DIVINE POWER
CREDITS Design Rob Heinsoo (lead),
Art Director Karin Powell, J o n Schindehette
Richard Baker, Logan ...
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DIVINE POWER
CREDITS Design Rob Heinsoo (lead),
Art Director Karin Powell, J o n Schindehette
Richard Baker, Logan Bonner, R o b e r t J . S c h w a l b Cover Illustration Additional Design Greg Bilsland, A n d y Collins, M a t t h e w
Ralph Horsley
Sernett Graphic Designer
Development
Emi Tanji
Stephen Schubert (lead), A n d y Collins, Peter Schaefer
Interior Illustrations Kyle Anderson, Ralph Beisner, Kerem Beyit, Concept Art
Additional Development Mike Donais, A n d r e w Finch
House, E m r a h Elmasli, Luvas Graciano, Rebecca Guay, Layne J o h n s o n , G o r a n Josic. Mazin Kassis, H o w a r d Lyon, Lee M o y e r , W i l l i a m O'Connor, Lucio Parrillo, M i c h a e l
Editing J e r e m y Crawford (lead), Jennifer Clarke W i l k e s , K i m
Mohan
Managing Editing Kim
Mohan
Phillippi, W a y n e Reynolds, D a n Scott, Georgi " C a l a d e r " Simeonov. R o n Spencer, Amelia Stoner, Matias Tapia, Kieran Yanner Publishing Production Specialist Angelika
Lokotz
D i r e c t o r of D & D R & D a n d B o o k P u b l i s h i n g
Prepress Manager
Bill Slavicsek
Jefferson Dunlap
D&D
Creative Manager
Christopher
Perkins
D & D Senior Art Director Jon
D&D
Schindehette
Design Manager James Wyatt
Imaging Technician Ashley Brock
Production Manager Cynda Callaway
G a m e rules based o n the original DUNGEONS & D R A G O N S ' rules c r e a t e d by E . G a r y G y g a x a n d D a v e A r n e s o n , a n d t h e later e d i t i o n s by D a v i d " Z e b " C o o k ( 2 n d E d i t i o n ) ; J o n a t h a n
D&D
Development and Editing Manager Andy
Collins
T w e e t , M o n t e Cook, S k i p W i l l i a m s , Richard Baker, and P e t e r A d k i s o n (3rd Edition): a n d R o b H e i n s o o , A n d y Collins, and J a m e s W y a t t (4th Edition).
U.S.. C A N A D A . A S I A , P A C I F I C . & LATIN A M E R I C A Wizards of the Coast LLC P.O. Box 707 R e n t o n W A 98057-0707 - 1 800-324 6 4 9 6
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W I Z A R D S OF THE COAST, B E L G I U M Industrialaan 1 1702 Groot-Bijgaarden Belgium -32.070.233.277
D U N G E O N S & D R A G O N S . D & D . d20. d20 System. W I Z A R D S OF T H E C O A S T . Player's Handbook, Dungeon Master's Guide. Monster Manual. Divine Power. F O R G O T T E N R E A I M S . all other W i z a r d s of t h e Coast product names, and their respective logos are trademarks of Wizards of the Coast in the U . S . A . and other countries. All Wizards characters, character names, and t h e distinctive likenesses thereof are property of W i z a r d s of the Coast LLC. This material Is protected under the copyright laws of the United States of America. A n y reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of W i z a r d s of the Coast LLC. A n y similarity to actual people, organizations, places, or events included herein is purely coincidental. Printed in t h e U.S.A. £ 2 0 0 9 Wizards of the Coast LLC
VISIT
O U R
W E B S I T E
AT
W W W . W 1 Z A R D S . C O M / D N D
INTRODUCTION S t a u n c h p r o t e c t o r , s a v e r of l i v e s , f o r m i d a b l e
foe,
D & D
I n s i d e r : S o m e o f the material in this
and worldly representative of the g o d s - a l l of these
w a s originally
awe roles
z i n e , part ol D & D
filled
by d i v i n e characters. T h e i r special
l e a t u r e d i n a r t i c l e s i n Dragon
book
* maga
I n s i d e r . It's c o m p i l e d h e r e , a l o n g
c o n n e c t i o n s w i t h t h e d e i t i e s a n d o t h e r f o r c e s of t h e
w i t h plenty of n e w information,
cosmos give t h e m a suite o f p o w e r s a n d a b i l i t i e s - a s
at y o u r g a m e t a b l e . W h e n y o u s u b s c r i b e t o
well as responsibilities-that
I n s i d e r , y o u get a c c e s s to h u n d r e d s o f p a g e s o f c o n t e n t
make them
indispens
for e a s y r e f e r e n c e D & D
able i n t h e c o n t i n u a l struggle to a d v a n c e t h e c a u s e s
l i k e t h i s - n e w p o w e r s , feats, a n d i n s p i r a t i o n to m a k e
of righteousness a n d justice. T h o s e w h o attain
y o u r D & D " g a m e m o r e f u n . a n d to m a k e y o u a b e t t e r
the
highest levels o f a c c o m p l i s h m e n t literally d o a s c e n d ,
player. Y o u r D & D Insider subscription also gives y o u
b e c o m i n g entities not unlike the deities they
tools like t h e D & D C h a r a c t e r B u i l d e r , the easiest w a y
worship
i.nd e m u l a t e . D i v i n e Power™
to c r e a t e a n d m a i n t a i n y o u r c h a r a c t e r at a n y level. is a t o m e t h a t b r o a d e n s t h e c h o i c e s
Visit v v w w . d n d i n s i d e r . c o m to l e a r n m o r e .
a v a i l a b l e t o t h o s e w h o f o l l o w t h e d i c t a t e s of a d e i t y . I n its p a g e s a r e n e w w a y s t o b u i l d a d i v i n e c h a r a c t e r , a l o n g w i t h n e w o p t i o n s t o fill o u t y o u r r o l e a s a n avenger, a cleric, a n invoker. or a paladin.
REIMAGINIMG YOUR CHARACTER It h a p p e n s . Y o u ' v e p l a y e d y o u r d i v i n e c h a r a c t e r a w h i l e , a n d s u d d e n l y D i v i n e " Power
s h o w s u p . offer
ing many n e w possibilities—options
USING THIS BOOK
you might have
p i c k e d if y o u h a d k n o w n a b o u t t h e m
earlier.
Don't despair; you have a few choices. Retraining
A s y o u c a n see by the table of contents. Divine
r u l e s ( s e e p a g e 2 8 o f t h e P l a y e r ' s Handbook")
make
c h a r a c t e r o f a p a r t i c u l a r class o r y o u w a n t to m a k e
t a p p i n g into Divine Power easy. I f r e t r a i n i n g
won't
a c h a r a c t e r o f that class, a l l y o u h a v e to d o is c o n s u l t
d o t h e t r i c k q u i c k l y e n o u g h , t a l k to y o u r D M
t h e p r o p e r c h a p t e r for n e w c l a s s f e a t u r e s , b u i l d s ,
reworking your character along the lines Divine Power
powers, a n d paragon paths. T h e final chapter of the
p r o v i d e s . C h a n c e s a r e y o u c a n o v e r h a u l y o u r P C to
Power
i s o r g a n i z e d b y c l a s s . W h e t h e r y o u h a v e ;i
book contains a large section on divine
domains,
about
m a t c h y o u r desires w i t h o u t d o i n g a n y h a r m to t h e
dozens o f n e w feats, ten d i v i n e - t h e m e d epic desti
c a m p a i g n . Y o u r D M m i g h t e v e n h a v e a w a y to m a k e
nies, several n e w rituals, a n d information on deities
the c h a n g e a p a r t of t h e story. I f d o i n g that
a n d divine b a c k g r o u n d s that will d e e p e n y o u r
p r o v e s too d i f f i c u l t , a d r a m a t i c exit for t h e o l d e r c h a r
role-
ultimately
a c t e r c o u l d m a k e w a y for a n e w o n e .
playing experience.
80
A v a t a r of F r e e d o m
N e w Class F e a t u r e
6
N e w Class Features
82
A v a t a r of H o p e
147
N e w Build
6
N e w Builds
82
A v a t a r of J u s t i c e
148
6
N e w Paladin Powers
83
A v a t a r of Life
149
20
N e w Paragon Paths
96
A v a t a r of S t o r m
150
A v a t a r of W a r
151 152
fc A V E N G E R
N e w Avenger Powers N e w Paragon Paths
4
4: P A L A D I N
106
Chosen
N e w Class Feature
30
Divine Domains
108
Exalted Angel
154
N e w Build
30
Your Deity and You
124
Saint
155
N e w Cleric P o w e r s
31
Divine Backgrounds
128
N e w Paragon Paths
44
N e w Feats
130
2: C L E R I C
28
5: D I V I N E O P T I O N S
146
H e r o i c Tier F e a t s
130
54
Paragon Tier Feats
137
N e w Class F e a t u r e
56
Epic T i e r F e a t s
140
N e w Build
56
Multiclass Feats
143
N e w Invoker P o w e r s
57
N e w Paragon Paths
70
3: I N V O K E R
Epic Destinies A v a t a r of D e a t h
145 145
N e w Rituals
156
" M e s s e n g e r , enforcer, a t the s o u n d of my YOU
ARE
t i m e I might
assassm-tn
these p a t h s . I go as I am
called,
and
walk each of
let the n i c k e d t r e m b l e
footsteps." a n a g e n t o f d i v i n e j u s t i c e . It is y o u r
task to g u a r d t h e i n n o c e n t , to s t a n d w a t c h in the s h a d o w s , to c e n s u r e y o u r deity's foes w i t h s a c r e d p o w e r , a n d to lav t h e m l o w w i t h y o u r w e a p o n no matter w h e r e they hide. T h e e n e m i e s o f y o u r reign u n c h e c k e d throughout
god
t h e w o r l d ; t h e r e is m u c h
to b e d o n e . A v e n g e r s rely o n their z e a l o u s piety to see t h e m t h r o u g h t h e i r b a t t l e s , e m p l o y i n g o a t h of and
enmity
A v e n g e r ' s C e n s u r e to destroy t h e i r foes. T h e
Censure of Pursuit and the Censure of a r e d e s c r i b e d i n Player's
Handbook
Retribution
2. T h i s c h a p t e r
introduces the C e n s u r e of Unity. If you
choose this
version of Avenger's C e n s u r e , y o u don't locus o n chasing after y o u r e n e m i e s or d r i v i n g t h e m
away
f r o m y o u r c h o s e n foe. I n s t e a d , y o u s p e c i a l i z e i n p o w e r s that b r i n g e n e m i e s to m e e t j u d g m e n t at y o u r h a n d o n e at a t i m e . T h r o u g h t h e C e n s u r e o f U n i t y , y o u r a t t a c k s a g a i n s t y o u r c h o s e n foe g a i n
strength
w h e n y o u r a l l i e s a r e n e a r b y , g i v i n g y o u t h e a b i l i t y to dispatch foes q u i c k l y w h o a r o u s e y o u r
wrath,
T h i s c h a p t e r i n c l u d e s m a t e r i a l for a v e n g e r s w h o c h o o s e t h e C e n s u r e of U n i t y , a s w e l l a s f o r
other
avengers.
•
N e w C l a s s Feature: T h e Censure of Unity, a new v e r s i o n o f A v e n g e r ' s C e n s u r e , r e w a r d s y o u for cooperating w i t h your allies.
•
N e w B u i l d : A s a c o m m a n d i n g avenger, bring the p o w e r of y o u r friends to b e a r against y o u r
sworn
enemy. •
N e w A v e n g e r Powers: Almost a hundred a v e n g e r p o w e r s for y o u to c h o o s e f r o m ,
new
including
p o w e r s s u i t a b l e for t h e C e n s u r e o f P u r s u i t , t h e C e n s u r e of R e t r i b u t i o n , a n d t h e C e n s u r e o f U n i t y . •
N e w P a r a g o n P a t h s : N e w avenger paragon paths are introduced, including the favored soul, the relentless slayer, a n d the w a t c h f u l s h e p h e r d .
C H A P T E R
I
|
Avenger
LEVEL 1 A T - W I L L PRAYERS
NEW CLASS F E A T U R E
Bond of Censure
Avenger Attack 1
You c o m p e l y o u r e n e m y to come forward
and face
judgment.
W h e n you choose your Avenger's Censure, you c a n choose the C e n s u r e of U n i t y instead of another
At-Will • C h a r m , Divine, Implement. Radiant Standard Action
o p t i o n , s u c h a s t h e o n e s i n P l a y e r ' s Handbook
2.
C e n s u r e o f U n i t y : Y o u g a i n a +1 b o n u s to d a m a g e r o l l s a g a i n s t y o u r oath
of e n m i t y t a r g e t
Ranged 5
Target: O n e creature A t t a c k : W i s d o m v s . W i l l . If t h e t a r g e t is y o u r o a t h of for
e a c h a l l y a d j a c e n t to t h a t t a r g e t . T h e b o n u s i n c r e a s e s
enmity
t a r g e t a n d n o e n e m i e s a r e a d j a c e n t to y o u , y o u c a n m a k e t w o a t t a c k rolls a n d u s e e i t h e r result. H i t : Y o u p u l l t h e target a n u m b e r of s q u a r e s e q u a l to y o u r
t o + 2 a t 1 1 t h l e v e l a n d +'i a t 2 1 st l e v e l .
I n t e l l i g e n c e modifier. If t h e t a r g e t e n d s this m o v e m e n t a d j a c e n t t o y o u , it t a k e s 1 d 1 0 r a d i a n t d a m a g e . Level 2 1 : 2 d 1 0 r a d i a n t d a m a g e .
NEW BUILD Leading Strike Player's Handbook 2 features the isolating a v e n g e r and the pursuing avenger. T h i s chapter adds the
Avenger Attack 1
Y o u show an ally how to hit your foe where it hurts. At-Will •
Divine, W e a p o n
c o m m a n d i n g avenger, w h o becomes e v e n more
Standard Action
formidable w h e n allies enter the fray against his or
Target: O n e creature
h e r foe.
A t t a c k : W i s d o m vs. A C
Melee weapon
H i t : 1 | W | + W i s d o m modifier d a m a g e . O n e ally adjacent t o y o u or to t h e t a r g e t g a i n s a b o n u s to his or h e r n e x t
COMMANDING AVENGER
d a m a g e roll against t h e target e q u a l t o y o u r I n t e l l i g e n c e
I In c o m m a n d i n g a v e n g e r b u i l d is b a s e d o n t h e ( i n s u r e of U n i t y . O n c e y o u h a v e s w o r n y o u r o a t h of e n m i t y , y o u h o p e t o s u r r o u n d y o u r o a t h of
modifier. Level 2 7 : 2 | W ] + W i s d o m m o d i f i e r d a m a g e .
enmity
target w i t h a s m a n y o f y o u r allies a s possible. I f
LEVEL 1 ENCOUNTER PRAYERS
the e n e m y seeks to flee, y o u r p o w e r s e n a b l e y o u to c o m p e l it t o f a c e y o u . A l o n e y o u a r e p o w e r f u l ,
but
fighting alongside your comrades y o u are vengeance
Compelling Blade
Avenger AU.K k 1
incarnate. Like other avengers,you should m a k e
weapon weaves a subtle trap, toyours.
W i s d o m your highest ability score. Intelligence
Encounter •
should be y o u r second highest, followed b y
Standard Action
S u g g e s t e d C l a s s F e a t u r e : C e n s u r e of Suggested Feat: Weapon
Dexterity. Unity*
Your
locking your enemy's steps
Divine, W e a p o n Melee weapon
Target: O n e creature A t t a c k : W i s d o m vs. A C
Focus
S u g g e s t e d S k i l l s : Athletics. Perception, Religion.
H i t : 1 | W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e first t i m e a n e n e m y e n t e r s a s q u a r e
Stealth
a d j a c e n t t o y o u o n its t u r n , y o u c a n shift 1 s q u a r e a s a S u g g e s t e d A t - W i l l P o w e r s : b o n d q)
whelming
censure,*over
strike
free action a n d t h e n slide the target 1 square into t h e s p a c e y o u left.
S u g g e s t e d E n c o u n t e r P o w e r : pass ar S u g g e s t e d D a i l y P o w e r : s t r e n g t h of • N e w option presented in this
arms* many*
book
NEW AVENGER POWERS
C e n s u r e o f R e t r i b u t i o n : T h e d i s t a n c e of t h e shift a n d t h e slide e q u a l s y o u r I n t e l l i g e n c e m o d i f i e r , b u t a f t e r t h e s l i d e , you must be adjacent to t h e target.
AVENGER ORIGINS T h e a v e n g e r c l a s s d e s c r i b e s a n o r i g i n for m e m b e r s of t h e
T h e new p o w e r s presented in this c h a p t e r supple
c l a s s o u t s i d e t h e n o r m a l e x p e c t a t i o n s of a g o d ' s w o r s h i p
m e n t those a l r e a d y a v a i l a b l e to a v e n g e r s . M a n y o f the
ers. W h a t ' s true for y o u r a v e n g e r ? D i d y o u l e a r n y o u r
p o w e r s s u p p o r t t h e C e n s u r e of U n i t y , but t h e b r o a d
skills f r o m a r e c o g n i z e d religious o r g a n i z a t i o n , a b r e a k
r a n g e o f p o w e r s h e r e p r o v i d e s useful Options for a n y
a w a y s e c t of h e r e t i c s , o r a v e r s i o n of t h e religion t h o u g h t
avenger.
to b e extinct? H o w d o leaders of t h e faith v i e w y o u ? A r e y o u a hero to t h e m , a trusted servant, a misguided
fool,
or a dangerous free thinker? W h a t d o y o u think of other faithful? A r e t h e y like f a m i l y t o y o u , o r d o t h e y s e e m like blind s h e e p deaf to the truth? H o w do y o u s e e your o w n a c t i o n s ? Is y o u r k i l l i n g a n e c e s s a r y e v i l , a g r i m b u t teous duty of the faithful, or a tribute to your deity?
( I I A P T E B
1 | Avenfler
righ
Day's First Light
Avenger Attack 1
\ou envelop your foe in a burning shroud of light. II the foe moves, the brilliance scorches it. Encounter •
Divine, Implement,
Standard Action
Radiant
M e l e e touch
A t t a c k : W i s d o m v s . Reflex H i t : 1 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e target w i l l i n g l y m o v e s b e f o r e t h e start of y o u r n e x t t u r n , it t a k e s S
your W i s d o m modifier radiant d a m a g e .
Pass at Arms
Avenger Attack 1
Your strike creates an opening that you or a nearby ally can use to change position. If you
take advantage
of the opening, y o u
can force your foe to move. Encounter •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature Attack: W i s d o m vs. A C Hit: 2 | W ] + W i s d o m modifier d a m a g e . You or a n ally adja c e n t t o t h e t a r g e t c a n t h e n shift 1 s q u a r e a s a f r e e a c t i o n . C e n s u r e o f U n i t y : If y o u shift, r a t h e r t h a n y o u r ally, y o u c a n slide t h e t a r g e t into t h e s p a c e y o u left.
Relentless Attack
Avenger Attack 1
Your attacks drive the enemy away and no matter where it goes, you are not far behind. Encounter •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 2 | W ] + W i s d o m modifier damage. You push t h e target 2 s q u a r e s a n d t h e n shift 3 s q u a r e s t o a s q u a r e a d j a c e n t to it.
Shielded by Faith
Avenger Attack 1
T h e words of your prayer lend power to your strike w h i l e shield
ing y o u from the interference of your Encounter •
enemies.
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature Attack: W i s d o m vs. A C H i t : 2 [ W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a +2 p o w e r b o n u s t o a l l d e f e n s e s against a t t a c k s m a d e b y c r e a t u r e s o t h e r t h a n t h e t a r g e t .
Speed and Stillness
Avenger Attack i
You move in a blur, and your strike places a glowing sigil above your enemy. The sigil's strength flows back to you if that enemy moves. Encounter •
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 1 s q u a r e . C e n s u r e o f P u r s u i t : T h e n u m b e r of s q u a r e s y o u shift e q u a l s y o u r D e x t e r i t y modifier. Target: O n e creature Attack: W i s d o m vs. A C H i t : 1 | W ] + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e target m o v e s o n its t u r n b e f o r e t h e e n d of y o u r next t u r n , y o u g a i n 5 t e m p o r a r y hit p o i n t s .
Wings of Light
LEVEL 1 DAILY PRAYERS Argent Mantle
Avenger Attack 1
Y o u c h a n n e l divine light and thunder through y o u r holy s y m b o l ,
Daily •
smiting enemies nearby. F o r the rest of the battle,
Standard Action
a m a n t l e of
silver light clings to y o u r shoulders, a sign o f divine Daily •
favor.
carry
Divine, W e a p o n Melee weapon
E f f e c t : B e f o r e t h e a t t a c k , y o u c a n fly 6 s q u a r e s a n d must l a n d in a s q u a r e a d j a c e n t to y o u r o a t h of enmity t a r g e t . T h i s
Divine, Implement, Radiant, Thunder
Standard Action
Avenger Attack
S h i n i n g wings sprout from your shoulders for a moment, i n g y t m swiftly toyour sworn foe.
m o v e m e n t does not provoke opportunity attacks.
C l o s e burst 1
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u c a n reroll
T a r g e t : Y o u r o a t h of e n m i t y target
t h e d a m a g e roll for a n y a v e n g e r a t t a c k p o w e r y o u u s e ,
A t t a c k : W i s d o m vs. A C
i n c l u d i n g t h i s o n e , a n d y o u m u s t u s e t h e s e c o n d result.
H i t 3 | W ] - W i s d o m modifier d a m a g e . Miss: Half damage.
T a r g e t : E a c h e n e m y i n burst A t t a c k : W i s d o m vs. Fortitude H i t : 2 d 1 0 + W i s d o m modifier radiant a n d thunder
LEVEL 2 UTILITY PRAYERS
damage. Miss: Half damage.
Avenger's Resolve
Celestial Fist
Avenger Attack 1
For a few
A v e n g e r Utility
m o m e n t s . y o u r faith infusesyou w i t h s u p e r n a t u r a l
toughness.
.A g r e a t fist of light smashes d o w n at your atony,
and
then Encounter •
holds the foe fast in its grip.
Divine
Immediate Interrupt Daily •
Divine, Implement, Radiant
Standard Action
Personal
T r i g g e r : A n e n e m y o t h e r t h a n y o u r o a t h of enmity target hits
Ranged 5
you
Target: O n e creature
E f f e c t : Y o u g a i n resist S to all d a m a g e u n t i l t h e e n d of y o u r
A t t a c k : W i s d o m vs. Reflex
next t u r n .
H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t is i m m o b i l i z e d ( s a v e e n d s ) . E a c h Failed S a v i n g T h r o w : T h e target takes 5 radiant
Enduring Spirit
damage.
T h e strength ofvour
A f t e r e f f e c t : T h e target is s l o w e d ( s a v e e n d s ) .
Encounter •
M i s s : H a l f d a m a g e , a n d t h e target is i m m o b i l i z e d u n t i l t h e e n d of y o u r n e x t t u r n .
A v e n g e r Utility 2
spirit shines most brightlv i n adversitv
Divine
Minor Action
Personal
R e q u i r e m e n t : You must be bloodied. E f f e c t : Y o u g a i n a + 4 b o n u s t o all d e f e n s e s u n t i l t h e e n d of
Strength of Many
Avenger Attack 1
y o u r next t u r n .
You call on the loyalty a n d courage of your allies to strike a mighty blow.
Loyal Sanction
Daily •
You blessyour comrades
Divine, W e a p o n
Standard Action
Melee weapon
A v e n g e r Utility
efforts to aidyou
in the defeat of your
chosen foe.
E f f e c t : W h e n e v e r y o u m a k e a d a m a g e r o l l b e f o r e t h e e n d of
Encounter •
Divine
y o u r next t u r n , y o u g a i n a - 2 b o n u s f o r e a c h ally w i t h i n 2
Minor Action
s q u a r e s of y o u .
T a r g e t : O n e ally in b u r s t
Target: O n e creature
C l o s e burst 5
E f f e c t : U n t i l t h e e n d of y o u r next t u r n , t h e target g a i n s a
A t t a c k : W i s d o m vs. A C
p o w e r b o n u s t o d a m a g e rolls against y o u r o a t h of enmity
Hit: 3 [ W ] + W i s d o m modifier damage.
t a r g e t e q u a l to y o u r W i s d o m modifier.
Miss: Half damage.
Thunder and Echo
Avenger Attack 1
Thunder t i d e s y o u r weapon and then reverberates Daily •
around you.
Divine, Thunder, W e a p o n
Standard Action
Righteous Pursuit T r y a s y o u r enemy
Melee weapon
P r i m a r y Target: O n e creature
Encounter •
A v e n g e r Utility .
might, there's no escaping y o u r HTath.
Divine
Immediate Reaction
Personal
T r i g g e r : Y o u r o a t h o / e n m i t y target e n d s its t u r n in a s q u a r e n o t a d j a c e n t to y o u
P r i m a r y A t t a c k : W i s d o m vs. A C
E f f e c t : Y o u shift a n u m b e r of s q u a r e s e q u a l t o y o u r W i s
H i t : 1 [ W ] - W i s d o m modifier d a m a g e plus 1 d l 0 thunder damage.
d o m m o d i f i e r a n d m u s t e n d t h i s m o v e m e n t a s c l o s e to y o u r o a t h of enmity target a s p o s s i b l e .
Miss: Half damage. E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a close burst 2. S e c o n d a r y Target: E a c h e n e m y in burst other t h a n the
Silver Shadow
Avenger Utility 2
primary target
You cloakyourself in astro] mist, which guards you from
S e c o n d a r y A t t a c k : W i s d o m vs. Fortitude
Daily •
Hit: l d 6 - W i s d o m modifier thunder d a m a g e , and you
Minor Action
push t h e secondary target 2 squares.
E f f e c t Y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to 5 + y o u r
harm.
Divine Personal
l e v e l . Y o u also g a i n c o n c e a l m e n t , w h i c h lasts until y o u h a v e no t e m p o r a r y hit p o i n t s .
C H A P T E R
1 |
Avenger
LEVEL 3 ENCOUNTER P R A Y E R S
Sparking Wounds
Avenger Attack 3
The sparks after your strike warn off your enemy's companions.
Bound by Fate
Avenger Attack 3
Encounter •
Divine, Fire, Lightning, W e a p o n
You strike your foe and then share your pain with it.
Standard Action
Encounter •
Target: O n e creature
Divine. W e a p o n
Standard Action
Melee weapon
Attack: W i s d o m vs. A C
Melee weapon
H i t : 1 [ W ] + W i s d o m m o d i f i e r d a m a g e . A t t h e e n d of t h e
Target: O n e creature Attack: W i s d o m vs. A C
t a r g e t ' s next t u r n , e a c h e n e m y a d j a c e n t t o t h e t a r g e t
H i t 2 [ W ] - W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of
t a k e s 5 fire a n d l i g h t n i n g d a m a g e , a n d if n o e n e m i e s
y o u r next t u r n , t h e t a r g e t is i m m o b i l i z e d , a n d t h e first t i m e a n e n e m y o t h e r t h a n t h e t a r g e t hits a n d d a m a g e s
a r e a d j a c e n t t o it, t h e t a r g e t t a k e s 5 fire a n d l i g h t n i n g damage.
y o u w h i l e y o u a r e a d j a c e n t t o t h e t a r g e t , y o u t a k e half of
C e n s u r e o f R e t r i b u t i o n : If n o o t h e r c r e a t u r e s a r e a d j a c e n t
t h e d a m a g e a n d t h e t a r g e t t a k e s t h e o t h e r half.
to t h e t a r g e t w h e n t h e a t t a c k hits, y o u g a i n a b o n u s t o t h e d a m a g e roll e q u a l to y o u r I n t e l l i g e n c e modifier.
Deadly Stride
Avenger Attack 3
bstacle can stop voufrom
visiting righteous furv on your
LEVEL 5 DAILY PRAYERS
f~ Encounter •
Dance of Flame
Divine, W e a p o n
Standard Action
Avenger Attack-5
Multicolored /lames dance acrossyour
Melee weapon
E f f e c t : B e f o r e t h e a t t a c k , y o u shift a n u m b e r of s q u a r e s e q u a l t o o n e - h a l f y o u r s p e e d . Y o u g a i n p h a s i n g d u r i n g this movement.
enemy, erupting onto other enemies the longer the flames Daily •
dance.
Divine, Fire, W e a p o n
Standard Action
Target: O n e creature
weapon a n d ignite your
Melee weapon
Target: O n e creature
Attack: W i s d o m vs. A C
A t t a c k : W i s d o m vs. A C
H h : 2 ( W ] + W i s d o m modifier damage.
Hit: 2 [ W ] + W i s d o m modifier damage. E f f e c t : T h e target t a k e s o n g o i n g 5 fire d a m a g e ( s a v e e n d s ) .
Fury's Advance
Avenger Attack 3
A quick flick of your weapon forces the enemy to stumble
E a c h F a i l e d S a v i n g T h r o w : A n e n e m y of y o u r c h o i c e w i t h i n 5 s q u a r e s of t h e target t a k e s o n g o i n g 5 fire d a m a g e (save e n d s ) .
Encounter •
Divine, W e a p o n
Minor Action
Light of Truth
Melee weapon
Target: O n e creature Attack: W i s d o m vs. A C H r c 1 ; W | d a m a g e . Y o u p u s h t h e target 1 s q u a r e , a n d It t a k e s 3 d a m a g e for e a c h of y o u r a l l i e s a d j a c e n t t o it after d i e p u s h . Y o u t h e n shift 1 s q u a r e to a s q u a r e a d j a c e n t t o t h e target.
Avenger Attack S
A brilliant shaft o f light streaks down from above and fixes on the enemy you touch. In the merciless light.your enemy suffers pain commensurate with the number of your friends near it. Daily •
Divine, Implement, Radiant
Standard Action
M e l e e touch
Target: O n e creature
C e n s u r e o f U n i t y : T h e n u m b e r of s q u a r e s y o u p u s h a n d drift e q u a l s y o u r I n t e l l i g e n c e modifier. Y o u still m u s t e n d t h e shift a d j a c e n t to t h e t a r g e t .
A t t a c k : W i s d o m v s . Fortitude H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d ongo ing 1 0 r a d i a n t d a m a g e (save e n d s ) . Miss: Half d a m a g e , and ongoing 5 radiant d a m a g e
htervening Blades
Avenger Attack 3
I t a l i c echoes of your weapon weave around your target after • • r H o w strikes home, interfering with your foe's attacks.
(save ends). E f f e c t : W h e n t h e t a r g e t rolls a n y s a v i n g t h r o w b e f o r e t h e o n g o i n g d a m a g e e n d s , t h e t a r g e t t a k e s a p e n a l t y to t h e s a v i n g t h r o w e q u a l t o t h e n u m b e r of y o u r allies a d j a c e n t
Encounter •
Divine, W e a p o n
Standard Action
t o it.
Melee weapon
" j r g e t O n e creature
Menacing Presence
A n a c l c W i s d o m vs. A C M e 2 f W ] - W i s d o m modifier damage, a n d the target t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d o f y o u r • e s t turn.
Daily •
C e n s u r e of P u r s u i t : Y o u c a n u s e this p o w e r a s a n • p p u i t u n i t y a t t a c k against y o u r o a t h of enmity
You attack and then emanate resolve of nearby foes.
target.
Avenger Attack 5
divine menace, weakening the
D i v i n e , Fear, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : W i s d o m vs. A C Hit: 3 | W | - W i s d o m modifier damage. Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y e n e m y t h a t starts its t u r n a d j a c e n t to y o u t a k e s a - 2 p e n a l t y to A C u n t i l t h e e n d of its next t u r n .
C H A P T E R
1 | Avenger
Nine Souls of Wrath
Avenger Attack 5
A s y o u strike y o u r enemy, you cull forth souls to protect
Streaming around you. they lash out at enemies nearby, ening them. Daily •
weak
Divine, W e a p o n
Standard Action
LEVEL 6 UTILITY PRAYERS
you.
Melee weapon
Aspect of Majesty
A v e n g e r Utility 6
Your faith fills you with courage and mystically extends the reach of your attacks. Daily •
Divine. Stance
Target: O n e creature
Minor Action
Attack: W i s d o m vs. A C
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n a +1 b o n u s to W i l l ,
Hit: 2 | W | + W i s d o m modifier d a m a g e .
Personal
a n d your m e l e e reach increases by 1 .
Miss: Half damage. Effect: Until the e n d of t h e encounter, any e n e m y other
Fortifying Chant
A v e n g e r Utility 6 1
t h a n y o u r o a t h of enmity t a r g e t t h a t e n d s its t u r n a d j a c e n t to y o u g a i n s v u l n e r a b l e 5 t o all d a m a g e u n t i l t h e e n d of your next turn.
You recite holy verses, armoring your faith. Daily •
Oath of Righteous Fury
A v e n g e r Attack S
You swear an oath to reduce your enemies to r u i n . E a c h slain foe
renews y o u r zeal.
Daily •
Divine, Stance
Minor Action
Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u gain a +1 b o n u s t o A C a n d F o r t i t u d e . In a d d i t i o n , w h e n e v e r y o u r e d u c e y o u r o a t h of enmity target to 0 hit p o i n t s , this b o n u s i n c r e a s e s
Divine, W e a p o n
Standard Action
your elf w i t h the strength of
to * 4 u n t i l t h e e n d of y o u r next t u r n .
Melee weapon
Target: O n e creature
Harsh Lesson
Attack: W i s d o m vs. A C
A v e n g e r Utility 6
H i t : 3 | W ] + W i s d o m modifier d a m a g e .
Y o u seek penance in the hope that vour faults might
Miss: Half damage.
corrected.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u r
Encounter •
he
Divine
o a t h of enmity target d r o p s t o 0 hit p o i n t s , y o u c a n shift a
Free Action
n u m b e r of s q u a r e s e q u a l to y o u r D e x t e r i t y m o d i f i e r a s a
T r i g g e r : Y o u miss e v e r y t a r g e t w i t h a n a v e n g e r a u a c k p o w e r
free action.
Effect: You take 5 d a m a g e , and you gain a - 2 p o w e r bonus
Personal
t o a t t a c k rolls until t h e e n d of y o u r next t u r n .
Step of Fate
A v e n g e r Utility 6
Your world is in motion with your sworn enemy as its center. Daily •
Divine, Stance
Minor Action
Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u c a n u s e a f r e e a c t i o n to shift 1 s q u a r e a s t h e first a c t i o n o n e a c h of y o u r t u r n s . Y o u c a n ' t e n d this m o v e m e n t f a r t h e r a w a y f r o m y o u r o a t h of enmity
target t h a n y o u s t a r t e d .
LEVEL 7 ENCOUNTER PRAYERS Celestia Endures
Avenger Attack 7
This prayer comes from a battle hvmn of the War of
Creation.
Its uplifting wonts lend y o u strength. Encounter •
Divine, Healing, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : W i s d o m vs. A C H i t 1 [ W ] + W i s d o m m o d i f i e r d a m a g e . If this a t t a c k r e d u c e s t h e t a r g e t t o 0 hit p o i n t s or if y o u h a v e r e d u c e d y o u r o a t h of enmity target t o 0 hit p o i n t s d u r i n g this e n c o u n t e r , y o u c a n s p e n d a h e a l i n g surge. I n a d d i t i o n , y o u g a i n a b o n u s to t h e d a m a g e rolls of y o u r n e x t a t t a c k b e f o r e t h e e n d of y o u r n e x t t u r n e q u a l to y o u r W i s d o m modifier.
I
I I A I' I I R
1 | Avenger
Chains of Censure
Avenger Attack 7
As you deliver a punishing MOW With your weapon, your Invokes spectral chains to immobilize a Encounter •
—
Blade of Guilt
foe.
Avenger Attack 9
A l the touch of your weapon, your foe
Divine, W e a p o n
Standard Action
LEVEL 9 DAILY P R A Y E R S
prayer relives its misdeeds. O n l y
by standing still can it keep the p a i n f u l visions a t bay.
Melee weapon
0 o.
' OS
Target: O n e creature
Daily •
Attack: W i s d o m vs. A C
Standard Action
Hit: 2 ] W ] + W i s d o m modifier damage. You choose to im
Target: O n e creature
Z
mobilize either the target or a n e n e m y w i t h i n 5 squares
Attack: W i s d o m vs. A C
LU
of it u n t i l t h e e n d o f y o u r next t u r n .
H i t : 2 ( W ] + W i s d o m modifier d a m a g e . T h e target takes
Divine, Psychic, W e a p o n
LU
C e n s u r e of P u r s u i t : If n o o t h e r c r e a t u r e s a r e a d j a c e n t to y o u or t o t h e t a r g e t , t h e a t t a c k d e a l s extra d a m a g e e q u a l t o y o u r D e x t e r i t y modifier.
Melee weapon
U
5 p s y c h i c d a m a g e for e a c h s q u a r e it e n t e r s w i l l i n g l y (save ends). M i s s : H a l f d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e t a r g e t t a k e s 5 p s y c h i c d a m a g e for e a c h s q u a r e it e n t e r s
Dismiss the Unworthy
Avenger Attack 7
willingly.
You deal a stinging blow to your target and then speak a prayer of contemptuous dismissal, sending it away from you.
Glyph of Agony
Encounter • C h a r m , Divine, W e a p o n
C r i m s o n runes^Iare into being above y o u r enemies, flashing
Standard Action
w h e n they d r a w near.
Melee weapon
Avenger Attack 9
Target: O n e creature
Daily •
Attack: W i s d o m vs. A C
Standard Action
Hit: 2 ( W ) + W i s d o m modifier damage, and you push the
T a r g e t : E a c h e n e m y in b u r s t
Divine, Implement, Radiant C l o s e burst 2
t a r g e t 1 s q u a r e to a s q u a r e a d j a c e n t t o a t least o n e of
Attack: W i s d o m vs. W i l l
your allies.
H i t : 1 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d you
C e n s u r e of U n i t y : T h e n u m b e r of s q u a r e s y o u p u s h t h e
p u l l t h e t a r g e t 1 s q u a r e . T h e target t a k e s 1 0 r a d i a n t
target e q u a l s 1 + y o u r I n t e l l i g e n c e modifier. T h e t a r g e t still
d a m a g e if it starts its t u r n a d j a c e n t to y o u (save e n d s ) .
m u s t e n d this m o v e m e n t a d j a c e n t to a t least o n e o f y o u r
A f t e r e f f e c t : If t h e target is a d j a c e n t to y o u , y o u p u s h it 2 squares.
allies.
Miss: Half damage.
Excoriating Call
Avenger Attack 7
Your holy symbof/loshes as you
utter a might}- rebuke, w h i c h
drives creatures away from you but draws your chosen foe Encounter •
closer.
Divine, Implement, Radiant
Standard Action
Holy Ardor
Avenger Attack 9
Your battle prayer transports y o u into a rapturous state, eyes M a z i n g w i t h fire. Your exaltation increases as your foe's life slips
away.
C l o s e burst 3
T a r g e t : E a c h c r e a t u r e in burst
Daily •
Attack: W i s d o m vs. W i l l
Standard Action
H i t : Y o u p u s h t h e t a r g e t 3 s q u a r e s . If t h e t a r g e t is y o u r o a t h
Target: O n e creature
Divine, W e a p o n Melee weapon
of enmity target, it i n s t e a d t a k e s 2 d 1 0 + y o u r W i s d o m
A t t a c k : W i s d o m vs. A C
m o d i f i e r r a d i a n t d a m a g e , a n d y o u pull it to a s q u a r e
Hit: 2 | W ] + W i s d o m modifier damage.
adjacent to you.
E f f e c t : T h e target t a k e s o n g o i n g 5 d a m a g e ( s a v e e n d s ) . W h e n e v e r t h e t a r g e t t a k e s this o n g o i n g d a m a g e , y o u gain
Inexorable Summons W h e n y o u call.your
a d v e r s a r y must
Avenger Attack 7 answer.
a p o w e r b o n u s to y o u r next d a m a g e roll m a d e before t h e e n d of y o u r n e x t t u r n against y o u r o a t h of e n m i t y t a r g e t . T h e b o n u s e q u a l s y o u r W i s d o m modifier.
Encounter •
Divine, Implement, Radiant, Teleportation
Standard Action
Ranged 5
Target: O n e creature A t t a c k : W i s d o m vs. Reflex Hit: 2d8 + W i s d o m modifier radiant d a m a g e , a n d y o u telep o r t t h e target to a s q u a r e a d j a c e n t t o y o u . Effect: W h e n any e n e m y enters a square adjacent t o you
> <
Winds of Woe
Avenger Attack 9
After you Yityour foe. a dread wind whips aroundyou. aside your enemies. Daily •
tossing
Divine, W e a p o n
Standard Action
Melee weapon
b e f o r e t h e e n d of y o u r next t u r n , t h e t a r g e t t a k e s 5 radiant
P r i m a r y Target: O n e creature
damage.
P r i m a r y Attack: W i s d o m vs. A C
C e n s u r e of R e t r i b u t i o n : T h e radiant d a m a g e t h e target
Hit: 3 [ W | + W i s d o m modifier damage.
takes w h e n any e n e m y enters a square adjacent t o you
Miss: Half damage.
e q u a l s 5 - y o u r I n t e l l i g e n c e modifier.
E f f e c t : Y o u m a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e burst 1 . S e c o n d a r y T a r g e t : E a c h e n e m y in burst o t h e r t h a n t h e primary target S e c o n d a r y A t t a c k : W i s d o m vs. Fortitude H i t : You push t h e secondary target 1 d 4 squares.
C H A P T E R
I
| Avenge
Z
Zealot's Call
Avenger Attack 9
Your prayer wrenches your foe from where it Stands and it appear beside you. Daily •
Divine, Implement, Psychic, Teleportation
Standard Action
LEVEL 1 3 ENCOUNTER PRAYERS
makes
Avenger's Demand Encounter •
Ranged 5
Avenger Attack 1 3
Your beckoning gesture compels the enemy to face swift
justice.
Charm, Divine, W e a p o n
Target: O n e creature
Standard Action
Attack: W i s d o m vs. W i l l
Ranged S
Target: O n e creature
Hit: 2 d 1 0 + W i s d o m modifier psychic d a m a g e , a n d you
E f f e c t : Y o u pull t h e target to a s q u a r e a d j a c e n t to y o u . t h e n
t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u . T h e t a r g e t
m a k e t h e f o l l o w i n g m e l e e a t t a c k against it.
is d a z e d (save e n d s ) .
A t t a c k : W i s d o m vs. A C
Miss: Half d a m a g e , a n d you teleport t h e target to a square
Hit: 2 [ W ] + W i s d o m modifier damage, and you push the
adjacent to you.
t a r g e t 2 s q u a r e s a n d k n o c k it p r o n e .
E f f e c t : W h e n e v e r y o u hit t h e t a r g e t w i t h a m e l e e a t t a c k
C e n s u r e of P u r s u i t : After y o u knock t h e target prone, y o u
before t h e e n d of t h e e n c o u n t e r , y o u c a n shift 1 s q u a r e
c a n shift 2 s q u a r e s t o a s q u a r e a d j a c e n t t o it.
a n d t h e n slide t h e t a r g e t t o a s q u a r e a d j a c e n t t o y o u a s a free action.
Crimson Stride
Avenger Attack 13
You stride through nothingness, a p p e a r i n g a t your enemy's
LEVEL 1 0 UTILITY PRAYERS
to make a deadly attack. Then YOU stride away carrying foe
Ever Onward
A v e n g e r Utility 1 0
side
your
with you.
Encounter •
Divine, Teleportation, W e a p o n
You breathe the words of a restorative prayer. N e w Vigor and
Standard Action
swiftness course through y o u .
E f f e c t : B e f o r e t h e a t t a c k , y o u t e l e p o r t 5 s q u a r e s to a s q u a r e
Daily •
adjacent to an enemy.
Divine, Healing
Minor Action
Melee 1
Target: O n e e n e m y
Personal
A t t a c k : W i s d o m vs. A C
Effect: You can s p e n d a healing surge. In addition, you gain a +2 p o w e r b o n u s to s p e e d until t h e e n d of t h e encounter.
H i t : 2 [ W ] + W i s d o m modifier damage. You teleport 5 squares a n d then teleport the target to a square adjacent to you. C e n s u r e of R e t r i b u t i o n : If n o c r e a t u r e s a r e a d j a c e n t t o
Leading Step
A v e n g e r U t i l i t y 10
e i t h e r y o u or t h e target a f t e r y o u t e l e p o r t it. t h e t a r g e t
After your enemy Strikes, yOU teleport away. An instant later,
t a k e s d a m a g e e q u a l to your I n t e l l i g e n c e modifier.
y o u bring the enemy after y o u .
C e n s u r e of U n i t y : If y o u t e l e p o r t t h e target at least 2
Encounter •
s q u a r e s , it t a k e s 2 d a m a g e for e a c h of y o u r a l l i e s a d j a c e n t
Divine, Teleportation
Immediate Reaction
t o it after t h e m o v e m e n t .
Melee 1
Trigger: A n e n e m y adjacent to you d a m a g e s y o u Target: T h e triggering e n e m y
Dervish Strike
E f f e c t : Y o u t e l e p o r t 5 squares a n d t h e n t e l e p o r t t h e t a r g e t
S p i n n i n g gracefully.you a i m a deft strike that sends vour
t o a s q u a r e a d j a c e n t to y o u .
enemy
sprawling into its companions. Encounter •
Shielding Symbol
Avenger Attack 1 3
A v e n g e r Utility 1 0
You c h a n n e l divine power through y o u r holy s y m b o l to shield
Divine, W e a p o n
Standard Action
Melee weapon
P r i m a r y Target: O n e e n e m y Primary Attack: W i s d o m vs. A C
yourself. Encounter •
Divine,
Hit: 3 | W | + W i s d o m modifier d a m a g e , a n d you push the
Implement
Immediate Interrupt
p r i m a r y t a r g e t 5 s q u a r e s . W h e n y o u p u s h it t h r o u g h a n y
Personal
square occupied by a n e n e m y , m a k e a secondary attack.
Trigger: Y o u are hit by a n attack E f f e c t : M a k e a W i s d o m a t t a c k using y o u r i m p l e m e n t . T h e result is y o u r d e f e n s e against t h e t r i g g e r i n g a t t a c k .
Wings of Vengeance
A v e n g e r Utility 1 0
E p h e m e r a l w i n g s c a r r y you across the battlefield to strike where y o u lire most
S e c o n d a r y Target: Each e n e m y in the square S e c o n d a r y A t t a c k : W i s d o m v s . Fortitude H i t : T h e s e c o n d a r y t a r g e t is k n o c k e d p r o n e .
Wages of Sin
Avenger Attack 13
Y o u r prayer channels the anger, t h e / e a r . a n d the wickedness of
needed.
your enemy's comrades to harm it. Encounter •
Divine
Move Action
Personal
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a fly s p e e d
Encounter •
Divine, Implement, Psychic
Standard Action
Ranged 5
Target: O n e creature
o f 7, a n d y o u c a n hover.
Attack: W i s d o m vs. W i l l Hit: 2 d 1 0 + W i s d o m modifier psychic d a m a g e . T h e attack d e a l s 3 extra p s y c h i c d a m a g e for e a c h e n e m y a d j a c e n t to t h e target.
C H A P T E R
1 ! Avenger
Weaving Blades
Avenger Attack
fimflourish YOUT weapon in a dazzling amd a n y other that dares approach. Encounter •
13
Ghostly Chains
foe
.At the touch of your weapon,
displav. s t r i k i n g y o u r
15
around
your enemy, h i n d e r i n g its steps.
Divine. W e a p o n
Standard Action
Avenger Attack
p h a n t a s m a l fetters appear
Daily •
Melee weapon
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature
Target: O n e creature
A t t a c k : W i s d o m v s . Reflex
A t t a c k : W i s d o m vs. A C
h f c 2 ; W ] - W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of
H i t : 3 | W ] - W i s d o m m o d i f i e r d a m a g e , a n d t h e target is
y o u r n e x t t u r n , a n y e n e m y o t h e r t h a n t h e target t h a t
s l o w e d (save e n d s ) .
e n t e r s a s q u a r e a d j a c e n t to y o u or starts its t u r n t h e r e is affected by your w e a v i n g blades: A s a free a c t i o n , y o u c a n
M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d until t h e e n d of y o u r next t u r n . S p e c i a l : If t w o o r m o r e of y o u r allies a r e a d j a c e n t t o t h e
d e a l 5 d a m a g e to it a n d p u s h it 1 s q u a r e .
t a r g e t , it is i m m o b i l i z e d i n s t e a d of s l o w e d .
i L 1 5 DAILY PRAYERS Forceful Call Channeled
Inescapable Justice
Avenger Attack 1 S
through y o u r w e a p o n , astral winds propelyour
en-
emits toward YOU and then spirit you awav when you deliver a n mmek.
Avenger Attack
No matter where y o u r cpiarry goes, you are Daily •
15
there.
Divine, Teleportation, W e a p o n
Standard Action
Melee weapon
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 2 s q u a r e s . Target: O n e creature
Daily •
Divine, Teleportation.
Standard Action
Weapon
C l o s e burst 2
Primary T a r g e t : E a c h e n e m y i n burst Primary Attack: W i s d o m vs. W i l l n f c You pull the primary target 2 squares. Effect: M a k e a m e l e e secondary attack. S e c o n d a r y Target: O n e adjacent e n e m y
A t t a c k : W i s d o m vs. A C Hit: 3 [ W ] - W i s d o m modifier damage. M i s s : Half d a m a g e . E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r o r u n t i l y o u or t h e target d r o p s t o 0 hit p o i n t s , w h e n e v e r y o u start y o u r t u r n 3 or m o r e s q u a r e s a w a y f r o m t h e t a r g e t , y o u c a n t e l e p o r t to a s q u a r e w i t h i n 3 s q u a r e s of it a s a f r e e a c t i o n .
Secondary Attack: W i s d o m vs. A C Hrfc 3 | W ] - W i s d o m m o d i f i e r d a m a g e , p l u s 2 d a m a g e for e a c h e n e m y a d j a c e n t to y o u . E f f e c t : Y o u t e l e p o r t 1 s q u a r e for e a c h e n e m y a d j a c e n t to you after t h e secondary attack.
Soul Lightning
Avenger Attack 1 S
Your prayer sends lightning crackling through your body and mind, and it arcs to nearby foes. Daily •
enemy's
Divine, Implement, Lightning, Psychic
Standard Action
Ranged S
Target: O n e creature Attack: W i s d o m vs. W i l l H i t : 3 d 1 0 + W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d ongo ing 1 0 l i g h t n i n g d a m a g e (save e n d s ) . Miss: Half damage, a n d ongoing 5 lightning d a m a g e (save ends). E f f e c t : W h e n e v e r t h e target t a k e s t h i s o n g o i n g d a m a g e , e a c h e n e m y w i t h i n 2 s q u a r e s of t h e t a r g e t t a k e s t h e s a m e a m o u n t of l i g h t n i n g d a m a g e .
Temple of Brilliance Vour touch scours your foe
Avenger Attack 1S
with light, w h i c h lingers a s a daz
zling edifice over it. Daily •
Divine, Implement, Radiant, Zone
Standard Action
M e l e e touch
Target: O n e creature A t t a c k : W i s d o m vs. Fortitude Hit: 2d6 - W i s d o m modifier radiant d a m a g e . Miss: Half damage. E f f e c t : T h e a t t a c k c r e a t e s a z o n e of r a d i a n t e n e r g y i n a burst 2 c e n t e r e d o n t h e t a r g e t . T h e z o n e lasts until t h e e n d of y o u r next t u r n . W h e n t h e target m o v e s , t h e z o n e m o v e s w i t h it. r e m a i n i n g c e n t e r e d o n it. A n y e n e m y t h a t e n d s its t u r n w i t h i n t h e z o n e is b l i n d e d u n t i l t h e e n d of its n e x t t u r n . S u s t a i n M i n o r : T h e z o n e persists.
C H A P T E R
I
|
Avenger
Tether of Light
Avenger Attack 1 5
Strength in Unity
Avenger Utility 1 6
between y o u a m i y o u r adversary, a n d then leap through the
The ties that join you and your friends become visible for a mo ment and serve as wards that shield YOU from h a r m .
brilliant void to a n o t h e r spot. Compelled
Encounter •
As you s w i n g y o u r weapon, you forge a thin strand of light by the tether, y o u r
Divine
e n e m y follows.
Immediate Interrupt
Daily •
T r i g g e r : A n e n e m y attack d a m a g e s y o u
Divine. Teleportation, W e a p o n
Standard Action
Melee weapon
Personal
E f f e c t : T h e d a m a g e of t h e triggering a t t a c k is r e d u c e d
Target: O n e creature
against y o u by a n a m o u n t e q u a l t o y o u r I n t e l l i g e n c e
Attack: W i s d o m vs. A C
m o d i f i e r x t h e n u m b e r of allies w i t h i n 2 s q u a r e s of y o u .
Hit: 2 | W ] + W i s d o m modifier d a m a g e . You teleport S s q u a r e s a n d t h e n t e l e p o r t t h e target t o a s q u a r e a d j a c e n t to y o u .
Summons t O Duty Y o u r a l l y is propelled
Miss: Half damage.
A v e n g e r Utility 1 6
toward y o u r foe in a burst of wind
and
light.
E f f e c t : W h e n y o u hit t h e target w i t h a n y m e l e e a t t a c k b e f o r e t h e e n d of t h e e n c o u n t e r , y o u c a n t e l e p o r t a
Encounter •
n u m b e r of s q u a r e s e q u a l to y o u r I n t e l l i g e n c e m o d i f i e r
Minor Action
Divine
a n d t h e n t e l e p o r t t h e target to a s q u a r e a d j a c e n t t o y o u .
T a r g e t : O n e ally in burst
C l o s e burst S
E f f e c t : Y o u slide t h e t a r g e t to a s q u a r e a d j a c e n t to a n e n e m y a d j a c e n t to y o u .
Zealous Onslaught
Avenger Attack 15
Trusting i n y o u r deity to g u i d e y o u r Steps, y o u d a s h forward
to
smite your foe. sending it staggering away. Daily •
F i e r y blue runes appear
Divine, Teleportation, W e a p o n
Standard Action
Temple of Seclusion tern that scatters approaching
Melee weapon
Avenger Utility 16
in the air a r o u n d y o u . forming
a pat
creatures.
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 5 s q u a r e s .
Daily •
Target: O n e creature
Minor Action
Attack: W i s d o m vs. A C
E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n a n y c r e a t u r e e n d s its
Hit: 2 [ W ] + W i s d o m modifier d a m a g e , a n d y o u push the target 3 s q u a r e s . T h e target grants c o m b a t a d v a n t a g e
Divine, Stance, Teleportation Personal
t u r n a d j a c e n t to y o u , y o u c a n t e l e p o r t t h a t c r e a t u r e 3 squares as a free action.
(save ends). Aftereffect: A s a free action, y o u c a n teleport to a square adjacent to t h e target and m a k e a m e l e e basic attack. M i s s : H a l f d a m a g e , a n d t h e target g r a n t s c o m b a t a d v a n t a g e u n t i l t h e e n d of y o u r n e x t t u r n .
You might w a n t to have the avenger represent more than
LEVEL 1 6 UTILITY PRAYERS Battle Blessing
j u s t a class in y o u r c a m p a i g n s e t t i n g . W i t h n o g r e a t s t r e t c h
A v e n g e r Utility 1 6
You have sworn that y o u r e n e m y shall fall-and
it w i l l , by y o u r
u p of, o r l e d b y , a v e n g e r s . T h e n , d e p e n d i n g o n t h e c l a s s e s ,
could be friends or foes of that group.
Divine
Immediate Interrupt
of t h e i m a g i n a t i o n , y o u c o u l d c r e a t e a n organization m a d e
alignments, a n d deities the P C s choose, the characters
or y o u r ally's h a n d . Encounter •
F O R T H E DM: A V E N G E R S IN T H E C A M P A I G N
Your
C l o s e burst 5
avenger organization
might
be m a d e up
of
T r i g g e r : Y o u or a n ally w i t h i n 5 s q u a r e s of y o u m a k e s a n
knights fighting to reclaim their holy land or a territory
o p p o r t u n i t y a t t a c k against y o u r o a t h of e n m i t y t a r g e t
t h a t t h e y b e l i e v e is r i g h t f u l l y t h e i r s . W i t h s u c h a m o t i v a
E f f e c t : T h e o p p o r t u n i t y a t t a c k d e a l s 1 [ W | extra d a m a g e .
tion, a v e n g e r s could c o m e across as heroes or villains. T h e avengers could also be a clandestine group
Pillar of Chernoggar
A v e n g e r Utility 1 6
You SWhman strength from the oppressive dominion of Cher noggar, Daily •
slowing your enemies.
against greater evils a n d trappings t h a n t h e typical politi cal rivalries of n a t i o n s .
Divine, Stance
Minor Action
working
behind the scenes, undermining governments or working
Y o u might e n c o u r a g e a P C to i n c o r p o r a t e his or h e r Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , a n y e n e m y t h a t s t a r t s its t u r n a d j a c e n t t o y o u is s l o w e d u n t i l t h e e n d of y o u r next t u r n .
b a c k g r o u n d into this organization. P e r h a p s t h e
charac
t e r is a n a g e n t w o r k i n g t o k e e p a n e y e o n t h e o t h e r P C s or to guide t h e m toward certain paths. O r m a y b e she is t r y i n g t o r e c r u i t t h e o t h e r P C s f o r t h e
organization's
p u r p o s e s . O r , p e r h a p s t h e c h a r a c t e r is t r y i n g t o
escape
t h e o r g a n i z a t i o n , h o p i n g t o s t a r t a n e w life f r e e o f or e x p e c t a t i o n s .
C H A P T E R
1
Avenger
duty
Wrathful Charge
i \ I L 17 ENCOUNTER PRAYERS
Avenger Attack 1 7
Y o u d a s h across the battlefield, g a i n i n g momentum
Accept No Defeat
Avenger Attack 1 7
S k a j l r minded pursuit Is usually your strength, but prayers, fiats, can be phrased with fallback maneuvers. Encounter •
like
from
each
a g a i n s t y o u , u n t i l y o u s l a m i n t o y o u r enemy w i t h y o u r
weapon. Encounter •
Divine, W e a p o n
Standard Action
Divine, W e a p o n
Standard Action
attack
Melee 1
E f f e c t : Y o u gain p h a s i n g a n d a +4 b o n u s t o A C a g a i n s t
Melee weapon
Target: O n e creature
o p p o r t u n i t y a t t a c k s u n t i l t h e e n d of y o u r t u r n . Y o u t h e n
Attack: W i s d o m vs. A C
c h a r g e a n d m a k e t h e f o l l o w i n g a t t a c k i n p l a c e of a m e l e e
Me
basic attack.
3 [ W | + W i s d o m modifier damage.
Target: O n e creature
M i s s : Y o u shift 1 s q u a r e a n d m a k e a m e l e e b a s i c a t t a c k against a different creature, w i t h a - 4 bonus to t h e
Attack: W i s d o m vs. A C
d a m a g e roll.
Hit: 2 | W ] - W i s d o m modifier d a m a g e . T h e attack deals 2 extra d a m a g e for e a c h o p p o r t u n i t y a t t a c k m a d e against you during the charge m o v e m e n t .
lethal Intercession
Avenger Attack
17
Spiritual echoes of your weapon surround your foe. confounding
C e n s u r e of R e t r i b u t i o n : T h e extra d a m a g e for e a c h o p p o r t u n i t y a t t a c k e q u a l s your I n t e l l i g e n c e modifier.
it* attacks. Encounter •
Divine, W e a p o n
Standard Action
LEVEL 19 DAILY PRAYERS
Melee weapon
T a i g t t O n e creature Attack: W i s d o m vs. A C
Blade of Astral Hosts
W t
Y o u stride into the midst ojyour
3 ; W ] + W i s d o m modifier d a m a g e , a n d t h e target
t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d of y o u r
y o u r weapon.
next turn.
alongside y o u r own.
C e n s u r e of P u r s u i t : W h e n y o u u s e this p o w e r a g a i n s t y o u r • o t h of enmity t a r g e t , t h e p o w e r is reliable.
For each foe you strike, a celestial blade lending might to your final
target.
19
forms
attack.
Divine, Teleportation, W e a p o n
Standard Action
S p e c i a l : This p o w e r c a n be used as an opportunity attack a g a i n s t y o u r o a t h of enmity
Daily •
Avenger Attack enemies, l u t i n g about w i t h
C l o s e burst 1
Effect: B e f o r e t h e primary attack, you teleport 5 squares. P r i m a r y T a r g e t : E a c h e n e m y in b u r s t Primary Attack: W i s d o m vs. A C
famishing Blow
Avenger Attack 1 7
f e a r s w r n enemy a n d a l l w h o stand with it must a n s w e r to
Effect: You teleport 5 squares and m a k e a m e l e e secondary attack.
yarn now. Encounter •
H i t : 1 [ W ] + W i s d o m modifier damage.
S e c o n d a r y Target: O n e creature adjacent to you
Divine. W e a p o n
Scandard Action
S e c o n d a r y A t t a c k : W i s d o m vs. A C
Melee weapon
H i t : 3 | W ] - W i s d o m m o d i f i e r d a m a g e , plus 2 d a m a g e for
Taffcct O n e c r e a t u r e
e a c h e n e m y hit b y t h e p r i m a r y a t t a c k .
Attack; W i s d o m vs. A C W c 3 ' W ] - W i s d o m m o d i f i e r d a m a g e . If t h e t a r g e t is y o u r
M i s s : Half d a m a g e .
• o r i i of enmity target, e a c h e n e m y a d j a c e n t to t h e t a r g e t atso c o u n t s a s a t a r g e t of y o u r o a t h of enmity
until t h e e n d
Bonded by Blood Daily •
Vengeful Parry
A v e n g e r A t t a c k 17
! • p o m vour enemy's attack and make a riposte infused i v
with
Divine, W e a p o n
• • m e d i a t e Interrupt
Melee 1
Trigger: A n e n e m y a d j a c e n t to y o u hits or m i s s e s y o u " j r ^ e c T h e triggering e n e m y C n S u t T h e target t a k e s a - 2 p e n a l t y to t h e a t t a c k r o l l . M a k e t h e f o l l o w i n g a t t a c k against t h e t a r g e t . C e n s u r e o f U n i t y : T h e p e n a l t y t o t h e t a r g e t ' s a t t a c k roll e q u a l s y o u r I n t e l l i g e n c e modifier. Attack: W i s d o m vs. A C M e 2 ' W ] - W i s d o m m o d i f i e r d a m a g e . Y o u shift 1 s q u a r e a n d t h e n slide t h e target 2 s q u a r e s to a s q u a r e a d j a c e n t •oyou.
enemy.
Divine, Teleportation, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : W i s d o m v s . Fortitude
power.
Encounter •
Avenger Attack
Your attack forges a bond between you and vour
a f your next turn.
Hit: 4 [ W | + W i s d o m modifier d a m a g e . Miss: Half damage. E f f e c t : W h e n e v e r t h e t a r g e t m o v e s , y o u c a n t e l e p o r t to a s q u a r e a d j a c e n t t o it as a f r e e a c t i o n a f t e r its m o v e m e n t is c o m p l e t e . T h i s e f f e c t lasts u n t i l t h e e n d of t h e e n c o u n t e r o r u n t i l y o u e n d y o u r t u r n n o t a d j a c e n t to t h e target.
19
Flame Unquenchable Vour prayer sets y o u r weapon
thrust transfers Daily •
A v e n g e r Attack 19 ablaze
the flames to your
with Wuefire. A
single
A v e n g e r Attack 19
You brandish vour weapon,
foe.
to drag y o u r foe toward
seeking
you
with divine force, f a i l i n g t h a t , y o u leap to the foe. Hither way. your weapon is charged with lethal power.
Divine, Fire, W e a p o n
Standard Action
Stroke of Doom
Melee weapon
Daily •
Divine, Weapon
Target: O n e creature
Standard Action
Attack: W i s d o m vs. A C
Target: O n e creature
H i t : 3 [ W ] + W i s d o m m o d i f i e r d a m a g e , a n d o n g o i n g 1 0 fire
P r i m a r y A t t a c k : W i s d o m vs. Fortitude
d a m a g e (save ends).
Ranged S
H i t Y o u p u l l t h e target to a s q u a r e a d j a c e n t t o y o u .
M i s s : H a l f d a m a g e , a n d o n g o i n g 5 fire d a m a g e (save e n d s ) .
M i s s : Y o u shift 5 s q u a r e s to a s q u a r e a d j a c e n t t o t h e t a r g e t .
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t t a k e s a
E f f e c t : M a k e a m e l e e s e c o n d a r y a t t a c k against t h e t a r g e t if
- 1 p e n a l t y t o s a v i n g t h r o w s against o n g o i n g d a m a g e . T h e
it is a d j a c e n t t o y o u .
p e n a l t y w o r s e n s b y - 1 for e a c h c r e a t u r e t a k i n g o n g o i n g
S e c o n d a r y A t t a c k : W i s d o m vs. A C
d a m a g e w i t h i n 1 0 s q u a r e s of t h e t a r g e t .
Hit: 5 | W ] + W i s d o m modifier damage. Miss: Half damage.
SERVING MULTIPLE M A S T E R S
LEVEL 2 2 UTILITY P R A Y E R S
Y o u c a n c h o o s e o n e g o d for your a v e n g e r to follow, but there's n o reason w h y your character must c h a m p i o n only
Refuge of Piety
a single deity. Y o u might serve t h e w h o l e p a n t h e o n as a
You clear your mind and magically slough of/ impediments.
w e a p o n against the primordials a n d others w h o oppose
Encounter •
the immortals, or you could worship a particular
Move Action
or group of gods based u p o n c o m m o n
pairing
Avenger Utility 2 2
Divine Personal
E f f e c t : Y o u m a k e a s a v i n g t h r o w against e a c h effect o n y o u
cause.
P e r h a p s y o u despise slavery and tyrants, a n d as such y o u pray to A v a n d r a for luck a n d S e h a n i n e for stealth as
t h a t a save c a n e n d . Y o u shift 1 s q u a r e for e a c h s a v e .
y o u seek to bring your foes d o w n . Y o u might see your
Seeker's Step
self as the h a n d of fate a n d look to b o t h loun a n d
T h e y might h i t y o u once, hut you'll
the
R a v e n Q u e e n for w h a t t h e future s h o u l d hold. M a y b e y o u strike o u t in t h e dark parts of t h e w o r l d , h o p i n g
to
b r i n g t h e t r i u n e light of civilization, craft, a n d k n o w l e d g e , serving Erathis, loun, and Moradin. P e r h a p s your drago n b o r n a v e n g e r puts faith in t h e m i g h t o f d r a g o n s a n d pays h o m a g e to both B a h a m u t a n d T i a m a t . Y o u might b e l i e v e in protecting o t h e r s f r o m d a n g e r o u s
be damned
if they'll do it
twice. Daily •
Divine, Stance, Teleportation
Minor Action
Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r y o u a r e hit b y a n e n e m y ' s m e l e e or r a n g e d a t t a c k , y o u c a n t e l e p o r t 1 0 s q u a r e s to a s q u a r e a d j a c e n t t o y o u r oath of enmity
target
as a n i m m e d i a t e reaction.
knowledge
and pray to both S e h a n i n e a n d V e c n a , believing that s o m e s e c r e t s a r e b e t t e r left k e p t . Y o u r r i g h t e o u s w r a t h m i g h t b e
Shield of Providence Uttering a quick prayer.you
d i r e c t e d a g a i n s t u n d e a d w i t h t h e b l e s s i n g s of b o t h P e l o r
for a moment
a n d t h e R a v e n Q u e e n . It c o u l d b e t h a t y o u t a k e
your own.
strength
Encounter •
and Kord.
Immediate Interrupt
Serving more than o n e deity gives y o u more playing options. Y o u h a v e m o r e sources for
role-
made-up
adages, m o r e i m a g i n e d religious rites y o u m i g h t p e r f o r m , and m o r e t h a n o n e lens through w h i c h to v i e w the w o r l d a n d express your perspectives. H a v i n g multiple to m a k e a
partially
Avenger Utility 2 2
leave the physical realm
and c h a n n e l the power o f y o u r foe's attack
from the pristine wilderness, and thus y o u follow M e l o r a
also increases y o u r opportunities
A v e n g e r Utility 2 2
into
Divine Personal
T r i g g e r : A n e n e m y hits y o u w i t h a n a r e a or a c l o s e a t t a c k E f f e c t : Y o u b e c o m e i n s u b s t a n t i a l u n t i l t h e e n d of y o u r next t u r n . I n a d d i t i o n , y o u r next a t t a c k before t h e e n d of your next t u r n d e a l s 2 d l 0 extra d a m a g e .
deities
personal
LEVEL 2 3 ENCOUNTER P R A Y E R S
m a r k o n t h e s t o r y o f t h e c a m p a i g n . If y o u r a v e n g e r h a s more than o n e deity's cause to care about, you'll h a v e more c h a n c e s to bring those different causes into focus during adventures.
Chains of Fate
Avenger Attack 23
Asyou attack.you mystically b i n d y o u r sworn enemy's fate yours, causing it to share your injuries. Encounter •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : W i s d o m vs. A C H i t : 3 [ W ] + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e start o f y o u r next t u r n , y o u t a k e half d a m a g e f r o m a n y s o u r c e a n d y o u r oath of enmity target t a k e s t h e o t h e r half.
^^Nw
( M A I M E R
1
Avenger
to
Excoriating Challenge
Avenger Attack 23
Vour holy symbol glows red as you curst your foes. The might of your rebuke hurls away nearby
foe before you for Encounter •
creatures
but brings v o u r chosen
judgment.
Avenger Attack 2 3
You hum a hymn about a time when war will not be needed. But for now. you seek to end the fight as the victorious survivor. Encounter •
Divine, Implement, Radiant, Teleportation
Standard Action
Victory Hymn
Divine, Healing, W e a p o n
Standard Action
Melee weapon
Target: O n e creature
C l o s e burst 3
T a r g e t : E a c h c r e a t u r e in b u r s t
Attack: W i s d o m vs. A C
A t t a c k : W i s d o m vs. W i l l
H i t : 3 | W | + W i s d o m m o d i f i e r d a m a g e . B e f o r e t h e e n d of
H i t : Y o u t e l e p o r t t h e t a r g e t 5 s q u a r e s to a s q u a r e t h a t is f a r t h e r a w a y f r o m y o u . If t h e t a r g e t is y o u r o a t h of e n m i t y t a r g e t , it i n s t e a d t a k e s 4 d 1 0 + y o u r W i s d o m m o d i f i e r
y o u r n e x t t u r n , y o u g a i n a b o n u s t o y o u r next a t t a c k ' s d a m a g e rolls e q u a l to y o u r W i s d o m modifier. E f f e c t : If this a t t a c k r e d u c e s t h e target t o 0 hit p o i n t s or if
r a d i a n t d a m a g e , a n d y o u t e l e p o r t it to a s q u a r e a d j a c e n t
y o u h a v e r e d u c e d y o u r o a t h of e n m i t y t a r g e t t o 0 hit p o i n t s
to you.
during this encounter, you c a n spend a healing surge a n d make a saving throw.
Fearsome Fury
Avenger Attack 23
N o t h i n g c l a r i f i e s y o u r objective better than the terror in y o u r
LEVEL 2 5 DAILY PRAYERS
enemies' eyes. Encounter •
Amber Prisons
D i v i n e , Fear, W e a p o n
Standard Action
Melee weapon
Avenger Attack 25
Target: O n e creature
Whenyou pullyour h a n d away from your enemy, it leaves behind a n amber sigi! from which shines an eerie light. Those
A t t a c k : W i s d o m vs. A C
touched by its g l o w become encased i n a m b e r sarcophagi.
H i t : 4 [ W ] + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r next t u r n , w h e n t h e t a r g e t m a k e s a n y a t t a c k r o l l , it t a k e s a p e n a l t y t o t h a t a t t a c k roll e q u a l t o t h e n u m b e r of y o u r allies a d j a c e n t t o it. Censure of Unity: The penalty equals the n u m b e r of your allies a d j a c e n t t o t h e t a r g e t + y o u r I n t e l l i g e n c e m o d i f i e r .
Daily •
Divine, Implement, Radiant
Standard Action
M e l e e touch
P r i m a r y Target: O n e creature P r i m a r y A t t a c k : W i s d o m v s . Fortitude H i t 5 d 8 - W i s d o m m o d i f i e r r a d i a n t d a m a g e , a n d t h e pri m a r y target is i m m o b i l i z e d (save e n d s ) . M i s s : H a l f d a m a g e , a n d t h e p r i m a r y t a r g e t is i m m o b i l i z e d
Threatening Strike
Avenger Attack 23
Your strike knocks y o u r foe aside, and any hope it has of
ing is dashed Encounter •
escap
when it finds your weapon i n its face.
i n g t h e p r i m a r y t a r g e t ' s s p a c e as t h e origin s q u a r e . S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t o t h e r t h a n t h e
Divine, Teleportation, W e a p o n
Standard Action
u n t i l t h e e n d of y o u r n e x t t u r n . E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e b u r s t 1, us
p r i m a r y target
Melee weapon
S e c o n d a r y A t t a c k : W i s d o m v s . Fortitude
Target: O n e creature
H i t : Y o u s l i d e t h e s e c o n d a r y t a r g e t 3 s q u a r e s , a n d it is
A t t a c k : W i s d o m v s . Fortitude Hit: 3 [ W ] + W i s d o m modifier damage, a n d you slide the target 2 s q u a r e s . If t h e t a r g e t m o v e s b e f o r e t h e s t a r t of y o u r n e x t t u r n , y o u c a n t e l e p o r t t o a s q u a r e a d j a c e n t to it
i m m o b i l i z e d u n t i l t h e e n d of y o u r n e x t t u r n . M i s s : T h e s e c o n d a r y t a r g e t is s l o w e d until t h e e n d of y o u r next t u r n .
a n d m a k e a m e l e e basic a t t a c k against it. C e n s u r e of R e t r i b u t i o n : U n t i l t h e e n d of y o u r n e x t t u r n ,
Drawn by Fate
y o u g a i n a b o n u s t o y o u r b a s i c a t t a c k s ' d a m a g e rolls e q u a l
T w o s h i m m e r i n g portals appear, d r a w i n g y o u or your enemy
t o y o u r I n t e l l i g e n c e modifier.
find y o u r Daily •
Vengeful Apparition
Avenger Attack 2 3
Avenger Attack 2 S
fate. Divine, Implement, Teleportation
Standard Action
Ranged 10
The touch of your weapon sends your foe reeling i n terror, a n d
Target: O n e creature
y o u become ghostly, able to w a l k through walls and soar
P r i m a r y Attack: W i s d o m vs. W i l l
through
H i t : Y o u t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u .
the air. Encounter •
D i v i n e , Fear, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : W i s d o m vs. Fortitude Hit: 3 [ W ] + W i s d o m modifier d a m a g e , a n d you push the target a n u m b e r of s q u a r e s e q u a l to y o u r W i s d o m m o d i fier a n d k n o c k it p r o n e . E f f e c t : Y o u gain p h a s i n g a n d a fly s p e e d of 6 u n t i l t h e e n d of
M i s s : Y o u t e l e p o r t to a s q u a r e a d j a c e n t to t h e t a r g e t . Effect: M a k e a m e l e e secondary attack against t h e target u s i n g y o u r w e a p o n . I n a d d i t i o n , t h e target is d r a w n by f a t e (save e n d s ) . U n t i l t h i s effect e n d s , y o u c a n t e l e p o r t the target to a square adjacent to y o u as a minor action. S e c o n d a r y A t t a c k : W i s d o m vs. A C Hit: 4 | W ] t W i s d o m modifier damage. M i s s : Half d a m a g e .
y o u r next t u r n . C e n s u r e o f P u r s u i t : T h e fly s p e e d e q u a l s 6 + y o u r D e x terity modifier.
C H A P T E R
1 | Avenger
to
Mantle of the Astral Champion
Avenger Attack 2 5
Daily •
Divine, W e a p o n
Standard Action
Avenger Attack 2 S
You present your holy symbol with a shouted prayer, causing a shock ware to scatter your foes, and thunder crashes over a n enemy that remains behind.
Asyou attack, your prayer bestows onyou the mantle of the astral champion, allowing you to fly like an angelic being. Daily •
Thunderhead Smite
Divine, Implement, Thunder
Standard Action
Melee weapon
C l o s e burst 3
Target: O n e creature
T a r g e t : E a c h e n e m y in b u r s t
Attack: W i s d o m vs. A C
A t t a c k : W i s d o m vs. Reflex
Hit: 4 | W ] + W i s d o m modifier d a m a g e .
H i t : Y o u p u s h t h e target 3 s q u a r e s .
Effect: Until the end of the encounter, you gain phasing a n d
Effect: O n e e n e m y adjacent to you takes 10 t h u n d e r d a m a g e for e a c h target hit. If n o e n e m y is a d j a c e n t t o y o u ,
a fly s p e e d of 6 , a n d y o u c a n h o v e r .
y o u r e g a i n t h e u s e of this p o w e r .
WHOM TO HUNT?
LEVEL 2 7 ENCOUNTER PRAYERS
T h e a v e n g e r w a l k s a d a r k p a t h of r e t r i b u t i o n a n d p u n i s h m e n t . Y e t w i t h s o m e d e i t i e s it m i g h t b e d i f f i c u l t t o f i g u r e
Anvil of Faith
out w h o m the avenger seeks to censure. W h e n the deity
S u m m o n i n g strength from y o u r comrades'
is a s f a i r - m i n d e d a s B a h a m u t o r a s k i n d a s P e l o r , w h a t r o l e
11 m i g h t y blow that tosses y o u r e n e m y across the battle/ield.
d o e s y o u r a v e n g e r fill? B e l o w a r e s o m e s u g g e s t i o n s f o r t h e
Encounter •
types of individuals or groups that a n a v e n g e r d e v o t e d to
Standard Action
Avenger Attack 2 7 courage.you
deliver
Divine. W e a p o n Melee weapon
Target: O n e creature
a certain deity might obsess about.
A t t a c k : W i s d o m vs. A C Avandra: Asmodeus worshipers, cheaters, people c o m p l a c e n t in t h e f a c e of e v i l , slavers, T o r o g w o r s h i p e r s B a h a m u t : Bullies, chromatic
d r a g o n s , liars, T i a m a t
worshipers, unjust leaders
H i t : 3 [ W | + W i s d o m modifier d a m a g e , a n d you push t h e t a r g e t a n u m b e r of s q u a r e s e q u a l t o t h e n u m b e r of y o u r allies a d j a c e n t to it. T h e t a r g e t t a k e s 5 d a m a g e for e a c h s q u a r e it e n t e r s d u r i n g t h e f o r c e d m o v e m e n t .
C o r e l l o n : D r o w , fomorians, Lolth w o r s h i p e r s , those
C e n s u r e o f U n i t y : T h e t a r g e t is k n o c k e d p r o n e a t t h e e n d of t h e f o r c e d m o v e m e n t .
w h o destroy beauty, those w h o destroy magic Erathis: D e m o n s , Gruumsh worshipers, overzealous worshipers of Melora, revolutionaries, those w h o destroy
Brilliant Halo
the w o r k s of civilization, uncivilized p e o p l e s
.Asyou h u r l divine light at t o u r enemy, a scintillating halo ap
loun: Those w h o
destroy
knowledge, those
who
destroy magic, those w h o p r o m o t e ignorant ideas, V e c n a
pears above you. Any enemy that approaches is burned i n its glow. Encounter •
worshipers Kord: C o w a r d s , those w h o possess strength
but
fail
Avenger Attack 2 7
Divine, Healing, Implement, Radiant
Standard Action
Ranged 5
Target: O n e creature t o u s e it, t h o s e w h o d i s s e m b l e o r e m p l o y
subterfuge
instead of direct confrontations, those w h o gain strength by making others w e a k
A t t a c k : W i s d o m vs. Fortitude H i t : 4 d 6 + W i s d o m modifier radiant d a m a g e . Until the e n d of y o u r next t u r n , a n y e n e m y t h a t e n d s its t u r n
M e l o r a : A b e r r a n t s , o v e r z e a l o u s w o r s h i p e r s of E r a t h i s ,
M o r a d i n : Cultists of primordials, " d e v i a n t " d w a r v e s s u c h a s a z e r s o r d u e r g a r , t h o s e w h o l e e c h off
w i t h i n 5 s q u a r e s of y o u t a k e s 5 r a d i a n t d a m a g e , a n d y o u r e g a i n 5 hit p o i n t s .
G r u u m s h w o r s h i p e r s , cultists of Y e e n o g h u
others'
C e n s u r e o f R e t r i b u t i o n : Y o u r I n t e l l i g e n c e m o d i f i e r is a d d e d to t h e d a m a g e a n d h e a l i n g c a u s e d w h e n a n e n e m y e n d s its t u r n w i t h i n 5 s q u a r e s o f y o u .
labors, traitors Pelor: Shadar-kai, those w h o cause ing, t h e causes of f a m i n e
undue
suffer
and disease, u n d e a d , Vecna
Vour hand
worshipers T h e R a v e n Q u e e n : Cultists of O r c u s , t h o s e w h o s e e k to prolong
Hand of Silver
life b e y o n d its n a t u r a l e n d , u n d e a d , V e c n a
enemy.
preventing its escape. Encounter •
Divine, Implement, Radiant
Standard Action worshipers
Avenger Attack 27
shines w i t h a silvery light a s t o u t o u c h y o u r
M e l e e touch
Target: O n e creature
S e h a n i n e : A s m o d e u s w o r s h i p e r s , z e a l o t s of a n y k i n d , those w h o destroy love, Zehir worshipers
A t t a c k : W i s d o m vs. Reflex H i t : 2 d l 2 - W i s d o m modifier radiant d a m a g e , a n d the target is r e s t r a i n e d until t h e e n d of y o u r n e x t t u r n . C e n s u r e o f P u r s u i t : T h e a t t a c k d e a l s extra r a d i a n t d a m a g e e q u a l t o y o u r D e x t e r i t y modifier.
C H A P T E R
1 |
Avenger
Spark of Hatred
Avenger Attack 27
Eye of the Hurricane
Avenger Attack 29
There is a spark of hatred in every foul creature, and in many fair ones. T h e power of your oath fans that spark, quick and lethal.
deliver a thunderous attack against the object of your malice.
Encounter •
Standard Action
Y o u inhale a n d draw your enemies close, using their energy
Daily •
Charm, Divine, Implement
Minor Action
Ranged 5
to
Divine, Implement, Thunder C l o s e burst 3
P r i m a r y T a r g e t : E a c h e n e m y in burst
T a r g e t : O n e e n e m y t h a t is n o t y o u r o a t h of enmity
target
P r i m a r y A t t a c k : W i s d o m v s . Fortitude
Attack: W i s d o m vs. W i l l
H i t : Y o u p u l l t h e p r i m a r y t a r g e t 3 s q u a r e s , a n d it is deaf e n e d (save e n d s ) .
H i t : T h e t a r g e t is d o m i n a t e d until t h e s t a r t of y o u r n e x t t u r n . U n t i l this d o m i n a t i o n e n d s , t h e t a r g e t c a n a t t a c k o n l y y o u r o a t h of enmity
Effect: M a k e a m e l e e s e c o n d a r y attack using your w e a p o n . S e c o n d a r y Target: O n e adjacent creature
target.
Secondary Attack: W i s d o m vs. A C H i t : 6 [ W ] + W i s d o m modifier d a m a g e , plus 5 t h u n d e r
LEVEL 2 9 DAILY PRAYERS Cataclysmic Duel
d a m a g e for e a c h e n e m y a d j a c e n t to y o u .
A v e n g e r Attack 29
M i g h t y shock waves resound
aroundyou
a n d y o u r enemy. E a c h
exchange of blows sends roiling tendrils o f destruction across
the
battlefield.
Impaling Summons
Channeling the fury of the gods, you compel an enemy to fling itself onto your weapon. Daily •
Daily •
Divine, Thunder, W e a p o n
Standard Action
Charm, Divine, W e a p o n
Standard Action
Melee weapon
Avenger Attack 29
Ranged 10
Target: O n e creature
Target: O n e creature
Effect: Y o u pull t h e target to a square adjacent to y o u , t h e n
Attack: W i s d o m vs. A C
m a k e t h e f o l l o w i n g m e l e e a t t a c k a g a i n s t it.
Hit: 7 [ W ] * W i s d o m modifier thunder d a m a g e , a n d the t a r g e t t a k e s a - 2 p e n a l t y t o a t t a c k rolls against y o u (save ends).
Attack: W i s d o m vs. A C Hit: 6 [ W ] + W i s d o m modifier damage. Miss: Half damage.
Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r t h e t a r g e t hits y o u , it c h o o s e s o n e of y o u r allies w i t h i n 5 s q u a r e s o f y o u or w i t h i n 5 s q u a r e s of t h e t a r g e t . T h a t a l l y is k n o c k e d p r o n e . In a d d i t i o n , w h e n e v e r y o u hit t h e t a r g e t , y o u choose a n e n e m y other than t h e target w i t h i n 5 squares of y o u o r w i t h i n 5 s q u a r e s of t h e t a r g e t . T h a t e n e m y is d a z e d (save e n d s ) .
March of Doom
A v e nger Attack 2 9
Y o u command your foe to march to the place w h e r e y o u intend for it to die. and then send your allies to slay it there. Daily •
C h a r m , Divine, Teleportation, W e a p o n
Standard Action
C l o s e burst 5
T a r g e t : O n e c r e a t u r e in b u r s t Effect: Y o u slide t h e target 5 squares a n d t e l e p o r t to a
Divide and Condemn
Avenger Attack 29
You stride instantly toyour enemy and setyour hand upon it. speaking a prayer of condemnation.
tered by your
Nearby
enemies a r e scat
s q u a r e a d j a c e n t t o it. Y o u t h e n s l i d e e a c h a l l y i n t h e b u r s t 5 squares to a square adjacent to the target. T h e n you m a k e t h e f o l l o w i n g m e l e e a t t a c k a g a i n s t it. A t t a c k : W i s d o m vs. A C
power.
Hit: 5 [ W ] + W i s d o m modifier d a m a g e , a n d you knock the Daily •
Divine, Implement, Radiant, Teleportation
Standard Action
target prone.
M e l e e touch
Effect: Before the attack, you teleport 1 0 squares. Target: O n e creature
Merciless Nemesis
Attack: W i s d o m vs. W i l l
A s y o u attack.you
Hit: 7 d 8 + W i s d o m modifier radiant damage.
foe. W h e r e y o u go. it must follow.
Miss: Half damage.
Daily •
E f f e c t : Y o u t e l e p o r t e a c h e n e m y a d j a c e n t to t h e t a r g e t 1 0
Standard Action
squares.
A v e n g e r Attack 29
appoint yourself
the nemesis of your
chosen
Divine, Teleportation, W e a p o n Melee weapon
Target: O n e creature Attack: W i s d o m vs. A C Hit: 5 [ W ] + W i s d o m modifier damage. Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u hit y o u r o a t h of enmity t a r g e t w i t h a n a v e n g e r a t t a c k p o w e r , y o u c a n t e l e p o r t 5 s q u a r e s a n d t h e n t e l e p o r t y o u r o a t h of enmity target to a s q u a r e a d j a c e n t t o y o u .
C H A P T E R
1 I
Avenger
NEW PARAGON PATHS ARDENT CHAMPION "The fires hand
of heaven
inflame
of my god. Death
my soul. I am a sword
means
nothing
in the
to me!"
P r e r e q u i s i t e : Avenger, C e n s u r e o f Pursuit class
f e a t u r e , oath of enmity
power
M o s t avengers u n d e r g o t r a i n i n g i n secret temples or m o n a s t e r i e s to p r e p a r e for t h e i r s e r v i c e a n d r e c e i v e their p o w e r s t h r o u g h rites o f initiation, but
some
are e n d o w e d w i t h divine p o w e r simply through
raw
d e v o t i o n to t h e i r g o d . S u c h a v e n g e r s d i g d e e p w i t h i n t h e m s e l v e s to i i n d u n m a t c h e d r e s e r v e s o f f a i t h , m a k i n g u p for their l a c k o f f o r m a l t r a i n i n g w i t h passion. These are ardent
holy
champions.
A s a n ardent c h a m p i o n , y o u a r e a n outsider,
your
spirit touched directly by the h a n d of y o u r deity. Y o u a r c m o s t l i k e l y u n l e a r n e d i n t h e e s o t e r i c l o r e of y o u r faith, a n d y o u h a v e little c o n n e c t i o n to a n y h i e r a r c h i e s a s s o c i a t e d w i t h it. I n f a c t , o t h e r s w h o l a c k y o u r p a s s i o n m i g h t s e e y o u a s a t h r e a t to t h e e s t a b l i s h e d ways. W h e r e cynics a n d pragmatists see despair or uncertainty, y o u sec only y o u r d i v i n e patron's and
will,
y o u set o u t t o a c c o m p l i s h it r e g a r d l e s s o f o b s t a
c l e s . I f y o u a r c m e a n t to t r i u m p h , y o u w i l l . I f y o u a r e not. y o u a r e confident that y o u w i l l soon b e s h o w n a n o t h e r w a y to s e r v e y o u r g o d .
ARDENT CHAMPION PATH EEATURES H o l y A r d o r (11th level): W h e n e v e r you make t w o a t t a c k r o l l s b e c a u s e o i ' y o u r oath
of enmity,
you
Battle Rapture
s c o r e a c r i t i c a l h i t if b o t h d i c e h a v e t h e s a m e r o l l ,
your faith.
except if b o t h rolls a r e 1 .
Daily •
A r d e n t Action (11th level): W h e n you spend a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n also m a k e a s a v i n g t h r o w or shift a n u m b e r of s q u a r e s e q u a l to y o u r D e x t e r i t y
A r d e n t C h a m p i o n Utility 12
Y o u enter a stare of zealous
Defeating
passion, c o n s u m e d by the power of
your sworn enemy is a test of faith for you.
Divine, Stance
Minor Action
Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u r a t t a c k s d e a l extra d a m a g e a g a i n s t y o u r o a t h of e n m i t y t a r g e t e q u a l to 1 d l 0 + one-half y o u r level. In addition, w h e n any ally deals d a m
modifier.
a g e ( n o t o n g o i n g d a m a g e ) t o y o u r o a t h of e n m i t y t a r g e t , A r d e n t F u r y (16th level): Once per round y o u s c o r e a c r i t i c a l h i t a g a i n s t y o u r o a t h of
when
you take 3d6 damage.
enmity
target, y o u c a n shift 1 s q u a r e a n d m a k e a basic attack against that target as a free a c t i o n .
Irresistible Ardor
Ardent Champion Attack 20
Y o u r spirit blazes w i t h devotion, lending strike. Y o u r sworn e n e m y ' s attacks
ARDENT CHAMPION PRAYERS
Daily •
Ardent Champion Attack 11
You launch a reckless attack against your chosen enemy and a l l foes nearby, ignoring your own safety.
you.
Divine, Weapon
Standard Action
Fanatical Flurry
holy power to your
a r e as nothing to
Melee weapon
Target: O n e creature Attack: W i s d o m vs. A C H i t : 4 [ W ] + W i s d o m modifier d a m a g e . Y o u regain the use of a n e n c o u n t e r p o w e r t h a t y o u h a v e a l r e a d y u s e d d u r i n g
Encounter •
Divine, W e a p o n
Standard Action
C l o s e burst 2
T a r g e t : Y o u r o a t h of enmity
t a r g e t a n d e a c h e n e m y in burst
A t t a c k : W i s d o m vs. A C Hit: 2 [ W ] + W i s d o m modifier damage. E f f e c t : Y o u t a k e a - 2 p e n a l t y t o a l l d e f e n s e s until t h e e n d of
E f f e c t : U n t i l y o u a t t a c k a c r e a t u r e o t h e r t h a n y o u r o a t h of e n m i t y t a r g e t or u n t i l t h e e n d o f t h e e n c o u n t e r , y o u g a i n a +2 p o w e r b o n u s t o all d e f e n s e s a g a i n s t t h e a t t a c k s o f your oath of enmity target.
your next turn.
C H A P T E R
this e n c o u n t e r . Miss: Half damage.
1 ; Avenger
DERVISH OF DAWN " I n llit' turnings
of the dance,
the divine
p u r p o s e is
made
clear." Prerequisite: Avenger
You are a m o n g a small n u m b e r of avengers w h o seek enlightenment
through the study of desert
dervish
traditions. I n the tireless turns o f the d e r v i s h d a n c e , the cares a n d distractions of the m o r t a l world fall a w a y , a l l o w i n g y o u to p e r c e i v e d i v i n e
truths.
T h e r e are a n u m b e r of dervish traditions, a n d not all d e r v i s h e s a r e a v e n g e r s ; m o s t a r c priests
and
scholars of desert peoples. D e r v i s h e s of the d a w n rep resent a tradition celebrating the mystic p o w e r oi the sunrise and venerating gods of hope and
enlighten
ment. A s a dervish of d a w n , you are a n agent of hope, a w a n d e r i n g mystic given the sacred task of fighting oppression a n d despair a n d setting a n e x a m p l e
of
piety w h e r e v e r you travel.
DERVISH OE DAWN PATH FEATURES Celerity of M o r n i n g (11th level): W h e n
you
s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n
Wild Hope
also m a k e a saving t h r o w w i t h a b o n u s e q u a l to y o u r
Y o u r dance inspires y o u to w i l d ecstasy. M o r t a l s cannot long
W i s d o m modifier. R a d i a n t Blessing (11th
level): W h e n you use an
encounter or a daily attack p o w e r that has the
radiant
k e y w o r d , y o u g a i n a + 2 b o n u s to a l l d e f e n s e s u n t i l t h e end of your next
D e r v i s h of D a w n Utility 1 2
endure such joy. but each time you strikeyour foe. new vigor flows into y o u . Daily •
Divine, Healing, Stance
Minor Action
Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r y o u hit o n e or
turn.
D e r v i s h Ecstasy (16th level): If you are
bloodied
m o r e e n e m i e s w i t h a n a t t a c k , y o u r e g a i n hit p o i n t s e q u a l to y o u r W i s d o m modifier. In a d d i t i o n , w h e n e v e r y o u m i s s
during a n encounter, y o u can use a second C h a n n e l Divinity power in that
e v e r y target w i t h a n attack, y o u t a k e 3 d a m a g e .
encounter.
Dance of Sunrise DERVISH OF DAWN PRAYERS
A s y o u gracefully
w e a p o n begins to gleam.
Whirling Assault
D e r v i s h of D a w n A t t a c k 1 1
You launch into a graceful, spinning, dance asyou close on your enemy. In the mesmerizing form of your dance, you free yourself from an enemy's power and inspire vour comrade as well. Encounter •
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
E f f e c t B e f o r e t h e a t t a c k , y o u shift 3 s q u a r e s . T a r g e t O n e creature Attack: W i s d o m vs. A C H i t : 2 | W ] + W i s d o m modifier radiant d a m a g e . You a n d o n e ally w i t h i n 1 0 s q u a r e s of y o u c a n e a c h c h o o s e to d o
D e r v i s h of D a w n A t t a c k 2 0
carry yourself across the battlefield, y o u r For the rest o f the f i g h t , y o u glow
Daily •
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
E f f e c t : B e f o r e t h e a t t a c k , y o u shift 3 s q u a r e s . Target: O n e creature Attack: W i s d o m vs. A C H i t : 3 [ W ] + W i s d o m modifier radiant d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u r a t - w i l l a t t a c k p o w e r s against t h e t a r g e t d e a l 1 d 8 extra r a d i a n t d a m a g e t o it.
o n e of t h e f o l l o w i n g t h i n g s : • •
with
the hues of d a w n , w h i c h scorch your foe w i t h light.
M a k e a n escape a t t e m p t against a grab as a free action. M a k e a s a v i n g t h r o w against a n effect t h a t a s a v e c a n e n d a n d t h a t d a z e s , i m m o b i l i z e s , s l o w s , or s t u n s .
C II A P T E R 1 | A v e n g e r
DREAD IMPERATOR
c o n s i d e r t h e right p a t h , tirelessly s e e k i n g out foes both hidden and open. T h e day will come when
"When
the gods
c o m m a n d , 1 make
sure you
obey."
f a i t h is r e s t o r e d t h r o u g h o u t t h e l a n d s , a n d y o u
the
mean
t o b e t h e r e t o s e e it. P r e r e q u i s i t e : A v e n g e r . C e n s u r e o f U n i t y class fea t u r e , o a t h of e n m i t y
power
D R E A D IMPERATOR PATH FEATURES Deceptive Control(,11th YeveiyWlvcu v o w
o^t\\
of e n m i t y t a r g e t m i s s e s y o u w i t h a n a t t a c k , y o u r a l l i e s g a i n c o m b a t a d v a n t a g e against that target until the end
o f its n e x t
turn.
I m p e r i o u s A c t i o n ( 1 1 t h l e v e l ) : W h e n y o u srxr.-j an
a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a l s o s l i d e
a n e n e m y w i t h i n 5 squares o f y o u 1 s q u a r e or slide an
ally w i t h i n 5 squares of y o u 1 squares. T e m p l a r Reaction (16th
l e v e l ) : W h e n a n y ally-
scores a critical hit against y o u r oath
of enmity t a r g e t ,
you c a n m a k e a n opportunity attack against
that
t a r g e t i l it i s w i t h i n y o u r r e a c h . Y o u g a i n a b o n u s t o t h e d a m a g e roll e q u a l to y o u r I n t e l l i g e n c e
modifier.
D R E A D IMPERATOR PRAYERS Soul Stab
D r e a d Imperator Attack 11
A twist of your blade is a twist in y o u r enemy's soul. wrenchmp it s i d e w a y s to strike its c o m p a n i o n . Encounter •
Charm, Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : W i s d o m vs. A C H i t : 2 [ W ] - W i s d o m m o d i f i e r d a m a g e , a n d y o u slide t h e target 2 s q u a r e s . T h e t a r g e t t h e n m a k e s a b a s i c a t t a c k a g a i n s t a c r e a t u r e of y o u r c h o i c e .
Crown of Souls
D r e a d Imperator Utility 1 2
The r a d i a n t crown settling on your brow symbolizes y o u r m a s In
ten'. Shadows
the days of the h u m a n empire of N e r a t h . m a n y
Daily •
temples a n d faiths w e r e w e a l t h y a n d w i d e s p r e a d e n o u g h to g i v e rise to p o w e r f u l h i e r a r c h i e s ,
kingdom-
of the crown flash
above your companions.
Divine, Stance
Minor Action
Personal
Effect: Until the stance ends, w h e n e v e r you m a k e multiple s p a n n i n g organizations that often w i e l d e d
both
r e l i g i o u s a n d s e c u l a r p o w e r . T h e s e e m p i r e s of
a t t a c k rolls at o n e t i m e a g a i n s t y o u r o a t h of e n m i t y target
faith
a n d t h e y w o u l d a l l h i t . c h o o s e a n ally w i t h i n S s q u a r e s of
l a p s e d i n t o d i s o r d e r w h e n N e r a t h fell. T e m p l e s lost
y o u . T h a t ally g a i n s a +1 p o w e r b o n u s t o a t t a c k rolls a n d
t o u c h w i t h e a c h other, local leaders split f r o m their
all d e f e n s e s u n t i l t h e e n d of y o u r next t u r n .
distant masters, a n d disaffected people a b a n d o n e d t h e g r e a t t e m p l e s for g e n e r a t i o n s . R u t i n a l e w
places,
the titles a n d trappings o f the old h i e r a r c h i e s s u r v i v e . Imperators are a m o n g these surviving traditions, r e m i n d e r of the days w h e n archpriests
a
maintained
Imperator's Judgment judgment
pels it to obey y o u . Daily •
and
Standard Action
out dissent a n d
ferret
pronouncing
a g a i n s t it. F o r a m o m e n t , y o u r d i v i n e a u t h o r i t y com
temple a r m i e s led by imperators, r u l e d over estates, s p o n s o r e d v i g i l a n t o r d e r s o f i n q u i s i t o r s to
Dread Imperator Attack 2 0
You deliver a punishing blow to your foe while
Charm, Divine, W e a p o n Melee weapon
Target: O n e creature
disloyalty.
A s a dread imperator. you have b e e n invested
in
A t t a c k : W i s d o m vs. A C H i t : 3 [ W ] + W i s d o m m o d i f i e r d a m a g e , a n d t h e target is
a c c o r d a n c e w i t h the old w a y s . E v e n t h o u g h d e i t y ' s f a i t h i s o n l y a s h a d o w of i t s f o r m e r s p a n n i n g glory, y o u still w i e l d d i v i n e
your
kingdom-
authority
against y o u r deity's e n e m i e s . Y o u h a v e the p o w e r to c o m p e l o b e d i e n c e f r o m y o u r foes a n d inspire
loy
alty i n y o u r allies. Y o u a r e a g u a r d i a n o f w h a t
you
C H A P T E R
1 |
Avenger
d o m i n a t e d u n t i l t h e e n d of y o u r next t u r n . E f f e c t : Y o u g a i n a n o t h e r u s e of y o u r soul s t a b p o w e r for this encounter.
FAVORED SOUL "Who
am I ? J am the sward
of the w o r l d , andyou
FAVORED SOUL PATH FEATURES
of heaven,
have angered
my
forged
on the
Favored A c t i o n (11th level): W h e n you spend
anvil an
master."
a c t i o n point to t a k e a n extra a c t i o n , y o u o r a n ally
a d j a c e n t to y o u c a n also s p e n d a h e a l i n g s u r g e . H e a v e n ' s S h i e l d (11th level): W h i l e you have
Prerequisite: Avenger
m a x i m u m h i t p o i n t s , y o u g a i n a + 1 b o n u s to a l l You
have long harbored a divine spark w i t h i n your
self, a s u b t l e s h a r d o f y o u r g o d ' s e s s e n c e . L o n g h a s it
defenses. H e a v e n ' s B o o n ( 1 6 t h level): A pair of feathery
Iain d o r m a n t , but as y o u dispatch y o u r e n e m i e s a n d
Wings unfolds from your back, a n d y o u gain a fly
see y o u r oaths t h r o u g h , the essence a w a k e n s a n d
speed of 6. Y o u c a n use this speed only if you
infuses y o u r body w i t h astral brilliance until y o u r
w e a r i n g n o a r m o r or light a r m o r .
mortal shell transmutes into something greater
than
w h a t it o n c e w a s . Y o u r d e e d s a r e t h e c a t a l y s t f o r y o u r transformation
FAVORED SOUL PRAYERS
i n t o a f a v o r e d s o u l . O n c e y o u set foot
on this glorious p a t h , y o u ever after c a r r y w i t h y o u
Radiant Rush
the blessings of your god.
You blur into a c t i o n . Speeding
B e c o m i n g a favored soul triggers several physi cal
changes, specifically the appearance of feathery
Favored Soul Attack 11
Encounter •
T h e s e w i n g s h a v e s t r e n g t h e n o u g h to b e a r y o u r
Standard Action
weight. Y o u r feathers c a n be a n y color y o u like. A s
T a r g e t : Y o u r o a t h of enmity
continue d o w n this path, j o u r b o d y lightens, y o u r
across the battlefield to s m a s h
into your enemy in a halo of radiance. If your blow misses, the light conceals you.
w i n g s that grow, almost overnight, f r o m y o u r back.
you
are
Divine, Radiant, W e a p o n Melee weapon target
Attack: W i s d o m vs. A C H i t : 2 [ W ] + W i s d o m modifier radiant d a m a g e , y o u push
b o n e s b e c o m i n g h o l l o w a n d s t r o n g so y o u c a n fly m o r e easily without sacrificing your durability. B y the time y o u complete this path, your lower body
trails
off i n t o m i s t w h e n y o u fly. t h u s m a r k i n g y o u a s o n e o f t h e h e a v e n l y h o s t , k i n to a n g e l s , a n d a s p e c i a l s e r v a n t
t h e t a r g e t 2 s q u a r e s , a n d t h e t a r g e t is d a z e d until t h e e n d of y o u r n e x t t u r n . M i s s : Y o u g a i n c o n c e a l m e n t u n t i l t h e e n d o f y o u r next t u r n . S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e t h i s p o w e r in p l a c e of a m e l e e basic a t t a c k .
of y o u r god.
Wings of Angels
Favored Soul Utility 1 2
Your lower body fades into swirling mist as ypti gain mastery of your airborne movement Daily •
Divine, Healing, Stance
Minor Action
Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u r fly s p e e d i n c r e a s e s b y 4 . a n d y o u c a n hover. I n a d d i t i o n , w h i l e y o u a r e n ' t b l o o d e d , y o u g a i n r e g e n e r a t i o n e q u a l to y o u r W i s d o m m o d i f i e r .
Celestial Skirmish
Favored Soul Attack 20
You take to the sky, y o u r w e a p o n aglow. Y o u swoop and
strike
repeatedly as you d a r t p a s t y o u r foes. Daily •
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
E f f e c t : Y o u fly y o u r s p e e d + 2 . D u r i n g this m o v e m e n t , y o u g a i n a +6 b o n u s t o A C a g a i n s t o p p o r t u n i t y a t t a c k s . A t a n y p o i n t d u r i n g t h e m o v e m e n t , y o u c a n m a k e t h e fol l o w i n g attack three times, e a c h t i m e against a different target. Target: O n e creature A t t a c k : W i s d o m vs. A C H i t : 2 | W | - W i s d o m m o d i f i e r r a d i a n t d a m a g e . If y o u h i t t w o c r e a t u r e s , t h e s e c o n d is d a z e d ( s a v e e n d s ) . If y o u hit t h r e e c r e a t u r e s , t h e t h i r d is s t u n n e d ( s a v e e n d s ) .
C H A P T E R
1 |
Avenger
RELENTLESS SLAYER " J am the bane
of your
RELENTLESS SLAYER PATH FEATURES Slayer's O a t h (11th level): W h e n e v e r you use
bind."
o a t h of enmity, P r e r e q u i s i t e : A v e n g e r , o a t h of enmity
power
y o u c a n t a r g e t a s e c o n d e n e m y w i t h it
addition, w h e n y o u m a k e a n attack a n d could
make
M a n y avengers find themselves confronting some
t w o a t t a c k r o l l s b e c a u s e o f o a t h of enmity,
great t h r e a t , s u c h a s a g r o u p of d r o w s e e k i n g to
c h o o s e to forgo m a k i n g t h e s e c o n d roll to c a u s e t h e
enslave a surface kingdom, a n incursion of demons,
a t t a c k to d e a l 2 d 6 e x t r a d a m a g e i n s t e a d . Y o u m a k e
a cult o f T h a r i z d u n w o r s h i p e r s , or a n e m p i r e o f v a m
this choice before m a k i n g the first attack roll.
pires secretly r u l i n g over h u m a n cities. W h a t e v e r t h e t h r e a t m i g h t b e , it is d i r e e n o u g h t o d r i v e to a n old a n d p o w e r f u l rite o f s a c r e d
you can
L e t h a l A c t i o n (11th level): If you spend an
you
a c t i o n p o i n t to m a k e a n attack against y o u r oath
commitment.
T h r o u g h prayerful vigils, y o u h a v e invested y o u r
if
t h a t e n e m y is y o u r slayer's e n e m y (see t h e sidebar). I n
oath
of e n m i t y w i t h t r e m e n d o u s p o t e n c y . A l l a v e n g e r s r e l y
of
enmity target, the attack c a n score a critical hit o n a roll o f
18-20.
Relentless Determination
(16th level): W h e n
o n o a t h of e n m i t y , b u t y o u d r a w o n y o u r s t o p e r f o r m
y o u fail a s a v i n g t h r o w against a n effect c a u s e d b y
exceptional feats in
a n enemy, your divine attack powers deal 5 extra
battle.
A s a r e l e n t l e s s slayer, y o u a r e a l w a y s a l e r t for signs
d a m a g e until the end of your next
turn.
that y o u r e n e m i e s a r e at w o r k . Y o u r a d v e n t u r e s o f t e n lead y o u a w a y f r o m a l o n g t i m e a d v e r s a r y for w e e k s o r m o n t h s at a t i m e , but y o u k n o w t h a t y o u h a v e a s a c r e d d u t y to w h i c h y o u m u s t e v e n t u a l l y
return.
CHOOSING A SLAYER'S ENEMY
RELENTLESS SLAYER P R A Y E R S Slayer's Gambit
Relentless Slayer Attack 11
You recklessly bullyour way through the press of enemies meet your destiny near your chosen foe. Encounter •
Divine, W e a p o n
Consult with your Dungeon Master about an appropriate
Standard Action
e n e m y f o r y o u r c h a r a c t e r . It s h o u l d b e a k i n d o f
E f f e c t : Y o u m o v e y o u r s p e e d to a s q u a r e w h e r e y o u r
monster
you've faced before, a n d o n e that the D M plans to feature o c c a s i o n a l l y in u p c o m i n g a d v e n t u r e s . A slayer's e n e m y is a s p e c i f i c g r o u p o f m o n s t e r s - f o r
example,
demons,
Melee weapon
o a t h of enmity t a r g e t is w i t h i n y o u r r e a c h . D u r i n g t h i s m o v e m e n t , you can m o v e through enemies' squares. T h e n you m a k e the following attack. T a r g e t : Y o u r o a t h of enmity
devils, d r o w , fire giants, m i n o t a u r s , o r v a m p i r e s .
to
target
A t t a c k : W i s d o m vs. A C Hit: 2 [ W | + W i s d o m modifier damage. T h e attack deals 5 extra d a m a g e for e a c h o p p o r t u n i t y a t t a c k m a d e a g a i n s t y o u d u r i n g t h e m o v e m e n t t h a t is part of t h i s p o w e r .
Relentless Fervor
Relentless Slayer Utility 12
Success a g a i n s t y o u r chosen foe creates opportunities
nearby
enemies.
Daily •
Divine, Stance
Minor Action
against
Personal
Effect: U n t i l t h e stance e n d s , w h e n you m a k e t w o attack rolls b e c a u s e of y o u r o a t h of enmity,
m a k e t h e rolls o n e
at a t i m e . If t h e first a t t a c k roll hits, y o u c a n c h o o s e t o u s e t h e s e c o n d a t t a c k roll a s a m e l e e basic a t t a c k against another e n e m y within reach.
Slayer's Ascendancy
Relentless Slayer Attack 2 0
Through the power of your god. you see the battle as i f everyone else was moving at h a l f speed. Daily •
Divine, Stance, W e a p o n
Standard Action
Melee weapon
Target: O n e e n e m y A t t a c k : W i s d o m vs. A C Hit: 4 [ W ] + W i s d o m modifier damage. Miss: Half damage. Effect: You assume the slayer's stance. Until the stance e n d s , y o u c a n m a k e a m e l e e basic attack o n c e p e r round as a m i n o r action.
. B
i
£ u 3
SERENE INITIATE
B e t w e e n a d v e n t u r e s , y o u s t r i v e t o set a n e x a m p l e o f m o d e r a t i o n a n d piety. M a n y s e r e n e initiates a r e
" O n l y w h e n the m i n d is c a l m a n d the passions stilled
the d i v i n e purpose sword
in anger-only
be understood.
Never do I wield
can
my
cloistered m o n k s w h o pass their days i n monasteries, l e a d i n g lives of self-discipline a n d p r a y e r until they
i n necessity."
a r e n e e d e d to c o n f r o n t d a r k n e s s a g a i n .
P r e r e q u i s i t e : A v e n g e r , o a t h of enmity
power
SERENE INITIATE PATH FEATURES v
^
C a l m E y e (11th level): W h e n you spend an a c t i o n p o i n t to u s e a n a t - w i l l a t t a c k p o w e r , t h a t
attack
deals 2 d l 0 extra d a m a g e . S e r e n e E d g e (11th level): W h e n y o u miss your oath
of enmity
target w i t h a n e n c o u n t e r a t t a c k
power,
t h e a t t a c k d e a l s d a m a g e to t h e t a r g e t e q u a l to y o u r Dexterity
modifier.
C e r t a i n C u t (16th level): W h e n y o u miss your oath of e n m i t y t a r g e t w i t h a n at-w ill a t t a c k p o w e r , t h e a t t a c k d e a l s d a m a g e to t h e t a r g e t e q u a l t o y o u r D e x terity modifier.
SERENE INITIATE PRAYERS Defining Cut
S e r e n e Initiate Attack 11
Your deadly c a l m shapes the battle. Encounter •
Divine, Weapon
Standard Action
Melee weapon
Target: O n e or t w o creatures A t t a c k : W i s d o m v s . A C . If o n e of t h e t a r g e t s is y o u r oath of enmity t a r g e t , b o t h t a r g e t s a r e t r e a t e d a s y o u r oath of enmity target for this a t t a c k . H i t : 3 [ W | + W i s d o m m o d i f i e r d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e target t a k e s 1 0 d a m a g e t h e first t i m e it uses a n a t t a c k o t h e r t h a n a basic a t t a c k .
Deadly Calm
S e r e n e Initiate Utility 1 2
W i t h o u t malice, without linger, each blow is delivered as Y o u h a v e c h o s e n to f o l l o w a p a t h o f
contemplation
smoothly and perfectly as a one word prayer.
a n d c a l m . S o m e heroes a r e ruled by their passions,
Daily •
but y o u s e e k a d i s c i p l i n e d a p p r o a c h to y o u r q u e s t s .
Minor Action
Y o u a r e not e m o t i o n l e s s , but y o u b e l i e v e that
Effect: Until the stance e n d s , w h e n you m a k e t w o attack
you
should rule your emotions instead of being ruled
by
t h e m . Anger, despair, f e a r - a l l t u r n the mortal
heart
a w a y from the divine will. Likewise, y o u must
remain
Divine, Stance Personal
rolls b e c a u s e of o a t h of enmity a n d b o t h w o u l d hit, t h e t a r g e t t a k e s extra d a m a g e e q u a l t o o n e - h a l f y o u r level.
vigilant against excesses of m i r t h , desire, or pride.
Heaven's Edge
Y o u b e l i e v e that p o w e r f u l e m o t i o n s a n d
worldly
Vour strike w i n s the favor of your deity, w h i c h i n t u r n guides
a t t a c h m e n t s entangle the spirit w i t h the
mortal
r e a l m a n d k e e p y o u f r o m p a y i n g a t t e n t i o n to w h a t is most
y o u r weapon Daily •
S e r e n e Initiate Attack 2 0
against y o u r sworn
Standard Action
important.
foe.
Divine, W e a p o n Melee weapon
Target: O n e creature A l t h o u g h y o u a r e s l o w to a n g e r a n d c a r e f u l
in
y o u r a c t i o n s , y o u a r e n o p a c i f i s t . T h e w o r l d is l u l l
Attack: W i s d o m vs. A C H i t : 3 [ W ] + W i s d o m modifier d a m a g e . B e f o r e the e n d
o f d a n g e r s that must b e m e t w i t h force, a n d y o u a r e
of t h e e n c o u n t e r , w h e n y o u a r e next a b l e t o m a k e t w o
a w a r r i o r s w o r n t o t h e s e r v i c e of t h e d i \ i n c .
a t t a c k rolls b e c a u s e of y o u r o a t h of enmity, y o u c a n
W h e n
v i o l e n t a c t i o n i s n e c e s s a r y — a s it a l l t o o o f t e n I s — y o u battle y o u r e n e m i e s w i t h dispassionate efficiency. Y o u s e e no r e a s o n to w a s t e w o r d s o n t h o s e w h o can't
i n s t e a d m a k e t h r e e a t t a c k rolls a n d u s e t h e result y o u prefer. S p e c i a l : If y o u h a v e n o e n c o u n t e r a t t a c k p o w e r s a v a i l a b l e w h e n y o u u s e this p o w e r , it is r e l i a b l e .
or won't listen, or to e x t e n d m e r c y to those w h o w o u l d t r y t o e x p l o i t it.
I
11 A P T I i R 1
Avenger
WATCHFUL SHEPHERD " S o m e t i m e s i t / a l l s to m e to keep Jlock.
the wolves away
from
the
I do what I can."
WATCHFUL SHEPHERD PATH FEATURES Stronger a n d Stronger (11th level): W h e n
you
s p e n d a n a c t i o n point to t a k e a n extra a c t i o n , y o u also Prerequisite: Avenger
r e g a i n hit p o i n t s e q u a l to l d 6 + o n e - h a l f y o u r level. Shepherd's G u a r d (11th level): W h e n you spend a h e a l i n g s u r g e , e a c h a l l y a d j a c e n t to y o u r e g a i n s hit points e q u a l to y o u r I n t e l l i g e n c e Humble Determination
modifier.
(16th level): W h i l e you
a r e b l o o d i e d , w h e n y o u r o a t h of e n m i t y t a r g e t d a m a g e s y o u (not w i t h o n g o i n g d a m a g e ) , y o u r a t t a c k s d e a l e x t r a d a m a g e u n t i l t h e e n d of y o u r n e x t
ld6
turn.
WATCHFUL SHEPHERD PRAYERS Shepherd's Aegis
Watchful Shepherd Attack 1 1
The brilliance of your holy symbol
warns your
enemy against
hate a m i reckless wrath. Encounter •
Divine, Implement, Radiant
Standard Action
M e l e e touch
Target: O n e creature A t t a c k : W i s d o m vs. Reflex H i t : 2 d 8 + W i s d o m m o d i f i e r radiant d a m a g e . U n t i l t h e e n d of y o u r next t u r n , t h e target t a k e s 2 d 1 0 r a d i a n t d a m a g e t h e first t i m e it a t t a c k s y o u o r a n a l l y w i t h i n 2 s q u a r e s of y o u .
Hidden Strength
W a t c h f u l S h e p h e r d Utility 1 2
V o u r devotion provides y o u w i t h a reservoir of hidden
strength.
which your enemies do not suspect. H i d d e n orders a n d secret ceremonies of initiation
Daily •
Divine, Stance
Minor Action a r e t h e w a y lor m a n y a v e n g e r s , b u t y o u h a v e c o m e to e m b r a c e a s i m p l e r t r a d i t i o n . Y o u a r e a
protector
o f the c o m m o n folk w h o h i d e s in p l a i n sight. W i t h
Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u gain a +1 p o w e r b o n u s to a t t a c k rolls a n d all d e f e n s e s . If y o u h a v e r e a c h e d at least o n e m i l e s t o n e t o d a y , y o u i n s t e a d gain a +2 p o w e r b o n u s .
a quiet m a n n e r a n d thoughtful devotion, you are a steward ol the gods' teachings, a n d b e t w e e n adven
Quell the Hateful
tures y o u p a y a s m u c h attention to the s p i r i t u a l
Your prayer quells your foe's will to harm you and your allies. The anger you take from your foe becomes healing power i n your hands.
w e l l - b e i n g of the c o m m o n folk a s y o u p a y to y o u r avenger prayers. M a n y of the people you guard t h i n k y o u are noth
Daily •
Divine, Healing, Implement, Psychic
ing m o r e t h a n a rustic village priest or a w a n d e r i n g
Standard Action
ftiar—unusually
Target: O n e creature
wise and compassionate, perhaps,
but certainly n o monster-slaying hero. T h e y ' r e mis t a k e n , o f c o u r s e , but t h a t suits y o u just f i n e . W h i l e
Watchful Shepherd Attack 20
M e l e e touch
A t t a c k : W i s d o m vs. W i l l H i t : 3 d 8 - W i s d o m m o d i f i e r psychic d a m a g e , a n d t h e tar g e t t a k e s a - 4 p e n a l t y to a t t a c k rolls ( s a v e e n d s ) .
y o u t e n d to t h e i r s p i r i t u a l n e e d s , y o u r e m a i n for t r o u b l e : b r i g a n d s , m a r a u d e r s , h u n g r y
vigilant
monsters,
a n d v i l l a i n s all seek to p r e y o n t h e w e a k a n d d e f e n s e less, so y o u s t a n d g u a r d o v e r y o u r f l o c k to k e e p t h e s e t h r e a t s at bay. Y o u p r e f e r to a v o i d f a m e a n d g l o r y , s i n c e t h a t w a y l e a d s t o p r i d e a n d a n i n e v i t a b l e f a l l . T o y o u it's f a r b e t t e r to a l l o w y o u r f e l l o w a d v e n t u r e r s to b a s k i n t h e triumphs of the day a n d downplay your o w n
contri
butions. A f t e r all. y o u b e l i e v e that y o u r r e w a r d lies i n t h e n e x t w o r l d , not i n this o n e .
< 11 A P T E R
1 |
Avenger
Miss: Half damage. E f f e c t : Y o u a n d e a c h b l o o d i e d ally w i t h i n 5 s q u a r e s of y o u c a n s p e n d a h e a l i n g surge.
WEAPON OF FORTUNE "Everything comes whetheryou die."
down
to chance:
whether 1 live
and
W E A P O N OF FORTUNE PATH FEATURES Fortune Favors the Fortunate (11th level): W h e n y o u s p e n d a n a c t i o n point to t a k e a n e x t r a ,
Prerequisite: Avenger,
oath
of enmity p o w e r
a c t i o n , r o l l a d 6 . I f t h e r e s u l t is 6 . y o u t a k e t h e
extra
action but keep the action point, a n d y o u c a n use another action point d u r i n g the s a m e encounter. I'll T a k e t h a t B e t ( 1 1 t h l e v e l ) : W h e n y o u take a critical hit o r w h e n y o u r
oath ofenmity t a r g e t
scores
a critical hit. y o u c a n roll a d 6 a s a free a c t i o n . I f t h e r e s u l t i s 1 . y o u t a k e 2 d 6 d a m a g e . I f t h e r e s u l t is 5 o r 6. t h e critical hit b e c o m e s a n o r m a l
hit.
L u c k I s o n M y S i d e ( 1 6 t h l e v e l ) : W h e n y o u roll a 20 o n a saving throw, y o u e n d t w o effects o n
yourself
that a save c a n e n d .
W E A P O N OF FORTUNE PRAYERS Luck, Not Skill
W e a p o n of F o r t u n e A t t a c k 1 1
It's better to he lucky- than -kill in I. You swing wildly, hoping that your enemy fa&s to get out of the way. Encounter •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : W i s d o m vs. A C . You can choose to take a - 4 pen a l t y t o t h e a t t a c k roll. If y o u d o so, t h e a t t a c k d e a l s 2 [ W | extra d a m a g e if it hits. Hit: 2 [ W ] - W i s d o m modifier d a m a g e .
Signs of Favor
You are a servant of a deity of luck, a n d y o u c o m pletely trust y o u r o w n good fortune. A s a s y m b o l
of
W e a p o n of Fortune Utility 1 2
Your prayer invokes divine favor or disfavor onyour Your successful strikes against your sworn foe
y o u r d e v o t i o n to c h a n c e , y o u a l w a y s c a r r y a set o f
efforts.
lendyou
new
strength, hut each miss weakens y o u with doubt.
dice w i t h y o u . W h e n i n doubt, y o u trust the d i c e to Daily • determine your actions. Just like the w i n d , you c a n be gentle a n d c o m p l a c e n t or a d a n g e r o u s s t o r m c a p a b l e
Divine, Healing, Stance
Minor Action
Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r y o u hit y o u r oath
of destroying those w h o stand in your way. A l t h o u g h
of enmity t a r g e t , y o u regain hit p o i n t s e q u a l t o y o u r
you are always unpredictable, you c a n be a brave
W i s d o m modifier, but w h e n e v e r y o u miss that target,
and
you take 5 damage.
loyal c o m p a n i o n : fortune brought y o u r c o m p a n y
together, after all. a n d y o u k n o w better t h a n that g r e a t d e e d s o f t e n f l o w f r o m u n l i k e l y
most
friendships
or c h a n c e m e e t i n g s .
Gambler's Flourish Your weapon
swings true, hut sometimes a bit of extra risk is
worth the payoff.
You are probably a worshiper of A v a n d r a or a s i m i l a r d e i t y . Y o u r p u r p o s e is t o i n s p i r e p e o p l e t o b e
Daily •
d a r i n g , to t a k e c h a n c e s a n d s e i z e o p p o r t u n i t i e s ,
Standard Action
for
those w h o take no risks n e v e r realize their full poten tial. I n battle, y o u h a v e l e a r n e d to rely o n c h a n c e . Y o u
Melee weapon
Target: O n e creature A t t a c k : W i s d o m v s . A C . Y o u c a n c h o o s e to t a k e a - 5 p e n a l t y
hits, t h e t a r g e t is s t u n n e d i n s t e a d of d a z e d a n d t a k e s a - 2
typical
p e n a l t y to s a v i n g t h r o w s ( s a v e e n d s b o t h ) . If y o u t a k e t h e
i m a g e of a d i v i n e servant, y o u a r c nonetheless a faith ful devotee of y o u r deity a n d y o u r beliefs. Y o u h a v e l i t t l e r e g a r d f o r t h e s t r i c t u r e s of f o r m a l
Divine, W e a p o n
t o t h e a t t a c k roll. If y o u t a k e t h e p e n a l t y a n d t h e a t t a c k
are a potent combatant w h e n luck favors y o u . A l t h o u g h y o u m i g h t not represent t h e
W e a p o n of F o r t u n e A t t a c k 2 0
penalty a n d t h e attack misses, you grant c o m b a t advantage u n t i l t h e e n d of y o u r n e x t t u r n . H i t : 4 | W ] + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is
worship—
you're m o r e likely to b e f o u n d g a m b l i n g in a t a v e r n than praying in a temple. B u t w h e n c h a n c e leads y o u
d a z e d (save e n d s ) . M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of its next t u r n .
t o d o w n t h e p a t h to a d v e n t u r e o r i n t o a s i t u a t i o n
that
d e m a n d s a c t i o n , y o u don't hesitate to j o i n t h e fight. A f t e r a l l . that's w h a t ' s t h e d i c e told y o u to d o .
C H A P T E R
1 [ Avenger
^CLERIC
"The
p o w e r s of darkness
do not deter
I'elor
is my shield
strength!"
and
WIELDING POWER
demon!
me, foul
sanctioned by the
gods, you are the center of y o u r adventuring
party.
You guard your comrades and heal them w h e n they are hurt, a n d y o u direct the course o f the battle
by
weakening chosen enemies. S o m e c l e r i c s prefer to d e a l w i t h foes w a d i n g into hand-to-hand combat or
directly,
scouring
e n e m i e s w i t h radiant blasts a n d pillars o f f l a m e . O t h e r s f o l l o w t h e p a t h o f t h e s h i e l d i n g c l e r i c (a b u i l d i n t r o d u c e d i n this c h a p t e r ) to defeat o p p o n e n t s
by
supporting stouthearted companions. I n this role, y o u d o not fear battle, but y o u u n d e r s t a n d that
your
divine power does the most good by blunting the attacks of your e n e m i e s a n d bolstering the
efforts
of your allies. T h r o u g h your prayers, you share y o u r o w n unshakable confidence and
determination
w i t h y o u r c o m p a n i o n s , h e a r t e n i n g t h e m for
the
challenges ahead. W h e t h e r you're a skull-thumping battler, a devoted protector, or a charismatic source of inspiration, this c h a p t e r offers n u m e r o u s w a y s to lead y o u r c o m r a d e s in y o u r deity's cause.
•
N e w Class Feature: A new Channel p o w e r , h e a l e r s mercy,
Divinity
lets y o u f u r t h e r l o c u s o n
h e a l i n g y o u r c o m r a d e s , t h o u g h at t h e e x p e n s e of your o w n •
strength.
N e w B u i l d : T h e s h i e l d i n g c l e r i c is a n e x p e r t weakening and hindering enemies. In
at
addition,
y o u excel at h e l p i n g y o u r allies to h e l p t h e m s e l v e s b y r e w a r d i n g t h e m for s t r i k i n g t h e f o e s y o u designate. •
N e w Cleric Powers: Almost a hundred p o w e r s e x p a n d t h e possibilities for b a t t l e and
•
new clerics
devoted clerics as well as shielding clerics.
N e w P a r a g o n Paths: Choose from among new
ten
paragon paths, s u c h as the battle c h a p l a i n , the
compassionate healer, and the miracle
C H A P T E R
2
worker.
NEW
CLASS FEATURE
W h e n y o u m a k e y o u r cleric, y o u c a n select the C h a n n e l D i v i n i t y p o w e r healer's
turn
mercy in place of
undead.
Channel Divinity: Healer's Mercy C l e r i c F e a t u r e Strength flows out from you to your injured comrades, rekin dling their resolve to see the battle to its Encounter •
end.
Divine, Healing
Standard Action
C l o s e burst 5
T a r g e t : E a c h b l o o d i e d ally in b u r s t E f f e c t : E a c h target c a n s p e n d a h e a l i n g s u r g e . Y o u a r e w e a k e n e d u n t i l t h e e n d of y o u r n e x t t u r n .
NEW The
BUILD
Player's Handbook features the battle cleric
the devoted cleric This chapter adds the
and
shielding
cleric, w h o leads the party t h r o u g h subtle prayers that aid a n d support other heroes.
SHIELDING CLERIC A s a s h i e l d i n g cleric, y o u b e l i e v e that y o u r p l a c e is n o t t o t a k e t h e f i g h t to t h e e n e m y d i r e c t l y , but
to
bolster allies w i t h y o u r p r e s e n c e . Y o u r prayers l e n d additional
r e s o u r c e s to y o u r f r i e n d s a n d c r e a t e o p p o r
t u n i t i e s for t h e m to d e f e a t t h e i r f o e s . Y o u r s is a l i f e of leadership t h r o u g h self-sacrifice, ongoing and
support,
inspiration. Y o u d o not seek p e r s o n a l glory,
y o u take comfort in k n o w i n g that y o u r allies
and
couldn't
have succeeded without you. W i s d o m is y o u r m o s t i m p o r t a n t a b i l i t y , s i n c e t h e p r a y e r s t h a t s u p p o r t y o u r t a c t i c s r e l y o n it. C h a r i s m a is a v i t a l s e c o n d a r y a b i l i t y , m a k i n g m a n y o f y o u r p r a y e r s m o r e e f f e c t i v e . A g o o d S t r e n g t h is i m p o r tant If y o u i n t e n d to take m e l e e p o w e r s . Y o u s h o u l d select p o w e r s that e m p h a s i z e y o u r role as healer a n d facilitator. Suggested Class Feature: Channel Divinity
(healers
mercy)'
S u g g e s t e d Feat: Defensive Grace* Suggested Skills: Diplomacy. Heal.
Insight.
Religion
S u g g e s t e d A t - W i l l P o w e r s : astral
seal*
flame S u g g e s t e d E n c o u n t e r P o w e r : bane*
S u g g e s t e d D a i l y Power:
font
• N e w option presented in this
C H A P T E R
2
of
tears*
book
; Cleric
sacred
J
NEW CLERIC POWERS M a n y of the p o w e r s described below benefit
more
addition,
n e w p o w e r s e x p a n d o p t i o n s for t h e t w o c l e r i c
Cleric Attack 1
D i v i n e radiance blazes from your holy symbol as you strike your foe. forming a halo of protection about you.
the
shielding cleric, though any cleric interested in of a support role c a n benefit f r o m t h e m . I n
Numinous Shield
builds
Encounter •
Divine, Radiant, W e a p o n , Zone
Standard Action
Melee weapon
Target: O n e creature Attack: Strength vs. A C
described in the Player's
Handbook.
H i t : 1 [ W ] + Strength modifier radiant d a m a g e . T h e attack c r e a t e s a z o n e of s h i e l d i n g light in a c l o s e b u r s t 2 . T h e z o n e lasts u n t i l t h e e n d o f y o u r next t u r n . Y o u a n d y o u r
LEVEL 1 A T - W I L L PRAYERS
zone.
Astral Seal
Cleric Attack 1
You outline y o u r e n e m y w i t h ihe silver g\ow
and its healing light bathes your At-Will •
allies g a i n a +2 p o w e r b o n u s t o A C w h i l e w i t h i n t h e
of the Astral
Sea.
friend.
Divine, Healing, Implement
Standard Action
Shield Bearer
Cleric Attack 1
A shimmering warrior steps from between the worlds to defend your allies.
Ranged 5
Target: O n e creature
Encounter •
A t t a c k : W i s d o m +2 v s . R e f l e x
Standard Action
Conjuration, Divine, Implement, Radiant
H i t : U n t i l t h e e n d o f y o u r next t u r n , t h e t a r g e t t a k e s a - 2
Target: O n e creature
Ranged 10
p e n a l t y t o a l l d e f e n s e s . T h e next a l l y w h o hits it b e f o r e
A t t a c k : W i s d o m vs. Reflex
t h e e n d o f y o u r next t u r n r e g a i n s h i t p o i n t s e q u a l t o 2 +
H i t : 2 d 8 + W i s d o m m o d i f i e r radiant d a m a g e . Y o u c o n j u r e
y o u r C h a r i s m a modifier.
a s h i e l d b e a r e r in a n u n o c c u p i e d s q u a r e a d j a c e n t to t h e t a r g e t . T h e s h i e l d b e a r e r lasts until t h e e n d of y o u r n e x t
Recovery Strike
Cleric A t t a c k 1
m o v e t h r o u g h it as if it w e r e a n ally. W h i l e a d j a c e n t t o
Your attack heals a companion who strifes a t the foe condemn. At-Will •
t u r n . T h e s h i e l d b e a r e r o c c u p i e s 1 s q u a r e , a n d allies c a n
you
t h e s h i e l d bearer, a n y ally g a i n s a +2 p o w e r b o n u s t o all d e f e n s e s .
Divine, Healing, W e a p o n
Standard Action
Melee weapon
War Priest's Strike
Target: O n e creature
Cleric Attack 1
Y o u s m i t e y o u r foe. crushing its a r m o r a n d leaving a
A t t a c k : Strength vs. A C H i t : 1 [ W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e next a l l y
glowing
rune that g u i d e s y o u r allies' attacks.
w h o hits t h e target b e f o r e t h e e n d of y o u r n e x t t u r n re
Encounter •
g a i n s hit p o i n t s e q u a l t o y o u r C h a r i s m a modifier.
Standard Action
Divine, Radiant, W e a p o n
Level 2 1 : 2 [ W ] + S t r e n g t h m o d i f i e r d a m a g e .
Target: O n e creature
Melee weapon
A t t a c k : Strength vs. A C H i t : 2 [ W | + Strength modifier radiant d a m a g e . Until the
LEVEL 1 ENCOUNTER PRAYERS
e n d o f y o u r next t u r n , y o u a n d y o u r allies h a v e c o m b a t a d v a n t a g e against t h e t a r g e t .
Cleric Attack 1
You lay a divine curse upon your foe that shrouds it in enervat ing shadows. Encounter •
Divine, Implement
Standard Action
LEVEL 1 DAILY PRAYERS Astral Condemnation
Ranged 10
Cleric Attack 1
You brand a foe with your god's glowing symbol to drain power from its attacks.
Target: O n e creature Attack: W i s d o m vs. W i l l Hit: Until t h e end of your next turn, the target takes a
Daily •
Divine, Implement, Radiant
p e n a l t y t o a t t a c k rolls a n d all d e f e n s e s e q u a l to 1 + y o u r
Standard Action
C h a r i s m a modifier.
Target: O n e creature
Ranged 5
A t t a c k : W i s d o m v s . Reflex
Exacting Utterance T h e suffering
Cleric Attack 1
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t t a k e s
of your e n e m y instills y o u r comrades w i t h righ
teous vigor. Encounter •
H i t 3 d 6 + W i s d o m modifier radiant d a m a g e .
a p e n a l t y to d a m a g e rolls e q u a l t o 5 - y o u r C h a r i s m a modifier.
Divine,
Implement
Standard Action
S u s t a i n M i n o r : T h e effect persists.
Ranged 5
Target: O n e creature Attack: W i s d o m vs. W i l l H i t : U n t i l t h e e n d o f y o u r next t u r n , t h e t a r g e t g a i n s vulnerability to all d a m a g e equal to your W i s d o m m o d i f i e r , a n d a n y ally w h o a t t a c k s t h e t a r g e t g a i n s t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m m o d i f i e r .
C H A P T E R
2 I Cleric
Font of Tears
Cleric Attack 1
Moment of Glory
Cleric Attack 1
A g l i m m e r i n g ruin showers enemies a r o u n d you a n d saps their
You call down a brilliant column o f light that drives y o u r en
will.
emies to the g r o u n d a n d bolsters your allies against h a r m .
Daily •
Divine, Implement, Zone
Standard Action
C l o s e burst 3
Daily •
D i v i n e , Fear, I m p l e m e n t
Standard Action
C l o s e blast 5
T a r g e t : E a c h e n e m y i n burst
T a r g e t : E a c h e n e m y in blast
Attack: W i s d o m vs. W i l l
A t t a c k : W i s d o m vs. W i l l
H i t T h e t a r g e t is d a z e d ( s a v e e n d s ) .
H i t : Y o u p u s h t h e target 3 s q u a r e s a n d k n o c k it p r o n e .
E f f e c t : T h e burst c r e a t e s a z o n e of s h i m m e r i n g e n e r g y t h a t
E f f e c t : Y o u a n d e a c h ally in t h e blast g a i n resist 5 to all
lasts until t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t starts its t u r n w i t h i n t h e z o n e t a k e s a - 2 p e n a l t y t o a t t a c k rolls
d a m a g e until t h e e n d of y o u r n e x t t u r n . S u s t a i n M i n o r : T h e effect persists.
u n t i l t h e e n d of its next t u r n . S u s t a i n M i n o r : T h e z o n e persists.
Shield of the Gods Stemming your weapon
Cleric Attack 1
into the g r o u n d , you create a blast of force that bowls over your foes. The energy then coalesces into a g l o w i n g shield. Daily •
D i v i n e , Force, W e a p o n
Standard Action
C l o s e blast 3
T a r g e t : E a c h e n e m y i n blast A t t a c k : Strength vs. Reflex H i t : 1 [ W ] - S t r e n g t h m o d i f i e r force d a m a g e , a n d y o u knock t h e target prone. Miss: Half damage. E f f e c t : Y o u or a n ally w i t h i n 5 s q u a r e s of y o u g a i n s a +3 s h i e l d b o n u s t o A C a n d R e f l e x u n t i l t h e e n d of t h e encounter. A s a m i n o r action, y o u c a n transfer t h e bonus t o y o u r s e l f or a d i f f e r e n t ally w i t h i n 5 s q u a r e s of y o u .
Weapon of Astral Flame
Cleric Attack 1
You conjure a weapon oj divine flame that duplicates the one y o u wield. Daily •
Conjuration, D i v i n e , Fire, W e a p o n
Standard Action
Melee weapon
E f f e c t : Y o u c o n j u r e a w e a p o n of astral f l a m e in y o u r s p a c e . T h e w e a p o n lasts u n t i l t h e e n d of y o u r next t u r n . W h e n y o u m o v e , the w e a p o n m o v e s w i t h y o u , remaining in your space. T h e w e a p o n makes the following primary a t t a c k w h e n it a p p e a r s . P r i m a r y Target: O n e creature P r i m a r y A t t a c k : Strength vs. Reflex H i t : 1 [ W ] + S t r e n g t h m o d i f i e r fire d a m a g e , a n d t h e p r i m a r y t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n . S u s t a i n M i n o r : T h e w e a p o n persists a n d m a k e s a s e c o n d ary attack. S e c o n d a r y Target: O n e creature S e c o n d a r y A t t a c k : Strength v s . Reflex H i t : 1 | W ] fire d a m a g e .
CHAPTER
2
Cleric
LEVEL 2 UTILITY PRAYERS
LEVEL 3 ENCOUNTER PRAYERS
l/l
a. LU
Armor of Faith
C l e r k Utility 2 I
Y o u clothe y o u r ally in s h i n i n g golden armor
created from
I
the
Astral Flare
Cleric Attack 3
You brandish y o u r holy symbol a n d invoke the power of the
essence of the Astral Sea.
to dazzle your foes.
gods
,
0
c u
Daily •
Divine
Standard Action
Encounter • C l o s e burst 5
Divine, Implement
Standard Action
LU
T a r g e t : O n e ally in b u r s t
T a r g e t : E a c h e n e m y in burst
E f f e c t : T h e target g a i n s a + 4 p o w e r b o n u s t o a d e f e n s e of
Attack: W i s d o m vs. W i l l
y o u r c h o i c e until t h e e n d of t h e e n c o u n t e r .
Divine Skill
H i t : T h e t a r g e t is d a z e d until t h e e n d of y o u r n e x t t u r n .
Cleric Utility 2 I
You grant divine grace to bolster y o u r ally's prowess in a skill at
a crucial
moment.
Encounter •
Divine
Minor Action
5
C l o s e burst 3
I
Hammer of the Gods
Encounter • C l o s e burst 5
Melee weapon
Target: O n e ally in burst
Target: O n e creature
E f f e c t : T h e t a r g e t g a i n s a p o w e r b o n u s t o his or h e r n e x t
Attack: Strength vs. A C
e q u a l s y o u r C h a r i s m a modifier.
companions
Divine, Radiant, W e a p o n
Standard Action
skill c h e c k b e f o r e t h e e n d of t h e e n c o u n t e r . T h e b o n u s
Cleric Attack 3
Your inspired onslaught batters a foe, and your strike it with equal zeal.
H i t : 1 [ W ] + Strength modifier radiant d a m a g e . W h e n any a l l y hits t h e t a r g e t b e f o r e t h e s t a r t of y o u r n e x t t u r n , t h e t a r g e t t a k e s 1 d 6 extra r a d i a n t d a m a g e .
Holy Vestments Glowing
Cleric Utility 2
sigils blossom over v o u r armor,
forming
a protective
Daily •
Hymn of Resurgence Your foes' resolve crumbles onyour allies.
web. Divine
Standard Action
Personal
Encounter •
E f f e c t : C h o o s e a c i d , c o l d , fire, lightning, p o i s o n , or t h u n d e r .
Cleric Attack 3
as your hymn bestows divine vigor
Divine, Implement
Standard Action
C l o s e blast 5
U n t i l t h e e n d of t h e e n c o u n t e r , y o u gain resist 5 t o t h a t
T a r g e t : E a c h e n e m y i n blast
d a m a g e type, a n d any ally w h o e n d s a m o v e adjacent to
A t t a c k : W i s d o m v s . Fortitude
y o u g a i n s resist 5 t o t h a t d a m a g e t y p e u n t i l t h e s t a r t of
H i t : T h e target t a k e s a - 2 p e n a l t y t o a l l d e f e n s e s . W h e n
his or h e r n e x t t u r n .
a n y ally hits t h e target b e f o r e t h e e n d of y o u r n e x t t u r n , t h e t a r g e t is k n o c k e d p r o n e .
Life Transference
Cleric Utility 2
E f f e c t : E a c h a l l y i n t h e b u r s t c a n c h o o s e e i t h e r to g a i n 5 t e m p o r a r y hit p o i n t s o r to m a k e a s a v i n g t h r o w .
Bruises a n d lacerations a p p e a r on your body as they v a n i s h
from your patient. Encounter •
Light of Arvandor
Divine, Healing
Target: O n e creature
A web of gleaming allies.
E f f e c t Y o u t a k e d a m a g e e q u a l to y o u r h e a l i n g s u r g e v a l u e ,
Encounter •
Standard Action
M e l e e touch
Cleric Attack 3
strands cuts into your foes and defends
your
Divine, Implement, Radiant
w h i c h c a n ' t b e r e d u c e d in a n y w a y . T h e t a r g e t r e g a i n s hit
Standard Action
p o i n t s e q u a l to t w i c e t h a t v a l u e .
T a r g e t : E a c h e n e m y in b u r s t
A r e a burst 1 w i t h i n 5 s q u a r e s
Attack: W i s d o m vs. W i l l
Return from Deaths Door
Cleric Utility 2
H i t : 1 d 8 + W i s d o m modifier radiant d a m a g e , a n d e a c h a l l y i n t h e b u r s t g a i n s a +2 p o w e r b o n u s t o A C u n t i l t h e
You snatch a n a l l y from the brink o f death. Daily •
e n d of y o u r next t u r n .
Divine, Healing
Immediate Interrupt
Ranged 20
T r i g g e r : A n a l l y w i t h i n 2 0 s q u a r e s of y o u fails a d e a t h s a v i n g throw T a r g e t : T h e triggering a l l y Effect: T h e target succeeds o n t h e d e a t h saving t h r o w a n d c a n s p e n d a h e a l i n g surge.
Sacred Shielding
Cleric Attack 3
Y o u r weapon is limned in holy light, a n d a m a n t l e of equal bril liance springs into existence Encounter •
around
you.
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
T a r g e t O n e creature A t t a c k : Strength vs. A C H i t : 2 | W ] + Strength modifier radiant d a m a g e . Until t h e e n d of y o u r n e x t t u r n , e a c h ally a d j a c e n t t o y o u or t o t h e t a r g e t g a i n s r e s i s t a n c e to a l l d a m a g e e q u a l to y o u r C h a r i s m a modifier.
LEVEL 5 DAILY PRAYERS
Revealing Light A narrow
Hallowed Advance
Cleric Attack 5
T h e power of your god draws an ally to your side, eager to share in victory. Daily •
beam
Cleric Attack 5
o / b r i l l i a n t blue-white light lances down to il
luminate a foe that seeks the shadows. Daily •
Divine, Implement, Radiant
Standard Action
Divine, Healing, Teleportation, W e a p o n
Standard Action
Ranged 10
Target: O n e creature
Melee weapon
A t t a c k : W i s d o m v s . R e f l e x . T h e a t t a c k ignores c o n c e a l m e n t
Target: O n e creature
a n d cover.
A t t a c k : Strength vs. A C
H i t : 3d6 + W i s d o m modifier radiant d a m a g e .
Hit: 2 [ W ] + Strength modifier damage.
Effect: T h e target takes ongoing 5 radiant d a m a g e a n d
Miss: Half d a m a g e .
cannot b e c o m e hidden (save ends both).
E f f e c t : O n e a l l y w i t h i n 5 s q u a r e s of y o u c a n t e l e p o r t adjacent to t h e target and m a k e a m e l e e basic attack a g a i n s t it a s a f r e e a c t i o n . I n a d d i t i o n , t h a t a l l y c a n s p e n d
LEVEL 6 UTILITY PRAYERS
a healing surge.
Blades of Holy Fire Halo of Consequence
Cleric Attack 5
A ring of faint light surroundsyour enemy and punishes it for attacking y o u or your allies. Daily •
Daily •
Cleric Utility 6
blaze with white-hot, con
and weapons
D i v i n e , Fire, R a d i a n t
Minor Action
Divine, Implement, Reliable
Standard Action
Your allies' implements secrated flames.
C l o s e burst 5
T a r g e t : E a c h a l l y i n burst
Ranged 10
E f f e c t : T h e next t i m e t h e t a r g e t hits b e f o r e t h e e n d of t h e
Target: O n e creature A t t a c k : W i s d o m v s . Reflex
e n c o u n t e r , t h a t a t t a c k d e a l s 1 d 6 extra fire a n d r a d i a n t
H i t : T h e t a r g e t is a f f e c t e d by y o u r h a l o of c o n s e q u e n c e
damage.
(save e n d s ) . U n t i l t h e h a l o e n d s , t h e t a r g e t t a k e s a - 4 p e n a l t y to a t t a c k rolls, a n d a f t e r t h e t a r g e t a t t a c k s y o u o r
Divine Favor
a n y ally, it is d a z e d u n t i l t h e e n d of its n e x t t u r n . T h e tar
Sacred light suffuses your comrade,
get takes a - 2 penalty to saving t h r o w s against t h e halo.
ing i n battle. Daily •
Hold Foe
Cleric Attack 5
W i t h an impassioned prayer.you
t r a n s f i x y o u r e n e m y to the
spot. Daily •
Cleric Utility 6
bestowing y o u r god's bless
Divine, Healing
Standard Action
M e l e e touch
T a r g e t : Y o u or o n e ally E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t g a i n s a +2 p o w e r b o n u s t o a t t a c k rolls a n d d a m a g e rolls, a n d
Divine, Implement
Standard Action
w h e n t h e t a r g e t is first b l o o d i e d , h e o r s h e c a n s p e n d a
Ranged 10
healing surge.
Target: O n e creature A t t a c k : W i s d o m vs. W i l l H i t : 2 d 6 + W i s d o m m o d i f i e r d a m a g e . T h e t a r g e t is d a z e d and immobilized (save ends both).
Holy Celerity
Cleric Utility 6
Y o u imbue an ally with the confidence to advance against
M i s s : H a l f d a m a g e , a n d t h e t a r g e t is s l o w e d u n t i l t h e e n d of
all
impediments.
your next turn. Encounter •
Iron to Glass
Cleric Attack 5
Tracing runes of denial in the air.you cause your foe's to become as brittle as glass. Daily •
weapons
Ranged 10
T a r g e t : Y o u or o n e ally E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t ignores the effects of t h e immobilized, restrained, a n d s l o w e d conditions.
Divine, Implement
Standard Action
Divine
Minor Action
Ranged 10
Target: O n e creature
Spirit of Healing
A t t a c k : W i s d o m vs. Reflex
A glowing figure appears at your command, health iweryour allies.
H i t : U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t t a k e s a - 4
Cleric Utility 6
casting an aura of
p e n a l t y t o m e l e e d a m a g e rolls. W h e n e v e r t h e t a r g e t hits w i t h a m e l e e a t t a c k , t h e p e n a l t y w o r s e n s b y 2 to a
Daily •
Conjuration, Divine, Healing
Minor Action
m a x i m u m of - 1 0 . M i s s : U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t t a k e s a - 2 p e n a l t y to m e l e e d a m a g e rolls. W h e n e v e r t h e target hits w i t h a m e l e e a t t a c k , t h e p e n a l t y w o r s e n s b y 1 t o a
Ranged 10
E f f e c t : Y o u c o n j u r e a spirit o f h e a l i n g in 1 s q u a r e w i t h i n r a n g e . T h e spirit lasts u n t i l t h e e n d of y o u r n e x t t u r n . W h e n a n a l l y in t h e spirit's s q u a r e or a d j a c e n t to it hits an e n e m y , that ally regains hit points equal to t w i c e y o u r
maximum o f - 5 .
W i s d o m modifier. A s a m o v e a c t i o n , y o u c a n m o v e t h e spirit 4 s q u a r e s . S u s t a i n M i n o r : T h e spirit persists.
C 11 A I ' T l i R 2
Cleric
Stream of Life
Cleric Utility 6
Your life energy flows into a companion the vigor to fight on. Daily •
and grants your
friend
Divine, Healing
Minor Action
Personal
Effect: Y o u take ongoing S d a m a g e (save ends). This d a m a g e c a n ' t b e r e d u c e d i n a n y w a y . A t t h e e n d of y o u r t u r n , y o u c a n c h o o s e not to m a k e a s a v i n g t h r o w a g a i n s t this
(
ongoing damage. W h e n e v e r you take the ongoing d a m a g e , a n a l l y w i t h i n 5 s q u a r e s of y o u r e g a i n s 1 5 hit p o i n t s .
LEVEL 7 ENCOUNTER PRAYERS Bolts of Warding Y o u r weapon
Cleric Attack 7
crackles w i t h d i v i n e lightning that arcs out to
strike any who threaten your allies. Encounter •
Divine, Lightning, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : Strength vs. A C H i t : 2 [ W ] + Strength modifier lightning d a m a g e . U n t i l t h e e n d of y o u r next t u r n , a n y e n e m y t a k e s 5 l i g h t n i n g d a m a g e if it e n d s its t u r n a d j a c e n t to a n y ally w i t h i n 5 s q u a r e s of y o u .
Denunciation You pronounce
a r o u n d vour enemy Encounter •
Cleric Attack 7
a d i v i n e curse, and
motes o f darkness s w i r l
to h i n d e r it.
Divine, Implement
Standard Action
Ranged 5
Target: O n e creature
Zealous Sanction
Attack: W i s d o m vs. W i l l H i t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t is d a z e d a n d t a k e s a p e n a l t y t o a t t a c k rolls a n d all d e f e n s e s e q u a l t o
a n d heals a n y wlto strike it. Encounter •
your C h a r i s m a modifier.
Divine, Healing, Implement, Radiant
Standard Action
Price of Violence
Cleric Attack 7
Divine, Implement
Immediate Reaction
Ranged 10
Target: O n e creature A t t a c k : W i s d o m vs. W i l l
Your enemy claws at its sightless eyes after daring to attack. Encounter •
Cleric Attack 7
You name your foe an enemy of your god. D i v i n e power sears it
H i t : 2 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e . T h e first t i m e a n y a l l y hits t h e t a r g e t b e f o r e t h e e n d of y o u r next
Ranged 5
t u r n , t h a t ally c a n s p e n d a h e a l i n g s u r g e .
T r i g g e r : A n e n e m y w i t h i n S s q u a r e s of y o u hits y o u o r y o u r ally
LEVEL 9 DAILY PRAYERS
Target: T h e triggering e n e m y A t t a c k : W i s d o m v s . Fortitude H i t : T h e t a r g e t is b l i n d e d until t h e e n d of y o u r n e x t t u r n .
Crucial Resurgence
Cleric Attack 9
T h e p a i n of your w o u n d s o n l y inspires you
Strike of Judgment
Cleric A t t a c k 7
Daily •
Your attack visits pain upon your foe and ensures that you and
Standard Action
R e q u i r e m e n t : You must be bloodied.
Encounter •
to retaliate.
Divine, Healing, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : Strength vs. W i l l Hit: 2 [ W ] + Strength modifier damage.
heights.
Divine, Healing, W e a p o n
your allies w i l l be compensated if that foe
dares
to greater
Melee weapon
Target: O n e creature A t t a c k : Strength vs. A C Hit: 2 [ W | + Strength modifier damage. Effect: You a n d e a c h ally w i t h i n 5 squares of y o u c a n spend a healing surge.
Effect: T h e next t i m e t h e target hits or misses a n ally before t h e e n d of y o u r next t u r n , o n e ally of y o u r c h o i c e w i t h i n 5 s q u a r e s of t h e t a r g e t r e g a i n s 1 0 h i t p o i n t s .
4 C H A P T E R
2
! CI«
Dismissal
Cleric Attack 9
I
Y o u utter a mighty shout and cast your enemy out of the world. Daily •
Divine, Implement, Teleportation
Standard Action
Ranged 10
I Rebuke Violence
Cleric Attack 9
W i t h a fervent prayer, you purge all thoughts of battle from vour enemy's m i n d . Daily •
Divine, Implement
Target: O n e creature
Standard Action
Attack: W i s d o m vs. W i l l
Target: O n e creature
H i t : T h e target disappears into a n extraplanar prison
A t t a c k : W i s d o m vs. W i l l
(save ends). T h e target takes a - 2 penalty t o saving
Ranged 10
H i t : T h e target c a n n o t attack (save ends). Until y o u or a n y
t h r o w s a g a i n s t t h i s e f f e c t , o r a - 5 p e n a l t y if it is a n a b e r
ally a t t a c k s t h e t a r g e t , it t a k e s a - 5 p e n a l t y to s a v i n g t h r o w s a g a i n s t this e f f e c t .
r a n t , e l e m e n t a l , fey, i m m o r t a l , o r s h a d o w c r e a t u r e . W h e n t h e t a r g e t s a v e s a g a i n s t this e f f e c t , it r e a p p e a r s i n its
M i s s : T h e t a r g e t c a n n o t a t t a c k until t h e e n d of y o u r
o r i g i n a l s p a c e . If t h a t s p a c e is o c c u p i e d , t h e t a r g e t r e t u r n s
next turn.
to the nearest unoccupied space. A f t e r e f f e c t : T h e t a r g e t is d a z e d u n t i l t h e e n d of its n e x t t u r n . M i s s : T h e target disappears into a n extraplanar prison until
LEVEL 1 0 UTILITY PRAYERS
t h e e n d of y o u r n e x t t u r n . T h e t a r g e t t h e n r e a p p e a r s i n its o r i g i n a l s p a c e . If t h a t s p a c e is o c c u p i e d , t h e t a r g e t
Godsight
returns to t h e nearest u n o c c u p i e d space.
You bestow the ability to see through deception. Daily •
Divine Fury
Cleric Attack 9
Cleric Utility 1 0
Divine
Minor Action
Ranged 5
Your patron's servants take notice of your struggle and reward
T a r g e t : Y o u o r o n e ally
c o m p a n i o n s w h i l e punishing your enemies.
E f f e c t : T h e t a r g e t g a i n s t r u e s i g h t 5 u n t i l t h e e n d of t h e
Daily •
encounter.
Divine, Healing, Radiant, W e a p o n , Zone
Standard Action
C l o s e burst 1
T a r g e t : E a c h e n e m y in burst
Healer's Balm
A t t a c k : Strength v s . Fortitude
You loy a hand
H i t : 2 [ W | + Strength modifier radiant d a m a g e .
pain and
Miss: Half damage.
suffering.
Encounter •
E f f e c t : T h e b u r s t c r e a t e s a z o n e o f d i v i n e f u r y t h a t lasts
Cleric Utility 1 0
on your comrade's brow, taking o n his or her
Divine
Standard Action
until t h e e n d of y o u r n e x t t u r n . W h e n a n y a l l y w i t h i n t h e
Melee touch
T a r g e t : O n e ally
z o n e hits a n e n e m y , t h a t a l l y r e g a i n s 1 0 hit p o i n t s .
E f f e c t : Y o u t r a n s f e r to y o u r s e l f a l l effects o n t h e t a r g e t t h a t
S u s t a i n M i n o r : T h e zone persists.
a save c a n e n d . Y o u gain a +4 b o n u s to saving t h r o w s against those effects.
Recall Ally
DWARVES W H O D O N ' T WORSHIP MORADIN
Cleric Utility 1 0
You s u m m o n a comrade
M a n y d w a r v e s r e v e r e M o r a d i n first a m o n g t h e g o d s , b u t
Encounter •
to your
Divine, Teleportation
Move Action t h e y also recognize that different deities hold s w a y over d i f f e r e n t a s p e c t s o f life. L i k e o t h e r f o l k , t h e g r e a t
majority
side.
Ranged 20
T a r g e t : O n e ally E f f e c t : Y o u t e l e p o r t t h e t a r g e t t o a s q u a r e a d j a c e n t to y o u .
of d w a r v e s v e n e r a t e v a r i o u s d e i t i e s a t a p p r o p r i a t e t i m e s . D w a r v e s w h o s e interests go b e y o n d t h e typical values of industry, stoicism, a n d artisanship a r e just a s likely to give h o m a g e to the deity of their vocation as t o M o r a d i n . T h e S o u l Forger s h a p e d t h e m in b o d y a n d s o u l long a g o , but t h e y h a v e lived u n d e r the influence of m a n y gods—both beneficial a n d malevolent—ever since.
Cleric Utility 1 0
draws on your strength to remain unboived. Daily •
Divine, Healing
Standard Action
M e l e e touch
R e q u i r e m e n t : You must not be bloodied.
For e x a m p l e , a d w a r f s o l d i e r m a k e s offerings in M o r a d i n ' s n a m e m o s t of t h e t i m e , b u t w h e n m a r c h i n g off war
Sacred Beneficence
A s long as you s t a n d / i n n a g a i n s t the e n e m y , y o u r c o m p a n i o n
to
s h e m i g h t call u p o n Kord for strength, B a n e for vic
T a r g e t : O n e ally E f f e c t : T h e t a r g e t g a i n s r e g e n e r a t i o n 1 0 until y o u a r e b l o o d i e d o r u n t i l t h e e n d of t h e e n c o u n t e r .
tory, or B a h a m u t for honor. A d w a r f t o m b - k e e p e r might take the R a v e n Q u e e n as his patron, w h i l e a d w a r f rogue
Word of Vigor
who
Y o u r ringing prayer inspires a l l n e a r b y to dravc o n inner
t r a v e l s in s e a r c h o f a d v e n t u r e is l i k e l y t o
honor
Avandra. Likewise, d w a r v e s k n o w that their hearts are
reserves.
t o u c h e d by Sehanine, their minds s h a p e d by Erathis a n d
Encounter •
loun, a n d their fates overseen by the R a v e n Q u e e n . T h e y
Minor Action
t h a n k Pelor for t h e w a r m t h of t h e s u n a n d C o r e l l o n for t h e inspiration to create w o r k s of beauty.
Cleric Utility 1 0
Divine, Healing C l o s e burst 1
T a r g e t : Y o u a n d e a c h ally in b u r s t E f f e c t : E a c h t a r g e t c a n s p e n d a h e a l i n g surge a n d r e g a i n 2 d 6 a d d i t i o n a l hit p o i n t s .
C H A P T E R
2
Cleric
LEVEL 13 ENCOUNTER PRAYERS Angel's Rescue Y o u invoke a n angel's
Clerk Attack n name to lend strength
carry your ally out of Encounter •
LEVEL 1 5 DAILY P R A Y E R S
I
t o y o u r attack a n d
Cleric Attack 15
A w f u l brilliance /lashes from your eyes, b l i n d i n g J o e s and
danger
inspir
ing allies.
Divine, W e a p o n
Standard Action
I Brilliant Censure Daily •
Melee weapon
' Divine, Implement, Radiant, Zone
Standard Action
C l o s e burst 3
Target: O n e creature
T a r g e t : E a c h e n e m y in b u r s t
Attack: W i s d o m vs. A C
A t t a c k : W i s d o m vs. Fortitude
Hit: 3 | W | + Strength modifier damage.
H i t : T h e t a r g e t is b l i n d e d ( s a v e e n d s ) .
E f f e c t : Y o u slide a n ally w h o is a d j a c e n t t o y o u or to t h e
E f f e c t : T h e b u r s t c r e a t e s a z o n e of b r i g h t light t h a t lasts until
target 2 squares.
t h e e n d of t h e e n c o u n t e r . W h e n y o u m o v e , t h e z o n e m o v e s
S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of
w i t h y o u , r e m a i n i n g c e n t e r e d o n y o u . A n y ally w h o begins
a m e l e e basic attack.
his or h e r t u r n w i t h i n t h e z o n e d e a l s 2 d 6 extra r a d i a n t d a m a g e w i t h m e l e e or r a n g e d a t t a c k s u n t i l t h e start of his
Crown of Light
or h e r next t u r n .
Cleric Attack 1 3
B l a z i n g light coalesces over your ally to form a crown whose radiance pierces surrounding foes.
Divine Reprisal
Encounter •
You utter a prayer to heal an ally's injury and exact against the attacker.
Divine, Implement, Radiant
Standard Action
Ranged 10
P r i m a r y T a r g e t : O n e ally
Daily •
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e p r i m a r y t a r g e t
Immediate Reaction
Cleric Attack 15
punishment
Divine, Healing, Implement, Radiant Ranged 10
g a i n s a p o w e r b o n u s t o all d e f e n s e s e q u a l to y o u r
T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s o f y o u hits y o u r ally
C h a r i s m a modifier. M a k e a s e c o n d a r y a t t a c k t h a t is a n
Target: T h e triggering e n e m y
area burst 1 centered o n t h e primary target.
Attack: W i s d o m vs. W i l l
S e c o n d a r y T a r g e t : E a c h e n e m y in burst
H i t : 3d8 + W i s d o m modifier radiant d a m a g e .
A t t a c k : W i s d o m v s . Reflex
E f f e c t : T h e ally c a n m a k e a s a v i n g t h r o w a n d c a n s p e n d a
H i t : 3 d 6 + W i s d o m modifier radiant d a m a g e .
Deadly Lure
C l e r i c A t t a c k 13
Your imperious gesture drags a n enemy
toward y o u . compelling
it to lower its defenses. Encounter •
Charm, Divine, Implement
Standard Action
h e a l i n g surge.
|
| Ivory Rampart
Daily •
Ranged 5
Cleric Attack 15
As your weapon strikes your foe. divine power flows from you to form a barrier that protects vour allies. Conjuration, Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature
Target: O n e creature
Attack: W i s d o m vs. W i l l
A t t a c k : Strength vs. A C
H i t : T h e t a r g e t g a i n s v u l n e r a b i l i t y t o all d a m a g e e q u a l to 2
Hit: 2 | W ] + Strength modifier damage.
+ y o u r W i s d o m m o d i f i e r until t h e e n d of y o u r n e x t t u r n .
Miss: Half damage.
T h e target t h e n m o v e s its s p e e d t o w a r d y o u , t a k i n g t h e
E f f e c t : Y o u c o n j u r e a w a l l o f g l e a m i n g e n e r g y t h a t origi
safest p a t h p o s s i b l e .
n a t e s i n y o u r s p a c e a n d c a n b e u p to 8 s q u a r e s l o n g a n d u p to 2 s q u a r e s h i g h . T h e w a l l lasts until t h e e n d of y o u r
Promise of Victory
Cleric Attack 13
n e x t t u r n . A n y ally w i t h i n t h e w a l l o r a d j a c e n t t o it g a i n s cover. A n y e n e m y t h a t e n t e r s t h e w a l l is i m m o b i l i z e d
W i t h a flurry of devastating strikes, you
show your enemies h o w
close they are to defeat. Encounter •
u n t i l t h e e n d of its t u r n . S u s t a i n M i n o r : T h e w a l l persists.
Divine, W e a p o n
Standard Action
C l o s e burst 1
Penance of Blood
Target: Each e n e m y in burst
Cleric Attack 15
D i v i n e displeasure visits even more pain on your enemies.
A t t a c k : Strength vs. A C H i t : 2 [ W ] + Strength modifier d a m a g e , and t h e target
Daily •
Divine, Implement
t a k e s a -1 p e n a l t y t o all d e f e n s e s until t h e e n d of y o u r
Standard Action
C l o s e burst 3
next t u r n .
Target: Each e n e m y in burst A t t a c k : W i s d o m v s . Fortitude
Remorse
Cleric Attack 13
Your words of reproach cause your foes to hesitate as they regret their violent acts. Encounter •
H i t : T h e target gains vulnerable 5 to all d a m a g e until t h e e n d of t h e e n c o u n t e r . E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y v u l n e r a b i l i t y y o u c a u s e your e n e m i e s is i n c r e a s e d by y o u r W i s d o m modifier.
Divine, Healing, Implement
Standard Action
A r e a burst 1 w i t h i n 5 squares
Target: E a c h e n e m y in burst Attack: W i s d o m vs. W i l l H i t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t g a i n s v u l n e r a b l e 1 0 to all d a m a g e a n d is d a z e d . E f f e c t : E a c h ally in t h e b u r s t c a n s p e n d a h e a l i n g s u r g e . C H A P T E R
2
Cleric
Wrath of the Faithful
Cleric Attack 1 5
You draw resolve from your allies to strike down the enemy face. Daily •
they
Divine Phalanx
Cleric Attack 17
Asyou attack, divine trumpets sound, anil vour allies rally to your side. Together, y o u are all stronger.
Divine, Reliable, W e a p o n
Standard Action
LEVEL 17 ENCOUNTER PRAYERS
Melee weapon
Target: O n e creature
Encounter •
A t t a c k : S t r e n g t h v s . A C . Y o u g a i n a +1 b o n u s to t h e a t t a c k
Standard Action
Divine, Radiant, Teleportation, W e a p o n Melee weapon
Target: O n e creature
roll for e a c h a l l y a d j a c e n t t o t h e t a r g e t .
A t t a c k : Strength vs. A C
Hit: 4 | W | + Strength modifier d a m a g e .
H i t : 2 [ W | - Strength modifier radiant d a m a g e . E f f e c t : Y o u t e l e p o r t e a c h a l l y w i t h i n 1 0 s q u a r e s of y o u t o a
LEVEL 1 6 UTILITY PRAYERS
s q u a r e a d j a c e n t to y o u . E a c h ally y o u t e l e p o r t g a i n s a +2 p o w e r b o n u s t o A C a n d to a t t a c k rolls u n t i l t h e e n d of y o u r
Air Walk
Cleric Utility 1 6
W i l l i deliberate steps, you stride upward on luminous Daily •
Halo of Peace
Divine
Minor Action
next turn.
clouds.
Personal
You slamyour
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u gain t h e ability
Cleric Attack 17
weapon into v o u r foe and en/old it i n brilliant
energy t h a t h a m p e r s its attacks.
to m o v e o n air as if it w e r e a solid s u r f a c e . If y o u e n d your turn m o r e t h a n 2 squares a b o v e a solid surface, you
Encounter •
Divine, Radiant, W e a p o n
Standard Action
descend gently until you are 2 squares a b o v e o n e .
Melee weapon
Target: O n e creature Attack: Strength vs. A C
Cloak of Courage Your praver
Cleric Utility 1 6
bolsters vour c o m p a n i o n s ' w i l l a n d (ills diem
with
Hit: 2 | W | - Strength modifier radiant d a m a g e . Until t h e e n d of y o u r next t u r n , t h e t a r g e t t a k e s a - 4 p e n a l t y t o a t t a c k rolls a n d c a n n o t m a k e o p p o r t u n i t y a t t a c k s .
hope. Encounter •
Divine
Standard Action
Malediction
C l o s e burst 2
Cleric Attack 17
T a r g e t : E a c h a l l y in burst
Your enemy is crippled by the terrible curse y o u
E f f e c t : E a c h target g a i n s t e m p o r a r y hit p o i n t s e q u a l t o his
agiiinst it.
or h e r h e a l i n g surge v a l u e . U n t i l t h e e n d of y o u r n e x t t u r n , e a c h t a r g e t g a i n s a +4 p o w e r b o n u s to all d e f e n s e s a g a i n s t f e a r effects.
Encounter •
pronounce
Divine. Implement
Standard Action
Ranged 5
Target: O n e creature A t t a c k : W i s d o m vs. W i l l
Cure Critical Wounds
Cleric Utility 1 6
Intoning the name of your g o d . y o u heal your friend's injuries
H i t : T h e t a r g e t is w e a k e n e d a n d d a z e d until t h e e n d of your next turn.
with a soothing touch. Daily •
Sever the Source
Divine, Healing
Standard Action
M e l e e touch
C l e r i c A t t a c k 17
A gleaming rune of anathema off from divine blessings.
T a r g e t : Y o u or o n e c r e a t u r e
appears on your enemy, cutting it
E f f e c t : T h e target regains hit p o i n t s a s if it h a d s p e n t t h r e e Encounter •
healing surges.
Divine
Standard Action
Ranged 5
Target: O n e creature
Radiant Beams
Cleric Utility 1 6
A halo ol brilliance springs fromyour
comrades Daily •
from the foulness of the
brow, defending vour
E f f e c t : U n t i l t h e e n d of y o u r next t u r n , t h e target g a i n s v u l n e r a b i l i t y to all d a m a g e e q u a l to 1 0 + y o u r W i s d o m m o d i f i e r a n d c a n n o t regain hit points.
undead.
Divine, Radiant
Standard Action
Starry Snare
C l o s e burst 5
T a r g e t : Y o u a n d e a c h ally in b u r s t E f f e c t : U n t i l t h e e n d of y o u r next t u r n , e a c h t a r g e t g a i n s
Cleric Attack 17
You weave a net of astral light, which imprisons your foe in glittering strands.
resist 2 0 n e c r o t i c a n d d e a l s 1 radiant d a m a g e t o a n y Encounter •
e n e m y t h a t a t t a c k s h i m or her.
Divine, Implement, Radiant
Standard Action
S u s t a i n M i n o r : T h e effect persists.
Ranged 10
Target: O n e creature A t t a c k : W i s d o m vs. Fortitude
Unexpected Return
Cleric Utility 16
A swift chant gives your ally a second chance at life. Encounter •
Ranged 5
T r i g g e r : A n a l l y w i t h i n 5 s q u a r e s o f y o u d r o p s to 0 hit p o i n t s or fewer T a r g e t : T h e triggering a l l y Effect: T h e target c a n spend a healing surge.
C H A P T E R
2
e n d o f y o u r next t u r n , t h e t a r g e t is i m m o b i l i z e d , c a n n o t t e l e p o r t . a n d d o e s not b e n e f i t f r o m b e i n g i n s u b s t a n t i a l .
Divine, Healing
Immediate Reaction
H i t : 3d8 + W i s d o m modifier radiant d a m a g e . Until t h e
Cleric
LEVEL 19 DAILY PRAYERS
OS LU
Beacon of Doom
Cleric Attack 19
W i t h a resounding strike, y o u denounce your enemy. It mini fies under a flurry of attacks fromyour friends. Daily •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : Strength vs. A C
U
Hit: 2 | W | + Strength modifier damage. Miss: Half damage. E f f e c t : T h e target t a k e s a - 4 p e n a l t y to a l l d e f e n s e s (save ends). E a c h F a i l e d S a v i n g T h r o w : O n e ally w i t h i n 1 0 s q u a r e s o f t h e t a r g e t c a n m a k e a b a s i c a t t a c k against it a s a f r e e action. A f t e r e f f e c t : E a c h ally w i t h i n 5 s q u a r e s of t h e t a r g e t c a n m a k e a b a s i c a t t a c k a g a i n s t it a s a f r e e a c t i o n .
Miraculous Intervention
Cleric Attack 19
Your ally is overcome, but you buy time to restore that ion's health. Daily •
compan
Divine, Healing, Implement
Immediate Reaction
Ranged 5
Trigger: A n ally w i t h i n 5 s q u a r e s of y o u d r o p s to 0 hit p o i n t s or f e w e r P r i m a r y T a r g e t : T h e t r i g g e r i n g ally E f f e c t : T h e p r i m a r y t a r g e t regains hit p o i n t s a s if h e o r s h e h a d s p e n t a h e a l i n g surge. M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 2 c e n t e r e d o n t h e p r i m a r y t a r g e t . S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m vs. W i l l H i t : T h e s e c o n d a r y t a r g e t is s t u n n e d ( s a v e e n d s ) .
Moment of Peace
Cleric Attack 19
\ wave of tranquility washes over your foes, rendering harmless for a critical moment. Daily •
Divine,
them
Implement
Standard Action
SMALL DEVOTIONS M a n y practices c o m m o n a m o n g the people of the w o r l d
C l o s e blast 5 h a v e t h e i r origin in v a r i o u s m i n o r d e v o t i o n s t o t h e gods.
T a r g e t : E a c h e n e m y in blast
For e x a m p l e , s o m e o n e telling a lie m i g h t splay w i d e
Attack: W i s d o m vs. W i l l Hit: T h e target's attacks d e a l no d a m a g e (save ends). M i s s : T h e target's a t t a c k s d e a l n o d a m a g e until t h e e n d of y o u r next t u r n .
t h e f i n g e r s o f t h e left h a n d u n d e r a t a b l e o r b e h i n d h i s o r h e r b a c k . W h e t h e r t h a t p e r s o n k n o w s it o r n o t , t h e g e s t u r e is m e a n t t o r e p r e s e n t t h e h o l y s y m b o l o f L o l t h , g o d o f l i e s , a n d t o a s k h e r h e l p i n m a k i n g s u r e t h e u n t r u t h is
Realm of Battle
Cleric A t t a c k 1 9
not discovered.
You sweep your weapon through the a i r a m i call out for divine aid. A flock of angels soars through the sky to surround you, driving back the enemy.
w a r r i o r i n t h e c o r p s e ' s h a n d . T h i s a c t is b e l i e v e d t o
D a i l y 4- D i v i n e , R a d i a n t , W e a p o n , Z o n e
of war, that h e or she died
Standard Action
honor.
Melee weapon
Target: O n e creature
A n o t h e r s u c h g e s t u r e is t o p l a c e t h e w e a p o n o f a f a l l e n arm
t h e w a r r i o r for t h e n e x t w o r l d a n d to s h o w B a n e , t h e god
Travelers setting out
fighting
and therefore deserves
on journeys often scoop up
a
Attack: Strength vs. A C H i t 3 [ W ] + Strength modifier radiant d a m a g e . Miss: Half d a m a g e . E f f e c t : T h e a t t a c k c r e a t e s a z o n e o f a n g e l i c soldiers in a
h a n d f u l o f d i r t o r d u s t f r o m t h e r o a d a n d l e t it f a l l f r o m their h a n d s . M o s t p e o p l e regard this tradition a s simply c h e c k i n g t h e s t r e n g t h a n d d i r e c t i o n o f t h e w i n d , b u t it i s
d o s e burst 3 . T h e z o n e lasts u n t i l t h e e n d of t h e e n c o u n
m e a n t t o h o n o r A v a n d r a . T h e g o d is s a i d t o s h o w a s i g n
ter. W h i l e w i t h i n t h e z o n e , y o u a n d your allies g a i n a + 1
of t h e fortune awaiting the journey by b l o w i n g t h e
p o w e r b o n u s to A C a n d a t t a c k rolls. W h i l e w i t h i n t h e
a w a y ( w h i c h favors departure) or back t o w a r d the traveler
z o n e , a n y e n e m y t a k e s 5 r a d i a n t d a m a g e a t t h e s t a r t of
(indicating difficulty a h e a d ) .
its t u r n a n d p r o v o k e s o p p o r t u n i t y a t t a c k s w h e n it shifts.
C H A P T E R
2
Cleric
dust
Supernal Radiance
Daily •
I
Cleric Attack 19
You create a pulse of light that gleams can hide within its brilliance.
with divine clarity. N o foe
Divine, Implement, Radiant
Standard Action
A r e a burst 1 w i t h i n 5 squares
I Heal
Cleric Utility 2 2
B o w i n g y o u r head In prayer, you comrade
to complete health.
Daily •
Divine, Healing
Standard Action
restore
a desperately injured
M e l e e touch
T a r g e t : E a c h e n e m y in b u r s t
T a r g e t : O n e ally
A t t a c k : W i s d o m vs. W i l l
E f f e c t : T h e t a r g e t regains a l l his or h e r hit p o i n t s .
Hit: 2 d 1 0 + W i s d o m modifier radiant d a m a g e . Effect: T h e target t a k e s ongoing 1 0 radiant d a m a g e , cannot
Mass Cure Serious Wounds
b e n e f i t f r o m invisibility o r c o n c e a l m e n t , a n d c a n n o t
Cleric Utility 2 2
G l i m m e r i n g blue motes e n v e l o p y o u and your companions.
b e c o m e h i d d e n (save e n d s all).
staunching Daily •
LEVEL 2 2 UTILITY PRAYERS
wounds. Divine, Healing
Standard Action
C l o s e burst 5
T a r g e t : Y o u a n d e a c h a l l y in b u r s t
Adjure the Chosen W i t h a ringing voice, you
god's fury against your Encounter •
E f f e c t E a c h t a r g e t regains hit p o i n t s a s if h e o r s h e h a d
Cleric Utility 22
spent t w o healing surges.
urge y o u r c o m p a n i o n s to d i r e c t y o u r
foes.
Ramparts of Light
Divine
Standard Action
C l o s e burst 5
Cleric Utility 2 2
D i v i n e light e n c a s e s y o u o r y o u r a l l y to thwart even the deadli
T a r g e t : Y o u a n d e a c h ally in b u r s t
est
E f f e c t U n t i l t h e e n d of y o u r n e x t t u r n , e a c h t a r g e t g a i n s a
Encounter •
attacks. Divine
+2 p o w e r b o n u s t o s p e e d , a t t a c k rolls, a n d d a m a g e rolls,
Minor Action
a n d c a n s c o r e a critical hit o n a roll of 1 8 - 2 0 .
T a r g e t : Y o u or o n e ally i n b u r s t
C l o s e burst 2 0
E f f e c t : T h e t a r g e t g a i n s resist 2 5 t o a l l d a m a g e u n t i l t h e e n d o f y o u r next t u r n .
DEAD GODS G o d s cannot die of old age or mortal ailments a n d infirmi
patches powerful devils to slay a n y mortal w h o speaks the
t i e s , b u t t h e y c a n still b e s l a i n . F e w b e i n g s h a v e t h e p o w e r
f o r b i d d e n n a m e , a n d t h a t h e fears t h e n a m e to this day.
t o kill a g o d : p r i m o r d i a l s , rival g o d s , a n d g r e a t e n t i t i e s the Far R e a l m , several d e m o n lords or archdevils ing in c o n c e r t - a n d s o m e t i m e s a g r o u p of t h e
of
work
lo: T h e creator of dragons, lo w a s beset b y primordials
mighty
a n d d e s t r o y e d in t h e W a r of C r e a t i o n . F r o m
mightiest
his s h a t t e r e d b o d y t w o n e w g o d s s p r a n g - B a h a m u t , t h e
mortals. G o d s also have b e e n k n o w n to simply fade away,
P l a t i n u m D r a g o n , a n d T i a m a t , the Q u e e n of Evil D r a g o n s .
forgotten by t h e m o r t a l w o r l d . T h e y slip i n t o e v e r d e e p e r
S o m e stories say that the god w a s betrayed to the primor
s l u m b e r a n d linger d r e a m i n g t h r o u g h t h e a g e s , until finally
d i a l s b y Z e h i r , w h o e n v i e d lo his m i g h t y c h i l d r e n .
t h e y d r e a m of n o t h i n g at all a n d c e a s e to b e .
K h a l a : T h e original g o d of w i n t e r w a s a c r u e l , m a l i c i o u s
S o m e of the d e a d gods k n o w n to h a v e o n c e include the
existed
following.
being w h o s c h e m e d against t h e other gods a n d sought to extend her grip over all t h e mortal w o r l d . H e r glaciers a n d
A m o t h : M a n y c e n t u r i e s a g o , A m o t h w a s a g o d of justice
blizzards t h r e a t e n e d to d e s t r o y t h e fragile r a c e s o f m o r t a l s
a n d m e r c y w h o r u l e d o v e r t h e astral d o m i n i o n of K a l a n d u r -
as h e r s o n K o r d ran w i l d , bringing s t o r m s a n d c a l a m i t y to
ren. T h e d e m o n lords O r c u s , D e m o g o r g o n , a n d
all. K h a l a a n d h e r allies—Gruumsh, T i a m a t , Zehir, a n d sev
conspired against him and launched a n attack against Kalandurren. Although
Rimmon
overwhelming
Amoth
eral powerful primordials-grew
strong e n o u g h to assault
destroyed
t h e d o m i n i o n s o f t h e g o d s w h o s t o o d a g a i n s t her. B u t K o r d
R i m m o n a n d nearly slew D e m o g o r g o n as w e l l , O r c u s struck
c a m e to regret the h a r m h e h a d d o n e a n d t u r n e d against
h i m d o w n , a n d t h e d e m o n s o v e r t h r e w his r e a l m . Kalandur
Khala. Pelor and the assembled gods w h o stood w i t h
r e n is n o w a r u i n e d d o m i n i o n , a b a n d o n e d b y a l l b u t a f e w
d e s t r o y e d K h a l a a n d d r o v e off G r u u m s h ; t h e R a v e n Q u e e n
d e m o n s w h o s t i l l p r o w l its s h a t t e r e d c a s t l e s a n d g r a y h i l l s .
later claimed dominion over winter.
H e W h o W a s :O n c e a m o n g the mightiest of the gods, the lord of t h e great d o m i n i o n
Baathion presided
over
him
Nerull: Formerly t h e god of the d e a d , Nerull ruled over t h e g r i m d o m i n i o n of P l u t o n , w h e r e h e h e l d all t h e souls of
kingship, w i s d o m , a n d t h e sky. T h e a r c h a n g e l A s m o d e u s
mortals as powerless, miserable shades. In time the R a v e n
rebelled against him, a n d w i t h the Ruby R o d struck
Q u e e n overthrew him and became goddess of death. S e e
down
his lord. T h e d y i n g g o d p r o n o u n c e d a c u r s e against A s m o d e u s a n d his f o l l o w e r s , t r a n s f o r m i n g t h e idyllic r e a l m B a a t h i o n into Baator, a cruel prison
of black rock
u n e n d i n g fire. A s m o d e u s h a s w o r k e d for ages to
t h e " R i s e of t h e R a v e n Q u e e n " s i d e b a r ( p a g e 4 3 ) .
of
T u e r n : A g o d of c o n q u e s t a n d fire, T u e r n w a s over
and
t h r o w n by a m o r t a l king. B a n e w a s the greatest of mortal
erase
tyrants in t h e d a w n of t h e w o r l d , a n d he b e c a m e s o p o w e r
t h e k n o w l e d g e of his d e f e a t e d m a s t e r ' s n a m e , so o n l y a
ful t h a t h e d a r e d t o g i v e b a t t l e t o t h e w a r g o d . H e l a u n c h e d
h a n d f u l o f m o r t a l s c h o l a r s s t i l l k n o w it; m o s t r e f e r t o t h i s
a n invasion of the w a r god's realm, defeated Tuern, a n d
b e i n g a s H e W h o W a s . It is w h i s p e r e d t h a t A s m o d e u s d i s -
seized t h e d o m i n i o n for his o w n .
C H A P T E R
2 |
Cleric
Revive
Cleric Utility 2 2
You call back an ally from the clutches of death. Daily •
You drive back the foe
from further
Divine, Healing
Standard Action
Word of Deterrence
M e l e e touch
Encounter •
T a r g e t : O n e b l o o d i e d o r d y i n g a l l y o r a d e a d ally w h o d i e d during this encounter
who
Cleric Attack 2 3
injured y o u r a l l y and dissuade
it
aggression. Divine, Implement, Radiant
Immediate Reaction
Ranged 5
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s o f y o u h i t s y o u r ally
E f f e c t : T h e t a r g e t r e g a i n s e n o u g h hit p o i n t s t o b r i n g his o r
Target: T h e triggering e n e m y
h e r c u r r e n t hit p o i n t t o t a l to his o r h e r b l o o d i e d v a l u e .
Attack: W i s d o m vs. W i l l
If t h e t a r g e t is d e a d , h e o r s h e r e v i v e s , t h e n r e g a i n s t h e
H i t : Y o u p u s h t h e t a r g e t 3 s q u a r e s . If t h e t a r g e t m a k e s a n
h i t p o i n t s , a n d is c o n s i d e r e d n o t t o h a v e f a i l e d a n y d e a t h
a t t a c k roll b e f o r e t h e e n d of y o u r n e x t t u r n , it t a k e s radi
saving t h r o w s during this encounter.
a n t d a m a g e e q u a l to 2 0 + your W i s d o m modifier.
LEVEL 2 3 ENCOUNTER PRAYERS Divine Fervor Y o u r god's
Cleric Attack 23
power flares from your w e a p o n to bless y o u a n d a
c o m p a n i o n as you Encounter •
bailer down a n
enemy.
Divine, Healing, Radiant, W e a p o n
Standard Action
Melee weapon
LEVEL 2 5 DAILY PRAYERS Divine Intervention
Cleric Attack 25
You pull your friend out of the way. taking the brunt of the at tack onto yourself. Your furious rebuke steals the sight from your foes. Daily •
Divine, Implement, Teleportation
Target: O n e creature
Immediate Interrupt
A t t a c k : Strength vs. A C
T r i g g e r : A n e n e m y m a k e s a n a t t a c k roll a g a i n s t y o u r ally
Hit: 4 [ W ] + Strength modifier radiant damage.
C l o s e burst 5
w i t h i n 5 s q u a r e s o f y o u . a n d y o u a r e n o t a t a r g e t of t h a t
E f f e c t : Y o u a n d a n a l l y w i t h i n 1 0 s q u a r e s of y o u c a n e a c h
attack P r i m a r y T a r g e t : T h e t r i g g e r i n g ally
s p e n d a healing surge.
Effect: You teleport yourself a n d the primary target, s w a p
Mortal Terror You smashyourfoe
Cleric Attack 23 and o v e r w h e l m it w i t h / e a r of
imminent
death. Encounter •
p i n g p o s i t i o n s w i t h h i m o r her, a n d t h e t r i g g e r i n g e n e m y m a k e s t h e a t t a c k roll a g a i n s t y o u i n s t e a d . If y o u t a k e d a m a g e f r o m t h e attack, t h e primary target gains t e m p o rary hit p o i n t s e q u a l to t h a t d a m a g e . Y o u t h e n m a k e t h e following secondary attack.
D i v i n e , Fear, W e a p o n
Standard Action
S e c o n d a r y Target: Each e n e m y adjacent to y o u
Melee weapon
Target: O n e creature
A t t a c k : W i s d o m vs. Fortitude
A t t a c k : Strength vs. A C
H i t : T h e s e c o n d a r y t a r g e t is b l i n d e d ( s a v e e n d s ) .
H i t : 3 [ W ] + Strength modifier d a m a g e , a n d t h e target m o v e s its s p e e d a w a y f r o m y o u , t a k i n g t h e safest p a t h possible.
Flames of Torment
Cleric Attack 2 5
You smite your enemy with w r a t h f u l / i r e (hat feeds
Rebuke the Wrathful You reproach your Joe. andyour
Cleric Attack 23
D i v i n e , Fire, W e a p o n
Standard Action
allies brutally punish its
violence. Encounter •
Daily •
on its soul.
Melee weapon
Target: O n e creature A t t a c k : Strength v s . Reflex
Divine, Implement
Standard Action
H i t : 4 [ W ] + S t r e n g t h m o d i f i e r fire d a m a g e . T h e target
Ranged 10
t a k e s o n g o i n g 1 0 fire d a m a g e a n d a p e n a l t y t o all d e f e n s
Target: O n e creature
es equal to 1 + y o u r Charisma modifier (save e n d s both).
A t t a c k : W i s d o m vs. W i l l
M i s s : H a l f d a m a g e . T h e t a r g e t t a k e s o n g o i n g 5 fire d a m a g e
H i t : T h e first t i m e t h e target m a k e s a n a t t a c k b e f o r e t h e
a n d a - 2 penalty to all d e f e n s e s (save e n d s both).
e n d of y o u r n e x t t u r n , e a c h a l l y w i t h i n 1 0 s q u a r e s of you c a n m a k e a b a s i c a t t a c k a g a i n s t t h e t a r g e t a s a n opportunity action.
Life Lanterns T i n y l a n t e r n s appear
d i v i n e light, w h i c h can h e a l your friends' w o u n d s .
Spirit Flame
Cleric Attack 2 3 Daily •
R a i s i n g y o u r holy s y m b o l h i g h , you call down a great
pulse
of divine fire against your foes and restore yourself and your friends. Encounter •
D i v i n e , Fire, I m p l e m e n t
Standard Action
Cleric Attack 25 next to your foes and bedarzle t h e m w i t h
Close blast 5
Conjuration, Divine, Healing, Implement
Standard Action
Ranged 5
T a r g e t : O n e , t w o , or three creatures A t t a c k : W i s d o m vs. W i l l H i t : T h e t a r g e t is w e a k e n e d ( s a v e e n d s ) . E f f e c t : For e a c h t a r g e t , y o u c o n j u r e a life l a n t e r n , w h i c h
T a r g e t : E a c h e n e m y i n blast
a p p e a r s in 1 s q u a r e o c c u p i e d b y t h a t target a n d lasts u n t i l
A t t a c k : W i s d o m v s . Reflex
t h e e n d of t h e e n c o u n t e r . A n y e n e m y t h a t s t a r t s its t u r n
H i t : 3 d 1 0 + W i s d o m m o d i f i e r fire d a m a g e .
i n a life l a n t e r n ' s s q u a r e is d a z e d until t h e s t a r t of its n e x t
E f f e c t : Y o u e n d t h e f o l l o w i n g c o n d i t i o n s o n yourself: b l i n d e d ,
t u r n . A n y ally w h o starts o r e n d s h i s o r h e r t u r n in a life
dazed, immobilized, s l o w e d , stunned, a n d w e a k e n e d . In
l a n t e r n ' s s q u a r e c a n r e g a i n hit p o i n t s as if h e o r s h e h a d
a d d i t i o n , e a c h ally in t h e blast c a n c h o o s e t o h a v e o n e of
s p e n t a h e a l i n g s u r g e . D o i n g so d e s t r o y s t h a t l a n t e r n .
t h e s e c o n d i t i o n s e n d e d o n h i m s e l f o r herself.
C H A P T E R
2 | Cleric
Prayer of Victory You declaim foes,
Cleric Attack 2.
an inspirational prayer as you m a r c h among
your
leading y o u r allies to strike true.
Daily •
Divine, Radiant, W e a p o n
Standard Action
Scouring Smite
The shining power of your faith consumes your foe as you and lances out to assail others who threaten you. Encounter •
Melee weapon
Cleric Attack 27
attack
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
Target: O n e creature
Target: O n e creature
A t t a c k : Strength vs. A C
A t t a c k : Strength v s . Fortitude
H i t : 3 | W | + S t r e n g t h m o d i f i e r radiant d a m a g e .
H i t : 3 | W ] + Strength modifier radiant d a m a g e , a n d the
Miss: Half damage.
t a r g e t a n d e a c h e n e m y w i t h i n 2 s q u a r e s of it gain v u l n e r
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r y o u hit
a b l e 5 to all d a m a g e until t h e e n d of your n e x t t u r n .
a n e n e m y w i t h a m e l e e attack, o n e ally adjacent to that e n e m y g a i n s a +3 p o w e r b o n u s to his or h e r next m e l e e a t t a c k roll a g a i n s t t h a t e n e m y . In a d d i t i o n , w h e n e v e r y o u
Stroke of Ruin
Cleric Attack
m o v e o n y o u r t u r n , o n e ally w i t h i n 5 s q u a r e s of y o u c a n
Vour w e a p o n opens a tear in the fabric of the cosmos
shift 2 s q u a r e s a s a f r e e a c t i o n .
sumcs the strength of the e n e m y y o u strike. Encounter •
Righteous Might
Cleric Attack 2 5
D i v i n e power wells u p w i t h i n y o u . andyou
seem to tower over
Divine. Necrotic, W e a p o n
Standard Action
Melee weapon
A t t a c k : Strength vs. A C Hit: 3 [ W ] + Strength modifier necrotic damage, and the t a r g e t is w e a k e n e d until t h e e n d of your n e x t t u r n . If t h e
Divine, W e a p o n
Standard Action
con
Target: O n e creature
your god's enemies. Daily •
that
27
t a r g e t h a s r e s i s t a n c e or i m m u n i t y t o n e c r o t i c d a m a g e , it
Melee weapon
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , your r e a c h i n c r e a s e s
t a k e s n o d a m a g e a n d is s t u n n e d instead of w e a k e n e d .
by 1 , y o u r m e l e e a t t a c k s d e a l 1 d 6 extra d a m a g e , a n d y o u gain a +1 p o w e r b o n u s to s p e e d a n d a +2 p o w e r b o n u s to A C . T h e n m a k e t h e following attack.
Sublime Light
Cleric Attack 27
Your holy symbol blazes brightly, restoring your allies and blind ing your foes with its irresistible glare.
Target: O n e creature A t t a c k : Strength vs. A C
Encounter •
Hit: 4 | W | + Strength modifier damage.
Divine, Implement, Radiant
Standard Action
C l o s e blast 5
T a r g e t : E a c h e n e m y in blast
LEVEL 2 7 ENCOUNTER P R A Y E R S
A t t a c k : W i s d o m vs. Reflex H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d the
Divine Contempt
Cleric Attack 27
You utter a scathing curse t h a i c r u s h e s y o u r enemy's spirit w i t h
target is b l i n d e d u n t i l t h e e n d of y o u r next t u r n . E f f e c t : Y o u a n d e a c h a l l y in t h e blast m a k e a s a v i n g t h r o w . A l s o , e a c h e n e m y in t h e blast c a n n o t benefit f r o m
despair.
invisibility u n t i l t h e e n d of y o u r next t u r n . Encounter •
Divine, Implement, Psychic
Standard Action
Ranged 10
LEVEL 2 9 DAILY PRAYERS
Target: O n e creature Attack: W i s d o m vs. W i l l H i t : 2 d 6 + W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d t h e tar g e t is s t u n n e d until t h e e n d of y o u r next t u r n . A f t e r e f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e target is
Astral Exile
Cleric Attack
Your strike hurls vour enemy deep into the Astral .Sea.
d a z e d a n d t a k e s a p e n a l t y to a t t a c k rolls e q u a l t o 1 + y o u r
Daily •
C h a r i s m a modifier.
Standard Action
Divine, Radiant, Teleportation. W e a p o n Melee weapon
Target: O n e creature
Healer's Reproof
Cleric Attack 27
A t t a c k : Strength vs. A C H i t : 4 | W ] + S t r e n g t h m o d i f i e r radiant d a m a g e , a n d t h e
Your shout confounds your enemies a n d fillsyour ally with re
t a r g e t d i s a p p e a r s into t h e A s t r a l S e a ( s a v e e n d s ) . W h e n
newed strength.
this e f f e c t e n d s , t h e t a r g e t r e a p p e a r s in a s p a c e of y o u r
Encounter •
Divine, Healing, Implement
Standard Action
C l o s e burst 1
T a r g e t : E a c h e n e m y in burst Attack: W i s d o m vs. W i l l H i t : T h e t a r g e t is s t u n n e d u n t i l t h e e n d of y o u r next t u r n . E f f e c t : O n e a l l y i n t h e burst c a n s p e n d a h e a l i n g surge a n d r e g a i n a d d i t i o n a l hit p o i n t s e q u a l t o 3 d 6 + your W i s d o m modifier.
H A P T E R
2 I Cleric
c h o i c e w i t h i n 5 s q u a r e s o f its original s p a c e . A f t e r e f f e c t : T h e t a r g e t is d a z e d ( s a v e e n d s ) . M i s s : H a l f d a m a g e , a n d t h e t a r g e t is d a z e d ( s a v e e n d s ) .
29
of the Stars
Cleric Attack 29
p exhale the cold, pale light of the Astral Sea. driving r enemies and healing your friends.
back
Cold. Divine, Healing, Implement, Radiant I Action
i/i
R I S E O F T H E RAVEN Q U E E N In the early ages of the w o r l d , the
s o u l s of
mortals
u n c l a i m e d by t h e gods w e r e not free to pass to the great b e y o n d after d e a t h . Instead Nerull, t h e g o d of t h e d e a d ,
Close blast 5
: E a c h e n e m y in blast
h e l d t h e m in his gray, c h e e r l e s s d o m i n i o n o f P l u t o n . T h e r e
: W i s d o m vs. Fortitude
they w o u l d spend eternity as powerless shades, haunted
- W i s d o m m o d i f i e r c o l d a n d radiant d a m a g e .
:4dS
b y t h e m e m o r y o f life's r i c h s e n s a t i o n a n d vigor. N e r u l l ' s
I y o u p u s h t h e target 5 s q u a r e s . T h e t a r g e t is d a z e d dominion
lends). E a c h ally in t h e blast regains hit p o i n t s a s if h e e h a d s p e n t a h e a l i n g surge. E a c h d y i n g ally in
g r e w e v e r greater, a s e a c h d a y myriad
souls
c a m e to his r e a l m , n e v e r to d e p a r t . T h e g o d of t h e d e a d set his sights o n m a k i n g h i m s e l f king o v e r all t h e g o d s , z
test i n s t e a d regains hit p o i n t s e q u a l to his or h e r
a n d b e g a n to s e n d blights a n d plagues i n t o the w o r l d
fied
s p e e d t h e p a s s a g e of m o r t a l s into his r e a l m .
value.
to
T h e n an especially powerful mortal died and c a m e to
of the Peacemaker
Cleric Attack 29
O w f i i j chains enwrap your foe and interfere with its attacks. •
Nerull
s u b s t a n c e s o t h a t s h e c o u l d rule a t his s i d e . H e r n a m e in
: W i s d o m vs. W i l l
life is f o r g o t t e n n o w , b u t s o m e k n e w h e r a s N e r a , w h i c h
: T h e t a r g e t t a k e s a - 5 p e n a l t y t o a t t a c k rolls a n d is | save e n d s b o t h ) ,
— ^
sorcerer-queen.
d e e m e d her a worthy consort, and he gave her form and
Ranged 20
"ar-jtt: O n e creature
feereffect:
and proud
U n i q u e a m o n g t h e gray s h a d e s held in P l u t o n , h e r ghostly f o r m g l o w e d w i t h her fierce will a n d a m b i t i o n .
Divine. Implement
S a a d a r d Action
Nerull's d o m a i n , a beautiful
w a s t h e n a m e that Nerull b e s t o w e d o n her. S h e proved to b e Nerull's d o o m , for t h e sorcerer-queen refused to b e
T h e target t a k e s a - 5 p e n a l t y t o a t t a c k rolls
s e c o n d to a n y being, god or
mortal.
it h i t s w i t h a n a t t a c k .
* I I
T A R G E T l a k e s a - 5 p e n a l t y to a t t a c k rolls a n d is
Nera discovered the m e a n s by w h i c h Nerull held mortal s h a d e s in thrall a n d seized t h a t p o w e r for herself. S t r e n g t h
o e a f c e n e d until t h e e n d of y o u r n e x t t u r n .
e n e d by countless souls, s h e challenged t h e god of d e a t h
Surrender
Cleric Attack 29
Dfeaar will echoes in y o u r voice as you command
your enemy to
she
w a s mighty indeed, Nerull w a s an old a n d formidable god, a n d e v e n s h o r n o f his d e a d l e g i o n s h e w a s t o o s t r o n g for
I v i w i i its a m i s . •
a n d strove w i t h h i m for m a s t e r y of P l u t o n . A l t h o u g h
her. I n o r d e r t o d e f e a t h i m , s h e h a d t o r e l e a s e t h e s o u l s
Charm. Divine. Implement Action
she held: E a c h o n e freed g a v e up a tiny surge of
Ranged 10
strength
O n e creature
a s it p a s s e d f r o m b o n d a g e . B y f r e e i n g a l m o s t a l l t h e s o u l s
W i s d o m vs. W i l l
i m p r i s o n e d in P l u t o n , s h e g r e w strong e n o u g h to destroy
~~~ target is d o m i n a t e d (save ends).
N e r u l l a n d seize his d o m i n i o n o v e r d e a t h .
E a c h ally w i t h i n y o u r line of sight g a i n s a +5 X b o n u s t o a t t a c k rolls a n d d a m a g e rolls against t h e ( u n t i l t h e e n d of its next t u r n . 3 : r , ally w i t h i n y o u r line of sight g a i n s a +5 p o w e r
After her victory, t h e sorcerer-queen t h o u g h t to t a k e Nerull's p l a c e - b u t the other gods intervened. Rather than rising as t h e n e w deity of t h e d e a d , s h e i n s t e a d presides
s t o a t t a c k rolls a n d d a m a g e rolls a g a i n s t t h e t a r g e t
o v e r d e a t h itself. M o r t a l s o u l s a r e n o l o n g e r b o u n d
t h e e n d of y o u r n e x t t u r n .
eternal imprisonment
to
but instead pass into the infinite,
b e y o n d the p o w e r or k n o w l e d g e of the gods.
>idgment
Cleric Attack 29
Ever since those events, the d e a t h g o d d e s s has sought
T w r w e a p o n imposes M i n d i n g p a i n o n i\ J o e , cursing it a n i l its
to escape t h e strictures limiting h e r p o w e r . S o o n after h e r
fellows with your god's
ascension, she expunged her true n a m e f r o m the knowl
Daily •
disfavor.
Divine, Reliable, W e a p o n
Standard Action
Melee weapon
e d g e of all c r e a t u r e s a n d t o o k to calling h e r s e l f t h e R a v e n Q u e e n . I n this w a y s h e h o p e d to v o i d t h e r e s t r i c t i o n s
on
Target: O n e creature
h e r role. S h e a b a n d o n e d P l u t o n , f o u n d i n g a r e a l m of h e r
A t t a c k : Strength vs. W i l l
o w n in t h e m o u n t a i n s of L e t h e r n a in t h e S h a d o w f e l l .
Hit: 3 [ W | + Strength modifier damage, and ongoing 10 d a m a g e ( s a v e e n d s ) . W h e n e v e r t h e target t a k e s t h e
In the long centuries since the R a v e n Q u e e n o v e r t h r e w Nerull, she has slowly increased her power, adding domin
o n g o i n g d a m a g e , it a n d e a c h e n e m y a d j a c e n t to it a r e b l i n d e d until t h e e n d of t h e t a r g e t ' s next t u r n . A f t e r e f f e c t : O n g o i n g 5 d a m a g e (save e n d s ) .
ion over fate a n d w i n t e r to h e r rule o v e r d e a t h . S h e sorely resents the gods w h o d e n i e d h e r t h e full p o w e r
Nerull
once wielded, and she jealously guards her domain. S h e has no p o w e r over souls w h o d o not bind t h e m s e l v e s to g o d s o r d e v i l s in life, b u t t h e R a v e n Q u e e n c l a i m s all w h o place t h e m s e l v e s in h e r p o w e r , a n d t h e y a r e e n s l a v e d w i t h i n her cold r e a l m forever.
C I I A \> I I K 2
Cleric
anoint a n e w item. A s a free action, y o u c a n anoint
NEW PARAGON PATHS
a different item or choose a different benefit (if the a n o i n t e d i t e m is a w e a p o n ) d u r i n g a s h o r t rest o r a f t e r
I n a d d i t i o n to t h e p a r a g o n p a t h s i n t h i s c h a p t e r , the h a m m e r o f M o r a d i n p a r a g o n p a t h ( p a g e 1 0 0 ) is o p e n
you use a n anointed c h a m p i o n A n o i n t e d Armor:
Weapon: Y o u
Anointed
to c l e r i c s .
power.
Y o u g a i n a +1 b o n u s t o A C . g a i n r e s i s t a n c e e q u a l to y o u r
C h a r i s m a modifier against a d a m a g e type ol your
ANOINTED CHAMPION "Ancient
blessings
not fear any power
have I spoken
choice: fire, necrotic, radiant, or
aver my armaments.
that s t a n d s against
I do
me."
thunder.
A m u l e t Y o u g a i n a +1 b o n u s t o f o r t i t u d e .
Anointed Reflex, and
Will.
A n o i n t e d Action (11th level): W h e n you spend a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a l s o g a i n
Prerequisite: Cleric
a b o n u s t o a t t a c k r o l l s a n d d a m a g e r o l l s e q u a l to y o u r In times long past, w h e n the gods w a r r e d w i t h the
C h a r i s m a m o d i f i e r . T h e b o n u s lasts u n t i l the e n d of
primordials. the d i v i n e a r m i e s w e r e a r r a y e d in m a j e s
your
tic r e g a l i a b l e s s e d b y a n g e l i c a r m o r e r s w i t h
powerful
turn.
Additional
A n o i n t e d Regalia (16th level): Your
w a r d s a g a i n s t t h e i r foes. B y long study o f h o l y texts,
Anointed Regalia path feature includes two addi
y o u have l e a r n e d those a n c i e n t p r a y e r s a n d rites.
t i o n a l t y p e s of i t e m s .
As an anointed champion, you ward
yourself
against y o u r foes by sanctifying the a r m s a n d a r m o r
A n o i n t e d Holy
S y m b o l ' W h e n y o u h i t w i t h a d i \ i tit-
a t t a c k , y o u g r a n t t e m p o r a r y h i t p o i n t s e q u a l to y o u r
y o u b e a r into battle w i t h sacred oil a n d special cer
C h a r i s m a m o d i f i e r to y o u r s e l f o r t o a n a l l y w i t h i n
emonies. Y o u speak prayers that have not b e e n h e a r d
y o u r l i n e of sight.
b y m o r t a l s for c e n t u r i e s , c o n f e r r i n g t h e a n c i e n t bless ings u p o n y o u r c o m p a n i o n s as w e l l . A s y o u
Anointed
H e l m : You
g a i n a +2 b o n u s t o s a v i n g t h r o w s .
perform
y o u r h o l y t a s k s , y o u c a n feel t h e p u l l o f h i s t o r y
urging
ANOINTED CHAMPION PRAYERS
y o u o n lo the s a m e glory the a r m i e s of t h e g o d s k n e w as they bested their e n e m i e s in ages past.
ANOINTED CHAMPION PATH EEATURES A n o i n t e d R e g a l i a (11th level): Y o u c a n choose
Blessed Blade
A n o i n t e d C h a m p i o n A t t a c k 11
You smiteyour foe with a spectral sword, andyou speak a bless ing for your allies to match that of your own armaments. Encounter •
D i v i n e , Force, I m p l e m e n t
Standard Action
Ranged 10
Target: O n e creature
to a n o i n t o n e i t e m y o u w e a r o r c a r r y . D o i n g so c o n
A t t a c k : W i s d o m vs. Reflex
fers a benefit b a s e d o n t h e i t e m . O n l y o n e Item c a n
H i t : 2 d 8 + W i s d o m m o d i f i e r force d a m a g e , a n d e a c h ally
be a n o i n t e d at a t i m e , a n d the benefit lasts u n t i l y o u
w i t h i n 5 s q u a r e s of y o u g a i n s y o u r c u r r e n t A n o i n t e d R e galia b e n e f i t until t h e e n d of y o u r next t u r n .
Exaltation
A n o i n t e d C h a m p i o n Utility 1 2
f i r e d by your ancient blessing, your ally's armaments mor glow with supernatural power. Encounter •
and ar
Divine, Healing
Minor Action
C l o s e burst 5
T a r g e t : O n e a l l y in burst E f f e c t : T h e t a r g e t c a n m a k e a s a v i n g t h r o w or s p e n d a h e a l i n g surge. U n t i l t h e e n d of y o u r next t u r n , t h e t a r g e t g a i n s a +2 p o w e r b o n u s to his or h e r next a t t a c k roll a n d all d e f e n s e s .
Anointed Army
Anointed Champion Attack 20
D i v i n e brilliance burns y o u r foes
a n d grants y o u r c o m p a n i o n s
blessings t h a t once w a r d e d the a r m i e s of the gods. Daily •
Divine, Implement, Radiant
Standard Action
C l o s e burst 5
T a r g e t : E a c h e n e m y i n burst Attack: W i s d o m vs. W i l l H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , e a c h ally i n t h e b u r s t g a i n s a * 4 p o w e r b o n u s t o a l l d e f e n s e s a n d a +2 p o w e r b o n u s to a t t a c k rolls a n d d a m a g e rolls.
s.
ASTRAL SAVANT "Bevond
the world you k n o w , higher
powers
lies the font of my s t r e n g t h , a n d the source
dwell.
I <
There
of your
doom."
Prerequisite: Cleric
You
are a theologian, and yon have devoted yourself
to l e a r n i n g t h e n a t u r e o f t h e g o d s a n d t h e i r
domin
i o n s . T h r o u g h y e a r s o f S t u d y , y o u h a v e d e v e l o p e d ,1 p h i l o s o p h y t h a t g r a n t s y o u a d e e p u n d e r s t a n d i n g of higher realities a n d the properties of d i v i n e power. As a n astral savant, y o u use your u n c a n n y insights to t a p i n t o t h e r a w p o w e r o f t h e l o r c e s t h a t s h a p e t h e Astral Sea. creating a w i d e range of effects w i t h prayers. Y o u w i e l d d i v i n e energy in w a y s that
your
other
clerics cannot, w a r d i n g a n d sustaining y o u r allies against their foes.
ASTRAL SAVANT PATH FEATURES A s t r a l M a s k (11th level): You are considered an i m m o r t a l c r e a t u r e for the p u r p o s e o f effects that relate to c r e a t u r e origin. Savant's Action (11th level): W h e n you spend a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , o n e a l l y w i t h i n y o u r l i n e of s i g h t c a n a l s o s p e n d a h e a l i n g surge. R a d i a n t H e a l i n g (11th level): W h e n e v e r u s e t h e h e a l i n g word
you
p o w e r , e a c h e n e m y a d j a c e n t to
the p o w e r ' s target t a k e s r a d i a n t d a m a g e e q u a l to y o u r Charisma
Swim the Astral Sea rents, bypassing Daily •
modifier.
mundane
an
through astral cur
impediments.
Divine
Minor Action D i v i n e R e s u r g e n c e (16th level): W h e n
A s t r a l S a v a n t Utility 1 2
You a n d y o u r c o m p a n i o n move effortlessly
C l o s e burst 1 0
T a r g e t : Y o u a n d o n e ally in b u r s t
e n e m y scores a critical hit against y o u o r a n a l l y
E f f e c t : E a c h t a r g e t c a n shift a n u m b e r of s q u a r e s e q u a l to
w i t h i n y o u r l i n e o f sight, y o u r e g a i n t h e u s e o f a
his or her s p e e d , i g n o r i n g difficult t e r r a i n . E a c h target is
Channel Divinity power you have used during
this
encounter. If you haven't used a C h a n n e l Divinity
unaffected by t h e immobilized, restrained, a n d slowed conditions during this m o v e m e n t .
p o w e r d u r i n g t h i s e n c o u n t e r , y o u g a i n a +2 b o n u s to all defenses until the e n d of y o u r next
turn.
Astral Terrain
Astral Savant Attack 2 0
You assail y o u r enemies w i t h the raw stuffofthe
ASTRAL SAVANT PRAYERS
creating a temporary Daily •
Astral Savant A t t a c k 1 1
A r e a burst 2 w i t h i n 1 0 s q u a r e s
T a r g e t : E a c h e n e m y i n burst
A n a v e of r a w energy d r a w n from the .Astral S e a flows through
A t t a c k : W i s d o m vs. Reflex
you and lashes out at your enemies.
H i t : 3 d 8 + W i s d o m m o d i f i e r c o l d or radiant d a m a g e
Encounter •
D i v i n e , I m p l e m e n t ; C o l d or R a d i a n t
Standard Action
C l o s e blast 5
T a r g e t : E a c h e n e m y in blast
Sea.
D i v i n e , I m p l e m e n t ; C o l d or R a d i a n t
Standard Action
Astral Flood
Astral
echo of that plane.
( c h o o s e o n e for all targets). Miss: Half damage. E f f e c t : T h e b u r s t c r e a t e s a z o n e of s h i m m e r i n g s u b s t a n c e
A t t a c k : W i s d o m v s . Reflex
t h a t lasts u n t i l t h e e n d of y o u r next t u r n . T h e z o n e ' s ef
H i t : 2 d 8 + W i s d o m m o d i f i e r c o l d or r a d i a n t d a m a g e
fect depends o n the attack's d a m a g e type.
( c h o o s e o n e for all targets). T h e a t t a c k h a s a n a d d i t i o n a l
•
effect b a s e d o n t h e d a m a g e t y p e . •
C o l d : T h e target t a k e s a - 2 p e n a l t y t o a t t a c k r o l l s until t h e e n d of y o u r n e x t t u r n .
•
Radiant: T h e target cannot see creatures m o r e t h a n 5 s q u a r e s a w a y f r o m it.
C o l d : A n y e n e m y t h a t starts its t u r n w i t h i n t h e z o n e t a k e s a - 2 p e n a l t y to all d e f e n s e s until t h e e n d of y o u r next t u r n .
•
R a d i a n t : A n y ally w i t h i n t h e z o n e w h o s p e n d s a h e a l i n g surge r e g a i n s 2 d 6 a d d i t i o n a l hit p o i n t s .
S u s t a i n M i n o r T h e z o n e persists.
C H A P T E R
2
! Cleric
BATTLE CHAPLAIN " F e a r not. friends,
for we do the work of the
BATTLE CHAPLAIN PATH EEATURES B a t t l e C h a n t (11th level): W h e n e v e r a n ally
gods"
h i t s a n e n e m y t h a t is a d j a c e n t t o y o u . y o u c a n m a r k that e n e m y . T h e m a r k lasts u n t i l t h e e n d of y o u r
Prerequisite: Cleric
next
(urn. I f the e n e m y m a r k e d by y o u m a k e s a n attack W h e n evil bubbles u p f r o m the A b y s s a n d spills into
that does not i n c l u d e y o u as a target, y o u c a n shift 1
the world, w h e n insane hordes raid a n d plunder civi
square as a free action.
lized lands, or w h e n lawlessness t h r e a t e n s society, y o u light b a c k to p r e s e r v e t h e w o r l d . Y o u s h o u l d e r this b u r d e n w i l l i n g l y , but y o u c a n lighten the load
S h i e l d e d P r i e s t (11th level): You gain
profi
c i e n c y w i t h light a n d h e a v y shields. S t i r r i n g A c t i o n (11th level): W h e n you spend
by u n i t i n g y o u r c o m p a n i o n s b e h i n d y o u r holy mis
a n a c t i o n point to m a k e a n attack, o n e all) a d j a c e n t
sion. Y o u lead through your inspiring presence, w i s e
t o y o u o r t o t h e t a r g e t of y o u r a t t a c k c a n a l s o m a k e
words, a n d brave deeds, w i t h the goal of one d a y
a m e l e e basic attack a s a free a c t i o n , w i t h a b o n u s to
u s h e r i n g y o u r allies to the glory that a w a i t s b o l d
t h e a t t a c k r o l l e q u a l to y o u r S t r e n g t h m o d i f i e r .
c h a m p i o n s of your
D e e d s not W o r d s (16th level): W h e n you
faith.
Y o u a r c a soldier o f y o u r god. but not a proselytizer. A l l deities a n d their s e r v a n t s h a v e a p l a c e i n t h e w o r l d . Y o u r r o l e i s to u n i t e d i s p a r a t e b e l i e l s a n d achieve a c o m m o n victory. Your tolerance, however, does not e x t e n d to t h o s e agents o f r u i n w h o
bloody
a n e n e m y , r e d u c e a n e n e m y to 0 hit points, o r score a critical hit w i t h a m e l e e attack, a n ally adjacent to y o u g a i n s a b o n u s to d a m a g e rolls e q u a l lo y o u r S t r e n g t h m o d i f i e r u n t i l the start o f y o u r next
turn.
would
subvert y o u r h a r m o n i o u s message w i t h their
ambi
BATTLE CHAPLAIN PRAYERS
tion a n d greed. W h e n you sing h y m n s a n d recite scripture
Revelation of Battle
in
battle, a silver h a l o a p p e a r s a b o v e y o u r h e a d as a
A ringing impact from your favored
s y m b o l o f y o u r belief a n d d i v i n e b l e s s i n g . Its light fills
in the more direct matters oj faith.
your comrades with hope and purpose, helping
them
to rise a b o v e t h e m u n d a n e a n d seize t h e i r destinies.
Encounter •
Battle Chaplain Attack 11 weapon instructs y o u r
allies
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : S t r e n g t h v s . Reflex Hit: 2 [ W | + Strength modifier damage. E f f e c t : E a c h ally w i t h i n 1 0 s q u a r e s o f y o u g a i n s a +-2 p o w e r b o n u s t o a t t a c k rolls a n d d a m a g e rolls until t h e start of y o u r next t u r n .
Battle Hymn
B a t t l e Chaplain Utility 1 2
You raise your voice in song, and your companions c a r r y its power into battle. Daily •
Divine
Standard Action
C l o s e burst 5
T a r g e t : Y o u a n d e a c h ally in burst E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , e a c h t a r g e t d e a l s 1 d 8 extra d a m a g e w h e n m a k i n g a m e l e e basic a t t a c k as p a r t of a c h a r g e .
Deny Defeat
Battle Chaplain Attack 2 0
You refuse to let v o u r allies f a l l - t h e i r desperation drives you
heroic Daily •
to
effort. Divine, Healing, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : S t r e n g t h v s . A C , Y o u g a i n a - 2 b o n u s to t h e a t t a c k roll for e a c h d y i n g ally w i t h i n y o u r line of sight. Hit: 4 [ W ] + Strength modifier d a m a g e . Miss: Half damage. E f f e c t : E a c h d y i n g ally w i t h i n y o u r line of sight c a n s p e n d a h e a l i n g surge.
C H A P T I K
I
Cleric
COMPASSIOMATE HEALER " T o alleviate
of t h e just, the i n n o c e n t , a n d t h e
the suffering
v a l i a n t is t h e h i g h e s t of
railings."
Prerequisite: Cleric
S w o r d s a n d s p e l l s c a n h o l d o f f e n e m i e s for a t i m e , b u t still t h e b e s t a n d b r a v e s t h e r o e s fall to o p p o s i n g f o r c e s . T h u s , y o u h a v e d e d i c a t e d a l l y o u r s p i r i t to h e a l i n g heroes' injuries a n d s u s t a i n i n g their efforts. Y o u a r e a m a s t e r o f h e a l i n g , a n d y o u a r c n o t a f r a i d to g i v e f r e e l y o f y o u r o w n s t r e n g t h a n d life to aid y o u r c o m p a n i o n s . E v e n m o r e than your fellow heroes, y o u willingly risk y o u r s e l f so that o t h e r s m i g h t live, i n s p i r i n g y o u r c o m r a d e s to d a r i n g acts o f c o u r a g e . Y o u a r e n o t suicidal: you're just c o m m i t t e d to y o u r c a u s e . E v e r y w o u n d y o u suffer s p a r e s a n o t h e r c h a m p i o n to fight on i n the n a m e of y o u r g o d a n d beliefs. D e a t h elicits n o fear in y o u ; y o u r r e w a r d waits in the hereafter.
COMPASSIONATE HEALER PATH FEATURES Compassionate Blessing (11th level): W h e n
you
restore hit points w i t h a h e a l i n g p o w e r , y o u c a n c h o o s e to t a k e 5 d a m a g e . I f y o u d o , t h e p o w e r ' s target r e g a i n s 2 d 6 additional hit points, a n d y o u g a i n a +2 p o w e r b o n u s t o a l l d e f e n s e s u n t i l t h e e n d of y o u r n e x t
turn.
Selfless A c t i o n (11th level): W h e n you spend an a c t i o n p o i n t to t a k e a n extra a c t i o n , a n ally w i t h i n 5 squares of you
c a n also spend a healing surge.
H e a l e r ' s S a c r i f i c e ( 1 6 t h level): W h e n you grant a n ally the o p p o r t u n i t y to s p e n d o n e o r m o r e
healing
surges a n d that ally has n o m o r e t h a n o n e h e a l i n g s u r g e left, y o u c a n s p e n d o n e o r m o r e h e a l i n g surges but r e g a i n n o hit points. E a c h
healing surge you
s p e n d reduces the n u m b e r that ally s p e n d s by one. The
a l l y r e g a i n s hit p o i n t s a s if h e or s h e h a d s p e n t
Bear the Wounds
Compassionate H e a l e r Utility 1 2
Your ally's injuries fiide. only to reappear on your body. Daily •
Divine, Healing
Standard Action
M e l e e touch
Target: O n e ally Effect: Choose a n u m b e r up to your bloodied value. T h e t a r g e t r e g a i n s t h a t n u m b e r of hit p o i n t s , a n d y o u t a k e t h e s a m e a m o u n t of d a m a g e . Y o u c a n t h e n t r a n s f e r to
the healing surges.
y o u r s e l f a n y effect o n t h e t a r g e t t h a t a s a v e c a n e n d .
COMPASSIONATE HEALER PRAYERS So Others Might Live
Martyr's Cry
Compassionate H e a l e r Attack 2 0
The wounds y o u suffer weaken your enemy. Compassionate Healer Attack 11 Daily •
Divine, Implement
Immediate Reaction
C l o s e burst 5
Your prayer saps your enemy's strength. You then take its attack onto yourself to protect your ally, who is healed by your sacrifice.
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u b l o o d i e s y o u o r
Encounter •
T a r g e t : T h e t r i g g e r i n g e n e m y in b u r s t
Divine, Healing, Implement
Standard Action
Ranged 5
Target: O n e creature A t t a c k : W i s d o m vs. Fortitude H i t : T h e t a r g e t is w e a k e n e d until t h e e n d of y o u r n e x t t u r n .
damages you while you're bloodied
A t t a c k : W i s d o m vs. Fortitude H i t : T h e t a r g e t is w e a k e n e d ( s a v e e n d s ) . A f t e r e f f e c t : T h e target is w e a k e n e d ( s a v e e n d s ) . M i s s : T h e t a r g e t is w e a k e n e d ( s a v e e n d s ) .
T h e first t i m e t h e t a r g e t d a m a g e s o n e of y o u r a l l i e s w i t h a n a t t a c k b e f o r e t h e e n d o f y o u r next t u r n , y o u t a k e t h e d a m a g e i n s t e a d , a n d t h a t ally c a n s p e n d a h e a l i n g s u r g e .
C H A P T E R
2
Cleric
HOLY EMISSARY "I bring a message pain of
from
my god-and
HOLY EMISSARY PATH EEATURES you will hear it, on
H o l y T o n g u e ( 1 1 t h level): Y o u a r e fluent
in
Supernal.
death."
G i f t o f H o p e ( 1 1 t h l e v e l ) : A n y ally w h o e n d s his o r h e r t u r n a d j a c e n t to y o u g a i n s a b o n u s to s a v i n g
Prerequisite: Cleric
t h r o w s e q u a l to y o u r W i s d o m m o d i f i e r u n t i l the start Y o u arc a herald of the gods, i m b u e d w i t h divine W h e r e v e r you travel, you a n n o u n c e the
will.
intentions
of his or her next
turn.
Gift of G r a c e Action (11th level): W hen you
a n d desires of your patron. Y o u r actions, words, and
s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , e a c h
beliefs a r e w i n d o w s into the gods' d o m i n i o n s , a n d
a l l y a d j a c e n t t o y o u a l s o g a i n s a b o n u s to a l l d e f e n s e s
through t h e m shines the divine
e q u a l to y o u r W i s d o m m o d i f i e r u n t i l t h e e n d o f y o u r
presence.
A l t h o u g h y o u serve a single deity, y o u enjoy a spe cial c o n n e c t i o n w i t h all divine p o w e r s , a l l o w i n g
them
next
turn.
G i f t o f L i f e ( 1 6 t h l e v e l ) : W h e n you restore hit
to s u b t l y i n f l u e n c e y o u a n d t h o s e a r o u n d y o u . Y o u
points to a b l o o d i e d target by u s i n g a d i v i n e h e a l i n g
m i g h t e v e n b e m o v e d to p r o p h e s y f r o m t i m e to t i m e .
p o w e r , the target r e g a i n s l d 6 a d d i t i o n a l hit
points.
S o m e devotees of y o u r faith m i g h t distrust this rela tionship: a l t h o u g h they too h o n o r all the gods, t h e y
HOLY EMISSARY PRAYERS
t a k e pride i n t h e i r s e r v i c e to a single deity. W h e n e v e r y o u s p e a k in S u p e r n a l or utter y o u r
Trumpet of Awe
Holy Emissary A t t a c k 11
prayers, a tongue of fire a p p e a r s over y o u r h e a d . T h e
Astral
f l a m e d o e s not b u r n a n d sheds only the faintest light,
your enemies quail before the divine presence.
b u t it d o e s i d e n t i f y y o u r s p e c i a l s t a t u s .
trumpets announce your god. Your
Encounter •
allies
lake heart
and
Divine. Implement, Thunder
Standard Action
C l o s e blast 3
T a r g e t : E a c h e n e m y i n blast Attack: W i s d o m vs. W i l l Hit: 1 d 8 - W i s d o m modifier thunder d a m a g e , a n d the target g r a n t s c o m b a t a d v a n t a g e u n t i l t h e e n d of y o u r next turn. E f f e c t : E a c h ally in t h e blast c a n m a k e a s a v i n g t h r o w w i t h a b o n u s e q u a l to y o u r C h a r i s m a modifier.
Call Home the Weary
Holy Emissary Utility
i}
Y o u r ally has fought well, but n o w must w i t h d r a w to rest a n d recover. Encounter •
Divine, Healing, Teleportation
Standard Action
Ranged 10
T a r g e t : O n e b l o o d i e d ally E f f e c t : T h e t a r g e t t e l e p o r t s to a s q u a r e a d j a c e n t t o y o u a n d c a n spend a healing surge, adding your Charisma modi fier t o t h e hit p o i n t s r e g a i n e d .
Message of War
Holy Emissary Attack 2 0
You raise y o u r voice i n song, j o i n i n g y o u r music with a n angelic
choir to urge your comrades Daily •
to victory.
Divine, Implement, Radiant
Standard Action
Ranged 10
Target: O n e e n e m y A t t a c k : W i s d o m v s . Reflex Hit: 3 d 8 + W i s d o m modifier radiant damage. Effect: Each ally adjacent to t h e target c a n m a k e a m e l e e basic a t t a c k a g a i n s t it as a f r e e a c t i o n , w i t h a b o n u s to t h e a t t a c k roll a n d t h e d a m a g e roll e q u a l to y o u r C h a r i s m a modifier.
C H A P T E R
2 | Cleric
MESSENGER OE PEACE " V i o l e n c e s h o u l d be the lost
mm
resort."
P r e r e q u i s i t e : C l e r i c , trained in
Diplomacy
Y o u g r i e v e for t h e s o - c a l l e d c i v i l i z e d r a c e s , too
many
of w h o m a r e locked i n useless, n e v e r - e n d i n g strife. U n l e s s s o m e b r a v e s o u l s t e p s f o r w a r d t o set a b e t t e r example, constant warfare c a n only create m o r e conflict. T h u s y o u have laid d o w n your w e a p o n s a n d s p o k e n v o w s o f n o n v i o l e n c e , h o p i n g to f i n d a c i v i l i z e d s o l u t i o n to t h e p r o b l e m s o f m o r t a l s . A s a messenger of peace, you always work
to
f i n d a w a y a r o u n d c o m b a t w h e n battle is a v o i d a b l e . D i p l o m a c y is y o u r p r i n c i p a l w e a p o n : T h r o u g h
care
fully chosen words a n d accurate assessments of your o p p o n e n t ' s d e s i r e s , y o u m i g h t b e a b l e to
circumvent
c o n f l i c t a l t o g e t h e r . N o t a l l e n e m i e s a r e w i l l i n g to set aside their anger, though. S h o u l d battle erupt
despite
y o u r best efforts, y o u a r e a n e y e o f c a l m i n w a r ' s hur ricane. T h e w e a k , the w e a r y , a n d the sorely w o u n d e d find succor in your presence.
MESSENGER OE P E A C E PATH EEATURES
MESSENGER OE P E A C E PRAYERS M e s s e n g e r of P e a c e A t t a c k 1 1
V o w of Nonviolence (11th level): W h e n you
hit Y o u r words m a k e v o u r / o e think twice before resorting to
w i t h a n attack that doesn't deal d a m a g e , y o u gain a +2 b o n u s to a l l d e f e n s e s u n t i l t h e start o f y o u r
violence.
next Encounter •
turn.
Divine, Implement
Standard Action
Peacemaker's A c t i o n (11th level): W h e n
you
Ranged 5
Target: O n e creature
s p e n d a n a c t i o n p o i n t to m a k e a n a t t a c k , y o u g a i n a
Attack: W i s d o m vs. W i l l
+ 4 b o n u s to a t t a c k r o l l s w i t h a t t a c k s t h a t d o n ' t
deal
H i t : If t h e t a r g e t h i t s o r m i s s e s w i t h a n a t t a c k b e f o r e t h e
d a m a g e . T h e b o n u s lasts u n t i l t h e e n d o f y o u r
turn.
start o f y o u r n e x t t u r n , it is s t u n n e d until t h e e n d of its next turn.
A u r a of P e a c e (16th level): Enemies within 2 s q u a r e s o f y o u t a k e a - 2 p e n a l t y to a t t a c k r o l l s .
Peacemaker's Pronouncement
M e s s e n g e r of P e a c e U t i l i t y 1 2
A t y o u r word, an enemy's punishment or a friend's
P E A C E , N O T PACIFISM
blessing
continues. Your
commitment
to
nonviolence applies chiefly
t h i n k i n g m o r t a l s w h o c a n b e r e a s o n e d w i t h . It make
sense
when
you deal with
to
doesn't
monsters trying
eat y o u , creatures s u c h as d e m o n s or evil d r a g o n s are destructive by their very nature, or e v e n
to
that
intelligent
beings that h a v e a n unslakable thirst for v i o l e n c e , such as
Encounter •
Divine
Minor Action
C l o s e burst 5
T a r g e t : O n e c r e a t u r e in burst E f f e c t : O n e effect o n t h e t a r g e t t h a t w o u l d o t h e r w i s e e n d a t t h e e n d o f y o u r c u r r e n t t u r n i n s t e a d lasts until t h e e n d of y o u r next t u r n .
gnolls a n d ores. Y o u c a n fight t o d e f e n d yourself a n d y o u r allies, a l t h o u g h y o u s h o u l d u s e a s little v i o l e n c e as p o s
End to Strife
sible against foes w h o m i g h t s o m e d a y c h o o s e a different
Y o u utter n stern command,
p a t h . If y o u r e n e m i e s a r e c a p a b l e o f l e a r n i n g f r o m y o u r
fight.
e x a m p l e , urge y o u r c o m p a n i o n s to refrain f r o m
dealing
Daily •
Messenger of Peace Attack 2 0 and vour enemies lose their will to
Divine, Implement
killing b l o w s , instead taking prisoners a n d s h o w i n g m e r c y
Standard Action
to the d e f e a t e d .
T a r g e t : E a c h e n e m y in b u r s t
A r e a burst 2 w i t h i n 5 s q u a r e s
A t t a c k : W i s d o m vs. W i l l H i t : T h e target c a n n o t a t t a c k until it is a t t a c k e d o r until t h e e n d of t h e e n c o u n t e r . M i s s : T h e target t a k e s a - 5 p e n a l t y to a t t a c k rolls until it is a t t a c k e d o r u n t i l t h e e n d of t h e e n c o u n t e r .
C H A P T E R
2
Cleric
MIRACLE WORKER " T H E S E H A N D S have, cured
forestalled
death's
cruel
the sick,
MIRACLE W O R K E R PATH FEATURES
HEALED THE INJURED,
and
W o r d o f L i f e ( 1 1 t h l e v e l ) : W h e n y o u use y o u r h e a l i n g word
touch."
power, y o u roll d8s instead of d6s
for t h e
additional hit points restored. P r e r e q u i s i t e : Cleric, trained in
H e a l i n g A c t i o n (11th level): W h e n you spend an
Heal
a c t i o n p o i n t to u s e a d i v i n e h e a l i n g p o w e r , e a c h ally Y o u ' v e a l w a y s h a d a k n a c k for t h e h e a l i n g a r t s . P e o p l e
a d j a c e n t to y o u r e g a i n s hit points e q u a l to l d 6 + y o u r
just s e e m to recover m o r e quickly u n d e r y o u r care:
W i s d o m m o d i f i e r . T h e h i t p o i n t s r e g a i n e d i n c r e a s e to
Bones knit and cuts m e n d quickly, a n d even sickness
2d6 + your W i s d o m modifier
flees y o u r touch. A s your mastery of divine power has s t r e n g t h e n e d , so too h a v e y o u r skills a t t e n d i n g sick a n d i n j u r e d . N o w life e n e r g y f l o w s t h r o u g h
the your
at 21st
level.
A u r a o f H e a l t h ( 1 6 t h level): W h e n a n ally within 5 squares of you
uses his or her s e c o n d w i n d ,
that a l l y r e g a i n s 3 d 6 a d d i t i o n a l hit
points.
fingertips to a n y o n e y o u a t t e n d . M o r e t h a n o t h e r clerics, y o u c o m m i t y o u r life to
MIRACLE WORKER PRAYERS
alleviating suffering in a n y form. W h e n y o u are not adventuring, you might work in the temples of g o d a n d l e n d y o u r talents to h e l p t h e
any
community,
w h e t h e r s u p p l y i n g f o o d to t h e h u n g r y o r
removing
Reversal of Fortunes
Miracle W o r k e r Attack 11
A whispered benediction heals the injuries of an ally and gives the attacker a taste of the pain it inflicted.
sickness from the afflicted. Y o u bring these s a m e sen
Encounter •
sibilities to a n a d v e n t u r i n g g r o u p . Y o u m o v e a c r o s s
Immediate Reaction
the battlefield
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u hits y o u r a l l y
to s h o r e u p w e a k n e s s a n d p a t c h u p
t h e w o u n d e d so t h e y c a n get b a c k i n t o t h e fight. Y o u m i g h t not d i r e c t l y s h a r e i n t h e glory e n j o y e d b y y o u r c o m p a n i o n s , but y o u take h e a r t in k n o w i n g that c o u l d n ' t h a v e d o n e it w i t h o u t y o u .
they
Divine, Healing, Implement Ranged 5
a d j a c e n t t o it Target: T h e triggering e n e m y A t t a c k : W i s d o m v s . Fortitude H i t : 2 d 1 0 + W i s d o m m o d i f i e r d a m a g e . T h e a l l y hit b y t h e t r i g g e r i n g e n e m y ' s a t t a c k c a n s p e n d a h e a l i n g surge a n d r e g a i n 2 d 1 0 a d d i t i o n a l hit p o i n t s .
Miraculous Grace
Miracle W o r k e r Utility 1 2
Your timely prayer enablesyour ally to escape certain Daily •
doom.
Divine, Healing
Immediate Reaction
Ranged 5
T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u d r o p s to 0 hit p o i n t s or fewer Target: T h e triggering ally E f f e c t : T h e t a r g e t r e g a i n s h i t p o i n t s a s if h e o r s h e h a d spent a h e a l i n g surge a n d regains 2 d 6 additional
hit
points. In addition, t h e target m a k e s a saving t h r o w against e a c h effect o n h i m or her t h a t a save c a n e n d .
Reap What You denounce friends. Daily •
YOU S O W
a foe. making
Miracle W o r k e r Attack 20
it suffer all the pains dealt to your
Divine, Implement
Standard Action
C l o s e burst 5
Target: O n e e n e m y in burst Attack: W i s d o m vs. W i l l H i t : Y o u t r a n s f e r all effects t h a t a s a v e c a n e n d f r o m e a c h a l l y w i t h i n t h e burst t o t h e t a r g e t . M i s s : Y o u transfer o n e e f f e c t t h a t a s a v e c a n e n d f r o m e a c h a l l y w i t h i n t h e burst t o t h e t a r g e t .
C H A P T E R
2
I Cleric
SELDARINE DEDICATE "Corellon
guide
my heart,
Sehanine
my
SELDARINE DEDICATE PATH EEATURES
arrow"
H o n o r t h e B o w ( 1 1 t h l e v e l ) : Y o u c a n use a longP r e r e q u i s i t e : E l f or eladrin. cleric, with longbow or
proficiency
b o w or a s h o r t b o w as a n i m p l e m e n t
shortbow
Seldarine dedicate implement
for y o u r c l e r i c o r
powers. W h e n you'use
0. Z 0
a n i m p l e m e n t p o w e r t h r o u g h a l o n g b o w o r a short b o w . y o u a d d t h e w e a p o n ' s e n h a n c e m e n t b o n u s , if any, to t h e p o w e r ' s a t t a c k rolls a n d d a m a g e rolls, but y o u don't u s e the w e a p o n ' s proficiency
score a critical hit w i t h a m a g i c longbow or
shortbow
w h e n u s i n g it a s a n i m p l e m e n t , y o u u s e t h e w e a p o n ' s critical hit
effect.
R e n e w i n g A c t i o n (11th level): W h e n you spend a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also g a i n a n e x t r a u s e o f y o u r h e a l i n g word
p o w e r for this
encounter. Footsteps of the G o d s (16th level): W h e n use a cleric or a S e l d a r i n e dedicate i m p l e m e n t
you power,
y o u c a n use a free a c t i o n to shift 1 s q u a r e before
or
alter using that power.
SELDARINE DEDICATE PRAYERS Moonbeam
Seldarine D e d i c a t e Attack 1 1
A ray of frosty Ught streaks fromyour your prey. Encounter •
bow to slow the limbs of
Cold, Divine, Implement
Standard Action
Ranged 20
R e q u i r e m e n t : You must be wielding a longbow or a shortbow. Target: O n e creature A t t a c k : W i s d o m v s . Reflex H i t : 2 d 1 0 + W i s d o m modifier cold d a m a g e . Until the e n d o f y o u r n e x t t u r n , t h e t a r g e t grants c o m b a t a d v a n t a g e t o a n y o n e t h a t m a k e s a r a n g e d a t t a c k a g a i n s t it.
Shroud of Stars
Seldarine D e d i c a t e Utility 1 2
T h e S e l d a r i n e . the fellowship of brothers a n d sisters
M y r i a d specks o f light swirl about you. hiding you from
of the woods, comprises Corellon. S e h a n i n e . a n d the
Daily •
other gods a n d exarchs w h o d w e l l in the d o m i n i o n of
Minor Action
Arvandor. R e v e r e d by elves a n d eladrin alike, these
E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r y o u shift, y o u gain
gods w a t c h over a n d protect their favored scions. E l f
enemies.
Divine, Stance Personal
c o n c e a l m e n t u n t i l t h e start of y o u r next t u r n .
a n d e l a d r i n clerics often w o r s h i p o n e or a n o t h e r of the S e l d a r i n e , b u t a f e w p a y h o m a g e to t h e w h o l e , d r a w
Seldarine Wrath
ing their p o w e r f r o m A r v a n d o r ' s c o m b i n e d
You l a u n c h a fiery
wisdom.
A s a Seldarine dedicate, y o u occupy a high posi tion w i t h i n your temples. Y o u a n d the lew others like y o u enjoy a b r o a d e r c o n n e c t i o n to t h e gods o f A r v a n
Seldarine Dedicate Attack 20
b o l t / r o m y o u r bow that erupts into white-hot
flame where it hits. Daily •
D i v i n e , Fire, I m p l e m e n t
Standard Action
Ranged 20
R e q u i r e m e n t : Y o u m u s t b e w i e l d i n g a l o n g b o w or a dor t h a n other clerics do, a n d y o u k n o w m e t h o d s communing
for
w i t h t h e m . Y o u d r a w a b o w as readily as
y o u r a i s e y o u r holy s y m b o l to focus y o u r p r a y e r s . Y o u r w e a p o n is i n s c r i b e d w i t h sigils a n d r u n e s , w h i c h f l a r e w i t h e m e r a l d light w h e n y o u fire a shot with a whispered
prayer.
shortbow. Target: O n e creature A t t a c k : W i s d o m v s . Reflex H i t : 3 d 1 0 + W i s d o m m o d i f i e r fire d a m a g e , a n d t h e target t a k e s o n g o i n g 1 0 fire d a m a g e a n d is d a z e d (save e n d s both). M i s s : H a l f d a m a g e , a n d o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) .
C H A P T E R
2 I
I?
b o n u s . 11 y o u
Cleric
Z
STONE KEEPER
Y o u r v i e w s a n d beliefs e n c o m p a s s all of history a n d t h e p l a c e y o u r p e o p l e o c c u p y i n it. Y o u h a r b o r
"Memory,
like stone,
lasts
forever."
a deep-seated,smoldering anger born of ancient w r o n g s a n d long centuries o f grief. Y o u r prayers focus
P r e r e q u i s i t e : D w a r f , cleric, trained in I listory
D w a r v e s have long memories. T h e y strengthen
their
recollections by retelling stories passed d o w n since t h e d a r k d a y s o f t h e i r e n s l a v e m e n t to g i a n t s . P r e s e r v i n g these tales is the responsibility
of the stone
k e e p e r s , d w a r v e s c h o s e n for t h e i r w i s d o m a n d c o m mitment
to history. T h e s e stone fathers a n d
mothers,
as they a r e s o m e t i m e s c a l l e d , chisel stories into s h r i n e w a l l s a n d t e m p l e d o m e s to g i v e t h e i r h i s t o r y a physical presence, m a k i n g t h e m part of the architec
this a n g e r into y o u r attacks.
STONE K E E P E R PATH FEATURES N o n e S o G r e a t ( 1 1 t h level): W h e n y o u score a c r i t i c a l h i t a g a i n s t a t a r g e t t h a t is l a r g e r t h a n y o u . t h e target is k n o c k e d p r o n e after t h e attack's o t h e r effects are resolved. M e m o r a b l e Action (11th level): W h e n
w e a p o n attacks deal 1| W ] extra d a m a g e until the e n d of y o u r next
ture a n d w o n d e r o f d w a r v e n cities. A s a stone keeper, you concern yourself w i t h the past, but y o u a r e not s i m p l y a scholar. Y o u a r e a holy c h a m p i o n w h o draws strength from your fury over all the w r o n g s ever committed against y o u r people, b r i n g i n g it t o b e a r a g a i n s t I o c s w h o s t i l l t h r e a t e n y o u r
you
s p e n d a n a c t i o n p o i n t to m a k e a n a t t a c k , y o u r
turn.
U n f a i l i n g F o r t u n e (16th level): W h e n you use y o u r d i v i n e fortune
p o w e r , y o u g a i n a +3 b o n u s i n s t e a d
o f a + 1 b o n u s . I f y o u a p p l y t h i s b o n u s to a n a t t a c k a n d m i s s , y o u g a i n a n o t h e r u s e o f divine fortune for
this
encounter.
race. W h e n d w a r v e n strongholds a r e in danger, y o u a r e t h e first to u n i t e t h e c l a n s a g a i n s t t h e e n e m y . Y o u also travel widely, visiting ruined d w a r v e n
kingdoms
a n d c i t y s t a t e s to l e a r n t h e i r f a t e s a n d t o e x a c t v e n g e a n c e w h e n it i s d e s e r v e d .
STONE KEEPER PRAYERS Rancorous Smite
S t o n e K e e p e r A t t a c k 11
Enraged by the harm done to your companions, y o u force your enemy to repay the debt in blood. Encounter •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : S t r e n g t h v s . A C . Y o u gain a - 1 b o n u s to t h e a t t a c k roll for e a c h b l o o d i e d ally w i t h i n y o u r line of sight. Hit: 3 | W ] + W i s d o m modifier damage.
Scrape the Sky
S t o n e K e e p e r Utility 1 2
f u r y / i l l s y o u . and you tower over your enemies. Daily •
Divine
Standard Action
Personal
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u r r e a c h a n d s p e e d b o t h i n c r e a s e by 1 , a n d y o u r m e l e e a t t a c k s d e a l 2 d 6 extra d a m a g e .
Every Wrong Righted You c h a n n e l y o u r smoldering
Stone Keeper Attack 20 resentment into a savage strike
and inspire your allies to finish the job. Daily •
Divine, Healing, W e a p o n
Standard Action
Melee weapon
Target: O n e creature Attack: Strength vs. A C Hit: 5 | W | - Strength modifier damage. M i s s : H a l f d a m a g e , a n d e a c h ally a d j a c e n t t o y o u g a i n s a +3 p o w e r b o n u s to a t t a c k rolls against t h e t a r g e t until t h e start of y o u r next t u r n . Effect: Y o u and each ally adjacent to y o u c a n spend a h e a l i n g surge.
C H A P T E R
2
Cleric
TRUTHSEEKER "The
light of truth r e v e a l s all secrets
and denies
all
falsehoods." Prerequisite: Cleric
D e c e p t i o n w o r m s its w a y t h r o u g h t h e w o r l d , c o r roding morals and subverting ideals. O n l y
through
constant vigilance c a n this welling corruption
be
c h e c k e d . M a n y d i v i n e s e r v a n t s battle o b v i o u s foes— u n d e a d . d e m o n s , a n d other foul creatures—but the e n e m i e s y o u face a r e far m o r e insidious. Y o u explore r e a l m s of s h a d o w a n d deception, leading the light a g a i n s t e n e m i e s w h o u s e g u i l e i n s t e a d of b r u t a l i t y . To c o m b a t such forces, y o u a r m o r yourself i n
the
t r u t h , u s i n g its r a d i a n c e to b u r n a w a y t h e l i e s a n d falsehoods y o u r foes employ. I n y o u r p r e s e n c e , t h e e n e m y c a n n o t h i d e o r u s e i t s t r i c k s , a n d it s t a n d s exposed before you. F a c i n g t h e w o r s t s o r t o f v i l l a i n s l e a v e s its m a r k
on
y o u . Y o u age prematurely, lines creasing y o u r face, b u t s u c h r a v a g e s o f t h e b o d y d o n o t e x t e n d to y o u r spirit. E a c h victory only f i r m s y o u r resolve. W h e n you wield your truthseeker powers in the n a m e of y o u r god, y o u r voice sounds like thunder a n d y o u r enemies quail before your righteous presence.
TRUTHSEEKER PATH FEATURES
Shrine of Clarity
C e n s u r i n g A c t i o n (11th level): W h e n you spend a n a c t i o n p o i n t to u s e a d i v i n e attack p o w e r , u n t i l
Truthseeker Utility 1 2
T r a c i n g a circle of binding
power, y o u force your enemies to
Stand and face you.
t h e e n d o f y o u r n e x t t u r n , a n y e n e m y t h a t e n d s its
Encounter •
t u r n a d j a c e n t to y o u t a k e s a - 2 p e n a l t y to a l l d e f e n s e s
Standard Action
(save ends).
E f f e c t : T h e burst c r e a t e s a z o n e of p l a n a r i n t e r f e r e n c e t h a t
H e a l i n g T r u t h ( 1 1 t h l e v e l ) : E a c h target of y o u r h e a l i n a word
p o w e r g a i n s a +2 p o w e r b o n u s t o a l l
defenses against fear, illusion, a n d p o l y m o r p h
effects
Divine, Zone C l o s e burst S
lasts u n t i l t h e e n d of y o u r n e x t t u r n . E n e m i e s c a n n o t teleport into t h e zone. W h i l e w i t h i n t h e z o n e , e n e m i e s c a n n o t teleport a n d c a n n o t benefit from p h a s i n g or being insubstantial.
until the e n d of the encounter. U n e q u a l e d Clarity (16th level): W h e n
you
m a k e a n Insight c h e c k , y o u c a n roll t w i c e a n d use either result. I n a d d i t i o n , y o u g a i n a +4 b o n u s to pas sive Insight
Moment of Truth Y o u r holy symbol flasltes, Daily •
checks.
Truthseeker Attack 2 0 confounding
a foe.
Divine, Implement
Standard Action
Ranged 5
Target: O n e creature
TRUTHSEEKER PRAYERS
A t t a c k : W i s d o m vs. W i l l H i t : T h e t a r g e t is s t u n n e d a n d h e l p l e s s u n t i l t h e e n d of
Corruption Unveiled Y o u b r a n d i s h y o u r symbol,
enemy's
whose
Truthseeker A t t a c k 11 Irresistible g l o w
reveabyour
A f t e r e f f e c t : T h e target is d a z e d ( s a v e e n d s ) . M i s s : T h e t a r g e t is d a z e d ( s a v e e n d s ) .
secrets.
Encounter •
y o u r next t u r n .
Divine, Implement, Radiant
Standard Action
Ranged 5
Target: O n e creature Attack: W i s d o m vs. W i l l H i t : 2 d 1 0 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t c a n n o t u s e fear, i l l u s i o n , o r p o l y m o r p h p o w e r s until t h e e n d of y o u r next t u r n .
C H A P T E R
2 I Cleric
"Do not look to me for forgiveness. be merciful. wrongs,
YOU
Do not i m p l o r e me to
I am a truth unendurable
and I am here to call you to
ARE
and a reckoning
of
account."
a speaker of truth and a shouter
of
d e f i a n c e . T h r o u g h y o u r h a n d , y o u r staff, a n d y o u r voice t h e p o w e r o f the gods is loosed against y o u r foes. Y o u s c o u r e n e m i e s b y t h e h a l f - d o z e n w i t h d i v i n e power: blinding them with radiance, h a m m e r i n g them w i t h thunder, burning t h e m with holy flame, d r i v i n g t h e m to t h e g r o u n d , a n d b i n d i n g t h e m
in
c h a i n s o f light. Y o u r w o r d s of j u d g m e n t a r e t h e last the gods' e n e m i e s hear. Unlike divine characters w h o gain their powers through rites of investiture, invokers g a i n
their
powers through covenants m a d e directly w i t h the gods. T h e C o v e n a n t of Preservation a n d the C o v e n a n t o f W r a t h a r e p r e s e n t e d i n P l a y e r ' s Handbook
the
2:
C o v e n a n t o f M a l e d i c t i o n is d e s c r i b e d h e r e . A l l invokers rely o n fragments of the w o r d s of creation to some extent, but as a malediction invoker. y o u m a s t e r m o r e of these ancient syllables a n d w i e l d their
power
against y o u r foes. L i k e t h e C o v e n a n t of W r a t h ,
the
C o v e n a n t o f M a l e d i c t i o n is a n o f f e n s i v e l y
oriented
p a t h . M a n y o f its p o w e r s c r i p p l e e n e m i e s ' d e f e n s e s and
p r o v e u n u s u a l l y d i f f i c u l t to s h a k e off.
Regardless of y o u r choice of covenant, this chapter offers y o u n e w o p t i o n s for w i e l d i n g d i v i n e
power
against y o u r foes. T h e c h a p t e r includes t h e following material.
•
N e w Class F e a t u r e : T h e Covenant of
Malediction
includes a n e w C h a n n e l Divinity power, w h i c h hinders y o u r foes. •
N e w B u i l d : A s a malediction invoker. m a k e your e n e m i e s q u a i l a t t h e s o u n d of y o u r v e r y w o r d s .
•
N e w I n v o k e r P o w e r s : Nearly a hundred
new
p o w e r s for y o u to c h o o s e f r o m , i n c l u d i n g o n e s suitable for t h e C o v e n a n t o f P r e s e r v a t i o n , t h e Covenant of Malediction, and the Covenant of Wrath. •
N e w P a r a g o n P a t h s : A variety of n e w invoker paragon paths, including the adept of whispers, the K e e p e r of the N i n e , a n d the stonecaller.
NEW CLASS F E A T U R E
S u g g e s t e d C l a s s F e a t u r e : C o v e n a n t of Malediction* Suggested Feat: Baleful Malediction
W h e n you choose your Divine Covenant, you can select the C o v e n a n t of M a l e d i c t i o n i n s t e a d o f a n o t h e r o p t i o n , s u c h a s t h e o n e s i n Player's
Handbook
S u g g e s t e d S k i l l s : A r c a n a . E n d u r a n c e , Insight, Religion S u g g e s t e d A t - W i l l P o w e r s : grasping
2.
v i s i o n s of
COVENANT OF MALEDICTION T h e gods entrust y o u w i t h the invocations of destruc
shards,
blood*
S u g g e s t e d E n c o u n t e r P o w e r : s u m m o n s of
justice*
S u g g e s t e d D a i l y P o w e r : execration* * N e w option presented in this
book
tion used in their w a r against the primordials. so y o u c a n carry forward their sacred cause a n d ensure that the world's e n e m i e s n e v e r rise a g a i n .
Channel Divinity: i t y p o w e r maledictor's
You gain the C h a n n e l Divin
NEW INVOKER POWERS
doom.
C o v e n a n t M a n i f e s t a t i o n : W h e n y o u use a divine encounter or daily attack power o n your turn, y o u c a n p u s h o n e target hit b y the p o w e r 1 s q u a r e after the
T h e i n v o k e r is t h e h a n d o f d i v i n e w i l l , a c h a m p i o n o f t h e g o d s w h o b r i n g s to b e a r t e r r i b l e p r a y e r s i n t h e n a m e of h i s o r h e r h o l y c a u s e . T h i s s e c t i o n e x p a n d s t h e p o w e r o p t i o n s for all i n v o k e r s , a s w e l l a s p r e s e n t
p o w e r ' s effect is r e s o l v e d .
i n g p o w e r s tailored for t h e C o v e n a n t of M a l e d i c t i o n .
Channel Divinity: Maledictor's Doom
Invoker Feature
LEVEL 1 A T - W I L L PRAYERS
Foes who hear your solemn vow ore shaken by its weight)' promise.
Hand of Radiance
Encounter •
Tendrils of radiance
D i v i n e , Fear
Minor Action
battlefield.
C l o s e blast 5
The beams
T a r g e t : E a c h e n e m y in blast
light on impact.
E f f e c t E a c h target takes a - 1 penalty to attack rolls a n d
At-Will •
Invoker Attack 1
streak from your fingertips
Divine, Implement, Radiant
saving t h r o w s until the e n d of y o u r next turn. I n addition,
Standard Action
w h e n e v e r t h e target is hit b y a fear attack before t h e e n d of
T a r g e t : O n e , t w o , or t h r e e c r e a t u r e s
y o u r next turn, y o u p u s h t h e target 1 square a s a free action.
across the
strike v o u r enemies, r a i n i n g sparks o f
Ranged 10
Level 2 7 : T a r g e t a n a d d i t i o n a l c r e a t u r e . A t t a c k : W i s d o m vs. Reflex H i t : 1 d 4 + W i s d o m modifier radiant d a m a g e .
NEW BUILD Player's
Handbook
Mantle of the Infidel
2 introduced the preserving
Invoker Attack 1
Holding your implement high, y o u conjure a radiant
mantle
that sears a foe and m a r k s it a s a n enemy o f the f a i t h .
invoker a n d the wrathful invoker. T h i s chapter adds At-Will • the malediction invoker, whose o n the battlefield stand in
pronouncements
b r i n g r u i n to t h o s e t h a t
would
opposition.
Divine, Implement, Radiant
Standard Action
Ranged 20
Target: O n e creature Attack: W i s d o m vs. W i l l H i t : 1 d 6 + W i s d o m m o d i f i e r r a d i a n t d a m a g e . If t h e t a r g e t
MALEDICTION INVOKER
is m a r k e d , t h e p e n a l t y to a t t a c k rolls it t a k e s f r o m t h e
T h e m a l e d i c t i o n i n v o k e r b u i l d is b a s e d o n t h e
Level 2 7 : 2 d 6 + W i s d o m m o d i f i e r r a d i a n t d a m a g e .
C o v e n a n t oi M a l e d i c t i o n . T h e malediction
m a r k e d c o n d i t i o n is - 4 i n s t e a d o f - 2 .
invoker
e m p l o y s d r e a d w o r d s of p o w e r to e r a d i c a t e t h e gods'
Visions of Blood
foes. T h e s e w o r d s o f p o w e r c o m e f r o m t h e gods'
The images of carnage
lexicon, the very words of creation. T h e w o r d s are
y o u r enemies.
frequently too potent for m o r t a l s , i m p e r i l i n g t h e
At-Will •
Invoker Attack 1
and death that you invoke sow doubt i n
D i v i n e , Fear, I m p l e m e n t , P s y c h i c
health a n d sanity of those w h o speak t h e m . M a l e d i c
Standard Action
t i o n i n v o k e r s n e e d a h i g h W i s d o m s c o r e to i n t o n e
T a r g e t : E a c h c r e a t u r e in blast
t h e w o r d s p r o p e r l y a n d to p i e c e together t h e
A t t a c k : W i s d o m vs. W i l l
inflec
t i o n s a n d h o l y g r a m m a r r e q u i r e d to u s e t h e w o r d s in battle. W o r d s of p o w e r b e a r a physical price, so
C l o s e blast 3
Hit: 1 d 6 + W i s d o m modifier psychic d a m a g e , a n d the t a r g e t t a k e s a - 1 p e n a l t y t o all d e f e n s e s u n t i l t h e s t a r t of y o u r next t u r n .
malediction invokers should consider m a k i n g
Con
stitution their s e c o n d highest ability, followed closely by Intelligence.
C H A P T E R
3 | Invoker
Level 2 1 : 2 d 6 + W i s d o m m o d i f i e r p s y c h i c d a m a g e .
LEVEL 1 ENCOUNTER PRAYERS Forceful Denunciation
invoker Attack 1
It is its if your god brushes aside your foes, such is ness of your
theforceful-
denunciation.
Encounter •
Divine, Implement,
Standard Action
Thunder
C l o s e blast 3
T a r g e t : E a c h e n e m y in b l a s t A t t a c k : W i s d o m vs. Fortitude Hit: 2d6 + W i s d o m modifier thunder damage, and you push the target 1 square. C o v e n a n t of P r e s e r v a t i o n : T h e number of squares you p u s h t h e target e q u a l s y o u r I n t e l l i g e n c e
modifier.
Lightning's Revelation
invoker Attack 1
Lightning splits the air. striking yourfoes frailty. Encounter •
Divine, Implement,
Standard Action
and exposing
their
Lightning
A r e a burst 1 w i t h i n 10 squares
T a r g e t : E a c h c r e a t u r e in burst A t t a c k : W i s d o m v s . Reflex Hit: 2d6 + W i s d o m modifier lightning d a m a g e , a n d t h e t a r g e t t a k e s a - 1 p e n a l t y t o a l l d e f e n s e s u n t i l t h e e n d of your next turn. C o v e n a n t o f W r a t h : T h e p e n a l t y t o all d e f e n s e s e q u a l s y o u r C o n s t i t u t i o n modifier.
Summons of Justice
Invoker Attack 1
justice w i l l be served no matter the cost. You draw from
your
own vitality to hurl a brilliant ray that compelsyour enemies to
comeforward. Encounter •
Charm, Divine, Implement,
Standard Action
Radiant
C l o s e burst 5
T a r g e t : O n e or t w o c r e a t u r e s in b u r s t Attack: W i s d o m vs. W i l l Hit: 2 d 8 + W i s d o m modifier radiant d a m a g e , a n d you pull the target 3 squares. C o v e n a n t o f M a l e d i c t i o n : Y o u also k n o c k t h e target p r o n e . E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r n e x t t u r n .
Whispers of Defeat
Invoker Attack 1
Your words assume a life of their own. worming into your en emies' minds and creating a feeling that defeat is inevitable. Encounter •
D i v i n e , Fear, I m p l e m e n t ,
Standard Action
Psychic
C l o s e burst 5
T a r g e t E a c h e n e m y in b u r s t A t t a c k : W i s d o m vs. W i l l H i t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t t a k e s a - 2 p e n a l t y t o a t t a c k rolls, a n d w h e n e v e r t h e t a r g e t misses w i t h a n a t t a c k , it t a k e s 5 p s y c h i c d a m a g e . C o v e n a n t of Malediction: A d d your W i s d o m modifier to the psychic d a m a g e .
LEVEL 1 DAILY PRAYERS Crown of Retaliation
Invoker Attack 1
You point a t a foe and form a circle with your hands. A trans lucent crown then appears over that foe's head, searing it with each i n j u n ' y o u r companions suffer. Daily •
Divine, Implement, Radiant
Standard Action
Ranged 10
Target: O n e creature A t t a c k : W i s d o m vs. W i l l Hit: 2 d 6 + W i s d o m modifier radiant d a m a g e . E f f e c t : T h e target is a f f e c t e d b y y o u r c r o w n o f r e t a l i a t i o n (save ends). U n t i l the c r o w n e n d s , t h e t a r g e t takes 5 radiant d a m a g e w h e n a n y a l l y w i t h i n 5 s q u a r e s of it takes damage.
Execration
Invoker Attack 1
You spit a dread curse, which punishesyour enemies a n d causes you to feel an echo of their pain. Daily •
Divine, Implement
Standard Action
C l o s e burst 5
T a r g e t : O n e or t w o c r e a t u r e s i n b u r s t A t t a c k : W i s d o m vs. W i l l H i t : 1 d 8 + W i s d o m m o d i f i e r d a m a g e , or 2 d 8 - W i s d o m m o d i f i e r d a m a g e if y o u t a r g e t o n l y o n e c r e a t u r e . T h e target takes ongoing 1 0 d a m a g e (save ends). M i s s : Half d a m a g e , a n d ongoing S damage (save ends). Effect: Y o u take ongoing 5 d a m a g e (save e n d s ) .
Invocation of Ice and Fire
Invoker Attack 1
F l a m i n g h a i l bludgeons y o u r opponents. Daily •
Storm Call
Cold, D i v i n e , Fire, I m p l e m e n t , Z o n e
Standard Action
Close blast 5
Invoker Attack 1
F i l l e d w i t h the w r a t h of the gods, you
lightning on your
T a r g e t : E a c h c r e a t u r e i n blast A t t a c k : W i s d o m v s . Reflex
Daily •
H i t : 2 d 6 + W i s d o m m o d i f i e r c o l d a n d fire d a m a g e . E f f e c t : T h e blast c r e a t e s a z o n e of f l a m i n g h a i l t h a t lasts until t h e e n d o f y o u r n e x t t u r n . A n y c r e a t u r e t h a t starts its t u r n w i t h i n t h e z o n e t a k e s 5 c o l d a n d fire d a m a g e .
call down thunder
and
enemy.
D i v i n e , I m p l e m e n t , Lightning,
Standard Action
Thunder
Ranged 10
Target: O n e creature A t t a c k : W i s d o m v s . Reflex H i t : 1 d 8 + W i s d o m m o d i f i e r t h u n d e r d a m a g e . T h e tar
S u s t a i n M i n o r : T h e zone persists.
g e t t a k e s o n g o i n g 5 l i g h t n i n g d a m a g e a n d is d a z e d (save ends both).
Silent Malediction
Invoker Attack 1
M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d ( s a v e e n d s ) .
You enter a trance as your lips move. Y o u r e n e m i e s don't h e a r
what you're them. Daily •
s a y i n g because
of the thunder r u m b l i n g
around
D iv i n e , I m p l e m e n t , T h u n d e r
S t a n d a r d Ak t i o n
C l o s e blast 3
T a r g e t : Eaclh c r e a t u r e i n blast
LEVEL 2 UTILITY PRAYERS Divine Protection Y o u act knowing
A t t a c k : W i is d o m v s . F o r t i t u d e
Encounter •
Hit: 2d6
Minor Action
+ 'W i s d o m m o d i f i e r t h u n d e r d a m a g e , a n d t h e
Invoker Utility 2
that your god will save you from
harm.
Divine Personal
E f f e c t : U n t i l t h e e n d o f y o u r next t u r n , y o u d o n ' t p r o v o k e
t a r g e t is s t u n n e d ( s a v e e n d s ) . M i s s : H a l f ci a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d o f
opportunity attacks.
your next turn. E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n .
Encouraging Chant
Invoker Utility 2
You shout a word of hope to restore your allies' Encounter • Minor Action
confidence.
Divine, Zone C l o s e burst 2
E f f e c t : T h e burst c r e a t e s a z o n e of h o p e t h a t lasts u n t i l t h e e n d of y o u r n e x t t u r n . W h i l e w i t h i n t h e z o n e , y o u a n d a n y allies g a i n a p o w e r b o n u s to s a v i n g t h r o w s e q u a l t o y o u r I n t e l l i g e n c e modifier.
C H A P T E R
3 I
Invofcer
Know Weakness
Invoker Utility 2
You utter words of power that are also words of Encounter •
knowledge.
Symbol of the Broken Sword
Invoker Attack 3
You place a symbol of pacification on your enemy, partly subdu
ing it.
Divine
Minor Action
Personal
Encounter •
Charm, Divine, Implement
Standard Action
E f f e c t : C h o o s e a c r e a t u r e w i t h i n 1 0 s q u a r e s of y o u . Y o u
Ranged 10
k n o w t h a t creature*s c u r r e n t resistances a n d v u l n e r a b i l i
Target: O n e creature
ties, if any.
Attack: W i s d o m vs. W i l l H i t : U n t i l t h e e n d of y o u r n e x t t u r n , t h e t a r g e t c a n n o t u s e
Lore of Shorn
Invoker Utility 2
You invoke the vast knowledge
of the lost civilization of S h o r n .
gaining access to esoteric lore that might otherwise escape Daily •
you.
Divine
any attack p o w e r that requires a standard a c t i o n , other than basic attacks. C o v e n a n t o f P r e s e r v a t i o n : U n t i l t h e e n d of y o u r n e x t t u r n , t h e target a l s o t a k e s a p e n a l t y to a t t a c k r o l l s e q u a l t o y o u r I n t e l l i g e n c e modifier.
Free Action
Personal
Trigger: Y o u m a k e a n A r c a n a c h e c k , a H i s t o r y c h e c k , or a R e l i g i o n c h e c k a n d dislike t h e result E f f e c t : Y o u reroll t h e skill c h e c k w i t h a p o w e r b o n u s e q u a l
Word of Ru i n
Encounter • Invoker Utility 2
l l i o u g h the attack strikes you. your timely prayer reduces the worst of the injury and inspires a nearby ally. Encounter •
the minds
of
creatures around you and cloud vour own.
t o y o u r I n t e l l i g e n c e m o d i f i e r a n d use e i t h e r result.
Miraculous Fortune
Invoker Attack 3
You utter svllitbles of d a m n a t i o n , w h i c h attack
Divine
Divine, Implement, Psychic
Standard Action
C l o s e burst 2
Target: Each creature in burst Attack: W i s d o m vs. W i l l H i t : 1 d 8 +• W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d t h e tar g e t is d a z e d a n d s l o w e d until t h e e n d o f y o u r next t u r n .
Immediate Interrupt
Personal
E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r n e x t t u r n .
Trigger: Y o u a r e d a m a g e d b y a n e n e m y ' s a t t a c k E f f e c t : T h e d a m a g e is r e d u c e d by 5. O n e ally w i t h i n 5
LEVEL 5 DAILY PRAYERS
s q u a r e s of y o u g a i n s a +1 p o w e r b o n u s t o a t t a c k rolls until t h e start of y o u r next t u r n .
Deluge of Blood LEVEL 3 ENCOUNTER PRAYERS
Two translucent
dazed
blades burst out of your body and streak
toward
Divine, Force, I m p l e m e n t
Standard Action
dazed.
Invoker Attack 3
vour enemies. You stagger f r o m the unleashed power. Encounter •
as it is
by w r a c k i n g p a i n . Y o u must endure some o f the p a i n too
a n i l .ire m o m e n t a r i l y
Knives of the Soul
Invoker Attack 5
fresh blood streams f r o m the wounds of your enemy
Daily •
Divine. Implement
Immediate Reaction
C l o s e burst S
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u is d a m a g e d b y a m e l e e or a ranged attack
Ranged 5
T a r g e t : T h e t r i g g e r i n g e n e m y in burst
Target: O n e or two creatures
A t t a c k : W i s d o m vs. Fortitude
A t t a c k : W i s d o m v s . Reflex
H i t : T h e t a r g e t is d a z e d a n d t a k e s o n g o i n g 1 0 d a m a g e
H i t : 2 d 1 0 + W i s d o m m o d i f i e r f o r c e d a m a g e , or 2 d 1 2 +
(save ends both).
W i s d o m m o d i f i e r f o r c e d a m a g e if y o u t a r g e t o n l y o n e
M i s s : O n g o i n g 5 d a m a g e (save e n d s ) .
c r e a t u r e . Y o u p u s h t h e target 1 s q u a r e .
E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n .
C o v e n a n t o f M a l e d i c t i o n : T h e n u m b e r of s q u a r e s y o u p u s h t h e t a r g e t e q u a l s y o u r C o n s t i t u t i o n modifier. Effect: You take 5 damage.
Penance Compelled S o m e o n e will pay for Encounter •
Invoker Attack 3
these crimes: you g u a r a n t e e it.
Divine, Implement, Radiant
Standard Action
Ranged 10
Lamentation of the Wicked
invoker Attack S
You speak a n ancient curse. Your enemies gnash their teeth and wail at the doom you promise, distracted from their own defense. Your andyour allies' attacks take advantage o f this distraction. Daily •
Divine, Implement, Psychic
Standard Action
C l o s e burst 2
Target: O n e creature
T a r g e t : E a c h e n e m y i n burst
Attack: W i s d o m vs. W i l l
Attack: W i s d o m vs. W i l l
H i t : 2 d 6 + W i s d o m m o d i f i e r radiant d a m a g e . T h e n e x t
H i t : 2 d 8 - W i s d o m m o d i f i e r p s y c h i c d a m a g e , a n d t h e tar
t i m e t h e t a r g e t d e a l s d a m a g e before t h e e n d o f y o u r next turn, choose another e n e m y w i t h i n 10 squares of you. That e n e m y takes 5 radiant d a m a g e .
g e t g r a n t s c o m b a t a d v a n t a g e a n d c a n n o t shift (save e n d s both). E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n y o u or a n y a l l y
C o v e n a n t of W r a t h : T h e r a d i a n t d a m a g e t h a t t h e c h o s e n
w i t h i n 5 s q u a r e s of y o u a t t a c k s a n e n e m y a n d h a s c o m b a t
e n e m y t a k e s e q u a l s 5 + y o u r C o n s t i t u t i o n modifier.
a d v a n t a g e against it. t h e a t t a c k d e a l s extra d a m a g e e q u a l to y o u r C o n s t i t u t i o n modifier.
C H A P T E R
i
Invober
Malediction of Blindness
Trumpet the Star's Fall
Invoker Attack 5
At your command, your foes lose their sight. Tiie power of this prayer leaves you barely able to defend yourself Jor a moment. Daily •
Divine, Implement
Standard Action
invoker Attack 5
A hi illiiiin orb appears overhead and then smashes enemies in a storm o f light and fire. Daily •
C l o s e blast 3
mtoyour
D i v i n e , Fire, I m p l e m e n t , Radiant, Z o n e
Standard Action
A r e a burst 2 w i t h i n 1 0 s q u a r e s
T a r g e t : E a c h c r e a t u r e in blast
T a r g e t : E a c h c r e a t u r e i n burst
A t t a c k : W i s d o m vs. Fortitude
A t t a c k : W i s d o m v s . Reflex
H i t : 2 d 8 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is
H i t : 2 d 6 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e , a n d
blinded (save ends).
you knock the target prone. M i s s : Half d a m a g e , a n d y o u push the target 1 square.
Miss: Half d a m a g e , a n d t h e target takes a - 2 penalty to
E f f e c t : T h e burst c r e a t e s a z o n e of s m o k e t h a t lasts u n t i l
a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n . E f f e c t : Y o u g r a n t c o m b a t a d v a n t a g e u n t i l t h e start o f y o u r
t h e e n d o f t h e e n c o u n t e r . T h e z o n e is h e a v i l y o b s c u r e d .
next t u r n .
Sun Shard
Invoker Attack 5
You call down a fragment Daily •
of solar essence on your enemies.
Brilliant Cloak
Divine, Implement, Radiant
Standard Action
LEVEL 6 UTILITY PRAYERS Invoker Utility 6
Your clothing comes to life with a dazzling display of color.
A r e a burst 1 w i t h i n 1 0 s q u a r e s Daily •
Target: E a c h creature in burst
Divine
Standard Action
A t t a c k : W i s d o m v s . Reflex
Personal
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u a n d a n y allies
H i t : 2 d 6 + W i s d o m modifier radiant d a m a g e , a n d t h e
a d j a c e n t to y o u g a i n a +2 b o n u s to A C a n d R e f l e x .
target is d a z e d u n t i l t h e e n d o f its next t u r n . If t h i s p o w e r
S u s t a i n M i n o r : T h e effect persists.
t a r g e t s o n l y o n e c r e a t u r e , t h e t a r g e t is d a z e d ( s a v e e n d s ) . Miss: Half damage.
Guardian Angel
Invoker Utility 6
A prayer to the gods summons tect your comrades.
CRAFTING A COVENANT
Daily •
a fearsome,
winged angel to pro
Conjuration, Divine
Invokers take a n o a t h to oppose t h e g o d s ' e n e m i e s w h e n
Standard Action
they gain their powers, but your invoker's covenant n e e d
E f f e c t Y o u c o n j u r e a g u a r d i a n a n g e l in 1 s q u a r e w i t h i n
not
be so simple. C o n s i d e r a d d i n g
special taboos to
other
m a k e your connection
promises to your
or
deity
Ranged 10
r a n g e . T h e a n g e l lasts u n t i l t h e e n d o f y o u r next t u r n . A n y a l l y i n t h e a n g e l ' s s p a c e o r a d j a c e n t to it g a i n s a +2 p o w e r b o n u s to A C . I n a d d i t i o n , w h e n y o u or a n ally is hit
m o r e distinct. M a y b e y o u a g r e e d to b e a r t h e g o d s ' p o w e r in o r d e r
to
b y a n a t t a c k w h i l e i n t h e a n g e l ' s s p a c e or a d j a c e n t to it, y o u can dismiss t h e angel as a n i m m e d i a t e interrupt and
avenge s o m e wrong, and as repayment for the p o w e r they granted t o w a r d this e n d , you must c o m p l e t e a quest.
particular
P e r h a p s y o u h a v e s w o r n n o t t o kill m e m b e r s
of
r e d u c e t h e d a m a g e b y half. S u s t a i n M i n o r : T h e a n g e l p e r s i s t s , a n d y o u c a n m o v e it 5 squares.
s o m e race or organization favored by t h e god you serve. You covenant might drive you to take seemingly inconse
Prayer for Victory
q u e n t i a l e v e n t s o r c o n c e p t s a s s e r i o u s l y a s life a n d d e a t h .
Seeing (he danger, you whisper a prayer to bolster your
For e x a m p l e , y o u might h a v e s w o r n to protect love as a
in the face of
follower
Daily •
of S e h a n i n e , thus forcing y o u to b r e a k
battle
invoker Utility 6
courage
harm.
Divine
lines as y o u s e e k to reunite t w o y o u n g lovers d r a w n apart
Immediate Interrupt
by war.
T r i g g e r : A n e n e m y m a k e s a m e l e e or a r a n g e d a t t a c k roll
Your worship
might include
rites u n k n o w n
to
other
faithful, or y o u m i g h t a d h e r e to prohibitions that s e e m odd.
Y o u c a n s i m p l y d o s t r a n g e t h i n g s f o r t h e h u m o r o f it,
Personal
against y o u E f f e c t : Y o u g a i n t e m p o r a r y hit p o i n t s e q u a l t o 5 + y o u r W i s d o m m o d i f i e r , a n d y o u g a i n a +2 p o w e r b o n u s t o A C until t h e e n d of y o u r n e x t t u r n .
or y o u c a n craft t h e s e t a b o o s or c e r e m o n i e s so t h a t t h e y have m e a n i n g based o n the deity you follow. Perhaps, as a f o l l o w e r of M e l o r a , y o u c a n ' t c r o s s r u n n i n g w a t e r w i t h o u t first t h r o w i n g s o m e t h i n g i n . M a y b e M o r a d i n d e m a n d s t h a t y o u say a blessing over every forge y o u see. Kord
might
c a l l u p o n y o u to e n g a g e in all c o n t e s t s o f s t r e n g t h t h a t y o u
Solid Fog K a c h word spoken
Invoker Utility 6 carries
battlefield. Daily •
Divine, Zone
Minor Action encounter. A s an adherent of the R a v e n Q u e e n , you might s p e a k a s m a l l prayer for t h e souls of t h e d e a d b o d i e s y o u discover, a n d y o u might e v e n b r e a t h e a w e l l - w i s h i n g t h e m i d s t of battle for t h e souls y o u s e n d o n t h e i r w a y .
in
thick fog until dense mist covers the
C l o s e blast 3
E f f e c t : T h e b u r s t c r e a t e s a z o n e o f d e n s e f o g t h a t lasts u n t i l t h e e n d of y o u r n e x t t u r n . T h e z o n e is difficult t e r r a i n a n d heavily obscured. S u s t a i n M i n o r : T h e z o n e persists, a n d y o u c a n i n c r e a s e its size b y 1 t o a m a x i m u m of blast 5 .
C H A P T E R
3 I In
voter
Trumpets of Celestia You invoke the divine dominion
Invoker Attack 7
of Celestia,
calling on the tram
pets of the i m m o r t a l s there to Wast VOW enemies and
shutter
their resolve. Encounter •
D i v i n e , Fear, I m p l e m e n t , T h u n d e r
Standard Action
C l o s e blast 3
T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m v s . Fortitude Hit: 2d6 * W i s d o m modifier thunder d a m a g e , a n d the target t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of your next turn. C o v e n a n t o f P r e s e r v a t i o n : T h e p e n a l t y to a t t a c k rolls e q u a l s your Intelligence modifier.
Word of Fiery Condemnation
Invoker Attack
/
Your words ignite creatures before you with fire from the heav ens. The blaze of glory demands allyour attention, d a r i n g y o u for a short t i m e . Encounter •
D i v i n e , Fire, I m p l e m e n t , R a d i a n t
Standard Action
C l o s e blast 5
T a r g e t : E a c h c r e a t u r e i n blast A t t a c k : W i s d o m v s . Reflex H i t : 2d6 + W i s d o m modifier radiant d a m a g e , a n d ongoing 5 fire d a m a g e ( s a v e e n d s ) . C o v e n a n t of M a l e d i c t i o n : T h e target takes a - 2 penalty to saving t h r o w s against the ongoing d a m a g e . E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r next t u r n .
Written in Fire
Invoker Attack 7
F i e r y letters flicker in the a i r and sear nearby enemies. Encounter •
LEVEL 7 ENCOUNTER PRAYERS
Conjuration, D i v i n e , Fire, I m p l e m e n t
Standard Action
Ranged 10
E f f e c t : Y o u c o n j u r e fiery s y m b o l s in 1 s q u a r e w i t h i n r a n g e .
Rain of Blood B l o o d rains downfrtrm the sky.
Invoker Attack 7
T h e s y m b o l s last u n t i l t h e e n d of y o u r next t u r n . A n y e n e m y t h a t starts its t u r n w i t h i n 5 s q u a r e s of t h e s y m b o l s
pelting y o u r enemies.
a n d d o e s n o t e n d its t u r n at l e a s t 6 s q u a r e s a w a y f r o m Encounter •
Divine, Implement
Standard Action
t h e m t a k e s fire d a m a g e e q u a l to 1 0 + y o u r W i s d o m
A r e a burst 2 w i t h i n 1 0 s q u a r e s
modifier.
T a r g e t : E a c h e n e m y in b u r s t Attack: W i s d o m vs. Fortitude Hit: 2d6 + W i s d o m modifier d a m a g e , a n d t h e target gains
LEVEL 9 DAILY PRAYERS
v u l n e r a b l e 5 t o all d a m a g e u n t i l t h e e n d of y o u r n e x t turn.
Baleful Admonishment
C o v e n a n t o f W r a t h : U n t i l t h e e n d of y o u r next t u r n , e a c h ally in t h e burst g a i n s a p o w e r b o n u s to a t t a c k rolls e q u a l to y o u r C o n s t i t u t i o n
modifier.
Daily •
Tide of the First Storm
invoker Attack 7
your
enemies, Encounter •
Divine, Implement
Standard Action
R a n g e d 10
Target: O n e . t w o , or t h r e e creatures
You call on (lie first storm that railed over the w o r l d , using its
poiver to blow vour allies away from harm while buffeting
Invoker Attack 9
Your damning words wrack vour body at the same time that they doom your foes to defeat.
Attack: W i s d o m vs. W i l l H i t : 1 d 1 0 - W i s d o m m o d i f i e r d a m a g e , a n d t h e target is a f f e c t e d by y o u r b a l e f u l a d m o n i s h m e n t ( s a v e e n d s ) .
Divine, Implement
Standard Action
A r e a burst 2 w i t h i n 1 0 s q u a r e s
W h e n e v e r t h e target hits w i t h a n a t t a c k b e f o r e t h e b a l e ful a d m o n i s h m e n t e n d s , y o u c a n t a k e 5 d a m a g e a s a free
T a r g e t : E a c h e n e m y in burst
a c t i o n t o f o r c e t h e t a r g e t t o reroll t h e a t t a c k a n d u s e t h e
A t t a c k : W i s d o m vs. Reflex
s e c o n d result. If t h e r e r o l l e d a t t a c k m i s s e s , t h e target
H i t : 1 d 6 + W i s d o m m o d i f i e r d a m a g e , a n d t h e target is s l o w e d until t h e e n d of y o u r n e x t t u r n . E f f e c t : Y o u s l i d e e a c h ally in t h e burst a n u m b e r of s q u a r e s
takes 5 t your Constitution modifier d a m a g e . M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of your next turn.
e q u a l to 1 + y o u r I n t e l l i g e n c e m o d i f i e r .
(
H A I T E R
i
Invoker
Hall of Thunderous Battle You evoke
Invoker Attack 9
a vision of a divine haU of battle. Y o u r allies a r e e m
Twist of Fate
Invoker Attack 9
You a s s a u l t y o u r enemies' m i n d s and invoke destiny to alter the
boldened by the brave shouts within it. while the sounds of battle thunder overyour enemies, pushing them back.
course of events, limiting the attacks the enemies can make.
Daily •
Standard Action
Divine, Implement, Thunder, Z o n e
Standard Action
C l o s e burst 2
Daily •
Charm, Divine, Implement,
Psychic
A r e a burst 1 w i t h i n 1 0 squares
Target: Each e n e m y in burst
Target: Each e n e m y in burst
Attack: W i s d o m vs. W i l l
A t t a c k : W i s d o m vs.
H i t : 2 d 6 + W i s d o m modifier psychic d a m a g e . T h e only
Fortitude
Hit: 2 d 6 + W i s d o m modifier thunder d a m a g e , and y o u p u s h t h e t a r g e t a n u m b e r o f s q u a r e s e q u a l to y o u r Intel ligence m o d i f i e r .
a t t a c k s t h e t a r g e t c a n m a k e d u r i n g its next t u r n a r e b a s i c a t t a c k s . If y o u r a t t a c k hits o n l y o n e e n e m y , t h e o n l y a t t a c k s it c a n m a k e d u r i n g its t u r n a r e basic a t t a c k s
M i s s : Half d a m a g e , a n d you push t h e target 1 square.
(save ends).
E f f e c t : T h e b u r s t c r e a t e s a t h u n d e r i n g z o n e t h a t lasts
C o v e n a n t o f P r e s e r v a t i o n : U n t i l t h e e n d of y o u r n e x t t u r n ,
until t h e e n d of y o u r next t u r n . W h e n y o u m o v e , t h e zone m o v e s w i t h y o u , remaining centered on y o u . W h i l e w i t h i n t h e z o n e , a n y ally g a i n s a +2 p o w e r b o n u s t o A C
t h e t a r g e t a l s o t a k e s a p e n a l t y t o a t t a c k rolls e q u a l to y o u r I n t e l l i g e n c e modifier. Miss: Half damage.
and Fortitude. S u s t a i n M i n o r : T h e z o n e persists, a n d y o u p u s h e a c h e n e m y
LEVEL 1 0 UTILITY PRAYERS
w i t h i n it 1 s q u a r e .
Herald the Storm Unleashed F r o m a mote of flashing
Invoker Attack 9
light, a savage storm is born,
scourging
Divine, Implement, Lightning, Thunder, Z o n e
Standard Action
D i v i n e inspiration turns a n ambush Daily •
enemies w i t h lightning ami thunder. Daily •
Call of the Vanguard
A r e a burst 1 w i t h i n 1 0 s q u a r e s
I n v o k e r Utility 1 0 toyour
advantage.
Divine
No A c t i o n
Ranged 10
T r i g g e r : Y o u roll i n i t i a t i v e Target: Y o u a n d o n e ally
T a r g e t : E a c h c r e a t u r e in b u r s t
E f f e c t : E a c h target g a i n s a b o n u s to his or h e r i n i t i a t i v e
A t t a c k : W i s d o m vs. Fortitude Hit: 3 d 6 + W i s d o m modifier lightning a n d thunder d a m age, a n d y o u s l i d e t h e t a r g e t 2 s q u a r e s .
c h e c k e q u a l t o y o u r I n t e l l i g e n c e m o d i f i e r . In a d d i t i o n , n e i t h e r t a r g e t is s u r p r i s e d .
Miss: Half damage. E f f e c t : T h e burst c r e a t e s a z o n e of l i g h t n i n g a n d t h u n d e r t h a t lasts u n t i l t h e e n d of y o u r next t u r n . A n y c r e a t u r e t h a t b e g i n s its t u r n w i t h i n t h e z o n e t a k e s 5 lightning d a m a g e . A n y creature that leaves t h e z o n e takes 5 thun der d a m a g e . A s a move action, you can m o v e the zone
Enunciation
Invoker Utility 1 0
Your voice raised, you extend the reach of your Daily •
prayers.
Divine
Minor Action
Personal
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u c a n i n c r e a s e t h e
5 squares.
size of y o u r c l o s e blast o r c l o s e b u r s t a t t a c k s b y 1 .
S u s t a i n M i n o r : T h e z o n e persists.
Malediction of RlgidHy
Invoker Attack 9
Those arrayed around you are reluctant to move lest you blister them again withyour punishing words, which stiffen your own
Prayer of Vengeance
invoker
Utility 1 o
You recite the ancient declaration of war against the p r i m o r d i als. Friends w h o hear it a r e filled w i t h righteous i n d i g n a t i o n
against their
attackers.
limbs. Daily • Daily •
D i v i n e , Fear, I m p l e m e n t
Minor Action
C l o s e blast 5
T a r g e t : E a c h c r e a t u r e in blast
Divine, Zone
Minor Action
C l o s e burst 3
E f f e c t : T h e burst c r e a t e s a z o n e of r e t r i b u t i o n t h a t lasts u n t i l t h e e n d of y o u r next t u r n . W h e n a n y ally w i t h i n t h e
A t t a c k : W i s d o m vs. W i l l
z o n e t a k e s d a m a g e f r o m a n a t t a c k , t h a t a l l y g a i n s a +2
Hit: 1 d8 + W i s d o m modifier damage. The target takes o n g o i n g 1 0 d a m a g e a n d is i m m o b i l i z e d ( s a v e e n d s b o t h ) . M i s s : Half d a m a g e . T h e target takes ongoing 5 d a m a g e a n d
p o w e r b o n u s to a t t a c k rolls against t h e a t t a c k e r u n t i l t h e start o f t h e ally's n e x t t u r n . S u s t a i n M i n o r : T h e z o n e persists.
is s l o w e d (save e n d s b o t h ) . C o v e n a n t of M a l e d i c t i o n : T h e target takes a - 2 penalty to saving t h r o w s against these effects. E f f e c t : Y o u a r e i m m o b i l i z e d u n t i l t h e e n d o f y o u r next t u r n .
Word of Urgency
Invoker Utility 1 0
You exclaim w i t h authority, i n s p i r i n g y o u r friend to leap
away
from h a r m . Encounter • Free A c t i o n
Divine C l o s e burst 1 0
T r i g g e r : Y o u u s e a n a r e a or a c l o s e a t t a c k p o w e r a n d a n ally w i t h i n 1 0 s q u a r e s of y o u is in t h e a r e a of e f f e c t T a r g e t : T h e t r i g g e r i n g ally in b u r s t E f f e c t : T h e t a r g e t c a n shift a n u m b e r of s q u a r e s e q u a l t o your Intelligence modifier as a free action.
C H A P T E R
i
[
Invoker
Thunderous Rebuke
LEVEL 1 3 ENCOUNTER PRAYERS Brilliant Revelation You blast n e a r b y creatures'
Invoker Attack 13 1 m i n d s u'itli
a dizzying vision of di-
vine dominions. Encounter •
Standard Action
Encounter •
0
Divine, Implement, Thunder
Immediate Reaction
Divine, Implement, Psychic
Invoker Attack 13
You blast your enemies away in a wave of thunder and destruction. c
C l o s e blast 5
T r i g g e r : Y o u a r e hit by a n e n e m y a t t a c k
C l o s e blast 5
LU
T a r g e t : E a c h c r e a t u r e i n blast
T a r g e t : E a c h c r e a t u r e in blast
A t t a c k : W i s d o m vs. Fortitude
Attack: W i s d o m vs. W i l l
0
H i t : 2d6 + W i s d o m modifier thunder d a m a g e , a n d the
> z
Hit: 1 d 1 0 + W i s d o m modifier psychic damage, and t h e
t a r g e t is p u s h e d 1 s q u a r e a n d d e a f e n e d u n t i l t h e e n d of
target is d a z e d a n d s l o w e d until t h e e n d of y o u r next
your next turn.
t u r n . T h e first t i m e t h e t a r g e t a t t a c k s b e f o r e t h e e n d o f UJ
y o u r n e x t t u r n , it t a k e s 1 0 p s y c h i c d a m a g e . C o v e n a n t of M a l e d i c t i o n : T h e p s y c h i c d a m a g e t h e t a r g e t
Word of Blindness
Invoker Attack 1 3
t a k e s w h e n it a t t a c k s e q u a l s 1 0 + y o u r C o n s t i t u t i o n
A t y o u r command,
modifier.
power of this prayer leaves y o u dazed for a short time. Encounter •
Deadly Doubt
Invoker Attack 13
Vour words assail your foes' minds with self-doubt
Divine, Implement, Radiant
Standard Action
C l o s e burst 1
Target: E a c h creature in burst
strong
enough to w o u n d t h e m . A n y further attack dazes the
creatures around you lose their sight. T h e
Attack: W i s d o m vs. W i l l
victims
H i t 2 d 8 + W i s d o m m o d i f i e r r a d i a n t d a m a g e , a n d t h e tar
too.
g e t is b l i n d e d until t h e e n d of y o u r n e x t t u r n .
Encounter •
Divine, Implement, Psychic
Standard Action
E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n .
C l o s e blast 5
C o v e n a n t o f M a l e d i c t i o n : T h e size of t h e burst i n c r e a s e s
T a r g e t : E a c h e n e m y i n blast
by 1 .
Attack: W i s d o m vs. W i l l H i t 2 d 8 + W i s d o m m o d i f i e r p s y c h i c d a m a g e . If t h e t a r g e t
LEVEL 1 5 DAILY PRAYERS
is hit a g a i n b e f o r e t h e e n d of y o u r next t u r n , it is d a z e d u n t i l t h e e n d of its n e x t t u r n . C o v e n a n t o f W r a t h : T h e first c r e a t u r e to a t t a c k t h e t a r g e t
Deific Imprecation
before t h e e n d of y o u r n e x t t u r n g a i n s a p o w e r b o n u s to its
You are a conduit for your god's wrath. You feel its sting as it smites your enemies.
a t t a c k roll e q u a l t o y o u r C o n s t i t u t i o n modifier.
Daily •
Earthen Reversal
Invoker Attack 13
Invoker Attack 1
Divine, Implement
Standard Action
R a n g e d 10
You utter a nearly forgotten word dedicated to the earth, a n d it heaves in response, lifting allies and upturning enemies.
Target: O n e creature
Encounter •
Hit: 2d8 + W i s d o m modifier damage, and ongoing 10
Divine, Implement
Standard Action
3
A t t a c k : W i s d o m v s . Fortitude
d a m a g e (save e n d s ) .
A r e a burst 2 w i t h i n 1 0 squares
A f t e r e f f e c t : E a c h e n e m y w i t h i n 3 s q u a r e s o f t h e target
Target: Each e n e m y in burst
takes 10 damage.
A t t a c k : W i s d o m vs. Fortitude
M i s s : Half damage, a n d ongoing 5 d a m a g e (save ends).
Hit: 1 d 8 + W i s d o m modifier d a m a g e , a n d you knock t h e
Effect: You take ongoing 5 d a m a g e (save ends). W h e n e v e r
target p r o n e . Effect: You a n d e a c h ally in t h e burst c a n stand up as a free
y o u take this ongoing d a m a g e , choose an e n e m y w i t h i n 5 s q u a r e s of y o u . T h a t e n e m y a l s o t a k e s S d a m a g e .
action. C o v e n a n t o f P r e s e r v a t i o n : E a c h ally in t h e burst c a n a l s o
Dire Banishment
shift 1 s q u a r e a s a f r e e a c t i o n .
Invoker Attack 1 S
You temporarily banish your enemy from this world, using vour life force to prevent the enemy from returning.
DESTINED F O R GREATNESS
Daily •
Divine, I m p l e m e n t , Necrotic, Teleportation
Standard Action an
invoker, y o u h a v e b e e n personally c h o s e n b y
the
i s to s e r v e t h e i r e n d s . H o w d o e s t h a t m a k e y o u f e e l ? Do
y o u e n v y those w h o are able to pursue t h e i r o w n
Ranged 5
Target: O n e creature A t t a c k : W i s d o m vs. W i l l Hit: 4 d 1 0 + W i s d o m modifier necrotic d a m a g e , and the
d e s t i n i e s , o r d o y o u t a k e g r e a t p r i d e in y o u r c o n t a c t w i t h
t a r g e t v a n i s h e s f r o m this w o r l d (save e n d s ) . Y o u c a n e n d
the divine? Others, e v e n other divine characters, lack your
t h e effect as a m i n o r a c t i o n . W h e n t h e effect e n d s , t h e
direct, m o m e n t - b y - m o m e n t
t a r g e t r e a p p e a r s in t h e s p a c e it last o c c u p i e d o r i n t h e
t a v e f a i t h , b u t y o u know.
connection to the gods. T h e y
D o y o u feel pity for t h e m , o r a r e
nearest unoccupied space. E a c h Failed S a v i n g T h r o w : You take 5 damage.
a w e d by their g r e a t e r d e v o t i o n ?
•ou
M i s s : Half d a m a g e , a n d you t e l e p o r t t h e target 5 squares.
Is y o u r c o v e n a n t a b u r d e n i m p o s e d u p o n y o u , o r you
s e e k it? D o y o u r e v e l in y o u r p o w e r , o r d o y o u
did
regret
the o a t h y o u m a d e ? D o y o u s e e k t h e g o d s ' a p p r o v a l w i t h .our deeds, or are you confident -ake
that the choices
you
represent their desires?
C H A P T E R
3 I Invofeer
Shadow/dark Invocation dim
invoker Attack 1
s
a chill darkness, w h i c h deepens until light is but a
You call forth
memory.
Daily •
Pennant of Heaven's Armies A tattered white flag appears. Those
Invoker Utility 1 6
who behold it f i n d the cour
age they need to win the day. Daily •
Cold, Divine, Implement, Zone
Standard Action
Conjuration, Divine
Standard Action
C l o s e burst 3
Ranged 10
Effect: Y o u conjure a shining b a n n e r in 1 square w i t h i n
Target: E a c h creature in burst A t t a c k : W i s d o m v s . Fortitude
r a n g e . T h e b a n n e r lasts u n t i l t h e e n d o f y o u r next t u r n .
Hit: 2 d 8 + W i s d o m modifier cold d a m a g e .
A n y ally w h o h a s line o f sight to t h e b a n n e r g a i n s a b o
Miss: Half damage.
n u s t o all d e f e n s e s , s a v i n g t h r o w s a g a i n s t f e a r e f f e c t s , a n d d a m a g e rolls. T h e b o n u s e q u a l s y o u r W i s d o m modifier.
E f f e c t : T h e burst c r e a t e s a z o n e of s h a d o w t h a t lasts u n t i l
S u s t a i n M i n o r : T h e b a n n e r persists.
t h e e n d of y o u r n e x t t u r n . T h e z o n e is h e a v i l y o b s c u r e d . W h e n a n y c r e a t u r e starts its t u r n w i t h i n t h e z o n e , t h a t c r e a t u r e t a k e s 1 0 c o l d d a m a g e , a n d y o u c a n s l i d e it 3
Serene Visage
squares as a free action. Y o u a r e i m m u n e to the zone's
invoker Utility 16
Y o u r god's visage overlays y o u r own and draws the attention of
effects. A s a m o v e a c t i o n , y o u c a n m o v e t h e z o n e 3 your foes,
squares.
buying y o u r allies a needed reprieve.
Encounter •
S u s t a i n M i n o r : T h e z o n e persists.
Divine
Minor Action
Storm of Punishment R a i s i n g vour implement,
Invoker Attack 1 5
you invoke the gods a n d create a hole
i n the sky through w h i c h thunder a n d l i g h t n i n g cascade
your
Effect: T h e target doesn't provoke opportunity attacks un til t h e e n d of y o u r n e x t t u r n .
onto
foes.
Daily •
C l o s e burst 2
Target: Each ally in burst
Walls of Hestavar
Divine, Implement, Lightning, T h u n d e r
Standard Action
invoker Utility 16
Y o u t r a c e y o u r implement through the a i r a n d conjure a s i m u l a
A r e a burst 1 w i t h i n 1 0 s q u a r e s
c r u m of the B r i g h t C i t y ' s walls.
Target: E a c h creature in burst A t t a c k : W i s d o m v s . Fortitude
Daily •
H i t : 2 d 8 - W i s d o m modifier lightning and t h u n d e r d a m
Minor Action
Conjuration, Divine A r e a w a l l 1 0 w i t h i n 1 0 squares
E f f e c t : Y o u c o n j u r e a w a l l of d i v i n e e n e r g y . T h e w a l l c a n
a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d ( s a v e e n d s
b e u p to 2 s q u a r e s h i g h , a n d it lasts until t h e e n d of y o u r
both).
n e x t t u r n . T h e w a l l is a solid o b s t a c l e , a n d it b l o c k s line of
M i s s : H a l f d a m a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d
sight. It c a n b e c l i m b e d w i t h a n A t h l e t i c s c h e c k ( D C 2 0 +
until t h e e n d of y o u r next t u r n .
one-half your level). S u s t a i n M i n o r : T h e w a l l persists.
LEVEL 1 6 UTILITY P R A Y E R S Confounding Utterance
I nvoker
utility
16
Word of Refuge
Y o u speak a word of seeming gibberish a n d then take shelter
W i t h a word, you escape
behind the confusion
Encounter •
Daily •
it creates.
Divine, Teleportation
Immediate Interrupt
Divine
Minor Action
Invoker Utility 1 6 an attack, but a t a price.
Personal
T r i g g e r : A n e n e m y m a k e s a n a t t a c k against y o u
Personal
Effect: Y o u negate t h e triggering e n e m y ' s attack against
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n a n y e n e m y
you a n d teleport 1 0 squares. You are dazed until t h e e n d
m a k e s a m e l e e a t t a c k roll a g a i n s t y o u , it m u s t roll t w i c e
of y o u r next t u r n . If y o u w e r e t h e o n l y t a r g e t of t h e trig
a n d u s e t h e l o w e r result.
gering e n e m y ' s attack, t h e attacker c a n t a k e a different action.
WORDS OF CREATION Y o u character uses t h e w o r d s t h e gods spoke t o c o m m a n d
LEVEL 1 7 ENCOUNTER PRAYERS
t h e s u b s t a n c e o f t h e w o r l d a n d b r i n g a b o u t life. W h a t d o those w o r d s sound like? D o e s your invoker speak
bold
sounds or m u m b l e eerie chants?
Astral Dust
Invoker Attack 1 7
Motes of silvery dust rain f r o m above, b u r n i n g whatever
Since y o u have a relatively small n u m b e r of p o w e r s ,
they land on.
y o u c a n easily d e v i s e u n i q u e w o r d s of p h r a s e s for e a c h .
Encounter •
Your w o r d s of creation might be n o n s e n s e s o u n d s
Standard Action
or
Divine, Fire, Implement, Radiant C l o s e burst 3
p e c u l i a r sayings. If y o u ' r e f a m i l i a r w i t h t h e m o v i e D u n e
Target: Each e n e m y in burst
or w i t h the
A t t a c k : W i s d o m v s . Reflex
Klingon
l a n g u a g e f r o m S t a r Trek, y o u
can
probably think of s o m e n o n s e n s e w o r d s that sound cool. B e l o w are s o m e other suggestions to get your creative juices flowing.
H i t : 2 d 8 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e . If t h e t a r g e t d o e s n ' t m o v e a w a y f r o m y o u b e f o r e t h e e n d of its n e x t t u r n , it t a k e s 5 fire a n d r a d i a n t d a m a g e a n d a - 2 p e n a l t y t o all d e f e n s e s until t h e e n d of y o u r n e x t t u r n .
" T h e M a i m e d Lord s e e k s truth in t h e d a r k n e s s . " " T i m e is a d o o r t h a t c a n n o t b e c l o s e d . " "I pass b e y o n d to arrive within." " T h i s fire a l r e a d y b u r n s in all s o u l s . "
C H A P T E R
enemy
J
Involtcr
Chainfire
Invoker Attack
You ignite a foe in a c o l u m n of holy flames, from which streams to nearby Encounter •
17
fire
Invoker Attack
17
A t v o u r word, agony lances through the minds of the creatures
enemies.
a r o u n d y o u . You are m o m e n t a r i l y distracted by their
mental
screams.
Divine, Fire, I m p l e m e n t
Standard Action
Word of Pain
R a n g e d 10
Encounter •
Divine, Implement, Psychic
P r i m a r y Target: O n e creature
Standard Action
P r i m a r y A t t a c k : W i s d o m vs. Reflex
T a r g e t : E a c h c r e a t u r e in b u r s t
H i t : 3 d 6 + W i s d o m m o d i f i e r fire d a m a g e . M a k e a s e c o n d
A t t a c k : W i s d o m vs. W i l l
a r y a t t a c k t h a t is a n a r e a b u r s t 2 c e n t e r e d o n t h e p r i m a r y
•
C l o s e burst 1
Hit: 2 d 1 0 + W i s d o m modifier psychic damage, a n d the
target.
t a r g e t is w e a k e n e d until t h e e n d of y o u r n e x t t u r n .
S e c o n d a r y T a r g e t : E a c h e n e m y in burst o t h e r t h a n t h e
E f f e c t : Y o u a r e d a z e d until t h e e n d of y o u r n e x t t u r n .
primary target
C o v e n a n t of M a l e d i c t i o n : T h e size of t h e b u r s t i n c r e a s e s
S e c o n d a r y A t t a c k : W i s d o m v s . Reflex
by 1 .
H i t : 2 d 6 + W i s d o m m o d i f i e r fire d a m a g e .
Daunting Blasphemy
invoker A u . u k
17
The" vile words YOU speak darken vour soul as the)' eat away at
LEVEL 19 DAILY PRAYERS Forced Submission
Invoker Attack 1 9
vour enemies, w h o dare not move. Your e n e m y bends to the divine w i l l expressed through y o u . Y o u Encounter •
Divine, Implement, Necrotic
Standard Action
cease focusing on vour o w n defense while voti harness it.
C l o s e burst 3 Daily •
T a r g e t : E a c h e n e m y in b u r s t
C h a r m . Divine, Implement, Psychic, Reliable
Standard Action
A t t a c k : W i s d o m vs. Fortitude
Ranged 10
Target: O n e creature
H i t : 2 d 1 0 + W i s d o m m o d i f i e r n e c r o t i c d a m a g e . T h e first
Attack: W i s d o m vs. W i l l
t i m e t h e target m o v e s b e f o r e t h e start of y o u r n e x t t u r n ,
Hit: 2 d 1 0 + W i s d o m modifier psychic damage, a n d the
it t a k e s 5 n e c r o t i c d a m a g e .
t a r g e t is d o m i n a t e d (save e n d s ) . U n t i l this d o m i n a t i o n
Effect: You take 5 damage.
e n d s , y o u grant c o m b a t a d v a n t a g e .
Sound of the Golden Clarion
C o v e n a n t o f M a l e d i c t i o n : T h e target t a k e s a - 2 p e n a l t y t o Invoker Attack l /
s a v i n g t h r o w s a g a i n s t this d o m i n a t i o n .
H e a v e n l y trumpets sound, blasting your foes with a perfect note. Encounter •
Mark of Forbearance
Divine, Implement, Thunder
Standard Action
C l o s e blast 5
Invoker Attack 1 9
You superimpose a divine g l y p h on your foe. The a n c i e n t m a r k
T a r g e t : E a c h c r e a t u r e in blast
sears your foe w i t h r a d i a n t damage and interferes w i t h its
A t t a c k : W i s d o m vs. Fortitude
attacks.
Hit: 3d6 + W i s d o m modifier thunder damage, and t h e Daily •
target is p u s h e d 1 s q u a r e a n d d e a f e n e d until t h e e n d of
Divine, Implement, Radiant
Standard Action
its n e x t t u r n .
Ranged 10
Target: O n e creature A t t a c k : W i s d o m vs. W i l l H i t : 4 d 8 + W i s d o m m o d i f i e r radiant d a m a g e .
SERVING EVIL G O D S
M i s s : Half d a m a g e .
A s a n invoker, y o u can't d e d i c a t e yourself to a n evil deity without matching the god's alignment, but that
doesn't
m e a n t h e dark gods can't ask for s o m e return o n
the
E f f e c t : T h e t a r g e t t a k e s a - 5 p e n a l t y t o a t t a c k rolls against y o u r b l o o d i e d a l l i e s ( s a v e e n d s ) . O n e a c h of t h e t a r g e t ' s t u r n s , it c a n m a k e a s a v i n g t h r o w against this e f f e c t o n l y if it d o e s not a t t a c k d u r i n g t h a t t u r n .
immortals'
divine
investment.
P e r h a p s y o u h e a r Tia-
mat's w h i s p e r s a m i d the clinking of coins. M a y b e s n a k e s occasionally raise t h e i r h e a d s a n d hiss Z e h i r ' s w i s h e s . W h e n you battle Bane's followers, they might salute you
Thunderous Shout
Invoker Attack 19
I n t o n i n g a word of creation, you split the a i r w i t h a cacopho nous Mast. Your ears bleed as the word hurls t o u r foes away.
and not attack
raise their h a n d s against y o u unless y o u
first Daily •
them.
Divine, Implement,
Standard Action If y o u ' r e i n t e r e s t e d area, talk a b o u t
in roleplaying
it w i t h y o u r
t h r o u g h this gray
D M a n d discuss s o m e
of
the w a y s t h a t t h e evil g o d s m i g h t call in t h e i r d e b t s . Y o u don't w a n t to derail
the g a m e by betraying the
PCs or committing disruptive
other
acts, but a character
who
occasionally w a l k s the narrow path b e t w e e n right
and
w r o n g c a n give t h e D M story ideas a n d be great fun
for
e v e r y o n e . T h e n , w h e n a n e n v o y of V e c n a gives y o u
the
information y o u n e e d to do s o m e great service for
the
Thunder
C l o s e blast 5
T a r g e t : E a c h c r e a t u r e in blast A t t a c k : W i s d o m vs. Fortitude Hit: 3 d 1 0 - W i s d o m modifier thunder damage, and you p u s h t h e target 5 s q u a r e s a n d k n o c k it p r o n e . I n a d d i t i o n , t h e target is d e a f e n e d ( s a v e e n d s ) . M i s s : Half d a m a g e , and y o u push the target 2 squares. Effect: You take 10 d a m a g e . C o v e n a n t of M a l e d i c t i o n : You instead take 5 d a m a g e .
gods a n d t h e w o r l d , surely y o u c a n do s o m e small
favor
in r e t u r n
C H A P T E R
3 I
Invoker
Wrath of the Fallen God
Invoker Attack
19
The memory of a fallen god's anger and agony fills nearby crea tures' minds. Daily •
Fateful Foresight
Invoker Attack 2 3
Prophetic forces showed you this moment long ago. With this foresight, y o u invoke fate to alter the course of events.
Divine, Implement, Psychic, Z o n e
Standard Action
LEVEL 2 3 ENCOUNTER PRAYERS
A r e a burst 2 w i t h i n 10 squares
Target: Each creature in burst
Encounter •
A t t a c k : W i s d o m v s . Fortitude
Immediate Interrupt
H i t : 4 d 6 + W i s d o m m o d i f i e r psychic d a m a g e , a n d o n g o i n g
T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s of y o u m a k e s a n
1 0 p s y c h i c d a m a g e (save e n d s ) .
Divine, Implement, Psychic Ranged 10
a t t a c k o n its t u r n
M i s s : Half d a m a g e , a n d ongoing 5 psychic d a m a g e
T a r g e t : T h e triggering e n e m y
(save e n d s ) .
Attack: W i s d o m vs. W i l l
E f f e c t : T h e b u r s t c r e a t e s a z o n e of a g o n y t h a t lasts u n t i l
Hit: 2d8 + W i s d o m modifier psychic damage. T h e target's
t h e e n d of y o u r n e x t t u r n . A n y c r e a t u r e t h a t starts its
a t t a c k is n e g a t e d a n d is n o t e x p e n d e d , a n d t h e t a r g e t
t u r n w i t h i n t h e z o n e is s l o w e d a n d t a k e s a - 2 p e n a l t y t o
c a n ' t u s e t h a t a t t a c k until t h e start of its n e x t t u r n , u n l e s s
a t t a c k rolls u n t i l t h e e n d of y o u r next t u r n .
t h a t a t t a c k is a b a s i c a t t a c k . T h e t a r g e t c a n i m m e d i a t e l y m a k e a different attack. C o v e n a n t o f P r e s e r v a t i o n : T h e t a r g e t t a k e s a p e n a l t y t o its
LEVEL 2 2 UTILITY P R A Y E R S Call Angelic Shield You summon Daily •
next a t t a c k roll before t h e e n d of y o u r next t u r n e q u a l t o your Intelligence modifier.
Invoker Utility 22
angelic energy to shield y o u from h a r m .
Fetters of Darkness
Divine
You tether y o u r enemies w i t h shadowy m a n a c l e s .
Minor Action
Personal
Encounter •
E f f e c t : Y o u g a i n a b o n u s to all d e f e n s e s e q u a l to y o u r
Divine, Implement, Necrotic,
Standard Action
Intelligence modifier. Each t i m e a n attack misses y o u , the b o n u s is r e d u c e d b y 1 . T h i s e f f e c t lasts u n t i l t h e e n d of
T a r g e t : O n e or t w o c r e a t u r e s
Hit: 2d8 + W i s d o m modifier necrotic damage. You telep o r t t h e t a r g e t S s q u a r e s , a n d it is i m m o b i l i z e d until t h e
Herald of God
Invoker Utility 22
e n d of y o u r n e x t t u r n . If y o u t a r g e t o n l y o n e c r e a t u r e , t h e a t t a c k d e a l s 1 d 8 extra n e c r o t i c d a m a g e , a n d y o u t e l e p o r t
Y o u r voice resonates w i t h divine might.
t h e t a r g e t 1 0 s q u a r e s i n s t e a d of 5 .
Divine
Minor Action
Personal
Final Reproach
E f f e c t U n t i l t h e e n d of t h e e n c o u n t e r , y o u g a i n a + 1 0
You warned
p o w e r b o n u s to Bluff c h e c k s , D i p l o m a c y c h e c k s , a n d Intimidate checks.
Encounter •
Invoke Sight
Invoker Utility 2 2
C a l l i n g o n the gods,you
bestow the ability to see the
Invoker Attack 23
them, but they wouldn't listen. Divine, Force, I m p l e m e n t
Standard Action
Daily •
Teleportation
Ranged 1 0
A t t a c k : W i s d o m vs. Reflex
t h e e n c o u n t e r o r u n t i l t h e b o n u s is 0 .
Daily •
Invoker Attack 23
C l o s e burst 3
T a r g e t : E a c h e n e m y i n burst A t t a c k : W i s d o m vs. W i l l
unseen.
H i t : W h e n e v e r t h e target deals d a m a g e w i t h a n attack
Divine
Minor Action
b e f o r e t h e e n d o f y o u r next t u r n , it t a k e s 1 5 force d a m
M e l e e touch
age
T a r g e t : Y o u or o n e ally
a n d is d a z e d until t h e e n d o f y o u r next t u r n .
E f f e c t : T h e t a r g e t g a i n s t r u e s i g h t u n t i l t h e e n d of y o u r n e x t
Plague of Poison
t u r n . If t h e t a r g e t is b l i n d e d , t h a t c o n d i t i o n e n d s . S u s t a i n M i n o r : T h e t r u e s i g h t persists.
T h e gods answered
Invoker Attack 23
the blasphemies of the ciry Sazarus
vicious plagues. Y o u call d o w n the poisonous plague
w i t h six your
enemies.
INVOKER ORIGINS
Encounter • As
on
a n invoker, y o u m a k e a c o v e n a n t w i t h o n e o r
more
Divine, Implement, Poison, Zone
Standard Action
C l o s e blast 5
g o d s t o c a r r y a f r a c t i o n o f t h e i r p o w e r a n d u s e it in t h e i r
T a r g e t : E a c h c r e a t u r e in blast
n a m e s . H o w did that promise c o m e about? Did you h a v e
A t t a c k : W i s d o m v s . Fortitude
a fateful m e e t i n g w i t h a strange mystic? D i d t h e
Hit: 4 d 6 + W i s d o m modifier poison damage. T h e target's
gods
s p e a k to y o u in a d r e a m or t h r o u g h a w a k i n g vision? H a v e y o u m e t a n a n g e l , a n e x a r c h , or e v e n t h e d e i t y e m b o d i e d ? Perhaps you sealed the deal on another
plane, miracu
s p a c e b e c o m e s a z o n e of p o i s o n g a s t h a t lasts u n t i l t h e e n d o f y o u r next t u r n . A n y c r e a t u r e t h a t s t a r t s its t u r n w i t h i n t h e z o n e or a d j a c e n t t o it t a k e s 5 p o i s o n d a m a g e . C o v e n a n t o f W r a t h : T h e z o n e d e a l s extra p o i s o n d a m a g e
lously transported
there by the power that desired
your
s e r v i c e . It c o u l d b e t h a t y o u w e r e b o r n w i t h y o u r g i f t s a n d g r e w u p k n o w i n g t h a t your destiny w a s t o u s e t h e m in a deity's service. For a darker twist, m a y b e a n evil deity gave y o u y o u r p o w e r s , but y o u s e e k t o u s e t h e m in a way
righteous
a n d to s e r v e a n o t h e r d e i t y in t h e h o p e s t h a t
deeds can overcome the oaths you swore.
C H A P T E R
S I
Invoker
your
e q u a l to y o u r W i s d o m m o d i f i e r .
Word of Bewilderment
T H E WAR O F WINTER O v e r the ages, the gods have battled o n e another m a n y occasions. Battles b e t w e e n Tiamat and
on
faculties.
Bahamut Encounter •
a n d b e t w e e n B a n e a n d G r u u m s h a r e still b e i n g f o u g h t . B u t most deities d o not c o m e into direct
invoker Attack 2 3
One word is all it takes to strip vour enemies of their Yours are also temporarily dimmed.
conflict
with
Divine, Implement, Psychic
Standard Action
C l o s e burst 2
T a r g e t : E a c h c r e a t u r e in b u r s t
e a c h other. T h e gods a r e b o u n d by alliances forged d u r i n g
Attack: W i s d o m vs. W i l l
the D a w n W a r a n d by other m y t h i c events. O n e of those
Hit: 1 d l 0 + W i s d o m modifier psychic d a m a g e , a n d the
e v e n t s w a s a c l a s h in t h e w a n i n g m o m e n t s of t h e
Dawn
W a r w h e n Khala, t h e g o d of winter, tried to m a k e herself
C o v e n a n t of M a l e d i c t i o n : Y o u c a n c h o o s e t o b e c o m e
q u e e n o v e r all t h e d e i t i e s .
s t u n n e d u n t i l t h e e n d of y o u r next t u r n t o i n c r e a s e t h e
Khala a i m e d to establish supremacy over the and over the gods w h o
t a r g e t is s t u n n e d u n t i l t h e e n d of y o u r n e x t t u r n . Effect: You are dazed until t h e e n d of your next turn.
world
had survived the nearly
size o f t h e b u r s t b y a s m u c h a s 3 .
com
pleted w a r w i t h the primordials. Khala relied o n her son Kord a n d her consort Zehir, a n d o n G r u u m s h a n d T i a m a t , w h o p r e f e r r e d K h a l a ' s v i s i o n of a w i n t e r - b o u n d w o r l d of savagery a n d darkness to Avandra's ancient
compromise
t h a t also offered d a y s of light a n d s e a s o n s of h o p e . T h e forces of w i n t e r
attacked the dominions
of
the
strongest g o d s m o s t likely to o b j e c t to K h a l a ' s r e i g n - P e l o r ,
LEVEL 2 5 DAILY PRAYERS Despised of the Gods
Daily •
victories. A m o t h ' s defenses w e r e devastated o n durren, t h e l o w e r slopes of Celestia fell, a n d
Kalan-
Hestavar
was besieged. B u t Khala's success w a s temporary,
for
the r e m a i n i n g g o d s l e a g u e d against her. B a n e j o i n e d t h e w a r against winter
to p r e s e r v e t h e w o r l d for
conquest
a n d t y r a n n y , r a t h e r t h a n a b a n d o n it t o u n c e a s i n g s a v
the soul
Divine, Implement
Standard Action Erathis, M o r a d i n , A m o t h , a n d B a h a m u t - a n d scored early
Invoker Attack 2 S
Your words strip away your enemy's defenses, exposing of your foe before the ominous eye of your god. Ranged 10
Target: O n e creature A t t a c k : W i s d o m vs. Fortitude H i t : 2 d l 0 + W i s d o m m o d i f i e r d a m a g e . T h e t a r g e t loses all resistances a n d g a i n s v u l n e r a b l e 2 0 t o all d a m a g e (save ends both). M i s s : H a l f d a m a g e , a n d t h e t a r g e t g a i n s v u l n e r a b l e 1 0 to a l l d a m a g e until t h e e n d of y o u r n e x t t u r n . C o v e n a n t of M a l e d i c t i o n : Y o u c a n c h o o s e t o g a i n v u l n e r
agery. S e h a n i n e i n t e r v e n e d
alongside
Pelor to
protect
the ancient c o m p r o m i s e s of night and d a y f r o m overthrown.
E v e n Lolth w o r k e d
secretly against
being Khala,
turning point c a m e w h e n
b a t t l e d in t h e
mountains
Kord a n d
If y o u d o so, t h e t a r g e t t a k e s a p e n a l t y t o s a v i n g t h r o w s e q u a l t o y o u r C o n s t i t u t i o n m o d i f i e r u n t i l t h e e n d of y o u r next t u r n .
u n w i l l i n g t o a l l o w a single d e i t y t o subjugate t h e rest. The
a b l e 2 0 t o all d a m a g e u n t i l t h e e n d of y o u r n e x t t u r n .
Moradin
of C e l e s t i a . D e s p i t e
Kord's
Eye
irresistible fury, M o r a d i n refused to y i e l d ; Kord's
storms
You conjure a g l i m m e r i n g ball of radiant energy, which
of
the
Invoker Attack 2 5
Sun
b a t t e r e d M o r a d i n ' s m o u n t a i n s in v a i n . A f t e r a l o n g b a t t l e ,
into a d i m i n u t i v e sun. It can sear enemies
Kord d r e w back. M o r a d i n s h o w e d Kord t h e destruction
Daily •
their battle h a d w r o u g h t in t h e m o r t a l w o r l d , a n d
Standard Action
regretted his a c t i o n s . H e a b a n d o n e d t h e c a u s e of and t u r n e d against his
Kord
winter
expands
and protect allies.
Conjuration, Divine, Implement, Radiant Ranged 10
Effect: Y o u conjure a radiant sphere in a n u n o c c u p i e d square within range. T h e sphere occupies 1 square, and
mother.
W i t h t h e aid of Kord, B a n e , a n d others, t h e
forces
it lasts u n t i l t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t starts its t u r n a d j a c e n t to t h e s p h e r e t a k e s 1 d 8 + y o u r
standing against Khala rallied. T h e y broke the siege Hestavar a n d destroyed or imprisoned and abominations
the
Khala had released. Tiamat
t o h e r lair, a n d G r u u m s h
abandoned
of
primordials retreated
Khala's c a u s e as
well. B u t Khala refused to yield a n d sought to
destroy
the mortal w o r l d under never-ending w i n t e r rather
than
a d m i t defeat. Pelor, B a n e , a n d M o r a d i n d e f e a t e d h e r in her great castle of ice, a n d t h e R a v e n Q u e e n w a s called on to expel K h a l a into d e a t h . T h e R a v e n Q u e e n a g r e e d , b u t o n l y if s h e w a s g i v e n p o w e r o v e r w i n t e r . S o t h e W a r u-f W i n t e r e n d e d w i t h K h a l a ' s d e a t h , K o r d ' s tion,
W i s d o m modifier radiant d a m a g e . W h i l e adjacent to t h e s p h e r e , a n y a l l y g a i n s a +2 p o w e r b o n u s to a l l d e f e n s e s . A s a m o v e action, you can m o v e the sphere 8 squares. W h e n t h e s p h e r e a p p e a r s , it m a k e s t h e f o l l o w i n g a t t a c k . T a r g e t : O n e c r e a t u r e a d j a c e n t to t h e s p h e r e A t t a c k : W i s d o m vs. Reflex H i t : 4 d 8 + W i s d o m modifier radiant d a m a g e , a n d t h e target c a n n o t a t t a c k b l o o d i e d c r e a t u r e s u n t i l t h e e n d of its next turn. S u s t a i n M i n o r : T h e s p h e r e persists, a n d y o u c a n m a k e a n o t h e r a t t a c k w i t h it as a s t a n d a r d a c t i o n .
transforma
and the Raven Queen's dominion over winter.
T h e g o d s a r e n o t q u i c k t o a d m i t it, b u t
t h e W a r of
inter had a n o t h e r huge c o n s e q u e n c e , convincing at p r i m a l spirits t h a t t h e w o r l d n e e d e d t o b e
T o m t h e g o d s a s m u c h a s it n e e d e d t o b e p r o t e c t e d d i e p r i m o r d i a l s . T h a t s t o r y is i n Player's : h e u p c o m i n g P r i m a l Power
Handbook
the
protected from 2 and
supplement.
C II A P T E R 3 !
Invoker
Shackles of the Chained God
invoker Attack 25
The Unspeakable O n e sought power and for his greed found chains and suffering. Those chains wrap aroundyourfoe and lash out at its allies. Daily •
D i v i n e , Force, I m p l e m e n t
Standard Action
R a n g e d 10
LEVEL 2 7 ENCOLINTER PRAYERS Brand of Fire
Invoker Attack 2 7
Your solemn curse causes fire to leap at your enemies them. Encounter •
D i v i n e , Fire, I m p l e m e n t
Target: O n e creature
Standard Action
A t t a c k : W i s d o m v s . Fortitude
T a r g e t : O n e , t w o , or t h r e e c r e a t u r e s
H i t : 4 d 6 + W i s d o m m o d i f i e r f o r c e d a m a g e , a n d t h e tar
A t t a c k : W i s d o m v s . Reflex
g e t t a k e s o n g o i n g 2 0 f o r c e d a m a g e a n d is i m m o b i l i z e d (save e n d s b o t h ) .
to brand
Ranged 10
H i t : 4 d 6 + W i s d o m m o d i f i e r fire d a m a g e . T h e first t i m e t h e t a r g e t is hit b y a m e l e e or a c l o s e a t t a c k b e f o r e t h e
M i s s : Half d a m a g e , a n d the target takes ongoing 1 0 force d a m a g e a n d is s l o w e d (save e n d s b o t h ) .
e n d of y o u r n e x t t u r n , it t a k e s 1 0 fire d a m a g e . C o v e n a n t o f W r a t h : T h e first t i m e t h e t a r g e t is hit by a n y
E f f e c t : W h e n e v e r t h e target t a k e s this p o w e r ' s o n g o i n g d a m a g e , e a c h e n e m y w i t h i n 5 s q u a r e s of i t is p u l l e d 1
a t t a c k ( n o t j u s t a m e l e e o r a c l o s e a t t a c k ) b e f o r e t h e e n d of y o u r n e x t t u r n , it t a k e s 1 0 fire d a m a g e .
s q u a r e t o w a r d it, a n d t h e n e a c h e n e m y a d j a c e n t t o it t a k e s 1 0 force d a m a g e .
Compel Action
Trumpet the Eight Dooms
invoker Attack 25
Angels blew eight trumpets, each sounding a d o o m more ter
rible than the last. Vour invocation onto your enemies. Daily •
calls one of those
dooms
to act as you command
Controlling them requires m u c h of your Encounter •
for a
moment.
attention.
Charm, Divine, Implement
Standard Action
C l o s e blast 5
T a r g e t : E a c h c r e a t u r e in blast
Divine, Implement, Thunder
Standard Action
Invoker Attack 2 7
You force your enemies
Attack: W i s d o m vs. W i l l
C l o s e blast 5
H i t : T h e t a r g e t is d o m i n a t e d u n t i l t h e e n d of y o u r next
T a r g e t : E a c h c r e a t u r e in blast
turn.
A t t a c k : W i s d o m vs. Fortitude
C o v e n a n t o f P r e s e r v a t i o n : T h e t a r g e t g a i n s a +2 b o n u s t o
Hit: 4 d 8 + W i s d o m modifier thunder d a m a g e . Roll a d 8 to d e t e r m i n e a n effect.
a t t a c k rolls until t h e d o m i n a t i o n e n d s . E f f e c t : Y o u grant c o m b a t a d v a n t a g e until t h e start of y o u r
1. T h e target takes ongoing 1 0 d a m a g e (save ends).
next turn.
2 . Y o u p u s h t h e t a r g e t 1 s q u a r e , a n d it t a k e s o n g o i n g 1 0 d a m a g e (save ends). 3. Y o u p u s h t h e t a r g e t 2 s q u a r e s , a n d it t a k e s o n g o i n g 1 0 d a m a g e (save ends). 4 . Y o u p u s h t h e t a r g e t 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0
Pall of the Shadowfell A shadowy together.
Invoker Attack 27
shroud of chill descends on two foes, dooming
them
d a m a g e (save e n d s ) .
Encounter •
5 . Y o u p u s h t h e t a r g e t 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0
Standard Action
Cold, Divine, Implement
d a m a g e a n d is s l o w e d ( s a v e e n d s b o t h ) .
Target: T w o creatures
6 . Y o u p u s h t h e t a r g e t 3 s q u a r e s a n d k n o c k it p r o n e , a n d it
A t t a c k : W i s d o m v s . Fortitude
takes ongoing 1 0 d a m a g e (save ends).
Hit: 3 d 8 + W i s d o m modifier cold d a m a g e . W h e n e v e r the
Ranged 10
7. Y o u p u s h t h e target 3 s q u a r e s , a n d it t a k e s o n g o i n g 1 0
target deals d a m a g e before t h e e n d of your next turn, t h e
d a m a g e a n d is d a z e d ( s a v e e n d s b o t h ) .
other target of this p o w e r takes 1 5 cold d a m a g e .
8. T h e target t a k e s 2 d 8 extra t h u n d e r d a m a g e . Miss: 6d6
+
W i s d o m modifier thunder d a m a g e .
Invoker Attack 25
You utter a word so potent that it can snuff out your enemy's life. Even if the foe survives, its ability to fight is reduced for a time. The price you pay is mometuary defenselessness. Daily •
Invoker Attack 2 7
You enter a trance a n d m a k e att ancient utterance,
Word of Cessation
Divine, Implement, Psychic
Standard Action
Word of Death
Ranged 10
creatures aroundyou Encounter •
to enter the realm of
inviting
death.
Divine, Implement, Necrotic
Standard Action
C l o s e burst 1
Target: Each creature in burst Attack: W i s d o m vs. W i l l Hit: 4 d 1 0 + W i s d o m modifier necrotic d a m a g e .
Target: O n e target
C o v e n a n t o f M a l e d i c t i o n : If t h e t a r g e t is a l r e a d y b l o o d i e d ,
A t t a c k : W i s d o m vs. W i l l
it t a k e s extra n e c r o t i c d a m a g e e q u a l t o y o u r C o n s t i t u t i o n
H i t : 8 d 6 + W i s d o m m o d i f i e r p s y c h i c d a m a g e . T h e o n l y at t a c k s t h e t a r g e t c a n m a k e a r e basic a t t a c k s (save e n d s ) . M i s s : Half d a m a g e , a n d the target takes a - 2 penalty to a t t a c k rolls until t h e e n d o f y o u r n e x t t u r n . E f f e c t : Y o u g r a n t c o m b a t a d v a n t a g e until t h e start of y o u r next t u r n .
C H A P T E R
3 | Invofeer
modifier. E f f e c t : Y o u a r e d a z e d u n t i l t h e e n d of y o u r n e x t t u r n .
Malediction of the Eternal Pyre
invoker Attack 29
F l a m e s roar out of you as you consign vour enemies to a fiery death. Daily •
Divine, Fire, I m p l e m e n t
Standard Action
C l o s e blast 5
T a r g e t E a c h c r e a t u r e i n blast A t t a c k : W i s d o m v s . Reflex H i t : 3 d 1 0 - W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 2 0 fire d a m a g e ( s a v e e n d s ) . M i s s : 1 d 1 0 + W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) . E f f e c t : Y o u t a k e o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) .
Storm of Creation
Invoker Attack 29
You tap into the power of creation itself a n d use it to pound your foes with a force that disrupts their very existence. Daily •
Divine, Force, I m p l e m e n t
Standard Action
A r e a burst 2 w i t h i n 1 0 s q u a r e s
T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m vs. Fortitude H i t 4 d 8 + W i s d o m m o d i f i e r force d a m a g e , a n d t h e t a r g e t
LEVEL 2 9 DAILY PRAYERS Apocalypse from the Sky
is s t u n n e d (save e n d s ) .
Invoker Attack 29
A f t e r e f f e c t : T h e t a r g e t is d a z e d ( s a v e e n d s ) . T h i s aftereffect a p p l i e s o n l y if y o u t a r g e t a single c r e a t u r e .
Vi>u invoke a gigantic, ghostly fist of magical force that
smashes
down from overhead a m i blasts out a great pit i n one titanic
M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of y o u r next t u r n .
blow. Daily •
Divine, Force, I m p l e m e n t
Standard Action
A r e a burst 2 w i t h i n 1 0 s q u a r e s
Target: Each creature in burst A t t a c k : W i s d o m v s . Reflex H i t : 4 d 8 + W i s d o m modifier force d a m a g e , and the target is d a z e d (save e n d s ) . Miss: Half d a m a g e , and y o u knock t h e target prone. You
AVANDRA A N D T H E F I R S T DOPPELG ANGER
m u s t slide t h e target to t h e n e a r e s t u n o c c u p i e d s p a c e
W h e n the world was young, Avandra was deeply
o u t s i d e t h e burst.
in t h e l i v e s of its c r e a t u r e s . S h e d e l i g h t e d i n m a k i n g t h e i r
E f f e c t : A pit fills t h e a r e a o f t h e b u r s t a n d is 1 0 f e e t d e e p .
involved
lives better. O n e m o r t a l w h o w a s t h e o b j e c t of A v a n d r a ' s
A n y c r e a t u r e fully w i t h i n t h e a r e a of t h e pit d e s c e n d s 1 0 f e e t , t a k i n g n o falling d a m a g e for d e s c e n d i n g t h a t
favor w a s a beautiful w o m a n w h o w a s p u r s u e d by a cruel suitor. T h i s suitor set his s e r v a n t s o n h e r l i k e h u n t i n g d o g s .
distance.
T w o t i m e s A v a n d r a h e l p e d t h e w o m a n to flee or fight by
Invoked Devastation
Invoker Attack 2 9
I n ancient days, Invokers spoke the word of ending to a n n i h i l a t e their enemies, but at such a dreadful cost that it nearly erased
Divine, Implement, Zone; Varies
Standard Action
praised
A v a n d r a after h e r escape. The
third time the w o m a n w a s threatened, Avandra
g i f t e d h e r w i t h t h e p o w e r t o c h a n g e h e r f o r m so t h a t s h e
their own civilization. Daily •
changing her luck, a n d e a c h t i m e t h e w o m a n
A r e a burst 3 w i t h i n 2 0 s q u a r e s
T a r g e t : E a c h c r e a t u r e in b u r s t A t t a c k : W i s d o m v s . F o r t i t u d e , Reflex, W i l l . Y o u m a k e o n e a t t a c k roll p e r t a r g e t , c o m p a r i n g t h e result a g a i n s t all t h r e e d e f e n s e s . A t a r g e t m i g h t b e hit u p t o t h r e e t i m e s , d e p e n d i n g o n w h i c h d e f e n s e s a r e hit. H i t (Fortitude): 1 d8 + W i s d o m modifier force d a m a g e , and ongoing 5 cold d a m a g e (save ends). Hit (Reflex): 1d8 ^ W i s d o m modifier lightning d a m a g e , a n d o n g o i n g 5 fire d a m a g e ( s a v e e n d s ) . H i t ( W i l l ) : 1 d 8 + W i s d o m m o d i f i e r radiant d a m a g e , a n d o n g o i n g 5 p s y c h i c d a m a g e (save e n d s ) . E f f e c t : T h e z o n e c r e a t e s a n a r e a o f d e v a s t a t i o n t h a t lasts
could save herself f r o m any future threat. T h e
woman
used her p o w e r to b e c o m e a n assassin, killing her suitor a n d all w h o s e r v e d h i m . W h e n A v a n d r a s o u g h t h e r o u t to r e b u k e her, t h e w o m a n u s e d h e r p o w e r t o h i d e f r o m t h e goddess. B y the time A v a n d r a found the w o m a n , her chil dren's children h a d given birth to m a n y m o r e
offspring,
all h a v i n g t h e p o w e r t o c h a n g e s h a p e . T h e g o d d e s s ' s gift, once given, could not
be taken away. T h u s the race
of
doppelgangers, or changelings, w a s born. From that episode Avandra learned a bitter
lesson
a b o u t being overly g e n e r o u s to mortals. E v e r since t h e n , s h e h a s b e e n careful t o h e l p m o r t a l s o n l y in small w a y s , often hiding her h a n d . B y allowing mortals to face their
u n t i l t h e e n d of t h e e n c o u n t e r . T h e z o n e is difficult t e r r a i n . A n y c r e a t u r e t h a t e n t e r s t h e z o n e or starts its t u r n t h e r e takes 10 damage.
o w n problems, Avandra provides t h e m w i t h the chance to d i s c o v e r t h e i r full
potential.
C H A P T E R
3
Invoker
blindsight or trcmorsense. Y o u take a -2 penalty
NEW PARAGON PATHS
to
Blufl checks and Diplomacy checks. R a i s e d V o i c e ( 1 6 t h level): W h e n you use a d i v i n e a t t a c k p o w e r , y o u c a n c h o o s e to r a i s e y o u r
ADEPT OF W H I S P E R S " T h e w i s e know same
that one cannot
speak
and listen
v o i c e b e f o r e y o u m a k e a n y a t t a c k r o l l s f o r it. F o r t h a t
at the
time."
attack, y o u c a n score a critical hit on a roll o f
19-20,
a n d e n e m i e s t a k e a - 2 p e n a l t y to s a v i n g t h r o w s against the attack's effects. H o w e v e r , y o u a r e d a z e d
Prerequisite:
Invoker
The words of creation can b e n d the elements
until the end of y o u r next
to
y o u r desires, but the w o r d s of m o r t a l s p e e c h also h a v e p o w e r to c r e a t e o r destroy. F a r b e t t e r to l i s t e n i n s t e a d o f s p e a k , to s e e k t h e w i s d o m t h a t c o m e s w i t h quiet understanding. Y o u speak sparingly
and
softly, a n d y o u c h o o s e y o u r w o r d s w i t h g r e a t c a r e . B y h u s b a n d i n g t h e p o w e r o f y o u r v o i c e for t h e
words
turn.
ADEPT OF W H I S P E R S PRAYERS Admonishing Whisper
A d e p t of w h i s p e r s A t t a c k 11
You whisper it single word of power, and your enemies from
its m i g h t , deafened
harm to your
friends.
Encounter •
Divine,
reel back
by it and admonished to do no more
Implement
of creation, you ensure that your m i n d a n d soul a r c
Standard Action
focused o n the p o w e r f u l prayers y o u utter.
T a r g e t : E a c h e n e m y in b u r s t
C l o s e burst 2
Attack: W i s d o m vs. W i l l H i t : 3 d 6 + W i s d o m modifier d a m a g e , a n d you push the
ADEPT OF W H I S P E R S PATH FEATURES
t a r g e t 2 s q u a r e s . T h e t a r g e t is d e a f e n e d u n t i l t h e e n d o f y o u r n e x t t u r n . If t h e t a r g e t is t h e n a d j a c e n t t o a b l o o d i e d
Adept's A c t i o n (11th level): W h e n you spend an a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also g a i n a +2
ally, t h e t a r g e t is a l s o d a z e d u n t i l t h e e n d of y o u r next turn.
b o n u s to a t t a c k r o l l s w i t h d i v i n e p o w e r s , a n d y o u c a n increase the size of y o u r d i v i n e blasts o r bursts by 1 .
Restorative Word
T h e s e b e n e f i t s last u n t i l t h e s t a r t o f y o u r n e x t t u r n .
You softly call your comrade's name and whisper a word of
A d e p t of W h i s p e r s U t i l i t y 1 2
healing power.
S i l e n t P r e s e n c e ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to S t e a l t h c h e c k s , Insight c h e c k s , a n d I n t i m i
Daily •
date checks, a n d creatures cannot perceive you
Standard Action
with
Divine, Healing M e l e e touch
T a r g e t : O n e ally E f f e c t : T h e t a r g e t c a n s p e n d t w o h e a l i n g surges a n d m a k e a saving throw.
Whisper of Doom
A d e p t of W h i s p e r s Attack 20
You whisper an ancient curse of dire potency against enemies. Daily •
Divine,
your
Implement
Standard Action
C l o s e burst 3
Target: E a c h e n e m y in burst A t t a c k : W i s d o m vs. Fortitude H i t : 3 d 8 + W i s d o m modifier d a m a g e . T h e target takes o n g o i n g 1 0 d a m a g e a n d is w e a k e n e d ( s a v e e n d s b o t h ) . Miss: Half damage.
VOW O F S I L E N C E Your a d e p t of whispers might have taken a v o w of silence. If s o , y o u c a n s t i l l t a l k t o t h e D M t o t e l l h i m w h a t
your
c h a r a c t e r is d o i n g . Y o u c a n a l s o t a k e p a r t i n n o r m a l
table
discussions a n d repartee
with other
players; you
can
a s s u m e that y o u r c h a r a c t e r uses a basic sign language or a chalk a n d slate to contribute to party decisions. W h e n your character addresses a P C or another character, you can roleplay your character's taciturn nature by describing n o d s , h a r d looks, h e a d s h a k e s , or h a n d g e s t u r e s . Finally, y o u r c h a r a c t e r c a n s p e a k in t i m e s of great n e e d , s i n c e t h e a d e p t ' s v o w is v o l u n t a r y .
C H A P T E R
3 | Invofeer
CRIMSON ARBITER " Y o u have transgressed, Drink
deep of your
and r e s t i t u t i o n must be
made.
misfortune."
Prerequisite: Invoker
You
a r c a n agent o f justice to y o u r deity's e n e m i e s .
You
arc judge, jury, a n d executioner, although y o u
are
m o r e than an inflicter of punishment. You are
also a redresser of wrongs a n d a giver of absolu t i o n , e n j o i n e d to a i d t h o s e w h o h a v e b e e n u n f a i r l y t r e a t e d a n d to set i n j u s t i c e s a r i g h t . A c c o r d i n g to l o n g standing tradition, you conceal y o u r features b e n e a t h a c r i m s o n m a s k or h o o d w h i l e y o u p e r f o r m y o u r duties. B y this sign the c o n d e m n e d a n d the forgiven alike k n o w that y o u a r e acting not f r o m y o u r
mortal
passions or preferences,but as y o u r divine master instructs. C r i m s o n arbiters a r e m o s t likely to s e r v e deities c o n c e r n e d w i t h l a w or justice, s u c h as Erathis, B a h a m u t . Pelor. or You
Bane.
c a r r y small strips o f p a p e r m a r k e d
with
s a c r e d g l y p h s that l e n d s t r e n g t h to y o u r p r a y e r s for justice. E a c h holds the n a m e of a p o w e r
epitomizing
mercy, perception, balance, or punishment, you
guiding
in your judgments.
CRIMSON ARBITER PATH FEATURES Arbiter's Action (11th level): W h e n you spend an
action point to m a k e a n attack, a n y e n e m y y o u
hit w i t h that attack takes a - 2 p e n a l t y to attack rolls (save ends). J u s t P r e s e n c e ( 1 1 t h level): W h e n you score a c r i t i c a l hit w i t h a n i n v o k e r p o w e r , y o u g a i n a +2 p o w e r b o n u s to attack rolls against a n y e n e m y w i t h i n
No Rest for the Wicked
C r i m s o n A r b i t e r Utility 1 2
You call forth souls from the Shadow/ell. As foes strike y o u . the souls distract them with wailing. Daily •
Divine
Minor Action
Personal
E f f e c t : W h e n a n y e n e m y hits y o u b e f o r e t h e e n d of y o u r 2 squares of you.
T h i s b o n u s l a s t s u n t i l t h e e n d of t h e
encounter.
n e x t t u r n , t h a t e n e m y t a k e s a - 2 p e n a l t y to all d e f e n s e s (save ends).
J u s t i c e ' s W r a t h ( 1 6 t h l e v e l ) : T h e first e n e m y
S u s t a i n M i n o r : T h e effect persists.
that d a m a g e s y o u i n a n e n c o u n t e r is subject to y o u r w r a t h . Until the e n d of t h e encounter, y o u c a n reroll any
d a m a g e die that c o m e s u p as a 1 w h e n y o u m a k e
a d a m a g e roll that includes that e n e m y as a target.
Sign of Penance A glyph of penance
Sign of Guilt
Crimson Arbiter Attack 1 1
D i v i n e , Fear, I m p l e m e n t , P s y c h i c
Standard Action
will.
D i v i n e , Fire, I m p l e m e n t , R a d i a n t
Standard Action
Ranged 10
P r i m a r y Target: O n e target P r i m a r y Attack: W i s d o m vs. W i l l H i t : 3 d 6 + W i s d o m m o d i f i e r fire a n d radiant d a m a g e .
You trace a magical glyph in the air. Your enemy cannot hear the sight of it as the magic evokes deep guilt, causing the enemy to waver in its attacks. Encounter •
appears before you and ignites. D i v i n e fire
leaps from it to enemies o f weak Daily •
CRIMSON ARBITER PRAYERS
Crimson Arbiter Attack 2 0
Ranged 10
Target: O n e e n e m y
Miss: Half damage. E f f e c t M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 1 c e n t e r e d o n t h e p r i m a r y target. S e c o n d a r y Target: Each creature in burst o t h e r t h a n t h e primary target S e c o n d a r y A t t a c k : W i s d o m v s . Reflex
Attack: W i s d o m vs. W i l l
H i t : 2 d 6 + W i s d o m m o d i f i e r fire a n d r a d i a n t d a m a g e , a n d
Hit: 1 d 1 0 + W i s d o m modifier psychic d a m a g e . Until the
t h e s e c o n d a r y t a r g e t is s l o w e d ( s a v e e n d s ) .
end
of y o u r n e x t t u r n , t h e t a r g e t t a k e s a - 5 p e n a l t y t o
E f f e c t : If t h e p r i m a r y a t t a c k r e d u c e s t h e p r i m a r y t a r g e t t o
a t t a c k rolls, a n d if t h e target a t t a c k s a n d m i s s e s , it m u s t
0 h i t p o i n t s , t h e b u r s t c r e a t e s a n a r e a of difficult t e r r a i n
m a k e a m e l e e basic attack against a n e n e m y adjacent to
t h a t lasts u n t i l t h e e n d o f t h e e n c o u n t e r .
it a s a f r e e a c t i o n .
C H A P T E R
3 j Invofeer
DEVOTED ORATOR
y o u r m i s s i o n . I f y o u s e r v e a t e m p l e , y o u often p r o v e to b e d i f f i c u l t for y o u r s u p e r i o r s to d e a l w i t h , s i n c e y o u r
"Take be
heedl
My words are those of the gods,
and they are to
feared."
p r o n o u n c e m e n t s chastise the great a n d the
powerful
a s w e l l a s t h e r e s t of t h e p e o p l e . C o n s e q u e n t l y , y o u r a r e l y s t a y i n o n e p l a c e for l o n g . A l e w t h e o c r a c i e s
Prerequisite: Invoker
h a v e d e v o t e d o r a t o r s at t h e i r h e a d o r i n c l o s e s e r v i c e to t h e r u l e r , for f e w d a r e to r e f u t e t h e p o w e r o f o n e
Y o u are a messenger of the gods and a preacher of divine virtues. Y o u r speecli evokes devotion
the faithful a n d fear in the irreligious. Y o u are a n a u t h o r i t y for a n y o n e w i s h i n g to k n o w t h e d e s i r e s o f y o u r deity, a n d y o u a r c r e n o w n e d lor y o u r p o w e r to e n h a n c e a n d amplify y o u r voice a n d lor y o u r ability
DEVOTED ORATOR PATH EEATURES B r i l l i a n t R h e t o r i c (11th level): You can use your Intelligence modifier instead of your C h a r i s m a modi fier w h e n m a k i n g D i p l o m a c y c h e c k s .
to s p e a k i n o m i n o u s , m u l t i l a y e r c d tones. A t e w d e v o t e d o r a t o r s a r e t r a i n e d at t e m p l e s , b u t most arise through private devotion. Y o u might have c o m m u n e d directly w i t h a deity a n d b e e n forever moved by the experience, or you could b e one w h o s e f a i t h is s t r o n g e n o u g h t o b r i d g e t h e m o r t a l
such as you.
in
and
immortal. People w h o dislike your message might r e g a r d y o u as a scolder, a rabble-rouser, o r a threat to the e s t a b l i s h e d order, but y o u h a v e little c o n c e r n for h o w t h e y r e a c t t o y o u ; y o u s p e a k w h a t t h e g o d s put in y o u r heart, a n d y o u trust that they w i l l deal
Fearsome Oration (11th level): W h e n
you
s p e n d a n a c t i o n point to t a k e a n extra a c t i o n , y o u either p u l l or p u s h e a c h e n e m y w i t h i n 5 s q u a r e s of y o u a n u m b e r o f s q u a r e s e q u a l to y o u r
Intelligence
modifier. T h u n d e r i n g P r a y e r ( 1 6 t h level): W h e n you use a close a t t a c k p o w e r , y o u c a n c h o o s e to d e a l extra t h u n d e r d a m a g e e q u a l to o n e - h a l f y o u r
Intelligence
m o d i f i e r , a n d y o u c a n p u s h a target y o u hit 1 s q u a r e . I f y o u d o so, the p o w e r gains the t h u n d e r
keyword.
harshly w i t h those w h o ignore y o u or h i n d e r y o u in
DEVOTED ORATOR PRAYERS Legion Rebuke
Devoted Orator Attack 1 1
You chastise nearby enemies with divine displeasure. Your voice sounds as if many people are speaking at once. Encounter •
D i v i n e , Fear, I m p l e m e n t , T h u n d e r
Standard Action
C l o s e blast 3
T a r g e t : E a c h e n e m y in blast
"rim • '1 oWkmkW'
*».
Attack: W i s d o m vs. W i l l H i t : 1 d8 + W i s d o m modifier thunder d a m a g e . T h e target m o v e s its s p e e d + y o u r I n t e l l i g e n c e m o d i f i e r a w a y f r o m y o u b y t h e safest p a t h p o s s i b l e .
Chastisement
D e v o t e d O r a t o r Utility 1 2
Your thunderous rebuke weakens a n enemy's resolve. Encounter •
Divine
Immediate Reaction
C l o s e burst 5
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u m a k e s a n a t t a c k T a r g e t : T h e t r i g g e r i n g e n e m y in b u r s t Effect: T h e target gains vulnerable 1 0 thunder until t h e e n d of y o u r n e x t t u r n .
Thunderous Oration
Devoted Orator Attack 20
Vour enemies reel upon h e a r i n g your thunderous voice. Daily •
Divine, Implement, Thunder
Standard Action
C l o s e blast 5
T a r g e t : E a c h e n e m y in blast A t t a c k : W i s d o m vs. Fortitude H i t : 3 d 8 + W i s d o m m o d i f i e r t h u n d e r d a m a g e , a n d t h e tar g e t is d a z e d a n d d e a f e n e d u n t i l t h e e n d of y o u r n e x t t u r n . Miss: Half damage. E f f e c t : A s t h e first a c t i o n of y o u r next t u r n , y o u c a n m a k e t h e a t t a c k a g a i n as a f r e e a c t i o n .
C H A P
II
I!
i
! Invoker
DIVINE HAND " I am the hand god's
crushing
of my god. Through
my a c t i o n s , my
is felt, w h e t h e r it he a t e n d e r caress
touch
or a
fist."
Prerequisite:
Invoker
T h r o u g h faithful devotion, y o u have attracted
the
attention o f y o u r deity, w h o has elevated y o u as a divine hand. A mortal representative of your
deity,
y o u h a v e a d i v i n e m i s s i o n , s u c h as to c o n s t r u c t a great monument
i n y o u r g o d ' s i m a g e , to s u b d u e a t y r a n t ,
o r to c r e a t e a t e m p l e i n a d i s t a n t l a n d . Y o u r a c t i o n s s o m e t i m e s s e e m w i t h o u t p u r p o s e , but they a r e part of y o u r deity's g r a n d design. M a n y d i v i n e h a n d s a r e m a r k e d p h y s i c a l l y b y t h e i r g o d i n t h e f o r m of
unusual
eye or hair color or a blemish o n the skin. As a divine hand, you wield powerful
invoca
t i o n s for s m i t i n g t h e e n e m i e s o f y o u r deity. Y o u a r e a d a u n t l e s s s o l d i e r for y o u r c a u s e , b e c a u s e y o u r
fervor
fills y o u r h e a r t w i t h limitless courage. Y o u r great faith strikes fear into y o u r e n e m i e s a n d blazes a bright path across the
world.
DIVINE HAND PATH FEATURES I n s p i r e Terror (11th level): W h e n you spend an a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a l s o e n d a n y slowed or immobilized conditions on you. I n addi tion, if y o u m a k e a n attack w i t h y o u r extra action, e a c h e n e m y y o u hit w i t h t h a t attack is i m m o b i l i z e d
Tenor of Wrath
u n t i l t h e e n d o f y o u r n e x t t u r n . T h i s a t t a c k is a fear
The sky darkens
effect.
U n d a u n t e d ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to s a v i n g t h r o w s a n d to all d e f e n s e s against fear effects. Q u e l l t h e F e a r f u l ( 1 6 t h l e v e l ) : W h e n y o u hit
an
e n e m y w i t h a fear power, that e n e m y takes a - 2 pen a l t y to a t t a c k r o l l s a g a i n s t y o u u n t i l t h e e n d o f y o u r next
turn.
D i v i n e H a n d Utility
and theground trembles a s y o u manifest
your
god's terrifying presence. Daily •
D i v i n e , Fear, Z o n e
Minor Action
C l o s e burst 5
E f f e c t : T h e b u r s t c r e a t e s a z o n e of f e a r t h a t lasts u n t i l t h e e n d of your next turn. W h e n you m o v e , t h e zone m o v e s w i t h y o u , r e m a i n i n g c e n t e r e d o n y o u . If w i l l i n g l y e n t e r i n g a square w i t h i n the zone w o u l d bring a n e n e m y closer to y o u , e n t e r i n g t h a t s q u a r e costs t h e e n e m y 1 extra s q u a r e of m o v e m e n t .
DIVINE HAND PRAYERS Harvest the Craven
D i v i n e H a n d Attack 11
You call terror down on your foes. The)'fear Encounter •
S u s t a i n M i n o r : T h e z o n e persists.
to remain alone.
D i v i n e , Fear, I m p l e m e n t , P s y c h i c
Standard Action
A r e a burst 2 w i t h i n 1 0 s q u a r e s
T a r g e t : E a c h e n e m y in b u r s t
Cascade of Fear
Divine H a n d Attack 20
You raise your implement high and speak words of portent, as suringyour foes of your god's wrath and sending them sprawl ing i n fear.
Attack: W i s d o m vs. W i l l
Daily •
Hit: 2 d 6 + W i s d o m modifier psychic d a m a g e . Until the
Standard Action
D i v i n e , Fear, I m p l e m e n t , P s y c h i c C l o s e blast 5
e n d of y o u r next t u r n , t h e t a r g e t is s l o w e d , a n d it t a k e s
T a r g e t : E a c h e n e m y i n blast
a - 2 p e n a l t y to all d e f e n s e s w h e n it is n o t a d j a c e n t t o
Attack: W i s d o m vs. W i l l
another enemy.
Hit: 2 d 8 + W i s d o m modifier psychic d a m a g e , a n d the t a r g e t is k n o c k e d p r o n e a n d d a z e d (save e n d s ) . T h e t a r g e t t a k e s a p e n a l t y to s a v i n g t h r o w s a g a i n s t t h i s e f f e c t e q u a l to y o u r C o n s t i t u t i o n modifier. M i s s : H a l f d a m a g e , a n d t h e t a r g e t is k n o c k e d p r o n e .
C H A P T E R
3 I
Invobei
DIVINE PHILOSOPHER " K n o w l e d g e i s my weapon,
for it cuts truer
than
DIVINE PHILOSOPHER PATH FEATURES
any
sword."
Insight of the Ancients (11th level): W h e n you s p e n d a n a c t i o n point to m a k e a n attack, y o u c a n
Prerequisite: Invoker
rcroll one attack roll y o u m a k e as part o f that attack. Y o u must use the second result.
A paragon of scholarship, y o u wield the p o w e r k n o w l e d g e . Y o u believe that the gods a r e the
of
S t u d e n t o f t h e G o d s (11th level): You gain one
ultimate
vessels of w i s d o m i n the universe, a n d t h r o u g h devo t i o n to t h e m a n d c a r e f u l s t u d y o f t h e i r w o r d s , y o u
d i v i n e at-will attack p o w e r f r o m a class o t h e r
K n o w l e d g e I s P o w e r (16th level): W h e n
s e e k to u n d e r s t a n d a n d s h a p e r e a l i t y itself.
than
your o w n as an encounter power. you
succeed on a D C 20 monster knowledge check about
D i v i n e philosophers generally arise f r o m remote monasteries w h e r e the words of the gods are studied and debated a m i d daily chants a n d meditations.
A
a p a r t i c u l a r c r e a t u r e ( D C 2 5 for a p a r a g o n tier crea ture or D C 3 0 for a n epic tier c r e a t u r e ) , y o u g a i n a +1 b o n u s t o a t t a c k r o l l s a n d a +2 b o n u s to d a m a g e r o l l s
rare lew d i v i n e p h i l o s o p h e r s a r e self-taught s a v a n t s ,
against that creature until the e n d of the encounter.
w h o l e a r n t h r o u g h c a r e f u l s t u d y o f d i v i n e texts a n d
y o u r c h e c k r e s u l t is 2 5 ( 3 0 for a p a r a g o n tier c r e a t u r e
p e r s o n a l d e v o t i o n to t h e gods. W h a t e v e r their
o r 3 5 for a n e p i c tier c r e a t u r e ) , y o u i n s t e a d g a i n a +2
origins,
divine philosophers seek knowledge throughout
the
world, in temple archives, hidden vaults, and ancient
If
b o n u s to attack rolls a n d a +4 b o n u s to d a m a g e rolls. Y o u c a n use this path feature once per day.
libraries. A s a divine philosopher, y o u call on y o u r deep u n d e r s t a n d i n g of t h e gods to a i d y o u i n y o u r
adven
tures. Y o u r tireless pursuit o f k n o w l e d g e leads y o u across t h e p l a n e s to a n c i e n t civilizations a n d hostile lands. Although you might serve a particular
deity,
y o u s e e k t h e w i s d o m o f a l l t h e g o d s , w h e r e v e r it c a n be found.
DIVINE PHILOSOPHER PRAYERS Hit the Weak Spot
Divine Philosopher Attack 1 1
You invoke the knowledge of the gods and said out a beam of radiance that lowers your foe's resistances. Encounter • Divine, Implement, Radiant Standard Action
Ranged 10
Target: O n e creature A t t a c k : W i s d o m vs. Reflex H i t : 2 d 8 + W i s d o m modifier radiant d a m a g e . Until t h e e n d o f y o u r next t u r n , t h e t a r g e t ' s resistances a r e r e d u c e d b y 5 + y o u r I n t e l l i g e n c e m o d i f i e r , a n d its v u l n e r a b i l i t i e s a r e i n c r e a s e d b y y o u r I n t e l l i g e n c e modifier.
Uncanny Insight
D i v i n e Philosopher Utility 1 2
You foresee your foe's next course of action and act. taking ad vantage of that knowledge. Encounter •
Divine
Immediate Interrupt
Personal
T r i g g e r : A n e n e m y w i t h i n y o u r line o f sight t a k e s a s t a n d a r d a c t i o n , a n d y o u a r e t r a i n e d in t h e skill r e l a t e d to t h a t c r e a t u r e ' s origin Effect: You take a standard action.
Word of Anathema
Divine Philosopher Attack 2 0
You speak one of the sacred words handed down to you from the gods. The word is a n a t h e m a to your enemies, enfeebling them. Daily •
D i v i n e , Fear, I m p l e m e n t
Standard Action
C l o s e burst 5
T a r g e t : E a c h e n e m y in b u r s t t h a t h a s a c r e a t u r e origin r e l a t e d t o a skill y o u ' r e t r a i n e d i n Attack: W i s d o m vs. W i l l H i t : 1 d 1 0 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is w e a k e n e d a n d gains vulnerable 5 + y o u r Intelligence m o d i f i e r to all d a m a g e ( s a v e e n d s b o t h ) . M i s s : T h e t a r g e t is s l o w e d a n d g a i n s v u l n e r a b l e 5 to all d a m a g e until t h e e n d of your next turn.
"""V
CHAPTER
3 |
Invoker
KEEPER OF THE NINE " Y o u b r o u g h t t h i s onto
yourself.'
P r e r e q u i s i t e : Invoker. trained in
History
A n c i e n t s c r o l l s s p e a k of t h e w o r l d ' s l a s t d a y s , f o r e telling a t i m e of v i o l e n c e a n d d e s t r u c t i o n that
will
c o n s u m e everything. Y o u have studied these scrolls a n d k n o w t h e d i s a s t e r s d e s t i n e d to b e l a l l t h e w o r l d : n i n e t e r r i b l e c a t a s t r o p h e s that w i l l o n e d a y c a u s e its d o o m . T h e s e s u p e r n a t u r a l disasters w e r e s o w n in the w o r l d ' s f o u n d a t i o n s d u r i n g t h e lirst d a y s a n d n o w
lie
b u r i e d b e n e a t h m i g h t y seals i n its far c o r n e r s . I t is y o u r t a s k to e n s u r e that t h e s e seals r e m a i n i n t a c t , for e a c h t i m e s o m e evil p o w e r breaks one. the e n d of all things d r a w s closer. T h o s e w h o m e d d l e w i t h t h e seals flirt w i t h t h e d e s t r u c t i o n o f all a n d risk u p s e t t i n g
the
great purpose of the cosmos. T o safeguard the ancient seals, y o u a r e initiated into a secretive order: the Keepers of the N i n e . Y o u l e a r n p o w e r f u l p r a y e r s o f w a r d i n g a n d d e s t r u c t i o n so that y o u c a n d e a l w i t h t h o s e w h o m e d d l e w i t h forces they d o not u n d e r s t a n d . K e e p e r s a r e d r a w n
from
m a n y r a c e s a n d i n c l u d e s e r v a n t s of d i f f e r e n t g o d s , b u t m o s t a r e d e d i c a t e d to E r a t h i s . l o u n . o r M o r a d i n . O l d disagreements and jealousies are c o m m o n
among
the K e e p e r s , but a l l a g r e e that t h e N i n e S e a l s m u s t remain hidden and
unbroken.
Keeper's Mantle
K e e p e r of t h e N i n e U t i l i t y 1 2
A s h i m m e r i n g blue aura o f energy'settles over y o u r shoulders,
whisking y o u away from your enemies' attacks and distracting foes standing too close to you.
K E E P E R OF THE NINE PATH FEATURES D o o m i n g Action (11th level): W h e n
Daily •
Divine, Teleportation
Immediate Reaction
you
s p e n d a n a c t i o n point to m a k e a n attack, o n e target hit b y that attack g a i n s v u l n e r a b l e 5 to all d a m a g e
Personal
Trigger: You take d a m a g e from a n e n e m y ' s attack w h i l e you are bloodied E f f e c t : Y o u t e l e p o r t 5 s q u a r e s . E a c h e n e m y a d j a c e n t to y o u
(save ends).
w h e n y o u t e l e p o r t g r a n t s c o m b a t a d v a n t a g e until t h e
R u i n i n g P r a y e r (11th level): W h e n you use a m
e n d of y o u r n e x t t u r n .
i n v o k e r p o w e r t h a t is a c l o s e a t t a c k , y o u c a n t u r n t h e ground a r o u n d y o u into rubble: each square adjacent to y o u b e c o m e s d i f f i c u l t t e r r a i n u n t i l t h e r u b b l e is cleared.
The Tenth Seal
K e e p e r of t h e N i n e A t t a c k 2 0
Y o u conjure a glyph that unleashes the m a g i c o f the Tenth S e a l , k n o w n only to the most powerful
Keeper's V e n g e a n c e (16th level): W h e n
you
Keepers o f the N i n e . Y o u r en
emies a r e stunned by its thunder.
are bloodied a n d use a n invoker p o w e r that creates a
Daily •
burst, y o u c a n increase the size of the burst by 1 .
Standard Action
Conjuration, Divine, Implement, Thunder R a n g e d 10
E f f e c t : Y o u c o n j u r e a g l y p h of t h e T e n t h S e a l in a n
K E E P E R OF THE NINE PRAYERS K e e p e r of t h e N i n e A t t a c k 1 1
glyph appears in the a i r above you. repelling y o u r
enemies. Encounter •
e n d o f y o u r n e x t t u r n . W h e n t h e g l y p h a p p e a r s , it m a k e s a n a t t a c k t h a t is a c l o s e b u r s t 3 .
Glyph of Warning A complex
u n o c c u p i e d s q u a r e w i t h i n r a n g e . T h e g l y p h lasts u n t i l t h e
P r i m a r y T a r g e t : E a c h e n e m y in burst Primary Attack: W i s d o m vs. W i l l Hit: 2d8 + W i s d o m modifier thunder d a m a g e , a n d the
Divine, Fear
Standard Action
C l o s e burst 1 0
p r i m a r y target is s t u n n e d ( s a v e e n d s ) . S u s t a i n M i n o r : T h e g l y p h persists a n d m a k e s a s e c o n d a r y
T a r g e t : E a c h e n e m y in burst
a t t a c k t h a t is a c l o s e burst 3.
E f f e c t : E a c h t a r g e t m o v e s its s p e e d a w a y f r o m y o u a s a
S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t
f r e e a c t i o n . A n y ally w h o m a k e s a n o p p o r t u n i t y a t t a c k
S e c o n d a r y A t t a c k : W i s d o m vs. W i l l
p r o v o k e d b y this m o v e m e n t g a i n s a p o w e r b o n u s t o t h e
H i t : 1 d8 + W i s d o m modifier thunder d a m a g e , a n d the
a t t a c k roll a n d t h e d a m a g e roll e q u a l t o 2 - y o u r I n t e l
s e c o n d a r y t a r g e t is d a z e d ( s a v e e n d s ) .
l i g e n c e modifier.
C H A P T E R
3 I
Invoker
SPEAKER OF THE W O R D " J i is s i m p l e to speak u s e the Word—and u n l e a s h its power-is
the Word.
Knowing
how and when
how to ease your c o n s c i e n c e after more
to
you
complex."
Prerequisite: Invoker
Y o u a r e a n initiate i n a r a r e tradition, o n e that embraces a unified religious concept s u m m e d up in one w o r d of power. T h e W o r d w a s crafted by the gods to b e a great w e a p o n . O n l y t h e m o s t t r u s t w o r t h y
and
compassionate invokers a r e taught the syllables of the W o r d , a n d e v e n t h e y s e l d o m u s e its p o w e r . E a c h syl lable, w h e n spoken in the proper pitch a n d cadence, is a p o w e r f u l p r a y e r i n its o w n r i g h t , a n d t h o s e tones are the most powerful w e a p o n s of y o u r
brief
faith.
I t is n o t e n o u g h s i m p l y t o r e p e a t t h e s y l l a b l e s t h a t c o m p r i s e t h e W o r d : to u n l e a s h its p o w e r y o u m u s t d e s i r e t o d o s o . s p e a k i n g it e x a c t l y a n d f r a m i n g
the
philosophical significance of e a c h syllabic in y o u r m i n d a s y o u s a y it. U t t e r i n g t h e W o r d u n l e a s h e s d a n g e r o u s d i v i n e e n e r g y , a n d e v e n s p e a k e r s ol t h e
Word
d a r e n o t u t t e r it i n a v o i c e l o u d e r t h a n a w h i s p e r .
SPEAKER OE THE W O R D PATH FEATURES Speaker's A c t i o n (11th level): W h e n you spend a n action point to t a k e a n extra a c t i o n , y o u c a n also reroll o n e d i e y o u roll d u r i n g the s a m e t u r n ibr a n attack roll, a d a m a g e roll, a skill c h e c k , o r a s a v i n g t h r o w a n d use either
Guiding Syllable
result.
I n f l u e n c i n g S y l l a b l e ( 1 1 t h l e v e l ) : Y o u g a i n a +2
A syllable of the Word is enough to guide others' Encounter •
b o n u s to C h a r i s m a - b a s e d skill c h e c k s . E m p o w e r i n g S y l l a b l e ( 1 6 t h level): After you use
S p e a k e r of t h e W o r d U t i l i t y 1 2
steps.
Divine
Minor Action
C l o s e burst S
T a r g e t : Y o u a n d e a c h a l l y i n burst
a s p e a k e r o f t h e W o r d p o w e r , y o u g a i n a +2 p o w e r
E f f e c t : Y o u slide t h e t a r g e t a n u m b e r of s q u a r e s e q u a l to b o n u s to attack rolls u n t i l t h e e n d o f y o u r next
turn.
y o u r I n t e l l i g e n c e modifier. T h e next t i m e t h e t a r g e t h i t s w i t h a n a t t a c k b e f o r e t h e e n d of y o u r next t u r n , y o u c a n s l i d e t h e hit c r e a t u r e 1 s q u a r e as a f r e e a c t i o n .
SPEAKER OE THE W O R D PRAYERS Syllable of Light
S p e a k e r of t h e W o r d A t t a c k 1 1
Von whisper iin otherworldly
of
radiance.
l i m e destruction. Daily •
Encounter •
Divine, Implement, Radiant
Standard Action
S p e a k e r of t h e W o r d A t t a c k 2 0
I n a soft voice, you intone the complete W o r d , unleashing sub
tone, and lights swirl around
vou. M i n d i n g v o u r foes a n d s u r r o u n d i n g y o u r allies i n cloaks
The Word Spoken
C l o s e burst 2
Divine, Implement, Psychic
Standard Action
A r e a burst 3 w i t h i n 1 0 squares
T a r g e t : E a c h c r e a t u r e in b u r s t
T a r g e t : E a c h e n e m y in burst
A t t a c k : W i s d o m vs. W i l l
A t t a c k : W i s d o m vs. W i l l
H i t 3 d 8 + W i s d o m modifier psychic damage, a n d
H i t : 1 d 8 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t is b l i n d e d a n d d e a f e n e d u n t i l t h e e n d of y o u r next
ongoing 1 0 psychic d a m a g e (save ends). In addition, the t a r g e t fails its next s a v i n g t h r o w b e f o r e t h e e n d of t h e encounter.
turn. E f f e c t : E a c h ally in t h e burst g a i n s a + 2 p o w e r b o n u s t o all d e f e n s e s a n d resist 5 r a d i a n t u n t i l t h e e n d of y o u r next t u r n .
C H A P T E R
i
Invoker
M i s s : H a l f d a m a g e , a n d ongoing S psychic d a m a g e (save ends).
STONECALLER "The w r o n g s of old are remembered world.
Secret
wrath
Prerequisite:
in the very rocks of the
lies s l e e p i n g i n stone." Invoker
T h e a n c i e n t l a n g u a g e o f c r e a t i o n lies l o c k e d w i t h i n the bones of the earth. Y o u have mastered some of the oldest a n d most f u n d a m e n t a l syllables o f this l a n g u a g e , syllables so s o n o r o u s t h a t t h e y a l m o s t d e f y being uttered by mortals. W i t h your words a n d your w i l l , y o u c a n w a k e t h e v e r y s t o n e o f t h e w o r l d to l e n d y o u its s t r e n g t h or l a s h o u t at y o u r e n e m i e s . D w a r v e s w e r e t h e first m o r t a l s t o n e c a l l e r s , but the t r a d i t i o n h a s s i n c e s p r e a d to o t h e r races, especially goliaths, shifters, a n d barbaric h u m a n s p e o p l e w h o live c l o s e to the e l e m e n t s . T h r o u g h o u t the world, m o u n t a i n iblk k n o w the p o w e r of the stonecaller's voice.
STONECALLER PATH FEATURES Stonecaller's A c t i o n (11th level): W h e n
Rooted to the Earth
you
s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also create a n e a r t h q u a k e in a close burst 2 . 5, or
T h e earth grantsyou 10
deep
S t o n e c a l l e r Utility 1 2
or your friend its i m m o v a b l e mass and
power.
( y o u r choice). U n t i l t h e start of y o u r next t u r n , all
Encounter •
creatures other t h a n y o u treat the a r e a o f the burst as
Immediate Interrupt
d i f f i c u l t t e r r a i n , a n d a n y c r e a t u r e y o u h i t w h i l e it i s
T r i g g e r : Y o u o r a n ally w i t h i n 2 s q u a r e s o f y o u is b l o o d i e d ,
in the burst is k n o c k e d p r o n e after t h e attack's effects
Divine C l o s e burst 2
p u l l e d , p u s h e d , o r slid by a n e n e m y a t t a c k T a r g e t : T h e triggering c h a r a c t e r
are resolved.
E f f e c t : T h e t a r g e t c a n u s e his or h e r s e c o n d w i n d a n d isn't S t r o n g F o o t i n g ( 1 1 t h level): W h e n any attack
s u b j e c t to t h e f o r c e d m o v e m e n t , if any.
would knock you prone, you can m a k e a saving throw. If y o u save, y o u don't fall prone. I n addition, y o u i g n o r e d i f f i c u l t t e r r a i n i f it i s t h e r e s u l t o f r u b b l e , u n e v e n stone, or a n e a r t h e n construction. S t o n e s i g h t (16th level): Y o u gain tremorsense 5 as long as y o u are in contact w i t h the g r o u n d .
Black Obelisk of Doom tion is carved
on it. E n e m i e s that behold it are d r a w n to their
doom. Daily •
Conjuration, Divine, Implement, Necrotic
Standard Action
STONECALLER PRAYERS Earthbolt
Stonecaller Attack 11
Stonecaller Attack 20
You call forth a great pillar of rock. An ancient rune of destruc
Ranged 20
E f f e c t : Y o u c o n j u r e a b l a c k obelisk t h a t fills a n u n o c c u p i e d s q u a r e w i t h i n r a n g e . T h e obelisk m u s t b e o n a solid s u r f a c e a n d is a 1 0 - f o o t - h i g h solid o b s t a c l e . It lasts u n t i l t h e e n d of y o u r n e x t t u r n . A n y e n e m y t h a t s t a r t s its t u r n
At your command,
jagged
the g r o u n d beneath y o u r enemies erupts i n
fangs of stone.
Encounter •
n e x t t u r n . W h e n t h e obelisk a p p e a r s , it m a k e s a n a t t a c k
Divine, Implement, Zone
Standard Action
a d j a c e n t to t h e o b e l i s k is w e a k e n e d until t h e start of its
A r e a burst 2 w i t h i n 1 0 s q u a r e s
t h a t is a close burst 4 . T a r g e t : O n e c r e a t u r e in b u r s t
Target: E a c h creature in burst
A t t a c k : W i s d o m vs. W i l l
A t t a c k : W i s d o m v s . Fortitude
H i t : 3d8 + W i s d o m modifier necrotic d a m a g e , a n d
H i t : 3 d 6 + W i s d o m m o d i f i e r d a m a g e , a n d t h e t a r g e t is
t h e t a r g e t is p u l l e d 3 s q u a r e s t o w a r d t h e o b e l i s k a n d
knocked prone. E f f e c t : T h e burst c r e a t e s a z o n e of u n e v e n s t o n e t h a t lasts u n t i l t h e e n d of y o u r next t u r n . T h e z o n e is difficult t e r r a i n .
immobilized (save ends). S u s t a i n M i n o r : T h e obelisk persists. A s a s t a n d a r d action, y o u c a n m a k e its a t t a c k a g a i n .
C H A P T E R
i
I
Invoker
THEURGE OF THE COMPACT " I w i l l not
bow."
P r e r e q u i s i t e : Invoker. C o v e n a n t of W r a t h class feature
THEURGE OF THE COMPACT PRAYERS Hellfire Unleashed
T h e u r g e of t h e C o m p a c t A t t a c k 1 1
H e l l i s h fire erupts w i t h i n vour enemy, while butch smoke
You
w a l k a p e r i l o u s p a t h , for y o u study t h e r a r e
and
dangerous fragments of the C o m p a c t Infernal.
T h r o u g h your understanding of this d a r k lore, y o u
poisons
the air around it. Encounter •
Divine, Fire, Implement, Poison
Standard Action
Ranged 10
Target: O n e creature have harnessed the power of the N i n e Hells. Y o u hold mastery over infernal conflagrations a n d can conjure fiendish
s e r v a n t s . W i t h s u c h p o w e r at y o u r c o m
A t t a c k : W i s d o m v s . Fortitude H i t : 2 d 1 0 + W i s d o m m o d i f i e r fire a n d p o i s o n d a m a g e . Each creature adjacent to the target takes 5 poison
m a n d , y o u r u n the risk of b e c o m i n g c o n s u m e d by
d a m a g e a n d grants c o m b a t a d v a n t a g e u n t i l t h e e n d o f
pride a n d b e i n g s e d u c e d by fell w h i s p e r s . Y o u m u s t
your next turn.
use
your powers w i t h great care—if you
falter, the
fiends that serve y o u might b e c o m e y o u r masters.
Infernal Guardian
T h e u r g e of t h e C o m p a c t U t i l i t y 1 2
A sinister f i g u r e / o r m e d / r o m hell/ire appears beside y o u to pro
THEURGE OF THE COMPACT PATH FEATURES
tect you from h a r m . Encounter •
I n c e n d i a r y A c t i o n (11th level): W h e n
you
s p e n d a n a c t i o n p o i n t to m a k e a n a t t a c k , e a c h t a r g e t
Conjuration, Divine
Minor Action
Melee 1
Effect: Y o u conjure a n infernal guardian in a n u n o c c u p i e d s q u a r e a d j a c e n t t o y o u . T h e g u a r d i a n lasts u n t i l t h e e n d
hit by that attack gains v u l n e r a b l e 5 of your next
fire
until the e n d
turn.
you
B r i n g e r o f D e s p a i r ( 1 1 t h level): W h e n y o u score a critical hit w i t h a n invoker attack p o w e r , y o u c a n take 5 damage. If you
of y o u r n e x t t u r n . W h i l e y o u a r e a d j a c e n t t o t h e g u a r d i a n , a r e i m m u n e t o c h a r m e f f e c t s a n d fear e f f e c t s , a n d
y o u g a i n resist 1 0 fire. S u s t a i n M i n o r : T h e g u a r d i a n persists.
d o so. t h e target o f t h e c r i t i c a l
hit t a k e s a - 2 p e n a l t y to attack rolls (save ends). F i e r y W r a t h (16th level): T h e bonus damage of
Fiery Companions
T h e u r g e of t h e C o m p a c t A t t a c k 2 0
y o u r C o v e n a n t M a n i f e s t a t i o n i s fire a n d i s 2 i n s t e a d
f i r e erupts across your body as y o u scream the word to rip open rcalitv and call forth fiends to aid y o u .
of 1 l o r e a c h e n e m y .
Daily •
Conjuration, Divine, Fire, Implement
Standard Action
C l o s e burst 1 0
E f f e c t : Y o u c o n j u r e four f i e r y f i e n d s i n four u n o c c u p i e d s q u a r e s in t h e burst. T h e f i e n d s o c c u p y t h e i r s q u a r e s , a n d t h e y last u n t i l t h e e n d o f y o u r n e x t t u r n . A n y c r e a t u r e t h a t l e a v e s a s q u a r e a d j a c e n t t o a f i e n d o n its t u r n t a k e s o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) . W h e n t h e f i e n d s appear, they each m a k e the following m e l e e attack (de t e r m i n e line of sight f r o m e a c h f i e n d ) . A f i e n d a t t a c k s a n a l l y if n o e n e m i e s a r e a d j a c e n t t o it. Target: O n e adjacent creature A t t a c k : W i s d o m vs. R e f l e x H i t : 2 d 8 + W i s d o m m o d i f i e r fire d a m a g e , a n d o n g o i n g 5 fire d a m a g e (save e n d s ) . S u s t a i n M i n o r : T h e f i e n d s persist. A s a s t a n d a r d a c t i o n , you
c a n c a u s e e a c h of t h e f i e n d s t o m a k e its a t t a c k
a g a i n . A s b e f o r e , a f i e n d a t t a c k s a n a l l y if n o e n e m i e s a r e a d j a c e n t to it.
C H A l ' T L K
3 I Invoker
VESSEL OF ICHOR " I am more the
than mortal,
VESSEL OF ICHOR PATH FEATURES
for I have tasted
the blood
Vessel's A c t i o n (11th level): W h e n you spend a n
of
a c t i o n p o i n t to t a k e a n e x t r a s t a n d a r d a c t i o n , y o u a l s o
gods."
gain a n extra m i n o r action y o u c a n use before the e n d P r e r e q u i s i t e : Invoker, Covenant of W r a t h
class
feature
o f y o u r next turn. I f you a r e bloodied w h e n y o u spend the action point, y o u gain a n extra m o v e action instead. I n v o k e r ' s B l o o d (11th level): W h e n you use your
T o s t r e n g t h e n y o u for t h e h a r d s h i p s that lie a h e a d , y o u h a v e b e e n given a rare blessing: Y o u have
drunk
a single d r o p o f ichor, the blood of the gods. T h e
armor
power, you deal 2 d 6 extra d a m a g e
of wrath
if
you are bloodied. V e s s e l ' s R e s i s t a n c e ( 1 6 t h l e v e l ) : Y o u g a i n resist
p o t e n c y o f i c h o r is m o r e t h a n the m o r t a l f r a m e w a s
5 to a l l d a m a g e w h i l e y o u a r e b l o o d i e d .
m e a n t to b e a r , a n d t h e e f f e c t o f c o n s u m i n g e v e n a d r o p w a s a l m o s t e n o u g h to kill y o u . B u t y o u s u r v i v e d , and
n o w a tiny portion of i m m o r t a l blood
Fiery Glance
through your veins. I c h o r is e x c e e d i n g l y r a r e i n t h e w o r l d . S e c r e t i v e religious orders carefully hoard vials containing s i l v e r y s u b s t a n c e , c o n c e a l i n g it i n
VESSEL OF ICHOR PRAYERS
flows
the
well-defended
temples, remote monasteries, or hidden shrines. Y o u might have discovered the drop you c o n s u m e d in a
Vessel of Ichor Attack 1 1
You summon the divine power in your blood. Your eyes blaze with silver fire as you fix your gaze on your foe. Encounter •
Divine, Implement, Radiant
Standard Action
Ranged 20
P r i m a r y Target: O n e creature P r i m a r y A t t a c k : W i s d o m v s . Reflex
long-forgotten vault years ago a n d c a r r i e d the v i a l u n t i l y o u g r e w p o w e r f u l e n o u g h to d r i n k its c o n t e n t s and
live. O r emissaries o f those w h o first s c h o o l e d
H i t : 1 d l 0 + W i s d o m modifier radiant d a m a g e , a n d t h e t a r g e t is d a z e d until t h e e n d of y o u r n e x t t u r n . M a k e a s e c o n d a r y a t t a c k t h a t is a n a r e a b u r s t 2 c e n t e r e d o n t h e
y o u in the i n v o k e r s w a y m i g h t h a v e a r r i v e d w h e n y o u
primary target.
w e r e r e a d y to t a k e this p a t h , b r i n g i n g y o u t h e
S e c o n d a r y T a r g e t : E a c h e n e m y in b u r s t o t h e r t h a n t h e
drop
o f ichor. I n a n y e v e n t , y o u r goal as a vessel of i c h o r is to d e f e n d t h e great a n d n o b l e t h i n g s t h e gods h a v e created against those w h o w o u l d tear t h e m d o w n . W h e n e v e r a s e r v a n t of t h e gods is m u r d e r e d , w h e n e v e r s o m e t h i n g s a c r e d i s d e f i l e d , it i s a n a f f r o n t t o divine
sovereignty.
primary target S e c o n d a r y A t t a c k : W i s d o m v s . Reflex H i t : 1 d 1 0 - W i s d o m modifier radiant d a m a g e .
Holy Vigor
Vessel of Ichor Utility 1 2
Y o u coll on ilic divine potency in your blood. I n a flash, you and your friend are emboldened to strike back at your foe. Daily •
Divine, Healing
Immediate Reaction
C l o s e burst 1 0
T r i g g e r : A n e n e m y hits y o u r a l l y w i t h i n 1 0 s q u a r e s of y o u T a r g e t : T h e t r i g g e r i n g ally in burst E f f e c t : Y o u a n d t h e t a r g e t g a i n a +2 p o w e r b o n u s t o t h e n e x t a t t a c k roll e a c h of y o u m a k e s a g a i n s t t h e t r i g g e r i n g e n e m y b e f o r e t h e e n d of t h e e n c o u n t e r . If t h e t a r g e t w a s b l o o d i e d b y t h e t r i g g e r i n g e n e m y ' s a t t a c k , h e or s h e c a n spend a healing surge.
Silver Rain
V e s s e l of I c h o r A t t a c k 2 0
A rain of silver droplets showers your friends and foes with the power of d i v i n e ichor. Daily •
Divine, Healing, Implement, Radiant, Zone
Standard Action
A r e a burst 3 w i t h i n 2 0 s q u a r e s
T a r g e t : E a c h e n e m y in b u r s t A t t a c k : W i s d o m v s . F o r t i t u d e . Y o u g a i n a b o n u s to t h e a t t a c k roll a n d t h e d a m a g e roll e q u a l to t h e n u m b e r of b l o o d i e d allies in t h e burst a n d a n a d d i t i o n a l +1 if y o u a r e b l o o d i e d . H i t : 4 d 8 + W i s d o m modifier radiant d a m a g e , a n d ongoing 5 radiant d a m a g e (save ends). Miss: Half damage. E f f e c t : T h e burst c r e a t e s a z o n e of i c h o r t h a t lasts u n t i l t h e e n d o f y o u r next t u r n . A n y b l o o d i e d ally w h o starts his o r h e r t u r n w i t h i n t h e z o n e r e g a i n s hit p o i n t s e q u a l to y o u r C o n s t i t u t i o n modifier. A n y e n e m y t h a t isn't b l o o d i e d t h a t starts its t u r n w i t h i n t h e z o n e t a k e s r a d i a n t d a m a g e e q u a l t o y o u r C o n s t i t u t i o n modifier. S u s t a i n M i n o r : T h e z o n e persists.
C H A P T E R
3
|
Invofeer
^PALADIN
,
rr
i _
My flood blade
carves
My tough lance My strength
the casques
thrusteth
is as the strength
B e c a u s e thy heart
is
of
men.
sure. of ten.
pure. —Tennyson, "Sir Galahad"'
A LIVING
r a m p a r t o f steel a n d c o u r a g e , y o u
stand against all e n e m i e s . Y o u a n c h o r t h e front line o f t h e a d v e n t u r i n g p a r t y , f i r s t to t h r o w y o u r s e l f i n harm's way. W i t h bold challenges, y o u defy the f e a r s o m e of e n e m i e s a n d force t h e m to r e c k o n y o u . Y o u r p l a c e is i n t h e m i d d l e o f t h e fray, y o u r mettle in h a n d - t o - h a n d Different
most with
testing
combat.
deities have v a r y i n g expectations
of
their paladins. S o m e deities favor those w h o excel in shielding their comrades from h a r m , while
others
d e m a n d vengeance from their champions. But you m i g h t i n s t e a d b e a n a r d e n t p a l a d i n , o n e w h o sac rifices y o u r o w n defense a n d e v e n y o u r h e a l t h
for
greater offensive power. O r y o u are a virtuous
pala
din, a warrior of pure heart w h o can withstand
the
wiles a n d blights of your gods' e n e m i e s . Y'ou m i g h t follow o n e of these paths exclusively, or y o u might forge a c o u r s e of y o u r
own.
H o w e v e r y o u c h o o s e to s e r v e y o u r d i v i n e this chapter provides y o u w i t h m a n y n e w
•
patron,
options.
N e w C l a s s F e a t u r e s : I n p l a c e o f y o u r lay on hands p o w e r , y o u c a n select o n e o f t w o n e w p o w e r s to better focus o n d e a l i n g d a m a g e or
overcoming
h a r m f u l c o n d i t i o n s . T h e s e a r e best s u i t e d to t h e paladin builds presented in this chapter,
though
any paladin can choose them. •
N e w B u i l d s : T h e ardent paladin takes the
battle
to the e n e m y , h e e d l e s s of p e r s o n a l r i s k . T h e ous p a l a d i n excels in resisting conditions
virtu
imposed
by enemies. •
N e w P a l a d i n P o w e r s : Almost one hundred
new
p a l a d i n p o w e r s i n c l u d e p r a y e r s for a r d e n t
and
virtuous paladins, as well as prayers suited
to
avenging and protecting paladins. •
N e w P a r a g o n P a t h s : N e w paragon paths focus your paladin's service, including the of Corellon, the demonslayer. a n d the conqueror.
C H A P T E R
4
Paladin
champion holy
r e q u i r e y o u to s p e n d s o m e o f y o u r o w n hit
MEW CLASS F E A T U R E S
points
for best effect. B e c a u s e o f t h i s b u i l d ' s f o c u s o n d e a l ing d a m a g e , c h o o s e a w e a p o n w i t h the best possible
W h e n y o u m a k e y o u r p a l a d i n , y o u c a n s e l e c t o n e of
d a m a g e capacity, typically a two-handed weapon. S u g g e s t e d C l a s s F e a t u r e : ardent
t h e s e p o w e r s i n p l a c e o f l a y on h a n d s .
vow*
Suggested Feat: Mighty Challenge
Ardent Vow
Paladin Feature
You d r a w on u n w a v e r i n g faith a n d i n n e r strength to strike with
S u g g e s t e d S k i l l s : H e a l . Insight.
Intimidate.
Religion S u g g e s t e d A t - W i l l P o w e r s : ardent strike,* v a l i a n t
divine/ury. Daily (Special) •
strike
Divine
Minor Action
S u g g e s t e d E n c o u n t e r P o w e r : divine
M e l e e touch
pursuit*
Target: O n e creature
S u g g e s t e d D a i l y P o w e r : blood o f the m i g h t y *
E f f e c t : T h e next t i m e y o u a t t a c k t h e target b e f o r e t h e e n d
* N e w option presented in this book
of y o u r next t u r n , y o u g a i n a b o n u s to t h e d a m a g e roll e q u a l t o 5 + y o u r W i s d o m modifier. In a d d i t i o n , w h e n e v e r y o u a t t a c k t h e t a r g e t b e f o r e t h e e n d of t h e e n c o u n t e r ,
VIRTUOUS PALADIN
it is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r
Y o u a r e a t o w e r of f a i t h : e n c h a n t m e n t s a n d
next t u r n .
p o w e r s w i e l d e d by y o u r foes c a n f i n d little p u r c h a s e
S p e c i a l : Y o u c a n u s e this p o w e r a n u m b e r of t i m e s p e r d a y e q u a l to y o u r W i s d o m m o d i f i e r ( m i n i m u m 1 ) , b u t o n l y
dreadful
in y o u r devoted heart. Like the protecting paladin, y o u s h i e l d y o u r c o m p a n i o n s , but y o u d o so w h i l e
once per round. p r o t e c t i n g y o u r s e l f so that y o u c a n stay in t h e fight. N o m a t t e r h o w y o u r e n e m i e s a t t a c k y o u . y o u e x c e l at
Virtue's Touch
Paladin Feature
Your gentle touch removes affliction. Daily (Special) •
w a r r i o r o f exceptional piety, y o u also m a k e m o r e u s e
Divine
Minor Action
resisting conditions that w o u l d i m p e d e others. A s a
of your holy symbol than other paladins do. Y o u have M e l e e touch
s e v e r a l o p t i o n s lor e n g a g i n g e n e m i e s at r a n g e , s o t h a t
Target: O n e creature Effect: You remove o n e condition from the target: blinded.
e v e n foes b e y o n d y o u r w e a p o n ' s r e a c h c a n n o t escape your challenge.
d a z e d , d e a f e n e d , s l o w e d , s t u n n e d , or w e a k e n e d . S p e c i a l : Y o u c a n u s e t h i s p o w e r a n u m b e r of t i m e s p e r d a y
Y o u r highest ability score should be C h a r i s m a .
e q u a l to y o u r W i s d o m m o d i f i e r ( m i n i m u m 1 ) , b u t o n l y
C h o o s e W i s d o m for y o u r s e c o n d - b e s t s c o r e , s i n c e a
once per round.
good W i s d o m e n h a n c e s the effects of m a n y of y o u r powers. Strength should b e your third-best
score.
First c h o o s e p o w e r s that let y o u m a k e extra s a v i n g t h r o w s or u s e healing surges, then p o w e r s that bolster
NEW BUILDS
y o u r allies or deal high d a m a g e . Y o u should wield a
T h e avenging paladin a n d the protecting paladin are d e s c r i b e d i n t h e Player's
This chapter
Handbook.
Intro
shield a n d a one-handed weapon, since having high d e f e n s e s i s a g o a l of t h i s b u i l d .
duces two paladin builds: the ardent paladin, w h o specializes in offense, a n d the virtuous p a l a d i n , w h o focuses o n resisting h a r m f u l
effects.
DIVINE S A N C T I O N M a n y n e w p a l a d i n p o w e r s a n d s o m e of t h e n e w feats in
ARDENT PALADIN
this b o o k subject a target to y o u r d i v i n e s a n c t i o n . B e i n g
Y o u r brutal assaults demonstrate the p o w e r of y o u r
s u b j e c t t o it m e a n s t h e t a r g e t is m a r k e d b y y o u f o r a
god's w r a t h . You're m o r e like a striker t h a n other
duration specified in t h e description of t h e p o w e r or feat.
paladins are. Y o u willingly sacrifice y o u r o w n
health
a n d d e f e n s e to strike d o w n y o u r foes, e v e n g i v i n g s o m e h e a l i n g ability to b e a m o r e p o w e r f u l T h e ardent
vow
up
attacker.
p o w e r a l l o w s y o u t o f o c u s o n a spe< i l k
Unless otherwise noted, the mark ends before the speci f i e d d u r a t i o n if s o m e o n e e l s e m a r k s t h e t a r g e t . Until the mark ends, the target takes radiant d a m a g e e q u a l t o 3 + y o u r C h a r i s m a m o d i f i e r t h e first t i m e
each
opponent, dealing additional damage w i t h attacks
round
a n d k e e p i n g t h a t foe's a t t e n t i o n o n y o u . T h i s p o w e r
a target. T h e d a m a g e increases to 6 + your Charisma
it m a k e s a n a t t a c k t h a t d o e s n ' t i n c l u d e y o u a s
also e n h a n c e s p o w e r s that w o r k better against ene
modifier at 11th level a n d 9 + your C h a r i s m a
mies marked by you.
at 21st level.
Take Strength as y o u r highest ability score, since y o u u s e it f o r m a n y a t t a c k s a n d d a m a g e . W i s d o m s h o u l d b e y o u r second-highest score, to m a x i m i z e n u m b e r o f u s e s y o u g e t of ardent
vow.
4
Paladin
D i v i n e s a n c t i o n is m e a n t t o c o m p l e m e n t d i v i n e c h a l lenge. Y o u c a n u s e divine challenge to m a r k o n e c r e a t u r e
the
A good Consti
tution score c a n help soothe the sting of p o w e r s that
C H A P T E R
modifier
a n d use divine sanction to m a r k others. D i v i n e sanction h a s f e w e r restrictions t h a n divine challenge so t h a t y o u c a n easily u s e t h e t w o in c o n c e r t .
S u g g e s t e d C l a s s F e a t u r e : virtue's
touch*
Suggested Feat: Virtuous Recovery Suggested Skills: Endurance. Heal.
Insight.
Religion S u g g e s t e d A t - W i l l P o w e r s : bolstering strike, virtu ous strike* S u g g e s t e d E n c o u n t e r P o w e r : valorous S u g g e s t e d D a i l y P o w e r : majestic " N e w option presented in this
smite*
hah'
book
N E W PALADIN P O W E R S P a l a d i n s e x c e l at c a l l i n g o u t f o e s , a n d a n u m b e r
of
t h e n e w p o w e r s presented h e r e reinforce that ability using divine sanction. Ardent paladin powers rep resent z e a l o u s d e v o t i o n to deity a n d c a u s e , d e a l i n g t r e m e n d o u s d a m a g e at a cost to yourself, a n d
virtuous
p a l a d i n p o w e r s r e f l e c t d e v o t i o n a n d s t r e n g t h of spirit to g u a r d y o u f r o m e n e m y attacks. A v e n g i n g
paladins
it c h o o s e a f e w a r d e n t p a l a d i n p o w e r s for a b o o s t to d a m a g e , a n d p r o t e c t i n g p a l a d i n s c a n m a k e use of m a n y virtuous paladin
good
powers.
LEVEL 1 A T - W I L L PRAYERS Ardent Strike
Paladin Attack 1
You attack y o u r enemy a n d m a k e it the focus of your god's anger. At-Will •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : S t r e n g t h or C h a r i s m a v s . A C H i t : 1 | W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of your next turn. Level 2 7 : 2 | W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e . S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of a m e l e e basic attack.
Virtuous Strike
Paladin Attack 1
T h e clean light of your weapon piercesyour enemies a n d / i l l s von with resolve. At-Will •
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
Target: O n e creature Attack: Charisma vs. A C H i t : 1 [ W | + Charisma modifier radiant d a m a g e , a n d y o u g a i n a +2 b o n u s t o s a v i n g t h r o w s until t h e s t a r t of y o u r next turn. Level 2 1 : 2 [ W | + C h a r i s m a m o d i f i e r r a d i a n t d a m a g e . S p e c i a l : This p o w e r c a n be used as a m e l e e basic attack.
LEVEL 1 ENCOUNTER PRAYERS Dazzling Flare
LEVEL 1 DAILY PRAYERS
Paladin Attack 1
Painfull)' bright light /lushes f r o m y o u r holy symbol. Encounter •
Divine, Implement,
Standard Action
Blood of the Mighty
Paladin Attack 1
You d r a w o n y o u r o w n life force to deal a decisive blow.
Radiant
Daily •
Ranged 5
Divine, Reliable, W e a p o n
Standard Action
Melee weapon
Target: O n e creature
Target: O n e creature
A t t a c k : C h a r i s m a v s . Reflex
A t t a c k : Strength vs. A C
Hit: 2d8 + Charisma modifier radiant d a m a g e , a n d the
Hit: 4 | W 1 + Strength modifier damage.
target t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of
E f f e c t : Y o u t a k e 5 d a m a g e , w h i c h c a n ' t b e r e d u c e d in any way.
your n e x t t u r n .
Divine Pursuit
Paladin Attack 1
You d r i v e y o u r foe bock (villi u might)' attack andfoUow
it to
Blazing Brand
prevent its escape.
your
Encounter •
Daily •
Divine, W e a p o n
Standard Action
Melee weapon
Paladin Attack 1
Your strike burns your god's symbol onto the enemy, a beacon to companions. D i v i n e , Fire, Reliable, W e a p o n
Standard Action
Melee weapon
T a r g e t O n e creature
Target: O n e creature
A t t a c k : Strength vs. Fortitude
A t t a c k : Strength vs. Fortitude
H i t 2 [ W | + Strength modifier d a m a g e , and y o u push
H i t : 2 | W ] + S t r e n g t h m o d i f i e r fire d a m a g e . T h e t a r g e t
t h e t a r g e t a n u m b e r of s q u a r e s e q u a l to y o u r W i s d o m
t a k e s o n g o i n g 5 fire d a m a g e a n d g r a n t s c o m b a t a d v a n
m o d i f i e r . Y o u t h e n shift to t h e n e a r e s t s q u a r e a d j a c e n t to
t a g e t o a n y a l l y a d j a c e n t t o it ( s a v e e n d s b o t h ) .
the target.
Glorious Charge Guardian Light Asyou
Paladin Attack 1
attack, a faint g l o w envelops y o u r w e a p o n a n d bolsters
You w a d e into battle a n d urge your allies to greater Daily •
Standard Action
Encounter •
Target: O n e creature
Standard Action
Melee weapon
heights.
Divine, Healing, W e a p o n
y o u r defenses for a lime. Divine, Radiant, W e a p o n
Paladin Attack 1
Melee weapon
Attack: Charisma vs. A C
T a r g e t O n e creature
Hit: 2 | W ] + Charisma modifier damage.
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C
Effect: After t h e attack, e a c h ally w i t h i n 2 squares of y o u
H i t : 1 [ W ] + S t r e n g t h or C h a r i s m a m o d i f i e r r a d i a n t d a m a g e . U n t i l t h e e n d of y o u r next t u r n , y o u gain a b o n u s to Forti t u d e . Reflex, a n d W i l l e q u a l to y o u r W i s d o m m o d i f i e r .
regains hit p o i n t s e q u a l t o o n e - h a l f y o u r l e v e l + y o u r W i s d o m modifier. S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r in p l a c e of a m e l e e basic attack.
Heedless Fury
Paladin Attack 1
You lay i n t o y o u r foe without regard to your men safety. Encounter •
Paladin Attack 1
You shine w i t h d i v i n e r a d i a n c e that sears y o u r enemies us y o u
Divine, W e a p o n
Standard Action
Majestic Halo attack and c o m m a n d s their respect.
Melee weapon
Target: O n e creature
Daily •
A t t a c k : Strength vs. A C
Standard Action
Hit: 3 | W | + Strength modifier damage, and you take a - 5
Target: O n e creature
p e n a l t y to all d e f e n s e s until t h e e n d of y o u r next t u r n .
Divine, Radiant, W e a p o n Melee weapon
Attack: Charisma vs. A C H i t 3 [ W ] + Charisma modifier radiant damage.
Valorous Smite Y o u cry out as\vu Encounter •
Paladin Attack 1
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a n y e n e m y t h a t
strike, daring allyour
e n e m i e s to face you.
Divine, W e a p o n
Standard Action
Attack: Charisma vs. A C Hit: 2 [ W | + Charisma modifier damage. Each e n e m y with i n 3 s q u a r e s of y o u is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .
4
starts its t u r n a d j a c e n t t o y o u is s u b j e c t to y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of its t u r n .
Melee weapon
Target: O n e creature
C H A P T E R
Miss: Half damage.
Paladin
LEVEL 2 UTILITY PRAYERS Bless Weapon Y o u recite a n ancient
power of pure Daily •
LEVEL 3 ENCOUNTER P R A Y E R S
Paladin Utility 2 prayer to imbue vour weapon
with
the
faith.
I Avenging Smite
Paladin Attack 3
Your steel transfixes an enemy that harms your Encounter •
friend.
Melee 1
T r i g g e r : A n e n e m y a d j a c e n t t o y o u hits y o u r a l l y
Personal
Effect: C h o o s e one w e a p o n you are wielding. Until t h e e n d
Target: T h e triggering e n e m y
of t h e e n c o u n t e r , y o u g a i n a +1 p o w e r b o n u s t o a t t a c k
Attack: Charisma vs. A C
rolls w i t h t h a t w e a p o n , a n d it d e a l s 1 d 6 extra r a d i a n t
H i t : 2 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is
d a m a g e o n a hit. I n a d d i t i o n , y o u c a n s c o r e a critical h i t
face you
that all foes
nearby
in battle.
Encounter •
You leadyour
foe to me ground
Encounter •
Divine, Implement
whereyou want to fight.
Standard Action
C l o s e burst 5
Target: O n e creature m a r k e d by y o u P r i m a r y Attack: Charisma vs. W i l l
Divine
Minor Action
H i t : You pull the target to a square adjacent t o y o u . T h e n
C l o s e burst 3
T a r g e t : E a c h e n e m y in burst
m a k e a m e l e e s e c o n d a r y a t t a c k against it u s i n g y o u r
E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l
weapon. Secondary Attack: Charisma + 2 vs. A C
t h e e n d of your next turn.
Hit: 2 [ W ] + Charisma modifier damage.
Divine Counter
Paladin Utility 2
The power of your god deflects part of an attack against
you,
Encounter •
Paladin Attack 3
your foe and prevent it f r o m a d v a n c i n g o n y o u r
allies.
Divine
Immediate Interrupt
Hold Fast Y o u engage
and you call out the attacker.
Encounter •
Personal
Divine, W e a p o n
T r i g g e r : A n e n e m y h i t s y o u r F o r t i t u d e , R e f l e x , or W i l l
Standard Action
E f f e c t : Y o u t a k e o n l y half d a m a g e f r o m t h e t r i g g e r i n g e n
Target: O n e creature
Melee weapon
e m y ' s a t t a c k , a n d t h e t r i g g e r i n g e n e m y is s u b j e c t to y o u r
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C
d i v i n e s a n c t i o n until t h e e n d of its n e x t t u r n .
Hit: 2 [ W ] + Strength or Charisma modifier d a m a g e , a n d t h e t a r g e t is i m m o b i l i z e d until t h e e n d of y o u r n e x t t u r n .
Touch of Grace
Paladin Utility 2
Encounter •
of your ally.
Divine
Minor Action
S p e c i a l : Y o u c a n u s e t h i s p o w e r in p l a c e o f a m e l e e basic attack.
You take onto yourself the suffering
Strength from Valor
Paladin Attack 3
M e l e e touch A s foes encircle y o u . you
T a r g e t : O n e ally E f f e c t : Y o u transfer t o y o u r s e l f o n e effect o n t h e t a r g e t t h a t
Encounter •
fight all the harder.
Divine, W e a p o n
Standard Action
a save c a n e n d .
C l o s e burst 1
Target: Each e n e m y in burst
Virtue
Paladin Utility 2
A t t a c k : Strength vs. Fortitude Hit: 1 [ W ] + Strength modifier damage. You gain 5 tempo
You gird yourself in your high ideals and face the enemy with
rary hit p o i n t s for e a c h t a r g e t hit b y t h e a t t a c k .
renewed determination. Encounter •
Divine
Minor Action
Trial of Strength
Y o u i n s t e a d gain t e m p o r a r y hit p o i n t s e q u a l t o y o u r h e a l ing s u r g e v a l u e .
Paladin Attack 3
Personal
E f f e c t : Y o u s p e n d a h e a l i n g surge b u t r e g a i n n o hit p o i n t s .
Paladin Attack 3
Paladin Utility 2
You brandish vour weapon a n d demand
• < _
Ill
Call to Arms
Call of Challenge
CL
i m m o b i l i z e d u n t i l t h e e n d of y o u r n e x t t u r n .
w i t h t h e w e a p o n o n a roll of 1 8 - 2 0 against c r e a t u r e s v u l n e r a b l e t o radiant d a m a g e .
0
Divine, W e a p o n
Immediate Reaction
Divine, Radiant
Minor Action
I
Ui
You shake off affliction to strike true a n d h a r d . Encounter •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature Effect: B e f o r e t h e attack, you m a k e a saving t h r o w w i t h a b o n u s e q u a l to y o u r W i s d o m modifier. Attack: Charisma vs. A C Hit: 2 | W ] + Charisma modifier damage.
C H A P T E R
4 I Paladin
Unyielding Faith
LEVEL 5 DAILY PRAYERS
Paladin Attack 5
You let faith a l o n e g u i d e vour weapon. No enemy can distract
Arc of Vengeance Your flashing Daily •
Paladin Attack 5
weapon promises a swift end to your foes.
Daily •
Divine, W e a p o n
Standard Action
Divine, Radiant, W e a p o n
Standard Action
you from your sacred task.
Melee weapon
Target: O n e creature
C l o s e burst 1
T a r g e t : E a c h e n e m y in burst
A t t a c k : Charisma vs. A C
A t t a c k : Strength vs. A C
Hit: 3 | W ] + Charisma modifier d a m a g e , a n d t h e target
H i t 2 [ W ) + Strength modifier radiant d a m a g e .
is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of t h e
Miss: Half damage.
encounter.
E f f e c t : T h e t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n til t h e e n d of y o u r next t u r n . If t h e t a r g e t w a s a l r e a d y m a r k e d b y y o u , it also t a k e s r a d i a n t d a m a g e e q u a l t o
M i s s : Half d a m a g e . E f f e c t : Y o u gain a + S p o w e r b o n u s to all d e f e n s e s a g a i n s t c h a r m effects until t h e e n d of t h e e n c o u n t e r .
y o u r W i s d o m m o d i f i e r w h e n e v e r it d e a l s d a m a g e to y o u or any ally (save ends).
LEVEL 6 UTILITY PRAYERS
Name of Might
Paladin Attack 5
You shout an ancient angelic n a m e of thunderous power that slows your foes. Daily •
Paladin Utility 6
You reassure your ally, conferring divine power to throw off ill effects.
Divine, Implement, Thunder
Standard Action
Fear Not
Encounter •
C l o s e blast 3
Divine
Minor Action
T a r g e t : E a c h e n e m y i n blast
M e l e e touch
Target: O n e creature
A t t a c k : Charisma vs. Fortitude
Effect: T h e target c a n m a k e a saving throw. Against a fear
H i t : 3 d 8 -i C h a r i s m a m o d i f i e r t h u n d e r d a m a g e , a n d t h e target is s l o w e d ( s a v e e n d s ) .
e f f e c t , t h e t a r g e t g a i n s a b o n u s to t h e s a v i n g t h r o w e q u a l to y o u r W i s d o m modifier.
M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d u n t i l t h e e n d of its n e x t t u r n .
Pure Devotion
Prayer of Two Paths
Paladin Attack S
Paladin Utility 6
T h e Intensity of your faith protects you from your enemy's in sidious power.
As you strike one enemy, you direct a beam of holy r a d i a n c e Encounter •
against another.
Divine
Immediate Interrupt Daily •
Divine, Healing, Radiant, W e a p o n
Standard Action
Melee weapon
Personal
Trigger: A n e n e m y attacks you E f f e c t : Y o u g a i n a + 4 p o w e r b o n u s to F o r t i t u d e a n d W i l l
P r i m a r y Target: O n e creature
until t h e e n d of y o u r next t u r n .
P r i m a r y Attack: Strength vs. A C Hit: 2 [ W | + Strength modifier d a m a g e . Effect: M a k e a ranged secondary attack using your
Shield of Discipline
i m p l e m e n t . D o i n g so d o e s n ' t p r o v o k e o p p o r t u n i t y a t t a c k s .
Toughness h a r d won through y e a r s of rigorous
S e c o n d a r y Target: O n e creature other t h a n the primary
blunts your enemies' attacks.
Paladin Utility 6 self-control
t a r g e t w i t h i n 5 s q u a r e s of y o u
Encounter •
Secondary Attack: Charisma vs. W i l l
Minor Action
Hit: 2d8 + Charisma modifier radiant d a m a g e , and you
E f f e c t : U n t i l t h e e n d of y o u r next t u r n , y o u g a i n r e s i s t a n c e
r e g a i n hit p o i n t s e q u a l to 1 d 6 + y o u r C h a r i s m a modifier.
Unrelenting Punishment
Paladin Attack S
Divine Personal
to all d a m a g e e q u a l to y o u r S t r e n g t h modifier.
Shield the Virtuous
Paladin Utility 6
.After your i n i t i a l attack, divine power continues to assault your
You speak a p r a t e r of protection for a n ally, w h o is surrounded
foe. and you grow stronger a l l the while.
by a shining halo.
Daily •
Divine, Healing, W e a p o n
Standard Action
Melee weapon
Target: O n e creature
Daily •
Divine, Radiant
Minor Action
C l o s e burst 1 0
Target: O n e ally in burst
A t t a c k : Strength vs. A C
E f f e c t : U n t i l t h e e n d o f t h e e n c o u n t e r , a n y e n e m y t h a t hits
Hit: 2 [ W | + Strength modifier damage.
o r m i s s e s t h e target t a k e s 3 + y o u r C h a r i s m a m o d i f i e r ra
Effect: T h e target takes ongoing 5 d a m a g e (save ends).
d i a n t d a m a g e , u n l e s s t h a t e n e m y is m a r k e d b y t h e t a r g e t .
W h e n e v e r t h e t a r g e t t a k e s this o n g o i n g d a m a g e , y o u
Level 1 1 : 6 + y o u r C h a r i s m a m o d i f i e r r a d i a n t d a m a g e .
regain hit p o i n t s e q u a l to y o u r W i s d o m modifier.
Level 2 1 : 9 + y o u r C h a r i s m a m o d i f i e r r a d i a n t d a m a g e .
C H A P T E R
4
Paladin
Valiant Rush
Paladin Utility 6
You plunge into battle with divine Encounter •
speed.
Paladin Attack 7
You shrug off the effects of your enemies' with even greater purpose.
Divine
Move Action
Comeback Smite
Personal
Encounter •
E f f e c t : Y o u m o v e t w i c e y o u r s p e e d to a s q u a r e a d j a c e n t to a n e n e m y t h a t is w i t h i n y o u r line of sight a t t h e start of this m o v e m e n t .
attacks and strike
back
C
Divine, W e a p o n
Standard Action
UJ
a.
Melee weapon
Effect: Before the attack, y o u m a k e a saving t h r o w against e a c h effect o n y o u t h a t a s a v e c a n e n d . Y o u g a i n a b o n u s to t h e a t t a c k roll a n d t h e d a m a g e roll e q u a l t o t h e n u m b e r of
• <
effects y o u s a v e a g a i n s t .
LEVEL 7 ENCOUNTER PRAYERS
Target: O n e creature A t t a c k : Strength vs. A C
Astral Thunder
Paladin Attack 7
2
Hit: 2 | W ] + Strength modifier damage.
T h e power of your god's d o m i n i o n thunders through vour holy symbol to p u m m e l nearby foes.
Force of Arms
Encounter •
Y o u channelyour
Divine, Implement, Thunder
Standard Action
C l o s e burst 3
Encounter •
T a r g e t : E a c h e n e m y i n burst
Paladin Attack 7
entire spirit into a powerful
Standard Action
A t t a c k : Charisma v s . Fortitude
attack.
Divine, W e a p o n Melee weapon
Target: O n e creature
Hit: 2d8 + Charisma modifier thunder damage. Until the e n d o f y o u r next t u r n , t h e t a r g e t t a k e s a p e n a l t y t o a t t a c k rolls e q u a l t o y o u r W i s d o m modifier.
A t t a c k : S t r e n g t h v s . A C . If y o u h a v e u s e d t h e C h a n n e l D i v i n i t y p o w e r divine strength d u r i n g this t u r n , y o u gain a b o n u s t o t h e a t t a c k roll e q u a l to y o u r W i s d o m modifier. Hit: 2 | W | + Strength modifier damage.
Blade of Light Asyou
Paladin Attack 7
charge, a golden light envelops y o u r weapon
and
fortifies
you against the powers of darkness and fear. Encounter •
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
Target: O n e creature Attack: Charisma vs. A C H i t : 3 [ W ] + Charisma modifier radiant d a m a g e . Until t h e e n d of y o u r next t u r n , y o u g a i n a +2 b o n u s to all d e f e n s e s against f e a r o r n e c r o t i c e f f e c t s . S p e c i a l : W h e n c h a r g i n g , y o u c a n u s e this p o w e r i n p l a c e of a m e l e e basic a t t a c k .
Price of Cowardice
Paladin Attack 7
A searing flash of light punishes a foe who
refuses to face you
battle. Encounter •
Divine, Implement, Radiant
Immediate Interrupt
C l o s e burst 5
Trigger: A n e n e m y m a r k e d by y o u m a k e s a n attack that does not include y o u as a target Target: T h e triggering e n e m y A t t a c k : Charisma vs. W i l l H i t : 2 d 1 0 + Charisma modifier radiant d a m a g e , a n d t h e t a r g e t is b l i n d e d u n t i l t h e e n d o f y o u r next t u r n .
C H A P T E R
4
Paladin
j f
in
Resurgent Smite
Paladin Attack 7
Your inspiring attack bestows health myour
ally.
Encounter •
I
Paladin Attack 9
Consecrated light enfolds the enemy you smite, exacting a price w h e n e v e r that foe causes h a r m .
Divine. Healing, W e a p o n
Standard Action
I Shackles of Justice
Melee weapon
Daily •
Divine, Radiant, W e a p o n
T a r g e t O n e creature
Standard Action
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C
Target: O n e creature
H i t 2 [ W ] + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e ,
Attack: Charisma vs. A C
Melee weapon
a n d a n ally w i t h i n 5 s q u a r e s of y o u c a n s p e n d a h e a l
Hit: 2 [ W ] + Charisma modifier damage.
ing s u r g e . If t h e a t t a c k d e a l s at l e a s t 2 0 d a m a g e , t h e
E f f e c t W h e n e v e r t h e t a r g e t d e a l s d a m a g e , it t a k e s 2 d 6
ally g a i n s a d d i t i o n a l hit p o i n t s e q u a l t o t w i c e y o u r
r a d i a n t d a m a g e (save e n d s ) .
W i s d o m modifier.
Shout of Condemnation
Y o u r thunderous words consign your foes to c o n t i n u a l p a i n .
LEVEL 9 DAILY PRAYERS
Daily •
Final Rebuke
Paladin Attack 9
You roar with outrage, ami your furious
Paladin Attack 9
strike hurls your foe
Divine, Implement, Thunder
Standard Action
C l o s e blast 5
T a r g e t E a c h c r e a t u r e in blast Attack: Strength vs. W i l l
away.
H i t 2 d 6 + Strength modifier thunder d a m a g e , a n d the Daily •
Divine, Reliable, W e a p o n
Standard Action
t a r g e t t a k e s o n g o i n g 5 t h u n d e r d a m a g e a n d is s u b j e c t t o
Melee weapon
y o u r d i v i n e s a n c t i o n (save e n d s b o t h ) .
Target: O n e creature
M i s s : H a l f d a m a g e , a n d t h e target is s u b j e c t to y o u r d i v i n e
A t t a c k : Strength vs. Fortitude
s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .
H i t : 2 [ W | + Strength modifier d a m a g e , a n d y o u push t h e t a r g e t 5 s q u a r e s . If t h e target e n d s this m o v e m e n t in a s q u a r e a d j a c e n t t o a solid o b s t a c l e , t h e t a r g e t t a k e s 1 | W | extra d a m a g e .
LEVEL 1 0 UTILITY PRAYERS Benediction
Knightly Intercession Y'ou command Daily •
Paladin Attack 9
a foe to attack you instead of your
companion.
Immediate Interrupt
A quick prayer grants rigor and strength to a comrade in battle. Encounter •
Divine, Healing
Immediate Reaction
Divine, W e a p o n
Paladin Utility 1 0
C l o s e burst S
T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u hits w i t h a m e l e e
C l o s e burst 1 0
T r i g g e r : A n e n e m y w i t h i n 1 0 s q u a r e s o f y o u hits y o u r ally
attack T a r g e t : T h e triggering ally
w i t h a m e l e e or a r a n g e d a t t a c k
E f f e c t : T h e t a r g e t c a n e i t h e r s p e n d a h e a l i n g surge or m a k e
Target: T h e triggering e n e m y E f f e c t : T h e t r i g g e r i n g a t t a c k hits y o u i n s t e a d of t h e ally.
t w o d a m a g e rolls for t h e a t t a c k a n d u s e e i t h e r result.
You pull the target to a square adjacent to y o u and then
Font of Healing
m a k e t h e f o l l o w i n g a t t a c k a g a i n s t it.
Paladin Utility 1 0
Attack: Strength vs. AC Hit: 2 [ W ] - Strength modifier d a m a g e , a n d the target
D i v i n e beneficence Heals YOU and your c o m p a n i o n .
is s u b j e c t to y o u r d i v i n e s a n c t i o n until t h e e n d of t h e
Daily •
encounter.
Minor Action
Divine, Healing C l o s e burst 5
T a r g e t : Y o u a n d o n e a l l y i n burst
Ray of Reprisal
Paladin Attack 9
E f f e c t : Y o u s p e n d a h e a l i n g surge, a n d e a c h t a r g e t regains hit p o i n t s e q u a l to y o u r h e a l i n g s u r g e v a l u e .
You direct a beam of fierce radiance a g a i n s t a n enemy and force it to feel the pain of the wounds it inflicted onyour Daily •
comrade.
Divine. Implement, Radiant
Immediate Interrupt
C l o s e burst 5
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u h i t s y o u r a l l y
Guiding Verse
Paladin Utility 10
I n the sacred words of a prayer, you find the resolve to shake off a deleterious condition.
T a r g e t : T h e triggering e n e m y
Encounter •
A t t a c k : C h a r i s m a v s . Fortitude
Minor Action
Divine
H i t 3 d 6 + Charisma radiant d a m a g e .
E f f e c t You m a k e a saving t h r o w w i t h a bonus equal to 1 -
Personal
y o u r W i s d o m modifier.
Miss: Half damage. E f f e c t : T h e ally hit t a k e s half d a m a g e f r o m t h e t r i g g e r i n g
Righteous Indignation
e n e m y ' s attack.
Seeingyour Daily •
ally harmed
Paladin Utility 10
enragesyou.
Divine
Immediate Reaction
Personal
T r i g g e r : A n e n e m y hits y o u r a l l y w i t h i n y o u r line of sight E f f e c t : T h e n e x t t i m e y o u a t t a c k b e f o r e t h e e n d of y o u r n e x t t u r n , y o u gain a ^ 2 p o w e r b o n u s to t h e a t t a c k roll a n d d e a l extra d a m a g e e q u a l t o 2 + y o u r S t r e n g t h modifier.
C H A P T E R
4
Paladin
LEVEL 1 3 ENCOUNTER PRAYERS Castigating Strike
Paladin Attack 13
LEVEL 1 5 DAILY PRAYERS Divine Vengeance
Paladin Attack 1 5
A s y o u attack, you c h i d e y o u r foes for neglecting y o u and compel
B r i l l i a n c e flares from you to dispense pain lo a t t a c k i n g enemies.
their intention.
Daily •
Encounter •
Minor Action
Divine, W e a p o n
Standard Action
Melee weapon
Divine, Radiant, Stance Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n e v e r a n e n e m y hits
Target: O n e creature
y o u or a n ally a d j a c e n t t o y o u w i t h a m e l e e a t t a c k , t h a t
A t t a c k : Strength or Charisma vs. A C
e n e m y t a k e s r a d i a n t d a m a g e e q u a l to 5 + y o u r W i s d o m
H i t : 1 | W | + S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e , a n d
modifier.
e a c h e n e m y w i t h i n 3 s q u a r e s of y o u is s u b j e c t t o y o u r
Flames of Devotion
d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .
Compel Obedience
Paladin Attack 13 Daily •
You lend an enemy away from Encounter •
those under \vur
protection.
Divine, Fire, W e a p o n
Standard Action
Melee weapon
Target: O n e creature
Divine, W e a p o n
Standard Action
Paladin Attack 15
D i v i n e fire i g n i t e s y o u r consecrated w e a p o n .
A t t a c k : Strength vs. A C
Melee weapon
Target: O n e creature
H i t : 2 | W | + S t r e n g t h m o d i f i e r fire d a m a g e .
A t t a c k : Charisma vs. W i l l
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u r w e a p o n a t t a c k s
H i t : 3 | W | + C h a r i s m a m o d i f i e r d a m a g e , a n d y o u shift 3 s q u a r e s . Y o u t h e n p u l l t h e target 5 s q u a r e s to a s q u a r e
d e a l 2 d 6 extra fire d a m a g e . S u s t a i n M i n o r : T h e e f f e c t persists.
adjacent to you.
Knight's Defiance Eye for an Eye
Paladin Attack 13
You raise y o u r holy symbol and shout an imprecation
to blind a
ly against one o f t h e m . Daily •
Encounter •
Standard Action
Immediate Reaction
3
You demand that y o u r foes meet you in battle, then strike fierce
foe that dares to assault v o u r comrade. Divine, Implement
Paladin Attack 1
Divine, W e a p o n C l o s e burst S
P r i m a r y T a r g e t : E a c h e n e m y i n burst
C l o s e burst S
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u hits y o u r ally
E f f e c t : B e f o r e t h e a t t a c k , y o u pull e a c h p r i m a r y t a r g e t t o a
T a r g e t : T h e triggering e n e m y in burst
s q u a r e a d j a c e n t t o y o u , a n d e a c h target is s u b j e c t t o y o u r
A t t a c k : Charisma vs. W i l l
d i v i n e s a n c t i o n (save e n d s ) . M a k e a m e l e e s e c o n d a r y
H i t : 2 d 8 + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e target is
attack. S e c o n d a r y T a r g e t : O n e p r i m a r y target a d j a c e n t to y o u
b l i n d e d u n t i l t h e e n d of y o u r n e x t t u r n .
Attack: Charisma vs. A C
Fervent Strike
P a l a d i n A t t a c k 13
Still burning w i t h y o u r ardent vow. you l a u n c h a might}- attack. Encounter •
Divine, W e a p o n
Standard Action
Hit: 3 | W | + Charisma modifier damage.
Pyre of Judgment
Paladin Attack 1 5
You consign a foe to the flames. T h e blaze consumes enemies
Melee weapon
t h a i stay by its side.
Target: O n e creature A t t a c k : S t r e n g t h v s . A C . If t h e target is m a r k e d by y o u , y o u
Daily •
Divine, Fire, Reliable, W e a p o n
g a i n a +2 b o n u s t o t h e a t t a c k roll, a n d y o u c a n s c o r e a
Standard Action
critical hit o n a roll of 1 8 - 2 0 .
Target: O n e creature
H i t : 2 | W j + S t r e n g t h m o d i f i e r d a m a g e . If y o u h a v e u s e d ardent v o w d u r i n g this e n c o u n t e r , t h e a t t a c k d e a l s extra d a m a g e e q u a l to y o u r W i s d o m m o d i f i e r .
Melee weapon
A t t a c k : Strength vs. A C H i t : 2 | W | + S t r e n g t h m o d i f i e r fire d a m a g e , a n d o n g o i n g 1 0 fire d a m a g e ( s a v e e n d s ) . W h e n e v e r t h e t a r g e t t a k e s this o n g o i n g d a m a g e , e a c h e n e m y a d j a c e n t t o it t a k e s fire
Zealous Smite
Paladin Attack 1 3
B e i n g wounded i n battle only makesyou Encounter •
strike the harder.
d a m a g e equal to 5 + your W i s d o m modifier.
Tower of Faith
Paladin Attack 1 5
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature
A s y o u s w i n g y o u r weapon, a surge o f divine confidence buoys the spirits o f allies nearby.
A t t a c k : Strength vs. A C
Daily •
H i t : 3 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is
Standard Action
Divine, W e a p o n Melee weapon
s u b j e c t to y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next
Target: O n e creature
t u r n . T h e a t t a c k d e a l s 1 [ W ] extra d a m a g e if t h e t a r g e t
Attack: Charisma vs. A C
has hit y o u since y o u r last t u r n .
Hit: 3 | W | - Charisma modifier damage. Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u a n d a n y allies w i t h i n 5 s q u a r e s of y o u g a i n a +2 p o w e r b o n u s t o s a v i n g t h r o w s . T h e b o n u s i n c r e a s e s t o +5 against c h a r m or f e a r effects.
C H A P T E R
4
I Paladin
Reassuring Strike
LEVEL 1 6 UTILITY P R A Y E R S
Paladin Attack 17
You l a n d a solid blow and are rewarded
Devotion
Paladin Utility 1 6
Your enemy seeks to overwhelm your resolve, but y o u r c a l m
Encounter •
Standard Action
Melee weapon
certainty
shields y o u a n d vour comrades.
Target: O n e creature
Daily •
Divine
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C
Immediate Interrupt
w i t h renewed vitality.
Divine, Healing, W e a p o n
Hit: 3 [ W ] + Strength or Charisma modifier d a m a g e . You
C l o s e burst 5
T r i g g e r : A n e n e m y hits y o u or y o u r ally w i t h i n 5 s q u a r e s o f
can spend a healing surge a n d a d d your W i s d o m m o d i fier t o t h e hit p o i n t s r e g a i n e d .
you T a r g e t : Y o u a n d e a c h ally in burst E f f e c t : E a c h t a r g e t g a i n s a +4 p o w e r b o n u s t o F o r t i t u d e a n d W i l l u n t i l t h e e n d of y o u r next t u r n .
Divine Aegis
Sanctified Ught
Paladin Attack
Paladin Utility 16
bearing y o u r
mark.
Encounter •
Divine, Implement, Radiant
Your god shelters you a n d y o u r allies f r o m h a r m .
Standard Action
Daily •
Target: E a c h creature in burst
Divine, Stance
Minor Action
17
A flash from your holy symbol sears y o u r foes, p a r t i c u l a r l y those
A r e a burst 1 w i t h i n 1 0 squares
A t t a c k : Charisma vs. Reflex
Personal
Effect: U n t i l t h e stance ends, you a n d any allies w i t h i n 2
H i t : 1 d 8 r a d i a n t d a m a g e . If t h e t a r g e t is m a r k e d b y y o u , the attack instead deals 2 d 8 + your Charisma modifier
s q u a r e s o f y o u g a i n a +2 b o n u s t o all d e f e n s e s .
radiant d a m a g e .
Higher Cause When your body Jailers,
Paladin Utility 1 6
your faith takes over (t> let y o u keep up
the fight. Daily •
Shattering Smite
Paladin Attack
A well-placed strike punches Encounter •
Divine, Healing, Stance
Minor Action
Divine, W e a p o n
Standard Action
Personal
R e q u i r e m e n t : You must be bloodied.
Target: O n e creature
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n a +2 p o w e r b o n u s
A t t a c k : Strength vs. A C
to s a v i n g t h r o w s . I n a d d i t i o n , y o u g a i n r e g e n e r a t i o n 5
Liberation
Paladin Utility 16
H e a r i n g your call, your embattled comrade
falls back to safety.
H i t : 3 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t loses
Wrathful Smite
sur
you.
Encounter •
C l o s e burst 5
Paladin Attack 1 7
W i t h a burst of w h i r l i n g steel.you batter dowti foes who
round
Divine, Healing
Move Action
Melee weapon
a l l r e s i s t a n c e s until t h e e n d of y o u r n e x t t u r n .
while bloodied.
Encounter •
17
through y o u r opponent's defenses.
Divine, W e a p o n
T a r g e t : O n e ally in b u r s t
Standard Action
E f f e c t : Y o u p u l l t h e target a n u m b e r o f s q u a r e s e q u a l t o
T a r g e t : E a c h e n e m y in b u r s t
C l o s e burst 1
y o u r C h a r i s m a modifier. A t t h e e n d of this m o v e m e n t ,
A t t a c k : Charisma v s . Reflex
t h e t a r g e t c a n s p e n d a h e a l i n g surge.
H i t : 2 [ W ] + C h a r i s m a modifier d a m a g e , a n d t h e target t a k e s a - 2 p e n a l t y t o a t t a c k rolls until t h e e n d of y o u r
Prayer for the Valiant You seek aid for your beleaguered shines down, bringing relief. Daily •
Paladin Utility 1 6
n e x t t u r n . If t h e t a r g e t is m a r k e d b y y o u , t h e a t t a c k d e a l s 1 | W | extra d a m a g e .
companions.
A warm
light
Divine
Minor Action
HYMN TO C O R E L L O N
C l o s e burst 5
T a r g e t : E a c h ally in b u r s t
Lord of t h e w o o d , lord of t h e stars,
Effect: Each target can m a k e a saving throw with a p o w e r
M a k e r of songs a n d t e a c h e r of a r t s -
b o n u s e q u a l to y o u r C h a r i s m a modifier.
G r e a t Corellon, as your servant I stand. O p e n m y eyes to t h e w o r k s of your h a n d .
LEVEL 17 ENCOUNTER P R A Y E R S Mark of Terror
Paladin Attack 17
Asyou strike, y o u r god's presence fills the enemy with dread. Encounter •
D i v i n e , Fear, W e a p o n
Standard Action
Lord of t h e w o o d , lighten m y
heart;
M a k e r of songs, your w i s d o m
impart.
Great Corellon, grant m e a d r e a m O f t h e twilight courts of t h e Seldarine!
Melee weapon
Target: O n e creature m a r k e d by y o u
L o r d of m a g i c , lord of starlight,
Attack: Strength vs. A C
L o v e r o f b e a u t y a n d p o e t of n i g h t -
H i t : 1 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is
L o n g lies t h e p a t h t h r o u g h mists a n d t h r o u g h
s t u n n e d u n t i l t h e e n d of y o u r n e x t t u r n .
Paladin
But
h o m e I will c o m e to
Arvandor.
moor
Smite the Soul
LEVEL 19 DAILY PRAYERS
Your wrathful
Name of Potency I n it resounding voice, you
Paladin Attack 19
speak an ancient
angelic n a m e
Daily •
that
Paladin Attack 19
strike drives deep, i n c a p a c i t a t i n g y o u r
Standard Action
Melee weapon
stopsyour enemies in their tracks.
Target: O n e creature
Daily •
A t t a c k : Strength vs. A C
Divine, Implement, Thunder
Standard Action
foe.
Divine, W e a p o n
H i t : 2 | W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target is
C l o s e burst 2
T a r g e t : E a c h e n e m y in burst
s t u n n e d (save e n d s ) .
A t t a c k : Charisma vs. Fortitude
A f t e r e f f e c t : T h e target is d a z e d until t h e e n d of its next turn.
Hit: 3d8 + Charisma modifier thunder d a m a g e , a n d the
M i s s : H a l f d a m a g e , a n d t h e target is d a z e d u n t i l t h e e n d of
t a r g e t is i m m o b i l i z e d ( s a v e e n d s ) .
your next turn.
M i s s : H a l f d a m a g e , a n d t h e t a r g e t is s l o w e d ( s a v e e n d s ) .
Overwhelming Fervor
Paladin Attack 19
You name your enemy a foe of the faith and press the attack relentlessly. Daily •
I Wheel of Fate
Paladin Attack 19
You unleash a flurry of attacks against all nearby drawing greater strength from their pain. Daily •
Divine, W e a p o n
Standard Action
I
Divine, Healing, W e a p o n
Standard Action
Melee weapon
enemies,
C l o s e burst 1
Target: O n e creature
T a r g e t : E a c h e n e m y i n burst
Attack: Strength vs. A C
Attack: Strength vs. A C
H i t : 5 | W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is
H i t : 3 [ W ] + S t r e n g t h m o d i f i e r d a m a g e . If t h e a t t a c k hits
subject t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n . W h e n e v e r y o u a t t a c k t h e t a r g e t until t h e e n d of t h e e n c o u n t e r , t h e target is s u b j e c t to y o u r d i v i n e s a n c t i o n
t w o or m o r e t a r g e t s , y o u r e g a i n hit p o i n t s e q u a l to y o u r h e a l i n g surge v a l u e . E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u g a i n r e g e n e r a t i o n equal to your W i s d o m modifier w h i l e bloodied.
u n t i l t h e e n d of y o u r n e x t t u r n . Miss: Half damage.
Righteous Resolve
Paladin Attack 19
E a c h H o w struck by your foe Daily •
only heightensyour resistance.
Divine, Weapon
Standard Action
Melee weapon
Target: O n e creature Attack: Charisma vs. A C Hit: 4 [ W | + Charisma modifier damage. Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n e v e r t h e target d e a l s d a m a g e to y o u or a n ally, y o u g a i n t e m p o r a r y hit p o i n t s e q u a l t o 5 + y o u r W i s d o m modifier.
LEVEL 2 2 UTILITY PRAYERS Failure Is No Option
Paladin Utility 2 2
Y o u r battle cry renews the determination of flagging allies. Daily •
Divine, Healing, Teleportation
Standard Action
C l o s e burst 3
T a r g e t : E a c h ally in b u r s t Effect: You teleport e a c h target a n u m b e r of squares equal t o y o u r C h a r i s m a modifier. T h e t a r g e t m u s t e n d this m o v e m e n t a d j a c e n t to a n e n e m y . T h e t a r g e t t h e n regains hit p o i n t s e q u a l to 1 5 + y o u r C h a r i s m a m o d i f i e r .
C H A P T E R
4 I Paladin
Holy Wings
P a l a d i n Utility 2 2
LEVEL 2 3 ENCOUNTER PRAYERS
M a j e s t i c silver w i n g s carry you past obstacles. Encounter •
Censuring Radiance
Divine
Minor Action
Paladin Attack 23
Your weapon sears a sigil into your foe that hinders its attacks against your companions.
Personal
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u g a i n a fly s p e e d equal to y o u r speed a n d a - 4 bonus to A C against op
Encounter •
portunity attacks.
Standard Action
Divine, Radiant, W e a p o n Melee weapon
Target: O n e creature
Inspiring Hymn
P a l a d i n Utility 22
H i t : 3 [ W ] - Strength modifier radiant d a m a g e . Until t h e
You recite an ancient verse to avert ill fortune in battle. Encounter •
A t t a c k : Charisma vs. Fortitude
end
Divine
of y o u r next t u r n , w h e n e v e r t h e t a r g e t m a k e s a n
a t t a c k t h a t d o e s n ' t i n c l u d e y o u a s a t a r g e t , t h e t a r g e t is
Immediate Interrupt
C l o s e burst 5
w e a k e n e d for t h a t a t t a c k .
T r i g g e r : A n e n e m y scores a critical hit a g a i n s t y o u r ally w i t h i n 5 s q u a r e s of y o u
1 Champion's Call
T a r g e t : T h e t r i g g e r i n g e n e m y i n burst
Youfunnelyour devotion into a to you and leaves them reeling.
E f f e c t : T h e target rerolls t h e a t t a c k a n d uses t h e s e c o n d result.
Encounter •
Return to the Living Your tenacity defies even Daily •
Paladin Utility 2 2
mighty] ell that
dragsyourfoes
Divine, Implement, Thunder
Standard Action
C l o s e burst 5
P r i m a r y Target: Each e n e m y in burst
death.
Effect: Y o u pull e a c h primary target 5 squares a n d t h e n
Divine, Healing
No A c t i o n
Paladin Attack 2 3 1
m a k e t h e following attack. Personal
S e c o n d a r y Target: Each e n e m y adjacent to you
T r i g g e r : Y o u d r o p t o 0 hit p o i n t s or f e w e r a n d d o n o t d i e
A t t a c k : Strength vs. W i l l
E f f e c t : Y o u r e g a i n 1 hit p o i n t a n d c a n s p e n d f o u r h e a l i n g
H i t : 2 d 8 - S t r e n g t h m o d i f i e r t h u n d e r d a m a g e . If t h e
surges.
s e c o n d a r y t a r g e t is m a r k e d b y y o u , it is also i m m o b i l i z e d until t h e e n d of y o u r n e x t t u r n .
THE
Demand Respect
DIVINE C O M P R O M I S E S
W h e n the immortals
had w o n the w a r against the
mordials, t h e y fought a m o n g t h e m s e l v e s for
pri
dominion
You visit divine punishment on a foe that attacks your b o w i n g it beneath vour god's
over various aspects of the natural world. Z e h i r contested
Encounter •
w i t h P e l o r o v e r m a s t e r y of t h e sky, for t h e s u n b a n i s h e d
Immediate Interrupt
d a r k n e s s . P e l o r in t u r n f o u g h t w i t h K h a l a , w h o s e icy m i s t s s n o w s b l o c k e d t h e life-giving rays of t h e s u n . E a c h of
friends,
displeasure.
Divine, Implement, Radiant C l o s e burst 1 0
Trigger: A n e n e m y m a k e s a n attack that d o e s not include you
and
Paladin Attack 23
as a target
T a r g e t : T h e t r i g g e r i n g e n e m y in burst
P e l o r ' s o p p o n e n t s g a t h e r e d allies, a n d P e l o r h a d allies of
Attack: Charisma vs. W i l l
his
H i t : 2 d 1 0 + Charisma modifier radiant d a m a g e , a n d y o u
o w n . O n o n e side stood Corellon, Khala, Zehir, a n d
S e h a n i n e , w h i l e o n t h e other stood Pelor, Erathis, M o r a
k n o c k t h e t a r g e t p r o n e . T h e t a r g e t is also b l i n d e d u n t i l
din, a n d M e l o r a . T h e t w o forces a r g u e d for ages to
t h e e n d o f y o u r next t u r n .
no
avail, l e a v i n g h u r t s a n d g r u d g e s t h a t l i n g e r still. A t last A v a n d r a p a r l a y e d b e t w e e n t h e t w o factions. To
Resurgent Wrath
settle the a r g u m e n t b e t w e e n Pelor a n d Zehir, she offered
Your furious
day
a n d night. A s a c o m p r o m i s e b e t w e e n K h a l a a n d Pelor,
a n d a n ally.
she
proposed alternating seasons of s u m m e r a n d winter.
Encounter •
The
gods, w e a r y of their quarrels, a g r e e d . Pelor abides
faithfully by his a g r e e m e n t w i t h Zehir, b u t f r o m t i m e
to
t i m e Z e h i r seeks to s h a d o w t h e s u n during d a y t i m e w i t h
attack
Paladin A t t a c k 23
unleashes divine might that revitalizes y o u
Divine, Healing, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : Charisma vs. A C H i t : 3 [ W ] + C h a r i s m a m o d i f i e r d a m a g e . Y o u a n d o n e ally
a n e c l i p s e . K h a l a is n o m o r e , b u t t h e R a v e n Q u e e n — w h o holds sway over winter now—honors t h e ancient
pact.
Yet she also tests Pelor's resolve, seeking t o e n d s u m m e r s
a d j a c e n t to y o u c a n e a c h c h o o s e to d o o n e o f t h e f o l l o w i n g things: •
early a n d d e l a y i n g springs a s long a s she c a n . In this w a y ,
S p e n d a h e a l i n g s u r g e ( a n d regain a d d i t i o n a l hit p o i n t s e q u a l to t w i c e y o u r W i s d o m m o d i f i e r if t h e a t t a c k d e a l s at least 3 0 d a m a g e ) .
a u t u m n s n o w s a n d spring t h a w s c a n c o m e early or late. •
M a k e a s a v i n g t h r o w ( w i t h a b o n u s e q u a l to y o u r W i s d o m m o d i f i e r if t h e a t t a c k d e a l s a t least 3 0 damage).
C H A P T E R
4
I
Paladin
Trial of Adversity You confer determination
Paladin Attack 23 and discipline on your allies,
on their strength to steady your Encounter •
drawing
hand.
enemies.
5 0
Divine, W e a p o n
Standard Action
Melee weapon
Paladin Attack 2 5
You slap down a foe that keeps you from greater Daily •
Divine. W e a p o n
Standard Action
Spurn the Unworthy
Melee weapon
o.
Target: O n e creature
Target: O n e creature
A t t a c k : Strength vs. A C
E f f e c t : B e f o r e t h e a t t a c k , y o u a n d e a c h ally w i t h i n 5 s q u a r e s
Hit: 3 | W | - Strength modifier d a m a g e , a n d you knock the
of y o u m a k e a s a v i n g t h r o w . Y o u gain a +1 b o n u s t o t h e
target prone.
a t t a c k roll a n d t h e d a m a g e roll for e a c h ally w h o s a v e s
Miss: Half damage.
against a n effect.
E f f e c t : Y o u a n d t h e target s w a p p l a c e s . U n t i l t h e e n d of
A t t a c k : S t r e n g t h or C h a r i s m a v s . A C
t h e e n c o u n t e r , y o u r m e l e e basic a t t a c k s d e a l 1 | W | extra
H i t : 4 [ W ] * S t r e n g t h or C h a r i s m a m o d i f i e r d a m a g e .
damage.
LEVEL 2 5 DAILY PRAYERS Discipline the Unruly
Paladin Attack 25
LEVEL 2 7 ENCOUNTER PRAYERS Ardent Judgment
Paladin Attack 27
B l i n d i n g radiance explodes from your weapon as you strike,
As you strike your foe. the power of your sacred vow shatters its
searing foes who dare to attack vour comrades.
resilience.
Daily •
Encounter •
Divine, Radiant, W e a p o n
Standard Action
Divine, W e a p o n
Standard Action
Melee weapon
Melee weapon
Target: O n e creature
Target: O n e creature
A t t a c k : Charisma vs. A C
A t t a c k : S t r e n g t h v s . A C . If t h e target is m a r k e d by y o u , y o u
H i t : 3 | W | - C h a r i s m a m o d i f i e r radiant d a m a g e . E f f e c t : U n t i l t h e e n d of y o u r next t u r n , a n y e n e m y w i t h i n 5 s q u a r e s o f y o u t h a t hits or m i s s e s a n y a l l y t a k e s 4 d 6
g a i n a +2 b o n u s to t h e a t t a c k roll, a n d y o u c a n s c o r e a critical hit o n a roll of 1 8 - 2 0 . H i t : 2 | W ] + S t r e n g t h m o d i f i e r d a m a g e . If y o u h a v e u s e d
r a d i a n t d a m a g e a n d is b l i n d e d until t h e e n d of y o u r n e x t
ardent v o w d u r i n g this e n c o u n t e r , t h e t a r g e t also g a i n s
turn.
v u l n e r a b l e 1 0 t o ail d a m a g e u n t i l t h e e n d of y o u r n e x t
S u s t a i n M i n o r T h e effect persists.
turn.
Harsh Verdict
Paladin Attack 25
Astral Thunderbolt
Paladin Attack 27
You judge one of your enemies i n the n a m e of your god. and
The power of the d o m i n i o n s rings t h r o u g h y o u r strike,
none of its companions can hide from your
raise your symbol to h u r l divine thunder at a nearby foe.
Daily •
wrath.
Encounter •
Divine, Radiant, W e a p o n
Standard Action
Divine, Thunder, W e a p o n
Standard Action
Melee weapon
andyou
Melee weapon
P r i m a r y Target: O n e creature
P r i m a r y Target: O n e creature
Primary Attack: Charisma vs. W i l l
P r i m a r y A t t a c k : C h a r i s m a vs. Fortitude
H i t : 3 [ W ) + Strength modifier damage.
Hit: 4 | W ] + Charisma modifier thunder damage. T h e
Miss: Half damage.
p r i m a r y t a r g e t is s l o w e d a n d t a k e s a - 2 p e n a l t y t o a t t a c k
E f f e c t : M a k e a s e c o n d a r y a t t a c k t h a t is a c l o s e b u r s t 1 c e n
rolls u n t i l t h e e n d o f y o u r next t u r n . M a k e a s e c o n d a r y
tered o n t h e primary target.
a t t a c k t h a t is a c l o s e burst 1 0 using y o u r
S e c o n d a r y T a r g e t : T h e p r i m a r y target a n d e a c h e n e m y in
S e c o n d a r y T a r g e t : O n e c r e a t u r e in burst
implement.
burst
S e c o n d a r y A t t a c k : Charisma vs. Fortitude
S e c o n d a r y A t t a c k : Charisma vs. W i l l
Hit: 3 d 8 - Charisma modifier thunder damage, a n d the
H i t : T h e s e c o n d a r y target t a k e s o n g o i n g 1 0 r a d i a n t
s e c o n d a r y t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls until t h e
d a m a g e a n d c a n n o t b e n e f i t f r o m c o n c e a l m e n t or t o t a l
e n d of your n e x t t u r n .
c o n c e a l m e n t (save e n d s b o t h ) .
Overwhelming Smite Mark of Weakness
Paladin Attack 25
Your divinely inspired attack enfeebles Daily •
yourfoe.
Divine, W e a p o n
Standard Action
Melee weapon
Paladin Attack 27
The shining hand of the divine guides y o u r w e a p o n , and none can
ignoreyou.
Encounter •
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
Target: O n e creature
Target: O n e creature
A t t a c k : Strength vs. A C
A t t a c k : Strength vs. A C
H i t : 3 | W 1 + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is
H i t : 4 | W ] + Strength modifier radiant d a m a g e , a n d e a c h
w e a k e n e d a n d s u b j e c t to y o u r d i v i n e s a n c t i o n ( s a v e e n d s
e n e m y a d j a c e n t to y o u is s u b j e c t to y o u r d i v i n e s a n c t i o n
both).
u n t i l t h e e n d of y o u r n e x t turn.
M i s s : H a l f d a m a g e , a n d t h e target is w e a k e n e d u n t i l t h e e n d of your n e x t t u r n .
C H A P T E R
4
I
Paladin
2 < < 0.
Terrible Charge
Paladin Attack
27
Name of Awe
Paladin Attack 29
Your fervor drives y o u into the fray a n d strikes terror into your enemy.
You utter an ancient name of such power that your enemies rooted to the spot, unable to escape.
Encounter •
Daily •
D i v i n e , Fear, W e a p o n
Standard Action
Melee 1
Divine, Implement, Thunder
Standard Action
Effect: You c h a r g e a n d m a k e the following a t t a c k in place
are
C l o s e blast 5
T a r g e t : E a c h e n e m y in blast
of a m e l e e basic attack.
A t t a c k : Charisma vs. Fortitude
Target: O n e creature
Hit: 5d8 + Charisma modifier thunder damage, and the
A t t a c k : Strength vs. A C
target is i m m o b i l i z e d a n d w e a k e n e d (save e n d s b o t h ) .
H i t : 3 | W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is
M i s s : H a l f d a m a g e , a n d t h e target is s l o w e d ( s a v e e n d s ) .
s t u n n e d until t h e e n d of y o u r n e x t t u r n .
E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n until t h e e n d of y o u r next t u r n .
Wrathful Flame
Paladin Attack 27
P u r e b l u e / i r e blazes from y o u r holy symbol to devastate foes
Prostration
around you.
I n a resounding voice, y o u command
Encounter •
enemies.
D i v i n e , Fire, I m p l e m e n t
Standard Action
C l o s e burst 5
Daily •
Paladin Attack 29 vour
Divine, Lightning, Thunder, W e a p o n
Target: Each e n e m y in burst
Standard Action
A t t a c k : Charisma v s . Reflex
Target: Each e n e m y in burst
H i t : 4 d 8 + C h a r i s m a m o d i f i e r fire d a m a g e . I f t h e t a r g e t is
A t t a c k : Strength v s . Reflex
m a r k e d b y y o u . it is also d a z e d until t h e e n d of y o u r n e x t
the respect of
C l o s e burst 1
H i t : 4 | W | + Strength modifier lightning a n d thunder
turn.
damage. Miss: Half damage. Effect: You knock e a c h target prone.
LEVEL 2 9 DAILY PRAYERS Day of Reckoning
Paladin Attack
29
Sanctioned Slaughter
Paladin Attack 29
Y o u r g o d d e m a n d s y o u r enemy's blood, and your weapon L i k e an agent of vengeance,
a p p e a r beside y o u r foe
you
to de
liver the killing blow.
it. Daily •
Daily •
Divine, Teleportation, W e a p o n
Standard Action
Melee 1
creature m a r k e d by y o u .
d a m a g e (save e n d s ) .
Attack: Strength vs. A C
M i s s : Half d a m a g e , a n d ongoing 5 d a m a g e (save ends).
Hit: 6 [ W ] + Strength modifier d a m a g e . Miss: Half damage.
Paladin Attack 29
You give of your own vitality to heal a n ally a n d wound a n enemy. Divine, Healing, W e a p o n
Standard Action
Melee weapon
R e q u i r e m e n t : Y o u m u s t h a v e a t least o n e h e a l i n g surge remaining. Effect: Y o u s p e n d a healing surge but d o not regain hit p o i n t s . C h o o s e a n ally w i t h i n 1 0 s q u a r e s o f y o u . T h a t a l l y regains hit p o i n t s e q u a l t o y o u r h e a l i n g s u r g e v a l u e . T h e n m a k e t h e following attack. Target: O n e creature A t t a c k : Strength vs. A C H i t : T h e target t a k e s d a m a g e e q u a l t o y o u r h e a l i n g s u r g e value + y o u r Strength modifier. Miss: Half damage.
C H A P T E R
4
I
Paladin
A t t a c k : Strength vs. A C H i t : 4 [ W | + Strength modifier damage, and ongoing 10
Target: O n e creature marked by you
Daily •
Melee weapon
Target: O n e creature
E f f e c t : Y o u t e l e p o r t 1 0 s q u a r e s to a s q u a r e a d j a c e n t t o a
Devastating Surge
Divine, W e a p o n
Standard Action
draws
NEW
of these peoples. H o w e v e r , any noble warrior
PARAGON PATHS
devoted
to t h e l o r d o f t h e S e l d a r i n e c a n b e c o m e a c h a m p i o n of Corellon. T h o s e c h a m p i o n s of Corellon w h o are
CHAMPION OF CORELLON " W i t h Corellon's
grace
I fear
no foe
in reach
of my
P r e r e q u i s i t e : Paladin, must worship
A
sword."
Corellon
k n i g h t o f t h e e l a d r i n c o u r t s , y o u a r e p l e d g e d to the
s e r v i c e o f t h e l o r d s of t h e f e y . A l o n g w i t h v a l o r a n d m a r t i a l skill, y o u h a v e s h o w n exceptional
patience,
grace, a n d c o m p a s s i o n - q u a l i t i e s a d m i r e d in and
eladrin
elven realms alike. Y o u follow a personal c o d e
o f o t h e r r a c e s find a w a r m w e l c o m e i n m o s t and
eladrin
e l v e n c o m m u n i t i e s a n d a r e u s u a l l y r e g a r d e d as
ruathar
("star-friends"), h o n o r e d allies.
CHAMPION OF CORELLON PATH FEATURES Restorative Action (11th level): W h e n
you
s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n also spend a healing surge. Superior D e f e n s e (11th level): If your
Dexterity
that resembles t h e chivalric traditions of the m o r t a l
score is 13 o r higher, y o u g a i n a +1 b o n u s to A C w h i l e
w o r l d , but y o u b r i n g a fey p e r s p e c t i v e to the c o n c e p t s
w e a r i n g h e a v y a r m o r . I f y o u r D e x t e r i t y s c o r e is 15 o r
of honor, valor, a n d
h i g h e r , t h e b o n u s is + 2 .
fidelity.
M o s t knights arc obli
g a t e d to p r o v e t h e i r b r a v e r y by d e c l i n i n g a d v a n t a g e s
L i g h t - F o o t e d W a r r i o r ( 1 6 t h l e v e l ) : Y o u ignore
that r e d u c e risk in battle, but y o u d o not s c o r n the
t h e s p e e d p e n a l t y for w e a r i n g h e a v y a r m o r . I n addi
bow, the spell, or the r u s e o f w a r w h e n s u c h tactics
t i o n , w h e n y o u b l o o d y a n e n e m y o r r e d u c e it t o 0
are
hit points o n y o u r turn, y o u c a n shift 1 s q u a r e as a
e f f e c t i v e . Y o u h a v e l e a r n e d t e c h n i q u e s for
making
the best use o f agility a n d q u i c k n e s s e v e n w h i l e w e a r
free action.
ing the heaviest armor. A m o n g the eladrin, those w h o follow this arc
path
k n o w n as the Aelavellin S e l d u r i n e - t h e S w o r d
Knights of the Seldarine. Most such champions are e l a d r i n , e l v e s , o r h a l f - e l v e s , for C o r e l l o n is t h e
CHAMPION OF CORELLON PRAYERS Elegant Strike
C h a m p i o n of Corellon Attack 11
patron
You move and strike with a dancer's grace, confounding foe. Encounter •
your
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature Attack: Charisma vs. A C H i t : 3 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is s l o w e d a n d c a n n o t shift until t h e e n d of y o u r n e x t t u r n . W e a p o n : If y o u a r e w i e l d i n g a light b l a d e o r a h e a v y b l a d e , y o u gain a b o n u s to t h e d a m a g e roll e q u a l t o y o u r D e x t e r i t y modifier.
Graceful Step
C h a m p i o n o f C o r e l l o n Utility 1 2
You maneuver match.
with speed and balance that few warriors
Encounter •
Divine
Move Action
can
Personal
E f f e c t : Y o u shift y o u r s p e e d . D u r i n g t h i s m o v e m e n t , y o u i g n o r e difficult terrain a n d gain a +5 b o n u s to A c r o b a t i c s checks and Athletics checks.
Corellon's Wrath
C h a m p i o n of C o r e l l o n A t t a c k 2 0
Just as Corellon's blade once tool; the eve of G r u u m s h , so too does vour weapon Daily •
seek vour enemv's eves.
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : Charisma v s . Reflex H i t : 4 [ W | + Charisma modifier radiant d a m a g e , a n d t h e t a r g e t is b l i n d e d ( s a v e e n d s ) . Miss: Half damage. E f f e c t : Y o u r o p p o r t u n i t y a t t a c k s d e a l 1 d l 0 extra r a d i a n t d a m a g e until t h e e n d of t h e e n c o u n t e r .
C H A P T E R
4 I Paladin
DEMONSLAYER
Demonslayer's Action (11th level): W h e n
you
spend a n action point to m a k e a n attack, the attack
" R u n back to the Abyss prepare ward
their defenses
and tell them
I'm coming.
and raise their armies.
Let
I look
them for
to o b l i t e r a t i n g t h e m a l l . ' "
d e a l s e x t r a d a m a g e e q u a l to o n e - h a l f y o u r l e v e l a n d ignores resistances. S u p p r e s s R e s i s t a n c e ( 1 6 t h l e v e l ) : W h e n y o u hit a creature that has variable resistance w i t h a m e l e e
Prerequisite: Paladin
attack, y o u negate the resistance until the e n d of the creature's next
turn.
E m b o d i m e n t s of chaos a n d cruelty, d e m o n s are a n a f f r o n t to y o u r f a i t h , a n d y o u s e e k to d e s t r o y t h e m at every opportunity. Y o u have received special bless ings a n d l e a r n e d battle p r a y e r s that a r e a n a t h e m a to
DEMONSLAYER PRAYERS
the denizens of the Abyss. Y o u r attacks pierce their
Demonslayer's Smite
unholy defenses, a n d simply being near y o u causes
Y o u intone a prayer over your w e a p o n , e m p o w e r i n g it to over
t h e m p a i n . Y o u w o n ' t rest u n t i l e v e r y d e m o n is d e a d .
whelm demonic
A l l but the darkest a n d m o s t vile o f gods regard d e m o n s as a blight u p o n the c o s m o s a n d urge
their
Encounter •
Demonslayer Attack 1 1
defenses. Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature followers to root out d e m o n i c t h r e a t s w h e r e v e r t h e y appear. M o s t well-organized faiths support
orders
d e v o t e d to c o n f r o n t i n g d e m o n s ; s o m e a n o i n t
demon-
slayers f r o m a m o n g the r a n k s of the faithful using ancient
1
A t t a c k : S t r e n g t h v s . A C . If t h e t a r g e t is a d e m o n , y o u g a i n a +2 b o n u s t o t h e a t t a c k roll. H i t : 3 [ W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target loses its resistances u n t i l t h e e n d o f y o u r next t u r n . S p e c i a l : W h e n e v e r a d e m o n w i t h i n 1 0 s q u a r e s of y o u scores
rituals.
a critical hit o r s p e n d s a n a c t i o n p o i n t , y o u r e g a i n t h e u s e
DEMONSLAYER PATH EEATLIRES Demonslayer's Presence (11th level): A n y
of t h i s p o w e r .
Demonslayer's Resistance
D e m o n s l a y e r Utility 1 2
d e m o n t h a t s t a r t s its t u r n a d j a c e n t to y o u t a k e s A g l e a m i n g halo surrounds you a n d blunts the attacks of your d a m a g e e q u a l to y o u r W i s d o m m o d i f i e r . W h i l e a n y
demonic
foes.
d e m o n i s a d j a c e n t t o y o u , it c a n ' t s h i f t . Daily •
Divine
Immediate Interrupt
Personal
T r i g g e r : A n e n e m y hits y o u E f f e c t : Y o u g a i n resist 5 a g a i n s t d a m a g e d e a l t b y t h e trig g e r i n g e n e m y u n t i l t h e e n d o f t h e e n c o u n t e r . If t h e trig g e r i n g e n e m y is a d e m o n , t h e r e s i s t a n c e i n c r e a s e s to 1 0 , a n d t h e e n e m y is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e end of the encounter. Level 21: Resist 1 0 , o r resist 1 5 if t h e t r i g g e r i n g e n e m y is a demon.
Edict of Destruction
D e m o n s l a y e r Attack 20
Y o u recite words of divine l a w a s you attack, twisting your prey's
very being. Daily • Divine, W e a p o n Standard Action
Melee weapon
Target: O n e creature Attack: Strength vs. A C H i t : 3 ( W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e target is a f f e c t e d by y o u r e d i c t o f d e s t r u c t i o n ( s a v e e n d s ) . U n t i l t h e e d i c t e n d s , roll a d 4 a t t h e s t a r t of e a c h of t h e t a r g e t ' s t u r n s t o d e t e r m i n e t h e e d i c t ' s e f f e c t a t t h a t t i m e . If t h e t a r g e t is a d e m o n , roll t w o t i m e s a n d a p p l y b o t h results (if y o u roll t h e s a m e n u m b e r t w i c e , roll a g a i n ) . 1. T h e t a r g e t a n d e a c h e n e m y a d j a c e n t to it t a k e 1 d l 0 + your Strength modifier d a m a g e . 2. T h e target gains vulnerable 5 to all d a m a g e until t h e e n d of your next turn. 3. T h e target is b l i n d e d until t h e e n d of y o u r n e x t t u r n . 4 . T h e target t a k e s a - 2 p e n a l t y to a t t a c k rolls until t h e e n d o f y o u r next t u r n . M i s s : H a l f d a m a g e . A t t h e start of t h e t a r g e t ' s n e x t t u r n , roll a d 4 t o d e t e r m i n e t h e effect, a s a b o v e .
C H A P T E R
4
Paladin
DRAGONSLAYER "My sword, front
my shield,
and my faith
the most terrifying
are all I n e e d t o con
monsters."
Prerequisite: Paladin
A champion must
fight
m a n y monsters, a n d the
most
savage a n d ferocious of these are dragons. T h e y sport a d a u n t i n g arsenal o f c l a w s , fangs, stings, roars, a n d breath weapons, a n d they are protected by iron-hard scales a n d supernatural vitality. M a n y also h a v e a w i c k e d , calculating intelligence. F e u warriors
stand
a c h a n c e a g a i n s t s u c h f o e s , b u t y o u h a v e m a d e it y o u r d u t y to protect defenseless folk against t h e i r d e p r e d a t i o n s . Y o u seek out all d e s t r u c t i v e
monsters-
i n c l u d i n g o t h e r fantastic beasts s u c h as m a n t i c o r e s , w y v c r n s . a n d s p h i n x e s - a n d put a n e n d to t h e i r reigns of terror. Y o u m i g h t be a h u n t e r o f some skill, but y o u not rely o n patient stalking, trap-setting, or
do
sudden
a m b u s h to defeat y o u r s w o r n e n e m i e s . Y o u m e e t monsters openly in chivalrous combat, pitting your skill a n d courage against
fiery
breath and
flashing
f a n g . It's a f a i r l i g h t .
DRAGONSLAYER PATH FEATURES Dragonslayer's Action (11th level): W h e n
you
s p e n d a n a c t i o n p o i n t to l a k e a n e x t r a a c t i o n , y o u a l s o g a i n a +2 b o n u s to a l l d e f e n s e s a g a i n s t c r e a t u r e s m a r k e d by y o u . T h i s b o n u s lasts until the e n d o f y o u r next
turn.
Dragonslayer's Challenge (11th level): The first
t i m e y o u m a r k a target d u r i n g a n e n c o u n t e r , y o u
g a i n a +2 b o n u s t o d a m a g e r o l l s a g a i n s t t h a t
target
u n t i l that m a r k e n d s . T h e b o n u s i n c r e a s e s to + 4
at
Deflect the Blast
Dragonslayer Utility 1 2
You take shelter behind j o u r trusty shield, protecting a
nearby
f r i e n d as well.
21st level. T r u e H e a r t (16th
l e v e l ) : Y o u g a i n a +2 b o n u s to
W i l l against fear effects.
Encounter •
Divine
Immediate Interrupt
Melee 1
T r i g g e r : A c l o s e o r a n a r e a a t t a c k against A C or Reflex damages you
DRAGONSLAYER PRAYERS
R e q u i r e m e n t : Y o u m u s t b e using a s h i e l d . E f f e c t Y o u t a k e o n l y half d a m a g e f r o m t h e t r i g g e r i n g at
Challenging Smite Vour strike demands
Dragonslayer Ati.u k I 1
the attention of your chosen enemy,
and
t a c k . T h e d a m a g e is a l s o h a l v e d against o n e a d j a c e n t ally w h o took d a m a g e f r o m t h e t r i g g e r i n g a t t a c k .
thai enemy ignores you at its peril. Encounter •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature m a r k e d by you A t t a c k : Charisma vs. A C H i t : 3 | W ] + C h a r i s m a m o d i f i e r d a m a g e . U n t i l t h e s t a r t of y o u r n e x t t u r n , y o u r d i v i n e s a n c t i o n a n d divine challenge d e a l 1 0 extra r a d i a n t d a m a g e .
Ground the Foe
Dragonslayer Attack
20
The power of your prayer hurls your foe to the ground. Daily •
Divine, Force, I m p l e m e n t
Standard Action
Ranged 10
Target: O n e creature A t t a c k : Charisma - 2 v s . Reflex H i t : 5 d 6 + C h a r i s m a m o d i f i e r f o r c e d a m a g e , a n d t h e target is k n o c k e d p r o n e a n d i m m o b i l i z e d ( s a v e e n d s ) . A f t e r e f f e c t : T h e t a r g e t is s l o w e d a n d c a n n o t fly (save e n d s b o t h ) . M i s s : H a l f d a m a g e . T h e t a r g e t is s l o w e d a n d is c l u m s y w h i l e flying ( s a v e e n d s b o t h ) .
C H A P T E R
4 I Paladin
FAITHFUL SHIELD " B e h i n d me, friends! Prerequisite:
They
shall not
touchyou.'
Paladin
Y o n a r c a living bulwark, protecting the defenseless. Y o u are (he shelter in the storm. A s a faithful shield, you place your companions' well-being above your own. Faithful shields arc supreme e x a m p l e s of devout warriors, found in most of the world's faiths. S u c h w a r r i o r s s a f e g u a r d holy sites a n d d i v i n e s e r v a n t s . O t h e r s set o u t i n t o t h e w o r l d t o l e n d t h e i r t a l e n t s to t h o s e w h o n e e d it m o s t , w h e t h e r t h e f o t k of a f r o n t i e r town surrounded by enemies or a band of adventur ers w o r k i n g to t h w a r t a d i r e
threat.
Rather than focusing on dealing d a m a g e , y o u give y o u r c o m p a n i o n s the t i m e t h e y n e e d to w i n Y o u might partner with another defender,
through. forming
a n i m p r e g n a b l e w a l l , or w o r k w i t h a trusted
striker,
b l o c k i n g e n e m y a t t a c k s a n d c r e a t i n g o p e n i n g s for y o u r ally. W h e n y o u r g r o u p is h a r d p r e s s e d , y o u might cover the retreat, slowly giving g r o u n d
while
y o u r f r i e n d s f l e e to safety.
FAITHFUL SHIELD PATH FEATURES Sheltering H a n d s (11th level): W h e n e v e r you u s e y o u r l a y on hands
power, the power's target gains a
+2 p o w e r b o n u s to a l l d e f e n s e s u n t i l t h e start o f h i s o r her next
Constant Shield
Daily •
turn.
a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u a n d e a c h
yourself
Divine, Stance
Minor Action S h i e l d i n g A c t i o n (11th level): W h e n you spend
Faithful S h i e l d Utility 1 2
You channel divine might through your shield to defend andyour charges. Personal
R e q u i r e m e n t : Y o u must be using a shield. E f f e c t : U n t i l t h e s t a n c e e n d s , y o u a n d a n y allies a d j a c e n t t o
ally w i t h i n 5 s q u a r e s o f y o u also g a i n a +2 b o n u s to
y o u g a i n a +2 p o w e r b o n u s t o A C a n d Reflex. I n a d d i t i o n ,
A C a n d R e f l e x u n t i l the start o f y o u r n e x t
w h e n y o u o r a n y ally a d j a c e n t t o y o u is p u l l e d , p u s h e d , or
turn.
Defensive P r e s e n c e (16th level): W h e n
any
slid, y o u c a n r e d u c e t h e f o r c e d m o v e m e n t b y 1 s q u a r e .
a l l y w i t h i n 5 s q u a r e s of y o u t a k e s t h e s e c o n d w i n d o r t h e total d e f e n s e a c t i o n , a n y e n e m y that hits that ally before the e n d o f his or h e r next t u r n takes radiant d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r .
Rampart of Strength
Daily •
FAITHFUL SHIELD P R A Y E R S
Faithful S h i e l d A t t a c k 2 0
Y o u raise your shield, and from it bursts scintillating astral radi ance that drives back your foes. Divine, Implement, Radiant
Standard Action
C l o s e burst 5
R e q u i r e m e n t : Y o u must be using a shield. T a r g e t : E a c h e n e m y in burst
Protecting Smite
Faithful S h i e l d A t t a c k 1 1
A t t a c k : Charisma vs. Fortitude
A decisive strike against your enemy gives your allies a chance to see to their own defense.
Hit: 3d8 + Charisma modifier radiant d a m a g e , a n d y o u
Encounter •
Miss: Half damage, a n d y o u push t h e target 1 square.
Divine, W e a p o n
Standard Action
Melee weapon
push the target 3 squares.
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a t t h e start of e a c h
Target: O n e creature
of y o u r t u r n s , if y o u h a v e n o t m o v e d s i n c e t h e start of
Attack: Charisma vs. A C
y o u r last t u r n , y o u c a n u s e a f r e e a c t i o n to g r a n t y o u r s e l f
H i t : 2 | W | + C h a r i s m a m o d i f i e r d a m a g e , a n d e a c h ally
a n d e a c h a l l y a d j a c e n t t o y o u a ^ 4 p o w e r b o n u s to a l l
w i t h i n 5 s q u a r e s of y o u g a i n s a +2 p o w e r b o n u s t o all d e f e n s e s u n t i l t h e s t a r t of y o u r n e x t t u r n .
C H A P T E R
4
| Paladin
d e f e n s e s u n t i l t h e start of y o u r n e x t t u r n .
GRAY GUARD
A s y o u continue d o w n this p a t h , y o u m i g h t feel estranged from your god. a disappointment
" D o whatever the moral
it takes to get t h e j o b done, and worry
about
questions Inter."
to t h e o n e
for w h o m y o u h a v e s a c r i f i c e d so m u c h . T h e
blood
staining your hands has somehow darkened your soul, although y o u r abilities are unaffected. B u t y p u
P r e r e q u i s i t e : P a l a d i n , trained in Insight
and
do what you must.
Intimidate
A s a p a l a d i n , y o u c l e a v e to p r i n c i p l e s t h a t g u i d e y o u t h r o u g h life, s h a p i n g y o u r w o r l d v i c w a n d f o r m i n g
G r a y G u a r d A c t i o n (11th level): W h e n
you
s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u c a n
your m o r a l foundation. E v e n H you don't follow a c o d e of b e h a v i o r , y o u f o l l o w t h e p r e c e p t s o f y o u r g o d a n d w o r k to l i v e u p t o y o u r f a i t h ' s e x p e c t a t i o n s . Y e t t h e e n e m y n e v e r play s fair. S o m e t i m e s r u l e s m u s t b e
also shift 3 s q u a r e s as a free a c t i o n . I n a d d i t i o n , y o u g a i n a +2 b o n u s t o a t t a c k rolls u n t i l t h e s t a r t o f y o u r next
turn.
G r a y G u a r d V i g i l a n c e (11th level): You are
b e n t , o r e v e n b r o k e n , for t h e g r e a t e r g o o d . N o one k n o w s this better t h a n y o u , a gray g u a r d . Y o u have m a d e a career of defying expectations a n d
trained in Perception a n d Streetwise. I n
addition,
e n e m i e s m a r k e d by y o u cannot benefit f r o m conceal incut or total c o n c e a l m e n t against y o u r attacks.
m a k i n g t h e t o u g h c h o i c e s that y o u r peers avoid. For y o u , the ends justify the m e a n s - e v e n stealing, lying, or brutal interrogation. Y o u do what you
GRAY GUARD PATH FEATURES
must
D e m o r a l i z i n g Critical (16th level): W h e n you s c o r e a c r i t i c a l hit, t h e e n e m y n e a r e s t to t h e t a r g e t lakes a - 2 p e n a l t y to attack rolls a n d all defenses u n t i l
to d e f e a t t h e e n e m y . Y o u r t a c t i c s d o n ' t m a k e y o u p o p u l a r w i t h o t h e r s i n s e r v i c e to y o u r g o d . M a n y s e e
the e n d of y o u r next
turn.
you as dangerous, almost as m u c h of a threat as your e n e m i e s . L e t t h e m s a \ \\ h a t t h e y w i l l . Y o u k n o w
that,
GRAY GUARD PRAYERS
d e e p d o w n , they fear you a n d might even respect y o u .
Debilitating Smite S o j M i n f i i l is the i n j u r y
Cray G u a r d Attack 11
to your enemy that it can barely
con
tinue to fight. Encounter •
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature Attack: Strength vs. A C H i t : 2 [ W | + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is d a z e d a n d s l o w e d u n t i l t h e e n d of y o u r n e x t t u r n . If t h e t a r g e t m a k e s a n a t t a c k b e f o r e t h e n , it is d a z e d until t h e e n d of its n e x t t u r n .
Relentless Justice
Gray G u a r d Utility 1 2
You persevere i n y o u r , m , i , ks until y o u m a k e a n enemy pay. Encounter •
Divine
Free A c t i o n
Personal
Trigger: You d o not hit w i t h a paladin e n c o u n t e r attack power E f f e c t : Y o u regain t h e u s e of o n e p a l a d i n e n c o u n t e r a t t a c k p o w e r t h a t y o u h a v e u s e d d u r i n g this e n c o u n t e r .
Devastating Smite
Gray G u a r d Attack 2 0
D i v i n e power charges y o u r strike, tearing through y o u r foe a n d
opening it to your ally's Daily •
attack.
Divine, Reliable, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : Strength vs. A C Hit: 4 [ W ] + Strength modifier damage. You can expend a use of y o u r lay on hands
p o w e r (or a p o w e r that y o u took
in p l a c e of it) to c a u s e t h e a t t a c k t o d e a l extra d a m a g e e q u a l to y o u r h e a l i n g surge v a l u e . U n t i l t h e e n d of y o u r next t u r n , t h e t a r g e t g r a n t s c o m b a t a d v a n t a g e t o o n e a l l y w i t h i n 5 s q u a r e s of y o u .
CHAPTER 4
Paladin
HAMMER OF MORADIN " I s t r i k e i n the name t a s t e Moradin's
of the Soul Forger.
Let my e n e m i e s
wrath!"
HAMMER OF MORADIN PATH FEATURES H a m m e r B o n d ( 1 1 t h l e v e l ) : Y o u g a i n a +1
bonus
to a t t a c k r o l l s w i t h h a m m e r s . P r e r e q u i s i t e : Cleric or paladin, proficiency w a r h a m m e r or throwing h a m m e r , must
with
worship
P o w e r f u l A c t i o n (11th level): W h e n you spend a n a c t i o n p o i n t to m a k e a n attack, e a c h target hit
Moradin
by
t h e a t t a c k is k n o c k e d p r o n e o r d a z e d u n t i l t h e e n d
of
y o u r n e x t t u r n . Y o u c h o o s e t h e effect for e a c h target A s a devotee of Moradin. you have dedicated
yourself
to t h e d e s t r u c t i o n of y o u r god's t r a d i t i o n a l e n e m i e s a n d t h e p r o t e c t i o n o f h i s f a i t h . I n r e t u r n for
your
d e d i c a t i o n . M o r a d i n l e n d s s t r e n g t h to y o u r h a n d
after the attack's other effects a r e resolved. C h a m p i o n ' s A u r a (16th level): You and any allies w i t h i n 3 s q u a r e s of y o u g a i n a +4 b o n u s to all
and
defenses against fear effects.
shields y o u w i t h his power. I n some lands, h a m m e r s o f M o r a d i n f o r m a n elite k n i g h t l y o r d e r of clerics a n d paladins w h o defend d w a r v e n citadels. Others are solitary agents of order w h o use their p o w e r s to pro tect the w e a k a n d c o n f r o n t injustice w h e r e v e r encounter
they
it.
A l t h o u g h m a n y h a m m e r s of M o r a d i n arc d w a r v e s ,
HAMMER OF MORADIN PRAYERS Hammer Throw
H a m m e r of M o r a d i n A t t a c k 1 1
You hurl your hammer, ft bashes one foe and spins through the a i r to knock another to the ground before returning to your hand.
a n y h e r o w h o w i e l d s M o r a d i n ' s d i v i n e p o w e r is free
Encounter •
t o c h o o s e t h i s p a t h . C h a m p i o n s o f m a n y r a c e s t u r n to
Standard Action
M o r a d i n for t h e s t r e n g t h to h o l d b a c k e v i l a n d d e f e a t
R e q u i r e m e n t : You must be wielding a hammer.
the w i c k e d . H u m a n knights, eladrin
P r i m a r y Target: O n e creature
a n d d r a g o n b o r n battle-priests
a r e all
a m o n g the h a m m e r s of M o r a d i n .
swordsmiths, numbered
Divine, W e a p o n Ranged 10
P r i m a r y A t t a c k : Strength v s . Fortitude H i t : 2 [ W ] + S t r e n g t h m o d i f i e r d a m a g e , a n d t h e t a r g e t is d a z e d u n t i l t h e e n d of y o u r n e x t t u r n . M a k e a s e c o n d a r y attack. S e c o n d a r y Target: O n e creature w i t h i n 3 squares of the primary target S e c o n d a r y A t t a c k : Strength v s . Fortitude Hit: 1 [ W ] + Strength modifier damage, and you knock the secondary target prone. S p e c i a l : W h e n y o u u s e this p o w e r , y o u c a n m a k e t h e a t t a c k s as if y o u r h a m m e r w a s a h e a v y t h r o w n w e a p o n . T h e h a m m e r returns to y o u r h a n d after t h e a t t a c k s a r e resolved.
Stalwart Defense
H a m m e r of M o r a d i n Utility 1 2
M o r a d i n ' s power shields you f r o m the onslaught of your Daily •
foes.
Divine, Stance
Minor Action
Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , y o u g a i n resist 5 to all d a m a g e a n d a +2 b o n u s t o F o r t i t u d e .
Quake Strike You slamyour quake
hammer
H a m m e r of M o r a d i n A t t a c k 2 0
to the ground, unleashing a n earth-
that represents M o r a d i n ' s w r a t h .
Daily •
Divine, Thunder, W e a p o n , Zone
Standard Action
C l o s e blast 5
R e q u i r e m e n t : You must be wielding a hammer. T a r g e t : E a c h c r e a t u r e in blast A t t a c k : Strength v s . Fortitude H i t : 2 [ W ] + Strength modifier thunder damage, a n d you knock t h e target prone. E f f e c t : T h e burst c r e a t e s a z o n e of difficult t e r r a i n t h a t lasts u n t i l t h e e n d of t h e e n c o u n t e r .
C H A PTER 4
Paladin
HOLY CONQUEROR " N o w a l l is too h i g h and no moat v i l l a i n from before
my wrath.
HOLY CONQUEROR PATH FEATURES
too wide to protect
B a s t i o n s of evil cannot
H o l y R e b u k e ( 1 1 t h l e v e l ) : W h e n y o u deal extra
a
d a m a g e w i t h y o u r a r d e n t vow. you a l s o p u s h t h e
stand
target
1 s q u a r e . A s a free a c t i o n , y o u c a n shift 1 s q u a r e
me."
closer to the target. P r e r e q u i s i t e : P a l a d i n , ardent
Divine Fortification
vow p o w e r
(11th level): W h e n
you
s p e n d a n a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , e a c h e n e m y a d j a c e n t t o y o u is s u b j e c t t o y o u r d i v i n e s a n e tion until the e n d of y o u r next
turn.
H o l d t h e L i n e ( 1 6 t h l e v e l ) : W h e n y o u or a n y ally a d j a c e n t t o y o u is p u l l e d , p u s h e d , o r s l i d , y o u c a n u s e a f r e e a c t i o n to r e d u c e t h e f o r c e d m o v e m e n t b y a n u m b e r of s q u a r e s e q u a l t o o n e - h a l f y o u r S t r e n g t h m o d i f i e r .
HOLY CONQUEROR PRAYERS Charge of the Conqueror
Holy Conqueror Attack 11
A s an enemy launches an attack at y o u r comrade, you give a defiant yell a n d charge across the battlefield at the foe. Encounter •
Divine, W e a p o n
Immediate Interrupt
Melee weapon
T r i g g e r : A n e n e m y m a k e s a n a t t a c k roll a g a i n s t y o u r ally w i t h i n 5 s q u a r e s of y o u E f f e c t : Y o u c h a r g e t h e triggering e n e m y a n d m a k e t h e fol l o w i n g a t t a c k in place of a m e l e e basic a t t a c k . Target: T h e triggering e n e m y A t t a c k : Strength vs. A C Hit: 2 | W ] + Strength modifier damage. E f f e c t : T h e t a r g e t is s u b j e c t to y o u r d i v i n e s a n c t i o n until t h e start of y o u r n e x t t u r n .
Sacrificial Intervention
Holy C o n q u e r o r Utility 1 2
Y o u a p p e a l to your god and leap to lake the w o u n d m e a n t for a n a l l y condemning the foe for its insolence. Encounter •
Divine, Teleportation
Immediate Interrupt
Close burst 5
T r i g g e r : A n e n e m y hits y o u r ally w i t h i n 5 s q u a r e s of y o u w i t h a m e l e e or a r a n g e d a t t a c k T a r g e t : T h e ally hit b y t h e t r i g g e r i n g e n e m y ' s a t t a c k Y o u a r e a d i v i n e w a r r i o r i n s e r v i c e to a deity o f o r d e r and righteousness, looking beyond the
E f f e c t : Y o u a n d t h e t a r g e t t e l e p o r t . s w a p p i n g positions. T h e triggering e n e m y ' s a t t a c k hits y o u i n s t e a d . U n t i l t h e
immediate
e n d of t h e e n c o u n t e r , w h e n e v e r y o u e n d y o u r t u r n adja t h r e a t o f e v i l to its s o u r c e . Y o u set m i g h t y g o a l s o f triumph, such as the overthrow
of a terrible tyrant
c e n t t o t h e t r i g g e r i n g e n e m y , it is s u b j e c t t o y o u r d i v i n e or
s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .
t h e f a l l o f a n a t i o n o f v i l l a i n s , to t e a r p o w e r f r o m y o u r d e i t y ' s e n e m i e s a n d g i v e it t o t h e d e s e r v i n g . Y o u h a v e
Take the Keep
n o i n t e r e s t i n p o s s e s s i n g a t e r r i t o r y a n d s e e k to p r e
Y o u cry out. u r g i n g y o u r foes to utturfeyou. Y o u r shout encour
serve g o v e r n a n c e by virtuous
ages vour allies to seize e n e m v g r o u n d .
rulers.
Y o u are single m i n d e d in y o u r pursuit of a goal
Daily •
Holy Conqueror Attack 20
Divine, W e a p o n
a n d g o t o a l m o s t a n y l e n g t h t o a c h i e v e it. a n d y o u a r e
Standard Action
b e t t e r s u i t e d to t h e r o l e o f a f r o n t l i n e s o l d i e r t h a n a
T a r g e t : E a c h e n e m y i n burst
l e a d e r . Y o u p r e f e r to c h a r g e i n t o b a t t l e , u s i n g
ardent
vow t o s m i t e y o u r f o e s . Y o u h a v e l i t t l e p a t i e n c e f o r
C l o s e burst 3
E f f e c t : Y o u pull e a c h t a r g e t to a s q u a r e a d j a c e n t to y o u . a n d e a c h target is subject t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n . E a c h ally in t h e b u r s t c a n shift
n e g o t i a t i o n a n d c a n b e i m p u l s i v e to a f a u l t .
a n u m b e r of s q u a r e s e q u a l t o y o u r W i s d o m m o d i f i e r as a
H o l y conquerors often worship B a h a m u t . K o r d . or
f r e e a c t i o n b u t c a n n o t e n d this m o v e m e n t c l o s e r to y o u .
Pelor. glorifying their god w i t h e a c h victory in battle.
You then make the following melee attack.
M a n y h a v e s t r o n g c o n n e c t i o n s to s p e c i f i c
T a r g e t : E a c h e n e m y a d j a c e n t to y o u
locations
that w e r e seized i n battle or that hold p a r t i c u l a r gious significance.
reli
A t t a c k : Strength vs. A C Hit: 3 [ W | t Strength modifier damage. Miss: Half d a m a g e . C H A P T E R
4 j
Paladin
KNIGHT OF THE CHALICE "Begone,
devils.' Y o u h a v e no power
KNIGHT OF THE CHALICE PATH FEATURES
here!"
C e n s u r e D e v i l s (11th level): You gain the Prerequisite: Paladin
n e l D i v i n i t y p o w e r censure
Chan
devils.
S a v i n g Action (11th level): W h e n you spend an D e v i l s s c h e m e a m i d the layers of the N i n e Hells a n d a c t i o n p o i n t to t a k e a n e x t r a a c t i o n , y o u also m a k e a infest t h e w o r l d w i t h e v i l . Y o n a r e s w o r n to p r o t e c t s a v i n g t h r o w against e a c h effect o n y o u that a save innocents f r o m their infernal machinations. To this can end.
y o u h a v e j o i n e d a n o r d e r of l i k e - m i n d e d
e n d . ff a n effect w a s c a u s e d b y a d e v i l , y o u gain a
warriors. +2 b o n u s to the s a v i n g t h r o w against t h a t effect.
The
K n i g h t s of t h e C h a l i c e t a k e t h e i r o r d e r ' s n a m e A u r a Suppression (16th level): W h e n you
hit
f r o m a n a r t i f a c t b e l o n g i n g to t h e deity s l a i n b y A s m o any d e u s w h e n h e a s c e n d e d to g o d h o o d . It is
creature m a r k e d by y o u that h a s a n aura, the
rumored a u r a is d e a c t i v a t e d . T h e c r e a t u r e c a n n o t r e a c t i v a t e
that w i t h a single draught o f w a t e r f r o m the c h a l i c e t h e a u r a b e f o r e t h e e n d of y o u r n e x t o f t h a t deity, t h e d r i n k e r c a n a t o n e for a n y
a n d completely p u r i f y his or her soul. S o m e say that drinking from the cup can turn any being, even A s m o d e u s h i m s e l f , f r o m e v i l to g o o d . W h e t h e r or not t h e s e t a l c s of t h e s e l e g e n d a r y p r o p e r t i e s a r e t r u e , t h e c h a l i c e is u n d o u b t e d l y
a p o w e r f u l a r t i f a c t for
g o o d , a n d m a n y K n i g h t s o f t h e C h a l i c e s e e k it.
Encounter •
force.
vigilant
Attack: Charisma vs. W i l l H i t : T h e t a r g e t is w e a k e n e d u n t i l t h e e n d of y o u r next t u r n .
and
the
Ensnaring Smite
ItUlyiyuu
K n i g h t of t h e C h a l i c e A t t a c k 1 1
You hind y o u r foe with ancient Encounter •
>ui I •
C l o s e burst 5
T a r g e t : E a c h d e v i l in b u r s t
heart w h o s t a n d in the p a t h o f devilish i n f l u e n c e ,
powers of the N i n e Hells gather in
Knight of the Chalice Feature
Divine, Implement
Minor Action
for a n y s i g n s o f i n f e r n a l activity. Y o u a i d all o f g o o d
you answer the call of your fellow knights w h e n
Channel Divinity: Censure Devils
The power of your faith pains your diabolical enemies.
d i v i n e o w n e r a n d restore h i m to h i s t h r o n e . a K n i g h t of the C h a l i c e , y o u r e m a i n
KNIGHT OF THE CHALICE PRAYERS
Some
p u r s u e a l o f t i e r g o a l s t i l l : to r e s u r r e c t t h e c h a l i c e ' s
As
turn.
wrong
magic
used to i m p r i s o n devils.
Divine, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : C h a r i s m a vs. A C H i t : 1 [ W ] + C h a r i s m a m o d i f i e r d a m a g e , a n d t h e t a r g e t is r e s t r a i n e d u n t i l t h e e n d of y o u r n e x t t u r n . If t h e t a r g e t is a d e v i l m a r k e d b y y o u , it t a k e s 1 [ W ] extra d a m a g e a n d c a n ' t t e l e p o r t (save e n d s ) .
Heavenly Courage
K n i g h t of t h e C h a l i c e U t i l i t y 1 2
Honeyed words and malicious threats have no effect on you but bring punishment to your foes. Encounter •
Divine, Radiant
No Action
Personal
T r i g g e r : Y o u fail a s a v i n g t h r o w a g a i n s t a c h a r m or f e a r e f f e c t E f f e c t : Y o u reroll t h e s a v i n g t h r o w . If y o u s a v e , t h e e n e m y t h a t c a u s e d t h e c h a r m or f e a r e f f e c t t a k e s r a d i a n t d a m age e q u a l t o y o u r C h a r i s m a modifier.
Blessing of the Chalice
K n i g h t of t h e C h a l i c e A t t a c k 2 0
Invoking the power of your order's o a t h , y o u infuse your with holy light to t h w a r t y o u r enemy. Daily •
blade
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : Charisma vs. A C H i t : 4 [ W ] + C h a r i s m a modifier radiant d a m a g e , a n d t h e t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls ( s a v e e n d s ) . If t h e t a r g e t is a d e v i l , it also t a k e s o n g o i n g 1 0 r a d i a n t d a m a g e (save ends). M i s s : H a l f d a m a g e , a n d t h e t a r g e t t a k e s a - 2 p e n a l t y to a t t a c k rolls u n t i l t h e e n d of y o u r n e x t t u r n .
CHAPTER 4 I Paladin
QUESTING KNIGHT "I measure
my worth
by that which
I seek.'
Prerequisite: Paladin
Y o u h a v e s w o r n a s a c r e d v o w to p u r s u e a great quest that has c h a l l e n g e d the devotion o f d i v i n e
champions
for c e n t u r i e s . A s a questing knight, y o u must m e e t your god's d e m a n d i n g s t a n d a r d s to p r o v e y o u r s e l f w o r t h y
of
success. D e p e n d i n g o n the n a t u r e of y o u r deity, y o u m i g h t h a v e to d e m o n s t r a t e o u t s t a n d i n g c o u r a g e , p e r severance, humility, indomitability. w i s d o m , honor, f u r y , or piety. T h e object o f t h e q u e s t c o u l d b e a lost relic, a h i d d e n oracle, the w o r d s of a holy verse n o w forgotten, the destruction of a n artifact i n i m i c a l
to
y o u r g o d . o r t h e d e f e a t o f a l e g e n d a r y foe. B e c a u s e t h e t r a i l l e a d i n g to y o u r u l t i m a t e
goal
sometimes g r o w s cold, y o u need not a b a n d o n your current c o n c e r n s entirely. C o n t i n u e w i t h y o u r adven t u r e s , a n d s t r i v e to b e t h e best y o u c a n b e . but
watch
c a r e f u l l y for signs a n d p o r t e n t s that l e a d y o u o n w a r d i n y o u r quest.
QUESTING KNIGHT PATH FEATURES Resolute A c t i o n (11th level): W h e n you spend a n a c t i o n point to t a k e a n extra a c t i o n , y o u also m a k e a s a v i n g t h r o w w i t h a +2 b o n u s . T r u t h S e n s e ( 1 1 t h l e v e l ) : Y o u g a i n a +2 b o n u s to W i l l against c h a r m , fear, a n d illusion effects a n d a +2 b o n u s to I n s i g h t c h e c k s .
Strength of Ten
Questing Knight Attack 11
Your conviction lends you the force to repel nearby foes.
Knight's Resurgence (16th level): W h i l e you a r e b l o o d i e d , y o u c a n u s e y o u r s e c o n d w i n d as a free action on your
QUESTING KNIGHT P R A Y E R S
Encounter •
D i v i n e , Force, W e a p o n
Standard Action
turn.
C l o s e blast 3
T a r g e t : E a c h e n e m y in blast A t t a c k : Charisma vs. Fortitude H i t : 2 [ W ] + C h a r i s m a m o d i f i e r force d a m a g e , a n d y o u
F O R T H E DM: DEVISING A Q U E S T
p u s h t h e target 3 s q u a r e s . T h e t a r g e t is a l s o s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e start of y o u r n e x t t u r n .
If a p l a y e r c h o o s e s t h i s p a t h , y o u s h o u l d p r o v i d e a c h a l lenging quest that allows the other party m e m b e r s contribute.
A good structure
to
is t h r e e c l u e s s c a t t e r e d
t h r o u g h a d v e n t u r e s d u r i n g t h e p a r a g o n tier.
Quester's Discipline
Q u e s t i n g Knight Utility 1 2
Deceit, despair, a n d weakness find no purchase
F o r e x a m p l e , if t h e q u e s t i n g k n i g h t is s e e k i n g a l o s t crown, you might design a quest that ultimately
leads to
a c r y p t b e l o w a r u i n e d c a s t l e . T h e first c l u e c o u l d b e a signet ring belonging to a n o b l e w h o served t h e a n c i e n t ruler, f o u n d a m o n g t r e a s u r e in a n o t h e r w i s e
unrelated
a d v e n t u r e . T h e s e c o n d c l u e m i g h t be a fresco in a n a b a n d o n e d shrine, depicting the n o b l e w e a r i n g t h e ring a n d relating his story to a scribe. T h e third clue might b e t h e scribe's long-lost book, w h i c h contains t h e n a m e of t h e
Daily •
i n y o u r heart.
Divine
No Action
Personal
T r i g g e r : A n a t t a c k t h a t w o u l d b l i n d , d a z e , d o m i n a t e , s t u n , or w e a k e n y o u hits y o u Effect: T h e triggering attack's conditions are negated against y o u .
Virtuous Wrath
Questing Knight Attack 20
Your unflinching dedication is a dreadful bane toyour enemies who recoil from the strike.
castle w h e r e t h e c r o w n n o w lies. C l u e s c a n serve a s excellent h o o k s for
E f f e c t : A f t e r t h e a t t a c k , y o u shift to a s q u a r e w i t h i n t h e blast.
intermediate
Daily •
D i v i n e , Fear. R e l i a b l e , W e a p o n
Standard Action adventures. For e x a m p l e , after finding the signet
ring,
Melee weapon
Target: O n e creature
s o m e research might lead t h e questing knight to a n old
Attack: Charisma vs. W i l l
a c c o u n t of a traveler w h o visited t h e a n c i e n t
Hit: | 4 W ] + Charisma modifier damage, a n d you push the
noble's
p a l a c e , w h i c h j u s t h a p p e n s t o lie n e a r t h e l o c a l e w h e r e
t a r g e t 5 s q u a r e s . T h e target is w e a k e n e d ( s a v e e n d s ) .
y o u h a v e set the party's next adventure.
< II A P I E R 4
Paladin
SCION OF SACRIFICE " Y o u r threats save you from
are m e a n i n g l e s s to me. Nothing death
you say
can
at my h a n d s . "
SCION OF SACRIFICE PATH FEATURES Devastating Action (11th level): W h e n s p e n d a n a c t i o n p o i n t to m a k e a n attack, t h e
P r e r e q u i s i t e : P a l a d i n , ardent
vow
power
you attack
d e a l s e x t r a d a m a g e e q u a l to y o u r C h a r i s m a m o d i f i e r . If y o u are bloodied, you also add your W i s d o m
T h e core of your values a n d the code y o u follow a r e r o o t e d in y o u r w i l l i n g n e s s to g i v e y o u r life for a greater purpose. Y o u r body a n d soul are
Unflinching
strong,
Persistence (11th level): You gain
a n a d d i t i o n a l u s e o f a r d e n t vow e a c h d a y .
a n d y o u d o not s h r i n k f r o m g i v i n g u p s o m e of t h a t s t r e n g t h to h e l p o t h e r s . Y o u s t r i k e o u t w i t h
modi
fier to t h e d a m a g e .
divine
M a r t y r ' s S t r i k e ( 1 6 t h l e v e l ) : W h e n a n attack r e d u c e s y o u to 0 hit p o i n t s o r f e w e r , y o u c a n u s e a n at-
fury that racks y o u w i t h p a i n but i m b u e s y o u w i t h
will attack p o w e r before falling unconscious.
even greater strength. Y o u m e a s u r e y o u r w o r t h by the foes y o u defeat.
SCION OF SACRIFICE PRAYERS
A s a scion o f sacrifice, y o u a r e zealous in the e x t r e m e , e a g e r to m e e t the e n e m i e s o f y o u r
faith
Scion's Sanction
regardless of the circumstances. W h e n others pause a n d d e l i b e r a t e , y o u a c t - f o r b e t t e r o r for w o r s e . H o w ever, y o u a r e not suicidal. If y o u e n c o u n t e r a
foe
c l e a r l y b e y o n d y o u r a b i l i t y to d e f e a t , y o u r e t r e a t
work toward the day w h e n your power matches the e n e m y ' s . O r y o u m i g h t t u r n a s i d e to a i d w h o a r e in danger, or w i t h d r a w
companions
to c a r r y t h e i n j u r e d
a w a y f r o m battle. B u t in m o s t fights y o u a r e g r i m
and
fearless. W h e t h e r y o u fall in t h e effort to defeat a m i g h t y foe o r s u r v i v e to f a c e a n e w t h r e a t lies in t h e h a n d s o f y o u r g o d .
You lash out against foes around you and dare them to strike back. Encounter •
to
tomorrow
Scion of Sacrifice Attack 11
Divine, W e a p o n
Standard Action
C l o s e burst 1
E f f e c t : B e f o r e t h e a t t a c k , y o u c a n t a k e d a m a g e e q u a l to y o u r l e v e l , w h i c h c a n ' t b e r e d u c e d i n a n y w a y . If y o u d o so, t h e a t t a c k d e a l s 2 [ W | extra d a m a g e . T a r g e t : E a c h e n e m y in b u r s t A t t a c k : Charisma vs. A C Hit: 2 | W | + Charisma modifier damage. E f f e c t : E a c h t a r g e t is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e start of y o u r n e x t t u r n .
Scion's Healing
S c i o n of S a c r i f i c e U t i l i t y 1 2
Y o u offer up part of your life force to restore your wounded ally. Daily •
Divine, Healing
Minor Action
C l o s e burst 1 0
T a r g e t : O n e ally i n b u r s t E f f e c t : Y o u t a k e d a m a g e e q u a l to y o u r l e v e l , w h i c h c a n ' t b e r e d u c e d in a n y w a y . T h e t a r g e t regains hit p o i n t s e q u a l to his o r h e r h e a l i n g surge v a l u e .
Punishing Flame
S c i o n of S a c r i f i c e A t t a c k
20
D i v i n e / l a m e s flood over you. consuming nearby foes in a pyre o f retribution. Daily •
D i v i n e , Fire, I m p l e m e n t
Standard Action
C l o s e burst 3
T a r g e t : E a c h e n e m y in b u r s t A t t a c k : Charisma vs. Reflex H i t : S d 8 + C h a r i s m a m o d i f i e r fire d a m a g e . Miss: Half damage. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , w h e n a n y e n e m y w i t h i n 5 s q u a r e s of y o u d e a l s d a m a g e ( n o t o n g o i n g d a m a g e ) to a n y ally, t h a t e n e m y t a k e s fire d a m a g e e q u a l t o y o u r C h a r i s m a modifier.
SLAYER OF THE DEAD " S t a y in your graves,
hungry
dead!
Or when
with you there w i l l b e n o t h i n g left to
I am
done
rebury."
Prerequisite: Paladin
T h e t i n d e a d that c r a w l out o f t h e e a r t h a n d
shamble
f r o m chill h a r r o w s a r e a n u n n a t u r a l blight u p o n land. You have taken up the charge of
the
destroying
these horrors w i t h the brilliant light of y o u r faith. T h e Undead are no longer the people they once w e r e , and s e n d i n g t h e m b a c k t o t h e i r g r a v e s is t h e o n l y w a y to respect those w h o s e corpses w a l k a g a i n in
undeath.
Y o u w e r e a p p o i n t e d to y o u r holy task after
under
going sacred rituals a n d learning ancient prayers that i n v e s t y o u w i t h t h e p o w e r to e r a d i c a t e t h e
walking
d e a d . T h i s p a r a g o n p a t h is w e l l s u i t e d t o f o l l o w e r s
of
Pelor. god of the sun a n d e n e m y of the creatures of d a r k n e s s . P a l a d i n s o f l o u n too a r e d e d i c a t e d to foiling t h e p l a n s of V e c n a . w h o is t h e god of u n d e a t h a s w e l l as the keeper of foul secrets. H o w e v e r , m a n y
deities
encourage their followers to dispatch the u n d c a d as v i o l a t i o n s o f d i v i n e l a w . so s l a y e r t r a d i t i o n s a r e s t r o n g a m o n g the devotees of m a n y gods.
SLAYER OF THE DEAD PATH FEATURES Incandescent Action (11th
level): W h e n
you
s p e n d a n a c t i o n p o i n t to m a k e a n attack, that a t t a c k d e a l s e x t r a radiant d a m a g e e q u a l to 5 + y o u r modifier against the
first
Wisdom
t a r g e t h i t b y it.
S c o r n the D e a d (11th level): You gain
resist
Life and Death Entwined T h e undead
n e c r o t i c e q u a l to 5 + y o u r S t r e n g t h m o d i f i e r . T h e r e s i s t a n c e i n c r e a s e s to 10 + y o u r S t r e n g t h m o d i f i e r at
loathsome Daily •
21st l e v e l . Slayer's P r e s e n c e (16th level): W h e n you
bloody
Slayer of the D e a d Utility 1 2
horror strikes at you.
but your divine patron foils
touch and turns its aggression against Divine, Radiant
Immediate Interrupt
Personal
T r i g g e r : A n u n d e a d e n e m y hits y o u
a n y u n d c a d c r e a t u r e o r r e d u c e it t o 0 h i ! p o i n t s , e a c h
Target: T h e triggering e n e m y
e n e m y w i t h i n 5 squares of you takes a -2 penalty
Effect: You take no d a m a g e from the target's attack. Your
attack rolls u n t i l the e n d o f y o u r next turn.
to
I h i s is a
its
it.
next a t t a c k against t h e t a r g e t d e a l s extra r a d i a n t d a m a g e equal to one-half the damage you w o u l d have taken from
fear effect.
t h e target's attack.
SLAYER OF THE DEAD PRAYERS Bury
Light of the Living
S l a y e r of t h e D e a d A t t a c k 1 1
Your strike flares w i t h holy undead.
radiance, w h i c h scars nearby
the Dead
Divine, Radiant, W e a p o n
Standard Action
Melee weapon
Target: O n e creature A t t a c k : Strength vs. A C H i t : 3 | W ] + Strength modifier radiant d a m a g e . E a c h
asyou
command
20
the restless
d e a d to return to their graves. Daily 4 Divine, Implement, Radiant Standard Action
Encounter •
Slayer of the D e a d Attack
T h e light of life g l e a m s aroundyou
C l o s e burst 2
Target: Each creature in burst A t t a c k : Strength vs. Reflex H i t : 4 d 8 - S t r e n g t h m o d i f i e r r a d i a n t d a m a g e . If t h e target is u n d e a d , it is a l s o r e s t r a i n e d ( s a v e e n d s ) . Miss: Half damage.
u n d e a d c r e a t u r e w i t h i n S s q u a r e s of y o u t a k e s r a d i a n t d a m a g e e q u a l t o y o u r S t r e n g t h m o d i f i e r a n d is s u b j e c t t o y o u r d i v i n e s a n c t i o n u n t i l t h e e n d of y o u r next t u r n .
C . H A P T lilt 4 I P a l a d i n
CHAPTER 5
^DIVINE OPTIO
ONE
OE
t h e m o s t d i s t i n c t i v e f e a t u r e s of a n y
DUNGEONS & DRAGONS c a m p a i g n w o r l d i s i t s p a n theon, t h e collection of deities available for player characters, villains, a n dmonsters to follow o r oppose. Just as there a r e m a n y deities i n t h e D & D p a n t h e o n , so t o o a r e t h e r e m a n y w a y s f o r c h a r a c t e r s t o g a i n t h e gods' blessings, study their teachings, o r demonstrate devotion to t h e m . O n ed w a r f p a l a d i n d e v o t e d to P e l o r m i g h t select p o w e r s a n d feats that w o u l d b e useful to a n yp a l a d i n , w h i l e a n o t h e r m i g h t c h o o s e radiant p o w e r s a n d feats related to t h e m , r e f l e c t i n g Pelor's a s c e n d a n c y as god o f the s u n . B o t h a r ecapable char a c t e r s , a n d e a c h is a u n i q u e t a k e o n w h a t a d w a r f paladin o f Pelor might look like. W i t h t h e options available to y o u i n this chapter. v o u c a n customize your divine heroes to vour o w n
j
j
j
satisfaction. T h e s e options include t h e following material. •
D i v i n e D o m a i n s : Deities often have several s p h e r e s of i n f l u e n c e , r e p r e s e n t e d b y d i v i n e d o m a i n s . Y o u h a v e access to feats, i n c l u d i n g
divin
ity feats, a s s o c i a t e d w i t h y o u r deity's d o m a i n s . T h i s chapter presents over thirty divine d o m a i n s a n d their r e l a t e d feats. •
Y o u r D e i t y a n dY o u : H o wdoes y o u r character's deity i n f o r m t h e w a yh e or she t h i n k s a n d acts? This section provides some roleplaying advice.
•
D i v i n e B a c k g r o u n d s : T h i s section p r o v i d e s sev eral brief character backgrounds you c a n use or adapt to y o u r o w n divine character.
•
N e w F e a t s : M a n y n e w feats a r c p r e s e n t e d h e r e , providing y o uw i t h n e woptions for customizing y o u r d i v i n e c h a r a c t e r . T h e s e i n c l u d e d i v i n i t y feats related to e v i l deities, a s w e l l a s feats specific to t h e avenger, cleric, invoker. a n d paladin classes.
•
E p i c D e s t i n i e s : T e n epic destinies a p p e a r in this chapter, including the Chosen, the Saint, a n d Avatar, a destiny that involves y o u b e c o m i n g a n e m b o d i m e n t of y o u r deity.
•
N e w R i t u a l s : T h ec h a p t e r c o n c l u d e s w i t h s e v e r a l n e w rituals oriented t o w a r d divine characters.
CHAPTER
5 | Divine Options
DEITIES AND DOMAINS
DIVINE D O M A I N S
T h e s e tables s h o w w h i c h d o m a i n s are associated w i t h e a c h deitv. E a c h deity holds s w a y over c e r t a i n aspects of exis t e n c e . F o r e x a m p l e , E r a t h i s is t h e g o d o f c i t i e s a n d nations. S h e often represents law, order,
GOOD, LAWFUL G O O D , A N D
authority,
UNALIGNED
Domains
a n d invention. Aspects of existence s u c h as these are
Avandra
s u m m e d u p in d o m a i n s , spheres o f d i v i n e i n f l u e n c e .
Bahamut
Hope, justice, protection
E a c h d e i t y is a s s o c i a t e d w i t h t w o o r t h r e e d i v i n e
Corellon
A r c a n a , skill, w i l d e r n e s s
domains.
Erathis
Civilization, creation, justice
Ioun
Fate, k n o w l e d g e , skill
in this chapter, a n d the d o m a i n s of t h e deities f r o m
Kord
Storm, strength, w a r
t h e P l a y e r s Handbook
Melora
Life, sea, wilderness
a r e n o t e d . E r a t h i s . for e x a m p l e , is a s s o c i a t e d w i t h t h e
Moradin
Creation, earth, protection
civilization, creation, and justice d o m a i n s .
Pelor
H o p e , life, sun
The Raven Queen
Death, fate, winter
Sehanine
Love, moon, trickery
M o r e than thirty divine domains are presented
a n d t h e Dungeon
Master's Guide
USING DOMAINS Y o u r d i v i n e c h a r a c t e r g a i n s access to t h e d o m a i n s
C h a n g e , f r e e d o m , luck
of EVIL A N D CHAOTIC
EVIL
his o r h e r deity, w h i c h m e a n s y o u g a i n access to t h o s e Domains d o m a i n s ' feats. E a c h d i v i n e d o m a i n has a divinity Asmodeus
Civilization, tyranny
Bane
Skill, w a r
Gruumsh
D e s t r u c t i o n , strengt!
Lolth
Darkness, trickery
f e a t a n d a d o m a i n f e a t a s s o c i a t e d w i t h it. T h e s e f e a t s f o l l o w t h e n o r m a l r u l e s for feat s e l e c t i o n . I f y o u r character worships multiple deities w i t h a c o m m o n t h e m e (such as the three gods of destiny, Tharizdun
Destruction, madness
Tiamat
Strife, vengeance
Torog
Earth, torment
Vecna
Knowledge, undeath
Zehir
Darkness, poison
Avandra, Ioun, and the Raven Queen), you gain access to all their d o m a i n s .
DIVINITY FEATS C h a r a c t e r s w h o h a v e t h e C h a n n e l D i v i n i t y class fea ture c a n gain additional C h a n n e l Divinity powers by t a k i n g d i v i n i t y feats. A s l o n g as y o u h a v e a
particular
d i v i n i t y feat, y o u c a n u s e its p o w e r .
DOMAIN DESCRIPTIONS E a c h d i v i n e d o m a i n i n c l u d e s t w o feats a s s o c i a t e d w i t h it: a d o m a i n f e a t a n d a d i v i n i t y f e a t . T h e d o m a i n
DOMAIN FEATS
feats n o t e w h i c h b o o k s t h e i r a s s o c i a t e d p o w e r s c o m e
D o m a i n feats p r o v i d e benefits w h e n y o u u s e d i v i n e
f r o m : t h e P l a y e r ' s Handbook
at-will attack powers associated w i t h t h e m . E a c h
( P H 2 ) . or Divine Power ( D P ) .
( P H ) . P l a y e r ' s Handbook
2
d o m a i n f e a t n o t e s its a s s o c i a t e d p o w e r s . I f y o u h a v e m o r e t h a n o n e d o m a i n feat associated w i t h the s a m e power, that p o w e r c a n benefit
from
ARCANA T h e a r c a n a d o m a i n rests s e c u r e l y w i t h i n Corellon's
o n l y o n e d o m a i n feat at a t i m e . Y o u d e c i d e w h i c h
s p h e r e of i n f l u e n c e . O t h e r d e i t i e s h a v e i n t e r e s t s i n t h e
d o m a i n feat applies e a c h t i m e y o u u s e t h e p o w e r . F o r
a r c a n e r e a l m : I o u n w a n t s to s p r e a d a r c a n e k n o w l e d g e
e x a m p l e , if y o u r cleric o f K o r d h a s t h e d o m a i n feats
as far as possible. S e h a n i n e delights i n a r c a n e p o w e r s '
P o w e r of S t r e n g t h a n d P o w e r o f W a r a n d uses priests
potent illusions, a n d V e c n a prefers that the secrets o f
shield, y o u c h o o s e w h i c h feat's b e n e f i t to a p p l y .
a r c a n a b e g r a n t e d o n l y to a w o r t h y
CHANGING DOMAIN CHOICES W i t h your
D M ' s permission, you can assign different
few.
F O R T H E DM: YOUR OWN P A N T H E O N If y o u d e c i d e t o a s s i g n d i v i n e d o m a i n s t o a
pantheon
d o m a i n s t o y o u r c h a r a c t e r ' s d e i t y . F o r e x a m p l e , in a c a m
y o u created, assign t w o or t h r e e appropriate d o m a i n s to
paign rife w i t h giants, y o u r d w a r f p a l a d i n m i g h t c h o o s e to
e a c h deity. T h e d o m a i n s ' descriptions s h o u l d help
worship a n aspect of Moradin that represents t h e ancient
c h o o s e w h i c h d o m a i n s t o assign to e a c h deity. It's all right
d w a r v e n struggle for f r e e d o m f r o m the giants. This ver
t o assign t h e s a m e d o m a i n t o m o r e t h a n o n e deity. For
sion of M o r a d i n
instance, y o u might have a good deity of t h e w a r d o m a i n
has the freedom
and w a r
instead of t h e creation a n d earth d o m a i n s .
C H A P T E R
5 I Divine
Options
domains,
as w e l l a s a n e v i l d e i t y of t h a t d o m a i n .
you
In contrast. C o r e l l o n glories i n all aspects of
change's sake—falls short of tearing the
structure
a r c a n e p o w e r a n d a p p r e c i a t e s t h e u s e o f it a s t h e
a p a r t , but a n e v i l deity m i g h t e l e v a t e c h a n g e precisely
highest art. A n y w h o create n e w a r c a n e w o r k s or
b e c a u s e of h o w i t c a n d e s t a b i l i z e p e o p l e a n d s o c i e t i e s .
s h a r e lost s e c r e t s o f t h e a r t c a n r e c e i v e t h e M a s t e r o f Magic's blessing, but those w h o have no dealings w i t h t h e a r c a n e m a y d i s c o v e r that C o r e l l o n h a s little
inter
est i n t h e m .
POWER OF CHANGE [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must worship a deity of the c h a n g e d o m a i n
A s a n u n a l i g n e d deity, C o r e l l o n c a r e s m o r e for the e l e g a n c e a n d p o t e n c y o f a r c a n e m a g i c t h a n for t h e m o r a l i t y o f its m a s t e r s , b u t o t h e r g o d s m i g h t h a v e dif
B e n e f i t : Y o u g a i n a +2 feat b o n u s to T h i e v e r y checks. W h e n y o u u s e a p o w e r associated w i t h this feat,
f e r e n t a g e n d a s . A n e v i l d e i t y of a r c a n a m i g h t d e m a n d
y o u g a i n a +1 b o n u s t o a t t a c k r o l l s w i t h t h e n e x t
t h a t it b e u s e d t o e x e r t d o m i n a n c e , w h i l e a g o o d d e i t y
e n c o u n t e r or d a i l y attack p o w e r y o u use before the
o f a r c a n a m i g h t c o m m a n d t h a t it b e u s e d t o s e e k
e n d of your next
truth.
turn.
P o w e r s : bolstering- s t r i k e ( p a l a d i n P H ) . d i v i n e b o l t s
POWER OF ARCANA [DOMAIN]
( i n v o k e r P H 2 ) , o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) .
P r e r e q u i s i t e : A n y d i v i n e class, m u s t w o r s h i p a
recovery
strike
(cleric D P )
deity of the arcana d o m a i n
CYCLE OF CHANGE [DIVINITY]
B e n e f i t : Y o u g a i n a +2 feat b o n u s to A r c a n a checks.
P r e r e q u i s i t e : C h a n n e l Divinity class feature,
W h e n y o u use a p o w e r associated w i t h this feat, t h a t p o w e r is a r c a n e a s w e l l a s d i v i n e . A f t e r u s i n g t h e p o w e r , y o u g a i n a + 1 b o n u s to a t t a c k r o l l s w i t h powers until the end of y o u r next
vengeance
B e n e f i t : Y o u gain the C h a n n e l Divinity
c y c l e of
of
faith
(avenger P I ' 2 ) , virtuous
strike ( p a l a d i n D P )
Channel Divinity: Cycle of Change
Divine
Minor Action
Melee 1
T a r g e t : O n e ally
P r e r e q u i s i t e : C h a n n e l Divinity class feature,
E f f e c t : Y o u transfer a n e f f e c t t h a t a s a v e c a n e n d f r o m t h e
m u s t w o r s h i p a d e i t y of t h e a r c a n a d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity
Feat P o w e r
W i t h y o u r god's help, y o u move the burden lo where it can be borne w i t h ease. Encounter •
ARCANA WARD [DIVINITY]
arcana
power
change.
turn.
P o w e r s : d i v i n e b o l t s ( i n v o k e r P H 2 ) . lance ( c l e r i c P H ) , radiant
arcane
must worship a deity of the c h a n g e d o m a i n
power
t a r g e t to y o u r s e l f o r v i c e v e r s a .
ward.
CIVILIZATION Channel Divinity: Arcana Ward Your god's comprehension of arcane
ing you from elemental Encounter •
mysteries
Feat P o w e r extends
to shield
u p o n the concept in different
forces.
ways.
E r a t h i s sees civilization as t h e m e a n s o f
Divine
Immediate Interrupt
B o t h Erathis a n d A s m o d e u s prize civilization as the m o s t i m p o r t a n t f o r c e for g r e a t n e s s , but t h e y seize
order and illumination
Personal
Trigger: Y o u are hit by a n attack that deals acid, cold, fire, lightning, or t h u n d e r d a m a g e t o y o u
bringing
to a d a r k a n d c h a o t i c c o s m o s .
For her. a n y culture of l a w s advances society better than the wild aspirations of individuals. Large a n d
E f f e c t : U n t i l t h e e n d of y o u r next t u r n , y o u g a i n resist 5 t o a d a m a g e t y p e of y o u r c h o i c e : a c i d , c o l d , fire, l i g h t n i n g , o r
s t a b l e c o m m u n i t i e s g i v e p e o p l e t h e c h a n c e to c r e a t e the inventions that further
propel the ascendancy of
thunder. civilization as a whole.
L e v e l l l : Resist 1 0 .
A s m o d e u s understands civilization as a m e a n s
Level 2 1 : Resist 1 5 .
of gaining power. C o n f u s e d rabble r o a m i n g the wil d e r n e s s m a k e for e a s y c o n q u e s t s , b u t c o n q u e r i n g
CHANGE
t h e m m e a n s bringing t h e m under control. T h e laws,
\vandra enjoys the w i n d s of change a n d exhorts
technologies, a n d structures of civil society provide
her faithful to follow w h e r e t h e y blow. E o r A v a n d r a . change represents ever-renewing opportunities.
Each
t h e t o o l s to p i n i o n t h e w e a k b e n e a t h t h e b o o t s o f t h e mighty.
m o m e n t is a c h a n c e to alter t h e c o u r s e , e i t h e r p e r A g o o d g o d o f c i v i l i z a t i o n m i g h t v i e w it a s t h e b e s t s o n a l l y o r o n a g r a n d e r s c a l e , a n d to t a k e t h i n g s i n a w a y for p e o p l e to h e l p o n e a n o t h e r . T h e l a w s a n d better direction t h a n i n the past. s h a r e d r e s p o n s i b i l i t i e s of s o c i e t i e s g i v e p e o p l e t h e A n u n a l i g n e d deity might c h a m p i o n c h a n g e i n the o p p o r t u n i t i e s to s h o w t h e i r b e t t e r s e l v e s . I n a w o r l d form of evolution or the passage of time. Alternatively, w h e r e cities a r e s e p a r a t e d by vast areas o f peril, a god m i g h t be s e e k i n g a particular c h a n g e in t h e e x p a n d i n g t h e r e a c h of c i v i l i z a t i o n c a n b e a h e r o i c w o r l d o r t h e c o s m o s . I f t h a t g o d is g o o d o r u n a l i g n e d , task indeed. t h e d e s i r e d c h a n g e - e v e n if it i s s i m p l y c h a n g e
for
C H A P T E R
5 | Divine
Options
POWER OF CIVILIZATION [DOMAIN] Prerequisite:
deity of the civilization
Benefit:
W h e n y o u use a p o w e r a s s o c i a t e d w i t h this feat
A n y divine class, must worship a
a n d h i t o n e o r m o r e e n e m i e s w i t h it. y o u o r a n a l l v o f y o u r c h o i c e w i t h i n 5 s q u a r e s o f y o u g a i n s a +1
domain
Y o u g a i n a +2 feat b o n u s to
Diplomacy
b o n u s t o A C u n t i l t h e e n d of v o u r n e x t
Powers:
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat,
righteous
y o u g a i n a +1 b o n u s to t h e d a m a g e roll for e a c h
bolstering strike ( p a l a d i n P H ) . g r a s p i n g
( i n v o k e r P H 2 ) , radiant
shards
power
turn.
(avenger
vengeance
I'll!),
(cleric P H )
brand
e n e m y a d j a c e n t to y o u .
Powers:
l e a d i n g s t r i k e ( a v e n g e r D P ) , mantle
of the
infidel ( i n v o k e r D P ) , priest's shield ( c l e r i c P I I ) . v u l i u n t
CREATION SECRET [DIVINITY] Prerequisite: Benefit:
ANTHEM OF CIVILIZATION [DIVINITY] Prerequisite:
a t i o n secret.
Channel Divinity: Creation Secret
domain
Y o u gain the C h a n n e l Divinity
Feat P o w e r
Your prayer has a chance of extending the magic contained
power
w i t h i n a n item.
a n t h e m of c i v i l i z a t i o n .
Encounter •
Channel Divinity: Anthem of Civilization
Feat P o w e r
Personal
E f f e c t : R o l l a d 2 0 . If y o u roll 1 0 or higher, t h e u s e of t h e d a i l y p o w e r is n o t e x p e n d e d .
Divine
Minor Action
Divine
Free Action
T r i g g e r : Y o u u s e a m a g i c i t e m ' s daily p o w e r
You inspireyour allies to work in concert to Inrri tfl • tide of battle. Encounter •
domain
Y o u g a i n t h e C h a n n e l D i v i n i t y p o w e r tre
C h a n n e l Divinity class feature,
must worship a deity oi the civilization
Benefit:
C h a n n e l Divinity class feature,
must worship a deity of the creation
strike ( p a l a d i n P H )
DARKNESS
Personal
E f f e c t U n t i l t h e e n d of y o u r next t u r n , y o u o r a n ally of y o u r
D r o w a n d d a r k n e s s go together like spiders a n d w e b s ,
c h o i c e w i t h i n 3 s q u a r e s of y o u g a i n s a n a d d i t i o n a l +2
a fact often reinforced by priestesses of the d a r k elves'
b o n u s to a t t a c k rolls against a n y e n e m y h e or s h e f l a n k s .
p a t r o n . L o l t h c o m m a n d s h e r followers to u s e dark n e s s a s c o v e r for t h e i r d e c e p t i o n s a n d a t t a c k s . N o biting blade or cutting remark c a n be better delivered
CREATION Erathis a n d M o r a d i n both c l a i m the d o m a i n of cre ation, a n d their followers share a n appreciation
for
w o r k s o f craft. Yet e a c h god places different e m p h a s i s
Z e h i r sees d a r k n e s s in a b r o a d e r scope. H e delights in the darkness of ignorance a n d fear as well as t h e d e a t h o f t h e light. Z e h i r ' s w o r s h i p e r s
on what they inspire their worshipers to create.
know
they c a n stave off their patron's w r a t h by killing in
E r a t h i s values creations that a d v a n c e civiliza tion. Easter s h i p s to s p e e d t r a d e , great r o a d s c a r v e d t h r o u g h m o u n t a i n s , n e w cities w h e r e n o p e r s o n h a d t h o u g h t t h e y m i g h t l i v e - t h e s c b r i n g E r a t h i s joy.
than from the shadows.
Even
a n i n v e n t i o n as s m a l l as a n e w k i n d of h i n g e r e c e i v e s
d a r k n e s s a n d b y d r i v i n g others to t u r n t o w a r d e v i l . D a r k n e s s n e e d n o t b e t h e e x c l u s i v e d o m a i n of e v i l gods. A n unaligned or good deity of stealth could f a v o r it. a n d s o m i g h t a g o d of r e s t a n d r e j u v e n a t i o n .
Erathis's sanction.
POWER OF DARKNESS [DOMAIN]
M o r a d i n e n c o u r a g e s o t h e r s to b r i n g w o r k s into being that w i l l see generations of use. H e w a s inti mately involved in h a m m e r i n g the raw c r e a t i o n the primordials
of
into a durable a n d refined world
that
mortals could thrive in. N o w that the w o r k o f original c r e a t i o n is d o n e , h i s f o l l o w e r s f o c u s o n t h e
lasting
w o r k s of h a m m e r a n d forge, c h i s e l a n d stone. O t h e r gods of creation likely m a k e their
own
m a r k s o n t h e d o m a i n . A d e i t y of c r e a t i o n a n d m a g i c m i g h t f o c u s o n t h e i n v e n t i o n of n e w s p e l l s o r m a g i c
Prerequisite:
A n y d i v i n e class, must worship a
deity of the darkness d o m a i n
Benefit:
Y o u g a i n a + 2 feat b o n u s to S t e a l t h
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this leal a n d h i t a n e n e m y w i t h it. y o u g a i n c o n c e a l m e n t against the next attack m a d e against you before the e n d of y o u r n e x t
turn.
Powers: ardent
strike
(paladin DP),
overwhelming
items. A god of creation a n d w a r might value inven
s t r i k e ( a v e n g e r P H 2 ) . p r i e s t ' s s h i e l d ( c l e r i c P I I ) . v i s i o n s of
tions o n l y for their d e s t r u c t i v e
blood
potential.
POWER OF CREATION [DOMAIN] Prerequisite:
A n y d i v i n e class, must worship a
d e i t y of t h e c r e a t i o n
(invoker D P )
DARKNESS CONSUMES [DIVINITY] Prerequisite:
C h a n n e l 1 )i\ inity class feature,
must w o r s h i p a deity of the darkness d o m a i n
domain
B e n e f i t : Y o u g a i n a +2 feat b o n u s to R e l i g i o n
Benefit:
You gain the C h a n n e l Divinity
darkness consumes.
checks.
CHAPTER
•>
Divine
Options
power
Channel Divinity: Darkness Consumes
Feat P o w e r
DESTRUCTION G r u u m s h and Tharizdun share the
You cause darkness to swirl around \vu and\our
allies for a
moment.
destruction
d o m a i n , but t h e i r o u t l o o k s h a v e little i n c o m m o n . G r u u m s h e x h o r t s followers to senseless c a r n a g e ,
Encounter •
Divine
b u r n i n g , a n d t h e d e f i l e m e n t of l a n d s . I l i s r a g i n g •
Minor Action
C l o s e burst 1
hordes scour the w o r l d , bringing cities d o w n a n d
T a r g e t : Y o u a n d e a c h ally in burst
d r a g g i n g n a t i o n s t o t h e i r k n e e s . D e s t r u c t i o n is a n e n d
E f f e c t : E a c h target g a i n s c o n c e a l m e n t until t h e e n d of y o u r in Itself, a n d t h e m o r e v i o l e n t t h e e n d . t h e
next turn.
better.
T h a r i z d u n desires destruction o n a g r a n d e r scale. H e is t h e g o d o f c a t a c l y s m s . N o m e r e w i l d f i r e
DEATH l In- R a v e n Q u e e n h o l d s d o m i n i o n o v e r d e a t h . It
crs. The m a d g o d seeks the world's e n d by w h a t e v e r
represents her ultimate role in the cosmos, a n d s h e s t a n d s a s its d i s p a s s i o n a t e s y m b o l . I f t h e y a r e t r u e to h e r intent, t h e R a v e n
Queen's
t h e s o u l t o w a r d its u l t i m a t e d e s t i n a t i o n . D e a t h s h o u l d b e n e i t h e r t h r i l l i n g n o r f r i g h t f u l . It c o m e s a s n i g h t to d a y a n d a s n a t u r a l l y a s w i n t e r b i t e s at t h e h e e l s o f a u t u m n . T h o s e w h o b r e a k w i t h that fate
through
u n d e a t h or other e x t r a o r d i n a r y m e a n s m u s t b e ibly brought to their
m e a n s possible. H i s c r a z e d
forc
ends. domains
O t h e r gods of destruction might be associated w i t h natural disasters: storms, e a r t h q u a k e s , a n d the l i k e . A n u n a l i g n e d g o d of d e s t r u c t i o n c o u l d b e a n u n c a r i n g a g e n t of d o o m o r a h e r a l d o f t h e w o r l d ' s e n d . d u t y - b o u n d to b e g i n a c y c l e o f c o s m i c r e b i r t h b y unleashing devastation u p o n the world. A good god of d e s t r u c t i o n m i g h t exist i n a v e r y d a r k w o r l d , w h e r e
\ l e w it d i f f e r e n t l y . A n e v i l d e a t h g o d m i g h t
clean. be
a tyrant w h o delights in the sorrow that death sows, whereas a good death god might be a compassionate g u i d e to t h e n e x t w o r l d , a s t e r n j u d g e o f t h e d e a d , a
POWER OF DESTRUCTION [DOMAIN] Prerequisite: A n y
d i v i n e class, must w o r s h i p a
deity of the destruction g u a r d i a n o f the e t e r n a l gates, or a protector o f t o m b s .
a n d h i t a n u n b l o o d i e d e n e m y w i t h it. y o u g a i n a + 2
a t 1 1 t h l e v e l a n d + 4 a t 2 1 st l e v e l .
Powers: ardent
W h e n y o u use a p o w e r associated w i t h this feat a n d h i t a b l o o d i e d e n e m y w i t h it. y o u g a i n a + 2
bonus
to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3 at
strike
(paladin PH).
strike ( p a l a d i n D P ) , b o n d o f c e n s u r e
( a v e n g e r D P ) , grasping
shards ( i n v o k e r P H 2 ) . riahteous
brand (cleric P H )
11th
level a n d + 4 at 21st level. enfeebling
radiant
( a v e n g e r P H 2 ) . righteous brand ( c l e r i c P H ) .
PATH OF DESTRUCTION [DIVINITY] Prerequisite: C h a n n e l
D i v i n i t y class feature,
must worship a deity of the destruction v i s i o n s of blood ( i n v o k e r D P )
Benefit:
Divinity class feature,
m u s t w o r s h i p a d e i t y of t h e d e a t h d o m a i n
Benefit:
You gain the C h a n n e l Divinity
domain
You gain the C h a n n e l Divinity
power
p a t h of d e s t r u c t i o n .
DEATH KNELL [DIVINITY! Prerequisite: C h a n n e l
Intimidate
b o n u s to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3
Y o u g a i n a +2 feat b o n u s to R e l i g i o n
checks.
Powers:
domain
Y o u g a i n a +2 feat b o n u s to
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
d i v i n e class, must w o r s h i p a
deity of the death d o m a i n
vengeance
Benefit: checks.
POWER OF DEATH IDOMAIN]
Benefit:
are often truly
m o s t of w h a t e x i s t s is c o r r u p t a n d m u s t b e w i p e d
O t h e r deities w i t h death a m o n g their
Prerequisite: A n y
followers
mad.
followers advance death as the proper progression of
likch
or
volcanic eruption satiates his d e m a n d s o n his follow
power
Channel Divinity: Path of Destruction
Feat P o w e r
A snarled prayer is enough to invoke the power of the Breaker,
J ciith k n e l l .
the M a n g i e r , the Destroyer-your
Channel Divinity: Death Knell
Feat P o w e r
Encounter •
god.
Divine
Free Action
Personal
D e a t h comes to all. m i d vour god founts on you to hasten the
T r i g g e r : Y o u roll d a m a g e for a m e l e e a t t a c k
moment
E f f e c t : Y o u reroll t h e d a m a g e a n d u s e e i t h e r result.
Encounter •
Divine
Minor Action
M e l e e touch
Target: O n e bloodied creature E f f e c t : If t h e t a r g e t ' s c u r r e n t hit p o i n t s e q u a l 5 + o n e - h a l f
EARTH M o r a d i n a n d T o r o g o p p o s e o n e a n o t h e r for m a n y
y o u r l e v e l o r f e w e r , it d r o p s t o 0 hit p o i n t s . O t h e r w i s e ,
reasons, including their competing claims on the
y o u c a n u s e o n e of y o u r o t h e r C h a n n e l D i v i n i t y p o w e r s
d o m a i n o f e a r t h . M o r a d i n sees e a r t h as t h e
during this encounter.
t i o n o f c r e a t i o n a n d a s o u r c e of s t a b i l i t y , w e a l t h .
C H A P T E R
5
Divine Options
founda
a n d strength. I le honors stone as the bones of the
T h e R a v e n Q u e e n takes fate as h e r d o m a i n , a c t i n g
world a n d loves m o u n t a i n s as the domain's greatest
a s t h e g u a r d i a n of d e s t i n y . I n k e e p i n g w i t h h e r c o l d
symbols.
n a t u r e , h e r v i s i o n o f fate is g r i m , a n d s h e
Torog has acquired power over earth during his imprisonment
in the U n d e r d a r k , First h e d r e w
the
frequently
r e s e n t s g r e a t h e r o e s for f l o u t i n g t h e i r d e s t i n i e s . T h e irony o f h e r situation is that s h e a c h i e v e d m a s t e r y of
p o w e r o f e a r t h i n t o t h e U n d e r d a r k to p r o v i d e i s l a n d s
late by o v e r c o m i n g a mortal's destiny, so extraordi
of p e r m a n e n c e i n that e v e r - c h a n g i n g r e a l m . N o w h e
nary heroes w h o survive long enough eventually find
c o n t i n u e s to s c r a p e at the w o r l d a b o v e , c l a w i n g e a r t h
t h a t f a t e b e g i n s to t i p i n t h e i r
d o w n into the unfinished creation of the
Underdark
favor.
I o u n h a s fate a s a d o m a i n for its a s p e c t o f p r o g
w h e r e it c a n b e u s e d a s a d u r a b l e p r i s o n , a w e a p o n o f
nostication. Ioun's followers s e e k to k n o w a n d r e c o r d
confinement.
the paths of events—in the past, the present, a n d the
O t h e r e a r t h gods a r e often s o m e of t h e oldest dei ties a n d a r e f r e q u e n t l y a s s o c i a t e d w i t h t h e
formation
f u t u r e . I I e r d e v o t e e s h o p e to u n d e r s t a n d t h e i r
own
fates a n d to h e l p t h o s e w h o d o not c o m p r e h e n d
their
of the world. T h e y are the carvers of m o u n t a i n s , the
d e s t i n i e s to p e r c e i v e w h a t it is t h e y a r e m e a n t to d o .
binders of stone, a n d the m a k e r s of l a w w h o fixed
for g o o d o r ill.
the work of the primordials
i n its p l a c e . A n
earth
g o d m i g h t p e r s o n i f y t h e e a r t h i t s e l f a s t h e s o u l of t h e
POWER OF FATE [DOMAIN]
world's physical shell. M a n y e a r t h gods are associated
Prerequisite: A n y
w i t h strength, stability, a n d t i m e . O t h e r s h a v e aspects
d e i t y of t h e f a t e d o m a i n
of agriculture or mineral wealth. Evil e a r t h gods are often jealous, destructive beings w h o d e m a n d placation a n d resent the exploration of the U n d e r d a r k .
Benefit:
d i v i n e class, must w o r s h i p a
Y o u g a i n a +2 feat b o n u s to
Insight
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat a g a i n s t a b l o o d i e d e n e m y , y o u g a i n a +1 b o n u s t o t h e
POWER OF EARTH [DOMAIN] Prerequisite: A n y deity of the earth
Benefit:
attack roll.
d i v i n e class, must w o r s h i p a
domain
Powers: astral
seal ( c l e r i c D P ) , avenging
( i n v o k e r P I I 2 ) . b o n d of retribution
Y o u g a i n a +2 feat b o n u s to A t h l e t i c s
light
( a v e n g e r P H 2 ) . holy
strike ( p a l a d i n P H )
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y i s s l o w e d u n t i l the start o f y o u r next
Powers: b o l s t e r i n g i n g strike
turn.
Prerequisite: C h a n n e l
D i v i n i t y class feature,
m u s t w o r s h i p a deity o f t h e fate d o m a i n
strike ( p a l a d i n P H ) . overwhelm
( a v e n g e r P H 2 ) , recovery
FATE ROLLS ON [DIVINITY]
strike
(cleric D P ) ,
Benefit:
Y o u gain the C h a n n e l Divinity
power/ate
rolls o n .
v i s i o n s of blood ( i n v o k e r D P )
Channel Divinity: Fate Rolls On EARTH HOLD [DIVINITY] Prerequisite:
C h a n n e l Divinity class feature,
must worship a deity of the earth
Benefit:
Feat P o w e r
I n y o u r god's presence, w h a t w a s mere luck becomes destiny.
domain
You gain the C h a n n e l Divinity
Encounter •
Divine
Immediate Reaction power
Ranged 5
T r i g g e r : A c r e a t u r e w i t h i n 5 s q u a r e s of y o u m a k e s a s a v i n g throw
earth hold.
Target: T h e triggering creature E f f e c t : If t h e t a r g e t failed t h e s a v i n g t h r o w , it t a k e s a - 2
Channel Divinity: Earth Hold
Feat P o w e r
p e n a l t y t o its n e x t s a v i n g t h r o w before t h e e n d of t h e
F o r a few moments, you give yourself up to v o u r god's hold.
e n c o u n t e r . If t h e t a r g e t s a v e d , it g a i n s a +2 b o n u s t o its
Those a r o u n d y o u sense the divine presence as fearsome
next saving t h r o w before t h e e n d of t h e encounter.
Encounter • Minor Action
gravity.
Divine C l o s e burst 2
FREEDOM
Target: Y o u a n d e a c h e n e m y in burst E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u a r e i m m o b i
S e h a n i n e advocates that people follow their hearts without constraint, but A v a n d r a stands as the symbol
lized, a n d t h e o t h e r t a r g e t s a r e s l o w e d .
of true freedom. S h e c o m m a n d s the d o m a i n
FATE T o m a n y m o r t a l s , fate is i n e s c a p a b l e . T h e i r d e s t i n i e s are written before they're born, a n d
throughout
their lives, e v e n t s c o n s p i r e to l e a d t h e m a l o n g their appointed path. A few mortals-particularly
great
h e r o e s — s o m e t i m e s o v e r p o w e r fate, but v e r y few defy it i n d e f i n i t e l y . S o o n e r o r l a t e r a l l b u t t h e m o s t d i n a r y a r c c a u g h t u p i n fate's w e b .
It
not
to protect the selfish feelings of i n d i v i d u a l s but to
CHAPTER 5 I Divine Options
extraor
d e f e n d t h e s o v e r e i g n right o f all p e o p l e to t a k e
control
of their destinies. A v a n d r a h o p e s t h a t o t h e r s u s e t h e i r f r e e d o m to do the right thing, a n d she stands against tyranny
of
a n y k i n d . H e r followers k e e p alive f l a m e s of h o p e in oppressive societies, serving as the seeds of rebellion or peaceful reform.
It w o u l d b e u n u s u a l for a n e v i l d e i t y t o c h a m p i o n f r e e d o m , but the d o m a i n has d a n g e r o u s aspects: anarchy, violence, a n d debauchery. A n evil or
B e n e f i t : Y o u g a i n a + 2 feat b o n u s t o D i p l o m a c y checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
unaligned god w h o promotes personal freedom above
a n d h i t o n e o r m o r e e n e m i e s w i t h it, o n e a l l y w i t h i n
all other ideals could have the d o m a i n .
5 s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o t h e
next
attack roll h e or she m a k e s before the start o f y o u r
POWER OE FREEDOM [DOMAIN]
next
P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity of the freedom
turn.
P o w e r s : avenging
light ( i n v o k e r P H 2 ) . l e a d i n a s t r i k e
( a v e n g e r D P ) , r i g h t e o u s brand
domain
B e n e f i t : Y o u g a i n a +2 feat b o n u s to A c r o b a t i c s
( c l e r i c P H ) , valiant strike
(paladin P H )
checks. W h e n y o u use a p o w e r associated w i t h this
feat
a n d hit o n e o r m o r e e n e m i e s w i t h it. y o u o r a n a l l y w i t h i n 5 s q u a r e s o f y o u g a i n s a +2 b o n u s to h i s o r h e r n e x t s a v i n g t h r o w before the start of y o u r n e x t P o w e r s : hob/strike
( p a l a d i n P H ) , leading
( a v e n g e r D P ) , r i g h t e o u s brand lightning
(cleric P H ) ,
turn.
strike
HOPE REMAINS [DIVINITY] P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature, must worship a deity of the hope d o m a i n B e n e f i t : You gain the C h a n n e l Divinity hope
power
remains.
vanguard's
Channel Divinity: Hope Remains
(invoker P H 2 )
Feat P o w e r
ifiosc w h o rise a g a i n fight w i t h renewed vigor.
PATH OF FREEDOM [DIVINITY]
Encounter •
P r e r e q u i s i t e : C h a n n e l Divinity class feature, must w o r s h i p a deity of the f r e e d o m
domain
B e n e f i t : Y o u gain the C h a n n e l Divinity p a t h of
power
Divine
Free Action
C l o s e burst 1 0
T r i g g e r : Y o u o r a n ally w i t h i n 1 0 s q u a r e s of y o u regains c o n s c i o u s n e s s after b e i n g r e d u c e d t o 0 h i t p o i n t s or f e w e r T a r g e t : T h e t r i g g e r i n g c h a r a c t e r in b u r s t
freedom.
E f f e c t : T h e t a r g e t g a i n s a +2 p o w e r b o n u s t o a t t a c k rolls, s a v i n g t h r o w s , a n d a l l d e f e n s e s until t h e e n d of its n e x t
Channel Divinity: Path of Freedom through your prayer, you remind yourfriends ah/ays
Feat P o w e r
truly free.
Encounter •
JUSTICE
Divine
Minor Action
turn.
that they are
Justice lives differently in the m i n d o f e a c h p e r s o n , Close burst 5 a n d l a w s c h a n g e w i t h e a c h ruler, but ideals of integ
Target: Each ally in burst Effect: Each target can choose to make an escape attempt
rity a n d fairness exist i n most societies—even a m o n g
a g a i n s t a grab a s a f r e e a c t i o n or to m a k e a s a v i n g t h r o w
those w h o see such ideals as weaknesses. T w o gods
a g a i n s t a n i m m o b i l i z i n g , restraining, or s l o w i n g e f f e c t
t a k e u p t h e b a n n e r o f j u s t i c e , p l a c i n g it a m o n g t h e i r
that a save can end.
highest virtues. B a h a m u t s e e s j u s t i c e a s t h e t o o l of g o o d
intentions.
HOPE
L a w s a n d h o n o r e x i s t to p r o t e c t t h o s e w h o c a n n o t
T h e h o p e d o m a i n d o e s n ' t exist for t h o s e w h o m e r e l y
protect t h e m s e l v e s a n d to p r e v e n t t h o s e w h o w i e l d
w i s h for s o m e t h i n g t o c o m e t o p a s s : it s t a n d s f o r t h o s e
power from taking the path of evil.
w h o express a n optimistic
faith in the future. A s such,
B a h a m u t and Pelor share reign over the d o m a i n . Pelor shines the light o f h o p e into all hearts that accept his benevolent message. H i s followers express h o p e not just for a k i n d e r f u t u r e but for g o o d h a r v e s t s
Erathis v i e w s justice as the driving force b e h i n d civilization. W i t h o u t law—without the shared under standing of w h a t should a n d should not be—society dissolves into chaos. O t h e r gods of justice w o u l d place their o w n per
f r o m t h e i r j u s t l a b o r s . P e l o r ' s h o p e is t h e f a i t h t h a t t h e
spectives on the concept. A deity of justice a n d death
sun w i l l rise, that winter will end. a n d that compas
might be concerned only with providing the proper
sion w i l l
flourish.
B a h a m u t claims hope a m o n g his domains in a
r e w a r d s a n d p u n i s h m e n t s to s o u l s . A n e v i l d e i t y o f justice might b e a n unforgiving judge w h o cleaves
different form. T h e P l a t i n u m Dragon's followers rely
to t h e letter o f t h e l a w , r e l i s h i n g i n t h e t e c h n i c a l i t i e s
on the ideals of justice a n d honor as shields against
that entrap decent souls.
t h e d a r k n e s s that c a n c l a i m souls. T h e i r h o p e is that righteous action c a n prevent a drastic fall. B a h a m u t places f a i t h not i n t h e e x t e r n a l w o r l d , but i n t h e spirit of the individual.
POWER OF JUSTICE [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity of the justice
domain
B e n e f i t : Y o u g a i n a +2 feat b o n u s to I n s i g h t
POWER OF HOPE [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity of the hope d o m a i n
checks. W h e n y o u use a p o w e r associated w i t h this
feat
a n d h i t a n e n e m y w i t h it. e a c h b l o o d i e d a l l y w i t h i n
C 11 A P I I K 5
Divine
Options
1 0 s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o a t t a c k r o l l s u n t i l t h e s t a r t of y o u r n e x t
turn.
P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature,
P o w e r s : b o n d of c e n s u r e ( a v e n g e r D P ) , mantle infidel
( i n v o k e r D P ) , r i g h t e o u s brand
SURE KNOWLEDGE [DIVINITY]
of the
(cleric P H ) . virtu
ous strike ( p a l a d i n D P )
m u s t w o r s h i p a d e i t y of t h e k n o w l e d g e d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity
power
sure k n o w l e d g e .
IMMEDIATE JUSTICE [DIVINITY!
Channel Divinity: Sure Knowledge
P r e r e q u i s i t e : C h a n n e l Divinity class feature, must worship a deity of the justice d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity
Feat P o w e r
S o m e portion of vour god's w i s d o m flows through vou or vour ally.
power
immediate Justice.
Encounter •
Divine
Free A c t i o n
Ranged 5
T r i g g e r Y o u or a n ally w i t h i n 5 s q u a r e s of y o u m a k e s a
Channel Divinity: Immediate Justice Y o u enforce
your
Feat P o w e r
k n o w l e d g e c h e c k a n d d o e s n ' t l i k e t h e result T a r g e t : T h e triggering c h a r a c t e r Effect: T h e target m a k e s the k n o w l e d g e check again a n d
balance w i t h aflare of divine energy that lances
u s e s t h e n e w result.
enemy.
Encounter •
Divine. Radiant
Immediate Reaction
LIFE
Ranged 10
T r i g g e r : A n e n e m y r e d u c e s y o u r ally t o 0 hit p o i n t s or f e w e r
A l l but a f e w deities h a v e a n interest in life a s a d o m a i n , b u t o n l y t w o p l a c e it a m o n g t h e i r
or d a m a g e s y o u r u n c o n s c i o u s ally T a r g e t : T h e triggering e n e m y
primary
concerns.
E f f e c t : T h e t a r g e t t a k e s r a d i a n t d a m a g e e q u a l to 5 + o n e half y o u r l e v e l .
M e l o r a s t a n d s a s t h e w o r l d ' s a d v o c a t e . I f it o r i g i n a t e s i n t h e w o r l d , a n d it b r e a t h e s a n d d r a w s s u s t e n a n c e , s h e c h a m p i o n s its r i g h t to e x i s t . Y e t
KNOWLEDGE
.Melora d o c s not v a l u e o n e o f t h e world's
I o u n a n d V e c n a take opposing perspectives on knowl
t h i n g s over a n o t h e r . A l l h a v e t h e right to play out the
living
e d g e . I o u n b e l i e v e s t h a t k n o w l e d g e o f a n y k i n d is for
natural processes o f struggle a n d s u n ival. M e l o r a
t h e b e n e f i t of a l l . V e c n a e n c o u r a g e s h i s f o l l o w e r s t o
d o e s not control t h e w o r l d ' s p r i m a l spirits, but s h e
h i d e learning so that only their actions a n d his plans
recognizes their importance a n d has allied
c a n profit b y t h e m . I o u n sees k n o w l e d g e as a light
the elder spirits m a n y times. P r i m a l peoples w h o
t h a t c a n i l l u m i n a t e t h e w o r l d . V e c n a s e e s it a s t h e
w o u l d never consider worshiping another deity some
secrets that c a n keep people b o u n d in the d a r k n e s s of
t i m e s a c k n o w l e d g e M e l o r a a s a r e s p e c t e d a l l y of t h e
ignorance.
primal
A n o t h e r god of knowledge might emphasize par ticular types o f k n o w l e d g e that god values. A
deity
with
spirits.
P e l o r brings focus to t h e c a u s e o f life i n t w o differ ent w a y s . H e w a t c h e s o v e r t h e life of t h e fields a n d
o f a r c a n a a n d k n o w l e d g e l i k e l y d r i v e s f o l l o w e r s to
farms, a n d the harvests a n d herds. A s his priests a r e
discover the secrets of magic a n d the cosmos. A
w o n t t o s a y . g o o d f o o d is s u s t e n a n c e f o r t h e s o u l . H e
deity
of knowledge a n d trickery emphasizes the power of
c a r e s a l s o for t h e l i v e s o f g o o d p e o p l e a n d b l e s s e s
u s i n g t r u t h to m a k e o t h e r s b e l i e v e l i e s .
those w h o s h o w m e r c y a n d alleviate suffering.
If you serve a god of knowledge, y o u a r e natu
O t h e r deities of the life d o m a i n likely color their
rally interested in discovering a n d preserving lore,
interpretation of the d o m a i n with their other con
especially the ancient or the esoteric. Y o u might
cerns. T h e r e might even be a chaotic evil deity of
fill journals w i t h descriptions of your travels a n d
d e s t r u c t i o n a n d the w i l d e r n e s s w h o p r o m o t e s t h e life
sketches of things you've seen.
of ravenous beasts.
POWER OF KNOWLEDGE [DOMAIN]
POWER OF LIFE [DOMAIN]
P r e r e q u i s i t e : A n y divine class, must worship a deity of the knowledge
domain
P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity o f t h e life d o m a i n
B e n e f i t : Y o u g a i n a +2 feat b o n u s to H i s t o r y
B e n e f i t : Y o u g a i n a +2 f e a t b o n u s to H e a l c h e c k s .
checks.
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
W h e n y o u use a p o w e r associated w i t h this
feat
a n d h i t o n e o r m o r e e n e m i e s w i t h it. o n e a l l y w i t h i n
a n d h i t a n e n e m y w i t h it. y o u g a i n a +1 p o w e r b o n u s
1 0 s q u a r e s o f y o u g a i n s .1 t e m p o r a r y h i t p o i n t s . I h e
to a l l d e f e n s e s u n t i l t h e s t a r t o f y o u r n e x t
t e m p o r a r y hit p o i n t s i n c r e a s e to 5 at 11th l e v e l a n d 8
P o w e r s : astral
turn.
seal ( c l e r i c D P ) , g r a s p i n g s h a r d s
( i n v o k e r P H 2 ) . leading strike ( a v e n g e r D P ) ,
virtuous
strike ( p a l a d i n D P )
al 21st level. P o w e r s : avenging
geance
CHAPTER
light ( i n v o k e r P H 2 ) . b o l s t e r i n g
s t r i k e ( p a l a d i n P H ) . astral
Divine Options
(avenger P H 2 )
seal ( c l e r i c D P ) , radiant
ven
Channel Divinity: Loving Sacrifice
PULSE OF LIFE [DIVINITY] Prerequisite:
C h a n n e l Divinity class feature,
some of the pain he or she would have suffered
m u s t w o r s h i p a deity o f t h e life d o m a i n
Benefit:
Y o u gain the C h a n n e l Divinity
Feat P o w e r
T h e loving tie between you a n d y o u r friend a l l o w s you to
power
Encounter •
Divine
Immediate Interrupt
p u l s e of life.
take
alone.
Ranged 5
T r i g g e r : A n ally w i t h i n 5 s q u a r e s of y o u t a k e s d a m a g e
Channel Divinity: Pulse of Life
Feat P o w e r
T a r g e t : T h e t r i g g e r i n g ally E f f e c t : T h e d a m a g e a g a i n s t t h e t a r g e t is r e d u c e d b y 5 , a n d
I n the mortal world, death cannot be entirely- denied. B u t it c a n
y o u t a k e 5 d a m a g e , w h i c h can*t b e r e d u c e d in a n y w a y .
he postponed.
Level 7 7: T h e d a m a g e is r e d u c e d b y 1 0 , a n d y o u t a k e 1 0 .
Encounter •
Level 21: T h e d a m a g e is r e d u c e d b y 1 5 , a n d y o u t a k e 1 5 .
Divine
Immediate Interrupt
Ranged 10
Trigger: A creature w i t h i n 1 0 squares of you m a k e s a d e a t h saving t h r o w
LUCK
Target: T h e triggering creature
C h a n c e , coincidence, fortune,
Effect: T h e target gains a +10 p o w e r bonus to t h e d e a t h
y o u c a l l it, l u c k i s a p o w e r f u l a n d
randomness-whatever unpredictable
force. A v a n d r a takes this p o w e r f u l force i n h a n d as a
saving throw.
w e a p o n against drab destiny a n d dark fatalism. For
LOVE
her followers, luck provides excitement a n d
T h e d o m a i n of love includes friendship,
romance,
m e r r i m e n t , a n d desire. S e h a n i n e accepts all of these as h e r p r o v i n c e , but she places particular
opportu
nity e v e n in the face of terrible odds.
emphasis
A n o t h e r luck g o d m i g h t be a trickster f g u re, a trou b l e m a k e r w h o injects a n element o f uncertainty
into
divine circles. A n o t h e r m i g h t be a god of prosperity
o n t h e p a s s i o n s o f n e w l o v e a n d t h e c h a n g e s it c a n
and
good fortune, w h o r e w a r d s the virtuous a n d worthy. A n
create in the lives of people w h o thought their per
e v i l d e i t y o f l u c k m i g h t t a k e f r o m it t h e a s p e c t o f m i s f o r
sonal stories w e r e set.
tune a n d delight in accidents a n d disasters.
M o s t love deities a r c positive influences i n the
ff you serve a god of luck, you believe in keep
w o r l d , but s o m e a r e k n o w n for b e i n g f i c k l e . O t h e r
i n g y o u r e y e s o p e n for t h e u n e x p e c t e d
love deities m i g h t b e c u n n i n g seducers or jealous beauties w h o delight in broken
opportunity.
After all. most people m a k e their o w n luck by being
hearts.
I f y o u serve a deity of love, y o u are probably
p r e p a r e d a n d decisive. I f you're respectful, if you're
a
light-hearted a n d encouraging presence. L o v e has the p o w e r to m e l t t h e h a r d e s t of h e a r t s , a n d y o u b e l i e v e
ready, you'll sec the m o m e n t s w h e n a divine
seemingly r a n d o m outcome in your
that y o u r courage a n d compassion c a n c h a n g e the
hand
arranges some small coincidence or decides some favor.
world.
POWER OF LUCK [DOMAIN] Prerequisite: A n y
POWER OF LOVE [DOMAIN] Prerequisite: A n y deity of the love
Benefit:
deity of the luck
d i v i n e class, m u s t worship a
Benefit:
domain
Y o u g a i n a +2 feat b o n u s to
Diplomacy
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat, y o u c a n score a c r i t i c a l hit o n a r o l l of
W h e n y o u u s e a p o w e r associated w i t h this feat a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u c a n c h o o s e to d e a l n o d a m a g e a n d i n s t e a d g r a n t 5 t e m p o r a r y
hit
p o i n t s to o n e o r t w o a l l i e s w i t h i n 5 s q u a r e s o f y o u . T h e t e m p o r a r y hit p o i n t s i n c r e a s e to 10 at 1 1 t h
Powers:
radiant
( c l e r i c DP), (paladin
of censure
( p a l a d i n P H ) . l a n c e of faith ning
19-20.
( a v e n g e r D P ) , holy strike ( c l e r i c P H ) , vanguard's
light
(invoker P H 2 )
IMMINENT LUCK [DIVINITY]
vengeance
sun strike
Powers: b o n d
level
a n d 15 at 21st l e v e l .
strike
Y o u g a i n a +2 feat b o n u s to A c r o b a t i c s
checks.
checks.
strike
divine class, must worship a
domain
(avenger P H 2 ) .
recovery
( i n v o k e r P H 2 ) . virtuous
Prerequisite: Benefit:
DP)
C h a n n e l D i v i n i t y class feature,
must worship a deity of the luck
imminent
domain
Y o u gain the C h a n n e l Divinity
power
luck.
LOVING SACRIFICE [DIVINITY] Prerequisite:
C h a n n e l D i v i n i t y class feature,
must worship a deity of the love
Benefit: loving
domain
Y o u gain the C h a n n e l Divinity power
sacrifice.
Channel Divinity: Imminent Luck Your god gives you another chance at good Encounter •
Feat P o w e r
fortune.
Divine
Free Action
Personal
Trigger: Y o u use a p o w e r that gives y o u a reroll, a n d the reroll is l o w e r t h a n t h e original roll E f f e c t : Y o u d o n ' t e x p e n d t h e u s e of t h e p o w e r t h a t g a v e y o u t h e reroll.
C H A P T E R
5 | Divine
Options
S e h a n i n e t a k e s f r o m t h e m o o n t h e a s p e c t of s h a d
MADNESS
o w s a n d m a s k s , fts g l o w a l l o w s h e r f o l l o w e r s to s e e
T h o s e w h o k n o w the n a m e of T h a r i z d i m attempt
to d a n g e r s i n t h e d a r k , a n d its d a r k n e s s c l o a k s t h e d a n
a v o i d e v e n t h i n k i n g it. f o r f e a r o f t h e t h o u g h t ' s
echoes g e r s t h e y p r e s e n t to o t h e r s .
i n their m i n d s . H i s w o r s h i p e r s a r e g i v e n to c r e e p i n g S e h a n i n e ' s worshipers see her blessings in the suspicion, m a n i a c a l rage, or bizarre fixations. Lost moon's phases. T h e full m o o n shields the faithful in delusions a n d inner torment, they grovel before a from d i v i n i t y t h a t e x i s t s to b r i n g d o o m a n d t h e
h a r m . A b l a d e l i k c c r e s c e n t b o d e s w e l l for
their
dissolution attacks. A n d a dark m o o n presents opportunities
to
of all things. take what you will. A different god of m a d n e s s might b e o n e w h o s e s e c r e t s a r e t o o m u c h for t h e m o r t a l m i n d to b e a r . P e r haps instead the deity claims madness as a d o m a i n b e c a u s e it c o m e s f r o m a n i n s a n i t y - i n s p i r i n g
place,
Prerequisite: A n y deity of the m o o n
s u c h as t h e F a r R e a l m , w h o s e u n n a t u r a l blessings o v e r w h e l m m o r t a l s w r e t c h e d a n d foolish e n o u g h to seek t h e m out. A n u n a l i g n e d deity o f m a d n e s s
POWER OF THE MOON [DOMAIN]
might
divine class, must worship a
domain
B e n e f i t : Y o u g a i n a +1 f e a t b o n u s t o P e r c e p t i o n checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
t a k e t h e f o r m of a senile sage or a c a p e r i n g jester. T h e r e m i g h t e v e n b e a b e n e f i c e n t d e i t y of m a d n e s s a n d invention w h o offers inspiration t h r o u g h bouts of
a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s a - 2 p e n a l t y to t h e d e f e n s e t a r g e t e d b y t h e p o w e r . T h e p e n a l t y lasts u n t i l the e n d of y o u r next
insanity.
Powers: b o n d strike
POWER OF MADNESS [DOMAIN] Prerequisite:
turn.
(avenger DP),
( p a l a d i n P H ) . h a n d of
radiance
enfeebling
(invoker D P ) ,
righteous b r a n d ( c l e r i c P H )
A n y divine class, must worship a
deity of the madness d o m a i n
Benefit:
of censure
Y o u g a i n a +2 f e a t b o n u s t o B l u f f
checks.
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s a - 1 p e n a l t y to a t t a c k r o l l s u n t i l t h e e n d o f y o u r n e x t
Powers: enfeebling
MOON TOUCHED [DIVINITY] Prerequisite:
C h a n n e l Divinity class feature,
must w o r s h i p a deity of the m o o n
domain
B e n e f i t : Y o u gain the C h a n n e l Divinity
turn.
strike ( p a l a d i n P H ) . o v e r w h e l m
ing strike ( a v e n g e r P H 2 ) . righteous hrcmii ( c l e r i c P H ) , v i s i o n s of blood ( i n v o k e r D P )
moon
power
touched.
Channel Divinity: Moon Touched
Fc.u P o w e r
Y o u g l o w w i t h the healing light of the moon. The light waxes a n d wanes for a time.
SCREAMING MADNESS [DIVINITY] Prerequisite: C h a n n e l
Encounter •
Divinity class feature,
must worship a deity of the m a d n e s s d o m a i n
Benefit: screaming
Y o u g a i n the C h a n n e l Divinity
Divine. Healing
Minor Action
C l o s e burst 5
T a r g e t : Y o u or o n e ally in burst; target m u s t b e b l o o d i e d
power
E f f e c t : T h e target regains hit p o i n t s e q u a l to y o u r W i s d o m
madness.
or C h a r i s m a modifier. A t t h e start of e a c h of y o u r t u r n s , roll a d 8 . If t h e roll is o d d , t h e t a r g e t g a i n s t e m p o r a r y
Channel Divinity: Screaming Madness
Feat P o w e r
hit p o i n t s e q u a l t o t h e roll, a n d if t h e t a r g e t a l r e a d y h a s t e m p o r a r y hit p o i n t s , t h e e f f e c t e n d s . If t h e roll is e v e n , t h e target regains hit p o i n t s e q u a l to t h e roll, a n d t h e
A m b u s h e d bv vour dread god's madness, vour enemy lurches
effect ends.
into lunacy.
Level 1 1 : R o l l a d 1 0 i n s t e a d of a d 8 .
Encounter •
Divine
Minor Action
Level 2 1 : R o l l a d 1 2 i n s t e a d of a d 8 . Personal
E f f e c t T h e next e n e m y y o u hit d u r i n g this t u r n w i t h a f e a r p o w e r hits itself w i t h its m e l e e basic a t t a c k t h e first t i m e it m a k e s a n a t t a c k o n its n e x t t u r n . T h e e n e m y hits itself
POISON Zehir's words are v e n o m , a n d his teachings poison m i n d s w h e r e v e r h i s priests' h i s s e s c a n b e h e a r d . I lis
a f t e r its a t t a c k is r e s o l v e d .
followers value all kinds of poison: the toxins
that
debilitate or kill the b o d y as w e l l as the v e n o m o u s
MOON People place m a n y different m e a n i n g s o n the m o o n .
T h e f o l l o w e r s o f o t h e r g o d s m i g h t u s e p o i s o n , but
S o m e s e e it a s a s y m b o l o f p r e d i c t a b l e c y c l e s a n d t i m e . O t h e r s t a k e it a s a s i g n o f c h a n g e , a s y m b o l
of
magic, or a n e m b l e m of beauty a n d love. A deity of the m o o n might be seen as a h u n t e r in t h e d a r k n e s s , a p a t r o n o f n i g h t l y r e v e l r y , o r a g o d o f ill f o r t u n e
ideas that r u i n t h e m i n d a n d sap t h e spirit.
or
for Z e h i r . p o i s o n i t s e l f is w o r t h y o f h o n o r . H i s f a i t h ful p a y h o m a g e to v e n o m o u s c r e a t u r e s a n d
often
say p r a y e r s w h i l e a p p l y i n g p o i s o n to their objects o r a d m i n i s t e r i n g it f o r
ingestion.
I n y o u r c a m p a i g n , p o i s o n m i g h t not b e t h e
savage m a d n e s s .
province of a n evil god. Poison represents a hidden
C H A P T E R
5
Divine
Options
d a n g e r , so a n y d e i t y a c c u s t o m e d to s t e a l t h a n d d e c e p
s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s to a l l d e f e n s e s
tion might take poison as a d o m a i n . But good a n d
u n t i l t h e s t a r t of y o u r n e x t
Powers: l e a d i n g
f o r t h r i g h t g o d s l i k e l y a v o i d it.
turn.
strike ( a v e n g e r D P ) , priest's shield
( c l e r i c P H ) , v a l i a n t s t r i k e ( p a l a d i n P H ) . vanguard's
POWER OF POISON [DOMAIN] Prerequisite: A n y deity of the poison
Benefit: Y o u
ning
light
(invoker P H 2 )
d i v i n e class, must w o r s h i p a
SURE PROTECTION [DIVINITY]
domain
g a i n a +2 feat b o n u s to B l u f f c h e c k s .
W h e n y o u use a p o w e r associated w i t h this feat, y o u c a n c h o o s e to c h a n g e its d a m a g e t y p e t o p o i s o n (the p o w e r gains the poison k e y w o r d a n d loses the
Prerequisite:
C h a n n e l D i v i n i t y class feature,
m u s t w o r s h i p a deity of the protection
Benefit: sure
domain
Y o u gain the C h a n n e l Divinity
power
protection.
k e y w o r d s o f its f o r m e r d a m a g e t y p e s ) . I f y o u d o s o , y o u g a i n a +2 b o n u s to t h e d a m a g e r o l l . T h e b o n u s
Channel Divinity: Sure Protection
i n c r e a s e s t o + 3 a t 1 1 t h l e v e l a n d - 4 at 2 1 s t l e v e l .
Y o u ensure that a m o m e n t of respite is not interrupted.
Powers: o v e r w h e l m i n g bling
strike ( a v e n g e r P H 2 ) ,
enfee
strike ( p a l a d i n P I I ) . g r a s p i n g s h a r d s ( i n v o k e r
Encounter •
Feat P o w e r
Divine
Free Action
C l o s e burst 5
P H 2 ) , righteous brand (cleric P H )
T r i g g e r : Y o u o r a n ally w i t h i n 5 s q u a r e s of y o u uses his or
ORIGINAL POISON [DIVINITY]
T a r g e t : T h e triggering c h a r a c t e r
her second w i n d
Prerequisite:
E f f e c t : T h e t a r g e t g a i n s a +3 p o w e r b o n u s t o all d e f e n s e s
C h a n n e l D i v i n i t y class feature,
until t h e start of his or h e r next t u r n .
must worship a deity of the poison d o m a i n B e n e f i t : Y o u gain the C h a n n e l Divinity original
power
poison.
SEA T h e s e a is a m i g h t y f o r c e i n t h e w o r l d . I t o f f e r s t h e
Channel Divinity: Original Poison
Feat P o w e r
b o u n t y o f f i s h , t h e t h r e a t of s t o r m s , a m e a n s f o r c o m merce a n d exploration, a n d a wilderness in w h i c h
Y o u r prayer empowers your venomous Encounter •
attacks.
ships a n d sailors s o m e t i m e s v a n i s h without a trace.
Divine
Minor Action
A god of the sea c a n therefore be a protective Ranged 5
figure
w h o g r a n t s blessings to s e a f a r i n g folk, a m o n s t r o u s
Target: O n e creature
being w h o delights in d r o w n i n g mortals, or a fickle
E f f e c t : U n t i l t h e e n d of y o u r n e x t t u r n , y o u gain a + 2 p o w e r b o n u s t o a t t a c k rolls a g a i n s t t h e t a r g e t w i t h p o i
d i v i n i t y w h o h e l p s or h a r m s as t h e w h i m strikes.
son p o w e r s .
People sec i n M e l o r a all three aspects. M e l o r a c l a i m s uncontested rule of t h e seas, a n d
PROTECTION
h e r w h i m is i r o n law. Y e t she exercises little control
G o d s of protection wield their divine influence
to
m i n i m i z e t h e e f f e c t o f d i s a s t e r s , to g u i d e t h o s e i n p e r i l to s h e l t e r , a n d t o i n f l u e n c e m o r t a l s a w a y overly destructive actions. S o m e protection
from
gods
i n s p i r e t h e i r f o l l o w e r s to e n g a g e e n e m i e s t h r o u g h f o r c e of a r m s , w h i l e o t h e r s w o r k i n d i r e c t l y ,
o v e r t h e v a s t w a t e r s of t h e w o r l d , p r e f e r r i n g t o a l l o w e v e n t s t o u n f o l d n a t u r a l l y . W h e n s h e i s r o u s e d to anger, her w r a t h c o m e s in endless waves of destruc tion, a n d w h e n b r o u g h t to s y m p a t h y , s h e offers u p a s t o n i s h i n g t r e a s u r e s lost to t h e s e a .
shielding
their chosen people w i t h helpful weather, unex
Prerequisite: A n y
pected good fortune, or inspired champions. B a h a m u t a n d M o r a d i n share the d o m a i n of pro tection in a spirit o f solidarity. M o r a d i n e m p h a s i z e s guardianship of h o m e , family, a n d clan, w h i l e B a h a mut takes a w i d e r v i e w of protecting society a n d good people wherever evil finds them. W h e n
POWER OF THE SEA [DOMAIN]
danger
d i v i n e class, must w o r s h i p a
deity of the sea d o m a i n B e n e f i t : Y o u g a i n a +2 feat b o n u s to A t h l e t i c s checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u c a n c h o o s e
c o m e s , t h e followers o f M o r a d i n d r a w b a c k to s t a n d
a n effect: Y o u m a k e a s a v i n g t h r o w against a n effect
o n solid g r o u n d , a n d B a h a m u t ' s faithful c o m e for
that a save c a n e n d , o r o n e e n e m y hit b y t h e p o w e r
w a r d to strike d o w n threats.
t a k e s a - 2 p e n a l t y t o t h e n e x t s a v i n g t h r o w it m a k e s before the start of y o u r next t u r n .
POWER OE PROTECTION [DOMAIN] Prerequisite: A n y deity of the protection
Benefit: Y o u
d i v i n e class, must w o r s h i p a domain
Powers: b o n d
of censure
( i n v o k e r P H 2 ) , recovery
( a v e n g e r D P ) , d i v i n e bolts
strike ( c l e r i c D P ) , virtuous strike
(paladin D P )
g a i n a +2 feat b o n u s to I l e a l c h e c k s .
W h e n y o u u s e a p o w e r associated w i t h this feat a n d h i t o n e o r m o r e e n e m i e s w i t h it. o n e a l l y w i t h i n 5
C H A P T E R
5 | Divine
Options
Jt
Channel Divinity: Divine Excellence
SEA SURGE [DIVINITY] Prerequisite: C h a n n e l
Divinity class feature,
must w o r s h i p a deity of t h e sea d o m a i n
Benefit: sea
Encounter •
Y o u gain the C h a n n e l Divinity
power
Feat P o w e r
Y o u r prayer inspires excellence in yourself a n d your allies. Divine
Free Action
Personal
T r i g g e r : Y o u m a k e a skill c h e c k
surge.
E f f e c t : Y o u g a i n a +2 p o w e r b o n u s to t h e skill c h e c k . U n t i l
Channel Divinity: Sea Surge
Feat P o w e r
Your prayer culls forth a wave to carry you or vour friend
to
t h e e n d of y o u r n e x t t u r n , y o u a n d e a c h a l l y w i t h i n 1 0 s q u a r e s of y o u g a i n a +2 p o w e r b o n u s t o c h e c k s u s i n g t h e s a m e skill.
safety. Encounter •
Divine
Immediate Reaction
STORM
C l o s e burst 1 0
T r i g g e r : Y o u or a n ally w i t h i n 1 0 s q u a r e s of y o u is p u l l e d .
Slashing rain, roaring winds, brooding clouds, pun i s h i n g h a i l - t h e s e a r e m o o d s of K o r d . P e o p l e h e a r
p u s h e d , or slid T a r g e t : T h e t r i g g e r i n g c h a r a c t e r in burst
his laughter in thunder a n d
Effect: Y o u slide t h e target 2 squares.
fierce
fear t h e
lightning of his
smile. Sailors seeking c a l m winds a n d farmers
w h o h o p e for g e n t l e r a i n b e g K o r d to v e n t h i s f u r y
SKILL
elsewhere. T h e y engage in contests o f strength
A deity of the skill d o m a i n values excellence a n d pre
r a i s e t o a s t s i n K o r d ' s n a m e t o let h i m k n o w t h e y
cision In one's actions. T h e god's followers often seek
neither forgotten his p o w e r nor taken his c l e m e n c y
m a s t e r ) of s o m e a r t o r p r o f i c i e n c y , s p e n d i n g
for g r a n t e d .
much
and have
L i k e K o r d , a n o t h e r g o d of s t o r m s i s l i k e l y a d e i t y
time in pursuit of perfection. B a n e d e m a n d s m a r t i a l skill f r o m his followers,
o f r a g i n g p a s s i o n s . A g o o d g o d of s t o r m s m i g h t b e
m a n y of w h o m s p e n d h o u r s i n d r i l l s a n d p r a c t i c e bat
t h o u g h t of a s s c o u r i n g t h e w o r l d o l e v i l , w h i l e a
tles. I f t h e y a r e not h e f t i n g a w e a p o n o n a
malignant deity of the d o m a i n w o u l d inflict storms
battlefield,
h i s m o s t f a i t h f u l a r e s t u d y i n g t h e o r i e s of w a r f a r e o r p l a y i n g g a m e s of strategy to h o n e the m i l i t a r y
s i m p l y o u t of
cruelty.
mind.
POWER OF THE STORM [DOMAIN]
C o r e l l o n a p p r e c i a t e s b e a u t y a n d a r t . b e it i n song, story, sculpture, dress, or a n y f o r m o f decora tion. Everyone seeking beauty in their actions prays t o C o r e l l o n for t h e s k i l l to b r i n g t h e i r v i s i o n s i n t o existence.
Prerequisite: A n y deity o f the storm
Benefit:
d i v i n e class, must w o r s h i p a
domain
Y o u g a i n a +2 feat b o n u s to
Intimidate
checks.
A s god of k n o w l e d g e . l o u n offers t h e c o m p r e
W h e n y o u use a p o w e r associated w i t h this feat,
h e n s i o n n e c e s s a r y to g r o w s k i l l e d a n d t h e d e e p e r
y o u c a n c h o o s e to c h a n g e its d a m a g e t y p e t o
u n d e r s t a n d i n g that practice o f a skill e n g e n d e r s .
(the p o w e r g a i n s t h e t h u n d e r k e y w o r d a n d loses the
S o m e t i m e s d i s m i s s e d b y t h e ignorant a s the
patron
thunder
k e y w o r d s o f i t s f o r m e r d a m a g e t y p e s ) , ff y o u d o s o ,
o f s c h o l a r s , l o u n s t a n d s for t r u t h a n d l e a r n i n g in all
y o u g a i n a +2 b o n u s to t h e d a m a g e roll. T h e b o n u s
a r e a s ol t h o u g h t a n d a c t i o n .
i n c r e a s e s to +3 at 11th level a n d +4 at 21st level.
POWER OF SKILL [DOMAIN]
righteous
Powers: overvvlteltninc) Prerequisite: A n y
d i v i n e class, must w o r s h i p a
brand
strike ( a v e n g e r P H 2 ) ,
( c l e r i c P H ) . valiant strike ( p a l a d i n P H ) .
vanguard's liahtnina ( i n v o k e r P H 2 )
deity of the skill d o m a i n
Benefit:
Y o u g a i n a +1 f e a t b o n u s to t r a i n e d
skill
STORM SACRIFICE [DIVINITY] Prerequisite: C h a n n e l
checks. Y o u c a n u s e a n y p o w e r y o u h a v e t h a t is a s s o c i a t e d
Benefit:
w i t h this leat a s a b a s i c a t t a c k .
Powers: d i v i n e
bolts ( i n v o k e r P H 2 ) .
s t r i k e ( a v e n g e r Pi 1 2 ) . r i u h t e o u s brand i a n t strike ( p a l a d i n
overwhelming
( c l e r i c PH).
D i v i n i t y class feature,
m u s t w o r s h i p a d e i t y of t h e s t o r m
domain
You gain the C h a n n e l Divinity
power
storm sacrifice.
val
Channel Divinity: Storm Sacrifice
PH)
Feat P o w e r
I f it is v o u r god's w i l l , the coming storm u-ill strike a s a blessing.
DIVINE EXCELLENCE [DIVINITY] Prerequisite:
Encounter •
C h a n n e l Divinity class feature,
divine
You gain the C h a n n e l Divinity
Ranged 10
Target: O n e creature
m u s t w o r s h i p a d e i t y of t h e s k i l l d o m a i n
BeneFit:
Divine
Minor Action
power
Effect: Y o u gain vulnerable 5 lightning a n d vulnerable 5 t h u n d e r . If t h e target h a s n o l i g h t n i n g or t h u n d e r resis
excellence.
t a n c e , it g a i n s v u l n e r a b l e 5 l i g h t n i n g a n d v u l n e r a b l e 5 t h u n d e r . If it h a s l i g h t n i n g or t h u n d e r r e s i s t a n c e , it loses t h a t r e s i s t a n c e . T h e s e effects last u n t i l t h e e n d of y o u r next t u r n .
C H A P T E R
5
| Divine Options
C h a o s too is h e r ally. W h e n others c a n n o t
STRENGTH
stand
together, they a r e m o r e easily t o r n apart.
P o p u l a r a m o n g barbaric peoples, the gods of
strength T h e d o m a i n o f strife exists for g o d s w h o act a s
a r e p a t r o n s to w a r r i o r s a n d h u n t e r s . V i o l e n t
and thorns in the world's flesh, bloody
short-tempered, these deities act rather t h a n
troublemakers
reflect. w h o don't w a n t to get a l o n g w i t h a n y o n e else. T h o s e
Blood-spattered G r u u m s h glories in the slaugh p e o p l e d r a w n to s e r v e a strife g o d a r e a t t r a c t e d
by
ter o f w e a k e r foes, d i s d a i n i n g strategy a n d skill. H e the pure, d r i v i n g ambition that the god r e p r e s e n t s believes t h a t t h e w o r l d belongs to t h o s e w h o c a n the d e s i r e to get a h e a d , r e g a r d l e s s o f t h e cost. Strife c r u s h s k u l l s i n t h e i r fists o r b r e a k b o n e s w i t h a b i t e . might be the single problematic
d o m a i n of a g o d
who
S t r e n g t h i s t h e l i c e n s e t o d o a s y o u p l e a s e , a n d it is o t h e r w i s e o n e o f t h e w o r l d ' s d e f e n d e r s , r e p r e s e n t pleases G r u u m s h w h e n his followers use their might i n g t h e god's p e n c h a n t for s t i r r i n g u p a n g e r o r a to d e s t r o y . dangerous
curiosity.
K o r d a c t s a s p a t r o n o f s t r e n g t h t o a l l w h o s e e k to avoid the wanton destruction urged by G r u u m s h . Athletes, soldiers, laborers, a n d others w h o prize p o w e r o f the b o d y p r a y to K o r d . a n d so d o t h o s e
the
POWER OF STRIFE [DOMAIN] Prerequisite: A n y
of
deity o f the strife
w e a k n e s s w h o a r e w i l l i n g to act against t h e strong.
Benefit:
A s t r e n g t h g o d n e e d not b e so i m p u l s i v e , a n d s u c h
Y o u g a i n a +2 feat b o n u s to B l u f f c h e c k s .
W h e n y o u use a p o w e r associated w i t h this feat,
a deity could be aligned w i t h good. Perhaps your c a m p a i g n h a s r o o m for a g o d o f s t r e n g t h a n d
d i v i n e class, m u s t worship a
domain
knowl
e n e m y w i t h i n 3 s q u a r e s o f the target. T h e b o n u s
edge, patron of athletes and a n asceticism seeking physical perfection. A strength god coidd instead be aligned w i t h justice and promote the use of might
y o u g a i n a +1 b o n u s to the d a m a g e roll for e a c h
i n c r e a s e s to +2 at 11th l e v e l a n d +3 at 21st level.
Powers: ardent
for
strike
( p a l a d i n D P ) , bond of
tion ( a v e n g e r P H 2 ) . lance of faith
w h a t is r i g h t .
( c l e r i c P H ) . sun
retribu strike
(invoker P H 2 )
POWER OF STRENGTH [DOMAIN] Prerequisite:
A n y divine class, must worship
deity of the strength
Benefit:
a
SUDDEN STRIFE [DIVINITY] Prerequisite: C h a n n e l
domain
Y o u g a i n a +2 feat b o n u s to
Athletics
Benefit:
checks. W h e n y o u use a p o w e r associated w i t h this feat, y o u g a i n a +2 b o n u s to t h e d a m a g e roll. T h e b o n u s i n c r e a s e s t o +3 a t 1 1 t h l e v e l a n d + 4 at 2 1 s t l e v e l .
Powers: avenging,
light ( i n v o k e r P H 2 ) . holy
strike
( p a l a d i n P J f ) . o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) ,
sudden
Prerequisite:
Channel Divinity: Sudden Strife
Benefit: strength
Feat P o w e r
You sow doubt in two enemies, causing them to question each other's loyalty. I heir combat acumen suffers as a result. Charm, Divine Ranged 5
T a r g e t : T w o e n e m i e s w i t h i n 3 s q u a r e s of e a c h o t h e r E f f e c t : U n t i l t h e e n d o f y o u r next t u r n , t h e t a r g e t s t a k e a - 4
C h a n n e l D i v i n i t y class feature,
must worship a deity of the strength
power
strife.
Free Action
STRENGTH OF THE GODS [DIVINITY]
domain
Y o u g a i n the C h a n n e l D i v i n i t y
Encounter •
priest's shield ( c l e r i c P H )
Divinity class feature,
must w o r s h i p a deity of the strife
p e n a l t y t o a t t a c k rolls w h i l e t h e y a r e w i t h i n 3 s q u a r e s of e a c h other.
domain
Y o u gain the C h a n n e l D i v i n i t y p o w e r
SUN
of the gods.
The
Channel Divinity: Strength of the Gods
Feat P o w e r
s u n ' s i n f l u e n c e a n d b r i l l i a n c e a r e o b v i o u s to a l l .
acting as a daily r e m i n d e r of Pclor's p o w e r a n d benef i c e n c e . T h e s u n is the light of g r o w t h a n d r e n e w a l . It
From your god, toyour ally, and into the enemy: a passage of
is w a r m t h i n w i n t e r a n d e n s u r e s g o o d h a r v e s t c o m e
strength a m i i m p a c t
t h e fall. P e l o r e x t e n d s its l i g h t t o a l l j u s t a s h e h o p e s
Encounter •
his followers extend their compassion to all. T h e sun
Divine
Minor Action
C l o s e burst 5
also peels back the veil of night, a n d P e l o r s followers
T a r g e t : O n e ally i n b u r s t
s e e i n t h a t a m e t a p h o r f o r t h e l i g h t t h e y m u s t b r i n g to
E f f e c t : T h e target g a i n s a p o w e r b o n u s e q u a l to y o u r
shadowy deeds and dark
hearts.
S t r e n g t h m o d i f i e r to its n e x t d a m a g e roll b e f o r e t h e e n d S u n gods frequently rule pantheons or stand as
of your next turn.
t h e first a m o n g e q u a l s . A l t h o u g h u s u a l l y
STRIFE
n e e d to b e g o o d o r u n a l i g n e d . A n e v i l s u n g o d m i g h t
T i a m a t r u l e s t h e s t r i f e d o m a i n . It s t a n d s f o r avarice a n d the g r e e d she foments in her
portrayed
as benevolent or dispassionate deities, s u n gods don't her
followers.
be a bloodthirsty tyrant w h o threatens d r o u g h t a n d fire
unless slaked by sacrifices.
C H A P T E R
5 | Divine
Options
POWER OE THE SUN [DOMAIN] Prerequisite:
PERFECT TORMENT [DIVINITY]
A n y d i v i n e class, m u s t w o r s h i p a
deity of the s u n d o m a i n
Benefit:
Prerequisite:
C h a n n e l Divinity class feature,
must worship a deity of the torment
Y o u g a i n a +2 feat b o n u s to
Benefit:
Insight
checks.
perfect
domain
Y o u gain the C h a n n e l Divinity
power
torment.
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y g a i n s v u l n e r
Channel Divinity: Perfect Torment
a b l e .3 r a d i a n t u n t i l t h e e n d of y o u r n e x t t u r n , a f t e r
Y o u r prayer prolongs y o u r enemies'suffering.
the power's effects a r c resolved. T h e
Encounter •
vulnerability
i n c r e a s e s to 5 at 11th level a n d 8 at 21st level.
Powers:
l a n c e of faith
( c l e r i c P H ) . radiant
( a v e n g e r P H 2 ) . sun strike ( i n v o k e r P H 2 ) . virtuous strike
C l o s e burst 5
T a r g e t E a c h e n e m y in burst E f f e c t E a c h target takes a - 2 penalty to saving throws until t h e e n d of y o u r next t u r n .
(paladin D P )
TRICKERY
SOLAR ENEMY [DIVINITY] Prerequisite:
Cleverness, deceit, illusion, stealth-these are the
C h a n n e l Divinity class feature,
m u s t w o r s h i p a d e i t y of t h e s u n
Benefit:
Divine
Minor Action
vengeance
Feat P o w e r
t o o l s of d e i t i e s w h o h o l d s w a y o v e r t h e d o m a i n
domain
Y o u gain the C h a n n e l Divinity
power
j o k e s t e r w h o s e m i s a d v e n t u r e s s e r v e to
solar enemy.
of
trickery. A god of trickery might be a n irrepressible illuminate
t h e f o l l i e s a n d i n a n i t i e s ol l i f e ; a s h a d o w y p a t r o n
Channel Divinity: Solar Enemy
Feat P o w e r
T h e divine sunlight playing across your enemies is a sign of the radiance
Encounter •
poison the world. S e h a n i n e a n d I.olth a s s e r t c o n t r o l o v e r t h e
to come.
of trickery, a n uncomfortable
Divine
Minor Action
to
thieves a n d illusionists; or a c r u e l d e c e i v e r w h o s e lies
domain
allocation of power
extant since before Lolth's rebellion. T h o u g h that con
C l o s e burst 2
T a r g e t : E a c h e n e m y in burst
f l i c t e n d e d i n a n e r a l o n g p a s t , t h e f o l l o w e r s of b o t h
E f f e c t E a c h t a r g e t g a i n s v u l n e r a b l e 5 r a d i a n t , or its v u l n e r
d e i t i e s o p e n f r e s h w o u n d s o v e r it e v e r y y e a r .
a b i l i t y to r a d i a n t d a m a g e i n c r e a s e s b y 5 .
For Lolth. trickery presents the m e a n s of gaining a n d k e e p i n g p o w e r . W h y fight foes w h e n y o u c a n
TORMENT
manipulate
Torog crawls through the gloom of the
Underdark,
them?
S e h a n i n e sees t r i c k e r y in a m o r e w i n s o m e light.
h i s b r o k e n b a c k h u n c h e d as his b l e e d i n g k n e e s a n d
T r i c k e r y c a n delight as w e l l as devastate, a n d she
elbows scrape their w a y t h r o u g h the e a r t h . This
e n c o u r a g e s h e r f o l l o w e r s to m o d e r a t e o n e w i t h t h e
t o r t u r e d deity vents his i m p r i s o n e d rage against
other as they pursue their
destinies.
existence as the god of torment. Patron of jailers, slavers, torturers, a n d sadists of all stripes, the
King
t h a t C r a w Is t a k e s p l e a s u r e i n c a u s i n g p a i n a n d i n t h e agony inflicted by his devotees.
POWER OF TRICKERY [DOMAIN] Prerequisite:
A n y d i v i n e class, must w o r s h i p a
deity of the trickery
Benefit:
T h e t o r m e n t d o m a i n t y p i c a l l y b e l o n g s to evil deities, but y o u r c a m p a i g n m i g h t host a good or
domain
Y o u g a i n a +2 feat b o n u s to T h i e v e r y
checks.
u n a l i g n e d god subjected lo torture. M o r t a l s m i g h t
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat
ask s u c h a d i v i n e m a r t y r for t h e a b i l i t y to e n d u r e t h e
a n d h i t o n e o r m o r e e n e m i e s w i t h it, y o u o r a n a l l y
p a i n s t h e y l a c e o r to t a k e o n t h e i r
a d j a c e n t to t h a t e n e m y c a n s h i f t 1 s q u a r e a s a f r e e
troubles.
action.
POWER OF TORMENT [DOMAIN] Prerequisite:
deity of the torment
Benefit:
Powers:
A n y d i v i n e class, m u s t w o r s h i p a
Intimidate
TRICKSTER'S FORTUNE [DIVINITY]
checks. W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y g r a n t s c o m b a t a d v a n t a g e t o y o u r n e x t a l l y w h o a t t a c k s it b e f o r e start o f y o u r next
Powers:
***V
the
turn.
ardent strike ( p a l a d i n D P ) , a s t r a l seal
(invoker D P )
C H A P T E R
Prerequisite:
5
Divine Options
mantle
C h a n n e l Divinity class feature,
must w o r s h i p a deity of the trickery
Benefit:
domain
Y o u gain the C h a n n e l Divinity
trickster'sfortune.
( c l e r i c D P ) , o v e r w h e l m i n g strike ( a v e n g e r P H 2 ) , of the infidel
light ( i n v o k e r P H 2 ) . o v e r w h e l m
recovery strike ( c l e r i c D P )
domain
Y o u g a i n a +2 feat b o n u s to
avenging
ing strike ( a v e n g e r P H 2 ) . enfeebling strike ( p a l a d i n P H ) .
power
Channel Divinity: Trickster's Fortune
Feat P o w e r
Y o u slyly twist your foe's fate and try to turn its misfortune yvur
p a s s e d i n t o t h e b e y o n d . F o r m o s t , u n d e a t h is a ter rible curse that corrupts the soul.
into
V e c n a c l a s p s t h e s e c r e t s o f t h e d o m a i n of u n d e a t h tightly to his b o n y breast. H e e n v i s i o n s a
fortune.
Encounter •
world in w h i c h a chosen lew rule over masses of
Divine
Immediate Interrupt
u n d e a d . w h i c h a r e easily subjugated to his w i l l .
C l o s e burst S
T r i g g e r : A n e n e m y w i t h i n 5 s q u a r e s of y o u m a k e s a s a v i n g throw
A l t h o u g h n o t a l l u n d e a d o w e t h e i r a l l e g i a n c e to V e c n a , the M a i m e d O n e keeps secret w a t c h o n the
T a r g e t : T h e triggering e n e m y in burst
p l a n s of u n k n o w n n u m b e r s o f t h e m , a n d m a n y
E f f e c t : T h e target t a k e s a - 2 p e n a l t y to t h e s a v i n g t h r o w .
unwittingly do his will.
If t h e s a v i n g t h r o w fails, y o u o r a n a l l y i n t h e b u r s t c a n
A n evil god of undeath might usurp death as well,
m a k e a saving throw. b e c o m i n g a frightful m a s t e r of all fates b e y o n d life. M o r e rarely, a good or u n a l i g n e d god of u n d e a t h
TYRANNY
might be concerned w i t h the preservation of ances
A s m o d e u s seeks n o t h i n g less t h a n c o m p l e t e
domin
ion over all existence, a n d thus he jealously
protects
his control of the t y r a n n y d o m a i n . Oppression, coer c i o n , r e p r e s s i o n - t h c s c a r e the tools of the Those w h o follow A s m o d e u s accept the
tyrant.
c r u s h i n g others i n a n iron grip. F e w a d v e n t u r e r s d e v o t e t h e m s e l v e s to the
ruthless
H o w e v e r , t y r a n n y m i g h t be t h e lesser oi t w o e v i l s i n a setting that faces a n e v e n w o r s e threat, s u c h as d e m o n i c hordes or invasion f r o m the F a r R e a l m .
Y o u g a i n a +2 feat b o n u s to R e l i g i o n
W h e n y o u use a p o w e r associated w i t h this feat, t h e p o w e r ' s d a m a g e c h a n g e s to n e c r o t i c ( t h e p o w e r g a i n s the n e c r o t i c k e y w o r d a n d loses t h e k e y w o r d s of i t s f o r m e r d a m a g e t y p e s ) . Y o u a l s o g a i n a + 2
Powers: b o n d
d i v i n e class, must w o r s h i p a
domain
11th
of censure
( a v e n g e r D P ) , enfeebling
strike ( p a l a d i n P H ) . g r a s p i n g shards ( i n v o k e r P I I 2 ) . l a n c e of faith
Y o u g a i n a + 2 feat b o n u s to
bonus
level a n d +4 at 21st level.
(cleric P H )
Intimidate
checks.
UNDEATH'S ALLY [DIVINITY]
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat, the p o w e r ' s targets e a c h t a k e a - 2 p e n a l t y to s a v i n g t h r o w s u n t i l the start o f y o u r next t u r n , w h e t h e r o r not y o u
Benefit:
d i v i n e class, must w o r s h i p a
domain
to t h e d a m a g e r o l l . T h e b o n u s i n c r e a s e s t o + 3 at
POWER OF TYRANNY IDOMAIN]
Benefit:
d e i t y of t h e u n d e a t h
checks.
acquisition of p o w e r that the tyrannv d o m a i n entails.
deity of the t y r a n n y
POWER OF UNDEATH [DOMAIN! Prerequisite: A n y
domination
o f h i s a g e n t s or s e e k to g a i n p o w e r for t h e m s e l v e s by
Prerequisite: A n y
tral spirits a n d t h e protection of b u r i a l places.
hit.
Prerequisite: Benefit: undeath's
Powers: astral
seal ( c l e r i c D P ) , b o n d of
C h a n n e l Divinity class feature,
must worship a deity of the undeath
domain
Y o u gain the C h a n n e l Divinity
power
ally.
censure
( a v e n g e r D P ) , d i v i n e bolts ( i n v o k e r P H 2 ) , e n f e e b l i n g
Channel Divinity: Undeath's Ally
Feat P o w e r
strike ( p a l a d i n P H ) A t y o u r touch, your friend's
life begins to slip away, but he or sh«-
g u i n s some o f the resilience of undeath.
MASTER OF TYRANNY [DIVINITY] Prerequisite:
must worship a deity of the tyranny
Benefit: master
of
Encounter •
C h a n n e l Divinity class feature, domain
You gain the C h a n n e l Divinity
Divine
Minor Action
Melee 1
T a r g e t : O n e ally power
E f f e c t : T h e t a r g e t loses a h e a l i n g surge b u t g a i n s t e m p o rary hit p o i n t s e q u a l t o his o r h e r h e a l i n g surge v a l u e +
tyranny.
one-half your level.
Channel Divinity: Master of Tyranny
Feat P o w e r
VENGEANCE
Your enemies' weakness gives you strength. Encounter •
T i a m a t rises as the q u e e n of vengeance. S h e exhorts
Divine Personal
h e r f a i t h f u l to forgive n o t h i n g a n d a v e n g e e v e n the
E f f e c t : Y o u gain a +2 b o n u s t o a t t a c k rolls a g a i n s t b l o o d i e d
slightest w r o n g . H e r w o r s h i p e r s b e l i e v e that p o w e r
Minor Action
c r e a t u r e s until t h e e n d of y o u r next t u r n .
c a n b e r e s p e c t e d o n l y w h e n it i s e x e r c i s e d , a n d t h e w a y to g a i n p o w e r i s b y t e a r i n g d o w n t h o s e w h o h a v e
UNDEATH D e a t h is t h e n a t u r a l e n d t o m o r t a l l i v e s , b u t
what you desire. through
A god of vengeance probably takes delight
in
out t h e a g e s , s o m e m o r t a l s h a v e r e b e l l e d a g a i n s t t h i s
revenge that far exceeds the original d a m a g e .
c o m m o n fate. U n d e a t h offers s o m e m o r t a l s a w a y to
Although an evil alignment
c l i n g to w o r l d l y e x i s t e n c e long after t h e y s h o u l d
v e n g e a n c e m i g h t be a n u n a l i g n e d l o r d o f strife. A
have
C H A P T E R
i
is m o s t l i k e l y , a g o d o f
| Divine
Options
good-aligned god of vengeance might b e in a setting d o m i n a t e d by evil, w h e r e the
forces
of good seek
r e d r e s s for c e n t u r i e s o f a b u s e .
I f y o u are a devotee of a god of war. y o u regard battle a s t h e p r i n c i p a l test o f y o u r w o r t h a n d d e v o t i o n . A n d s o m e t i m e s a fist i n t h e face s a y s m o r e t h a n a thousand honeyed words.
POWER OF VENGEANCE [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a deity ol t h e v e n g e a n c e d o m a i n
POWER OF WAR [DOMAIN] P r e r e q u i s i t e : A n y d i v i n e class, must w o r s h i p a
B e n e f i t : Y o u g a i n a +2 feat b o n u s to
Intimidate
checks.
deity of the w a r d o m a i n B e n e f i t : Y o u g a i n a +2 feat b o n u s to
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h this feat a n d h i t a n e n e m y w i t h it. t h a t e n e m y t a k e s 2 d a m a g e
Historj
checks. W h e n y o u use a p o w e r a s s o c i a t e d w i t h this feat
t h e f i r s t t i m e it a t t a c k s y o u o r a n a l l y o f y o u r s b e f o r e
a g a i n s t a n u n b l o o d i e d t a r g e t , y o u g a i n a +1 b o n u s t o
the start o f y o u r next t u r n . T h e d a m a g e i n c r e a s e s to 3
the attack roll.
at 1 1 t l i l e v e l a n d 4 a t 2 1 s t l e v e l .
P o w e r s : b o l s t e r i n g s t r i k e ( p a l a d i n P H ) . b o n d of r e t r i
P o w e r s : a s t r a l s e a l ( c l e r i c D P ) , avenging ( i n v o k e r P H 2 ) , holy strike geance
(paladin P H ) .
light radiant
b u t i o n ( a v e n g e r P H 2 ) . priest's shield ( c l e r i c P H ) , visions ven
of blood ( i n v o k e r D P )
( a v e n g e r P I 12)
PATH OF WAR [DIVINITY] SMALL VENGEANCE [DIVINITY]
P r e r e q u i s i t e : C h a n n e l D i v i n i t y class feature,
P r e r e q u i s i t e : C h a n n e l Divinity class feature, must worship a deity of the vengeance
domain
B e n e f i t : Y o u gain the C h a n n e l Divinity small
power
must w o r s h i p a deity of the w a r d o m a i n B e n e f i t : You gain the C h a n n e l Divinity
power
path of war.
vengeance.
Channel Divinity: Path of War Channel Divinity: Small Vengeance
Feat P o w e r
Y o u encourage your friends
You c h a n n e l y o u r god's essence a n d return p a i n ro your foe.
battle.
Encounter •
Encounter •
Divine
Immediate Reaction
Divine
Minor Action
C l o s e burst 10
Trigger: Y o u are bloodied by a n e n e m y w i t h i n 1 0 squares
Feat P o w e r
to throw themselves into glorious
C l o s e burst 5
T a r g e t : E a c h ally in burst E f f e c t : E a c h target g a i n s a +2 b o n u s t o attack rolls a n d a - 2
of y o u
p e n a l t y t o all d e f e n s e s u n t i l t h e e n d of y o u r next t u r n .
T a r g e t : T h e triggering e n e m y in burst Effect: T h e target takes 1 d8 d a m a g e . Level 1 1 : 2 d 8 d a m a g e . Level 2 1 : 3 d 8 d a m a g e .
WAR
F O R T H E DM: E V I L F E A T S
W a r is a p o w e r f u l f o r c e i n t h e w o r l d , t h e
ultimate
T h e Player's
Handbook
provides divinity feats only
test o l m a r t i a l f i t n e s s . A w a r g o d c a n b e a n h o n o r a b l e
g o o d a n d u n a l i g n e d deities. I n contrast, this b o o k
c h a m p i o n w h o delights in demonstrations of courage,
vides divinity feats a n d d o m a i n feats usable w i t h
a cruel c o n q u e r o r w h o revels in bloody t r i u m p h , or a
deities. Evil player characters don't m e s h w e l l w i t h
for pro evil
most
harsh judge w h o m e a s u r e s mortals by how they m e e t
D & D c a m p a i g n s a n d t h e s h a r e d e x p e r i e n c e of t h e g a m e
their hour of d o o m .
table, so t h e evil-related feats, s u c h as Perfect T o r m e n t ,
B a n e c o m m a n d s t h e d o m a i n o l w a r for its a s p e c t s
w i l l p r o v e m o s t useful for D M s building evil N P C s . Evil-
o f c o n q u e s t a n d strict m i l i t a r y s t r u c t u r e s . O r d e r e d
flavored d o m a i n s , such as tyranny, are also useful
battle p l a n s a n d i m p r o v i s e d strategies please B a n e ,
building complete pantheons.
for
as do masses of troops a n d tiny tactical units. B a n e
In rare cases, a player c h a r a c t e r might try to w a l k t h e
e m b r a c e s e v e r y a s p e c t of w a r a n d s e e s i t a s a n e n d
moral tightrope of worshiping a n evil g o d w h i l e maintain
i n its o w n r i g h t , a n o u t l o o k s h a r e d b y m a n y o f t h o s e
ing an unaligned alignment. This situation provides quite
d e v o t e d to h i m .
a f e w dramatic hooks, but such d r a m a s usually e n d with
K o r d sees w a r a s t h e t e s t i n g g r o u n d for s t r e n g t h . H e v a l u e s it a s a s t o r m o f b l o o d - a p a s s i o n t h a t r a g e s i n t h e h e a r t of t r u e w a r r i o r s . K o r d h a s l i t t l e p a t i e n c e lor strategizing a n d d e c e p t i o n , a n d t h o s e w h o c a r r y h i s s t a n d a r d i n t o b a t t l e t r y s i m p l y to pit
strength
only a f e w survivors. Y o u should therefore think carefully before inviting such tensions into a campaign. If y o u w a n t t o t r y r u n n i n g a c a m p a i g n f u l l o f e v i l p l a y e r characters, the n e w divinity feats a n d d o m a i n feats should prove invaluable. Quite a f e w of t h e m capture the core
a g a i n s t s t r e n g t h , o r t h e y l o o k to a n o t h e r p o w e r - s u c h
evil e x p e r i e n c e - i t ' s not necessarily hard to b e evil, but
as l o u n . B a h a m u t , or e v e n Bane—for t h e tactics they
it's hell b e i n g a r o u n d o t h e r p e o p l e w h o a r e e v i l .
n e e d to w i n .
C H A P T E R
5 I Divine
Options
WILDERNESS
WINTER
I/I 2
<
D u r i n g t h e world's c r e a t i o n , g o d s s h a p e d t h e forests,
The
the m o u n t a i n s , the plains, a n d the deserts. T h e s e vast
m a r s h a l o f its b e g i n n i n g a n d e n d . S h e p u l l s t h e w h i t e
l a n d s c a p e s f o r m t h e f o u n d a t i o n of life. T h e w i l d e r
veil o v e r t h e w o r l d w i t h cold e f f i c i e n c y , a n d lets t h e
n e s s is t h e r e a l m o f p r i m a l s p i r i t s a n d fey p o w e r s ,
w o r l d rise from the d e a d o f w i n t e r only b e c a u s e the
and
n a t u r a l o r d e r d e m a n d s it. T h e R a v e n Q u e e n ' s s e r
LU
vants see winter as a p u r e a n d fair m e a n s of
Z
Melora a n d Corellon divide their control of the
wilderness d o m a i n on similar lines. Melora concerns herself w i t h the wilderness of
Raven Q u e e n rules over winter as the uncaring
t h e w e a k . It r e p r e s e n t s a t i m e o f h a r d s h i p
t h e w o r l d , its c y c l e s a n d t h e s u r v i v a l o f its m a n y
culling
through
w h i c h the world emerges stronger t h a n before.
beings: a n i m a l s , plants, a n d spirits that a r e the source
h u n g e r , a n d d e a t h , so m a n y p r a y to a w i n t e r g o d out
e n o u g h that she does not c a r e if s o m e o n e c a r e s m o r e
of f e a r , h o p i n g t o p l a c a t e i c y w r a t h . T h o s e w h o a d a p t
for p r i m a l spirits t h a n for her. J u s t a s w i t h h e r o t h e r
t h e i r l i v e s t o w i n t r y e n v i r o n m e n t s m i g h t e n j o y the-
d o m a i n s , t h e sea a n d life. .Melora h a s little i m p a c t o n
protect ion of g o o d g o d of w i n t e r . I n l a n d s w h e r e sea
t h e w i l d e r n e s s so l o n g a s n o t h i n g d r a m a t i c a l l y a f f e c t s
sons c h a n g e little, the w i n t e r g o d m i g h t b e a g o d
its e x i s t e n c e . O n l y w h e n t r u l y d e v a s t a t i n g t h r e a t s
the high mountains, w h e r e snow a n d ice never melt.
l o o m w i l l M e l o r a m a r s h a l h e r r e s o u r c e s to d e f e n d
An
the world.
w o r l d i n t o e t e r n a l i c e b u t b e h e l d i n c h e c k b y a g o d of
of
evil winter deity might d r e a m about plunging the
the s u n a n d s u m m e r such as Pelor.
F e y w i l d a n d the a n c i e n t forests that s t a n d a c r o s s t h e
POWER OF WINTER [DOMAIN]
world. H e most values locations of natural beauty, and
his followers often protect t h e m in his n a m e ,
Prerequisite:
especially places of splendor in the Feywild. An
A n y d i v i n e class, must w o r s h i p a
deity of the w i n t e r
alternative w i l d e r n e s s deity might b e a n evil or
unaligned power w h o emphasizes the harshness and
Benefit:
domain
Y o u g a i n a +2 feat b o n u s to E n d u r a n c e
checks.
cruelty of the wilds. A deity of trickery a n d the wil
W h e n y o u u s e a p o w e r a s s o c i a t e d w i t h t h i s feat,
d e r n e s s m i g h t act a s p a t r o n to m e r c u r i a l fey beings,
the p o w e r ' s d a m a g e c h a n g e s to c o l d (the p o w e r g a i n s
offering other mortals infrequent protection from
t h e c o l d k e y w o r d a n d l o s e s t h e k e y w o r d s o f its
the
pique of those mysterious beings.
former
d a m a g e types). Y o u also g a i n a +2 b o n u s to the d a m a g e roll. T h e b o n u s i n c r e a s e s to +3 at 11th l e v e l
POWER OF THE WILDERNESS DOMAIN] Prerequisite: A n y
d i v i n e class, must w o r s h i p a
d e i t y of t h e w i l d e r n e s s d o m a i n
Benefit:
and
+4 at 21st level.
Powers: b o n d
of censure
s t r i k e ( p a l a d i n I'll),
Y o u g a i n a +2 feat b o n u s to N a t u r e c h e c k s .
l a n c e of faith
hand
( a v e n g e r D P ) , enfeebling of radiance
(invoker D P ) ,
(cleric P H )
W h e n y o u use a p o w e r a s s o c i a t e d w i t h this feat and
h i t a n e n e m y w i t h it. y o u a n d e a c h a l l y a d j a c e n t
t o y o u i g n o r e d i f f i c u l t t e r r a i n u n t i l t h e e n d of y o u r next
turn.
PATH OF WINTER [DIVINITYI Prerequisite:
C h a n n e l Divinity class
must w o r s h i p a deity of the w i n t e r
Powers: o v e r w h e l m i n g
strike
( a v e n g e r P H 2 ) . recov
ery strike ( c l e r i c D P ) , s u n strike ( i n v o k e r P H 2 ) . v a l i a n t
Benefit: p a t h of
feature,
domain
Y o u gain the C h a n n e l Divinity
power
winter.
strike ( p a l a d i n P H )
Channel Divinity: Path of Winter GRASP OF THE W I L D [DIVINITY] Prerequisite: C h a n n e l
Divinity class feature,
must w o r s h i p a deity of the wilderness d o m a i n
Benefit: g r a s p of the
You gain the Channel Divinity
power
Minor Action
Divine C l o s e burst 5
T a r g e t : Y o u a n d e a c h ally in b u r s t E f f e c t : E a c h target g a i n s resist 5 cold u n t i l t h e e n d of y o u r
wild.
next t u r n .
Channel Divinity: Grasp of the Wild
Feat P o w e r
Level 11: Resist 1 0 c o l d . Level 2 7 : Resist 1 5 c o l d .
You cause the environment to clutch at creatures i n a n a r e a . Vines wrap around t h e m , the e a r t h so/tens under t h e m , water churns about them—whatever is natural for the environs. Encounter •
Divine
Minor Action
Feat P o w e r
A t your prayer, you and your allies endure winter's chill. Encounter •
A r e a burst 1 w i t h i n 1 0 s q u a r e s
E f f e c t : T h e a r e a of t h e burst is difficult terrain until t h e e n d of y o u r next t u r n .
CHAPTER 5 | Divine Options
> Q
Mortals typically associate winter w i t h darkness,
o f p r i m a l p o w e r . M e l o r a ' s v i e w o f n a t u r e is b r o a d
Corellon's interests a r e the w i l d places of the
0 0
y o u . T h o u g h y o u are reliable a n d strong, you're h a r d
YOUR DEITY AND YOU
to p r e d i c t , a n d s o m e t i m e s i n c a u t i o u s . Y o u n e v e r t a k e p r i s o n e r s , f o r it's b e t t e r to b e d e a d t h a n b o u n d .
E a c h o f the deities i n the core p a n t h e o n has a u n i q u e outlook a n d a special mindset, just as d o the devotees of those deities. T h i s section provides a d v i c e o n h o w to tailor t h e abilities a n d attitudes of y o u r
divine
BAHAMUT Y o u r philosophy exalts the good a n d righteous, the hon
c h a r a c t e r so t h e y a r e in concert w i t h t h e god that h e o r s h e s e e k s to e m u l a t e .
orable and lawful, above all. Evil, no matter how
I n m a n y of these passages, r e c o m m e n d e d
trained
skills a r e not a l l o n t h e c l a s s list o f e v e r y d i v i n e class.
powerful,
must be opposed, and y o u w i l l stand against a n y force of dark
It's still p o s s i b l e for y o u r c h a r a c t e r to b e c o m e t r a i n e d
n e s s . Y o u m a k e it y o u r b u s i n e s s
in s u c h a skill, b y t a k i n g either t h e S k i l l T r a i n i n g feat
to k n o w t h e l a w s o f a n y l a n d y o u
o r a class-specific m u l t i c l a s s feat.
visit. T h e l a w c a n m a s k t h e w o r k
IT
i n g s o f e v i l , a n d y o u c l e a v e to t h e
AVANDRA
higher l a w - t h e divine law—set forth
Y o u h o p e to b e c o m e a q u i n t e s s e n t i a l a d v e n t u r e r , a w a l k i n g s y m b o l o f the spirit o f exploration by Avandra's wishes. As you a n d your
as guided
compatriots
travel, y o u serve as a guide a n d a representative
of
the party. T h o u g h y o u give prayers a n d offerings
to
A v a n d r a , y o u k n o w it's m o r e i m p o r t a n t to b e assertive a n d t a k e a c t i o n . N o t h i n g is
by Bahamut. P i c k p o w e r s that w i l l best protect y o u r allies, a n d possibly c o l d p o w e r s to m i m i c t h e frost of B a h a m u t ' s breath. Skills that o v e r p o w e r (such as I n t i m i d a t e ) a n d skills o f u n d e r s t a n d i n g (such as D i p l o m a c y
and
Insight) exemplify the strength a n d nobility of your deity.
Avenger: T h e
retributive
side of B a h a m u t
m o r e vile in y o u r eyes t h a n
intrigues y o u . Y o u b r i n g swift, b l o o d y justice to t h o s e
oppression a n d slavery,
w h o transgress. W i t h blade or b o w in h a n d , y o u fight
and you take up Avandra's
w i t h the ferocity of a dragon.
m a n d a t e to right t h o s e
Cleric: T o
p r o t e c t t h e w e a k , y o u a r e w i l l i n g to r i s k
y o u r life. Y o u r d i v i n e p o w e r is a blessing, a n d y o u
great wrongs. Choose powers—
o w e it to t h e w o r l d to s a f e g u a r d t h o s e w h o h a v e l e s s
especially utilities—that
p o w e r . Y o u give a i d to t h e p e r s o n w i t h t h e m o s t n e e d
grant m o v e m e n t or alter
before y o u t h i n k of a n y o n e else.
luck. O b t a i n t r a i n i n g in skills that m a k e travel easier
Invoker: Y o u
c o n s i d e r B a h a m u t to b e a f r a g m e n t
in both civilization a n d wilderness, such as Diplo
of lo. the progenitor of dragons. A s contradictory
macy. Dungeoneering, Nature, and Streetwise.
it m i g h t s e e m , y o u p a y t r i b u t e t o T i a m a t f o r t h e s a m e
Avenger:
Less focused o n a single goal t h a n most
other avengers, y o u travel across the world, find ing y o u r o w n targets. T h o s e w h o e n s l a v e or c o n f i n e o t h e r s a r e y o u r greatest foes. Y o u m i g h t start y o u r c a r e e r f i g h t i n g b r i g a n d s w h o b l o c k a r o a d a n d c a p it
r e a s o n . Y o u u s e p r a y e r s to e m u l a t e lo's m i g h t , a n d the l a w f u l c o d e y o u f o l l o w is a c t u a l l y c l o s e r t o l o ' s m o r e b r u t i s h , p r i d e f u l p r i n c i p l e s t h a n to B a h a m u t ' s n o b i l ity a n d
honor.
Paladin: N o n e
exemplify the way of the paladin
as y o u d o . Y o u b r i n g j u s t i c e to y o u r foes, b u t y o u d o so
fighting a n archdevil w h o enslaves millions.
Cleric:
as
F r e e d o m is t h e c o r e o f y o u r b e l i e f . W h i l e
w i t h fairness a n d mercy. Y o u allow no w e a k n e s s in
you might lead your allies, y o u are n e v e r domineer
yourself, since y o u must stand as a paragon of l a w a n d
ing. Y o u r d e v o t i o n leads y o u to m a n y l a n d s , a n d t h e
honor.
w o r l d is d o t t e d w i t h s h r i n e s y o u h a v e b u i l t a n d c o n s e
CORELLON
crated, both humble and grand.
Invoker: Y o u
realize f r o m the histories you've
the
m a g i c o f b e a u t y a n d t h e b e a u t y o f m a g i c . Y o u feel
c a u s e p a i n a s e a s i l y a s j o y , a n d it l e d to c h a o s i n
C o r e l l o n ' s favor w h e n y o u f i n d a n d foster m a g i c a n d
the
times before deities ruled. T h o u g h A v a n d r a encour
w h e n y o u protect or create beauty. Y o u take
ages c h a n g e , y o u b e l i e v e s h e w a n t s that c h a n g e to b e
t i o n f r o m e x q u i s i t e t h i n g s a n d s e e k w a y s to b r i n g
d i r e c t e d . S p e a k i n g w i t h h o l y a u t h o r i t y , y o u s e e k to
m a g i c to o t h e r s ' lives.
b r i n g c h a n g e o n l y for g o o d a n d to d r i v e t h e w i c k e d t o follow the w i l l of the good deities.
11 k
T o s e r v e C o r e l l o n i s to s e r v e e n c h a n t m e n t - b o t h
r e a d that absolute f r e e d o m is far f r o m i d e a l . It c a n
Paladin: T h o s e
A s a w o r s h i p e r o f C o r e l l o n , y o u favor p o w e r s that emphasize the p o w e r of magic. Select s h o w y powers,
w h o e x p e c t a p a l a d i n to b e a
humorless, selfrightcous soldier w i l l be surprised b y
particularly those that d e a l radiant d a m a g e or force damage. Choose training in A r c a n a , Diplomacy, and Insight.
C H A P T E R
5
Divine
inspira
Options
Avenger:
In an enchanted
refuge y o u received your
C l e r i c : Y o u s e e k to f o r g e a l l i a n c e s , b r o a d e n
train
standing, and ultimately
under
bring disparate groups
i n g a n d t h e i n v e s t i t u r e oi y o u r
t o g e t h e r to c r e a t e n e w s o c i e t i e s . E n c o u r a g e t h e b u i l d
divine power. Y o u didn't need
i n g o f g r e a t t e m p l e s i n c i v i l i z e d l a n d s , w i t h s h r i n e s to
the a d v i c e o f o t h e r s to tell y o u
m a n y d e i t i e s (to d r a w m a n y p e o p l e to t h e c i t y ) .
h o w to u s e C o r e l l o n s g i l t s . Y o u
«•
I n v o k e r : W h e n t h e g o d s a r e s t r o n g , t h e w o r l d is
h e a r d y o u r calling in songs a n d
r u l e d b y law a n d great cities rise. Y o u s e e k to p u l l
saw your path written across a
t h e w o r l d f r o m d a r k n e s s a n d r e t u r n it t o g l o r y
Starlit sky: S t r i k e d o w n
divine rule. Erathis's l a w s lay the g r o u n d w o r k
those
w h o destroy beauty, a n d tear
under that
w i l l b r i n g l a w a n d p r o s p e r i t y to all.
t h r o u g h t h e w e b o f L o l t h ' s fbl-
P a l a d i n : A n aggressive,devout follower, you drive
l o w e r s t o s t a b at t h e h e a r t o f h e r
the progress of societies f o r w a r d , d e l v i n g into the
plans. D e a t h , too, c a n be a w o r k
w ilds to r e s h a p e t h e m into s e t t l e m e n t s that a r e b o t h
of art.
sate a n d c i v i l i z e d . Y o u m i g h t e v e n h a v e a n
Cleric: T h e
D C
>
ambition
to r u l e a s a m o n a r c h o n e day.
splendor of the
w o r l d a n d its p e o p l e s ' c r e a t i o n s inspires y o u . a n d you hope your deeds will
inspire
lOUN
o t h e r s to l e e l w h a t y o u k n o w i n y o u r s o u l . C o r e l l o n is S e n ing loun m e a n s discover a g o d ol r e n e w a l , so y o u s e e k to r e s t o r e a n d
rebuild ing a n d sharing secrets. Yet
wherever destruction has wrought
Invoker: Y o u
sorrow. this quest ranges further t h a n
w e r e g r a n t e d a gift y o u ' r e not s u r e c o b w e b b c d libraries a n d
musty
y o u c a n e v e r repay. T h a n k s to C o r e l l o n . y o u c a n b o o k s . Y o u r h u n g e r for k n o w l speak w o r d s ol s u c h grace that y o u c o m m a n d
^3
the e d g e d r a w s y o u to u n d e r s t a n d
attention of even the most hideous souls. W i t h his strategic t h i n k i n g ,
foresight,
m a g i c b e h i n d y o u r w i l l , y o u feel c o m p e l l e d to s h a r e a n d a l l f o r m s of
mental
t h e j o y y o u r spirit leels. A m a g i c so great s h o u l d n e v e r prowess.
be kept secret.
Paladin: T o o
often, ugly brutality ruins the gentle
or g l o r i o u s t h i n g s in lite. Y o u c h o s e t h e p a t h ol t h e p a l a d i n not for t h e s o n g o f t h e s w o r d ' s a r c . but for t h e s o u n d of t h e n e x t b r e a t h o f a w o u l d - b e v i c t i m
bought
by y o u r w e a p o n ' s s t r i k e against a n a t t a c k e r . W h e t h e r beauty takes the f o r m of the most enchanting place in the w o r l d or the face o f a k i n d soul, how could y o u
A s a worshiper of loun, you f a v o r p o w e r s of p r e s c i e n c e a n d those that d e a l psychic d a m a g e . C h o o s e t r a i n i n g in k n o w l e d g e skills (particularly
History).
Insight, a n d Streetwise. A v e n g e r : K n o w l e d g e is a w e a p o n , a n d y o u don't e v e r w a n t to b e caught u n a r m e d . N o s e c r e t is safe
n o t s t a n d b e t w e e n it a n d d e s t r u c t i o n ?
from you. T h e n again, neither are those w h o
keep
t h e m . V e c n a a n d his followers a r e a sickness that
ERATHIS
y o u r blade c a n cut out of t h e w o r l d . Y o u s e e y o u r foes'
T h e lights of civilization tion a r e all that keep the
and inven
f u t u r e , a n d t h e p r o g n o s i s for t h e m isn't g o o d .
world
C l e r i c : A s e c r e t d i e s w i t h its k e e p e r s , b u t
knowl
f r o m descending into chaos a n d
edge gains p o w e r w h e n s h a r e d . T h o u g h y o u fight
b a r b a r i s m . Y o u create n e w societ
m o r t a l f o e s , i g n o r a n c e is y o u r t r u e e n e m y . Y o u w a l k
ies a n d p r o t e c t t h o s e y o u
find.
i n a w o r l d u n a w a r e o f its p o t e n t i a l , s o y o u s t r i v e to
T o e m b o d y t h e v i r t u e s of p r o g
share y o u r skills a n d l e a r n the lessons others c a n
ress, y o u study the
t e a c h y o u . Y o u h o p e y o u r e x a m p l e w i l l l e a d others to
histories
of civilizations a n d learn s o m e
take the right path.
type of craft.
I n v o k e r : l o u n k n o w s y o u r m i n d , a n d y o u r h e a r t is
C h o o s e p o w e r s that e n c o u r a g e t e a m w o r k b y g i v i n g b o n u s e s to allies, either
t u r n e d t o w a r d h e r p u r p o s e s . Y o u k n o w t h e p e a c e of directly
soul that c o m e s f r o m meditation a n d study. I f others
or by i m p o s i n g conditions on e n e m i e s . T a k e skills
o p e n t h e i r h e a r t s to e n l i g h t e n m e n t , you're
that e n c o u r a g e cooperation, s u c h as D i p l o m a c y , a n d
t h a t t h e y c a n s h a r e that p e a c e . If n o t . y o u ' l l t e a c h
ones you'll use in civilized areas, such as History
t h e m the error of their
and
Streetwise.
Avenger:
hopeful
ways.
P a l a d i n : K n o w l e d g e shields people from R a t h e r t h a n looking lor n e w places
to c r e a t e c i v i l i z a t i o n , y o u m a k e e x i s t i n g c i t i e s
run
m o r e smoothly. F r e q u e n t l y , this effort entails r c m o v s ing f r o m p o w e r those w h o w o r k against the goals o f others (often c r i m i n a l
organizations).
many
m i s t a k e s , but to t a k e the p r o p e r p a t h , o n e n e e d s t h e w i s d o m to p e r c e i v e it a n d t h e s t r e n g t h t o s t a y t h e course. You know
that m a n y p e o p l e w i l l falter as they
t a k e t h e n e c e s s a r y s t e p s , a n d it's y o u r d u t y t o m a k e c e r t a i n thev don't
fall.
C H A P T E R
5 | Divine
Options
Cleric: Y o u
KORD
arc the pack leader of y o u r
ing group, a n d you take on both the A s a follower of K o r d , y o u serve as the fighting heart of y o u r adventuring group—the
character others c a n
and
power of a n alpha animal. W h e n
Invoker: I n
show true devotion, y o u must act w i t h bravery and s k i l l , n o t s i m p l y p r a y at a s h r i n e o r c a r r y a t r i n k e t
you
the w i n d i n g rivers, the lush jungles,
and
the rolling waxes of the oceans, y o u sec the care
and
skill t h e deities b r o u g h t to c r e a t i n g t h e
world.
Y'ou r e v e r e a n d protect these n a t u r a l w i l d s , consider
of faith. Y o u see n o n e e d to m i n c e w o r d s , e s p e c i a l l y
ing t h e m as important a m o n g the d o m a i n s of the
w i t h those w h o are w e a k . T h o s e w h o use sub
gods as a n y city or temple.
terfuge a n d h o n e y e d words might show great skill, but such actions are f u n d a m e n t a l l y
fighting,
u r g e y o u r allies to b e m e r c i l e s s h u n t e r s .
d e p e n d o n to s h o w great c o u r a g e , to t a k e risks, a n d to s t a n d a n d f i g h t a g a i n s t o v e r w h e l m i n g o d d s . T o
adventur
responsibility
Paladin:
cowardly—
not befitting a true a d h e r e n t of K o r d ' s teachings.
oak
Calling upon the strength of the
a n d the p o w e r of the avalanche,y o u b e c o m e a
m i g h t y protector of all living things. Y o u r e m a i n vigi
Y o u p r e f e r m e l e e a t t a c k s a n d p o w e r s t h a t d e a l light n i n g or t h u n d e r d a m a g e . C h o o s e t r a i n i n g in physical
l a n t , o p p o s i n g a n y o n e t h a t a t t e m p t s to d e s t r o y
nature
o r s l a u g h t e r b e a s t s , b e y o n d w h a t is n e e d e d t o s u r v i v e .
skills s u c h as Athletics. Acrobatics, a n d E n d u r a n c e . A v e n g e r : T h e teachings of K o r d are a l w a y s o n
MORADIN
your m i n d as y o u enter single combat. Y o u focus o n defeating o n e foe using only y o u r p e r s o n a l m i g h t skill, a n d y o u continually seek y o u r next next
and
battle—your
Your determination
You
victory.
C l e r i c : Y o u shout out boisterous
apply your indomitable
will
crafting a better world. O r d e r
encouragement
to y o u r allies, p r o v i d i n g e m o t i o n a l e n c o u r a g e m e n t
i n t h e f a c e o f h a r d s h i p is out
w e i g h e d only by your loyalty to y o u r
in
goodwill clearly present the
friends.
toward
and
righteous
a d d i t i o n to y o u r m a g i c a l b o o n s . Y o u l e a d b y e x a m p l e ,
p a t h , a n d y o u try to e x e m p l i f y
rushing headlong into battle a n d exhorting y o u r
traits e v e n i n the worst
these
moments.
A s a worshiper of M o r a d i n , y o u favor
allies to k e e p u p w i t h y o u . I n v o k e r : I n ancient times. K o r d ' s battles shook
the
p o w e r s that aid allies a n d protect
yourself.
world. Y o u still feel the reverberations o f those great
Choose training in Dungeoneering, Endur
fights a n d h a v e a n instinctual
ance, and
knowledge of the lord
of battle's p o w e r . T h o u g h y o u m i g h t s e e m e n t i r e l y dif
History.
Avenger: J u s t
as a smith beats weakness
ferent d u r i n g travel or negotiation, in battle y o u enter
f r o m m e t a l or a sculptor chips a w a y
a t r a n c e a s y o u c a l l o n t h e s t r e n g t h of y o u r g o d .
stone, y o u m a k e the w o r l d a better place b y
P a l a d i n : Y o u f i n d it e a s y t o f o l l o w K o r d ' s t e a c h ings as a p a l a d i n , a n d your c o d e of h o n o r
includes
his c o m m a n d s . Although y o u seek battle a n d
glory,
y o u ' r e n e v e r c r u e l , a n d y o u a r e q u i c k to g r a n t
mercy
unwanted
c a r v i n g out t h e b a d p a r t s . A n d a s w i t h a n y g r e a t of craftsmanship, w h e n you've
finished
work
making
your
m a r k o n history, n o one w i l l m o u r n the missing pieces.
Cleric: A m i d
waves of chaos a n d destruction,
you
stand as solid as stone. Y o u r solidarity provides a n
to a foe t h a t c o n c e d e s d e f e a t .
a n c h o r for a l l i e s a n d p r e s e n t s a n u n f a l t e r i n g w a l l
MELORA
to
a tide o f foes. Y o u k n o w that others look to y o u for guidance, a n d your steady h a n d gives t h e m the confi
W i t h a close connection to y o u r
d e n c e to t a k e t h e i r o w n p a t h s .
a n i m a l instincts, y o u possess a mer curial t e m p e r a m e n t that between the contradicting
Invoker:
alternates parts
of
g r e a t w o r k s w i t h t h e m a t e r i a l s y o u r life p r o v i d e s .
nature. Sometimes you show grace and
You're the keystone in these plans, w h i l e
c a l m , but y o u also rage like a w i l d
t o m b s or constructed
those
a r o u n d y o u n e e d to b e m o v e d i n t o p l a c e b e f o r e t h e i r
b e a s t w h e n i n d a n g e r . N a t u r e is y o u r t r u e h o m e , a n d it's d i f f i c u l t f o r y o n to b e c o n f i n e d i n
M o r a d i n f a s h i o n e d y o u r soul to f u r t h e r
his w i l l i n t h e w o r l d , a n d y o u ' r e d e t e r m i n e d to m a k e
full roles c a n be realized.
claustrophobic
tunnels.
Paladin: A n y t h i n g
w o r t h m a k i n g is w o r t h
pro
tecting, e s p e c i a l l y f r i e n d s h i p . L o y a l t y is y o u r legacy,
C h o o s e p o w e r s that b r i n g out the savagery of your self a n d y o u r allies. Y o u r skills s h o u l d i n c l u d e
those
and may,
y o u n e v e r b r e a k t h e o a t h s y o u forge. C o m e w h a t y o u r allies know- t h e y c a n d e p e n d o n y o u .
that h e l p y o u p e r s e v e r e i n t h e w i l d , s u c h as A t h l e t i c s , Endurance. Nature, and Perception. A v e n g e r : A s a n avenger worshiping Melora, you m i g h t be a m e m b e r o f a n elite c a b a l of
aberration
PELOR Pelor represents m a n y things to m a n y people, a n d so
h u n t e r s w h o h a v e vast k n o w l e d g e about the F a r
m u s t y o u . Y o u s t a n d a s t h e light to g u i d e o t h e r s out
R e a l m a n d h o w to spot its i n f l u e n c e . U n t i l e v e r y a b e r
d a r k n e s s , a n d y o u offer r e d e m p t i o n to t h o s e w h o seek
r a n t s p a w n of that d r e a d place is slain, y o u w o n ' t rest.
i t . E v e n s o , y o u r i s e a g a i n s t d a r k n e s s a n d s e e it p u t
C H A P T E R
5
| Divine Options
of
in
its p l a c e . Y o u s e r v e P e l o r b e s t w h e n y o u
closest friends, a n d e v e n b a b e s in their
help others a n d protect t h e m from evil.
a r m s s e e m but guttering c a n d l e s in a
A s a worshiper of Pelor. pick powers
mothers'
darkness. You bear a p o w e r older than the
that d e a l radiant d a m a g e or h e a l allies.
Raven
Q u e e n , y e t s h e g r a n t e d it t o y o u a s h e r h a n d i n t h e
Choose training in Diplomacy. Heal, a n d
w o r l d . Y o u a r e h o n o r e d to t a k e that m a n t l e
Nature.
upon
Q Z <
y o u r s h o u l d e r s , b u t s o m e t i m e s it w e i g h s h e a v i l y .
A v e n g e r : Pelor's priests often speak of
showing
P a l a d i n : Y o u do not fear y o u r o w n d e a t h , but y o u r
c o m p a s s i o n a n d k i n d n e s s , but y o u k n o w t h e r e is a
friends are another matter. Y o u sec in their d e e d s the
difference b e t w e e n m e r c y a n d forgiveness. T h o s e
h a n d o f f a t e , a n d it is y o u r d u t y t o p r o t e c t t h e m u n t i l
w h o t r u l y s e e t h e l i g h t d e s e r v e its w a r m t h . A l l
their d e a t h s serve p r o v i d e n c e . Y o u don't k n o w how
others
e a r n cold steel. W h e n the path y o u w a l k s e e m s dark,
a l l e n d s , but w h e n v o u r s o u l g o e s to m e e t t h e R a v e n
it i s o n l y b e c a u s e y o u s t a n d i n t h e s h a d o w s
Q u e e n , y o u w i l l not r e g r e t h o w y o u s e r v e d her.
produced
it
C l e r i c : Y o u r r i g h t e o u s s t a n c e is t h e l i g h t m e a n t
to
SEHANINE
l e a d o t h e r s o u t of d a r k n e s s . W h e n y o u r f r i e n d s f a l t e r , T h e moon's glow, the crisp leaves of a u t u m n , you are beside t h e m w i t h the w a r m words a n d
kind the magician's trick, the kiss b e t w e e n
heart that illuminate the proper
path. l o v e r s - a l l a r e signs o f S e h a n i n e ' s favor. Y o u
I n v o k e r : T h e w a r m t h of s u m m e r e v e r fills y o u r k n o w this b e c a u s e y o u c a n feel h e r s m i l e
in
soul, a n d the world w o u l d be a better place if all y o u r sotd w h e n y o u see t h e m . Y o u r o a m
the
c o u l d share the joy y o u feel. B y s o w i n g the seeds of w o r l d seeking y o u r destiny, t a k i n g s u c h o m e n s empathy a n d goodwill, you're confident you'll
reap a s s i g n a l s to g u i d e y o u r s h a d o w y w a y .
a fine harvest. W h e n y o u inevitably e n c o u n t e r resis tance, y o u k n o w Pelor's light shall r e v e a l the errors
of
y o u r e n e m i e s ' w a y s . T h e s u n c a u s e s c r o p s to g r o w , but
A s a worshiper of S e h a n i n e . pick p o w e r s that allow y o u to a v o i d notice o r e s c a p e trouble. C h o o s e t r a i n i n g in Bluff. Perception, a n d Stealth.
too.
A v e n g e r : Your soul has always lurked in the shad P a l a d i n : E a c h sunrise brings a n e w day. and each o w s . E v e n i n t h e c e n t e r o f a c r o w d e d r o o m , y o u felt a s d a y is a c h a n c e t o s t a r t a n e w . Y e t c o m p a s s i o n for a though you watched from hiding. O n l y the moon saw foe is n o e x c u s e for a l l o w i n g t h e i n n o c e n t t o c o m e to y o u for w h o y o u a r e . O n l y S e h a n i n e a n s w e r e d t h e h a r m . Y o u r f i r s t d u t y i s to p r o t e c t t h o s e w h o c h o o s e c a l l y o u c o u l d not utter. N o w b e n e a t h h e r bright s m i l e the bright w a y . O n l y after i n n o c e n c e is s h i e l d e d f r o m y o u serve as her hidden blade, a n d w h e n she clasps evil does a n evildoer deserve a second chance. y o u r soul in her h a n d , y o u strike. C l e r i c : L i f e is a p r a n k t h e g o d s p l a y u p o n s o u l s ,
THE RAVEN QUEEN
b u t at l e a s t y o u ' r e i n o n t h e j o k e . F a t e . l i f e , d e a t h —
D e a t h r e p r e s e n t s not a n e n d but a transition. n o l e a r f o r y o u b e y o n d t h e c o n c e r n t h a t it
It h o l d s
would
c a u s e y o u to m i s s o p p o r t u n i t i e s to s e r v e t h e H a v e n
t h o s e i d e a s m e a n l i t t l e w h e n it c o m e s d o w n t o it. T h e t r u t h i s t h a t e a c h m o m e n t i s w h a t y o u m a k e it, a n d for y o u there's n o t h i n g better t h a n s p e n d i n g t h o s e
Q u e e n . W h i l e y o u d r a w b r e a t h , y o u s e e k to
help
m o m e n t s w i t h friends. T h e y don't a l w a y s see w h a t
others w i t h death, w h e t h e r by c o m f o r t i n g a
mourner
y o u f i n d so f u n n y , but w i t h a little h e l p f r o m y o u , t h e y
or h e l p i n g s o m e o n e f i n d his or her w a y b e y o n d . A s a w o r s h i p e r of t h e R a v e n Q u e e n , p i c k
powers
c a n l a u g h at d e a t h t o o . I n v o k e r : S o m e w o u l d call y o u a trickster, others
that d e a l necrotic d a m a g e or elicit fear. C h o o s e train
w o u l d c a l l y o u a thief or a c h e a t , but t h e y ' d h a v e to
ing in Insight. Intimidate, a n d Religion.
c a t c h y o u first, a n d e v e n t h e n y o u ' d f i g u r e out
A v e n g e r : T h e r e is little p a s s i o n i n y o u r
killing,
how
t o s l i p f r e e . Y o u k n o w t h a t t h e s e c r e t t o l i f e is l i v i n g it
a n d n o p i t y . D e a t h is t h e t h r e s h o l d a l l m u s t c r o s s t o
well, a n d y o u use others as u n w i t t i n g p a w n s in w a y s
m e e t t h e i r f i n a l d e s t i n y . O f c o u r s e , s o m e d e s e r v e to
t h a t a m u s e y o u . S e h a n i n e a p p r o v e s , of c o u r s e . I f s h e
m a k e that crossing sooner t h a n others. That's
didn't, y o u k n o w she'd steal back the gifts she has
where you come in.
g i v e n - b e c a u s e y o u ' d d o the s a m e in h e r place.
C l e r i c : Fear and pride-these are the
P a l a d i n : Y o u can't say for c e r t a i n w h e r e t h e b o u n d
e n e m i e s of great deeds. Y o u take advan
a r y b e t w e e n right a n d w r o n g lies, but as y o u t r a v e l
tage of these traits in y o u r Iocs, a n d y o u
t h e r o a d o f life, y o u m a k e s u r e to k e e p b e t w e e n t h o s e
quell t h e m in y o u r allies. Y o u g u i d e
ditches. Yet there's one t h i n g you a n d S e h a n i n e can't
v o u r c o m p a n i o n s o n t h e p a t h to g r e a t
leave b e h i n d , o n e thing that's w o r t h going off y o u r
ness, but y o u k n o w that their stories w i l l
c o u r s e for: l o v e . W h e t h e r it's f o r t h e p a s s i o n b e t w e e n
eventually end. I n v o k e r : T h e r e is w i n t e r in y o u r soul, a s if ice flows t h r o u g h v o u r veins.
t w o or the c a m a r a d e r i e of m a n y , you'll stand y o u r g r o u n d . Right a n d w r o n g don't m e a n a t h i n g w h e n y o u raise vour s h i e l d - o r d r a w your s w o r d - f b r
love.
Y o u see d e a t h in the faces o f v o u r
CHAPTER 5
Divine Options
h LU
Q te. U >-
by Pelor"s light.
it c a n b u r n t h e m
D 0 >
limitless
c o n n e c t i o n to t h e d i v i n e , o r d i d o t h e r s k n o w a b o u t it?
DIVINE B A C K G R O U N D S
W e r e y o u a n outcast b e c a u s e o f y o u r o d d behavior, or d i d t h e c o m m u n i t y look to y o u b e c a u s e of y o u r gifts?
The
background section in Chapter 3 of Players
book
2 fleshes out the basics of c h a r a c t e r generation.
Hand
It p r o v i d e s s t o r y h o o k s for a c h a r a c t e r ' s b a c k g r o u n d and
adds g a m e benefits that reflect w h o y o u w e r e
before y o u b e c a m e a n adventurer.
Associated
Skills: I n s i g h t , R e l i g i o n
FAMILY TRADITION You c o m e f r o m a long family line w i t h m e m b e r s d e v o t e d to religion. D o e s t h e t r a d i t i o n o f w o r s h i p
H e r e are several backgrounds you c a n use or adapt
i n y o u r f a m i l y e x t e n d to e v e r y o n e , or just c e r t a i n
to y o u r d i v i n e c h a r a c t e r . A f t e r c h o o s i n g y o u r back
m e m b e r s of the family? A r e m e m b e r s of the
family
ground elements, you c a n (with your D M ' s consent)
f o r c e d to a d o p t t h e tradition, o r is t h e d i v i n e
calling
select o n e o f t h e f o l l o w i n g b a c k g r o u n d
something happily shared by everyone? H a s everyone
•
•
benefits.
G a i n a +2 b o n u s to c h e c k s w i t h a s k i l l associated
w o r s h i p e d t h e s a m e deity? A r e y o u b r e a k i n g w i t h tra
with your
dition in some way?
background.
A d d a skill associated w i t h y o u r
background
Associated Skills: D i p l o m a c y ,
History
to y o u r class's skills list b e f o r e y o u c h o o s e y o u r
FOLLOWED A CULT
t r a i n e d skills. •
C h o o s e o n e l a n g u a g e c o n n e c t e d to y o u r back
Y o u participated in a cult a n d w o r s h i p e d a false god
ground. You c a n speak, read, and write
before you s a w the true path. D i d you follow a
that
•
If you a r e using a c a m p a i g n setting that
offers
r e g i o n a l b e n e f i t s ( s u c h a s t h e FORGOTTEN REALMS* setting), gain a regional
mortal
d e m a g o g u e , o r w a s the cult d e d i c a t e d to s o m e m a g i
language fluently.
cal c r e a t u r e or s u p e r n a t u r a l threat? W a s the cult nefarious or simply misguided? H o w did you escape t h e c u l t a n d f i n d y o u r w a y ? D o e s t h e cult still exist,
benefit.
o r w a s it c r u s h e d o r d i s p e r s e d ? D o y o u s t i l l s e c r e t l y believe the cult's teachings, or d o y o u h u n g e r
CONVERT
for
r e v e n g e a g a i n s t those w h o l i e d to y o u ?
Y o u w e r e a m e m b e r of t h e clergy o f a different deity,
Associated
Skills: S t e a l t h , S t r e e t w i s e
but s o m e t h i n g m a d e y o u c h a n g e y o u r allegiance. W h a t d e i t y d i d y o u w o r s h i p b e f o r e ? W a s it a n e v i l
d r i v e y o u to f o l l o w a n o t h e r g o d ? D i d y o u lose faith i n
FOUND RELIGION AMONG OTHERS
y o u r p r e v i o u s d e i t y for s o m e r e a s o n , o r d i d y o u w a l k
Y o u g a i n e d y o u r appreciation of y o u r deity in a cul
a w a y f r o m that life d u e to m o r e w o r l d l y c o n c e r n s ?
ture not y o u r o w n , a n d y o u w o r s h i p in a m a n n e r
Did you meet someone who changed your mind?
unfamiliar
D o y o u r old allies w i s h y o u well, or do they w a n t
ship a m o n g another race or in some foreign culture?
you
W a s the place where you gained your
god or s o m e false idol? D i d s o m e t r a g e d y or m i r a c l e
back?
Associated
Skills: I n s i g h t . R e l i g i o n
to y o u r o w n p e o p l e . D i d y o u c o m e t o w o r
appreciation
for t h e faith in a distant l a n d or o n s o m e other p l a n e ? W h a t a r c the w a y s that y o u w o r s h i p that others m i g h t
DISBELIEVER
find strange?
I n y o u r e a r l y life, y o u n e v e r h a d m u c h r e s p e c t for gods, but s o m e t h i n g c h a n g e d y o u r m i n d . Y o u still
Associated Skills: D i p l o m a c y , a skill a n o t h e r r a c e gains a bonus to
don't k n o w if y o u c a n trust t h e g o d s y o u p r a y to, b u t you can't turn a w a y f r o m the p o w e r s t h e y give. W h a t
HERETIC
h a p p e n e d in the past that m a d e y o u w a r y o f religion?
Y o u w o r s h i p the s a m e g o d or gods as others
W h a t h a p p e n e d to p r o v o k e y o u r r e t u r n to w o r s h i p ?
s h a r e y o u r c h o i c e , but y o u s e e those deities differ
A r e you a true believer now, or are you doing the
ently. Y o u believe s o m e legend in contradiction
god's w o r k b e c a u s e of w h a t y o u h o p e to g a i n ?
c o m m o n thought about your gods, or you practice
Associated Skills: Bluff.
Insight
DIVINELY INSPIRED as b r e a t h i n g air. Y o u n e v e r h e a r d t h e c a l l to
religion
b e c a u s e it's a l w a y s b e e n i n y o u . E v e n a s a c h i l d , heard voices others could not a n d s a w signs no
o n e else s e e m e d to u n d e r s t a n d . D i d y o u h i d e y o u r
Divine
Options
people
r e j e c t ? A r e y o u l o o k i n g to m a k e c o n v e r t s , o r d o y o u
F o l l o w i n g y o u r d i v i n e p a t h s e e m s a s n a t u r a l to y o u
CHAPTERS
to
rites i n h o n o r of y o u r d e i t y to w h i c h o t h e r s object. W h a t i s it t h a t y o u d o o r t h i n k t h a t m o s t
you
who
c o m e f r o m a heretical sect? A r e y o u h u n t e d by other faithful? W h y did y o u take this difficult path o r d i n a r y b e l i e f w a s o p e n to y o u ?
Associated
Skills: 1 l i s t o r y . S t e a l t h
when
MISSIONARY LIFE
TOUCHED BY AN ANGEL u
Y o u o r y o u r p a r e n t s s t r u c k o u t i n t o t h e w i l d s to spread the w o r d of y o u r god. D i d y o u travel all over,
Y o u h a v e e n c o u n t e r e d d a n g e r o u s i m m o r t a l s for a s l o n g
Z
o r stay i n o n e p l a c e to p r e a c h to a p a r t i c u l a r
as y o u c a n r e m e m b e r , a n d a g u a r d i a n angel taught y o u
~
m u c h of what you k n o w about vour god. W h a t w a s the
Z
group?
W e r e y o u met w i t h hospitality or hostility? H o w y o u survive in your travels? D i d y o u give u p the
did work,
a n g e l w h o w a t c h e d o v e r y o u l i k e ? Is the a n g e l a l i v e o r
or d o y o u still seek converts? D o y o u count a n y con
dead? W h y did the angel take a n interest? W h a t
verts in distant places as friends?
i m m o r t a l s might interfere w i t h y o u r life?
Associated
Associated Skills: E n d u r a n c e . N a t u r e
other
Skills: A r c a n a . P e r c e p t i o n
VETERAN OF A RELIGIOUS W A R
OUT FOR REVENGE Y o u follow y o u r g o d not b e c a u s e y o u b e l i e v e i n w h a t
Y o u fought h a r d lor a d i v i n e c a u s e but later t h e g o d s t a n d s for, b u t b e c a u s e y o u a n d y o u r
turned
deity a w a y f r o m that life. W h y d i d y o u t a k e u p a r m s for
h a v e a c o m m o n e n e m y . W h a t i n d i v i d u a l , nation, or y o u r g o d ? I s t h e w a r over, or a r e p e o p l e still race do y o u desire vengeance against? W h a t
fighting
hap it? H a v e y o u left t h a t life b e h i n d , o r d o t h e f e e l i n g s
p e n e d t h a t m a d e y o u so h e l l - b e n t o n j u s t i c e ? H o w that b r o u g h t y o u to battle for y o u r r e l i g i o n still s e e t h e a r e o t h e r f a i t h f u l l i k e l y to v i e w y o u r
single-minded within you?
pursuit?
Associated
Associated Skills: E n d u r a n c e . I n t i m i d a t e
Skills: A t h l e t i c s . I n t i m i d a t e
W A R D OF THE TEMPLE
PENITENT
Y o u g r e w u p in a temple. Y o u ran barefoot there a n d Y o u d i d s o m e t h i n g y o u ' r e n o t p r o u d of. a c r i m e
that played g a m e s in the shadow of statues. W h y w e r e you
still h a u n t s y o u r thoughts. W h a t d i d y o u d o ? W e r e left at t h e t e m p l e a s a n o r p h a n o r a w a r d ? A r e y o u r y o u a worshiper of y o u r god w h e n vou
committed p a r e n t s s t i l l a l i v e ? W h o t o o k c a r e o f y o u . a n d is t h a t
t h e d e e d ? W h y is d e d i c a t i o n t o a d e i t y t h e a n s w e r for p e r s o n still a l i v e ? W h e r e w a s t h e t e m p l e ? W a s m o r e y o u ? A r e those y o u w r o n g e d d e a d , or a r e t h e y still than o n e deity worshiped there? D i d v o u have a n y l o o k i n g for y o u ? D i d y o u r e a l l y d o s o m e t h i n g
terrible, rivals a m o n g the worshipers or the clergy?
or do you just think you did? Associated Skills: H e a l . R e l i g i o n Associated
Skills: S t e a l t h , T h i e v e r y
AVENGING ALLURE
NEW FEATS
Prerequisite: A v e n g e r ,
C e n s u r e o f U n i t y class
feature Feats p r o v i d e y o u w i t h a p o w e r f u l tool for describ
Benefit:
W h e n y o u u s e y o u r bond of censure
power,
ing your character's unique experiences, training,
a d d 2 to t h e n u m b e r o f s q u a r e s y o u c a n p u l l t h e
a n d natural k n a c k s a n d talents. T w o h u m a n clerics
target.
of Pelor might have similar ability scores a n d p o w e r
AVENGING OPPORTUNIST
selections, but if o n e c h o o s e s feats that r e i n f o r c e h e a l i n g p o w e r s a n d the other selects feats that give n u m e r o u s o p t i o n s for C h a n n e l D i v i n i t y , t h e y ' l l p l a y d i f f e r e n t l y at t h e t a b l e .
Prerequisite: H u m a n , Benefit:
Y o u m u s t m e e t a feat's p r e r e q u i s i t e s , i f a n y , to
a v e n g e r , o a t h of
enmity
power T h e first t i m e i n a n e n c o u n t e r w h e n y o u
r e d u c e y o u r o a t h of enmity
target to 0 hit p o i n t s , y o u
t a k e the feat. I f y o u e v e r lose a p r e r e q u i s i t e for a feat,
gain a n extra m o v e action that you must use before
y o u c a n ' t u s e t h e feat u n t i l y o u m e e t t h e p r e r e q u i
the e n d of y o u r next
turn.
s i t e a g a i n . A f e a t t h a t h a s a c l a s s a s a p r e r e q u i s i t e is a v a i l a b l e o n l y to m e m b e r s o f t h a t c l a s s , i n c l u d i n g
BALEFUL MALEDICTION
characters w h o h a v e j o i n e d the class t h r o u g h a classspecific m u l t i c l a s s feat.
Prerequisite:
Invoker, Covenant of Malediction
class feature
Benefit:
HEROIC TIER FEATS
W h e n e v e r y o u u s e a d i v i n e e n c o u n t e r or
d a i l y attack p o w e r o n y o u r t u r n , e a c h target hit b y t h e
F e a t s i n this s e c t i o n a r e a v a i l a b l e to c h a r a c t e r s o f a n y
p o w e r takes a - 2 p e n a l t y to a t t a c k rolls against y o u
level w h o m e e t the prerequisites.
u n t i l the start of y o u r next
BATTLE HEALER
ARMOR OF BURNING WRATH Prerequisite:
Invoker, C o v e n a n t of W r a t h class
feature
Benefit:
Y o u r armor
of w r a t h p o w e r d e a l s
and radiant damage a n d gains the t a r g e t o f y o u r armor
fire
word,
you
a n y d i v i n e class y o u r second
chance
racial
p o w e r a n d t h e e n e m y m i s s e s y o u w i t h its a t t a c k , y o u
Censure of
Retribution
can spend a healing surge.
power
W h i l e y o u a r e a d j a c e n t t o y o u r o a t h of
BLESSED SHIFTER Prerequisite: S h i f t e r , p a l a d i n Benefit: W h e n y o u u s e y o u r l o n a t o o t h
e n m i t y t a r g e t , y o u g a i n a +1 b o n u s to a l l d e f e n s e s against all creatures other t h a n that o n e .
razorclaw
shifting
shifting o r
racial power, you gain a bonus equal
to y o u r W i s d o m m o d i f i e r to m e l e e d a m a g e rolls
ASTRAL ENMITY Prerequisite: D e v a , a v e n g e r , oath of Benefit: I f y o u u s e y o u r memory of a times
healing
BLESSED SCOUNDREL Prerequisite: H a l f l i n g , Benefit: W h e n y o u u s e
turn.
ARMOR OF VENGEANCE
Benefit:
word p o w e r
keyword. The
to s a v i n g t h r o w s u n t i l t h e e n d o f y o u r next
c l a s s f e a t u r e , o a t h of enmity
Prerequisite: C l e r i c , h e a l i n a Benefit: W h e n y o u u s e y o u r
r e g a i n hit p o i n t s e q u a l to y o u r S t r e n g t h m o d i f i e r .
fire
of w r a t h p o w e r t a k e s a - 1 p e n a l t y
Prerequisite: A v e n g e r ,
turn.
enmity
power
thousand
divine powers until the e n d of y o u r next
with
turn.
life
r a c i a l p o w e r to i n c r e a s e a n attack roll against
y o u r o a t h of e n m i t y t a r g e t , y o u d e a l e x t r a d a m a g e e q u a l to t h e b o n u s g a i n e d f r o m t h e r a c i a l p o w e r .
BLESSING OF AVANDRA Prerequisite: H a l f l i n g , Benefit: W h e n y o u u s e
cleric y o u r second chance
racial
p o w e r a n d the attack misses, one ally w i t h i n 5 squares of y o u c a n spend a healing surge.
ASTRAL PRESERVATION Prerequisite: D e v a ,
invoker, C o v e n a n t of Preser
BLESSING OF CORELLON
vation class feature
Benefit:
W h e n y o u use y o u r preservers
rebuke
power, each ally w i t h i n 2 squares of y o u gains a +1
Prerequisite: E l f , c l e r i c , h e a l i n a word p o w e r Benefit: W h e n y o u u s e y o u r e l v e n accuracy r a c i a l
b o n u s to a l l d e f e n s e s against attacks m a d e b y blood
p o w e r a n d the attack hits, o n e ally w i t h i n 5 s q u a r e s
ied creatures until the e n d of the encounter.
of vou c a n spend a healing surge.
IIAPTF.lt
S | Divine
Options
BREATH OF LIFE
DEFENSIVE HEALING WORD
Prerequisite: D r a g o n b o r n . Benefit: V o u r dragon breath
cleric racial p o w e r targets
only e n e m i e s . A l l i e s w i t h i n the blast o f y o u r breath
dragon
Prerequisite: C l e r i c , h e a l i n g Benefit: W h e n y o u u s e y o u r
power
h e a l i n g word,
to y o u r C h a r i s m a m o d i f i e r against t h e n e x t
g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r
m a d e against h i m or her.
BRILLIANT DARKFIRE
DEMONBANE dark/ire
the
target also gains a p o w e r b o n u s to all defenses e q u a l
Strength modifier.
Prerequisite: D r o w . a n y d i v i n e c l a s s Benefit: W h e n y o u h i t a t a r g e t w i t h y o u r
word
Prerequisite: A n y d i v i n e c l a s s Benefit: W h e n y o u u s e a d i v i n e
attack
p o w e r that
nor
r a c i a l p o w e r , t h e target g a i n s v u l n e r a b i l i t y to r a d i a n t
m a l l y targets u n d e a d . y o u c a n also target c r e a t u r e s o f
d a m a g e e q u a l to y o u r C h a r i s m a m o d i f i e r
the elemental origin.
end
of your next
until the
turn.
DEMONBANE MALEDICTION CHANNEL MIGHT Prerequisite: Benefit: A f t e r
Prerequisite: I n v o k e r .
Paladin
Covenant of Malediction
class feature
vou use a C h a n n e l Divinity
power,
Benefit:
I f you
hit a c r e a t u r e of t h e e l e m e n t a l
y o u g a i n a +1 p o w e r b o n u s to y o u r n e x t m e l e e a t t a c k
o r i g i n w i t h y o u r maledictor's
roll m a d e before the e n d of y o u r next
a l s o g r a n t s c o m b a t a d v a n t a g e to t h e n e x t a l l y o f y o u r s
turn.
doom
p o w e r , that target
w h o a t t a c k s it b e f o r e t h e e n d o f y o u r n e x t
turn.
CLARITY OF SPIRIT Prerequisite: K a l a s h t a r . a n y Benefit: W h e n y o u u s e y o u r clarity
DEVILBANE
divine class b a s t i o n of
mental
racial power, y o u or one ally i n the burst c a n
spend a healing surge.
Prerequisite: A n y d i v i n e c l a s s Benefit: W h e n y o u u s e a d i v i n e
p o w e r that
nor
m a l l y targets u n d e a d . y o u c a n also target creatures of the immortal
origin.
CLOSING PLEDGE Prerequisite: A v e n g e r .
C e n s u r e of Pursuit class
f e a t u r e , oath of e n m i t v p o w e r
Benefit:
W h e n y o u h i t v o u r o a t h of emnity
w i t h a r a n g e d attack, y o u c a n shift a n u m b e r
target of
s q u a r e s e q u a l to 1 + y o u r D e x t e r i t y m o d i f i e r a s a f r e e a c t i o n , a s l o n g a s y o u e n d t h a t s h i f t c l o s e r to t h e
DEVOTED PALADIN Prerequisite: P a l a d i n , lay on hands Benefit: W h e n y o u u s e y o u r lay on your C h a r i s m a modifier. W h e n y o u select this feat, y o u r n u m b e r o f h e a l i n g surges increases by one.
DARKFIRE VITALITY
DIVINE APPROVAL
u n d e r t h e e f f e c t o f y o u r darkfire
Prerequisite: H u m a n , a n e n e m y t h a t is racial power, that ally
g a i n s t e m p o r a r y h i t p o i n t s e q u a l to y o u r C h a r i s m a
on an
ally, that ally r e g a i n s a d d i t i o n a l hit points e q u a l to
target.
Prerequisite: D r o w . c l e r i c Benefit: W h e n a n y a l l y h i t s
power hands
a n y divine class. C h a n n e l
D i v i n i t y class feature
Benefit:
W h e n you use a C h a n n e l Divinity
power,
you c a n also m a k e a saving throw as a free action.
modifier.
DIVINE ASSAULT DEADLY REBUKE Prerequisite:
Invoker. Covenant of Preservation
class feature
Benefit:
W h e n y o u u s e y o u r preserver's
Prerequisite: H a l f - o r e . p a l a d i n Benefit: W h e n y o u u s e y o u r / u r i o u s power, one ally w i t h i n 5 squares of you
rebuke
assault
racial
gains a bonus
e q u a l to y o u r S t r e n g t h m o d i f i e r t o h i s o r h e r m e l e e
p o w e r , a d d y o u r I n t e l l i g e n c e m o d i f i e r to t h e d a m a g e
d a m a g e rolls against the target u n t i l t h e start of y o u r
roll of the attack that gains the bonus f r o m t h e power.
next
DEFENSIVE GRACE
DIVINE DISTRACTION
Prerequisite: C l e r i c , h e a l e r ' s mercy p o w e r Benefit: W h e n y o u u s e y o u r h e a l e r ' s mercy, g a i n a p o w e r b o n u s e q u a l to y o u r C h a r i s m a to all defenses u n t i l t h e e n d of v o u r next
turn.
Prerequisites: A v e n g e r , you modifier
turn.
f e a t u r e , o a t h of enmity
Benefit:
C e n s u r e of U n i t y class
power
W h e n y o u a r e a d j a c e n t t o y o u r o a t h of
enmity target, y o u r allies g a i n a +1 b o n u s to d a m a g e rolls against that The
target.
b o n u s i n c r e a s e s t o +2 at 1 1 t h l e v e l a n d +3 a t
21st level. C H A P T E R
S j Divine
Options
HEROIC TIER Any
FEATS
Divine Class
Other Prerequisites
Benefit
Blessed Scoundrel
Halfling
S p e n d h e a l i n g s u r g e w i t h s e c o n d chance
Brilliant
Drow
T a r g e t s o f darkfire
Kalashtar
You o r ally s p e n d s healing surge w h e n y o u use bastion
Darkfire
Clarity of Spirit
of mental
gain vulnerable radiant
clarity
P o w e r s that target u n d e a d also target e l e m e n t a l s
Demonbane
P o w e r s that target u n d e a d also target
Devilbane
immortals
Divine Approval
H u m a n , Channel Divinity
Channel Divinity grants you a saving throw
Elemental Blessing
Genasi
You or ally gains t e m p o r a r y hp w h e n y o u use
Fickle Servant
Changeling or doppelganger
+3 o n R e l i g i o n c h e c k s , a n d y o u c a n c h o o s e f e a t s f r o m a n y d o m a i n
Furious Devotion
Half-ore, C h a n n e l Divinity
+2 d a m a g e w i t h d i v i n e p o w e r s a f t e r y o u u s e C h a n n e l D i v i n i t y
Healing Step
Eladrin
G r a n t t e m p o r a r y h p w i t h fey step
Hidden Channeling
G n o m e , Channel Divinity
Channel Divinity grants you concealment
Holy Savagery
Shifter, C h a n n e l Divinity
C h a n n e l D i v i n i t y g r a n t s y o u +1 t o m e l e e a t t a c k s w h e n b l o o d i e d
Holy Speech
F l u e n t in S u p e r n a l
Extra success in skill challenges using Bluff, D i p l o m a c y ,
elemental manifestation
or Intimidate Infernal Blessing
Tiefling
A l l y r e g a i n s h p w h e n y o u u s e infernal
Kord's Resilience
Goliath
Stone's endurance
wrath
Majestic Presence
Deva
A d j a c e n t allies gain resist 3 necrotic a n d resist 3 radiant
e x t e n d s to a d j a c e n t allies
A l l i e s g a i n +1 t o a t t a c k s w i t h r a d i a n t p o w e r s a f t e r y o u u s e
N i m b u s of Light
a radiant power Half-elf
Use at-will p o w e r f r o m another divine class as encounter p o w e r
Versatile Channeler
Channel Divinity
G a i n a n o t h e r class's C h a n n e l D i v i n i t y p o w e r
W a r f o r g e d Faith
Warforged
Warforged
A v e n g e r Feat
Other Prerequisites
Benefit
A r m o r of V e n g e a n c e
Censure of R e t r i b u t i o n ,
+1 t o d e f e n s e s a g a i n s t c r e a t u r e s o t h e r t h a n y o u r o a t h
o a t h of
of enmity
Religious Dabbler
Astral Enmity
enmity
D e v a , o a t h of
enmity
resolve a l s o a f f e c t s a d j a c e n t a l l y
target
B o n u s f r o m memory
of a thousand
r o l l s a g a i n s t y o u r o a t h of enmity
lifetimes
also applies to d a m a g e
target
Avenging Allure
C e n s u r e of U n i t y
P u l l t a r g e t 2 e x t r a s q u a r e s w h e n y o u u s e b o n d of
Avenging Opportunist
H u m a n , o a t h of e n m i t y
Gain extra m o v e action w h e n you reduce your oath
Closing Pledge
Censure of P u r s u i t ,
S h i f t c l o s e r t o y o u r o a t h of enmity
o a t h of
with ranged attack
of enmity
Divine
Distraction
Evade and Strike
enmity
censure
t a r g e t to 0 hit p o i n t s t a r g e t after h i t t i n g it
Censure of Unity,
A l l i e s gain b o n u s to d a m a g e y o u r oath of enmity target w h e n y o u
o a t h of
are adjacent to target
enmity
H a l f l i n g , o a t h of e n m i t y
If y o u r o a t h of enmity
t a r g e t m i s s e s d u e t o second chance,
y o u g a i n +2 t o d a m a g e a g a i n s t t a r g e t Fearsome W r a t h
H a l f - o r e , o a t h of
Fey Fate
Elf, o a t h of
enmity
Feyborn Pursuer
Eladrin, oath of enmity
Oath Strike
O o t h of e n m i t y
Use furious assault
t o p e n a l i z e a t t a c k s o f y o u r o a t h of enmity
If y o u h i t y o u r o a t h o f e n m i t y t a r g e t w i t h e l v e n
enmity
target
accuracy,
y o u g a i n +2 t o d a m a g e a g a i n s t t a r g e t T e l e p o r t e x t r a 5 s q u a r e s w i t h fey step if y o u e n d a d j a c e n t t o y o u r o a t h of enmity
target
M a r k y o u r o a t h of e n m i t y t a r g e t enmity
U s e b a s t i o n of m e n t a l clarity t o c h a n g e y o u r o a t h o f e n m i t y t a r g e t
Psychic Retaliation
K a l a s h t a r , o a t h of
Taunting Visage
Changeling or doppelganger,
U s e change shape t o g a i n c o m b a t a d v a n t a g e a g a i n s t y o u r o a t h
o a t h of e n m i t y
of enmity
Unleash the Beast
Shifter, ooth of enmity
U s e r a c i a l p o w e r a s i m m e d i a t e r e a c t i o n w h e n hit b y y o u r oath
Vicious Darkfire
D r o w , oath of enmity
of enmity
target
target
U s e darkfire
a g a i n s t y o u r o a t h of enmity
vulnerability to all d a m a g e
" V
C H A P T E R
5 | Divine
Options
t a r g e t t o g i v e it
Cleric Feat
Other Prerequisites
Benefit
Battle Healer
Healing
R e g a i n hit p o i n t s w h e n y o u use healing w o r d
B l e s s i n g of A v a n d r a
Halfling
If e n e m y m i s s e s d u e t o s e c o n d chance,
Blessing of Corellon
Elf
If y o u h i t w i t h e l v e n accuracy, a n a l l y c a n s p e n d h e a l i n g s u r g e
B r e a t h o f Life
Dragonborn
Y o u r dragon breath g i v e s t e m p o r a r y hp to allies
Darkfire Vitality
Drow
A l l i e s g a i n t e m p o r a r y h p w h e n t h e y hit e n e m i e s u n d e r y o u r
Defensive Grace
H e a l e r ' s mercy
B o n u s t o d e f e n s e s w h e n y o u u s e h e a l e r ' s mercy
Defensive Healing W o r d
Healing
D w a r f Battle Priest
D w a r f , healing w o r d
Feyborn Fortune
G n o m e , divine
word
ally can spend healing surge
< LU
word
UJ
darkfire
B o n u s t o recipient's defenses w h e n y o u u s e healing word
fortune
Healer's Implement Holy Resolve
U.
G a i n t e m p o r a r y hp w h e n you use healing w o r d Divine fortune also affects o n e ally A d d holy s y m b o l e n h a n c e m e n t b o n u s to healing p o w e r s
Warforged
Pacifist Healer
B o n u s t o h e a l i n g y o u g r a n t a f t e r u s i n g warforged
resolve
Y o u r h e a l i n g p o w e r s a r e b e t t e r , b u t y o u ' r e p u n i s h e d for d a m a g i n g bloodied foes
Shared Perseverance
I Invoker Feat
Human
W h e n y o u g r a n t a s a v i n g t h r o w , y o u r a l l y g a i n s +1 t o t h e r o l l
O t h e r Prerequisites Armor
Burning Wrath Astral Preservation
Baleful
Malediction
of wrath
gains fire k e y w o r d , a n d target takes
- 1 to s a v i n g t h r o w s D e v a , C o v e n a n t of
W h e n y o u u s e preserver's
Preservation
attacks by bloodied creatures
rebuke,
n e a r b y a l l i e s g a i n +1 a g a i n s t
C o v e n a n t of M a l e d i c t i o n
E n e m i e s y o u hit w i t h e n c o u n t e r or d a i l y p o w e r s t a k e - 2 to a t t a c k s against y o u
Deadly Rebuke
C o v e n a n t of
G a i n m o r e d a m a g e w i t h preserver's rebuke
Preservation Demonbane
C o v e n a n t of M a l e d i c t i o n
Malediction Elemental Rebuke
E l e m e n t a l s y o u hit w i t h maledictor's d o o m g r a n t c o m b a t a d v a n t a g e to y o u r ally
G e n a s i , C o v e n a n t of
A l l y gains b e n e f i t s w h e n y o u use preserver's rebuke
Preservation Fey P r e s e r v e r
E l a d r i n , C o v e n a n t of
T e l e p o r t a l l y 2 s q u a r e s w h e n y o u u s e preserver's
rebuke
Preservation Infernal
Tiefling
Y o u r a t t a c k s g a i n f e a r k e y w o r d w h e n y o u u s e infernal
Invoke Resilience
Malediction
Human
A l l y g a i n s +1 t o n e x t s a v i n g t h r o w w h e n y o u u s e a d i v i n e
Invoke Teamwork
Half-elf
A l l y g a i n s +1 t o d e f e n s e s w h e n y o u u s e a d i v i n e p o w e r
Kalashtar. Covenant of
Pull allies 1 square closer w h e n y o u use a daily divine p o w e r
Preserver's Call
wrath power
Preservation Preserving
G n o m e , Covenant of
Concealment W r a t h of A g e s P a s t
W r a t h of t h e Mountain
King
G r a n t c o n c e a l m e n t t o ally w h e n y o u use preserver's rebuke
Preservation Dwarf, Covenant
G a i n m o r e d a m a g e w h e n y o u u s e armor of wrath
of W r a t h
e n e m i e s larger t h a n y o u
Goliath, Covenant of
K n o c k t a r g e t p r o n e w h e n y o u u s e armor of
against
wrath
Wrath
P a l a d i n Feat
O t h e r Prerequisites
Benefit
Blessed Shifter
Shifter
G a i n m o r e d a m a g e w i t h m e l e e attacks w h e n you use shifting
Channel Might
Y o u g a i n +1 t o m e l e e a t t a c k s a f t e r y o u u s e C h a n n e l D i v i n i t y
Devoted Paladin
Lay on hands
G a i n 1 h e a l i n g s u r g e , a d d C h a r i s m a m o d i f i e r t o lay on hands
Divine Assault
Half-ore
A l l y g a i n s d a m a g e b o n u s a g a i n s t t a r g e t o f y o u r furious assault
Divine Perseverance
Human
Y o u g a i n +2 o n y o u r n e x t a t t a c k a f t e r y o u s u c c e e d o n a s a v e
Draconic Challenge
Dragonborn
Y o u r dragon b r e a t h p l a c e s y o u r d i v i n e s a n c t i o n o n e n e m i e s
Elemental Challenge
Genasi
Y o u r d i v i n e challenge
Group Defense
Half-elf
A l l i e s g a i n +1 t o d e f e n s e s a g a i n s t c r e a t u r e s y o u m a r k
M a r k of t h e
Tiefling
Y o u c a n u s e d i v i n e s a n c t i o n w h e n y o u r infernal
Divine challenge
Divine challenge d e a l s extra radiant d a m a g e
Infernal
Mighty Challenge Protector's
Commitment Cha15
S t r e n g t h of S t o n e
Goliath
Virtuous Recovery Warforged Example
deals acid, cold, fire, lightning, or thunder d a m a g e
wrath
attack hits
G a i n +1 o n a t t a c k s w h e n y o u o r t a r g e t is a d j a c e n t t o b l o o d i e d a l l y A l l y g a i n s r e s i s t a l l w h e n y o u u s e lay on hands o r call of
virtue
G a i n resist all w h e n y o u s p e n d h e a l i n g surge Warforged
A l l i e s c a n s a v e a g a i n s t o n g o i n g d a m a g e w h e n y o u u s e warforged
C H A P T E R
5
:
Divine
Options
resolve
z
DIVINE PERSEVERANCE
EVADE AND STRIKE
Prerequisite: H u m a n , p a l a d i n Benefit: W h e n y o u s u c c e e d o n a
Prerequisite: saving throw,
Benefit:
y o u g a i n a +2 b o n u s to y o u r n e x t a t t a c k r o l l m a d e b e f o r e t h e e n d of y o u r n e x t
turn.
H a l f l i n g , a v e n g e r , oath of
W h e n y o u r o a t h of enmity
target misses
o n a n a t t a c k y o u f o r c e d it t o r e r o l l b y u s i n g y o u r second
DRACONIC CHALLENGE
chance
r a c i a l p o w e r , y o u g a i n a +2 b o n u s to
d a m a g e rolls against that target until the e n d o f y o u r
Prerequisite: D r a g o n b o r n . p a l a d i n Benefit: W h e n y o u u s e y o u r dragon
next breath r a c i a l
p o w e r to y o u r d i v i n e s a n c t i o n . T h i s d i v i n e l a s t s u n t i l t h e s t a r t of y o u r n e x t
turn.
The
b o n u s i n c r e a s e s to + 4 at 1 1 t h l e v e l a n d + 6 at
21st level.
power, y o u subject e a c h e n e m y targeted by that sanction
EEARSOME WRATH
turn.
Prerequisite: H a l f - o r e .
DWARF BATTLE PRIEST Prerequisite: D w a r f , c l e r i c , Benefit: W h e n y o u u s e y o u r
enmity
power
a v e n g e r , o a t h of
enmity
power
healing word p o w e r h e a l i n a word o n a n
Benefit:
W h e n y o u u s e y o u r f u r i o u s assault
p o w e r a g a i n s t y o u r o a t h of enmity
racial
target, the target
ally, y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r C o n
t a k e s a - 1 p e n a l t y to attack rolls u n t i l t h e start o f y o u r
stitution modifier.
next
ELEMENTAL BLESSING
FEY FATE
Prerequisite: G e n a s i , a n y d i v i n e Benefit: W h e n y o u u s e t h e r a c i a l
class p o w e r associ
turn.
Prerequisite: E l f , a v e n g e r , oath of Benefit: W h e n y o u u s e y o u r elven
enmity
power
accuracy
racial
ated w i t h your elemental manifestation, you or one
p o w e r to r e r o l l a n a t t a c k r o l l m a d e a g a i n s t y o u r oath
ally w i t h i n 5 squares of y o u gains temporary
of e n m i t y t a r g e t a n d y o u h i t , y o u g a i n a + 2 b o n u s t o
hit
d a m a g e rolls against that target until the e n d o f y o u r
points e q u a l to y o u r S t r e n g t h m o d i f i e r .
next
ELEMENTAL CHALLENGE Prerequisite: G e n a s i , p a l a d i n Benefit: W h e n y o u d e a l d a m a g e
turn.
The
b o n u s i n c r e a s e s to + 4 at 11th level a n d + 6 at
21st level. to a c r e a t u r e b y
u s i n g y o u r divine challenge p o w e r , y o u c a n c h a n g e the d a m a g e t y p e f r o m r a d i a n t to a c i d , c o l d , l i r e , light ning, or thunder. Choose each time you deal d a m a g e
FEY PRESERVER Prerequisite: E l a d r i n , i n v o k e r . Benefit:
w i t h divine challenge.
Covenant of Pres
ervation class feature W h e n y o u u s e y o u r preservers rebuke
p o w e r , y o u c a n also teleport t h e all}' w h o w a s hit by
ELEMENTAL REBUKE Prerequisite: G e n a s i ,
the triggering e n e m y 2 squares.
invoker, C o v e n a n t of Pres
FEYBORN FORTUNE
ervation class feature
Benefit:
W h e n y o u u s e y o u r preserver's
rebuke
power, y o u also grant a bonus to the ally attacked by
Prerequisite: G n o m e , c l e r i c , d i v i t t e / o r t u n e Benefit: W h e n y o u u s e y o u r d i v i n e fortune,
power you
the triggering e n e m y based on your current elemen
a l s o g r a n t t h e +1 b o n u s to a n a l l y w i t h i n 5 s q u a r e s
tal
of you.
manifestation. F a r t h s o u l : T h e a l l y g a i n s a +1 p o w e r b o n u s to F o r
titude a n d to s a v i n g t h r o w s u n t i l t h e start o f y o u r next
Firesoul: T h e a l l y g a i n s a +1 p o w e r b o n u s to R e f l e x a n d r e s i s t 5 fire u n t i l t h e s t a r t o f y o u r n e x t
t i t u d e a n d resist 5 l i g h t n i n g u n t i l t h e start o f y o u r
enmity
W h e n y o u u s e y o u r / e y step r a c i a l p o w e r ,
y o u c a n teleport a n extra 5 s q u a r e s as l o n g as y o u e n d a d j a c e n t t o y o u r oath of enmity
target.
turn.
FICKLE SERVANT
Watersoul: T h e ally g a i n s a +5 p o w e r b o n u s to saving throws against ongoing d a m a g e until the of y o u r next Windsoid: and
of
power
Benefit:
turn.
Stormsoul: T h e ally g a i n s a +1 p o w e r b o n u s to F o r
next
FEYBORN PURSUER Prerequisite: E l a d r i n , a v e n g e r , o a t h
turn.
start
turn.
Prerequisite:
Changeling or doppelganger. any
divine class
T h e a l l y g a i n s a +1 p o w e r b o n u s t o s p e e d
resist 5 c o l d u n t i l t h e start o f y o u r n e x t
turn.
Benefit:
Y o u c a n s e l e c t d o m a i n feats for a n y
d o m a i n , not just t h o s e for d o m a i n s a s s o c i a t e d w i t h your
deity.
A l s o , y o u g a i n a +3 feat b o n u s to R e l i g i o n c h e c k s .
C H A P T E R
5 I Divine
Options
FURIOUS DEVOTION
INFERNAL BLESSING
P r e r e q u i s i t e : Half-ore. a n y d i v i n e class. C h a n n e l Divinity class feature
P r e r e q u i s i t e : Tiefling. any divine class B e n e f i t : W h e n y o u use y o u r infernal
B e n e f i t : W h e n you use a C h a n n e l Divinity y o u g a i n a +2 b o n u s to d a m a g e r o l l s w i t h a t t a c k p o w e r s u n t i l t h e e n d of y o u r n e x t
power,
divine
wrath
p o w e r , o n e a l l y a d j a c e n t to y o u r e g a i n s h i t
racial
points
e q u a l t o y o u r C h a r i s m a m o d i f i e r a n d g a i n s a +1 •
turn.
p o w e r b o n u s to h i s o r h e r n e x t a t t a c k r o l l a g a i n s t a n e n e m y that hit y o u s i n c e y o u r last t u r n .
GROUP DEFENSE P r e r e q u i s i t e : Hall-elf.
INFERNAL MALEDICTION
paladin
B e n e f i t : A l l i e s g a i n a +1 b o n u s t o a l l d e f e n s e s
P r e r e q u i s i t e : Tiefling,
against creatures m a r k e d by y o u .
invoker
B e n e f i t : W h e n y o u u s e y o u r infernal
wrath
racial
power, all attacks y o u m a k e until the e n d of y o u r next
HEALER'S IMPLEMENT
t u r n gain the fear k e y w o r d .
Prerequisite: Cleric
INVOKE RESILIENCE
B e n e f i t : W h e n y o u grant h e a l i n g w i t h a n y of y o u r cleric h e a l i n g powers, a d d y o u r holy symbol's e n h a n c e m e n t b o n u s to t h e hit p o i n t s t h e
recipient
regains.
P r e r e q u i s i t e : I l u m a n . invoker B e n e f i t : W h e n vou use a d i v i n e e n c o u n t e r or daily attack p o w e r on your turn, one ally w i t h i n
10
s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s to his or h e r
HEALING STEP
next saving t h r o w bclbre the end of y o u r next
turn.
P r e r e q u i s i t e : E l a d r i n . a n y divine class B e n e f i t : W h e n y o u u s e your
fey step r a c i a l p o w e r ,
INVOKE TEAMWORK
o n e ally adjacent to e i t h e r y o u r o r i g i n a l s p a c e o r y o u r
P r e r e q u i s i t e : Half-elf,
d e s t i n a t i o n space g a i n s t e m p o r a r y hit points e q u a l to
B e n e f i t : W h e n you use a divine encounter or
invoker
y o u r Intelligence m o d i f i e r a n d c a n shift 1 square as a
daily attack power o n your turn, one ally w i t h i n
free action.
s q u a r e s o f y o u g a i n s a +1 p o w e r b o n u s t o a l l d e f e n s e s until the e n d of your next
10
turn.
HIDDEN CHANNELING P r e r e q u i s i t e : G n o m e , a n y d i v i n e class. C h a n n e l Divinity class feature
KORD'S RESILIENCE P r e r e q u i s i t e : Goliath, any divine class
B e n e f i t : W h e n you use a C h a n n e l Divinity
power,
y o u g a i n c o n c e a l m e n t u n t i l t h e e n d of y o u r n e x t
turn.
B e n e f i t : W h i l e y o u r s t o n e ' s endurance
racial power
is a c t i v e , allies a d j a c e n t to y o u h a v e t h e s a m e resis t a n c e that the p o w e r g r a n t s y o u .
HOLY RESOLVE MAJESTIC PRESENCE
P r e r e q u i s i t e : W a r f o r g e d . cleric B e n e f i t : W h e n y o u u s e y o u r warforged
resolve
r a c i a l p o w e r , a d d y o u r S t r e n g t h m o d i f i e r to t h e points regained by targets of y o u r cleric p o w e r s u n t i l the e n d of y o u r next
P r e r e q u i s i t e : D e v a , a n y divine class hit
healing
turn.
B e n e f i t : A l l i e s a d j a c e n t to y o u g a i n r e s i s t 3 n e c r o t i c a n d resist 3 r a d i a n t . T h e r e s i s t a n c e i n c r e a s e s t o 5 a t 1 1 t h l e v e l a n d 1 0 at 2 1 s t l e v e l .
MARK OF THE INFERNAL
HOLY SAVAGERY P r e r e q u i s i t e : Shifter, a n y d i v i n e class. C h a n n e l
P r e r e q u i s i t e : Tiefling,
paladin
B e n e f i t : I f a n attack e n h a n c e d by your
D i v i n i t y class feature B e n e f i t : W h e n y o u use a C h a n n e l Divinity
power
wrath
infernal
r a c i a l p o w e r hits, y o u also subject t h e target to
w h i l e y o u a r e b l o o d i e d , y o u g a i n a +1 b o n u s to m e l e e
y o u r d i v i n e sanction. T h i s d i v i n e s a n c t i o n lasts u n t i l
attack rolls until the e n d o f y o u r next
t h e s t a r t of y o u r n e x t
turn.
HOLY SPEECH
turn.
MIGHTY CHALLENGE challenge p o w e r
P r e r e q u i s i t e : A n y d i v i n e class, fluent in S u p e r n a l
P r e r e q u i s i t e : P a l a d i n , divine
B e n e f i t : W h e n y o u use Rluff. D i p l o m a c y , or
B e n e f i t : W h e n e v e r a target o f y o u r divine challenge
I n t i m i d a t e i n a skill c h a l l e n g e , y o u g a i n a n extra suc
t a k e s d a m a g e f r o m t h a t p o w e r , it t a k e s e x t r a
cess t o w a r d c o m p l e t i n g t h e skill c h a l l e n g e t h e first
d a m a g e e q u a l to y o u r S t r e n g t h m o d i f i e r .
time you succeed on a skill c h e c k involving any one of those skills.
C H A P T E R
3
Divine
Options
radiant
NIMBUS OF LIGHT
RELIGIOUS DABBLER
Prerequisite: A n y d i v i n e Benefit: W h e n y o u u s e a
Prerequisite: H a l f - e l f , a n y Benefit: C h o o s e a l s t - l e v e l
class divine encounter or
divine class at-will attack
power
daily power that has the radiant k e y w o r d , y o u c a n
f r o m a d i v i n e class other t h a n y o u r o w n . F r o m n o w
create a zone of bright light in a close burst 1 . T h e
o n , y o u c a n use either that p o w e r or the p o w e r
zone lasts u n t i l t h e e n d o f y o u r next t u r n . A l l i e s
y o u g a i n e d f r o m y o u r D i l e t t a n t e racial trait as a n
w i t h i n t h e z o n e g a i n a +1 p o w e r b o n u s t o a t t a c k
rolls
w i t h radiant powers.
encounter p o w e r (but y o u can't use both in the same encounter).
OATH STRIKE
SHARED PERSEVERANCE
Prerequisite: A v e n g e r , oath of enmity Benefit: W h e n y o u u s e o a t h of e n m i t y ,
Prerequisite: H u m a n , c l e r i c Benefit: W h e n y o u u s e a p o w e r
power you can
m a r k the target until the e n d of y o u r next
turn.
that allows a n ally
to m a k e a s a v i n g t h r o w , t h e a l l y g a i n s a +1 b o n u s to the saving throw.
PACIFIST HEALER Prerequisite: C l e r i c Benefit: W h e n y o u u s e
STRENGTH OF STONE a d i v i n e p o w e r that a l l o w s
a target to s p e n d a h e a l i n g s u r g e , t h e target r e g a i n s a d d i t i o n a l h i t p o i n t s e q u a l to l d 6 + y o u r C h a r i s m a m o d i f i e r . T h e a d d i t i o n a l hit points i n c r e a s e to 2 d 6 y o u r C h a r i s m a m o d i f i e r at 11th level, a n d to 3 d 6
Prerequisite: G o l i a t h , p a l a d i n Benefit: W h e n y o u u s e y o u r l a y virtue
+ +
on hands
o r c a l l of
p o w e r o n a n ally, t h e ally g a i n s r e s i s t a n c e to a l l
d a m a g e e q u a l to y o u r S t r e n g t h m o d i f i e r u n t i l t h e e n d of your next
turn.
y o u r C h a r i s m a m o d i f i e r at 21st level.
TAUNTING VISAGE
A l s o , w h e n e v e r y o u d e a l d a m a g e to a b l o o d ied enemy, y o u are stunned until the e n d of y o u r next
Prerequisite:
turn.
Changeling or doppelganger,
a v e n g e r , o a t h of enmity
Benefit: If y o u
PRESERVER'S CALL Prerequisite:
shape
racial p o w e r
t o a s s u m e t h e a p p e a r a n c e o f y o u r o a t h of
K a l a s h t a r . i n v o k e r , C o v e n a n t of
ture until t h e e n d o f y o u r next
W h e n you use a divine daily
enmity
target, y o u gain c o m b a t a d v a n t a g e against that crea
P r e s e r v a t i o n class feature
Benefit:
power
u s e y o u r change
turn.
attack
power on your turn, y o u c a n pull each ally w i t h i n 5 squares of y o u 1 square instead of using the
normal
UNLEASH THE BEAST Prerequisite: S h i f t e r ,
a v e n g e r , o a t h of
enmity
benefit of your C o v e n a n t Manifestation.
power
PRESERVING CONCEALMENT
e n m i t y t a r g e t h i t s y o u . y o u c a n u s e y o u r longtooth
Benefit: If y o u Prerequisite: G n o m e ,
invoker. Covenant of Pres
ervation class feature
Benefit:
ing o r
razorclav.'
a r e b l o o d i e d a f t e r y o u r o a t h of
shifting
racial p o w e r as a n
reaction.
W h e n y o u u s e y o u r preserver's
rebuke
VERSATILE CHANNELER
p o w e r , y o u c a n also g r a n t c o n c e a l m e n t to t h e ally w h o w a s hit by t h e triggering e n e m y . T h e c o n c e a l m e n t lasts u n t i l t h e e n d of y o u r next
turn.
Prerequisite: A n y Benefit:
Prerequisite: C h a 1 5 . p a l a d i n Benefit: W h e n y o u o r y o u r t a r g e t
d i v i n e class, C h a n n e l
C h o o s e a divine class other t h a n y o u r
o w n a n d a C h a n n e l Divinity power available as a class feature for that class. A d d that C h a n n e l D i v i n is adjacent to a
ity p o w e r to y o u r list o f a v a i l a b l e C h a n n e l
b l o o d i e d a l l y , y o u g a i n a + 1 b o n u s to a t t a c k r o l l s .
powers.
PSYCHIC RETALIATION
Vicious DARKFIRE
Prerequisite: K a l a s h t a r .
a v e n g e r , o a t h of e n m i t v
power W h e n y o u u s e y o u r bastion
of mental
clar
Divinity
Prerequisite: D r o w . a v e n g e r , o a t h of enmity p o w e r Benefit: W h e n e v e r y o u h i t y o u r o a t h of e n m i t v t a r g e t w i t h y o u r d a r k / i r e r a c i a l p o w e r , it g a i n s v u l n e r
ity r a c i a l p o w e r , y o u c a n m a k e t h e t r i g g e r i n g e n e m y
ability to a l l d a m a g e e q u a l to y o u r D e x t e r i t y
y o u r n e w oath of enmity
u n t i l t h e start of y o u r next
C H A P T E R
target as a free action.
5 I Divine
Divinity
class feature
PROTECTOR'S COMMITMENT
Benefit:
shift
immediate
Options
turn.
modifier
PARAGON TIER FEATS
VIRTUOUS RECOVERY Prerequisite: Paladin
A c h a r a c t e r m u s t b e at least 11th level to select a n y o f
B e n e f i t : W h e n e v e r you spend a healing surge, you
t h e feats in this s e c t i o n .
g a i n r e s i s t a n c e to a l l d a m a g e e q u a l t o y o u r W i s d o m modifier
until the start o f y o u r next
turn.
ARMORED BY FAITH P r e r e q u i s i t e : 11th level, a n y d i v i n e class. C h a n
WARFORGED EXAMPLE
n e l D i v i n i t y class feature
Prerequisite: Warforged. paladin
B e n e f i t : W h e n you use a C h a n n e l Divinity
B e n e f i t : W h e n y o u u s e y o u r warforged
resolve
racial power, e a c h ally w i t h i n 5 squares of you c a n
power,
y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m modifier.
m a k e a saving t h r o w against o n e effect that d e a l s ongoing d a m a g e a n d that a save c a n end.
AVENGING SURGE P r e r e q u i s i t e : 11th level, avenger. C e n s u r e of
WARFORGED FAITH
U n i t y c l a s s f e a t u r e , o a t h of enmity
P r e r e q u i s i t e : W a r f o r g e d . any divine class B e n e f i t : W h e n y o u u s e y o u r warforged
resolve
r a c i a l p o w e r , o n e a l l y a d j a c e n t to y o u g a i n s hit points e q u a l to y o u r C o n s t i t u t i o n
temporary
modifier
power
B e n e f i t : W h e n a n a l l y h i t s y o u r o a t h of
enmity
target, y o u g a i n t e m p o r a r y hit points e q u a l to 3 p e r a l l y a d j a c e n t to t h a t
3
target.
and
c a n m a k e a saving t h r o w against a n effect that d e a l s
CENSURES GRIP
ongoing d a m a g e a n d that a save c a n end. P r e r e q u i s i t e : 11th level, avenger. C e n s u r e of P u r s u i t c l a s s f e a t u r e , o a t h of enmity
WRATH OF AGES PAST P r e r e q u i s i t e : D w a r f , invoker. Covenant of W r a t h class feature B e n e f i t : W h e n y o u u s e y o u r armor
power
B e n e f i t : W h e n you have combat advantage a g a i n s t y o u r o a t h of e n m i t y t a r g e t a n d h i t it w i t h a n avenger p o w e r , y o u r target c a n n o t shift a w a y f r o m 0/wroth p o w e r
y o u u n t i l the e n d o f y o u r next
turn.
against a n e n e m y larger than y o u . add your W i s d o m m o d i f i e r to the d a m a g e dealt b y t h e p o w e r .
CLINGING RADIANCE P r e r e q u i s i t e : 11th level, a n y d i v i n e class
WRATFI OF THE MOUNTAIN KING
B e n e f i t : W h e n y o u hit a t a r g e t w i t h a d i v i n e
P r e r e q u i s i t e : Goliath, invoker, C o v e n a n t of
attack p o w e r that h a s the radiant k e y w o r d , the target
W r a t h class feature S : ;
B e n e f i t : W h e n y o u u s e y o u r armor
l o s e s a n y c o n c e a l m e n t o r t o t a l c o n c e a l m e n t it h a s a n d of wrath
y o u c a n c h o o s e to k n o c k t h e target p r o n e after
power. push-
c a n n o t gain c o n c e a l m e n t or total c o n c e a l m e n t until the e n d of y o u r next
turn.
ingit.
CHAPTER
5 ! Divine
Options
CONTAGIOUS CHALLENGE Prerequisite:
EAGER EOR BLOOD
1 1 t h l e v e l , p a l a d i n , divine
Prerequisite: 1 1 t h l e v e l , a v e n g e r Benefit: D u r i n g t h e f i r s t r o u n d o f
challenge
power
Benefit:
W h e n y o u hit a n e n e m y m a r k e d b y y o u r
combat, your
avenger w e a p o n attacks deal 1 | W ] extra damage.
divine challenge, y o u a l s o subject o n e e n e m y a d j a c e n t to t h e target to y o u r d i v i n e s a n c t i o n . T h i s d i v i n e s a n c tion lasts u n t i l the start o f y o u r next
turn.
Prerequisite: 1 1 t h l e v e l , c l e r i c , h e a l i n g Benefit: T h e b u r s t o f y o u r h e a l i n g word
DARKEOE
word
power
increases
by 5.
Prerequisite:
11th level, a n y d i v i n e class, C h a n
EOCUSED WRATH
nel D i v i n i t y class feature
Benefit:
EXTENDED HEALING
W h e n you use a C h a n n e l Divinity
Prerequisite:
power, y o u a n d e a c h ally w i t h i n 10 s q u a r e s of y o u g a i n r e s i s t a n c e to n e c r o t i c d a m a g e e q u a l t o 5 + y o u r W i s d o m m o d i f i e r until the start of y o u r next
11th level, invoker, C o v e n a n t
of
W r a t h class feature
Benefit:
turn.
W h e n y o u u s e y o u r armor
of wrath
power
a n d t h e t r i g g e r i n g e n e m y is t h e o n l y e n e m y i n t h e burst, y o u deal l d 6 extra d a m a g e w i t h that power.
DEVOUT GUIDANCE Prerequisite:
A t 21st level, this e x t r a d a m a g e i n c r e a s e s to
FOOTSTEPS OF DOOM
power
Benefit:
2d6.
guidance
11th level, avenger, divine
W h e n y o u u s e y o u r divine guidance,
Prerequisite:
t h e t a r g e t g a i n s a +3 p o w e r b o n u s to t h e s e c o n d
1 1 t h l e v e l , i n v o k e r , C o v e n a n t of
M a l e d i c t i o n class feature
attack roll.
Benefit:
E a c h t a r g e t o f y o u r m a l e d i c t o r ' s doom
power
gains v u l n e r a b l e 5 to all d a m a g e f r o m fear attacks
DIVINE CLEANSING Prerequisite: 1 1 t h Benefit: W h e n y o u
until the end of your next turn.
l e v e l , c l e r i c , t u r n undead
power
FORCEFUL COVENANT
d e a l d a m a g e to at least o n e
u n d e a d e n e m y w i t h y o u r turn undead. e a c h ally in the power's burst c a n m a k e a saving throw.
Prerequisite:
11th level, invoker. C o v e n a n t of
M a l e d i c t i o n class feature
Benefit:
A d d 1 s q u a r e to t h e d i s t a n c e t h a t y o u r
C o v e n a n t Manifestation a l l o w s y o u to p u s h a target.
W H A T IS A N E X A R C H ? A n e x a r c h is t h e c h a m p i o n o r a g e n t o f a g o d , d e m o n
lord,
agreement b e t w e e n character and patron. S o m e t i m e s the
o r o t h e r b e i n g o f g r e a t p o w e r . T h e r e is n o o n e p a t h l e a d
prospective exarch a p p r o a c h e s t h e deity a n d offers service,
ing to the title of exarch; a n exarch m i g h t b e
and other
someone
times t h e deity a p p e a r s to a character
with
w h o has a d o p t e d an appropriate epic destiny, a legendary
p r o m i s e a n d offers p a t r o n a g e . A C h o s e n o r a S a i n t is g e n
monster, a n archangel, or a d a m n e d or exalted soul of great
erally e x p e c t e d t o serve as a n exarch; characters of o t h e r
power. Almost a n y epic character might b e c o m e an exarch,
destinies are generally free t o s e e k or refuse
regardless of his or h e r c h o i c e of destiny. H o w e v e r , c h a r a c
as t h e y w i s h , although
ters w h o take the Chosen, the D e m i g o d , or the Saint epic
promising D e m i g o d s into entering their service.
destiny are naturally suited to b e c o m i n g exarchs.
patronage
gods are not above manipulating
A n exarch gains no special p o w e r s above a n d
beyond
T h e n u m b e r of exarchs a deity e m p l o y s , and their exact
a n y offered b y his or h e r e p i c d e s t i n y or n a t u r e . H o w e v e r ,
nature, varies w i l d l y f r o m deity to deity. M o s t deities h a v e
a n e x a r c h h a s a c c e s s t o his o r h e r p a t r o n a n d is e x p e c t e d
o n e or t w o exarchs in their service; s o m e h a v e n o exarchs
to give a n d r e c e i v e c o u n s e l w h e n in t h e p r e s e n c e of t h a t
a t all, a n d a f e w s u c h as Pelor or M o r a d i n h a v e significantly
deity. In addition, m o s t deities c h e c k up o n t h e i r exarchs
m o r e . F o r e x a m p l e , M o r a d i n is t h e l e a d e r o f t h e
f r o m t i m e to t i m e . A n
shining
host k n o w n as the M o r n d i n s a m m a n , w h i c h includes exarchs Berronar, Clangeddin, Dugmaren,
the
Dumathoin.
e x a r c h off o n s o m e m i s s i o n
or
a d v e n t u r e in t h e m o r t a l w o r l d m i g h t b e c o n t a c t e d t h r o u g h a d r e a m or a vision, visited
by a messenger angel or a
G o r m , Haela, Marthammor, Sharindlar, a n d Vergadain. A t
p h y s i c a l m a n i f e s t a t i o n , o r s o m e t i m e s s u m m o n e d b a c k to
the other extreme, Avandra has taken n o exarch into her
the deity's dominion. S o m e deities m a n a g e their exarchs'
s e r v i c e in a g e s . S h e c h o o s e s to interact d i r e c t l y w i t h h e r
affairs closely, a n d others l e a v e exarchs to a c t at their o w n
followers, a n d s h e guides her m o r t a l servants to
discretion. A n exarch doesn't have a n y innate ability
battle
to
against her e n e m i e s - n o t o u t of a n y sort of personal c o w
signal for his or h e r deity's a t t e n t i o n , but in practice
ardice, but
deities provide t h e i r e x a r c h s w i t h rituals, m a g i c items, or
b e c a u s e s h e b e l i e v e s in a l l o w i n g
solve their o w n
mortals
to
problems.
special p o w e r s to c o m m u n e w h e n necessary.
C h o o s i n g t o b e c o m e a n e x a r c h is a m a t t e r o f m u t u a l
CHAPTER
5
Divine
Options
most
GREATER FORTUNE Prerequisite:
HONORED FOE Prerequisite: 1 1 t h l e v e l , p a l a d i n Benefit: W h e n a c r e a t u r e m a r k e d
fortune
11th level, cleric, divine
power
Benefit:
Y o u r divine/orfune c h a n g e s f r o m personal
to close b u r s t
1 . a n d it a f f e c t s y o u a n d a l l a l l i e s i n t h e
by vou d a m
a g e s y o u . y o u g a i n t e m p o r a r y hit p o i n t s e q u a l to y o u r W i s d o m modifier.
burst.
P A R A G O N TIER
FEATS
pVnyDivineClass^ m m u i c u u y rtjiui
Other Prerequisites \_lldlllici i_»ivniiLy
vjdin t e m p o r a r y n i l p o i n t s wnn cnannei L/ivinny
Clinging Radiance Darkfoe Invigorating Critical P e r v a s i v e Light
Saving Grace
N o c o n c e a l m e n t with r a d i a n t p r a y e r Channel Divinity
Y o u a n d allies gain resist necrotic w h e n y o u use C h a n n e l D i v i n i t y A l l y r e g a i n s h i t p o i n t s with c r i t i c a l h i t o n d i v i n e p o w e r E n e m i e s v u l n e r a b l e t o r a d i a n t t a k e e x t r a d a m a g e when y o u d o n ' t
-
use a r a d i a n t p o w e r G i v e ally a s a v i n g t h r o w w i t h b o n u s instead of succeeding on vour own savins throw
1 Avenger Feat Avenging Surge
Other Prerequisites
Benefit
C e n s u r e of U n i t y ,
G a i n t e m p o r a r y h i t p o i n t s w h e n a l l y h i t s y o u r o a t h of enmity
o a t h of Censure's Grip
If c o m b a t a d v a n t a g e a n d a hit, target cannot shift
C e n s u r e of P u r s u i t , o a t h of
enmity
Divine
guidance
-
T
Devout Guidance
target
enmity
C I* *
* 1
*
1 "1 A
1
I
II
T a r g e t o f d i v i n e g u i d a n c e g a i n s +3 t o s e c o n d a t t a c k r o l l
Eager for B l o o d
D u r i n g first round of c o m b a t , w e a p o n a t t a c k s deal extra d a m a g e Censure of Retribution,
G a i n +1 t o n e x t a t t a c k a g a i n s t o a t h of e n m i t y t a r g e t a f t e r y o u m i s s
oath of enmitv
that t a r g e t
Other Prerequisites
Benefit
uivine cleansing
iurn
cacn a n y i n Durst can m a i c e s a v i n g tnrow
Extended Healing
Healing
word
Greater Fortune
Divine
fortune
Merciful Power
Healer's
Pledge of Retribution
1 Cleric Feat
unaeaa
A d d 5 to t h e burst of y o u r healing word C h a n g e divine/ortune f r o m personal to close burst 1
mercy
E a c h target of your healer's m e r c y c a n m a k e saving t h r o w
Radiant Vessel Swift Turning
| Invoker Feat
U s e r a d i a n t p o w e r t o e n h a n c e y o u r healing word Turn
U s e t u r n undead as m i n o r a c t i o n i n s t e a d o f s t a n d a r d a c t i o n
undead
Other Prerequisites
hocused w r a t n
c o v e n a n t or w r a t n
G a i n e x t r a d a m a g e i f y o u r armor of wrath
Footsteps of Doom
C o v e n a n t of M a l e d i c t i o n
T a r g e t s o f y o u r maledictor's
a f f e c t s o n l y one t a r g e t
Forceful Covenant
C o v e n a n t of M a l e d i c t i o n
A d d 1 to push w h e n you use your Covenant Manifestation
Invoker's Blaze Invoker's Control
-
W a r d i n g Covenant
C o v e n a n t of P r e s e r v a t i o n
doom g a i n v u l n e r a b l e 5 t o f e a r a t t a c k s
+2 d a m a g e w i t h f i r e o r r a d i a n t i n v o k e r p o w e r s (+4 w h e n b l o o d i e d ) +2 t o a t t a c k s a g a i n s t e n e m i e s t h a t f a i l a s a v i n g t h r o w a g a i n s t y o u r divine powers Ally you slide w i t h C o v e n a n t Manifestation does not g r a n t combat advantage
1 Paladin Feat Contagious Challenge
Other Prerequisites
Benefit
Divine challenge
P l a c e d i v i n e sanction o n e n e m y adjacent to target y o u have challenged
Honored Foe
G a i n t e m p o r a r y hit p o i n t s w h e n a m a r k e d f o e d a m a g e s y o u
Persistent Challenge
C h a 1 5 . divine c h a l l e n g e
M a i n t a i n d i v i n e challenge
Resurgent Attack
S t r 17
G a i n +2 t o a t t a c k s a f t e r y o u s p e n d a h e a l i n g s u r g e
T o u c h of Salvation
C h a 1 5 . lay on hands
Untiring Virtue
call of
virtue
Ardent
vow, call of
o r l a y on h a n d s
or
G r a n t s a v i n g t h r o w w i t h b o n u s w h e n y o u use fay on hands or call of
virtue,
e v e n i f y o u don't a t t a c k t a r g e t
virtue
G a i n a d d i t i o n a l u s e o f ardent vow, call of virtue,
o r l a y on hands
w h e n you reach a milestone
C H A P T E R
5 | Divine
Options
J *
lM VIGOR AT IMG CRITICAL
y o u u s e h e a l i n g word
before the e n d of y o u r next
the target regains 2 d 6 additional hit
Prerequisite: l l l h l e v e l , a n y d i v i n e c l a s s Benefit: T h e f i r s t t i m e y o u s c o r e a c r i t i c a l
hit
turn
points.
with
a divine attack p o w e r d u r i n g a n encounter, a n ally
RESURGENT ATTACK Prerequisite: 1 1 t h l e v e l . S t r 1 7 , p a l a d i n Benefit: W h e n y o u s p e n d a h e a l i n g s u r g e ,
a d j a c e n t to y o u o r a d j a c e n t t o t h e t a r g e t r e g a i n s h i t p o i n t s e q u a l to 10 + y o u r W i s d o m m o d i f i e r .
you
g a i n a +2 p o w e r b o n u s t o t h e n e x t a t t a c k r o l l y o u
INVOKERS BLAZE Prerequisite:
m a k e before the end of y o u r next
11th level, invoker
B e n e f i t : Y o u g a i n a +2 feat b o n u s to d a m a g e rolls w i t h d i v i n e attack powers that have the fire k e y w o r d or the radiant k e y w o r d . W h i l e you are bloodied, feat b o n u s i n c r e a s e s to
this
SAVING GRACE Prerequisite: 1 1 t h l e v e l , a n y d i v i n e c l a s s Benefit: W h e n y o u s u c c e e d o n a s a v i n g t h r o w , y o u c a n c h o o s e not to e n d t h e effect y o u s a v e d a g a i n s t
+4.
A t 2 1 st l e v e l , t h e f e a t b o n u s i n c r e a s e s to + 3 ( o r while
turn.
+6
a n d instead allow a n ally w i t h i n 5 squares of y o u to m a k e a s a v i n g t h r o w w i t h a b o n u s e q u a l t o y o u r
bloodied).
W i s d o m modifier.
IMVOKER'S CONTROL SWIFT TURNING
Prerequisite: 1 1 t h l e v e l , i n v o k e r Benefit: W h e n a n e n e m y f a i l s a s a v i n g
throw
against a n effect c a u s e d by o n e of y o u r d i v i n e
attack
p o w e r s , y o u g a i n a +2 p o w e r b o n u s to t h e n e x t
attack
Prerequisite: 1 1 t h l e v e l , c l e r i c , t u r n undead Benefit: Y o u c a n u s e y o u r turn undead a s a
power minor
action instead of a standard action.
roll y o u m a k e against that target before the e n d of your next
TOUCH OF SALVATION
turn.
Prerequisite:
MERCIFUL POWER Prerequisite:
Benefit:
mercy
1 1 t h level, c l e r i c , healer's
virtue
power
Benefit:
11th level, C h a 15. p a l a d i n . lay
on
h a n d s o r c a l l of v i r t u e p o w e r
E a c h target o f y o u r healers
mercy
W h e n y o u use y o u r lay on
hands
o r call
o n a n ally, that ally c a n m a k e a s a v i n g
of
throw
w i t h a b o n u s e q u a l to y o u r C h a r i s m a m o d i f i e r .
can
m a k e a saving throw.
UNTIRING VIRTUE PERSISTENT CHALLENGE Prerequisite:
Prerequisite:
11th level, C h a 15. p a l a d i n , divine
Benefit:
challenge p o w e r
Benefit:
O n c e per encounter,
if y o u
fail to e n g a g e
t h e target o f y o u r divine challenge o n y o u r t u r n , y o u
11th level, p a l a d i n ;
ardent
vow. call of
v i r t u e , o r l a y on h a n d s p o w e r W h e n e v e r you reach a milestone, you
g a i n o n e a d d i t i o n a l u s e o f y o u r ardent v i r t u e , o r lay on hands
vow.
call
of
for today.
c a n m a i n t a i n that divine challenge a s if y o u h a d engaged the
WARDING COVENANT
target.
Prerequisite:
PERVASIVE LIGHT Prerequisite: 1 1 t h Benefit: W h e n y o u
11th level, invoker. C o v e n a n t of
P r e s e r v a t i o n class feature
Benefit:
level, a n y d i v i n e class hit a target that h a s v u l n e r
W h e n you use your Covenant Mani
festation to slide a n ally, n o e n e m y c a n g a i n c o m b a t
a b i l i t y to r a d i a n t d a m a g e w i t h a n a t t a c k t h a t d o e s n o t
advantage against that ally until the end of your
d e a l radiant d a m a g e , y o u d e a l extra d a m a g e e q u a l to
next
that
turn.
vulnerability.
E P I C TIER FEATS PLEDGE OF RETRIBUTION Prerequisite:
T h e f o l l o w i n g feats a r e a v a i l a b l e o n l y to c h a r a c t e r s o f
11th level, avenger. C e n s u r e of Ret
21st level or higher.
r i b u t i o n c l a s s l c a t u r c . o a t h of e n m i t y p o w e r
Benefit:
11 y o u m i s s y o u r o a t h
of enmity
target
with
a n a t t a c k , y o u g a i n a +1 b o n u s to t h e n e x t a t t a c k r o l l y o u m a k e against that target before the e n d of y o u r next
turn.
BEATIFIC HEALER Prerequisite: 2 1 s t l e v e l , c l e r i c , t r a i n e d i n H e a l Benefit: W h e n y o u u s e a d i v i n e h e a l i n g p o w e r , a d d y o u r C h a r i s m a m o d i f i e r to t h e hit points recipient regains.
RADIANT VESSEL Prerequisite: 1 1 t h l e v e l , c l e r i c Benefit: If y o u h i t a n e n e m y w i t h
a cleric attack
p o w e r that h a s the radiant k e y w o r d , t h e next C H A P T E R
5 | Divine
Options
time
the
CRUSADING WRATH Prerequisite: d i v i n e strength
Benefit:
GREAT MALEDICTION
21st level. S t r 2 1 . W i s 15. p a l a d i n ,
power
Prerequisite:
21st level, i n v o k e r . C o v e n a n t o f
M a l e d i c t i o n class feature
W h e n y o u u s e y o u r d i v i n e strength,
next e n e m y y o u attack before the e n d ol y o u r
the next
Benefit:
W h e n y o u use a divine encounter or
daily attack power on your turn, you c a n push each
_
t u r n is s u b j e c t t o y o u r d i v i n e s a n e l i o n u n t i l t h e e n d o f
target hit by t h e p o w e r 1 s q u a r e ( i n s t e a d of a p p l y i n g
^
the encounter.
t h e n o r m a l effect o f y o u r C o v e n a n t Manifestation).
W h i l e t h e t a r g e t is s u b j e c t to y o u r d i v i n e s a n c t i o n , a d d y o u r W i s d o m m o d i f i e r t o t h e d a m a g e it t a k e s
GUIDING REBUKE Prerequisite:
from the divine sanction.
2 1 s t l e v e l , i n v o k e r . C o v e n a n t of
Preservation class feature
DEVASTATING INVOCATION Prerequisite: 2 1 s t l e v e l , i n v o k e r Benefit: W h e n y o u s c o r e a c r i t i c a l
Benefit:
W h e n y o u u s e y o u r preservers
rebuke
p o w e r , o n e a l l y w i t h i n 10 s q u a r e s o f y o u g a i n s a hit w i t h a n
invoker power, each enemy within 5 squares of the
b o n u s e q u a l to y o u r I n t e l l i g e n c e m o d i f i e r o n h i s o r her next attack roll against the triggering e n e m y .
target of t h e critical hit t a k e s d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r . T h e d a m a g e t y p e is t h e s a m e as that d e a l t by t h e c r i t i c a l
hit.
HEAVENLY TORRENT Prerequisite:
2 1 st l e v e l , a v e n g e r , o a t h of e n m i t y
power
DIVINE HEALTH
Benefit: T h e
Prerequisite: 2 1 s t l e v e l , a n y Benefit: Y o u g a i n r e s i s t a n c e
first t i m e y o u s c o r e a c r i t i c a l h i t
on
divine class
y o u r o a t h of e n m i t y t a r g e t d u r i n g a n e n c o u n t e r , e a c h
to p o i s o n e q u a l to
ally c a n m a k e a second attack roll a n d use either result on the next attack h e or she m a k e s against that
one-half y o u r level + y o u r W i s d o m modifier. Y o u c a n ' t b e c o m e i n f e c t e d b y a n y d i s e a s e of l e v e l
t a r g e t b e f o r e t h e s t a r t of y o u r n e x t
turn.
30 or lower.
ICON OF HOPE DIVINE MASTERY Prerequisite: 2 1 s t l e v e l , a n y d i v i n e Benefit: W h e n y o u s p e n d a n a c t i o n
Prerequisite: 2 1 s t l e v e l , a n y d i v i n e c l a s s Benefit: B l o o d i e d a l l i e s w i t h i n 1 0 s q u a r e s
class point to
of you
g a i n a +1 b o n u s t o s a v i n g t h r o w s .
take a n extra action, y o u also regain the use o f a divine encounter p o w e r you have used d u r i n g this
ENMITY SHARED Prerequisite:
2 1 s t l e v e l , a v e n g e r , o a t h of
necrotic d a m a g e
enmity
INDISCRIMINATE WRATH W h e n y o u u s e y o u r o a t h of e n m i t y , t h e
t a r g e t g r a n t s c o m b a t a d v a n t a g e u n t i l t h e e n d of next
divine class to
e q u a l to o n e - h a l f y o u r l e v e l + y o u r W i s d o m m o d i f i e r .
power
Benefit:
ICON OF PURITY Prerequisite: 2 1 s t l e v e l , a n y Benefit: Y o u g a i n r e s i s t a n c e
encounter.
your
Prerequisite: Benefit:
turn.
21st level, i n v o k e r . C o v e n a n t o f
W r a t h class feature W h e n y o u u s e y o u r armor
of wrath
y o u c a n target e a c h e n e m y in the burst, rather
EPIC TURNING
only the triggering enemy.
Prerequisite: 2 1 s t l e v e l , c l e r i c , t u r n undead p o w e r Benefit: W h e n y o u u s e y o u r turn undead. t h e s i z e o f t h e b u r s t i n c r e a s e s b y 2 . a n d e a c h t a r g e t is p u s h e d even on a miss.
INVOKER'S AURA Prerequisite: Benefit: U n t i l
21st level, invoker the e n d of y o u r next turn, alter you
use a C h a n n e l Divinity
FIST OF HEAVEN Prerequisite: 2 1 s t
power, any enemy within 1
squares o f y o u that hits y o n or a n y e n e m y that e n d s
l e v e L a v e n g e r , o a t h of
enmity
i t s t u r n w i t h i n 2 s q u a r e s of y o u t a k e s r a d i a n t d a m a g e e q u a l to 5 + y o u r W i s d o m m o d i f i e r . N o e n e m y c a n
power
Benefit:
power, than
Y o u r oath
cfenrrtiTy
target t a k e s a - 2 p e n
take this d a m a g e m o r e t h a n once per
turn.
alt\' to s a v i n g t h r o w s .
PALADIN'S TRUTH GLORIOUS CHANNTLER Prerequisite: 2 1 s t
I c r e L a n y d i v i n e class. C h a n n e l
D i v i n i t y class feature
Benefit: nel Divinity
T w i c e p e r encounter, y o u c a n use a C h a n
Prerequisite: 2 1 s t l e v e l , p a l a d i n Benefit: W h e n y o u a t t a c k a c r e a t u r e
marked
by y o u . y o u ignore that creature's resistances a n d immunities.
power, but not t h e s a m e p o w e r t w i c e . C H A P T E R
S | Divine
Options
EPIC TIER FEATS
,
Any Divine Class
O t h e r Prerequisites
Benefit
uivine neaicn
you gain resistance to poison
Divine Mastery
R e g a i n use of d i v i n e e n c o u n t e r p o w e r w h e n y o u s p e n d a c t i o n p o i n t
(~iIririfiii'v h.IaIO nIn pIC l pIC rI V llUI IUUJ rV M
Channel
Divinity
You can use C h a n n e l Divinity t w i c e per encounter
Icon of H o p e
B l o o d i e d a l l i e s g a i n +1 b o n u s t o s a v i n g t h r o w s
Icon of P u r i t y
Trained in Religion
You gain resistance to necrotic d a m a g e Critical hit increases target's vulnerability to radiant d a m a g e
Punishing Radiance
A v e n g e r Feat
Other Prerequisites
Benefit
Enmity Shared
O a t h of enmity
O a t h of enmity
target grants c o m b a t a d v a n t a g e w h e n first chosen
Fist o f H e a v e n
Oath of enmity
O a t h of enmity
target takes -2 penalty to saving throws
Heavenly Torrent
Oath of
G r a n t a l l i e s r e r o l l s o n a t t a c k s a g a i n s t y o u r o a t h of enmity
enmity
target
after you score critical h t o n target Righteous Focus
Vengeance Recalled
Censure of Unity,
A l l i e s g a i n +1 t o a t t a c k s a g a i n s t o a t h of e n m i t y t a r g e t w h i l e
o a t h of
you are adjacent to target
enmity
O a t h of e n m i t y
O n a m i s s , g a i n +5 d a m a g e against target
Cleric Feat
Other Prerequisites
Benefit
Beatific Healer
T r a i n e d in H e a l
A d d bonus to healing you grant w i t h divine powers
Epic Turning
Turn
Increase burst by 2 , a n d target pushed e v e n o n miss
undead
Radiant Advantage
Enemies y o u deal radiant d a m a g e to grant combat a d v a n t a g e
Reactive Healing
Healing
word
U s e healing word as reaction to save d y i n g ally
Shared Healing
Y o u o r w i l l i n g ally c a n s p e n d healing surge in place of the target
Supreme Healer
Y o u h e a l t w o t a r g e t s i n s t e a d of o n e w h e n v o u use healing w o r d
Invoker Feat
Other Prerequisites
Benefit
Devastating Invocation
D e a l extra d a m a g e to e n e m i e s near target w h e n y o u score critical hit w i t h invoker p o w e r
Great Malediction
Covenant of Malediction
Targets y o u hit w i t h encounter or daily divine p o w e r are pushed 1
Guiding Rebuke
Covenant of Preservation
A l l y g a i n s a t t a c k b o n u s a g a i n s t t a r g e t o f y o u r preservers
Indiscriminate W r a t h
Covenant of W r a t h
T a r g e t a l l e n e m i e s i n b u r s t w h e n y o u u s e a r m o r of
.••
Invoker's A u r a
a
,
t
t
r
i
l
rebuke
wrath
Gain d a m a g i n g aura after using C h a n n e l Divinity
Unbearable Malediction
Covenant of Malediction
I n c r e a s e t h e d i s t a n c e y o u p u s h t a r g e t w i t h maledictor's
doom
P a l a d i n Feat
Other Prerequisites
Benefit
Crusading W r a t h
Str21,Wis15,
P l a c e d i v i n e s a n c t i o n o n next f o e y o u a t t a c k a f t e r using divine
divine strength
strength; a d d W i s m o d t o d a m a g e dealt b y sanction
Paladin's Truth
—
Ignore resistance a n d immunity w h e n y o u attack a foe y o u m a r k e d
Pious Champion
Calf of virtue o r f a y o n h a n d s
T a r g e t t w o allies w i t h call of virtue or fay on h a n d s T a r g e t e a c h ally in burst w i t h divine mettle
Protecting Boon
C h a 2 1 , S t r 1 5 , divine mettle
Tireless W r a t h
S t r 2 1 , C h a 1 5 , divine s t r e n g t h D i v i n e s t r e n g t h l a s t s l o n g e r
Virtuous Company
C h a 2 1 , W i s 1 5 , divine mettle G r a n t t e m p o r a r y h p t o e a c h ally w h o s u c c e e d s o n a s a v i n g t h r o w g r a n t e d b y divine mettle
Benefit:
Pious CHAMPION Prerequisite:
21st level, p a l a d i n , call of virtue o r
W h e n y o u u s e y o u r divine mettle, y o u c a n
target e a c h ally in the burst.
lay o n hands p o w e r
Benefit:
W h e n y o u use y o u r call
of virtue
or lay
on hands, y o u c a ntarget o n e o r t w o c r e a t u r e s . I f
you
t a r g e t t w o c r e a t u r e s w i t h lay on h a n d s , y o u s p e n d o n e
PUNISHING RADIANCE Prerequisite: 2 1 s t l e v e l , a n y d i v i n e c l a s s Benefit: W h e n e v e r y o u s c o r e a c r i t i c a l h i t
with
h e a l i n g surge a n d e a c h target r e g a i n s h i t points a s
a d i v i n e attack p o w e r that has t h e radiant k e y w o r d ,
n o r m a l for t h e power.
t h e t a r g e t a n d e a c h e n e m y w i t h i n 5 s q u a r e s o f it g a i n v u l n e r a b l e 1 0 r a d i a n t ( o r its e x i s t i n g v u l n e r a b i l i t y
Prerequisite:
21st level. C h a 2 1 . S t r 1 5 . p a l a d i n ,
divine mettle p o w e r
C H A P T E R S
to
radiant d a m a g e increases by 10) until t h e e n d of y o u r
PROTECTING BOON
Divine
Options
next
turn.
RADIANT ADVANTAGE
TIRELESS WRATH
P r e r e q u i s i t e : 21st level, cleric
P r e r e q u i s i t e : 21st level. S t r 2 1 , C h a 1 5 , p a l a d i n ,
B e n e f i t : W h e n y o u d e a l r a d i a n t d a m a g e to a n enemy, you a n d y o u r allies gain combat advantage a g a i n s t it u n t i l t h e e n d o f y o u r n e x t
B e n e f i t : W h e n y o u u s e y o u r d i v i n e strength,
turn.
the
e f f e c t a p p l i e s to a l l a t t a c k s y o u m a k e u n t i l t h e e j i d o f y o u r next
turn.
REACTIVE HEALING P r e r e q u i s i t e : 2 1 s t l e v e l , c l e r i c , h e a l i n g word B e n e f i t : Y o u c a n u s e y o u r h e a l i n g word
power
UNBEARABLE MALEDICTION
as a n
P r e r e q u i s i t e : 21st level, invoker. C o v e n a n t o f
i m m e d i a t e reaction, triggered w h e n a n ally w i t h i n
M a l e d i c t i o n class feature
5 s q u a r e s o f y o u d r o p s to 0 hit p o i n t s o r f e w e r . Y o u m u s t target t h e t r i g g e r i n g a l l y w i t h t h e healing
B e n e f i t : W h e n e v e r y o u r m a l e d i c t o r ' s doom
word.
power
a l l o w s y o u to p u s h a t a r g e t , y o u c a n a d d o n e - h a l f y o u r Intelligence m o d i f i e r to t h e n u m b e r of s q u a r e s p u s h e d .
RIGHTEOUS FOCUS VENGEANCE RECALLED
P r e r e q u i s i t e : 21st level, avenger, C e n s u r e of U n i t y c l a s s f e a t u r e , o a t h of e n m i t y p o w e r
P r e r e q u i s i t e : 2 1 s t l e v e l , a v e n g e r , o a t h of
B e n e f i t : W h i l e y o u a r e a d j a c e n t t o y o u r o a t h of enmity
enmity
power
t a r g e t , y o u r a l l i e s g a i n a +1 b o n u s to a t t a c k
B e n e f i t : W h e n you miss with an avenger power
r o l l s a g a i n s t it.
a g a i n s t y o u r o a t h of e n m i t y t a r g e t , y o u g a i n a + 5
bonus
to d a m a g e rolls against that target u n t i l t h e e n d of
SHARED HEALING
y o u r next
turn.
P r e r e q u i s i t e : 21st level, cleric B e n e f i t : W h e n you use a power that allows a n ally
VIRTUOUS COMPANY
to s p e n d a h e a l i n g s u r g e , y o u c a n i n s t e a d h a v e that ally r e g a i n hit points as if he
P r e r e q u i s i t e : 21st level, C h a 2 1 , W i s 15, p a l a d i n ,
or she had spent a heal
divine mettle p o w e r
ing surge, a n d y o u or another willing ally w i t h i n 5 squares of you
B e n e f i t : W h e n y o u u s e y o u r divine mettle, y o u g a i n
spends the healing surge instead.
t e m p o r a r y hit p o i n t s e q u a l to y o u r C h a r i s m a m o d i fier for e a c h a l l y w h o s u c c e e d s o n a s a v i n g t h r o w
SUPREME HEALER
granted by this power.
P r e r e q u i s i t e : 2 1 s t l e v e l , c l e r i c , h e a l i n g word B e n e f i t : W h e n y o u u s e y o u r h e a l i n g word,
power
you can
h e a l t w o targets instead of o n e (either t w o allies or one
MULTICLASS FEATS S o m e o f these feats h a v e p a r a g o n m u l t i c i a s s i n g i n a
ally a n d yourself).
p a r t i c u l a r class as a prerequisite. T o q u a l i f y for s u c h a feat, y o u m u s t h a v e c h o s e n p a r a g o n
RITES F O R T H E DEITIES The
(Player's
practices are
almost
P r e r e q u i s i t e : A n y m u l t i c l a s s c l e r i c feat, p a r a g o n
W h e n you are proven wrong, write d o w n t w o copies
multiciassing as a cleric B e n e f i t : Y o u gain the cleric C h a n n e l
of t h e truth y o u discover, keeping o n e a n d taking the
p o w e r s divine fortune
o t h e r to a s h r i n e t o l o u n . •
•
multiciassing
page 209).
CHANNEL OE FAITH [MULTICLASS CLERIC]
universal from culture to culture. •
Handbook,
p e o p l e of t h e w o r l d a n d p l a n e s w o r s h i p t h e d e i t i e s
in different w a y s . S o m e c o m m o n
a n d turn undead.
Divinity
I f y o u don't
A f t e r y o u t a k e fruit, h e r b s , or w o o d f r o m a forest, trace
already have the C h a n n e l Divinity class feature, y o u
a star in t h e soil so C o r e l l o n ' s m a g i c c a n r e p l a c e w h a t
can
you've taken.
e n c o u n t e r , a n d y o u ' r e c o n s i d e r e d to h a v e t h e class
S w e a r by B a h a m u t w h e n y o u m a k e a n o a t h to
bring
use a single C h a n n e l Divinity p o w e r once per
f e a t u r e for t h e p u r p o s e o f m e e t i n g
prerequisites.
s o m e o n e to justice. •
W h e n y o u agree to a n alliance or a business arrange ment, interlock
your
fingers
like t h e t e e t h of
two
CHANNEL OF INVOCATION [MULTICLASS INVOKER]
g e a r s - f o r m i n g the s y m b o l of Erathis. •
E t c h A v a n d r a ' s s y m b o l o n a path to indicate a safe
P r e r e q u i s i t e : A n y multiclass i n v o k e r feat, para gon multiciassing as a n invoker
c o u r s e o r o n a b u i l d i n g t o s h o w it is a s a f e h o u s e . •
•
•
<
divine strength p o w e r
B e n e f i t : Y o u g a i n the invoker C h a n n e l
Divinity
S h o u t at the h e a v e n s d u r i n g a storm to prove your
p o w e r s armor
bravery to Kord.
don't already have the C h a n n e l D i v i n i t y class feature,
of w r a t h a n d p r e s e r v e r ' s rebuke.
If
you
W e a r golden j e w e l r y during the day a n d silver at night,
you
c a n u s e a single C h a n n e l D i v i n i t y p o w e r o n c e
to please both Pelor and Sehanine.
per
encounter, a n d you're considered to have the class
Inter a raven's feather w i t h a corpse to k e e p u n d e a t h
f e a t u r e for t h e p u r p o s e o f m e e t i n g
prerequisites.
f r o m claiming the body. C H A P T E R
5 I Divine
Options
w
MULTICLASS FEATS
Channel of Faith
Any multiclass cleric feat,
C l e r i c : d i v i n e fortune
or turn undead
1/encounter
paragon multiciassing as a cleric C h a n n e l of I n v o c a t i o n
Any multiclass invoker feat,
I n v o k e r : armor of wrath
or preserver's
rebuke 1/encounter
paragon multiciassing as a n invoker C h a n n e l of V a l o r
Any multiclass paladin feat,
P a l a d i n : divine mettle o r divine strength
1/encounter
paragon multiciassing as a paladin C h a n n e l of V e n g e a n c e
A n y multiclass avenger feat,
A v e n g e r : a b j u r e undead or divine guidance
1/encounter
paragon multiciassing as a n avenger Divine Channeler
W i s 13, trained in Religion
G a i n o n e C h a n n e l D i v i n i t y p o w e r f r o m a n o t h e r class
Divine Healer
W i s 15
C l e r i c : t r a i n i n g in H e a l , H e a l e r ' s L o r e
Wis13,lnt13
Ritual Casting
Divine Secretkeeper
Invoker: training in Arcana, History, or Religion,
H e r o of Faith
A v e n g e r : t r a i n i n g i n o n e c l a s s s k i l l , o a t h of W i s 15
enmity
1/encounter
Soldier of V i r t u e
P a l a d i n : t r a i n i n g in o n e class skill, virtue's touch 1 / d a y W i s 15 i n p l a c e o f t h e p o w e r g r a n t e d b y t h i s feat, b u t
CHANNEL OF VALOR [MULTICLASS PALADIN] Prerequisite: A n y
m u l t i c l a s s p a l a d i n feat, p a r a
Divinity.
Special: T h i s
gon multiciassing as a paladin
Benefit:
that
doesn't c h a n g e y o u r n o r m a l limit o n uses of C h a n n e l
You gain the paladin C h a n n e l
Divinity
p o w e r s divine mettle a n d divine strength. I f y o u
feat c o u n t s a s a c l a s s - s p e c i f i c m u l t i -
class feat for t h e c h o s e n class.
don't
already h a v e the C h a n n e l D i v i n i t y class feature, y o u
DIVINE HEALER [MULTICLASS CLERIC]
e n c o u n t e r , a n d y o u ' r e c o n s i d e r e d to h a v e the class
Prerequisite: W i s 1 5 Benefit: Y o u g a i n t r a i n i n g
f e a t u r e for t h e p u r p o s e o f m e e t i n g
Y o u g a i n the cleric's H e a l e r ' s L o r e class feature.
can use a single C h a n n e l D i v i n i t y p o w e r once per
prerequisites.
in t h e H e a l skill.
In addition, y o u c a n wield cleric
CHANNEL OF VENGEANCE [MULTICLASS AVENGER] Prerequisite: A n y
m u l t i c l a s s a v e n g e r feat, p a r a
gon multiciassing as a n avenger
Benefit:
Y o u gain the avenger C h a n n e l
p o w e r s a b j u r e undead
Divinity
a n d d i v i n e g u i d a n c e . If y o u
don't
implements.
DIVINE SECRETKEEPER [MULTICLASS INVOKER] Prerequisite: W i s 1 3 , I n t 1 3 Benefit: Y o u g a i n t r a i n i n g i n
the A r c a n a skill, the
H i s t o r y skill, or the R e l i g i o n skill.
a l r e a d y h a v e the C h a n n e l D i v i n i t y class feature, y o u
Y o u g a i n the i n v o k e r s R i t u a l C a s t i n g class feature.
can use a single C h a n n e l D i v i n i t y p o w e r o n c e per
I n addition, y o u can wield invoker
implements.
e n c o u n t e r , a n d y o u ' r e c o n s i d e r e d to h a v e t h e class f e a t u r e for t h e p u r p o s e o f m e e t i n g
prerequisites.
DIVINE CHANNELER [MULTICLASS] Prerequisite: W i s 1 3 , t r a i n e d Benefit: C h o o s e a d i v i n e c l a s s
in Religion other than your
HERO OF FAITH [MULTICLASS AVENGER] Prerequisite: W i s 1 5 Benefit: Y o u g a i n t r a i n i n g
in one skill from the
a v e n g e r ' s c l a s s skills list. O n c e p e r e n c o u n t e r , y o u c a n u s e t h e o a t h of e n m i t y
o w n and a C h a n n e l Divinity power available as a
p o w e r . Y o u d o not r e g a i n the u s e o f the p o w e r i f t h e
class f e a t u r e for t h a t class.
t a r g e t d r o p s to 0 hit
If you don't already have the C h a n n e l D i v i n
points.
In addition, you c a n wield avenger implements.
ity class f e a t u r e , y o u c a n u s e the s e l e c t e d C h a n n e l D i v i n i t y p o w e r o n c e p e r day. If you already have the C h a n n e l Divinity
class
feature, a d d the s e l e c t e d C h a n n e l D i v i n i t y p o w e r to y o u r list o f a v a i l a b l e C h a n n e l D i v i n i t y p o w e r s . You are treated as having the C h a n n e l
Divinity
SOLDIER OF VIRTUE [MULTICLASS PALADIN] Prerequisite: W i s 1 5 Benefit: Y o u g a i n t r a i n i n g
in one skill from the
p a l a d i n ' s c l a s s skills list.
class f e a t u r e for t h e p u r p o s e o f m e e t i n g p r e r e q
O n c e p e r d a y , y o u c a n u s e t h e virtue's touch p o w e r .
uisites. I f y o u g a i n additional C h a n n e l
In addition, you can wield paladin
Divinity
p o w e r s b y selecting d i v i n i t y feats, y o u c a n u s e t h e m
C H A P T E R
S
Divine
Options
implements.
M a n y epic-level divine characters c a n anticipate exaltation or d a m n a t i o n after death: as
powerful
stewards of divine causes in the mortal w o r l d , they are naturally a m o n g the favorites of the gods. T h e f o l l o w i n g epic d e s t i n i e s offer paths that t r a n s i t i o n t h e d i v i n e h e r o f r o m t h e m o r t a l w o r l d to t h e
domin
ions b e y o n d .
AVATAR OF DEATH V o u know
that life i s f l e e t i n g , but death
is forever.
Your
e n e m i e s w o u l d b e w e l l a d v i s e d to r e m e m b e r t h a t as
face
they
you. P r e r e q u i s i t e : 21st level. D e a t h K n e l l feat
IMMORTALITY Vou
are the mortal incarnation of a deity w h o
holds
Y o u c a r e little a b o u t t h e fate o f y o u r m o r t a l s h e l l , for
s w a y over d e a t h . V o u a r e not simply J o z a n t h e cleric:
you
you
self. A f t e r a l l . e v e n g o d s m u s t d i e i n t i m e . O n e o r
a r e t h e R a v e n Q u e e n , w h o for a t i m e
incarnates
k n o w that in time you will rejoin with y o u r
in t h e f o r m o f J o z a n . V o u r b o d y is a m e r e s h e l l , a
previous incarnations have turned against the
t e m p o r a r y vessel for t h e u n t h i n k a b l e
Q u e e n i n ages past, u s i n g their p o w e r s to
might of a
true two
Raven
prolong
deity's s o u l . V o u w e r e b o r n to b e t h e R a v e n Q u e e n ' s
t h e i r m o r t a l e x i s t e n c e s . W h e t h e r y o u m e e t y o u r fate
m o r t a l f o r m , a n d as y o u g r o w in
w i t h j o y . r e s i g n a t i o n , o r d e f i a n c e is u p t o y o u .
and
understanding
p o w e r , the light (or d a r k n e s s ) w i t h i n y o u s h i n e s
D i v i n e R e u n i o n : W h e n you complete your
final
out lor a l l to see. Y o u m i g h t not h a v e r e a l i z e d y o u r
q u e s t , t h e p u r p o s e o f y o u r c u r r e n t i n c a r n a t i o n is
true n a t u r e before, but n o w y o u k n o w e x a c t l y w h a t
accomplished. T h e w i n d s of oblivion s w e e p your body
you
i n t o n o t h i n g n e s s , f r e e i n g y o u r s o u l t o r e t u r n t o its
are.
d i v i n e origin. Y o u rejoin the deity w h o s e incarnation
A s an avatar of death, you incarnate the death a s p e c t o f y o u r d e i t y . M o s t l i k e l y t h i s is t h e
you were, a n d you resume your existence i n the eternal.
Raven
Q u e e n , but o n r a r e o c c a s i o n s a v a t a r s o f d e a d , dor mant, or interloper gods arise—you might be a n avatar of the d e a d g o d N e r u l l . or s o m e other d e a t h deity c o n
AVATAR OF DEATH FEATURES Foresight of Mortality
testing the R a v e n Queen's sway.
D e a t h C o m e s to A l l (21st level): Your powers
m a k e s all causes meaningless. V o u stare into the
i g n o r e n e c r o t i c r e s i s t a n c e u p to 2 0 .
vacant sockets of long-dead kings, gaze across the
D e a d l y R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e
soul-filled plains of the S h a d o w f c l l . a n d s t a n d u p o n fields
Intel
by 2 .
G o o d a n d e v i l a r e j u s t w o r d s to y o u . for d e a t h
blood-soaked
(21st level): Your
ligence score a n d your W i s d o m score both increase
each
day y o u begin y o u r t u r n dying or dead, you revive.
o f b a t t l e . T h r o u g h it a l l . y o u
feel n o sorrow, n o r e m o r s e - o n l y a g r i m s e n s e o f
You
r e g a i n h i t p o i n t s e q u a l to y o u r b l o o d i e d v a l u e ,
b e m u s e m e n t at m o r t a l f o o l i s h n e s s i n t h e f a c e o f t h e
and
e a c h e n e m y w i t h i n 10 s q u a r e s o f y o u g a i n s v u l
i n e v i t a b l e . A d v e n t u r i n g is a n a m u s i n g w a y t o e n t e r
nerable 15 necrotic until the e n d o f y o u r next
turn.
Harbinger of D e m i s e (30th level): Enemies
tain y o u r s e l f before life c o m e s to a n e n d . end
their t u r n adjacent to y o u a n d h a v e 2 5 hit
thai
points
or fewer die.
AVATARS HAVE MANY USES G o d s c r e a t e avatars for m a n y reasons. S o m e d e i t i e s w a n t to e x p e r i e n c e mortality a n d learn f r o m mortal trials. S o m e
AVATAR OF DEATH P O W E R Inevitable Death
A v a t a r of D e a t h U t i l i t y 2 6
use t h e i r a v a t a r s a s a g e n t s a n d c h a m p i o n s to b a t t l e their D a r t energy swirls a b o u t y o u a n d then explodes in a hurst that e n e m i e s in t h e w o r l d . O t h e r s s e n d a v a t a r s a s t e a c h e r s
encirclesyour enemies, causing their wounds to r e m a i n open.
and exemplars to their followers. Likewise, different gods Daily • m i g h t c h o o s e to i n c a r n a t e their a v a t a r s in s e c r e t or
to
Divine
Minor Action
C l o s e burst 5
p r o p h e s y t h e i r a r r i v a l , t o i n c a r n a t e w i t h full a w a r e n e s s o f
T a r g e t : E a c h e n e m y in b u r s t
their true nature or to a l l o w their mortal vessels to live
E f f e c t : T h e target gains v u l n e r a b l e 1 0 to all d a m a g e
w e l l i n t o life b e f o r e b e c o m i n g a w a r e o f t h e m s e l v e s .
a n d c a n n o t regain hit points f r o m h e a l i n g p o w e r s or r e g e n e r a t i o n (save e n d s both).
C H A P T E R
5 | Divine
Options
AVATAR OF FREEDOM
IMMORTALITY
Tyranny,
A s y o u r life's t r i b u l a t i o n s c o m e to a c l o s e a n d y o u r
against
slavery,
oppression-these
those who think themselves
are your Joes. above
You
battle
D e s t i n y Q u e s t c o m e s to a n e n d . y o u a r e r e a d y to f r e e
others.
yourself o f the shackles of mortality a n d physicality. P r e r e q u i s i t e : 21st l e v e l . P a t h o f F r e e d o m feat
G r e a t struggles await y o u throughout and Immortality
the cosmos,
represents a n o p p o r t u n i t y to con
Y o u a r e t h e i n c a r n a t i o n of a deity o f f r e e d o m a n d lib
tinue y o u r light against the oppressive forces in the
eration. E v e r y w o r d y o u speak, every action y o u take,
universe. A s long as tyranny flourishes a n y w h e r e ,
is i n exact a c c o r d a n c e w i t h y o u r deity's w i l l - b e c a u s e
f r e e d o m e v e r y w h e r e is t h r e a t e n e d .
y o u r choices a r e y o u r deity's choices. I n t i m e y o u w i l l
D i v i n e R e u n i o n : At the conclusion of your
a b a n d o n y o u r mortal form a n d rejoin y o u r eternal
Destiny Quest, you abandon your current
essence in the h e a v e n l y d o m i n i o n s , but u n t i l that
tion. A m i d g o l d e n light a n d p e a l s of t h u n d e r , y o u r
incarna
time comes you are a champion, teacher, a n d exam
s o u l a s c e n d s to t h e h e a v e n l y d o m i n i o n s t o
p l e for all w h o m y o u a n d y o u r d e i t y h o l d d e a r .
y o u r deity. Y o u a r e o n c e again A v a n d r a , M e l o r a , or a
A s a n a v a t a r of f r e e d o m , y o u i n c a r n a t e y o u r d e i t y ' s aspects o f liberation. Y o u m i g h t be A v a n d r a or M e l o r a in mortal
c o s m i c spirit o f r e v o l u t i o n - b u t
y o u still r e c a l l y o u r
m o r t a l p e r s o n a . F o r a g e s to c o m e t h e m e m o r i e s o f y o u r e x p e r i e n c e s a n d c o m p a n i o n s in y o u r
form.
rejoin
mortal
existence influence your divine thoughts a n d actions.
R e g a r d l e s s of y o u r d i v i n e i d e n t i t y , y o u b e l i e v e t h a t t h e n a t u r a l s t a t e o f m o r t a l k i n d is o n e f r e e f r o m oppression. Y o u fight a n y force that seeks the enslave ment of others a n d stand against deities bent on w a r
AVATAR OF FREEDOM FEATURES F r e e d o m of M i n d a n d B o d y (21st level): Your
a n d d o m i n a t i o n , s u c h as A s m o d e u s a n d B a n e . Y o u
I )exterity score a n d v o u r W i s d o m score b o t h increase
b e l i e v e t h a t f r e e d o m o f c h o i c e is t h e p a r a m o u n t
by 2.
free
d o m o f a l l m o r t a l c r e a t u r e s , a n d t h a t d e s t i n y is n o t
L i b e r a t e t h e M i n d (21st level): Allies adjacent
p r e d e t e r m i n e d . Y o u i n s p i r e t h e d o w n t r o d d e n u it It
to y o u g a i n a +2 b o n u s to s a v i n g t h r o w s a g a i n s t b e i n g
w o r d s of f r e e d o m , a n d y o u l e a d t h e m in a t t e m p t s to
dominated, immobilized, restrained, or slowed.
o v e r t h r o w their vile masters.
L i b e r a t i n g R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e each d a y you begin y o u r t u r n d y i n g or d e a d , y o u revive. Y o u r e g a i n hit points e q u a l to y o u r
bloodied
v a l u e , a n d e a c h a l l y w i t h i n 10 s q u a r e s o f y o u e n d s any immobilizing,
slowing, or restraining effect cur
rently affecting h i m or her. A g e n t o f F r e e d o m ( 3 0 t h l e v e l ) : You
cannot be
dominated, immobilized, slowed, restrained, or petri B e d . Y o u ignore difficult t e r r a i n , a n d y o u c a n shift your speed as a move action.
AVATAR OF FREEDOM P O W E R Broken Chains
A v a t a r of F r e e d o m U t i l i t y 2 6
R a i s i n g y o u r w e a p o n or implement h i g h , y o u issue a procluma tion thai y o u shall not abide oppression. Your allies respond by shaking off their ajjlictions. Daily •
Divine. Stance
Minor Action
Personal
E f f e c t : U n t i l t h e s t a n c e e n d s , w h e n a n ally starts his or h e r t u r n w i t h i n 5 s q u a r e s of y o u , t h a t a l l y c a n m a k e a s a v i n g t h r o w against e a c h e f f e c t o n h i m or h e r t h a t a s a v e can end.
C H A P T E R
5 l Divine
Options
AVATAR OF HOPE You steadfastly
believe t h a i h o p e lifts u p e v e r y o n e e v e n in
t h e d a r k e s t t i m e s . B y word
ever you
and
deed,
you
spread hope
wher
go.
Prerequisite:
21st level. H o p e R e m a i n s feat
As a n avatar of hope, y o u are a n aspect of a god
of
h o p e w h o h a s c h o s e n to i n c a r n a t e h i m s e l f or h e r s e l f i n a m o r t a l b o d y for a t i m e . Y o u n o w k n o w t h a t y o u a r c b o t h y o u r deity a n d y o u r o w n m o r t a l shell at t h e s a m e time. W h e n y o u speak, w h e n y o u act, y o u r god speaks a n d acts through y o u . N o matter w h a t y o u r n a m e , you are a beacon of hope in a dark world. Sorrow cannot abide your presence; y o u bring o p t i m i s m a n d v i r t u e to places o f d e s p a i r a n d sadness. Y o u are a n e n e m y of all t h e gods of evil, for they a r e destroyers of hope. Y o u hold particular v e h e m e n c e t o w a r d d e v i l s a n d d e m o n s - d e v i l s for their
malicious
p r a c t i c e s , a n d d e m o n s for t h e i r r e c k l e s s l y d e s t r u c tive intentions. It's t r u e that y o u ' v e s e e n s o m e terrible sights d u r i n g y o u r t r a v e l s - m u r d e r , cruelty, slavery, w a r - b u t these horrors only fortify y o u r d e t e r m i n a tion. B y y o u r p o w e r , t h e points o f light that lie w i t h i n a s e a o f d a r k n e s s b u r n a little b r i g h t e r for a t i m e .
Indomitable Courage (21st level): Y o u a r e
IMMORTALITY You
h a v e fought battles against d e s p a i r all v o u r life,
b r i n g i n g light to the d a r k e s t c o r n e r s o f the w o r l d . Y o u r e x p e r i e n c e has taught y o u that people n e e d only a little i n s p i r a t i o n to f i n d h o p e , so y o u h a v e set y o u r self the task o f p r o v i d i n g a n e x a m p l e , a legend, that w i l l i n s p i r e p e o p l e for ages to c o m e .
Divine Reunion:
W h e n you complete your
Destiny Quest, your soul bursts forth in a golden f l a m e that c o n s u m e s y o u r mortal form, a n d y o u are reunited with your immortal
i m m u n e to f e a r e f f e c t s . I n a d d i t i o n , y o u a n d a n y a l l i e s w i t h i n 5 s q u a r e s o f y o u g a i n a +1 b o n u s to s a v i n g throws.
Hopeful Revival ( 2 4 t h level): T h e
first
time
each day you begin your turn dying or dead, you r e v i v e . Y o u r e g a i n h i t p o i n t s e q u a l to y o u r
bloodied
v a l u e , a n d e a c h a l l y w i t h i n 10 s q u a r e s o f y o u 2 0 t e m p o r a r y hit
Triumph of the Heart (30th level): O n c e day, y o u c a n c h a n g e t h e result of a s i n g l e d 2 0
self.
gains
points. per roll
m a d e b y a n ally to 2 0 . T h i s r e q u i r e s n o a c t i o n o n
AVATAR OF HOPE FEATURES Undaunted Will (21st level):
y o u r part, but y o u m u s t b e c o n s c i o u s to d o so.
Your W i s d o m
score a n d y o u r C h a r i s m a score both increase by 2 .
AVATAR OF HOPE P O W F R Elevate the Spirit
CREATING AVATARS
allies'
with hope and the m e n t a l fortitude to w i t h s t a n d attempts a t
M o s t deities have incarnated only a handful of avatars
control.
throughout
Daily •
the ages of t h e w o r l d , although s o m e h a v e
A v a t a r of H o p e U t i l i t y 2 6
You conjure an angelic entity t h a t infuses one of your
Conjuration, Divine
n e v e r d o n e so. a n d a f e w (for e x a m p l e . M o r a d i n a n d A v a n
Minor Action
dra) i n c a r n a t e in e v e r y g e n e r a t i o n of m o r t a l k i n d . C r e a t i n g
E f f e c t : Y o u c o n j u r e a n a n g e l i c figure in a s q u a r e w i t h i n
an
a v a t a r w e a k e n s a g o d f o r a t i m e a n d c a n r e n d e r it
v u l n e r a b l e t o its e n e m i e s . B e i n g i n t w o p l a c e s a t o n c e is d i f f i c u l t , e v e n f o r a g o d . I n t h e p a s t , p o w e r f u l d e v i l s o r w i c k e d mortals h a v e m a n a g e d to trap, coerce, or corrupt g o d s t h r o u g h t h e i r a v a t a r s . H o w e w r , d o i n g t h i s is d i f f i c u l t in t h e e x t r e m e , s i n c e t h e d e i t y c a n e n d its i n c a r n a t i o n a t a n y t i m e a n d r e j o i n its t r u e b e i n g .
Ranged 10
r a n g e . T h e figure lasts until t h e e n d of y o u r n e x t t u r n . W h i l e t h e figure is i n a n a l l y ' s s p a c e , t h a t a l l y g a i n s a + 4 p o w e r b o n u s t o all d e f e n s e s a n d c a n ' t b e d o m i n a t e d . If a n a l l y is a f f e c t e d b y a d o m i n a t i n g effect t h a t a s a v e c a n e n d w h i l e t h e figure is in his or h e r s p a c e , t h a t effect immediately ends. A s a m o v e action, you c a n m o v e the figure 5 s q u a r e s . S u s t a i n M i n o r : T h e figure persists.
C H A P T E R
5 | Divine
1 Options
y—'
AVATAR OF JUSTICE Your sole purpose
is to balance
the scales
i n g t h e w i c k e d a r i d r e w a r d i n g the
punish
of justice,
good.
P r e r e q u i s i t e : 21st level. I m m e d i a t e J u s t i c e feat
You
are a god of justice incarnated in mortal
form.
A l l y o u r life y o u h a v e f o u g h t lor j u s t i c e , but n o w y o u k n o w y o u r s e l f for w h a t y o u a r e . Y o u r s e l f - a w a r e n e s s merges with divine truth, a n d your consciousness b e c o m e s o n e w i t h t h e c o n c e p t o f j u s t i c e . I n y e a r s to come, people will r e m e m b e r that you w e r e y o u r in the flesh, a shining c h a m p i o n w h o battled
deity
against
w r o n g and a golden example of a righteous a n d cou r a g e o u s l i f e w e l l l i v e d , b u t i b r n o w it is u p t o y o u t o forge that l e g e n d . I n y o u r true self you m i g h t b e B a h a m u t , some other active deity, or e v e n a d e a d deity s u c h a s A m o t h avatars o f d o r m a n t deities, interloper gods, or cosmic principles sometimes appear in the world. Regardless o f w h i c h d e i t y y o u a r e t h e i n c a r n a t i o n of, y o u g r a s p y o u r d e s t i n y a s a g r e a t l a w g i v e r a n d a force for righ t e o u s n e s s . A s y o u t a k e t h e g u i s e o f j u s t i c e itself, d i v i n e k n o w l e d g e guides y o u along the right course.
IMMORTALITY Your path might involve the elimination of a major source o f injustice, s u c h as a n evil deity. T h e evil gods a n d t h e i r w o r s h i p e r s scoff at j u s t i c e , r e v e l i n g i n cruelty, theft, a n d m u r d e r . D e s t r o y i n g o n e of these
e a c h e n e m y w i t h i n 10 s q u a r e s o f y o u
deities b r i n g s t h e scales o f justice closer to b a l a n c e .
a l t y to a t t a c k r o l l s u n t i l t h e e n d o f y o u r n e x t
takes a - 2 pen turn.
Instant Retribution (30th level): Each time
D i v i n e R e u n i o n : During your Destiny Quest, you b e g i n to c h a n g e . Y o u n o longer m a k e d e c i s i o n s - y o u
enemy within 5 squares of you
scores a critical
m e r e l y d o t h e w i l l o f justice. W h e n y o u r f i n a l foe is
against y o u or o n e of y o u r allies, the e n e m y takes
vanquished, you abandon your mortal body, w h i c h
d a m a g e e q u a l t o t h e d a m a g e it d e a l t w i t h t h e
an
hit
hit.
falls to s i l v e r y dust a n d b l o w s a w a y i n t h e w i n d . Y o u r s o u l f i n d s its w a y b a c k to y o u r e t e r n a l b e i n g a n d
AVATAR OF JUSTICE P O W E R
r e u n i t e s , b r i n g i n g w i t h it a l l t h e j o y s , t h e s o r r o w s , the w i s d o m , a n d the compassion y o u have learned
A v a t a r of J u s t i c e U t i l i t y 2 6
in your mortal years. Y o u r mortal existence might be done—but as a god of justice you well r e m e m b e r
You deem an attack unjust, a n d reverse its effects.
the
Daily •
lessons y o u l e a r n e d d u r i n g y o u r t i m e i n the world, and
Divine, Healing
Immediate Reaction
temper your judgments with memories of your
Ranged 10
T r i g g e r : A n a l l y w i t h i n 1 0 s q u a r e s o f y o u is h i t b y a n a t t a c k
mortal experience.
T a r g e t : T h e t r i g g e r i n g ally E f f e c t : T h e t a r g e t t a k e s n o d a m a g e f r o m t h e triggering a t t a c k a n d g a i n s hit p o i n t s e q u a l to t h e d a m a g e h e or s h e
AVATAR OF JUSTICE FEATURES
w o u l d have taken.
Justice's M i n d (21st level): Y o u r Intelligence score a n d your W i s d o m score both increase by 2.
TRAPPINGS O F JUSTICE
Just C o n s e q u e n c e (21st level): W h e n an enemy hits y o u o r a n ally adjacent to y o u , t h e next ally attacks that e n e m y before the end of y o u r next
who turn
You
might c h o o s e to use symbols that represent justice
as y o u r insignia. H e r e a r e s o m e of t h e m o s t symbols used by avatars of justice:
g a i n s a +1 b o n u s t o t h e a t t a c k r o l l .
•
B a l a n c e scales
you b e g i n y o u r t u r n d y i n g or d e a d , y o u r e v i v e . Y o u
•
F l a m e s (especially silver o r w h i t e )
r e g a i n hit points e q u a l to y o u r b l o o d i e d v a l u e . E a c h
•
J u s t R e v i v a l ( 2 4 t h l e v e l ) : T h e first t i m e e a c h d a y
a l l y w i t h i n 10 s q u a r e s o f y o u g a i n s a +2 p o w e r b o n u s to a t t a c k r o l l s u n t i l t h e e n d o f y o u r n e x t t u r n , a n d C H A P T E R
5 I Divine
Options
Double-edged w e a p o n s (such as swords or battleaxes)
•
Closed eyes or a blindfold
common
AVATAR OF LIFE D e s p i t e war. chaos,
UJ
and hate, life e n d u r e s , and you w i l l
e n s u r e t h a t it n e v e r / a l t e r s .
rUJ
Prerequisite:
21st l e v e l . P u l s e o f L i f e feat
n U
You are theIncarnation o f a god. mortal a n d immor tal b e i n g s u n i t e d i n t h e s a m e f l e s h . Y o u exist f o r t h e p u r p o s e o f battling y o u r t r u e godly self's foes i n t h e m o r t a l w o r l d , o f p r o v i d i n g i n s p i r a t i o n a n d h o p e to all w h oworship your divine being, a n d just
possibly
t o l e a r n a f e w t h i n g s a b o u t w h a t it m e a n s t o w a l k i n the w o r l d y o u helped to shape at t h e d a w n of t i m e . A t the s a m e time, y o ua r e also t h e m o r t a l persona y o u h a v e b e e n t h r o u g h o u t y o u r c u r r e n t life, a n d y o u a r e d e s t i n e d to b e c o m e part o f t h e g o d y o u h a v e s e r v e d so w e l l . Avatars represent m a n y different aspects o f the gods, but y o u specifically e m b o d y t h e vital
principle,
t h e a n i m a t i n g spirit o f y o u r deity. A l l life is s a c r e d t o you, a n d y o ua r e its d i v i n e protector. Y o u r t i m e as a n a d v e n t u r e r h a s taught y o uh o w p r e c a r i o u s life c a n b e . w h e t h e r it i s t h e l i f e o f a b u t t e r f l y s t r u g g l i n g t o e s c a p e its c o c o o n o r a c i v i l i z a t i o n l i v i n g o n t h e e d g e o f l a n d s inhabited by ores a n d goblins. Y o u hate t a k i n g life, b u t y o u r e c o g n i z e t h a t it i s t h e n a t u r e o f t h e
world
that y o u must s o m e t i m e s kill o r b e killed.
IMMORTALITY A s a n a v a t a r o f life, y o u m i g h t b e blessed w i t h i n c r e d
Vital Revival ( 2 4 t h level): T h e
first t i m e
each
ible longevitv. Y o u r c a l l i n g could d r a w y o u to retire
day y o ubegin y o u r t u r n d y i n g o r d e a d , y o u revive.
to a m o n a s t e r y o r a t e m p l e to live i n obscurity,
Y o u r e g a i n hit p o i n t s e q u a l to y o u r b l o o d i e d v a l u e ,
pro
tecting a small c o m m u n i t y from h a r m . Y o u might
and
be fated to h e a l s o m e great s i c k n e s s i n t h e w o r l d ,
healing surge.
battling a magical plague o r putting a n e n dto s o m e
e a c h ally w i t h i n
10 s q u a r e s o f y o u c a n s p e n d a
Persistence of Life (30th level): Y o u a n d a n y
c o r r u p t i o n o r m o c k e r y o f life that t h r e a t e n s t h e
allies w i t h i n 5 squares of you c a n use second w i n d a s
natural order. O r y o umight b e compelled to v e n t u r e
a minor action. I f a character c a n already use second
across the planes, bringing a n example of hope a n d
w i n d a s a m i n o r a c t i o n , t h e n t h e c h a r a c t e r c a n u s e it
healing wherever you go.
as a free a c t i o n . W h e n y o uo r a n ally w i t h i n 5 s q u a r e s
Divine Reunion: A f t e r
you have completed
your
Destiny Quest a n dlived out t h eyears appointed to y o u . y o u a r e c a l l e d b a c k t o y o u r t r u e self. L y i n g
flowering
v i n e s a n d c r e e p e r s . Y o u r s o u l r e t u r n s to y o u r
hit p o i n t s a r e r e s t o r e d .
down
in a fair g r e e n m e a d o w o r forest c l e a r i n g , y o u a l l o w y o u r b o d y to c r u m b l e i n t o dust, n o u r i s h i n g
of y o u uses second w i n d , twice t h e n o r m a l n u m b e r o f
divine
AVATAR OF LIFE P O W E R Font of Life
A v a t a r of Life Utility 2 6
self, r e c a l l i n g t h e a w e s o m e p o w e r a n d u n d e r s t a n d i n g that conies w i t h g o d h o o d . B u t s o m e part o f y o u r m o r t a l b e i n g still s u r v i v e s , s i n c e y o u r m e m o r i e s , y o u r cares, a n d your journeys a r e n o wyour deity's too.
F o r m i n g a circle w i t h y o u r fingers.you
Divine, Healing
Minor Action
Life's Wisdom (21st level): Y o u r
C l o s e burst 2
T a r g e t : Y o u a n d e a c h ally in b u r s t
Constitution
Effect: Each target gains regeneration equal t o 5 + your W i s d o m m o d i f i e r until t h e e n d o f t h e e n c o u n t e r .
s c o r e a n d y o u r W i s d o m s c o r e b o t h i n c r e a s e b y 2.
Unfettered Durability (21st level): W h e n
you
r o l l a 20 o n a s a v i n g t h r o w , e a c h a l l y w i t h i n y o u r
line
of s i g h t c a n m a k e a s a v i n g t h r o w a g a i n s t o n e e f f e c t ?
recover
from wounds. Daily •
AVATAR OF LIFE FEATURES
bring forth a sphere of
divine energy that helps y o u and your allies continuously
that a save c a n e n d . C H A P T E R
5 ! Divine
Options
AVATAR OF STORM You ride the force
of n a t u r e ' s fury, b r i n g i n g w i n d a n d
t h u n d e r a n d l i g h t n i n g w i t h you.
tempest
IMMORTALITY Longevity is rarely important
Where
you
to a n a v a t a r o f s t o r m .
Y o u r e c o g n i z e that life a n d civilization a r e fleet
go. the
ing things in this world, a n d that e n o u g h w i n d a n d
goes.
rain c a n w a s h away theexistence o f anything. Y o u m i g h t w a n d e r into t h e w i l d e r n e s s to live i n isola
P r e r e q u i s i t e : 21stlevel, S t o r m S a c r i f i c e feat
tion or to revel in y o u r c o m m u n i o n w i t h t h e p r i m a l Y o u a r e t w o beings at the s a m e time: a great m o r t a l hero a n d theg o do f storms. Y o u have a l w a y s
known
you w e r e different f r o m t h e people a r o u n d y o u . but
Elemental Chaos, battling primordials for d o m i n i o n over storms. D i v i n e R e u n i o n : W h e n you accomplish your
now you understand what you are and w h y your heart sings w h e n lightning flashes a n d t h u n d e r
forces o f the universe. Y o u m i g h t even challenge the
rolls
final
q u e s t , y o u r m o r t a l e x i s t e n c e c o m e s to a n e n d
in t h e d i s t a n c e . Y o u a r e d e s t i n e d to w a l k t h e w o r l d i n
a n d y o u r e t u r n to y o u r d i v i n e f o r m . Y o u r b o d y v a n
m o r t a l f o r m for a single b r i e f l i f e t i m e , a n i n s p i r a t i o n
ishes i n a blinding thunderstroke, leaping u p w a r d
to t h o s e w h o w o r s h i p y o u r t r u e s e l f a n d a t e r r i b l e f o e
into t h e dark storm clouds that gather overhead. Y o u r
to t h o s e w h o o p p o s e y o u . A n d a l t e r y o u r i n c a r n a
ascension is m a r k e d b y a thunderstorm of spectacu
tion ends a n d y o u reunite with vour i m m o r t a l
l a r p o w e r . W h i l e y o u r m o r t a l life is at a n e n d . y o u r
being,
people w i l l look b a c k o n y o u r d e e d s for c e n t u r i e s to
m e m o r i e s , y o u r passions, a n d y o u r struggles a r ca l l
come and sec i n t h e m theh a n d of the divine.
n o w part of your divine being.
A s a n avatar of storm, y o u are most likely a n incarnation of K o r d . H o w e v e r , m i n o r storm deities o r d o r m a n t p o w e r s s o m e t i m e s i n c a r n a t e a savatars, so
AVATAR OF STORM FEATURES S t r e n g t h o f the S t o r m (21st level): Your
y o u might b e t h e m o r t a l vessel o f s o m e o t h e r deity, o r
Constitution score a n d your Strength score both
even a cosmic principle of storms a n d destruction.
increase by 2 .
Thunder and lightning are your weapons, and y o u
S t o r m h a n d ( 2 1 s t l e v e l ) : W h e n y o u u s e a light
wield t h e m with all thefury and wrath of the most
n i n g o r a t h u n d e r p o w e r , y o u c a n c h o o s e t o t u r n its
violent storm. W h e r e v e r y o u go, s t o r m s follow i n y o u r
lightning d a m a g e o r t h u n d e r d a m a g e into lightning
w a k e . Y o u c o m m a n d t h e m a n d use their p o w e r to
a n d t h u n d e r d a m a g e (if y o u d o so, t h e p o w e r g a i n s
bring your vengeance upon your enemies.
the keyword of the second damage type if the power d i d n ' t a l r e a d y h a v e it). T h u n d e r i n g Revival (24th level): T h e
first
time
each day you begin your turn dying or dead, you revive. Y o u regain hit points e q u a l to your
bloodied
value, a n d each enemy within 5 squares of you takes 2 d 1 0 + C o n s t i t u t i o n m o d i f i e r t h u n d e r d a m a g e a n d is pushed 2 squares. W i n d s t r i d e r ( 3 0 t h level): Y o u gain a fly speed e q u a l to y o u r s p e e d + 2 , a n d y o u c a n h o v e r .
AVATAR OF STORM P O W E R Gather the Storm
Avatar o f S t o r m Utility 2 6
You stand at the heart of the storm, surrounded
by tumbling
thunder a n d crarfcli7i<j lightning that leaves n e a r b y foes vulnerable. Daily •
Divine
Minor Action
Personal
Effect: Until t h e e n d of t h e encounter, any e n e m y that e n d s its t u r n w i t h i n 5 s q u a r e s o f y o u g a i n s v u l n e r a b l e 1 0 t h u n d e r a n d v u l n e r a b l e 1 0 l i g h t n i n g until t h e e n d o f y o u r next turn.
C H A P T E R
S | Divine
Options
AVATAR OF W A R You
know
that
peace
w i l l be there to take
AVATAR OF W A R FEATURES
c a n n o t e n d u r e , a n d w h e n if f a i l s , y o u
P o w e r in Conflict (21st level): Your Strength score a n d either your Intelligence score or your
over.
Cha
risma score increase by 2.
Prerequisite:
21st level. P a t h of W a r
M a s t e r of the Battlefield (21st level): You never
feat
grant combat advantage. R a t t l e c a l l s y o u . for y o u a r e t h e g o d o f w a r .
For a mortal
Invoker of W a r (24th level): Your Channel
lifetime you are incarnated in h u m a n o i d shape, shar
D i v i n i t y p o w e r p a t h of war
ing the existence a n d consciousness of a mortal hero.
d a m a g e rolls i n a d d i t i o n to a +2 b o n u s to attack rolls.
W h e n v o u s p e a k , y o u s p e a k for y o u r t r u e d i v i n e self. W h e n y o u act, y o u act as y o u r godly essence directs. You
g r a n t s a +4
Lord of W a r (30th level): Your
b o n u s to
first
attack of
e a c h e n c o u n t e r that hits d e a l s 2 5 extra d a m a g e .
exist to c h a m p i o n c a u s e s w o r t h l i g h t i n g for, to p r o
vide the people of the world w i t h a shining example of
AVATAR OF W A R P O W E R
v a l o r a n d s k i l l , a n d to t e a c h p e o p l e h o w t o s u r v i v e i n a
Rouse Conflict
w o r l d filled w i t h d a r k n e s s a n d strife. As
a n a v a t a r of w a r , y o u a r e p r o b a b l y t h e i n c a r n a
Avatar of W a r Utility 2 6
You raise your weapon or implement a n d let out a rousing war-
tion of B a h a m u t . K o r d . B a n e , or possibly a d e a d w a r
cry, invoking your powers of battle. Your shout and divine power
deity s u c h as T u c r n . H o w e v e r , w a r is a c o s m i c force
stirs allies into action
t h a t s e e m s to h a v e its o w n g u i d i n g c o n s c i o u s n e s s , a n d
Daily •
you
m i g h t i n fact b e the i n c a r n a t i o n of the
o f war.
principle
o r a n e t e r n a l h e r o r e b o r n to fight i n e v e r y c o n
flict s p a w n e d u p o n the m o r t a l
against n e a r b y foes.
Divine
Minor Action
C l o s e burst 1 0
T a r g e t : E a c h ally in b u r s t E f f e c t : T h e t a r g e t c a n m a k e a n a t - w i l l a t t a c k a s a free
world.
a c t i o n . If t h e t a r g e t h a s a n u n u s e d d i v i n e e n c o u n t e r Life as a n a d v e n t u r e r h a s o p e n e d y o u r eyes to
a t t a c k p o w e r , h e or s h e c a n i n s t e a d u s e t h a t p o w e r a s
the fact that strife a n d evil a r e ubiquitous. Y o u h a v e journeyed through m a n y lands, both civilized
a free action.
and
w i l d , a n d t h e o n l y constant is the fragility o f p e a c e . O t h e r s w o r k h a r d t o s t o p w a r , b u t y o u b e l i e v e it is t h e n a t u r a l state o f the w o r l d . Y o u r e c o g n i z e that
conflict
is e v e r y w h e r e , a n d y o u e m b r a c e it. T h e m a c h i n a tions of usurpers, tyrants, a n d w a r l o r d s w i l l a l w a y s drive civilization toward violence a n d destruction— b u t s o m e t i m e s it i s e x a c t l y t h i s d e s t r u c t i v e
force
that gives rise to t h e m o s t p o w e r f u l a n d e n d u r i n g
of
civilizations.
IMMORTALITY The an
r o u t e to i m m o r t a l i t y is f r a u g h t w i t h d a n g e r for a v a t a r o f w a r . D u e to a t h i r s t for c o n f l i c t , a n a v a t a r
of w a r engages in m a n y m o r t a l contests. H i s t o r y tells the tale of several avatars of w a r
cut d o w n in epic
b a t t l e s - i t c o u l d b e that y o u r fate is to forge a l e g e n d o f a h e r o w h o only s u c c e e d e d i n d y i n g w e l l . T h e ulti m a t e c h a l l e n g e lies i n g i v i n g battle to t h e gods a n d p r i m o r d i a l s . W h e t h e r y o u h o p e to u s u r p p o w e r f r o m B a n e a n d conquer his h o m e plane of C h e r n o g g a r or to r a i n d e s t r u c t i o n d o w n u p o n s u r v i v i n g you
primordials,
c a r r y i n your ambition a w a r the likes of w h i c h
hasn't b e e n seen i n a t h o u s a n d years.
Divine Reunion:
W h e n y o u r f i n a l q u e s t is
a c c o m p l i s h e d a n d y o u r l a s t f o e l i e s v a n q u i s h e d at y o u r feet, y o u r m o r t a l i n c a r n a t i o n e n d s . Y o u r
body
falls i n t o g r a y d u s t a n d b l o w s a w a y to t h e s o u n d s of ravens c r o a k i n g a n d tattered b a n n e r s flapping i n the c o l d w i n d . Y o u r s o u l a s c e n d s to t h e a s t r a l
dominions
t o r e j o i n y o u r d i v i n e b e i n g , b r i n g i n g w i t h it a l i f e t i m e o f m e m o r i e s : battles w o n . battles lost, d e e d s o f c o u r age,
acts of cowardice.
CHAPTER 5
Divine
Options
CHOSEN
CHOSEN POWERS
Your deity m a k e s y o u the living vessel of his or her power the mortal
in
E a c h C h o s e n has a specific level 2 6 utility p o w e r g r a n t e d by his or her deity. T h e p o w e r s associated
world.
w i t h gods w h o are either good, lawful good, or unaligned are described below.
P r e r e q u i s i t e : 21st level, a n y d i v i n e class
Freedom Is Life
Y o u r d e i t y s e l e c t s y o u to s e r v e a s h i s o r h e r a g e n t in the m o r t a l w o r l d . Y o u w a t c h over y o u r deity's w o r s h i p e r s , protect s a c r e d sites, a n d w o r k to o p p o s e
Ribbons of glowing symbols (lew out of you. linking you and your allies in a river of celestial light.
y o u r deity's foes. T o p r e p a r e y o u for t h i s t a s k , y o u r
Daily •
deity bestows upon y o u a spark of divine energy
Minor Action
that
g r a n t s y o u p o w e r s c o m p a r a b l e to those o f a d e m i g o d .
C h o s e n of A v a n d r a U t i l i t y 2 6
Divine Personal
E f f e c t : U n t i l t h e e n d o f y o u r n e x t t u r n , y o u a n d a n y allies w i t h i n 2 0 s q u a r e s of y o u g a i n a + 1 0 b o n u s t o s a v i n g
A s w i t h the D e m i g o d epic destiny detailed in the
throws. Player's
Handbook,
this d i v i n e spark increases y o u r
abilities a n d bestows great physical resilience. H o w ever, y o u r e p i c d e s t i n y utility p o w e r is u n i q u e to t h e
Sheltering Wings
C h o s e n of B a h a m u t U t i l i t y 2 6
I t is no shame to take refuge beneath the Platinum wings.
deity you serve.
Dragon's
U n l i k e a D e m i g o d , y o u a r e s w o r n to t h e s e r v i c e Daily • o f a p a r t i c u l a r deity. S o m e deities m i g h t l e a v e y o u to p u r s u e c a u s e s d e a r to t h e m a s y o u s e e fit, t r u s t i n g i n
Divine, Healing
Minor Action
Melee 1
E f f e c t : Y o u regain hit p o i n t s e q u a l to y o u r b l o o d i e d v a l u e .
the good judgment you have demonstrated in your
O n e ally a d j a c e n t to y o u also regains h i t p o i n t s e q u a l t o
adventuring career. O t h e r deities m i g h t task you w i t h
your bloodied value.
m i s s i o n s of i m p o r t a n c e to t h e m , m a k i n g s u r e that y o u keep their concerns foremost in y o u r N o t all deities h a v e the p o w e r or the
mind.
inclination
to elevate a C h o s e n . S o m e deities c a n e l e v a t e s e v e r a l
High Arcana
C h o s e n of Corellon Utility 2 6
Corellon's m a s t e n ' o f the arcane
a l l o w s y o u to choose
empowerment
C h o s e n at o n c e , but m o s t h a v e o n l y a single C h o s e n at
Daily •
any given t i m e . Deities most often bestow this
Minor Action
honor
between
or defense for you and your allies.
Divine C l o s e burst 1 0
on the most faithful of their worshipers, but a few
T a r g e t : Y o u a n d e a c h ally in b u r s t
gods take pleasure in selecting undeserving or
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , a t t h e start o f e a c h
fickle
t a r g e t ' s t u r n , t h e target c a n c h o o s e t o g a i n e i t h e r a +2
m o r t a l s for t h e i r e a r t h l y a g e n t s .
p o w e r b o n u s t o i m p l e m e n t a t t a c k rolls or a + 4 b o n u s t o F o r t i t u d e , Reflex, a n d W i l l u n t i l t h e start of his o r h e r
IMMORTALITY
next turn.
C h o s e n often live for c e n t u r i e s . H o w e v e r , as y o u g r o w m o r e powerful, the divine fire placed i n y o u r
Anthem of Progress
soul
C h o s e n of Erathis Utility 26
inevitably transfigures your mortal body. W h e n
no
E r a t h i s ' s g r i m efficiency inspires v o u r comrades to their neces
v e s t i g e o f y o u r m o r t a l n a t u r e r e m a i n s , it i s t i m e
for
sary work.
y o u to j o i n y o u r d e i t y i n t h e a s t r a l d o m i n i o n s
and
Daily •
Divine
c h a m p i o n his or her causes there. I n y o u r place,
Minor Action
another deserving mortal can be raised up.
Target: Y o u and e a c h ally in burst
C l o s e burst 1 0
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , e a c h t a r g e t c a n score a critical hit w i t h a n y a t - w i l l a t t a c k o n a roll of
CHOSEN FEATURES
16-20.
C h o s e n h a v e t h e s a m e f e a t u r e s a s t h e D e m i g o d epicdestiny. D i v i n e S p a r k ( 2 1 s t l e v e l ) : T w o ability scores of y o u r choice both increase by 2 .
DIVINE A L L I E S B R I N G DIVINE E N E M I E S
D i v i n e R e c o v e r y ( 2 4 t h l e v e l ) : T h e first t i m e A s you might expect, your deity's e n e m i e s are yours as
y o u a r e r e d u c e d to 0 hit points o r f e w e r e a c h d a y , y o u r e g a i n hit p o i n t s e q u a l to h a l f y o u r m a x i m u m
hit
well. Y o u , however, are a m u c h more accessible target. B e c a u s e v e r y f e w beings c a n seriously entertain the idea
points. D i v i n e M i r a c l e ( 3 0 t h level): W h e n you have e x p e n d e d y o u r last r e m a i n i n g e n c o u n t e r p o w e r , y o u regain the use of one encounter power of your choice. I n this way, y o u never r u n out of e n c o u n t e r powers.
of c h a l l e n g i n g Pelor, for instance, destroying t h e C h o s e n o f P e l o r is a m o r e r e a l i s t i c a n d a t t a i n a b l e g o a l . M o s t d e i ties don't directly attack e a c h other's C h o s e n , but
lesser s e r v a n t s t o d o s o in their s t e a d .
C H A P T E R
5 | Divine
Options
they
are certainly c a p a b l e of instructing their o w n C h o s e n or
Unerring Foreknowledge H i n t s of action
C h o s e n of I o u n U t i l i t y 2 6
a n d intention spread" like gossamer
trails that
only you and your friends can perceive. follow the trails and pierce the veils of time. Daily •
Divine
Minor Action
Ranged 10
Target: O n e ally E f f e c t : T h e target c a n t a k e a n extra s t a n d a r d a c t i o n o n his or h e r next t u r n . S u s t a i n M i n o r : C h o o s e a d i f f e r e n t ally w i t h i n r a n g e . T h a t ally c a n t a k e a n extra s t a n d a r d a c t i o n o n his or h e r n e x t t u r n . Y o u c a n n o t c h o o s e a n ally a s a t a r g e t of t h i s p o w e r more than once during an encounter.
Test of Strength
C h o s e n of K o r d U t i l i t y 2 6
Strong.' Wormy? Kord will Daily •
judge.
Divine
Minor Action
Melee 1
Target: You and one e n e m y E f f e c t : T h e t a r g e t s s i m u l t a n e o u s l y hit e a c h o t h e r w i t h m e l e e b a s i c a t t a c k s a s f r e e a c t i o n s . If y o u r a t t a c k d e a l s more d a m a g e than the e n e m y ' s , you can take a standard a c t i o n a s a f r e e a c t i o n . A n y a t t a c k roll y o u m a k e w i t h this s t a n d a r d a c t i o n h a s a +4 p o w e r b o n u s .
Wild Surge
C h o s e n of M e l o r a U t i l i t y 2 6
W i l l i M e l o r a blesses those w h o c a n k i l l / o r themselves. Daily •
Divine
Minor Action
Personal
E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u a n d a n y ally w i t h i n 5 s q u a r e s of y o u c a n s c o r e a critical hit w i t h a n y d a l l y a t t a c k p o w e r o n a roll of 1 8 - 2 0 .
Forge of Creation
C h o s e n of M o r a d i n U t i l i t y 2 6
The fervor ofWoradins ancient workshops of creation you a n d vour allies as you hammer upon your foes. Daily •
inspires
Divine
Minor Action
Personal
E f f e c t : U n t i l t h e e n d of y o u r next t u r n , y o u a n d a n y of y o u r allies w h o hit w i t h a t least o n e a t t a c k r e g a i n t h e i r s e c o n d w i n d if t h e y h a v e a l r e a d y u s e d it d u r i n g t h i s e n c o u n t e r ,
Death Is Nigh
C h o s e n of t h e R a v e n Q u e e n U t i l i t y 2 6
T h e shadow o f the queen's w i n g fails over your
r e g a i n o n e h e a l i n g s u r g e , a n d gain t h e u s e of a n o t h e r
Daily •
daily magic item power.
Minor Action
fight.
Divine Personal
R e q u i r e m e n t : Y o u or o n e of y o u r allies m u s t h a v e f a i l e d a
Celestial Balance
C h o s e n of Pelor Utility 2 6
A g a i n s t the mightiest enemies, there is one hope: Pelor endures. Daily •
d e a t h saving t h r o w during this encounter. E f f e c t : U n t i l t h e e n d of t h e e n c o u n t e r , y o u a n d y o u r allies g a i n a - 2 b o n u s to a t t a c k rolls.
Divine, Healing
Immediate Interrupt
C l o s e burst 10
Horns of the Moon
C h o s e n of S e h a n i n e U t i l i t y 2 6
Trigger: A creature w i t h i n 1 0 squares of you spends a n action point
The goddess
blesses and curses, sometimes i n the same breath.
T a r g e t : Y o u or o n e ally in burst
Daily •
E f f e c t : T h e t a r g e t c a n s p e n d a h e a l i n g s u r g e a n d g a i n s a +1
Minor Action
b o n u s to all d e f e n s e s u n t i l t h e e n d of t h e e n c o u n t e r .
Divine Personal
E f f e c t : A t t h e start of e a c h o f y o u r t u r n s u n t i l t h e e n d of t h e e n c o u n t e r , a s a f r e e a c t i o n y o u c h o o s e o n e ally a n d o n e e n e m y w i t h i n y o u r line of sight. T h e a l l y y o u c h o o s e g a i n s a +2 b o n u s t o a t t a c k rolls until t h e s t a r t of y o u r next t u r n . T h e e n e m y y o u c h o o s e t a k e s a - 2 p e n a l t y t o a l l d e f e n s e s u n t i l t h e s t a r t of y o u r next t u r n .
C H A P T E R
5 | Divine
Options
EXALTED ANGEL Your honor
wisdom, granted
courage,
to only a handful
ages of the world-you
IMMORTALITY
and d e v o t i o n have earned
you
an
all
the
of m o r t a l s across
are transformed
into an
E v e n saints a n d other e l e v a t e d souls k n o w t h e bitter ness o f d e a t h , but y o u a r e s p a r e d that fate. F r o m t h e moment of your ascension,you are immortal. For a
angel.
time you w a l k the world, a n agent of whatever cause
Prerequisites:
y o u r deity holds dear. B u t eventually you are called
21st level, a n y d i v i n e class
a w a y to s e r v e y o u r p a t r o n i n t h e astral
dominions,
l e a v i n g t h e affairs o f y o u r m o r t a l life b e h i n d .
B y the favor of the gods, y o u transcend mortality and j o i n the angelic hosts. Y o u r m o r t a l flesh a n d blood are transformed
into i m m o r t a l substance; e v e n
t h o u g h y o u still h a v e y o u r m o r t a l a p p e a r a n c e , y o u r spirit shines inside y o u r perfected b o d y like a
blazing
fire in a crystal vessel. A s a n angel, y o u n o longer and
all t h e infirmities of mortality fall a w a y . I n
age.
time
y o u l e a r n to a s s u m e m o r e a n d m o r e of t h e a p p e a r ance a n d p o w e r s of angels. You
EXALTED AMGEL FEATURES Angelic Nature (21st level):
Your origin changes
to i m m o r t a l , a n d y o u c e a s e to age. Y o u g a i n t h e abil i t y t o s p e a k S u p e r n a l , r e s i s t 15
fire,
a n d resist
15
r a d i a n t . Y o u a r c i m m u n e to f e a r a t t a c k s . You
gain a pair of angelic wings, w h i c h y o u c a n
manifest or conceal as a minor action. W h i l e your
a r e closely b o u n d to t h e g o d w h o raised y o u
w i n g s a r e m a n i f e s t e d , y o u c a n fly at a s p e e d e q u a l to
u p . Y o u c a n c o n t i n u e to p u r s u e t h e q u e s t s a n d goals
y o u r s p e e d + 2 , b u t y o u l a n d at t h e e n d of y o u r
o f y o u r m o r t a l life, but f r o m t i m e to t i m e y o u r
I f y o u r t u r n e n d s w h i l e y o u a r e still f l y i n g , y o u swiftly
deity
turn.
s u m m o n s y o u to specific missions or dispatches
descend a n d land without taking falling d a m a g e .
y o u o n i m p o r t a n t e r r a n d s , a n d y o u a r e e x p e c t e d to
W h i l e your wings are concealed,your angelic nature
answer any such call. Because you were once mortal,
is h i d d e n , a n d y o u r e s e m b l e t h e m o r t a l y o u o n c e
you can resume your mortal appearance whenever
were.
y o u wish, h i d i n g your i m m o r t a l nature. T h i s attribute
If y o u already have wings from some other source
m a k e s y o u a valuable servant, since you c a n go w h e r e
(such as the favored soul paragon path; see page 23),
other angels cannot; exalted angels often serve as
these angelic wings take the place of the w i n g s y o u
spies or advise m o r t a l s o n i m p o r t a n t m a t t e r s
previously gained.
ever revealing their true
without
Reborn in Light ( 2 4 t h level):
nature.
O n c e per day,
w h e n you die, your body disappears in a flash of radi ance. E a c h e n e m y w i t h i n 10 squares of y o u takes 2 d l 0 + W i s d o m m o d i f i e r r a d i a n t d a m a g e a n d is b l i n d e d (save ends). Y o u r e a p p e a r in a c o l u m n of light a t t h e e n d o f t h e e n c o u n t e r at f u l l h i t p o i n t s w i t h a l l h a r m f u l effects e n d e d .
Angelic Form (30th level): A t t a c k s take a - 2 penalty as long as y o u a r c not
against you bloodied.
Also, while your angelic wings arc manifested, you can
h o v e r . ( Y o u n o l o n g e r n e e d to l a n d at t h e e n d
your
of
turn.)
EXALTED ANGEL P O W E R Angelic Hosts
Exalted Angel Utility 2 6
You fly a short distance, w h i l e a host of minor angels
bear your comrades Encounter • Move Action
out of
appear
peril.
Divine C l o s e burst 1 0
T a r g e t : Y o u a n d e a c h ally in b u r s t E f f e c t : E a c h t a r g e t g a i n s a +2 p o w e r b o n u s t o all d e f e n s e s u n t i l t h e e n d o f y o u r next t u r n . I n a d d i t i o n , y o u fly y o u r s p e e d + 2 a n d land, a n d as a free action, targeted allies c a n fly 8 s q u a r e s a n d l a n d , w i t h o u t p r o v o k i n g o p p o r t u nity attacks.
C H A P T E R
5
Divine
Options
to
SAINT
(/I
—
You are the perfected example
mortal
servant
of a god, a s h i n i n g
o f a l l v o u r d c i t v hold's dear. UJ
Q
P r e r e q u i s i t e : 21st level, a n y d i v i n e c l a s s
I n recognition of y o u r faith, holiness, courage, a n d UJ
p i e t y , y o u a r e e l e v a t e d to s a i n t h o o d . F r o m t h e d a y y o u e m b a r k o n this p a t h , y o u c a n c l a i m the title o f Saint. T h r o u g h d r e a m s , o m e n s , or angelic visitations, y o u r deity m a k e s v o u r s a i n t h o o d k n o w n to
followers
a r o u n d the world. T h o s e w h o share y o u r faith hold y o u in the highest regard, w h i l e the e n e m i e s of y o u r god naturally v i e w y o u as the most terrible o f foes. Y o u m i g h t b e a great crusader, a m i g h t y prophet, or a r e v e r e d sage. Y o u set a sterling e x a m p l e o f y o u r deity's values and guidance.
IMMORTALITY I n the mortal world, you have only the years
allotted
b y n a t u r e a n d f a t e . Y o u c o u l d l i v e to g r e a t o l d a g e . o r y o u m i g h t d i e y o u n g a s a h e r o o r a m a r t y r . W h e n at last d e a t h d r a w s n e a r , y o u m e e t y o u r e n d w i t h joy— for n o w y o u g o to t h e p r e s e n c e o f t h e d e i t y y o u h a v e served so long a n d well. Y o u r mortal body r e m a i n s u n c o r r u p t e d . a n d s e e m s to b e m e r e l y a s l e e p ; e v e n t h e most gruesome w o u n d s slowly vanish, leaving your body a n imperishable symbol of divine grace. Y o u r i m m o r t a l i t y lies b e y o n d this w o r l d , w h e r e y o u will stand a m o n g the highest of the elevated souls
S a n c t i f i e d T o u c h ( 2 4 t h level): W h e n you enable a c r e a t u r e a d j a c e n t to y o u to s p e n d a h e a l i n g surge,
g r a n t e d life after life in t h e d i v i n e d o m i n i o n s . I n t h e
the recipient c a n also m a k e a saving throw.
d o m i n i o n of y o u r deity, y o u h a v e a n e w .
y o u g r a n t a s a v i n g t h r o w t o a c r e a t u r e a d j a c e n t to y o u .
immortal
W h e n
body. Y o u join his or her celestial court as a w i s e
that creature c a n also s p e n d a h e a l i n g surge. W h e n
a n d v a l u e d c o u n s e l o r . T h r o u g h o u t t h e w o r l d y o u arc-
y o u use the H e a l skill, a n y creature y o u g r a n t a saving
regarded as a n example of devotion and honor.
throw
W h e n
p e o p l e face c h a l l e n g e s a n d h a r d s h i p s s i m i l a r to t h o s e y o u faced i n y o u r m o r t a l life, t h e y a r e h e a r t e n e d b y your example.
or stabilize w i t h a successful H e a l c h e c k c a n
spend a healing surge. G o l d e n H a l o ( 3 0 t h l e v e l ) : H o l y light streams f r o m y o u r v i s a g e . Y o u r h a l o g i v e s off b r i g h t l i g h t w i t h i n 5 s q u a r e s , a n d y o u g a i n a +2 b o n u s to
SAINT FEATURES S a i n t l y G r a c e ( 2 1 s t l e v e l ) : Y o u g a i n a +2
Diplomacy checks and Intimidate checks.You can bonus
suppress or r e s u m e your halo as a free action. I n
to F o r t i t u d e . R e f l e x , a n d W i l l a n d r e s i s t a n c e t o
addition, w h e n y o u use a divine healing power, the
n e c r o t i c d a m a g e e q u a l to 15 + y o u r W i s d o m m o d i
r e c i p i e n t r e g a i n s 2 5 a d d i t i o n a l hit
points.
fier. Y o u c a n n o t b e d o m i n a t e d : a n y a t t a c k or effect that w o u l d d o m i n a t e v o u d a z e s v o u instead.
SAINT P O W E R Sanctified Revival
DARK SAINTS l o u g h f e w saints serve evil gods, t h o s e t h a t d o are f e a r s o m e b e i n g s i n d e e d . A d a r k saint g a i n s resist radiant i n s t e a d o f r e s i s t n e c r o t i c a t 2 1 st l e v e l .
Saint Utility 2 6
A halo appears aroundyour
head, shining w i t h bright golden
light. A fallen ally is lifted up and healed by the h e a v e n l y lighr. Daily •
Divine, Healing
Standard Action
C l o s e burst 5
T a r g e t : O n e d e a d or d y i n g ally in b u r s t E f f e c t : T h e t a r g e t is r e s t o r e d to m a x i m u m hit p o i n t s , e n d s a n y o n e e f f e c t o n h i m or h e r t h a t a s a v e c a n e n d , a n d s t a n d s up. U n t i l t h e e n d of t h e e n c o u n t e r , t h e t a r g e t g a i n s a +2 p o w e r b o n u s t o a t t a c k rolls a n d a l l d e f e n s e s .
C H A P T E R
5
Divine
Options
NEW RITUALS
N u m b e r of
•
Successes 0 or 1
Countless minor rites exist in the various holy writ ings of the world's shrines and temples. Rituals, on the other hand, are powerful magical ceremonies 2 o r 3 that can summon and shape awesome, long-lasting magical effects. Although any character who has the Ritual Caster feat can master and perform the rituals appearing here, most are associated with the4 o r 5 Religion skill, and therefore more easily accessible to divine characters than to others.
Effect The creature has authority over you and can issue o n e c o m m a n d that y o u m u s t obey, a task that requires up to a d a y of effort. You have immediate authority over the creature. Y o u c a n c o m m a n d the c r e a t u r e to perform o n e task t h a t t a k e s no m o r e t h a n 5 minutes. You have moderate authority over the creature. You can c o m m a n d the creature to p e r f o r m a task t h a t requires up t o a d a y of effort.
RITUALSBYL£VEL
6 or 7 Key Skill
Y o u have significant authority over the creature. You can command the creature to
1
Create Holy W a t e r
Religion
p e r f o r m a task that requires up to a w e e k
3
Thief s Lament
A r c a n a or Religion
of effort.
4
Iron Vigil
Religion
12
Hallowed Temple
Religion
12
M a r k of J u s t i c e
Religion
16
Adjure
Religion
20
Succor
Religic
creature. Y o u c a n c o m m a n d the c r e a t u r e to
25
Ease Spirit
Heal
p e r f o r m a task t h a t requires up to a y e a r a n d
8 or 9
Y o u have great authority over the creature. Y o u can command the creature to perform a task that requires up to a m o n t h of effort.
10
Y o u have ultimate authority over the
a day of effort.
ADJURE K i l l e d w i t h r i g h t e o u s authority, e n t i t y t o serve
you o r d e r an
immortal
W h e n t h e s p e c i f i e d t a s k is c o m p l e t e d , t h e r i t u a l is d i s c h a r g e d , a n d t h e c r e a t u r e ( o r y o u ) is r e l e a s e d f r o m
you.
service. Y o u c a n request any kind of service that d o e s not L e v e l : 16
Component Cost:
Category: Binding
3 . 0 0 0 gp
T i m e : 1 hour
M a r k e t P r i c e : 7,500 gp
D u r a t i o n : 8 hours o r until
K e y S k i l l : Religion
c o m p e l t h e s u b j e c t to o b e y m u l t i p l e c o m m a n d s , force t h e s u b j e c t to e n g a g e in c o m b a t , o r e n s u r e t h e s u b j e c t ' s d e a t h . ( T h e s u b j e c t c a n e n g a g e in c o m b a t t o a c h i e v e a t a s k if it w i s h e s , b u t c o m b a t c a n n o t b e r e q u i r e d . ) If t h e t a s k is i m p o s s i b l e , s u c h a s c o m m a n d i n g a c r e a t u r e t h a t
discharged
c a n n o t fly t o s o a r into t h e sky, t h e c r e a t u r e c a n i g n o r e Y o u c o m m a n d a n i m m o r t a l creature w h o s e level d o e s
the command.
n o t e x c e e d y o u r s . T h e s u b j e c t of this ritual m u s t b e a b l e to see and hear you and must remain w i t h i n 5 squares of y o u for t h e entire t i m e n e c e s s a r y t o p e r f o r m t h e ritual. B e c a u s e m o s t c r e a t u r e s d o n o t w i l l i n g l y s u b m i t t o this
CREATE HOLY WATER T h e s p a r k l i n g water
you
create
seems
proof against
all
impurities.
ritual, y o u m u s t usually m a k e t h e c r e a t u r e h e l p l e s s or restrain t h e c r e a t u r e by m e a n s o f a M a g i c C i r c l e ritual. Level: 1
C o m p o n e n t Cost: Special
C a t e g o r y : Creation
M a r k e t Price: 50 gp
T i m e : 1 hour
K e y S k i l l : Religion
D u r a t i o n : 24 hours
(no check)
U n l e s s it is p r e v e n t e d f r o m d o i n g s o , t h e c r e a t u r e c a n l e a v e at a n y t i m e . Finally, y o u m u s t b e a b l e t o c o m m u n i c a t e w i t h t h e c r e a t u r e , or t h e ritual a u t o m a t i c a l l y fails. T o d e t e r m i n e t h e e x t e n t of y o u r a u t h o r i t y o v e r t h e s u b j e c t , y o u e n g a g e i n a s p e c i a l skill c h a l l e n g e d u r i n g t h e
T h i s ritual infuses astral r a d i a n c e into a small q u a n t i t y of t i m e it t a k e s t o p e r f o r m t h e r i t u a l . T h e D C s for t h e c h e c k s ordinary w a t e r . T h e cost to d o so d e p e n d s o n t h e level of in this c h a l l e n g e a r e e q u a l to t h e s u b j e c t ' s l e v e l + 1 0 . t h e holy w a t e r y o u c h o o s e to c r e a t e . Y o u c a n n o t c r e a t e R e l i g i o n is t h e p r i m a r y skill; e a c h t i m e y o u o r a n a l l y s u c h o l y w a t e r o f a l e v e l h i g h e r t h a n y o u r o w n . A s i d e f r o m its c e e d s o n a R e l i g i o n c h e c k in t h e c h a l l e n g e , y o u o r a n ally effect on u n d e a d and d e m o n s , holy w a t e r a c t s as normal c a n use D i p l o m a c y . History. A r c a n a , o r I n t i m i d a t e for o n e p u r e w a t e r i n a l l w a y s . It c a n b e d i s t i n g u i s h e d
from
s u b s e q u e n t c h e c k . O n c e y o u h a v e a m a s s e d 3 failures or normal w a t e r w i t h examination and a successful D C 15 a c h i e v e d 1 0 s u c c e s s e s , t h e skill c h a l l e n g e e n d s . C o n s u l t Religion or A r c a n a check. the following table a n d apply the effect associated w i t h the n u m b e r of successes you achieved.
C H A P T E R
S | Divine
Options
HALLOWED TEMPLE
VI
A b r i l l i a n t s h r i n e appears
in the area,
pure of heart
fear in those who know
and striking
welcoming
those only
corruption.
DC
L e v e l : 12
C o m p o n e n t C o s t : 5 2 0 gp
C a t e g o r y : Creation
M a r k e t P r i c e : 1,300 gp
T i m e : 1 hour
K e y S k i l l : Religion
D u r a t i o n : 8 hours
(no check)
T h e Hallowed Temple ritual creates a shimmering temple associated w i t h your deity. T h e temple occupies a close burst 7 as it materializes around you. T h e structure incor porates as many appropriate artistic e l e m e n t s as you like: the exterior features iconography, stained-glass w i n d o w s , and other decorative features, and the interior contains an altar, statues, or other appropriate items related to your faith. The temple is comfortable, and creatures inside it feel close to your god. It is i m m u n e to damage. A c c e s s to the interior is through the temple's front (and only) door. T h e walls of the temple, including the door, are solid obsta cles. T h e temple and all its contents (even items removed from the temple) vanish at the e n d of the ritual's duration. D e m o n s and undead cannot cross the temple's thresh old. Any creatures w i t h i n the burst (except for you) w h e n
Holy Water
Level 1 -
Undead
iirnl demons react poorly to the touch
Lvll
2 0 gp
Lvl16
Lvl 6
75 gp
Lvl21
Lvl 1 1
3 5 0gp
Lvl 2 6
of this liquid.
the temple materializes are displaced to a space outside the temple as close to their former location as possible. If insufficient space exists either for the t e m p l e itself or
1.800 gp
for the displacement of creatures, the ritual cannot b e
9 . 0 0 0 gp
performed.
45,000 gp
Alchemical Item Power (Consumable •
Radiant): Minor Action. M a k e a n
attack: R a n g e d 3 / 6 : ^ 4 v s . Reflex: o n a hit, t h e attack d e a l s 1 d 1 0 radiant d a m a g e t o a n u n d e a d c r e a t u r e o r a
IRON VIGIL M e d i t a t i o n a n d prayer
are all the sustenance
you
need.
demon. Level 6 : - 9 v s . R e f l e x : 1 d l 0 r a d i a n t d a m a g e .
Level: 4
C o m p o n e n t C o s t : 35 gp
Level 7 1 : + 1 4 v s . R e f l e x ; 2 d 1 0 radiant d a m a g e .
C a t e g o r y : Exploration
M a r k e t P r i c e : 170gp
Level 16: - 1 9 v s . R e f l e x ; 2 d 1 0 r a d i a n t d a m a g e . Level 2 1 : + 2 4 v s . R e f l e x 3 d 1 0 radiant d a m a g e . Level 2 6 : * 2 9 v s . R e f l e x 3 d 1 0 radiant d a m a g e .
fades
K e y S k i l l : Religion
D u r a t i o n : 8 hours
(no check)
You invoke your dedication to your god and let it w a s h
EASE SPIRIT D e a t h ' s memory
T i m e : 10 minutes
your fatigue and needs from you. Iron Vigil fulfills your
as the s p i r i t settles more
firmly
i n t o the f l e s h .
body's need for food and w a t e r w h e n you perform it and allows you to remain a w a r e and alert w h i l e taking an extended rest anytime during the ritual's duration.
L e v e l : 25
Component Cost:
C a t e g o r y : Restoration
2 5 . 0 0 0 gp
T i m e : 2 hours
M a r k e t P r i c e : 7 0 . 0 0 0 gp
D u r a t i o n : Insta ' - e o u s
K e y S k i l l : H e a l (no check)
You designate o n e creature adjacent to you that is cur rently affected by a death penalty, such as that gained from the Raise D e a d ritual. This ritual lessens the sub ject's death penalty by 1 .
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MARK OF JUSTICE
Y o u m u s t p e r f o r m t h i s ritual i n s i d e a s h r i n e , a t e m p l e , o r s o m e o t h e r site of religious significance to y o u r deity.
Some
lessons are best learned through suffering.
magic
ensures that the g u i l t y creature continues
offenses
only at great
Your its
S u c c o r a t t u n e s t h e ritual's f o c u s t o t h e s i t e , l i n k i n g t h e t w o u n t i l t h e r i t u a l is d i s c h a r g e d . A f t e r t h e t i m e r e q u i r e d t o p e r
peril.
f o r m t h e ritual, t h e c r e a t u r e h o l d i n g t h e f o c u s c a n s p e n d a s t a n d a r d a c t i o n t o a c t i v a t e t h e ritual's e f f e c t : A t t h e e n d o f
L e v e l : 12
Component
Cost:
Category: Binding
1.000
T i m e : 10 minutes
Market Price:
Duration: Permanent
K e y S k i l l : Religion
the creature's next turn, t h e creature a n d up to eight willing
gp
c r e a t u r e s w i t h i n its line o f sight t e l e p o r t t o t h e h o l y s i t e t o 2.600;
w h i c h t h e f o c u s w a s a t t u n e d , a n d t h e r i t u a l is d i s c h a r g e d . Succor crosses any distance and planar boundaries.
(no c h e c k )
A n y effect or condition that p r e v e n t s teleportation
Y o u d r a w a m a r k o n t h e s u b j e c t of t h e ritual, w h o b e w i l l i n g o r h e l p l e s s f o r t h e t i m e it t a k e s t o
must
perform
a c t i o n or a kind of b e h a v i o r t h a t t h e m a r k forbids, a n d s e l e c t o n e of t h e f o l l o w i n g p e n a l t i e s o r a n o t h e r w o r k e d performs
t h e forbidden action or displays the forbidden
behavior,
t h e s u b j e c t is a f f e c t e d b y t h e p e n a l t y f o r t h e n e x t hours. Example penalties include the
d i s c h a r g e it). F o c u s : Prayer beads, a holy book, or s o m e other
t h e ritual. A t t h e ritual's c o m p l e t i o n , d e s i g n a t e a n
out by y o u a n d y o u r D M . W h e n t h e subject
also p r e v e n t s this ritual f r o m f u n c t i o n i n g ( b u t d o e s n o t
24
item
of religious significance.
THIEF'S LAMENT T h o s e of c r i m i n a l i n t e n t f i n d t h e i r t a l e n t s J a i l t h e m w h e n t h e y e n t e r t h e a r e a protected
by this
magic.
following:
I n e p t n e s s : W h e n the subject m a k e s a successful d 2 0 r o l l , it m u s t roll a g a i n a n d u s e t h e s e c o n d r e s u l t . W e a k n e s s o f F l e s h : T h e subject gains vulnerable 10 to all d a m a g e . C u r s e o f S o l i t u d e : T h e s u b j e c t is b l i n d e d a n d
Level: 6
C o m p o n e n t C o s t : 140 gp,
Category: Warding
plus 2 healing surges
T i m e : 1 hour
M a r k e t P r i c e : 3 6 0 gp
D u r a t i o n : 24 hours or
K e y Skill: Arcana or
m o r e (see text)
Religion
deafened. C r e a t u r e s in t h e w a r d ed a r e a t a k e a - 5 p e n a l t y t o S t e a l t h N o matter the distance, y o u are a w a r e w h e n the sub j e c t t r i g g e r s t h e p e n a l t y o r w h e n t h e p e n a l t y is l i f t e d . The
R e m o v e A f f l i c t i o n ritual c a n e n d t h e e f f e c t of M a r k
c h e c k s and T h i e v e r y cf e c k s . Y o u r A r c a n a o r R e l i f i o n c h e c k d e t e r m i n e s t h e size of the w a r d e d area.
of J u s t i c e , using t w i c e y o u r level a s t h e p e n a l t y to t h e Heal check.
1 Skill C h e c k Result
SUCCOR A site sacred
to your
10-19 deity
is a l w a y s open to those in
Level: 20
need.
C o m p o n e n t Cost:
C a t e g o r y : Travel
5 , 0 0 0 gp. plus 4 healing
T i m e : 8 hours
surges and a focus w o r t h
D u r a t i o n : P e r m a n e n t until
5,000 gp
discharged
M a r k e t Price: 25,000 gp K e y S k i l l : Religion (no c h e c k )
W a r d e d Area
Burst 3
20-29 30-39
Burst 8
4 0 or higher
B u r s t 12
T h e w a r d i n g e f f e c t lasts f o r 2 4 h o u r s , b u t y o u ( a n d n o t a n y assistants) c a n e x t e n d t h e d u r a t i o n by a n a d d i t i o n a l
24
h o u r s for e a c h e x t r a h e a l i n g s u r g e y o u e x p e n d j u s t b e f o r e t h e c u r r e n t d u r a t i o n e x p i r e s . Y o u n e e d n o t b e in t h e s a m e a r e a o r e v e n o n t h e s a m e p l a n e t o e x t e n d t h e d u r a t i o n . If y o u e x t e n d t h e ritual's d u r a t i o n for a y e a r a n d a d a y w i t h out interruption, the effect b e c o m e s permanent.
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GLOSSARY This brief glossary contains game terms that appear e n d o f y o u r t u r n . W h i l e f l y i n g , y o u c a n ' t s h i f t o r in this book and are defined in a book other than am a k e o p p o r t u n i t y a t t a c k s , a n d y o u c r a s h i f y o u ' r e Player's Handbook. k n o c k e d p r o n e . S e e t h e Dungeon M a s t e r ' s G u i d e , p a g e 4 7 , for m o r e a b o u t attacking objects: W i t h your DM's permission, you can use a p o w e r that normally attacks creatures to a t t a c k o b j e c t s . S e e t h e
Dungeon
Master's
Guide,
p a g e 6 5 . for h o w to d a m a g e o b j e c t s .
s e e c r e a t u r e s or o b j e c t s w i t h i n a specified a n d w i t h i n l i n e o f e f f e c t , e v e n if t h e y a r e
range invisible
or o b s c u r e d . T h e creature o t h e r w i s e relies o n normal
r e m a i n in t h e air w i t h o u t m o v i n g d u r i n g y o u r
its
vision.
turn.
Y o u c a n also shift a n d m a k e o p p o r t u n i t y a t t a c k s while
blindsight: A creature that has blindsight c a n clearly
flying,
h o v e r : If y o u h a v e a f l y s p e e d a n d c a n h o v e r , y o u c a n
flying.
t r e m o r s e n s e : If y o u h a v e t r e m o r s e n s e , y o u c a n c l e a r l y s e e c r e a t u r e s or objects w i t h i n a specified r a n g e , e v e n if t h e y a r e i n v i s i b l e , o b s c u r e d , o r o u t s i d e
line
o f e f f e c t , b u t y o u a n d t h e y m u s t b e in c o n t a c t
with
the ground or the same substance, such as w a t e r or a w e b . Y o u o t h e r w i s e rely o n your n o r m a l
f l y s p e e d : If y o u h a v e a fly s p e e d , y o u c a n f l y a n u m b e r of s q u a r e s u p to t h a t s p e e d as a m o v e
vision.
t r u e s i g h t : If y o u h a v e t r u e s i g h t , y o u c a n s e e i n s i v i b l e
a c t i o n . T o r e m a i n i n t h e air, y o u m u s t m o v e a t l e a s t
creatures or objects within a specified range, as
2 squares during your turn, or you crash at t h e
long as t h e y a r e w i t h i n y o u r line of sight.
ABOUT THE DESIGNERS R O B H E I N S O O led t h e design of the 4 t h Edition
D&D*
R O B E R T J . S C H W A L B w o r k s a s a f r e e l a n c e d e s i g n e r for
Martial Handbook" 2.
Roleplaying G a m e . His 4th Edition design credits include
W i z a r d s of t h e Coast; his recent credits include
Power™ Player's Guide. H i s
Power™,
the Martial
s u p p l e m e n t a n d t h e FORGOTTEN REALMS*
Three-Dragon Fighting™ .
other designs include
A n t e ™ a n d DUNGEONS & DRAGONS I n n
1
Draconomicon™,
a n d Player's
R o b e r t lives in T e n n e s s e e w i t h his incredibly
patient
wife, Stacee, a n d his pride of fiendish w e r e c a t s , but
is
h a p p i e s t w h e n c h a i n e d to his d e s k , toiling for his dark RICHARD
BAKER
is a n a w a r d - w i n n i n g g a m e
designer
m a s t e r s in S e a t t l e .
w h o has w r i t t e n scores of D & D adventures a n d supple
Power™,
L O G A N B O N N E R t r a d e d t h e G r e a t P l a i n s of Kansas for
2. R i c h is a l s o a b e s t - s e l l i n g a u t h o r
Seattle w h e n h e l a n d e d a job at W i z a r d s of t h e Coast.
ments, including M a n u a l and
Draconomicon™
of the Planes™. Divine
o f FORGOTTEN R E A L M S n o v e l s , i n c l u d i n g S w o r d m a g e a n d
H i s d e s i g n c r e d i t s i n c l u d e t h e FORGOTTEN REALMS*
Player's
Corsair
Guide a n d Adventurer's Vault™, as w e l l as various
D&D™
in t h e B l a d e s of t h e M o o n s e a series.
Dungeon
Tiles
a n d D & D " Miniatures
C H A P T E R
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