CODEX I
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INTRODUCTION
W
elcome, revered leader, star of the firmament to Codex: Efdar, a book dedicated to helping you collect, paint and fight battles with the warriors of the Craftworld Eldar in Wariiammer 40,000.
OVERVIEW Of THE ELDAR The Eldar a re an incredibly ancient race, who once ruled a vasl empire across the stars. Then came the hideous times of the Fall, when the Eldaf were consumed by their own decadence and fell from power. The few who survived were scattered across the stars. Though the Eldar are few in number, they are one of the mosl technologically advanced races in the galaxy. This advantage is combined with the prodigious abililies of their Farseers. who scry Ihe Mure and guide their kin along the most favourable paths of fate.
WHY COLLECT AN ELDAR ARMY? The Eldar are a very powerful army wi|h many specialist squads, in the form of the Aspect Warriors, Their vehicles are highly effective - fast skimmers without exception, heavily armed for their size. With their Falcons and Wave Serpents, the Eldar excel at swift
attacks and flexible defence, enabling them to move the right units to where they are needed. Although generally not as well armoured and tough as Space Marines, for exarnpfe, Craflworld Eldar do have access to reasonably heavily armoured troops, such as the Wraithguard, Sinking Scorpions and Warp Spiders. Craftworld Eldar also have the mosl powerful battlefield psykers in the Warhammer 40,000 game, and in a greater ratio when compared to other races. Farseers and Warlocks can provide excellent support with I heir psychic powers, confounding (he enemy's plans and bolstering your own attack. To summarise, a Craftworld army has many different tools at their disposal: psykers, specialist troops and excellent vehicles. However, they tend to be more- fragile than other races and if used unwisely they will not fare well. Many of the troops ano" vehicles are relatively expensive in terms of their points cost, so it is essential that you maximise their strengths at every opport unity. It your long range support units get engaged in cfose combat, or your assault units have to spend most of the batlfe trekking across the tabletop, you'll get a poor return tor your investment of points. Craftworld Eldar armies look very striking on the
battlefield. Each eraflworld has an overall colour scheme which unifies the army, broken by the ritual colours of the different Aspecl Warrior squads. With the Avatar, Wrailhlords and War Walkers there are plenty of centrepiece models you can really go to town on, and the Falcon and its variants are possibly the slickest-looking vehicles in Warhammer 40,000!
WHAT'S IN THIS BOOK? f.- Ettfar is split into the following sections, e$cn of which highlights a different aspect of using a Craftworld afmy in Warhammer 40,000: The Army List. You can use this revised army list to put together your battle- winning force. The Painting and Collecting Guide. Here you will find advice on how to collect a Craftworfd Eldar army, ways it can be used in battle and, of course, lots of painting information to help you get your army painted and ready for battle,
"Your uiidL-fsiiriding is Dot required* mon-keigh, merely your surrender..," , MtW*^r 14 Ojluncl Blind U the ThLid Billk of EfeWfl* I
The Craftworld Eldar. This section contains full rules for all of the various weapons and items of wargear that are used by the Craftworld Efdar, as well as the powers of Fgrseers and Warlocks. In addition, there is also a mixture of background text, stories and Imperial reports: each of which illuminates some part otthe Eldar psyche. Also included is a selection of famous Eldar characters that you may use in your battles if you want to.
INTRODUCTION
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Our prelimiriiry fiodibgj of ihc artefact fuund in the. Tro|jn Sector Ljn be sumnuristd iKus: + The edifice (illustrated it, ike aSliched itiirinjlin) is same .\.lii rnettes high, constructed of in unkuovn miteriil. possibly some form of iirjiOiL biiid polymet.
-)• ITic surfitt u[ the ottlifli is deecttrted Titb numerous bldir runesL chuiclef height viryiQj from 2~J metres to 12 nurties. I- [to : \ t r r n j i I i : i r . hir.i-n
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loiriLite iniemil trfftii titinitry be*rs a refcinbljiiex to ill on the sutfire. which miy be som; kind of psycho frir uflcralio^ ill • Within i ctntril civily. iktre IE i smill wirp neat. This riles ji jlcly I.02 micrulhcn^ — cXlrc:r.ciy dense ^or ilj vcil-jioc
The tjip mrj ^cncsiltd by the inm is o( 4 dilfcKDt si^IUtvrc to our ownL corjijioing in jiieroitinj HucHutiaa wiv?-forjTL It ipfijrs thil ihc is Itlide in lo i Scl^-iiintiincd Hnn^nn, i j»rl oL bo1 from. Tjrp spjce il;<|[. Such J pot til could be opened by JelelE-ilg the poientill eOer^y of iht Culljpied w»p Cijrc. cr.ihlinii ijjuhje nh;.iL:K to pi n thtough [OUT «lirn>!c if Irut i ruble wirp brt^cli of il'i IJ.J metre couEd he susrjinei kdcfibitelv led expanded, m '(O-.W inetucs for slinri periods nl ipoic], Inquisitor Abhorrvn tiso 1 midc such i comtncnt on [he ^»^I iirily Ceniojtd«^ If (his. is trot. it would tKpiim iKc Eldit\ ahility let deploy fiom wjrp split [inru vjiihir, i hi^H gravity fkld, as the grjvimclric forest *rould not jffect the sub dMiUiLsnem fieid. Truly these c tenures ire one \ii the MLIJM 1 idv^DLed rzLe.s io -I .!: i | j K .
TWORLD ELDAR ARMY LIST he following pages coniain an army list that enables T you to field a Craflworld Eldar army and fight baltles using the scenarios incfuded in the Wgrhammer 40,000
rulebook. It also provides you with Ihe basic information you'll need in order to field a Craftworid Eldar army in scenarios you've devised yourself, or lhat form part of a campaign.
The army list is split into five sections. All ITie squads, vehicles and characters in the army are placed inlo one of Ihese depending upon (heir role on the battlefield. Each model is also given a points value, which varies depending on how effective that model is in battle. Belore you choose an army, you will need to agree wilh your opponent upon a scenario and the total number of points each of you will spend. Then you can proceed to pick your army as described below.
USING A FORCE ORGANISATION CHART The army lists are used in conjunction with the torce organisation chart from a scenario. Each chart is split into five categories that correspond to the sections in the army list, and each category has one or more boxes. Each box indicates ttiat you may make one choice from lhat section of the army list, while a dark-toned box means that you must make a choice from thai section. Noie lhat unless a model or vehicle forms part of a squad or a squadron, it is a single choice from what is available to your army.
STANDARD MISSIONS
USING THE ARMY LISTS To make a choice, look in the relevant section of the army list and decide what unit you want to have in your army, how many models there will be in it, and which upgrades you want (if any). Remember that you cannot field models that are equipped wilh weapons or wargear not shown on the model. Once this is done subtract Ihe points value of the unit from your tolal poinfs, and then, go back and make another choice. Continue doing this until you have spent all your points. Then you're ready to do baltle! Army List Entries Each army list entry consists of the following: Unit Name: The type of unit, which may glso show a limitation on the maximum number of choices you can make of that unit type (0-1, for example). Profile: These are Ihe characteristics of that unit type, including its points cost. Where the- unit has different warriors, there may be more than one profile. Number/Squad: This shows the number of models in the unit, or Ihe number of models you may take for one choice from the force organisation chart. Often this is a variable amount, in which case it shows the minimum and maximum unit size. Weapons: These are the unit's standard weapons. Options: This lists the differenl weapon and equipment options for !he unit and any additional points tor taking these options. It may also include an option to upgrade one squad member to a character. Special Rules: This is where you'll find any special rules that apply to the unit.
OPTIONAL 3 Elites
SPECIAL RULES Fleet of Foot The EJdar ara noted for their grace arid agility, and are able lo move more swiftly lhan olher races when necessafy !n the shocking phase, you may declare lhat an Eldar unit is going to run instead at shoot. Roll a D6. The score is Ihe distance in inches the mocfeis in Uie unit may move in that shooting phase. This move is no! affected by dif!tcui< terfain.
The Standard Missions force organisation chart is 3 good example ot tutw to choose sn army. To begin with you wilt need at least one tiQ unit and two Troop units (dark shaded boves Indicate units tItflt ESUSl fJC taken fee fttfr mission). This leaves the SoiSovting for you to choose from to make up your army's total points value; up re 1 HQ vnit, fl-3 atJtHtiOnil Elite (Hrtfte, 0-4 additional Troop units, 0-3 additional Fast Attack units or 0-3 additional Heavy Support units.
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The lollowing models may no! run: Avatar; Efdar vehicles or jeloikes; any model wilh a saving Ihrow better lhan 4-j-, except Dire Avengers, Howling Banshees and Fire Dragon Exarchs; any unit containing an anfi-grav platform or support weapon: Reapers.
CRAFTWOfcLD ILDAR ARMOURY
CRAFTWORLD ELDAR ARMOURY A. Farseer or Warlock may be given up to two weapons from the list below. In addition, a Farseer may be given any items from the Wargaar lisl. Ho piece ot wargear may be taken more lhan once by a single character and all weapons and wargear must be represented on (he model. A Farseer musl take bei***n one lo four Fanseer psychic powers and a Warlock may b* given a single Warlock power.
WARLOCK POWERS
ELDAR WEAPONS romoal weapon Shurikan pisioi Singing spear Witcn blade
1 pt 1 pt .16 pts 15 pis
Conceal Daslructor Embolden Enhance
3D pis 5 pts 10 pis 5 pis 40 pis
Eldar vehicles may be given certain vehicle upgrades, as noled in their anny lisl entry, for the points costs indicated below. A vehicle may not be given the same upgrade more than once. As with wargear, all vehicle upgrades must be represent cm ihe model.
WARGEAR
,
20 pts 1£ pts 10 pts 15 pts
VEHICLE UPGRADES
fix- jetbiloe (twin-linfcsd shurikan catapults) GllMlhelm Runes of wardfng Runes of wimesslng Spirit atones
FARSEER PSYCHIC POWERS storm Fortune Guide Mind wer
35 p& 20 pts 30 pts I5pts
Crystal largaiing matrix HoVj-iield ScyltieS Spirit glone Star tmgints Vectored anginas
30 pts 25 pts lOple 10 pis 15 pia 5 pis
LLDAR SUMMARY ws Avatar Fareeer Wadotk Exarch Warp Spider Sitting ScfKpion Hm'Jng Banshee Firs Dragon WraiHiguard Range* Guardian Dire Avenger Guaoflian j.'Bike Shining Spear a/Spear Exancti Swooping Hawk WfailhlOflJ Dark Reaper
Wave Serpent Falcon Vypar
10 S 1 -
BS
S
T
W
I
A
Ld $v
0
6 3
6 4
4 3
^ 5
3 1
10 10 3 9
5 "
4
5 -
ft
•5
A
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4
4
3
-1
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3
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3 4
3
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4 S 4 4 4
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RANGED WEAPONS
Type Weapon Range StfAP Srmnken pislol 12' 4 :> PislOl 4 1 3 3 1 4 'Assault 2 Shuftken calapuit 12' 5 3 3 1 6 2 24Heavy 3 Siiuiiken cannon 6 5 Death spinner 3 3 1 5 1 9 12' 5 Rapid fffe Exanch dj'spinnar 12' e Assaun 2 4 3 5 1 9 Fusion gun 12' s 1 Assault r 3 3 5 1 9 4, 1 Assault 1 • FifCp.KC 1$' a E 1 9 4+ 3 3 i Assault r Wrailhcannon 12" X 5 5 4 1 10 3* Ranger long ri'la 36' X Heavy 1* a 5+ 4 1 Flamer Template 4 5Assault 1 3 3 4 1 B 5* 36' G Scatter Feser G Heavy U6' 3 3 5 1 9 4+ M. Launcher (kta\Q 8 4$' 3 Heavy T 3 3./1; 4 1 B 3+ 4 4 M. Launcher (plasma) 4&Heavy 1 Blast' 3 3(4) 9 3+ 5 1 8 2 Assault 1 Blight lance 36' 2 Heavy 3 S 34Slarc-annon 6 3 3(4) 36' G 2 Lasblasler 24' 3 S Assault 2 3 3 5 1 9 4+ Hawlis Taton 24' Assaun 3 4 0 5(10) 3 3 4 2(3) 1 0 3, Pflsm cannon a 2 Heavy 1 Bias) 60* 3 3 & 1 9 4+ O-canrkjn CuesFi 24" 10 2 Heavy 1 Blast' Heavy 1 Blast Shadow weaver Guess 431 & 4 Heavy T Vlbro cannon 36' Armour Reaper launcher 5 HeavyS 483 From Side Rear BS 'These weapons have additional special rules, SM Jfte Wfl^pflflS SCCfJOfl of 12 12 10 3 „ W i f i e Irtferframmsj- •laOK) mtohwJk Of fftu EKISf WafOOHf section <w details. 1£ 1 y. 1O 3 Armour 10 0 'G 3 WS BS S Front Side Rear 1 A 1 -1<> 1o in War Walker 10 10
As the Eldar attack continued, Faeruithlr saw the mighty form of the WraithlGrd Kuladan. heroine from the Battle of a Thousand Blades and Saviour of the Flame, striding through the ruins, her siarcanncm sending flares of energy into the foe. A Falcon swept past the towering Wraithloid. pulse laser picking out its target w i t h une/ring accuracy. sending plumes of smoke rising from one of the crude mcul-kegh transports. As he watched, the Warp Spider Exarch saw a group of male humans charge across the debris of the ancient human settlement. Kyll and her Storm Squad reacted quickly, pulling their blades from ornamented sheaihes. They swiftly intercepted the barbaric aliens before they could reach the hill where Durell stood with his Warlocks, Surveying trio: ride of battle. Faerulthir gasped in horror at what happened next. As Kyli's Guardians enci/cled the humans, the savages seemed ro rip at their doming. It was only when the first detonation flung four Guardians into the air that the Exarch realised that the mon-ke|gh had been wearing bandoliers of explosives. As more explosions tore through the Guardians, Faeruithir felt disgust seep through every cell in his body - only humans would put so little value on life rhar they would gladly commit suicide. * The mon-keigh do not understand their peril." thought 1 Faeruifhir.'We sent them warnings, messengers to tell them [hat they must not delve Into any past mysteries and terrors. And rh[_-y ignored us. Well, they will jiot lie able to Ignore our weapons, they cannot dare turn A blind eye to cmr magnificent warriors. The Warp Spider Exarch fell (he mird of Rarseer Durell touch his own, hearing the Farseer's message in the instant of contact. Shifting his position sljghtry so rhaf he could survey the battle, he spoke 10 the others of his squad. "The time for our attack is nigh. Prepare to move with me along the skein, my kin." The Armoured warrior-women of the mon-keigh were holding out against the Eldar attack for now. However, Dujell had informed the Exarch that Silvanol And his Shining Spears were currently outflanking the enemy to the west, and that the Warp Spiders were to move around the enemy line to rhe cast. When rhe time was ready, the two squads would attack from behind at the same rime, confusing the humans and allowing the Striking Scorpions and Guardians to finish them off with a frontal attack. Faeruithir activated his J u m p generator. His stomach lurched momentarily as his body was shifted into the warp. Visions of the immaterial realm swept across his eyes for a split-second and his mind was filled wJth an anarchic wailing as he could sense a great hungering maw tugging at his spirit. Then ihe j u m p generator deposited him back into the real universe. For a moment after re-appearing, he thought that he could hear a distant heartbeat, thundering across the universe like the pulse of A god. and then the transition was fully complete. Faeruithir found himself in the grounds of some ancient edifice, the remains of its curving walls and strange arches clearly showing that it had nor been built by human hands, but by beings far older than the men of Terra.
A sudden noise attracted foeruithir 5 attention, the sound of stone rolling against stone. Spinning around, he noticed a group of humans trying to sneak past the Eldar lines. This could not be allowed. Durell' s orders were that all humans were to be exterminated, none were to be allowed to continue their delving Into the Hructian catacombs. "Kill them!* Faeruithir told his squad, thrusting an elegant finger at the humans as they clambered amongst the fallen masonry. The Warp Spiders readied their death spinners and a moment later the air WAS full of a cloud of monoftlament wire. As rhe humans became enmeshed in ihe tangle. faeruithir could see them becoming more terrified, the strands slicing at skin and flesh. Their fear grew and they thrashed wildly, lopping off their own limits as they struggled against the constricting mass, Faeruiihir noticed the look In the eyes of one of the mon-ke|gh - it reminded him of the wild stare of a food atiirna! that knows it is to be slaughtered. Within a few more heartbeats, nothing was left except a red pile of unidentifiable fleshy ruin. Then Durell 1 s voice flashed in the Exarch's mind again, ordering him to move onward. Activating his warp jump again, the Exarch felt ihe pull of the warp even more strongly than before. The heartbeat resounded through his ears, the craving For life swept aiound him. almost overwhelming him. He felt the spirit stone at his chest burning with golden fire against his own heart. Then it was over once again, as their jump generators set him and the squad a hundred yards behind the nearest of their adversaries, within the shelter of the ruins of an old human building; its walls long since crumbled with dme. Its bricks held together by the moss and vines. Durell passed on the. telepathic command to wait whtle the trap was set. When Silvanol was in position, that trap would be sprucigand the humans would be doomed...
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HEADQUARTERS
r ' ' X V
It if. SAM thftt when the Great Enemy WAS into the universe. The WJir god K.ifl.i iMcnshta KhAlne fought h e r . K h a i n e wa* d«f eater) , but rather Hi .in being destroyed, hi* s 1 1 1 >%t
HEADQUARTERS 0-1 AVATAR OF THE BLOODY-HANDED GOD Points/Model
ao
Avatar
WS 10
BS 0
S 6
T 6
W 4
1 5
A 3
Ld 10
Sv 5+
Weapons: The Wailing Doom. SPECIAL R U L E S Fearless: The Avaiar is Ule living incarnation of a god. It will never fall bacK, even if attacked by a weapon that would normally make ihe enemy lall back without a Morale check, and f:annol be pinned. Inspiring: When led by iheir Avatar, (he Craftworld Efdar are tilled with thougrits of bloodshed, and its presence inspires Hieni to (he greatosi ads of valour. Any Eldar unit with a mode! wilhin 12' of an Avatar becomes fearless in dose combat. This means thai when the unit is fighting in an assault, il will automatically pass any Morale checKs il is required to make. Also, il the Avatar itself is in close combai, all Eldar units with a model wiitiin 1 2" add +1 to their score when working out who has won a rountf of close combat (in effect they count as hawrig inflicted 1 more wound). Independent Character: The Avatar is an independent character and follows the Independent Character special rules as given in the Warhammer 4n,OOQ rulebook. Monstrous Creature: The Avatar is a huge ano* fearsomely strong opponent. It is treated as a monslnous creature and merefore rolls 2D6 fat armour penetration and ignores opponents' armour saves in close combatfn vulnerable: The Avatar is a supernatural creature whose physical vessel is very difficult to destroy. It is treated as being invulnerable and Ifierefore may make an armour save againsl any and alt wounds it takes, even those that would normally pierce ils armour or lhat allow no save lo be mad*. Daemon: To all iniejHs arid purposes, an Avatar is a Daemon and will be affected by weapons or abilities lhat use special rules against Daemons.
potent r?*ykers. Whose nrodi^ious powers .illcuv them to ftiie the future. By casr.Ing
FARSEER Pointa/Hoder 40
Farseer
WS BS 5 &
S 3
T
W
4
3
1 5
A
Ld
1
10
Sv 4+
Options: A Far&eer may be given any equipment allowed by the Craftworld Eldar armoury. Bodyguard: The Farseermay be accompanied by up to 5 Warlocks (see separata entry). Transport: The Farseer and Warlocks may be mounled in a Wave Serpent for +110 pts. SPECIAL RULES Independent Character: Unless accompanied by one or more Warlocks, the Farseer is an independent character and follows (he Independent Character special rules as given in the WarfiammerflO.OOQrulebook. Psychic Powers: The Farseer must choose between 1 and 4 psychic powers for the points cost listed in Ihe CraHworld Eldar armoury. Rune flrmour: See Ihe Wargear section fordelails.
Thai do humans know Of our pain? We Ki«t 111055 sarff of l.iir-.em i=nc[.L before your • Ancestors crawled on their bellies from the .sea.' , Farseer Udrttf Ulthrjn
HEADQUARTERS
WARLOCK BODYGUARD Warlock Jetblke Warlock
Points/Model 11 +25
WS BS 4 4
4 4
S 3 3
T 3 3(4)
W 1 1
t 4 4
A 1 1
I rl
Sv
8
41St
a
Number: Each Fareeer allows you to field up lo 5 Warlocks. Options: A Warlock may be given any equipment allowed by (tie Crafiworid Elder armoury. Character: Warlocks are charaders. but may noi move on Iheir own. They must either remain in a unh with ihe Farseer, or they may be assigned to join a Wrailhguard or Guardian squad as indicated in the appropriate entries in ttie army lisi. Wilti the exception of ihe Parsesi's bodyguard, you may not have more lhan one Warlock in a unitTransport: Warlocks assigned to Guardian Jelbike squadrons or in a uriil with a Fajseer with a jetbike m jst be mounted on an Eldar jeloike at an additional coat ol +-25 pis each. The jetbike is armed with twin-linked shuriken catapults. Warlock Powers: Each Waflcck may be given a single Warlock power at the points cost listed in Ihe Craftwojld EJdar armoury. Rune Armour: See the Wargear s«lion for details.
ELITES WARP SPIDERS Wgrp Spider Exarch
Points/Model 22 + 12
WS BS 4 4 5 5
S 3 3
T 3 3
W 1 1
I 5 6
A 1 2
Ld 9 9
Sv 3+ 3+-
Squad: The squad consisis of between 5 and 10 Warp Spiders. Weapons: Dealh spinner. Character: One model in the squad may be upgraded to an Exarch for +12 pts. The Exarch may be armed with an additional doaih spinner for +10 pts, turning his deaih spinne/ into an Assault 2 weapon instead of rapid line. The Exarch may also be armed wilh powerbladas ai +15 pts. The Exarch may have the following warrior powers; Surprise Assault at +30 pts; Withdraw al +•15 pts. SPECIAL RULES Warp Jump Generators: See the Wargear section tar details.
T
he Eldir gad of wif is Kscla Mcnsha Ktuine - Ihe Biondy-hsuded Cod. The Aspect Wirriora tjch represent i diffeftdt tittt of Khiine'i existence, a rfiifettat 'iSpcCl" of dtith and dtsiruttion. Whcp in Etdif Irtids tilt Pilfi of the "Warrior, ht Of she v'ill choose ib Aspttl Sbrine in which to study tKt (ft! ot war.
Tht Asprtt Shrines ire tended by the births, who ait liso responsible for pissifig on iheif dtidiy skiJU to tfie Aspect Wirriors who ilknd ihcif shrine. Exirchs ife Eldlsr Ttho hivt btcomi trapped on the Pjth. of tht 'Wsnior, umblc 10 suppress their Icwe of VM and thtif desif* lof combtl. E^irchs weir the finest armour md Cjrry incient i:d exotic weapons ihi! hive beta n u i n t j m f d ^inte the founding of lh* Shrine. They ire examples of will cm hipptn to in Eldir If they Siriy from the pilh. and ire hejd Tllh a cnixlure of feir and airc by other Eldaf.
Warp ^ i i i t l i T - , are iMmed After the tiny i r y v l . i H i n t CFCrttUFCS roflm a crflftworlri's infinity matrix, p u r j i n ^ it of non-EidAr p s y c h i c presences. The W.irfi l epHonilse the ot these crcrtturtft. irteir WArp jump • generators to nidferlaIKe next to their tac\ And . sllppijig .LW.LJ ,ig,iin :, before (he *nerrty cnn s W^rp Spiders use t h i r i r jump jcncrarors to travel, they AFC Able to weAr bulkier And heavier .inrniur. which c o u l d c i m M r k t the moventAiitf of Other Eldar.
ELITES Striking Scorpions
STRIKING SCORPIONS
AFC Close ASSault
specialists who extel In dens« («fMln. they U*e tvery nook *nrt crevice t* get dose to tfic enemy before springing an aftack. The sting comes in the form of the deadly manrtllilister, used to a«.irii A fo* from A few |)
1 Points. "or; el WS
Scorpion Exarch
16 4 12
4 5
BS 4 5
S
T
4
S 3
4
W 1 1
I
A
5 6
1
a
Ld 9 9
Sv 3+ 3+
Squad: The squad corsisis of between 5 and 10 Striking Scojpions. Weapons: Shun ken pistol, chainsword and martdiblaster. Options: The squad may be equipped wilh Plasma and Haywire grenades lor +3 pts per model. Character: One model in the squad may be upgraded to an Exarch at an additional cost of +12 pts. The Evaroh may exchange his chainswo/d for one of the following weapons: Biting Blade al +5 pis; Scorpion's Claw at +15 pts. The Exarch may ba given ihe following warrior powers: Crushing Blow at +10 pis: Stealth at +20 pts, Transport r The Striking Scorpions may be mounted in a Wave Serpent lor +110 pts.
There cio'bt £0 puce whik jLen feet still trend-unao Alh-hlliun." Fkiponsc In iki winder ul UK Fourth Impuul Cirriwo. R(gll IV
The banshee Is a. hflrljinjcr of woe And death in mythology, whose try I to hcrAld til fate .ui
HOWLING BANSHEES Points/Model WS Banshee Exarch
BS
Ld 9 9
W
3 3
16
Sv 4+ 3+
Squad: The squad consists of between 5 and 10 Howling Banshees. Weapons: SMur'kenj pjistol and power weapon. Character: One model in [he squad may be upgraded to an Exarch for +16 pts. The Exarch may exchange her power weajion for an Executioner 'or *5 pis or be equipped with powert>lades for +5 pts. The Exarch may be given ihe following warrior powersi War Shout at +20 pis; Acrobaiie at +6 pisWave Serpenl: THe Howling Banshees may be mounted in a Wave Serpenl IQI +110 pis. SPECIAL RULES Banshee Masks: See the Wargear section lor details.
The ftre Dragon upon the writhing, sinewy drAjon of Eldar myth; an incarnation of destruction and devastation. Fire DfAgoni arc experts Ji close quarter fighting, where tticir fusion jurts ,intt mclta bombs can destroy Almost Any foe, vehicle or fortification, no matter how weli .
i
FIRE DRAGONS Points/Model WS Fire Dragon Exarch
17 +11
4 5
BS
S
4 S
3
3
T 3 3
W
I
A
1 1
5 6
1 2
Ld 9 9
Sv 4+ 3+
Squad: The squad consrsls of between 5 and 10 Fire Dragons. Weapons: Fusion gun and Melta bombs, Options: The squad may be equipped with Plasma grenades for +2 pta per mocfel. Character: One model in the squad may be upgraded to an Exarch for +11 pts. The Exarch may exchange his fusion gun fora Firepike lor +18 pis. The Exarch may be given the following warriors powers: Burning Fist for +20 pis: Tank Hunier for -MS pts. Transport: The Fire Dragons may be mounted in a Wave Serpent (or +110 pis.
ELITES
WRAITHGUARD Wraith guard
Paints/Model WS BS 35 4 4
S 5
T 5
W 1
I 4
A
LfJ
Sv
1
10
3+
; The squad consists of between 5 and 10 Wrailhguard. Weapons: Wraithcannon. Character: The Wraithguarti may be joined by a Warlosk from Die Farseer's retinje. See (he Farseer entry in the HG seclron erf (he army list.
Constructed from ^6 (Omplex psycho . known as wraith boric, WrAlthguArd are not living warriors, tlii?y Art (.<jiis(iut(s which house A Spirit itonr e inn.lining the soul of an rirt^r warrior.
Transport: If theie are 5 Wrailhguard and up lo 1 Warlock in the squad, it may be mounted in s Wave Serpent far-f 110 pis. SPECIAL RULES Fearless: Wrahhguard are not living creatures and ana therefore not affected by emotions such as drsad and urges ol self-preservation. A Wrailhguard unii never falls back and cannot be pinned. Even attacks which normally cause Ihe enemy to automatically lail back have no effect on Wraitnguard. If a character joins liie WraifhgLartJ. ihen he also hecones (eartessWraithsight: Wrarthguard do not see the world as mortals do, bui instead wiUiess an evershitting image of spjriis, which makes them slow to react to changes on (he battlefield. Ai the slant of every Eldar turn, roll a 06 for each WraifhguancJ unit lhat is not led t>y a Farseer or Warfock. On a rod of a 1, ihe Wraithguard may do nothing lhat lum.
TROOPS A jf\
Squad: The squad consists of between 3 and 10 Rangers. Weapons: Ranger long rille. shuriken pisiol. SPECIAL RULES Infiltrators: In Hie fight circumstances. Hangers have Ihe ability to work their way into a forward position on ihe battlefield. To represent this, they may set up using ihe InlrlUaiors rule, but only if ihe mission allows for Infiltrators to be used. !f the mission does not allow use ol the Infiltrators rule then the Rangers must sel jp normally with ihe rest of the arrny. Difficult Terrain: Rangers are famed for iheir ability to slip unseen ihrough the most rugged terrain, causing no more disturbance lhan the passing of a breeze. A Hanger squad moving Ihrou-gh difficult terrain can roll one dice more than usual, choosing the highest roll as their movemsni as normaiCameleoline Cloaks: Rangers are swathed in ctoaks and robes lhat make them all but invisible to ihe naked eye. A Ranger squad adds +1 to any cover saves ii is allowed (eg, a &+ cover save becomes a 4+ cover save}. If they are not in cover then they have a 6+ cover save.
"We used ic. ikink oi them as wandering vagnnis. Well, thnsc. vagnots held up my \sh»le piitoon'Ior iivc days." Licucninl Pharjili, nn tldjl HjCgcrs
Life In the t t.Ji w m l r i I* sulet ,mrt riiMiplincd, and there have been many E l d a r aver the m i l l e n n i a who h.ivttired of (he tkl.u I'.nh. They leavn> [hell-
TROOPS
Jt j^_i
Guardian Storm squ^rii are formed fr4m Eiddr who were Once warriors from one of the close com bill Aspect Shrine* such AS the Striking Scorpion*. Some Guardians cjrry A clost-jvinsc weapon, such As a fusion g u n , which enables them to fire A powerful and deadly I i l . i s r of energy at Any enemy that get too close.
GUARDIAN STORM SQUAD Points/Model WS 8 3 11 4
Guardian Warlock
BS
S
T
W
I
3 4
3 3
3 3
1 1
4 4
A 1 1
id s s
Sv 54
4+
Squad: The squad consists of between 5 and 20 Guardians. Weapons: ShuriKen pistol and close combat weapon. Options: The Guardians may be armed wim Plasma and Krak grenades at +2 pts per model and Haywire grenades for +3 pts per model. Up to two models in ine squad may exchange iheir weapons lor cither a fusion gun at +4 pts eactp or a ilamer at +3 pis each. Character: The unit may be joined by a Warlock from ihe Farseer's bodyguard. See the entry in the HQ section ol the army list. Transport: A Guardian Slorni squad numbering 10 or less models may be mounted i Serpenl for-M1 Opts.
A JJL
Highly s k i l l e d with t h e i r shurlksn catapults, Dire Avengers are deadly on the AttAck Arid immovAbic In
DIRE AVENGERS Paints/Model WS Dire Avenger Exarch
12 +14
BS
4 5
4
5
S 3 3
T
W
I
A
3 3
1 1
& &
2
1
Ld 9 9
-~, Sv 4+ 3+
Squad: The squad consols of between S and 10 Dire Avengers. Weapons: Shunken catapuitC ha racier: One model in the squad may be upgraded to an ExarcJi (or +14 pts. The Exarch may exchange his shunKen calapult (or a shuriKen pistol and a po^ei weapon for +10 pts; Or a shuriken pistol and Oiresword for +20 pis. The Exarch may be given the following warrior powers: Distract for +3 pis; Defend for +12 pts. Transport: Tne Dire Avengers may be mounted in a Wave Serpent for +110 pis. *ome c*H the Eldjir. decadent, )f that is true, th* Imperial Army could "do 'vith th.it kind of deudence,'* Li«4 nurds of CoJontl Dfin, nccvtcd Heretic 463LM33
T
he W*vt Serpent Fs the m,iln troop catrier of A craftworld's Army. Protected insfde It* hull And force field, Guardians anc! Aspect Warrrors can [»* t r a n s p o r t e d in $af«ty tu Any part of the brtttlefic!d. Its powerful Anti-grav engine* give it great speed, making it possibly the l*est ttodp trAn^port In
Energy Field: The prow is protected1 \yy an lield to ward ofl enemy ghats. Any attack against Uie Wave Serpent from the Irorii or si(fc arc willi a Strength greaier mart 8 counts as Strerujlli 8. fn adtfition. any anacks agains! a Wave Serpent never roll more Ihgn +1D6 for thsirannoiir penalralion (tor example, mella weapons al half range or ordnance only joll one dice). Attacks in close cornt>al. or from ihe rear, are unaffected by ihe energy field and do not suffer any 01 ihese penalties.
Transport: WAVE SERPENT Wave Serpent
Points
Fro-ill ArrrifHlf
Siflft ArUlou r
He jr Armour
110
12
12
10
BS 3
Type: Skimmer, Tanli. Fast. Vveapons; Twin-linfced shurlnai calapuhs, twin-linked shuriken eannnrts. Optrona: VOIP may upgrade lha hvin-linSefl Shuriken cannons witti wo of Ihe folfowing; twirt'linlued scatter Fasers a1 »5 pis; twfn-lmked ElJar missils launchers at +20 pis; twin-linked brigM lancas a1 +1S pts; twin • linloed star&Annons a1 +15 pt£. The hvin-linkcd calapuhs can be upgraded 10 a singte shurisien cannon lor +2Q pis. A Wava SErpent may &e given the followntf vehicle upgrades: crystal largclfflg (ftatrix. spinf slonc, vectored Engines, star anginas, scyihes. Transport: The Serpenl can Cajry up la 10 mcKfcls. Or 5 Wrairhguerd and a Warfock. 11 may not cany an Avafsr or Wraithloro" Or a squad thai has S anti-grav platform.
TROOPS
JL In times of m>.t
GUARDIAN DEFENDER SQUAD Points/Model
WS
BS
S
T
W
I
A
1 rt
Sv
11
3 4
3 4
3 3
3 3
1 1
4 4
1 1
8 S
5+ 4+
a
Guardian Warlock
Squad: The squad consists of between 5 and 20 Guardians.
I of wftr form iquAds o! CiLi.irdi^n Defenders. Anti;;rAV pliitfornis A! low them To provide moliile ]UIAV\ firepower wh«n on the advance,
Weapons: Shuriken catapull. Options: Ttie squad may be armed wlifr PJasma grenades at a cosi of +2 pts per modef. The Guafdian squad may be joined by a heavy weapon platform at the additional poims cosl listed: shuriken cannon +35 pts; scatter laser +40 pt&; EWar missile launcher +5S pts; bright Ianc9 +50 pis; Jlaneanflon +50 p)s. The heavy weapon platform has two Guardians as crew, each armed wiih a shuriken catapult or shurikan pistol and close combat weapon. It requires one crewman lo fire the pfatfo/m, the olher may shoot with their own weapon freely. Ff one crewman is killed Ihe plalform operates as normal; if both crew are killed Hie plalforrn is useless (the platform iiself can'i be hh). The Heavy weapon platform car move and fire with a heavy weapon. Charterer: The unit may be joined by a Wartock from (he Farseer's bodygLartJ. See Ihe eritry in Ihe HQ sec-lion ol the army lisl. Transport: Unless accompanied by an anii-grav platform, a Guardian Defender squad numbering 10 or fewer models may !>e mounted in a Wave Serpent for +11Q pts.
FAST ATTACK GUARDIAN JETBIKE SQUADRON Jetbike J etc ike Warlock
PointsyModel WS BS 35 333 41 443
S
T 3(4) 3(4}
W 1 1
I 4 4
A 1 f
Ld 8 3
Sv 34 3+
Squadron: The squadron consists of between 3 and 10 Guardian jefbikes. Type: Eldar jetbike. Weapons: The jetbikes are armed with twin-linked shuriken catapults. The riders are armed wiih a shurifcen pislol. Options: Up lo one In (hree jelbikes may replace their shu/iker cajapuhs wiin a single shuriken cannon at +£0 pts per model. Character: The unii may be joined by a Warlock from the Farseer's bodyguard- See the enlry in the HQ section of the army list.
Shining Spear Exarch
3(4) 3(4)
rheni an Ideal trnft for l.nim h i i i j rnpid h i i - a n d - r u n Attrtchs against the enemy.
The Shining .Sjii-.if,
EARS -'oin:s/Model WS BS 50 4 4 3 +20 5 5 3
technology k 4 source of t o i i M r f n t rti .inH Jtfllousy to th« Ailtrptuv Mcchiinkus. It 1$ thi> that enables the Ilcfar to create snfi-iif.iv vehicles ranging from Hie huse Scorpion Syper hcflvy tanks ilyw
W 1 1
5 6
1 2
Ld Sv 9 3 + 9 3 +
Squadron: The squadron consisls of belwreen 3 and 5 Shining Spears. Type: Eldar jetbike. Weapons: The jelbikes are armed wiih twin-linked shufihen catapults. The riders are armed wiih a laser ranee. Character: One model in Ihe squad may be upgraded lo an Exarch for +20 pts. The Exarch may exchange his laser fence lor a bright lance for +25 pis OF a pawer weapon (or +5 pts.
are one of the forest, most ts. They the spear of KaelA Mensha K h a l n c , that struck like lightning and couEd kill any foe with a Alngie Ltlow. The Shining Sjir.trs ride je)lilkc% M> th,if they can sirifcit without w a r n i n g . pouncing on t h e i r enemy In An i n s t a m and dealing de*rh with biasrs from their l a s e r lances.
The Exarch may be given the following warrior powers: Skillu! Rider for +5 pis; Evade for +10 pts.
i
ATTACK \VpeTi are highly mobile weapons platforms, CAP Able of laying rFri-A.-i a withering even at high speertnot Armoured, their shim quickly through the air provides them with. AS sure a defence AS Any Amount of r l i k k .imnourcd plAflng,
VYPER SQUADRON Points/Model Vyper
50
Front Armour 10
Site Armour 10
Rear Armour
BS
10
3
Sqjadron: The sqjadron con£isls of 1-3 Vype^S. Type: Fast, SkJrrmer. Open-lopped. Weapons: The Vyper is armed with twin-linked shuriken catapults and ashuriken cannon. Options: The shuriken cannon may be replac&d wrth one of ine following heavy weapons: scatter laser ai 45 pts; Eldar missile laundier ai +20 pis; brrghl Jance at +15 pts: starcarinon al H-15 pts. The shuriken calapjlis can be upgraded to a shuriken cannon for +20 pts. A Vyper may be given the following vehicte upgrades: crystal targeting rnaiiix. spin! slona, Moio-field, vectored engines, star engines, sc/ihes.
SWOOPING HAWKS Swo oping Hawk Exarch
F'ointsTModel WS BS 21 4 4 +12 5 5
S 3 3
T 3 3
W 1 1
I 5 6
A
1 2
Ld 9 9
Sv 4+ 34-
Squad: The squad consists ol between 5 and 10 Swooping Hawks. Weapons: Lasblaster. Plasma grenades. Swooping Hawk grenade pack. Swooping H.v* k-. pecialise In bringing rkftth to anyone, no m.im-r who they arc. Their w|ng> allow them to swift tv move to Anywhere on (he bAtticffelrt, pitting Off thr enemy w l ( h ,i rml of bolts.
Character: One model in the squao may be upgraded lo an Exarch for +12 pis. The Exarch may be armed with a. power weapon for -t-1 o pts or exchange his lasblaste/ for a Web of Sfculls and shurfcen pistol for +20 pts or a Hawk's TaJon for +15 pts. The Exarch may bo given the following warrior powers: Bounding Leap for +5 pis; Suslained Assauli for +-;?n pts. SPECIAL RULES Swooping Hawk Wings: See the Wargear section.
HEAVY SUPPORT During the WAI In heaven, It WAS Fa I con. Hawfc, who retrieved Vaui's jnit-htii sword, An arts, AM jiivc it to the ElrtAr hero Eldanesh to continue the bAttle with KhAine. It i<. t h i s principle of rietive ranee which j* behind the rfesi&n of the Falcon £F,> v-ta n k, With its potent arm Am en ( And iXbllit}- to CArry j small squAtl offlshters, the h j l c n n PS ricsignitl to i.tki.- the fight to Ihe enemy, or to fii i ii ,ir,' (he WArrlors i l m u h l resist A nrc prove too fierce for them.
s
FALCON Polnls/Model
Front Armour
120
12
Falcon
Side Armou;
Reaf Armour
BS
12
10
3
Type: Skimmer, Tank, Fast. Weapons: Twin-linked shun ken calapults, pulse laser and one weapon from me following list; shuriken cannon at +-20 pts: scaiter laser at +25 pts; Eldar missile launcher at +40 pts; bright Fance at +35 pts; siarcannon at +55 pts. sk not I]IL Kldsr i ^ qutsliiin. for they w i l l give you ihrcc jassert: n!l of which ire true' and horrifying to know."
Options: The shurihen caiapulis can be upgraded to a single shuriken cannon for +20 pts. A Falcon may be given the following vehicle upgrades; crystal targeting malrix, spirit stone, holo-field. veciored engines, star engines, scvthes. Transport: The Fafcon can carry 6 models. It may nol carry an Avaiar, Wraithford r Wrailhgjard or a squad containing an anti-grav platform.
HEAVY SUPPORT
Points
Front Armour
Side Armour
Rear Armour
12
10
115
Fire Prism Type: Skimmer, Tank, Fast.
Weapons: Twin-linked shuriken calapults and prism cannon. Options: The shufiken catapults can be upgraded lo a shuriken cannon lor -f-EOpts. A Fire Prism may be given me following vehicle upgrades: cryslal targeting malfix, spirit stone, hole-field, vectored engines, siar engines, scyihes.
Towering over its foes, rhe Wraithlorri
WRAITHLORD Poinls/Model 75
Wraith lord
WS 4
BS S T 4 5(10) 3
A. This dedluted anil* * l i n k v e - h i i - E c i j s r s
W 3
I 4
A 2(3)
Ld
Sv
10
3+
Weapons: Two Dreadnought cfose combat weapons. Each Ifst also incorporates a llamer or a shuriken catapull. Note (fiat the Wrailhiord's profile already incrudes the extra AttacK lor having Iwo close combat weapons.
i% Kincmijpti L>y the
of One of th« craFtworld's m i s h t i c b f warrior*. Only the most worthy arc installed into its armoured shell.
Options: The Wraithlordl may be armed with one ol the following heavy weapons: shuriken cannon at +2S pts: scatter laser at +30 pts: Eldar rniasile launcher at +50 pts; bright lance al +45 pta: starcanron at +45 pts. SPECIAL RULES implacable Advance: The WraitNord is s towering conslruct capable ol laying flown a curlain ol fire as it advancea into combat, it can arioot up to two weapons if it moves, and all of its weapons if Jt slays stationary. It can even fire heavy weapons whilst moving. Fearless; The Wrailhlond carries (he spirit of a mighty warrior who has wilressed many battles over the centuries. The Wfailhlord cannot be pinned and never (alls back, even from attacks which would normally cause the enemy to aulomaticaNy fall bach without a Morale checl(.
WAR WALKER SQUADRON Points/Model 30
War Walker
WS 3
BS 3
S 5
Armour: From Side Rear 10 10 10
I 4
A 2
Number: A squadron consists ot between 1 and 3 War Walkers. Type: Walker, Open-toppetf. Weapons: The vvar Walker FS armed with Iwo of the following weapons: shuriken cannon al +20 pts; scalier laser at +25 pts; Eldar missile launcher at +45 pts: bright lance at +35 pis; Etarcannon al +^S pts. Note thai the poinls cost for weapons is rot included in the profile, bul mjst be added to the basic cost of 30 pts. SPECIAL RULES Energy Field: A War Walker's pilot is encased ifi a powertu! force field. Any ranged attack against a War Walker from the front arc with a Strength grealer than s counls as Strength S, In addition, such allacks never roll more man +1D6 for their armour peneiraiion {lor example, melta weapons at half range or ordnance only roll one dice). Attacks from ire side or rear, o' in close combat, are nol affected by the energy field and so do not suffer any ol these penalties.
"W: •.-,•;rn=il v e i l «f
l l i c fl'HX .if vmr
:::;ms, nuw yam m.iM |-:v
il 141 lull - in li'iuid." •
M«iijf '(Ktittd pftM or tilt ,1ts>ii thv
W,ir Walker* rtrr u*«J in rough terrain, to scouf out enemy positions. Its two heavy weapons provide a considerable .11 s K i i . i l far Its sUe, but It tacks the he,>vy armour that would allow Jt to fight at the centre of an attack.
HF.AVY SUPPORT
SUPPORT WEAPON BATTERY Points/Model WS
20
Guardian
3
BS
S
T
W
1
3
3
3
1
4
A 1
Ld
Sv
3
5+
Battery: Each n nil consols of 1-3 support weapons. Weapons: All of (he support weapons mjst be armed wilii ihe same typo of weapon Irom the following lisl: D-eannon at +30 pis per model; Vibro-oannon at +40 pts per model; Weaver al +25 pis per model. Crew: Two Guardians armed with shuriken caiapults or shuriken pistol weapon.
dose combai
SPECIAL RULES
The Eldar use forms of technology rlrAt t a n n o t be matched by Olher l These tM>tlC rffrApons are used Lty the OAftworM armies to support t h e i r ufuAitce or to Form a solid def*n<e.
Tht Dark Reapers r f j i r i ' i H i H the war fipd In Ms role as the Destroyer. They ftft perhaps the most sinister and lethal Of all the Aspect Warriors .tin! rh«lr dark Armour is adorned death excel at tons range and tarry ttic dcarttj 1 rearJ*r I ^ L u i c h c i - a fast-firing |L!-.H,V weApan that shoots * h s l l of armour-piercing rockets.
Weapons Platform: The support weapon has two Guardians as crew. One crewman Is required to iire the support weapon, the other is free to tire his own weapon. If one crewman is hilled the platform operates as normal, II both crew are killed Ihe. platform is useless (Hie platform Uself tan'i be hit). Unlike other anti-gjav plartorms. the special naiune ol a support weapon means thai H be absolutely slill when it is fired and so ii may not lire if it was moved in (he movemeni phase. Character: The unit may be joined by a Warlock from the Farseer's relinue. See the entry in the HQ section of the afrny list.
DARK REAPERS Dark Reaper Exarch
Polnls/Model WS BS 4 4 37 +13 S 5
S 3 3
T 3 3
W 1 1
1 5 6
A
Ld
Sv
1 2
9 9
4+ 3+
Squad: Ttie squad consists of between 3 and 5 Dark Reapers. Weapons: Reaper launcher. Character: One modol in ire squad may be. upgraded 10 an Evarch for +18 pts. The Exarch may exchange his reaper launcher lor one of Ihe following weapons; shurihen cannon for +5 pis: Eldar missile launcher for+10 pis. The Exarch may be giuen the following warrior powers; Fast Shot for +20 pts; Crack Shot for +10 pts. Transport: A Dark Reaper squad may be mounted in a Wave Serpent for +110 pts.
ELDAR ARMIES
MUSTERING THE WAR The majority of Craftworld lidar units are very specialised in their role on the battlefield. To give yourself the best chance of victory in battle, the mix of different units you take into battle must be given careful consideration. WHERE TO BEGIN?
good way to atari collecting your army is A wilh (he compulsory HQ and two Troopa unita needed to play a Siandard mission. A
Farsaer, wim his many and powerful psychic abilities, is one of the best HQ unita around, and a strong backbone of Guardians (eilher Slorm squads or Defender squads) is essenlial to any Eldar force. Alternately, you caLld field Dine Avengers instead of Guardian Defender squads. Dire Avengers are belter at shoaling and have superiorannagr compared 1o Guardians. Rangers are anoiher Troops option, but their long rilles mean ihey are lactically less flexible man Guardians.
On ihe following pages are a selection of diffe refit units from Ine Craftworld Eldar amiy. along with some notes on the differem tactics you oan use when fielding them. For convenience, these units nave been divided into ihree lypes: 'resilleni', 'fast' and 1 'firepower . Resifient unita can lake a lot of damage, fast unils move rapidly and lirepower unils provide massed fire or heavy weapons aupport, A CraKworfd army can contain afrnost any mix of 1he.se different unit types (following (he force organisation chart, of course). However, you will have to decide i< you want 10 colled an even mix of all units, or if you would prefer art arnvy (hat specialises in one type of altack strategy, w i l h only Ihe odd unit Irorn ihe olner categories.
AOQVK A converted AvvSftr otttie
An £
ELDAR ARMIES
• Trtis type Of unit relies upon its high Toughness, thick aftnour Or Sheer numbers to withsti>n(f • Resilient w/it$ use ultrilian to mfi ttieir battles - they must m&xmxso enerny tosses whilst sustaining fciv casualties ihernseryes. • Resilient (in/Kt can to tfCticatty flaxirjle, fighting in the centra of the hsStteKfti. where they can witltsland a lot
STRIKING SCORPIONS
' BKisuse they can take SO being destroyed, resilient units natufSSly attract a lot of enemy tire and sown bo used 10 divert your Opponent's attention vwny Irom your mare \futtWf3lite or vntuatsti units. 'As tough ss tfiay are. you must eertiember that these units are nnf ift&Qslfuctirjfe — \fy not tt> expose Ihem It) more enemy dee Utiin they
WRAITHLORD
WRAITHGUARD
ELDAR ARMIES
FAST UNI TS
' Same fast units, Suclt as VH»JS Of Jethikes, v$e Shelf speed f>$ f^eVmafrt weapon. . like Howling Bjtnshees. must yet intttSfi ASHAuSi with the Qttsfiiv to be most effective. • These Mils rttusr keep mflw'mj. ff they slop, they are not using their greatest asset - speed.
• Fftst unite are very B&xMe. and can vsf theif speed to aUaek witere the enemy is not expecting ttitxn.
FALCON nnn
F.L.DAR ARMIES
FIREPOWER UNITS • Firepower unite cart (HitstKXtl mosl ol their enemies. ScMrte 01 ifteffi, sucH as Fire Dragons and War Walkers, , high strength weaponry. Olliers. SuCft OS Daft Reapers or Rangers, use Ibair impresSivQ rate 01 ti(« to inflict iismaga. • Static Vflite (Rangers. Dark Reapers, etc) must Stay stationary lo stiOOl
FIRE DRAGONS
where they have a (pXKf all-found view ttt the bstttelisld.
Firs Prison, etf) cart lire vriu'tef moving, I'M'ITIJ them ths adriiliCffla! ability 10 titiftt down arty enemy who tryftjfiiiofe. * F'uspawe! unite cart inttKt I^S of damage but they asn'l neoissarHy lube lots of damage!
RANGERS
•—i
i
WAR WALKER
DARK REAPERS
FIRE PRISM
ELDAR ARMIES
THE ART OF WAR Here are three strategies for different armies based on the types of troops described.
•,
<•¥• • The Guardians and VAaitDtorti targtil ttie
snemy'j
as ffie opposing nifty closes in.
RESILIENT ARMY
rm
Srwmy ranJks lough ta($ols.
* S!sl;c tirspower units l&y dovwi supporting lire. * The Firs Prism st\(f war_ WaSk&i use Itteir mobility to html dywn enemy Wlfts.
FIREPOWER ARMY
* Again, powerful ySose O0m(wf jjnJjj then sprir\g tofwsfd onto IH6 weakened enemy units to finish them off.
1
FLDAK ARMIES
EXPANDING YOUR ARMY TROOPS
TROOPS
HEAVY SUPPORT FAST ATTACK A Farseer and a couple of Guardian squads /^are a good way to start oli your Eldar army, bui you'll undoubtedly warn to fight large battles which means more uniis. IPs a good idea to think ahead about what to collect nexl and what sort of units you wan! your army to when it's finished. Hie BieHan army above has had a unit added from each ol the oiher force organisation categories - Elites. Fast Attack and Heavy Support. This gives a wall-rounded force which is mobife and has a reasonable shooling capability. Have a look at (he diNeient Iyp65 ot army shown in this section and see if any one in particular appeals to you. ailher
-RT -w &**• w ^*. ^- -^ Jt
s J
Oecajse ol the way it looks or the way it plays on the tabietop. As menlioned earlier, yoj can always colled an arnny wnich has a broad mi* of firepower, fast and resiliem uniis - you don't have to specialise! Below is Jonas EKestam's Maegnar ora'lworld army. As you can see, much of his army is made up ol Aspect Warriors, with just a couple of small Guardian units to lill up his Troops requirements. Whh Ihe Howling Banshees or Fire Dragons in the Falcon, supported by the Swooping Hawks, jeibikes anrj _^^__ Vypers. Jonas' host is quite fast.
LLDAR ARMIES
PAINTING ELDAR Collecting An Eldar Army takes time and patience, but the satisfaction of f i e l d i n g a nicely painted war host on the battlefield is very rewarding. The many and varied Eldar units offer a great wealth of different painting opportunities. main characteristic ot painting Eldar models is (he contrast belween the colour af Eldar helmets and 1 heir body armour. You'll notice on this page lhat ihe lyanden Guardian is oairted whh yellow armour and a blue helmet. Aspect Warriors can also be painted using contrasting colours in just the same way.
ARMOUR The colour you undercoat your miniatures wiFI play an important part in how you/ army will look. A Skull White undercoai is perfecl for Ihe bright yellow colours of lyanden, whilst il you are painling a black-armoured Ulthw6 Cfaftwcrld army Ihen of course a Chaos Black undercoai wr|i save you lime. Some painters might use a blacK undercoal lor lyanden, re-coating the raised armour plates in white bcfojg painting ihem yellow. The resulting black lining makes the armour plales really sland out. If you use a while undercoat and (hen a Chestnut ink wash to snade the yellow afterwards you'll get a similar effect but much more quickly.
THE
UNDERSUIT You'll notice lhat the plate armour on a lot of Eldar models, in particular the Aspect Warriors, is laid over a llexibfe undersuit. This FS an importanl element when painling Eldar armour. To keep it simple you could pain) over Doih Ihe armour and the undersuit in a single colour To add more definition a wash of inks on the armour pEates is also a good idea. The alternalive is to paint (he undersui! arid (he armour plates in contrasting colours (a darker undersuit usually worfcs best). The Howling Bajisiiee Exarch shown above is a good example of how etleclive this can be.
HELMETS A warrior's helmet is a good place lo apply a suitable Eldar rune walerslide transfer. The Fire Dragon to the rfghl bears the rune of his Aspect shrine, but other runes are also used as decoration, so leei iree to use the uansfers in any way you like.
Eacfi crattworid's colours sfe Jwf a strict uniform. They are often applied r,-itl) various contrasting eotoars amd tw different pans of a vehicle of armour. Foe example, one squad might haw graen mmourand ysllaw r:$!meltue fir white.
WEAPONS Etdaf weapons can ttepa/nterj in lotsot fJilferertl combinations of colours. fAjtnnly
can o\6v be fteirXsd to contrast or mrttcf) rfth?
can also paint mem in a variety ot instaSlic
Beaten ( Brazen Brass or, in the ta$t> of lltis, Fiffr Dragon, Burnished Gotrj. U&O an j'nJf (such as Chestnut Wash) to shade Stiver ro highlight il.
CDaos Black untie*cc-at
DIFFERENT TYPES OF BASES Anolher way o( giving your army a Ihems is by using a distinctive colour lor Ihe bases ot your miniaiures. This will add characier Ic your army slraight away. The mosl common base colour is Goblin Green, bul you can use Snakebite Leather for battles on desert worlds, or Space Wolves Grey for ice worlds and so on. Mosl hobbyists also like to add
SceWorid
Ctesert World
texture to (he model's base. This can be done with grean and/or brown coloured wood dust (called flock), or fine sand. Apply a inin coat of PVA glue to the top oi tMe base and dip it in your chosen basing material. Shake oil the excess material and you're led with a nice texuire ari Hie uase. You oan paint the sand any colour you like and highligh! it using drybjrushing. You can also highlight ifock as well and add some small stones and gravel lor more texture.
Wbrlti
Scenic 3sse
ELDAR A R M I E S
CRAFTWORLD COLOURS Each era ft world is Associated with its own colour or colours. Five of the largest craftworlds are shown on the following pages.
BIEL TAN CRAFTWORLD Biel-ISt) is noted tof Having a IsfQO number of Aspect Warriors, wlto often iruyoffXt'Zte the craftworltf's COKnir scheme into their ritual Wiitorm colours. Trie rnain colour of Bie!-tan is greori. fiftefi contrasted \v/tri w/tiita or tight gfoy
Aboive 13 a selection ol Guflnffiart funeE, used on the heFmets fit UH9S9
M.
i
WiailftQuarfj
Gus-rtl/art Defender Squatf
StQfttt Squad Gvf>«$an
Yw ear? see hour tKtof colcuf schemes can be varied to create diversity ivilrun att nm:-y.
ELDAR ARMIES
SA1M-HANN CRAFTWORLD $9>m-iiBnn is matt tatPQUS for tha jelbiyes and ikiflfflSvB of its W<«) fJitler dans; ea£t) of Ufli'cD hss its Orwi ni.'.flrifl.1? of the Dsegonrvne -iWiitft is 'tiff craftwvrtd's symbol. Saurrltafifi's predominant colour is red. often fontrasted wish whita 6; MacK.
Some Bnniss uS6 patterns father than njnes Jlo distinguish th&if sqvods. Ths Utthwe Guardians selection at'dWteiWX fadmel patterns you might tike to use lor yOuf Gusntvn squads.
Defender Squad Guardian
ULTHWE CRAFTWORLD Uttttw6 has more Farmers afKS Wanocks than other cratlwCvSds. The blsff: of UtthwS is usually accompanied by a strong cvnl'aslifig colour such as yellavf. VM}QQ. rcti or white.
WfaithguarfJ
ALAITOC CRAITWORLD
The Alaitrx army car) can upon s large number Ot Rangers to tialp it in battfe. Ataitt afifj vehicles tJSe deep blue as Uteif tnain COkwr. nonnally in COfijunctiQrt with yellow or vtbiid.
Defender Squad Guartfian
IYANDEN CRAFTWORLD
fr targe number Ot Wtaitnlortts snd WraithQuZrti make t|p ffn lyanffan army. Ttie few GuaftSians they have wsar yellon OS Ifrfiir primary colour, with KHP. or red to contrast.
As welt a* funes or patterns, you cart use helmet, sasti, weapon or gem cdou.'s ID show Hrflfdft SttMtf s particular mods!
belongs (u.
Storm Squad GusrrJisn
ELDAR ARMIES
ASPECT WARRIORS Each Aspect has its own colour scheme. This is not dependent upon the craft wo rid that the Aspect Warriors originate from, but instead is part of ancient tradition.
ASPECT COLOURS TJie (rsflMMaf colour sctiorrwt for the venous S!\tift6s are: Banshees White of Stifle Stock Or Midnight Qtvc Stack and Red " Qife Avengers - Deep Btu6 ' Striking Scaiprans - Green * Firm Dragons — Red or Of&fifjQ • $v/oopif\fj Hawks Pate Blue ' Shining Sf>Ci)f£ - White
I
A
htiOiigh each Aapecl Mas a unique Colour scheme it is quiie common for the exact colour and markings la V3fy tram shrine to shrine and even valaiions within the aame shrine or squad are often seen. On some craftworlds ihe Aspect Warriors incorporate some of (he craftworJd'S own colours, or even have iheir colour scheme replaced
shrines or squads may even have a colour schema which bears no resemblance to Iheir Aspect o; their craftworld. Oi Inis page are JLSI a few ol the many different colour schemes and armour patterns used. YOJ should feel free to use whatever colours you lind th9 te&t Or most appropriate.
N.DAR ARMIES
PAINTING JETBIKES Jetbikes are one of the most easily recognised tldar units, and it's a rare war host that doesn't include at least one squadron. Jetbikes offer great scope for a painter, whether you're an expert or just starting out.
W
hen pam I ing Eldarjetbikes think of mem as extensions of ihe rider's armour. Simply paint ihe jelbike the same colour as ihe Guardian's uniform. As an alternative, if you are painting lots ol different Jetbike squads, as in a Saim-fiann army for instance, you could paint the jetbifce the same colour as the rider's helmet. W i l h an lyartden jetbike you could paint Us body white with a green carapace. The carapace itself is excel lent for painting special markings and applying large transfers.
USING SPRAYS Spray cans of Citade! colour are really useful for painting lots ol jetbikes al Ihe same time; you can also use them for painting troops as well. Choose a colour thai will Cover Ihe majority of the vehicle an<j undercoat ii as normal.
Saim-nann jelbixe
adding colour and variety to your uriils and can he used to idemily diMereni units iri your army. You can also combine transfers logelher to make new designs or re-pain! them different colours, using Ihe design as a kind of template to follow.
TRANSFERS Some Eldar runes and designs are quite complex to painl, but there is a wide selection of transfer sheels you can use instead. Looking 31 ih.e phonographs in ihis book, you will see lhat transfers can be used in many different places on Eldar warriors and vehicles. They are a quick and simple way c-f
Vypers can be painted in the same way jetbftes. However, it's a good idea 10 paint ihe carapace and the clear plastic pilot's canopy separately {Tip: do not varnish ihe canopy as it will turn cloudy). It's easier Do paint the driver of the Vyper withoul ttie carapace in place. In lad, painling jetbike riders and crew separately and gluing (hem into jelblkes afterwards is always a good idea.
i
ELDAR ARMIES
PAINTING FALCONS There is littte doubt that the Falcon and its variants are the most elegant- looking vehicles in the War hammer 40,000 universe. For this reason, it's always A good idea to spend a little bit of extra time painting these centre-piece models. aining a large vehicle such as a Falcon is P always a rewarding project. Tills JHhwe Falcon is painted all over in 'Chaos Black wiih
conlfasting Blood Red weaponry. Falcons look good wilh their lop hull painted one ootour and the underside painted anottujr. It's also easier lo paint the turret separately before ihe model is glued together The wide hull is an excellsni place for adding detail such as gernstones and transfers. ^
^
FIRE PRISM Tne
l=ire Pnsrn is
ba&fcC on Ihe Falcon but is armed with the awesome p'ism cannon. The nL 9^ ef\sta(
^ ^(WJ (?/ Sarm-hann vehicles Otepares for w$r.
ELDAR ARMIES
TOP TIPS Here are a few 'tricks of the trade' which you might find useful when painting your Eldar Army. Many of these techniques may seem A iittie complicated at first, but with practice they'll become second nature. ELDAR CHARACTERS Avaiars, Farseers and Warlocks are some of !he most detailed models in the Eldar army and it's worth spending some exlra time and effort on them. Here are a few lips to help you whether you are a beginner or a veteran. To paint a cloak or robe, start wilh a deep base colour, (Shadow Grey is ideal for white robes), and then highlight using (he folds in the ctoih as a guide. You can us* a 'airly bright colour along the edgss to get a clean, c^isp finish, as shown in the pholographs befow. These chafacters also wear armour made of (he exofc Eldar substance called wraiinbone.
An excellent base colour for wraith bone is Snakebite Leaiher. Ajjply a first highlight of Bubonic Ecown or> top of this, then add Bleached Bone for ihe '/r'ril, r,'rrjf. £) ii lighter shades, finishing off wilh Skull While. How much of each cofour you apply can radically change Hie look of Hie bone. By using mostly Bubonic Brown over Snakebite Leather the wraith bone will look darfc and ancient. The more Bleached Bon* end Skull While you use, Ihe cleaner and more polished il will look. ;
rl
THORN PATTERN
Avatar's ,'3,'n chth
FHr&s6r cloak
The thorn pallern is a common Eldar device and is easier to achieve than it first looks. Simply paint a flowing black line and ttien add small I Mangles lo form ihe thorns.
PAINTING GEMS EKSar miniaiufBS and vehicles coveted In QWft&t<sfXs$ arftf making them look a fist colour il you went, but there is an ?B$y vi&y ft? mffJte them fOZtly took like gems. Fisst paint the jjsm in tfw of youf fioite. Then shAde and highlight the gem in reverse, H>, enacting •.<: frte lop ami highlighting at the
bottom. Finally, arJda any dot
Of $kti!l White at lha top. Some ofintets Wo to finish oft tfltif gemstones with a coel ofoJdfs varnish,
ELDAR ARMFF.S
ELDAR SHOWCASE On this page are some superbly painted Phoenix Lords and Eldar character models. Also featured are winners from the Golden Demon painting competition which is held every year at Games Day. three PtoOQiitf. LOrdt were painted try Neil Grofn. Notice how Neil has used
Jain Zar The Storm o< Siiwtco
The Harvester of SofJfe
The main feature of both Jain ZSr Ra is the dramatic bone, affect. This JS CK&tCXt 6y 0$>ng BcsKal Brown as the base colour, wiitt layers of profffCSSiVSly lighter CQtOUfS: Snakebite Leather. Bronzed Flesh snfj finally Bone atKt Skull While Sop. Interestingly. Neil used a realty wvlety tayef o! Skull White as a glaze to make the hone look highly polished.
Dai* Reapers try Ban Jeffofson, by ssS
neCryoflheWlnt)
1st place Warhamrner 46.000 AJuarf, Gotten Demon f596.
Ben place
vehicle. Golden
rase
Ben's WraithiCff/ is bftautilutly blended ffcun Midnight GluQ IftfOuQlt Enchanted Blue to tee Blve. no modal i& coveted with glinting stefs 3f\J wtiiK runes all over its txxty artti loin clotlt. Ben has also ussD 9 <J f $ fit 3 t i C lightning motif oft trie machine's and ton cloth.
Dave OarkFiesSi as the base colour for the head piece antj the power claw. This was then Bleached Bone pamltxf ifs a fibbed pattern.
JTw Sttadow HunterPainted by Qave Thomas
Fusgan — The Bvmtng Lanes Paifllffdby Chris Smart
LLDAR ARMIES
Mike painted fits Avatar, ir\ ordw to msxe the job a little easier he painted it section by section. The whose model gSims wittt $r> inner dee end this effect w$$ Achieved by using layered inks over the Avaiai '£ armour. AS many as Sir* CO8IS Q< led irtH w*ne used on the Bloody Hand atone, which was itself tinisl\ed willt a cost ttl gl&SS vftrnisfi, Pyn? white highlights were painted onto She hand bslorfr the tiyitS ol red iM wCfC applied, adding fid its ^Jowi'rwj appearance.
flight: The original Codex Elder cowrlttat inspired this
Exarch
conversion.
wake the nines on Ine Avatar's worcf ulsnH out Mitw te• undercoBtad them black (he used a vrftite unrJenxxtt lor the model). The surface of each rune was tlton painted whits anrj then green.
EtfJaf Brarcft Converted b\ Mike McVey.
Psinlea try Siuatt Tnomas
Aaurmen Hand of Asury&n Pointed by Paul Mu«6f
Eldrad Utihraii Pawed by PavlMulie
The loin cloth was painted Spaen Gflsy onrj then highlighted. A combinetion ol Eldar rune trattsten wer6 put togothQf /(i mpKe the Avatar's nine. The yin-yang was painted yellow ttt add colour to the white loin doth.
Jonas Ekestam's magnificent vyper and /ettiike Show ^WW a painter cart individualise flte Off!) rnrxfets.The Vyner is painted as part of his Maegnar Creltworid army, whilst tfietetbike is trtOfC of a display ptiC6. Notice However the frisp painting and the continuing Hame motif that characterise Jonas' models. \rVrsilhguani squad by ValQfift floranllf), 3rd place Warhammer f(5,HW SdJJarf, Golden Demon 1996. The fta-me motif is a feature <s! VakUie'S Wfaithguerd. It appo-afs CM) fne soxn warrior's head and how the lead Wfaitlifjuafd is marked with a runs on \t$ loin doth end a yin-yang syrfitml Cth its
ELDAR ARMY LIST
THE CRAFTWORLD ELDAR
T
his section of Codex; Eldar contains a greal deal of additional information on the Craftwortd Eldar which does nrjl fit into the main arnny list itself. You will find descriplions and rjlas for Hi e many exolic weapons and psychic powers of the Eldar. as well as army list enlfies lor certain legendary Eldar characters who you may wish to us* in your games of Warhamrner 40,000.
Also included is. a wealth ol information concerning the Eldar face. This includes Treatises on their weapons, studies of their culluTB and language and a fough guide to the Subtle interconnections of (he various fragments of Ihis once galaxyspanning race. This is intended for your illuminaton and entertainment, bul maybe H will spa
\ J l a r a u f h chanted quietry, bis voice barely a whisper, the V l*pell spilling From his. lips in a continuous stream of Syllables. As he wcwe the enchantment, the runes and sigils adorning the portal begjirl !O ; some white. Others gold and silver, their inner Fire casting flickering cross the Tarseer'5 Face am) his heavy robes. Passing his hand across (he gateway. he ipofce (he final verse. se^i^S the entrance to the webway (or all eterniiy. He turned Arid faced the Warlocks around him. Lt is done. The tunes or" ending have been mooted: our enemies will find no passage through here now." He toM trtem. The youngest of the Warlocks. Karhaudron, who was Iwety 300 £ld*r age. made a respecrful gesruje fo attracr Marauth'S attention. [ do nof untfeisrand the necessity of closlr^ the \vebway rllii poriil." The VWirloct's young face expressed his sincere concern. "If your <ENirM(lon$ are corner, and rhe Dark Kin wili find rhis path to us, then surety is It nor betrer to be prep^ierf wirh warriors and weapons, and destroy them Ollte and F:Of All?" 'Whar you say holds much truth/ Maraudl replied- "As you fenow. the wehway. what rcmai ns of it. links us to rhe antiersr plices and the other . [r binds us rogodier and allows us to move s*Ff()y Jtld JrtSeerh by (lie eye* of our enemies. Tfet the Dark Kin found tlielr refuge rom
CRAFTWORLD ELDAR WARGEAR
r
his section describes the rules tot' the ancient weapons and equipment used by the Eidar, These rules tend to be more detaiied than those ift the Warhammer 40,000 tulettook and supersede them if they are different. NOTE: Any items not listed here work exactly as described in the Warhammer 40,000 ratebook.
Banshee Mask; Howling Banshees wear a specially modified helmet, which overloads their foes' nervous systems by using psychosonic amplifiers to turn their balUCcncs in!o powerful energy waves.
d: The Diresword is an extremely potent power weapon, incorporating, a spirit stone in Its hilt. When the DirttSwOrtJ Strikes. the Spirit that is within Hie blade can attempt to destroy the mind of lie- 1310,01.
A model wearing a Banshee mask always strikes lirsl in hand-to-hand combat in the firs! round of any assault, regardless of initiative or other factors. This applies even if they are not in base contact with the enemy. If the wmbat lasts mo^e than one round, then the mask his no effect in subsequent rounds. If an enemy model alw has an ability that allows it to atways Strike first (such as Dark Eldar Wychfis on certain combat drugs) then the attacks are resolved simultaneously.
A DirCSwQrd is used in dose combat. If a model with more than i wound Is wounded by a DireswOrd. it must immediately pass a Leadership test on 2Dfj or die automatically. The Dke&word ignores normal armour saves.
Siting Blade: The teeth oi a Biting Blade tear through flesh and armour, shredding muscle and bone. It is used in an assault and if a model using ii wounds an enemy with mere than 1 wound, you may rofl to wound that opponent again. Keep njSling until you fail to wound Eacti wound inllieted must be Saved against separately. Bright Lance: The bright lance is used by the Eldar to destroy heavily armoured targets, using a highly focused beam of laser energy, f, bright lance has Hie profile below. In addition, it treats any armour value higher than 12 as 1?.
Rng: 36'
S: S
AP: 2
Distort Cannon: The Distort cannon, or D-cannon, uses Lhe Eldar's advanced knowledge of warp technology (o unleash a minialune warp hole onto Ihe batNe'ield. tearing apart its targets- The CKBnnon has the pnofife given below. In axJdilion. if it hits a vehicle, usa the Odrvence Damage tables to resolve any damage. Mota thai a battery of more than one D-cannon follows Ihe rules (w muliiple barrages on page 59 of the Warhammer 40.000 rutebook. F/np Guess 24 S'10
fl?:2
Hitary J Blast
Eldaf Jfttblkd; The -etbihes of 1ha Craftwortd Eidar ara dejijned for cxlrcme manoouvraCility. able to turn on the spm arvd rapirfly change speed. This enables !he ridior to mahjb SVnll hit'and-run altacks, emerging Fram covar 1o attack before slipping away again. They use all the fuFes For jetbikes given in The Warhammer 40.000 njleboot. Ifi n, an unbroXfiJl IWXfel Or> an Ekfar rtiay always move 6" in the assault phase, whether they are wiUlIn 5' 01 afl enemy or not. This move can be in any direoiion. it does no! have to be a charg* towards !hc enemy, even if the jetbike is wiUiin G" of an opposing modelEldar Mlsslfe Launcher: the Eldar have a grasp uF technology wfrich fsr surpasses that of other races, and il Is mis knowledge ihai allows them to ma!ie wide use of plasma missiles. Eldar missile raundieis may lire fciak or pEasma missiFes. with the pnofites given below. A squad that taKes C3SUaHrOS from a pfasma missito must test (or pinning (sea page SS of [he Warhemmer rulehgok). Jfat
Rf$:4
Srfi AP3 Heavy*
Plasma: Rag:
r: The Executioner is a longbladed power weapon capable of Slicing ah opponent In half with a Sirjgle biow. II must be wielded in bo!h hands by its wser, and se may n« be used in conjundion with another close tombat weapon or pHlgd lu get *1 Attack. An £xecu!ioner 8(MS +? (0 Hie bidder's Strength and ignores nonmal armour saves.
Firepjke: The Finepike is a meHa wfrapon, wild a distinctive long barrel which can project the deadly melta beam ,1 considerable distance. Like omer mesta waaporvs. the Fireplke noils 2D6+£lrength for armour penetfalion against targals lhat are within halt range {9'). II has the following profiler FlfiQ: IB'
S:8
AP: f
Assault J
Fusion Gun: The fusion gun is a meltaweapon, most commonly carried by lha Fire Dragon Aspect Warriora. As a rneHa weapon. the gun noils 2CM3t Strength for armour penelraVon when fired at hall range (B'j. It has the following prc-flte: fl/10.- 1?m
S: E
AP: f
Atiault I
G h o s t h e l m : A Farseer's inconjorates intficata cryslalline psychic circuitry that masks fheir spin! in 1he warp. prorectLng Biem Irom 1hc atlacksol Oaamorvs and C-lfter warp creatures. IF the model surfers an aflach from Ihe pen'ls of the warp White making a Psychic, test (ie. ftia playar roBs a double 6 or dwbte. i) he may Ignore the attack on a CX5 roll ol •$+. Ift arfdirion. any [Jaemon thai is frghling the model (h CtOSC corr*at halves Us own Weapon Skil! (rounding up). Hawk's Talon: A Swooping Hawfc Exarch Often carries a much more poweriul version of Ihe lasblasleis yielded by his squad. flailed a Hawh's Taton. This weapon has the following profile: Rfig:24m
$;4
AP:6
Haywire Grenades: The Eldar use Haywire grenades for disabling enemy vehicles. They send Out 3 powerful, short-range magnetic pulse which shorts out electrical wiring and disrupts the energy systems ol its target. They may only be used in an assault against vienlcies. A model atiac&ng with these grenades may only make a Single allack. whatever their Olher armaments, Attach^ characteristic, or whether they chafgcO. If Ihe attack hits, roll a 06 (0 determine tiia effect: l=n$ effect, £-£=glancing h i t , 6=pcnetrating nil. A Haywire grenade may only be used against a Dreadnought if i| has already been immobilised of is stunned. Uisblaster: The lasblaster is a rapid-firing laser weapon, Which Far surpassea the Clumsy lasguns of the Impenum and Is US*d by the Swooping hFawk Aspect Waniors to lay down a hail ol lire. It has the following profile: ftrtg: 24m
£3
AP: 6
AsseyJj ^
Prism Cannon: The prism cannon works by lOCusing a narrow laser beam through a highly complex crystal array and then unleashing ii in a devastating burst. It haslha following pnolile:
Blootf Runs, Anger Rises, Death Wakes, War Calls!
0: 60-
Bnttle-thant iu Kh.
Laser Lance: This is used by Shining Spears Aspect Warriors. They use it IP deliver n:e.-F» short • a;* ;;0-J laser blasts as they enarae into- combat. It is fired in uie assault phase when the Shining Spears charge Into combat and is worked out |U3t belore you move Ihem into combat. Tha unifs laser lances must be fired at a single unit being changed by the Shining Spears and any casualties count towards the combat resolution For [hat turn. All ol the normal shooing rule; apply to this <xl:.i"«. such as rolling, 1o nil, saves lor cover and 50 on. In addition, a model armed with a laser lance counts as having Slrenglh S when working Oul hits in hand-to-hand combat. A laser tance has Ihe following profla:
.- it&
S: 5
P: 5
Assault
Mandihlasters: These arc lilted into the helmets of Sinking Scorpions Aspect Warriors. Activated1 hy a psychic pick-up in the helmet, it Ikes a hail of needle-thin Shards which act as a conductor for a highly charged laser. A rmxJGl wilh a mandibtaster may make a special atiack in close combat, worked out 91 *2 to the inodefa Initiative. Mandiblaslars can be used by models wiltiln 2' of an enemy, asweFI as by models in base conlacl. They inllict a Strength 4 hi1 on a D& rail of 4+. Nom-ial armour sav*S are allowed. Remove models as you would other close combat casualties. Once these attacks have tieen resolved, IhC Sinking Scorpions may make any oner attacks a: men normal Initiative value. Note that siAC« mandiblaster casuallies count as close comhal casualties. a Sinking Scorpion who Starts Ihe combat in base contact wflh (he enemy will gel the; r lull number of Attacks, even II IhO mode! they are in base con tad with is removed by mandiblaster Fire.
5: S AP: 2
Blast
Pulse Laser: The pulse laser is a highly advanced weapon that Fires a stream OF powerful laser bolls a: its target. It Fires D3 shots, rolled eacti time the pulse laser Is lired. It has the ibJIowing prolilC: Rng: 43m S: 5 AP: £ Heavy OS Ranger Long Rifle: The Ranger long rilie is equipped with highly sophisticated aighls, aHowing (He Firer to (oceie weax points in an enemy's armour. The long rill* is treated like a sniper fine. In addition, if a a is rolled fo: the to hit roll, the ahot counts as fiavfnfj AP 1.
Singing Spear: The Singing Spear is a psychically-charged weapon uaed by Faiseersand Warioris. which can t>c IhrOwti el opponenis and returns automatically 1o the user's ttand. The Singing Speaf has the profile below, and always wounds opponents on a 2+, regardless of their Toughness. IF thrown at a vehicle, H Has A Strength equal lo three times Hie thrower's Strength attfl adds +DG for arriKiUf penclralion as usual. A Singing Spear may also te used in
r^
S: Speda! AP:nte Assault 1
ftL Every Craftwortd Eldar wears a wayslone, to trap their soul when they die and 1o stop II b*iricj consumed tjy the Chaos Rune Armour; EltFar FarSeers end Warlocks god Staanesh. Waystones containing a aoul arc covered by proJeflive runes and sigiFs are known as Spirtt Stones, aftd can be put to Ihet use psych,c energy to wafd off enemy • a variety ol uses by the EWa;. An Eldar attacks. A modef weering rune armour nas psyker can use the power oj a spirts stone to an invulnerable saving Ifircw. IF ttie model is charge theinselves wilh psychic enongy. A mounted; on a jelBike, it may take either a psyker wilh spirit slones can use two psychic normal 3+ saving: throw or its 4+ rune armour powers each turn instead ol one. HoAvcvor, save. these must be different powers; a psyker Runoa of Warding: A Farseercan use runes cannot use Hie same psychic rjgwec iy«ec in Hie sama turn. oF warding to flmnc wDert an enemy psyfeer is using his powers and lo throw up a psydlic Slarcannon; The Startannon is a highly Shield to protect himself and UloSe nearby. If advanced plasma weapon that uses a an enemy psySuer attempts to use. a psycftic sophisticated: electromagnetic pulse to guide power and the psyker or Ihe target is within ils ICihal bolts to the target. Note that unlike §" o! we Pa^seai, tfie enemy must take the 1He crude and cfumsy plasma weapons of PsyCFric las! on 3156 and Oisca'd Uie lowest othe.r races, a staitannon does not overheat roll. Psykers who do nol normetly have lo on a to hit ro!i of t. is has me loiiowina profile: take a Psychic teat remain unaflecfed by the Rng;36' Stf;6 AP:Z Heavy S runes of warding, Runes ol Witnessing: AFarseer uses runes o) witnessing to guide h j second sight along the tv.-isung strands of fate, giving htm even greater clairvoyance. A Farsecr with runes of witnessing ^olte 3D6 arid discards the highest roll when taking a Psychic test. Note llial you must use the lr>wost two rolls, even iF mey are a double 1. Scorpion's CFaw: Trie Scofpion's daw is an ancient weapon of the Striking Scorpion Exarchs. It takes the form ct a powered clawshaped glove witti a ehurikan catapult incorporated into i!s bacK. The Claw may be used ooth as a power Fist and a shuriKen calapu!!, end mey be used as boUi in the same turn.
Plasma Grenades: Rather than the crude fragmentation grenades used by Other races. the Eldar employ advanced Plasma grenades to atun rheir enemies when they Weaver: The Shfsdow Weaver charge ir.lo close cornrjal. Those negate the effect 01 cover ir> dose combat, so thai alt unleashes a stream of razof'Sharp mesh h4gh into 1he air. which dnfts down onto the attacks are wodoed out m in:liat.i/o order. enemy, slicing through flesh artd bons. H is a Powernlartes: Pow«rb(a(Fes ate fitted 1o tne barrage weapon anti a battery of more than Forearm, flnabfing the wearer 10 U4C bolh one Shadow Weaver foUty-vs 1Hc tules For hands fneely. A welF trained warrior cen make barrages ort page SB of (he sweoping strtkes with the. powerhfades as ^o.ooo njiebook. A* a barrage well as thelf Other wtapons. A model weapon, it also USAS l-u rules lo; pinning CQ.uipperJ with powerbtades gets *t AtlacK. (af&o on page S3). Et has ihe loslovoing profile: Thia cen be in auVlitiun to I'.u +1 Attack for : Rng: GUBJS W, S: 6, AP: -, HSSvy I be nr.t armed wiJi two other close ccntrjaJ weapons for a total 01 *£ AflacKS. A model j po'-ver&lac'es ignores armour saves.
EXARCH POWERS P
xarchs may be given certain wsrriar powers ss detailed in their army list enlfy An Exarch can have up to tv/o w3fr>QF powers, and these have ffte effects given below. Acrobatic: Tha Exarch's agilily allows her lo leap over me heads of
models to attack anywhere shenwy choose. Before the Exarch makes her close combat atlacks. she may he repositioned in contact wim any model of your choice in the enemy unii. Bounding Leap: The Exarch mafces long, graceful jumps, propelling himself towards (he enemy. When making an assault move, he may add +D(J' lo (he distance he charges. The Exarch may only charge if he is within 6' of the enemy ir the assault phase, but he does no! have to engage Hie first model in his palh if his extra charge dislance would allow him to reach another model. Burning Fist: Trie Exarch summons jp all his wrath and hatred and unleashes it fn a devaslaling attack. In close combat the Exarch may fe-roll any lo wound rolfs and ignores norma! armour saves.
t: Using hypnotic gestures and feints, the Exarch confuses and distrads his enemies. The Exarch may use Ihis ability in close combai. One model in base contact with Hie Exarch, chosen by the Eldar pfayer. is at -1 Attacks. This can reduce a mode! to 0 Attacks. Evade: The Exarch is adept al guiding his jetbike to avoid incoming shots and Ihe ciumsy blows of the enemy. His saving throw becomes invulnerable.
War Shout: The Exarch uses her Banshee mask lo unleash a terrifying howl ol lury and despair, which sweeps over her enemies like a Shockwave. When ihe Exarch uses her mask, the Fast Shot: The Exarch is adept al enemy unit she is fighting must pass a laying down n lethal volley of fire from Leadership lesl or feduce its Weapon any weapon, firing shot after shot into Skill by -1 for the rest ol lhat assault the enemy. If ihe Exarch is firing an assault or heavy weapon, add +1 to the phase. number of shots fired (for example, Withdraw; The Exarch watches the Heauy 3 becomes Heavy 4}. II ihe tides of combat closely, and is able to Exarch is firing a pistol or rapid fire judge tha moment when it will be safe weapon (hen Ihey never count as lor his squad lo willidraw from a fight, moving (ie. Ihey can always (ire once feao> to attack again. If ihe squad is in up !o maximum range Or twice up fa close combat at )tio end of Ihe assault IS'), Fast Shot may not l>e used by an phase, Ihey may fail back to lake Inern Exarch m the same turn as he uses out of the combat \l you wish. All (fie Crack She!. normal njlas for a fall back move apply (most imports mly, me njles lor Skilful Rider: The Exarch leads his crossfire) but the enemy squad may squad unerringly around (fee-trunks only make a 3" move lo consolidaie. and branches, down Iwssling gorges The unit aulomaticafly regroups atter and through rock-smawn passes. He making ils withdrawal. and his squad do not haw to roll for difficult terrain.
Stealth: The ExafCh is extremely cunning and knows how to use the lie of ihe land to shield his squad Jfom Crack Shot: The Exarch is a supreme iheir enemies as (tiey approach. A masler of all ranged weapons, abfe
Tank Hunter: The Exarch F& well versed in ihe art of sialking armoured vehicles, able to Spot a weak point in the armour almost instantly. He may reroll any arnnour penelralion rolls he makes tor shooting or close combat attacxs against targets with an armour value.
Sustained Assault: The Exarch keeps his wrngs in consiant motion, darting from one foe to the next in a continuous attack. For each cfose combat hit he inflicis. he may make an ex(ra attack. If an extra attack hits, irien Ihis allows him a further attack. Keep rolling lo hit until the Exarch misses. Resolve to wound rolls and armour saves for each hit as normal.
ELDRAD ULTHRAN ELDRAD ULTHRAN, FARMER OF ULTHWE Elcfrad
PolnEs
WS
BS
S
T
W
I
A
Ld
Sv
246
S
S
4
4
3
£
1
10
3+ (rune)
An Ulinwi Eldar afniy of 2,000 points or mora may include Eldrad Ullhran. IF yni. decide to lake him he counts as one oi the HQ choices for (he army, Elflrad must be. used exactly as dcscrt&ocl below, and may not LIB given ejdra equipment. lr addition. he may only be used in a batlle where boflh players nave agreed toDie use of special r; Shurtken pislc-l. 51a.1l OF Ulthamar. runes of warding, runes of witnessing, Ghosthelm, spirit stones, rune armour. Psychic Powers: Eldritch Stcum, Forturw, Guide and Hirtd War.
SPECIAL RULES Staff ol Ulthamar; The Slatf 01 Ulthamar is it potent artefact made from ttie purest maithbone. Eldrad can channel his immense psychic powers Ihrougn UlC Staff, increasing his ahllibes or using it as a powerful weapon. The stalf can be used in two ways, but il may only be used in one way in any single Him. Firstly, rt can be used to altow Eldrad to use another psychic power. TTtis tan be a psychic power he has already usad thai turn. Secondly it can oe used in an assault, in which case Ft always wwnds on a roil ol 2+ afld ignores armour saves. Divination: EKlrad Ulthran is (JOSSibly Ihti flWSt accurate and powerful Fe4seer of the Eldar, and his powers oi precognition and prophecy are legendary. Me' 50'h siites have deployed at the stan of a game. Ihc Eldar player may reposition D3 units in hifi anfty. No unit can be reposilioned oulside ils nonrial deploymem 70110. and may only be moved up to 6' 1fom itsonginal position. In addition, when using reiCrvc-4 ysu may add +1 to a sinyle reserves roll each 1urn (declave be(o;e railing the dice). Inolependent Chpracter: Unless accompanied Cy a tMXSyguard. Eldrad Ulttiran is anindepdndenicliaracterand follows all the Independent Chamber special njles as given in the Wartiammer flO.OOO njtetKXiX B
'IdTiJ is iht ffcaai iflicmg. Hi. He lis the sun vhich (flipKi tJic light uf oat itits. He b Ulihwi jnd the file nf "-IT dind rcsrs in his higds. His tyu ire the k«nttt. DO detiil j«i uiDoriced FtMIT IfUJiitud 1:111:- Un rue flit, jjn:iljr.|; (rjt pilh thtough torment jnd ^jr. deilh ind silvilion. He b ihc puthfitidn, iht !-=c-.cr. ll-.= -;i.i: E.Uid[. I'.-.'-r, v i r i : rjCt I'"trembled before hii might, ihcj^b yoo raiy HH hive Jtnava il. It wii he wba ChjighldiJJ, jnd tummindrd ui to steer hii pJlh la \our wuffd al ArmigeddWTcn irwiuuid Fldir lives wuld tu*t been lost il he hid nol dme so. Whit sucrifke is > million huniins ita titctt i imv:'? HE knows youf iffiirs better Irun you da vauneif. He tutned ihn wuhlir^ sccr you t i l l Emperor of the heathery of
HmuS iat ihe sltite vhkh wouJd ci^jlf us. fust is it engulfed the test of the pllXy. bur vnur irrnpinic d»fci»d ynu ro his TPords. Your slnpidily j]mo!t destroyed the fill)', yet yuu uver drew luivr ilnsc ihe fortes of lijrrt vcrc to our ullimile defeir. He siw the Crut Deiwuter ind v.Jir.ifi .rn Mr «i [y:n:l:r,. cv;n before they hid nearcd (HIT galuy. To him ill futures IK Lid uui, juai n your tmrft implcmeats ot torture me liii out on the cold metil of thil shjflf. You si)1 we ire fittdooi jnd ciptjtunts. ic tiy you in vulgar mi idiotic. Some of you call us your enemies. All rites, tit oat enemy in tiirir. Some of ywt Call us yoor j l l i e ^ . You jre DO! lilies, any more than a hiitcliiiV I-inili: is hi: ilk-. Yin ire iwft nothing more. To he used and expended to protect our rice, thil is your file.
Your kind (hint van ire to enigiufketir. yei even raw. il the ridie of our pover. IK ejn miQLpulitc yon, turn you la OUT ends, is citily is you might full j Trii^er and (ire i fvit, Oar lime will come Jgjin. L'ldrid lui promised us. Once niaie j-uu ufenti imm-lad^h [iut[t
ofiiiicd tlJn Ru I'll-
j;:-|
Ut. 2Eu
r\i»Dtr AujiMng; Ttflniuri
^ff
«"1I
1YANNA ARIENAL IYANNA ARIENAL, SPIRITSEER OF t VAN DEN lyanna
Points
WS
us
S
T
W
75
4
4
3
3
2
1 4
A 1
Ld 9
Sv Special
An Er<ja/ a/my From the craltworifj ol fyanden may include lyanna Aiianal. Arienal may ba included in a single Wrailhguand sqwatf In Uw army, instead of a Warlock From a Farseer'S bodyguard. She must tw uSad exactly as described telGw, and may not 6C given extra equipment. In adMilicn. Arienar may only be used in s bafllc vvF'ure; both players havft agreed to the use of Special characters. V-'argear: Sliuriken pistol Spear of Teulhlas, Armour o! Vaul. Wariocx Powers: Destructor, l-n--;ir-;-j.
SPECIAL RULES Spear of Teuthlas; This is an ancienl Singing spear which (JatOS back lo tfie founding of irta [yanden CrathvoiW. The Spear of Teuthlai follows ihe njles ior a singing spear but lias a range of 1&- inslead OF 12". Armour trt Vaul: The Armour OF Vaul is a Slrariga and truly ancient artclafil. 11 uses me wearer's msntel powers 10 in
^
1
E —
N t±=
Arienal ran A stertdcr fir^ger Dicing'ihe tricing lines of wrAithbene: that were wreathed around the infinity circuit channel. At her touch, the wraithbone began to putse with fusychic enersy, a wdrm glow spreiiding outwards along the web of the psychotropic marerial. Sir^yriy snFrly. ofFerinij her prayers to those whose bodies had teen destroyed, Arigna! took a waystone from a pouch at her • • belt and-planed it Fn the niche at the centre of the channel. . . .' The 'SpJrlrseer toe* a deep breath, bringing calm, to .her mind. This was the most difficult part of the' ceremony, the part that so few sftjrs were able to bear. Taking a small ceremonial btode from its sheath withrn her sleeve, Arterial cur the flesh on the p^lm af her righr hand. Clenching her fist over the waysioue. she let five droplets of blood spill onro the psychic gem. The blood soaked into the waystctne as If Us shiny si.rNT.n- vws porous. .
H
'
*
Arienal waited for A moment and then suddenly the Infinity circuit WAS (tlive with energy, A blaae of light shot along one of the conduits into the WAystone, making It glow with inner power.- She felt the spirit inside enriched by^her. own lite essence: ihe psychrc contact between her and the dead'had been made wifh the offering of blood. Her head filled with visions, V)SEAS of death, a barren plain of existence from beyond the veil, and her mouth was dry with the taste of grave-dust. Arienal knew this spilt wielL His name was Althenlan. an Exarch of thejlre Dragons who hid,fallen at the Battle of Two Hundred Pyres. Even in death, Althenian was as eager to serve the crafiworld as he had been In life. With diie reverence. Arienal took the Jiving spirit Hone from the matrix and cradled it in .her hands, a single tear running down her cheek. Even now. a.fter so many centuries, she was loath to' disturb those in eternal resr, ro snare a spirit back from paradise. But war was close at hand and the fighters of lyanden were few. Such sensibilities had to tafee second place to survival. With a heartfelt srgh. Arienal srood and started walking to the chamber,where the shells of theL WJ-aithguard awaited .their spirits. . - '
NUADHU 'F1REHEART'
brothers, •"• . fallow me. we ' -hunt Across the skies! tome, chosc-n of Kharue, And see how our • prey, the gantry . humans flee! • . The** ii no place for them to hide under the pate face of Lileath the moon, nor under the sun, I lie fftCC of-A in ry^ 11, Feel the rush of the wind . Against your skin Atid hear her keening cry in your Mrs. Listen to her call well, for-AI* ive not the Wild Riders, the children of ..the storm? Enjoy the hunt brothers, let sword swing and bluuri spill. Feel the beat of your ham In your chest and know that you yet live. Fear not the death toothers, for she Is old And slow, And will never utch the WlndrWer host, it Is our enemies who Are afraid, for eath Itiis of our weapon^ brings the sweet oblivion that they crAve by opposing UK. Follow me, brothers, battle awaits!
N U A D H U 'FIRE HEART', WILD RIDER OF SAIM HANN
Nuadriu
Porrtis 75
WS BS S 5 4 4
Armour Front Side Rear 11 11 10
I 6
A 3
An ETdar army from ttie cnaftwojld 01 Saim Mann may include Nuadhu. Me may La added to a JetbiKe squadron of taken as S Fast Attack choice on his Own. He mus1 bfi iised exactly aa describe^ below, and may no1 he given addhiona! equipmanl. NuadNu may only be US*d rn a battle where bolll players have agreod lo the use ol special characters. Wargeftf; Power weapon. Alean - Uia Steed at
SPECIAL RULES - Lhc Steed of Khslne: NuadPiu rides upon a Vyper that has heen buiM to alfow him to fight trwtt Hs back, much as Khaine rode to war on ths legenifarv S1MU Alcan. NuadJiu anrt |he V^pftr are considered a Single model; he canooi loave his fighlinj platlorm. Think of Nuadhu as a. unique type of Vypfer. witti (he special rofcs detailed bekjw: Typo; Fast. Skimmer, Opert-toppad. Weapons: ShuriHen cannon. Close Combal; Nuadhu fight? in ClOSft combat in the same way as a Dreadnought, usi'ng !he piofi|& above. Ha may maKe a 6' assault move ifl th& assault phase, providing tt6 moved no mofe Ulan 1?' in the rnovemcnl pJiase. olhenwige he may only light if assaoltctf. Ha carries a power weapon, so no armour saves are allowed (or wounds inflicted by nim in close combat. Mole thai because he is treated a* a Dreednougllt he rtSver falls bac*. ov«n fT daleated in cJose combat. Hit and Run: Wusflhu cart mate hit-and-ninaltacks just like an £ Idar |Ctbik&. This mesns that he can always movie 6' m Ifla assault pliase, as lOrtg as he did rtot move more lhan 12* in the movaman! phase. Reckleas: Wuadhu pays rin heed !o dangof, gladly Hying into the hoaviast enemy lire. Nuadhu ignores all 'crew sluoned1 and 'crew stiaKnn1 ra«jlt& on the Damage tuulas. Chief of (he WNd Ridore: Nuadnu's WiM Rkfsre will gladly follow him into the fiefoesl l^hling. Any unit led 6y Nuadhu will never fall back and cannot be pinned. rnjependant Character: Nuadhu FS an inrfependenl Charactar and follows all Itia Indepenrfen! Charader special rules as given in 1he Warnarrimar ^O.OlXl mtetxxiH. Ke may only join Guardian Jetbike squadrons. As ha has an armour value, no! B Toughness. i1 he is with a squad, you muat distribute hils balora rolls to wourtdVpenelrate amtour are made (see page 55 of IfW Wartiammer rulebook).
PHOENIX LORDS
A
i Eldar army nelude one or more Phoenix Lords. Each Phoenix Lord counts as one of the HQ choices for the army. They must be used exactly AS described below, and may not be given any additional equipment. Furthermore, Phoenix Lords may only be used in a battle where both players have agreed to the use of special chAracters,
PHOENIX LORD Phoenix Lord
Points See below
BS
S
T
W
Ld 10
Sv 3+
SPECIAL RULES Independent Character: A Phoenix Lortf is ar independent character and therefore follows the Independeni Character special rules as given in me Warnammer 40,000 rulebaok. Fleet of Foot: Despile having a save of 3+, Phoenix Lords are an exception to the normal rule and may slili benelit from ihe Fleet of Foot special rule as detailed on page 4 ol this bookFearless: Phoenix Lords have iravelled the galaxy for millennia and are utterly fearless. A Phoenix Loro" will never Pall back or i>e pinned - even by attacks thai do not normally allow a Morale check to be taken. If the Phoenix Lord is leading a squad of their Aspcc!. (Men the whole squad becomes fearless.
Maugan Ra THE HARVESTER OF SOULS. ...
lain Zar 130 pts
Aspect; Darfc Reapers. Wargaar: The Maugclar (slluriken cannon wilh UuilHn Executioner). Warrior Powafs: Creek £hc-1. Fast SfiOt & Crushing Blow. f.
THE STORM OF SILENCE ...... 143 pts Aspecl: Howling Bansha&sWnrjear; Banshae Ma^h, ExKIJtioncr. Ifia SSIant Oealh (as Web of Skulfs wilh Stn&no^ri 5). Warrior Powers: Acrobatic. War Shoyf & Bounding L6ap. Tlie most -TivnTf and ferocious o! ifm Asvrysn \vss Jain 2st (ifisfis. the Storm oSSitencs). first chosen oiAsufmsii. Like tt&r mentor, Jain Zar tfavnHed widely across trts wffbwAy. teaching ricr skills So many, anrj so it is tfiat She Howling Sanshees can ba Sound on s!l but the For centuries at a lime she may babajfQrxt the knowledge of m&rfaft. ins! she alwRys eeUjms. $nfl her shrines kssfs cofsssanl vigil for her. Her cltos&n weapons arc rfte Jairtny Mfjr (lit. Silent Death) aod tn$ deadly Zhsi Maseiisi (Blude of Desirvction) wMcn site wields with
Baharroth
Karandras THE SHADOW HUNTER
WS
165 pts
Aspect; Slri'sing Soorpiqns. r; Brling Blade, Scorpion's Claw. Scorpion's tVle (as r. Out makes altacks a; Slnengll" 5). Warrior PoifffrrS; Crushing Blow. Steallh & Surpri&a AsMUllLegends of Karsndfas Ihe $rniffotv Hunter tell ot ofie o/ the most myslortous at an the Phoenix Lotas. /Vra one knows where fle originally came from, bul It is known that he was no! IDs first Exarcfr of trio Stoking Smrpions. It is said that bstcsre him csmc t?n* called Attorn, trie Father of Scorpions, and tfialAfttts turned iv the darkness srtfl vtac/ed Y/HF upon his own Kin. Eventually he !!sti into the tvebtv^y to become ifia Fallen Phoenix and nrtalher ltd lives stiH is unknown, but (nany have lhaif suspicions that he is still si\v6.
THE CRY Of THE WIND 160 pts Aapect: Sweeping Hawk*. ; Swooping Hawk wings, SiVOOping i. Plasma gnensclOS, Hawk's Talon, Warrior Powers; fijunding Leap, Sustained Assault. Wirhjraw, As Asvrmois is (fte tirst Exarcl). so his finest pvpit is believed to havs fttfen Baftafrotf) (tfans. the Cry of ths Wr?4i. Ha wss the Winged Phoefilx, who taught ine stotls of wnat vfdutei become the Swooping Hawk Aspect. Like all the Frujertix Lords, Baharmth has beon (6-txnn many limes, and it is cla/ffted that tie will m&s! his end fighting RlorigsidB his fellow warriors at the fihand Dandra. Ihe final bsttte against Chaos.
Asurmen
Fuegan The Burning Lance
149 pts
As pec!; Fire Dragons. Wargear: Fire.nike. Meltfl-twmbs. Fine AJW (power weapon, *i £1r-englH). Warrior Powers: Burning FiE.1, Tan!; Hunter. Fast Shot. Fuegan (tfans. lita Baistiitg LZIHIG) is the iountfer of the Fif6 QfngrM Shrink, teaching many Ewchs the art of death through flume and fire. Fuegsn refused to flee when the Shrine ol Asvr wf>$ destroyed by the Fsilen Phoenix, and be was thought tost foe msny centuries, unlit ha reappeared to fight alongside the Btrjuf at tits Hafaoshema$ft (trans. Wortd o! Blood ami Jean-tilt is naiti that Fuitgan will can together the Phoenix Lords for JWe Rhana DartoVa. afltf thathe will be test to die in thai Unit! conflict-
Aspect: Oi re Avengers. Wargear; TwirV linked ShurihSn calajiutls, Syrord oFAsur (Diresword, re-roll mk999s in clo^ oombet). Warrior Powers: OeleoO. Dlstfact. Ualllo Fate (Asumnen's ii'.vu is i'wulr arable). The f-idaf boltevs tftat Una titst Exsffn was Aswmen, touSKl6f of Jrte $hrin$ cfAsor, which was to grow into the most widenpreHfi ot the Aspects - the Dire Avengers. It is cfe.fm.stf that he was fast kitted whist lighting the minions cf the Greet Enemy, and that his many feincamaHftfis have continued this fight. Asumian's ritual amiour fs said lo incofpofats lv?& fnignly
A
fkr the grtjt c-jlic.lysirt known is the Fill, t!ic t»ftworlds weft sutleftd itross ihe tjihsy. Ttc Ejdjr prfi wis bcguj) is i meics oC toftlj-oliidg the ugiujj cmotiODS ind desire [or pEiIcction I hit is th: l u r e . : i i Eldaf muS1 icsasl. The Patii oi lh.t "Wirrior TSS (oursrlcd On ttUby tf if 1 worlds, and grew into I!K AfpcCIS lint pifirjve to rhis d»y, Ttme original Aspect temples TteK crcited by mighty Elttif (Eghtcrs, the origini] Ksirchs of ttit Bioody-handid God. Tfir Eldar brjicve that these annicnl figures survive to this diy. continuing I heir fight for the Eldar CiuSc whenever and writitvri they appear. Mifly Eidaf *!so bcJkvc (lul lllcSc PfiewniK Lords, or Asufvi *s fhty ift known to the £ld)f. art no longer truly alive, thit tfitir irmnur is ipimilecf hy ihe spirits of ExaTcts who have been ibsorbed into the ( onit to JKrtcsi of the Ptoeoix Lord. If this is true, then the Fhocoix Lords Ve>uld indeed be mighty wirrsors. •with m4Dy :l....'i-...ir!- of yurs of - X J T - .en.-XitNCK Ifwn Iwjukm: C»v>k'; "Arnitoi ViodntK ihr PJit^nA lords uf IS: KJd*r "
-\Var
Is my
master; death my mistress."
Maiigan Ra
.
SOULSTONE
THE ELDAfi OF THE STARS
R c l a l C S '• '•
Rune for CfifWorlds and ftcir inhabitants. CrsnrotitionS oi imprisonment, ^kltiily. rigidity and self-denial. Stylised in present inactive
Siding or pjestTVilion key
A SALVATION ^f
passed ftojll the
O
shldo^S : n i . : tbc iigllt.
FREEDOM Olher ?.iL:n!r.Minclude, victory or
ELDAR OF HISTORY
Similar to tunrs for hope iod future.
represents r(u
pie-Fi.|] Junes (or regression .M-.H estate Slvlited in the indent past iniclivi reuse, Phrase above main
THE SOULLESS ONES
Formed from runes con&ectcd wilh hunger, so could ones vilh no ^L devoured ones or even itc ever-hungry oats.
isolated. lost. divorced ind disc nehanteeL
A SOLITAIRE CB Soulless or ™ living deid. However, also . juni of hope or rescue.
THE GOD 'Thctic who travel' or 'The Fearless'. Stylised in (hi futurt active lense. Suggests I flings (0 COItle rather than things which have come to piss. Also biseel upon in istvtKc rune which meiDS the. 'Great Enemy'.
WORLD SPIRIT Abandoned of . : ! :• r.; , I r).T .-; with funts foj ctcroally lost or rtl ricvil
OUTCASTS 'Those who VJ ttJ( j'.
shidow or 'he lost.
THE DARK KIN
Asurchj 1 tnf\ violence. Corruption arvd ToriUJc, and. misery. Form!; of this rune mein soujlflitvts, thirsting ones. tile prediloTi or f[>revet da Dined.
•
t
SOUL-DFt INKER Also sUivtttgers, looters, patisik!. vtrjiiin. dying, diabolical, demoniac and dtdying. Out ot the most hideous Juneconcepts ID Eldir language.
irs... Tie uttftct ,h-M-c filliHiraXd by my UK|C fjngstii Matg] ms ulicn (mm an incEent EHir sire OB the riird rnwn o( Farivjs by my jjitji. grcit-griDdijrher Elciisis Miuij Since tnet cur fimLly his ecdeivnurtd ttt Undcrstjnd its full iiiipcui. We have done much itjurth into the mjiLcn.i.r. Eldir ]angjjge aid liclrc-.j ji 10 be some farm of pliyji:-| reptesenlaliot oi the beliefs of ihe di-iMntc K H i r raice. Your ScrvjBt. Obtb'lU Ma
INTROSPECTIONS UPON PERFECTION by KysAdurAS the Anchorite In the spring storms of yourh, ic Is common amongst our people to I question the validity, and indeed sanity, of our ways, most especially the pursuit of perfection in but one field of endeavour ar A time: the Path. as it has beer called since our ancestors created it. While the young Are intellectually capable of studying the tragic lessons of rhe fall Arid the Great Enemy unleashed by our ancestors. ttieir view of the universe is too narrow to truly see the lessons intrinsic In the terrible events which destroyed our home worlds and drove forrh tlie survivors to winder the stars. It is true of all fhar in youth there is great bravery And great foolishness in equal measure, an 3biding belief that no obstacle is too gre«u to overcome, no foe too mighty to defeat, no problem MJ tomplex rhar it can nut be solved. Conversely it may be said that those who survive the galaxy's tumult for long enough come to believe that all obstacles, foes and problems may not be resolved, cuily allayed for a brief sliver of lilstory. which in turn is but an instant in the slow dance of rhe universe. Thus Li is that young and old clash incessantly over the- nttessiiy of the Path. The young rail against the restrictions ir imposes upon them. Much as our doomed forebears did, they wish to taste every sensation, every emotion within their new-found wofld as soon as possible. They do not fear rhe Cirear Enemy that wai created by the desires of our ancestors. for their whole conception of her evil is gleaned! from distant rales and legends, and that which brought fear in the nursery is spumed and ridiculed In adolescence. Qnty with time can they begin to feel tbe terrible thirst which we gave her and bea'n to una<*rsrand that she is a mirror image, a refection of our worst excesses given life by the debauchery and depravity which preceded the Fall. Lona a$o our race realised that the only way to elude the Great Enemy was to shatter the reflection, to live a life of denial and focus upon but one aspect of life, pursuing ir unto perfection. This is anathema to rhe young, just as It is to the Great Enemy. The young do not desire rhe discipline of the Path, but rather their curiosity drives them to try every fruif from the tree. Thus it is that so many take the Path of Wandering or the Path of Damnation in their first years of adulthood, and so rhe. great tragedy of our kind is played out again and again as die number of our people shrink from generation to generation.
O
t iJJ tfjt lkifl|j« I liirnl (lining :uy sojourn -jfiuc, llu[ nil jhd Jfltjf MBied 'erjflwnri*'. r-.-.: viz :u.r: li^ I n[ vi n;.-; thin [he Ectlll of iK; -.nfiiiin cireuil (i pom iTioililiae, ai the tidil KIBi Iw (tit d(v<«_ but or« Trkieh miLTl sutfiee}. ] liid tr.cn imuaj^t thrtc 11fleiL>e iJjeD C.r<j1nr« for -.-.:r.c manftnj, irj i»u sUn-Ly leirabu. SuIKlhiuo, of their eu«nm<; The e!]d:r ire in eoignuliL r:-.c. *-]iu vLl] ijicly £JVC i cUr«r Answer 10 i dircet fjUtTlinn- '!a icirn inyrhing *1 rhtif 'Sift I fK tfHft4 t* slowly pii" l - j L l k : r inl-nnnitian iianl Dbficrvj[L*a iti l)r<{ltl ^oisidtrilinr. nf the truth h.iddtr. in ill: licgcLy j!l[j'ifi;j] itaftSi my fUJrli inj hnrl wonlJ J : i g n tD jkvc inn So it vi-j- ;i-.ii [ lud [or mule [inic IKC« tryiig 1o fnhoin the Hdir'i i t l i l i i d c 1n thit nhiLi i r i o : l r:;di (uulc [0 Ut j l l . urjiei^ the Tutful sleep .:' deilk Gi JJL r:iy quti;t^ni. it VIS lIlflM UfOO this mtytLt vkieh jnynoi1 s::rncii ike OluSt ithjciiol 10 IrH^jf. AH intclligini LrcHuru man struggle to Luirie (0 lerais vith thtlf OT& mgrtjhty. jed I Icnew a$ naaK wiia ktt <X>\ hud [0 COU]VCr hi: {<Jr oi ^ V i n j j: :aoic time. Kvea the liijvrtl of Wjjrkifi 01U51 ovirtome tkii fur; indeed, il ii Siy s u c h . thlt rh;y piov( th-!muiv« truiy- bn«. Yet, for sucli ui ilv:( j]}1 tJiS Jice. llie tldir ippcir 1n luvc i leu of d y i n j " ' • , ; ! , of jey" ptop]( 1 hiv-: ivir ni:i. Yd slowly J wis jbie co fi«e tujethrr iK-: llVltl. )tr! cjrnc tn underMinii why- she Cldir vie* dcjlll filk yjtti H*rror. int hor rkey jvnid it (hia'jgk the nifdJaai -.,\ \\:-. ii inn: n i l . H Li CjOenfTiOri (cu>vjcdgt trill cacli Eld±r burs upon Ins LECIJ . Some cn»«if:r (JieK JD iffcdiliai] ar i:ierc ht funlicr frnrci the Irulk! These delicti.
m i $•>'•! ^
r •"• I.: ! a, »
ii
" ;< 'spirit slr.nci'. ice Xtujily ptytha-fcirplive Ulyiljii miDd of tktii a^nei. lad ^'kicli ire (frlijizied 14> c^piuf: ikt v:rs <™li af the Khli: H tke iiiaDucn: oi du(h. Why «n:il| the should [HG tD SUL!: lea^irij Is 'Liplui-r llni psycbiC cirfgy I **s stvtr 1n find a-j!: jA I ;ould iMnrflua *ji ;bl[ l!le Eldjr ippur to luv; i ikn should their Kj-jL nal ie CiplUfiJ id [hlf ^iy. l h : D It wM kt \DSt to > nrjnjje duioTf-fcjluL vk^it ii woulrl. q»ite I j t e r j l l y , tiofltr > fue WWRC tliin dcilli 'Wiut [lie ifillld Ix worsf (tun the fuK-Hcirh of imprnd-smc!:! La llie LcEd Cryfljl o[ j ^pjiji i[oiie it Kiid to imi£IDC. v^i tke f::l rcmiLn-. [hit ike t l d i f piciel la iafiftilv luppfft n (tin TTJV. inri thit tke jlterr.nive Li ie-okjcd Lkpun T^iih A dffjd urjLiuicried by lay I hive i v t r #ei>. Rut enough pe.iati:it jivpullicaiMc.j; •• [he lid IE (till H 4tilh tht SOvl «f in Elctir is tjpCilfcii by (he i p i r i l none hr TCI» Oft rib treKt. T!i: rai-.vnlv af such 'inhibiled' Spjlil -tlOnH ire [jkee (0 > plirt |trw>Trn u tk: [Jom: ui :he Cryiul Srrri. or )1 Itnt, SU^K v^; liie ejw in tk: tijfnrnrSJ upon which i rtsrffd. ind I JllVf HO JHSOS (o do^rit tkil i( Li (he jiime elsrrhcrc. t U f r ih-fV (tir jti(J. ODe hopu. fiwf tgme sari af puee. Someiimey. spifil ElOK r^ ^rjftirl
L'XEuLE from I m p r i y m Inililfl ixlSUiC
SHURiKEN PISTOL
3 field rcfEKKt jjjidE «if. Far JlGfc -icuilid mfcrrnJlioa 4 id
PCHdtf Ob
Eldii wupjpr IDd >KKn lttfc*ali^ CCE Liln
That at i •sidt
v*tiely of
used by the Eldar. We ire to he Kldir 4» fjmrd far [heir iburikui WClpanSL Than rjpgt Ptt SJK fmfll the iliurihtn pifiol up to ihr Jiuriltcn ejnnon. lud ill work *H1 1 simlUr principle. The imjnuniiHMi id iiaicd u i solid rare of pluli-eryitll Dlllelid ihit ii farecil up fimn
,n slii| design ire ballistic ({or Ion] fia^es. betler irmour picTCiag eHecl. etc} or :-i-i for aesthetic purpyseg.
(tie ffligjiine h- I nugulk rrp jk Ji. A s:ri:-i gf upki hijjh-trutfgy impulici nfijinitf it At inr of lh( vcipon lluB move il fonrird Jl l klrifk if :cd. 'I'licsc pnjipvlus dctich i mcHfWncJccvlir slice at ihc jmrnuriiljinn cote and hurl il fiwn ttw Tfipoa'a buird, while the innniibiiiuu ton ii kept ja tluc line oi iKi Finri^ impvlsf by ihe ini^r.ilic Itpufeor. Tlr-
; 1 1. iv..> l l . : w:snnr. lo file up la :
KunJred rouflds of imtituniLicD ip i burst of (Ac ar lim wcapifi, jnd (*ch jfiununiliDn
SMURIKEN CANfXON inpc liCclETJlEKT
0
irnv '• J
fHW
(die Ii good- for tea ne aum blffFtS of fiR before it needs Kplicia^. The JotrnsLde of lllii filing LiLi.-hinisrn n it; llflc uf r i l i i n g nn. (he bum!, which driiiicillj- reduces its i:-.!in<.v. keeping tltt wfipon's lifctiivt r4Hgc bclor ihii of ^ijadjrd tolid injuniuiiuHi
i
\
^^ pipe for itcclcuJor
upon; of tnnih: size.
E
luih
ldu Juir vuponf IJfta to funLlinn in 1 similit vxy u> nur ova, using highly letuscd lighlt bfilTS to Ciltoe triumitii tcmpcfjiiiiz clungc on impKi v . j i . i l . : '.-'.•„->. H.-tt •. ;. l l . : ' , i.j-.c fir rn.-.r: eftEcieBt puVcf geaeniion JpJ trjasmbSBifl ijsicmi, ininj inificiilly gure-ji irj-iUh lo filter tat feline ih= fwer bvrsts la ihcir oplinmm poncr J&d putcniy. Thi? t\K gi^cn rise to amis wejpnns. i< rhf lligkt liner, su11=r ]tser. llsbllSIcf lad The brijhi ImecV Fiighly cturejcd cncrjjjWt! jrc muxh more itturnti (titrt (hosf of It liiipcuil usiK luciUOn. nuking irmaiir undcf i cctiiin ihi^knu! redjadinl. The SLittcr User JM! IlibLiilcr UK CTyMllllD! pfttvrt tills ID Hqre up i (lurjjC of tiitr eKf^y Jtid then file them En i coiuenlrncd burst, muili like oar ovn iDulti-lucn bill in i (if mote rncig)— efficient minner The prum cjnnori utci i iwa-^ip firing procfst. viiti i medium ntigniludr liset ihrrgc fed into ) ciystil priim which greitly implifia the ihot IB 1 fcjCHOn ol i teeopd. whllsl disfHfsing ll'.: c-.;rp burst lu luffS i wider
L+Scr
Pruniry
id|ur1enenl .1: •• : • _. Fcw;i titl {solii bin)
PRISM CANNON
t
DISTORT CAN SON
llfiou(Ji shunken toi liter hchulog^ form llie bulk at itiE KLdjr irKpil,
Atf ecnplov i number al luge iupfiarr DDK
COfttilfilTHftl
veipon; tlnl use »ery saphiilimed EcLhnalDgjct. MDI! LammDn of itieuc ire ibe Distort cianODL Sbud&w TOivcf ud vibro tiBKm. The Dji[t
enuring j miniilure mrp Hole. If (he tirjel L C.L.L wholly xvtfl inla vucp jpiLr. il n moil usvilly tarn to pieces by ih: complex inviuiinnil fr>rec< cmpfnyeH l.nct ily, l l 1 : D-ijaTinn Li fc]i[LVnly idatr-rjn^cd md
VIBRO CANNON
iuEonlc ty Eldir FtjnJtfds. The SJiidira- Wcivcr ircilcs j dense m^nof ill mffttmesh ff*ni a « yet Thii iiiirifirtlMl is kept it i liquid ali[c TJtltin i nugulic rcnrwiir. ind wh*« jeLcided [hcau^K ihc lEiDusindx al rnirruE.iropii: filing dueti is rttttt into i veb-likc clouJ b^ spinaia^ jrivjly climp;. Tnc ctAtldi He Faricd higfi ialo ihe jir
•.V
btiorc they drift dowo. nukitg them idcj] " ir difnplPD£ 1 1 Ulick i nrl ; r.i<,n^ the ELdjf'i cneOlief ID ieek slicllcr.
WEAPON ICONOGRAPHY "Ibe
mrjnjrjg of mtny oi
ihese symboJs
"K vjikaom to the
Emperor's - . . . • : : • Perhips ituey farm some bjd^; oi ne jre
yWr
^^L
] Tcenrd
ni
rhc wirrine^
iiLilory
Like our OWL troop?" k i J J mj^kio^i"
7 J^d
'I h: libra .jjr.nnr. cir.nir- i sonic field jfcncritaf ihn cttats t rjf idly ailing n-ivc of sink snir^y ringing tiom ullrinaiBd to hyjKnomt fre^ueDLLex. I liuc mx u direcrcd il*ng i mij^icck luancl, ind when H Kin, the K3iiEtin£ KfOUDt frcqiKncic» iluke tKc licgct ipjrE. The u ma«t evident when Iwa or imort nbra-cianans cioss (heir »>i( bun>fc ctiKjnj irenmiJoiuljpavrcrEuL di^jnriLe energy mvci; vHieh em djiTu^t 4v*n itie lou^hcii lirgrt.
A W
iie. pervide? ill eleoicDls of the Eldir • their minds, iheir culture iod lecbaology.
iftt ill wiTgur «F ihe I3dir. iheif (Jme Iteailui i-.ejLv^s HC hiflily idviniCed truH veil cnfied, As ^Jlh nwsl nns. ihe Hidn iid dunpliaD powcrfiridi. Havewr llisie ire J!H> cnuncroiu other tlivices deigned rn aa^reaane ike fnc in buid-tohjid fijbling. EWhip; i l i : HUH) fcuuaiic b line Bushtc Misk. T^lie^ eonoin; (cjmrtltx CJrtuilry designed to implity llic Havlin.£ Bjrtsbtt's vti tfies into i p-jycliii shochvive vhkh otlrtcrjlcs the nervous .,• i u . n ;r.l M:ii:il'l:. ibe brJa'i nchnl
•MANDIBLASrtlT fxcedlf tonductiYe Ji: (tiscbirge unit (Striking Scorpion; AsfKt
julbwiyj, rssdsfjejj the vklim ucipubEr DM A few xeconoH eir ciusing dcilb in [\lreme CtHt Tlic S l r i k i n g SeDrpiow" nn-cilled i i . i : . i - i l . - l : : it jnullier cXimpk ui txtail. vnftti, Trijjjcrcd by i psychic pieh-up in file helmclr ihe mindibluler fires i hjiL ejf needles a line toe wliich jil ji i undunuif
( C f f f \ i\ I !ne power: t i r c u l r r y vilhk tilde
lor i short-nn^ed but ponrf ul liur "slsng". CompiTiseins luve been, drrap between ihe auMtiblucer ind ihe Tormcator Helm of certiia Eldir pJnlesL vlueEi utiliKjf i xienilir mcehinuan.
Adeptum Aitjftei
Ref:. Chipier Appeavcd
T
O gjiti greiler understanding of lh* Kltiar mind. nne m-jsl begin to understand their hn^ujj!" It is •'• highly evolved System of ^ communication. developed over many lens of thousands at years. The Eldar have many tongues ind dialeCIs, Soffit specific in i:riiW jrkl.v. ind CiSlcs within their social slruaurc. 01 hers more widespread. ft must be DOted that words Cm appear in many different ••"•ir.T-. tnd Uflguiges, and ycl i . n - wiricli different meanings in etch occurrence. This is because midy Fldir words tarry a range of connotations ind references. to the Eldir myth cycles. Thui. the name given to their most prevalent •.•-•.• i rr.yir.c, hj.'jlzhli. is 111 at I r c j d i i v InniLatcd as 'Falcon. However. FioLchu is not just iny bird o( prey, but is in fid the legendiry Kilcon of i ' h i 1 : myth. It in t word that is replete with implications of vengeance mo1 retribution, at justice *nd I he sliying of wrongdoers, lo ibis wiy Fioklilt appears in many texts and is wrong] y 1r*pslated as meaning the ftfc.ft{t ol the umc nimc, father than the cartLept oi revenge. S n m l - i Iv. murelnk. :h: r,.-in: jjiveb to the stiuriken pistol, ITieinS "SliDJ of the wasp", analiicr mylhidi nreature Thich •HHS Slid ro plague iVie gods i h r o u V i o u l the Tar in The Urj;-. nojihaliy i:.irsh'=ri K human, "mon-keigh". can i c t u j l l v be found in StOfies dating thousinds ol ytifS before the first Contatl belWctn humans and Eldir. and r c f r r - to i riLt of sub-intr.llij5r.nl blasts th»T livecf in thr Iwiligtll Jtiim of Kojdo. These braf.!S invtded the Fldir lands and --r.M.iy.ircd them for many yeaiS. The mon-keijh of legend wrrc cannibal isl [C. misshiff c n moftStrosities. cvrnluiily cltinsed from the galixy by tlic hero £lroi>hir. Ir can thus be surmised that the word mon-trigli refers la any non-Eldir species the Eldar deem interior, in need of extermination. Il is ilmost impossible for an outsider in understand inything bill the most basic attributes of the
i ".i/i •;:.. as miny of US dfjw directly upon ihr Eldaf psyche. mythical peoples and pjiris, jnd long lost times ind cvtsls. E-or example. riii3nlh* means, at the Cundamenla] level, 'starlight'. However, a full trtnsUtinn would read more Jike 'the starlight which shines lipon the waters of Rhidho! during the wittier'. "Wilhoul knowing where Hhidhol is, or even if it is i rul or mylhicil place, the full meining is impossible to ascertain. Things become even mure convolulect whtn ihcSe wQfds ife pjicecl wilhin a Sentence - 'Elthir corannir rhianlfu en' is 1r*nslated literal iy as 'the Eldaf maidep who weeps ICITS foJ lh* wirrior-folk in iht Sljflight w h i c h shines upon the Waters nf Hhidhol during lllc *inkr'.. ID nur own rajber basic terms, ihe phnse would translile iS 'widow nr 'mourner', but in tiic Kldar tongue it is i much deeper expression of. grief ind loss, with implications of eteffial woe lad nimes ate of two 1ypeS titles of rink and purpose or inherited names from the antic Dt talcs. The first of these may also include references to the individual's prowess and temperament. Many Eldar hive i ceremonial name and i Common mint. Warriors oflcn hive a ihird. * bittje nimc. TinlcS and circumstances when different dames ire used is a matter of old customs - to use. a. Common tiame il the wrong moment would be i great insult, while !o refer 10 a person by their Ceremonial tume at the wrong lime is seen •• fussy ind aloof. Ceremonial nimes often grow longer with ige. as achievements ind abilities grow. The learned tldar who wis kind enough lo educate me in these milters wis oiled AlaiKJtannmoffeiisalonethatil - Alii (of the Alaitoc triftworld) - Ellano [his birth name) - mor (the vise) - rcia (rising slir) - Salo (ihe kaeher) nelhali! (fimily r..-.ir.c ending). During common cf mve rsit inn he is called
(simply a ConlrtCtion of his birth-name ind family Dame). The second lypc of n*me is most oflen Used by (he wirriors^ ind is handed down from generation to generation. from the time of legends. Ihe Fitirchs hive ibe names of £Te»t warriors ftom mylh and each successive Exarch who weirs ihe satrcd irmolir tikes on that nimc, forgetting their past life. The Eld*r written linguigc is simijiriy complex. L'idl runt is not a simple letter form like our own written Colhic, hut is a symbol of i concept, much as rruny words in the hoguige ire more rhan just description. Even more Slnngely, miny of these word-COnCcptS. while being pronounced the SilUC. hive a subtly different meiaing when cammilted to u-ritlng It is an irei that I am bircly conversant with, and do not 1ruly underslind myself. It has 1aktn myself ind my one hundred ind six predecessors this long to even grisp the most basic ideas behind the. spoken tongue, ind il will be many more centuries of sludy by myself and my successors before *e CiB ever claim to truly Undtrslind ihese enigmatic, jlicnS.