17
survived. S o m e w a r l o c k s of t h e vestige pact ( s e e Arcane
These steel gauntlets reward risk and heroism.
Power) believe a shred of H r o t h m a r ' s sentience still exists,
Item Slot: Hands 65.000 gp Property: W h e n you spend an action point to make an attack, you gain a * 1 bonus to attack rolls for that attack. Property: W h e n you spend an action point to make an .iii.H k and the attack deals damage, you gain temporary hit points equal to one-half your healing surge value.
a n d they seek t h e s e gauntlets in a n a t t e m p t t o c o n t a c t h i m a s a vestige. Investigate the Ruins: D i v i n a t i o n s h a v e revealed that a set of Hrothmar's gauntlets
might be buried in a city that
w a s d e s t r o y e d by a m e t e o r i t e strike centuries ago. O t h e r treasure h u n t e r s h a v e h e a r d t h e s a m e r u m o r s . O n l y the first to arrive c a n c l a i m the prize. Rumors of W a r : A b a n d o f primordial worshipers seek to rekindle the conflict b e t w e e n their kind a n d those w h o w o r s h i p the gods. T h e y h a v e b e e n terrorizing t o w n s , using a n i t e m that causes m i n o r e a r t h q u a k e s . P r e v e n t i n g w a r r e q u i r e s c o n f r o n t i n g the b a n d a n d w r e s t i n g a w a y the i t e m , a set of Hrothmar's
I H \ PTER
gauntlets.
1 | Manic
Items
ILLUSIONIST'S GLOVES M a n y illusionists a r e c o n t e n t t o s p e n d t h e i r lives perform ing s i m p l e tricks, w h e t h e r to c h e a t a n d steal or to a m u s e p e o p l e for profit. Z a l i a n , o n e of t h e s e m i n o r w i z a r d s , o w n e d a pair of magic gloves h a n d e d d o w n t h r o u g h his f a m i l y from a p o w e r f u l illusionist of ages past. H o w e v e r , being far less skilled a t magic t h a n his t a l e n t e d ancestor, Z a l i a n e a r n e d a m e a g e r living. Kellevec w a s a traveling illusionist w h o sought inexpe rienced spellcasters to exploit. H e noticed Zalian's gloves a n d c o v e t e d t h e m . K e l l e v e c t r a p p e d t h e lesser illusionist in a m a z e of false visions, w h e r e Z a l i a n w a n d e r e d until he collapsed f r o m d e h y d r a t i o n a n d starvation. K e l l e v e c stole t h e illusionist's gloves a n d w h a t little coin his v i c t i m h a d a m a s s e d , t h e n m o v e d o n w i t h his ill-gotten prize. Find Kellevec: A l t h o u g h Z a l i a n w a s a m i n o r w i z a r d , t h e story of his robbery has b e c o m e w e l l k n o w n . Kellevec is r u m o r e d t o b e in t h e local area, c o m m i t t i n g m o r e thefts w i t h t h e h e l p of the illusionist's gloves. H e has y e t to be caught, but if s o m e o n e w e r e to take his magic gloves, he'd h a v e a harder t i m e escaping. A Greater Master: Kellevec w a s secretly w o r k i n g for a s h a d o w y d r o w m a g e w h o seeks magic to boost his o w n spells. T h e d r o w runs a c r i m i n a l organization in a n e a r b y city a n d is a n e v e n m o r e formidable c h a l l e n g e n o w that h e has t h e gloves.
CHAPTER
1 | Manic
items
Hrothmar's Gauntlets
Level! 8
These massive, black iron gauntlets are dotted with red metal sola's. Tliev create shock waves tluii hurl joes to the ground. Item Slot: Hands 85,000 gp Property: Prone creatures don't gain the normal +2 bonus to all defenses against your ranged attacks. Power (Daily): Minor Action. Make an attack: Close burst 5; targets each enemy in burst; Constitution or Charisma +4 vs. Reflex: on a hit, you knock the target prone. You gain an additional +2 bonus to the attack roll against any target affected by your Warlock's Curse.
Illusionist's G l o v e s These shimmerinn gloves enhance vour illusion spells and let you quickly alter an illusion that would otherwise be Ineffective. Item Slot: I lands 4,200 gp Property: W h e n you hit an enemy granting combat advantage to you with an illusion attack power, that enemy takes a -2 penalty to saving throws against the power's effects. Power (Daily): Free Action. Trigger. You miss with an illu sion attack power. Effect; You reroll the attack roll and must use the second result.
Many-Fingered
Gloves
level 20
C i r c l e t of C o n t i n u i t y
Level 11
You seem to have more than the normal allotment of lingers while wearing these simple gloves.
Tin's pjatinum band sparkles nidi embedded golden topazes, guarding against mental disruption,
Item Slot Hands 12 5.000 gp Property: You can wear and gain the benefit of one additional magic ring while wearing these gloves.
Item Slot: Head 9.000 gp Property: You gain a + 2 item bonus to saving throws against dazing or stunning effects.
Poison G l o v e s
Power (Encounter): No Action. Trigger You are dazed or stunned at the start of your turn. Effect: You sustain a power that normally requires a minor action to sustain.
You can store a nasty surprise in these plain-looking gloves to UMCIIOIM ii weapon at a moment's notice, Item Slot: Hands 840 gp Power (At-Will): Standard Action. You store one dose of poison that can be applied to a weapon in these gloves. The gloves can hold only one dose of poison at a time. Power (At-Will): Minor Action. You apply the stored poi son to a weapon you're holding; doing so consumes that dose of poison.
C r o w n of E q u i l i b r i u m
1/1 Q <
Level 12
As your foes shake off disabling effects, this thick copper head band grants your aUles Similar relief. Item Slot: Head 13,000 gp Property: W h e n an enemy saves against an effect you created, this item's power recharges. P o w e r (Daily): Minor Action. An ally you can see within 10 squares of you makes a saving throw. C r o w n of V i c t o r y
HEAD SLOT ITEMS A circlet to dear the mind, a helmel to command
Level 29
This majestic platinum crown is fit only for the greatest of heroes. the
weak willed, an loan .stout' to grant -esoteric p o w e r s - t h e
Item Slot: Head 2.62 5,000 gp Property: You can spend two action points in an encounter.
possibilities are nearly limitless. Cyclops H e l m fhe head h o l d s t h e m i n d a n d I h e m a j o r i t y o f t h e senses, a n d m a g i c i t e m s that t a k e u p t h e h e a d slot follow that t h e m e . A m o n g o t h e r t h i n g s , t h e y i m p r o v e anarcanist's focus o n m a g i c , p r o t e c t a h e r o f r o m mental i n t r u s i o n s , or h e a r t e s t a m e n t to t h e w e a r e r ' s nobility a n d glory. Bear H e a d d r e s s
Level 9
Level 18
The gemlike eye thai Staresfrom the brow of this finely wrought •niihral helm reveals what is hidden. Item Slot: Head 85.000 gp Property: You gain a +4 item bonus to Perception checks. P o w e r (Daily): Minor Action. You can see invisible crea tures until the end of your next turn. Also, choose one in visible creature that you can see. That creature becomes visible and can't become invisible again until the end of your next turn.
This (aimed and cured hear head aids you while you are transformed. Item Slot: Head 4.200 gp Property: You gain a +2 item bonus to Nature checks. Property: W h i l e you're affected by a primal polymorph power, you gain a +1 bonus to W i l l . Chimera H e a d d r e s s
Level 16
Three miniature heads of a chimera stare out from this head gear, granting you the multifaceted abilities of that beast.
E s s e n c e of t h e
Wisp
Level 2 I
A glowing ball of light buzzes around your head, drawing in Joes thai attack you from a distance. Item Slot: Head 225,OOOgp Property: You gain a i 2 item bonus to W i l l . P o w e r ( A t - W i l l ) : Immediate Reaction. Trigger. A n enemy hits you with a ranged attack. Effect: You pull the trigger ing enemy 2 squares.
Item Slot: Head 45.000 gp Property: You can use only one of the headdress's powers each day.
Chimera headdress
Power (Daily): Free Action. Trigger: You score a critical hit against an enemy. Effect: That enemy takes ongoing 10 damage (save ends). Power (Daily): Free Action. Trigger You hit with a charge attack. Effect: The charge attack deals 2d10 extra damage. Power (Daily): Minor Action. You gain resist 15 acid, resist 15 cold, resist 1 5 lightning, or resist 15 poison (chosen when the item is created) until the end of the encounter.
( H A P T E K 1 I Magic
Items
Fey-Blessed Circlet This slender silver and moonstone circlet grants you a small measure of fey-grace. Item Slot: Head 3.400 gp Property: At the start of each encounter, you gain temporary hit points equal to your Charisma modifier.
A small fiery bird orbits your shoulders, warding againstflame and burning those who strikeyou at range. Item Slot: Head 1,625,000 gp Property: You gain a +4 item bonus to damage rolls with fire implement attack powers. Property: Any enemy that hits you with a ranged attack takes I d ! 2 fire damage. Gibbering Lump
Level 20-^
This tiny hunk of mottled flesh warps constantly, growing and losing eyes and mouths as it sits atopyour head. Lvl 20 125,000 gp Lvl 30 Item Slot: Head Property: You gain a +1 item bonus to W i l l . Level 30: +2 item bonus.
3.1 25.000 gp
P o w e r (Encounter • Psychic): Immediate Reaction. Trigger: A n enemy hits you with an attack that targets W i l l for the first time in an encounter. Effect: The trigger ing enemy takes 2 d l 2 psychic damage. Level 30: 3 d l 1 psychic damage.
Lenses of the E s s e n c e of the wiSp
GIBBERING LUMP A floating mass of twisting flesh, this grotesque item continually reshapes itself, growing eyes and mouths and losing them just as quickly. A rambling stream of nonsense words spouts from its mouths; baleful stars issue from its eyes. These features give the item an appearance of life, but it lacks even the twisted intelligence of a gibbering beast.
Item Slot: Head 42 5.000 gp Property: You gain darkvision and a +5 item bonus to Perception checks. Property: You can use these lenses as a focus for scrying rituals that require a focus worth 425,000 gp or less. P o w e r ( A t - W i l l , 3 Charges/Day): Minor Action. You spend the number of charges indicated and gain the special sense described until the end of the encounter. Charges Sense 1
mad, though some adventurers acquire one for just that 1
G i b b e r i n g Marauders: Several gibbering abomina
Level 23
These varicolored lenses orbit around your head at eye level, improving your vision as needed.
Those who wear a gibbering lump are often thought purpose.
Luminary
2
You learn the resistances and vulnerabilities of any creature you look at (but not the values of those resistances or vulnerabilities). You gain a +5 power bonus to Perception checks to spot traps. You gain truesight 10.
tions have been wreaking havoc across a wide peninsula, moving randomly between the scattered settlements
Philosopher's
Crown
and ruins. A group of slaads follows them, reveling in the chaos being created. If those dangers can be overcome, it's said that slicing off a bit of flesh from an abomination creates a gibbering lump. Escapees from the Far Realm: Stories tell of a sporadic portal to the Far Realm that opens atop a mountain in the Underdark of the Feywild, in an area stripped of life by fomorians. The chaotic material of the Far Realm is said to spew from that portal, along with aberrant creatures, bizarre oozes, and scraps of flesh. A gibbering lump might be found among the leavings. Regardless, sealing the portal is probably best for all. CHAPTEB
1 | Magic
Items
This intricate golden crown ensures that the breadth <>/"_vour knowledge is unparalleled. Lvl 7 2,600 gp Lvl 27 1,625,000 gp Lvl 17 65,000 gp Item Slot: Head Property: You gain a +1 item bonus to Arcana, Dungeoneering, History, Nature, and Religion checks. Level 17: +1 item bonus. Level 27: +3 item bonus. P o w e r (Daily): Free Action. Trigger: You make an Arcana, Dungeoneering, History, Nature, or Religion check and dislike the result. Effect: You reroll the check and use either result.
LENSES OF THE LUMINARY In all of B a e l Turath. t h e great library at Taru M a a j h e l d the most extensive store of k n o w l e d g e . T h e tieflings j e a l ously guarded their k n o w l e d g e a n d e n t r u s t e d a
figure
they called t h e L u m i n a r y w i t h t h e j o b of g a t e k e e p e r of the library. T h e lenses of the Luminary w e r e originally cre ated to a l l o w this august p e r s o n a g e t o s e e t h r o u g h t h e disguises of a n y o n e w h o tried to s n e a k in. This i t e m w a s presented to t h e L u m i n a r y by a s c h o o l of tiefling magi cal crafters. O v e r t i m e , m o r e lenses w e r e a d d e d to suit different n e e d s . Eventually, a plethora of different lenses, composed of special t y p e s of glass a n d crystal, m a d e up the array. After the fall of B a e l T u r a t h , t h e library a t Taru M a a j was lost-buried, b u r n e d , or perhaps e v e n ripped f r o m t h e world a n d h i d d e n o n a n o t h e r p l a n e . L e g e n d h a s it t h a t
A m u l e t of D o u b l e F o r t u n e
Level lA
Good luck begets even better luck when you wear this amulet Lvl 2 +1 520 gp Lvl 17 +4 65,000 gp Lvl 7 +2 2.600gp Lvl 22 +5 325,000gp Lvl 12 +3 13,000 gp Lvl 27 --6 1.625,000 gp Item S l o t Neck Enhancement: Fortitude, Reflex, and W i l l Property: W h e n you score a critical hit. you make a saving throw against one effect that a save can end. You gain an item bonus to that saving throw equal to the amulets enhancement bonus. A m u l e t of E l e g y
Level 2
This amulet allows you to infuse your voice with a sadness that grips the hearts of your foes. Lvl 2
+1
520 gp
Lvl 17
+4
65,000 gp
Lvl7 +2 2.600gp Lvl 22 +5 325.000gp Lvl 12 H-3 13.000gp Lvl 27 ^ 6 1,625.000 p Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l P o w e r (Daily): Free Action. Trigger: You use a power to produce an effect that a save can end. Effect: Each target of the power takes a penalty to its first saving throw against the effect equal to the amulet's enhancement bonus. R
the lenses of the Luminary
survived.
Loot t h e L u m i n a r y : T h e L u m i n a r y w a s a n e n i g m a t i c figure w h o lived a long life. S o m e records say t h e librarian lives still, g u a r d i n g t h e repository ( o r w h a t r e m a i n s of it). Heroes w h o find t h e library might b e a b l e t o steal o r w i n the lenses of the
Luminary.
Gather t h e L e n s e s : A n old tiefling h a s b e e n t e l l i n g a story about a v a u l t h i d d e n n e a r w h e r e t h e lenses of the Luminary a r e k e p t . H e says t h e l e n s e s h a v e b e e n dismantled a n d c o n c e a l e d in a c h a m b e r full of v a l u a b l e gemslones, all similar in a p p e a r a n c e to t h e lenses. For a share of g e m s , h e ' s w i l l i n g to reveal t h e v a u l t ' s l o c a t i o n , but solving t h e riddle of w h i c h lenses are t r u e a n d r e c o n structing t h e m is a j o b for h e r o e s .
Sacred M a s k
Urvel8
This white porcelain musk with gold inlay Is the bane of undead. Item Slot: Head
3.400 gp
Property: W h e n you use a Channel Divinity class feature, until the end of your next turn, you deal 1d6 extra radiant damage against undead enemies and can score a critical hit against undead enemies on a roll of 18-20.
A m u l e t of V i g o r
Level 9^
Thi> silver amulet beats an engraved prayer for health and heal ing on its back Lvl9 +2 4.200gp Lvl 24 +5 525.000gp Lvl 14 +3 21.000gp Lvl 29 +6 2,625.000gp Lvl 19 -m* 105.000 gp Item S l o t Neck Enhancement: Fortitude, Reflex, and W i l l Property: Your healing surge value increases by an amount equal to the amulet's enhancement bonus - 1 . P o w e r (Dally • Healing): Free Action. Trigger You spend a healing surge to regain hit points. Effect: You regain additional hit points as if you had spent another healing surge. Level 3-*-
A m u l e t of W a r d i n g
Polished to a mirror finish, this bronze disk reflects light upon those closest to you. warding them against danger.
NECK SLOT ITEMS Adornment or life saving magic* Can't it he both' Most people never realize the great value of a simple cloak or amulet. Such magic items arc second only to magic armor in terms of deletisive w o r t h . T h e Enhancement bonus ol neck slot items i m p r o w s
Lvl 3 +1 680gp Lvl 18 +4 85.000 gp Lvl 8 +2 3,400 gp Lvl 23 15 425.000 gp Lvl 13 +3 1 7.000 gp Lvl 28 +6 2,1 2 5,000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l P o w e r i Daily i: Immediate Interrupt. Trigger. An ally ad jacent to you is hit by an attack. Effect: The ally gains a power bonus to all defenses equal to the amulet's en hancement bonus until the start of your next turn.
lor
littide. Reflex, and W i l l , and most items oiler other benefits related to dclcnsc or health.
C H A P T E R
I | Magic
Items
LU Z
BADGE OF THE BERSERKER This tangled knot of teeth, bone, and leathery flesh forms a screaming savage's face, twisted in insane wrath. Each piece captures the essence of fallen warriors famed for their reckless courage and thirst for violence. W h e n pinned to clothing or armor, the spirit the badge contains transfers to the wearer, protecting her from the blades and arrows of lesser foes as she seeks an enemy worthy of her attention. Among certain primitive tribes, shamans fashion these badges to protect their favored champions, binding the spir its of fallen warriors into the fetishes to lend their strength and insight to that war leader. The badges are worn with honor, marking that warrior's duty to the tribe. Explore t h e IKhittean B a r r o w s : In bygone times, once each generation, the Khittean clans formed into vast hordes and spread across the land to slaughter all in their path. Surviving warriors returned with the corpses of their greatest champions and interred them in great tombs. It's said that the remains of those warriors can be used to create a potent badge of the berserker, but the barrows have remained untouched for centuries, because the champions' spirits guard the dead. Defeat a Tribal Champion: The Skulltaker clan gained its name from the members' habit of cutting off the heads of their victims for perverse rituals. The clan's greatest warrior is Tusk, a vile ore said to have ogre blood in his veins. Stories say that when he charges into battle, no weapon can touch him. They also say that he wears a badge of the
berserker. CHAPTEK
1 | Magic
Items
Assassin's Cloak
Level 14+
This voluminous cloak swallows you up. deadening the sounds you make and concealing your movements. Lvl 14 +3 21.000 gp Lvl 24 +5 525,000 gp L v l 1 9 +4 105.000 gp Lvl 29 +6 2.625.000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: W h e n you make a Stealth check, you roll twice and use either result. P o w e r (Daily • Illusion): Minor Action. Make an attack: Close burst 2: Charisma + the amulet's enhancement bonus vs. W i l l ; on a hit, you're invisible to the target (save ends). B a d g e of t h e B e r s e r k e r
u-vH ) -
Thisjearsome badge, craftedfrom bits oj bone and leathery flesh, is favored by those who savor taking the fight to the enemy. Lvl 2 +1 520 gp Lvl 17 +4 65.000 gp Lvl 7 +2 2.600gp Lvl 22 +5 3i25,OOOgp Lvl 1 2 -r 3 1 3,000 gp Lvl 27 1 6 1.625.000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: W h e n you charge, your movement made as part of the charge doesn't provoke opportunity attacks.
Bloodgem S h a r d
l e v e l 20+
TWs blood-red crystal absorbs the lifeforce of your defeated foes, bolstering vour defenses. Lvl 20 +4 125.000 gp Lvl 30 +6 3,1 2 5.000 gp Lvl 25 +5 625.000 gp Item Slot: Neck Enhancement: fortitude. Reflex, and W i l l Property: W h e n you reduce a nonminion creature to 0 hit points, you gain a cumulative I item bonus to Fortitude. Reflex, and W i l l (maximum +3) until the end of the encounter.
Bralani C l o a k
Level 20-+
litis cloak lets you slip through the Feywttd and call upon its winds to move you off the ground. Lvl 20 +4 12 5.000 gp Lvl 25 t S 625.000 gp Item Slot: Neck
Lvl 30
-6
3.12 5.000 gp
Enhancement: Fortitude, Reflex, and W i l l Property: You gain resist 1 5 psychic. Level 30: Resist 20 psychic. Power (Daily • Teleportation): Move Action. You teleport a number of squares equal to your speed + this cloak's enhancement bonus. You don't have to end the teleport on the ground. You gain a fly speed of 8 (hover) until the end of your next turn.
Chaos C l o a k
Level 14+
Iliis cloak is brightly colored and covered in nodules, like llie skin of a slaad, and its effects art just as chaotic. Lvl 14 +3 21.000 gp Lvl 19 +4 105.000gp Item Slot: Neck
Lvl 24 Lvl 29
+5 +6
525,000 gp 2,625,O00gp
Enhancement: Fortitude. Reflex, and W i l l Property: You gain resist 10 to all damage from elemental creatures. Level 24 or 29: Resist 15 to all damage from elemental creatures. Power (Daily • Teleportation): Immediate Reaction. Trigger. An enemy hits you with an attack that targets Fortitude. Reflex, or W i l l . Ejfeet: Roll a d6 and apply the appropriate result. 1-2: You take half damage from the triggering enemy's attack. 3-4: You teleport 1 d8 squares. 5-6: The triggering enemy takes damage equal to the damage it dealt you.
Cloak of t h e B a t
Level 14+
Donning this dark brown cloak letsyou perceive die world from a different perspective. . i r\r\r\ I.UUU
Lvl 24 +5 525.000 gp gp Lvl 29 +6 2.625.000gp Lvl 19 +4 105.000 gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Power (Daily • Polymorph): Standard Action. You assume the form of an ordinary bat and gain a fly speed equal to your speed until the end of the encounter or until you end the effect as a minor action. You can't attack, carry anything, or manipulate objects while in this form. If you end this effect while you're still airborne, you float to the ground without taking falling damage. I
(hues
C l o a k of t h e D e s e r t
cloak
Level 1 3H
This tan cloak blends in perfectly with the desert sand. Lvl 13 +3 17.000 gp Lvl 23 +5 425.000 gp Lvl 18 +4 85.000 gp Lvl 28 +6 2.125.000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l P o w e r (Daily): Minor Action. You gain concealment until the end of the encounter as sand swirls around you. Until the end of the encounter, you can unleash the sand in an attack: Standard action; Close burst 3; targets each enemy in burst: Constitution + the cloak's enhance ment bonus vs. Fortitude; on a hit. the target takes 1 d6 damage per plus and is blinded until the end of its next turn. If you make this attack, the concealment granted by this power ends.
C l o a k of t h e S h a d o w t h i e f
Level 19
a
This cloak enwrapsyou in a veil of shadows, keeping your en emies constantly guessing. Lvl 19 +4 105,000 gp Lvl 24 +5 525.000 gp Cl«#. Mnrl. 11111
Lvl29
+6
2.625.000gp
iH-«.r
Enhancement: Fortitude, Reflex, and W i l l P o w e r (Encounter): Minor Action. Until the end of your next turn, each enemy that you have concealment or cover against grants combat advantage to you.
CHAPTER
1 1 Manic I t e m s
Level 9
Cloak of Translocation
This silver-whirc cloak glimmers and shimmers when you tele port, hampering your enemy's ability to locate you. Lvl 9 T2 4,200 gp Lvl 24 - 5 525,000 gp L v l 1 4 +3 21,000 gp Lvl 29 - 6 2,625.000 gp Lvl 19 H 105.000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: W h e n you use a teleportation power, you gain a +2 bonus to AC and Reflex until the end of your next turn. P o w e r (Daily): Minor Action. You regain the use of an en counter teleportation power that you have already used during this encounter.
MEDALLION OF T H E MIND Medallions
of the mind were first fashioned by the mystics
of Teliae Moh, an order of psychics and sages devoted to unlocking the mysteries of the mind. Designed as small pendants fashioned from nickel silver with a stylized eye set with an amethyst disk for the pupil, the medal lions w e r e given to acolytes as tools to aid the wearers in learning the order's methods and practices. They were reportedly all lost when Teliae Moh was reduced to rubble and ash, but a few have surfaced now and then, each a cherished prize from an enlightened time. Defeat a Mastermind: Though it's unknown how they
Level 8
Courtier's C a p e
You have uncommon confidence while this short silk cape hangs from your shoulders. Lvl 8 +2 3.400 gp Lvl 23 +5 425.000 gp Lvl 13 +3 17.000gp Lvl 28 +6 2.125.000gp Lvl 1 8 +4 85.000 gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Property: You gain a -i 2 item bonus to saving throws against charm and fear effects. P o w e r (Daily • Charm): Immediate Interrupt. Trigger: A n enemy targets you with a charm or fear power. Effect You change the target of that power from yourself to any other creature within 5 squares of you.
acquire them, mind flayers often give medallions mind
and defeating a mind flayer infiltrator or, better yet, a mind flayer mastermind, would be a way to acquire such an amulet. Locate the Dream of Teliae M o h : Although Teliae Moh is no more, its dream lives on. Sequestered away in a dim corner of the Plane of Dreams are the dreams of the order's finest minds, each held in perfect stasis. Explorers w h o reach this distant plane sometimes leave tokens of respect for their fallen heroes. It's said that those who reside there sometimes give a medallion
CLOAK OF T H E DESERT greatly abused the nomadic tribes that traveled in its lands. Out of this abuse was born the nomadic people's greatest hero, Shelani. She rose from a destitute back ground to become the most desirable courtesan in the empire. From this exalted position, she hatched the plot that brought down the empire and all of its abuses.
of the mind
to
heroes w h o survive the journey.
Demon Amulet
The Empire of Sand, which ruled over the great desert,
of the
as rewards to particularly useful servants. Finding
eve!14
This simple amulet consists of a cord wrapped mound a chunk of bone or hornfrom a demon, Lvl 14 +3 21.000 gp Lvl 24 +5 525.000 gp Lvl 19 <4 1 0 S , 0 0 0 g p Lvl 29 +6 2,625,000gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l P o w e r (Daily): Minor Action. Choose acid, cold, fire, lightning, or thunder. You gain resist 10 to the chosen damage type until the end of the encounter.
W h e n all the Imperial Mages were gathered in front of the emperor, Shelani struck with a secret weapon made
Frostworf Pelt
for her by the desert witches. Her cloak transformed her
The Icy white fur of this cloak protects you against frost.
into a swirling sandstorm that flayed the flesh from the emperor and the mages. With the mages' demise, the magic that protected the empire from the encroaching desert was released, and the empire, along with Shelani and her cloak, was buried under millions of tons of sand. Lamia Lain A group of lamias has taken up residence in the desert above the buried empire. The lamias have found Shelani s cloak of the desert and are using it to flay the flesh of any w h o come near their lair. Several mer chants w h o have lost caravans to the lamias are looking to hire someone to take care of the problem. Thaigan's Research: The explorer Thaigan Thorn burn learned about a group of ruins on the edge of the desert. He was on his way to another site and never got to explore the ruins, but he made notes that both magic and monsters thrived in the area, including rumors of a cloak of the
desert.
C H A P I B R l | Magic
Items
Lvl4 +1 840gp L v l 1 9 +4 105,000gp Lvl 9 -t-2 4,200 gp Lvl 24 +5 525,000 gp Lvl 14 4-3 21.000 gp Lvl 29 +6 2,625.000gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: You gain resist 5 cold. Level 14 or 19: Resist 1 0 cold. Level 24 or 29: Resist 1 5 cold. P o w e r (Daily): Immediate Reaction. Trigger. A n enemy adjacent to you hits you. Effect: The triggering enemy is knocked prone.
Lifesaving B r o o c h
Level 2 I
This smaU while and red pin hdps those who seek to aid vou. Lvl 2 +1 5 2 0 gp Lvl7 +2 2.600gp Lvl 12 f3 13.000 gp Item Slot: Neck
Lvl 17 Lvl 22 Lvl 27
-4 +5 '6
65.000 gp 325.000gp 1.625.000 gp
Enhancement: Fortitude. Reflex, and W i l l Property: Allies gain a 5 bonus to Heal checks to administer first aid to you.
Lucky C h a r m Monkey 5 paw or rabbit's toot, this lucky charm helps you snatch victory from the jaws of defeat. Lvl4 +1 840gp Lvl 19 +4 105.000gp Lvl 9 +2 4.200 gp Lvl 24 4-5 52 5.000 gp Lvl 14 . 3 21.000 gp Lvl 29 +6 2.675.000 gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Power (Daily): No Action. Trigger: You miss with an attack or fall a skill check, ability check, or saving throw. Effect Roll a d6 and add the result to the attack roll, skill check, ability check, or saving throw. Level 14 or 79: Roll a d6 twice and add either result. Level 24 or 29; Roll a d6 three times and add any of those results.
Medallion of t h e M i n d
Level 14 I
The amethyst pupil on this medallion glows softly when your thoughts take root in the minds of those around you. Lvl 14 +3 21.000gp LvM9 +4 1 0 5 . 0 0 0 g p Item Slot: Neck
Lvl 24 Lvl 29
+5 +6
525.000gp 2.625.000gp
Enhancement: Fortitude. Reflex, and W i l l Property: You gain an item bonus to Insight checks equal to the medallions enhancement bonus. Property: You can communicate telepathically with any creature you can sec. Those willing to communicate with you can send thoughts back to you, allowing two-way communication. This telepathic communication fulfills the requirement of a class feature or power that a target be able to hear you. Power (Daily)z Free Action. Trigger. An enemy you grant combat advantage to hits or misses you. Effect: The trig gering enemy grants combat advantage to your allies until the start of your next turn.
Necklace of Keys
Level 3-r
Lvl 3 +1 6 8 0 gp Lvl 18 ^4 85,000 gp Lvl8 +2 3.400gp Lvl 23 +S 425,000gp Lvl 13 +3 IZOOOgp Lvl 28 +6 2.125.000gp Item Slot: Neck Enhancement: Fortitude. Reflex, diid W i l l Property: You gain an item bonus to Thievery checks to open locks equal to the necklace's enhancement bonus. P o w e r (Daily • Teleportation): Minor Action. If you're grabbed or restrained, you can teleport 3 squares. Level 13 or 18: Teleport 5 squares. Level 23 or 28: Teleport 10 squares.
OrcVEye Amulet
LevelS-
litis amulet, consisting of a magic eye within a cloth pouch, has the power to fortify you. Lvl8 +2 3,400gp Lvl 13 +3 17.000gp Lvl 18 <4 85.000 gp Item Slot: Neck
Lvl 23 Lvl 28
+5 6
425,000gp 2.125.000gp
Enhancement: Fortitude. Reflex, and W i l l P o w e r (Encounter): Immediate Reaction. Trigger: A n ally within 10 squares of you bloodies an enemy. Effect: The ally gains temporary hit points equal to 3 + the amulet's enhancement bonus. Level 18 or 2 3 : 6 + the amulet's enhancement bonus. Level 28: 9 * the amulet's enhancement bonus.
Periapt of Proof against Poison
level 4 '
Hi.' black gem on this thin silver chain turns white when you're e.v|H>sed to poison. Lvl4 +1 840gp Lvl9 +2 4.200gp L v l 1 4 +3 21.000gp Item Slot: Neck
Lvl 19 Lvl 24 Lvl 29
+4 +5 +6
105,000 gp 525.000gp 2.625.000gp
Enhancement: Fortitude. Reflex, and W i l l Property: You gain resist 5 poison. Level 14 or 19: Resist 10 poison. Level 24 or 29: Resist 20 poison. P o w e r (Daily): Immediate Interrupt. Trigger. You take damage from a poison attack. Effect: Your resistance to poison increases by 1 5 until the end of your next turn.
Periapt of W o u n d Closure level 9 +
Medic s A m u l e t Tills amulet helps healers staunch wounds. Lvl9 +2 4.200gp Lvl 14 +3 21.000 gp Lvl 19 ' 4 105.000 gp Item Slot: Neck
Lvl 24 Lvl 29
-5 +6
525.000gp 2,625.000gp
Enhancement: Fortitude. Reflex, and W i l l Property: You gain an item bonus to Heal checks equal to the amulet's enhancement bonus. Property: W h e n you use a healing power on an ally or succeed on a Heal check to perform first aid on an ally. diat ally also makes a saving throw against an ongoing damage effect.
\A
Each key threaded through this leather cord necklace can unlock a portal, nen oneyou haven't detected yet.
Level 2 5 -
This brfcjhr red stone on a golden chain Merd>/reeh when you overcome a lerriMe injury. Lvl 25 +5 6 2 S . 0 0 0 g p Lvl 30 +6 3.125.000gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Property: You gain an Item bonus to saving throws against untyped ongoing damage equal to the periapt's enhancement bonus. P o w e r (Daily • Healing): No Action. Trigger. A n attack reduces you to 0 hit points or fewer. Eflect: You spend a healing surge and regain additional hit points equal to your healing surge value 10. Level 30: Your healing surge value + 1 5 .
CHAPTER
1 ' Majfic
Items
1/1
j. u -LI
—
4
TIMELESS L O C K E T
O R C S - E Y E AMULET
This platinum disk features numeric engravings, geomet
A follower of Gruumsh might pluck out an eye to look
ric shapes, and arcing lines on both sides. Opening a clasp
more like the ore deity. By ritually treating a removed
at the bottom reveals a glass face atop a set of gauges.
eye, an ore can turn it into a useful magic item and an
Each gauge is a circle of runes and numbers arranged
even stronger symbol of devotion to Gruumsh. Ores
around a central post that has moving hands attached to
waste no words on creatures bearing one of these amu
it, which point to a rune, sigil, or number. Dials set around
lets w h o aren't followers of Gruumsh-they speak with
the edges allow the user to adjust the hands to different
their blades.
positions as desiied.
Slay an Eye of Gruumsh: Ore raiders led by an eye of
A timeless locket is an accurate timepiece that shows
Gruumsh w h o has an ore's eye amulet
are causing trouble
what time it is in the user's location. The locket also steals
for a nearby village. Heroes are needed to slay the ore
a bit of time each day, storing those borrowed moments
leader, a deed that will earn the amulet but also the
for use w h e n the owner needs them most.
enmity of his tribe and family.
Explore the Timeless Sanctuary: According to sages,
Adventuring Trophy: W o r d on the street says that a
the Timeless was an order of mages who had the power
local adventurer w h o is a great ore hunter took an orc's-
to move backward and forward through time, watching or
eye amulet
altering events to suit their purposes. Some calamity wiped
be willing to sell it, or she might be "persuaded" to give
out the order, but stories say that the mages' abandoned
it up.
as a trophy from a nearby ore clan. She might
dominions floating in the Astral Sea still exist, and that timeless lockets have been recovered from some of them. Reach the Plane of Moments: In addition to the Plane
Shroud o f Ravens
of Dreams, the Plane of Mirrors, and the Far Realm, there
fulling this clotik's black into a immiiT i>f ravens.
are a myriad of strange realities, pocket dimensions, and alternate worlds where the impossible becomes possible. Legends speak of one such world where countless golden threads stretch across infinity, each a reality in itself, and the march of history can be seen by reading these strands. In the thickest tangles, representing those monumental events that shape the world and reality, strange and terrible guardians are said to safeguard the strands from tampering. These beings reputedly guard lost treasures from another time, including such items as a timeless locket.
Possum Amulet
Level 13 + IUHHI
Lvl 13 ' 3 17.000 gp Lvl 18 - 4 85.000 gp I t e m Slot: Neck
over vour head transforms Lvl 2 3 * 5 Lvl 28 +6
YOU
425.000 gp 2.125.000 gp
Enhancement: Fortitude. Reflex, and W i l l P o w e r ( D a i l y • Polymorph): Immediate Reaction. Trigger. You take damage from a n attack. f//e( f: You transform into a cloud off screaming ravens until the start of your next turn. W h i l e transformed, you become insubstantial and gain a fly speed equal to your speed. In addition, you shift a number of squares equal to the shroud's enhance ment bonus.
Level 23
When you're deeply wounded, this amulet stems theflawof blood to prevent you from dying. Lvl 23 - 5 42 5.000 gp Lvl 28 +6 2.125.000 gp I t e m Slot: Neck E n h a n c e m e n t : Fortitude, Reflex, and W i l l P o w e r (Daily): No Action. Tiiggei: An attack if duxes you to 0 hit points or fewer. Effect: You are instead reduced to 1 hit point and knocked prone. Enemies believe that you have been reduced to 0 hit points, and you gain total concealment from them until the end of your next turn.
SOUL SHARD TALISMAN Death giants and death titans are known for their soul shrouds, composed of souls they have torn from fallen foes. Small pieces of a slain death giant's or death titan's armor can be enchanted to make soul shard
talismans,
which emulate the nature of the soul shroud. W h e n an enemy of a talisman's wearer falls in combat, its soul is temporarily trapped inside the talisman. This is both a boon and a burden to the wearer. The talisman's wearer
Seashimmer Cloak
Level 13
Phantom rivulets of water strain, down tins cloak, and when you're submerged, the cloak is indistinguishable from the water around it. Lvl 13 +3 17,000 gp Lvl 2 3 +5 425,000 gp Lvl 18 +4 85.000 gp Lvl 28 • 6 2.12 5,000 gp I t e m Slot: Neck E n h a n c e m e n t : Fortitude. Reflex, and W i l l Property: You gain a swim speed equal to your speed and can breathe underwater. P o w e r (Daily): Immediate Interrupt. Trigger. A n enemy hits you. Effect: You become insubstantial until the start of your next turn.
C 11 A I' I K K 1
Magic
Items
can release the soul to heal himself. But until he does so. unpleasant mental impressions from the trapped soul seep through the amulet into the wearer's mind, ending only when the soul is released. S h a r d for S a l e : Markets in the Shadowfell carry exotic assortments of goods, including relics of battles both ancient and recent. Interested parties can track down a soul shard talisman by asking the right people, though the denizens of the Shadowfell aren't too chatty with strang ers (or anyone, for that matter).
Soul Shard Talisman
Level 2 4 H
Alliance Band
Heavy for Its size, this black metal pendant emanates a wisp oj Mue smote when a soul is trapped inside ir.
This silver rinj is Inset with complex interlocking decorations and provides healing to your allies.
Lvl 24 +5 525.000 gp Lvl 29 »6 2.625,000 gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Properly: W h e n you reduce a nonminion enemy to 0 hit points, this talisman gains .) charge. I here is no limit to the number of charges it can gain, but it resets to 1 charge after an extended rest. Power (Daily • Healing): Minor Action. You expend 1 charge from this talisman and regain 3d6 hit points plus additional hit points equal to 4 times the number of charges remaining in the talisman. Level 29: 3d8 hit points plus 6 times the number of charges remaining in the talisman.
Item Slot: Ring 25.000 gp Property: W h e n you use your second wind, one ally adjacent to you regains 10 hit points. Power (Daily • Healing): Minor Action. You spend a healing surge but regain no hit points. Instead, one ally adjacent to you regains hit points equal to your healing surge value. If you've reached at least one milestone today, the ally regains additional hit points equal to your level.
Talisman o f Terror
Item Slot: Ring 25,000 gp Property: You gain a 11 item bonus to all defenses against illusion or psychic powers. P o w e r (Daily): Immediate Interrupt. Trigger: You are hit by an illusion, a psychic, or a sleep power. Effect: You gain a +4 bonus to all defenses against the triggering power. If you've reached at least one milestone today, the bonus to all defenses lasts until the end of your next turn.
Crown of the D r e a m King
Level 15
T/iis ornate golden ring looks like a tiny amen, complete with
miniature jewels. Level 7 *
This amulet depicts a face with an expression of abject terror. lvl 7 +2 2.600 gp Lvl 12 f 3 13.000 gp Lvl 17 +4 65.000 gp Item Slot: Neck
Lvl 22 t-5 Lvl 27 +6
3 25,000 gp 1,625.000 gp
Enhancement: Fortitude, Reflex, and W i l l Property: W h e n you use a fear power, each target takes a - 1 penalty to saving throws against any ongoing effects of the power. Level 12 or 17: - 2 penalty. Level 22 or 27: -3 penalty.
Timeless Locket
level 14 •'
litis golden locket helpsyou make the most out of each moment. Lvl 14 +3 21.000gp Lvl 24 +5 52S.000gp Lvl 19 <4 105.000 gp Lvl 29 +6 2,625.000 gp Item Slot: Neck Enhancement: fortitude. Reflex, and W i l l Property: You gain an item bonus to initiative checks equal to the locket's enhancement bonus. Power (Daily): Minor Action. You take a standard action.
RINGS .After i lu>i»in,'| two rings of power carefully, m l v c w u r e r s men wear a number of other nonmagical the fad that lliev arc magically
rings to disguise
equipped.
A magic r i n g is u n o b t r u s i v e , e a s i l y e x p l a i n e d a w a y as mere j e w e l r y , a n d p o r t a b l e . Most r i n g s h a v e a p r o p e r t y or a p o w e r that improves w h e n the w e a r e r r e a c h e s a m i l e s t o n e . Beyond that, rings v a r y w i d e l y .
CHAPTER
I I Alogle I t e m s
Level 3 0
Dauntless Champion's Ring
Supernal, lokharic, and Harazhad characters entwine about this thick mithralband. rearranging themselves when the ring's magic is activated. I t e m Slot: Ring 3,125.000 gp Property: You gain a +4 item bonus to your healing surge value. P o w e r (Daily): Minor Action. If you have expended all of your encounter attack powers, you regain the use of one of t h e m , determined randomly. If you've reached at least one milestone today and have expended all of your daily attack powers, you regain the use of one of them, determined randomly.
Death Song Ring
Level IS
The soft songs chanted by this ring in times of need are of those buried alive, hummed withfading breath to hold off the final night I t e m Slot: Ring 105,000 gp Property: W h e n you make a death saving throw, each enemy within 3 squares of you takes 5 necrotic damage. P o w e r (Encounter • Necrotic): Immediate Reaction. Trigger. A n ally makes a death saving throw. Effect O n e enemy within 3 squares of that ally takes 10 necrotic damage. If you've reached at least one milestone today, each enemy, instead of one, within 3 squares of that ally takes 10 necrotic damage.
D e a t h Spiral R i n
l e v e l 16
This ring's dizzying black spirals seem to bend space and lime. Item Slot: Ring 45,000 gp Property: You gain resist 5 necrotic. P o w e r ( D a i l y • Teleportation): Immediate Reaction. Trigger: A creature within 10 squares of you drops to 0 hit points or fewer. Effect: You teleport into the creature's space or to a square adjacent to it. If you've reached at least one milestone today, you can use the power a second time during this encounter. This second use doesn't count as a use of a daily magic item power.
Grace Ring o f Prowess
Level 19
Die magic within this ring is visible as a gold and silver spiral, swirling aroundyour hand until it's released. I t e m Slot: Ring 105,000 gp Property: You gain a +1 item bonus to saving throws against dazing or stunning effects. P o w e r (Encounter): No Action. Trigger: You are conscious and end your turn without having made a n attack during it. Effect: You gain a +2 power bonus to attack rolls during your next turn.
Grace Ring of Salvation
Level 14
W h e n hope ha>fled, this ring's pulsing blue sapphire might recapture it. I t e m Slot: Ring 21.000 gp Property: You gain a +1 item bonus to saving throws against dazing or stunning effects. P o w e r (Encounter): N o Action. Trigger: You are conscious and end your turn without having made an attack during it. Effect: You gain a 4-S power bonus to your next saving throw before the end of the encounter. Level 14 This understated gold and silver weave holds a sliver of ivory carved into a ram's head. I t e m Slot: Ring 21.000 gp Property: You gain a 11 item bonus to saving throws against dazing or stunning effects. P o w e r (Encounter): No Action. Trigger: You are conscious and end your turn without having made an attack during it. Effect: You push one creature adjacent to you 1 square.
CROWN OF THE D R E A M KING T h i s ring's n a m e c o m e s f r o m a tale told t o h u m a n children for c e n t u r i e s . I n t h e t a l e , a y o u n g girl n a m e d S h a r n a n d a r e s c u e s t h e K i n g of D r e a m s f r o m t h e n i g h t m a r e s that h a u n t h i s k i n g d o m , a n d h e g i v e s his c r o w n t o h e r in g r a t i t u d e . B e c a u s e t h e K i n g of D r e a m s is n o bigger t h a n S h a r n a n d a ' s h a n d , t h e c r o w n is j u s t large e n o u g h f o r her
Grace Ring of Lightning
Level 14
The gold and silver weave of this ring is cut with sparkling channels. Lightning arcs from it to protect you wlxenyoure incapacitated. I t e m Slot: Ring 21,000 gp Property: You gain a 11 item bonus to saving throws against dazing or stunning effects. P o w e r (Encounter): N o Action. Trigger: You are conscious and end your turn without having m a d e a n attack dur ing it. Effect: O n e creature within 5 squares of you takes lightning damage equal to your highest ability modifier.
to w e a r a s a ring, a n d it p r o t e c t s h e r d r e a m s f r o m that night o n . W h e n a plague o f n i g h t m a r e s c o m e s t o S h a r n a n d a ' s t o w n , t h e ring p r o t e c t s her, a n d s h e u s e s it to r e s c u e a p r i n c e w h o h a s f a l l e n u n d e r a s p e l l . Together, t h e y defeat t h e t h r e a t , a n d a s s u c h stories g o , t h e y m a r r y a n d live h a p p i l y e v e r after. M a n y s u s p e c t t h e r e is s o m e t r u t h t o t h i s story, since t h e rings a s s o c i a t e d w i t h it s e e m t o h a v e o r i g i n a t e d in t h e F e y w i l d , said b y s o m e e l a d r i n sages to b e t h e d r e a m of t h e n a t u r a l w o r l d . S o m e m a g i c - u s i n g j e w e l e r s in the w o r l d h a v e l e a r n e d t h e craft o f m a k i n g t h e s e rings, but t h e i r v e r s i o n s a r e n e v e r as l o v e l y a s t h e o n e s g i v e n as gifts b y t h e e l a d r i n t o t h o s e w h o h a v e e a r n e d t h e i r favor. A Hop, a Skip, and
a Jump: A c c o r d i n g t o a recently
d i s c o v e r e d m a p , a t r a i t o r o u s k n i g h t i n a m a g i c a l slumber lies j u s t o n t h e o t h e r s i d e o f a p o r t a l to t h e F e y w i l d . It's d a n g e r o u s to go t h e r e , b u t a crown of the dream king is s u p p o s e d l y a m o n g his p o s s e s s i o n s .
CHAPTER
1 | Magic
ff*>»i«
Greater Ring o f Invisibility
level 23
Ring of E n d u r i n g Earth
Level 20
This onyx band makes it easier Jar you to conceal your comings and goings.
While vim wear ihis ring,your hand lakes on the appearance of stone, signify ing that you possess ihe durability of earth
Item Slot: Ring 425,000 gp Property: You gain a +5 item bonus to Stealth checks. Power (Encounter • Illusion): Minor Action. You become invisible until the end of your next turn. If you've reached at least one milestone today, you also gain concealment until the end of the encounter.
Item Slot: Ring 12 5,000 gp Property: You gain a +4 item bonus to Endurance checks. In addition, you gain an item bonus to Fortitude equal to the number of milestones you've reached today.
Ring of A c t i o n R e v e r s a l
level 20
This golden band holds a small diamond hourglass, which in verts each lime the ring is used. Item Slot: Ring 12 5,000 gp Property: You gain a +4 item bonus to initiative checks. Power (Daily): Free Action. II the next encounter attack power you use this turn misses all its targets, you regain the use of that power. If you've reached at least one milestone today, you can apply this power to the last encounter attack power you used this turn, rather than the next.
Ring o f A g i l e T h o u g h t
12 5.000 gp
Property: You gain a »4 item bonus to Diplomacy checks. In addition, you gain an item bonus to W i l l equal to the number of milestones you've reached today. Power (Daily): No Action. Trigger. A n attack hits your W i l l and dazes or stuns you. Effect: You make a saving throw against the effect that dazed or stunned you. even if a save can't normally end that effect. The effect ends if you save.
Ring of B a t t l e m e n t s
R i n g o f Fearlessness
Level 28
Ihis ihiu ivory band wards your mtnifrom fear. Item S l o t Ring 2.1 2 5.000 gp Property: You gain a ^ 4 bonus to all defenses against fear attacks. P o w e r (Daily): Immediate Interrupt. Trigger. An enemy within your line o( sight makes a fear attack. Effect: Each ally within 5 squares of you gains a +4 power bonus to all defenses against that attack. If you've reached at least one milestone today, each ally within 10 squares of you gains the bonus instead.
level 20
While w«i wear lliis ring, w i n though!* seem clearer, and vou recover from mental ultuiL-s guichlv. Item Slot: Ring
P o w e r (Daily): Free Action. Trigger You're pulled, pushed, slid, or knocked prone. Effect: You ignore the forced movement and aren't knocked prone.
R i n g o f Focus
level 24
Tliis ornate platinum and gold band is doited with seven differ em gems. Item Slot: Ring 5 2 5.000 gp Property: You gain a 1 1 item bonus to W i l l . Power (Daily): Minor Action. Once per round until the end of the encounter, you can use a free action on your turn to sustain an effect of yours that requires a minor action to sustain. If you've reached at least one milestone today, you can sustain a power once per round on your turn using no action, rather than a free action.
Level 24
This steel bond Is carved to suggest < reuellulions a sign of its
Ring of G u a r d e d W i l l
protective magic
This band is made of sculpted force. It Occasionally hums /uinlh in your mind.
Item Slot: Ring 525,000 gp Property: W h e n you have cover, attackers take a -3 penalty to attack rolls against you instead of a -2 penalty. Power (Daily • Zone): Minor Action. You create a zone of protection in a close burst 2. The zone lasts until the end of your next turn. W h i l e within the zone, you and your allies have cover against enemies outside the zone and can move 1 extra square w h e n they shift. Sustain Minor: The zone persists. If you've reached at least one milestone today, you can increase the size of the zone by 1.
Level 2»>
Item Slot: Ring 1,1 2 5.000 gp Property: You gain a I 2 item bonus to W i l l . Power (Daily • Psychic): Immediate Reaction. Trigger: A n enemy hits you with an attack that targets W i l l . E//ect: The triggering enemy takes ongoing 10 psychic damage (save ends). If you've reached at least one milestone today, the trig gering enemy instead takes ongoing 1 5 psychic damage (save ends).
Ring o f H e r o i c H e a l t h Ring o f Eladrin G r a c e
Level 16
The Silver and gold weave of this grate ring recalls the heraldry of die Spiral Tower. Item Slot: Ring 45.000 gp Property: You gain a - 1 item bonus to saving throws against da/ing or stunning effects. Power (Encounter • Teleportation): No Action. Trigger. You are conscious and end your turn without having made an attack during it. Effect You teleport 5 squares.
Level 21
I hi- heavy gold ring is set with a large amethyst, which shim mers fttinth with healing magic. Item Slot: Ring 225,000 gp Property: W h e n you spend an action point, you regain hit points equal to your Constitution modifier. P o w e r (Daily • Healing): Standard Action. You spend a healing surge. If you've reached at least one milestone today, you don't spend a healing surge. You instead regain hit points as if you had spent one.
( H A P T E K 1 | Magic
Items
R i n g o f t h e Fallen
Level 18
TfusgcAd ring is engraved with the crossed axes symbol of a long-dead arm)'. Item Slot: Ring 85.000 gp Property: W h e n you use your second wind, you regain additional hit points equal to your Constitution modifier. In addition, you regain additional hit points equal to your Constitution modifier for each healing surge you spend at the end of a short rest. P o w e r (Daily • Healing): Free Action. Use this power during a short rest. You and each ally within your line of sight regain additional hit points equal to one half your level w h e n you spend healing surges during that rest. If you've reached at least one milestone today, the number of additional hit points equals your level + your Constitution modifier.
Ring of the Risen
Level 23
Tliis simple silver ring makes it easier for your allies to revive you. Item Slot: Ring 425,000 gp Property: W h e n you have 0 hit points or fewer and spend a healing surge, you regain 2d6 additional hit points. P o w e r (Dally • Healing): No Action. Trigger: You spend a healing surge as a result of an ally's action. Ejfect; You spend another healing surge. If you've reached at least one milestone today, you don't spend another healing surge. You instead regain hit points as if you had spent one.
Ring of Influence
Level 2 1
This ornate white gold and sapphire ring grants you sway over the minds of others. I t e m Slot: Ring 22 5.000 gp Property: You gain a +2 item bonus to Charisma-based skill checks and ability checks. Power (Daily): Minor Action. Until the end of your next turn, you gain a +2 power bonus to attack rolls against W i l l . If you've reached at least one milestone today the bonus to attack rolls increases to t-4.
Ring of S y m p a t h y
Level I S
Ring o f the Z e a l o u s
Level 15
This gold ring is inlaid with mother of pearl Messed bv priests afoul Item Slot: Ring
2 5.000 gp
Property: W h e n you use the turn undead power, you can increase the size of the burst by 1. P o w e r (Daily): Free Action. Trigger: You use turn undead. Effect: Each target you hit w i t h that power is restrained instead of immobilized. If you've reached at least one milestone today, you can increase the size of the burst by 1 (in addition to the in crease from the ring's property).
These copper rings are shored In those who work well together. Item Slot: Ring
2 5.000 gp
Ring o f Traded
Property: O n c e per round, w h e n you save, one ally within 5 squares of you w h o is also wearing a ring of sympathy can make a saving throw. P o w e r (Daily): Minor Action. O n e ally within 10 squares of you can make a saving throw. If that ally is wearing a ring of sympathy, he or she gains a +2 power bonus to the saving throw. If you've reached at least one milestone today, you can Instead use this power to grant an ally within 1 0 squares w h o is wearing a ring of sympathy a saving throw (including the +2 power bonus) against each effect on him or her that a save can end.
Knowledge
Level 21
The knowledge seems as if it has always been within you, in stead of gathered in the slim rune carved band on your tiuger. Item Slot: Ring 225.000 gp Property: This ring contains one at-will attack power from your class. You choose this power w h e n you acquire the ring and can't change it later. P o w e r (Daily): Minor Action. Until the end of the encoun ter, ynii can use the at-will attack power contained in the ring. If you do so. choose one of your other at will attack powers from your class. You can't use that power during the encounter. If you've reached at least one milestone today, you gain a +2 power bonus to attack rolls and damage rolls w h e n you use the power contained in the ring.
k C H A P T E R
1 ! Magic
Items
Ring o f U n f e t t e r e d M o t i o n
l e v e l 20
R i n g of W i n d o w s
Level 28
When wu use this ring, you move so quickly that you re 0 blur.
This simple wooden ring allows you to go places no one else can.
item Slot: Ring 12 5.000 gp Property: You gain a +4 item bonus to Acrobatics checks. In addition, you gain an item bonus to Reflex equal to the number of milestones you've reached today. Power (Daily): Immediate Reaction, trigger: An attack hits your Reflex and immobilizes, restrains, or slows you. Effect: You make a saving throw against the effect that immobilized, restrained, or slowed you. even if a save can't normally end that effect. The effect ends if you save.
and you can use it to open and close dimensional windows.
Ring of U n w e l c o m e Gifting
Level
P o w e r (Daily • Teleportation): Free Action. Trigger You use a teleportation power. Effect: You don't need line of sight to the destination space. If you've reached at least one milestone today, the dis tance of the teleportation increases by 4.
i7
This gold band feeds on thing* that assail you. spirfim; diem out onyour enemy. Item Slot: Ring
Item Slot: Ring 2,1 25.000 gp Property: W h e n you teleport and no creature automatically moves into the space you left, that space Is filled w i t h a spatial flux that prevents any creature from entering it until the end of your next turn.
6S.0OO gp
Property: You gain resist 3 against ongoing damage. Power (Daily): Free Action. Trigger: You hit an enemy with a basic attack. Effect: You transfer one ongoing damage effect from yourself to that enemy. If you've reached at least one milestone today, you can use this power after hitting with an at-will attack that isn't a basic attack.
SHADOWFELL SIGNET
Shadowfell Signet
level 19
This black ring of unknown metal bears the symbol of the Ha veil Queen in silver. Item Slot: Ring 105,000 gp Property: You gain resist 10 necrotic, and if an enemy's attack causes you to lose a healing surge, you can take 10 damage instead of losing that healing surge. P o w e r (Daily • Stance): Minor Action. Until the stance ends, you gain a +4 bonus to all defenses against oppor tunity attacks from undead creatures, and you don't grant combat advantage when flanked by undead. If you've reached at least one milestone today, you don't provoke opportunity attacks from undead creatures.
Many g e n e r a t i o n s a g o , s e r v a n t s of t h e R a v e n Q u e e n raised a t e m p l e w i t h i n t h e S h a d o w f e l l a n d c a l l e d it t h e Monastery of D i r e R e m e m b r a n c e . It s e r v e d t h e g o d d e s s well a n d h e l p e d t h e d e a d cast a s i d e t h e s h a c k l e s of t h e i r past lives to m o v e o n t o w h a t lay b e y o n d . T h e t e m p l e ' s priests, w h o w e r e fierce e n e m i e s of t h e u n d e a d , forged Shadowfell signets out of the d a r k m e t a l t h e y m i n e d f r o m beneath t h e t e m p l e a n d used t h e m as t o k e n s o f passage through certain l a n d s of t h e d e a d .
RING OF THE FALLEN C e n t u r i e s a g o , a c o m p a n y of d w a r f s o l d i e r s w a s gar r i s o n e d in a n o u t p o s t at t h e e d g e of t h e frontier. T h e soldiers w e r e assigned to g u a r d t h e e d g e s o f civilization f r o m t h e e n c r o a c h m e n t of m o n s t e r s . W h e n a w h i t e dragon attacked the outpost, the d w a r v e s w e r e driven a w a y . A s h a m e d of t h e m s e l v e s , t h e y r e c o n v e n e d a n d w e n t
Endings c o m e to all things in t h e S h a d o w f e l l , a n d t h e temple w a s n o different. S o m e say t h e priests w e r e s u b verted w h e n t h e y o p e n e d the t e m p l e ' s g a t e s to s e r v a n t s of Vecna w h o c a m e bearing s t o l e n signets. O t h e r s say that they d u g t o o d e e p a n d w o k e s o m e t h i n g t h a t w a s best left a s l e e p .
back t o t h e o u t p o s t t o try t o best t h e d r a g o n . T h e d w a r v e s fought a g o o d fight, b u t t h e d r a g o n w a s v i c t o r i o u s . T h e i r frozen b o d i e s w e r e n ' t f o u n d u n t i l an a r m y arrived a n d destroyed the dragon. T h e dwarves' m i l i t a r y rings w e r e c o l l e c t e d a n d u s e d a s s p e c i a l m e d a l s t h a t w e r e h a n d e d out for bravery. S i n c e t h e dissolution of
W i t h t h e fall of t h e t e m p l e , m u c h of its lore w a s lost, but a handful of d e v o t e e s k e p t t h e secret of t h e signets safe a n d s h a r e d it w i t h those w h o w o u l d strike against the u n d e a d .
t h e a r m y , t h e rings h a v e d i s p e r s e d t h r o u g h o u t t h e land. B u r i e d C a c h e : R u m o r has it t h a t a c a c h e of rings of the fallen is b u r i e d d e e p w i t h i n a forest o v e r r u n by brigands. T h e b r i g a n d s a r e a n u n c o m m o n lot, using m o n s t e r s a n d
A N e w B l a s p h e m y : Attacks by u n d e a d h a v e ravaged a town in t h e mountains. T h e u n d e a d h a v e a leader, a female vampire w h o carries a black m e t a l r i n g t h a t b e a r s t h e symbol of the Raven Q u e e n , e n e m y of all undead. T h e R a v e n Queen's worshipers are anxious to e n d this blasphemy a n d are looking for heroes w h o can help t h e m d o so.
m a g i c to prey o n n e a r b y t o w n s f o l k . P e r h a p s t h e brigands k n o w w h e r e t h e c a c h e is. M a d O r a c l e : Divinations have revealed that a mad o r a c l e in t h e m o u n t a i n s k n o w s t h e location of o n e or m o r e rings of the fallen. N u m e r o u s obstacles a n d monsters b l o c k t h e p a t h t o t h e o r a c l e , but t h e p r o m i s e of o n e of
W h a t O n c e W a s Lost: A paladin w h o escaped t h e fall of the temple passed through the area recently. H e h a d o n e of
t h e s e rings w o u l d b e w o r t h t h e d a n g e r s .
those fancy rings k n o w n a s Shadowfell signets a n d said h e was going to rebuild t h e t e m p l e in t h e n e a r b y mountains, but no o n e e v e r h e a r d from h i m again. O f course, a lot of nasty things live up in those m o u n t a i n s , so n o o n e ' s b e e n brave e n o u g h to find out w h a t h a p p e n e d to h i m .
CHAPTER
1 ; Magic
Item-'
Stone Band
Level 17
This ring of basalt becomes more polished and carved each time you use it. Item Slot: Ring
intricately
65,000 gp
Acrobat's Harness
These cloth straps help you to twist and dive out of dangerous situations. I t e m Slot: Waist
Property; You gain resist 5 against critical hits. If you've reached at least one milestone today, you gain resist 10 instead. P o w e r (Daily): Minor Action. You gain resist 5 to all damage until the end of your next turn. Sustain Minor: The effect persists. Stormcatcher Ring
Level 17
This copper ring has a setting but no gemstone. When you use the ring, sparks fill the setting. Item Slot: Ring 65,000 gp Property: You gain resist 10 lightning and resist 10 thunder. P o w e r (Daily): Immediate Interrupt. Trigger: A n enemy hits you with a lightning attack. Effect: The triggering enemy makes the attack again, but against itself. If you've reached at least one milestone today, you can pick a second enemy within 5 squares of you. T h e triggering enemy makes the attack against the second enemy too. Traveler's Ring
Level 1.4
21,000 gp
Property; W h e n you make an Acrobatics check, you roll twice and use either result. Baldric of Assault
Level 11
this gray leather baldric letsyou supplant your enemy when you use your aegis of assault I t e m S l o t : Waist 9,000 gp Property: W h e n an enemy triggers your aegis of assault power, you can slide the enemy 1 square and then teleport into that enemy's space, instead of teleporting to a space adjacent to the enemy. Baldric of S h i e l d i n g I his marcasite-sludded baldric aids you when you use your ae gis of shielding. I t e m Slot: W a i s t 105.000 gp Property: W h e n you use your aegis of shielding power to reduce the damage dealt to an ally, you gain temporary hit points equal to the amount of damage you prevented.
Level 18
This tarnished silver ring set with a muddied stone looks mun
Baldric of T i m e
Level frj
dane. When you wear il. it tugs you in the right direction.
This rough textured belt seems to be coated in the sands of time,
I t e m Slot: Ring
Lvl 6 1,800 gp Lvl 16 45,000 gp I t e m Slot: Waist Property: W h e n you roll a 20 on your initiative check, you gain an extra move action during the first turn of the encounter.
85,000 gp
Property: You gain a +4 item bonus to Streetwise checks. P o w e r (Daily): Free Action. You gain a success in a skill challenge in w h i c h Streetwise is a primary or secondary skill. If you've reached at least one milestone today, you also gain a +5 power bonus on your next Streetwise check before the end of the day.
Level 16: You instead gain an extra standard action. Belt of Fragile Guard
Level 9
Tin's wide leather band toughens your skin but weakens your resilience.
Unvanquished Grace Ring Tlif distinctive gold and silver weave of this grace ring is carved with feathers. Item Slot: Ring 21,000 gp Property: You gain a -t 1 item bonus to saving throws against dazing or stunning effects. P o w e r (Encounter): No Action. Trigger: You are conscious and end your turn without having made an attack during
I t e m Slot: Waist 4,200 gp P o w e r ( A t - W i l l ) : Minor Action. Until the end of your next turn, you gain a +1 power bonus to A C and vulnerability to all damage equal to half your level.
it. EJJett: You or an ally within 5 squares of you can stand up as a free action.
WAIST S L O T ITEMS No hero wears a girdle.
If anyone asks, it's a hell. Helt of the witch king
W a i s t slot items, whether baldrics, bandoliers, bells, or sashes, are hard to pin d o w n to one mystic;]] theme. M a n y waistline w r a p s benefit the health of the wearer, but some b a n d s serve oilier purposes alto gether. Those belts that hold weapons or other tools can be enchanted to e n h a n c e those items.
C H A P T E R
1 | Magic
Items
Belt of N o u r i s h m e n t
Level 7
This comfortable leather belt is worked with images of food stuffs that nourish you. I t e m Slot: Waist 2,600 gp Property: You gain a -i 3 item bonus to Endurance checks. Property: You don't need to eat. You must w e a r the belt for 2 4 consecutive hours before this property functions.
Belt o f t h e W i t c h K i n g
Level 1 8
The links oj this slim silver chain are separated by small spheres of arcane enhanced obsidian. Item Slot: Waist 85.000 gp Property: You gain a +-2 item bonus to Fortitude. Power (Daily • Healing): Free Action. Trigger: You become bloodied. Effect: You regain hit points equal to twice the level of the highest-level arcane power you have not expended.
BELT OF THE WITCH KING L o n g a g o in t h e n a t i o n o f P a k S u t h , t h e k i n g d i e d w i t h o u t a n heir. D r i v e n b y a w a r r i o r t r a d i t i o n a n d t h e n e e d for a strong, i m p o s i n g ruler t o m a i n t a i n t h e b o r d e r s , t h e m i n isters o f t h e k i n g d o m p r o c l a i m e d t h a t a n y p e r s o n w h o c o u l d e n d u r e a series o f d a i l y tests o f t h e b o d y w o u l d b e c o m e a b s o l u t e ruler. M a n y soldiers, generals, a n d heroes succumbed t o the trials b e f o r e Tulari c l a i m e d his right t o b e t e s t e d . D e s p i t e
Diamond Cincture
Level 10
his slight f r a m e , h e e n d u r e d e a c h d a y ' s test a n d e v e n t u
The diamonds on this platinum band grant great fortitude, which you can sacrifice for health.
ally b e c a m e king. Tulari w a s a g r e a t ruler, h o l d i n g t h e
Lvl 10 5.000 gp Lvl 3 0 3.12 5.000 gp Lvl 20 12 5.000 gp Item Slot: Waist Property: This belt holds one diamond and you gain a +1 item bonus to Fortitude. Level 20: Two diamonds, f 2 item bonus to Fortitude. Level 30: Three diamonds. +3 item bonus to Fortitude. Power ( A t - W i l l • Healing): Minor Action. W h e n you use this power, one diamond on the belt cracks and dark ens. becoming worthless. You regain hit points as if you had spent a healing surge, and the belt's item bonus is reduced by one. If there are no diamonds on the belt, you can't use this power. After an extended rest, each diamond destroyed by this power is restored.
t h e l e g e n d o f t h e W i t c h K i n g Tulari r e m a i n s strong in t h e
b o u n d a r i e s o f P a k S u t h firmly a n d ruling w i s e l y . Today, r e g i o n , a n d t h e n a t i o n ' s ruler w e a r s a b e l t o f o f f i c e - t h e s a m e o n e t h a t Tulari w o r e w h e n h e p a s s e d t h e tests. Nation in Exile: M u c h h a s c h a n g e d since W i t c h K i n g Tulari s e t P a k S u t h o n t h e p a t h t o g r e a t n e s s . Today, t h e people of P a k S u t h flee their h o m e l a n d e n masse. T h e king's l i n e a g e h a s e n d e d , a n d rebels h a v e s t o l e n Tulari's b e l t - o r so t h e rumor goes. W h a t authority remains has offered a prize f o r t h e d e f e a t o f t h e v i o l e n t rebels t h a t p l a g u e t h e exodus: t h e belt of the Witch King a n d possibly rulership o f t h e k i n g d o m . Political Ploy: T h e c u r r e n t ruler o f P a k S u t h n e e d s t o m a k e a political s t a t e m e n t r e g a r d i n g h e r s t r e n g t h a n d
Phoenix Sash
Level 18
J his Iin'fliant orange wrap restores life to the vanquished Item Slot: Waist 85,000 gp Property: You gain a •( 1 item bonus to Fortitude. Power (Daily • Healing): No Action. Trigger: A n enemy reduces you to 0 hit points or fewer. Effect: You spend a healing surge and are dazed until the end of your next turn.
t h e n a t i o n ' s d i r e c t i o n . S h e w a n t s t o g i v e a w a y Tulari's b e l t as part o f t h a t d e c l a r a t i o n , b u t s h e r e q u i r e s w o r t h y r e c i p i e n t s s o as n o t t o d i s h o n o r t h e W i t c h King's m e m o r y . To that e n d , she c o m m i s s i o n e d t h e construction of a l a b y r i n t h o f d a n g e r s , r e m i n i s c e n t o f t h e c h a l l e n g e s Tulari d e f e a t e d . T h e labyrinth is all t h a t s t a n d s b e t w e e n a g r o u p of h e r o e s a n d this belt.
S t o n e w a l l Belt Potion B a n d o l i e r
Level 8
Tins wide brown leather baldric keeps potions in easy reach.
this rough gray belt covered in stone plate> grants Stability to its wearer.
Item Slot: Waist 3.400 gp Property: This belt can hold up to six potions. You can retrieve a potion from the belt as a free action.
Item S l o t Waist 3.400 gp P o w e r (Daily): Minor Action. You can ignore push, pull, or slide effects until the end of your next turn.
Sash o f H e r o i c I n s p i r a t i o n
Level 28
Thts^Iashv. embroidered red sash proclaims your heroism to all. Item Slot: Waist 2,1 2 5,000 gp Property: W h e n you spend an action point, one ally within your line of sight can spend a healing surge as a free action.
Sash o f R e g e n e r a t i o n
Level 28
Ulute you wear this heavy brown hide sash, von heat at a tre
Waistband of the Grappler
Level 1 3
'This fur-lined wrap channeh the strength and the recklessness of an accomplished wrestler. Item Slot: Waist 17.000 gp P o w e r ( A t - W i l l ) : Minor Action. You gain a +5 power bonus to damage rolls and to grab attempts, but take a - 2 pen alty to attack rolls. You also grant combat advantage to all enemies. This effect lasts until you end it as a minor action.
mendous rate. Item Slot: Waist 2,1 2 5,000 gp Property: You gain regeneration 5 while you're bloodied.
W r a i t h ' s Cord
Level 30
You become wraithlike whenyou wear this worn rope band. Item Slot: Waist 3,125.000 gp Property: W h e n you score a critical hit. the target is weakened until the end of your next turn. P o w e r (Daily • Illusion): Minor Action. Until the end of your next turn, you become invisible and insubstantial and gain phasing. CHAPTER
I
Magic
Items
WONDROUS
ITEMS
// you think you have too m a m uondrotis" items, Wrong.
In truth.you
you're
have too few pockets.
I he r a t i hall (ulcgorv lor e n c h a n t e d objects, a w o n tli cms i t e m isn't w o r n o r wielded, a n d it r a n
have
mvriad enchantments. Adventurers hoard w o n d r o u s items because I heir effects r o v e r s u c h a w i d e
Spectrum
a n d M M h a v i n g t h e r i g h t o n e r a n b e t h e dif
ference
between sua
ess a n d
failure.
T h i s set l i o n d e s c r i b e d v a r i o u s w o n d r o u s i t e m s to h e l p y o u o u t of j a m s , w o n d r o u s h i i r i t e m s to enhance y o u r base o f o p e r a t i o n s , a n d w o n d r o u s tattoos that a r e a l w a y s w i t h y o u . e v e n if y o u r o t h e r i t e m s a r e n ' t . Blessed Book
Level 1
\h\s leather tame, bound In won and silver, contains/or pages than naturally possible.
nunc
Wondrous Item 360 gp Property: This ritual book has the dimensions and weight of a standard ritual hook, but holds 1,000 pages. Level 5
Deepfarer s Pouch
This oilskin pouch holds more than it should, including a small Jwufhitttf tube that extends from the inside. Wondrous Item 1.000 gp Property: This belt pouch contains 1 hour's worth of air. which remains fresh indefinitely. O n c e the air in the pouch has h e r n tonsutned. you can lefresh the supply by exposing the open pouch to any supply of breathable air during a short rest.
PHOENIX SASH Level 15
Fenelon was an eladrin warrior of the Feywild w h o was
Ghostlight Candle
known for his ability to live through anything. In the war
Vhis plain white wax candle can burn every day ividiouf diminishing.
with the fomorians, he was crushed under a pile of rock, thrown off a cliff, and speared by the giant warrior Morgkash, surviving each and every event. For his ability to rise from the ashes of tragedy and defeat, Fenelon became known as the Phoenix. Fenelon eventually died of old age, and his magic sash passed into the hands of other eladrin. Eventually it
Wondrous Item 2 5,000 gp Property: This candle sheds dim light J squares in all dir cctions and never burns d o w n tbut c m be extinguished). P o w e r (Daily): Standard Action. Use this power while the candle is lit. Until the end of the encounter, creatures within 2 squares of the candle lose the insubstantial quality and can't become invisible.
made its way into the world, where it has been worn by a number of heroes, though none as worthy as Fenelon.
Horn o f Dismissal
Learning of this disgrace, the eladrin seek a fey warrior of
The sound of this black studded bronze horn dispel* conjurations.
great prowess w h o can find and reclaim the sash, return
Wondrous Item
ing it to glory and honor.
P o w e r (Daily): Standard Action. You end each conjuration within 3 squares of you.
Reclaim the Sash: The eladrin court has put out a call for fey warriors to seek out the Phoenix
Level 12
13,000 gp
sash. They believe
that it can be found in the hands of a mad archmage by
loun's Parchment
the name of Klllias. The archmage has been oppressing
i his thin sheet of bronze, the size of a roll of parchment, bossed with loun\ svmbol in one corner.
the villagers in a small kingdom in the north. Fomorlan Clutches: Rumors suggest that Skrad, a descendant of the fomorlan Morgkash. has found
the
Phoenix sash and is keeping it in his stronghold. He guards the sash closely and attacks any w h o would take It. It's also said that on more than one occasion, the sash has saved his life when fey assassins attempted to kill him.
level \ i-in
Wondrous Item 360 gp Property: This material can be written on like paper or parchment, and the writing can't be erased until the parchment's owner wills it blank. It's flexible enough to roll. Creating a ritual scroll using this item fills it with text, but takes half the usual time. O n c e the ritual is performed, the piece of loun's parchment turns blank and can he reused.
GHOSTL1GHT CANDLE
H O R N OF DISMISSAL
The s h a d a r - k a i ' s s e r v i c e t o t h e R a v e n Q u e e n h a s e a r n e d
T h e c o n j u r e r s o f t h e g r o u p k n o w n as t h e I m m a c u l a t e S t a r
them n u m e r o u s e n e m i e s o v e r t h e y e a r s . O n e of t h e most
e n f o r c e d t h e i r w i l l t h r o u g h a v i r t u a l a r m y o f m a g i c crea
persistent f o e s w a s A n t a l a Longscar, a priest o f t h e R a v e n
t u r e s c o m p o s e d o f c o o l b l u e f l a m e . W i t h s u c h troops, a
Queen w h o strongly disagreed w i t h t h e shadar-kai's
s m a l l n u m b e r o f c o n j u r e r s w e r e a b l e t o c o n q u e r t h e city o f
philosophy a n d m e t h o d o l o g y a n d w h o h a d s t y m i e d a
A l b a n d h o l d it f o r o v e r a y e a r . T h e i r y o k e w a s t h r o w n off
number of t h e i r p l a n s . S h e w a s e n o u g h o f a t h o r n i n their
o n l y w h e n a resistance g r o u p m a n a g e d to put a n e n c h a n t
side that t h e s h a d a r - k a i felt s h e d e s e r v e d a n a c c e l e r a t e d
m e n t o n t h e g r e a t bell o f t h e c a t h e d r a l . W h e n it s o u n d e d ,
audience w i t h t h e g o d d e s s s h e a n d t h e y b o t h s e r v e d .
it s h a t t e r e d , b u t t h e n o t e d i s p e l l e d t h e p h a n t o m a r m y i n
A n t a l a s p e n t h e r life d e a l i n g w i t h regular visits f r o m
t h e city. S h a r d s of t h e bell w e r e forged i n t o a v a r i e t y o f
shadar-kai a s s a s s i n s , a n d s h e d e v e l o p e d a n u m b e r of
w e a p o n s t o u s e against t h e c o n j u r e r s , including h o r n s that
defenses a n d p r o t e c t i o n s to m i n i m i z e t h e i r t h r e a t , includ
h a d a n e n c h a n t m e n t s i m i l a r t o t h a t of t h e original bell.
ing the ghostlight
W i t h i n a f e w months, t h e I m m a c u l a t e Star w a s n o more.
candle.
I n t e r n a l M a t t e r s : T h e s h a d a r - k a i a r e as g i v e n t o politics
T h e p i e c e s o f t h e original bell h a v e l o n g s i n c e b e e n
and infighting as a n y o t h e r intelligent p e o p l e . A c a r a v a n of
used up, but c l e v e r artisans have found w a y s to duplicate
them a r r i v e d i n t o w n w i t h a n u m b e r of ghostlight
its f u n c t i o n a l i t y .
candles
and o t h e r t r e a s u r e s . T h e s e s h a d a r - k a i a r e w i l l i n g t o u s e
i m m o r t a l I m m a c u l a t e : T h e Immaculate Star analyzed
the c a n d l e s a s p a y m e n t f o r e s c o r t t o s o m e p l a c e s a f e , b u t
s o m e o f t h e w e a p o n s m a d e f r o m t h e bell i n a n a t t e m p t t o
others of t h e i r k i n d are w i l l i n g t o p a y a s i m i l a r p r i c e to
c o u n t e r a c t t h e i r effect. T h e y w e r e u n s u c c e s s f u l , b u t e v e n
see that t h e c a r a v a n d o e s n ' t l e a v e . O n e w a y o r a n o t h e r ,
n o w immortal s u m m o n e d guardians stand w a t c h over
these e v e n t s offer a g o o d c h a n c e t o a c q u i r e o n e o f t h e
t h e i r e m p t y l a b o r a t o r i e s . A m a p t o o n e o f t h e s e locations
candles.
h a s s u r f a c e d - a real f i n d , if it's a c c u r a t e . P e r h a p s o n e o f
T h e L i g h t u n d e r t h e H i l l : E v e r y night f o r t h e p a s t 1 0
t h e labs h o l d s a horn of
dismissal.
years, t h e light f r o m a single c a n d l e h a s b e e n s e e n f r o m the top o f a hill o u t s i d e t o w n . S t o r i e s say it's a ghostlight candle, lit b y a girl t r a p p e d b y t h e fey, w h o is b a d l y in n e e d
Ribbon of Limitless Questions
Level 13
When tin's blue, silly ribbon is unrolled, a new question appears
of rescue.
Oft it in glowing gold and silver runes. Map of U n s e e n Lands
Level l
Protected by a sturdy scroll tube, this sheet of vellum is ringed with symbols of travel: wagon wheels, footsteps, and rafts. Wondrous I t e m 2.600 gp Property: You gain a +2 item bonus to Nature checks and Perception checks to navigate through areas mapped by this item's power (including checks made during skill < hallenges). Power (Daily): Standard Action. You command this map to redraw itself, depicting the surface area within a 10-mile radius around you. The map doesn't go into precise detail, but it's accurate. It shows only aboveground ter rain, not underground areas. The map includes the following features: • General terrain features, such as mountains, rivers, and lakes; • Structures 5,000 square feet or larger in size: • Structures important for travel, such as bridges and portals; • Lairs of creatures that are significant threats; • Names or general descriptions for any of the above features, if such information is well k n o w n . The sketch remains o n the map until this power is used again.
Wondrous Item 1 7.000 gp Property: W h e n you perform a divination ritual that allows you to ask a number of questions, such as Hand of Fate, Speak with D e a d , or Consult Oracle, you can ask one extra question. This effect can allow you to exceed the normal maximum number of questions allowed. P o w e r (Daily): Free Action. Trigger. You fail a n Intelligence or Charisma-based skill check during a skill challenge. Effect: Reroll the skill check with a +2 power bonus and use either result.
R I B B O N OF LIMITLESS QUESTIONS L e g e n d s a y s t h e first ribbon
of limitless
questions
was
i n s c r i b e d o n c l o t h w o v e n b y C o r e l l o n , t h e ink m i x e d f r o m g o l d e n sunlight a n d m i t h r a l d u s t . E v e n if t h i s t a l e is t r u e , most such ribbons are considerably m o r e modest. T h e q u e s t i o n s t h a t a p p e a r o n a r i b b o n a r e useful in m a n y w a y s . S o m e p r e s e n t q u e s t i o n s t h e ribbon's user can ask of s o m e o n e e l s e . O t h e r q u e s t i o n s a r e d i r e c t e d a t the r i b b o n ' s holder, a n d p r o m p t h i m o r h e r t o t h i n k a b o u t a situation a n d c o m e u p w i t h n e w solutions. A T e m p l e ' s G i f t : F e w ribbons
of limitless
questions
are found in t h e hands o f n o r m a l p e o p l e . T h e majority of t h e s e m a g i c i t e m s a r e h e l d b y high priests i n v a r i o u s t e m p l e s , e s p e c i a l l y t h o s e o f l o u n a n d V e c n a . O n e w a y to g a i n a c c e s s t o a r i b b o n is t o c o n v i n c e t h e priests o f s u c h a d e i t y t h a t it w i l l b e u s e d a g a i n s t t h e i r e n e m i e s .
CHAPTER
1 | Magic
Items
S e e d of W a ^ When you release this black metal acorn, it grows into afierce soldier. Wondrous Item 25,000 gp P o w e r (Daily • Conjuration): Standard Action. You con jure a M e d i u m metal soldier, equipped with sword and shield, by tossing this item into an unoccupied square within 5 squares of you. The soldier occupies its square and can be attacked. It shares your defenses w i t h a +2 bonus to A C a n d Reflex. It has hit points equal to your healing surge value. W h e n it takes damage, you can spend a healing surge as a free action to negate that damage. The soldier is treated as one of your allies, can flank enemies, and deals 10 damage to an enemy adjacent to it that is hit by an ally's attack. As a move action, you can cause the soldier to shift 1 square or move 4 squares. W h e n reduced to 0 hit points, or at the end of the e n counter, the soldier disappears, and the seed of war reap pears in its square.
MAP OF UNSEEN L A N D S W h e n a m a p of unseen lands is a c t i v a t e d , it p l o t s o u t t h e n e a r b y a r e a , w i t h e x c e l l e n t a c c u r a c y b u t p o o r d e t a i l . Fol l o w e r s of A v a n d r a , d e i t y of t r a v e l a n d a d v e n t u r e , c l a i m that maps of unseen lands call u p o n her k n o w l e d g e . O t h e r s say t h e m a p s f l o w f r o m t h e m e m o r i e s o f p e o p l e (living a n d d e a d ) w h o h a v e v i s i t e d t h e a r e a , p u l l i n g o n psychic ties t h a t still linger. W e a l t h y connoisseurs w h o understand magic items s e e k o u t d i f f e r e n t m a p s of unseen lands, s i n c e e a c h d r a w s m a p s in a u n i q u e artistic style. S o m e i t e m s u s e j a g g e d l i n e s , o t h e r s p r o d u c e t h i n s t r o k e s ; in a f e w , t h e m a p s b l e e d o u t i n t o t h e v e l l u m like ink w a s h e s . The Halflings* Reward: Tribes of r i v e r - w a n d e r i n g halflings carry m a p s of unseen lands as t h e y explore n e w areas. D e s p i t e t h e m a p s , t h e s m a l l o n e s w i n d u p iin d a n g e r o u s p l a c e s q u i t e o f t e n . In fact, a b r o t h e r a n d sister recently w e n t m i s s i n g n e a r s o m e o l d ruins. W h o e v e r h e l p s t h e m
Vagabond's Die
Levels
o u t m i g h t b e g i v e n a map
of unseen lands a s a r e w a r d , or
t h e y m i g h t c o l l e c t o n e f r o m o n e of t h e halflings* c o r p s e s , This die is well ased-the images on its faces are almost worn away. Wondrous Item 3,400 P o w e r (Daily ^ Varies): Minor ture of your choice within 1 0 1 : Drunkard's Mug. T h e target
gp Action. You target a crea squares and roll a d6. takes a - 2 penalty to attack
rolls until the end of its next turn. 2: Gambler's Dice. Roll a d20. If the result is even, the target takes damage equal to the result. If the result is odd. the target regains hit points equal to the result. 3:Jester's Chair. T h e target falls prone. 4 - 5 : Soldier's Fist. The first attack that hits the target be fore the e n d of your next turn deals 2d6 extra damage. 6: Storm's Fury. The target and all creatures adjacent to it take l d 1 0 lightning damage.
Versatile Spellbook
level 11
The pages of this spellbook are magically treated, allowingyou to quickly draw on their arcane power. Wondrous Item 9,000 gp Property: W i z a r d s can use this item as a spellbook. P o w e r ( A t - W i l l ) : Free Action. Trigger. You finish a short rest. Effect: Replace one wizard utility power you pre pared w i t h a wizard utility power of the same level or lower from your spellbook that you didn't prepare. If it's an encounter power, you must replace it with another encounter power, and if it's a daily power, you must re place it with another daily power.
CHAPTER
1 | Magic
Items
if t h e a i d c o m e s t o o l a t e . Beg, Borrow, or Steal: T h e m e r c h a n t P h i n e a s O l l u n e is p r o u d of his c o l l e c t i o n of r a r e i t e m s , w h i c h i n c l u d e s a map of unseen lands. U n f o r t u n a t e l y for t h o s e w h o c o v e t it, h e refuses to sell it. P h i n e a s lives in a t o w n full of super s t i t i o u s folk, a n d r u m o r s a b o u n d that h e is; a w e r e w o l f . W h e t h e r t h e r u m o r is t r u e o r n o t , t h i s i n f o r m a t i o n m i g h t b e u s e d to p e r s u a d e h i m to g i v e u p t h e m a p .
W h i s t l e of W a r n i n g This small, unremarkable-looking noise when sounded.
t eVel 8 silver whistle gives off a shrill
Wondrous Item 3,400 gp P o w e r (Encounter): Minor Action. Each ally within 1 0 squares of you w h o can hear the whistle can shift 1 square and draw a w e a p o n or retrieve an implement as a free action.
| Woundstitch Powder
Level 1
This worn leather pouch contains a quantity oflij e savingyellow powder. Wondrous Item 360 gp P o w e r ( A t - W i l l ) : Standard Action. You sprinkle this dust on an adjacent dying creature. That creature stops mak ing death saving throws until it takes damage, and any untyped ongoing damage on the creature ends.
WONDROUS L A I R ITEMS
VAGABOND'S DIE
Lair items a r e a c l a s s o f w o n d r o u s item lliat a d v e n turers tan
a d d to t h e i r base o f o p e r a t i o n s (or " l a i r " ) .
Unlike most m a g i c i t e m s , lair i t e m s aren't p o r t a b l e : (hey must be left b e h i n d w h e n a h e r o goes e x p l o r i n g . T h e ) p r o v i d e c o m f o r t s w h e n the p a r t y r e t u r n s h o m e a l t e r a d i f f i c u l t a d v e n t u r e , a n d a h o m e field a d v a n tage against e n e m i e s w h o w o u l d d a r e assault t h e m i n their s a n c t u m .
This s t o n e die w i t h a s y m b o l o n e a c h o f its faces is car ried by w e l l - t r a v e l e d t r i c k s t e r s w h o c o u r t L a d y Luck. G a m b l e r s use a vagabond's die as both a randomizer and a i t e m t o w a g e r in g a m e s of c h a n c e , so a die could pass f r o m p e r s o n to p e r s o n repeatedly. Exceptionally lucky g a m b l e r s ( o r exceptional c h e a t s ) a m a s s a sizable collec tion of t h e s e d i c e . S o m e p e o p l e w h o carry a vagabond's die consider it a tool o f fate a n d use it t o m a k e decisions o n w h a t course
Alchemist's W o r k s h o p
Level 8
of action to t a k e . E a c h face's i m a g e has a t h e m e .
This sri of tools, workiMe. vials, beakers, distiller)! and other alchemical apparatuses is enchanted to aid in the ovation of powerful alchemical items.
sents leisure a n d friendship. Y o u should take s o m e time
Wondrous Item 3.400 gp Property: W h e n you use this workshop to create alchemical items, you can create items uf a level equal to or less than your level + 2.
gests that y o u should take a risky c o u r s e of action.
Drunkards
Mug: T h e image of a frothing tankard repre
t o relax, a n d visit a t a v e r n if y o u c a n find o n e . Gambler's Dice: T h i s face implies risk a n d fate, a n d sug Jester's C h a i r Buffoonery a n d foolishness are symbolized by this image. D o n ' t take things too seriously right now.
All-Seeing Eye
level 22
litis ntulti/aceted diamond is usually placed in (he eye socket of a Statue or an idol, or atop a tripod that overlooks a room. Il sifts all and reports back to its master what it Icarus. Wondrous Item 3 2 5.000 gp Property: This eye can see invisible creatures and objects within 20 squares of it. W h e n a creature enters the eye's line of sight, the eye telepathically warns its owner of the creature's presence and provides a description. It can communicate with its owner across planar boundaries.
Soldier's Fist: Strength of a r m s c a n solve a current prob l e m . T w o faces hold this s y m b o l - i f y o u m a k e decisions using this d i e , be p r e p a r e d for a lot of fights. Storm s Fury: T h e sublime p o w e r of nature is represented by this face. S p e n d s o m e t i m e outdoors, a n d explore. T h e A r c a n e C h e a t : A u d r e n , a g a m b l i n g w i z a r d , is r u m o r e d to h a v e n e v e r lost a g a m e o f c h a n c e a n d has acquired at least a dozen vagabond's dice. O f course, rumors abound that he cheats. W h o e v e r discovers his secret might be a b l e t o d e f e a t h i m a n d c l a i m a vagabond's die. T h e rumors don't indicate w h e t h e r or not he's a sore l o s e r . . . .
Arcane Laboratory
Level 23
.Spirits of past arcane masters arc bound to this well equipped laboratory. Their aid allows you to refocusyour magic lor other purposes. Wondrous Item 425,000 gp Property: W h e n you spend 24 hours studying in this laboratory, you can replace one arcane power as if you had gained a level and retrained. After you use this property, you can't use it again until you gain a level. Austere D o j o
Level 23
This dojo is complete uifli punching baas, a weapon rack, fencing equipment, ami training automatons impressed with the personalities of history's greatest masters. Working with them allows you to refocus your fighting style. Wondrous Item 425.000 gp Property: W h e n you spend 24 hours in training at the dojo, you can replace one martial power as if you had gained a level and retrained. After you use this property, you can't use it again until you gain a level.
B e d of Rapid Rest
Level 4
BiiS comfortable bed speeds your rest hut is too larae to cart around in the dungeon, Wondrous Item 840 gp Property: W h e n you lake an extended rest in this bed. you can spend 4 hours (instead of the usual 6) to gain the benefit ol that rest. Brilliant Scrying Basin
Level i ;
The brilliantly clear \cater o( this lame bronze basin greatly aids scrying rituals. Wondrous Item 1 3.000 gp Property: W h e n you use this basin as a focus for a scryin ritual, the duration of your scrying sensor increases by 2 rounds. C a s k of L i q u i d G o l d
Level 3
Wife cask contains a never-ending supply ofdwarven ale. Wondrous Item 680 gp Property: A l the start of each day, the cask fills to its full volume with dwarven ale. Any ale taken from the cask evaporates if it has not been consumed when the cask refills.
CIT A P I E K I
At ugic
Item s
Chandelier of
Revelation
Level 24
Level 2
D o o r of A l a r m
This chandelier reveals thai which is hidden In the room.
This seemingly innocuous door issues a shrill alarm when an
W o n d r o u s Item
unknown creature walks through it.
525,000 gp
Property: You can command this chandelier to shed bright light either 10, 20, or 40 squares in all directions as a free action. W i t h i n that area, creatures can't benefit from concealment or total concealment. Deceptive Scrying Basin
Level 16
This etched silver basin makes it more difficult for creatures you observe to detect your prying gaze. W o n d r o u s Item 4 5.000 gp Property: W h e n you use this basin as a focus for a scrying ritual, i reatures take a > ' penalty to i he< ks i n notice youi scrying sensor. Dimensional
Anchor
Level 16
This Statue appears In many guises, but each hinds nearby crea tares to their locations in the world. W o n d r o u s Item 45.000 gp Property: Any creature within 10 squares of this statue can't teleport. Diplomat's Table
W o n d r o u s Item
520 gp
Property: You can spend 1 minute to attune any number of individuals to this door. W h e n a creature other than an attuned individual walks through the door, a shrill alarm sounds and doesn't stop for 1 hour, until that creature leaves through the door, or you command the door to be silent. Door
Warden
Level 12
the ornamental face on this door interrogates and Introduces your Visitors. W o n d r o u s Item 1 3,000 gp Property: Cast in the shape of a face, this door ornament is aware of its surroundings and able to speak. W h e n you install a door warden on a portal, the door gains resist 10 to all damage and 40 additional hit points, and can be opened or closed at will by the warden as a minor action. The door warden judges w h e n to open the door or keep it sealed based on your instructions and can communicate with you tclcpathically if you're on the same plane.
Level 12
This majestic iJarfcu-oixJ cable enhances your position in
Feast Table
negotiations.
This magnificent round oak table seats twelve and provides a
W o n d r o u s Item 1 3.000 gp Property: You and your allies gain a +3 item bonus to Bluff, Diplomacy, and Intimidate checks during skill challenges while sitting at this table.
magnificent banquet for all present
WHISTLE OF WARNING
W o n d r o u s Item 4.200 gp P o w e r ( A t - W i l l ) : Standard Action. A delicious feast for twelve people appears on the table. P o w e r ( A t - W i l l ) : Standard Action. All remnants of the feast vanish, and the table sparkles with cleanliness.
These whistles have been used by bodyguards and w a t c h soldiers for g e n e r a t i o n s , so it c o m e s as a surprise to m a n y citizens t h a t t h e y w e r e first c r e a t e d for use by t h i e v e s . W h e n a particularly b r u t a l c o n f l i c t b e t w e e n t w o halfling c r i m e f a m i l i e s s p u n o u t of c o n t r o l , e a c h s i d e i n v e s t e d in m a g i c t o tip t h i n g s t o t h e i r a d v a n t a g e . O n e c l e v e r m e m b e r c o n c e i v e d t h e whistle of warning
to protect the
family from a m b u s h e s . T h e f e u d c o n t i n u e d to e s c a l a t e until t h e t w o c r i m e s y n d i c a t e s d i s c o v e r e d t h a t t h e e n t i r e conflict w a s b e i n g p r o l o n g e d by t h e a r t i f i c e r s w h o w e r e p r o v i d i n g e a c h side w i t h magic items. T h e e n e m i e s reached a truce a n d shortly thereafter a s s u m e d joint control over t h e magic i t e m m a r k e t in t o w n . G o o d D o g g i e : T h e l o c a l l i z a r d f o l k h a v e b e e n get ting m o r e aggressive lately, a n d o n e of t h e i r l e a d e r s h a s b e e n using a distinctive-sounding
w h i s t l e t o d i r e c t his
" h o u n d s . " P e r h a p s it's a whistle of
warning.
W a t c h i n g t h e W a t c h : T h e city w a t c h m i g h t b e cor r u p t to s o m e d e g r e e , b u t its m e m b e r s try t o d o t h e i r j o b , at least until t h e y c o m e across s o m e t h i n g t h e y c a n ' t handle. W e l l , "something" has been eating people and l e a v i n g bits n e a r t h e s o u t h c a n a l . T h e w a t c h d o e s n ' t h a v e t h e p e r s o n n e l to d e a l w i t h it or t h e c a s h to pay h e r o e s . B u t it c a n a r r a n g e for s o m e supplies, i n c l u d i n g a whistle of warning,
to g o off t h e b o o k s if t h e p r o b l e m stops.
CHAPTER
1 ! Magic
Items
Level9
Cask n/ liifiiid gold and v a g a b o n d ' s dice
Gorgonblood M o r t a r
l e v e l 22
5
Integrating this .special mortar Into your wall grants it a meta physical denseness. Wondrous Item 3 2 5.000 gp Property: You can use this mortar in the construction of up to 10 contiguous squares of a wall. Creatures that have phasing can't pass through walls so constructed.
D
0 2
Z Holy S h r i n e
Level 23
0
5
Minor angels attend this shrine, a h W i u i i v o u to refocusyour divine power for other purposes. Wondrous Item
4 2 5.000 gp
Property: W h e n you spend 24 hours in prayer at the shrine, you can replace one divine power as if you had gained a level and retrained. After you use this property, you can't use it again until you gain a level. Loadstone S t a t u e
Level 1 4
This statue usually takes the form of a dwarf paladin crouched iu ii defensive stance. Wondrous Item 21,000 gp Property: Any creature within 5 squares of this statue can't shift. Property: Any marked creature within 5 squares of this statue takes a -3 penalty (instead of the normal - 2 penalty) to attack rolls w h e n making an attack that doesn't include the creature that marked it. Magic D r a w b r i d g e This iron-banded drawbridge resizes to fit the portal it's placed in. then raises or lowers with a single word. Wondrous Item 17.000 gp Property: You can command this drawbridge to raise or lower as a free action. You must be able to see the drawbridge to activate it. and it neither rises if any creature is on it nor lowers if any creature is under it. Magic W e a p o n
Rack
Level 25
This heavy oak weapon rack recharges weapons and Implements stored on it. Wondrous Item 625.000 gp Power (Daily): Use this power during a short rest. The daily power of a single weapon or implement stored on the rack is recharged. Mirror of D e c e p t i o n Whenyou stand before this wrought iron framed mirror, you can change your looks to reflectyour every whim. Wondrous Item 85,000 gp Power ( A t - W i l l • Illusion): Standard Action. You gain the appearance of a member of any humanoid race of the same size category as you. Your clothing and equipment alter appearance as you desire. The illusion doesn't alter sound or texture, so a creature listening to you or touch ing you might detect the illusion. The illusion lasts until you leave the lair w h e r e the mirror resides, or until you end the effect as a free action.
D o o r u-unfen
Ritualist's
Lectern
Level 11
This heavy teak lectern is engraved with runes and panerns of arcane power. W o n d r o u s Item 1 3,000 gp Property: W h e n you use this lectern to master a ritual, reduce the time necessary to 4 hours, and you can master rituals of a level equal to or less than your level - 2. P o w e r ( A t - W i l l ) : Standard Action. Use this power before performing a ritual that you have mastered. Performing the ritual takes half the normal time. This power has no effect on the time it takes to perform a ritual from a scroll.
Sacred
Glade
Level 23
This clearing surrounds a sacred tree. W h e n you meditate by the free.you can refocusyour primal powers. W o n d r o u s Item 42 5.000 gp Property: W h e n you spend 24 hours in contemplation in the glade, you can replace one primal power as if you had gained a level and retrained. After you use this property, you can't use it again until you gain a level. Shiftstone
Level 8
Budding these stones intoyour home removes handholds from would be intruders. W o n d r o u s Item 3.400 gp Property: The D C of Athletics checks to climb a building incorporating shiftstone increases by 10. To gain this benefit, a house requires one batch of shiftstone during construction, a mansion requires five batches, and a castle or larger structure requires twenty-five batches.
C H A P T E R
1 I Magic
Items
Shining Sundial
Level 10
S p y i n g Mirrors (pair)
Level 18
this gem studded silver sundial reflectstightbrilliantly; amplify
You look into one minor and see out of its twin.
big radiant effects.
W o n d r o u s Item 85.000 gp P o w e r ( A t - W i l l ) : Standard Action. W h e n each of these mirrors is affixed to a solid structure a n d you're adjacent to one of the mirrors, you can see and hear through the other mirror as if you were in its square until the start ol your next turn. If you choose, creatures adjacent to the other mirror can also see a n d hear through yours.
W o n d r o u s Item
5,000 gp
Property: This sundial must be placed in a location w h e r e it receives natural light while the sun is up. W h e n you use a radiant attack power, until the e n d of your next turn, creatures within 10 squares of the sundial gain a + 1 bonus to attack rolls and a + 3 bonus to damage rolls.
Silence W a r d e d R o o m
level 4
This lush chamber offers privacy (oryour conversations. Wondrous Item
8 4 0 gp
Property: W h e n you speak a command word as a free action, creatures outside the room attempting lo listen
Special: Spying minors are generally created as a matched pair, each mirror attuned to the other. O n e or more other mirrors can be attuned to both mirrors of a pair, allowing you to use this item's at-will power to look out through any one of the mirrors of the set (add 42,500 gp to the price for each additional mirror attuned). A single mirror can belong to only one set of spying mirrors.
to sounds originating in the room take a - 1 0 penalty to Perception checks until you e n d the effect with another free action. Creatures within the room can hear sounds originating outside the room as normal.
Sun Globe
Level 1
After being Installed in ii socket on the wail or celling, these fist sized crystal globes shed light when commanded. W o n d r o u s Item 3 6 0 gp Property: You can command this item to shed bright or dim light either 5 or 10 squares in all directions as a free action (or to shed no light).
I
Teleportation Disk
Level 1 4
I IsuaUy set in the floor, this large, ornately inscribed teleportaHon circle moves you quickly aroundyour domicile. Wondrous Item 21,000 gp Power ( A t - W i l l • Teleportation): Move Action. W h e n you speak a command word while standing on the disk, you teleport to any location in the same residence or struc ture as a move action. Throne of D o m i n i o n
Wondrous Item 1 3,000 gp Property: W h i l e you sit on the throne, w h e n a creature you can sec attempts to deceive, disobey, or betray you. it is stunned (save ends). All creatures you can see take a - 3 penalty to attack rolls that target your W i l l . Power (Daily • Charm): Standard Action. Make an attack: Ranged sight; Charisma + 5 vs. W i l l ; o n a hit, the target is dominated until the end of your next turn. Level 18
'//lis magnifuent > arved stone throne is decorated with symbols ami images of nobility and heroism. Wondrous Item 85.000 gp Property: W h i l e you sit on the throne, you gain a +4 item bonus to Diplomacy checks, Insight checks, and Intimidate checks. Vigilant Gargoyle
Level 12
lilting the form of some lesser gem in the eye socket of an idol, or just stuck in the middle of a wall, this spy reports all that it sees back to its master. W o n d r o u s Item 1 3,000 gp Property: W h e n a creature enters this eye's line of sight, the eye telepathically warns you of the creature's presence and provides a description, as long as you are on the same plane as the eye.
3 0
0
Q Z O
Level 12
This throne Is carved with ornate filigree and reliefs showing ii king ruling over subjects thai span the chairs entire surface.
Throne of G r a n d e u r
Watchful Eye
Level 17
fhlsghasuj stone gargoyle looks like a typical church decarc tlon, but it's much more than that. Wondrous Item 65,000 gp Power (At-Will): Minor Action. You can perform this ac tion from anywhere o n the same plane as the structure in which this gargoyle is installed. Until the end of your next turn, you see through the eyes of the vigilant gargoyle as though you were in its square. W h i l e under the effect of this power, you're considered blinded in your current location.
Level 3
W i n d o w of D e c e p t i o n
A glance through this Jute glass window reveals whdtever voit desire. W o n d r o u s Item 680 gp P o w e r ( A t - W i l l • Illusion): Standard Action. You create an illusion seen by any creature looking through the win dow. The illusion is static and remains until the window is broken or opened, or until you or another creature changes the illusion or ends it with another standard action. W h e n no illusion is presented, creatures see through the window normally. The window can maintain a separate illusion in each direction, and a character us ing the window can change cither or both at once.
EEH2EE3I W h e n y o u need togei out of a room in a hurry this unremark able Window Is your best escape. W o n d r o u s Item 520 gp Property: W h e n you jump or fall out of this window, you take no damage w h e n you hit the ground, regardless of the distance.
TATTOOS W h e t h e r you call them tats. ink. or body art. magic
tattoos
arefar more than simple aesthetics. A s a mark of group Identity, tattoos help distinguish and empower sects, tribes, guilds, and philosophies. A s a personal art form, tattoos can be as aggressive, flamboyant, or delicate as you desire. Given how much a tattoo c a n represent to the person wearing it. its no surprise that various cultures have learned to
T H R O N E
O F
infuse those tattoos with
D O M I N I O N
magic.
For ages, monarchs and despots have used thrones of
Choosing a magic tattoo entails more than pic king
to sway the thoughts and opinions of their
out a n enchanted tool that is easy to hide and dillicult
subjects. Stories of the first throne's creation are incon
to remove. It changes something about your nature in
sistent-it's a defining characteristic of the item that it
a subtle way. Magic tattoo effects interact with a char
inspires loyalty in followers, w h o refuse to believe that
acter's intrinsic properties, such as healing surges or
any other ruler but their own could have produced such a
action points.
dominion
marvel. Prominent in places where rulers have or had few
One's mortal form can contain only a small
qualms about maintaining control using magic, thrones of
amount of foreign magic, however, so a character c a n
dominion were an integral part of the tiefling empire of
have only one magic tattoo al a time.
Bael Turath, and they can be found today in many drow cities and githyanki citadels.
O b t a i n i n g
Depose the Tyrant: Anyone who has a number of loyal followers in sway might have a throne of dominion.
It's
a
T a t t o o
Magic tattoos arc created in a fashion similar to other body art—special inks, enchanted needles, or both are
said that Ravel the Ruthless sits on an expensive throne
used in the performance of a n Enchant Magic Item
in his hold, and should he be dethroned, none would
ritual. A ritual performer can imbue a pattern being
be saddened.
tattooed in his or her skin by another creature as well. CIIAPTLK
1 | Magic
Items
A
A l t h o u g h s o m e c u l t u r e s c o n s i d e r t h e act of c r e a l
Escape Tattoo
Level 3
i n g t h e a r t w i t h a n e e d l e to b e c e n t r a l to a c t i v a t i n g
Broken chains and skeleton keys are popular images for this
t h e m a g i c o f a t a t t o o , o t h e r m e a n s to a c q u i r e i n k
tattoo.
exist, l i l n d r i n a r e k n o w n lor t h e i r h a b i t ol a l t e r i n g t h e s k i n t h r o u g h m a g i c r a t h e r by u s i n g n e e d l e s a n d i n k . O t h e r c r e a t u r e s a v o i d t h e n e e d l e by p a i n t i n g a tattoo o n w i t h a d e l i c a t e b r u s h . t h e n m a g i c a l l y [ u s i n g It w i t h
W o n d r o u s Item 6 8 0 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, you can teleport 3 squares as a free action.
the skin. T a t t o o stones c a n h e d i s c o v e r e d i n t r e a s u r e h o a r d s a n d lost c i t i e s . E a c h d i s p l a y s a p a t t e r n o r i m a g e o n a
Reinforcement Tattoo
level 9
Kobolds. rabbits, and other quick-breeding creatures are shown
H a t s u r f a c e . T o t r a n s f e r t h e t a t t o o , a c h a r a c t e r presses
in this tattoo.
that s u r f a c e a g a i n s t h i s o r h e r s k i n a n d a c t i v a t e s it a s
W o n d r o u s Item 4,200 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, you can teleport each ally you can see to a space within 3 squares of you as a free action.
p a r t o l a n e x t e n d e d rest. The tattoo a p p e a r s o n the c h a r a c t e r ' s s k i n w h e r e it w a s a p p l i e d , a n d t h e tattoo s t o n e loses its m a g i c ( C h a r a c t e r s c a n a l s o a c q u i r e m a g i c tattoos t h r o u g h agencies other than their o w n . A captive hero c a n w a k e u p h e a r i n g a m a g i c tattoo; a n o t h e r character m i g h t h e f o r c e d to a c c e p t o n e t h r o u g h e x t o r t i o n . S u c h g i f t s a r e s t i l l m a g i c a l a n d b e n e f i c i a l hut a l m o s t a l w a y s serve another purpose as w e l l . M a g i c tattoos c a n h e r e m o v e d o n l y t h r o u g h i h e u s e o f t h e D i s e n c h a n t M a g i c I t e m r i t u a l (Player's Handbook,
page 304). w h i c h r e q u i r e s the hearer of
level 27
Resurgence Tattoo
(Vt'cifuro that return from defeat, such as the phoenix, are popular images for this tattoo. W o n d r o u s Item 1.6 2 5.000 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, you regain the use of an encounter attac k power that you have already used during this encounter.
t h e I at too to h e w i l l i n g or h e l p l e s s lor t h e d u r a t i o n o f t h e r i t u a l . A t the r i t u a l p e r f o r m e r ' s d i s c r e t i o n , t h e r i t u a l c a n d i s s o l v e t h e m a g i c a n d l e a v e t h e tattoo, o r it c a n r e m o v e the a n completely.
Strikeback Tattoo W o n d r o u s Item
TATTOOS o r BLOOD I.it ions ol b l o o d r
Level 9
A viper i> VOtoulWlify part of this tattoo. 4,200 gp
Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, you gain a " 2 bonus to attack rolls against that enemy until the end of the encounter.
s u c h a s t h e j u g u l a r , w r i s t , h e a r t , or t h e b o d y ' s v a r i o u s
Tattoo of A r c a n e B l o o d
meridians.
B a c k l a s h Tattoo
level 9
Boors, shares, and other i features dial enter a frenzy when wounded are used/or this tattoo. W o n d r o u s Item 4.200 gp Properly: The first time you're bloodied during an encounter, you can make a basic attack as an immediate reaction.
Backlash tattoo
Ievrl4-
Rods, orbs, the eye of loun. and other images symhofii o/ mag'u are used for this tattoo. Lvl 4 840 gp Lvl 24 52 5.000 gp Lvl 14 21.000 gp W o n d r o u s Item Property: The first time you're bloodied during an encounter, you deal 3 force damage to the enemy that bloodied you. Level 14: 6 force damage. Level 24: 14 force damage.
Tattoo of t h e Escape Artist
level 8
Ihofceu handcujts and lorn straitjackets tire popular for iliis tattoo. W o n d r o u s Item 3.400 gp Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, you gain the ability to teleport 1 square as a minor action until the end of the encounter.
Tattoo of t h e
T a t t o o of B o n d e d E s c a p e
Wolverine
This tattoo Is Invariably a wolverine, snarling and bloody, Lvl 7 LvM7
2,600 gp
Lvl 27
1.625.000 gp
65.000 gp
Wondrous Item Property: The first time you're bloodied during an encounter, you gain a +1 bonus to your next attack roll and a +2 bonus to your next damage roll before the end of the encounter. Level 17: * 4 bonus to your next damage roll. Level 27: +6 bonus to your next damage roll.
I his tattoo shows wicked-looking blades and bolls of lightning. representing the comeuppance you will extract Lvl 5 1.000 gp Lvl 15 25.000 gp Wondrous Item
Lvl 25
625.000 gp
Property: w h e n a nonminion enemy scores a critical hit against you and deals damage, you gain a t 3 bonus to damage rolls against that enemy until the end of the encounter.
o f
W o n d r o u s Item 1.800 gp Property: The first time you're bloodied during an encounter, each ally you can see who also has a tattoo of bonded escape can shift 1 square farther from you as an immediate reaction. T a t t o o of S h a r e d C o n s e q u e n c e
Level 10
These tattoos usually display a hero taking a wound for another. 5.000 gp
Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, one ally who also has a tattoo of shared consequence and is in the attack's range can choose to reduce the damage you take from that attack by any amount and take that amount of damage.
attoo o
Level 10
/engeance
Swards. a.ves, implements, or other tools of war crossed in broth erhood serve well for these tattoos. 5.000 gp
Property: W h e n a nonminion enemy scores a critical hit against you and deals damage, each ally you can see w h o also has a tattoo of shared vengeance can make a basic attack against that enemy as a free action.
B o n d
B o n d i n g tattoos b r i n g a tight-knit g r o u p e v e n c l o s e r . They're a way o l (let h i r i n g p e r m a n e n t a l l e g i a n c e above a l l else a n d a r e w o r n in v i s i b l e l o c a t i o n s , s u c h as the n e c k . face, o r h a n d s . T a t t o o s o f b o n d b o r r o w
Tattoos of shared vengeance
m e c h a n i c s a n d a p p e a r a n c e s f r o m o t h e r sorts o f tat toos, but m o r e t h a n o n e c h a r a c t e r m u s t h a v e t h e same tattoo lor a n y m a r k to w o r k . K a c h c h a r a c t e r ' s lattoo h e a r s t h e s a m e i m a g e or f o l l o w s a c l e a r s y m bolic t h e m e . Quick-Step Tattoo
Level 7
Cheetahs, panthers, and other fast predators serve well for these tattoos. Wondrous Item 2,600 gp Property: W h e n you spend an action point to take an extra action, each ally you can see who also has a quick-step lattoo can shift 1 square as a Iree action. Tattoo of B o n d e d
Defense
/ hi
3
z 0
W o n d r o u s Item
Level 15: H i bonus to damage rolls. Level 25: i 9 bonus to damage rolls.
T a t t o o s
The image of a surly dwar/hoMiiig a corridor while allies es cape works wellJar these tattoos.
W o n d r o u s Item
Tattoo of V e n g e a n c e
Level 6
Level 6
One hero standing before a wounded ally is perfect for these tattoos. Wondrous Item 1,800 gp Property: The first time you're bloodied during an encounter, each ally you can see w h o also has a tattoo of bonded defense can shift 1 square closer to you as an immediate reaction.
CM I A 1*1 1 K I
I Magic
Items
Tattoo of t h e S h a r e d H e a r t
Level 14
These maris resemble something dear, something to fight on for. Lvl 14
21,000 gp
Lvl 24
525,000 gp
W o n d r o u s Item Property: W h e n you use your second wind, each ally you can see w h o also has a tattoo of the shared heart regains 5 hit points. Level 2 4 : 1 0 hit points.
Teamstrike Tattoo
Level 11
these tattoos frequently show wolves acting as a pack. W o n d r o u s Item 9.000 gp Property: W h e n you spend an action point to make an attack, each ally you can see who also has a teamstrike tattoo gains a i 2 bonus to attack rolls against the first target of your attack until the end of your next turn.
TATTOOS OF HEART Tattoos of heart d e a l w i t h h e a l t h a n d healing surges. T h e y ' r e generally w o r n over the heart or the waist c h a k r a , a n a r e a that most c u l t u r e s c o n s i d e r the seat oi the body's e n e r g y
Eager Hero's Tattoo
Level 10^ Curse eye tattoo
Scenes showing one warrior against many or a lone victorious hero are popular for this tattoo. Lvl 10
5.000 gp
Lvl 30
3.12 5.000 gp
Lvl 20 125,000 gp W o n d r o u s Item Property: W h e n you take a short rest, you gain temporary hit points equal to 5 + the number of healing surges you have spent since your last extended rest. level 20: 10 + twice the number of healing surges you have spent since your last extended rest. Level 30:1 5 - three times the number of healing surges you have spent since your last extended rest.
Ironheart Tattoo
Level 8^
Ironheart tattoos represent in symbol or image how :he bearer can't be conquered. Lvl 8 3,400 gp Lvl 28 2,125.000 gp Lvl 18 85,000 gp W o n d r o u s Item Property: W h e n you spend a healing surge, you gain resistance against the next damage dealt to you equal to the number of healing surges you have spent since your last extended rest. Level 18: Twice the number of healing surges you have spent since your last extended rest. Level 28: Three times the number of healing surges you have spent since your last extended rest.
Long-Battle Tattoo
Level 7
2,600 gp
Property: W h e n you hit with a daily attack power, you gain a bonus to the damage roll equal to the number of healing surges you have spent since your last extended rest.
t; H A P I J- R l ! Manic
Items
Level 8^
This linage shows why the hero fights on. Lvl 8 3.400 gp Lvl 18 85,000 gp W o n d r o u s Item
Lvl 28
2.125,000 gp
Property: W h e n you spend a healing surge, you regain extra hit points equal to the number of healing surges you have spent since your last extended rest. Level 18: Twice the number of healing surges you have spent since your last extended rest. Level 28: Three times the number of healing surges you have spent since your last extended rest.
Tattoo of t h e U n l u c k y
Level 7
Hroken coins, three-leaf clovers, mirror shards, or all three do nicely for this tattoo. W o n d r o u s Item 2.600 gp Property: W h e n you miss with a daily attack power that has an effect on a miss, that effect deals extra damage equal to the number of healing surges you have spent since your last extended rest.
TATTOOS OF SPIRIT Tattoos of spirit grant manifest h e r o i s m in m o m e n t s
This tattoo is often depicted as a shield surrounded by weapons. W o n d r o u s Item
Strongheart Tattoo
w h e n a c h a r a c t e r s t r i v e s for g r e a t n e s s , a d d i n g effect to action points. T h e y a r e w o r n in m a n y places a n d have great variety.
I evei 1 3
Breakchain Tattoo
I hie broken link is enough for the symbolism, bu\ many use a full * fuiiii. Lvl 13
17.000 gp
Lvl 2 3
s
42 5.000 gp
Wondrous I t e m Property: W h e n you spend a n action point to take a n extra action, you ignore immobilizing, restraining, and slowing effects o n you until the end of your turn. Level 23: You can also e n d one effect on you that is Immo bilizing, restraining, or slowing you.
Level 26
Ghost walk Tattoo
Artists point this tattoo using vague or amorphous designs and avoiding color. W o n d r o u s Item 1.125,000 gp Property: W h e n you spend a n action point to take a n extra action, until the end of your turn you gain phasing and become insubstantial. UvelTS
Greacwing Tattoo A wing, a feather, or any w rifled creature-dragons are popular-will do for this tattoo.
Level 8
Curse E y e Tattoo
J Jus tattoo is a small eye, often in the center of the forehead, which blinks when used. Wondrous I t e m
3.400 gp
Property: W h e n you spend a n action point to take a n extra action, one enemy within 10 squares of you that you can see takes a -2 penalty to saving throws (save ends).
e m o n s k i n Tattoo
Level 3*
Not ull societies understand that tattooing a portion of demon skin onto your body isn't an evil act Lvl 3 6 8 0 gp Lvl 23 425.000 gp Lvl 13 17,000 gp Wondrous I t e m Property: W h e n you spend an action point to take an extra action, choose acid, cold, fire, lightning, or thunder. You gain resist 5 to the chosen damage type until the end of the encounter. Level 73: Resist 10. Level 23: Resist 15.
I
or couatls
Lvl 18 85.000 gp Lvl 28 2,125,000 gp W o n d r o u s Item Property: W h e n you spend a n action point to take an extra action, you also gain a fly speed equal to your speed until the end of your turn. Level 28: You gain a fly speed equal to your speed -i 6.
CONSUMABLES An experienced
adventurer keeps an unpredictable assort-
incur of magic nearby. It helps counter
the unpredictable
trouble fliat predictably be/alls him. Use it. anil it's gone. That's the nature ol a c o n s u m able item, and for that reason some put off using such a n item because it could be useful in the future. Hut because there might be no t o m o r r o w - sometimes literally- the hold adventurer knows that a dead hero
Distracting Tattoo
Level 6
d r i n k s no potions and q u a i l s the draught w h e n he or she has I he c h a n c e .
Any small, bright image in a highly visible place is sufficient. Wondrous I t e m 1.800 gp Property: W h e n you spend an action point to take a n extra action, you end any mark affecting you. Fireheart Tattoo
Level 4 -
Second arc reagents that can he used to improve spe cific types of powers. T h i r d are i m m u r e m e n t s , w h i c h arc p o w e r f u l one-shot items that reshape the land scape w hen used.
Asyou call upon its power, flames /lore and twist around the heart at the center of this taitoo. Lvl 4 8 4 0 gp Lvl 24 52 5.000 gp Lvl 14 21,000 gp Wondrous I t e m Property: W h e n you spend a n action point to take a n extra action, you gain 5 temporary hit points. Level 74: 10 temporary hit points. Level 24: 15 temporary hit points. Fleet H e r o Tattoo
T h i s section is divided into three groups, hirst are potions, elixirs, and other sundry one-shot items.
Level 8
This mark often takes the form of wings tattooed on the ankles. Lvl 8 3.400 gp Lvl 28 2.125.000 gp Lvl 18 85.000 gp Wondrous Item Property: W h e n you spend a n action point to take an extra action, you gain a 1 1 bonus to speed until the end of your next turn. Level 78: +2 bonus to speed. Level 28: +3 bonus to speed.
REAGENTS C l a y of
Creation
Your summoned creatures are tougher when you use tlu> material, Lvl 7
100gp
Lvl 27
65.000 gp
Lvl 17 2.600 gp Reagent P o w e r (Consumable): Free Action. You expend this re agent w h e n you use a summoning power of up to 5th level. The summoned creature gains 5 temporary hit points, and the first time it misses with an attack, you reroll that attack roll but must use the second result. Level 17: Power of up to 1 5th level, 10 temporary hit points. Level 27: Power of up tin 25th level. 1 5 temporary hit points.
t: I I A P T E K 1 | Ma#ic
Items
Flash Flower
L e v e l ! 1-
This flower, which is sometimes found near lightning ground, contains electrical magic.
struck
Lvl 1 1 3 5 0 gp Lvl 21 9,000 gp Reagent P o w e r (Consumable): Free Action. You expend this re agent w h e n you hit with a lightning power of up to 7th level. You choose one target hit by the attack. It's also blinded until the end of your next turn. This reagent has no effect if the power already blinds the target. Level 2 1 : Power of up to 17th level.
Rust B a r k
Vortex Stone This stone from the Shadowfell imbues your conjurations with a magical field that saps your foes' strength. Lvl 8 125gp Lvl 28 85,000 gp Lvl 18 3.400 gp Reagent P o w e r (Consumable): Free Action. You expend this re agent w h e n you use a conjuration power of up to 6th level. W h i l e the conjuration is in effect, enemies adjacent to it take a - 2 penalty to attack rolls. Level 18: Power of up to 16th level. Level 28: P o w e r of up to 26th level.
Level 1 1 -
When ground iuto a fine dust, this reddish tree hark expands the area of your powers. Lvl 11 3 5 0 gp Lvi 2 1 9,000 gp Reagent P o w e r (Consumable): Free Action. You expend this re agent w h e n you use a n area burst power of up to 5 th level that has a damage keyword. The size of the burst increases by 1 . Level 2 1 : Power of up to 1 5th level.
IMMUREMENTS A n I m m u r e m e n t is a r a r e f o r m o f m a g i c a l p r i s o n that c o n t a i n s a p l a c e that h a s b e e n s e a l e d a w a y f r o m t h e rest o l t h e w o r l d . T h e e n c h a n t m e n t s placet I o n i m inure m e n t s a r e f r a g i l e ; w h e n a n i m m u r e m e n t ' s p o w e r is e x p e n d e d i n a b l a s t , it r e l e a s e s t h e t e r r a i n a n d effects C o n t a i n e d w i t h i n it into t h e blast a r e a for a short t i m e . E a c h I m m u r e m e n t d e s c r i p t i o n p r o v i d e s l h e lea t u r e s o l t h e t e r r a i n a n d e f f e c t s c o n t a i n e d w i t h i n it.
Silver S a n d
Level 8t
R e f e r to t h e i l l u s t r a t i o n of e a c h i m m u r e m e n t l o r
Your healing powers become more effective after you coat your hands with this fine sand.
placement of specific terrain.
Lvl 8 Lvl 18 Reagent
m e n t s into a g a m e , because they c a n r e n d e r lovingly
125gp 3.400 gp
Lvl 28
85.000 gp
I ) M s should be careful w i t h a l l o w i n g i m m u r e c r a f t e d set p i e c e s less m e m o r a b l e . F o r a g r o u p u s i n g o n e . it's u s e f u l to h a v e t h e new t e r r a i n p r e p a r e d
P o w e r (Consumable • Healing): Free Action. You expend this reagent w h e n you use a healing p u w c i of up to 6 l h level. T h e target of the power regains 5 additional hit points. Level 18: Power of up to 16th level. 10 additional hit points. Level 28: Power of up to 26th level. 1 5 additional hit points.
i n a d v a n c e a n d r e a d y for u s e , w h e t h e r it's p r i n t e d o u t , d r a w n o n a b a t t l e m a t . o r l a i d out i n D & D ™ Dungeon
i'iles.
IMMUREMENT OF BALEFUL GOSSAMER Skasshaa was a demonweb terror spider of great age, might, and arrogance. She ruled her domain with eager ruthlessness, allowing no creature to enter her lair and live.
Silver s a n d
W h e n she returned from a week-long hunt one morn ing, she discovered a mortal of noble mien waiting for her amid her trophies. He declared that his people had hunted her for generations, and now her punishment was at hand. The mortal was prepared, and their battle was short. He fashioned the clear sphere of one of her many eyes into an immurement that contained her domain, sealing away the heart of the region's evil so that the land could recover. Skasshaa Returns: Less one eye and a century's worth of pride. Skasshaa hunts again for w h a t was taken from her body and from her domain. She seeks those who have an immurement
of baleful gossamer
and is tearing through
mortal civilization in her search. Protect t h e Immurement: The mortal w h o created the immurement concealed it within a temple in an altar to Sehanine. Stories say that the immurement waits for a n e w hero to release it from the altar w h e n Skasshaa returns to the world. But rumors also hint that the temple is now guarded by blackspawn gloomwebs and an elder black dragon that rules over t h e m . C H A P T E R
1 I Magic
Items
I/I
— £0 < s 3
4GJJ
Z 0
U
Immurement
of arcane nuypttision
Immurement of Arcane Suspension
Immurement Level 24
This chunk of earth feels as light as a feather. Other Consumable
of hateful gossamer
Immurement of Seething Scoria
Level 26
You transplant a section of a great lava lake into the battlefield In shuttering this hunk of obsidian.
21,000 gp
Power (Daily): Move Action. You can move 4 squares verti cally and then 1 square horizontally. At the start of your next turn, you float safely to the ground. This power is lost w h e n you use the immurement's consumable power. Power (Consumable): Standard Action. You destroy this immurement and change the terrain in a close blast 8 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects. • The marked areas tear themselves free of the ground (and any moorings they're attached to) and rise to float 4 squares above the ground. A creature on one of these floating sections has cover against creatures on the ground.
Other Consumable 4S.000 gp P o w e r (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects. • Squares of lava are difficult terrain. • W h e n a creature starts its turn in a lava square, you make an attack against that creature: 30 vs. Reflex: on a hit, the target takes 3d8 fire damage, and ongoing 10 fire damage (save ends). Special: Using this item counts as a use of a magic item daily power.
• I here are shallow pits where the ground pulls away. Treat these areas as difficult terrain. • At the start of your turn, shift each floating object 1 square in any direction. Creatures on the object move with it. • The other terrain in the area doesn't change. Special: Using this item counts as a use of a magic item daily power.
Immurement of Baleful Gossamer
Level 28
A tree surrounded In cobwebs is visible within this soft, clear sphere. Other Consumable 85.000 gp Power (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 8 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects. • Squares filled with webs are difficult terrain. • The tree in the center of the area is difficult terrain that costs 2 extra squares to enter and provides cover. • W h e n a creature starts its turn in a w e b square, you make an attack against that creature: + 27 vs. Reflex: on a hit. the target is immobilized until the start of its next turn. O n a miss, the target is slowed until the start of its next turn. Special: Using this item counts as a use of a magic item daily power.
Immurement
of seething scoria
RPGA PLAY ADVICE W h e n participating in an R P G A " event, a player
who
wants to use an immurement has a responsibility to the other players, the D M , and the event organizers to make this complex item operate as efficiently as possible. The responsibility is on the player to have a usable map, either drawn clearly to scale or constructed from Dungeon
Tiles,
to place on the table when he or she invokes the power of the immurement. Otherwise, play slows as a new
map
must be constructed and the game threatens to exceed its allotted time. Players can find printable maps for
the
items described in this section on the D & D ™ Insider web site at www.dndinsider.com.
CHAPTER
1 ' Magic
Items
I m m u r e m e n t of the Dragon Boneyard
level 2 5
A miniature boneyard. complete with a massive dragon skull in the center, is visible within this crystal sphere. O t h e r Consumable 2 5.000 gp P o w e r (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. Replace the terrain in the blast w i t h the following terrain and effects. • The area has natural illumination providing dim light. • The squares filled w i t h bones on the ground level are difficult terrain.
I m m u r e m e n t of the abandotied
• The dragon skull platform is 2 squares higher than the ground (Athletics D C 26 to climb).
throne
• A t the start of your turn, make an attack against each enemy on a bone square: +30 vs. A C ; on a hit, the tar get takes 2d10 + 5 damage, and you slide the target 1 square (as bones shift and move it).
I m m u r e m e n t of the Abandoned Throne This marred bronze scepter has had the sigil of the kingdom it once represented scratched off its surface.
Special: Using this item counts as a use of a magic item daily power.
O t h e r Consumable 21.000 gp P o w e r (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects. • The dais is 1 square higher than the ground. Entering the dais from the ground costs 1 extra square of movement. • Any creature diat starts its turn within 2 squares of the throne is dazed until the end of its turn. Special: Using this item counts as a use of a magic item daily power.
Immurement of the dragon boneyard
IMMUREMENT OF THE DRAGON BONEYARD Arnod the Loyal returned to his home of Greatfalls one late spring to discover that disaster had befallen the town. A dragon had passed through, slaying the living and destroy ing the crypt that contained all the town's ancestors. After overcoming his grief, Arnod succumbed to ven
I m m u r e m e n t of the blood vine
geance. At great risk, he sought out the remains of the I m m u r e m e n t of t h e B l o o d V i n e
Level 24
W h e n this branch from the holly tree that always bears new growth is snapped, it spmnis what was once the heart of a forest. O t h e r Consumable 21,000 gp P o w e r (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 4 until the end ol the encounter. Keplace the terrain i n the blast with the following terrain and effects. • Small tree squares provide cover to creatures in them. The large tree square is a solid obstacle. • At the start of your turn, you can have vines on the tree wrap up a creature. Make an attack against one enemy within 2 squares of the tree: +27 vs. Reflex: on a hit, the target is pulled adjacent to the tree, and is restrained and takes ongoing 10 damage (save ends both). S p e c i a l : Using this item counts as a use of a magic item daily power. C H A P PER I , Magic
Items
dragon's ancestors and bound their bones, piece by piece, within a small crystal sphere. His task complete, he made his desecration known to the dragon and then concealed the immurement. Acquire Musty Maps: Rumors say that Arnoti the Loyal changed the sphere into a pile of maps, each depicting a portion of the realm contained within the spherp, and then scattered the scraps of paper across the world. If true, collecting and reuniting all the maps would reveal an immuremen*. of the dragon
boneyard.
Continued Vengeance: The dragon that Arnod sought vengeance against has recovered the sphere containing her ancestors and is pondering the best way to safely retrieve the remains. Arnod's descendants are looking for a band of heroes to retrieve the sphere and dare her displeasure.
l/l til C2
z
0 u
Immurement ofthe mordant hMeawaj
Immurement of
Level 28
the Mordant H i d e a w a y This hunk of stone contains a cavern interior dolled with small pools o/l'iil'l'/iiii| acid flnit oausiomillv geyser. Other Consumable 8 5,000 gp Power (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects. • The upper shelf is 2 squares higher than the lower sec tion of ground (Athletics D C 28 to climb) • The pools of acid are difficult terrain, and any creature moving into a pool or starting its turn in one takes 3d6 acid damage. • At the start of your turn, roll a d6 for each acid pool. On a 6, make an attack: Close burst 1 ; +32 vs. Reflex: on a hit. the target takes 3d8 + 5 acid damage, and a -4 penalty to AC and ongoing 10 acid damage (save ends both). Special: Using this item counts as a use of a magic item daily power.
Immurement
of the strident sruliuirt
Immurement of the Strident Statuary
Level 28
.\Jiu.'h appointed hall shimmers into existence, surrounding combatants with sentient statues, that tarry vicious swords. Other Consumable 8 5,000 gp Power (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 8 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects. • The platform is 1 square higher than the ground. Entering a platform square from the ground costs 1 extra square of movement. • Healing effects used on you or your allies within the blast heal an additional 4d6 hit points. • Your enemies' movement provokes opportunity attacks from the statues. Make an attack: +35 vs. A C ; on a hit, the target takes 2d8 r 8 damage, and if the target is moving, it ends its movement. Special: Using this item counts as a use of a magic item daily power.
Immurement of the Vengeful River
Level 26
W h e n y o u use this Immurement, it spawns a marina, river that appears from an unknown source and runs off in all directions. O t h e r Consumable 45.000 gp P o w e r (Consumable): Standard Action. You expend this immurement and change the terrain in a close blast 4 until the end of the encounter. Replace the terrain in the blast with the following terrain and effects.
*X7
* * n>
"vfe.
Kit
iiirrmriil of the vengeful river
• The water squares are 2 squares deep. A D C 20 Athletics check is required to swim in this water. • At the start of your turn, slide each creature in the water 1 square toward the south end of the area. Then slide each creature adjacent to a whirlpool into a whirl pool square. Then pull each creature in a whirlpool square down 1 square. • The bridge is 1 square above the water. It's normal ter rain and provides cover against creatures in the water. • The water disperses normally after the encounter. Special: Using this item counts as a use of a magic item daily power.
IMMUREMENT OF THE MORDANT HIDEAWAY The rocky c a v e c o n t a i n e d in this p i t t e d ball of stone w a s
T h e f t o f A k z o s i a l ' s P o w e r : A f a m e d d r a g o n slayer a n d
once t h e s e a t o f p o w e r for t h e b l a c k d r a g o n A k z o s i a l .
h e r f o l l o w e r s s e e k a n immurement
According t o l e g e n d , t h e d r a g o n w a s a w a y f r o m its lair
away, believing t h e y c a n use it in a ritual t o steal Akzosial's
of the mordant
hide
when a group o f h e r o e s stole t h e h e a r t of t h e c a v e , w h i c h
might. T h e d r a g o n w h o currently holds t h e i m m u r e m e n t
contained t h e p o w e r to m a k e Akzosial i m m o r t a l . T h o u g h
a p p r o a c h e s t h e h e r o e s . H e a s k s t h e g r o u p to k e e p t h e
the dragon raged, t h e i m m u r e m e n t w a s n e v e r r e c o v e r e d .
i m m u r e m e n t f r o m falling into t h e dragonslayer's h a n d s . C H A P 1
BR 1
| Magic
/reins
^ I T E M SETS
SOME MAGIC
i t e m s w e r e m a d e to w o r k
together; W h e n a l l t h e i t e m s b e l o n g i n g to a set are collected a n d wielded in unison, their power b e c o m e s greater t h a n the s u m of their parts. I ) e p e n d i n g o n h o w m u c h o l a m a g i c i t e m set has b e e n a s s e m b l e d , its c o l l e c t i v e i t e m s c a n g r a n t a d d i t i o n a l q u a l i t i e s , d i f f e r e n t p r o p e r t i e s , a n d newp o w e r s to t h e i r w i e l d e r s . A m a g i c i t e m set c o n t a i n s f o u r o r m o r e i t e m s that a c h a r a c t e r o r a p a r t y c a n c o l l e c t . E a c h set h a s at least o n e set b e n e f i t that is r e v e a l e d w h e n a m i n i m u m n u m b e r o f t h e set's i t e m s a r e u s e d together. S o m e set i t e m s a l s o h a v e i n d i v i d u a l p r o p e r t i e s o r effects that d e p e n d o n t h e n u m b e r o f o t h e r set i t e m s b e i n g u s e d . W h e n a set h e n e l i t g r a n t s a d a i l y p o w e r , u s i n g that p o w e r doesn't count t o w a r d the limit o f m a g i c item daily p o w e r s a c h a r a c t e r c a n use in a day. T o q u a l i f y for a n i t e m set's b e n e f i t s , a c h a r a c t e r must be wielding or w e a r i n g one or m o r e items from t h e set. A s t o w e d i t e m (for e x a m p l e , a m a g i c c l o a k stuffed i n a p a c k ) doesn't c o u n t t o w a r d a set's b e n e f i t s ( t h o u g h a s h e a t h e d w e a p o n is c o n s i d e r e d to h e w o r n ) . W o n d r o u s items are a n exception a n d n e e d only h e c a r r i e d i n o r d e r (or a c h a r a c t e r to g a i n a n itetn set's b e n e f i t s . E a c h m a g i c i t e m i n a set c a n s t a n d a l o n e . N o i t e m n e e d s to b e u s e d w i t h a n o t h e r o f its set to f u n c t i o n . T h i s c h a p t e r p r o v i d e s i t e m sets i n f o u r v a r i e t i e s . •
H e r o i c T i e r I t e m S e t s : A c h a r a c t e r just s t a r t i n g his or h e r a d v e n t u r i n g c a r e e r c a n benefit f r o m the a d d i t i o n a l p o w e r g r a n t e d b y t h e s e i t e m sets.
•
P a r a g o n T i e r I t e m S e t s : As a character becomes a n e l i t e r e p r e s e n t a t i v e ol a c h o s e n p a t h , o n e o f t h e s e i t e m sets c a n a d d to h i s o r h e r r e p u t a t i o n .
•
E p i c T i e r I t e m S e t s : I lie mightiest heroes d e s e r v e t h e m o s t f a n t a s t i c p a n o p l y ol i t e m s .
•
G r o u p I t e m S e t s : T h e s e i t e m sets a r e m e a n t to h e u s e d by a n e n t i r e p a r t y at v a r i o u s l e v e l s o f play.
CHAP IKK
1
Item
Sets
H E R O I C T I E R I T E M SETS T h e s e i t e m sets a r c s u i t a b l e for P C s at t h e b e g i n n i n g of their a d v e n t u r i n g careers.
ALEHEART COMPANIONS' GEAR T h e A l e h e a r t C o m p a n i o n s ' G e a r is a set o f i t e m s first c r a f t e d for a l e g e n d a r y C n d e r d a r k a d v e n t u r i n g g r o u p . T h e i t e m s i n t h e set w e r e d e s i g n e d b y d w a r v e s for t h e b e n e f i t o f t h e i r a o n d w a r f a l l i e s , so that t h o s e a l l i e s m i g h t b e gifted w i t h t h e i n n a t e q u a l i t i e s o f t h e d w a r f race.
LORE H i s t o r y D C 7: T h e A l e h e a r t C o m p a n i o n s w e r e m e m b e r s o f a n a d v e n t u r i n g p a r t y that o w e d its s t a r t to t h r e e t i m e - h o n o r e d d w a r v e n t r a d i t i o n s : d r i n k i n g , c o m p l a i n i n g , a n d t a k i n g a d a r e . A g r o u p of d w a r f m i n e r s fed u p w i t h w o r k i n g lor t h e p r o f i t o f o t h e r s g r u m b l e d o n c e too often to t h e i r h u m a n , e l l . a n d dragonborn drinking companions. The nondwarves c h a l l e n g e d t h e i r f r i e n d s to s t r i k e out a n d set up t h e i r
i
o w n m i n e rather t h a n endlessly complaining. T h e d w a r v e s a g r e e d to t h e c h a l l e n g e , p r o v i d e d that t h e i r friends joined t h e m in their ellbrts. History DC
12: C a l l i n g t h e m s e l v e s t h e A l e h e a r t
ALEHEART C O M P A N I O N S ' GEAR ITEMS
C o m p a n i o n s , t h e f r i e n d s set o i l ' o n a m i s s i o n of e x p l o
Lvl
Name
Price (gp)
Item Slot
ration into the I Inderdark. 1 lowever. rather than the
2+
Armor of dwarven vigor
520
Armor
m o t h e r l o d e t h e y h o p e d to f i n d , t h e y r a n i n t o I.olth
5+
Rousing hammer
1,000
Weapon
b o u n d g o b l i n s a n d b u g b e a r r a i d e r s s t r i k i n g out f r o m
D
l_J
~3 A f\C\
o
Hammer shield
3.4UU
Arms
a n area of deadly c a v e r n s k n o w n a s t h e I lowling
9
Clear-blood baldric
4,200
Waist
— —_
I ' l l
A
W a r r e n s . U s i n g t h e i r d u n g e o n e e r i n g k n o w l e d g e to g o o d e f f e c t t h e d w a r v e s m a n a g e d to d e f e a t t h e i r foes through c u n n i n g a n d a m b u s h . W h e n the battle was d o n e , the c o m p a n i o n s real
ALEHEART C O M P A N I O N S ' GEAR BENEFITS Pieces
Benefit
2
You gain a +2 item bonus to Dungeoneering checks and Endurance checks.
ized thai looting their e n e m i e s y i e l d e d m o r e profit t h a n their honest labor ever h a d . T h u s d i d this m i x e d b a g of m i n e r s a n d d r i n k e r s t a k e t h e i r first steps
4
You gain resist poison *»qual to 10 + your Constitution modifier.
toward becoming legendary adventurers. History DC
17: W i t h t h e profits o f t h e i r n e w
trade, the d w a r v e s ol ( h e c o m p a n i o n s c o m m i s s i o n e d m a g i c i t e m s to h e l p t h e i r n o n d w a r l a l l i e s s u r v i v e t h e U n d e r d a r k . T h o u g h the A l e h e a r t C o m p a n i o n s have passed into history, a d v e n t u r i n g p a r t i e s specializing in the exploration of ancient ruins a n d the under g r o u n d c o v e t t h e i t e m s that b e a r t h e C o m p a n i o n s ' name. C o l l e c t i n g all the A l e h e a r t C o m p a n i o n s ' G e a r e n h a n c e s a d w a r f s innate racial abilities, or grants d w a r f l i k e a b i l i t i e s to o t h e r r a c e s . S o m e stories sug gest that a b e a r e r o f t h e s e i t e m s b e c o m e s m o r e l i k e a d w a r f ill m a n n e r a n d a p p e a r a n c e , but t h e s e a r e m o s t likely idle r u m o r s .
CHAPTER
2 I Item
Sets
A r m o r of D w a r v e n
Vigor
Level 2+
Tin's armor, which appears to be crafted of chiseled stone, gram you the endurance of a dwarf warrior. Lvl 2 +1 520 gp Lvl 17 4-4 65,000gp Lvl7 +2 2.600 gp Lvl 22 +5 325.000gp Lvl 12 +3 13.000 gp Lvl 27 +6 1.625.000gp Armor Chain, scale, plate Enhancement: AC Power (Daily • Healing): Minor Action. You use your second wind and regain an additional 1d6 hit points per plus. Special: If you're a dwarf, you can use this armor"s power as a free action on your turn.
Clear B l o o d B a l d r i c
Level 9
Tlii* protective power of Site belt guarantees mat joes who hide behind the cowardice of poison will regret it. Item Slot: W a i s t 4.200 gp Property: Nondwarf allies within 3 squares of you gain a +5 item bonus to saving throws against poison effects.
O v e r l i m e , the h u m a n k i n g d o m s w e r e consoli dated and their a r m i e s placed u n d e r the leadership o f a single g e n e r a l gifted w i t h the a r m s a n d a r m o r of lhe four w h o had c o m e belbre h i m . I l o w e v e r . w a r s oi strife a n d succession e v e n t u a l l y shattered the k i n g doin once m o r e , a n d the A n n s of W a r w e r e scattered across n e w lands.
Hammer Shield
Level H
The hammer sigil emblazoned on this steel shield strengthens ike arm that wields a hummer in battle. Item Slot: Arms 3.400 gp Shield: Any Property: W h e n you hit an enemy with an attack power using a hammer while wielding this shield, you gain a +1 bonus to all defenses until the start of your next turn.
H i s t o r y D C 17: D e s p i t e their r a n k . K o r r a . T e r o n . J u l i a n a , a n d M a n d u m a d e it t h e i r m i s s i o n to light alongside the troops w h o served t h e m , even w h e n d o i n g so put t h e i r o w n l i v e s i n d a n g e r . C o l l e c t i n g a l l t h e A r m s o f W a r e n h a n c e s t h e w i e l d c r ' s a b i l i t y to t a k e a d v a n t a g e o f o p p o n e n t s ' v u l n e r a b i l i t i e s a n d to protect allies. ARMS OF W A R ITEMS
Rousing H a m m e r
Level 5
llie wrath you deal out with this dwanen hummer instills vigor
Lvl
Name
5+
W e a p o n of g r e a t
in von r allies. Lvl 5 +1 1.000gp Lvl 20 i 4 125,OOOgp Lvl 10 ¥1 5.000 gp Lvl 2 5 +5 625.000 gp Lvl 15 +3 2 5.000 gp Lvl 30 +6 3.125.000 gp Weapon: Hammer Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h e n you hit an enemy with this w e a p o n , each ally you can see can stand up as a free action.
P r i c e (gp ) 1,000
I t e m Slot Weapon
opportunity 6
H e l m of e x e m p l a r y d e f e n s e 1,800
7
D u a l - t h r e a t gauntlets
2,600
8
P i n c e r shield
3,400
Head Arms
ARMS O F W A R BENEFITS Pieces
Benefit
2
For e a c h t w o i t e m s y o u have f r o m this s e t , you gain a +1 b o n u s to o p p o r t u n i t y a t t a c k rolls.
A R M S OF W A R
4
Y o u gain the ally's opportunity
p o w e r , described
below. The A n n s o f W a r w e r e o n c e w i e l d e d b y ( b u r g e n e r als u ho l e d t h e i r h u m a n k i n g d o m s i n b a t t l e a g a i n s t a great h o b g o b l i n e m p i r e . I \ a c h g e n e r a l w a s k n o w n as the m a s t e r o f a d i f f e r e n t a s p e c t ol m a r t i a l s t r a t e g y ,
Ally's Opportunity
Item S e t P o w e r
When your enemy drops its guard,you lash out at your Joe, distracting if further to allow a nearby ally to freely fire upon it.
and t h e w a r r i o r w h o o w n s a l l t h e i r t r e a s u r e s g a i n s a measure of t h e i r s k i l l .
LORE H i s t o r y D C 7: I n ages p a s t , a l l i e d h u m a n k i n g d o m s fought a h o b g o b l i n e m p i r e in a g r e a t w a x t h a i c r e a t e d
Daily Free A c t i o n Close burst 5 Trigger: You make a n opportunity attack Target: O n e ally in burst Effect: The target makes a ranged basic attack against the target of your opportunity attack as a free action.
legendary h e r o e s o n b o t h sides. T h e f i e r c e c l a n lords of the h o b g o b l i n a r m i e s w e r e O p p o s e d b y f o u r h u m a n
Dual-Threat Gauntlets
generals, e a c h o f w h o m exemplified a different a r e a o f
When you and an ally fight together, the power of these gaunt
combat p r o w e s s . K o r r a w a s a n e x p e r t i n c o u n t e r a t t a c k s .
lets heightens bothyour u Murks.
Teron's forces w e r e u n e q u a l l e d i n t h e d e f e n s i v e t a c t i c s
I t e m Slot: Hands 2.600 gp P o w e r (Daily): Minor Action. Until the end of the encounter, while you're flanking an enemy, you and the ally flanking with you gain a n additional +1 bonus to attack rolls against that enemy.
ol the s h i e l d w a l l . J u l i a n a ' s t r o o p s w e r e l e g e n d a r y lor their skill at Hanking and p o s i t i o n i n g . M a n d u w a s t h e undisputed m a s t e r o f m a r t i a l w e a p o n t r a i n i n g .
L.-V..I 7
I h o u g h t h e j c a m e f r o m d i f f e r e n t l a n d s that h a d (ought e a c h o t h e r i n t h e p a s t , a l l f o u r l e a d e r s w o r k e d
H e l m of E x e m p l a r y D e f e n s e
together to p r e s e n t a u n i f i e d r e s p o n s e to t h e h o b g o b lin forces. H i s t o r y D C 12: T h r o u g h the c o m b i n e d ellbrts of the l o u r g e n e r a l s , t h e h u m a n a r m i e s d e f e a t e d t h e hobgoblins, t h o u g h at g r e a t loss. T e r o n a n d J u l i a n a fell while h o l d i n g o i l t h e h o b g o b l i n l i n e s s i n g l e - h a n d e d l y , granting t h e f o r c e s t h e y l e d t i m e to r e g r o u p b e h i n d them. K o r r a a n d M a n d u s u r v i v e d to b e h o n o r e d b v their k i n g d o m s a n d t h e s o l d i e r s w h o s e r v e d t h e m .
The power of this helm grants you and your allies an advantage against foes who leave themselves open. I t e m Slot: H e a d 1.800 gp Property: You and each ally within 3 squares of you deal 2 extra damage w h e n you hit with opportunity attacks.
I
Pinter
Shield
Level8
this shield extend* its protection from you to your Jlank'mo oily. Item Slot: Arms 3,400 gp Shield: Heavy Property: W h i l e you're flanking an enemy w i t h an ally, that ally gains a +1 shield bonus to A C and Reflex.
t h o u g h it's n o w p r a c t i c e d b y h u m a n s , l i c f l i n g s . a n d dragonborn in equal measure. H i s t o r y o r R e l i g i o n D C 15: A c c o r d i n g to legend, the blade d a n c e w a s i n v e n t e d as the result o f a wager b e t w e e n K u r d a n d E r a t h i s . E r a t h i s c r e a t e d t h e fight i n g s t y l e to d e m o n s t r a t e t o K u r d t h a t n o t a l l c o m h a l n e e d he c r u d e a n d b r u t a l . Stories tell o f a w a r r i o r
W e a p o n of Great Opportunity
Level 5 '
priest o f E r a t h i s w h o t r a v e l e d a m o n g m a n y of t h e
You take advantage of a foes vulnerability to del irer ii devastat ing strike with this weapon.
c u l t u r e s a n d r a c e s that c l a i m t o h a v e o r i g i n a t e d I he
Lvl 5 +1 1,000 gp Lvl 20 +4 125,000 gp Lvl 1 0 +2 5,000 gp Lvl 2 5 +5 625.000 gp Lvl 15 H-3 2 5,000 gp Lvl 30 - 6 3.12 5.000 gp Weapon: Any melee Enhancement: Attack rolls and damage rolls Critical: - 1 d 8 damage per plus Power (Encounter): Free Action. Trigger. You hit with an opportunity attack. Effect: Deal 1 d8 extra damage per plus of the weapon.
to t e a c h t h e l e g e n d a r y s t y l e .
b l a d e d a n c e . It's t h o u g h t t h a t t h i s priest w a s t h e first
BLADE DANCER'S REGALIA ITEMS Lvl
Name
P r i c e (gp)
Item Slot
2
Bracers of enforced regret
520
Arms
3+
Baffling cape
680
Neck
3+
Rhythm blade
680
Weapon
4+
Harmony blade
840
Weapon
5
Gloves of recovery
1.000
Hands
BLADE DANCERS REGALIA
BLADE DANCER'S REGALIA BENEFITS
The o r i g i n o f t h e m y s t e r i o u s c o m b a t a r t k n o w n a s
Pieces
Benefit
t h e b l a d e d a n c e is h o t l y c o n t e s t e d a m o n g t h o s e w h o
2
You gain a bonus to AC against opportunity
s t u d y a n d p e r f o r m it. T h i s m a n n e r o f f i g h t i n g i s
attacks equal to the number of items you have
k n o w n tor its g r a c e a n d c o n t r o l , a n d p r a c t i t i o n e r s o f
from this set.
the blade d a n c e c a n be found a m o n g all races a n d Cultures. E a c h g r o u p of blade d a n c e r s c a n h e easily
5
You can use your Hunter's Quarry class feature as a free action instead of a minor action.
distinguished b y the details o f their u n i q u e style. However, the underlying similarities of the Ibrm
Baffling Cape
remain apparent.
This rippling cape allows you to slip past an attacking foe.
LORE H i s t o r y D C 5 : T h e b l a d e d a n c e is a n a n c i e n t c o m b a t art w h o s e origins are s h r o u d e d i n mystery. P r a c t i c e d b y a w i d e variety o f cultures a n d races, this d i s t i n c t i v e t w o w e a p o n style i n c o r p o r a t e s f l o w i n g d a n c e l i k e m o v e s i n t o its a t t a c k s a n d d e f e n s e s . M o s t b l a d e d a n c e r s c o n s i d e r t h e i r o w n style to b e o r i g i n a l
Lvl 3 11 6 8 0 gp Lvl 8 +2 3.400gp Lvl 13 H-3 IZOOOgp Item Slot: Neck
Level 3-
Lvl 18 +4 Lvl 23 +5 Lvl 28 r 6
85,000 gp 425.000gp 2.125.000gp
Enhancement: Fortitude, Reflex, and W i l l Power (Daily • Teleportation): Immediate Reaction. Trigger. A n enemy adjacent to you misses you with a melee attack. Effect: Swap positions with the triggering enemy.
a n d definitive, m a r k i n g all others as m e r e imitators. B l a d e d a n c e r s a r e q u i c k to light a m o n g t h e m s e l v e s to
Bracers of Enforced Regret
establish their superiority. I lowever. regardless o f their
When an enemy presses you, the power of these Simple steel bracers letsyou turn the taMes.
c h o s e n s c h o o l , b l a d e d a n c e r s a l l covet a set o f s p e c i a l ized r e g a l i a w h o s e o r i g i n s a r e as old a s t h e I b r m . H i s t o r y D C 10: A m o n g d w a r v e s , t h e b l a d e d a n c e is c a l l e d M o r a d i n ' s D r u m s . It f a v o r s s t e a d y r h y t h m s a n d h e a v y w e a p o n s s u c h as h a m m e r s a n d axes.
bevel?
Item Slot: Arms 520 gp Property: W h i l e you're marked, you gain a » 2 bonus to attack rolls and damage rolls against the enemy that marked you.
A m o n g the eladrin and other beings of the F e y w i l d . t h e l i g h t i n g s t y l e is k n o w n as ( i o r c l l o n ' s W a r C h a n t
G l o v e s of R e c o v e r y
a n d is p r a c t i c e d w i t h l o n g s w o r d s . T h e e l v e s h a v e
When you fumble in combat, these gloves allow you to recover and strike again.
a d a p t e d it t o l i g h t e r b l a d e s , a n d it's s a i d t h a t t h e d r o w h a v e their o\\ n version o f the blade d a n c e
incorporat
ing t h e c r u e l w e a p o n s of that race. O t h e r schools have a w i d e r following. The D r u n k ard's W a l t / features knife fighting a n d is favored b y h u m a n s a n d halflings. The Jester's P r a n c e school uses m i s m a t c h e d w e a p o n s a n d w a s said i n h a v e b e e n c r e a t e d i n the t r a i n i n g halls o f the t i e f l i n g e m p i r e .
CHAPTER
2 | Item
Sets
Lewi 5
Item Slot: Hands 1.000 gp P o w e r (Dally): Free Action. Trigger. You miss an enemy with a melee attack power. EJfect: M a k e a melee basic attack against that enemy.
Level 4 -
Harmony Blade
Thoughyou wield it as your primary weapon, this blade lends its power to your off-hand attacks* Lvl 4 +1 8 4 0 gp Lvl 19 +4 105,000 gp Lvl9 +2 4.200gp Lvl 24 * 5 525,000gp Lvl14 +3 21,000 gp Lvl 29 +6 2,62 5,000 gp W e a p o n : Heavy blade Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus, and you can make a melee basic attack w i t h your off-hand w e a p o n . Property: W h e n you hit an enemy with both this weapon and your off hand weapon during the same turn, that enemy takes a - 2 penalty to attack rolls against you until the end of your next turn.
GADGETEER'S G A R B ITEMS Shockweave armor
6
Alchemy gloves
7+
Deep-pocket cloak
2.600
8
Gadgeteer's goggles
3,400
1,800
Hands M,.,-L Neck Head
Pieces
Benefit
2
When you or an ally within 5 squares of you spends a healing surge, you or that ally regains additional hit points equal to the number of items you have from this set. You gain a +4 bonus to all defenses against traps.
Level 3 *
Rhythm Blade
Lvl 3 +1 680gp Lvl 8 *2 3.400 gp Lvl 13 +3 17.000 gp W e a p o n : Light blade
1.000
G A D G E T E E R ' S G A R B BENEFITS
4
Fighting with this offhand
^ h ^ r r i ^ o t | Ul 1/1 Armor
5+
weapon Improves your defense. Lvl 18 Lvl 23 Lvl 28
+4 +5 +6
85.000gp 425.000 gp 2.125.000 gp
Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h i l e you wield this w e a p o n in your off hand, your shield bonus to A C and Reflex increases by 1.
GADGETEER'S G A R B C h a r a c t e r s d r a w n to t h e i n n e r w o r k i n g s o f t r a p s a n d a l c h e m y covet t h i s set o f i t e m s . T h e i t e m s o f t h e (iadgeteers G a r b bestow a w i d e range ol utilitar ian m a g i c , c o m b a t b o o n s , a n d p o w e r o v e r t r a p s a n d a l c h e m i c a l d e v i c e s . A l l t h e i t e m s o l t h e set s h a r e a skillful synthesis o f m e c h a n i c a l a n d m a g i c a l design. A r t i f i c e r s a n d rogues m o s t often seek out a n d col lect t h e i t e m s o f t h i s set. t h o u g h t h e y c a n b e n e f i t a n y character.
LORE A r c a n a D C 7: C r e a t e d t h r o u g h c o n s t a n t t i n k e r ing a n d e x p e r i m e n t a t i o n , t h e i t e m s o f t h e G a d g e t e e r ' s
Alchemy
Level 6
Gloves
When you use an alchemical item, these gloves charge it with magical power. Item Slot: Hands 1.800 gp Property: You gain a (-2 item bonus to attack rolls w i t h alchemical items. level 7 •
Deep-Pocket Cloak
the hundreds of magically hidden pockets on litis cloak allow you to keep u wealth of items close at hand. Lvl7 +2 2.600gp Lvl 12 +3 13,000gp Lvl 17 +4 65.000 gp Item S l o t Neck
Lvl 22 Lvl 27
^5 +6
325.000gp 1.625.000gp
E n h a n c e m e n t : Fortitude, Reflex, and W i l l Property: T h e pockets of this cloak can hold up to 1.000 pounds in weight or 100 cubic feet in volume, but the cloak always weighs only 1 pound. Each item stored within one of the cloak's pockets can weigh no more than 10 pounds. D r a w i n g an item from a deep-pocket cloak is a minor action. Level 22 or 27: The cloak can hold 2,000 pounds In weight or 200 cubic feet in volume. P o w e r ( A t - W i l l ) : Free Action. 1/round. You draw an item from the cloak or store an Item within it.
G a r b w e r e developed, then perfected by a n u m b e r of i n g e n i o u s i n v e n t o r s . S o m e p a r t s o f t h e set w e r e first
Level 8
Gadgeteer's Goggles
crafted by d w a r f artificers, others by h u m a n a r c a n e
The residuum suspended in these lenses helps you see through
p r a c t i t i o n e r s , a n d s o m e by f o m o r i a n s a n d o t h e r lev.
the Complexities of the deadliest traps.
Despite t h e i r disparate origins, h o w e v e r , e a c h of the
Item Slot: H e a d
items o f t h e set r e p r e s e n t e d a s i n g u l a r a d v a n c e i n
Property: You gain a +4 item bonus to Perception checks and Thievery checks to detect and disable traps. Power (Encounter): Minor Action. You make a Thievery check to disable a trap.
magical a n d m e c h a n i c a l design. A r c a n a D C 1 2 : A n artificer k n o w n as M o r t o n the
3.400 gp
G a d g e t e e r is s a i d to h a v e b e e n t h e f i r s t to u n i f y t h e s e once-disparate items, seeing the c o m m o n thread of i n g e n u i t y i n e a c h a n d i m b u i n g t h e set w i t h its u n i q u e benefits. W i t h the p o w e r of the ( i a d g e t e e r s G a r b , Morton b e c a m e a legendary arcanist a n d trapfmder. a n d t h e i t e m set t h a t b e a r s h i s m o n i k e r is h i s e n d u r ing l e g a c y .
CI) Al'TKK
2 I If e m
Sets
Shockweave Armor
Level 5+
GOLDEN LION'S BATTLE REGALIA ITEMS Lvl
Name
P r i c e (gp)
I t e m Slot
and ihen unleash that same power against your Joes.
2+
Hungry spear
520
Weapon
Lvl 5
125.000 gp
3
Swiftpad boots
680
Feet
4+
Cloak of the lion's mane
QACi
Neck
5
Lion's claw gauntlets
1.000
Hands
5+
Thane blood weapon
1,000
Weapon
Alt'iai studs on rhh armor magically protect you from +1
1.000 gp
Lvl 2 0
+4
lightning,
Lvl 10
+2
5,000gp
Lvl 25
+5
625.0OOgp
Lvl 15
+3
25.000 gp
Lvl 30
+6
3.125.000 gp
A r m o r Cloth, leather E n h a n c e m e n t : AC Property: You gain resist 5 lightning. Level 75 or 20: Kesist 10 lightning.
G O L D E N LION'S BATTLE REGALIA BENEFITS
Levei 25 or 30: Resist 1 5 lightning. P o w e r (Encounter): Free Action. Trigger. You take lightning
3
Pieces
When you're adjacent to three or more enemies you can see, you gain a +1 bonus to attack rolls.
damage. Effect: Until the e n d of the encounter, this armor's dally power gains a +1 bonus to the attack roll and deals 1 d 10 extra lightning damage. P o w e r (Dally • Lightning): Immediate Interrupt.
Benefit
5
Your roar of triumph
power increases to a close
burst 7. When you use your swift charge power, Irlgger.
you gain a +2 bonus to speed until the end of
A n e n e m y adjacent to you targets you with an attack.
your next turn.
Effect: Make a n attack against the triggering enemy: +8 vs. Fortitude; on a hit. deal 2d 10 lightning damage, and the enemy is dazed until the e n d of your next turn.
C l o a k of t h e Lion's M a n e
Level 4
Level 75: + 18 vs. Fortitude. 3d 10 lightning damage.
This fionsfein cloak bestows the majesty of that desert predator upon urn to strike fear into the hearts of your foes.
Level 20: +23 vs. Fortitude.
Lvl 4
+1
8 4 0 gp
Lvl 19
+4
Level 2 5 : * 28 vs. Fortitude. 4 d 1 0 lightning damage.
Lvl 9
+2
4,200gp
Lvl 24
+5
S2S.000gp
Level 30: +33 vs. Fortitude.
Lvl 14
+3
21,000gp
Lvl 29
+6
2.625.000gp
Level 70: +-13 vs. Fortitude.
Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l
GOLDEN LION'S BATTLE R E G A L I A
Property: W h e n you use your roar of triumph power, you and each ally adjacent to you can shift 1 square as a free action. Power (Daily • Fear): Free Action. Trigger You reduce
A legendary b a r b a r i a n chieftain ol the great deserts, the
Golden L i o n o f S u m m e r
105.000 gp
was a warrior renowned
for h e r s i n g l e - m i n d e d f e r o c i t y a n d m i l i t a r y c u n n i n g .
an enemy to 0 hit points. Effect: Each enemy within 5 Squares of you takes a e n d of your next turn.
2 penalty to attack rolls until the
I ler cloak, gauntlets, a n d boots w e r e fashioned from t h e h i d e o f a desert lion, a n d h e r w e a p o n s bore the m a r k of thai fearsome beast.
benefit
Level 2 •
A roaring lion engraved on the head of this spear pinsyaur joe
Barbarian characters, particularly barbarians,
Hungry Spear
thaneborn
the most f r o m the G o l d e n Lion's
in place while you close for the kill. 520gp
Lvl 17
+4
65,000gp
e r s c a n a l s o m a k e g o o d u s e of t h e s e l e g e n d a r y ' i t e m s .
Lvl 7 +2 2.600gp Lvl 12 +3 13.000 gp W e a p o n : Spear
Lvl 22 Lvl 27
+5 +6
325.000gp 1.625,000gp
LORE
E n h a n c e m e n t : Attack rolls and damage rolls Critical: * 1 d6 damage per plus
B a t t l e R e g a l i a . H o w e v e r , d e f e n d e r s a n d m e l e e strik
H i s t o r y D C 7: T h e ( i o l c l e n L i o n l o o k h e r n a m e from the gauntlets, cloak, a n d bools she wore—crafted f r o m t h e pelt of a l i o n s h e slew w h e n s h e w a s o n l y a child. H i s t o r y D C 1 2 : D e s p i t e h e r r e p u t a t i o n as a s c o u r g e o f N e r a t h . t h e G o l d e n L i o n a n d h e r Iblk c a m e
Lvl 2
+1
P t o p e i t y : This w e a p o n has the heavy thrown property and a range of 1 0 / 2 0 . P o w e r (Encounter): Standard Action. Make a ranged basic attack w i t h this spear. O n a hit. the target is also immo bilized (save ends). The spear doesn't return to you until the immobilized effect on the target imposed by this w e a p o n is ended.
to t h e a i d ol t h e e m p i r e i n t h e h u e o f a g n o l l i m a s i o n . The
p o w e r of h e r r e g a l i a h e l p e d h e r s l a y t h e g n o l l
w a r c h i e f , but in that f i e r c e f i n a l b a t t l e , t h e G o l d e n L i o n fell.
Level S
These gauntlets, crafted from a lion's paws, help overcome the toughest adversaries.
H i s t o r y D C 17: 1 h e relics that b e a r t h e G o l d e n L i o n ' s n a m e a r c n o w s c a t t e r e d a c r o s s .ill l a n d s , t h o u g h t h e desert c a i r n m a r k i n g her grave has long b e e n lost to t i m e . I l o w e v e r . it's s a i d that a n y o n e w h o c a n f i n d t h e site is t h e n v i s i t e d b y t h e s p i r i t of t h e G o l d e n L i o n , w h o w i l l r e v e a l t h e l o c a t i o n of o n e o r m o r e i t e m f r o m h e r b a t t l e r e g a l i a to a worthy
Lion's C l a w Gauntlets
successor. CHAPTEB 1 I Item
Sets
Item Slot: Hands 1.000 gp Property: W h e n you make a w e a p o n attack that targets Fortitude and your attack roll is 20 or lower, add a 11 item bonus to the roll.
Swiftpad Boots
t h e force's l e g a c y l i v e s o n i n t h e m a g i c a l p a n o p l y its
these supple boots lend a lions strength to your leaps.
members once wore.
Item Slot: Feet
T h i s i t e m set is most u s e f u l lor r a n g e r s , but it c a n
680 gp
Property: You gain a -2 item bonus to Athletics checks to jump. P o w e r (Daily): Move Action. You j u m p a number of squares equal to your Strength modifier.
be utilized by a n y character w h o favors long-range attacks a n d mobility in combat.
LORE H i s t o r y D C 8 : T h e e l i t e s o l d i e r s o f t h e city-state of
Thane Blood W e a p o n
N a g c o t r a i n e d w i t h light a r m o r s u i t e d to m o b i l i t y a n d
Each time you drop an enemy, the bloodlust in your allies mounts.
s h i p b o a r d c o m b a t . T h e l o n g - r a n g e c r o s s b o w s that
Lvl 5 +1 1,000 gp Lvl 10 +2 5.000gp Lvl 15 +3 25,000gp W e a p o n : Any melee
b y a l o c a l t r i b e k n o w n a s t h e k a m e s t i . The
Lvl 20 Lvl25 Lvl 30
+4 +5 +6
125,000 gp 625,000 gp 3.125,000 gp
w e r e t h e i r s i g n a t u r e w e a p o n h a d first b e e n c r e a t e d Kamestiri.
a s t h e s e s o l d i e r s c a l l e d t h e m s e l v e s , s o o n b e c a m e the d o m i n a n t f i g h t i n g f o r c e i n t h e r e g i o n . T h e i r effec
E n h a n c e m e n t : Attack rolls and damage rolls Critical: f 1 d6 damage per plus Property: W h e n you use this weapon to reduce an enemy to 0 hit points, you and each ally adjacent to you gain a +2 item bonus to your next attack roll before the end of the encounter.
t i v e n e s s i n b a t t l e o n b o t h l a n d a n d sea s o o n b e c a m e l e g e n d a r y , a n d h e l p e d m a i n t a i n a d e c a d e s - l o n g peace b e t w e e n N a g c o a n d its p o w e r f u l n e i g h b o r s . H i s t o r y D C ] 14: A t the height of Nageo's power, r u m o r s b e g a n to c i r c u l a t e t h a t t h e K a m e s t i r i c a p t a i n s h a d b e e n k e e p i n g m u c h o f t h e w e a l t h t h e y h a d liber ated f r o m the area's pirates. A n e w p r i n c e , uncertain
KAMESTIRI UNIFORM
i n h i s p o s i t i o n , g r e w j e a l o u s of t h e K a m e s t i r i ' s power.
T h e c i t y - s t a t e o f N a g c o w a s o n c e a m a j o r port a n d
D e c i d i n g to t a k e steps to r e m o v e ( h e m , h e sent t h e
t r a d e h u b , but its g r e a t w e a l t h m a d e it a target for
b u l k o f t h e K a m e s t i r i f o r c e s o n a d o o m e d v o y a g e of
goblin raiders, c o m p e t i n g city-stales, a n d pirates. I n
exploration f r o m w h i c h lew r e t u r n e d . W i t h i n the
r e s p o n s e , t h e N a g c o s c r e a t e d a d e f e n s i v e force to p r o
y e a r , h o w e v e r , t h e p r i n c e w a s a s s a s s i n a t e d — s l a i n by a
tect t h e c i t y a n d its l u c r a t i v e s h i p p i n g t r a d e , a n d a l s o
s i n g l e c r o s s b o w bolt f i r e d f r o m a g r e a t d i s t a n c e . W i t h
to p r o v i d e s e a b o r n e m e r c e n a r y f o r c e s for t r a d e r s a n d
n o c l e a r h e i r a n d n o d e f e n d e r s , i N a g c o q u i c k l y fell to
neighboring stales. T h e s e legendary w a r r i o r s c a l l e d
its n e i g h b o r s .
the K a m e s t i r i a r e little m o r e t h a n a m e m o r y now, but
N o trace of the K a m e s t i r i ' s r u m o r e d riches w a s e v e r f o u n d . H o w e v e r , e v e n i f t h e t a l c s o f ill-gotten gains w e r e u n f o u n d e d , the group's legitimate earn i n g s w e r e s a i d to h a v e g o n e u n a c c o u n t e d for i n the
STANDARD ITEMS IN ITEM SETS S o m e i t e m sets i n c l u d e m a g i c i t e m s f o u n d in t h e Player's Handbook
a n d o t h e r s u p p l e m e n t s . S u c h i t e m s c a n be
f o u n d in a c a m p a i g n in b o t h t h e i r d e f a u l t (free) and item set ( b o u n d ) v e r s i o n s . I t e m s b o u n d to a set exhibit quali ties t h a t link it to t h a t set, a n d a c h a r a c t e r c a n learn that a m a g i c i t e m is b o u n d i n t h e s a m e w a y h e o r she learns t h e i t e m ' s p r o p e r t i e s or p o w e r s . M a g i c i t e m s c r e a t e d in b o u n d f o r m as part of a magic i t e m set use t h e n o r m a l rules for c r e a t i n g magic items. S e t i t e m s in t h e i r f r e e f o r m (for e x a m p l e , a n end/ess quiver n o t c r e a t e d a s part o f a K a m e s t i r i uniform) can be i n c o r p o r a t e d i n t o a n i t e m s e t . A c h a r a c t e r c a n perform t h e E n c h a n t M a g i c I t e m ritual w i t h n o c o m p o n e n t cost to b i n d s u c h a f r e e m a g i c i t e m into a set. A t t h e DM's d i s c r e t i o n , b i n d i n g a n i t e m into a set m i g h t require effort o r special c o m p o n e n t s : t h e b l o o d of a d e s c e n d a n t of the original set creator, t a k i n g t h e i t e m t o a special location, o r t h e like. A n i t e m t h a t is b o u n d into a n i t e m set c a n ' t later be unbound.
C H A P T E R
2 I Item
Sets
chaos a f t e r t h e d e a t h of t h e p r i n c e . T h e u l t i m a t e late
Infighting B l a d e
of that t r e a s u r e r e m a i n s a m a t t e r o f g r e a t interest to
The closer your foes press, the more deadly this quick blade becomes.
scholars a n d a d v e n t u r e r s a l i k e . H i s t o r y D C 1 9 : I h e few survivors of the K a m e stiri a r e s a i d to h a v e g o n e o n to f o u n d m e r c e n a r y troops i n f a r - f l u n g l a n d s . T h e s e w a n d e r i n g c o m p a nies a r e t h o u g h t to h a v e b e e n t h e s o u r c e o f t h e first K a m e s t i r i u n i f o r m s to a p p e a r i n t h e w i d e r w o r l d . Countless m o d e r n m e r c e n a r y c o m p a n i e s trace their origins to t h e K a m e s t i r i . t h o u g h i n m a n y c a s e s , t h i s c l a i m is little m o r e t h a n s p u r i o u s b o a s t i n g . S t r e e t w i s e D C 1 9 : R u m o r s i n t h e larger cities ol the l a n d s p e a k o f l o n e assassins w h o s p e c i a l i z e i n murder at long r a n g e , a n d o f t h e u n i q u e c r o s s b o w s they bear. S o m e c a l l t h e s e k i l l e r s t h e last ol t h e K a r n e s tiri. t h o u g h t h e y ' r e c a r e f u l to not say so too loudly.
Level 7 *
Lvl 7 +2 2,600gp Lvl 22 +5 32S.OOO gp Lvl 12 +3 13.000gp Lvl 27 +6 1,625,000gp Lvl 1 7 +4 65,000 gp W e a p o n : Light blade, axe (one-handed only) Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus P o w e r (Daily): Minor Action. Until the end of your turn, w h e n you attack with this weapon, you gain a bonus to damage rolls equal to the number of enemies adjacent to you w h e n you make the attack. If you're wielding another infighting blade in your off hand, this bonus also applies to damage rolls; with that weapon. Special: If you're wielding two infighting blades, the first use per day of the weapon's daily power doesn't count toward the limit of magic item daily powers you can use in a day.
KAMESTIRI U N I F O R M ITEMS Lvl
Name
Price (gp)
I t e m Slot
7+
Infighting blade
2,600
Weapon
7+
Shipboard armor
2,600
Armor
8
Boarding boots
3,400
Feet
8+
Pavise c h a r m
3,400
Neck
9
Endless quiver
4,200
Wondrous item
9+
Kamesti crossbow
4,200
Weapon
Level 9 •
Lvl9 +2 4,200 gp Lvl 14 +3 21.000gp Lvl 19 +4 105,000 gp W e a p o n : Crossbow
Lvl 24 Lvl 29
+5 +6
525,OOOgp 2.625.000gp
Enhancement: Attack rolls and damage rolls Critical: »Td6 damage per plus
KAMESTIRI UNIFORM BENEFITS Pieces
Ka mesti Crossbow
This exceptionally crafted crossbow can target even die furthest foes.
Benefit T h e short range o f a crossbow you w i e l d increases by a n u m b e r of squares equal to the n u m b e r of items you have f r o m this set.
Property: Attacks with this crossbow don't take the -2 penalty for long range. P o w e r (Daily): Free Action. Trigger. You miss every target with an attack you make using this crossbow. Effect: You don't expend the use of that power. The power also has no effect on a miss, even if it normally does.
The long range of your crossbow increases by t w i c e that a m o u n t . Y o u gain a +1 bonus to d a m a g e rolls on melee attacks w h i l e you are adjacent to t w o or more enemies. W h e n you reduce a n enemy to 0 hit points, you can shift 1 square.
Boarding Boots
Level 8
These hard hoots oj moA leather keep you moving in conduit, to deadly effect. Item Slot: Feet 3,400 gp Property: You ignore difficult terrain on a boat. ship, or other watercratt. Power (Daily): Standard Action. You jump a number of squares equal to your speed and use one of your at-will attack powers with a +1 power bonus to the attack roll.
Level 9 77iis elven styled quiver can create an endless supply of normal arrows or bolts. Wondrous Item 4,200 gp Power ( A t - W i l l • Conjuration): Free Action. Use this power w h e n you attack with a bow or crossbow. W h e n you reach into the endless quiver, it automatically pro duces a single arrow or bolt, as appropriate. Ammunition created by the quiver that is not used within 1 round of its creation disappears.
Pavise C h a r m
Level8-<
This shield shaped charm surrounds you with protective energy. Lvl 8 +2 3,400gp Lvl 13 +3 17.000 gp Lvll8 14 85.000 gp Item S l o t Neck
Lvl 23 Lvl 28
+5 +6
425,000gp 2.125.000 gp
Enhancement: Fortitude, Reflex, and W i l l P o w e r (Daily): Minor Action. You gain a +2 power bonus to A C and Reflex until you leave your current space.
Shipboard Armor
Level 7 i
This black leather armor allows you to stand steady in the face oj uncertain looting or a possible fall. Lvl 7 +2 2,600gp Lvl 22 +5 325,000gp Lvl 12 +3 13,000 gp Lvl 27 +6 1.625.000 gp Lvl 17 +4 65,000 gp A r m o r Leather Enhancement: A C Property: W h e n you make a saving throw to avoid forced movement, you gain an item bonus to the saving throw equal to the armor's enhancement bonus. O n a save, you don't fall prone.
CIIAI'TKK
2 | Item
Sets
MARJAM'S D R E A M ITEMS
MARJAMS DREAM A faithless m e r c e n a r y d r i v e n by prophetic visions g i v e n to h i m b y M e l o r a c o l l e c t e d t h e i t e m s o f M a r j a m ' s D r e a m . W i t h t h o s e r e l i c s , h e t r a i n e d t h e first i n a l o n g l i n e o f w a r r i o r s t a u g h t to b a l a n c e t h e i r m a r t i a l prowess with arcane power.
Price (gp)
I t e m Slot
2
B o o t s of jaunting
520
Feet
3
G a u n t l e t s of a r c a n e might W e a p o n of arcane bonds
680
Hands
4+
840
Weapon
5
Circlet of arcane extension 1,000
Head
6
W a r d e d vambraces
Arms
1,800
T h o u g h t h e i t e m s o f t h i s set a r e u s a b l e b y a n y c l a s s , t h e y ' r e most h i g h l y c o v e t e d by s w o r d m a g e s .
MARJAM'S DREAM BENEFITS Pieces
LORE
Benefit W h e n you m a k e Arcana checks to detect magic, you gain a bonus e q u a l to the n u m b e r of items
H i s t o r y D C 7: M a r j a m w a s a v a i n a n d b o a s t f u l m e r c e n a r y w a r r i o r w h o w a s d i s d a i n f u l of m a g i c h i s
you have f r o m this set.
e n t i r e life. I n h i s l a t e r y e a r s , h o w e v e r . M a r j a m h a d
T h e area affected by your S w o r d m a g e Aegis
a d r e a m i n w h i c h M e l o r a i n s t r u c t e d h i m to c o l l e c t
class feature increases to a close burst 3 .
a n u m b e r of powerfid relics i n her n a m e . Initially resistant to w h a t h e p e r c e i v e d a s t h e p r o d u c t of a n age-addled brain a n d a healthy love of strong ale, M a r j a m t r i e d to i g n o r e t h i s p r o p h e t i c v i s i o n , but t h e d r e a m i n c r e a s e d i n f r e q u e n c y a n d intensity. T e a r i n g for h i s s a n i t y i n t h e e n d . t h e w a r r i o r s t r a p p e d o n m a i l a n d s w o r d once m o r e a n d undertook a n epic quest
B o o t s of J a u n t i n g
Level 2
lliese comfortable leather boots allow you to slip past obstacles unhindered. Item Slot: Feet
5 2 0 gp
P o w e r (Daily • Teleportation): Minor Action. You teleport 1 square.
t h a t s a w h i m collect t h e f i v e r e l i c s that h i s d r e a m h a d showed h i m .
C i r c l e t of A r c a n e E x t e n s i o n
H i s t o r y D C 1 2 : B y t h e t i m e his quest w a s c o m p l e t e , a c h a n g e h a d c o m e o v e r M a r j a m . A t t u n e d to t h e a r c a n e e n e r g y that p e r m e a t e d t h e w o r l d , t h e w a r r i o r h a d a final v i s i o n i n w h i c h h e s a w a s u c c e s s i o n o f heroes w h o would wield a r c a n e a n d martial power in e q u a l m e a s u r e . H e k n e w that it w a s t h e d e s t i n y o f h i s
This golden circlet extends the range of your arcane power to strike at distant foes. Item Slot: Head 1.000 gp P o w e r (Daily): Minor Action. Until the end of your turn, the range of your ranged arcane powers increases by 5 squares.
f i n a l y e a r s to t r a i n t h e f i r s t o f t h e s e h e r o e s . A t t h e n e a r b y t e m p l e of M e l o r a , M a r j a m s o u g h ! out a c h i l d h e h a d s e e n i n h i s f i n a l v i s i o n - a n o r p h a n n a m e d A l o r a . w h o had g r o w n up tinder the care of the temple faithful a n d w h o s h o w e d great p r o m i s e as a s p e l l c a s t e r . T h e c h i l d b e c a m e M a r j a m s c h a r g e , a n d for l o n g y e a r s at t h e t e m p l e h e r a i s e d a n d t r a i n e d
G a u n t l e t s of A r c a n e M i g h t When a foe you have challenged reels from your arcane power, these gauntlets grantyou increased vigor. Item Slot: Hands 6 8 0 gp Property: W h e n you hit an enemy marked by you with an arcane attack power, you gain 2 temporary hit points.
h e r . F r o m M a r j a m . A l o r a l e a r n e d t h e w a y s of c o m b a t , e v e n a s t h e r e l i c s o f M a r j a m ' s D r e a m a l l o w e d h e r to
W a r d e d Vambraces
b a l a n c e that m a r t i a l s k i l l w i t h t h e m a g i c a l a b i l i t y
These leather armbands let you share your arcane defenses with
taught to h e r b y M e l o r a ' s f a i t h f u l .
others.
H i s t o r y D C 17: E v e n before M a r j a m ' s d e a t h . A l o r a h a d left t h e t e m p l e to b e c o m e a n a d v e n t u r i n g svvordmage. A powerful s y m b o l of Melora's faith, s h e w a s k n o w n by h e r r e p u t a t i o n a n d t h e d i s t i n c t i v e
Item Slot: Arms 1,800 gp P o w e r (Encounter): Minor Action. Until the end of your next turn, each ally adjacent to you gains a power bonus to A C equal to the bonus provided by your Swordmage Warding class feature.
weapons a n d raiment of Marjam's D r e a m . W h e n A l o r a d i e d , the items o f M a r j a m ' s D r e a m q u i c k l y spread across the w o r l d a n d b e y o n d the b o u n d s o f M e l o r a ' s f a i t h . H o w e v e r , s a g e s b e l i e v e that M e l o r a still s e e k s out c h o s e n c h a m p i o n s o n w h o m to b e s t o w t h e items of this set.
W e a p o n of A r c a n e B o n d s
Level 4+
Effects you cause with this blade bindyour enemies to you. Lvl 4 +1 8 4 0 gp Lvl 19 Lvl9 +2 4,200gp Lvl 24 Lvl 14 +3 21,000 gp Lvl 29 W e a p o n : Heavy blade, light blade Enhancement: Attack rolls and damage Critical: +-1 d6 damage per plus
+4 +5 +6
105,000 gp 525,000gp 2,625,000gp
rolls
P o w e r (Encounter): Free Action. Trigger: You hit an enemy with an arcane attack power using this weapon. Effect: That enemy is marked by you (save ends).
C H A P T E R
2 | Item
Sets
R A D I A N T TEMPLE TREASURES
Blade of Vengeance
Level 8 -
Your foe's attack bites dee\\ but your counterstrike hits even harder.
Many cultures tell versions of the mvth of the Kadi ant Temple—a great bastion of light created during the ancient war between the gods and the primordials. Though the temple was taken to the celestial realms by the gods in the aftermath o f their victory, a number o f its faithful stayed behind in the mortal realm. The treasures they bore became their legacy. Any character can wield (he Radiant Temple Trea sures, but they're most useful to avengers.
LORE H i s t o r y o r R e l i g i o n D C 8: In the final years
Lvl 8 +2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 1 7,000 gp Lvl 28 +6 2.125.000 gp Lvl 18 +4 85.000 gp W e a p o n : Heavy blade, light blade bnhancement: Attack rolls and damage rolls Critical: +1d6 radiant damage per plus P o w e r (Daily): Immediate Reaction. Trigger: An enemy adjacent to you bloodies you with a melee attack. Effect: Make a melee basic attack against the triggering enemy with this blade. O n a hit, the enemy is also pushed 5 squares, and you can move 5 squares. You must end your movement in a space adjacent to that enemy. Special: If you have the oath of enmity power, you can shift 5 squares instead of moving 5 squares.
of the war between the gods and the primordials, a great number of mortal clerics, paladins, and other servants o f the gods came together to create a mighty bastion o f light. This act greatly pleased the gods, and it's said that the devotion o f the temple helped turn the tide of war in their favor. H i s t o r y or R e l i g i o n D C 14: In the end. the gods were victorious. In a glorious cataclysm that shook the mortal world, the Radiant Temple and the souls that had forged it were taken to the Astral Sea. How ever, in the moments before the temple's ascendance, a number of the faithful stepped forth from its towers ol light, chosen by the gods to remain behind as pro tectors of the new-made world. These faithful are said by some to be the first avengers-divine champions o f the deities themselves.
Bracers of Z e a l These golden bracers lei you channel your own resiliency into a punishing attach Lvl 9 +2 4,200 gp L v l 1 4 +3 21,000gp Lvl 19 +4 105,000 gp Item Slot: Arms
Lvl 24 Lvl 29
+5 +6
525.000 gp 2,62S,000gp
P o w e r (Encounter): Free Action. Trigger: You hit a n enemy adjacent to you with a melee attack power, and you have temporary hit points. Effect: You lose up to 5 tem porary hit points and deal that amount of extra damage to that enemy. Level 7 9 or 24: Lose up to 10 temporary hit points and deal that amount of damage. Level 29: Lose any number of temporary hit points and deal that amount of damage.
H i s t o r y or R e l i g i o n D C 19: T h e items of the Radiant Temple Treasures arc spread across all
Radiant Temple Uniform
cultures, even those where the secret rituals o f the
This muted gray uniform protectsyou from watchful eyes and lets you skillfully slip past your foes in combat.
avengers are all but unknown. Some believe that the appearance of these relics is a sign meant to inspire worshipers to take up the path o f the avenger. RADIANT TEMPLE TREASURES ITEMS Lvl
Name
P r i c e (gp)
I t e m Slot
7+
Radiant temple uniform
2,600
Armor
8+
B l a d e of vengeance
3,400
Weapon
8+
W a r d i n g blade
3,400
Weapon
9+
Bracers of zeal
4,200
Arms
Lvl 7 +2 2,600 gp Lvl 12 +3 13,000 gp L v l l 7 +4 65,000 gp Armor: Cloth Enhancement: A C
Level 71
Lvl 22 Lvl 27
+5 +6
325.000 gp 1,625.000 gp
Property: You gain a +2 item bonus to Stealth checks. P o w e r (Encounter): Free Action. Trigger: You shift 1 or more squares. Effect: You shift an additional number of squares equal to half of this armor's enhancement bonus.
W a r d i n g Blade RADIANT TEMPLE TREASURES BENEFITS Pieces
Benefit W h e n your oath of enmity reduces a target to 0 hit points, you gain temporary hit points equal to twice t h e number of items you h a v e f r o m this set. Y o u gain a +10 bonus to your first death saving t h r o w e a c h day.
Level 8^
This silvery blade seems to move of its own accord, protecting vou from harm. Lvl 8 +2 3,400 gp Lvl 13 +3 17,000 gp Lvl 18 +4 85,000 gp W e a p o n : Light blade
Lvl 23 +5 Lvl 28 +5
425,000 gp 2,125,000 gp
Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus Property: W h i l e you wield this weapon in your off hand, you gain an item bonus to AC against opportunity attacks equal to the blade's enhancement bonus.
C l I A l ' T L R 2 I Item
Sets
Level 7
RESPLENDENT FINERY
Resplendent Circlet
O n l y t h e m o s t f a s h i o n a b l e a d v e n t u r e r s s e e k out t h e
this gold and mithral circlet masks your thoughts arid grants an ally favor in combat.
c l o t h i n g t h a t m a k e s u p t h e set k n o w n a s R e s p l e n d e n t Finery. T h e items o f t h e R e s p l e n d e n t F i n e r y grant potent defenses a m i m e n t a l abilities to a n y character, but t h e s e g a r m e n t s a r e f a v o r e d by b a r d s , fey pact w a r locks, a n d illusionist w i z a r d s .
LORE H i s t o r y D C 7: T h e m a g i c i t e m s k n o w n a s t h e R e s p l e n d e n t F i n e r y a r e a s l e g e n d a r y for t h e i r f i n e
Item Slot: Head 2.600 gp Property: Enemies within 10 squares of you take a - 2 penalty to Insight checks. Those enemies are not aware of this effect. Power (Encounter): Minor Action. Choose one ally within 5 squares of you. One enemy adjacent to that ally grants combat advantage to him or her. Resplendent Cloak
Level 8-
This richly colored cloak shields you andyour allies from powers
s t y l i n g a s for t h e i r p o w e r s . A d v e n t u r e r s w h o w a n t t h e i r h e r o i c status to h e k n o w n a d o p t t h e f i n e r y a s a k i n d o f status s y m b o l , w i t h t h e i t e m s of t h e set g r a n t i n g t h e i r w e a r e r s a m e a s u r e of c o n t r o l o v e r t h e i r interactions w i t h others. T h o u g h versions of the finery c a n appear in any n u m b e r o f S t y l e s , m a n y sets f e a t u r e fey t o u c h e s t h a t e c h o the fashion a n d art o f the e l a d r i n .
that affect the mind. Lvl 8 +2 3.400gp Lvl 23 +5 425.000gp L v i 1 3 +3 17.000 gp Lvl 28 <6 2.12S.OOOgp Lvl 18 +4 8S.000gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Property: You and each ally within 10 squares of you gain a + 2 bonus to W i l l against charm, fear, and illusion attacks.
H i s t o r y D C 12: T h e items of the Resplendent F i n e r y a r e s a i d to h a v e t h r e a d s o f g l a m o r a n d i l l u
Resplendent Gloves
sion w o v e n into t h e m , g i v i n g t h e i r w e a r e r the p o w e r
These fine calfskin gloves increase the potency of powers that break a foe's will.
to I n f l u e n c e m i n d s . T h e s e l e g e n d a r y g a r m e n t s h a v e a p p e a r e d t h r o u g h o u t t h e ages, i n d i s t i n g u i s h a b l e
from
o t h e r fine c l o t h i n g u n l e s s t h e m a g i c w i t h i n t h e m is detected. H i s t o r y D C 1 7 : T h e first p r o m i n e n t set o f R e s p l e n d e n t F i n e r y w a s a gift f r o m a n e l a d r i n l o r d to a p o w e r f u l d w a r f c l a n c h i e f . O v e r t i m e , t h e m a g i cal e n h a n c e m e n t s in the g a r m e n t s w e r e r e v e a l e d and stealthily copied, though the benefits a n d core
Lvl S 1.000 gp Lvl 25 625.000 gp Lvl 15 25.000 gp Item Slot: Hands Property: W h e n you hit an enemy with an attack power that targets W i l l , the attack deals 2 extra damage. If it's an illusion attack, one target you hit (your choice) also grants combat advantage to you until the end of your next turn. Level 15: 3 extra damage. Level 25: 5 extra damage.
p o w e r s of a l l sets r e m a i n t h e s a m e .
SHADOWDANCER'S G A R B
RESPLENDENT FINERY ITEMS Lvl
Name
P r i c e (gp)
Item Slot
5+
Resplendent gloves
1.000
Hands
6
Resplendent boots
1.800
7
Resplendent circlet
2,600
Feet u « .a
Resplendent cloak
3.400
Neck
8+
Head
T h e c l o t h i n g that m a k e s u p t h e S h a d o w d a n c e r ' s G a r b is e l e g a n t a n d w e l l c r a f t e d , but a l s o s t e r n a n d forbid ditig. W h i l e y o u w e a r t h e s e i t e m s , y o u ' r e c l o a k e d in silence a n d shadow. E v e n i n bright daylight, your f e a t u r e s a r c o b s c u r e d , a n d t h e s h a d o w s t ast by y o u r b o d y s e e m to e x u d e t e n d r i l s o f d a r k n e s s . T h e i t e m s o f t h e S h a d o w d a n c e r ' s G a r b a r e most
RESPLENDENT FINERY BENEFITS Pieces
Benefit
u s e f u l for r o g u e s , but t h e set a p p e a l s to a n y c h a r a c t e r
2
You gain an item bonus to Bluff checks equal to
w h o u n d e r s t a n d s t h e b e n e f i t s of s t e a l t h .
the number of items you have from this set. 4
Each ally within 10 squares of you gains a +1 item bonus to checks involving any skill you're trained in.
LORE A r c a n a o r H i s t o r y D C 1 0 : C r e a t o r s of t h e S h a d o w d a n c e r ' s G a r b i m b u e e a c h item of c l o t h i n g with s h a d o w m a g i c , w r a p p i n g I h e w e a r e r i n a c l o a k of
Resplendent Boots
Level 6
These intricately embroidered hoots let you Jade from sight for a moment to slip past \OUT foes.
magical darkness. S h a d o w d a n c e r ' s G a r b items are popular a m o n g rogues a n d other characters w h o v a l u e s t e a l t h b o t h i n a n d out o f c o m b a t . A d d i t i o n a l l y
Item Slot: Feet 1.800 gp Property: You gain an item bonus to all defenses against opportunity attacks equal to the number of items you have from this set.
a s s a s s i n s a n d spies.
P o w e r (Daily • Illusion): Move Action. You become invis ible and move your speed. You become visible again at the end of this action.
i n d i v i d u a l m a g i c i t e m s for t h e u s e o f elite s h a d a r - k a i
( I I
\ P T E R 2 I Item
Sets
t h e g a r b h a s a r e p u t a t i o n a s t h e r a i m e n t of c h o i c e for A r c a n a o r H i s t o r y D C 1 6 : T h e items that make u p t h e S h a d o w d a n c e r ' s G a r b w e r e first c r a f t e d a s warriors. Originally, the cloak, mask, gloves, a n d
boots of t h e set w e r e s i g n a t u r e g e a r for t h e l e a d e r s o f four s h a d a r - k a i r e g i m e n t s i n t h e s e r v i c e o f a p o w e r f u l Shadowfell lord. These companies were k n o w n as the shadovvdancers, a n d their exploits i n the S h a d o w f e l l and the m o r t a l w o r l d are legendary. A r c a n a or H i s t o r y D C 2 1 : R a z m a n - k a s h w a s t h e
Shadowdancer's Gloves
Level 11
While you're hidden, these supple gloves make your attacks more deadly. Item Slot: Hands 9,000 gp Property: W h e n you hit an enemy you're hidden from, you deal 1d6 extra damage.
leader o f a p o w e r f u l S h a d o w f e l l assassin's g u i l d - a f o r m e r m e m b e r of t h e s h a d o v v d a n c e r s p a s s e d o v e r for
Shado
a r e g i m e n t a l c o m m a n d that h e b e l i e v e d w a s h i s b y
This featureless black mask aids your efforts to fool or hide from your foes.
right. A f t e r n u r t u r i n g his h a t e for y e a r s . R a z m a n - k a s h staged a c o u p i n w h i c h t h e four r e g i m e n t a l l e a d e r s and the S h a d o w f e l l lord w e r e killed. Not content w i t h m e r e l y c l a i m i n g l e a d e r s h i p of t h e s h a d o v v d a n c e r s , R a z m a n - k a s h h a d the c o m b i n e d regalia e n c h a n t e d
Item Slot: Head 5.000 gp P o w e r (Daily): Free Action. Trigger. You make a Bluff check or Stealth check and dislike the result. Effect Reroll the check with a I 3 power bonus and use either result.
to p r o v i d e e v e n g r e a t e r p o w e r w h e n t h e f o u r p i e c e s w e r e w o r n together. M i s o r i g i n a l d e s i g n h a s l o n g s i n c e spread a c r o s s t h e S h a d o w f e l l a n d into t h e w o r l d .
S K I N OF THE P A N T H E R T h i s i t e m set w a s first c r a f t e d i n t h e d e e p j u n g l e , w h e r e t h e d r u i d s v e n e r a t e t h e s p i r i t of t h e p a n t h e r .
S H A D O W D A N C E R ' S GARB ITEMS
C r a f t e d from the hide o f these stealthy hunters, the items that m a k e u p t h e S k i n o f t h e P a n t h e r grant their w e a r e r the h u n t i n g prowess a n d d e m e a n o r of
10
S h a d o w d a n c e r ' s mask
5,000
Head
11
S h a d o w d a n c e r s gloves
9,000
Hands
12
S h a d o w d a n c e r ' s boots
13,000
Feet
T h i s m a g i c i t e m set is m o s t c o m m o n l y sought out by p r e d a t o r d r u i d s , t h o u g h a n y c h a r a c t e r w h o w e a r s h i d e a r m o r a n d s e e k s to e x c e l i n s t e a l t h a n d h a r d
S H A D O W D A N C E R ' S GARB BENEFITS Pieces
this noble beast.
h i t t i n g a t t a c k s c a n b e n e f i t f r o m it.
Benefit Y o u gain an item bonus to Athletics, Stealth, a n d Thievery checks equal to t h e n u m b e r of items
LORE A r c a n a or N a t u r e D C 7: I n t h e u n t a m e d j u n g l e s ,
you have from this set. A t the start of each encounter, if y o u a r e n ' t
h u m a n t r i b e s g i v e h o n o r a n d r e s p e c t to t h e p a n t h e r
surprised, y o u have concealment until the e n d of
Jungle w a r r i o r s m o d e l their c o m b a t tactics o n the
your first turn.
strength a n d stealthy p o w e r of these great hunt i n g c a t s , w h o s e s p i r i t s a r e s a i d to l i v e o n w i t h i n t h e mightiest hunters a n d the magic relics they w i e l d .
Shadowdancer's Boots These sleek boots lighten your steps, particularly while shadow concealsyou.
A r c a n a or N a t u r e D C 1 2 : T h e c o m p o n e n t s o f t h i s i t e m set a r c c a r e f u l l y c r a f t e d f r o m t h e h i d e o f t h e p a n t h e r - b o t h the great cats of the mortal w o r l d a n d
Item Slot: Feet 13.000 gp Property: You gain a 4-1 bonus to speed while you're wearing light armor. This bonus increases to +2 w h e n you start your turn in dim light or darkness.
riors of a tribe, a n d the locations of the h i d d e n jungle
Shadowdancer's Cloak
s e c r e t s k n o w n o n l y to h i g h - r a n k i n g d r u i d s .
their Fey w i l d cousins. T o hunt (he F e y w i k I panther is a n h o n o r a c c o r d e d o n l y to t h e m o s t p o w e r f u l w a r p o r t a l s t h a t l e a d to t h a t p l a n e a r e c a r e f u l l y g u a r d e d
level 9 *
I his flowing cloak obscures your movement while you are hidden. Lvl 9 +2 4.200 gp Lvl 14 43 21.000 gp Lvl 19 >4 105,000 gp Item Slot: Neck
Lvl 24 Lvl 29
+5 +6
525,000 gp 2,625.000 gp
Enhancement: Fortitude, Reflex, and W i l l Power (Daily): Free Action. Trigger: You hit or miss an en emy you're hidden from. Effect: You make a Stealth check against that enemy's passive Perception check to remain hidden from it. You are no longer hidden from other creatures, as normal.
A r c a n a o r N a t u r e D C 17: A n i m a l s f a t e d to s u p p l y t h e r a w m a t e r i a l s for t h e S k i n o f t h e P a n t h e r a r e g i v e n g r e a t r e v e r e n c e by t h e t r i b e s , a n d a r e h u n t e d in a c c o r d a n c e w i t h a n c i e n t rituals. W a r r i o r s w h o take u p t h e hunt must follow a strict r e g i m e n o f t r a i n i n g , fasting, a n d prayer—traditions d e s i g n e d to e n s u r e t h a t t h e s p i r i t s o f t h e s e g r e a t cats form the foundation o f the S k i n o f the Panther's power hi I magic.
CTIAPTF.R
2 I F r c m Sets
^
SKIN OF THE P A N T H E R ITEMS Lvl
Name
Panther
Slippers
Price (gp)
I t e m Slot
These soft, clawed shoes help you stay wirlrin striking range of
2+
Shadow hunter hide
520
Armor
your prey.
3+
Death fang totem
680
Implement
4
Claw gloves
840
Hands
5
Panther slippers
1,000
Feet
6
Cat's-eye headband
1,800
Head
Item Slot: Feet 1.000 gp Enhancement: Fortitude. Reflex, and W i l l Power (Daily): Immediate Reaction. Trigger. An enemy adjacent to you shifts. Effect: You shift 1 square. If you're in beast form, you instead shift 3 squares.
SKIN OF THE P A N T H E R BENEFITS Pieces 2 5
ft!
Benefit You gain an item bonus to Stealth checks equal
This shimmering black hide armor allowsyou to get the drop on
to the number of items you have from this set.
your foes,
The first time you use wild shape to take on your
Lvl 2 +1 520gp Lvl7 +2 2,600gp Lvl 12 +3 13,000 gp Armor: Hide Enhancement: AC
beast form during an encounter, you become invisible until the end of your next turn or until you attack. Cat's-Eye
Headband
Level 6
Two fragments of green jade set in (his Marfc leather headband open up the shadows toyour sight. Item Slot: Head 1,800 gp Power (Encounter): Minor Action. You gain darkvision un til the end of your next turn.
l v l 17 +4 Lvl 22 +5 Lvl 27 +6
65.000gp 325.000gp 1,625,000 gp
Property: You can move 4 squares during an action while you're hidden (instead of 2 squares) without taking a - 5 penalty to your Stealth check.
TOOLS OF ZANE'S VENGEANCE Fate c a n b e c r u e l , as the l e g e n d a r y s h a m a n Z a n e k n e w a l l too w e l l . A f t e r a despot slaughtered his p e o p l e a n d h a d h i s e y e s p u t o u t , t h e b l i n d Z a n e spent y e a r s i n p u r s u i t of b l o o d y r e v e n g e . T h e Tools o f Z a n c ' s V e n g e a n c e a r e the w e a p o n s a n d r a i m e n t h e crafted i n t h e c o u r s e of a c h i e v i n g t h a t l i f e l o n g g o a l . T h i s i t e m set i s most u s e f u l to s h a m a n s .
LORE H i s t o r y o r N a t u r e D C 8: A s a mvstic a n d elder of h i s t r i b e , t h e s h a m a n Z a n e b r o u g h t h i s p e o p l e Claw Gloves
into h a r m o n y w i t h their totem spirits. I l o w e v c r . a n
These gloves incorporate the elaws of a panther, granting you additional power in vour beast form.
ambitious king shattered the peace w h e n he turned
Item Slot: Hands 8 4 0 gp Property: W h e n you're in beast form and an enemy grants combat advantage to you. your melee attacks deal I d l O extra damage against that enemy.
g r e e d , his a r m i e s laid w a s t e to t h e tribe's h u n t i n g
h u n g r y e y e s t o w a r d t h e tribe"s r i c h l a n d s . D r i v e n by grounds. Zane's people were slaughtered, a n d he w a s brought before the king. S e n s i n g the shaman's a u t h o r i t y a n d w a n t i n g to set a h a r s h e x a m p l e , t h e
Death Fang Totem
Level 3H
A wounded or vulnerable foe grants you advantage whileyou wield this totem of bone, teeth, and sinew. Lvl3 +1 680gp Lvl8 +2 3.400gp Lvl 13 +3 IZOOOgp Implement (Totem)
Lvl 18 - 4 Lvl 2 3 +5 Lvl 28 +6
85.000gp 425.000gp 2,125,000 gp
k i n g o r d e r e d Z a n e ' s e y e s p u t o u t . t h e n set h i m free. H i s t o r y o r N a t u r e D C 1 4 : T h o u g h b l i n d e d . Zane v o w e d that h e w o u l d visit u p o n t h e d e s p o t t h e s a m e h o r r o r s h i s people h a d s u f f e r e d . A f t e r t h e soldiers had m o v e d o n . h e r e t u r n e d a n d harvested from his f a l l e n k i n t h e i t e m s w i t h w h i c h h e w o u l d m a k e good o n his vow, infusing e a c h w i t h blood magic a n d
Enhancement: Attack rolls and damage rolls Critical: + 1 d6 damage per plus, plus 1 d6 extra damage against a target that is granting combat advantage to you. Power (Daily): Free Action. Trigger. You bloody an enemy with an attack. Effect: That enemy grants combat advan tage to you (save ends).
dire curses. For the r e m a i n d e r o f his days, Z a n e w a l k e d the l a n d , h e a r i n g t h e s p i r i t s o l h i s f a l l e n t r i b e s i o l k calling for v e n g e a n c e . E a c h t i m e h e took a life, t h e s h a m a n p l a c e d t h e v i c t i m ' s e y e s i n h i s o w n r u i n e d sockets, r e g a i n i n g h i s sight for a short t i m e b y t h e u s e o l dark rituals. H i s t o r y o r N a t u r e D C 1 9 : T h e Tools o f Zane's V e n g e a n c e w e r e spread across a l l l a n d s after his
C H A P I K K 1 I Item
Sets
d e a t h . I : \ e n n o w . it's s a i d that Z o n e ' s spirit l i n g e r s
Totem of the Severed Eye
in t h e w o r l d , r e a d y to a i d t h e d o w n t r o d d e n i n t h e i r
The severed eyes placed upon this totem can blind a foe m <\ pose invisible creatures to your sight.
struggles a g a i n s t t y r a n n y a n d i n j u s t i c e . C h a r a c t e r s w h o follow i n h i s p a t h a r e s o m e t i m e s g i f t e d w i t h t h e Can h e f o u n d . TOOLS OF ZANE'S V E N G E A N C E ITEMS Name
P r i c e (gp)
I t e m Slot
6
Savage mask
1,800
Head
7+
Cloak of t h e crimson path
2,600
Neck
8+
B l o o d harvest blade
3,400
Weapon
9+
Totem of t h e bleeding eye
4,200
Implement
TOOLS OF ZANE'S V E N G E A N C E BENEFITS Pieces
i
Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp Lvl 14 +3 21,000gp Lvl 29 +6 2.625.000gp Lvl 19 +4 105.000 gp Implement (Totem) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus, and the target is blinded until the end of your next turn. Property: You can see any invisible creatures adjacent to your spirit companion.
knowledge o f w h e r e the Tools of A m e s V e n g e a n c e
Lvl
level 9
A
l o r m t o r is a l e g e n d a m o n g t h e d r o w o f E r c l h e i
C i n l u . p a r t i c u l a r l y to o t h e r d a r k p a c t w a r l o c k s .
You gain an item bonus t o Intimidate checks
M i l l e n n i a a f t e r h i s b e t r a y a l a n d e x e c u t i o n at t h e
equal t o the n u m b e r of items you have from
h a n d s of I l o u s e K i l s e k . h i s life a n d e x p l o i t s a r e
this set.
r e v e r e d b y t h e d r o w . t h o u g h t h e d e t a i l s of that life
W h i l e you're bloodied, you gain blindsight 5 .
v a r y w i t h t h e a f f i l i a t i o n s of t h e teller. The w e a p o n s a n d tools that Z y u s e d i n h i s e x p l o i t s
Level 8+
Whenyou drop an enemy with this bloodstained Mude. vour spirit companion takes on a horrijVintj visage that shakes your foes. Lvl 8 +2 3,400 gp Lvl 13 +3 I 7,000 gp Lvl 18 +4 85.000 gp W e a p o n : Light blade
Lvl 23 Lvl 28
+5 +6
425,000 gp 2,125,000 gp
a r e a l m o s t as f a m o u s a s t h e w a r l o c k himself— p a r t i c u l a r l y t h e prison o\ S a l z a c a s , a b l a c k i r o n j a r within which was bound a powerful
spirit.Though
the full secrets o f Z y s p o w e r a r e said to have d i e d w i t h h i m , t h e i t e m set that b e a r s h i s n a m e h a s s i n c e spread from the U n d c r d a r k a n d across the surface w o r l d . W a r l o c k s , w i z a r d s , a n d r o g u e s covet t h e s e
Enhancement: Attack rolls and damage rolls Critical: +-1 d6 damage per plus, plus 1 | W | extra damage Power (Encounter • Fear): Free Action. Trigger. You reduce an enemy to 0 hit points with an attack power using this weapon. Effect: Each enemy adjacent to your spirit companion grants combat advantage to you until the end of your next turn.
i t e m s for t h e i r p o w e r , a n d for t h e s y m b o l i c v a l u e o f following
i n t h e p a t h of t h e l e g e n d a r y w a r l o c k w h o
crafted t h e m .
LORE A r c a n a o r H i s t o r y D C 5: A m i n o r s c i o n o f h i s h o u s e , Z y l o r m t o r u s e d h i s a r c a n e t a l e n t s for intel
C l o a k of t h e C r i m s o n P a t h
Level 7 +
When you re injured, this blood crusted cloak allows you and your allies to take advantage of an enemy's error. Lvl 7 +2 2,600 gp Lvl 2 2 +5 325.000 gp Lvl 12 +3 13.000 gp Lvl 27 +6 1.625,000 gp Lvl 17 +4 65.000 gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Power (Daily • Teleportation): Immediate Reaction. Trigger. W h i l e you're bloodied, an enemy adjacent to you or your spirit companion misses with a melee attack. Effect: You and your spirit companion swap positions, and the triggering enemy grants combat advantage to you until the end of your next turn.
ligence gathering, skulduggery, a n d outright larceny. Though he worked
frequently
in the service o f H o u s e
T o r n t t o r , A s c h i e f m o t i v a t i o n s w e r e to s o w c h a o s a n d increase his o w n infamy. D u r i n g his career, the w a r lock w a s r e s p o n s i b l e for c o u n t l e s s d a r i n g b u r g l a r i e s , complex acts of sabotage, a n d the m u r d e r o f d o / e n s o f nobles l r o m r i v a l h o u s e s - i n c l u d i n g the m a t r o n mother of House Kilsek. A r c a n a or H i s t o r y D C 10: Z y ' s a c t i v i t i e s w e r e a i d e d b y a p o w e r f u l spirit n a m e d S a l z a c a s . b o u n d in a n e n c h a n t e d b l a c k i r o n f l a s k . S o m e c l a i m that A had s u m m o n e d a n d held a d e m o n w i t h i n the prison, w h i l e o t h e r s say that t h e prison of Salzacas w a s a n a n c i e n t r e l i c h e f o u n d d u r i n g o n e of h i s a d v e n t u r e s .
Savage Mask
Level 6
The savage spirit whose visage marks this mask grants you strength against attacks rluil would sap your will. Item Slot: Head 1.800 gp Property: You gain a * 2 item bonus to W i l l against close and area attacks.
5 I
Z Y TORMTOR'S TRINKETS
Benefit
Blood Harvest Blade
tftj
p
I ) a r k e r r u m o r s suggest that S a l z a c a s w a s t h e s p i r i t o f Z y ' s t w i n b r o t h e r , b o u n d to t h e w a r l o c k a f t e r b e i n g slain bv h i m in the w o m b . A r c a n a or H i s t o r y D C 15: Z y T o r m t o r ' s T r i n k e t s have passed t h r o u g h the h a n d s o f n u m e r o u s scoun d r e l s s e e k i n g to c l a i m t h e l o n g - d e a d w a r l o c k ' s p o w e r or l a m e . H o w e v e r , i f the legends o f Z y T o r m l o r a r e to b e b e l i e v e d , t h e i t e m s that b e a r h i s n a m e t o d a y v a r y i n p o w e r f r o m t h e tools t h e w a r l o c k o n c e w i e l d e d . I t C H A P T E R
2
Item
Sets^gfi
r e m a i n s u n k n o w n w h e t h e r later c o p i e s of t h e t r i n k e t s h a v e lost t h e o r i g i n a l s ' p o w e r o r w h e t h e r u n s e e n p o w e r lies l a t e n t w i t h i n t h e t r i n k e t s a n d w a i t s to b e claimed. ZY TORMTOR'S TRINKETS ITEMS Lvl
Name
P r i c e (gp)
2
P r i s o n of Salzacas
520
Item Slot W o n d r o u s item
3+
P a c t blade
680
Weapon
3+
Spidersilk mantle
680
Neck
4
B l a c k l e a f gloves
840
Hands
ZY TORMTOR'S TRINKETS BENEFITS Pieces 2
Benefit T h e prison of Salzacas gains t h e following p r o p e r t y : Y o u r T h i e v e r y checks a r e a l w a y s treated as if you're using thieves' tools, and you gain a n additional +2 i t e m bonus to Thievery checks.
4
You gain t h e hand of Salzacas power, described below.
Hand of Salzacas
item Set Power
Your bond with the spirit of the prison is strong, allowing you to channel your orpine energies through the item even when it's not with you. Daily Free A c t i o n Personal Trigger: You use a warlock power Effect: The power uses the location of the prison of Salzacas instead of your location as the origin square. Blackleaf Gloves
Level 4
Made from the leaves of an ancient leywild oak, these wellpreserved black gloves increase the utility of your pact boon. Item Slot: Hands 840 gp P o w e r (Encounter • Teleportation): Free Action. Trigger Your pact boon triggers. Effect: You teleport 3 squares in addition to the other effect of your pact boon.
Pact Blade
Level 3
vVorlocfes/avor this wickedly sharp blade. Lvl 3 +1 6 8 0 gp Lvl 18 +4 85,000 gp Lvl 8 +2 3,400gp Lvl 23 +5 425,000 p Lvl 13 +3 17,000 gp Lvl 28 +6 2,125,000gp W e a p o n : Light blade (usually daggers and sickles) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1d6 damage per plus R
Property: This blade functions as a warlock implement, adding its enhancement bonus to attack rolls and damage rolls for warlock powers that use implements. Property: W h e n a creature you have cursed w i t h your Warlock's Curse makes a melee attack against you, deal damage to the creature equal to the pact blade's enhancement bonus. Special: You do not gain your weapon proficiency bonus to the attack roll w h e n using a pact blade as an implement.
P r i s o n of S a l z a c a s
Level 2
Tin' spirit bound within flu's rune-scribed black metal flask ma nipulates objects al vour command. Wondrous Item 520 gp Power (Encounter • Conjuration): Minor Action. You conjure the spirit contained within the prison in an unoc cupied space within 10 squares of you. The spirit can pick up, move, or manipulate an object adjacent to it weighing 20 pounds or less and can carry it 10 squares. If you're holding the object w h e n you use this power, the spirit can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the spirit 10 squares. As a free action, you can cause the spirit to drop an object it's holding. As a minor action, you can cause the spirit to pick up or manipulate a different object. Sustain Minor: The spirit persists.
Spidersilk M a n t l e
Level 3 +
.Spun from die silk of a demonweb terror, this mantle grants you a spider's effortless ability to climb. Lvl 3 +1 6 8 0 gp Lvl 18 i-4 85.000 gp Lvl 8 +2 3.400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 1 7,000 gp Lvl 28 +6 2,125,000 gp Item Slot: Neck Enhancement: fortitude, Reflex, and W i l l Power (Encounter): Minor Action. You gain a climb (spider climb) speed equal to your speed until the end of your turn.
P A R A G O N T I E R I T E M SETS Characters in the paragon tier seek magic arms, implements, and other items that can reflect and complement their increasing notoriety.
A R M S OF UNBREAKABLE HONOR Paladins, hards, and commoners alike know the songs of the legendary hero B r a d a m a n . She was a knight of one of the ancient h u m a n kingdoms on whose bones the empire of Nerath was built—a war dor whose exploits shaped the items and powers of the A r m s of Unbreakable Honor. Bradaman's legend isn't a part of any particular faith, race, or culture. Rather, the weapon', and armor she wore are said to seek out any whose valor a n d pure heart reflect the ideals o f a lost age. The magic items ol litis set are closely associated with paladins, though other defenders can benefit Irom their power.
LORE H i s t o r y D C 11: The legend of B r a d a m a n is first recorded at the height ol the Empire of Nerath. where it was told as the story ol a n earlier age of nobility. I.ady B r a d a m a n was a paladin of great repute, one of many free knights who served and defended the common folk of hei land. W h e n her three brothers were falsely accused of murder. B r a d a m a n swore to set tire their pardon by undertaking three tasks set for her by the high king. H i s t o r y D C 18: f o r her first task. Bradaman reclaimed a temple to Moradin and Melora that had (alien under the control of worshipers of Zehir. W i t h her brothers, she fought her way to the altar of the temple and sounded her horn, staggering the cull's yuan-ti leaders so that her brothers could strike them d o w n . For the second task, Bradaman vanquished the titan S h i x / a n , whose hammer brought down deadly storms. B y tricking S h i x / a n to go underground where he could not swing his hammer. Bradaman Ion ed I he titan to swear loyally to the king with unbreakable oaths. for her final task. Bradaman was ordered to unhorse the ('row Knighl, an undead warrior whose lance brought death. W h e n the two knights clashed, the Crow Knight's lance passed through Bradaman's shield, armor, body, and soul, but the paladin did not waver from her goal. The Crow Knighl was unhorsed, though B r a d a m a n paid w i t h her life. H i s t o r v D C 23: I ler brothers returned Brada man's body to the high king, who declared she would be buried w i t h the honor she had in life. S h i x / a n raised up a great tomb for her, hiding it away in the mountains. The weapons, armor, and gear she bore al death became known as the A r m s of Unbreak able Honor, their magic grown more powerful by her heroic sacrifice. Though m a i n have scare heel lor ii. Bradaman's crypt remains as much a legend as she. A R M S OF UNBREAKABLE HONOR ITEMS Lvl
Name
Price (gp)
I t e m Slot
12+ 13+
Unbroken lance Bradaman's weapon
13,000 17,000 17,000 21,000 25,000 45,000
Weapon Weapon
13+
Mirrored plate
14
Pennant helm
15 16
Shield of fellowship Bridle of flame
Armor Head Arms Mount
ARMS OF UNBREAKABLE HONOR BENEFITS Pieces
Benefit
When you or a mount you ride charges an enemy, you or your mount gains an item bonus to speed equal to the number of items you have from this set. When you use your lay on hands power, the target regains an additional 5 hit points.
C I I A P T L R 2 | I t e m Set*
Bradamans
•
Weapon
This elegantly crafted weapon draws on your own reserves of valor to take the fight to your foes.
this gleaming plate mail lends authority toyour voice and can blind foes with its brilliance,
Lvl 13 Lvl 18
Lvl 13 +3 IZOOOgp Lvl 23 +5 425,000gp Lvl 18 +4 85,000 gp Lvl 28 +6 2,125,000 gp A r m o r : Plate Enhancement: AC Property: You gain an item bonus to Diplomacy checks equal to the armor's enhancement bonus. Property: W h e n an enemy scores a critical hit against you, it is blinded until the end of its next turn.
+3 +4
IZOOOgp 85,000 gp
Lvl 23 Lvl 28
+5 +6
425,000 gp 2,125,000 gp
W e a p o n : Heavy blade, axe, hammer Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus, and you can spend a healing surge. Property: Divine characters can use this weapon as a holy symbol implement for divine powers. P o w e r (Encounter): Minor Action. Until the end of the en counter, your divine challenge power targets two creatures in the burst instead of one.
Pennant
Helm
Level 14
This brightly decorated helmet grants you strength of will and helps revitalize your allies. B r i d l e of F l a m e
Level 16
This black leather bridle decorated with a flame motif grants healing power and can transformyour mount into a fiery steed. Item Slot: Mount 45.000 gp Property: W h e n you spend a healing surge to regain hit points, your mount also regains hit points as if it had spent a healing surge. P o w e r (Daily • Fire, Polymorph): Minor Action. Your mount transforms into a creature of wind and flame. The mount gains resist 20 fire. Any creature other than you that starts its turn on or adjacent to the mount takes 2d6 fire damage. Your mount retains this form until the end of the encounter, until you end the power as a free ac tion, or until you are no longer mounted on it.
C H A P T E R
2 | Item
Sets
Item Slot: Head 21.000 gp Property: You gain a +1 item bonus to W i l l . P o w e r (Daily • Healing): Minor Action. Spend a healing surge. You don't regain hit points as normal. Instead, each ally w h o can see you can spend a healing surge. S h i e l d of
Fellowship
Polished to a bright sheen, this shiel share your resilience with allies.
Level 15 ; magic that helpsyou
Item Slot: Arms 2 5,000 gp S h i e l d : Any Property: W h e n you gain temporary hit points, you can transfer those temporary hit points + 3 additional temporary hit points to an adjacent ally as a free action.
Unbroken Lance
Level T2H
This weapon glows with the power of your righteousness you
when
charge.
Lvl 12 *-3 13,000 gp Lvl 17 +4 65,000 gp W e a p o n : Spear
Charger's Headdress fashioned from a mountain ram's horns, this headdress lets van charge unhindered
Lvl 2 2 +5 Lvl 27 +6
325,000 gp 1,625,000 gp
Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: W h e n you hit an enemy with a charge attack while you're mounted, that enemy is knocked prone. Power (Daily): Standard Action. Your mount shifts 3 squares and you make a charge attack.
Tenacious, stalwart, a n d sure-footed, the m o u n t a i n n u n is r e v e r e d b y m a n y vvielders o f p r i m a l p o w e r . Totems of the r a m adorn the a r m o r of the hunters and warriors o l the mountains
a n dadventurers d r a w
the spirit
world.
Item Slot: Head 1 3,000 gp Property: You gain a +1 bonus to attack rolls w i t h charge attacks. P o w e r (Daily • Teleportation): Standard Action. Make a charge attack, but instead of moving your speed before the attack, you teleport the same number of squares.
Fleece of R e n e w a l l hisfleece
ASPECT OF THE R A M
through
Level 13^
cloak gives you a boost of vigor each limeyou
Lvl 13 +3 17,000 gp Lvl 18 i 4 85,000 gp Item Slot: Neck
Lvl 2 3 Lvl 28
+5 -r6
charge,
425,000 gp 2,125,000 gp
Enhancement: Fortitude, Reflex, and W i l l Property: Free Action. W h e n you charge an enemy, you gain temporary hit points equal to your Constitution modifier until the start of your next turn.
inspiration f r o m t h e visage a n d spirit o f these n i m b l e a n d fearless b e a s t s .
S t e a d y Boots of the R a m
Level 11
W a r d e n s a n d m a r t i a l - m i n d e d ciruids benefit t h e most f r o m t h i s m a g i c i t e m set. p a r t i c u l a r l y t h o s e
These/ur-lined leather boots give you the surefooted mountain
step of the
ram.
g u a r d i a n s w h o e n j o y b e i n g at t h e f r o n t o f t h e fray. Item Slot: Feet 9,000 gp Property: You gain the earth walk ability (Monster
LORE A r c a n a o r N a t u r e D C 10: T h e items o f the A s p e c t o f t h e R a m w e r e first c r e a t e d b y m e m b e r s
Property: You gain a +2 item bonus to Athletics checks to climb.
of the drtiid orders that haunt the h i g h m o u n t a i n passes. M a d e o f l e a t h e r - s t i t c h e d f u r a n d d e c o r a t e d w i t h d a n g l i n g letishes i n the s h a p e o f a ram's h e a d , this set's c r u d e o u t w a r d a p p e a r a n c e i s i n s h a r p c o n trast to its t r u e p o w e r . A r c a n a o r N a t u r e D C 16: T h e d r u i d s of the D a w n f o r g e M o u n t a i n s believe that t h e noblest o f the m o u n t a i n r a m s m o v e o n to t h e s p i r i t r e a l m a f t e r death. W h e n they do, the rams discard their physical forms o n t h e r o c k s of t h e i r f a v o r i t e p e a k s . T h e r a i m e n t that m a k e s u p t h e A s p e c t o f t h e R a m is c r a f t e d from these rare finds.
ASPECT OF THE R A M ITEMS Lvl
Name
P r i c e (gp)
10-f-
Stern mountain totem
5,000
Implement
11
S t e a d y boots of the ram
9,000
Feet
12
Charger's headdress
13,000
Head
13+
Fleece of r e n e w a l
17,000
Neck
Item Slot
ASPECT OF THE R A M BENEFITS
IMS 2
Y o u gain a +1 bonus to attack rolls w i t h charge a t t a c k s .
4
Manual,
page 283).
W h e n you hit an e n e m y w i t h a charge attack, one ally w i t h i n 5 squares of you c a n m a k e a saving t h r o w as a free action.
C H A P T E K 1 I Item
Sets
Level 10-
Stern Mountain Totem
1
The strength of the mountain I'euearh the rants hooves flows into your attacks. Lvl 10 +2 5.000 gp Lvl 15 ±2 25.000gp Lvl 20 +4 12 5.000 gp Implement (Totem)
Lvl 25 Lvl 30
+5 t-6
A Y R K A S H N A A R M O R BENEFITS Pieces
Benefit You gain resistance to fire equal to
the
resistance to radiant granted by your Astral
625.000 gp 3.125,000gp
Resistance racial trait. You gain the strength of Ayrkashna power, described below.
Enhancement: Airark rolls and damage rolls Critical: + 1d8 per plus. o r + l d l O per plus w i t h charge attacks Power (Daily • Healing): Free Action. Trigger. You hit with a primal attack power using this totem. Effect: You regain hit points as if you had spent a healing surge.
AYRKASHNA A R M O R
S t r e n g t h of
Item Set Power
Ayrkashna
You use the power locked within the items of this set to recover from the minor wounds your enemies inflict uponyvu. Daily • Healing Minor Action Personal Effect: Until the end of the encounter, you gain regeneration 5 while you're not bloodied.
C r a f t e d bv a n a n c i e n t c i v i l i z a t i o n o f d e v a s , A y r k a s h n a A r m o r g r a n t s its f u l l p o w e r o n l y to m e m b e r s o f t h a t
A r m o r of E s s e n c e I n v i o l a t e
r a c e . M a n y d i v a s a r e d r a w n to s e e k o u t t h e s c a t t e r e d
The strength of your unending spirit surges through fins urrnor.
pieces of this a r m o r , d e l v i n g into their subconscious
reinforcing your defenses whenyou call upon it.
a n d j o u r n e y i n g to s t r a n g e l o c a l e s i n a n a t t e m p t to
Lvl 13 Lvl 18
u n e a r t h t h e s e c r e t s o f t h e i r o w n past.
LORE H i s t o r y o r R e l i g i o n D C 10: T h e city-state o f A y r k a s h n a w a s o n c e t h e site f r o m w h i c h g o o d d e v a s
+3 +4
17.000 gp 8S.000gp
Lvl 23 Lvl 28
Level 13+
+5 +6
425,000 gp 2.125,000gp
Armor: Any Enhancement: AC Property: W h e n you use your memory of a thousand lifetimes racial power, you gain an item bonus to AC equal to the result of the 1 d 6 roll until the end of your next turn.
set out o n t h e i r q u e s t s a m o n g t h e m o r t a l s t h e y h a d s w o r n to d e f e n d . T h o u g h t h e c i t y ' s l o c a t i o n w a s lost to h i s t o r y l o n g ago. A y r k a s h n a A r m o r r e m a i n s a potent r e m i n d e r ol the p o w e r I r o m w h i c h the d i v a s sprang. H i s t o r y o r R e l i g i o n D C 16: W h e n t h e first a n g e l s t i e d t h e m s e l v e s to t h e m o r t a l r e a l m to b e c o m e d e v a s . t h e y c r a f t e d t h e A y r k a s h n a A r m o r to r e p r e s e n t I h e l i v e p r i n c i p l e s m o s t i m p o r t a n t to t h e i r k i n d to bolster t h e m against the evil o f their a n c i e n t e n e m i e s , the r a k s h a s a s . W h e n a deva in possession o f this item
Crest of V i g i l a n c e
Level 12
Eternal
The undying courage of the deva race fuels the power of this item to keep you focused in combat Item Slot: Arms 13,000 gp Special: This item can be either bracers, a light shield, or a heavy shield. P o w e r (Daily): Immediate Interrupt. Trigger: A n effect daz es or stuns you. Effect You make a saving throw against the triggering effect. O n a save, the effect ends.
set d i e s , t h e a r m o r v a n i s h e s to b e s c a t t e r e d i n n c a r h \ H e l m of V i s i o n
locations. H i s t o r y or R e l i g i o n D C 2 1 : D e v a s w h o c o m e into c o n t a c t u i l h i t e m s f r o m t h e A y r k a s h n a A r m o r often b e l i e v e that they o w n e d these items i n a previ ous lile. B y u n d e r t a k i n g a quest o f self-discovery, t h e y h o p e to r e a c q u i r e t h e rest o f t h e s e t - s e e k i n g out t h e p l a c e s w h e r e t h e i r p r e v i o u s i n c a r n a t i o n s l i v e d and died.
Unclouded
A band of platinum encircles this helmet, senses and showing you things unseen.
Level 11 shojfeningyour
Item Slot: Head 9.000 gp Property: You gain a +2 item bonus to Insight checks and Perception checks. Power (Daily): Free Action. You can see invisible creatures and objects until the end of your next turn. Sash of Vitality Ceaseless
Level 14
A Y R K A S H N A A R M O R ITEMS Price (gp)
Item S l o t
Weapon of evil undone
5,000
Weapon
Helm of vision unclouded
9,000
Head
12
Crest of vigilance eternal
13,000
Arms
13+
Armor of essence inviolate 17,000
Armor
14
Sash of vitality ceaseless
Waist
Lvl
Name
10+ 11
C H A P T E R 2 | item
21.000
Sets
This sash's red and white coloring represents harm and healing, grantingyou Increased vitality when von need ir mast. Item S l o t Waist 21,000 gp Property: W h e n you spend a healing surge while you're bloodied, you regain additional hit points equal to your W i s d o m modifier.
Weapon of Evil Undone
Level 10^
C H A M P I O N ' S FLAME ITEMS
The power and purity of this weapon lays intoyour foe and leaves it stricken on the btinlejteld.
Lvl 13+
Champion's hauberk
17.000
Armor
Lvl 10 +2 5,000gp Lvl 15 +3 2 5.000 gp Lvl 20 4-4 1 25.000 gp Weapon: A n y
14+
Weapon of cruel persuasion
21.000
Weapon
15+
Champion's symbol
25,000
Implement
16
Restorative gauntlets
45.000
Hands
17
Pursuer's boots
65.000
Feet
Lvl 25 +5 Lvl 30 +6
625.000gp 3.125.000 g p
Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus, or * 1 til 2 damage per plus against rakshasas Property: Divine characters can use this w e a p o n as a holy symbol implement for divine powers. Property: W h e n you use your memory of a thousand lifetimes racial power, you gain a n item bonus to your next attack roll before the end of your next turn equal to the result of the 1d6 roll. Power (Dally): Free Action. Trigger: You hit a n enemy with this weapon. Effect: Until the end of your next turn, that enemy takes 2d10 damage whenever it attacks (3d10 damage if the enemy is a rakshasa). Level 25 or 30: 3d10 damage ( 4 d 1 0 damage if a rakshasa).
CHAMPION'S F L A M E E v e n t h e most b e n e f i c e n t f a i t h m u s t t a k e a h a r d l i n e against t h r e a t s . W h e t h e r d e \ ils u n d e r m i n i n g t h e c l e r g y o l a g o o d deity, h e r o e s i n f i l t r a t i n g d a r k c u l t s , or t h e t e m p l e s o f a l a r g e c i t y e n g a g i n g i n m u n d a n e espionage, the d a n g e r s lacing i h e faithful a r e sought OUt a n d e l i m i n a t e d b y e l i t e c h a m p i o n s o f g o o d .
Name
P r i c e (gp) I t e m S l o t
C H A M P I O N ' S FLAME BENEFITS Pieces
Benefit You gain an item bonus to Insight checks and Intimidate checks equal to the number of items you have from this set. When a creature lies to you and fails a Bluff check against your opposed Insight check, you gain a +1 bonus to attack rolls against that creature until the end of the encounter.
Pfttfd to he worn under a priests robe, this shirt of black mail lets rati focus the power ofyour faith. Lvl 13 +3 17.000 gp Lvl 18 +4 85.000 gp Armor Chain, scale Enhancement: AC
Lvl 23 Lvl 28
+5 +6
425.000 gp 2.125.000 gp
Power (Encounter): Free Action. You expend a use of your healing word power to use your Channel Divinity class feature an additional time during this encounter. You can't use the same Channel Divinity power twice in the same encounter.
A l e g e n d a r y priest c h a r g e d u itli u n c o v e r i n g c o r r u p t i o n w i t h i n h i s f a i t h first d e v e l o p e d t h e i t e m s o f the ( C h a m p i o n ' s I l a m e . T h e y ' r e m o s t o f t e n s o u g h t o u t by c l e r i c s , hut a n y w h o d e l e n d t h e i r f a i t h c a n m a k e use of t h e s e i t e m s .
LORE R e l i g i o n DC 1 1 : O n e o f t h e m o s t l e g e n t l a i \ c h a m p i o n s ol good w a s ( i o n nor Valis. " I h e 1 l a m e o f B a h a m u t . " I l e e a r n e d that e p i t h e t w h e n h e u n c o v ered the c o r r u p t i o n o f t h e p r e v i o u s high priest, w h o s e office h e p u r g e d w i t h f a i t h a n d h o l y l i r e . V a l i s s i n g l e h a n d c d l y broke a half d o / e n cults o f V e c n a . ( ) r c u s . a n d A s m o d e t i s that h a d b e e n I n f i l t r a t i n g H a h a m u t ' s .
Champion's Symbol
Level 1 !
Inscribed With stylized flames, this holy symbol grants you ton irol over the will of vour foes. Lvl 25 +5 625.000gp Lvl 15 +3 2 5.000 gp Lvl 20 +4 12 5.000 gp Lvl 3 0 +6 3.1 25.000 gp I m p l e m e n t (Holy S y m b o l ) E n h a n c e m e n t : Attack rolls and damage mils Critical: The target Is dominated until the end of your next turn. P o w e r ( D a i l y • C h a r m ) : Free Action. Trigger: You hit a n enemy w i t h a fire or radiant power and deal damage to it using this holy symbol. Effect: That enemy is dominated until the end of your next turn and takes a - 5 penalty to Bluff checks until the end of the encounter.
temples. R e l i g i o n D C 18: A t t h e h e i g h t o f h i s su< * e s s . V a l i s r e s i g n e d h i s post a n d d i s a p p e a r e d f r o m p u b l i c v i e w . S o m e w h i s p e r that h e h i m s e l f b e c a m e c o r r u p t e d by so l o n g s t a r i n g i n t o t h e d a r k h e a r t o l e v i l , u b i l e o t h e r s Suggest t h a i h e c a m e t o l o a t h e t h e v i o l e n c e r e q u i r e d b y h i s oil i c e . R e l i g i o n D C 2 3 : A f t e r V a l i s v a n i s h e d , t h e tools
Pursuer's Boots I he magic of these fine leather boots sharpensyour reflexes and lets urn stay close to a fleeing foe. I t e m Slot: Feet 65.000 gp Property: You gain a +1 item bonus to Reflex. P o w e r (Encounter): Immediate Reaction. Trigger. A n en e m y adjacent to you moves. Effect: You shift 3 squares.
o f t h e C h a m p i o n ' s F l a m e w e r e lost for a n u m b e r ol y e a r s . I l o w e v e r . t h e i t e m s of t h i s set h a v e s i n c e a p p e a r e d w i t h i n the orders ol n u m e r o u s faiths, a l l clearly d e r i v e d f r o m t h e desigtis o f Valis's original p a n o p l y . S o m e e v e n say that t h e h i g h priest s t i l l l i v e s , seeding his legacy e v e n as h e searches lor a w o r t h y successor.
C H A P T E R
2 | Item
Sets
Restorative Gauntlets
level 16
I hese black leather gloves flare with crimson flames, their po tent energy allowing an ally to return to fighting form.
ELDRITCH PANOPLY Pieces
BENEFITS
Benefit W h e n y o u use a teleportation power, you can use a minor action in the s a m e t u r n to teleport
I t e m Slot: Hands 45,000 gp P o w e r (Encounter): Standard Action. O n e willing ally adjacent to you takes damage equal to half his. or her level and ends one effect o n him or her that a save can end (ally's choice).
again a n u m b e r of squares e q u a l to the number of items y o u h a v e f r o m this set. W h e n a n e n e m y m a r k e d by y o u triggers your S w o r d m a g e Aegis class feature by attacking a target other t h a n y o u , y o u r next a t t a c k against
W e a p o n of C r u e l Persuasion
Level 14^
that e n e m y deals extra d a m a g e e q u a l to the
The menacing cut of this weapon kecpsyour foes at bay.
n u m b e r of i t e m s y o u h a v e from this set.
Lvl 14 4-3 21.000gp Lvl 19 +4 105.000gp W e a p o n : A n y melee
You g a i n a +1 item bonus to A C w h i l e you're
Lvl 24 Lvl 29
+5 +6
525.000gp 2,625.O00gp
E n h a n c e m e n t : Attack rolls and damage rolls Critical: * 1d6 damage per plus P o w e r (Daily • Fear): Free Action. Trigger: You Ihit an enemy with this weapon. Effect That enemy can't attack you until the end of your next turn.
w e a r i n g light a r m o r or no armor.
Belt of B r e a c h i n g
Level 19
liven as your foe falls, this plain leather belt semis you across the battlefield, refreshed and ready to fight on. I t e m Slot: W a i s t
105,000 gp
Property: W h e n you reduce an enemy to 0 hit points, you can spend a healing surge to regain hit points and then teleport 5 squares.
ELDRITCH PANOPLY I n t h e d y i n g d a y s of N e r a t h . t h e s w o r d m a g e s k n o w n a s ( h e e l d r i t c h k n i g h t s w e r e s a i d to h e t h e m o s t e l i t e
B l a d e of t h e Eldritch Knight
force i n t h e e m p i r e . N o n e fought h a r d e r to s t a v e o f f
Mystic runes shimmer along the length of this blade. The weap
Nerath's lall t h a n this d e d i c a t e d g r o u p o f w a r r i o r -
on enables you to attach a distant enemy.
arcanists. T h e i r legend survives today in ( h e E l d r i t c h
Lvl 1 5
+3
25,OOOgp
Lvl 2 5
+5
625.000gp
P a n o p l y — a set o f m a g i c a r m s , a r m o r , a n d g e a r that
Lvl 2 0
+4
125,000 gp
Lvl 30
+6
3.125.000gp
supported their impressive fighting talents.
W e a p o n : Heavy blade
S w o r d mages benefit the most f r o m o w n i n g the Kiel rite h P a n o p l y , but w a r l o c k s , o t h e r s t r i k e r s , and some defenders c a n m a k e use of these p o w e r f u l relics.
LORE
Level 151
E n h a n c e m e n t : Attack rolls and damage rolls Critical: + l d 6 damage per plus P r o p e r l y : W h e n you use a standard action to make a melee attack with this blade, your melee reach increases to 5 for that attack.
Dimensional Gauntlets
A r c a n a o r H i s t o r y D C 13: T h e eldritch knights w e r e a d i s t i n g u i s h e d o r d e r of s w o r d m a g e s w h o R>Ught i n t h e s e r v i c e of N e r a t h . A r c a n a o r H i s t o r y D C 20: I t e m s i n the E l d r i t c h Panoply have precious metals and other special m a t e r i a l s w o v e n o r [used i n t o t h e m , a l l o w i n g t h e w e a r e r to c h a n n e l a r c a n e e n e r g v for u s e im c o m b a t m a n e u v e r s or s p c l l c a s t i n g . T h e p i e c e s o f t h e p a n o p l y
L*vfcl20
ihese light mail gauntlets allow you to lash out at nearby foes. Item Slot: Hands 1 2 5,000 gp P o w e r (Daily): Minor Action. Until the start of your next turn, your melee reach increases by 1 and you gain threatening reach. If you're wielding the blade of the eldritch knight, your melee reach increases by 2 and you gain threatening reach.
w e r e scattered across the w o r l d w h e n the eldritch k n i g h t s l e l l . a n d t h e y r e m a i n h i g h l y soughit a f t e r b y
Eldritch Medallion
L e v e l ! 7-
swordmages and other arcane warriors.
W h e n you're injured, the power of this intricately engraved medallion tetsyou slip away from your foes.
ELDI*ITCH P A N O P L Y
Lvl 17 1 4 65.000 gp Lvl 2 7 * 6 Lvl 22 +5 325.000gp I t e m Slot: Neck r R I J I ^ N R O M O I I J ' Fortitude Reflex u " d W i ! !
ITEMS P r i c e (gp) ^ ^ n ^ ^ t |
14+
Swift-step boots
21.UUU
reet
15+
B l a d e of the eldritch knight
25,000
Weapon
17+ 18 1Q 1 7
Eldritch medallion R e b u k i n g bracers
Neck Arms
B e l t of breaching
65,000 85.000 in*; nnn
20
D i m e n s i o n a l gauntlets
125,000
IN C H A P
II- K
2 l Item
Sets
waisi Hands
1,625.000 gp
P o w e r ( D a i l y • Teleportation): Immediate Reaction. Trigger: A n enemy bloodies you. E//ect: You teleport a number of squares equal to the medallion's enhancement bonus.
Rebuking Bracers
GIFTS FOR THE QUEEN ITEMS
Level 18
These gem-studded bracers flare with blue Ii#hf as your devas tating arrack sends an enemy away fromyou. Item Slot: Arms 85,000 gp Property: W h e n you score a critical hit with a melee attack, you can teleport the target 3 squares. If you're wielding the blade of the eldritch knight, the target is also dazed until the end of your next turn.
Lvl
Name
13
Bracelet of the radiant storm 17,000
P r i c e (gp) I t e m Slot Arms
14
C r o w n of the brilliant sun
21,000
Head
15+
Q u e e n ' s staff
25,000
Implement
16
S p a r k slippers
45,000
Feet
17
R i n g of t h e radiant storm
65,000
Ring
GIFTS FOR THE QUEEN BENEFITS Swift-Step Boots These nondescript (earlier boots let you run past any obstacle. Lvl 14 +3 21,000 gp Lvl 24 +5 525,000 gp Lvl 19 +4 105.000 gp Lvl 29 +6 2,625.000 gp Item Slot: Feet Property: W h e n you run. you can teleport the last 2 squares of your move. Level 24 or 29: Teleport the last 4 squares of your move plus 1 extra square.
GIFTS FOR THE QUEEN T h i s i t e m set is s p o k e n of i n t h e l e g e n d s o f h u m a n s a n d e l a d r i n . t h o u g h its o r i g i n s r e m a i n s h r o u d e d i n mystery. T h e t a l e s l e l l o I T s a t h r a i n - a q u e e n o f o l d w h o w a s k i d n a p p e d a n d t a k e n to t h e S h a d o w f e l l — a n d o f t h e p o w e r f u l relics t h a t a i d e d h e r l o v e r o n h i s
•
Pieces
Benefit W h e n you hit w i t h a lightning or radiant attack power, you gain a bonus to d a m a g e rolls on that attack equal to t h e n u m b e r of items you h a v e f r o m this set. T h e resistances granted by the bracelet of the radiant storm increase t o 10. In addition, w h e n you take lightning or radiant d a m a g e , you c a n m a k e a saving t h r o w as a n i m m e d i a t e reaction to negate that d a m a g e .
B r a c e l e t of t h e R a d i a n t S t o r m
Level 13
Seemingly composed of pure energy, this bracelet keeps you safe from energy attacks. Item Slot: Arms 1 7,000 gp Property: You gain resist 5 radiant and resist 5 lightning.
d a n g e r o u s q u e s t to r e s c u e h e r . O v e r l o n g c e n t u r i e s , t h e s e G i f t s for t h e Q u e e n h a v e f o u n d t h e i r w a y h a c k to t h e w o r l d . T h o u g h m o s t useful to s o r c e r e r s , t h e y a r c c o v e t e d by o t h e r c h a r a c ters w h o u n d e r t a k e a d v e n t u r e s i n t h e S h a d o w f e l l o r who hunt the undead .
LORE A r c a n a o r H i s t o r y D C 1 1 : Isathrain, the q u e e n of a p o w e r f u l b o r d e r k i n g d o m , b e c a m e b e t r o t h e d to G i r y o n , a sorcerer f r o m a distant land. D a y s before the w e d d i n g . G i r y o n s e n e m i e s s t r u c k f r o m t h e S h a d o w f e l l a n d stole I s a t h r a i n a w a y . G i r y o n a n d t h e queen's court r e s p o n d e d by t u r n i n g w h a t h a d b e e n planned as a w e d d i n g reception into a w a r council. G i l l s that h a d b e e n i n t e n d e d a s c o u r t l y v e s t m e n t s (or the q u e e n w e r e t r a n s f o r m e d i n t o p o w e r f u l w e a p o n s a n d i m p l e m e n t s i n p r e p a r a t i o n for a n assatdt i n t o t h e Shadowfell. A r c a n a o r H i s t o r y D C 1 8 : A c c o r d i n g to l e g e n d .
C r o w n of t h e Brilliant S u n
Level 14
This crown flares with brilliant energy lhatyou can unleash in place of a lightning attack. Item Slot: Head 21,000 gp Property: W h e n you hit an enemy with a lightning power and deal damage to it, you can deal radiant damage instead.
R i n g of t h e Rai A gem of pure energy set into this platinum ring sharpens vow mastery of light and lightning. Item Slot: Ring 65,000 gp Property: W h e n you hit an enemy with a lightning or radiant power and deal damage to it, you can roll the damage twice and use either result. P o w e r (Daily): Free Action. Trigger: You attack an enemy with an encounter lightning or radiant power and miss. Effect; You regain the use of the power. If you've reached at least one milestone today, a daily lightning or radiant power can trigger this power instead.
G i r y o n a n d I s a t h r a i n w e r e reunited in the S h a d o w fell a f t e r m a n y t r i a l s . I l o w e v e r . t h o u g h t h e G i f t s for the Q u e e n w e r e s o o n s e e n i n t h e m o r t a l w o r l d , t h e t w o l o v e r s n e v e r r e t u r n e d to t h e q u e e n ' s c o u r t . S o m e say t h e y t r a v e l e d to t h e F e y w i l d to e s c a p e G i r y o n s e n e m i e s ; o t h e r s c l a i m that t h e l o v e r s r e m a i n e d i n the S h a d o w f e l l . s e a r c h i n g for o t h e r m o r t a l s t h a t h a d
Spark Slippers
Level 16
When you wear these magically supple glass slippers, foes who step too close toyou pay the price. Item Slot: Feet 45,000 gp Property: W h e n a creature moves adjacent to you, you can deal lightning damage to that creature equal to your Charisma modifier.
been stolen a w a y by t h e denizens of that d a r k l a n d . A r c a n a or H i s t o r y D C 2 3 : Those w h o believe that Q u e e n I s a t h r a i n s t i l l fights for t h e lives o f m o r tals t r a p p e d i n t h e S h a d o w f e l l s a y t h a t a c h a r a c t e r w h o a s s e m b l e s a f u l l set o f t h e G i f t s for t h e Q u e e n c a n seek h e r t h e r e . CHAPTER
2 | Item
Sets
Q u e e n s Staff
Level 15 +
Your lightning attacks and arcane defenses are more potent whdeyou wield this staff L v l 1 5 +3 25,000 gp Lvl 25 +5 625,000 gp Lvl 2 0 +4 125,000 gp Lvl 30 +6 3,125,000 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: -*-1d6 damage per plus, and if the attack gives you a bonus to AC from your Chaos Burst class feature, that bonus increases to +3. Property: W h e n you hit a n enemy with an arcane lightning power using this staff and deal damage to it, you gain a +2 bonus to your attack rolls against that enemy until the end of your next turn.
OFFERINGS OF CELESTIAN O n c e in a d o / e n generations, a fiery comet c a l l e d the Far W a n d e r e r traverses the night sky. Legend holds thai the Far W a n d e r e r is a sign of salvation and a por tent of the w a t c h f u l eyes of the gods of good. I n ages past, a great sorcerer secured a fragment of the Far W a n d e r e r for use in the creation o f a set of powerful items—the Offerings of C e l e s t i a n .
OFFERINGS OF CELESTIAN BENEFITS Pieces
Benefit W h e n y o u h a v e resistance to cold, psychic, or r a d i a n t , t h a t resistance increases b y a n a m o u n t e q u a l to t h e n u m b e r of items y o u h a v e f r o m this set. W h e n y o u teleport, y o u c a n also teleport a n u m b e r of allies equal to t h e n u m b e r of i t e m s y o u h a v e f r o m this set. T h e allies must begin a n d e n d the teleport adjacent to y o u .
G l o v e s of t h e W a n d e r i n g S t a r
Level 19
The magic of these supple gloves sends forth a hurst of starlight to blind your foes. I t e m Slot: Hands 105,000 gp Property: The range of your ranged attack powers increases by 2 squares. P o w e r (Daily • I m p l e m e n t , Radiant): Free Action. Trigger: You hit or mtss an enemy with a ranged attack. Effect: Make a secondary attack: Area burst 1 centered on that enemy; Charisma + 4 vs. Fortitude; targets enemies; on a hit, the attack deals 2d8 + Charisma modifier radiant damage, and the target is blinded until the start of your next turn.
I he Offerings of Celestian are best suited for cosmic sorcerers, but any character can m a k e use of the items of this set.
Mooncloth Robes
Level I 7
i
A would-be attacker is shunted awayfrom you by the protective power of these shimmering robes.
LORE A r c a n a , H i s t o r y , or R e l i g i o n D C 13: W h e n the comet k n o w n as the Far W a n d e r e r last traversed the skies centuries ago, it is said that fragments of its essence split off and r a i n e d w h i t e fire across the land. A d v e n t u r e r s and scholars r o a m e d far and w i d e in search of these fragments, but only one w a s ever recovered. Collected by an arcanist and astronomer named Celestian, this strange piece of ' m e t a l was
Lvl 1 7 +4 65.000 gp Lvl 27 16 1.625,000 gp Lvl 2 2 +5 325.000 gp A r m o r : Cloth Enhancement: AC P o w e r (Encounter): Free Action. Trigger: A n enemy adja cent to you misses you with a melee attack. Effect: You slide the triggering enemy 1 square. Special: If you have the Cosmic Magic class feature, you slide the triggering enemy 2 squares.
found to c a r r y potent levels of magical power. S t a f f of t h e Far W a n d e r e r A r c a n a , H i s t o r y , o r R e l i g i o n D C 2 0 : believing this magical fragment to be a gift from the good dei ties, Celestian sought to honor t h e m . After smelting the fragment d o w n , the arcanist spun a t h i n metal lie thread that was stronger t h a n steel. B y stitching this thread into fine silk and leather and e m b e d d i n g pieces of it in other materials, he crafted a set of magic items as his offering to the gods.
OFFERINGS OF CELESTIAN ITEMS Lvl
Name
17+
M o o n c l o t h robes
65,000
17+
S t a f f of t h e Far W a n d e r e r
65,000
Implement
18+
Star-strewn scarf
85,000
Neck
P r i c e (gp) I t e m S l o t Armor
19
G l o v e s of the w a n d e r i n g star 1 0 5 , 0 0 0
Hands
20
Sun sphere
Head
125,000
Level 17-
When you burn your foes with radiant power, the four white stars set at the head of this staff send you effortlessly across the battlefield. Lvl 1 7 +4 65.000 gp Lvl 27 +6 1.625,000gp Lvl 2 2 +5 325,000 gp I m p l e m e n t (Staff) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 radiant damage per plus P o w e r (Daily • Teleportation): Free Action. Trigger: You use a radiant power. Effect You teleport to a space adja cent to any target of the triggering power. Special: If you have the Cosmic Magic class feature and are in the phase of the stars, you gain a power bonus to A C equal to the staff's enhancement bonus until the start of your next turn.
CHAPTER
2 | Item
Sets
Star-Strewn Scarf
Level 18+
This shimmering black scarf protects your vision even as it hin
h a d c r e a t e d w e r e p a s s e d to n e w g e n e r a t i o n s o f shep h e r d s a n d e v e n t u a l l y s p r e a d to t h e w i d e r w o r l d . A r c a n a o r H i s t o r y D C 2 3 : W h e n t h e shepherds
dersyour enemies' attacks. L v l 1 8 +4 85,000 gp Lvl 23 +5 425.000 gp I t e m Slot: Neck
Lvl 28
+6
2.125,000 gp
l e d t h e i r p e o p l e f r o m t h e f a l l e n city, t h e y took only t h e p a n o p l y t h e y h a d c r e a t e d . F e a r i n g that C h e s t ' s p o w e r f u l m a g i c m i g h t fall i n t o t h e w r o n g h a n d s , the
Enhancement: Fortitude. Reflex, and W i l l Property: You gain a + 2 item bonus to saving throws against the blinded condition. P o w e r (Daily): Minor Action. Until the start of your next turn, you are blinded, and each enemy that can see you takes a - 5 penalty to attack rolls for attacks that include you as a target.
s u r v i v o r s a l l o w e d t h e c i t y ' s g r e a t a r c a n e e n g i n e s to destroy themselves a n d the s u r r o u n d i n g r u i n s , l o r c e n t u r i e s , sages a n d a d v e n t u r e r s h a v e sought t h e l o c a t i o n of t h e f a l l e n city, to n o a v a i l . 1 lovvever. some b e l i e v e that t h e d e s c e n d a n t s of t h e first s h e p h e r d s still g u a r d t h e r u i n s , a n d ( h a t c h a r a c t e r s w h o success f u l l y c o l l e c t t h e p a n o p l y c a n a t t e m p t to f i n d t h e m .
Sun Sphere
Level 20
This tiny sphere- in the shape of the sun circles your he.id. burn ingfoes who move too close. Item Slot: Head 12 5.000 gp Property: You gain a +1 item bonus to W i l l . P o w e r (Encounter • Fire, Radiant): Minor Action. Each enemy adjacent to you takes fire and radiant damage equal to your Strength modifier. Special: If you have the Cosmic Magic class feature and are in the phase of the sun. this power affects each en emy within 2 squares of you.
PANOPLY OF THE SHEPHERDS OF GHEST
P A N O P L Y O F T H E S H E P H E R D S O F C H E S T ITEMS Lvl
Name
P r i c e (gp) Item Slot
12
Shepherd's battle
13,000
Wondrous item
standard 13+
Shepherd's arms
17,000
Weapon
14
Helm of able defense
21,000
Head
15+
Crystalline breastplate
25,000
Armor
PANOPLY OF THE SHEPHERDS OF GHEST BENEFITS Pieces 2
Benefit Each ally adjacent to you gains resistance to all damage equal to the number of items you have from this set.
A n c i e n t l e g e n d s tell o f t h e f l o a t i n g c i t y o f G h e s t a n d o f its s p e c t a c u l a r d e s t r u c t i o n . L e s s w e l l k n o w n is t h e t a l e o f t h o s e w h o s u r v i v e d that d e s t r u c t i o n , a n d h o w a h a n d f u l of h e r o e s - t h e shepherds of Ghest—suc cessfully led their people through countless dangers to m a k e n e w l i v e s . T h o u g h G h e s t is l i t t l e m o r e t h a n a m e m o r y n o w . its n a m e lives o n i n t h e a r m s a n d a r m o r those heroes w o r e . T h i s i t e m set is f a v o r e d b y d e f e n d e r s a n d c h a r a c ters c h a r g e d w i t h p r o t e c t i n g o t h e r s f r o m h a r m .
LORE A r c a n a o r H i s t o r y D C 11: T h e floating city o f G h e s t w a s a m a g i c a l m a r v e l s a i d to h a v e b e e n b u i l t by m i g h t y a r c h m a g e s a n d d e m i g o d s . F o r c e n t u r i e s ,
4
Each ally adjacent to you gains a +1 item bonus to all defenses. Crystalline
Breastplate
lliumb sized crystals set into this armor absorb certain types of damage, but at the expense of increased vulnerability. Lvl 15 +3 25,000 gp Lvl 25 +5 Lvl 2 0 +4 1 2 5 . 0 0 0 g p Lvl 30 +6 Armor: Leather, hide, chain, scale, plate Enhancement: AC
625.000gp 3.125.000gp
Property: After ait extended rest, choose one of the following pairs: cold and fire, lightning and thunder, or necrotic and radiant. You gain resist 10 to one of the chosen damage types and gain vulnerable 10 to the other type. Level 25 or 30: Resist 1 5, vulnerable 15.
G h e s t w a s a center of learning, peace, a n d prosper ity— a n d t h e n d i s a s t e r s t r u c k . W h e n its m a g i c w a s
H e l m of Able Defense
s h u t d o w n by u n k n o w n f o r c e s , t h e f l o a t i n g c i t y loll
Lifelike crystal eyes in the back of this helmet focus your will and bolster your defenses.
to e a r t h . T h r o u g h t h e efforts a n d s a c r i f i c e o f G h o s t ' s p o w e r f u l p r i e s t s a n d w i z a r d s , a f r a c t i o n of t h e c i t y ' s population s u r v i v e d the c a t a c l y s m . H o w e v e r , those s u r v i v o r s w e r e left a l o n e i n a h o s t i l e l a n d , t h e i r l e a d ers a n d c h a m p i o n s d e a d . A r c a n a o r H i s t o r y D C 18: F r o m t h e b r o k e n w r e c k a g e of t h e i r o n c e - m i g h t y city, t h e e x i l e s sal v a g e d s o m e of t h e a r c a n e w o n d e r s of G h e s t to h e l p t h e m s u r v i v e . A h a n d f u l of s e l f a p p o i n t e d " s h e p h e r d s " w i e l d i n g w e a p o n s a n d a r m o r of s a c r e d c r y s t a l led t h e p e o p l e of G h e s t t h r o u g h m a n y t r i a l s , e v e n t u a l l y f i n d i n g a safe h o m e i n n e w l a n d s . T h e r e l i c s t h e y
C H A P I K K I I Item
Sets
Level 14
Item Slot: Head 21.000 gp Property: You gain a +1 item bonus to W i l l . Property: At the start of each encounter, you gain a +2 bonus to all defenses until you take damage for the first time after the e n d of your first turn (not including a surprise round).
Shepherd's Arms
Level i i -
Hie proactive magic of this crystal-btaded weapon hinders a foe's attacks agOinsiyota allies. Lvl 13 4-3 17.000gp Lvl 23 +5 425.000gp Lvl 18 -"-4 85.000 gp Lvl 28 - 6 2,125.O0Ogp W e a p o n : Polearm, spear Enhancement: Attack rolls and damage rolls Critical: +1 d6 damage per plus Property: A n enemy adjacent to you can't flank your allies. Shepherd's Battle Standard
level 1 1
Set with scores of shining i n s t i l l s , this Iximicr inspires bravery InyoUT allies and keeps enemies at bay. Wondrous Item
1 3.000 gp
Power (Encounter • Zone): Standard Action. W h e n you plant this hattle standard in your space o r an adjacent square, it creates a zone in a close burst 5. W h i l e within the zone, you and your allies gain a +2 power bonus to W i l l against fear effects. It costs enemies 3 extra squares of movement to enter the zone. This effect lasts until the end of the encounter or until the battle standard is removed from the ground. Any character in or adjacent to a battle standard's square can remove it from the ground as a standard action.
RAIMENT OF SHADOWS Created by a militant order o f w a r l o c k s , the R a i m e n t ol S h a d o w s is a set ol b a t t l e g a r b c r a f t e d from t h e h i d e s a n d scales o f e x t r a p l a n a r c r e a t u r e s d w e l l i n g i n the S h a d o w f e l l . T h o u g h t h e w a r l o c k o r d e r n o l o n g e r exists, p i e c e s o f t h e r a i m e n t still c i r c u l a t e , a n d m a n y w a r l o c k s seek to c o m p l e t e a set lor t h e m s e l v e s .
LORE A r c a n a D C 10: T h e Blades o f S h a d o w were a n elite o r d e r ol w a r l o c k s w h o s t r o v e to o v e r c o m e thephilosophical barriers arising between warlocks ol different p a d s . T h e R a i m e n t o f S h a d o w s — a set o f magic: r e l i c s c r a f t e d w i t h t h e p o w e r o l t h e S h a d o w fell—was t h e i r u n i f o r m a n d w a s d e s i g n e d to o b s c u r e any d i f f e r e n c e s o l r a c e , c r e e d , o r p a c t .
RAIMENT OF S H A D O W S ITEMS Lvl
Name
3+ 11
fact
Price (gp)
I t e m Slot weapon
D I A A E
9,000 s -* f\e\f\ 13,000
Arms
12+
Razordark bracers r-\ 1 , •1 Darkstrike armor
14 15+
Tenebrous mask Cloak of burgeoning
21,000 25,000
Head Neck
1
A r c a n a D C 1 6 : D e s p i t e t h e i r d e d i c a t i o n to u n i f y
-> i
A
Armor
shadow
ing t h e e l d r i t c h a r t s , t h e B l a d e s of ' S h a d o w e v e n t u a l l y It'll. O v e r t i m e , t h e d i v i s i o n s b e t w e e n w a r l o c k s o f dif
RAIMENT OF SHADOWS
ferent p a c t s t u r n e d to c o n f l i c t , w i t h s m a l l e r g r o u p s
Pieces
within the blades accusing each other of withholding
2
the o r d e r ' s most p o w e r f u l secrets. A r c a n a D C 2 1 : S a g e s k n o w that t h e fall of t h e
BENEFITS
Benefit You gain an item bonus to Stealth checks equal to the number of items you have from this set.
5
When an enemy affected by your Warlock's
blades o f S h a d o w w a s d u e to m o r e t h a n m e r e infight
Curse drops to 0 hit points, you become invisible
ing. T h e b e i n g s a n d p o w e r s to w h o m t h e w a r l o c k s
until the end of your next turn.
had s w o r n fealty f e a r e d that t h e B l a d e s w e r e o n t h e verge o f d i s c o v e r i n g t h e m e a n s to l a p d i r e c t l y i n t o the' e l d r i t c h p o w e r that w a s t h e i r I i l c b l o o d . B y d o i n g so. 11 icy w o u l d b e able to b y p a s s t h e i r t r a d i t i o n a l p a t r o n s of t h e Fey w i l d , t h e F a r R e a l m , t h e N i n e H e l l s , a n d other p o w e r s . T h e s e p a t r o n s forged a s h o r t - t e r m a l l i a n c e that s h a t t e r e d t h e B l a d e s of S h a d o w a n d d e s t r o y e d its t e a c h i n g s .
(
It
A
P
T
E
S
I | Item
Sets
j
Cloak of Burgeoning Shad This dark cloak helps obscure your allies when you stay close. L v l 1 5 +3 25.000 gp Lvl 25 +5 625.000 gp Lvl 20 +4 125.000 gp Lvl 30 +6 3,125,000 gp Item Slot: Neck E n h a n c e m e n t : Fortitude, Reflex, and W i l l P o w e r (Daily): Minor Action. Until the end of the encounter, each ally adjacent to you while you have concealment from your Shadow W a l k class feature also has concealment.
R A I M E N T OF THE W O R L D SPIRIT T h e R a i m e n t ol t h e W o r l d S p i r i t is a m a g i c i t e m set of a n c i e n t d e s i g n a n d p r i m a l p o w e r . T o t h e u n t r a i n e d e y e . t h e i t e m s i n t h i s set a p p e a r a s t h e r e l i c s o f sonic p r i m i t i v e tribe—a s h i e l d , n e c k l a c e , m a s k , a n d r i n g f a s h i o n e d f r o m w o o d , h a r k , a n d o t h e r m a t e r i a l s of t h e forest. 1 l o w e v e r . c l o s e r s c r u t i n y r e v e a l s that the p i e c e s o f t h e r a i m e n t a r e u n t o u c h e d by m o r t a l tools, a p p e a r i n g instead as though they w e r e g r o w n as
Darkstrike Armor Shadowy runes shift across the surface of this black armor, pro tecting you whenyou single out a foe with your attacks. Lvl 12 +3 13,000 gp Lvl 22 ^ 5 32 5,000 gp Lvl 17 +4 65,000 gp Lvl 27 - 6 1,625,000 gp A r m o r : Leather, hide E n h a n c e m e n t : AC Property: W h e n you hit an enemy with an attack power, if you gained a bonus to your ranged attack roll against that enemy from your P r i m e Shot class feature, you gain a +2 bonus to A C against that enemy until the end of your next turn.
living objects. W a r d e n s b e n e f i t t h e m o s t f r o m t h e R a i m e n t of the W o r l d S p i r i t set. but d e f e n d e r s a n d c l a s s e s t h a t grant a c c e s s to p o l y m o r p h p o w e r s w i l l f i n d t h e s e i t e m s useful as w e l l .
LORE A r c a n a o r N a t u r e D C 1 1 : P r i m a l p o w e r infuses t h e R a i m e n t o f t h e W o r l d S p i r i t s e t . b i n d i n g it to n a t u r e . S p e l l c a s t i n g c r a f t e r s c r e a t e e a c h component a s p a r t of a n a n c i e n t c e r e m o n y p a s s e d d o w n through
Pact Blade Warlocksfavor
Level 3
t h e a g e s . E a c h p i e c e o f t h e set is g r o w n a s t h e offshoot o f a living tree—an avatar o f the mysterious W o r l d
this wickedly sharp Made.
Lvl 3 +1 6 8 0 gp Lvl 18 +4 85,000 gp Lvl 8 -K2 3,400 gp Lvl 23 +5 425,000 gp Lvl 13 +3 UOOOgp Lvl 28 +6 2.125,000 gp W e a p o n : Light blade (usually daggers and sickles) E n h a n c e m e n t : Attack rolls and damage rolls Critical: i 1 dG damage per plus Property: This blade functions as a warlock implement. adding its enhancement bonus to attack rolls and damage rolls for warlock powers that use implements. Property: W h e n a creature you have cursed with your Warlock's Curse makes a melee attack against you. deal damage to the creature equal to the pact Mode's enhancement bonus. Special: You do not gain your weapon proficiency bonus to the attack roll w h e n using a pact blade as an implement.
S p i r i t . T h e t r e e g i v e s u p a p o r t i o n o f its h e a r t w o o d to s e r v e a s a s h i e l d , f o r m s t h e m a s k f r o m its b a r k , p r o v i d e s its s e e d p o d s for t h e n e c k l a c e , a n d manifests t h e r i n g a s a n e x t e n s i o n o f its p r i m a l s p i r i t . A r c a n a o r N a t u r e D C 18: T h e R a i m e n t of the W o r l d S p i r i t w a s first f a s h i o n e d i n t h e e a r l i e s t age of t h e m o r t a l w o r l d . S e n s i n g l o o m i n g t h r e a t s that might d i s r u p t t h e f r a g i l e c y c l e of life a n d d e a t h , s h a m a n s , w a r d e n s , a n d d r u i d s c a m e t o g e t h e r to r e q u e s t aid f r o m t h e p r i m a l p o w e r t h e y s o u g h t to p r o t e c t . W i t h t h e s e n o w - a n c i e n t r i l e s , t h e k e e p e r s o f t h e o l d ways c o n t i n u e to c r a f t t h e s e r e l i c s , b o t h to h o n o r the cham p i o n s w h o o n c e c a r r i e d t h e m a n d a s a b o o n to new h e r o e s d e d i c a t e d to d e f e n d i n g t h e n a t u r a l w o r l d . W h e n a n i t e m f r o m t h e r a i m e n t is w o r n , it releases
Razordark Bracers
Level 1 1
t i n y s e e d s t h a t t a k e r o o t i n t h e w e a r e r ' s c l o t h i n g and
lashed with lines of glass-sharp shadow, these bracers allow van to strike at range without felling your guard down.
s p r o u t v i n e s t h a t w e a v e a b o u t t h a t p e r s o n s body.The
Item Slot: Arms 9,000 gp Property: Your warlock at-will ranged attack powers don't provoke opportunity attacks from adjacent enemies.
a l l o w t h e w e a r e r to k e e p f i g h t i n g p a s t t h e point when others w o u l d fall. A r c a n a or N a t u r e D C 2 3 : T h e c r a f t e r s of the rai m e n t t r e a t its c r e a t i o n as a s a c r e d t r u s t , a n d they take
Tenebrous Mask
c a r e to e n s u r e t h a t t h e r e l i c s don't f a l l i n t o the wrong
This thin slip of black silk allowsyou to target foes from your sight.
shrouded
Item Slot: Head 21,000 gp P o w e r (Encounter): Minor Action. Until the end of your next turn, you ignore the - 2 penalty to attack rolls against creatures within 10 squares of you that have concealment.
CH A P I E R
t e n d r i l s s t a u n c h w o u n d s a n d s u p p l e m e n t strength lo
2 | Item
Sets
h a n d s . T h e r a i m e n t is a gift o f n a t u r e , a n d that gift c a n b e w i t h d r a w n i f its w e a r e r a b u s e s its p o w e r . Dark t a l e s a b o u n d of p r i m a l s p i r i t s v i s i t i n g c a l a m i t y on h e r o e s w h o m i s u s e t h e r a i m e n t , a n d of w h o l e lands s c o u r g e d b y b l i g h t a n d d i s e a s e i n r e s p o n s e to the p o w e r o f t h e W o r l d S p i r i t b e i n g bet r a y e d .
RAIMENT OF THE W O R L D SPIRIT ITEMS Lvl
Name
12
Necklace of late
13
Price (gp)
B a r b a r i a n s benefit the most f r o m these items, I t e m Slot
t h o u g h a n y c h a r a c t e r w h o y e a r n s to b e i n t h e t h i c k o f
15,000
Neck
c o m b a t w i l l find v a l u e i n t h i s set.
Shield of t h e W o r l d Tree
17,000
Arms
14
Mask of the vengeful spirit
21,000
Head
15
Ring of many forms
25,000
Ring
h
2 LU
LORE
I-
A r c a n a or H i s t o r y D C 1 1 ; T h e c r a f t i n g o f a R e a p e r ' s A r r a y set is a s e c r e t k n o w n o n l y to a h a n d f u l
RAIMENT OF THE W O R L D SPIRIT BENEFITS Pieces
Benefit
2
You gain an item bonus to saving t h r o w s against
poration ol a n e n e m y ' s c o r p o r e a l essence into each
ongoing damage equal to the number of items you have f r o m this set. 4
of a r c a n i s t s . a n d the d a r k process involves the incor
f a b r i c , a n d its f l e s h is c u r e d to p r o v i d e t h e l e a t h e r o f
Y o u r healing surge value increases by 4 .
g a u n t l e t s a n d b e l t . M o s t sets a r e m a d e w i t h t h e b l o o d a n d b o d i e s o f m o n s t e r s , b u t m o r e t h a n a few h a v e
M a s k of t h e V e n g e f u l S p i r i t
LeveM4
b e e n c r a f t e d u s i n g m a t e r i a l s h a r v e s t e d f r o m sentient
This wooden mask lakes on the appearance of a snarling beast, causing a selected foe to be overcome In fear.
humanoids.
iiem Slot: Head 21,000 gp Power (Daily • Fear): No Action. W h e n you roll initiative, you mark one enemy you can sec, and that enemy grants combat advantage to you until the end of your next turn.
serker Y g n i r . a d r a g o n b o r n b a r b a r i a n w a r r i o r w h o s e
A r c a n a or H i s t o r y D C 18: T h e l e g e n d a r y ber b l o o d h i s t a n d t h i r s t for v e n g e a n c e still i n s p i r e s f e a r i n t h e t i c l l i n g s that r e m e m b e r h i s n a m e , first c r e a t e d the items in the Reaper's A r r a y . W h e n a slave over
N e c k l a c e of F a t e
Level 12
This necklace of acorns and woven vines tethers your spirit to nature, helping you shake off the effects of combat. Lvl 12 +3 13.000 gp Lvl 17 +4 65.000gp Item Slot: Neck
Lvl 22 Lvl 27
+5 +6
325.000 gp 1.625,000gp
R i n g of M a n y F o r m s
s e e r m u r d e r e d h i s f a m i l y a s p u n i s h m e n t for Y g n i r s r e f u s a l to k n e e l , t h e b a r b a r i a n v o w e d to b r i n g d o w n the e m p i r e of B a e l Turath single-handedly. B r e a k i n g bis c h a i n s . Y g n i r killed h i s master, the overseer, a n d a d o / e n guards with his bare hands. A r c a n a or H i s t o r y D C 2 3 : W i t h the h e l p o f a
Enhancement: Fortitude, Reflex, and W i l l Power (Encounter): No Action. Trigger: You make a saving throw at a time other than the end of your turn. Effect: You gain an item bonus to that saving throw equal to the necklace's enhancement bonus.
fellow prisoner schooled i n the w a r l o c k arts. Y g n i r forged t h e first R e a p e r ' s A r r a y set u s i n g t h e s t e e l , b l o o d , s k i n , a n d h a i r o f t h e foes h e h a d s l a i n . W i t h his g r i m h e l m a n d terrifying axe. Ygnir b e c a m e a l e g e n d o n a n c i e n t b a t t l e f i e l d s . U n a b l e to s l a y h i m t h e m s e l v e s , t i e f l i n g d i a b o l i s t s w e r e s a i d to h a v e s u m
Level 15
m o n e d p o w e r f u l d e v i l s to finally e n d t h e w a r r i o r ' s
This ring appears as a band of shifting energy, sharpening your
t h r e a t - a n a c t that s o m e s a y m i g h t h a v e h a s t e n e d i h e
combat prowess when you wield the magic of transformation.
fall o f that r a c e .
Item Slot: Ring
25.000 gp
Property: W h e n you use a polymorph power, you gain a +1 bonus to your next attack roll before the end of your turn.
S h i e l d of t h e W o r l d Tree
Level 1 3
When you make use of healing energy, the magic within this solid heartwood shield protects your allies. Item Slot: Arms 17.000 gp Shield: Any Property: W h e n you spend a healing surge, each ally adjacent to you gains a 1-2 shield bonus to AC until the start of your next turn.
Z
p i e c e . B l o o d q u e n c h e s t h e steel p u l l e d w h i t e - h o t f r o m u < t h e forge. T h e h a i r o f a foe is w o v e n i n t o t h e c l o a k ' s
REAPER'S ARRAY ITEMS Lvl
Name
P r i c e (gp)
14+
Crimson cloak
21,000
Neck
15+
Reaper's axe
25,000
Weapon
15
Reaper's helm
25,000
Head
17
Gauntlets of brutality
65,000
Hands
18
Head-taker's belt
85,000
Waist
2
I t e m Slot
You gain an item bi?nus to Intimidate checks
REAPERS A R R A Y
equal to t h e numbc :r of items you have f r o m this
Stained w i t h d r i e d blood, etched w i t h t h e scars
W h e n you bloody am enemy, you can shift 1
o f c o u n t l e s s b a t t l e s , a n d b e a r i n g silent w i t n e s s to
square as a free a c t i o n .
set.
u n c o u n t a b l e a c t s of s a v a g e slaughter, t h e R e a p e r ' s A r r a y is a p a n o p l y b e f i t t i n g o n l y t h e d e a d l i e s t w a r riors. F o r t h o s e w h o c o l l e c t t h e i t e m s o l t h i s set. d e a t h is a c o n s t a n t c o m p a n i o n , a n d foes m e t o n t h e field o f battle a r e d e s t i n e d to find o n l y p a i n a n d r u i n .
CIIAPTKR
2 ! Item
Sets
EC <
Crimson Cloak
Level 14+
LORE
This rich clonk shimmers with a blood-red sheen, defending you against the most potent attacks of your foes.
H i s t o r y o r R e l i g i o n D C 1 8 : N o a c c u r a t e records o f t h e G o l d e n G e n e r a l ' s b i r t h o r d e a t h exist, n o r is it
Lvl 14
+3
21.000gp
Lvl 24
+5
52S.OOOgp
Lvl 19
+4
105,000 gp
Lvl 29
+6
2,62 5,000 gp
Item Slot: Neck
k n o w n w h i c h l a n d s w e r e h i s t r u e h o m e . T h e histo rians o f m a n y h u m a n c u l t u r e s c l a i m this legendary w a r l o r d a s t h e i r o w n , a n d at least o n e t a l e c l a i m s
Enhancement: Fortitude. Reflex, and W i l l Property: W h e n you take untyped ongoing damage, you make a saving throw against the ongoing damage with an item bonus equal to the cloak's enhancement bonus.
t h a t t h e G o l d e n G e n e r a l b e c a m e a n e x a r c h of Pelor after h e met h i s e n d . T h e i t e m s of t h e R e g a l i a of the G o l d e n G e n e r a l a r e u s a b l e b y c h a r a c t e r s of a n y align m e n t , but it's s a i d t h a t a n e v i l c r e a t u r e that d o n s these
Level 1 1
G a u n t l e t s of B r u t a l i t y
r e l i c s c a u s e s t h e m to t u r n d e a d b l a c k i n color. H i s t o r y o r R e l i g i o n D C 2 3 : L e g e n d says dial fl
Rust and bloodstains mark these leather and steel gauntlets, which strengthen your attacks against fallen joes.
hero w h o o w n s the full Regalia o f the G o l d e n Gen
Item Slot: Hands 65,000 gp Property: W h e n you hit a prone enemy with a melee attack, the attack deals 5 extra damage.
e r a l set t a n a t t e m p t to r e t r i e v e t h e f r a g m e n t s o f the o r i g i n a l r e g a l i a f r o m t h e a b y s s a l d e p t h s . I I successful, t h i s h e r o c a n b r i n g t h e f r a g m e n t s to t h e c i t y of I lestav a r i n t h e A s t r a l S e a . U p o n p r e s e n t i n g t h e regalia to
Head-Taker's Belt
l e v e l 18
This plain leather belt is set with skull shaped steel studs, with a
P e l o r . t h e h e r o e a r n s t h e r i g h t to b e c o m e o n e of the deity s e x a r c h s u p o n d e a t h .
new one appearing each time you slay a foe. Item Slot: Waist
REGALIA OF THE G O L D E N GENERAL ITEMS
8 5.000 gp
Property: You gain a +1 item bonus to Fortitude. P o w e r (Daily): Free Action. Trigger: You reduce an enemy to 0 hit points. EJJect: You gain temporary hit points equal to your level.
Lvl
Name
12+
M a n t l e of the G o l d e n G e n e r a l 13,000
P r i c e (gp)
Neck
13+
General's w e a p o n
17,000
Weapon
14
G o l d e n c r o w n of battle
21,000
Head
Item Slot l
command Reaper's
Axe
Level 15-^
Sporting a wickedly curved blade, this steel axe draws on the death throes of your opponents to fuel its attack. L v l 1 5 +3 25.000gp Lvl 25 +5 625,0O0gp Lvl 20 +4 125.000 gp Lvl 30 *6 3.125.000 gp W e a p o n : Axe Enhancement: Attack rolls and damage rolls Critical: ^1d12 damage per plus Property: W h e n you reduce an enemy to 0 hit points, you can shift 1 square and make a melee basic attack with this weapon. Reaper's
Helm
Level 1 .
i
J W I v wounded foes can't elude your attacks while you wear this battle scarred steel helmet. Item Slot: Head 2 5.000 gp Property: You ignore the -2 penalty to attack rolls against bloodied enemies that have concealment.
R E G A L I A OF THE GOLDEN GENERAL T h e G o l d e n G e n e r a l is a n e n d u r i n g f i g u r e of l e g e n d , a w a r l o r d k n o w n as one of t h e
foremost
d e m o n slay
ers w h o e v e r l i v e d . T h o u g h t h e f r a g m e n t s o f t h e original a r m s , a r m o r , a n d raiment w i e l d e d by the G o l d e n G e n e r a l a r e s a i d to l i e i n t h e d e p t h s of t h e A b y s s w h e r e h e m e t h i s end, ( h e d e s i g n o f h i s r e g a l i a w a s w e l l k n o w n e v e n before his d e a t h . P i e c e s belong i n g to t h i s i t e m set c a n b e f o u n d t h r o u g h o u t t h e w o r l d a n d b e y o n d it. R e s o u r c e f u l w a r l o r d s benefit t h e most f r o m t h e items i n t h i s set. but all w a r l o r d s c a n m a k e u s e o f t h e m .
C H A P T E R
2 I Item
Sets
15
General's belt
25,000
Waist
16
R i n g of tactical brilliance
45,000
Ring
R E G A L I A OF THE G O L D E N G E N E R A L BENEFITS Pieces
Benefit
2
Y o u gain a +2 i t e m bonus to W i l l .
5
W h e n a n ally y o u can see spends an action point, that ally gains a +2 bonus to W i l l until the end of his or her next turn. General's
Belt
Level I S
The buckle of this leather belt is a golden shield whose magic revitalize;you when you help your allies heal. Item Slot: Waist 2 5.000 gp Property: You gain a +1 item bonus to Fortitude. P o w e r (Daily • Healing): Free Action. Trigger. You use a power that heals an ally. EJfect: You spend a healing surge.
General's
RELICS OF T H E FORGOTTEN O N E ITEMS
Weapon
A foe lurking out of reach willfeel the magical bite of this gilded pole arm.
Lvl
Name
P r i c e (gp) I t e m S l o t
13+
S k i n of agonies
17,000
Armor
Lvl 13 +3 17,000gp Lvl 18 +4 85,000 gp W e a p o n : Polearm
14+
S w o r d of m e l a n c h o l y
21,000
Weapon
15+
M a n t l e of regrets
25,000
Neck
16
M a s k of t e a r s
45,000
Head
17+
S y m b o l of t h e Forgotten O n e
65,000
Implement
18
R i n g of s o r r o w s
85,000
Ring
Lvl23 Lvl 28
+5 +6
425,OOOgp 2,12 5,000 gp
Enhancement: Attack rolls and damage rolls Critical: + 1d6 damage per plus P o w e r (Encounter): Minor Action. Until the end of your next turn, your melee reach with this w e a p o n increases by 1.
RELICS O F THE FORGOTTEN O N E BENEFITS Pieces
G o l d e n C r o w n of B a t t l e C o m m a n d
Level 14
Benefit W h e n y o u spend a healing surge w h i l e y o u a r e bloodied, y o u regain additional hit points equal
When you direct an ally's attack, the power of this simple circlet of beaten gold helps guide his hand.
to t h e n u m b e r of items y o u h a v e f r o m this set. W h i l e y o u a r e b l o o d i e d , your m e l e e w e a p o n
Item Slot: Head 21,000 gp Property: W h e n you use a warlord power to grant a melee basic attack to a n ally within your line of sight, that ally gains a +2 bonus to the attack roll and the damage roll.
a t t a c k s g a i n t h e brutal 1 property (originally described in Adventurer's
Vault): Reroll a n y
d a m a g e die result of 1 until t h e die s h o w s 2 or higher.
M a n t l e of t h e G o l d e n
General
Level 12+
The aid you give an ally is strengthened by the power of this furlined amber cloak. Lvl 12 i 3 13,000 gp Lvl 22 +5 325,000 gp Lvl 17 +4 65,000 gp Lvl 27 +6 1,625,000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: W h e n you use a warlord power to grant a saving throw to a n ally, that ally gains a +2 bonus to the saving throw. Ring of Tactical
Brilliance
Level 16
The power of this golden ring helps protect an ally who changes position at your command. Item Slot: Ring 45,000 gp Property: W h e n you use a warlord power that lets an ally shift, that ally gains a +1 bonus to all defenses until the end of his or her next turn.
M a n t l e of Regrets
Lvl 1 5 +3 25,000 gp Lvl 2 0 +4 125,000 gp Item Slot: Neck
Crafted from the r e m a i n s of a d e a d god, the Relics
Lvl 2 5 Lvl 3 0
+5 -t-6
625,000 gp 3,125,000 gp
E n h a n c e m e n t : Fortitude, Reflex, and W i l l P o w e r (Daily • Fear, Psychic): Immediate Reaction. Trigger: A n enemy hits you w i t h a melee or a close attack. Effect: The triggering e n e m y takes a - 2 penalty to attack rolls and saving throws (save ends both). First Failed Saving Throw: The e n e m y also takes ongoing 10 psychic damage (save ends all). Second Failed Saving Throw: The enemy is also stunned (save ends all).
M a s k of Tears
Level16
This bone mask captures the image ofa grievitig figure whose tears become a balm to you or an ally. I t e m Slot: Head
RELICS OE THE FORGOTTEN O N E
Level 15-i
This somber mantle bestbws a crippling weight on your enemies.
45,000 gp
P o w e r ( D a i l y • Healing): Free Action. Trigger: A n enemy bloodies you with a melee or a close attack. Effect: You or an ally adjacent to you can spend a healing surge.
R i n g of S o r r o w s
Level 18
o l t h e F o r g o t t e n O n e a r c a s e t of potent m a g i c i t e m s from the d a w n o f t i m e . T h o u g h clerics, avengers, a n d paladins most often seek these relics, they c a n be used by any class.
LORE H i s t o r y o r R e l i g i o n D C 1 8 : Histories a n d reli g i o n s texts r e c o r d t h e fates of t h e d e i t i e s t h a t f e l l i n the a n c i e n t c o n f l i c t b e t w e e n t h e g o d s a n d t h e p r i m o r d i a l s , but a f e w stories h a v e e s c a p e d t h e s c h o l a r s ' quills. I n c e n t u r i e s past, o n e s u c h fallen deity w a s f o u n d by a m y s t e r i o u s o r d e r o f a r c a n i s t s w h o s e m e m bers f a s h i o n e d t h e r e m a i n s o f t h e F o r g o t t e n O n e i n t o
You conjure the manifestation of sorrow from this plain silver ring, tasking your foes with the agony of the Forgotten One's demise. I t e m Slot: Ring 85,000 gp Property: You and each ally you can see gain a +1 bonus to attack rolls w i t h fear powers. P o w e r ( D a i l y • Conjuration, Teleportation): Standard Action. You conjure a manifestation of sorrow in each of three unoccupied squares within 10 squares of you. T h e three sorrows remain until the end of your next turn. A n enemy that starts its turn adjacent to a sorrow and that deals damage during that turn is teleported to another space adjacent to the sorrow (your choice) and dazed until the end of your next turn.
relics o f i n c r e d i b l e p o w e r .
CHAPTER
2 | Item
Sets
Skin of Agonies
Level 131
The likeness of a screaming fact is etched across this armor, which protects you from your foes' harshest attacks. L v l 1 3 +3 IZOOOgp Lvl 2 3 t-5 425.000 gp Lvl 18 +4 85.000gp Lvl 2 8 +6 2.125,000gp Armor: Leather, hide Enhancement: AC Property: You automatically succeed o n saving throws against untyped ongoing damage. Power (Daily): Immediate Reaction. Trigger. A n enemy hits you with a n attack that deals ongoing damage. Effect: The ongoing damage ends. O n e e n e m y adjacent to you takes the ongoing damage instead, and takes a - 2 penalty to saving throws against that ongoing damage.
LORE H i s t o r y D C 17: O v e r a thousand years ago. a great battle w a s fought in the F e y w i l d palace of Nessecar b e t w e e n the eladrin a n d the Ibmorians. The great behemoths laid waste to the priceless crystal relics for w h i c h the palace was k n o w n , slaying many in their w a k e . I lowever. before the Ibmorians could t r i u m p h , the eladrin lord O n d a t h i a n unveiled a magic m i r r o r that had the power to save his people. H i s t o r y D C ] 2 6 : T h e magic of the m i r r o r opened a portal through w h i c h eladrin reinforcements pre pared to enter the fray. Hut the foinorian w a r chief Morgkash shattered the m i r r o r just after the portal opened, trapping the souls of the eladrin w i t h i n the
S w o r d of M e l a n c h o l y
Level 14»
broken pieces*The Ibmorians overran the palace,
I he magic, of this well notched blade fills your Joe with a dread malaise that leaves it open to further attack.
slaving all w i t h i n it. In a n attempt at total victory,
L v M 4 +3 21,000gp Lvl 2 4 +5 525,000gp Lvl 19 f 4 105.000 gp Lvl 2 9 +6 2,62 5.000 gp W e a p o n : Heavy blade, light blade E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d8 damage per plus
m i r r o r but couldn't affect t h e m . Sensing the power
Power (Daily • Fear): Free Action. Trigger: You make a
nients o f the m i r r o r have been collected a n d formed
melee attack against an enemy using this weapon and miss. Effect: That enemy takes a 2 penalty to all defens es (save ends). Aftereffect: If you're adjacent to the enemy w h e n it succeeds on its saving throw against this effect, you can make a melee basic attack using this weapon against that e n e m y as a free action.
M o r g k a s h tried to destroy the shards of the shattered lingering w i t h i n these fragments, the fomorians si al tered the pieces throughout multiple worlds. H i s t o r y D C 3 1 : O v e r m a n y generations, frag into M i r r o r of Nessecar sets. T h e items of this set are powered by the essence of the eladrin who died trapped w i t h i n the mirror, granting potent abilities to the wielder.
MIRROR OF NESSECAR ITEMS S y m b o l of t h e F o r g o t t e n O n e
Level 17 r
The divine power of this buffered symbol conceabyau from your foes. Lvl 17 -r4 65,000gp Lvl 27 +6 1,625,000gp Lvl 22 +5 325.000 gp Implement (Holy Symbol) Enhancement: Attack rolls and damage rolls Critical: * 1d8 radiant damage per plus Power (Dally • Illusion): Standard Action. By expending a use of your Channel Divinity class feature, you become invisible to each creature within 5 squares of you until the end of your next turn.
Lvl
Name
P r i c e (gp)
lb 27 28 29
bloodshard ring Mirrored mask Feyshard wand Far-step amulet
l.lib.UUU 1,625,000 2,125.000
h e m Slot
King Head Implement 2 , 6 2 5 . 0 0 0 Neck
MIRROR OF NESSECAR BENEFITS Pieces 2
Benefit You gain a +10 item bonus to skill checks made as part of a scrying ritual or a travel ritual.
4
You can perform the Observe Creature and True Portal rituals once per day each with no component cost.
EPIC T I E R ITEM
SETS
Characters require the most potent a r m s , armor, implements, a n d other magic items to lace the chal lenges of the epic levels.
M I R R O R OF TSJESSECAR The mirror ofNessecar
was a u n i q u e treasure from
an ancient fey e m p i r e . It held a d i m e n s i o n a l portal w i t h i n its magically silvered glass that w a s capable of transporting large n u m b e r s of creatures to its loca tion. I n a great battle between e l a d r i n a n d fomorians. the m i r r o r w a s shattered as e l a d r i n soldiers prepared to come through it. a n d their souls were trapped w i t h i n its shards. CHAPTER
1
1
Item
Sets
Bloodshard Ring
l e v e l .f.
The images of eladrin nobles flicker within this circular shard of mirrored glass, which injures you even as if cx tends your vitality. Item Slot: Ring 1.125.000 gp Property: You reduce your maximum hit points by 5. In addition, whenever you spend a healing surge, you regain 2 additional hit points. Power (Daily • Healing): Minor Action. Regain hit points as if y o u had spent a healing surge. If you've reached at least one milestone today, you also regain a spent healing surge.
wmzmm,
a f t e r m a t h , the u n h o l y relics f r o m b e y o n d the stars
This amulet appears to be the frame and shattered glass of a Scryina mirror. /Is magic focuses your teleportation powers. Lvl 29 1-6 2,625,000 gp Item Slot: Neck Enhancement: Fortitude. Reflex, and W i l l Property: W h e n you use a teleportation power, the distance you can teleport increases by 3 squares. P o w e r (Daily • Teleportation): Move Action. You teleport 20 squares.
w e r e s c a t t e r e d far a n d w i d e , a n d t h e y h a v e c o n t i n u e d to s p r e a d t o v a r i o u s c u l t u r e s o v e r t h e c e n t u r i e s . H i s t o r y D C 3 1 : Sages speculate that t h e p o w e r g r a n t e d by t h e s e i t e m s is g i v e n o n l y to h e l p r e u n i t e t h e items. A n d m a n v t h i n k that the P o i n t s of the C o n s t e l l a t i o n i t e m s s e n d d a r k d r e a m s o f p o w e r to t h o s e w h o s e e k t h e m , e x a c t i n g a cost f r o m t h e u s e r lor t h e i r p o w e r . It's e v e n s a i d t h a t ( h e i t e m s n o t o n l y w o r k to b e r e u n i t e d , but a l s o a r e t r y i n g to r e t u r n to t h e F a r Realm—at the e x p e n s e of those w h o collect t h e m .
Feyshard W a n d
Level 28
This slender mirrored shard reflects the ghostly image of eladrin battle tniiaes and replenishes the arcane power within you.
POINTS OF THE CONSTELLATION ITEMS Lvl
Name
P r i c e (gp)
Item Slot
Lvl 28 +6 2.12 5,000 gp Implement ( W a n d ) Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus P o w e r (Daily): Free Action. You gain the use of an arcane encounter power that you or an ally has already used during this encounter. This power is lost if it is not used before the end of the encounter.
23
Delbanian vambraces
425,000
Arms
B o o t s of C a i p h o n
525,000
Feet
R o d of U l b a n
625,000
Implement
26
H a n d s of H a d a r
1,125,000
Hands
27
R i n g of Khirad
1,625,000
Ring
24 i J
T
POINTS OF THE CONSTELLATION BENEFITS Pieces
Mirrored M a s k
Level 27
Benefit Y o u r e n e m i e s take a - 1 penalty to s a v i n g t h r o w s
A jagged cut mask of silvered glass appears to show Images of eladrin scouts even as it protects you from attacks.
against your powers for e v e r y t w o pieces y o u
Item Slot: Head
Y o u gain a +3 item bonus to Fortitude or W i l l .
1,62 5,000 gp
Property: You are immune to gaze attacks. Property: You gain a +2 bonus to all defenses against ranged or area attacks.
h a v e of this set. Y o u c a n change the defense this bonus applies to after a short rest.
Boots of Caiphon
POINTS OF THE CONSTELLATION The P o i n t s of t h e C o n s t e l l a t i o n a r e r e l i c s s a c r e d to an a n c i e n t sect ol star pact w a r l o c k s w h o w o r s h i p e d t h e u n k n o w n p o w e r s of t h e F a r R e a l m . E a c h i t e m is n a m e d for a d i f f e r e n t a l i e n s t a r a n d a l l o w s its w t e l d e r to exert i n f l u e n c e o v e r m o r t a l m i n d s a n d b o d i e s .
Level 24
A mote of purple light orbits these black leather boots, buniimj you even as it lets you move freely across the battlefield. Item Slot: Feet 525,000 gp Property: You gain a +2 item bonus to Reflex. P o w e r ( A t - W i l l ) : Minor Action. You shift your speed and take damage equal to two times the number of squares you shifted.
T h o u g h t h i s set is m o s t u s e f u l to w a r l o c k s , a n y c h a r a c t e r s e e k i n g a c o n n e c t i o n to t h e F a r R e a l m c a n m a k e use of its i t e m s .
Delbanian Vambraces
Level 23
These ice white bracers let you pass unseen, but their power freezes you to the marrow if left unchecked.
LORE History D C 17: C a l l i n g themselves the Constel lation, a secret sect o f w a r l o c k s i n the a n c i e n t t i e f l i n g e m p i r e o f B a e l Turath w o r s h i p e d t h e a l i e n p o w e r s lurking w i t h i n the F a r R e a l m . W h e n ibis practice and the resultant c o r r u p t i o n of these star pact w a r l o c k s w a s d i s c o v e r e d by the e l d e r s o f t h e e m p i r e ,
Item Slot: Arms 425,000 gp P o w e r ( A t - W i l l • Cold, Illusion): Free Action. Trigger: You score a critical hit using a cold power or reduce an enemy to 0 hit points using a cold power. Effect You become invis ible until the end of your next turn. Sustain Free: The invis ibility persists, but each time you sustain it, you take 5 cold damage that can't be reduced or prevented in any way.
retribution c a m e swiftlv. P r a y i n g to t h e i r c i d e r gods, t h e w a r l o c k s c a l l e d a m i g h t y p o w e r to t h e w o r l d , s h o w e r i n g t h e r e a l m w i t h m o n s t r o u s m e t e o r i t e s . T h i s assault d e s t r o y e d t h e w a r locks' foes, e v e n as it e n c h a n t e d a p a n o p l y o i i t e m s w i t h p o w e r n e v e r m e a n t to b e w i e l d e d by m o r t a l h a n d s . H i s t o r y D C 2 6 : T h e d r a g o n b o r n of A r k h o s i a
fin
H a n d s of H a d a r
Level 26
Tire opals speckle these black gloves, whichfocus the power of your Warlock's Curse. Item Slot: Hands 1,12 5,000 gp Property: W h e n you hit an enemy that is granting combat advantage to you and deal your Warlock's Curse extra damage to it, you deal an additional 2d6 extra damage.
ished the job t h a t the elders of B a e l T u r a t h c o u l d not, l a y i n g siege to t h e s a n c t u m s a n d fortresses o f t h e s t a r pact w a r l o c k s before their taint c o u l d s p r e a d . I n the
CHAPTER
2 | Item
Sets
This ring is set with a clouded astral diamond whose gleam reveals things seen and unseen. Item S l o t : Ring 1,625,000 gp Property: You gain a +5 item bonus to Insight checks and Perception checks, and you can see invisible creatures and objects. P o w e r (Daily): Minor Action. Until the end of your next turn, creatures within 5 squares of you lose invisibility, gain a +2 power bonus to all defenses against illusion attacks, and take a - 2 penalty to attack rolls w i t h illusion powers. In addition, an affected creature that makes an attack is slowed until the end of its next turn. Sustain Minor: T h e effects persist. If you've reached at least one milestone today, your allies are unaffected by this power.
together can remind the gods of the strength and righteousness of their once-common cause. A r c a n a o r R e l i g i o n D C 3 1 : T h e six Relics of Creation appear consistently i n the contemporary historical record. I lovvever, fragments of older histo ries speak of other items that were once part of the set—some n a m e d for deities whose presence is still felt wit hin the world, a n d others whose names and powers are d r a w n from gods long dead. RELICS OF CREATION ITEMS Name
Price (gp)
Item Slot
loun s flame
bz^,UUU
Head
25
Z e h i r ' s gloves
625,000
Hands
z/
A v a n d r a ' s ring
1,625,000
Ring
28 29
B a n e ' s collar P e l o r ' s scepter
2,125,000 2,625,000
Neck Implement
The mind of your foe is made more susceptible to attach by the power of this blue white crystal rod.
30
V e c n a ' s puzzle box
3,125,000
W o n d r o u s item
Lvl 25 +5 625,000 gp Lvl 30 +6 3,125,000 gp Implement (Rod) E n h a n c e m e n t : Attack rolls and damage rolls Critical: +1 d12 psychic damage per plus Property: W h i l e an enemy is affected by your W a r l o c k s Curse, it gains vulnerable 10 psychic.
RELICS OF CREATION BENEFITS
R o d of U l b a n
Level /
Pieces
Benefit
2
Y o u gain a bonus to A r c a n a , History, and Religion c h e c k s e q u a l to the n u m b e r of items y o u h a v e f r o m this set.
4
invoker attack power, the attack deals 1d8
RELICS OE CREATION E a c h piece i n the item set k n o w n as the Relics of Creation is the epitome of wondrous design and manufacture. U n l l a w c d and unspoiled, these items demonstrate a quality of perfection that suggests creation by divine hands. Their otherworldly con struction incorporates fabulous substances such as solidified flame, wood t r i m m e d from heavenly trees, and elements now u n k n o w n in the mortal realm. It's said that the bearer of these relics is filled with the light of creation, whose energy fuels potent powers that sear enemies witli divine judgment. Invokers derive the most benefit from items of the Relics of Creation, but any divine character c a n make use of this set.
LORE A r c a n a o r R e l i g i o n D C 17: In the cataclysmic w a r between the gods and the primordials for control of the w o r l d , each deity fashioned a powerful relic to bestow on the greatest of their chosen followers. F e w relics survived the war. however; most were lost alongside their wiclders i n the dread battles that swept across the world and through the planes. A r c a n a or R e l i g i o n D C 2 6 : T h e Relics of Cre ation Ibund across the world today contain only six items, each holding a sliver of divine power from the deity w h o fashioned the original item. Though long centuries have driven rifts between these deities, and w h i l e their servants sometimes wage w a r w i t h one another, it's said that a hero w h o brings the relics-
C H A P T E R
2 ! Item
Sets
W h e n y o u hit a n e l e m e n t a l creature w i t h an extra d a m a g e (2d8 extra d a m a g e if you have all six pieces of t h e set).
6
W h e n y o u use a d i v i n e blast or burst attack power, y o u c a n affect 3 additional squares, each of w h i c h m u s t b e adjacent to the power's n o r m a l area.
Avandra's Ri
evei27
This loose-fitting ring grants you the power to ignore effects that would constrain you. Item S l o t : Ring 1,625,000 gp Property: You ignore difficult terrain. P o w e r (Daily): Immediate Interrupt. Trigger: An effect im mobilizes, restrains, or slows you. Effect: The triggering effect ends. If you've reached at least one milestone today, you also gain a +5 power bonus to saving throws against immobilizing, restraining, or slowing effects until the end of the encounter.
Bane's Collar
Level 28
Your mind shrugs off the control of others while you wear this bright steel collar, but an ally pays the price. Lvl 28 +6 2,125,000 gp Item S l o t : Neck E n h a n c e m e n t : Fortitude. Reflex, and W i l l Property: W h e n you make a saving throw against a charm or fear effect, you can roll twice and use either result. P o w e r (Daily): Immediate Interrupt. Trigger: An enemy targets you w i t h an charm or fear attack. Effect: An ally within 10 squares of you becomes the target of the attack.
loun's Flame
Level 24
Vecna's Puzzle Box
Level 30
A flickering violet flame darts about your head, granting you knowledge and flaring to life at your command.
Great secrets are revealed to you by your possession of this fistsized brass puzzle box.
Item Slot: Head 525.000 gp Property: You gain a +2 item bonus to W i l l . Property: You gain a -i-8 item bonus to knowledge and monster knowledge checks. Power ( A t - W i l l ) : Minor Action. You set loun's flame to shed bright light 10 squares in all directions, dim light 5 squares in all directions, or no light.
W o n d r o u s Item 3,125,000 gp Property: You can perform the Loremaster's Bargain and Voice of Fate rituals as if you had mastered them. Property: Divination rituals you perform have no component cost. W h e n you perform a divination ritual that requires a Religion check, you can make an Arcana check instead.
Pelor's Scepter
Zehir's Gloves
Level 29
Level 25
i his golden rod is dipped with o sunburst that adds potent) to your radiant powers.
These black gloves bolster your powers to byqmssyour enemy's most potent defenses.
Lvl 29 +6 2,62 5.000 gp Implement (Rod) Enhancement: Attack rolls and damage rolls Critical: +1d8 radiant damage per plus Property: Divine characters can use this rod as a holy symbol implement for divine powers. Property: W h e n you hit an enemy with a divine radiant power using this rod. you can reroll any damage die that shows a 1. Against elemental creatures, you can reroll any damage die that shows a 1 or a 2.
Item Slot: I lands 6 2 5.000 gp P o w e r (Daily): Free Action. Trigger: You hit an enemy with an attack power. Effect: The attack ignores the enemy's immunities and resistances.
CHAPTF.R
2 I Item
Sets
TIME W I Z A R D S TOOLS
R i n g of Free T i m e
S p e l l c a s l c r s m a n i p u l a t e t h e m a t e r i a l w o r l d and
You slip the bonds of time while you wear this simple silver band, allowing you to act faster thou your foes.
the
e n e r g y of t h e p l a n e s w i t h e a s e , b u t t i m e r e m a i n s n o t o r i o u s l y r e s i s t a n t to m a g i c a l c o n t r o l . F e w w i / a r d s a n d other a r c a n i s l s S p e c i a l i z e in d e c o n s t r u c t i n g t i m e a n d e n c h a n t i n g o b j e c t s t o m a n i p u l a t e its b o u n d a r i e s , a n d for g o o d r e a s o n . S u c h c h a r a c t e r s o f t e n suffer t h e s t r a n g e e f f e c t s ol t h i s p o t e n t m a g i c , d i s a p p e a r i n g i n t o
I t e m Slot: Ring
Level 29
2,625.000 gp
Property: You gain resist 5 to all damage. P o w e r (Encounter): Free Action. You can take an additional minor action on your turn. If you've reached at least one milestone today, you can use this power at will once per round.
u n s e e n r e a l m s o r e v e n c o m i n g f a c e to f a c e w i t h t h e m
Staff of T i m e
s e l v e s for s h o r t p e r i o d s . T h e i t e m set k n o w n a s t h e T i m e W i z a r d ' s f o o l s is l e g e n d a r y a m o n g a r c a n i s t s w h o t i n k e r w i t h t i m e , a l t h o u g h t h e p o w e r o f its i t e m s c a n b e u t i l i z e d b y a n y character.
LORE A r c a n a D C 2 8 : T h e T i m e W i z a r d s Tools a r e p o w e r f u l relics scattered across the present-day w o r l d f r o m b o t h t h e f u t u r e a n d t h e past. T h e vari o u s i t e m s a n d t h e i r m y s t e r i o u s c r e a t o r s w e r e s a i d to have a p p e a r e d in w i d e s p r e a d locations throughout the world's history. H o w e v e r , g i v e n the n a t u r e o f t h e tools, it's s p e c u l a t e d t h a t t h e s e r e l i c s m i g h t b e the product of a single m a g e traveling through time w i t h the a i d o f spells or items beyond the scope o f mortal magic.
Level 30
This elegant birch staff is capped with a brilliant whose power can cast foes out of time.
diamond
Lvl 3 0 - 6 3.1 25.000 gp I m p l e m e n t (Staff) Enhancement: Attack rolls and damage rolls Critical: +1d1 2 damage per plus, and you can use the staff's power without expending its daily use. even if the powers daily use has been expended. P o w e r (Daily): Free Action. Trigger: You hit an enemy with an attack using this staff. Effect: That enemy disappears until the start of your next turn. Until that time, it can't take actions and can't be targeted. T h e enemy reappears In the space it last occupied or in the nearest unoccupied space of its choice.
Time-Jumping Boots
Level 27
For a brief moment, these nondescript boots allow you to step out of time and evade your enemies attention. 1
A r c a n a D C 3 3 : S h a p i n g t i m e is
perhaps t h e
most
d a u n t i n g of the a r c a n i s t s tasks. A l t h o u g h the p o w e r o f t h e T i m e W i z a r d ' s T o o l s is
formidable,
certain
i t e m s i n t h e set a l s o e x a c t a c o s t f r o m t h e w i c l d e r a s part of the unstable nature of their magic.
TIME W I Z A R D ' S T O O L S ITEMS Lvl
Name
Price (gp)
I t e m Slot
JLj
T i m e - j u m p i n g boots
1,625,000
Feet
28
C r o w n of stuttered t i m e
2,125,000
Head
29
R i n g of free t i m e
2,625,000
Ring
30
Staff of t i m e
3,125,000
Implement
TIME W I Z A R D ' S T O O L S BENEFITS Pieces
I t e m Slot: Feet 1,62 5,000 gp Property: You gain a + 2 item bonus to Reflex. P o w e r (Daily): Move Action. You disappear until the start of your next turn. Until that time, you don't have line of sight or line of effect to any creature, and creatures don't have line of sight or line of effect to you. You also ignore negative ongoing effects, take no damage, and don't need to make saving throws (though you can still do so if you wish). You can take one standard action and two minor actions. At the start of your next turn, you reappear in the space you last occupied or in the nearest unoccupied space of your choice, and you are dazed until the end of your turn.
Benefit
TIMKERERS INVENTIONS
You gain an item bonus to initiative c h e c k s e q u a l
A l e g e n d a r y a d v e n t u r i n g a r t i f i c e r k n o w n o n l y as
to t w i c e the n u m b e r of i t e m s y o u have f r o m this
t h e T i n k c r c r o r i g i n a l l y c r a f t e d litis set o f m a g i c a l
set.
a n d m e c h a n i c a l items. T h e s e T i n k e r e r s Inventions
Y o u gain o n e additional use per day of magic
w e r e a t r i u m p h o f m a g i c a n d c r a f t , t h o u g h t h e pieces
item daily powers. Each use of a magic i t e m daily
h a v e a n u n p r e d i c t a b l e q u a l i t y c o n s i s t e n t w i t h their
p o w e r must c o m e f r o m a different magic i t e m .
creator's w o r k .
C r o w n of S t u t t e r e d T i m e
Level 2 8
This copper crown is set with numerous tiger's-eye gems that slip out of phase with the world even as you do. Item Slot: Head 2.1 2 5.000 gp Property: You gain a +2 item bonus to W i l l . P o w e r (Daily • Psychic): Minor Action. Until the e n d of your next turn, you become insubstantial and gain phas ing. Sustain Minor: T h e effect persists, and you take 10 psychic damage that can't be reduced or prevented In any way. CHAPTER
2
Item
Sets
LORE A r c a n a o r H i s t o r y D C 1 6 : A r t i f i c e r s favor the l i g h t a r m o r t h a t g r a n t s t h e m e a s i e r u s e o f their n u m e r o u s tools, but o n e a r t i f i c e r a n d i n v e n t o r wasn't c o n t e n t w i t h c l o t h a n d l e a t h e r . C o n s i d e r e d m a d by h i s p e e r s , t h e l e g e n d a r y e r a Iter
known
o n l y as the
T i n k c r c r c r e a t e d a set o f i t e m s d e s i g n e d to provide u n i q u e b e n e f i t s for h i s c h o s e n p r o f e s s i o n .
Arcana
or H i s t o r y
DC 2 4 : A f t e r
the T i n k c r e f s
death, his assistants d i v i d e d the pieces o f his
mas
Tinkerer's Disjunction
item Set P o w e r
W i t h but a thought, you disable an effect that threatens the area
t e r p i e c e set a m o n g t h e m s e l v e s , a n d so h i s i n v e n t i o n s
where you stand.
were copied a n d spread. Relatively lew artificers have
A t Will
a c c e s s to a w h o l e set o f T i n k e r e r ' s I n v e n t i o n s , h o w
Standard Action Personal Effect: O n e zone you're within or one conjuration you're adjacent to ends. In addition, all its effects end. including those that normally last until a target saves.
e v e r , a n d m a n y a r t i f i c e r s a c t i v e l y s e e k set i t e m s lost by
adventuring Artificers
in y e a r s past.
TINKERER'S I N V E N T I O N S ITEMS Name 1\
Artiticer s belt
22
Gauntlets of magical
P r i c e (gp) 325,000
Item Slot
Artificer's
waist
Tins nudtipocketed belt chargesyour healing infusions with potent power.
Hands
interchange A
23+
I mkersuit
425,000
Armor
24
Propellant boots
525,000
Feet
TINKERER'S I N V E N T I O N S BENEFITS Pieces
Benefit
2
When you use your Healing Infusion class feature to allow an ally to regain hit points, thait ally regains additional hit points equal to the number of items you have from this set.
4
You gain the tinkerer's disjunction described below.
power,
Belt
b vel 21
I t e m Slot: W a i s t 225.000 gp Property: You can use your Healing Infusion class feature twice in the same round. P o w e r (Daily): Free Action. Trigger. You use your Healing Infusion class feature on an ally. Effect: The ally gains one additional use o f a magic item daily power.
Gauntlets of Magical Interchange
Level 22
These gauntlets magically extrude a variety of useful tools and allow you to restore the magic of other items in the thick of combat I t e m Slot: Hands 3 2 5.000 gp P o w e r ( A t - W i l l • Polymorph): Free Action. The gauntlets transform to incorporate the form and function of any mundane handheld tool, as found in the equipment list of the Player's Handbook and other supplements. The tool must be one normally usable by a creature of your size. P o w e r (Daily): Minor Action. You use your Arcane Empowerment class feature on an item held by you or an adjacent ally.
Propellant Boots
Level 24
These hoots contain a self replenishing alchemical fuel that launches you through the air. I t e m Slot: Feet 525.000 gp P o w e r (Daily): Minor Action. You gain a fly speed equal to your speed + 2 until the end of the encounter.
Tinkersuit
Level 2 3 *
Tin's armor's magic lets you store an abundance of gear, even as it generates a defensive field in response to attack Lvl 23 +5 425.000 gp A r m o r : Leather E n h a n c e m e n t : AC
Lvl 28 +6
2,125.000 gp
Property: The many pockets of this armor can hold up to 2.000 pounds in weight or 200 cubic feet in volume, but items stored in the armor add only 1 pound to its weight. Each item stored within one of the armor's pockets can weigh no more than 20 pounds. Drawing an item from a tinkersuit is a minor action. P o w e r (Encounter): Immediate Interrupt. Trigger. A n enemy hits you with a melee or a ranged attack. Effect You gain a +2 power bonus to all defenses until the end of your next turn.
CHAPTER
2 I Item
Sets
1
A R M O R Y OF T H E U N V A N Q U I S H E D BENEFITS
GROUP
SETS
Wielders*
Berlefit
2
W h e n y o u spend a healing surge, each ally w h o w i e l d s a n item f r o m this set and can sec
S o n i c i t e m sets a r c d e s i g n e d to b e b o r n e n o t b y a
you gains t e m p o r a r y hit points equal to his
s i n g l e c h a r a c t e r , but by t h e m e m b e r s o f a n e n t i r e
or h e r item's e n h a n c e m e n t bonus (ally's
party. W h e n a p a r t y collects t h e items of a group item set, t h e set b e n e f i t s a r c d e t e r m i n e d b y t h e n u m b e r o f a l l i e s w h o p o s s e s s i t e m s f r o m t h e set. E a c h c h a r a c t e r
choice of i t e m s , if m o r e t h a n one). 4
W h e n t w o or m o r e allies w h o w i e l d items f r o m this set flank t h e s a m e target, each
w e a r i n g o r w i e l d i n g a n i t e m f r o m t h e set q u a l i f i e s for
f l a n k e r c a n score a critical hit against the
t h e set b e n e f i t s .
f l a n k e d target on a roll of 19-20. * T h e n u m b e r o f allies w h o w i e l d one or m o r e items from
A R M O R Y OF THE UNVANQUISHED
t h e set.
T h e A r m o r y o f t h e U n v a n q u i s h e d is a set o f f a v o r e d i t e m s u s e d by t h e U n v a n q u i s h e d C o m p a n y , a b a n d o f legendary adventurers w h o w e r e active centuries ago. * \ t r j i - j f » c r j C l l j ^ j r r i r j y ^ n J11 r
[ j r p rj m a l l l S i i i y 1 " t r ^ V C l c r S '
c a m p s a n d i n front o f t a v e r n fires, i n s p i r i n g w o u l d - b e heroes of e a c h n e w generation. M a n y of those w h o w o u l d f o l l o w i n t h e footsteps o f t h e U n v a n q u i s h e d s e e k out the items o f the a r m o r y , t h o u g h not a l l w h o f i n d t h e m a r e s t a l w a r t e n o u g h to w i e l d t h e m .
LORE H i s t o r y D C 1 1 : T w o h u n d r e d years ago. the h e r o e s of t h e U n v a n q u i s h e d C o m p a n y m a d e a glori o u s n a m e for t h e m s e l v e s . A d v e n t u r e r s , m e r c e n a r i e s , a n d ne'er-do-wells, the U n v a n q u i s h e d p l u n d e r e d
Dragontooth Blade
level 14 *
The j u r y of dragon fire powers your attacks with this bone handled blade. 5 2 5.000 gp Lvl 14 +3 21.000 gp Lvl 24 4-5 Lvl 19 +4 105,000 gp Lvl 29 t-6 2,62 5.000 gp W e a p o n : Heavy blade Enhancement: Attack rolls and damage rolls Critical: Each enemy marked by you takes ongoing fire damage equal to 3 + the blade's enhancement bonus (save ends). Property: W h i l e you're bloodied, you can score a critical hit w i t h this weapon on a roll of 19-20. P o w e r (Daily 4" Fire): Free Action. Trigger: You score a critical hit. Effect: Make an attack: Close burst 1 ; targets enemies; Strength vs. Reflex; on a hit, the attack deals 2d6 extra fire damage and the target takes ongoing 10 fire damage (save ends).
t o m b s , foiled d e a d l y plots, a n d e n g a g e d i n l e g e n d a r y
Lion's H e a r t H a m m e r
e x p l o i t s f r o m o n e s i d e of t h e g l o b e to t h e o t h e r . H i s t o r y D C 18: H o w t h e U n v a n q u i s h e d m e t t h e i r e n d is u n c e r t a i n . S o m e s a y t h e y f e l l f i g h t i n g d e m o n s i n t h e A b y s s , w h i l e o t h e r s suggest t h e y q u i t t h i s w o r l d to s e e k n e w a d v e n t u r e s i n r e a l m s b e y o n d . R e g a r d l e s s , the w e a p o n s a n d implements w i t h w h i c h they m a d e their reputation s u r v i v e d t h e m , a n d these items soon s p r e a d to a l l c o r n e r s o f t h e w o r l d . H i s t o r y D C 2 3 : W h e n c l a i m e d by a n e w master, e a c h i t e m i n t h e A r m o r y ol t h e U n v a n q u i s h e d m a n i fests a tattoo o n t h e w i e l d e r ' s b o d y — a s t o r m lor t h e tempest staff, a d r a g o n for t h e dragontooth p i o n (or t h e scorpion hammer,
blade, a s c o r
tail blade, a l i o n for t h e lions
heart
a n d a s n a k e for t h e serpent's hiss bow. A s m o r e
i t e m s i n t h e set a r e c l a i m e d , e a c h l a t t o o g r o w s l a r g e r a n d m o r e resplendent—the legend of the U n v a n q u i s h e d C o m p a n y m a n i f e s t i n g in a n e w generation. A R M O R Y OF THE U N V A N Q U I S H E D ITEMS
Z
E
3
H
M
P r i c e (gp)
Item Slot
13+
S c o r p i o n tail blade
17,000
Weapon
14+
Dragontooth blade
21,000
Weapon
15+
T e m p e s t staff
25,000
Implement
17+
Lion's heart h a m m e r
65,000
Weapon
18+
S e r p e n t ' s kiss b o w
85,000
Weapon
C M
A P T F . R
2
| f r * m
Sets
Level17-
When you wield this hummer, an attack that bloodies you semis your foes stumbling back in fear. Lvl 17 +4 )55,000gp Lvl 22 +5 3 25,000 gp W e a p o n : Hammer
Lvl 27
+6
1,625,000gp
Enhancement: Attack rolls and damage rolls Critical: +1d6 damage per plus, and each ally within 5 squares of you gains 10 temporary hit points. Level 22 or 27: 1 5 temporary hit points. Property: Divine characters can use this hammer as a holy symbol implement for divine powers. P o w e r (Daily • Fear): Immediate Reaction. Trigger: An enemy bloodies you. Effect: Make an attack: Close burst 5; targets enemies; W i s d o m vs. W i l l ; on a hit, the target is pushed 1 square and takes a - 2 penalty to attack rolls until the end of your next turn.
'Hi is magically envenomed Made teavesfoes at your mercy. L v l 1 3 +3 17,000gp Lvl 18 +4 85.000gp W e a p o n : Light blade
Lvl 23 Lvl 28
+5 '6
425.000gp 2,125.000 gp
Enhancement: Attack rolls and damage rolls Critical: The target is slowed and takes ongoing 10 poison damage (save ends both). Level 18: Ongoing 1 2 poison damage. Level 23: Ongoing 15 poison damage. Level 28: Ongoing 1 7 poison damage. P o w e r (Daily • Poison): Free Action. Trigger: You hit an enemy with a melee attack power using this weapon. Effect: That enemy is immobilized (save ends). Aftereffect: The enemy is slowed (save ends). Serpent's Kiss B o w
Level 1 8 -
/his bow bestows a kiss of toxic venom to its attacks* making your foes more vulnerable. Lvl 18 +4 85.000gp Lvl 23 +5 4 2 5,000 gp Weapon: Bow
Lvl 28
+6
2.125.000 gp
Enhancement: Attack rolls and damage rolls Critical: +1 d6 poison damage per plus, and the target can't shift until the end of your next turn. Property: This weapon has the brutal 1 property (originally described in Adventurer's Vault): Reroll any damage die result of 1 until the die shows 2 or higher. P o w e r (Encounter • Poison): Free Action. Trigger: You hit an enemy w i t h a ranged attack power using this weapon. Effect: That enemy grants combat advantage to your allies until the start of your next turn. Tempest Staff
Level l S-*
The power of the storm drives your foe back and blasts enemies pressing your allies. Lvl 15 +3 25,000 gp Lvl 20 +4 125,000 gp Implement (Staff)
Lvl 25 Lvl 30
+5 +6
625,000 gp 3,125.000 gp
Enhancement: Attack rolls and damage rolls Critical: +1 d6 lightning damage per plus against each enemy adjacent to you. and each other enemy within 3 squares of you takes thunder damage equal to half the amount of lightning damage. P o w e r (Daily • Lightning, Thunder): Immediate Reaction. Trigger: A n enemy hits you with a melee or close attack. Effect T h e triggering enemy takes 2d6 lightning damage and is pushed 1 square. Each enemy adjacent to an ally you can see takes 1 d6 thunder damage.
CAELYNNVALA'S BOONS
Circlet of R e v e l a t i o n s
D r o w . eladrin. a n d elves are a l l c h i l d r e n o f the Fey
This slender mifhrnl circlet grants you the unique utilities of your sibling race allies.
w i l d . a n d m a n y m a i n t a i n h o p e that these estranged r a c e s might, o n e d a y u n i t e i n a c u l t u r e o f p e a c e . C a e l y n n v a l a ' s B o o n s a r e u s e f u l t o e l a d r i n . elf. o r d r o w c h a r a c t e r s o f a n y c l a s s , h u t t h e i r p o t e n c y is g r e a t e s t w h e n a group of wielders includes members oi all
I t e m Slot: Head 5,000 gp Property: W h i l e you have an eladrin ally within 10 squares of you, you gain a t-S item bonus to saving throws against charm effects.
[ h u e races.
Property: W h i l e you have an elf ally within 10 squares of you, each ally within 5 squares of you gains a 1 1 item bonus to Perception checks.
LORE
Property: W h i l e you have a drow ally within 10 squares of you, you gain darkvision.
H i s t o r y D C 1 4 : C a e l y n n v a l a is a l e g e n d a r y a r c h fey—one o f t h e g o d l i k e s p i r i t - a v a t a r s o f t h e F e y w i l d . A n i m m o r t a l e l a d r i t i n o b l e , s h e h o p e s to e n d t h e a g e s - l o n g c o n f l i c t b e t w e e n d r o w . e l a d r i n . a n d elf. T o i b i s e n d . s h e c r a f t e d a set o f m a g i c i t e m s w h o s e p o w e r s d e f i n e t h e b o n d s h e s e e k s to forge b e t w e e n t h e s i b l i n g races* C a e l y n n v a l a ' s B o o n s h a v e a h a b i t of Q n d i n g their w a y into t h e h a n d s o f c h a m p i o n s w h o e m b o d y t h e i d e a l of r e c o n c i l i a t i o n a n d p e a c e .
C A E L Y N N V A L A ' S B O O N S ITEMS Lvl
Name
Price (gp) I t e m Slot
7+
S c a r f of reconciliation
2,600
Neck
8
B o w s t r i n g o f accuracy
3,400
W o n d r o u s item
9
D a r k f i r e gloves
4,200
Hands
10
Circlet of revelations
5,000
Head
11
Feystride boots
9,000
Item Slot: Hands 4,200 gp Property: W h e n you hit an enemy with your darkfire racial power, your eladrin and elf allies gain a t 2 bonus to damage rolls against that enemy until the end of your next turn. P o w e r (Encounter): Minor Action. W h i l e you have a drow ally within 10 squares of you, you can expend your elven accuracy racial power or your fey step racial power to use the darkfire racial power (FoftGOTtiEN RrAuws Player's Guide. page 8).
Feystride Boots
Level 11
These supple gray boots help you close the distance across the battlefield.
Feet
C A E L Y N N V A L A ' S B O O N S BENEFITS Wielders*
Benefit
3
Each d r o w , eladrin, o r elf w h o w e a r s or w i e l d s a n item f r o m this set gains a +1 item bonus t o s p e e d .
5
Darkfire Gloves These leather gloves are imbued with the darkfire power of the drow.
W h e n a drow, e l a d r i n , or elf w h o w e a r s o r w i e l d s a n item f r o m this set uses a racial
Item Slot: Feel 9.000 gp Property: W h i l e you have a drow or elf ally within 10 squares of you. the range of your fey step racial power increases by 2 squares. P o w e r (Encounter • Teleportation): Move Action. While you have an eladrin ally within 10 squares of you, you can expend your elven accuracy racial power or your use of the Lolthtouched racial trait to teleport 5 squares.
power, any other d r o w . eladrin, o r elf w h o w e a r s o r w i e l d s an item f r o m this set gains a
S c a r f of R e c o n c i l i a t i o n
tT bonus to all defenses until t h e e n d of t h e
I lie shifting colors of this scarf reflect a common legacy grant ingyou power in the presence of your sibling-race allies.
next turn of the creature using t h e racial power. * T h e n u m b e r of allies w h o w e a r or w i e l d o n e or more items f r o m t h e set.
Bowstring of Accuracy
Level 8
/his silver card makes your bow strike true when you fight alongside allies of your sibling races. W o n d r o u s Item 3.400 gp Property: W h e n you use your e/ven accuracy racial power while you have a drow or eladrin ally within 10 squares of you, you gain a -^2 bonus to the reroll. P o w e r (Encounter): Free Action. Trigger. You miss with an attack using the bow this bowstring is fitted to while you have an elf ally within 10 squares of you. Effect: You expend your fey step racial power or your use of the Lolthtouched racial trait and reroll the attack roll.
C H A P T E R
2
l I rem
Sets
Lvl 7 +2 2.600gp Lvl 22 +5 325.000gp Lvl 12 13 13,000 gp Lvl 27 +6 1,625,000 gp Lvl 17 +4 65.000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: W h i l e you have a drow ally within 10 squares of you, you gain a +2 Item bonus to Intimidate checks and Stealth checks. Property: W h i l e you have an eladrin ally within 10 squares of you, you gain a +2 item bonus to Arcana checks and History checks. Property: W h i l e you have an elf ally within 10 squares of you, you gain a -t 2 item bonus to Perception checks and Nature checks.
FORTUNE STONES
Stone of Earth
N o n m a g i c a l fortune stones w e r e first created by devo
This smooth brown agate is warm to the tench, and the arcane symbol for "earth" adorns it.
tees o f A v a n d r a . god ol luck. A s simple talismans a n d tokens o f faith, t h e stones provided c o m m o n folk w i t h a r e m i n d e r that Avandra's favor must be e a r n e d b y
W o n d r o u s Item 13.000 gp P o w e r ( D a i l y ) : Free Action. Trigger: You miss an e n e m y w i t h a melee w e a p o n attack. Effect: Reroll the attack roll.
d e e d , not bought by magical m e a n s such as d i v i n a t i o n a n d prophecy. J lowever. for followers w h o best exem plified her ideals. A v a n d r a bestowed t h e p o w e r o f luck into magic F o r t u n e Stones. T h i s set o f relies regularly
Stone of Flame The arcane symbol for '"fire" smolders within this chu nk of redtinged anthracite.
comes into the possession o f adventurers a n d others w h o epitomize the tenet that luck favors the b o l d .
LORE F l i s t o r y o r R e l i g i o n D C 10: F r o m d e a l i n g c a r d s to casting dice to r e a d i n g entrails, d i v i n a t i o n h a s long h a d a p o w e r f u l a l l u r e . T h e m o n k A s k a r R e i w a s a follower o f A v a n d r a a n d a n expert o n the subject, though most o f his effort centered o n exposing false soothsayers a n d c h a r l a t a n s . A s k a r labored to i m p r e s s
Wondrous Item 13,000 gp P o w e r ( D a i l y ) : Free Action. Trigger. You miss an e n e m y w i t h a fire attack power. Effect: Reroll the attack roll.
Stone of Light
Level 12
This oval bead of white quartz has the arcane symbol for "radi ance" on its surface. Wondrous Item 13,000 g p P o w e r ( D a i l y ) : Free Action. Trigger. You miss a n e n e m y w i t h a radiant attack power. Effect: Reroll the attack roll.
upon others that fortune must be e a r n e d , not m a d e by magical m e a n s .
Stone of Shadow
H i s t o r y o r R e l i g i o n D C 16: I n a n effort to u n d e r m i n e the prevalence o f false prophets a n d diviners a m o n g his people. A s k a r R e i a n d his follow ers fashioned a n d distributed s y m b o l i c tokens c a l l e d fortune stones. T h e s e stones h a d no magical power,
The arcane symbol for "darkness" etched across this nugget of glossy hematite seems to absorb all light. Wondrous Item 1 3,000 gp P o w e r ( D a i l y ) : Free Action. Trigger: You miss a n e n e m y w i t h a necrotic attack power. Effect: Reroll the attack roll.
but w e r e m e a n t to provide the b e a r e r w i t h a focus for his or her actions i n the present, thus i n c r e a s i n g the c h a n c e of A v a n d r a ' s favor lor the future. H i s t o r y o r R e l i g i o n D C 2 1 : A s k a r R e i has l o n g since passed on into history, but it's said that his piety inspired A v a n d r a to create sets o f magic For tune Stones for h i m a n d his closest followers. These
Stone of Spirit This swirled teardrop of lapis is scribed with the arcane symbol for "spirit." Wondrous Item 1 3,000 gp P o w e r ( D a i l y ) : Free Action. Triaaer: You miss an e n e m y w i t h a psychic attack power. Effect: Reroll the attack roll.
enchanted stones provide a boon of l u c k to t h e i r bearers—a sign of the gifts o f fortune that A v a n d r a
Stone of Storms
bestows on the boldest a n d bravest.
The arcane symbols for "thunder" and "lightning" are scribed on opposite faces of this piece of rough obsidian.
FORTUNE STONES ITEMS
W o n d r o u s Item 13,000 gp P o w e r ( D a i l y ) : Free Action. Trigger: You miss a n e n e m y w i t h a lightning or thunder attack power. Effect: Reroll the attack roll.
Lvl
Name
P r i c e (gp) I t e m S l o t
12
S t o n e of e a r t h
13,000
W o n d r o u s item
12
S t o n e of f l a m e
13,000
W o n d r o u s item
12
S t o n e of light
13,000
W o n d r o u s item
12
S t o n e of s h a d o w
13,000
W o n d r o u s item
Stone of W i n d
12
Stone of spirit
13,000
W o n d r o u s item
This pale blue zircon is scribed with the arcane symbol for "air."
12
S t o n e of s t o r m s
13,000
W o n d r o u s item
12
S t o n e of w i n d
13,000
Wondrous item
Wondrous Item 1 3,000 gp P o w e r ( D a i l y ) : Free Action. Trigger: You miss an e n e m y w i t h a ranged w e a p o n attack. Effect: Reroll the attack roll.
FORTUNE STONES BENEFITS Wielders* 2
Benefit E a c h ally w h o b e a r s a fortune
stone g a i n s a n
i t e m b o n u s to t h e reroll g r a n t e d by t h e stone's p o w e r e q u a l to t h e n u m b e r o f allies w h o b e a r o n e o r m o r e i t e m s f r o m this s e t . 5
E a c h ally w h o b e a r s a fortune
stone gains a +2
i t e m b o n u s to i n i t i a t i v e a n d a +1 i t e m b o n u s to s a v i n g t h r o w s . ' T h e n u m b e r o f allies w h o b e a r o n e or m o r e i t e m s f r o m the set. CIIAl'iliK 2
Item
Sets
^
H E I R L O O M S OE M A Z G O R A X At the height of the dragonborn e m p i r e of Arkhosia, the legendary artisan M a / g o r a x first crafted the items of this set as gifts Ibr his c h i l d r e n . W h e n his c h i l d r e n w e r e s l a i n by a ruthless copper dragon, the H e i r l o o m s of Mazgorax w e r e scattered a n d sold, spreading the n a m e s of their bearers far and wide. C h a r a c t e r s w h o c l a i m these relics c a n gain some m e a s u r e of the heroic nature of the dragonborn w h o m the items w e r e n a m e d for.
LORE H i s t o r y D C 14: T h e famed dragonborn crafter Mazgorax created the items of this set. I n ancient Arkhosia. he a n d his family w e r e m e m b e r s of the nobility, famed for their dedication and service to the e m p i r e . E a c h item in the H e i r l o o m s of Mazgorax set is n a m e d for o n e of his c h i l d r e n , all legendary drag onborn heroes w h o s e success o w e d itself in no small part to their lather's craft. H i s t o r y D C 19: L o n g before the fall of Arkhosia. the H o u s e of Mazgorax w a s brought d o w n by the machinations o f a copper dragon n a m e d S a l i n g r a z i . S e e k i n g power over the dragonborn. Salingrazi struck at the empire's strongest families in a n effort to sow fear a n d unrest. S o m e say the copper dragon still lives, a n d that he harbors a particular enmity for
Keicha s A m u l e t
individuals w h o w e a r the heirlooms.
The gemstone scales of this amulet grant you resistance against your enemies' harshest attacks.
H E I R L O O M S OF M A Z G O R A X ITEMS
Lvl 9 +2 4,200gp Lvl 24 +5 525,000gp L v l 1 4 +3 21,000 gp Lvl 29 +6 2.625,000gp Lvl 19 +4 105,000 gp Item Slot: Neck Enhancement: Fortitude, Reflex, and W i l l Property: After an extended rest, choose acid. cold, fire, lightning, or poison. You gain resist 5 to the chosen damage type. Level 74 or 7 9: Resist 10. Level 24 or 29: Resist 1 5 . Power (Encounter): Minor Action. You grant an ally within 5 squares ofyou the lesistance from the amulet (losing that resistance yourself) until the end of the encounter.
Price (gp) 7+
Symbol of Gajz
8+ Q ZJ ~J•
Rovikar's weapon \{tVClCIm t \ * c\\ b dlllUlcL rv> ) * \X
10
Skaivani's anklets
5,000
11
Matrakk s lenses
3,uuu
3,400 4. ?nn
Item Slot 111 ipit 111>_ i J i Weapon Nocie it i - 1 1 .
Feet ii
i
Head
H E I R L O O M S OF M A Z G O R A X BENEFITS Wielders* Benefit 2 Each ally who wears or wields an item from this set gains an item bonus to Athletics, Bluff, Diplomacy, Endurance, and Religion checks equal to the number of allies who wear or wield one or more items from this set. 4
When a creature who wears or wields an item from this set would spend a healing surge, that creature can allow an ally who wears or wields an item from this set to spend a healing surge instead.
*The number of allies who wear or wield one or more items from the set.
CMIAPTLR
2 I Tie?n
Sets
M a t r a k k ' s Lenses lenses of perfect crystal hone your vision and protect you from attacks tliiii target your sight. Item Slot: Head 9,000 gp Property: You gain an item bonus to Perception checks equal to the number of allies w h o w e a r or wield one or more items from this set. Property: You gain a +1 bonus to all defenses against gaze attacks and a - 5 bonus to saving throws against effects that cause the blinded condition.
Rovikar's W e a p o n
Level 8 -
MAZGORAX'S CHILDREN
Jnltiiif with (i delicate pattern in gold leaf, this weapon allows you to channel your own strength to an ally in battle. Lvl 8 +2 3.400 gp L v M 3 +3 IZOOOgp Lvl 18 <4 85,000 gp W e a p o n : Any
Lvl 23 +5 Lvl 28 +6
A r m e d w i t h t h e i t e m s c r a f t e d b y t h e i r father, t h e scions
425.000 gp 2,125,000gp
of Mazgorax l i v e d lives o f great f a m e a n d glory. Gajz: A d e v o u t w o r s h i p e r o f B a h a m u t , G a j z spent many y e a r s as t h e h e a d of a t e m p l e in a d e s o l a t e p r o v i n c e a t the n o r t h e r n m o s t r e a c h e s o f t h e e m p i r e . U p o n his father's
Enhancement: Attack rolls and damage rolls Critical: r 1 d6 damage per plus
d e a t h , h e r e t u r n e d t o t a k e c a r e of t h e e s t a t e . H e surprised Salingrazfs assassins w i t h his elusiveness, m a n a g i n g to stay
P o w e r (Daily): Immediate Interrupt. Trigger. A n ally you can see makes an attack roll. Effect: The triggering ally gains a honus to the attack roll and damage roll equal to your Charisma modifier or your Strength modifier. If the triggering ally wears or wields one or more items from this set, the bonus increases by 2.
o n e step a h e a d o f t h e m f o r o v e r a y e a r before disappear ing. M o s t t h i n k h e w a s killed, b u t r u m o r s suggest t h a t he left A r k h o s i a t o proselytize in a distant l a n d . K e i c h a : W i t h her noble bearing and elegant manner, K e i c h a s e r v e d a s a courtier in t h e A r k h o s i a n capital. H o w ever, she a l s o p l a y e d a m o r e s e c r e t role as b o d y g u a r d t o
Skaivani's Anklets
Level 1 0
These anklets ofleaiher and copper let you surge across the battlefield.
the emperor's youngest daughter. S h e received many honors over the years a n d w a s a trusted m e m b e r of the c o u r t . W h e n a c a r a v a n transporting t h e e m p e r o r ' s daugh
Item Slot: Feet 5.000 gp P o w e r (Encounter): Free Action. You gain a + 2 power bonus to speed until the end of your next turn. W h i l e this bonus is in effect, when you make an Acrobatics check or Athletics check and roll 5 or lower, you can re roll the check.
ter w a s a m b u s h e d , K e i c h a d i e d d e f e n d i n g her. Matrakk: W i t h a p r e f e r e n c e f o r a r t a n d
literature,
M a t r a k k l i v e d a less c o n s p i c u o u s life t h a n h i s siblings. His sculptures a n d f r e s c o e s a d o r n e d t h e n o b l e ' s h o u s e s of t h e A r k h o s i a n c a p i t a l a n d s m a l l e r s e t t l e m e n t s . For his political p o w e r a n d c o n n e c t i o n s , M a t r a k k w a s t a r g e t e d
Symbol of Gajz
L evei 7
f
The runes that adorn this holy symbol allow your healing pow ers to grant resistance to your allies. Lvl 7 +2 2,600gp Lvl 22 +5 325,OOOgp Lvl 12 t-3 13.000gp Lvl 27 ^-6 1,625.000gp Lvl 17 +4 65.000 gp Implement (Holy Symbol! Enhancement: Attack rolls and damage rolls Critical: -t-1 d6 damage per plus Property: W h e n you use a healing power through this holy symbol, choose acid, cold, fire, lightning, or poison. Each ally affected by the power gains resist 5 to the chosen damage type until the end of your next turn. If the ally is a dragonborn, the resistance increases by 5. If the ally wears or wields one or more items from this set, the resistance increases by 5. Level 1 7 or 22: Each ally gains resist 10. Level 2 7: Each ally gains resist 15.
by S a l i n g r a z f s w r a t h . Rovikar: A fierce a n d inspiring w a r r i o r , R o v i k a r t h e R e l e n t l e s s led A r k h o s i a n t r o o p s t o t h e far r e a c h e s o f t h e e m p i r e , c o n q u e r i n g s e v e r a l n e w p r o v i n c e s in t h e n a m e of t h e d r a g o n b o r n . H i s standard—a g o l d e n basilisk—flew a b o v e c o u n t l e s s fortresses o f t h e frontier. It's s a i d h e w a s killed by Salingrazfs assassins w h i l e putting d o w n a rebel lion in o n e o f his c o n q u e r e d territories. Skaivani: A skilled a t h l e t e , S k a i v a n i t h e S w i f t w a s a star attraction a t A r k h o s i a ' s formalized sporting c o m p e t i tions. E v e n t u a l l y feeling a greater sense of duty t o w a r d the e m p i r e , s h e b e c a m e a scout a n d soldier in t h e imperial army. H o w e v e r , t h e life o f a soldier w a s n o t t o h e r liking, a n d S k a i v a n i resigned w h e n asked t o u n d e r t a k e missions she t h o u g h t w e r e c o n t r a r y t o h e r o w n m o r a l c o d e . B e f o r e s h e c o u l d m a k e h e r w a y h o m e , s h e w a s a t t a c k e d b y Sal ingrazfs s e r v a n t s . T h o u g h S k a i v a n i ran t h e race o f h e r life in a n a t t e m p t t o e s c a p e , s h e w a s caught a n d killed.
C H A P T E R I | Item
Sets
RINGS OF THE A K A R O T I n d a r k b a r r o w s a n d w i t h i n ancient m a u s o l e u m s lie t h e six m e m b e r s o f t h e A k a r o t . A n a r c h a i c l e a g u e o f p o w e r f u l lords, t h e s e t y r a n t s o n c e r u l e d t h e S i x C i t i e s o f t h e A k a r o t . a l l l o n g lost t o t i m e . T h e six r i d e r s w e r e
H i s t o r y D C 2 4 : W h i l e t h e y still l i v e d , t h e A k a r o t l o r d s m a d e a s e c r e t p a c t , t a k i n g u n d e a d f o r m to out l i v e t h e m o r t a l r a c e s t h e v r u l e d over. T h e six s w o r e that w h e n t h e o l d e m p i r e s h a d ( a l i e n a n d left Civi lized lands u n d e f e n d e d , they w o u l d rise o n c e more, b a n d i n g together to c o n q u e r a n d control the world.
s a i d to h a v e w i e l d e d potent p o w e r - p o w e r n o w l o c k e d w i t h i n the rings that b e a r their n a m e s .
LORE
H i s t o r y D C ] 2 9 : T h e six c i t i e s o f t h e A k a r o t w e r e o n c e s e v e n c i t i e s . W h a t e v e r d i s a s t e r b e f e l l t h e sev e n t h w a s potent e n o u g h t o w i p e its r e c o r d a n d its
H i s t o r y D C 1 6 : T h e original R i n g s ol the A k a r o t
r u l e r f r o m t h e a n n a l s o f h i s t o r v . Sherozuul's black band
w e r e t h e r o y a l s i g n e t s o f t h e m y s t e r i o u s r u l e r s o f six
is s a i d t o b e t h e n a m e o f a s e v e n t h K i n g o f the Akarot
ancient city-states. Though the A k a r o t lords w i e l d e d
lost i n t h e c a t a c l y s m . Its h i s t o r y a n d p o w e r r e m a i n
c o n s i d e r a b l e p o w e r , e a c h fell o v e i t h e c o u r s e " I long
unknown.
y e a r s , a n d t h e i r c i t i e s w e r e lost to t h e r a v a g e s o i t i m e . Countless adventurers have since c l a i m e d the rings
RINGS OF THE A K A R O T ITEMS
that b e a r t h e i r n a m e s , just a s m a n y h a v e sought o u t
Lvl
Name
P r i c e (gp)
I t e m
their tombs. H o w e v e r , the resting places of the A k a r o t
21
Rom Kala's tide-shield ring
225,000
Ring
lords r e m a i n a mystery.
22
Farndak's glittering ring
325,000
Ring
23
Ring of Hrumdar's halls
425,000
Ring
24
Golden ring of Teros
525,000
Ring
25
Haggaron's ring of control
625,000
Ring
26
Kartan's void ring
1.125,000
Ring
THE SIX CITIES E a c h o f t h e six cities o f t h e A k a r o t w a s ruled by a p o w e r ful tyrant. H r u m d a r ' s H o r n : M i n o t a u r s living in t h e militaristic
RINGS OF THE AKAROT BENEFITS
society o f H r u m d a r ' s H o r n f o l l o w e d t h e savage m i n o t a u r
Wielders*
Benefit
lord for w h i c h their c i t y w a s n a m e d . B u i l t w i t h i n a m o u n
2
Each ally wearing a ring from this set; can
tain spire, H r u m d a r ' s H o r n t h r e a t e n e d a w i d e s p r e a d of
communicate telepathically with the others,
h u m a n l a n d s b e l o w it. D a r k l e g e n d s s p o k e o f prisoners b e i n g set loose in v a s t labyrinths w i t h i n t h e m o u n t a i n ,
regardless of distance. 5
h u n t e d for sport b y bloodthirsty m i n o t a u r w a r r i o r s . L a g a , t h e S m o k i n g W a s t e : Built a t o p a n a n c i e n t m i n e shaft, t h e city o f Laga w a s p e r p e t u a l l y s h r o u d e d in dust
Each ally wearing a ring from this set: gains the blood of the Akarot power, described below.
6
Each ally wearing a ring from this sen gains
a n d s m o k e . Its ruler, F a r n d a k , w a s a d w a r f k n o w n for his
the voice of the Akarot power, described below.
g r e e d a n d t y r a n n y w h o e n s l a v e d t h e folk o f nearby settle
'The number of allies wearing one or more items from
m e n t s t o labor in h i s d e a d l y m i n e s .
the set.
U r u a l . Defter of T i d e s : Great walls imbued with pow erful m a g i c p r o t e c t e d t h e c o a s t a l city o f U r u a l f r o m t h e
Blood of the Akarot
p o u n d i n g tides o f t h e sea. R o m Kala t h e S e a l o r d ruled
You tap info your reserves to restore your vitality and that of your allies.
h e r e , a n d his p r i v a t e e r s s c o u r e d t h e n e a r b y seas for t h e w e a l t h t h a t filled h i s coffers. A great tide is s a i d t o h a v e d e s t r o y e d his city after his d e a t h . S y n n i t h O r d a n : T h e e l a d r i n city o f S y n n i t h O r d a n w a s as beautiful a s a l l t h e o t h e r s e t t l e m e n t s o f that race. Its ruler, Haggaron, w a s t h e most secretive of t h e A k a r o t . This fomorlan king m a n i p u l a t e d t h e eladrin o f the city w i t h t h e
Item Set Power
A t - W i l l • Healing Free Action Ranged sight Trigger You spend a healing surge T a r g e t Each ally wearing a ring from this set Effect: Each target regains 10 hit points. Special: Using this power does not provoke opportunity attacks.
p o w e r f u l m a g i c o f h i s ring. T h e E m p t y C i t y : A t w i s t i n g m a z e o f stone a n d shadow, t h e E m p t y City c o n t a i n s g a t e s that r e a c h n u m e r o u s places in t h e S h a d o w f e l l , i n c l u d i n g t h e d a r k p o r t o f G l o o m w r o u g h t . K a r t a n , lord o f t h e E m p t y City, w a s a s h a d a r - k a i w h o s u r r o u n d e d h i m s e l f w i t h nihilistic allies a n d soulless walking dead. A u r u n i a P a l a c e : A s p r a w l i n g , o p u l e n t e s t a t e housing t h o u s a n d s o f s e r v a n t s a n d slaves, A u r u n i a P a l a c e w a s k n o w n for its w e a l t h a n d t h e narcissism o f its master, Teros t h e P e r f e c t . T h i s h u m a n l o r d b e l i e v e d t h a t h i s b e a u t y w a s e t e r n a l , a n d h e w a s said t o go t o a n y lengths to retain his y o u t h a n d vigor.
C H A P T E R
2
l i e tri
Sets
Voice of the Akarot
Item Set Power
Channeling the power of your allies' will you command your enemies to stop attacking, though each ally is momentarily disoriented. Daily • Charm Standard Action Close burst 5 Target: Each enemy in burst Attack:+30 vs. W i l l Hit: The target cannot attack (save ends). Effect: Each ally wearing a ring from this set is da^cd until the end of your next turn.
Farndak's Glittering Ring
l e v e l 22
This gem-studded ring lets you draw vigor from your allies even as it pulls a foe into your grasp. Item Slot: Ring 325,000 gp Property: W h e n you spend a healing surge, you regain additional hit points equal to the number of allies w h o w e a r one or more rings from this set. If you've reached at least one milestone today, double the number of additional hit points you regain from this property. P o w e r (Daily • C h a r m ) : Minor Action. Choose one enemy within 5 squares of you. You pull the chosen enemy 5 squares and mark it (save ends).
Haggaron's Ring of This beautiful fey-styled ring sharpens your ability to soothe others and grants you control of their minds in combat Item Slot: Ring 625,000 gp Property: You gain a +4 item bonus to Bluff checks and Diplomacy checks (+6 against fey creatures). P o w e r (Daily • C h a r m ) : Minor Action. You choose a stunned enemy within 10 squares of you. The chosen enemy is dominated until the end of its next turn. The stunned condition is temporarily negated while the e n emy is dominated, though its duration continues. If its duration allows, the stunned condition resumes once the dominated condition ends. If you've reached at least one milestone today, you can also use this power against enemies that are dazed, with the dazed condition temporarily negated as above.
Golden Ring of Teros
Level 24
The magic of this golden ring protectsyour physical perfection from harm. Item Slot: Ring 525.000 gp Property: You gain a +2 item bonus to A C and Fortitude while you're not bloodied. P o w e r (Daily): Immediate Reaction. Trigger: A n enemy hits you while you're at maximum hit points. Effect: You gain a +5 power bonus to your next attack roll against the triggering enemy. If you've reached at least one milestone today, you also gain resist 5 to all damage until you become bloodied or until the end of the encounter.
Kartan's Void Ring
Level 26
The shifting form of this black ring allows you to draw off your enemies' vigor when one of their nearby allies drops. Item Slot: Ring 1,12 5,000 gp P o w e r ( A t - W i l l • Healing, Necrotic): Free Action. Trigger: You reduce an enemy within 20 squares of you to 0 hit points. Effect: Make an attack: Area burst 2 centered on that enemy; targets enemies; 1-29 vs. Fortitude; on a hit, the attack deals 1 d l 0 necrotic damage, and you regain 2 hit points. This attack doesn't provoke opportunity attacks. If you've reached at least one milestone today, the attack deals 2d8 necrotic damage, and you regain 4 hit points.
Rir*gof Hrumdar's Halls
Level U J
underground and lets you drive yourfoes beforeyou. Item Slot: Ring 425.000 gp Property: You gain a I 5 item bonus to Dungeoneering checks. P o w e r (Daily): Minor Action. Make an attack: Ranged 30; targets one creature you can see; +26 vs. W i l l ; on a hit, you slide the target 10 squares. If you've reached at least one milestone today, you can use this power one additional time against the same tar get on your next turn.
Rom Kala's Tideshield Ring
Level 21
The magic of this blue-green ring protects you from the denizens of the sea and lets you standfast in combat. Item Slot: Ring 225,000 gp Property: You gain resist 10 to all damage on attacks from aquatic creatures or water creatures. P o w e r (Daily): Immediate Interrupt. Trigger. You or an ally within 10 squares of you is pulled, pushed, or slid. Effect: You or your ally ignores the forced movement. If you've reached at least one milestone today, each ally within 10 squares of you reduces the distance of any forced movement by 1 square until the end of the en counter. If the ally has a ring from this set, this effect lasts until the ally takes an extended rest.
C H A P T E R
2 | Item
Sets
A P P E N D I X :
I T E M
T A B L E S
items in Achrnturt'r's Vciull i . Items are sorteil by level aiul l>\
STAFFS Staff of divinity +1
type. I at h level header indicates the price o l items of that
Staff of knives +1
I he following section contains master tables tor all o f the
level. M itli the exception of a m m u n i t i o n , lor w h i c h a price is given separately E a c h entry ini hales the |*age n u m b e r o n w h i c h the item o n b r found. W e a p o n s a n d a r m o r entries include information alxnil the category ol each item. Items that a r e parts ol sets a r e m a r k e d w i t h a n aslerisk (").
LEVEL 1 ITEMS WEAPONS
360 GP
Challenge-seeking weapon +1 Earth-wrought hammer +1
NECK SLOT Amulet of double fortune +1 Amulet of elegy +1
ARMOR Armor of aegis expansion +1 Cloth, leather "Armor of dwarven vigor ' 1 Chain, scale, plate v ^ , L.
1
** I \ t ± .
Chain Cloth, leather Hide
Rat killer's coat+1 "Shadow hunter hide +1
Duelist's bow +1 Entrapping weapon +1 Farbond spellblade +1 Guardian's call +1 Harmonic songblade +1 'Hungry spear +1 Quicksilver blade +1 Rebounding weapon +1
9 11 106
Any Bow
15 17
Bow. crossbow Hvy blade, It blade Any melee Hvy blade. It blade Spear Lt blade Any ranged Any
17 18 19 •^
Supremely vicious weapon +1 Totemic spear +1 Spear Totemic warclub +1 Mace Whistling songbow +1 Bow, crossbow A M M U N I T I O N ( 2 5 G P PER ITEM) Onslaught arrow +1
19 98 21 21 24 24 25 25
27
HOLY SYMBOLS 28 29
loun blessed S y m b o l +1 Symbol of divine force L™ * m i 1 . . first . t I • . spirits * - • ^ ! I 4 <• symbol otA4 tne * t11 T
R
. |
j
3
v
I
1
ORBS W R O
K
O I
R E S I U E M
lenaciiy
33
T I
RODS Rod of burgeoning memory T I Rod of the fickle servant +1 \
-
S
W
APPENDIX
' Level
36 1 Items
63 63 64 67
Lifesaving brooch >T
WONDROUS ITEMS * Prison of Salzacas
109
WONDROUS LAIR ITEMS Door of alarm Window of escape
6 94 7/
ar
1IYI
Badge of the berserker +1
LEVEL 3 ITEMS ARMOR Armor of sudden recovery +1 Holy adversary's armor +1
80 83
6 8 0 GP Cloth, leather
6 9 m IU
Nightmare ward armor +1 Predator's hide +1 Robe of avoidance +1
Cloth Chain Leather, hide Hide Cloth
I? t m i ; IMIUH
A in/ •i
11 1L
f\t\ 11 / k , ^ i r n t n t \ 1 i V H I I M I ill 11 M M v |
WEAPONS Aftershock weapon +1
*»• |
yt> 55
17
5 2 0 GP
Hero's armor +1
A R M S SLOT "Bracers of enforced regret Preservation shield
Hammer
82
coruscdung armor ^ i
45 47
FEET SLOT * Boots of jaunting
W O N D R O U S LAIR ITEMS Sun globe
1
TOTEMS Roaring bear totem +1 Totem of thunder's keeper +1
17
76 76 78
• f~\ n t t f it* t \ 11ftr tt t t r
Verdant staff +1
39 /in
Any melee
W O N D R O U S ITEMS Blessed book loun's parchment Woundstitch powder
LEVEL 2 ITEMS
3fl JO
ir i i i r i i 4-1 (II H U M ' 1
11 11 11
Sanguine vestments +1
y Cloth
S o i l / a i A i li Li>: 4 - 1 o p i K t l l JiKKCl • 1
1 MI a I t , LI h i, | . , Lcainer, nine
n 13
Wall armor +1 Warmage's uniform +1
Any Cloth, leather
14
12
14
WEAPONS Aegis blade +1 Alfsair spear +1 Aura killer weapon +1 Blood fury weapon +1 Flesh grinder +1 Frost fury waraxe +1 Great hunger weapon 4-1 Guardian's brand 1 "Pact blade +1 "Rhythm blade +1
Hvy blade. It blade \ Spear 1 Any melee I Axe, hvy blade 1 Axe, hvy blade, polearm 18 Axe 18 18 Any melee 19 Any mclcc Lt blade 108,120 Lt blade 97 Songbow of vanishment +1 Bow, crossbow 23 Targeting weapon +1 Bow, crossbow 24
A M M U N I T I O N ( 3 0 GP PER ITEM) Attention-stealing bullet +1 Firestorm arrow +1 Freezing arrow +1 Lightning arrow +1
26 26 27 27
27 28
Spider bolt +1 Surprise bullet +1 HOLY S Y M B O L S
29
S y m b o l of b r a w n +1 ORBS O r b of s u p p l e m e n t a r y force +1
34
RODS 35
Rod of d i v i n i t y +1 STAFFS M.iii ot resilience + i S t a f f of sleep and c h a r m +1
39
D a r k s p i r a l rod +1 R o d of the pactbinder +1
fij •J CO
34 36
f 2
STAFFS
tii
TOMES Tome of striking lightning +1
38
42
W i l d f i r e t o t e m +1
Z UJ
W i n t e r w o o d t o t e m +1
WANDS
TOTEMS
43 106 44
B o a r ' s charge t o t e m +1 * D e a t h f a n g t o t e m +1 Fell beast t o t e m +1 A R M S SLOT
47 48 49 50 50 51 51 51 51 52 52 55
D i a m o n d w a n d +1 Master's w a n d of eyes of t h e vestige +1 M a s t e r ' s w a n d of illusory a m b u s h +1 M a s t e r ' s w a n d of misdirected m a r k +1
54 55
Executioner's bracers Lunia's bracelet FEET SLOT
M a s t e r ' s w a n d of p h a n t o m bolt +1 M a s t e r ' s w a n d of spiteful glamor +1 M a s t e r ' s w a n d of vicious m o c k e r y +1
3Wittpad boots H A N D S SLOT
inn IUU
S h i e l d i n g w a n d +1
102
A R M S SLOT
W a n d of allure +1
* G a u n t l e t s of arcane might
Shield of silver light
NECK SLOT
63 96
A m u l e t of w a r d i n g +1 ' B a f f l i n g c a p e +1
67 109
Necklace of k e y s +1 * Spidersilk m a n t l e +1 W O N D R O U S LAIR ITEMS
79 83
Cask of liquid gold W i n d o w of deception
FEET SLOT
58
R i d i n g boots H A N D S SLOT
^
^
^
^
^
108 106 58 61
' B l a c k l e a f ploves o ' C l a w gloves G a u n t l e t s of blood Poison gloves
TATTOOS 87 84
D c m o n s k i n tattoo **tr V • * 1 V I ' M V M i i l l 1 % \ r \ j
Escape tattoo
LEVEL 4 ITEMS ^
G e n a s i soul a r m o r +1
8 4 0 GP ^
NECK SLOT
98 66 67 67
* Cloak of the lion's m a n e +1 Frostwolf pelt +1 Lucky c h a r m +1 P e r i a p t of proof against poison +1
^ Plate Leather, hide
Lifefont a r m o r +1
Hide
P a r c h m e n t a r m o r +1
C l o t h , leather
Scale of t h e s e r p e n t +1
Scale
S e r p e n t i n e a r m o r +1
Scale
T i m e link a r m o r +1
Chain
7 8 10 11 ii lx
12 14
WEAPONS Avalanche hammer+1
Hammer
Echoing songblade +1
H v y blade. It blade
' H a r m o n y blade +1
H v y blade
Impaler's pick +1
Pick
Intensifying w e a p o n +1
Any
Master's blade +1
H v y blade. It blade
M a w of t h e g u a r d i a n +1
Any melee
S c r e a m i n g b o w +1 S t o r m b i t e r w a r b l a d e +1
Bow H v y blade, It blade
' W e a p o n of a r c a n e
H v y b l a d e . l t blade
15 17 97 20 20 20 ir\
ZU 21 23 102
bonds +1 fulfilled +1
32
RODS
TOTEMS 1 Q
W e a p o n of o a t h s
S y m b o l of the holy n i m b u s +1
S t a f f of iron infusion +1
Hexer's rod +1
ARMOR ^ ^ Dazzling plate +1
HOLY S Y M B O L S
W O N D R O U S ITEMS
79 82
B e d of rapid rest Silence-warded room TATTOOS
87 84
F i r e h e a r t tattoo Tattoo of a r c a n e blood
LEVEL 5 ITEMS ARMOR H e a l e r ' s a r m o r +1
1,000 GP Hide, chain
' S h o c k w e a v e a r m o r +1
Cloth, leather
S u p p o r t i n g a r m o r +1
Scale, plate
WEAPONS " Rousing h a m m e r +1
95 21 100 96
Hammer
R u n i c w e a p o n +1
Any
' T h a n e blood w e a p o n +1
A n y melee
' W e a p o n of g r e a t
A n y melee
o p p o r t u n i t y +1 A M M U N I T I O N (50 G P P E R I T E M )
26
B e n d i n g bullet +1 Any melee
25
9 98 13
HOLY S Y M B O L S 29
S y m b o l of daring +1 APPENDIX
I level
5
Items
STAFFS
WEAPONS 40
Staff of w i n d +1
TOTEMS AO
b l o o d n u n t e r t o t e m +1
A f t e r s h o c k w e a p o n +2
Any
B o l t s h a r d c r o s s b o w +2
Crossbow
17
D u e l i s t ' s b o w +2 E n t r a p p i n g w e a p o n +2
FEET SLOT Boots of rapid motion
3/ 106
* Panther slippers
HANDS SLOT G l o v e s of g r a c e
59
' G l o v e s of r e c o v e r y
96
104
* Resplendent gloves
HEAD SLOT 107 • *' i.
*_irciec o i
-ic / «j
TATTOOS
I/
Bow, crossbow
F a r b o n d s p e l l b l a d e +2
H v y b l a d e , It b l a d e
G u a r d i a n ' s call +2
Any melee
19
H a r m o n i c s o n g b l a d e +2
H v y b l a d e , It b l a d e
19
' H u n g r y s p e a r +2
Spear
98
Lt b l a d e , a x e
101
( o n e - h a n d e d only) Q u i c k s i l v e r b l a d e +2
21
Lt b l a d e
A
|
R e b o u n d i n g w e a p o n +2
Any ranged
21
S u p r e m e l y vicious w e a p o n +2
Any
24
W O N D R O U S ITEMS Deepfarer's pouch
DOW
17 18
' I n f i g h t i n g b l a d e +2
qo JO
* Lion's c l a w g a u n t l e t s
15 17
c Spear
T o t e m i c s p e a r +2 T o t e m i c w a r c l u b +2 W h i s t l i n g s o n g b o w +2
1
A
Mace
24 25
Bow, crossbow
25
85
T a t t o o of v e n g e a n c e
A M M U N I T I O N ( 1 0 0 G P PER ITEM)
LEVEL 6 ITEMS
1,800 GP
HOLY SYMBOLS
Gambler's suit + 2
Leather
loun-Diesseu s y m o o i • <£
WEAPONS Challenge-seeking
A n y melee
17
Hammer
17
w e a p o n +2
S y m b o l of d i v i n e f o r c e +2 S y m b o l of f o e t u r n i n g +2
ARMS SLOT i m
vambraces
28 29
S y m b o l of s h a r e d h e a l i n g +2
30 135 30
S y m b o l of the first spirits +2
31
S y m b o l of v i g o r +2
32
" S y m b o l of G a j z +2
Earth-wrought h a m m e r +2
'Warded
27
Onslaught arrow +2
armor
ORBS
FEET SLOT
C7
I < i\/\tr~ fit K / I M iirliiift doois oi o u u n u i n g
Ji 104
* Resplendent boots
HANDS SLOT 97
/ i i c n e m y gloves
HEAD SLOT mc I Ub 95
L a t s-eye h e a d b a n d ' H e l m of e x e m p l a r y d e f e n s e
107 IV//
ravage masK W A I S T SLOT
74
B a l d r i c of t i m e
TATTOOS Distractinf tattoo
87 85
Tattoo of b o n d e d defense
l a n o o or Donoea escape
LEVEL 7 ITEMS
Orb of resilient tenacity +2 RODS R o d ot b u r g e o n i n g m e m o r y + / . R o d of s t o l e n starlt 11
-t 34• 35
l> ..1 . i l l . , . I * I . I . . A - . - « A > 4 1 K o d ot the tickle s e r v a n t +1
-tc j»,
STAFFS M o o n s i l v e r statt +1
JO
Staff o f divinity +2 Staff of k n i v e s +2
38 39
S u m m o n e r ' s s t a f f +2
40
V e r d a n t staff +2
40
TOMES
W t%p* m . I V • +2rffe F.irthf.ill tL o R o a r i n g b e a r t o t e m +2
A r m o r of a e g i s e x p a n s i o n + 2 C l o t h , l e a t h e r ' A r m o r of d w a r v e n v i g o r + 2 C h a i n , scale, p l a t e
6 94
/!7
-r/
tfnun/lArV
FEET S L O T
Boots of surging speed
Scale, p l a t e
7
Scale, plate
7
H A N D S SLOT * Dual-threat gauntlets
Scale, p l a t e
Coruscating a r m o r +2 Death's brink a r m o r +2 Hero's a r m o r +2
Chain
Marauder's a r m o r +2
Leather, h i d e
9
' R a d i a n t t e m p l e uniform +2 Cloth (~lnth
l\
10 103
If itltpr
ICaLIICI
S h a d o w hound armor +2
Hide
" S h a d o w h u n t e r hide -*~2 'Shipboard armor +2
Hide Leather
| L e v e l (t
11
•i 12 106 101
Items
45
i o i e m oi munaer s Keeper
nf
6
Bastion a r m o r + 2
44
l^/WHF\R*V
I A4 A M
APPENDIX
1
T-LLL V I LLTLLL
armor
Rat Ifillpr'c i r» it 4-7
41
Dispelling tome +2 TOTEMS
2,600 GP
33
Feinting g l o v e s HEAD
J1
95 58
SLOT
Philosopher's c r o w n
62
' R e s p l e n d e n t circlet
104
NECK SLOT A m u l e t of d o u b l e f o r t u n e + 2
63
Amulet of elegy +2
63
Badge of the berserker +2 *Cloak of the crimson path +2 * Deep-pocket cloak +2 Lifesaving brooch +2 * Scarf of reconciliation +2 Talisman of terror +2
64 107 97 67 132 69
W A I S T SLOT Belt of nourishment
74
W O N D R O U S ITEMS Map of unseen lands
77
TATTOOS Long-battle tattoo Quick-step tattoo Tattoo of the unlucky Tattoo of the wolverine
ob 85 ob 85
CONSUMABLES ( 1 0 0 GP PER ITEM) Clay of creation Level
8
Items
armor Armor of sudden recovery +2 Holy adversary's armor +2 Kemstone armor +2 Moon armor +2 Nightmare ward armor +2 Predator's hide f2 Robe of avoidance +2 Runic ai mor +2 Sanguine vestments +2 Slime armor +2 Spiderweb robes +2 Spiked jacket +2 Wall armor +2 Warmage's uniform 4-2 WEAPONS Aegis blade +2 Alfsair spear +2 Aura killer weapon +2 * Blade of vengeance +2 Blood fury weapon +2
3,400
87
gp
Cloth, leather
6
Cloth Scale, plate Chain Leather, hide Hide Cloth Any Cloth Scale, plate Cloth Leather, hide Any Cloth, leather
9 9 10 11 11 11 12 12 13 13 13 14 14
Hvy blade. It blade Spear Any melee Hvy blade. It blade Axe, hvy blade
15 15 15 103 17
* Blood harvest blade +2 Flesh grinder +2 Frost fury waraxe +2 Great hunger weapon +2 Guardian's brand +2 Hideous weapon +2 *Pact blade+2
Lt blade 107 Axe, hvy blade, polearm 18 Axe 18 Any melee 18 Any melee 19 Flail, hammer, pick 19 Lt blade 108,120 Ravenclaw warblade * 2 Hvy blade 21 * Rhythm blade +2 Lt blade 97 " Rovikar's weapon +2 Any 135 Songbow of vanishment +2 Bow, crossbow 23 Targeting weapon +2 Bow, crossbow 24 Unforgettable cudgel 2 Mace 25 -Warding blade +2 Lt blade 103 Writhing vine weapon +2 Any melee 25 A M M U N I T I O N ( 1 2 5 GP PER ITEM) Attention-stealing bullet +2
26
Bolt of clumsiness +2 Bolt of transit +2 Dispelling bolt +2 Firestorm arrow +2 Freezing arrow +2 Lightning arrow +2 Space-shifting bolt +2 <~ • i
i
••
i
26 26 26 26 27 27 27
~i
Spider holt +J Summoning bullet +2
27 28
Surprise bullet +2 HOLY SYMBOLS Symbol of brawn +2 Symbol of the champion's code +2 Symbol of the radiant flame +2
to la
Orb of supplementary force +2
34
RODS Hexer's rod +2 Rod of divinity +2
34 35
STAFFS Staff of resilience +2 Staff of sleep and charm +2
39 39
C | . ( [ , { I U . , (-jifUf. ,| i,, , , « ; . i ) ai i o i i n e T a n n i u i a r c a m s t ~ z
d (l **u
TOMES Gossamer tome +2 TOTEMS Boar's charge totem +2 * Death fang totem +2 Fell beast totem +2 Iron bear totem +2
43 106 44 44 47 47
Totem of the satyr's dance +2 Vengeful spirit totem +2 ARMS SLOT Charm bracelet 'Hammer shield "Pincer shield FEET SLOT "Boarding boots Greaves of fortunate falling
53 95 96 101 58
H A N D S SLOT CO by
Grizzly gauntlets HEAD SLOT Fey-blessed circlet
62 97 63
'Gadgeteer's goggles Sacred mask NECK SLOT Amulet of warding -1-2 * Baffling cape +7 Courtier's cape +2 Necklace of keys +2 Orc's-eye amulet +2 *Pavise charm +2 'Resplendent cloak +2 "Spidersilk mantle +2
63 96 66 67 67 101 104 109
W A I S T SLOT Potion bandolier Stonewall belt
75 75 I Level
t 2
5 z UJ
29 31 32
ORBS
\ l » P r \ 1)1 X
U1
8
Items
<
W O N D R O U S ITEMS 132
* Bowstring of accuracy Vagabond's die
78
Whistle of warnng
78
W O N D R O U S LAIR I T E M 5 Alchemist's w o r k s h o p
79
Shiftstone
81
STAFFS Staff of iron infusion + 2
38
TOMES Tome of crushing force + 2
42
Tome of striking lightning + 2
42
TOTEMS Panther totem + 2
45
Totem of the ravenous beast +2
TATTOOS Curse eye tattoo
87
' T o t e m of the severed eye + 2
Fleet hero tattoo
87
Totem of winter's scorn + 2
Ironheart tattoo
86
Wildfire totem + 2
Strongheart tattoo
86
W i n t e r w o o d totem + 2
l a i i u o o i i n e L'SI .ipt_
84
. H U M
C O N S U M A B L E S ( 1 2 5 G P P E R ITEM)
Vortex stone
LEVEL 9 ITEMS ARMOR Demonscale +2
Scale
8
Genasi soul armor + 2
Leather, hide
8
Lifefont armor +2
Hide
10
Magnetic armor - 2
Scale, plate
10
Parchment armor + 2
Cloth, leather
11
Scale of the serpent + 2
Scale
12
Serpentine armor + 2
Scale
12
T i m e link armor +2
Chain
14
WEAPONS Avalanche hammer + 2
Hammer
15
Blood drinker + 2
A x e , h v y blade
16
Echoing songblade + 2
17
* Harmony blade + 2
Hvy blade, It blade Hvy blade
Impaler's pick + 2
Pick
20
97
Incisive d a g g e r +2
Dagger
20
Intensifying w e a p o n + 2
Any Crossbow
20
Hvy blade, It blade Any m e l e e Bow Bow, crossbow
* W e a p o n of arcane
101 20 20 21 22
Hvy b l a d e . It blade
23
Hvy blade. It blade
102
bonds +2 W e a p o n of oaths
49
Any melee
49
Master's w a n d of eyes of the vestige + 2 Master's w a n d of illusory ambush +2
7
S o n g b o w of lullabies + 2 Stormbiter w a r b l a d e + 2
WAINU3
Hawthorn w a n d + 2
Plate
Screaming bow +2
\ A/A MRVC
88
Dazzling plate +2
Maw of the guardian + 2
47 48
88
4,200 GP
" K a m e s t i crossbow + 2 Master's blade + 2
47
Diamond w a n d +2
Silver sand
2S
47 107 i \ji
50 50
Master's w a n d of misdirected mark +2
51
Master's w a n d of phantom bolt +2
51
Master's w a n d of spiteful glamor +2
51
Master's w a n d of vicious mockery + 2
51
Shielding w a n d +2
52
W a n d of allure + 2
52
A R M S SLOT * Bracers of zeal + 2
103
Keeper's shield
54
H A N D S SLOT *Darkfire gloves
132
Illusionist's g l o v e s
60
H E A D SLOT Boar headdress *-tf x> w 1 1 I V U VI V J I *— J J
61
NECK SLOT Amulet of vigor +2
63
"Cloak of the lion's m a n e + 2
98
Cloak of translocation + 2
66
Frostwolf pelt +2
66
•Keicha's amulet +2
134
Lucky charm + 2
67
Medic's amulet f 2
67
Periapt of proof against poison 4-2
67 IOC
b n a d o w d a n c e r s cloak +1 W A I S T SLOT Belt of fragile guard
74
* Clear-blood baldric
95
W O N D R O U S ITEMS
fulfilled + 2
101
* Endless quiver
A M M U N I T I O N ( 1 6 0 G P P E R ITEM) A r r o w of revelation + 2
26
Forbiddance bolt + 2
26
HOLY S Y M B O L S in
Symbol of fire and fury +2
W O N D R O U S LAIR ITEMS 80
Feast table TATTOOS Backlash tattoo
84
32
Reinforcement tattoo
84
bymboi of unified defense -i-z
a
Strikeback tattoo
84
RODS Darkspiral rod +2
34
Symbol of the holy nimbus + 2 I
C.
I
_f
»i> . J
i^r
LEVEL 10 ITEMS
Rod of obliterating w r a t h +2 n
*m - J
4 th L
_ r-fc Mtt- 4k t - ! * - | m
f
n
^
I
35
•
Kod ot the pactbinder +Z
APPLNDIX
30
, Level 9
Items
AKMUK Counterstrike a r m o r +2 Healer's armor +2
5,000 GP Cloth, leather, hide Hide, chain
7 9
S h a d o w w a r l o c k a r m o r +2
Leather
12
FEET SLOT
' S h o c k w e a v e a r m o r H-2
Cloth, leather f i_ S c a l e , plate
98
' F e y s t r i d e boots
Hammer
95
G l o v e s of ice
R u n i c w e a p o n +2
Any
21
G l o v e s of missile a v o i d a n c e
S u p r e m e skirmisher's
Bow
24
C
_ -.
M.ti - _
i ~%
S u p p o r t i n g a r m o r +2
' S t e a d y boots of t h e r a m
HANDS SLOT
WEAPONS * Rousing h a m m e r
+2
' S h a d o w d a n c e r ' s gloves
HEAD SLOT
b o w +2 * T h a n e blood w e a p o n +2
Any melee
100
W e a p o n of evil u n d o n e +2 A n y Any melee * W e a p o n of great
113 96
-: -i
1
o p p o r t u n i t y +2
Circlet of continuity * H e l m of vision u n c l o u d e d ' M a t r a k k ' s lenses
WAIST SLOT
A M M U N I T I O N (200 G P P E R ITEM) B e n d i n g bullet +2 o
B a l d r i c of assault 26
WONDROUS ITEMS V e r s a t i l e spellbook
H LY YM SO ym b o lSof d aBrO i nLg S+2
29
TATTOOS
S y m b o l of protection +2
30
Teamstrike tattoo
RODS
CONSUMABLES ( 3 5 0 GP PER ITEM)
R o d of d e v i l r y +2
35
Flash f l o w e r
Torch of m i s e r y +2
37
Rust bark
STAFFS Blastwarp staff+2
38
Staff of w i n d +2
40
13,000 GP
A r m o r of a e g i s expansion +3 C l o t h , leather
TOTEMS B l o o d h u n t e r t o t e m +2 D i r e t o t e m +2 H a m e n e a r t t o t e m +1 * S t e r n m o u n t a i n t o t e m +2 Totem of nature's b a l m +2
43 tj
' A r m o r of d w a r v e n vigor +3 C h a i n , scale, plate B a s t i o n a r m o r +3
S c a l e , plate
43
B l a c k f l o c k robe +3
Cloth
44
C o r u s c a t i n g a r m o r +3
S c a l e , plate
112 45
* D a r k s t r i k e a r m o r +3
Leather, h i d e
D e a t h ' s brink a r m o r +3
S c a l e , plate
Hero's a r m o r +3
Chain
M a r a u d e r ' s a r m o r +3
Leather, h i d e
WANDS S h a r p s h o o t e r ' s w a n d +2
52
W a n d of a p t i t u d e +2
52
ARMS SLOT
r- -> 53
nB a r r a g e 1bracers FEET SLOT Skaivani s anklets HEAD
LEVEL 12 ITEMS ARMOR
135
SLOT
' R a d i a n t t e m p l e u n i f o r m +3 C l o t h R a t killer's coat +3
Cloth, leather
S h a d o w h o u n d a r m o r +3
Hide
' S h a d o w hunter h i d e +3
Hide
' S h i p b o a r d a r m o r +3
Leather
T e l e p o r t i n g a r m o r +3
S c a l e , plate
' C i r c l e t of revelations
132
WEAPONS
'Shadowdancer's mask
105
A f t e r s h o c k w e a p o n +3
Any
B o l t s h a r d c r o s s b o w +3
Crossbow
D u e l i s t ' s b o w +3
Bow
E n t r a p p i n g w e a p o n +3
B o w , crossbow
W A I S T SLOT D i a m o n d cincture
75
W O N D R O U S LAIR ITEMS S h i n i n g sundial
82
TATTOOS
F a r b o n d spellblade -f-3
H v y b l a d e . It b l a d e
G u a r d i a n ' s call +3
Any melee
Eager hero's tattoo
86
H a r m o n i c songblade +3
H v y b l a d e , It b l a d e
Tattoo of s h a r e d c o n s e q u e n c e
85
' H u n g r y spear +3
Spear
85
' I n f i g h t i n g b l a d e +3
Tattoo of s h a r e d v e n g e a n c e
LEVEL 11 ITEMS ARMOR G a m b l e r ' s suit +3 WEAPONS Challenge-seeking
9,000 GP Leather
Any melee
8
17
w e a p o n +3 E a r t h - w r o u g h t h a m m e r +3
Hammer
17
A R M S SLOT Force shield 'Razordark bracers
Lt b l a d e , axe ( o n e - h a n d e d only)
54
Q u i c k s i l v e r b l a d e +3
Lt b l a d e
R e b o u n d i n g w e a p o n +3
Any ranged
S h a d o w r i f t b l a d e +3
Lt b l a d e
Supremely vicious
Any
w e a p o n +3 T o t e m i c s p e a r +3
Spear
T o t e m i c w a r c l u b +3
Mace
' U n b r o k e n lance +3
Spear
W h i s t l i n g s o n g b o w +3
B o w , crossbow
120 APPENDIX
: Level
12
Items
A M M U N I T I O N (500 G P P E R ITEM) 27
O n s l a u g h t a r r o w +3 o HOLY S Y M B O L S
S y m b o l of b r a n d i n g +3 S y m b o l of d i v i n e force +3
133
* S t o n e of spirit
133
' S t o n e of s t o r m s
133
29
* S t o n e of w i n d
133
29
W O N D R O U S LAIR ITEMS
30
S y m b o l of f o e t u r n i n g +3 * S y m b o l of G a j z +3
133
' S t o n e of s h a d o w
TQ ZO
loun-blessed s y m b o l +3
' S t o n e of light
135
Brilliant s c r y i n g basin
79
Diplomat's table
80
S y m b o l of s h a r e d h e a l i n g +3
30
Door warden
80
f ii f A • • A S y m b o l or t h e first spirits + 3
31
Ritualist's l e c t e r n
81
S y m b o l of vigor +3
32
T h r o n e of d o m i n i o n
83
W a t c h f u l eye
83
r~
•
1
ORBS 33
O r b of h e i g h t e n e d imposition +3
33
O r b of resilient t e n a c i t y +3
34
O r b ot v i s i o n a r y p r o t e c t i o n +5 RODS
LEVEL 13 ITEMS ' A r m o r of essence inviolate
34
R o d of b u r g e o n i n g m e m o r y +3
35
R o d of s t o l e n starlt +3
36
R o d of t h e f i c k l e s e r v a n t +3 STAFFS
38
M o o n s i l v e r staff +3
38
S t a f f of d i v i n i t y +3
on
17,000 GP
ARMOR Any
112
+3
A r m o r of s u d d e n
Cloth, leather
6
recovery +3 ' C h a m p i o n ' s h a u b e r k +3
C h a i n , scale
G a m b i t a r m o r +3
C l o t h , leather
113
H o l y a d v e r s a r y ' s a r m o r +3
Cloth
9
K e m s t o n e a r m o r +3
S c a l e , plate
9
8
Staff of k n i v e s +3
39
' M i r r o r e d p l a t e +3
Plate
S u m m o n e r ' s staff -t-3 Verdant staff+3
40 40
Moon armor+3
Chain
10
N i g h t m a r e w a r d a r m o r +3
Leather, hide
11
P r e d a t o r ' s h i d e +3
Hide
11
R o b e of a v o i d a n c e +3
Cloth
11
R u n i c a r m o r +3
Any
12
44
S a n g u i n e v e s t m e n t s +3
Cloth
12
Leather, hide
TOMES 41
D i s p e l l i n g t o m e +3 TOTEMS E a r t h f a i l t o t e m +3
110
R o a r i n g bear t o t e m +3
45
' S k i n of a g o n i e s + 3
T o t e m of t h e h a r r i e r ' s c l a w s +3
46
S l i m e a r m o r +3
S c a l e , plate
T o t e m of t h e night +3
46
S n a k e t o n g u e robe +3
Cloth
13
f /
S p i d e r w e b r o b e s +3
Cloth
13>
S p i k e d j a c k e t +3
Leather, h i d e
13
Wall armor+3
Any
14
W a r m a g e ' s u n i f o r m +3
C l o t h , leather
14
W i n g e d a r m o r +3
Any
14
A e g i s b l a d e +3
H v y b l a d e , It blade
15
Alfsair spear+3
Spear
15
A u r a killer w e a p o n + 3
Any melee
' B l a d e of v e n g e a n c e +3
H v y blade, It blade
63
Blood fury w e a p o n + 3
A x e , h v y blade
A m u l e t of elegy +3
63
' B l o o d h a r v e s t blade +3
Lt blade
107
B a d g e of t h e b e r s e r k e r +3
64
' B r a d a m a n ' s w e a p o n +3
H v y blade, axe,
110
T o t e m of t h u n d e r ' s k e e p e r +3 A R M S SLOT " C r e s t of v i g i l a n c e e t e r n a l
112
FEET SLOT C7
B o o t s of u n c h e c k e d passage
3 /
105
' S h a d o w d a n c e r ' s boots H E A D SLOT 'Charger's headdress
111
C r o w n of e q u i l i b r i u m
61
N E C K SLOT A m u l e t of double f o r t u n e +3
' C l o a k of t h e c r i m s o n p a t h +3
124 13;;
WEAPONS
15 103 17
hammer
107
' D e e p - p o c k e t c l o a k +3
QT -7/
Flesh grinder +3
A x e , h v y b l a d e , polearm 18
Lifesaving b r o o c h +3
67
Frost fury w a r a x e +3
Axe
' G e n e r a l ' s weapon-t-3
Polearm
G r e a t hunger w e a p o n +3
Any melee
18
G u a r d i a n ' s b r a n d +3
Any melee
19
H i d e o u s w e a p o n +3
Flail, h a m m e r , pick
' P a c t blade +3
Lt blade
M a n t l e of t h e g o l d e n g e n e r a l +3
123 121
' N e c k l a c e of f a t e +3
137 1 J Z 69
' S c a r f of reconciliation +3 T a l i s m a n of terror +3 WONDROUS
ITEMS 76
H o r n of dismissal ' S h e p h e r d ' s battle standard
119
' S t o n e of e a r t h
133
' S t o n e of f l a m e
133
A P P E N D I X
I level
13
Items
18 123
19 108,120
R a v e n c l a w w a r b l a d e +3
H v y blade
* R h y t h m blade +3
Lt blade
21
'Rovikar's weapon+3
Any
135
' S c o r p i o n tail blade +3
Lt blade
131
97
"Shepherd's arms +3 Polearm, spear Shrieking songbow +3 Bow, crossbow Songbow of vanishment +3 Bow, crossbow I n M i l i K weupuri T J Unforgettable cudgel +3
Mace
•Warding blade +3 Writhing vine weapon +3
Lt blade Any melee
DOW,
t r o w u o w
119 21 23 24 25 103 25
A M M U N I T I O N ( 6 5 0 G P PER ITEM) Attention-stealing bullet +3 Bolt of clumsiness +3 Bolt of transit +3 Dispelling bolt +3
26 26 26 26
Firestorm arrow +3 Freezing arrow +3 Lightning arrow +3 Space-shifting bolt +3 Spider bolt -3 Summoning bullet +3 Surprise bullet +3
26 27 27 27 27 28 28
HOLY SYMBOLS Convert's symbol +3 Symbol of brawn +3 Symbol of the champion's code +3 Symbol of the radiant flame +3
28 29 31 32
ORBS Orb of repeated imposition +3 Orb of supplementary force +3 R
0
D
33 34
S
Hexer's rod +3 Rod of divinity +3 Spider rod +3 STAFFS _ Staff of resilience +3 Staff of sleep and charm +3 Staff of the faithful arcanist +3
34 35 37 39 39 40
TOMES Gossamer tome +3 Mordenkainen's tome +3 TOTEMS Boar's charge totem +3 Bronzewood coils totem +3 "Death fang totem +3 Fell beast totem +3 Iron bear totem +3 Life river totem +3 Totem of the awakened bear +3 Totem of the satyr's dance +3 Vengeful spirit totem +3 A R M S SLOT ^ ^ ^ ^ ^ ^ ^ ^ Bloodhound bracers ' Bracelet of the radiant storm Executioner's bracers Frost charger bracers * Shield of the world tree
42 42 43 43 106 44 44 44 45 47 47 53 115 54 54 121
H A N D S SLOT
NECK SLOT Amulet of warding +3 'Baffling cape +3 Cloak of the desert +3 Courtier's cape +3
63 96 ob 66
" Fleece of renewal +3
111 67 67 101 104
Necklace of keys +3 Orc's-eye amulet +3 "Pavise charm +3 "Resplendent cloak +-3 Seashimmer cloak +3 Shroud of ravens +3
68 68 109
'Spidersilk mantle +3 WAIST SLOT Waistband of the grappler
75
W O N D R O U S ITEMS Ribbon of limitless questio i>
7 7 / /
W O N D R O U S LAIR ITEMS Magic drawbridge
81
TATTOOS Breakchain tattoo Demonskin tattoo
87 87
LEVEL 14 ITEMS
21.000 GP
ARMOR Armor of dark deeds +3 Dazzling plate +3
Leather, hide Plate Scale Hide, chain Leather, hide
Demonscale +3 Formidable armor +3 Genasi soul armor +3 Lifefont armor +3 Magnetic armor +3 Parchment armor +3
Hide Scale, plate Cloth, leather
Scale of the serpent +3 Serpentine armor +-3 Spirit armor +3 Time link armor +3 Translocating armor +3
VJ \ <1 l" Ki 1 1 1
1 1 1Uliltll
Hvy blade. It blade Axe, hvy blade H w lilaHe ii v y uidvic
Echoing songblade +3 "Harmony blade +3 Impaler's pick +3 Incisive dagger +3 Intensifying weapon +3 * Kamesti crossbow +3 Master s blade +3 Maw of the guardian +3 Screaming bow +3 Songbow of lullabies +3 Soul drinker weapon +3 Stormbiter warblade +3 "Sword of melancholy +3
Hvy blade. It blade Hvy blade Pick Dagger Any Crossbow Hvy blade. It blade Any melee Bow Bow, crossbow Any melee Hvy blade, It blade Hvy blade, It blade
'Weapon of arcane bonds +3
Hvy blade, It blade
CO
Gauntlets of discontinuity
bo
A P P E N D I X
; level
11 12 12 13 14 14
Hammer
* J
10 10 "11
scale Scale Chain Chain Any
WEAPONS Avalanche hammer +3 Banishing spellblade +3 Blood drinker +3 * Or ii'i HI 1 no 111 111 nit- + ^
6 7 8 8 8
14
Items
15 16 16 130 17 97 20 20 20 101 20 20 21 22 23
i- i
23 124 102
UJ
t
X •
z UJ
a <
'Weapon of cruel persuasion +-3
Any melee
114
Any melee
25
r
Weapon of oaths fulfilled +3
HEAD SLOT *Crown of the brilliant sun 'Golden crown of battle command • L I ,
A M M U N I T I O N ( 8 0 0 G P PER ITEM) Arrow of revelation +3 Forbiddance bolt +3 HOLY SYMBOLS Symbol of fire and fury +3 Symbol of the holy nimbus +3
zb 26 30 32 it
Symbol of unified defense +3
si
ORBS Orb of accuracy +3
33
RODS Darkspiral rod +3 Rod of obliterating wrath +3 Rod of the hag +3 Rod of the pactbinder +3
34 35 36 36
STAFFS Staff of iron infusion +3 Staff of spell blasting +3
38 40
1
_ L I _
f„ „ _ _
Helm oi able defense 'Mask of the vengeful spirit ^Pennant helm 'Tenebrous mask NECK SLOT Amulet of vigor +3 Assassin's cloak +3 Chaos cloak +3 Cloak of the bat +3 * C|f4a|/
r\t
y H ><Mk
LLIO
LIITRI (
U L LLLC
IIIMI
M
IIII'
63 64 65 65 98 66 122 66
-*- -\
B HI,III'
J
Cloak of translocation +3 'Crimson cloak +3 Demon amulet +-3 Frostwolf pelt +3 'Keicha's amulet +3 Lucky charm +3 Medallion of the mind +3 Medic's amulet +3
oo 134 C7
b/ 67 67 67 105 69
Periapt of proof against poison +3
TOMES Deck of spells +3 Tome of crushing force +3
41 42 AT <*Z
Tome of enduring creation +3 Tome of striking lightning +3 TOTEMS Panther totem +3 Razor talon totem +3 Totem of new beginnings +3 Totem of the ravenous beast +3 *Totem of the severed eye +3 Totem of winter's scorn -t-3 Wildfire totem +3 Winterwood totem +3
42 45 45 45 47 in7 I U /
WANDS Cursing wand +3 Diamond wand +3 Hawthorn wand +3 Master's wand of eyes of the vestige +3 Master's wand of illusory ambush +3 Master's wand of misdirected mark ? Master's wand of phantom bolt 3 Master's wand of spiteful glamor +3 Master's wand of vicious mockery -3 Shielding wand +3 ot allure + i Wand of thunderous anguish +3
I
( IU«IK
RINGS Grace ring of lightning Grace ring of salvation Grace ward ring Unvanquished grace ring
70 70 70 74
W A I S T SLOT Acrobat's harness 'Sash of vitality ceaseless
74 112
48
TATTOOS Fireheart tattoo Tattoo of arcane blood
87 84 O F
tattoo or the shared heart Level
15 I t e m s
58 115
H A N D S SLOT 58
WEAPONS Battle spirit weapon +3 'Blade of the eldritch knight +3 'Reaper's axe 4-3 'Rousing hammer +3 R
Items
86
25,000
g p
ARMOR Armor of shared valor +3 Leather, chain Counterstrike armor +3 Cloth, leather, hide 'Crystalline breastplate +3 Leather, hide, chain, scale, plate * * r Healer's armor +3 Hide, chain Holy radiance armor +3 Chain Shadow warlock armor +3 Leather "Shockweave armor +3 Cloth, leather Supporting armor +3 Scale, plate
to
IS
J
Timeless locket +3
81 83
103 56
| level
R
W O N D R O U S LAIR ITEMS Loadstone statue Teleportation disk
ARMS SLOT * Bracers of zeal +3 Vortex shield FEET SLOT Sandwalkcr boots * Swift-step boots +3
J I 1 ( K I O W O I L MU*. 1
47 47 48
49 49 50 50 51 51 51 51 52 n bz 52
Wand
A P P E N D I X
J „
115 123 118 121 110 120
6 7 118 9 9 12 98 13
Axe, flail, hammer, 16 hvy blade, mace, spear 114 Hvy blade Axe Hammer
122 95
Runic weapon +3
Any
21
Songbow of summoning +3 Bow, crossbow
22
Supreme skirmisher's
24
Bow
bow +3 "Thane blood weapon +3 'Weapon of evil undone +3 'Weapon of great
Any melee Any Any melee
100 113 i • J
96
26
113
Symbol of protection -r3
30
29
RODS j35j 35
Rod of silver rain +3
37 3 /
Torch of misery +3 STAFFS
3R JO
Blastwarp staff +3
117
'Queen's staff+3 Staff of wind +3
40
'Tempest staff+3
131
TOTEMS Bloodhunter totem +3
•±i
Dire totem +3 Flameheart totem +3
LEVEL 16 ITEMS ARMOR
43 44
Earth-wrought hammer
Hammer
17
56 56
57 115
58
58 114
HEAD SLOT Chimera headdress 'Mask of tears
123
M O U N T SLOT "Bridle of flame
110
61
RINGS
46
Ring of eladrin grace
A7
53 54
'Restorative gauntlets
Totem of the crashing tide + 3
4/
4
H A N D S SLOT Gloves of dimensional grasp
Death spiral ring
70 71 123
'Ring of tactical brilliance W A I S T SLOT
WANDS 57
-* *-
Sharpshooter's wand +3
52
Wand of aptitude +3 A R M S SLOT Deathward shield Rhino bracers
54 55 1 1 A
oliieid ot leiiowsnip
i iu
74
Baldric of time WONDROUS
LAIR
ITEMS
Deceptive scrying basin
80
Dimensional anchor
80
LEVEL 17 ITEMS ARMOR
65.000 GP
Armor of aegis expansion + 4 C l o t h , leather 'Armor of dwarven vigor +4 Chain, scale, plate
H A N D S SLOT * Resplendent gloves HEAD SLOT 'Reaper's helm
W
j-3
> J
6
94
Bastion armor f 4
Scale, plate
6
Blackflock robe +4
Cloth
6
Coruscating armor + 4
Scale, plate
170
* Darkstrike armor +4
Leather, hide
123
Death's brink armor +4
Scale, plate
122
NECK SLOT 'Cloak of burgeoning shado• ••
Crown of the dream king
17
FEET SLOT Boots of blood 'Spark slippers Survivor's boots
45
RINGS Alliance band
Any melee
A R M S SLOT Climber's bracers Flameward shield Stormward shield Winterward shield
112
'Mantle of regrets +3
8
WEAPONS
'Stern mountain totem +3
* — — £ *I .... • __| i o Totem of the scouring wind +5
Leather
Gambler's suit +4
Totem of nature's balm +3 T
CD
45,000 GP
weapon +4
HOLY SYMBOLS 'Champion's symbol +3 Symbol of daring 4-3
Rod of devilry +3
85
Challenge-seeking
opportunity +3 A M M U N I T I O N ( 1 , 0 0 0 G P PER ITEM) Bending bullet -1-3
TATTOOS Tattoo of vengeance
Hero's armor +4
Chain
69
Marauder's armor + 4
Leather, hide
69
'Mooncloth robes +4
Cloth
7 120
7 9
10 117
Ring of sympathy
72
"Radiant temple uniform +4 Cloth Cloth, leather Rat killer's coat +4
Ring of the zealous
77 / Z
Shadow hound armor + 4
Hide
12
"Shadow hunter hide + 4
Hide
106
'Shipboard armor + 4
Leather
101
Teleporting armor +4
Scale, plate
WEAPONS Aftershock weapon +4 Boltshard crossbow +4
Any
* Ring of many forms
W A I S T SLOT General s belt W O N D R O U S ITEMS Ghostlight candle Seed of war
121
m
111 -jf-
/b 78
A 1MM N D I X
/ 7
11
14
Crossbow
' I cvcI
103
Items
• Z
D u e l i s t ' s b o w +4
Bow
E n t r a p p i n g w e a p o n +4
B o w , crossbow
F a r b o n d s p e l l b l a d e +4
H v y b l a d e . It b l a d e
G u a r d i a n ' s call +4
A n y melee
H a r m o n i c s o n g b l a d e +4
H v y b l a d e , It b l a d e
' H u n g r y s p e a r +4
Spear
* I n f i g h t i n g b l a d e +4
Lt b l a d e , axe
17 17 18 19 19 98 101
( o n e - h a n d e d onlv) ' L i o n ' s h e a r t h a m m e r +4 Q u i c k s i l v e r b l a d e +4
Lt b l a d e
R e b o u n d i n g w e a p o n +4
A n y ranged
S h a d o w r i f t b l a d e +4
Lt b l a d e
*—' » • *** v— v « w • * * *w
• V*
W-
•
*^ •
S u p r e m e l y vicious weapon
130 71 21 21 24
Hammer
i. 1
**»-• V—
Any
T o t e m i c s p e a r +4
Spear
Totemic w a r c l u b +4
Mace
' U n b r o k e n lance +4 W h i s t l i n g s o n g b o w 4-4
Spear B o w . crossbow
(2,600 G P P E R
Onslaught arrow
24 25 111 25
ITEM)
+4
27
HOLY SYMBOLS
28 29 29 29 30 135 30 31 124 32
loun-blessed s y m b o l +4 S y m b o l of b r a n d i n g
+4
S y m b o l of d i v i n e force +4 S y m b o l of d i v i n e light +4 S y m b o l of foe t u r n i n g +4 ' S y m b o l of G a j z +4 S y m b o l of s h a r e d h e a l i n g +4 S y m b o l of t h e first spirits +4 ' S y m b o l of t h e f o r g o t t e n one +4 S y m b o l of vigor
+4
ORBS
33 33 34
O r b of h e i g h t e n e d i m p o s i t i o n +4 O r b of resilient t e n a c i t y
+4
O r b of v i s i o n a r y p r o t e c t i o n
113
' P u r s u e r ' s boots H A N D S SLOT
59
Hero's gauntlets
HEAD SLOT Philosopher's crown
+4
62
NECK SLOT A m u l e t of double f o r t u n e +4
to
63 64 107 97 114 67 123 121 132 69
A m u l e t of e l e g y +4 B a d g e of t h e b e r s e r k e r +4 ' C l o a k of t h e c r i m s o n p a t h +4 D e e p - p o c k e t cloak +4 ' E l d r i t c h medallion
+4
AMMUNITION
FEET SLOT
+4
Lifesaving b r o o c h +4 ' M a n t l e of t h e g o l d e n g e n e r a l +4 ' N e c k l a c e of f a t e +4 ' S* J c\ - a—J Ar f1 of V I reconciliation I •W^*—* • 1 V I I I U U \J 11 +4• T a l i s m a n of t e r r o r +4
RINGS
115 73 74 74
* R i n g of t h e radiant s t o r m R i n g of u n w e l c o m e g i f t i n g Stone band S t o r m c a t c h e r ring l * / n M [ A D A I IC 1 A I D IT*EZ"iA< W O N D R O U S L A I K 11 E M ! V i g i l a n t gargoyle
83
TATTOOS 85
T a t t o o of t h e w o l v e r i n e
(2,600 G P P E R
CONSUMABLES
ITEM)
87
Clay of c r e a t i o n
LEVEL 18 ITEMS
85,000 GP
ARMOR k « r _______ A r m o r or essence inviolate
A —.. Any
i n
112
+4
A r m o r of s u d d e n
C l o t h , leather
6
C h a i n , scale C l o t h , leather
1138
recovery +4
RODS R o d of b u r g e o n i n g m e m o r y
' C h a m p* i o n ' s h a u b e r k
+4
35 36
R o d of stolen starlight +4 R o d of t h e fickle s e r v a n t +4 STAFFS M o o n s i l v e r staff +4 S t a f f of d i v i n i t y +4 S t a f f of k n i v e s +4 ' S t a f f of t h e Far W a n d e r e r + 4 S u m m o n e r ' s staff +4
V e r d a n t staff+4 TOMES Dispelling t o m e TOTEMS Earthfall totem
Holy adversary's armor Kemstone armor
T o t e m of t h e h a r r i e r ' s c l a w s +4 T o t e m of t h e night +4 T o t e m of t h u n d e r ' s k e e p e r +4
APPENDIX
I Level
18
Items
S c a l e , piate
Cloth
' S k i n of a g o n i e s +4
Leather, hide
53 122
' G a u n t l e t s of b r u t a l i t y
uotn
41
A R M S SLOT A b s o r b i n g shield
+4
Q
f~l<-»*U
S a n g u i n e v e s t m e n t s +4
44 45 46 46 47
+4
+4
38 38 39 117 40 40
Moon armor
Plate Chain
+4
Nightmare ward armor Predator's hide
+4
+4
I r>'.itl-/»r
r1111<">
LlfJlill-i,
I1IUC
Hide
R o b e of a v o i d a n c e +4
Cloth
Runic armor
Any
+4
Slime armor
+4
+4
' M i r r o r e d p l a t e +4
+4
Roaring bear totem
Gambit armor
+4
+4
S c a l e , plate
Snaketongue robe
+4
Cloth
S p i d e r w e b robes +4
Cloth
Spiked jacket
Leather, hide
W a l l armor
+4
Any
+4
W a r m a g e ' s u n i f o r m +4
C l o t h , leather
W i n g e d armor
Any
+4
WEAPONS A e g i s b l a d e +4
H v y b l a d e , It b l a d e
Alfsair spear +4
Spear
110 10 11 11 11 •i 12 12 124 13 13 13 13 14 14 14 11
15 15
Aura killer weapon 4-4
Any melee
"Blade of vengeance + 4
Hvy blade, It blade
Blood fury weapon + 4
Axe, hvy blade
"Blood harvest blade + 4
Lt blade
107
"Bradaman's weapon + 4
Hvy blade, axe,
110
Flesh grinder + 4 Frost fury waraxe + 4 "General's weapon + 4 Great hunger weapon + 4 Guardian's brand + 4
15 103 17
42
Mordenkainen's tome + 4
42
TOTEMS Boar's charge totem + 4
43
Bronzewood coils totem + 4
43
Axe Polearm
* Death fang totem + 4
Any melee
to 123 •4 ft 18
106
Fell beast totem + 4
4 4
Iron bear totem t 4
44
19
Life river totem + 4
44
19
Totem of the awakened bear + 4
45
Totem of the satyr's dance + 4
47
Vengeful spirit totem + 4
47
"Pact b l a d e + 4
Lt blade
Ravenclaw warblade + 4
Hvy blade
71
"Rhythm blade + 4
Lt blade
97
"Rovikar's weapon + 4
Any
135
"Scorpion tail blade + 4
Lt blade
131
"Serpent's kiss bow + 4
Bow
131
"Shepherd's arms + 4
Polearm, spear
119
1 0 8 , 1 2 0
JL I
Bow, crossbow
11 i. \
Songbow of vanishment + 4 Bow, crossbow
23
Targeting weapon + 4
Bow, crossbow
Z*T
Unforgettable cudgel + 4
Mace
"Warding blade + 4
Lt blade
Writhing vine weapon + 4
Any melee
( 3 , 4 0 0
41
Gossamer tome + 4
Axe, hvy blade, polearm 1 8
Hideous weapon + 4
AMMUNITION
Frozen tome + 4
hammer
Any melee Flail, hammer, pick
Shrieking songbow + 4
TOMES
25 103 25
G P PER ITEM)
A R M S SLOT 53
Charm bracelet "Rebuking bracers
115
Serpentine bracers
55
H A N D S SLOT 6 0
Hrothmar's gauntlets H E A D SLOT
61
Cyclops helm NECK SLOT Amulet of warding + 4
63
"Baffling c a p e + 4
9 6
Attention-stealing bullet + 4
2 6
Cloak of the desert + 4
65
Bolt of clumsiness + 4 Bolt of transit + 4
26
Courtier's cape + 4
6 6
o
26
* Fleece of renewal + 4
Dispelling bolt + 4
26
Necklace of keys + 4
67
Firestorm arrow + 4
26
Orc's-eye amulet 4-4
67
Freezing arrow + 4
27
"Pavise charm 4 - 4
101
Lightning arrow + 4
27
* Resplendent cloak 4 - 4
104
Space-shifting bolt + 4
27
Seashimmer cloak + 4
68
Spider bolt + 4
27
Shroud of ravens 4 - 4
6 8
Summoning bullet + 4
28
"Spidersilk mantle + 4
109
Surprise bullet + 4
28
"Star-strewn scarf + 4 RINGS
118
28
"Ring of sorrows
123
29
Ring of the fallen
HOLY S Y M B O L S Convert's symbol + 4 Symbol of brawn + 4 Symbol of defense + 4
29
Symbol of prayers recovered + 4
30
Symbol of the champion's code 4 - 4
31
Symbol of the radiant flame
32
+ 4
111
72 7 4
Traveler's ring W A I S T SLOT
75
Belt of the Witch King
122
"Head-taker's belt
75
Phoenix sash
ORBS
W O N D R O U S LAIR ITEMS
Orb of repeated imposition
1-4
33
Orb of supplementary force
+ 4
34
RODS Battle-pact rod + 4
-»i\ 34
Hexer's rod + 4
34
Rod of divinity + 4
3^ J J
Spider rod + 4
37
STAFFS Spelfshaper's s t a f f + 4
38
Staff of resilience + 4
39
Staff of sleep and charm + 4
39
Staff of the faithful arcanist + 4
Mirror of deception
81
Spying mirrors (pair)
82
Throne of grandeur
83
TATTOOS Fleet hero tattoo
87
Greatwing tattoo
87
Ironheart tattoo
86
Strongheart tattoo
86
C O N S U M A B L E S ( 3 , 4 0 0 GP PER ITEM) Silver sand
88
Vortex stone
88
4 0
A P P E N D I X
I level
IS
Hems
LEVEL 19 ITEMS ARMOR
105.000 GP
A r m o r of dark d e e d s +4
Leather, hide
Dazzling plate +4 D e m o n s c a l e +4
Plate
TOMES D e c k of spells 4-4
41
6
T o m e of crushing force +4
42 42
Scale
7 8
T o m e of e n d u r i n g creation +4 T o m e of striking lightning +4
42
TOTEMS
Formidable a r m o r +4
H i d e , chain
8
G e n a s i soul a r m o r +4
Leather, hide
8
A v a l a n c h e ' s w a k e t o t e m 4-4
G r e a t cat a r m o r +4
Hide
9
P a n t h e r t o t e m +4
45 45 45
A *>
43
Lifefont a r m o r 4-4
Hide
10
Razor t a l o n t o t e m 4-4
M a g n e t i c a r m o r +4
S c a l e , plate
10
T o t e m of n e w beginnings +4
P a r c h m e n t a r m o r +4
C l o t h , leather
11
S c a l e of the serpent +4
Scale
12
T o t e m of t h e ravenous beast 4-4 ' T o t e m of the severed e y e +4
Serpentine a r m o r + 4
Scale
12
T o t e m of w i n t e r ' s scorn 4-4
13
W i l d f i r e t o t e m -1-4
47 48
Spirit a r m o r +4
Chain
T i m e link a r m o r +4
Chain
14
W i n t e r w o o d t o t e m +4
Translocating a r m o r +4
Any
14
WANDS
WEAPONS
47 107 47
C u r s i n g w a n d +4
48
A v a l a n c h e h a m m e r +4
Hammer
15
D i a m o n d w a n d +4
49
B a n i s h i n g spellblade +4
H v y b l a d e . It blade
16
H a w t h o r n w a n d 4-4
49
B l o o d d r i n k e r +4
A x e , h v y blade
16
Master's w a n d of eyes of t h e vestige +4
50
" D r a g o n t o o t h b l a d e +4
Master's w a n d of illusory a m b u s h +4
E c h o i n g songblade +4
H v y blade 11 i i i i. i i i H v y b l a d e , It b l a d e
M a s t e r ' s w a n d of misdirected m a r k +4
50 51 j i
' H a r m o n y blade +4
H v y blade
97
Master's w a n d of p h a n t o m bolt 4-4
51
Impaler's pick +4
Pick
20
Incisive dagger +4 Intensifying w e a p o n +4
Dagger Any
20 20
Master's w a n d of spiteful glamor 4-4 M a s t e r ' s w a n d of vicious m o c k e r y 4-4
51 51
Shielding w a n d +4
52
W a n d of allure +4
52
W a n d of t h u n d e r o u s anguish +4
52
' K a m e s t i crossbow +4
Crossbow
130 i ~i 1/
101
M a s t e r ' s blade +4
H v y b l a d e . It blade
20
M a w of the g u a r d i a n +4
Any melee
20
S c r e a m i n g b o w +4
Bow
21
A n k h m o n ' s bracers
53
S o n g b o w of lullabies +4
B o w , crossbow
22
' B r a c e r s of zeal +4
103
Soul d r i n k e r w e a p o n +4
Any melee
23
FEET SLOT
S p a c e - b e n d i n g w e a p o n +4
H v y b l a d e . It blade
23
' Swift-step boots 4-4
S t o r m b i t e r w a r b l a d e +4
H v y b l a d e , It b l a d e | | , „ l-l -,| , |« | J ,.!„ n v y oiatic. it Diade
23
H A N D S SLOT
(
' S w o r d of m e l a n c h o l y +4
124 102
" W e a p o n of a r c a n e bonds +4
H v y b l a d e , It blade
' W e a p o n of cruel
Any melee
114
Any melee
25
persuasion +4 W e a p o n of oaths fulfilled +4 A M M U N I T I O N (4,200 G P P E R ITEM)
ARMS SLOT
115
G l o v e s ot the w a n d e r i n g star NECK SLOT A m u l e t of vigor +4
^
^
117 ^
^
^
^
^
^
^ 63
Assassin's cloak +4
64
Chaos cloak 4-4
65
Cloak of the bat +4
65
' C l o a k of the lion's m a n e 4-4
98
Cloak of t h e s h a d o w t h i e f 4-4
65
A r r o w of revelation +4
26
C l o a k of translocation 4*4
66
Forbiddance bolt +4
26
' C r i m s o n cloak +4
122
D e m o n amulet 4-4
66
HOLY SYMBOLS S y m b o l of fire a n d fury +4
30
Frostwolf pelt +4
S y m b o l of the holy n i m b u s +4
32
' K e i c h a ' s amulet 4-4
S y m b o l of unified defense +4
32
Lucky c h a r m 4-4
67
ORBS
Medallion of the m i n d +4
67
O r b of accuracy +4
Medic's amulet +4
67
33
P e r i a p t of proof against poison 4-4
RODS
' S h a d o w d a n c e r ' s cloak 4-4
66 134
67 105
D a r k s p i r a l rod +4
34
R o d of obliterating w r a t h +4
35
T i m e l e s s locket +4
69
R o d of the hag 4-4
36
R o d of the pactbinder 4-4
36
RINGS D e a t h song ring
70
G r a c e r i n g of prowess
70
S h a d o w f e l l signet
73
•
STAFFS
38
Staff of iron infusion 4-4 S t a f f of spell blasting +4 \
^
A P P E N D I X
40 Level
1 ')
Items
W A I S T SLOT Baldric of shielding
Totem of the world tree +4 74
'Belt of breaching
LEVEL 2 0 ITEMS ARMOR Armor of shared valor +4 Counterstrike armor +4
114
125,000 GP
47
WANDS Sharpshooter's wand +4 Wand of aptitude +4
52 52
H A N D S SLOT Leather, chain Cloth, leather, hide
'Crystalline breastplate +4 leather, hide,
6
^Dimensional gauntlets
7
Many-fingered gloves
118
114 61
HEAD SLOT
chain, scale, plate
Gibbering lump
Healer's armor +4
Hide, chain
9
•Sun sphere
Holy radiance armor +4
Chain
9
NECK SLOT
62 118
Shadow warlock armor 4-4
Leather
12
Bloodgem shard +4
*Shockweave armor +4
Cloth, leather
98
Bralani cloak + 4
Spectral plate +4
Plate
13
'Cloak of burgeoning shadow +4
120
Supporting armor+4
Scale, plate
13
* Ma ntle of regrets +4
123
WEAPONS
65 65
RINGS
"Rousing hammer +4
Hammer
95
Ring of action reversal
71
Battle spirit weapon+4
Axe, flail, hammer, hvy blade, mace, spear
16
Ring of agile thought
71
•Blade of the eldritch knight +4
Hvy blade
114
'Reaper's axe 14
Axe
122
Ring of enduring earth
/1
Ring of unfettered motion
73
W A I S T SLOT
Runic weapon +4 Any Songbow of summoning +4 Bow, crossbow
21 22
Supreme skirmisher's bow +4
Bow
24
'Thane blood weapon +4
Any melee
100
"Weapon of evil undone+4 Any "Weapon of great Any melee opportunity +4
113 96
A M M U N I T I O N ( 5 , 0 0 0 GP PER ITEM) Bending bullet +4 HOLY SYMBOLS ' Champion's symbol + 4
Diamond cincture TATTOOS Eager hero's tattoo
225,000 GP
ARMOR Gambler's suit +5
Leather
8
WEAPONS Challenge-seeking
Any melee
17
Hammer
17
weapon +5 26
Earth-wrought hammer t-5 H A N D S SLOT
113
Gloves of ice
29
HEAD SLOT
Symbol of protection + 4
30
Essence of the wisp
ORBS Orb of distance denial +4 Orb of petrification + 4
33 33
59
61
RINGS
RODS Rod of devilry H-4
35
Rod of silver rain +4
35
Torch of misery +4
37
STAFFS Blastwarp staff +4
38
•Queen's staff +4
117
•Tempest staff +4
86
LEVEL 21 ITEMS
Symbol of daring +4
Staff of wind +4
75
40 131
TOTEMS
Ring of heroic health
71
Ring of influence
72
Ring of traded knowledge
72
*Rom Kala's tideshield ring
137
W A I S T SLOT •Artificer's belt CONSUMABLES ( 9 , 0 0 0 G P PER ITEM) Flash flower Rust bark
LEVEL 2 2 ITEMS
129 88 88
325,000 GP
ARMOR Armor of aegis expansion +5 Cloth, leather
6
Bloodhunter totem + 4
43
'Armor of dwarven vigor +5 Chain, scale, plate
Dire totem +4
43
Bastion armor +5
Scale, plate
6
44
Blackflock robe +5
Cloth
6
44
Coruscating armor +5
Scale, plate
112
'Darkstrike armor +5
Leather, hide
Flameheart totem + 4 Nine furies totem +4 •Stern mountain totem +-4
94
7 120
Totem of nature's balm +4
45
Death's brink armor +5
Scale, plate
7
Totem of the crashing tide + 4
46
Hero's armor +5
Chain
9
Totem of the scouring wind +4
47
Marauder's armor +5
Leather, hide
APPENDIX
| Level
22
10 Items
*Mooncloth robes +5
117
Cloth
'Radiant temple uniform +5 Cloth Rat killer's coat +5 Cloth, leather Shadow hound armor +5 Hide 'Shadow hunter hide +5 Hide 'Shinhoiird armor + _ Leather tair ILL LV * ' W N • VI a
P\» I
r
Teleporting armor +5 WEAPONS
103 11 12 106 101
Scale, plate
14
A
1
-
r
TOMES Dispelling tome +5
41
TOTEMS Earthfall totem +5
AA
Roaring bear totem +5
45
Totem of the harrier's claws 4-5
4b
Totem of the night 4-5 lotem ot thunder s keeper 4-b
46 4/
Aftershock weapon 4-b
Any
1J
Boltshard crossbow +5
Crossbow
17
H A N D S SLOT 'Gauntlets of magical interchange
Duelist's bow +5
Bow Bow, crossbow Hvy blade, It blade
17
NECK SLOT
Entrapping weapon +5 Farbond spellblade +5
17 18
Amulet of double fortune 4-5
Guardian's call +5
Any melee
19
Amulet of elegy +5 Badge of the berserker 4-5
Harmonic songblade +5
Hvy blade, It blade Spear
19
'Cloak of the crimson path 4-5
98
'Deep-pocket cloak +5
107 Q7 _*/
101
'Eldritch medallion +5
114
'Hungry spear + 5 'Infighting blade +5
Lt blade, axe (one-handed only) Hammer
130
Quicksilver blade i
Lt blade
1 1
Rebounding weapon +5
Any ranged
21
Shadowrift blade +5
Lt blade
21
Talisman of terror 4-5
Supremely vicious weapon +5
Any
24
RINGS 'Farndak's glittering ring
Totemic spear + 5
Spear
24
Totemic warclub +5 'Unbroken lance + 5 Whistling songbow 4-5
Mace Spear
25
1\
111
Row, crossbow
25 27
_o 29 1
CI
29
Symbol of divine light +5 Symbol of foe turning +5 'Symbol of Gajz +5 C I I C t J I F * .r Symbol of shared healing +5
29 30 135
Symbol of the first spirits +5
31
-J
r\
30
'Symbol of the forgotten one +5
124 32
Symbol of vigor +5 ORBS Orb of heightened imposition +5
•
Orb of resilient tenacity +5 Orb of visionary protection +5
33 34
RODS Rod of burgeoning memory +5
34
Rod of stolen starlight + 5
35
D n I-L N F
(tt- 1(1.-, ( . > . . . . . - .
STAFFS Moonsilver staff 4-5 Staff of divinity +5 Staff of knives +5 'Staff of the Far Wanderer +5
123 121
'Necklace of fate +5 "Scarf of reconciliation 4-5
132 69 137
W O N D R O U S LAIR I T E M S All-seeing eye
79
Gorgonblood mortar
81
425.000 g p
ARMOR Armor of enduring health +5 Hide, chain Any 'Armor of essence inviolate 4-5 Armor of sudden
6 112
Cloth, leather
6
recovery 4-5 'Champion's hauberk 4-5
Chain, scale
Gambit armor +5
t.loin, leather
Holy adversary's armor 4-5
113 Q O 9 Q y 10 110
Kemstone armor +5
Cloth Scale, plate
Mind armor 4-5 "Mirrored plate 4-5
Scale, plate Plate
Moon armor 4-5
Chain
10
Nightmare ward armor 4-5
li
Predator's hide +5
Leather, hide Hide
Robe of avoidance +5
Cloth
Runic armor 4-5
Any
Sanguine vestments +5
11 11 •i 12 nI L
Slime armor 4 5
— L A I C ,
3b
Snaketongue robe 4-5
Cloth
13
bpiderweb robes 4-b
l~ 1 « . » L A
I
38 38
Spiked jacket i-5
Leather, hide
'Tinkersuit 4-5
Leather
Wall armor 4-5 Warmage's uniform 4-5
Any Cloth, leather
14 14
Winged armor +5
Any
14
Hvy blade, It blade
15
117 40
Summoner's staff +5
67
cioin Leather, hide
39
Verdant staff+5
63 64
'Skin of agonies 4-5
1C
Koa ot the tickle servant
bS
* Mantle of the golden general 4-5
L e v e l 23 I t e m s
HOLY SYMBOLS loun-blessed symbol 4-5 Symbol of branding +5 c ( I i J". • I-„ _ _ I r Symbol of divine force +5
c_
Lifesaving brooch +5
'Lion's heart hammer +5
A M M U N I T I O N ( 1 3 , 0 0 0 GP PER ITEM) Onslaught arrow +5
129
40
124
[UTILE
Lloth
•j _
13 13 129 i /.
WEAPONS Aegis blade 4-5 A P P E N 1)1 \
| level
23
Items
Alfsair spear +5 Aura killer weapon +5 "Blade of vengeance +5 Blood fury weapon +5 "Blood harvest blade +5 "Bradaman's weapon +5
Spear 15 Any melee 15 Hvy blade, It blade 103 Axe, hvy blade 17 Lt blade 107 Hvy blade, axe, 110 hammer Death mark weapon +5 Any 17 Axe, hvy blade, polearm 18 Flesh grinder +5 Axe 18 Frost fury waraxe +5 Polearm 123 "General's weapon +5 Any melee 18 Great hunger weapon +5 Any melee 19 Guardian's brand +5 Flail, hammer, pick 19 Hideous weapon +5 Lt blade 108,120 "Pact blade+5 Hvy blade 21 Ravenclaw warblade +5 Lt blade 97 "Rhythm blade +5 Any 135 "Rovikar's weapon 4-5 Lt blade 131 "Scorpion tail blade +5 Bow 131 "Serpent's kiss bow +5 Polearm, spear 119 "Shepherd's arms +5 Bow, crossbow 21 Shrieking songbow +5 23 Songbow of vanishment +!5 Bow, crossbow 24 Targeting weapon +5 Bow, crossbow 25 Unforgettable cudgel +5 Mace 103 "Warding blade +5 Lt blade 25 Writhing vine weapon +5 Any melee
A M M U N I T I O N ( 1 7 , 0 0 0 GP PER ITEM) Attention-stealing bullet + 5 Bolt of clumsiness +5 Bolt of transit +5 Dispelling bolt +5 Firestorm arrow +5 Freezing arrow +5 Lightning arrow +5 Space-shifting bolt +5 Spider bolt +5 Summoning bullet +5 Surprise bullet +5
26 26 26 26 26 27 27 27 27 28 28
HOLY SYMBOLS Convert's symbol +5 Symbol of brawn +5 Symbol of defense +5 Symbol of prayers recovered +5 Symbol of the champion's code +5 Symbol of the radiant flame +5
28 29 29 30 31 32
ORBS Orb of repeated imposition +5 Orb of supplementary force +5
33 34
RODS Battle-pact rod +5
Spider rod +5
34 34 35 37
STAFFS Spellshaper's staff+5 Staff of luck and skill +5
38 39
Hexer's rod +5 Rod of divinity +5
Staff of resilience +5 Staff of sleep and charm +5
39 39
Staff of the faithful arcanist +5
40
TOMES Frozen tome +5 Gossamer tome +5
41 42
A f\
A1
Mordenkainen's tome +5
-+z
TOTEMS 43
Boar's charge totem +5 Bronzewood coils totem +5 " Death fang totem +5 Fell beast totem +5 Iron bear totem +5 Life river totem +5 Totem of the awakened bear +5
43 1
45 47
Totem of the satyr's dance +5
A1
Vengetui spirit totem + b A R M S SLOT "Delbanian vambraces Executioner's bracers
**/
125 54
HEAD SLOT Lenses of the luminary
62
NECK SLOT Amulet of warding +5 "Baffling cape +5 Cloak of the desert +5 Courtier's cape +5 "Fleece of renewal +5 Necklace of kevs +5 Orc's-eye amulet +5 "Pavise charm +5 Possum amulet +5 "Resplendent cloak +5
63 96 65 66 i1 1n i 67 £ 7
O/
101 68 uo 104 68 68
Seashimmer cloak +5 Shroud of ravens +5 "Spidersilk mantle +5 "Star-strewn scarf +5
1
71 137 7 7
Ring of the r i s e n W O N D R O U S LAIR ITEMS Arcane laboratory Austere dojo Holy shrine Sacred glade
79 79 81 81
TATTOOS Breakchain tattoo Demonskin tattoo
87 87
LEVEL 2 4 ITEMS ARMOR
525,000 GP
Armor of dark deeds +5 Dazzling plate +5 Demonscale +5 Formidable armor +5 Genasi soul armor +5 Great cat armor +5
Leather, hide
P
P
E
an
109 118
RINGS Greater ring of invisibility * Ring of Hrumdar's halls
A
UD
44 44 44
N
D
1
Plate Scale Hide, chain Leather, hide Hide X
Level
24
Item
s
Lifefont armor +5
Hide
10
Magnetic armor +5
Scale, plate
10
Parchment armor +5
Cloth, leather
11
Scale of the serpent +5
Scale
Serpentine armor +5
TOTEMS Avalanche's wake totem +5 Panther totem +5
43 45
12
Razor talon totem +5
AC
I T 1 L
Totem of new beginnings +5
45 47 •/
Spirit armor +5
Chain
13
Time link armor +5
Chain
14
"Totem of the severed eye -1-5
Translocating armor +5
Any
14
Totem of winter's scorn +5
WEAPONS Avalanche hammer +5 Banishing spellblade +5
Hammer Hvy blade, It blade
Blood drinker + D
Axe. hvy blade
"Dragontooth blade +5
Hvy blade
Echoing songblade +5
Hvy blade, It blade
15 16 1 £
lb 130
Totem of the ravenous beast +5
107
Wildfire totem +5
47 47
Winterwood totem +5
48
A
WANDS Cursing wand +5 Diamond wand +5
17 1 /
Hawthorn wand +5 Iron wand +5
O
48 49 49
• j
'Harmony blade +5
Hvy blade
97
Imp.tier's pick +5
Pick
20
Master's wand of eyes of the vestige +5
49 50
Incisive dagger +5
Dagger
20
Master's wand of illusory ambush +5
50
intensifying weapon -4-5
Any
"Kamesti crossbow +5 Master's blade +5 Maw of the guardian +5
Crossbow Hvy blade. It blade
Master's wand of misdirected mark +5 Master's wand of phantom bolt +5
bl 51
zu 101 20
Master's wand of spiteful glamor +5
51
Any melee
20
Master's wand of vicious mockery +5
51
D na D O W
71
Shielding wand +5
C7
Bow, crossbow
22
Wand of allure +5
t*n i. 1 rt i i
17.
ill
Soul drinker weapon +5
i\ n l i
rtny
meiee
Space-bending weapon +5
Hvy blade. It blade
Stormbiter warblade +5
Hvy blade. It blade
* Sword of melancholy +5
Hvy blade, It blade
'Weapon of arcane
Hvy blade, It blade
23 23 124 102
bonds +5 "Weapon of cruel
Any melee
114
Any melee
25
Screaming bow +5 Songbow of lullabies +5
Z
I
i-j
persuasion -t-5 Weapon of oaths fulfilled +5
Arrow of revelation +5
fy
Forbiddance bolt +5
26
HOLY SYMBOLS bymooi ot tire ana tury +!>
3Ci
Symbol of reflection +5
30
Symbol of the holy nimbus +5
32
Symbol of unified defense +5
32
ORBS Orb of accuracy +5
33
RODS Darkspiral rod +5
5**
Rod of obliterating wrath ' '
35
•
'
1
I
r
«
•
_
52 _
i
r
Wand of thunderous anguish +5 ARMS SLOT "Bracers of zeal +5 Trapping shield FEET SLOT "Boots of Caiphon Fey warrior's boots "Propellant boots "Swift-step boots +5
52 1 03 IU3
56 125 58 no 1
Vj
115
H A N D S SLOT
A M M U N I T I O N ( 2 1 , 0 0 0 GP PER ITEM)
n
*
J>Z
if
51)
3/1
f~
-
Rod of the hag +5 Rod of the pact binder +5
uauntlets ot blood HEAD SLOT "loun's flame NECK SLOT Amulet of vigor +5 Assassin's cloak +5 Chaos cloak +5 Cloak of the bat +5 "Cloak of the lion's mane +5 Cloak of the shadowthief +5 Cloak of translocation +5 "Crimson cloak +5 Demon amulet +5
36
Frostwolf pelt +5
36
* kv^'cha's a m - j j e t -t-5
Lucky charm +5
STAFFS Jo So
Man ot iron infusion +b Staff of spell blasting +5
| i r vet 2 4
Medallion of the mind +5 Medic's amulet +5
A
41
"Shadowdancer's cloak +5
42
Soul shard talisman +5
42
Timeless locket +5 RINGS "Golden ring of Teros
Periapt of proof against poison +5
TOMES Deck ot Spells +5 Tome of crushing force +5 Tome of enduring creation +5 Tome of striking lightning +5 Toxic tome +5
APPENDIX
40 1
42 43
Items
CO DO
117
Ml
U~K <> j
64 AC OJ
65 QS 70
65 DO
122 66 66 134 67 67 67 fi7 105 r Q
by 69 137
71 71
Ring of battlements Ring of focus W O N D R O U S LAIR ITEMS Chandelier of revelation
80
TATTOOS . ^ ^ ^ ^ Fireheart tattoo Tattoo of arcane blood Tattoo of the shared heart
87 84 86
CONSUMABLES ( 2 1 , 0 0 0 G P PER ITEM) Immurement of arcane suspension Immurement of the abandoned throne Immurement of the blood vine Level
25 I t e m s
625,000 g p
ARMOR Armor of shared valor +5 Leather, chain Cloth, leather, hide Counterstrike armor +5 "Crystalline breastplate +5 Leather, hide, chain, scale, plate Hide, chain Healer's armor +5 Chain Holy radiance armor +5 Shadow warlock armor 4-5 Leather Cloth, leather 'Shockweave armor 4-5 Plate Spectral plate 4-5 Supporting armor 4-5 WEAPONS "Rousing hammer 4-5 Battle spirit weapon 4-5
89 90 90
9 9 12 98 13 13 95 16
Axe, flail, hammer, * Blade of the eidritch hvy blade, mace, spear 114 Hvy blade knight +5 122 •Reaper's axe 4-5 Axe Runic weapon 4-5 21 Any Songbow of summoning +5 Bow. crossbow 22 Supreme skirmisher's Bow 24 bow +5 •Thane blood weapon +5 Any melee •Weapon of evil undone 4-5 Any •Weapon of great Any melee A M M U N I T I O N ( 2 5 , 0 0 0 G P PER ITEM) Bending bullet 4-5 Phasing arrow 4-5 HOLY SYMBOLS •Champion's symbol 4-5 loun stone of divine knowledge 4-5 Symbol of daring 4-5 Symbol of protection 4-5 ORBS Orb of distance denial +5 Orb of petrification +5 RODS Rod of devilry 4-5 Rod of silver rain 4-5 •Rod ofUlban +5 Torch of misery 4-5
T
A
100 113 96
F
F
S
«
117
"Queen's staff 4-5 Staff —. rr ofr wind • l 4-5 i l 'Tempest staff 4-5
a r\
40 131
-
TOTEMS _ _ __ Bloodhunter totem 4-5 Dire totem 4-5 m m
m
m a m t
I
_ |J
.1
i
27
11 ~\ \ 13 28 29 30 33 33 35 35 126 37
fa
*TJ
43 44 44 112 45
Totem of nature's balm 4-5 Totem of the crashing tide 4-5 Totem of the scouring wind 4-5 _
Ad
4b 47 A ~l 47
C
Totem of the world tree 4-5 WANDS
52*• -*
Sharpshooter's wand 4-5 Wand of aptitude +5 A R M S SLOT r-v
.1
•
• •
52
f~ A
I •
Deathward shield H A N D S SLOT 'Resplendent gloves 'Zehir's gloves
54
104 127
NECK SLOT n
1
_
1
1
1 .
C
r
Bloodgem shard +b Bralani cloak 4-5 Cloak ot burgeoning shadow +b
IT
65 65 120 123
'Mantle of regrets 4-5 Periapt of w o u n d closure +5
D /
RINGS 'Haggaron's ring of control
137 i J
§
W O N D R O U S LAIR ITEMS Magic weapon rack
Q1
TATTOOS Tattoo of vengeance
85
CONSUMABLES ( 2 5 , 0 0 0 G P PER ITEM) Immurement of the dragon boneyard
90
Level
26 I t e m s
WEAPONS Challenge-seeking weapon 4-6 Earth-wrought hammer 4-6
O
I
1,125,000 g p Leather
8
Any melee
17
Hammer
17
A R M S SLOT Flameward shield Stormward shield Winterward shield
56 56
FEET SLOT Clearing cleats
57
H A N D S SLOT 'Hands of Hadar
125
RINGS 'Bloodshard ring
124 137
'Kartan's void ring Ring of guarded will
APPENDIX
s
&i
Flameheart totem 4-5 Nine furies totem 4-5 'Stern mountain totem +5
A
It
a a m
ARMOR Gambler's suit 4-6 26
3ft
J O
Blastwarp staff 4-5
TP
6 7 118
Scale, plate Hammer
S
I Level
2b
Items
X 0 z UJ 0.
<
Symbol of the first spirits 4-6
TATTOOS Ghostwalk tattoo CONSUMABLES ( 4 5 , 0 0 0 C P PER ITEM) Immurement of seething scoria Immurement of the vengeful river
LEVEL 27 ITEMS
"Symbol of the forgotten one 4-6 Symbol of vigor 4-6
32
89 91
ORBS Orb of heightened imposition +6
jj
Cloth, leather
6
expansion +6 "Armor of dwarven
Chain, scale, plate
94
Bastion armor +6 Biackflock robe +6
Scale, plate
6
Cloth
6
Coruscating armor +6
Scale, plate Leather, hide
r^Q'»tti*c I I IRUT IR T 1 —' T^*L I I I N tUi If Ii In1 k K AD R L RM
Gallant armor +6
Plate
Hero's armor +6 Marauder's armor +6
Chain
iviooncioin
r o u e s
T
-7
7 120 7
IN RTI 11 (> .JLilU . I f l d l c
O
_M 8 9
Leather, hide
o
10 1 1 7 11/
c i o i n
103
"Radiant temple uniform +6 Cloth Rat killer's coat +6 Shadow hound armor +6
Cloth, V.I ' 111* leather 1 %1 K I •\ 1 Hide
'Shadow hunter hide +6 "Shipboard armor +6
Hide Leather
Teleporting armor +6
Scale, plate
34
RODS Rod memory 4-b II I oti burgeoning I • i r Rod of stolen starlight +-6
34 35
11 12 106 101 14
* Staff of the Far Wanderer 4-6 Summoner's staff +6 TOMES Dispelling tome 4-6
weapon
Any Crossbow Row Bow, crossbow
Boltshard crossbow 4-6 how
+fi
Entrapping weapon +6 Farbond spellblade +6 Guardian's call +6
1q i j)
17 • i 17 17
Harmonic songblade +6
Hvy blade, It blade Any melee Hvy blade. It blade
"Hungry spear +6
Spear
"Infighting blade +6
Lt blade, axe (one-handed only)
101
'Lion's heart hammer 4-6
Hammer
130
A I I I I - L R I L I I N R
t^uiCKSiiver
i #
1 (L
LI
blade i-b
N I L LFL/>UI»*!f I
111 l i l n
J L L D C I U W L L L L
U L D U C
J (\ "
\J
Supremely vicious weapon 4-6 Totemic warclub 4-6 f
IUI
*
I.—,.———
V I M 11 I d l I L C
H A N D S SLOT Great hero s gauntlets HEAD SLOT Firebird 'Mirrored mask
98
Philosopher's crown
45 46
IV)
46
I C
FEET SLOT 'Time-jumping boots
19
A A • M
47 n1 ola CO
59
o z fil 125 62
NECK SLOT Amulet of double fortune 4-6
63
Amulet of elegy +6
63 64
I1
Badge of the berserker 4-6
Any ranged LL U L D U C 1 f K l -x, I n Any
21
"Cloak of the crimson path +6
71
* Deep-pocket cloak 4-6
97
'Eldritch medallion 4-6
114
Spear
24
Mace
L. 1 24
VWI.TT J | IV l l 1
()
\J Whistling songbow 4-6 Ul
—
Lifesaving brooch 4-6
Totemic spear +6 * 1 1 n i l i dl\'C 11
18 19
*>i
i.i.i,.
Lt blade
Rebounding weapon 4-6
J
I I I
41
TOTEMS Earthfall totem +6 Roaring bear totem 4-6 Totem of the harrier's claws 4-6 Totem of the night +6 . R . J _
39 117 40 40
Verdant staff +6
Totem of thunder s keeper 4-6
WEAPONS
Diiplicf'c
38 38
Staff of knives +6
_ R
3 b
37
Rod of the risen dead 4-6 STAFFS Moonsilver staff 4-6 Staff of divinity +6
T-_ .
/ A r i e r s n o c K
•XI
Orb ot visionary protection 4-b
Rod of the fickle servant +6
vigor +6
*Darkstrike armor +6
174
Orb of resilient tenacity 4-6
1.625,000 GP
ARMOR Armor of aegis
31
87
107
67
"Mantle of the golden general 4-6
123
25 111 i i i
"Necklace of fate 4-6
121
'Scarf of reconciliation 4-6
132
25
Talisman of terror +6
T
Bow, crossbow
69
RINGS
A M M U N I T I O N ( 6 5 , 0 0 0 G P PER ITEM)
Onslaught arrow 6
27
HOLY SYMBOLS loun-blessed symbol 4-6 Symbol of branding +6
28 29
Resurgence tattoo
84
Symbol of divine force 4-6
29
Tattoo of the wolverine
85
Symbol of divine light +6
29
CONSUMABLES ( 6 5 , 0 0 0 GP PER ITEM)
Symbol of foe turning 4-6
30 135
* Symbol of Gajz +6 Symbol of shared healing 4-6 APPENDIX
I L e v e l 27
30 Items
"Avandra's ring
126
"Ring of Khirad
126
TATTOOS •* » i i
c i a y
oi
c r e a t i o n
R7
Oi
LEVEL 2 8 ITEMS
A M M U N I T I O N ( 8 5 , 0 0 0 G P PER ITEM)
2,125.000 GP
26
UJ
Bolt of clumsiness H-6
26
X
Bolt of transit+6
26
<
Dispelling bolt +6
26
I-
Firestorm arrow + 6
26
Ol
Freezing arrow +6
27
Lightning arrow H-6
27
Q
Space-shifting bolt +6
27
9
Spider bolt +6
7"7
Q
Summoning bullet + 6
28
Surprise bullet H-6
28
ARMOR Armor of enduring health i-6Hide, chain Any "Armor of essence
6 112
inviolate +6 Armor of sudden
Cloth, leather
6
recovery +6 Champion's hauberk +6
Chain, scale
Gambit armor H-6
l l o t n , leather
Holy adversary's armor +6
Cloth
Kemstone armor +6
bcale, plate
Mind armor + 6
Scale, plate
Mirrored plate +6
rDI-i*o iaie
Moon armor +6 Nightmare ward armor +6 Predator's hide +6
t~\ i i
i
113
*i
a
y 10 t1 i1nw 10 11
Chain Leather, hide Hide
Mi
Attention-stealing bullet H-6
L1
Convert's symbol + 6
28
Symbol of brawn +6
29
11
29 30
Robe of avoidance +6
Cloth
11
Symbol of prayers recovered +6
Runic armor +6
Any
12
Symbol of the champion's code +6
31
Sanguine vestments +6
Cloth
12
Symbol of the radiant flame +6
32
" Skin of agonies +6
Leather, hide Scale, plate
Snaketongue robe +6
Cloth
13 13
t_iotn
17 1 3
Spidersweb robes +6
124
ORBS Orb of repeated imposition +6
33
Orb of supplementary force +6
34
RODS Battle-pact rod +6
34
Hexer's rod H-6
34
14
Rod of divinity +6
35
Cloth, leather
14
Spider rod +6
Any
14
STAFFS
Spiked jacket +6
Leather, hide
•Tinkersuit +6
Leather
Wall armor +6
Any
Warmage's uniform +6 Winged armor +6
13 1 £- J
WEAPONS
37
Spellshaper's staff + 6
38
Aegis blade +6
Hvy blade. It blade
IS
Staff of luck and skill +6
39
Alfsair spear +6
Spear
15 i e. iJ
Staff of resilience + 6
39
Aura killer weapon +6 "Blade of vengeance +6
Any melee Hvy blade. It blade
Blood lury weapon +o
A x e , hvy blade
103 -1 "T 17
"Blood harvest blade +6 "Bradaman's weapon +6
Lt blade Hvy blade, axe,
107 110
A
1
1 1
_
I _
hammer 17
Death mark weapon +6
Any
Flesh grinder +6
A x e , hvy blade, pol earm 18
Frost fury waraxe +6
Axe
"General's weapon +6
Polearm
Great hunger weapon +6
Any melee
Guardian's brand +6
Any melee
Hideous weapon +6 'Pact blade +6 Ravenclaw warblade +6
Flail, hammer, pick Lt blade
18 123 18 1Q 117
19 108,120 21
Staff of sleep and charm +6
39
Staff of the faithful arcanist +6
40
TOMES Confounding tome H-6
41
Frozen tome +6
41
Gossamer tome +6
42
Mordenkainen's tome +6
42
TOTEMS 43
Boar's charge totem +6
43
Bronzewood coils totem +6
106
'Death fang totem +6 Fell beast totem + 6
44
Iron bear totem +6
44
Life river totem +6
44
Totem of the awakened bear H-6
45
Hvy blade 1 t 111 I H P Any
Totem of the satyr's dance +6
47
135
Vengeful spirit totem +6
47
Lt blade
131
Bow
131
WANDS "Feyshard wand + 6
125
Polearm, spear
119
Bow, crossbow Shrieking songbow +6 Songbow of vanishment +6 Bow, crossbow
21
H E A D SLOT "Crown of stuttered time
128
Targeting weapon +6
Bow, crossbow
24
Unforgettable cudgel +6
Mace
25
" Warding blade +6
Lt blade
Writhing vine weapon +6
Any melee
"Rhythm blade +6 'Rovikar's weapon +6 "Scorpion tail blade +6 'Serpent's kiss bow +6 " Shepherd's arms +6 •
97
23
103 25
NECK SLOT 63
Amulet of warding +6 •Baffling cape +6
96
'Bane's collar +6
126 65
Cloak of the desert +6
\ I'l'kMDI X
X z
<
HOLY S Y M B O L S
Symbol of defense + 6
Slime armor +6
2
I level
28
Items
Courtier's cape +6
66
'Fleece of renewal +6
111
Necklace of keys +6
67
Orc's-eye amulet +6
67
' rt
-
1
.
r
i\\
"I
Pavise charm +6 Possum amulet +6 "Resplendent cloak +6 Seashimmer cloak +6
101
68 104 68 1
Shroud of ravens +6
o
DO 109
"Spidersilk mantle +6
11 O
* f
A — . £ 1 l~ Star-strewn scarf +6
1 lo
Screaming bow +6
Bow
21
Songbow of lullabies -*-6
Bow, crossbow
22
Soul drinker weapon - 6 Space-bending weapon +6
Any melee Hvy blade. It blade
23
Stormbiter warblade +6
Hvy blade, It blade
23
"Sword of melancholy +6
Hvy blade, It blade
124
* Weapon of arcane
Hvy blade, It blade
102
bonds +6 "Weapon of cruel
Any melee
114
Any melee
25
23
persuasion +6 Weapon of oaths fulfilled +6
RINGS 71
Ring of fearlessness
73
Ring of windows W A I S T SLOT Sash of heroic inspiration Sash of regeneration
A M M U N I T I O N ( 1 0 5 , 0 0 0 G P PER ITEM) Arrow of revelation +6 Forbiddance bolt +6
75 75
26 26
HOLY SYMBOLS ayniDOi oi lire a n a jury t o
3n 30
TATTOOS Fleet hero tattoo Greatwing tattoo
87
Symbol of the holy nimbus +6
87
Ironheart tattoo
86
Symbol of unified defense +6 ORBS
Strongheart tattoo
86
Orb of accuracy +6
CONSUMABLES ( 8 5 , 0 0 0 G P PER ITEM) Immurement of baleful gossamer
89
Immurement of the mordant hideaway
91
"Pelor's scepter +6
Immurement of the strident statuary
91
Rod of obliterating wrath +6
35
Silver sand
88 88
Rod of the hag+6 11 I f . I at- • 1 . f Rod ot the pactbinder +b
36
Vortex stone L t V t L
1 l l_iVlD
ARMOR Armor of dark deeds +6
Symbol of reflection +6
32
33
RODS 34
Darkspiral rod +6
127
36
STAFFS
<&.D£o,VVU o r
Staff of iron infusion +6 Staff of spell blasting +6 TOMES
3R J O
40
Leather, hide
6
Dazzling plate +6
Plate
7
Demonscale +6
Scale
8
Deck of spells H-6
Formidable armor +6
Hide, chain
Tome of crushing force +6
42
Genasi soul armor +6
Leather, hide
8 Q
Tome of enduring creation +6
47 I A.
Great cat armor +6
Hide
9
Tome of striking lightning +6
42
Lifefont armor +6
Hide
10
43
Magnetic armor +6
Scale, plate
10
Parchment armor +6
Cloth, leather
Scale of the serpent +6 Serpentine armor +6
Scale
11 11 12
Toxic tome +6 TOTEMS Avalanche's wake totem +6
Spirit armor +6 Time link armor +6 Translocating armor +6 WEAPONS Avalanche hammer +6 Banishing spellblade +6 DI
A
J
—
—
j
C
Blood drinker +b 'Dragontooth blade +6 Echoing songblade +6 "Harmony blade H-6 Impaler's pick +6 Incisive dagger +6 Intensifying weapon +6 "Kamesti crossbow +6 Master's blade +6 Maw of the guardian +6 APPENDIX
o
A1
** I
43
Scale Chain
Panther totem H-6 Razor talon totem H-6
45
12 13
Totem of new beginnings +6
45
Chain
ii dt
Totem of the ravenous beast +6
Any
14
"Totem of the severed eye +6
1 c
Totem of winter's scorn +6 Wildfire totem +6
ID
I I I !
Hammer Hvy blade, It blade Axe, hvy blade Hvy blade Hvy blade, It blade Hvy blade
16 11Z
lb
130
17 97
Pick Dagger
20
Any Crossbow
20
I Level
29 Items
i /!"
Wtnterwood totem +b WANDS Cursing wand +6 Diamond wand +6 Hawthorn wand +6 Iron wand • t>
4/ 107
47 47 AO
48
dfl
48 49 *dQ W
Master's wand of eyes of the vestige +6
49 50
Master's wand of illusory ambush +6
50 51
~)Ci
Master's wand of misdirected mark +6 Master's wand of phantom bolt +6
20
Master's wand of spiteful glamor +6
51
20
Hvy blade, It blade Any melee
J a_ A
45
101
51
M a s t e r ' s w a n d of vicious m o c k e r y +6
5*1
' W e a p o n of evil u n d o n e 4-6 A n y
S h i e l d i n g w a n d +6
52
' W e a p o n of g r e a t
W a n d of allure +6
5.2
o p p o r t u n i t y 4-6
W a n d of t h u n d e r o u s anguish +6
w *
A R M S SLOT B r a c e r s or zeal +6 115
S w i f t - s t e p boots +6 H E A D SLOT
61
C r o w n of v i c t o r y
-4
26
P h a s i n g a r r o w +6
27
loun stone of d i v i n e k n o w l e d g e 4-6
28 29
Z
S y m b o l of protection +6
30
£
O r b of d i s t a n c e d e n i a l 4-6
65
O r b of p e t r i f i c a t i o n +6
C l o a k of t h e b a t + 6
65
' C l o a k of t h e lion's m a n e +6
98
C l o a k of t h e s h a d o w t h i e f +6
65
C l o a k of t r a n s l o c a t i o n +6
66
66 125
Q.
ORBS
134
' K e i c h a ' s a m u l e t +6 Lucky c h a r m +6
67
M e d a l l i o n of t h e m i n d
67
6
M e d i c ' s a m u l e t +6
67
P e r i a p t of proof against poison +6
67
"* S h a d o w d a n c e r ' s cloak + 6
105
S o u l s h a r d t a l i s m a n +6 •**• • • ••>/* 1 imeless locket 4-b RINGS * R i n g of free t i m e
33
RODS 35
Rod of d e v i l r y 4-6
35
Rod of silver rain 4-6
126
' R o d o f U l b a n 4-6
37
Torch of m i s e r y +6 STAFFS B l a s t w a r p staff +6
38
A r m o r of s h a r e d v a l o r +6
Leather, c h a i n
C o u n t e r s t r i k e a r m o r +6
C l o t h , leather, hide
' C r y s t a l l i n e breastplate +6
Leather, h i d e , c h a i n ,
128
+6
40
S t a f f of w i n d 4-6
131
T e m p e s t staff 4-6 TOTEMS
N i n e f u r i e s t o t e m 4-6 ' S t e r n m o u n t a i n t o t e m 4-6 T o t e m of n a t u r e ' s b a l m +6
45
6
T o t e m of t h e w o r l d t r e e 4-6
6
WANDS
7 118
A R M S SLOT S h i e l d of u l t i m a t e
9
H E A D SLOT
Chain Leather
12
Gibbering lump
* S h o c k w e a v e a r m o r +6
Cloth, leather
98
NECK SLOT
S p e c t r a l plate +6
Plate
13
B l o o d g e m s h a r d 4-6
13
B r a l a n i cloak 4-6
B a t t l e spirit w e a p o n +6
52 52
55
62
65 65
' C l o a k of b u r g e o n i n g s h a d o w +6
120
Hammer
95
' M a n t l e of regrets 4-6
123
A x e , flail, h a m m e r ,
16
P e r i a p t of w o u n d closure 4-6
WEAPONS +6
47
protection
S h a d o w w a r l o c k a r m o r +6
S c a l e , plate
47
W a n d of a p t i t u d e 4-6
9
\l
4b
S h a r p s h o o t e r ' s w a n d 4-6
H o l y r a d i a n c e a r m o r +6
S u p p o r t i n g a r m o r +6
I
T o t e m of t h e scouring w i n d +6
Hide, chain
it
44
T o t e m of t h e c r a s h i n g t i d e 4-6
scale, plate
i
43 44 117
H e a l e r ' s a r m o r +6
•
43
B l o o d h u n t e r t o t e m 4-6
69
ARMOR A r m o r of s h a r e d h e a l t h +6
' S t a f f of t i m e
D i r e t o t e m 4-6 F l a m e h e a r t t o t e m 4-6
3,125,000 GP Chain
117
69
128
LEVEL 3 0 ITEMS
'Rousing hammer
33
66
F r o s t w o l f pelt +6
67
RINGS
hvy blade, mace, spear
70
D a u n t l e s s c h a m p i o n ' s ring
H v y blade
114
' R e a p e r ' s axe +6
Axe
122
Diamond cincture
75
R u n i c w e a p o n 4-6
Any
21
W r a i t h ' s cord
75
S o n g b o w of s u m m o n i n g +6
B o w , crossbow
22
WONDROUS
S u p r e m e skirmisher's
Bow
2.4
' V e c n a ' s puzzle box
' B l a d e of t h e e l d r i t c h k n i g h t +6
W A I S T SLOT
b o w +6 ' T h a n e blood w e a p o n 4-6
ITEMS 127
TATTOOS Any melee
100
x
S y m b o l of d a r i n g + 6
64
* Far-step a m u l e t +6
113
' C h a m p i o n ' s s y m b o l 4-6
Assassin's cloak +6 C h a o s cloak +6
D e m o n a m u l e t +6
u H
SYMBOLS
63
122
CD < I-
B e n d i n g bullet 4-6
NECK SLOT A m u l e t of vigor +6 o
" C r i m s o n cloak +6
96
A M M U N I T I O N (125,000 G P P E R ITEM)
HOLY
FEET SLOT
113
A n y melee
86
Eager hero's t a t t o o
APPENDIX
| Level
io
Items