,~A
CELTIC
AGE
Sourcebook
,'Little
]{..;:
Peo
~~-
A\ d20
The
Guide
to Fairies
p le
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,~A
CELTIC
AGE
Sourcebook
,'Little
]{..;:
Peo
~~-
A\ d20
The
Guide
to Fairies
p le
"D20 System" and the "D20 System" logo are Trademarks owned by Wizards of rhe Coasr and are used according to the terms of the D20 System License version 2.0. A copy of this License can be found at www.wizards.com.
The Open Game Content in this book includes game rules, character and creature statistics. and similar material using the D20 system. This contenr is denored by irs placemenr in
bordered-sryle sidebars and by text highlighted The remaining marerial. including rhar in
in bold
italic
type within the main body of the text.
bordered-style sidebars and the presentation of rhis book as a complete work is designated Product Identity. With the exception of the Open Game Content. reproduction of this work without the written permission of the Copyright Holder is a violarion of copyrighr law and is expressly forbidden.
This is a work of fiction. Any resemblance ro actual persons living or dead less than 1500 purely
coincidental.
Avalanche
p.o.Box 4775,Virginia 1-800-564-9008 Copyright
Printed
© 2002
.
Press Ltd. Beach,VA 23454 USA
www.AvalanchePress.com
Avalanche Press LTD. ISBN 1-9320191-06-8
in the United
States
of America.
All
rights reserved.
First Printing,
2002.
years
is
Foreword
04
Part I: Fairy tales Origins Characteristics
0'5 05 06
,Part
3: IrishFairies
33
The Sidhe33 T’r,nan—g
35 ,36
The Gentry Legendary Irish
Fairies
" Size ' Appearance
06 O6
Magic Dependence on,Mortals ,Fairy Culture
06 O7 08,
Trooping Fairies Soliraiy Fairi,es
08 ,08
TheEllyllon 1:I1e;Ty lwyth Teg
'Seelie versus FairyHelp
09 09
The Gwyllion 'Legendary Welsh Pairles
Unseelie,
Fairy Morality GeneralTenets
II'
Cruelry' Bad Behavior Humorless Individuals'
12 13 14
Theft Cleanliness Fairy Trees
14 15 15
Changelings
Herbs Objects
Part 2: English fairies Trooping Fairies
Fairies
Loireag Part,6: Gallic Fairies Trooping Paities'
49 49 52 52 53 53 '54 54
57 '57
58
18
Korrigan Lutin Legendary Gallic Fairies
58 58 58
Time , Solitary,Faities
21
20
'22 23 24 24'
Oberon Titania Puck
'24 2,8
Robin Goodfellow,
33
BŽfind
61
Groac'h
61
P art 7: Fa'"mes in t h G amI' I' Building a Fairy
'22
29 '
47 47
Solitary Fairies
20
~
'43 44 47
18
Fairyland Entering Faityland from the,Morral World
Goblin Hobgoblin , Legendary English Fairies
42
ap Knudd Queen Mab
Legendary Scottish 'The 'Hord" Ited Cap
19 19
Brownie
41
The Old Woman of rhe Mountain
17 17
,
39 Fairies
Part 5:,Scottish Fairies The Seelle Court, The UJnseelie Coutt
16' from Fairies
36 36 36
Banshee Part 4: Welsh
:10Gwyn 10
Privacy
Protection ,Actions
Bodb Dearg Legrechaun
,
61
Templare.
PI
Regional Modifiers Faity Powers
63 65
Fears,. ,Fairies'as PIayer Characters ,Pairy I'eatS
70 70 72
Fairy,Magic'Items
7,3
,Adding.Faities to Yout Campaign
75
Credits
3
61
76
legendary
Foreword When
I first
researching
CELTIC AGE, I fully into
I did.
in that
monsrers
expecred
it. In a sense,
creatures
fairies
treated
began
book
co put
Several
for
fairies
of the
are often
classified
as
with
from
both
stats
for the game.
rules.
All of the material
Open
Game
put
Part
Content
the "fair
for building
for your
game,
material
into
and
folklore
entries.
to do the
even
So I put
fairies
several
aside,
for
reserving
for
them
thcir
When book,
I began researching them for this I was struck by a second realization:
not
only
from
own
subject
if I dedicated
to country.
I found
fairies
different
were
it varies from
in turn
surc,
all of the fairies
shared
different
certain
differed some that
material,
goal
though.
book
books
I didn't
or that
to create a book
word,
"authentic."
all bascd such Others
they
fairies
legends.
and
in this
Some
Puck
of them
to recreate
charming,
and they
cultures
from
book
reveal
a little
they
sprang.
which
is organized
them
into
the fairies
of various
in general several
terms.
countries'
descriptions found
within
regions
we explore
2 through
fairy
myths.
kind
to place
gaps
on
of the
the "legendary
For example,
of the fairies I placed
Oberon
myths.
his entry
In other
was some
in with
For instance,
are frequently there
are other
and
the differences
that
it seemed
cases,
different
made
has with
a fairy
names. in the story,
separate
Titania
the
in
difference
and
is
in England,
his appearance
by several
but
they
charaeters
and
Queen
seen
as the same
character,
cases
where
are not,
they
were substantial
wise to create
Europe,
of their charming.
enough
separate
The
your some
in
and
entries.
Fairy
thtough
they
Ointment
their
so that
Glamour.
await
you.
John
R. Phythyon,
The
is
6 examine
Lawrence,
Kansas
September
2002
can be
and
4
other
Jr.
times
are all around with
can do the same
So anoint
are
are helpful,
connecting
Now,
campaign.
stilI
they
many
humanity
they
and But
constantly
culture. d20
with
Sometimes
a nuisance, and
the many,
interaction
are the enemy.
mortals
a fairy
that
up the
them
sometimes
General
of fairy
are discussed,
there
truly
if
in the Celtic what
Parts
of each them
just
When
stories
the
parts.
an overview of fairy myth. It general trends and similarities
Here,
appear
human
seven
to make
are used separately,
A Midsummer Night's Dream to be most closely associated
throughout
so who
fairies, and
about
book
product
of the
Fairies were a key piece of Western mythology. They have a rich tradition
Woman
first gives highlights Wotld.
~
of the people
believed in them. These are historic you will. Their stories are fascinating
for
AGE. Some
this
since
country's
Mab are
~ are well known.
the legends
is a supplement
in that
use
Gaul.
would
of them.
I
are a little less so. In every
~
them
suggestions
on the organization
fairies
I separated
book
and the Old
I have tried
reflect
of
I didn't
one of those.
~ like thc Groac'h
case, though,
that a
was, for lack of a better The
on actual
of the Mountain
type
this
countries.
Shakespeare's caused him
of this to write
this
note
and
English
was to
want
can
as the king
Wales,
to mc
book
campaign.
another
that
as Oberon
The
seen
are a lot of good
detailing
for your just
wanted
just
There
on the market
want
obvious
this
in the presentation
on fairies.
monster
that
became
to integrate even
CELTIC
I have tried
of several
in
it by region.
I had another d20
and
the legend
way to write
There fairies
fairies" where they are most famous. In many cases, a particular fairy appears in the myths
they
country
campaign.
characters. that
have
final
book:
To be
I read
but
county
It quickly
the best
organize
which
on which
which
originated.
about
One
who
fairies.
and
presented
You
but you'll your own.
Welsh
ones,
Irish
characteristics,
depending cases
that
rules
is to help
customizing
on how
Press's
herein.
country
English
than
new
material
ftom
it interesting
were
player
in mind
Avalanche
a lot of source
to work,
tips
section
is designed
your
and
on games
in that
and
adventures,
fairy
Keep
volume.
is there
which
your
are
7 focuses
into
are rules
there,
country
of the myths
and
folk"
"fairy animals." However, it became obvious early on that there was far too much justice
each
capsules
your you little
in
eyes with can see People
Part I: Fairy Tales
Origins The
term,
French were
"fairy"
word, originally
Fates
derives
"fay,"
magical
the Old
"fates.'~
associated
(Latin, fa'a),
such
from
meaning
with
and later
Fairies
the Three
came
to mean
creatures.
Ainsel Ainsel subject
is a playful of a
spirit fairy
Northumberland. widow He
the
beings
lie fairies.
immortal,
and
human. not
They
they
But they
cannot their
aid and
in their
intereSted
(and
been
roused.
quite
gods. some
expecting
that
The
son,
however,
the
hearth.
They
sufficient
to hold
such
only
beings
even
after
and
and
their
boy it
dialect
of the
fire
reputation and
they
fear
fairies.
for mischief wield
diminutive
strange
beings
They
are
and
she
voice
has
and
are willing
peaceably
with
anyway).
With
the exception
Unseelie
Court
in Scotland
Gwyllion as charming. their
own,
imagination
humanity
in Wales, They and
they
have a
other
magic.
~
moSt have have
yet,
boy
these
her.
of the dreaded
into
replied Furious
fairy
mother
chimney
human
She the to
for millennia. 5
then,
bed down
that with
juSt
kicked
~
"Who
has
his
own
after
all,
as the
the fairy
the chimney.
My Ainsel her her foolish.
had hurt
daughter
of her own
for being
a loud
mother
that
right
boy
embers. direction,
fairy
Terrified
the fiendish
all of
the
been
can be seen
fascinated
JuSt
the chimney,
arrived
the
the
down
the cause
a character
so
it up
in Ainsel's
of
being
and
In
translated
dimmer,
screamed.
jumped
Ainsel
of the time,
fairies
and
house.
her name.
that
had
mother
to-coexiSt
(moSt
a small
Ainsel. this
Stir
out
you?"
mother
trouble,
And
asked
grew
flew
boomed
mortals
her.
the
was
he
to sit by
the chimney
area,
at it to
Sparks
hurt MoSt
if
follow
about
the
His
get him. herself,
thereafter,
down
a
come
and,
continued
Shortly came
that
poked
serious
anger
night,
fire.
fairies
he would
replied
The
the moSt
are rare)
permanent
of night.
"own self." When she asked his name, he replied delightedly, "My Ainsel" (i.e., "my own self").
They
though,
In fact,
are
the
at
flitting
Amused,
than
by that
house
began are
of them
to mortals.
in bringing
to humanity
more
to for help,
sway.
harm
they
though
are not
evil of them
are magical,
succor
be appealed
nations
human
are somehow
even
powers
and
are not
worshipped
do offer
the gods
sit him
in bed, they would she went to bed
fairy child between
to
warned
wasn't Tired,
son
to go to bed one
preferred
into
Somewhere
A willful
refused
mother
that is the tale in
for
injury,
back
up
the the
all
Fairies
have been
dead.
Some
associated
legends
with
tie them
spitits
of the
ro humanity
firmly
in this
fashion:
occasionally
a fairy
funeral
might
be seen
by a human
onlooker.
The
person
himself
would
see a miniature
or herself
presaged
the individual's
possible
thar
of the soul Eatly
they
the will of God
other
times, were
Heaven
they
were
deemed
but
too
not
Thus.
was a little
them were
rebels
been
seen
simply
villainous
vile enough
time,
however,
they
magical
race of little
of their
own.
were
troublesome,
mischievous,
helpful.
lived
still
They
took
This
book
most
approach. and
fairy
category,
Fairies
closely
other and
beings
hindrance
that
times
or adjacent
humans
but
that
are treated
than
fall into
the
here
a help sometimes
but
they
as well.
and
a mean
live in our
are more
does
beings,
appearances
and
similar
the
Celtic
World.
All fairies
work
magic
of one
Some
spells,
cast
fact,
fairies
abilities.
have
tiny human
as a male
weave
hold
others
largely
They
to assist time
sott
grant
illusions.
items
at one
they
These
All fairies
do have
come
in all shapes part
enough
or they
human's
knee.
to be more
beautiful While the
and
to be small.
sizes Most
to fit in the palm
hand,
have a malignant
share
than this
fairy
stand
The
or another.
wishes,
them
in this
and
is the more
disposition
still
carry work.
"fairy,"
most
and
In
meant the
set tends
taller
when
This
likely
it will
down. Glamour
humanity. 6
It is not
leaves
Most
able
morrals
unexpectedly
coins spot cuts
to
unnoticed.
fairy
from
illusions
meddling
though,
and
to penetrate
it does
is why into
them
for
perfect,
have been
These of human
remain
mortals
Moreover,
applied.
It allows
as the basis
spy on fairies.
as turning
that
the sight
or otherwise
affairs.
rule,
that
from
prevents
humans
a universal
tOwards
them
operates
generally
qualities
to as "Glamour.'~
of the time.
invisible
in their lucky
as high
magical
refetted
shield
Glamour
they are
of an
about
smaller
their is not
true
true
sometimes
the word,
cettain
are collectively
are
properties
companions. the larger
on the
disparate
However,
characteristics.
for the most
adult
it does
because
malignant.
is specifically
throughout
become
either
this
the
Because and
generally
fairies,
magical
gods.
below.
fairies
a fairy,
smaller.
for Welsh
beings
tend
victims.
has some
to have an impact
of a fairy. While
others
than
Size While
smaller
to be uglier
are more
appear
use these
in their
This
being
tend
Their vile
relationship The
fairies
specimens
they
fear
its appearance.
People
very fair to region.
of their
is a definite
to good
have
in appearance.
and
beauty.
and
region
"enchantment." It later came to mean people who used these powers.
Like human
discussed
beings,
and
to fly. They
hair
from
to invoke
and
fairies
Magic
Characteristics
certain
size
beauty
usually
They
to it. They
less
size of
are both
don't,
there
larger last
blonde
are reflective
In Wales,
comely
them
to be ugly
visages
most
of clothes,
allow
varies
on human
evil Little
number
this
contorted
parallel but
that
bodies
between
powers
as supernatural,
to humanity.
well and other world
rhey
as a
affairs. rhis
powers.
mistake.
are extremely
the finest
tend
and
more
are a great
this
stature,
fairies
have luminous though
designs
occasionally
forces
defined
special
humanity
follows
there nature
are best
immortal
and from
in human
However,
spirits
with
wear wings
faces
frequently
apart
an interest
to be seen
beautiful,
Evil fairies
in
to be condemned
people
They
Little
to do with
of their
make
diminutive Good
gossamer
skin,
at
as bad angels to remain
came
people
their
human.
often
had
OU[. and
to Hell. Over
It is the limitations many
Despite look
ahead
who
east
to as "the
has nothing
Appearance
it is
to be Fallen
and
size.
this
of
in question.
believed
referred
Ironically,
However,
typically
death.
spirit
of the person
Sometimes
defied
who
the fairy
Christians
Angels.
own
This
are frequently
People." their
version
in the casket.
Fairies
more
fairy
not
illusions
ultimately a fairy out.
it and
last
when
forever such
break its
In addition remain
to being
hidden,
shape-shift. winged
the means
Glamour
While
person,
by which
also
allows
itS normal
a fairy
size
or a fully-gtown
use these
illusions
for a variety
the least
of which
is to infiltrate
and then
test
again,
people
though,
expose
the
human
magic
Holly
of
They
human
While the
use of holly in and
kind
all fairies
Glamour. screen
have
While them
appear
from
in other
fool
fairy
they
truly
magical
mortals
shapes
eyes.
The
are and
illusions
the ability
their
or those
to see through
powers
or allow
and
forms,
they
do not
People
see things
are not
misled
by their
of their
companions.
in
foul
Despite
on Mortals
their
plans
insistence
of some
human
beings,
mortals.
fairies
They
be left out
believe
for
them
will suck sleep
the blood
Likewise,
The
out
of the living
will
the
Lirtle
these
provide
and
things they
them
territory.
Druids
Manx
They
in return
this
some
for
itS
is severely
Fairies
are also
children.
Both
purposes. known
famous
Children
magical
as a fairy
powers
does
as a human. than
The
plant,
and
thus
ash lose
believe
that
the Earth
winter
trees
their
such
leaves.
holly's
It
keeps
the
sacred
and
as The
purpose
beautiful
during
is the
months.
what
they
the
women
on pages
Human
women
then
raise
lack
the full
Fairies
them
access
he or she would
never
child
as fairies
powers
some their
mortals.
is
to
remain
have had
upon 7
It seems apart them
from
for mating.
to half-fairy too.
of a true
in the ways
have
on changelings
are kidnapped
far less frequently
for a weakling
healthy
information 16-17.
give birth
do acquire
and
reptoductive
given
More
appears
individuals
a strange
if not
for stealing
and
snows.
to be sacred.
throughout
winter
educated
are exchanged
the
holiday
fairy
or a
will leave It's
but
to be for
the
fertile
to appease
of them
as a "changeling." raised
oak
long
cannot
holly
deciduous
to keep
punished.
seem
since
of
behavior
the generosity.
he or she is rewarded,
person
would
part
the winter
hold
greenness
druids
milk,
A slighted
If the mortal
Once
do not
on a home
are far better
of extortion.
want,
who
is worse.
of havoc
Additionally,
giftS
if they
with
be
dominant holly
as
tradition
also
when
They
on to more
tolerate
the alternative
community.
sort
moving
CeltS
all sortS
and,
out.
with
at
not
the
seen
is a coniferous
steal cattle.
the locals
before
can wreak
anger.
even
be
coincided
they
frequently
as tithes, punish
MoSt
because
People sometimes
bushes
havoc
or fairies
while
to
the
grain,
get them,
then
done.
be left
they
wreak
singled
became
ChriStmas
instead.
butter, take
is not
must
they
holly
would
decorating
come
water
is
woodland
the practice
they or
religion,
on
can
againSt likely
of
adopt
that
Christianity
that
so that
and
would
so
persecuted
the
dependent
at night
this
water
and
to destroy
for example,
to drink,
where
that
seem
demand,
have something on a home
number
fairies
tradition in
to
the winter.
firSt
on privacy
of their
as a with
to come
as proof
observation
Christians
Dependence
homes it is one
At night,
sheltering
during
holly
It is intended
The
in
animals
own
their
leaves
weather.
rooted
as
the
has
string
to the fairies
the cold.
nestle
the winter
but
purpose.
in from to
Little
about
modern
Christmas,
CeltS
be an invitation
may them
during
of decoration,
a practical Finally,
in
for
traditions.
leaves
is.
used
as a decoration
ancient
Once
off and
it really
traditionally
times
not
society
behavior.
can wear
for what
form
being. of purposes,
for good
this
the fairy
to
is as a tiny,
can assume
an animal
they
fairies
of the
measure own than that,
fairy,
they
and
children but
they
People
of magical but Steal
for all their
humanity,
to propagate
These
Little
children,
Such
children
they
the race.
are
and
ability. they those desires
do so of to
are dependent
Fairy
Solitary
Culture
Fairy
culrure
reflect
varies
by region
rhe beliefs
quesrion.
In rhis
way. fairies
borh
beliefs
of rhe local
in rheir
have
regional
However,
rhey
Trooping This
Fairies
group
People
similar
is rhe one with
to human and
work
(usually
enjoy
celebrating
celebrate
queens
and magic
and
this
fairies
are ofren
with
concepts
such
differences.
Fairies.
Solirary
the
Little
times
thought
"fairy."
have
These that
tribes
They
and
such
are celebrating
as well.
are much
human-like
unknowable,
their
Solitary
the former
miniature
human
beings,
and a slightly Trooping
albeit
help
that
in
accidentally. person
Many
with
like
or some
Trooping often
Fairies
inspire
treasures
to please humans
usually
with
Despite
peaceful
that
societal
themselves.
is able
a or a fairy
thar
most
They
make
to befriend
privacy,
and their
it. Fairies
and
foolish
atrempr
Those
Trooping
found
by morrals,
they society
punishing before
seem
their
and
the mortal
society
their
behavior.
the in
treated
well
set
chores they
to
simply
welcomed in payment
behavior. are the ones Fairies
most
often
typically
travelers, from
if they
find
come
into
a distance
feel so inclined.
has a run-in
with
the Solitary
exist
opportunity.
A
fairies
variety.
meet
though. kind
souls
to proceed
their
react discovers
without
fail to keep
There
at night
beings Such
and
should
retribution
is swift
and
is these
faities
are best
loved
to offer
to magical
human
mischief.
or
on how gifts
best
never
the human
up his or her end
that
are
chores
human
of
encounter
humanity.
bargain,
something
arbiters
to help
perform
a ptice,
do so at
they
standards.
seek
in
to sit in
rhose
a problem.
being
addition 8
with
come
have
them.
their
or advise
and
themselves
punish
who
varied
malignant.
prefer
appoint and
do not
humanity Others
They
is more
are simply
to plague
behavior
gifts
People
Some
every
offer
violated
he or. she can ever befriend
of Little
They
others,
and
guard
who
are not
observe
encounters group
These
Most
who
hassle
action who
This
who
to rob them,
to feel doubly
is exposed.
often,
Solitary
or simply
being
More
into playing
water
on the home
either
take
and
perform
Fairies
They
then
hearth may
poor
"host's"
While
good
resulrs.
jealously
they
havoc
judgment.
Fairies' generally benevolent nature, it is the rare human being
with
and
trouble.
and
activity.
the ones
sometimes disastrous
interact
angrily.
funeral
to steal.
are welcomed
to wreak
the home,
Trooping
and
when
are also
react
encounrer
concern
a fairy
other
mortals
greedy
stories
onto
who
come
about,
tend
their
type
they
the homeowner.
human mortals
rewarded
further.
clean
them).
humans.
wings,
is, on the whole,
some
fairy
stumbling
celebration
them
rhat
favorable
Those
flit
cause
for
in miniature.
fairies
fairies.
pranks
have
are sometimes
There
a nice
for
usually It is these
rhan
will beset
who
or favors.
If they
(by having
set of morals.
culture
Those
fairy
In
in the
of the Solitary
at night.
aside
and
to be much
different
Faity
culture
alien
seem
as many
counrerparts.
are sometimes
to spirits
or playing
are tormented
the house.
to the fact
People
than
akin
rhem
coins,
or
Ot vengeance.
They
to the
trinkets.
places
testing
reactions
in
often
figures.
with
in the home.
themselves.
home
nights.
Fairies
the latrer
and
to amuse
Just
they
There
special
more
solitary
associated
more
are encountered
often
furiously
as
so do the fairies.
due
implies.
as chatity
travelers.
with
as the Celts
in the air on these partially
are
and
but
are more
Fairies
of any
perform
treasures) Just
of the year
Samhain.
behavior
human
ofren
outside rhey travel
a family.
are. as the name
this way. they
rwo basic
societies
their
festivals.
is at least
Trooping
or with
Such
and courtiers.
certain
Beltaine
Still.
groups
they
mosr
They
cteating
is more
magic.
small
are found Somerimes
and
the term.
ones.
typically
rhar
Solirary
live in miniature
kings
their
organization.
wilderness
of in conjunction
Where
social
Fairies
firsr
Little
in
human
inro
and
fairies
rhe values
can be organized
Trooping
These
in rhe fact
paralleling and
Fairies
ro
place
mirror
people
like humaniry,
groups:
rends
of rhe particular
beings
rhey.
and
of the
painful. since beings
Still, they in
it
Seelie versus The
tetms
Unseelie
"Seelie"
designations fairies.
and
and
not
However,
are reflective
"Unseelie"
the general
across
are Scottish
applicable
fairy
to all groups meanings
of
Oak
of rhem The
culrure.
Oak
sacred The
Seelie
are those
fairies
in nature.
While
benevolent actively
looking
content
to live in peace
Unseelie
but
are rhose
downfall
this
goal
human
classification
who
are dedicated
it is difficult
for
befriend
a society
said
group
whom
willing
are more
varied
though,
of these
downfall
Help
Some
fairies
beings.
individuals
has
will come
to do all that desperately
with
the
is required
poor,
opportunity Unfortunately,
fairy
Sometimes
simply
peculiarities because
does
not
simply
too
known
to turn fine
checks
planting
an acorn
that
limited.
usually
or orher
useful out
after
a
Bonus with
oak
and
always
on the night
the
that
planter's
as one
lays
the
seeds
(planting
laying
the
money life
the
very of a
acorn)
foundation
for
fortune. tree
is part
If it grows and
powetful.
faities
entet they
of the
Fairy
in conjunction
ash,
the
This
is a place
the may
atea
mortal
Tree with
is blessed in which
world,
and
be seen.
work
is because
the
the Other
times
employs
People into
so in
dealing
promises
into
hawthorn
. the
sees an
not
this
the fairy
Little
runs
does
society.
vegetables
horses
for
moon
is one
where
understand
of human
the magic
the magic
help
do
months
a + I Circumstance
Charisma
Just
Triad.
hope
injustice.
out
as planned.
Person
who
I I
is the
time. Such behavior also virility. A character with an
gains
gteat
or her, is
a favor
who
against
Those age
generation
so
The cannot
of him
the Little
to right
new other
typically
mortal
or has done
Frequently,
and
extraordinary
Either
it and
person
protection
aging.
come
soon.
or provide
are most
The
only
to any
human
the home
repairs,
by a druid.
seduction.
in helping
They
by those
circumstances.
into
acorn
humanity's
into
make
of assistance.
fairy
towards
will
chores,
inspired
of
Finally,
are interested
evil. from
in his or her pocket
some
year's promotes
that
in the
immortality
vitality.
Solitary
likely
twigs
hung against
cast
with
an acorn
of a new
They
perform
fairy.
views
it is far more
Two such and
a Protection
been
a
to all Saving
protection
associated
faithfully
so
from gain
the oak tree is so long-lived,
effects
region.
their
a ward
spells.
had
It is
of
protection such
as though
afforded
peaceably
in their
and
spell
carries
mortal
respected.
Evil
most
in oak groves.
red cord
offer acts
most
world.
Bonus
against
youthful
as a goal.
Fairy
sorts
and
and
with
with
the
Celtic
offers
Those
This
is
While
the
of oak
Because
this
Fairies,
it shares
are conducted
home
to encounter
to coexist
alone
Fairies
fall into
on the
rituals
bound
mean-
variety.
being
by druids,
Throws
to
in making
of Trooping
as it is left
mortals,
Solitary
perhaps
+ 2 Circumstance
of Scottish that
is
in the
revered
magic.
towards
delight
fairies
a human
with
strive
are hateful,
who
no ill designs
It is perfectly
one
They
Outsidc
and
long
and
plant
A twig
may
fairies
are of the
communities
They
are
malicious.
of the
has
be
are not
suffer.
most
not
they
creatures
beings
tradition,
are
they
them.
of humankind
nasty
may
humanity,
with
ar all times.
spirited,
generally
they
to support
be mischievous,
the
who
tree
have
coins
it is
and
is
a short
This
tribute
or mice
tticks.
the transformed
shape.
been
However, time
is paid
9
reverts
the money
also
backfire
later
such
to its natural
turn
as when state
to irs previous
such
to an overbearing
have
reverrs
item
can be convenient
as when
lotd
only
to
into
leaves,
but
it can
that
same
money
before
it can be spent
can cause
more
trouble
than
the poor
mortal
had before.
The
Who This
Wife
Could
story
Scotland.
not
is
The
a
Spin
common
name
Fairy
Morality
Fairies
operate
morality.
one
of the fairy
in
behavior,
varies
violate
sometimes ir is Habetrot and sometimes ir is Whoopity Stoorie
from
They
believe
abhor
others,
their
tenets
a very strict
sense
in certain
rypes
and
punish
severely.
of of
rhose
This
who
is one
of the
~
~
and
so
does
husband
whether
is a laird
essence
or a commoner.
could
not
she
tried,
how
hard
make
thread.
Her
with
her and
told
not
make for
month,
out
into
rock
and
began
she
could
since
possibly
aware
She
of
lifted
she had
After
been
fairy
up
underneath.
Habetror
~
had
mouth.
why
had
explained
an She
been
her
she
on
solve
through
lip
asked
magic,
justice them
that
they the a
transgressions.
is the only wish
have
to make
for perceived
end,
they
and
had
those
not.
Tenets
fairies,
at least
variety,
are very
societies
that
those
of the trooping
like humans.
are remarkably
to basic
customs
a
and
the
The
~
that
Who
Wife Spin
a
They
live within
close
to ours
humans
wife
Habetrot
spun
she
garments
the
fairy
told
thread
rhe problem.
was
was able
clothes
the
create
around.
once
not
thread
husband
for
the
wanted.
so beautiful
to
he asked Knowing
Could
(cont'd)
When
the
they
which
woman
crying.
and
Celrs.
for those
atound
discovered
problem,
her she would
her
ugly
by the
of mercy
she felr
a time,
fairy
pay dearly
adhere
on a
fulfill
rock
generally
victim
cross
feared
sense
of suffering,
means,
General
and
sat
music
and
This
lopsided she
rhe
sitring
worthy
Most
the
house
ro weep
demand.
of
her.
She
are greatly little
of
end
the
have
who
if she could
field.
not
husband's became
left
they
Fairies
For fairies,
not angry
number
divorce
the
matter
could
by the
she
though.
grew
her thar
he would
wenr
she
reasons
deem
The
No
certain him
Distraught,
spin.
husband
a
garments
fairy
woman's
of the tale is rhe same,
A woman
her.
rhe
that
for
the
him
So pleased
The
the
wife finest
was he that
that she repeat the fear. that she could not, the wife
again
went
to
the
fairy
for assistance. or if the
trickery
to the person Fairies their
is discovered
the fairy
have also attempts
manufacture
known
to assist
or they
cease
amount
of work
of these
manage fairies humans.
somehow is always Even
etrors and
back
chaos
They
of a product
reasonable
are well-meaning
to cause
humans.
much
craftsman,
Most
traced
was "helping."
been
too
and
working
can
long
has been
after
The but
to flub
the most
to help,
it up. Dealing endeavor beneficent
a
how
her
the
fairies they with
People
10
to help,
but
this
idea.
She
bade
her and
her fairy
time the
sisters
The wife agreed. After husband asked Habetrot mouth
deformed.
for Little
to invite
to dinner. dinner, the
done.
want
agreed a different
wife
for a
are accidental.
a difficult
in
Habetrot she had
The
result
had
fairy of
Hotrified,
the
his wife
should
frequent husband never
become
replied
that
spinning. declared
spin
so it was
again.
that
and
recognize.
However,
differences, usually fairy
and
cause
a human
wrath.
They
are. overly abuse
gifts
who
who
fond
sorts
take
at all costs
because
for
the
or cruel,
advantage
bad
manners.
will only
Hawthorn
(cont'd)
who However,
of fairy
or bad-
should
they
who
dull,
have
of individuals
to
of people
are mean
who
rhat
to fall victim
are gloomy,
or those
distinct
transgressions
being
or otherwise
tempered,
worse
are some
are not
curious,
hospitality,
These
there
it is these
the
avoid
fairies
come
away
one
bush
properly
before
taking
branches.
The
bush
respectfully
addressed
rhis
is not
done,
guardians
encounter.
must
will
violates rhar taken
its be
the
hawthorn's rhe
If fairy
person
who
tenet.
Hawthorn
singly
should
nor
be
Branches
should
only
be
grow
harvested.
of
must
and appeased.
punish
this
placate
any
when
the bush
bushes
grows
in a grove
of others.
Hawthorn Hawthorn plants
in
is one
of the
Celtic
lore
with
fairies.
associated magical
When
properties
three thar It
that
magical are
ofren
has
make
several
ferriliry. Maypoles
commonly
weddings,
also
household.
that
when
Privacy
The
Fairies
chastity.
are placed is
under
its
the
are branches
upon
LIyr
greater
to
inrended
encouraged with
and
succor
from
so will
find
to them
provide
bounry
depressed
is
also
homestead.
in
their sad
the leaves. happiness
carry
and
them
rhe
catch. Those
rhey
a
A branch
of any
though had
been
as though had
beings,
The that
into
do their
been
will
variety and upon
protect
cannot from the
Protection cast
for
likely
places
to enter
the
be seen.
house from
Evil
have
slaves
prefer
to keep
However,
like anyone,
Those
busy-bodies time
spell
benefits
than
game
minding
other
their
ir.
own.
II
much
of what
and
Thus,
the fair
a fairy
doesn't
better
publishers, people's
punish
use Glamour Most
to tempt
they
for
his or her
are generally
for others.
on accomplishing
Fairies
folk
to do with
business
people
people and
care
about
little trouble
lazy
fairies
so as not
like to snoop
Such
for
greedy,
who
rightly
mortals.
this
wirh
concentrating
Elements
to
Partly,
or interrogated
make
modern
morrals
to themselves
taskmasters.
ways.
wish
for capturing
of them.
Though than
business.
accomplish
would-be
the
fairy
magic,
designs
making
very highly. no different
do not
into
fairies
watched
as
they
do rhrough
being
enter
privacy
noses
the
and no evil ghosts so prorected. Evil
a Protection cast,
ward
their
often
receive
their
are generally
is because
call
with
can
come
a powerful
house from storms, may enter a home spirits
ways
human
lives. It
value
their
poke
Fishermen
and
a
ir can
purpose.
hawthorn
oak
fortune
those
Ironically,
this
and
in the and
It is at these
are more
world
tree
of great
power.
fairies
grows
with
It promotes
ro promote
of the plant
mattress
it is a sign
bush
as an ash
to decorate used in
particularly
be used
leaves
associated
is used is also
in the spring.
bountiful
tree,
mortal
Hawthorn and
performed
location
magnificent
it sacred
to the Celts. It is most
a hawthorn
same
Much
spend
like
their
instead
time of
anything
are irksome,
their
of
and
fairies
them. to conceal
of what
they
themselves
do cannot
from
be seen
The
usual
punishmenr
pinching.
This
person size
Melusine Melusine
was
the
named
Pressina.
mortal
~
Pressina
a Scor.
never
supernatural should
while
she
see how
and
rhey
gave
would
The
victim
is rhe
fairy
case
rales, He
birth
ro
wirh
mosr
rhough,
he
saw
mulriple
rhe
lasr
Consequendy,
girls
of
in
his
gave
daughrers.
and
her
rhree
Melior, and Plarina
fairies
pinches unril
Upon
reaching
evenr
is far worse
Sometimes
rheir
fairy
rheir
gained
attack
rhan
pinching and
Those
CO punish
rheir
farher
by
rheumarism,
palsy,
cave
in
diseases
do not
heal.
spells,
bur
she
rhem. would
became
furious
so rhar transform
rhe waisr love
unril
agree
nor
she
break
one
day a week
she
She
a serpenr would
mer
a man on
rhar
if
vow,
(which rhey
find
were
co
would
rormenr
rhis
is jusr
how
rhere
are rhose
do see rhe Lirde practices.
There
penetraring
People are also
Glamour
(see
Part
7). Thus,
and
rhe magic who
and
rhey
like ir.
individuals observe
magical
such despire
CO mainrain
are able
rare
rheir
cruelry,
and
usually
ceserved
rhem.
Fairies
crime,
and,
ir, rhere
The
unril
wirh dawn
depending rhem
rhese
on when
in orher
unfortunates
CO discover
People
rhar
rheir
ace sometimes
rhey
rheir
despise
mosr
severe
for rhose
like making rhus,
find
proud,
generally
of
wirness
Oinrmenr
love
pinching.
rhem
rime
ace ace
rhose
such
cruel
punishmenrs
who
have
behavior
ace
rruly
rhe sentence who
in
unnecessary
earned
fir rhe
ace mean
or
ceturned
ro rhem.
who
rheir
means
as Fairy
vicious
pinch
punishmenrs,
rurhless However,
rhey
rimes
over.
rhe Little
rheir
and
other
Cruelty
inco
While
eyes,
rhese
be
complerely
a snake.
by human
orher
Sometimes,
villains
only
is nor
and
such
released,
home
to acquice
cough,
or COrtuce
Once
hobble
hortible
known
cestrain
can be a long
fashions.
would
a chronic
rhen
ace caughr)
importanr of having
wirh
been
of an especially
and
ro be
boasr
ace stricken have
rypically,
cobwebs
day, and,
he
she
changed
who
rhis
Fairies
from
never
wirh
rhe cesulr
cursed was
conrinued,
permanendy
and
rhar
conveyed
had
particular
ro see her
curse
rhey
in inro
down.
When
whar
Melusine
enchanred
rhe
forever.
favors
Offenders
an of bees.
gceater
spy upon who
rerurned
discovered
fairy
who
daughters
ailmenrs.
nor
ir carries
or rhose
do nor
Such a hive
is deemed
occasionally
garherings
receives
rhe attacks
angering
he ace
can be
fool
and
hope
If rhere
ace sarisfied.
fairy
done,
people
rhis
rhree
Pressina
kick,
ro hurt
can only
poor
coming
Northumberland
bire,
can
The
rhe
a
rhey
involved,
and
in
atrack
also
fairy.
powers,
him
inco
attack.
rhis
one
majoriry
sealing
fully
will
pinching
rhe fairies
consequences.
so ir seemed.
for
else
ar once,
cease
enough,
~
lefr him forever. Or
rhen
sringing
rhey
only
debilitaring.
several
his
as she
Pressina
Melusine,
~
raboos broke
Pressina
of a fairy
or she has offended
broughr
world.
promise.
bur
rhe
diminurive
and
weapons
or do whatever
rorally As
his or her
anorher
is
atracking
rhe offender.
be
a mortal
were
on a fairy
fairy
trouble
in for
possible,
squeeze,
he
from
miniarure
whenever
married
children
crearures,
nor rhis
he
use
spying
rhe
using
away
back
Fairies
a
rhe vow rhar
her
all, his
was
mcrcilessly, ro flir
zooming
of a fairy
farher
When
see
Afrer
inro
Her
he did so wirh
would birth.
daughter
for
involves
spiteful, gets
such
rhe victims
of secrecy
are srill
co spy on fairies.
moraliry
rhem
(which
Pinching
12
mean
his or her comeuppance behavior.
of this
rheir
or needlessly
They
is rypically
do nor
have
robe
They
will
inflict
trearmenr.
on a human is true
being
of all rheir nor
person if fairies
good
rhar
offends
tenets). enough
for
despots.
They
usually
punishments severe
cases
fairies
will also
seek
public
a way that and
ace especially
who
beat
theit
they
lack
the
wives
the
defeat
another
warriot
They
therefoce
choose
Likewise, Those
loss
of status.
do so because
coutage, on the
Ot both field
to inflict
of battle.
this
on their
spouses
to make
themselves
feel
wotthless.
Such
coward
and
has no honot.
this
dark
man
severely,
making what
litde
Faities
domestic
secret
pinching
certain
him
that
a coward
the
to
a man
who will
mercilessly
whole
the
and
world
knows
Bad Behavior not
fond
dislike
to their
miserly
connotes
poor
opportunity.
and
But
a successful
Wealth affords
fairies
or pursue
chieftain
demonstrates covet
how
riches
and
demonstrates what
they
The
best
All Celts
to keep one
away. who
Fairies
from
those
their
magic
to make
those
who
are pursuing
of all else, that
the
hoard
the help
needs often
the person's
companions'
stories
about
involve
the target
That
like a carrot
in this
that
those
that
creating
pursuit
of it. The
learn they
the
quest
lesson
ir often
for
Litde
Those
who
upon
fairy
plays
pranks
steal
from
the person
tools
to break
or cause
other
onerous
fate
take
great
succeeds,
is to make
has bad
that
or impertinent
them.
The
fairy
the
pas or some
transgressor.
They
one
might
all of his or her
in pulling
often
are
or the
a social faux
delight
learn
angry.
are pinched,
to befall
they
certain
rrait
or cause
whenever
mean above
results.
to become
circumstances.
and
always
of themselves
mean,
They
these
goal
personality
are rude,
under
tales
something are not
People
by filling
negative
Such
poorly
direcdy.
Fairies
with
said
only
others
and cannot
of this
Fairies
The
think
to
pranks laugh
of their allow
cricks
the victim
to
all, is. To
People will
themselves
use
disappear.
out
of
and
pain
in great
desires.
grew should.
father
did, broke into
danger
as
in the Fairies
a great and
see 13
as Like
She
winged
was
serpent him,
children
to be the ancestors
monarchs.
up
Melusine's
vow.
flew from Her
few
deformed.
though, his
he
the first
children
were reputed French
children, though,
to be seen again.
don't
and
her to live.
two,
immediately,
much who
for
healthy
changed
in
a man,
in which
hideously
husband
the person
too
Those
her
(cont'd) meet
were
last
normal.
fool
last
had several whom
The
some
at
a casde
They
of reach
the poor
did
built
For
offer
any punishment
of their
She
to the exclusion
just
placing
to suffer
or they
is to teach
goods.
Melusine
his or
steal
exceptionally
while
about
the object
often
typically
find
is kept
object
put
is to take
riches,
of humiliation
on woddly
continue
a miser
wealth
thing
all sorts
emphasis
having
is another
causes
of others
certain
individual.
case.
who
is sure
the person
ears
the companion.
are
A fairy
for one's self understand
the holdings
on a stick
suffers
a valuable
make
the
of selfishness.
them.
gee it. They
delightedly
endeavor
Ie, after
the person
not
of
can ptovide
therefore their
Little
the targee
enticing.
hoard
to
are for. way to punish
her wealch
lure
It
mark
should
them does
who
The
possible.
successful
that
to have.
those
is one who
wherever
are
They
one greater
excessively.
for his or her people.
fairies traits.
is nice
dislike
them
to beneficence
of cruelty,
personality
people.
status
riches
dislike
of other
is too
happens
of themselves
desperately
punished In addition
only
wherein
Rudeness
he is.
are intolerant
think
see up a situation
lying
discovee
punish
whatever
by isolating
about
is a
If the individual
better,
fairies who
punished
Those
justice.
learn
or her is well deserved.
the person
frustration
less
him
too
their
despised.
usually
talent,
as simple
stupid
for
possible,
to conduct
humiliation
Wife-beaters
above
Whenever
in such
this
debilitating
mentioned
of spying.
punishments suffers
ceceive
like those
never
though, of the
hear
and
somerimes
attempr
even
to reach
person
such
therefore
needs
was deliberately
see them.
They
humiliry,
and
oafs
to know
that
the
poor
of fairies
folks
Little
People
are jocular
patience
for dour,
They
have a slighr
ofren playa
is. Perhaps hanging
rhose
mild
prank
If the
the fairy
angry
who
home,
amused
The
any kind
at last
the
Little
moves
on to some
time
and
will learn the lesson with those they
other
who
plague
bored
and
"roo
is short
or jusr
or her. To fairies, who
appears
are wasring
are punished
in rhe hopes
that
to do better.
Once
though,
does
cannot
not
take,
a fairy
the person learn
again,
cruelly.
a lesson
Fairy
ro
life is meant
do nor
deserve
him
to
anointed through
if
ttuly
person
has been
asked
the ptogeny
Perhaps the gravest mistake a morral can make is to attempt to steal from a fairy. The Little
most 14
or
gives
the
this
fairy
abused
ointment
enables
s Glamour
given
charge
the mortal or herself, and
eyes once
a day. Such
coupling) Glamour
tties
the
children
half-human
(i.e., since
naturally.
the ointment
accidentally getS punished
sentence
things
instances,
of fairy
at least
for this
a
when to see
perceive
in such
their
in such that,
a mortal and
of a fairy-human
common
in to the
on himself
and
are. Usually
transgression
of the
somehow
can see through
Eventually, himself
the magic
are generally
all fairies
the better
person
or for or
he or she has used
to anoint
what
or herself jealousy,
he Ot she gives
on the eyes,
children
the person
Curiosity,
is frequently
as they
and
Theft
be
is a special
a faity'
all,
get.
it should
includes
or her.
This
rheir they
for what
personally,
Ointment
fashion.
has no problem After
that
magic
punishes
with
tteasure
to employ
the secret
It takes to
magic
getS
the
after.
of fairy
to use it on himself
Usually,
ro
are usually
to fairy
able
and
can snarch
theft
being
usually
they
dn manage
access
never
though,
the their
of daring
almost
gteed
their
tteasure.
given
gain.
off
soon
deal
in the
specifically
forbidden
If
punished
This
away
if a fairy
is sure
robbers
a fairy
it, are
discover
used.
temptation
serious.'~
People
a great
are the fairy
during
these
being
told
pull
wrong
but
is a mortal
human,
and
can even
before
and
possess
Many
thieves
Some
steal
when
away with
would-be
them
and
do
it is not
to steal
after.
theme
plain
until
rempted
goes
successfully
herself.
plain
a fairy
down
often
they
They
magic.
were
his or her own
of which
exhibited
to be atound,
punishing who
way. He
and
been
surprise
guile,
While penalty,
ever gotten
rhe theft,
permission Fairies
of tteasure. and
rhey
rhey
and
is taken.
often,
A common
and this
on at length
is jusr
smiles
Those
and
entertainment.
he or she knows
him
house
becomes
are also
never
the whole
goes
Person
a morral
to be no fun rormenr
make
are
will follow
of mischief
This
punishments
upset
humor
fairy
pranks
can think.
be enjoyed.
luck,
not
pulling
or her with
rhe human
ttacked
in
are also
him
everyone
or
bur
the mortal's
witnesses
a service react
to be without
and
or
do not
or she will enter
the fairy
intent
them.
ultimate
or the Lirtle
whatever
He
exttemely
Most
tobbery,
that
mercilessly.
Few have
into
Those
become
riches.
Something
or
from
cloths,
have
before
person.
or offered
who
crimes.
ignored.
themselves
person
that
people
their
possible.
to do so, particularly
fine
caught
in the event,
without
have all kinds
a low-
at himself
the humor
a coin
fashion
the people
torrured
laughs
it. To rake
this
them
coins,
though.
rhe result
with
steal
valuable
Fairies gold
cruel
or observe.
to see whar
reward
reward.
are generally
meer
is swatted
sees
will likely
other
ovetly
rhey
target
she will be given
Such
have
persons.
ro be ovetly
for
jealously
violate
them
invoke
something
privacy
who
reaction
who
always
their
those
from
unusual the
They
severe
or he or she is ttipped
or at least
reveal
merry.
tendency
resr
branch,
herself
But
and
serious,
the person
the mud.
some
at the
In general,
individuals.
Fairies They
the greatest
encounter.
little
ro such
not
guard
the severest
kill those
suffer they
severely
nets
Humorless Individuals hands
already
something
he or she
sabotaged.
These
People punish
on
reveals
the
for
it. The
crime
is having
the person's one;
eye put
other
times
our.
clearly
firs
things
he or she should
victim
is blinded.
The
the misdeed,
most
stealing
lenient
struck
an animal,
determined
and
both
infraction
and
For seeing
have,
the poor
handed with
sentences
being
death.
Ash
out
The ash tree magical planrs
for
fairies
a debilitating
include
mute,
being
The
properties
changed
mythology.
choice
of the fairy
violated.
they
do not enter
hearth
tolerate
the house
to be swept
them.
a slovenly
If they
find
condition,
they
otherwise
cause
at night, clean
they
and
a home
home.
Wood
from
that
will break
expect
water
left
is not
things,
Ash
and
or herself
in generally
neat.
Slobs
expect
who
does
herself
and
take
has no honor.
should and
Such
of person in good
artractive
Those
who
no sense
deserve
wand
of
fairies
punishment steal the
fit the crime.
or humiliate
Wounds
Little
Person
appropriate,
They
can't
think
pinching
pranks
of anything
particularly revere
powerful. that
those
certain
Such
trees
can benefit
fairies what
do not they
mortals let human
want
from
be properly
respected
ask the
for
tree
offering punishment
have
from
the
However,
them.
A Fairy
first.
The
fairies
wood
of
damage
per
of Cure
Serious
heal
three
extra
of ash rolls
Hit
die
poinrs
since
three
many
of heal
Cure
dice Poinrs
to are
of the Fairy to
them
or
ash
tree
that
oak
and
a hawthorn
are
and
People
grows
fortune places
who
and
frequently
them.
together power. fairies
and
where
who
or worse
guard bush
where
world,
the ash
mortals
will be cursed
If
great
Tree Triad,
fairies,
by An
with
an
is a sign
of
Such
groves
enter they
the can
be
seen.
take
Tree
mortal thank
is to meet that
wands
ash
and
simply
it. To do otherwise
and
properties
beings
and
irs Hit
from
Little
truly
greatly.
irs bounty
one
and
as sacred magical
additional
the
substitute.
of Britain
trees
be added
increase
recoveted.
more
Ireland,
ash
associated
may
(heal
how
As part
Trees
Fairies,
it
reduced
to
Wounds
mortal Fairy
with
create
leaves
if made
determine
of
do so
individual.
is a good
crafted
poultice
would
Serious
ro others.
pull
magical
a Wand
of damage
the
the offending
storing to
point
Thus,
is sacred
to make
The make
damage),
extra
rolled.
to suffer.
attempt
druids.
principally
crafted
defile As usual,
is frequently
of the wood
cost
Irs
a healing
one
A person
don't
healing.
healing
or
member
of duty
Any
Point A
wouldn't
shape?
as a productive
and
people
to be
for his or her spouse
at all times.
have no pride
and
care of himself
sort
for
effectiveness
in his or her appearance
to perform
the tribe
health
himself
So are fat people.
take
or herself
remain
able
not pride
What
himself
to keep
good
are tormented.
person
keep
a person
suitable
is otherwise
with to
they
the
in such
steal,
trouble.
Likewise,
by
irs
that
which
was an ash. tree
properties
wood has by 10%.
for
from
ash
magical
to Norse
believed
wands
into
effecrs.
the
out
the
crafted very
When
Norse
grew,
Irs magical
in part
the one tree
Worlds
Cleanliness Fairies
The
Nine
of the
World.
are related
Y ggdrasil,
is
is one of the three that is sacred to the
of the Celtic
blindness,
exact
by the severity
the anger
ir is just
punishment
though. not
pinching
Other
lameness,
The
punishment
is severe
condition.
into
Sometimes
it is both.
watch
must
the particular
must
is pinching.
it for
who
with
grows
over 15
defile
tree. Other a Fairy
can expect
Sometimes times Tree
the punishment
it is worse. or a grove
to be cursed.
Those
in which
it
There
are three
collecrively These
are the ash,
Each bur
has its own together
the three
.
sacred.
and
rhe hawthorn.
and
alike
that
would
often
to pretend
blessed,
in fairy
a
magic,
living
kingdoms.
variety
of reasons.
they
simply
human
babies. The
ro replenish adore
They
do so for a
most
usual
their
own
the beauty
is that stock
~
they
a newborn
of mortal
babe
must
so as not
to tempt
fairies
necklace
of daisies
is proof
against
abduction.
It also
Any
in this
failure
must
it. A
watched. the door
to
leave
the babes
behind
they
changelings
steal.
These
in exchange
are most
then
grow
into
compete
with
physical
prowess.
enhanced
minds
others.
for
typically
later
vates
to make
Changeling
in life,
the following
they
are
are numerous
test,
Strength
(minimum
score:
with
the
helpful
to
druids
of them
Pelting out
or
abilities. if a are
a child is one
with
nails
method.
is to place the child in the hearth
Celts
believe
that
fairies
if it is a changeling, flue.
either
Exposure
leaving
~
can be exorcised the fairy
is another
the child
out
spirit
will
common
in the cold
or
score:
(minimum
heap.
3) MoSt
(minimum
-2 Constitution
3)
score:
of these
teSts
if the changeling 3)
center
around
is made true
+ 2 Intelligence
Thus,
everything
"benign"
+2
Wisdom
torture
is used
+4
Racial
Bonus
Changelings
also
Spellcraft Detect
to encourage
leave and bring
checks Magic
from
at will
may
select one Fairy Power from by Character 7-3. They advance
There
are some
desired
effect.
make
back
the changeling
laugh.
and vanish, Showing been 16
with
returning kindness
known
neglect
to
the changeling
If this
having
the thieving
the
is to
can be done,
the mortal's
to the foreign
to
baby.
of exorcism
the original
to move
it will
will be returned.
of kindness
method
it will be delighted
Class.
child
the Stolen
inStances One
the idea that,
unwelcome,
leave, and the family's
Table
the
modifiers:
-2 Dexterity
and
lack
to determine
Most
of
do have
a few become
tests
inhumane.
on a dung
-6
they
use of these
is a changeling.
fly up the
have
simply
a connection
and
best
like runts
to effectively
is sometimes
child
by fire; as if they
However,
precocious
ugly,
Much
able
They
and
There
many
are created
are also
However,
This
them
Another
characters.
bodies.
and
adults.
are never
to see if he or she cries
human
by weak
so.
weak
they
incredibly
Changelings
fairies
to appear
it "dies.'~
age. They
hideously
supernatural.
tragedy. Fairies
behind,
is enchanted
underdeveloped
of their not
the lirter,
this
opens
allows If they
children.
to steal
be carefully
vigilance
for
if the
much more so than one would expect for
though
be carefully
guarded
cared
usual
This
to leave
time;
are usually
They Regardless,
or elder
too
happy
on the family
are characterized
someone
or that
completely
the baby.
a log, which
for a short
They
covet
than
a spy in the household.
Changelings
Fairies
them
to put
more
is most
designs
taking
ro act as
are usually
and
method
simply
will leave
Changelings
need
further
have
have no child
the mortal
volunteers
to be children,
fairies
an elder
will consent
anymore
This
them
Sometimes,
tribe
Such
by humans.
beyond
such
enter
otherworldly
When
own.
fairy
old to be useful
it to be
defile
of their
of the
the changeling.
it is a sign
is truly
are strong they
their
powerful.
hold
children
member
properties,
grove
an area
a madman
Triad.
magical
Such
locales
ugly
is
the oak,
fairies
These
from
up whar Tree
are especially
it is here
realm
make
in the same
fortune.
Only
place. and
they
mortals
that
as the Fairy
particular
appear
of great and
trees
known
cleverness child.
child fairies
has also to pity.
Feeling child, The
that
such
the swiech idea
likely
society's
attempt
unwanted
children.
mischief
declare
Because
is strong,
that
an ugly
Few children
that
vindicate
would
simple
matter
woods
and and
It was also child.
ir, then
claim
that
likely
to deal
in fairies
or a squalling
Further,
isn't
one
about
to
stole
true
one's
it. As with
can
Undead
creatures
the "tests"
be
tOols.
extremely
the child. a weak
son or
check.
clover
work
ringing
a bell
DC
attempt
a
for the roll
may add his or
offers from
a
character
who
Morale
Bonus
against
a fairy's
character
Fairy
extra
Powers.
whistles
gains
to all Saving magic.
be whistling is used
+ 2
Throws
He
in the
A
a or
she
round
to gain
this
that bonus.
things
from
present,
the beginning
of time
it is easy to blame
for misfortune
to the
supernatural
or lack of success
forces
than
it is
self
one's
on him
like Fairy
Sight
Protection Good
does.
grant Verbena and Red St. John's Saving Bonus for all Anti-Magic a +2 against the effects of Fairy Throws The fairies. powers ot spells from must be worn in a garland fashion, such other some protection pendant, for the
keeps deal
I
from
for mortals. several with
Little
ways
fairy
mischief
three
basic
Objects.
cause human
and
There
at hand
to
are
one's self from can be classified into
to protect
Actions,
many
effective.
One
critic
has noted
any child preventS A chain of daisies replaced with abducted and from being worn in the hair Daisies a changeling. force any fairy to make a or elsewhere approach a
that,
with
so many
as much
in mind
categories:
that
fairies
a prudent
People.
They
A great
wonder
or mean, Thus.
remedies
the
numerous
or in as in ro be
Fairies
or evil, friendly
trouble
Wort
leaves
clappers
Herbs
or her. A four-leaf identity will not reveal the ttUe Person, Little polymorphed
of a however,
the
Modifier.
protection
must
to
with
may
The
Whistling
nothing
of a four-leaf Characters in by Glamour and clover are unaffected The herb power, Illusion. the Fairy person had True actS as though the cast
and
A person
her Charisma
possession
Seeing
similat those
is 20, and the chatacter
all such
Protection:
by
a clapper
Fairy
the power
Fairy
Action
turned
Bells
well.
or sounding Turn
one's baby off inro the replace it with a log in a fairy
Protection:
Fairies right
is a
it is a
It was left by a fairy. There's
ro be done
and
matter
can survive
Fairy
in a
with
an easy way to excuse
A weakling
daughter.
has its roots
belief
them.
to carry
bury
of its own
it is a simple
child
changeling.
the crib
is worthy back.
of changelings
pre-industrial
their
a family is made
of them
trouble
as their
actions
drive
sarcastically
available,
were able
and
are common.
somewhat wards
fairies
Herbs,
it is a
to cause
reputation
quite claims.
Actions
will Save at DC 10 to character who wears them. This does any faity ftom using not prevent the operate ftom a powers that will
Certain
distance.
is the sounding
clappers.
Gallic
be prone
to bell-ringing.
these person they 17
fairies
common
noises
Fairies
them
to stop.
most
and
in particular
and will attempt
making leave.
fairies
away. The
of bells
seem don't
like
to ger the Failing
that,
to
prey.
With
fairies'
of the dead, practice Fairy
Protection:
Scattering
bread
of a fairy at
15.
failed, and
and
forces
DC
If
does
in rhe
path
a Will
Save
cannot
Most
in a ring
salr
house
range
of
extends
will
the
nO! prevent
fairy the
5 feet
into
this
fairy
but
flying The
power
only
rare plant
Glamour
is one
of the
with
are described
in the
Verbena Daisies
forces
daises
DC
15
fairy
out.
to
to enter.
Specific
A failure
fairies
can an
mechanics
for
in the listings can the
fairy
that
Id4 the
points Little
Fortitude
the
the
turned
known against
fairies
All fairies
suffer
of
iron,
is tOuched
by
described
though. iron
ward
of
Fairy
take
in iron
Powers
abilities
and
it
has.
to 0 in this iron
of its powers
home. a
It
other
also
is removed, return
takes
it and
objects The
one
that
first
This
expects
of
can be used
are bread
the fairy
prevents
to
and
salt.
it from
Of course,
to take
coming
it might
to the in that
find
another
way
to enter. Self-bored
stOnes
individual
who fairy
stables
to prevent
it dies.
bored
the horses
all
instantly.
magic,
Items"
section
Finally,
most
of iron,
and
some one.
and
they
More
information
in Part fairies
These
are also
in the
the
hung from
over riding
on self-
"Fairy
Magic
7.
cannot will even
latter
fot
are proof
People
is available
some
protection They
the Little
all night.
stones
presence.
offer
carries
against
though,
abducting
from
a changeling.
Damage score is
fashion,
will prevent
People
fairies.
direction.
all
any
Id3 points of Constitution per week. If it's Constitution
A chain
of a baby
~
points
loses
Red
to fairies.
it with
are several off
the paths
Damage. is bound
People.
capacity.
~
suffers
Id3
Those
against
the first representative of These two items are spread over life and the second of eternity
A
of damage. Additionally, Person must make
that
the
There
individual
it
of
magic.
as a ward
in this
the neck
to see
In fact,
Ointment.
fairy
of the Little
are intOlerable
Little
the wearer
as the herb
can use them
around
against
illusions.
in Fairy
also
works
proof
Objects
The
of the
Save or also
reduced
by
knife.
so are
of Constitution
Once
at
doing
touch
A fairy special
Save keeps
be
iron
be affected.
from
its
a Will
also
replacing
brandishing
that
make
other
is proof
its leaves
"Fairy Magic Items" secrion in Part 7. However, hanging one over a stable fairies
spirits
a four-leaf
enables
and
Wort,
St. John's
offer
them
ingredients
midsummer,
the air.
stones
with of the
the graveyard."
that
among
the enchantments Self-bored
past
herbs
chief
This
through
this
from
are several magic,
clover.
is
chimney.
ward's
association
be the origin
of "whistling
There
is
the bread
place
house,
the
from this
Throw
cross
Celts
around
in the
Saving
early may
Herbs
it to make this
the fairy salt.
Objects
this
tolerate shrink
can be forced
the touch from
its
to flee
usually a simply by btandishing an iron object in a threatening manner. The rest can be knife ~
~
harmed bound Whistling
offers
on a dark
night
alone.
This
malicious
proof when
is a fine fairies
and whistling
against one
time
for
to mislead
helps
fairies,
is walking
convince
especially home
the more a person them
Ot worse, to find
other
18
or their in iron.
powers
taken
away
if they
are
Part
2: English
While
fairies
Celrie
World,
gather
most
Britannia. and
Irish
most,
exisr
across
they
seem
seem
and
two countries regularly
to have
the
in those
and
long
into
the
into
Fairyland them
'.
lost
fairies
there
stumble
are
divided
If
Ttooping
and
Solitary
Fairies.
and
receiving latter
furrher
treasure
are
divided
three
rypes:
basic
Btownies.
Each
detailed
a morral
Fairyland
in
the
There
enterprising
thieves
have
contrived
strange
and find
been
offense
transgressor
pinching.
attempted
is great
and
a few
to enter
to make
there,
can
by mistake.
is a serious
results
they
in
can become
though,
have
them.
forever.
a horrible
land
and
with
differently
here,
fairies
and
moves
than in luting
festivals
to be had
the gold
Goblins,
Hobgoblins,
during
to celebrate
uninvited
usually
English
delight
sometimes into
Entering
into
eclipses,
dangetous
and a morral
Moreover,
England's
Few succeed,
known
to kill for
and
such
crimes.
is
,
in the section
Fairies. Trooping
English
Fairies
English These
fairies
diminutive
variety.
six inches beings.
are of the exttemely They
tall and
resemble
Like most
wings
that
enable
them
beautiful,
skin.
dress
silk that The
Trooping
themselves
Fairies
queen
Titania.
their
he is mischievous, and
gold,
Their
and
and
fair
Diminutive also
receive
modifiers:
made
of
Charm Haste
Level 3
on his
beings.
kingdom
the
Person ~
Hypnoric
is a fair king,
communities
and
Diplomacy gain
one
checks extra
following
Fairy
Spell-like
Abilities:
is Oberon
pranks
Fairies
Power
organize king
Bonus
Ttooping
or blue.
Obeton
or in the magical
They
Charisma
+ 8 Racial
are hair
garments
playing
on human
live in castles
underground
blonde
of England
a courr.
but
They
green,
Fairies
the
Base Statistics.
the following +2
use
have gossamer
to fly. They with
into
and
courriers
they
in flowing
are usually
roughly
human
fairies,
exquisitely They
stand
Fairy
Trooping
Fairies
built of
19
- at
will, Caster
Level
3/day, Caster Level 7 Pattern
~
3/Day,
the
off with
furrher
on Solirary
and
of the
malicious,
They
time
Fairyland,
Like most
into
is not
are more
However,
of morrals times
solstices,
cousins.
future.
the
year-round.
intent
encouraging
peoples
places
and
on the other
at ccrrain
Solirary
areas,
The
easily
Fairies
humans
and
Fairyland,
equinoxes,
their
Trooping
consttucted
magical
to the world
by accidenr
their
two
circles.
(festivals,
and
oak groves,
parallel
etc.) While
on the culture
arcs of these
stone exists
year
will
are typically
of sacred
mounds,
can be accessed
have a profound impact
as burial
hand,
humanity.
they
former
the earrh
ancienr
in English
interact
with
Indeed,
such
to
the
fairies
The
beneath
the
prominently There,
Fairyland.
Fairies
Caster
5
Table
2-1:
Finding
Fairyland
Modifiers
To find and enter Fairyland, a characrer rolls d% when searching. The base chance to locate the strange realm is 5%. However, there are several modifiers that can increase and decrease his or her chance for success. All modifiers stack.
Modifier
Circumstance
Full Moon Equinox
+5% +5% +10% + 3% + 5%
Solstice Seekingto RescueanotherMortal SeekingFairy Riches
+3% + 5% %5%
SearcherHas Beento Fairylandbefore SearcherHas Fairy Magic Item SearchingGroveof Faity TreeTriad
+ 5% + 15% + 15%
Celcic
*
Feast
Day
Feast
of Beltaine*
Feast
of Samhain*
- ThisDay.modifier
is in addirion to the modifier for it being a Celtic
Feast
Note that this is if the person is actively seeking entrance. A GM may automatically have his or her party stumble into Fairyland at any time during an adventure.
Still, England's Trooping Fairies bear humanity no ill will. They are perfectly happy to co-exist peaceably. Unfortunately, their pranking narures, quick tempers, or magical qualities cause unintended results. Unless a fairy is punishing a person, he or she never intends to
Fairyland resembles the mortal world, bur it is brighter and, though there is work that must be and is done, it is generally a happy place, given over to celebration and merriment. Here, the people enjoy life, singing and dancing at every opportunity. It is also a rich place. There are great treasures to be found here by the enterprising and the foolish.
cause serious harm. Sadly, they often do.
Fairyland
Entering
Fairyland is the magical realm where Oberon and Titania rule the fairy kingdom. It exists out of time and out of space with the mortal world, but it is accessible from this plane. Many travelers have found themselvesinadvertently drawn into Fairyland without realizing what has happened until its denizens declare them trespassers and savagely drive them off.
Fairyland
from
tbe Mortal
World Getting there is not easy, though. One has to be in the right place at the right time. In general, a character searching for Fairyland will find his or her way in 5% of the time. Table 2-1
lists modifiers to this basepercentagechance. 20
However, chose who actively nor
che only
stumble
ones
upon
who
ic quice
ouc on a journey, seem
only
co have lost is char
the
was open
realm
wandered There
are also
human
unwitting
mottals
Fortunacely,
rhrough
co che mottal
They
chey can plainly
leaving.
are chose
Time does fast.
and
are kidnapped of chese
by fairies.
from
women
cheir and
are cartied
who
The
off
even
it is some
in chis act.
He
of a human
and
are accounts
rescued. They
This
is nor
will not
attempting
of such
recaliace
During
rhere
must
However,
by che
rescuer
somehow
Fairyland.
grab. but
victim.
home Fairies
only
both
if che mortal
some
perform. allow
are willing
courageous
usually
test
him
thac
che person
che individual The
Thus,
character
prizes, co be
chere
wich
finds
world.
cripled.
and Thus,
cwo
On
So,
feasts
feast
one
solstices,
one hour days
days,
day
On
dance
all
upon
chem
must
make
years
If
or
21
of Beltaine
special.
roll
che kidnapped himself
equinoxes equals
che fairies
will
che capcive.
loses
is doubled.
is failed,
is
must
it, che fairies
I year
chis rate
encourage
and
can prove
cunning.
I week
the
The
che
cheir
I day
in
in the
che speed
equals
chree
che
his or her
of snatch
co forego
or her co escape
forever.
find
one
rescuer
and
World
weeks.
First
act of bringing
If he or she passes
noC, chough, mortal
The
Fairyland
speed:
Mortal
During
is
he or she has co locate
is very rarely
year,
I day
mortal
for
or child.
way inco che kidnap
fairies, in, rhey
I hour
Fairyland
by fairies.
a mottal
would-be
capcive
rhe
I week
have him
spouse
co accomplish.
Then
wander
Table
of
Fairyland
being
ic is difficulc must
co immortal
who
aC che following
engages
chefc
against
ic
2- 2: Fairyland
most
moves
man
who
victims
a lost
noching beings
rhan
Ir is excepcionally
Time
stricken
considered
co reclaim
means
for human
Table
or her. There
This
in Fairyland
world.
or spouses.
noble
simply
differenrly
in
who
che occasional
fairy
hidden.
co leave.
However,
or she becomes
moves
vast
co be consorts
Frequently,
ac
appears
from
are children
cradles.
individual
chat
nights,
night
long,
any
mortals
co join a Will che
che and
in. Those
dawn.
result
have passed
will
are
fairies chey
who
Save ac DC
human
uncil
d%. The
and Samhain
these
happen who 25.
dance
do If ic wich
In che morning, is che number overnight.
off,
or her
he or she remains
in the mortal
find
are unable
unfortunaces
caking
him
If he or she succeeds
rhe kidnapped If noc,
and
obfuscates
still
chemselves
mortals
way and
che way back che rescuer
che vicrim
sight.
onCO
be
cime
che hard
grabbing
back
a
the
world
obvious.
find
To prevenc
of Fairyland
him.
and
of his or her life,
Time
co
chem
an easier
chere
beaucy
and
find
However,
who
the branches,
who
Fairyland
are some
inco
a door
those
have
are snatched
chem
can never
che hero's
before
queen,
bur
bur
Fairyland
majority
and
of Fairyland For che rest
again.
simply
from
in by che
In realicy,
more
Thus,
rescuer
che magic
to
They
che king
righc
che failed
rhe test,
co follow
walk
be found,
They
pach.
our
plane.
from
has
realm.
are much
recognized.
whar
chrust
che mortal
inco. Fairyland
gaceways
are inviced
beings
doorways
Fairyland must
who
wichin
will be chey
noticing.
of crees.
waits
che ocher
in cheir
including
or a grove
Fairyland
inco
way. In fact,
even
chose
Fairies,
will encice
They char
and
herself
are
cravelers
co discover
of che many
in withouc
residents.
forest
one
Fairyland
ir. Some
by accident.
cheir
happened
seek
find
of
also
the
times
morrals
Brownie Brownies Statistics. following
use
the
Tiny
In
addition
Faity they
gain
in and
tapidly
forward
times
then
-2 Dexterity
lose
years While
get caught
wake
the following
many
years
enjoy
it is
caution mote
celebtator
move
all Celts days,
some
for
accidentally
as they
feaSt
is much
parry,
may
in time.
there
fairy
is easiet
they
to exercise
since
air." A drunken
ConStirution
Faityland
Thus,
on the high
imporrant
the
modifiers:
+ 2 Strength +4
wander
celebtating
Base
when
to find.
at these
"magic
in the
can wander
into
up in the revds,
morning
a
and
to find
that
it is
break
down
inro
three
Goblins,
and
later.
-2 Wisdom Solitary
Fairies
-2 Chatisma +4
Racial
They
Bonus
also
to Craft
gain
the
English
checks
following
basic
special
abilities: Accderate
Feat
rypes:
Hobgoblins,
each
of which
detail
On
rhe whole,
below.
in English
in playing
Raze
(Sp):
Brownie who
no end
1/Day This
is the
to wteak
vengeance
have profoundly
simply
points
deStroyed.
at
an
plants
whatevet
or undo
Brownie
has done
are immune
of else
the
within
Animals
need
Stupidity
of theit
Teleport
not
are
goblins.
ruin
the
if angered
that
the
itself, worry.
the
per
may caSt the Teleporr
day,
a
spell.
helpful
seem
Faities
to of
have
even
the
rum
some repugnant
very wicked
are larger
They Stand
typically
cat,
and
knee.
Like
their
cousins,
themselves
from
mischievous
defense).
Once
Fairies
variety.
house
their
they
are also
all of them
Solitary
shield
The
fot
to gain
or crossed.
English
but
seem
the welfare
to them,
However,
Trooping
outside
them
qualities
are
delight
the trouble
in parricular
Solitary
fidds
items
Brownies
All of the
redeeming
They
of them about
morrals.
so is the
it and not
is
owners.
(Sp):
Brownie
and
home
hatm
it
moSt
in fuller Fairies
and
from
be concerned
ate
Magic
effecr
evetything
will
work
occurs.
ro this
Brownie
will
the
strucrure not.
and
Solitary
on humans
However,
gteatly
He
chaits
are blighted,
ovet,
household
object
pranks
is described
folklore.
of amusement
to humans.
those
him.
sharrets,
cause.
of the
on
insulted
Glass
smashed, plowed
powet
Fairies
Brownies,
mischievous
Raze Teleporr
ate
Solitary
the
as tall as the average they
do not
usually
kidnap
women,
though.
They
beings
rather
pranks
are usually
aparr
(although
often
They
undercuts
Steal
this
children
live with
from
intended
man's to
use Glamour
detecrion
behavior
than
than
are as big as a
them,
or
human
and
their
for amusement,
not
for harm. Brownie Of all the Solitary often and
find
that
they
teturn
home
days,
weeks,
even years
later,
though
they
would
swear
thete
a shorr
time.
they
wete
The
tate
only
at which
va ties accotding one speed faStet days.
during
duting The
time
moves
to the time moSt
equinoxes
gteat
irony
of this
faStet is that
it is
shabby
brown
does
ate
plow, 22
thick,
the
man
brown
clothes.
either
hair
They
It appears naked
or with
come
and
very
up to the
in height.
A Brownie
Still on feaSt these
with
in England,
human-looking.
shaggy-brown
covered
knee
at
Fairies
is the moSt
as a small
in Fairyland of year. It moves
of the year, but and
Brownie
is a treasure
any work reap,
grind
that
to any household.
needs
grain,
to be done.
clean,
churn
He
He will burrer,
mend,
or anyrhing
else
that
[0 be done.
needs
Unfortunately,
tedious the job, the more a Brownie would like [0 do it. They are extremely industrious workers and can be used [0
comes
motivate
When
In facr,
The
the more
or report
Brownie
not
work
not
meet
lazy
workers
has no patience
hard
Goblins
who
anyone
do
who
does
must
though.
For their
of the
finest
baked
bread
Offended
in the home
offer
him
his work.
that
fairy
leaves
set of clothes
will ensure
for good,
but
in much
that
worse
enjoy
passers-by,
they
unseat
practical
They
drop
will happily
loosc objects
on people painful
and
any other
harmless
rricks
of which
Their
activities by their
or
sometimes
allows
fallen
[0 their
he also
simply
prey
roll around own
are almost
by maniacal
amused
so that
heavy
underneath,
greatly
their
jokes.
pass
accompanied
than
many.
in the home,
otherwise
of a
shape
generally
let rree branches riders,
and
ones
requircs getting
but
havoc
the most
and
friends
working
laughter. own
they
They
are
jokes,
and
this
the unfortunate tricks [0 catch
who
has
laughing
and
love
to help
they
out
inhabit.
reasonable,
and
the
them:
they
uncontrollably
jests.
mortals
Their they
Goblin
fees are
are considered
(Fairy)
the home.
Goblins use the Tiny Fairy Base Statistics. In addition, they receive the following modifiets:
Goblin
-2
Constitution Charisma
A Goblin
-2
a blessing
hiding
and
is not
travelers.
malicious
one
at that.
humans
mischief
in their
come
into
houses
trouble.
They
break
tools,
They
upset
kettles
anything
they
can carry.
fall over.
And
they
making
great
in
to beset
a very
ways, They
homes,
+4 Racial checks
+4 Racial checks
Goblins exist
largely
crearing
+4 Racial checks
as
as possible.
Goblins
items.
waiting and
In many
of Brownies.
fortune
humanoid
cave and
It is a spirit,
are the opposite to pester
of good
a green-skinned
in a mountain
unwary
much
a sign
noise
and
start
furniture, and They
other
pots.
They
steal
cause
things
do all of this while
they
Bonus
Bonus
[0
Disable
to [0
Device
Escape
Artist
Pick
Pocker
Goblins also get two additional Fairy Powers, two additional Feats, and the ability [0 cast Telekinesis at will as though they were 5th Level casters.
causing and
Bonus
[0
at night,
do so.
23
can
always
part, Brownies are good-natured [0 human beings. They enjoy
homes
entirely both
in blue,
Brownies,
Goblins
an infestation
only
not
Unlike
one of them
think.
are two
enemy
fairies. solitary,
to causing
trip
smiles
the gossamer
rid of not
just
of green,
have devilish than
~
but havoc
They
skin
it.
For
whose
There
are hideous
have scaly
travel in packs
as they
If a
he will wreak
a new
leaves
to be seen them.
a serious
Both
the household
he found
never berray
ro catch.
Goblins
are usually
Goblins or to
the [0 disappear,
difficult
rather
In addition
is an insult.
he leaves.
to make
a dish
freshly
payment
in return
offended,
criticize the
being
who
before
means
Brownie:
the latter
vanish,
is deeply
receive and
else
Brownies
surefire
must
To withhold
by the people
Brownie
they
services,
in the house
or cakes, desired.
something
again
for their
work,
cream
particularly offer
be paid
Glamour
extremely
[0 most
common which
their
They
wings
bat's
homeowner
has happened,
can be seen,
or grey color.
as overseers.
Brownies
them they
appearance.
In this way, they are and chieftains, who use
the concerned
to see what
have used
making
fields.
for those
and will punish
its standards. very useful [0 warriors them
in the
when
our
at
Ironically,
Goblins
children.
While
mischief,
they
tewards
co good
their
parents
that
they
are extremely they
little
and
it is so that keep
homeowner
mess
only
bent
theit
and
other
girls
who
Perhaps
fact mind
Goblins and
cannot
stand
the seeds there
force
few nights move
on in search
can have more
focus
on tasks
mend,
cook,
and
do other
the home
and
hearth
warm
clean, keep
orderly.
They
expect
they
it up immediately,
make
the home
night.
can.
tend CO
over.
simply
of a house
After
give
where
a
their
they
they
scaly
and
most
famous
called spirits,
simply,
in the wilderness. to be good
"Hobs," Hobgoblins humanoid monsters living
not
Unlike
Brownies,
at everything,
and
who
Goblins,
so that
who
They
are
also
simply
love
love jokes
Still,
unless
they
(Fairy)
+1 Hit Die
humans
+ 2 Intelligence
trick
than
the legs
of the
of a goat,
Regardless,
all
appearance.
Oftentimes,
Empathy
+ 2 Racial Bonus Craft checks checks
are largely
angry,
in which
home.
the
case
they
light-hearted it.
are coo great. test
travelers
They
and
will perform becomes
Hobgoblin
though,
some
angry
leaves.
it stays
and
they
If they offers
reward.
English
Fairies
Listed
are some
of the most
below
memotable
fairies
in English
important culture.
Oberon Oberon He
rules
wife and 24
is the King them queen,
fcom
of the
Fairies
Fairyland
Titania.
of
harmless
to pue up with
If the person or the
and
Most
from
choose
favorably,
jests,
at the expense
Legendary and
Hobgoblins receive three additional Fairy Powers and one extra Feat.
own
pranks
suffer
whom
Hobgoblins
arc made
Hobgoblins in their
on those
Goblins,
to the home
on them.
some
even
any Goblin.
pranks
benefits
respond
Motive
but
at their
know their
are tormented
Sense
like Goblins One
Like
who
Hobgoblin The
Bonus
Some
Goodfellow,
an alien
become
homeowners
Hobgoblins use the Tiny Fairy Base Statistics but add the following modifiers to the template:
Racial
to
are ugly.
Robin
a faun.
to laugh
are far worse
+2
similarities they
outlandish.
to prank,
they
another.
Animal
several
body,
are benefiting.
best
-2 Charisma +4 Racial Bonus checks
they
work).
demonic-looking
have
to five
seem they
Hobgoblin
since
First,
he resembles
Hobgoblins
CO
Hobgoblins of two
simply
upper
find
of wotk
bands
hobgoblins,
has a human Sometimes are also
swept
If they
appreciated
more
do bear
look
things
the hearth
for them.
though
cousins.
do. Others
Hobgoblin
as
and
Like Brownies,
greatly
times
Goblin
appear
fun.
In
~
the home.
all manner
nicer.
(and
However,
up
to find
to be solitary,
can do many
around
left aside
will perform
are known
Repeated
to start
the Goblins
Hobgoblins
such,
them
and "goblin," together translate
~
words
They
particular
for
"hearth," that
"spirit"
and water
many
the Goblins
of this,
is to
for the home.
up of two
of the hearth."
that of the
are benevolent
in caring
is made
meaning
clean
as tap idly as they
are far too
the job in a single
dustings
the
floor
this
will set to cleaning
However,
CO be
Hobgoblins
specialize
name
meaning
deviltry.
the entire
their
"hob,"
is so
to get rid of Goblins
across
that
"spirit
cause
theit
on mischief,
sprites
this
will appear
therefore
up with
way known
gathering
and
they and
to put
flax seed
finish
and
of
with
will have an ally in the house.
their
home.
boys
act pcoperly.
Perhaps
scaceer
fond
homes
will give presents
earning
The
infest
in England.
along
However,
with he likes
his to
Oberon
(King of tbeFairies) Fairy FeaS[, Fairy Sight, Fairy Subtype, Glamour, Polymorph Self
Size: Diminutive Fey (English Trooping Fairy)
Hit Dice:
Saves: Fort + 3, Ref +8, Will +7
6d6+6
Hit Points: 27 Initiative: +3 (Dex) Speed: 10 feet, Fly 40 feet (Good)
Abilities: Str 6, Dex 17, Con 12, Int13,Wis15,Cha15 Skills: Animal Empathy +6, Bluff + 10, Craft + 10, Diplomacy + 10, Heal +6,
AC: 16 (+3 Size, +3 Dex) Attacks: Pinch +9 melee(1d6-2) Face/Reach: I foO£by I foot / 0 feet
Hide +7, Spellcraft +8 Feats: Ttip, Weapon Finesse (Pinch)
Special Attacks: Compel,Dazzle, Hold Person,Spell-likeAbilities Special Qualities:
Challenge
Blink, Curse,
Alignment:
Rating:
3
Chaotic Good
Blink (Sp): Oberon may "blink" at will as though the Arcane Spell of the same name had been caS[ on him. All attacks on him suffer a 50% chance to miss. Spells caS[ againS[ him fail 50% of thc time. However, there is a 20% chance for Oberon's own attacks to fail [00. He can cancel this ability as a Move Equivalent Action. Compel (Sp): Oberon's version of Compel is a littlc different than normal. It does not wotk if the mortal has not addressed him. Until such time, Oberon cannot use this power. Once the person does speak to him, though, the DC for the Will Save to resiS[ the effect is 25. Glamour (Su): Like all fairies, Oberon can remain hidden from mortal view. This ability allows him to be invisible [0 human beings but has no effect on animals or on magical creatures. Unfortunately, its not perfect. Some humans can see through it. Any human character can make a Will Save at DC 14. If it is made, the character can see Oberon. Oberon can make his presence known [0 mortals at any time. He simply needs [0 drop the Glamour. Attacking a human will also cause Glamour [0 drop juS[ as if Oberon had attacked while under the influence of an Invisibility spell. Glamour can be raised again as a Standard Action, however, if the target human SpOts Oberon before this can be done, Glamour will not work. Regardless, target humans get a + 2 CircumS[ance Bonusto the Will Save[0 seethrough Glamour each time Oberon attackshim or her. These bonuses are cumulative. Hold Person (Sp): caS[er.
Oberon can caS[ Hold Petson at will as if he we£e a 10th Level
Polymorph Self (Sp): Oberoncanshape-shiftat will. He can transfotm himself into any creature (including a human) up to Medium Size. The transformation laS[s as long as he wishes, but it does sometimes fail. Once per day, Oberon muS[ make a Will Save at DC 12. If it is failed, he £everts to his natural S[a£e.Because this is, in essence, an illusion, he may not notice that something has gone wrong and muS[ make a Spot check at DC 12 Ot continue acting as though S[ill in his polymotphed fotm.
25
haunt
the woods
retinue, encounters impish, leave
Oberon
the experience
them
lose
time
(see
Like most small.
without
extremely
used
their
magic
and
then
made
him
from
they
attempting
Those
who
power,
willing
are taught
only
than
four
his short
most
However,
what
magic
beings
intO addressing
as they
resist,
he will eventually
move and
took
on to other
performing
his
him
pity
prey
some
Thus,
Celts
if they
he does.
him,
He
prank
but,
give
usually
~
final
mortals.
in his
to intimidate
human
ugly,
the fairies
he says.
no matter
or use great
over
to Oberon
inches
he is very
extremely
to speak
him,
travelers,
are forever
to do what
not
rage
to him
him
king.
influence
of his
and a half
stature,
He was once
may
he is very
speak
to make their
to detain
has frightening
encounter Fairies,
he is shorter
was Tronc.
They
beautiful
Oberon
all travelers
whereupon
on him.
Aside
him
level of
to detain
Ttooping
standing
Despite
bur
some
his
he
above).
English
handsome.
with
encounter
intO Fairyland,
In fact,
subjects,
is just who
He attempts
draw
world
on any humans
few mortals
harassment.
so long
up and
after
for
not
amusing
further.
Oberon (King of the Fairies) (cont' d) Spell-like Charm Haste
Abilities:
Person
Oberon
at will,
~
3/day,
~
name
pranks
there. and
and
tall.
of the mortal
playing
Caster
Hypnotic
Pate,rn
Skills:
Oberon
Curse
(Sp):
gets Oberon
the
check.
d20
If the
if it was
results.
Caster
Level
Racial
places
3
Bonus
curses
to Diplomacy
time
The
Will
Save
make an attack roll, Saving Throw, or must re-roll is a "5" or "6," the character must keep the less fortunate of the two
character
at DC
displease him. Targets their Armor Classes.
they
of the d6 throw
successful.
checks.
on mortals who particularly Penalty to -2 Magical
a permanent roll a d6 each
result
A successful
5
7
a +8
of this ability suffer Additionally, they must a Skill
Level
Level
3/Day,
~
can case the following spells:
Caster
28
will
prevent
this
nasty
power
from
taking
effect. Dazzle
(Sp):
Oberon
radius
of 5 feet.
The
other
targets.
Save at DC Blinded
can embers
Those
a burst
of this
to
suffer
of brilliant
explosion
in the area of effect
17 or be Blinded
characters
create
light,
zip back
when
this
for
Id10 rounds. a -4 Circumstance
and
power
affecting forth,
goes
an area
seeking
off must
with
make
a Reflex
Additionally, the embers cause all nonPenalty on their attack rolls for 16
rounds. Fairy or
Feast
(Sp):
Small
Size.
excellent. hours. partake Fairy
can create
the
Divine
meal
is nourishing,
but
it doesn't
themselves
hungry
again
ObetOn
is immune
of it, find Sight
Subtype:
(Su): and
can
identify
Immune
decaying
anyone
feast
Create
rather
The
than
a small
Spell,
However,
all illusions polymorphed. Fairy
Oberon
Unlike
for
last
and
two
to the effects matter
people
Water, food
the
turns
as normal
of Medium food
to twigs food.
is quite in four
Those
who
hours.
of Glamour. how
effects,
26
this
as long
in only
to mind-influencing
up to eight
Food
in 24 hours,
no
a
the eyes of
they
are
Sleep,
and
He
can see through
disguised
disease.
including
Titania (Queenof tbeFairies) Magic Item
Size: Diminutive Fey (English TtOoping Fairy)
~
Fairy Dust,
Polymorph Object, Polymorph Self
Hit Dice: 5d6+5
Saves: Fort +2, Ref +7, Will +6
Hit Points: 24
Abilities: Str 6, Dex 17, Con 12, IntI3,WisI5,ChaI5
Initiative: + 3 (Dex) Speed: 10 feet, Fly 40 feet (Good)
Skills: Animal Empathy + 12, Bluff+6, Craft +10, Diplomacy +8, Heal +6,
AC: 16 (+3 Size, +3 Dex) Attacks: Pinch + 3 melee(1d6-2)
Hide +7, Spellcraft +6
Face/Reach: 1 foot by 1 foot / 0 feet
Feats: Fly-by Attack, Quicken Fairy Power
Special Attacks: Chaos,Entangle, Spell-like Abilities
Challenge
Special Qualities: Cure Light Wounds,Fairy Sight, Fairy
Alignment:
Rating:
3
Neuttal Good
Chaos (Sp): This power works similar to the Confusion spelL There are a few differences, the most important of which is that the effect lasts until Titania cancels it or until the subjects make a Saving Throw to resist its effects. The effective range is a circle with a radius of 20 feet. The Save to resist it is a Will one, and it must be made at DC 22. A new Saving ThtOw may be attempted every round, but it must be made at a -2 Circumstance Penalty. This penalty does not increase no matter how many times the tatget chatacter fails the Save. Affected characters tOll on Table 7-3 (page 70) to detetmine what action they take. At the beginning of each tOund there is a 50% chance that the affected chatacter will continue in his or het "chosen" action. If not, tOll tandomly to determine a new one. Cure Light Wounds (Sp): Tirania may cast Cure Light Wounds as though she were a 5th Level caster at will. Entangle
(Sp): Titania may cast Entangle at wilL Caster Level is 10th.
Fairy Sight (Su): Titania is immune to the effects of Glamour. She can see through all illusions and can identify anyone no matter how they are disguised including polymorphed. Fairy Subtype:
Immune to mind-influencing
effects, Sleep, and disease.
Glamour (Su): Like all fairies, Titania can remain hidden from mortal view. This ability allows her to be invisible to human beings bur has no effect on animals or on magical creatures. Unfortunately, it's not perfect. Some humans can see through it. Any human character can make a Will Save at DC 14. If it is made, the character can see Titania.
27
en
Titania Titania is the Queen of the Fairies in England, She is the wife of Oberon. She is has an extremely regal bearing, is magnificently beautiful, and is artended by an
less comely
Like Oberon, her home is Fairyland, bur she spends a grear deal of her time in the woods of the mortal world, Here, she weaves magic
Titania (cont'd) Titania can make her presence known <0 mortals at any time, She simply needs to drop the Glamour. Artacking a human will also cause Glamour to drop juSt as if she had artacked while under the influence of an Invisibility spell. Glamour can be raised again as a Standard Action, however, if the target human spots Titania before this can be done, Glamour
will
not work.
Regardless,
to the Will Save <0 see through bonuses are cumulative,
target
Glamour
humans
get a
+2
each time Titania
CircumStance
Bonus
artacks them, These
Illusion (Sp): Titania can create illusions that are visible, make sounds, have smells, etc. The only thing that they cannot be is
Polymorph Self (Sp): Titania can shape-shift at will. She can transform herself into anycreature(including a human) up <0Medium Size,The transformation laSts as long as she wishes, but it does sometimesfail. Onceper day,Titania must makeaWill Save at DC 12. If it is failed, shereverts<0her natural State, Because this is, in essence, an illusion, she may not notice that something has gone wtong and muSt makea Spot check at DC 12 or continue acring as though Still in her polymorphed Spell-like
Charm Person Haste
~
Titania can caSt the following at will, CaSter Level 5
Abilities: ~
spells:
3/day, CaSter Level 7
Hypnotic
Pattern
Skills:
Titania
~
3/Day, gets
a +8
CaSter Racial
Level
3
Bonus
to Diplomacy
28
checks,
fotm.
Puck Size: Tiny Fey (Hobgoblin)
Polymorph
Hit Dice: 7d6+7
Polymorph
Hit
Points:
Initiative: Speed: AC:
34
Saves:
+3 (Dex)
Fort
Skills:
Emparhy
2 1/2 feet by 2 1/2 feet /
Crafr
Person, Polymorph
Other
Blight (Sp): This is a devasrating to inflict
for violation
a permanent of some
tenet
of fairy
the condition
deafness,
rheumatism,
palsy,
guarantee.
The
character
suffers
target
makes
a Fortitude effects
"blink"
at will
All artacks
Heal +7,
Sense
attacks
by mortals
+ 14
Neutral
everywhere. usually
of the
against
condition.
as though him
to inflict.
affliction
suffer
that
It enables
in punishment
It could comes
27. If the Saving The
duration
the Arcane
Spell
be blindness,
with Throw for
this
of the
a lifetime fails, ability
same
the is
name
a 50% chance
to miss
Curse (Sp):
Motive
Trip
to miss. Spells cast chance for Puck's own
him fail 50% of the time. However, there is a 20% too. He can cancel this ability as a Move Equivalent
against
+7,
+7,
Chaotic
on the target,
Save at DC
it.
can
feared
other
revokes
on him.
Animal
Bluff
Accelerate,
he or she wishes any
Puck
Puck
+7 13,
morality.
the
had
cast
or
Will
16, Con
Challenge Rating: 4
condition
from
Blink (Sp): been
+12,
Alignment:
power
debilitating
To use it, Puck chooses
unless
Feats:
Blink, Fairy Sight, Glamour, Illusion,
Fairy Subtype,
permanent
+8, +4,
Inrimidate
Special Attacks: Blight, Curse, Hold Special Qualities:
+8,
8, Dex
Alchemy
Attacks: Pinch +4 melee (1d6-1)
Puck
Str
Ventriloquism
Ref
Int13,Wis15,ChaI2
Size, +3 Dex)
Face/Reach: 0 feet
Self, +3,
Abilities:
IO feet, Fly 40 feet (Good)
15 (+2
Object,
Action.
-2 Magical Penalty to their Armor Classes. Additionally, afflicted targets must roll a d6 each time they make an attack roll, Saving Throw, or a Skill check. If the result of the d6 throw is a "5" or "6," the character must re-roll the d20 if it was successful, keeping the less fortunate of the two results. To avoid this fate, target humans must make a Will Save at DC 28.
with her fairy retinue. forest
and
is fond
that
live there.
She
is tolerant
no particular patience
for
Puck
can curse
She
of the
is the
mortals
friend
woodland
to suffer
a permanent
being to see her. Those that do have usually
to the
earned her wrath.
creatures
Puck of human beings and bears them ill will. However, she has litde
those
so loves. These
who despoil
mortals
the woods
she punishes
as she is able. It is rare that
she allows
Along with Robin Goodfellow, with whom he is sometimes confused, Puck is the most famous Hobgoblin in English tradition. He is extremely crafty and seems to enjoy pranking
she
as severely a human
29
Puck Fairy
Sight
Glamour been
(Su):
Puck
and sees
is not
the true
(cont'd)
fooled
identity
by illusions.
of anyone
He
is immune
he encounters,
to the
even
if the
Sleep,
and
disease.
beings.
This
power
effects
of
individual
has
polymorphed.
Fairy
Subtype:
Glamour on
Immune
(Su):
animals
through
Puck
or on
magical
it. All people
the character Puck
can
Glamour.
had
attacked
who
Attacking while
again
as a Standard
done,
Glamour
to the Will
under
perfect,
make
at any
human
causes
Glamour
influence
Save
at DC
the
time.
if the target
Regardless,
human
target
Glamour
humans
each
time
He
has no effect
humans
can
see
16. If it is made,
simply
to drop
of an Invisibility
however,
Save to see through
Some
Glamour. ro mortals
will not work.
though.
a Will
known the
Action,
not
Puck
Puck's
the
to human
It's
encounter
his presence
effects,
invisible
creatures.
can see through
make
the
to mind-influencing can remain
spell.
Glamour
spots
Puck
get a +2
Puck
needs
as well,
attacks
ro drop
just
as if hc
can be raised
before
this
can be
Circumstance them.
Bonus
These
bonuses
are cumulative. Hold
Person
(Sp):
Illusion
(Sp):
any other
effects
Once
Puck
Puck
of which
someone
rouches
human
beings.
Animals,
a range
of 400
Save at DC and believe rouched
and
feet.
and
The
of Puck's
magical
Every
who
succeed
at will as if he were a 10th
are visible, only
that
it vanishes.
and
other
encounters
do not
in it. They
make
thing
illusions,
creatures,
person
who
Person that
fairies one
sounds, cannot
be is touched.
The
power
only
are unaffected
of Puck's
be convinced
and
they
see it at all. Those
cannot
Level caster.
have smells,
illusions
who
works
on
by it. It has gets
a Will
fail see the illusion,
otherwise
until
the thing
is
vanishes. Object
The
only
the object
is 24 hours, The
one
17. Those
Hold
illusions
he can think.
wholeheartedly
Polymorph another.
can cast
can create
(Sp):
only
but
minimum
This
limitations remains
enables
power
transformed
it is reduced duration
ability
on this
Puck
to turn
are: only for a shott
one hour
for every
one inanimate
inanimate
objects
amount
five pounds
object
into
can be affected,
of timer.
In general,
the object
weighs
this
over
10.
is 30 minutes.
Puck can create precious metals and other valuables through the use of Polymorph Object, but he usually does so as a prank. He offers riches to silly mottals who are not wise enough not to accept such things from laughs heartily when the poor dupes discover sticks.
Puck
has no use for gold
Polymorph any creature as
he
wishes.
Puck's
no matter
power
Polymorph
he has changed what
Ventriloquism This
loves
to rorment
Self (Sp): Puck can shape-shift (including a human) up to Medium
Additionally, Puck
and
a fairy they met in the they have turned back
guise
(Sp): works
Skills:
Puck
Bonus
to Craft
gets and
Puck
Self
so many
he takes,
Fairy
can
cast
who
never
times, Sight
Ventriloquism
fails
that,
will not
like
while
other
fairies'
Sense
Racial Motive
Bonus
to Animal
checks.
what
as if he were
30
Empathy
does.
he can be recognized
reveal
he or
himself into lasts as long
his true a 5th
checks
and
form
Level
at will. a +4
Then leaves
do.
at will. He can transform Size. The transformation
ability
forms
those
dark. into
a
as is.
caster.
more
rhan
any orher
fairy.
It is, it appears,
part
Puck
of his very nature.
Robin Size:
is impossible
abilities
authoritatively
say what
Dice:
6d6+6
Hit
Points:
29
Initiative:
Saves:
15(+2
Attacks:
Size,+3
Dex)
Feats:
Special
Alignment:
Chaotic
a permanent
debilitating
Blight
(Sp):
Robin
makes
a Fortitude
the effects
Goodfellow
revokes
it.
Chaos
(Sp):
differences, or until
the
a circle
with
at DC
23.
at a
-2
times
This
power
subjects
make
a tadius
continue
a Saving
Penalty.
4 Good condition
on a
Confusion
ro resist
penalty
spell.
the effect
be artempted
action.
(Sp):
the
the character
does
lasts
its effects.
it is a Will every not
suffers
is permanent
until The
There
increase
but no
effective it must marter
Robin
are
Robin
one, and it must
round,
from
unless
a few
cancels
it
range
is
be made be made
how
what action they 7-3 (see page 70) to determine there is a 50% chance that the affected character
round
in his Ot her "chosen"
Cure Light Wounds
to is that
fails,
ability
many
the Save.
roll on Table of each
this
Save to resist
may This
fails
Throw
for
Throw
The
Throw
character
characters
At the beginning
similar
of which
of 20 feet. Saving
duration
works
important
Circumstance
Affected
The
the most
the target
inflict
28. If the Saving
condition.
A new
can
Rating:
chooses the condition he will inflict. It could be blindness, palsy, or any other affliction that lasts a lifetime. The targer
Save at DC
of the
Accelerate, Trip
Challenge
Cure Light
human being. Robin deafness, rheumatism,
Self
Fort +3, Ref +8, Will +7
Special Attacks: Blight, Chaos, Curse, Entangle
Robin
If not,
can cast
roll randomly Cure
Light
to determine
take. will
a new one.
at will as if he were a 5th Level
caster. Curse
(Sp):
Penalty
to their
she makes is a "5" fortunate raking
Robin
an attack
or "6,"
can
Armor roll,
curse
Classes. Saving
the character
of the two results.
tatget
human
Additionally, Throw,
must
re-roll
A successful
beings the target
or a Skill the d20 Will
effect.
31
with
a permanent
must
roll a d6 each
check.
If the result
if it was successful,
Save at DC
26 prevents
-2 Magical time he or
of the d6 throw keeping
the less
the Curse
can
is. Most
Craft + 12, Heal +7, Intimidate +7, Sense Motive + 14
2 1/2 feet by 2 1/2 feet /
Qualities:
fotm
Skills: Alchemy + 8, Animal Empathy +4, Bluff +7,
Pinch +4 melee (1d6-1)
Face/Reach: 0 feet
his true
his
no one
Abilities: Str 8, Dex 16, Con 13, IntI3,WisI5,ChaI2
IO feet, Fly 40 feet (Good)
AC:
uses
that
Wounds, Fairy Sight, Fairy Subtype, Glamour, Polymorph Object, Polymorph
+ 3 (Dex)
Speed:
He
so often
Goodfellow
Tiny Fey (Hobgoblin)
Hit
to describe.
shape-shifting
from
Robin Entangle
(Sp):
Fairy
Sight
Glamour been
Robin
(Su):
and
Robin
sees
Goodfellow
can cast is not
the true
(cont'd)
Entangle
at will.
fooled
identity
His
Caster
by illusions.
of anyone
He
Level
is 5th.
is immune
he encounters,
even
to the
effects
of
if the individual
has
polymorphed.
Fairy
Subtype:
Glamour on
Immune
(Su):
animals
through
or on
can remain
magical
it. All people
the character Robin
Glamour.
had
artacked
again
who
while
Bonus
Robin
Robin's
to the Will
Sleep, beings.
not
perfect, make
to mortals
human
causes
the influence
and disease. This
though.
a Will
power
Some
has no effect
humans
Save at DC
if the
will
not
Save
to see through
at any time.
the
Glamour
target
Regardless,
spell.
human
target
Glamour
He
can
see
16. If it is made,
simply
to drop
of an Invisibility
however, work.
effects, to human
Glamour.
known
Action,
Glamour
bonuses
encounter
the
under
as a Standard
be done,
It's
his presence
Artacking
invisible
creatures.
can see through
can make
the
to mind-influencing
Robin
time
as if he
can be raised
Robin get
ro drop
just
Glamour
spots
humans
each
needs
as well,
before
a +2
Robin
artacks
object
into
this
can
Circumstance them.
These
are cumulative.
Polymorph
Object
(Sp):
are two limitations there
is a time
limit
hour
for
five pounds
every
Robin
to this
can turn
power.
to the
First,
effect. the
only
one
In general,
object
inanimate
inanimate
weighs
objects
this
is 24
over
10. The
another.
can be affected.
hours,
but
There Second,
it is reduced
minimum
one
duration
is 30
minutes. Robin
Goodfellow
Polymorph Unfortunately, often
can create
Object.
He
because
short-lived.
precious
metals
frequently they
Prudent
gives
revert
and these
to the leaves
mortals
who
receive
other
valuables
back
to
from
which
such
gifts
through
the
poor
he makes
from
Robin
the
and
use of
suffering.
them,
his help
spend
the money
is
quickly. Polymorph
Self
any creature
(including
as he wishes, at DC illusion, check
believe this what forms, night. marter
but
sometimes
he may at DC
that
a +4
Racial
and
Sense
Motive
to look
like a normal no one
looks
recognize
Once
something as though Bonus
wears him
he were
must
Because
wrong.
to Animal
Puck
but
acts
still
lasts make
this
Robin
into as long
a Will
Save
is, in essence, must
make
in his polymorphed
an
a Spot form.
Empathy
checks
and
a +2
is at once
sinister
and
helpful.
much
travelers
alien
for who
state.
himself
transformation
Racial
checks.
Goblin,
a new one
The
per day, Robin
has gone
can say for sure
like. He chooses
he frequently
fail.
He can transform
Size.
to his natural
acting
gets
because
All fairies what
notice
14 or continue
to Craft
but
not
at will.
up to Medium
he reverts
Bonus
he really
can shape-shift
it does
Robin
him
Robin a human)
14. If it is failed,
Skills:
is only
(Sp):
each
with
he is no
them
32
astray.
a candle
0' the Wisp, luring He encounters them at night
in his hand.
to safety.
to a ravine
his guise.
He often
like a Will
However,
or other
He offers instead,
hazardous
to guide
he leads obstacle,
them
blows
out his candle, laughs hystetically, and then leaps away, leaving the pOOt souls to find theit own way back in the dark.
actual man, and his affinity fot stealing from the tich and giving to the poor echoes Robin Goodfellow's reputation strongly.
He revels in human folly, taking advantage of any mistake a person makes and punishing the pOOt fool fot it. Whatever the person's shortcoming, that's what Puck exploits. He does not do so to cause hatm. Like most faities, he simply can't help but be amused by practical jokes played on human beings. Thus, he looks for opportunities wherever they appear, using a person's shortcomings against them.
Like many spirits, Robin can be vicious when angered. He totments those who have offended him unmercifully, and his name is sometimes a euphemism for bad luck as a result.
Part 3: Irish Fairies
However, Puck has his softet side. Like most Hobgoblins, he will perfotm household chores fot a dish of cream. He never stays very long, though. He grows bored with such things and must find amusement elsewhere. He is especially moved by scorned lovers. He will seek out those who have done them wtong and punish them severely. Robin
Goodfellow
Another famous Hobgoblin in English mythology, Robin Goodfellow is sometimes mistaken fot Puck. He is the son of Oberon and a mortal woman. He appears much like a faun. He has the legs of a goat but the upper body of a man and horns on his head. Like Puck, he is a playful trickstet who leids mortals astray and performs other mischief to amuse himself Howevet, he is also mOte like othet Hobgoblins in that he can be vety helpful around the house. He will petfotm any undone household chores. fot which he expects to be left a dish of the finest cream.
Irish Faities follow a slightly different model than those of other Celtic countries. While they do have theit Little People both the Irish faity legend Trooping and Solitaty has a strong connection to the Tuatha de Danann, the magical tace of beings that founded the island nation. Thus, some of the faity types in this part of the book do not follow the remplates established elsewhere. These are noted in theit individual descriptions. ~
~
He also is tenowned as a champion of the pOOt and the opptessed. Celtic lotds who opptess theit lessers (in essence, all of them) can expect great torment from him until such behavior ceases. He will especially help the pOOt with their housework so that they may enjoy a few carefree moments.
The Sidhe The Sidhe (pronounced, "shee") comptise the Trooping Faities in Ireland, but they are not the minute, winged creatures that are other Little People. The vast majority of them are the same size as human beings. They are known
In latet yeats, he will come to be associated with Robin Hood. The famous robber was thought by many to be a wood spirit, not an 33
euphemistically People
as "the
They
are descended
Danann,
who
they
dwellings
magical island
occasions They
and
sacred
to the sanctuary mounds,
the
allow
themselves
are, on the whole,
as under
they
disrespect
mounds.
being
such
They Trees
defiled.
their
as violating
ate fearsome and
will not
Those
who
do so
can be deeected
sound
to be seen.
This
towards
thar
always
sound
by a strange
accompanies
resembles
be heard
even when
Statistics
templates.
a swarm the Sidhe
humming
their
presence.
of bees, remain
and
Sidhe
race,
and
Size:
do not thus
use any of the
use the
Medium
following
Fairy
Fey
Initiative:
+2 (Dex)
Skills:
Alchemy Heal
+7,
+6, Hide
Knowledge
20 feee
Scry
19 (+2 Dex, +7 Magical Chainmail Armor)
+ 6,
Lore
Face/Reach:
Organization:
Any usually
Solitary,
or Clan
Treasure:
Standard
Saves:
Alignment:
Fairy
7-2.
Powers If you
(Sp): advance
When the
creating
Sidhe,
select
encountered
one
select
additional
Usually
Lawful
7-12
any four power
(3 x Standard
if
at home)
Advancement:
the Sidhe,
(2-5),
,
Rating:
Str 12, Dex 14, Con 14,
Group
(20-50)
Challenge
Fort +4, Ref +7, Will +7
Temperate
Forest
Special Qualities: 4 Fairy Powers, Fairy Sighr, Fairy Subtype, Glamour, Polymorph Self
Abilities:
+ 10
Select,
Land,
None.
+7, +10,
Climate/Terrain:
5 foot by 5 foot / 5 feee
Craft
(Nature)
Wilderness Feats:
Attacks:
own
+7,
+ 10, Spellcraft
Attacks: Greatsword +4 melee (2d6+ I), or Celtic Throwing Spear +5 ranged (1d6+1)
Special
are their
Int15,Wis15,Cha17
6d6+ 12 (33 Hit Points)
AC:
They
statistics.
Hit Dice:
Speed:
Base
for
HD
Good (Medium)
Fairy
Powers
every
two
from
additional
Table Hir
Dice. Fairy Sight (Su): Like other fairies, rhe Sidhe are not fooled by illusions. They see through them as if they had True Seeing cast on them. This ability also makes them immune
ro the effects
encounter, Fairy
even
Subtype:
if the
of Glamour, individual
Immune
and
they
may
see the true
has been
polymorphed.
to mind-influencing
effects,
34
Sleep,
identity
and
of anyone
disease.
ir can
invisible.
Sidhe The
care
can be angered
are cursed.
on the rare
benevolenr
and
their
They
regal-looking
citizens
However,
of the Fairy
tolerate
on an
Irish
showing
trees
protectors
of
and
na n—g, located
seeing
protection.
by morcals
de
of Ireland,
are tall and rhey
People,"
by the Milesians,
under
ofTir
ro the west Sidhe
morcals,
"rhe
Good
the Tuatha
withdrew
kingdom
Ones,"
"the
defeated
fairy
cairns,
and from
were
Afterwards,
The
Lordly
of the Mound,"
they
Sidhe (cont'd) Glamour
(Su):
invisible.
Animals
Sidhe's presence
The
Sidhe
and
can remain
magical
hidden
creatures
from
morral
can see them,
requires
character
hears
Doing
the human the sound
so is not
requires
is almost
to make
may
noise
check
makes
being
and
easy. The
a Wisdom
If the character
look
seems
at DC
check
that
needs
to come
check,
By following
attacking
Sidhe
had
raised
again
the
attacked
from
Polymorph
glowing
(Sp):
Sidhe
(including wishes.
Sidhe
a +4
Skills:
gain
however,
it down
roll,
however,
known
to drop
target
such
the
time
as
at any time.
He
can see him or her. Note as well,
of an Invisibility if the
that
can rrack
until
to morrals
being
Glamour
glowing
the morral
spell.
human
just
as if the
Glamour
spots
the
can be
fairy
before
work.
can
shape-shift
a human)
Racial
the
influence
will not
any creature as the Sidhe
the
its source.
pinning
an occasional
as it moves,
and the human
cause
the
Action,
Glamour
Self
will
under
as a Standard
and
a
their ears.
10. If successful,
all around,
he or she notices
this
the Glamour
human
while
can be done,
into long
to drop
at DC
fairies,
However, to human
ro see if he or she can find
The Sidhe can, of course, make his or her presence or she simply
are completely other
20.
the Wisdom
imperceptible.
a Listen
around
Sidhe's movements. Attacks on it are -2 to the attack the Sidhe drops the Glamour.
this
they
~
Unlike
Glamour is perfect in that it cannot be seen through casually. is accompanied by a humming sound that is perceptible
Noticing
too
sighr
however.
Bonus
at will.
up to Large
The
Size.
to Knowledge
fairy
The
can transform
itself
transformation
(Nature)
and
lasts
Wilderness
as
Lore
checks.
The
Sidhe
instruct
their
houses
build akin
the
to Ley Lines.
power
that
Sidhe
use
on them shake
run
These
periodically, and
those
a druid
called
in to consult
home
prior does
T’r
na
Known
that
cross
land
of paradise.
cold
on T’r na n—g. It is, on the whole,
the built
They
walls
experr
on the building to make
is often of any cerra in the
Path.
n—g as the Land
n—g is the home
of Perpetual
of the Sidhe.
Youth,
T’r na
Like Fairyland,
time
It speeds
island. There,
pace
of time,
no one
morral
who
there
forever
and
must
be willing
in the morral
world
Finding
T’r
die.
However,
to give up all contact and
returns
on Tit
to the island
never
or her friends
refugee
an hour
despite
ever ages
comes
family,
since
willlikely
on the
at an incredible
like only
Any
too
Edenic.
differently
along
a day. However,
those
this
and a rapid
na n—g. may
stay
he or she with
his
remaining
die before
the
to see them.
na n—g is not of the ocean,
by any standard 35
moves
a day seems
It is a
too hot and never
like only
the middle
It lies on a small
to the west of Ireland. It is never
magical
year their
somewhere
pace.
strange
or other
a Fairy
island
misforrune.
to construction not
that Homes
live within with
to are
of great
problems.
attract
smitten
not which
earrh
magic.
with they
Consequently,
site
the
their
are plagued
are continually
morrals Paths,
are lines
thtough
to power
creatures,
Irish
on Fairy
ship.
easy.
and
After
It lies out
it cannot ctossing
in
be found the sea, the
When
they
wingless
can be seen,
fairies
about
are, like most
The
Gentry
The Gentry use the Diminutive Base Statistics as theit template. add the following modifications:
Fairy They
sometimes
other
times
of these they
feasting
secretive
+4 Racial Bonus Bluff checks +4
Racial
The
Bonus
Gentry
thetefote, have
Diplomacy
do
not
cannot
a Base
teceive
have of
and,
they
only
10
additional
and one extra
wings
fly. Thus,
Speed
two
checks
feet.
Faity
about
most
vindictive
want
their
plunge
beneath
travel
fot
again
to find
the strange
Faity
Horses
that
dty land Ireland
a time
the waves
submetged
their
befote island.
cross
to journey and
Dearg
Bodb
Dearg
and
magical
King
re-emetging
The
the ocean
back
is one fairies
Litde
is anothet
Sidhe
loosely
Solitaty
Faities
because
they
While vatiety,
He
kind
much
but
they
become
do so. Such fotm
well to ignorc They
than
countries
Gentry
cakes
beat
pinching.
the hospitality
eaten,
takes
Ir does
mound
and
is the
the
result
job of
of a council
among
Sidhe,
of
them who
and
should
he was
owned
the White
was the cause He
under
does
not
once
Sidh-ar-
of Cashel. gained
by standing
famous
live in T’r
the mound
Cliach,
Bull,
of the
The
entrance
at the foot
playing
his harp
until
the faities
beneath,
and
to
of the
the music they
of
granted
access.
name
The
the
others
do
of the Gentry.
easily.
,6
of the Irish litde
man
face and a long
grey
beard.
Leptechaun
which
fairies,
with
a
Irs otiginal
translates
is a shoemaker
one at that.
as wearing
the
famous is a tiny
as
body."
talented
who
nor
the most
was "luchotpan,"
"litde
the travelers
generally
demesne
wizened
if the
not
were
earned
is on the plain
the Leprechaun
on the
~
However,
they
He
to determine
rathet
musician,
Pethaps
as
so. They litde
~
He
Leprechaun
mischievous,
and
vety
The
Sidhe.
of the chieftains
when
others,
of Cooley.
Bodb's
him
tend
four
that
which
it pleased
are mote
Ot otherwise
punishment
ones
singly.
and
travelers.
rake offense
Trooping
as
the Trooping
maliciously
angry
qualify
as the
otiginally
Raid
great
are
as benevolent
They
of an invisible
they
so in Iteland.
part,
bannocks are refused faities
fairies
selected.
Deatg
Femhin,
is
of the
of all the
na n—g but
and
Gentry
encounteted
than
lay bannocks
for hungry
phtase
but
in othet
ate not
are not
generously road
mOte
malevolent
as the Sidhe.
they
famous
was one
conferred
unanimously
The
clans,
ate usually
they
and
Og,
Catde
King and
Sidhe
be the leadet
between
homeland.
tespect.
into
are, for the most
the
when
Fairies of the most
de Danann
of the
Angus
as if it wete
forth
common
SolitatyFairies
to be more
are among
if discovered
by the Milesians.
leaders.
tide
of many colloquialisms that are not Sidhe. "The
the utmost
otganized
and
Dagda
Findbennach,
"The Gentry" fot those Itish
with
ways
is the
of the
defeated
and
The Gentry
used
their
on
are very
lore.
Bodb
Bodb
People"
particulady
Gentry
Irish
of the Tuatha must
the color
Fear.
son
voyager
but
As is usual.
dancing,
The
ate some
in Irish
green.
and
ptivacy.
Following
Powers
They
of clothes
days.
fairies
Legendary
They
and
They
beautiful.
of tags,
is always
feast
as tiny
of a toad.
exquisitely
in the poorest
enjoy
appeat
in the richest
garments
the Celtic
+1 Hit Die
fairies,
dtess
they the size
He
a red jacket
as dressed
almost
always
busily
repairing
and
with
silver
all in green.
wearing a shoe.
a very
is sometimes
Howevet,
a leathet The
apron
tapping
described
butrons
and he is
and sound
of
his hammer
is what
presence.
While
Glamour
to remain
this
tapping
can alert
mortals
Leprechauns hidden
helps
wherever
ro give
However,
to his
do use their
them
possible,
their
away.
Medium
Hit
Dice:
Hit
Points:
Speed: AC:
work,
5 foot by 5 foot / 5 feet
Bodb
the target Otders character
thteaten
another
force
wrongdoers
them
in harm's
Cure
Light
5th
can make effect
Level
them
Self
mortals
22. The
Rating:
Spear
Proficiency,
Bodb this
requests.
time
themselves
lasts
by forcing
Good
he wishes.
for
The
10 rounds,
Will
Saving
and while
it does
He or she is completely
be obeyed,
at DC
7
Lawful
do whatever
effect
life muSt
Throw,
Celtic
17.
but
such
Bodb
them
has
to take
powerless.
demands used
grant
this
actions
the
ability
that
to
will put
way. Wounds
(Sp):
Bodb
can cast
Cure
Light
Wounds
at will as if he were
a
caster.
(Sp):
Those
a permanent
who
to roll a d6 each result
of the
was successful Curse
is to make (Sp):
radius
of 5 feet. targets.
Save at DC
Bodb The
Those
characters
duration
of this
Bodb
Dearg
find
themselves
cursed.
muSt is a "5" or "6," the character the less fortunate of the two results. The
a Will
Save
can cause embers
at DC
of this
of this for
re-roll only
the d20
if it
way to prevent
35.
an explosion
of brilliant
explosion
in the atea of effect
when
I d I 0 rounds.
zip back this
light, and
power
37
affecting forth,
goes
Additionally,
Penalty on a -4 Circumstance effects, which laSt for 22 rounds.
to suffer powers
Targets
Penalty to their Armor Classes in addition to -2 Magical time they make an arrack roll, Saving Throw, or a Skill check.
17 or be Blinded
Blinded
anger
d6 throw
and keep
Dazzle other
targer what
to destroy
suffer
this
but
Saving
ability If the
approach
Behead,
Challenge
the chatacter's
Curse having
who
for
Leadership
Alignment:
is DC
can do nothing
that
Those
from
much
Fort +6, Ref + 10, Will + 10
Feats:
Special Qualities: Cure Light Wounds, Fairy Sight,
this
care
Heal +7, Hide +7, Knowledge (Nature) + 10, Scry + 10, Spellcraft +6, Wilderness Lore + 10
Special Attacks: Compel, Curse, Dazzle, Hold Person
(Sp):
do not
Skills: Alchemy +6, Craft +7, Diplomacy + 12,
Attacks: Greatsword +7/+2 melee (2d6+ I), or Celtic Throwing Spear +8/+3 ranged (1d6+1)
to resist
they
Abilities: Str 12, Dex 14, Con 14, Int15,Wis15,Cha17
+2 (Dex)
19 (+2 Dex, +7 Magical Chainmail Armor)
Compel
beings.
Saves:
78
10 feet
Throw
and
of ill
like ro be diSturbed
Faity Subtype, Glamour, Mirror Image, Polymorph
Fey (Sidhe)
Face/Reach:
are typically
do not
Dearg
12d6+24
Initiative:
They
human
Bodb Size:
Leprechauns
temper.
off muSt
the embers their
an atea
seeking
attack
with
a
the eyes of make
a Reflex
cause
all non-
rolls
for
the
and
Bodb Dearg (cont'd) Fairy Sight (Su): immune
ro rhe
encounrers, Fairy
his
effecrs
even
Immune
(Su):
presence
requires
characrer
hears
Doing
can,
of coutse, rhe
arracked
while
under
as a Srandard Glamour
Hold
cause
however,
Image (Sp):
Polymorph
Self
makes
him
of anyone
he
morral
rhar
and
disease.
sighr.
Like
is perceprible
check
ar DC
orher
ears.
10. If successful,
rhe
to see if he or she can find from
all around,
Sidhe,
to human
and
its source.
pinning
ir down
check,
he or she norices
rhis
glowing
are -2 ro rhe arrack
rhe
known Glamour
an occasional
as ir moves, roll,
to morrals ro drop
of an Invisibiliry
if rhe rarger human
spots
rhar
morral
can
rrack
however,
unril
such
rime
ar any
rime.
as well,
spell.
glowing
rhe
just
Glamour him
Nore
roo
rhar
as if Bodb
had
can be raised
before
rhis
again
can be done,
work.
Person (Sp): Bodb
Mirror
ro come
rhe influence
Action,
will nor
Sleep,
a Lisren
seems
his presence
will
also
idenriry
20.
on him
make
abiliry
true
ftom
sound
around
By following
human
rhe
effecrs, hidden
to make
rhe Wisdom
imperceprible.
This
see
polymorphed.
may look
ar DC
Bodb's movements. Arracks as he drops his Glamour. Bodb
remain
being noise
check
makes
illusions.
he may
has been
can
and
easy. The
If rhe character
by
and
by a humming
rhe sound
a Wisdom
arracking
fooled
to mind-influencing
rhe human
so is nor
is almost
nor
Dearg
Bodb
is accompanied
Noricing
requires
is
of Glamour,
if rhe individual
Subtype:
Glamour
Bodb
can
cast
Hold
Bodb can Mirror
ar ar
will.
will
as
His
caster
level
if he
were
a 5rh
is
10rh.
Level
caster.
can shape-shifr ar will. He can transform himself any crearure up ro Large Size. The transformarion lasts as long as he desires.
inro
Skills:
Lore
Bodb
(Sp):
Person
Image
gains
Bodb
a +4
Racial
Bonus
ro Knowledge
(Narure)
and
Wilderness
checks.
inrerrupr find
rheir
work
rhemselves
vicious
pranks.
Leprechaun
rhose
rhar
sighr
and
fairy
indeed.
Srill,
many
punishing
vanishes punish
ir because
rainbow.
such A person
can keep
rhen
rhe poor from
crearure proceeds
to
fool. pinching
are acceprable
Leprechauns for rheir
tricks
ro ro
are also renowned
fondness
for alcohol.
They love mead most
as ar rhe end of a who
ro
of him.
sighr
Leprechauns
a crock of gold buried in some obscure or difficulr to spor
or her loses
play on a morral who has lost
are willing
keep
reach
rhe wily and
Everyrhing curses
humans
to lead him
of rhe Leprechaun for even
an instanr,
he is a very crafry
can
or her sighr
if rhe person
and
have borhered
him,
ro risk
ir. However,
The
cruel when
in his
compel rhe fairy
of
can be
absolurely rurhless
Leprechaun
usually
rhe victims
a
also
38
of all, bur
enjoy wine and ale. Clever
mortals faity.
sometimes They
an attempt them is not
try to use this
will offet to get him
to the pot enough
of gold.
into
has a much
harder
the mortal.
Dtinking
cable
dtunk
doing
is extremely
slipping
a Lepccchaun difficult
be cude
incredibly
dtinking
to dtink
high
too
alone),
toletances
(since
and
it
they
Banshee If not
of sight undet
faities.
the
to do, however.
the mose
certainly
of
famous,
the mose She
mortals
They
mean
the
theit
of death,
het appearance imminent
is
of the Itish
is a hatbinger
feat
Banshee
terrifying
and
because
demise.
Abilities: Str 8, Dex 16, Con 13, IntI1,Wis15,ChaI4
Tiny Fey
Hit Dice:
4d6+4
Initiative:
+ 3 (Dex)
Speed:
(18 Hit Points)
AC:
15 (+2
Attacks:
Size, +3 Dex)
Feats:
Pinch + 3 melee (I d6- I)
Face/Reach: 0 feer Special
Attacks:
Saves:
Organization:
None.
Challenge
Faity Sight, Glamout,
Sight had
effecrs
(Su):
Leprechauns
True
Seeing
cast
and
they
of Glamout,
Alignment:
ate not on
fooled
them.
may
This
individual
has been
polymotphed.
Fairy
Subtype:
Immune
to mind-influencing
the this
to pin
hammet
within
noise.
the
the chatacrer
takes
Leprechauns
can
dropping
theit
a Leptechaun influence
upon
10 feet
the shoes
They makes
see through them
of anyone
they
effecrs,
Sleep,
disease.
and
location.
the charactet Once
done,
his or her eye off make
theit
Glamout, attacks,
of an invisibility
they
Glamout
may
the
make
can alert
mortals
a Liseen
check
anothet
Leprechaun
the Leptechaun,
ptesence
but its
can make
even
sight (though the tapping of to his ptesence. check
can be seen.
If for
10 to hear at DC any
again.
to mortals at any time if they wish they don't like mortals vety much. do so ~
dtops
as well,
spell.
39
juse
12
teason
known
rarely
as
to the
encountet,
at DC
Liseen
it can vanish
them
immune
identity
he tepairs
of a Leptechaun
If it is successful,
down
also
Neutral
Leptechauns can generally temain hidden from human notmally by animals and magical creacures). Howevet,
Leptechaun's
A chatactet
1
Chaotic
by illusions. ability
see the true
if the
Glamour (Su): they can be seen
Solitaty Rating:
Treasure: Crock of Gold (1d10 x 100 gold)
Fort +2, Ref +7, Will +6
if they
High Toletance
Climate/Terrain: Any Tempetate Land, usually Fotese
2 1/2 feer by 2 1/2 feet /
Special Qualities: Faity Subtype, Grant Wish
Fairy
Skills: Alchemy +8, Bluff +7, Ctaft (Cobbler) +16, Heal +7, Intimidate +7
10 feet
as if it had
been
all
it may
Leprechaun Size:
have
to alcohol.
inebtiated
Lcptechaun out
on the mortal
would
the
so, a dtunk
time
insise in
to lead
being
to compel
the
alcohol
enough
While
by itself
Leprechaun
againse
the Leprechaun
undet
by If the
Banshee
Int15,Wis15,Cha17
Size: Medium Fey Hit Dice: 8d6+16 (44 Hit Points)
Skills: Gather Information + 6, Intimidate + 10, Knowledge (Immediate Future) + 14, Knowledge (Family History) + 14, Move Silently +6, Scry + 10
Initiative: + 6 (+ 2 Dex, +4 ImprovedInitiative) Speed: 30 feet AC: 12 (Dex) Attacks: Claws +4 melee(1d4+I)
Feats: Imptoved Initiative, Iton Will, Track
Face/Reach: 5 foot by 5 foot / 5 feet Special Attacks: None.
Climate/Terrain:
Any
Special Qualities: Fairy Sight, Fairy Subtype,Glamour,Keening
Organization: Challenge
lUting:
Saves: Fort +4, Ref +8, Will + 10
Treasure:
None.
Abilities:
Alignment:
Str 12, Dex 14, Con 14,
Solitary 3
Always Neutral
Combat: The Banshee almost never fights. Only a fool would artack her, and she has no desire to fight another. She simply fulfills her putpose. On occasion, though, a terrified mortal will artempt to drive her off with physical harm. At such times, she rakes the fiend with long claws on her fingertips while turning her countenance fiendish. She will seek to retreat at the first opportunity. Fairy Sight (Su): The Banshee can see through illusions as if she were under the effects of a True Seeing spell. This also enables her to see through Glamour. She is not fooled by any disguise, including a polymorph spell and will always find the petson she seeks. Fairy Subtype:
Immune to mind-influencing
effects, Sleep, and disease.
Glamour (Su): While the Banshee reveals herself to mortals more often than any other fairy (since she must to deliver het baleful warning), she has the powet of others of her kind to hide herself from human sight. Because she is dtawn to a particular person to give warning, though, she has a powerful ptesence that can be felt by anyone she passes. Any character passing within 50 feet of the Banshee can make a Wisdom check at DC 19 to detect her. If it is successful. her Glamour dtops, and the mortal can see her passing by. She is instantly recognizable for who she is, and the charactet must make Will Save as though her Keening (see below) was directed at him or her. However, since it is not, such characters receive a +4 Morale Bonus to the Saving Throw. Those who fail the Save recover themselves after she has passed on. The Banshee can, of course, make her presence known to mortals at any time. She simply needs to drop the Glamour for the human being to see her. She usually only does this, though, when she has reached her target. Note too that artacking a human will cause the Glamour to drop just as if she had artacked while under the influence of an Invisibility spell. Glamour can be raised again as a Standard Action, however, if the target human spots the Banshee befote this can be done, Glamour will not work.
40
Banshee Keening
(Su):
or group,
warning
always
This
knows
them
who
as if a particular drawn
the
this
Keening
her
must
at the
with Saving
Banshee
is derived
from
meaning
"woman,"
two
words: literally
as an old woman
maiden.
The
former
in a mourning
dressed
in green
grey
doak,
white The
but
(the
color
immediately
but
not
their
fate.
Thus,
warn
people
She
color
of fairies)
be obvious,
such
who
has
of the
Banshee
fail cannot
departs.
act.
Those
who
wearing
are
succeed
are, she comes
to warn.
can sometimes
Banshees
attendant
spirits glimpse
that
avoid
are often really
into
things
seen
are not.
that
serve
Those
that
who
fate.
as horrible They
are
a family
the future,
to give it a
perhaps
with
4:
Welsh
Fairies Fairies
a
are divided three
distinct
groups.
all
the Banshee
visited
great
window
of a family's
in a long,
mournful
terrifying
in its own
have died
of fright
the
that
she comes
The
and This and
at the
begins keening
usual of Fairies.
last
~ the
some
~ fit
better
wailing
into
Solitary
is
that
encounter
someone
in the family
a life-threatening
category,
people
is going
if the family
can determine
is and
the situation
might
avoided. swiftly
Most
often,
on the heels
though, of the
themselves
to
who
into the
it
which
be, it can be death
Banshee's
they
do organize
situation.
Sometimes, what
the Fairies
though
means
~
to
Trooping
to
at its sound (thus, perhaps, prophecy). It always the Banshee's
fulfilling
the
definition
by her meets
she appears
right,
and
cottespond
danger.
house tone.
of
Tylwyth Teg
she appears
comes,
Two
these-the
Gwyllion When
the
will be different.
into
with
who
They
Ellyllon
it is possible
against
Banshee
for sure,
Welsh
of doom.
everyone
Banshee
they
Part
is not
When
family
The
red she
is usually
is seen
as a pottent
However,
and
30 feet who
monsters,
hope
of death).
dear.
it is always
hair
the
slight
She
a young
white
within
While
is very beautiful
purpose
it may
is no way to know
16. Those
portends
"fairy"
guise,
sometimes
Banshee's
say. Sometimes
there
and Keening
her visit
In the latter
veil.
(the
members.
in her presence.
means
and
has long
doaked
while
of the mounds."
both
and
so until
Btan,
the term
appears
at DC
presence
what
meaning
or "woman
red hair
not
but
it at a particular
of one of their
All characters Save
are Shaken
in advance
face.
will
will remain
and Sidht,
Thus,
eyes in her sunken
a Will
as the Banshee's out
has long
is terrifying.
make
Throw
can figure
woman"
is but
is very sick,
fear, and
As horrifying
or "mound."
person
wail. She directs
death
to the home.
can
paralyzed
"fairy
this
Hearing hear
of the impending
individual
Banshee
(cont'd) frightful
is the Banshee's
follows cry. 41
a group, leader
of
is the
Old
Woman
the
Mountain.
of
fairies
they
long,
materials
Ellyllon Ellyllon
to
following
which
Fairy
Base
add
the
they
Cleanliness
Constitution
themselves
Charisma
and
+4
Racial
Bonus
Heal one
Power.
They a taboo
human
also
have
the
find
dress
and
long,
within
are not
that
behavior.
Sometimes they
inflict
of punishment
gifts
good
but
and
them
are receive
for their
are punished.
pranks
sort
inspece
ate keeping
to pinching,
CO play this
and
a taboo
usually
not
origins
of some
of the bride,
This
the
magical
to not
for being nonhuman, her, or some other The
sore.
CO reveal
curses.
They
to be far beccer
taboo
the
Level
AGE).
If
it
loses
one
bride
vanishes
form
Geis
of
(see
is broken,
Class
her
to not ever thank such restriction.
takes
Moderate
is
rebuke
Level
Ellyllon
a The
CELTIC
the
characeer
and
the
geis is
fairy
is that to
they
more
are usually
small of the
encountered
numbers,
and
can
status
Solitary
Fairy
Unlike
Irish
and
English
does
not
have a magical
speed. lakes,
where
Instead, and
forests
may be easily all fairies, only
time they
moves
apart
the greatest
should
some
man
who
the Welsh kingdom
from
though,
the
be approached
The Wales. human
They beings
they
encounter.
They
appear
human
beings
are the most
must
make fails
and
breaks
does
so,
with
virtuous
and will help
as diminutive
fairies
benevolent most
but
the size of frogs.
the
(10
they
thanks
will
know usually
Likewise, his
~
~
Status
must
of proof
wife
a for
especially
a
is a lout in the
characeer he
his geis
ever
of caution.
are generally
the
like
Ellyllon Ellyllon
do,
to
a man
Fureher,
circumstances
maintain
him, The
not
fellows
she does fairy wife
They
and,
for
never
Whenever
mountains,
humanity.
he
will find himself his vow. A fairy wife
his sore
it
what
maCCer or
this
to break
eyes of his comrades. they
at a different lonely
encountered,
they
want
anything beautiful
fairies,
inhabit
is fey.
Ot
type.
varicey
call home
seem
but
to be
singly
thus
do
groom to violate
she
in very
No
"lucky" tempted gain
maintaining
temptation
powerful.
Poines),
Still,
with the
promised
forever.
(cont'd)
problem
a Will it,
he
the
is faced must
with
fulfill
to
to his fairy
bride,
he
Save at DC
15. Ifhe
cannot taboo.
rhe Ellyllon admonishes him
help
himself
As SOon
as he
appears before for breaking his
promise, and then vanishes from his sight, never to be seen by him again. The emotional devastation caused by
in
towards moreals
beautiful Like most
42
this
turn
one
Character
of events Level.
causes
him
the
much
Taboo (Su): A human can marry a fairy, but he (or more rarely she) must accept
in
CO the Ellyllon.
homes
Those
resort
prefer
to
on a moreallover.
fair skin
as a reward
that
Ellyllon
Fairy ability
neat.
services
Those
checks
additional
They
of the finest
is very important
to see if the mortals
+2
impose
have very
will visit
+2
gain
wings.
made
hair.
They
modifiers:
Ellyllon
garments and
blonde
use the Diminutive
Statistics,
have gossamer
white
to lose
ar
reforming also
rhe behavior
despise
Despite
their
interaction fond
there
abducted
and
Ellyllon
women rhey
into
beings.
or rider
swear
never
must
promise
not
bride
vanishes
translates
more
to "the
description. so than ~
They the
broken,
will only
fair-haired
Fair
and
Family."
willingly
people.
garments
that
are red,
most
they
green
in color.
They
have no special
themselves long,
+2 Charisma
They and
they
do plague
nuisances. goats.
They
Cows
simulacra
babies
steal
to
or
them,
In fact,
do so than
their
Like other
Welsh
islands
on lakes,
foreSts
away
upon
into
this
dance.
fairies,
of the moon
they
human
who
engaged
are compelled
come
in a ring,
upon
them
the dance.
year
and
only
minutes
likely
and
beings,
but
be seen
upon
and
them to join
human
are drawn
join
with
Those
a day, although
fairy
to
Will
doing
into
when
beings
so trapped it seems
and
dance
drawn
catching
all
human
Save
10
beings Save,
feet
muSt
this
here
sight beings
at DC
of
12.
the
make
time
causes
at
the
characters
If
circle,
a second DC
15.
A
to run
victim
are so
come
dancing
a few minutes.
for only are
for a
like it was
to the dancer. 43
so time
lives,
in fact.
that
they
happened
muSt
for a year and
dance they
wonderful
fairies
who
the circle
Upon
a Will
Any mortals
risk being
a day, although they
miSt.
they
in. The
of the moon
miSts.
them
within
Caught love
so in the
morning
and
and join in the dance.
the they
Feat
Dance
The Tylwyth Teg
dance,
make
human
live on lonely
or in the early
Mortals
the
come
them
in the mountains,
additional Fairy
by the light
come
failure
can often
dance
taken.
of human
are far more
one
powers
they fail, they cannot help but be drawn closer to get a berter look at what they are seeing. Once they have
cousins.
from
and
they
receive
who
must
and
with
replacing
also
the bonus
and in the morning
of
cows,
are simply
are fond
who
more
Bonus
like to dance
a variety
milk,
woman their
Teg
Fairy Dance (Su):
humanity,
replaced
times
they
will steal
changelings.
light
butter,
at other
Ellyllon,
and
to dance
with
are sometimes
but
Like the
mortals
as with
Taboo.
of but
JuSt
+ 8 Racial Bonus Perform checks
Celts
yellow,
against
man.
into
Teg sometimes
it is a fairy
Tylwyth
silken
white,
grudge
a Celtic
fit the ~ more
Welsh
wear
the Tylwyth Usually,
believe
engaged, the
to them.
they
after
what
are
While
they time
~
It is only realize
in
dragged
The Tylwyth Teg use the Tiny Fairy Base Statistics as their template. They also add the following modifiers:
Ellyllon
fair-skinned
blue,
mortals.
into
of iron
to
name
show
They
being
fairy
have golden hair and are quite beautiful.
They
againSt
the Ellyllon,
by plowing
she is
the
their Their
or even
is proof one's pocket the fairy dance.
to return.
than
are very
A piece
or he
never
mischievous.
Ellyllon
forever.
a
Teg Teg are larger
and
is fairy
never
the circle
marry
a rowan
the magic.
must
her because
is ever
immediately,
Tylwyth
cousins
his wife
be commanded
taboo
Tylwyth
man
by laying breaks
breaks
marries
is always
The
which
is cursed
Like men.
themselves
there
to rebuke
or he might
her. If this
The
that
will be
mortal
transform
However,
never
thank
The
marry
on the marriage.
to reveal
human
they
can be freed
the ring,
who
it, however,
are
changelings.
sometimes
dancers
across
Anyone
Ellyllon are nor
chance with
do so, they
human
taboo
is a great
stick
as well.
to
world,
If children
replaced
Trapped
Ellyllon
them
approach
the mortal babies.
guarded,
vicrims.
punish
benevolent
with
of human
When
of rheir
rhe lazy and
have
a
of their they
has
quit really
virtuous cousins, a raboo is placed on rhe martiage. If ir is broken rhe bride vanishes forever.
Tylwyth Teg (cont'd)
The Gwyllion
The problem wirh mainraining rhis geis is rhar rhe remprarion to breakir
The Tylwyrh Teg may be mischievous, bur rhey are nor deliberarely cruel, nor do rhey hold a grudge against humaniry. The Gwyllion, however, are rho roughly evil. These, rhe largest of rhe Welsh fairies, delighr in bringing harm to mortals. Their most frequenr rtick is to lead travelers astray, particularly ar nighr. They lurk in rhe mounrains and rhe forests and pre rend ro be kindly old women eager ro help lost travelers. Instead, rhey lead rhem inro danger and rhen leave rhem ro sort ir our rhemselves.
is powerful. No marter whar he promised ro do or nor to do, rhe "lucky" groom will find himself rempred to violare his vow. A fairy wife can gain starus for a man (10 Srarus Points), bur his fellows must know she is fey. Further, rhey will usually wanr some sort of proof Likewise, a man who never rhanks his wife for
especially a anyrhing she does beauriful fairy wife is a lour in rhe ~
~
eyes of his comrades.
Tylwyth
Whenever rhe character is faced wirh rhe circumstances he must fulfill to main rain his geis ro his fairy bride, he must make a Will Save ar DC 15. Ifhe ever fails ir, he cannor help himself and breaks rhe raboo. As soon as he does so, rhe Tylwyrh Teg appears before him, admonishes him for breaking his promise, and rhen vanishes from his sighr, never to be seen by him again. The emorional devastarion caused by rhis rum of events causes him ro lose one Character Level.
Teg (cont'd)
A dancing character can only be freed by laying a rowan stick wirhin rhe circle. This breaks rhe spell and causes all of rhe fairies ro vanish instantly. Artempring ro pull rhe character our of rhe ring or charging rhrough rhe circle to breakir up has no effect on rhe caughr character bur does cause rhe rescuer ro be cursed as rho ugh rhe Fairy Power, Cutse, had been used on him or her. A piece of iron in a targer character's pocker grants him or her a +4 Magical Bonus on rhe Will Saves ro resist becoming ensnared in rhe dance.
Taboo (Su):
A human can marry a fairy, bur he (or more rarely she) must accepr a raboo of some sorr. This is usually nor ro reveal rhe magical origins of rhe bride, ro nor rebuke her for being nonhuman, ro nor ever rhank her, or some or her such restriction. The raboo rakes rhe form of a Moderare Level Geis. If ir is broken, rhe charaerer loses one Class Level and rhe fairy bride vanishes forever.
The Gwyllion appear as old hags, who are ugly ro behold. They are most ofren encounrered walking along rhe road in bad wearher. Many a eirher traveler has caughr up ro a Gwyllion rhrough a quicker pace or because he or she ~
rhoughr to offer rhe fairy somechariry
~
only
ro discover rhe foul crearure was in fact wairing ro harm him or her. They can also rake rhe form of a goar, and rhey can occasionally be found combing rhe beards of goats on Wednesday rhe fairy Sabbarh. ~
On especially stormy nights, Gwyllion will come calling ro a homestead and ask for shelrer. 44
wywyllion can be banished by the appearanceof an
As usual, they appear as old hags and do their best to look miserableso that the personwill take pity on them. Some more powerful Gwyllion will actually demand to be let into the home. Once inside, they begin using their Fairy Powers to wreak havoc.
iron knife. The would-be exorcist must brandish the blade strongly for this to be effective.
Gwyllion Gwylliondo not useanyof the Base Fairy Statistics. Rather,
they work from the
templatebelow. Skills: Alchemy + 6, Animal Empathy +6, Bluff +6,
Size: Medium Fey Hit Dice: 4d6 (14 Hit Points) Initiative: +0 Speed: 30 feet
Climb +6, Concentration
+8,
Craft + 5, Handle Animal +6, Spellcraft +8, Wilderness Lore +6
AC: 15 (+5 Natural) Attacks: Unarmed Strike +1 (Id3-I)
Feats:
Face/Reach: 5 foot by 5 foot / 5 feet
Climate/Terrain: Any Temperate Land, usually Forest or Mountain
Special Attacks: Spell-casting Special Qualities: 4 Fairy Powers, Fairy Sight, Fairy Subtype, Glamour, Shape-Shift
Select 4
Organization: Challenge
Solitary or Clutch (2-4)
Rating:
3
Treasure: None.
Saves: Fort + I, Ref +4, Will +4
Alignment:
Abilities: Str 9, Dex II, Can 10, IntI7,WisI5,ChaIO
AlwaysChaotic Evil
Advancement: 5-12 HD (Medium)
Fairy Powers (Sp): Gwyllion have fout Fairy Powers chosen from Table 7-2. If you advance the Gwyllion, select one additional power for every two extra Hit Dice. Fairy Sight (Su): Like all fairies, the Gwyllion are not fooled by illusions. They see through them as if they had True Seeing cast on them. This ability also makes them immune to the effects of Glamour, and they may see the true identity of anyone they encounter, even if the individual has been polymorphed.
Fairy Subtype:
Immune to mind-influencing
effects, Sleep, and disease.
Glamour (Su): Gwyllion can remain hidden from mortal sight, although they do not often choose to do so. Because they revel in tormenting human beings, they will allow themselves to be seen. However, Glamour does cover their true natures, and they can vanish, usually after a human being has found them out and artacked. Penerrating a Gwyllion's Glamour tequires a Will Save at DC 14. Once recognized for what they truly are, a chatacter can choose to play along the Gwyllion may be fooled or act otherwise. Artacking a human while masked by Glamour causes it to drop just as if the Gwyllion had been under the effects of an Invisibility spell. Glamour has no effect on animals or magical creatures. It only affects human beings. ~
~
45
Gwyn
ap Knudd
Size: Tiny Fey(Tylwyth Teg) Hit Dice: 8d6+8
Fairy Sight, Fairy Subtype, Glamour, Polymorph Self
Hit Points: 38
Saves: Fort + 3, Ref +9, Will +8
Initiative: + 3 (Dex) Speed: 10 feet, Fly 40 feet (Good)
Abilities: Str 8, Dex 16, Con 13, Int11,WisI5,ChaI4
AC: 15(+2Size,
Skills: Alchemy +8, Bluff + 10, Craft + 10, Heal +7, Intimidate + 12, Perform +8
+3 Dex)
Attacks: Pinch +5 melee(1d6-1) Ot + I Fairy Sword +7 melee(1d4) Face/Reach: 2 1/2 feet by 2 1/2 feet/ 0 feet
Feats: Leadership, Weapon Focus (Fairy Sword) Climate/Terrain: Any Temperate Land, usually Forest
Special Attacks: Curse,Dazzle, Magic Item
~
Special Qualities:
+I
Fairy Sword
Challenge
Fairy Dance,
Alignment:
Rating:
4
Lawful Neutral
Curse (Sp): When Gwyn is particularly angry, he will inflict a Curse on the target of his displeasure. Victims must make a Will Save at DC 30 or suffer a permanent -2 Magical Penalty to their Armor Classes. Additionally, they must toll a d6 each time they make an attack toll, Saving Throw, Ot a Skill check. If the result of the d6 throw is a "5" or "6," the character must re-roll the d20 if it was successful. The character must keep the less fortunate of the two results. Dazzle (Sp): Gwyn can create a burst of brilliant light in an area with a radius of 5 feet. The embers of this explosion zip back and forth, seeking the eyes of other targets. Those in the area of effect when this power goes off must make a Reflex Save at DC 17 or be Blinded for Id10 rounds. Additionally, the embers cause all non-Blinded characters to suffer a -4 Circumstance Penalty on their attack rolls for rhe duration of this power' s effects, which last for 18 tounds.
Fairy Dance (Su): Gwyn may participate in the Fairy Dance that lures in mortals and compels them to dance for a year and a day. He cannot do so alone, though, and must have at least two other Tylwyth Teg to assist him. Mortals who catch sight of Gwyn while he is dancing in this circle must make a Will Save at DC 12 or be drawn in to get a closer look. Once they enter wirhin 10 feet of the dance, rhey must make another Will Save (DC 15) or join the dance. The only way to free such a person is ro lay a towan stick in the middle of the circle, thereby breaking the magic. Any other attempt to break the ring causes the person doing so to be Cursed. Those caught within the circle must dance for a year and a day, although it will only seem like a few minutes. Fairy Sight (Su): Gwyn is not fooled by illusions, seeing through chem as ifhe were under the influence of a True Seeing spell. This ability also makes him immune to the effects of Glamour, and he may see the true identity of anyone he encounters, even if the individual has been polymorphed.
46
Legendary Welsh Fairies Mab is the Queen of the Fairies in Welsh mythology. She is frequently associated with Titania and in this capacity is married
The following fairies are a few of the most famous ones in Welsh mythology. Gwyn
ap Knudd
to Obeton. However, she has a much wilder, primal chatacter than that usually ascribed to Titania. She is no courtier but rather a creature of the wilderness. She is also sometimes linked
Gwyn ap Knudd is
,
the King of the Tylwyth Teg. However, he is also associated with battle and the dead. In fact, in Arthurian mythology, he is the conttoller of the demons in the Underworld. In this capacity, he shows more of
~I;\
the ancient belief of fairies as the souls of the dead. He is sometimes desctibed as the leader of the Wild Hunt, but this role is usually ascribed to Arawn. Despite his diminutive stature, he is a fearsome wartiot, and he leads his people with courage and resolve.
"
with
Diana,
Goddess
of the Hunt, for this reason.
Mab is of the Ellyllon and consequently very tiny. She rides in a carriage drawn by insects, making her
\
Gwyn ap Knudd (cont'd) Fairy Subtype:
Immune to mind-influencing
effects, Sleep, and disease.
Glamour (Su): Gwyn is invisible to human beings ifhe chooses to be. Unfortunately, it's not perfect. Some mortals can see through it. Target chatacters make Will Saves at DC 16. If successful, the character can see Gwyn. This power has no effect on animals or on magical creatures. Gwyn can make his presence known to mortals at any time. He simply needs co drop the Glamour. If he attacks a human, Glamour drops too, just as if he had attacked while under the influence of an Invisibility spell. Glamour can be raised again as a Standard Action, however, if the target human spoes Gwyn before he can do so, Glamour will not work. Regardless, target humans get a + 2 Circumstance Bonus to the Will Save to see through Glamour each time Gwyn attacks them. These bonuses are cumulative.
Polymorph
Self (Sp): Gwyn can shape-shift at will. He can become any creature (including a human) up to Medium Size. The transformation lasts as long as he desires, but it does sometimes fail. Once per day, he must make a Will Save at DC 14. If it is failed, Gwyn reverts to his natural state. Because this is, in essence, an illusion, he may not notice that something has gone wrong. He must make a Spot check at DC 14 or continue acting as though it were still in his polymorphed form.
47
Queen Size:
Diminutive
Hit
Dice:
6d6+
Hit
Points:
Initiative: Speed:
Mab Fairy Subtype, Glamour, Illusion, Polymorph Object, Polymorph Self
Fey (Ellyllon) 12
Saves:
37
10 feet, Fly 40 feet (Good)
AC:
16 (+3
Attacks:
Skills: Animal Empathy +8, Bluff+6,Craft+10, Heal + 10, Hide +7, Spellcraft + 12
Size, +3 Dex)
Pinch +4 melee (1d6-2)
Face/Reach:
Fott +4, Ref +8, Will +7
Abilities: Str 6, Dex 17, Con 14, Int13,WisI5,ChaI5
+ 3 (Dex)
1 foot by 1 foot / 0 feet
Special Attacks: Chaos, Curse, Entangle, Hold Person, Polymorph Other
Feats:
Special
Alignment:
Chaos power
Qualities: (Sp): works
cancels
penaley
does
Affected
chaos
in a circle
spell, except a Saving
Throw
5
Neutral
Good
with a radius of 20 feet. This that the effect lasts until she
to resist
roll on Table 7-3 on page 70 to determine
characters
continue
make
Rating:
its effects.
The
is a Will one, and it must be made at DC 23. A new every round, but it must be made at a -2 Circumstance increase no matter how many times the target character
not
At the beginning
complete Confusion
the subjects
resist this power may be attempted
Challenge
Fairy Sight,
Mab can cause similar to the
it or until
Enlarge Fairy Power, Quicken Fairy Power
of each
round
in his or her "chosen"
there
is a 50%
chance
that
what
Save
Saving
to
Thtow
Penalty. This fails the Save.
action
the affected
they
take.
charactet
will
If not, roll randomly to determine a new one.
action.
): Mab is capable of cursing those who displease her, inflicting a permanent Penalty to the Armor Classes of targets who fail a Will Save ar DC 28. In addition to the AC penalty, victims must roll a d6 each time they make an attack roll, Saving Throw, or a Skill check. If the result of the d6 throw is a "5" or "6," the character must re-roll the d20 if it was successful. The character must keep the less Curse (S -2 Magica
f
fortunate
of the two
Entangle Fairy fooled Fairy
(Sp):
results.
Queen
Mab
can cast
Entangle
at will as if she were a 5th
Sight (Su): Mab sees through all illusions, including by any guise, even if the individual is polymorphed. Subtype:
Glamour
Immune
to mind-influencing
effects,
Sleep,
Glamour.
Level
caster.
She cannot
be
and disease.
Glamour has no effect on or on magical cteatures, but it is effective against humans. Unfottunately, it's not perfect. Some mottals can see through it. Human characters may make a Will Save (Su):
Mab
can remain
invisible
to human
beings.
animals at DC
14 when
in her presence.
If it is made,
the character
can see her.
needs to drop the Glamour. Attacking the human causes Glamour to drop as well, just as if she had attacked while under the influence of an Invisibility spell. Glamour can be raised again as a Srandard Action, however, if the target human spots Mab before this can be done, Glamour will not work. Regardless, target humans get a + 2 Circumstance Bonus to the Will Save to see through Glamour each time she attacks. These bonuses are cumulative. She can make
her presence
known to moreals at any time. She simply
48
Queen Hold
Mab (cont'd)
Person (Sp): Mab can cast Hold Person at will. Her Caster Level is 10th.
Illusion (Sp): Mab can create illusions. They are visible, make sounds, have smells, etc. The only thing that they cannot be is touched. Once someone touches onc of her illusions, it vanishes. The power only works on human beings. Animals, magical crcatures, and other fairies are unaffected by it. It has a range of 400 feet. When it is seen, every person gets a Will Save at DC 17. Those who succeed do not see the illusion. Those who fail see it and believe wholeheartedly in it. They cannot be convinced otherwise until the thing is touched and vanishes. Object (Sp): Mab can turn one inanimate object into another, but only inanimateobjects canbeaffected,andthereis a time limit to the effect. In general,this Polymorph
is 24 hours, but it is reduced one hour for every five pounds the object weighs over 10. The minimum duration is 30 minures.
PolymorphOthet
Other asif shewerea 10th Level
(Sp): Mab can cast Polymorph caster. She can use this ability at will.
PolymorphSelf (Sp):
Mab can shape-shift at will. She can transform herself into any creature (including a human) up to Medium Size. The transformation lasts as long as she wishes, but it does sometimes fail. Once per day, Mab must makeaWill Saveat DC 12. If it is failed, she reverts ro her natural state. Becausethis is, in essence,an illusion, Mab may nor norice rhat something has gone wrong. Shemust makea Spot checkat DC 12 or continue acting as though shewerestill in her polymorphedform.
smaller
than
Like other
most
Ellyllon,
of the others she is not
help
offended
but she is a little more aloof of her subjects. Still. she only punishment to those who have her or her court. She is a
powerful
fairy
towards
kindly
of her kind. ill-disposed
humanity,
than the majority dispenses
and
one
not
wich
whom
to trifle.
The au
those their
she meets,
offering
been
kind
help
shoulder
The
Old
to her by offering
Woman
of the
is the most
specializes
to live on
Mountain,
however, she has been spotted in various locations around
Wales.
Part 5: Scottish Fairies
a milk pail or someother
While they bear resemblance
in leading
travelers astray. She always
fearsome
of the Gwyllion.
Llanhyddal
oj the Mountain
to
her burden.
She is reputed
Woman
to
if they have
way, especially
and powerful
it, .
tool. She
find
Mounrain
The Old Woman of the Mounrain is the leaderof the Gwyllion. She appears as a very old hag wearing a grey dress and cloak and a black, four-cornered hat. She is extremely ugly, evenfor a Gwyllion. She wanders dark roads carrying
towards them
fairies acts
British
49
a strong
to the
of other countties,
Tbe
Old
Woman
of
tbe
Mountain
Size: Medium Fey (Gwyllion)
Saves: Fort +4, Ref +8, Will +8
Hit Dice: 12d6
Abilities: Str 9, Dex II, Con 10, Int17,Wis15,Cha10
Hit Points: 55 Initiative: +0 Speed: 30 feet
Skills:
Alchemy +6, Animal
Empathy +6, Bluff + 10,
AC: 15 (+5 Natutal)
Climb +6, Concentration
Attacks: Unatmed Strike +6/+ I (1d3-1) Face/Reach: 5 foot by 5 foot / 5 feet Special Attacks: Compel,Curse, Hold Person,Spell-caSting
+ 12,
Craft +5, Handle Animal +6, Spellcraft + 16, Wilderness Lore +6 Feats:
Combat CaSting, Enlarge
Fairy Power, Extend Fairy Power, Quicken Fairy Power
Special Qualities: Blight, Fairy Sight, Fairy Subtype,Glamour,Illusion, Mirror Image,PolymorphObject, Shape-Shift
Challenge Rating: 6 Alignment:
Chaotic Evil
Blight (Sp): The Old Woman delights in causing permanent harm to mortals. She can inflict numerous permanent conditions such as blindness, deafness, rheumatism, palsy, or orhers. She chooses what the affliction will be. Targets must make a Fortirude Save at DC 34 [0 avoid being victimized by this power. The duration for this ability is permanent. Compel (Sp): The Old Woman of the Mountain can make humans do whatever she wishes. Target characters must make a Will Save at DC 22 [0 resisr. Failure forces the character ro do wharever rhe Old Woman wanes for 10 rounds. Orders thar threaten the characters life muSt be obeyed, but such demands grant the character another Saving Throw, this time at DC 15. The Old Woman of the Mountain likes [0 use this ability to force moreals to kill themselves by forcing them inco harm's way. Curse
(Sp):
The Old Woman of the Mountain
has the ability [0 Curse those she
encounters.Targeted opponents muSt make a Will Save at DC 32 or suffer a permanent -2 Magical Penalty [0 their Armor Classes. Additionally, they muSt roll a d6 each time they make an attack roll, Saving Throw, or a Skill check. If the result of the d6 throw is a "5"~ or "6," the character muSt re-roll the d20 if ir was successful, keeping the less fortunate of the two results. Fairy Sight (Su): The Old Woman of the Mounrain is not fooled by illusions. She sees through them as if she had True Seeing cast on her. This ability also makes her immune to the effects of Glamour, and she may see the true identity of anyone she meers, even if the individual has been polymorphed. Fairy Subtype:
Immune ro mind-influencing
50
effects, Sleep, and disease.
Scottish They and
Litde ptefet
People
not
ate jealous
islands
tend
to be mote
to consott of theit
on lonely
with
privacy.
lakes,
They
the moors,
inhabir
beings,
allows
herself
to be seen.
and she can vanish,
usually
aftet
the
while
under
the effects
creatures. Hold
Person
(Sp):
(Sp):
smells,
etc.
illusion,
and
chatacter
who
illusion,
Het
Old
only other
Image
until
(Sp):
Level
they
illusions
cannot wotks
by it, at DC
Save
see it, and
the thing
Woman
him
them,
Turnable:
The
(Sp):
The
per
day,
over
If not,
It has
14. Attacking
Hold
Once
a
had been or magical
Person
and
make
at will
sounds,
a petson
beings,
of 400
who
have
tOuches
Animals,
a tange
17, Those
an
magical feet.
succeed
Every
do not
see
cannot
be
in it. They
vanishes. can cast
Old Woman can objects are affected, is 24
hours,
10. The
Old
Mirror
Image
but
Old
turn one inanimate and thete is a time
it is reduced
minimum
duration
one
hout
at will.
object intO limit on the fot
every
five
is 30 minutes.
precious materials or coins for human that will scare, frighten, Ot annoy, She
or a pack into a shatp knife, However she item into something that is either completely
Old
she cannot
any
Mountain
of the Charisma
be Turned
Mountain
can
of the Mountain
choose
as if she were
of the DC
of the
Woman may
them
Woman The
Woman
She
She casts
in her direction,
vanishes,
true
uses this useless
or her,
(Sp): The at will.
Spells
memorize
knife
weighs
this
turn a plow into a rock, it will turn a character's
Sotcerer
her
Woman
are visible,
human
of the Mountain
many fairies that rhis ability to creare rhe Old Woman uses it to make things
Spell-casting
cover
on animals
wholeheartedly
is tOuched
Unlike beings,
against
The
is 5th.
In general,
Shape-Shift goat and back
on
believe
the object
or works
that
a Will
pounds
might power,
at DC
can cast
be is tOuched,
unaffected
Polymorph Object (Sp): The another, However, only inanimate transfotmation,
Save
does
as if the Old
of the Mountain
are
Old
groups:
Court,
her out and attacked.
has no effect
only
fail
The
just
power it gets
who
a Will
Glamour
can create
that
faities
two basic
caster,
Woman
thing
encounters
othetwise
Castet
Woman
Level
The
Those
convinced
Old
The
vanishes,
cteatures,
beings.
Glamour has found
it to drop
spell.
human
a 10th
The
The
it
Mirror
affects
distance
(cont'd)
being
requires
causes
into
and the Unseelie
However,
a human
Glamout
by Glamour
she were
Illusion
Woman's
of an Invisibility
It only
as though
the
Old
masked
theit
Mountain can remain hidden from mortal to do so, Because she revels in tormenting
nature,
Penetrating
rhey can keep
ate divided
Court
of the Mountain of the choose
human
human
Fairies
the Seelie
Woman
where
mortals,
Scottish
other
Glamour (Su): The Old Woman sight, although she does not often she
places
from
beings,
and
The Old
remote
aloof.
human
12
a 6th can
51
Level
likes
cast
herself
up to
and
does
into
12 1st not
a
Level
have
to
caster,
be Turned
check
at all by that
may
she
transform
by brandishing
to do so is 24. characrer.
an iron
If successful,
she
are caught their
watching
business
debilitating
Seelie Seelie
Fairies
Base
Statistics
following
These
They
every Constitution Charisma
+4 Racial checks +4
turn,
not
Racial
Knowledge
Bonus
(Narure)
There
Wilderness
and
engage
harming
Lore
checks
are Trooping
Fairies
is no aC[ that
no scheme
While
they
is not
very accurate,
are called
court
and
have
Court
fiends
fairies
acrively
humanity
is comptised
and delight
not will
of
this
Seelie
Unseelie,
Solitary
Fairies.
The
them
together
designation
faities
much
though,
gather
are more
akin
"coutr,"
is used
term,
as a pack
to
of the most World,
Base
These
the destrucrion
of
in the downfall
of
following
+4
use
Statistics. modifiers
the
Tiny
Fairy
They
have
to that
template:
the
Strength
+ 2 Intelligence
mortals.
-4 Wisdom
The The
Seelie
Court
Seelie,
fairies
of Scotland.
Fairies,
-4 Charisma
or "blessed,"~
they
Like
most
are extremely
garments
of red,
green,
gossamer
wings.
They
People
to as "the
ace the
diminutive
blue,
or gold,
and
and
"the
Unseelie
Good
Alignment.
Winter
admiration.
fairies,
like fairies bring
des pice their
of other
bread
and
aloofness,
countries.
seed
corn
The
would
Seelie
twilight.
are most They
processions, well
anger
[0 turn
march Mortals and
~
more
seen
in long, who
go the
come
other
+2 Fairy in the
free.
solemn upon
them
way. Those
powerful.
do who 52
Bonus
Magical Feat,
(Su):
From
Solstice Unseelie
Fairy
have
of damage. the
to the become
gain
to all Ability [0 AC, Bonus
Quicken
Evil
faities
They
the All
Chaotic
points
Strength
Magical
[0 do
the fairies. often
a
1d4
Fey,
and
Strength.
Unseelie
deal
Clerics
most
Feat
Winter
(Ex): that
as like
extra
time of the Winter Spring Equinox, the
gifts
In particular, they [0 the poor. Such
presents are accepred graciously otherwise
offer
one
have
Claws
fear
get
power,
referred
claws
than
also
special
have
arrack
of as Wizards
They
Neighbors." While these monikers are latgely apt, they are urrered more out of respeC[ and
Seelie
Faities
instead wear
are frequently
of Peace"
Unseelie
Trooping
beauriful,
only
of evil spirits.
Unseelie fairies
in
like humans
and ace generally
in the Celtic
pursue
will they
goals
a court, The
do. The
Unseelie Unseelie
their
communities
They bear humanity no ill will, and will be kind [0 them unless angered or crossed,
malevolent
they
in which
if it furthers
benevolent.
The
a
mortals.
to group
fotmer
with
spirirs are uncompromisingly [0 destroy human beings at
seek
perpetrate
Bonus
interrupt
usually
pinching,
fearsome
evil.
modifiers:
+2
or who
The Unseelie Court
use the Diminutive Fairy [0 which they add the
+2
them
are punished,
a
+ 2
scores, a and the Power,
for
The Horde While
it is composed
rherefore
of individual
considered
Size:
a Large
Tiny
Fey, the
Fairy
Large Fey (Unseelie)
Hit
Dice:
Hit
Points:
Saves:
71
Attacks:
Special
Qualities:
Fairy
Sight
Fairy
Subtype:
Glamour from
Save
if ir had
forms,
been gets
Horde
artacks,
way, While seek our
ir rarely
16, Once
under
They
have
live apart
rum.
They
rhar
Irish
rarely
from
engage
English
aStray.
pinch,
artempr
ro kill whenever
They
are ar rheir
long
winrer
come
our
nights, more
opportuniries wotld.
enough Unseelie
powerful
This
human
ar winrer, rhrear, Court
bur
and rheir
beings The
during
bear,
can rhis
remain
If ir chooses Save
to
hidden
Glamour
ir is using
wirh
a
is dtopped
ro vanish
spor
as
again,
ir. Each
Scottish
following
fairies
upon
is rhe name
rhar
flies
being
rhey
search
This
trouble,
rhe
rhar
rhey
wearher
disease.
rime
a rhe
Fairies are famous
rhroughour
The Horde
of
possible.
Stay indoors
more
makes
Scotland,
do, such
across Any
horde
rhe
victim
during
from
of rhe
deadly. 53
for a group
clutch, before where
of Unseelie
rhe sky ar nighr
mortal
in its parh
for a terrifying
for
is a bad
rhe machinations
are ofren
also
mortals
rhey
havoc
spell. Will
The
humaniry,
is rhe rime
frequently, ro wreak
Wise
rhe nighr
moSt
InStead,
and Horde
see rhtough
Legendary in
in rhe sort
travelers
rhe
any Glamour
to rhe
rwiSted
fairies
as leading and
abiliry
by 2.
repulsive
ro plague
and
artacks,
Bonus
increases
rhey
mischief
This
Sleep,
so,
can
of an Invisibiliry
CircumStance
are complerely
to do
beings
rhe Horde
rhe Bonus
opportuniries
6
Chaoric Evil
by illusions.
effects,
chooses
Human
rhe effects
a +2
be fooled
to mind-influencing
and
ar every
cannor
if ir desires.
are all ugly.
vile faces,
every rhey
ar DC
Rating:
of Glamour.
Though
sighr
mortal
fairies
Horde
Immune
(Su):
human
Will
The
Fly-by Artack, Swarm
Alignment:
Fairy Sighr,
ro rhe effects
Str 12, Dex 16, Con I 3,
Challenge
Snatch and Batter
(Su):
ir immune
Glamour,
Self, Winter Srh
Fort+5,Ref+II,Will+8
Feats'
5 feer by 10 feer / 5 feer
Special
It is
Skills: Inrimidare + I 6, Intuir Direction +15, Move Silently +15, Spor +15
17 (-I Size, +3 Dex, +5 Natural)
Attacks: Snatch and Batter (see below) +9 melee Face/Reach:
unir.
Inr 13, Wis II, Cha 10
Fly 50 feet (Average)
AC:
Subrype,
Abilities:
+3 (Dex)
Speed:
opera res . as one
Polymorph
12d6+12
Initiative:
Unseelie
Horde
crearure.
rhar
ride.
finally
The
bear,
of
has rhe misfortune
is caughr
tear,
fairies
in search
up and spirits
and
dropping
hauled
wirhin
pinch him
he or she was caughr,
of along
rhe
rhe poor or her far
The Snatch
and
beings that
and
Batter:
This
attempts
to snatch
person
is seized
round
that
the Hotde
2d6+
I points
him
Horde
is the
and
them
principal
off
immediately
establishes
of damage
(cont'd)
Horde's
attack.
the ground. lifted
the hold.
automatically
into but
It swoops
If it scores the
every
air. There
round
as the fairies
down
is no damage
thereafter,
within
on human
a hit on an opponent,
beat,
in the
the victim
takes
claw, and
pinch
bite,
or her.
Escaping
the hold
is difficult.
The
caught
character
makes
an escape
attempt
as usual,
but
it is at -4 to the attack roll as a result of the confusion brought on by tens of tiny fairies buzzing around and attacking, to say nothing of the fact that it is difficult to determine
exactly
If the character Whether
which
it hasn't
things.
Fighting
have the hold.
he or she falls
the
turns
or not
decide
fairies
escapes,
Horde
had enough it from
to the ground,
back
mischief the ground
to attack
hand,
is difficult.
Swarm
the
Strength
Horde
Class.
(Su):
is more
It also
From
powerful.
gains
the time Fairy
Power
Red Cap Also
malignant
as "Bloody fairy.
Red
Cap,"~ this Cap
haunts
and other
bloodshed
has occurred.
Any who
these
or linger
long
areas
themselves
with
sharp,
claws
places
too
where
evil or
it might Feat
move
it to reduce
up into
to the Spring
increase
It may
on to other
enables
the character
Solstice
of damage.
its whims.
the air,
Equinox,
by 2, as does
its Armor
Feat.
take
shelter
blood-red
teeth,
described
others
She
in
fairy
who
is sometimes
of the woman
is an expert
associated
who
could
great
spin,
in that exception
she takes
perform
task
Those
propetly. who
careless
a
the but
to those
cannot the
human
wears
with
nor
she is different
make
long
and
cap on his head.
is sometimes
is a Seelie
who
as a shorr
pointed
Loireag spinner. myth
his victim. appears
on his fingers,
old man,
is another ruins,
battlefields,
Cap
scores
points
on
Loireag
known
Red
and lift
of the Winter
All of itS Ability
the Quicken
The
hold
4d6
depends
yet. On the other
the target's AC by 4, and it will seek to grab putting him or her at a further disadvantage. Winter
sustaining
again
arc
or
incompetent
He
arc punished,
as an
usually
as simply
with
a stern
hideous.
pinching. He lurks
in the shadows
attempts tarry
those
in his demesne.
to tear and
to murder
at them
teeth.
business,
with
When
who'
has
great fondness
his claws
his hat
staining
She also
He prefers
he has finished
he dips
of his victims,
and
music.
his
she becomes
in the blood
if she hears
it ever darker.
singing 54
out
for
However, angry
anyone
of tunc.
Red Cap Special Qualities: Blink, Fairy Sighr, Fairy Subrype, Glamour, Ventriloquism, Winrer Strengrh
Size: Medium Fey(Unseelie) Hit Dice: 6d6+6 Hit Points: 34
Saves: Fort +3, Ref +8, Will +5
Initiative: +7(+3Dex, +4 ImprovedIniriarive)
Abilities: Str 12, Dex 16, Con 13, Inr 13, Wis II, Cha IO
Speed: 30 feet AC: 13 (+3 Dex)
Skills: Hide + 12, Inrimidare + 12, Listen + 12, Move Silently + I 3
Attacks: 2 Claws +5 melee(Id4+ I), Bite +0 melee(Id4)
Feats: Com bar Reflexes, Improved Iniriarive
Face/Reach: 5 feet by 5 feet / 5 feet
Challenge
Special Attacks: Hold Person
Alignment:
Rating:
3
Chaoric Evil
Blink (Sp): Red Cap may "blink" ar will as rhough rhe Arcane Spell of rhe same name had been cast on him. All attacks against him suffer a 50% chance ro miss. Spells cast against him or her fail 50% of rhe rime. However, rhere is a 20% chance for Red Cap's own attacks ro fail too. He can cancel rhis abiliry as a Move Equivalenr Acrion. Fairy Sight (Su): Red Cap is unaffecred by illusions. He sees rhrough rhem as if True Seeing had been casr on him. This abiliry also makes him immune to rhe effecrs of Glamour, and he may see rhe true idenriry of anyone he encounrers, even if rhe individual has been polymorphed.
Fairy Subtype: Immune ro mind-influencing
effecrs, Sleep, and disease.
Glamout (Su): Red Cap has rhe abiliry of most fairies to remain hidden from mortal sighr. He will use rhis power ro sneak up on rhem, getting close so rhar he can make an attack. Glamour has no effecr on animals or magical creatures, rhough, so ir is possible rhar a noble steed or orher creature mighr warn its master of rhe fiend's approach. Human beings can see rhrough Red Cap's Glamour just like orher fairies. The DC for rhe Will Save ro do so is 16. Red Cap rypically creeps up close and arracks. This acrion drops his Glamour, bur he will try ro raise ir again if rhe person has nor yer spotted him. Each rime he does rhis, rhe vicrim gains a +2 Circumstance Bonus ro rhe Will Save. These bonuses are cumularive. He can, of course, reveal himself ar any rime by dropping rhe Glamour, bur he much prefers ro skulk in rhe shadows and arrack unseen. Ventriloquism
(Sp):
Red Cap can rhrow his voice as ifhe had cast rhe Venrriloquism
spell. This powerworks asrhough Red Cap werea 5rh Level caster. Winter Sttength (Su): From rhe rime of rhe Winrer Solstice ro rhe Spring Equinox, Red Cap is more powerful. All of his Abiliry scores go up by 2, as does his Armor Class. He also gains rhe Quicken Fairy Power Fear for free.
55
Loireag
Size: Diminutive
Fey (Seelie)
Hit
Dice:
2d6+4
Hit
Points:
13
Saves:
+3 (Dex)
Speed: 10
feet, Fly 40 feet (Good)
16 (+3
Attacks:
Skills:
(Nature)
Polymorph
Other
Feats:
Special Qualities: Fairy Sight, Fairy Subtype, Glamour, Polymorph Object, Polymorph Self, Ventriloquism
Fairy
Sight
her. This true
(Su):
ability
identity
Fairy
Loireag
can make
her presence
and
like it would
if she were
raised
again be
attacks.
Bonus
These
Polymorph be affected. it is reduced duration
influence
at any time.
if the
work. Save
target
Regardless,
to
though
not
magic,
Human
beings
needs
to drop
She simply
ro animals
her Glamour
of an Invisibility
however, not
polymorphed.
disease.
her Glamour.
ro mortals
the
Will
Loireag
limitations there
I hour
Loireag
can create but
of thing
they
see
can turn
on this is a time
for
every
precious have little
is usually faux
gold
done created
Polymorph Other name.
beings,
on
through
spell.
Glamour
human
spots
target
humans
Glamour
drops
just
can be
her before
each
get time
this a
+2
Loireag
one
power, limit
inanimate
though.
to the effect.
five pounds
the
object
First,
object
only
into
In general, weighs
another.
inanimate this
over
There
objeers
can
is 24 hours,
but
10. The
minimum
is 30 minutes.
Object, Thus,
(Sp):
Second,
and
see through
cast
are cumulative.
Object
are a few general
can
Seeing
and she may see the
has been
Sleep,
ro human
Good
True
of Glamour,
can see her. If she attacks,
Action,
[Spin D,
I
Chaotic
as if she had
effects,
humans
known
the
Rating:
if the individual
invisible
being
will
to
bonuses
even
some
under
Glamour
Circumstance
illusions ro the effects
14 to see through
the human
as a Standard
done,
through
can remain
However,
Save at DC
the Glamour
can
Challenge
her immune
a Will
Skill Focus (Craft
Alignment:
to mind-influencing
Loireag
creatures,
may make
+6,
Lore +4
Swarm, Trip
she encounters,
Immune
(Su):
or magical
sees
makes
of anyone
Subtype:
Glamour
Loireag
also
+ 12,
+4, Spellcraft
Wilderness
1 foot by I foot / 0 feet
Attacks:
+ 6,
Heal +6, Hide +7, Knowledge
Pinch +2 melee (1d6-2)
Special
Animal Empathy
Bluff +6, Craft (Spin)
Size, +3 Dex)
Face/Reach:
Str 6, Dex 17, Con 14,
IntI3,WisI5,ChaI5
Initiative:
AC:
Fort +2, Ref +6, Will +5
Abilities:
(Sp):
It is cast as though
metals value to assist
from
and
a human.
leaves
This
Loireag
other
to her since
power
or srones works
were a 10th
56
valuables they She
through
will not
has no use
is worthless exactly
like
Level caster.
the use of Polymorph
retain for
their
shape.
gold
or silver
This
sort
herself
to her. the
Arcane
Spell
of
the
same
Loireag Polymorph
Self
creacure
(including
wishes,
but
Loireag
may
at DC
Such
them
is usually
beautiful
and
that
natural
something as though
the subjects
usually
near
dressed
Size,
srate.
Because
has gone still
of cruel
She
change
wrong.
thus,
is
in white.
make
this She
The
fairies
of Gaul
bear
are often
Neighbor.
Most
Gallic
Like all fairies,
to those
of the
this
British
Particularly
in
many fairies
are British
ones
under
Gallic
of
the Gallic
In some
cases,
the names
are not
changed
all, or they
at
both
king,
for
and
the
Gobelin
is a
Hobgoblin only
have
fairies do
a
character own. mostly
of their
They
are
female
are shape-changers.
they
alternate
the lowest, and
their
a beautiful can be between
the
depending
moods.
Fairies
such places, where they can somecimes be seen flitting back and forrh. They are very small, beautiful, wear the finest silks, and have wings. In most ways, rhey are identical to the Trooping Fairies of England and use the English Trooping Fairies regional modifiers for their statistics.
name.
However,
guises
way
euphemisms
frequently.
but
They and
by
is a sure
Gallic Trooping Fairies are called the Couril. They prefer to inhabit stone circles and other
a slightly
in Gaul
on their
Trooping
with
different
want.
of clothing
when Most
by name
This
to be either
or an old crone,
and, cruel.
power
Therefore,
choose
they
vindictive.
their
as the Fit, they
typically
Some
are mostly
to fairies
cause.
as Een Socia are used
anything
instance,
refer
known
woman
not
are a
are rare.
pranks
invoking
such
finest Oberon
fear
There
they
can be extremely
Also They
are
is their
but
can be angered,
naming them without [0 incur their wrath.
extremely similar,
they
do not
they
check
~
are benevolent. variety,
they
Celts
because
new
names.
occurs,
a Spot
[0 as, "La Bo""es Dames." is "Ben Soeia"
are mischievous, but their [0 be humorous, intended
a
12.
an illusion,
nickname
fairies
resemblance
Brittany,
Save at DC
make
referred
Good
any
as she
form,
common
striking
Isles,
a Will
must
into
as long
is, in essence,
few of the darker
Part 6: Gallic Fairies
herself lasts
in her polymorphed
Another water,
transforming
The
per day, she must
stop.
found
at will,
to Medium
fail. Once
to her
acting
(cont'd)
can shape-shift up
somecimes reverrs
no< notice
are often
to make
Loireag
she
12 or continue
individuals
Loireag
a human)
it does
If it is failed,
pranks
(Sp):
and, 57
Korrigan Korrigan Statistics. modifiers
one
additional
co casr
10th
Level Medium
Feat
Charm
Caster
at
as a
will.
They
and
do
Size
and
Person
are
Call (Su): A Korrigan may CO appear in any form it likes,
but
at dawn
bell,
it is rransformed
Any
powers
morcal
sometimes
abduct but
causes
they
them
babies
of leaving
usually
replace
to take
a
the child
or on
the
sounding inro
ir has
used
are vanquished
are two
Fairies.
main
These
While
they
beings
their
activities
Their
favorite ride
a
all night.
tails
manes
tangled.
of working
like reward
they
good
punish
innocence
bad and
the
lathered horses
little
boys
ones.
But
invisible
usually
CO children
and
like
of the
do
nor
do
the
games,
well.
CO whom
They
girls
they
their
day.
in playing
mose
and are
of children.
mind set quite
remain
a stable
the following
interest
fairy
trouble.
into
In the morning,
Such
the company
on
to human
cause
is to sneak
are completely
found
harm
frequently
activity
the horses
and
typically
intend
beasts
not a
fairies do not
the poor
Lutin
an old hag. to enthrall
are troublesome
incapable
of a
as well.
varieties
are the
it comes
of Gallic
Korrigan
are tcoublesome
the Korrigan
child's which
Lutin
time,
and
they
choose
it is CO
themselves.
in their
own
are the far better
to human
Legendary
Solitary
the
Lucin.
Many
ways,
but
British
and
of the two
elsewhere
when
Gallic
Fairies
of the legendary equivalents in this
Gallic
that book.
have
fairies been
Thus,
have detailed
those
other
relations.
Korrigan The
Korrigan
seen
in the moonlight.
are beautiful
women
They
flowing
hair
gowns.
They
stream
or in the woodlands.
are most
travelers,
enchanting
and
their
beauty.
stay
with
them
until
upon
the ringing
arrival
sing.
men
maidens
Like Brownies, themselves labor. while
homeowner
they
work
is expected
love
with
+ 2 Strength
their
music will
+4 Racial checks
Bonus
or the
Bonus
from
+4 Racial checks
attach
Lutin also gain one additional
is broken.
of a bell
and perform is done
sleeps,
Animal Handle
Empathy Ani,
+8 Racial Bonus Ride checks
old hags.
CO a household This
they
so enthralled
sometimes
the family
Lutin Lutin use the Tiny Fairy Base StatiStics, to which they add the following modifiers:
a
waylay
transform
into
along
Hete,
the spell
they
often
in white
seen
often
Those
of dawn,
beautiful
They
most long,
dressed
usually
aod
However,
have
and are usually
to dance
night
with
Fairies
There
menial
co
a prank.
human
instead
Lutin
reveal
Both
own,
Failure
pet forming
Korrigan.
suits
Solitary
after
farms.
and
not
have wings. Dawn's choose
the service.
Lutin
gain
also
They
little
+ 8 Racial Bonus Perform checks ability
often
changeling,
+2 Charisma
the
for
leave,
as their
use rhe Tiny Fairy Base They add the following to the template:
Korrigan
reward
mostly
and
to provide
the
at '
some 58
Feat.
fairies
BiJind Size:
Hit Dice: 4d6+4 Initiative: Speed: AC:
Fairy Subrype, Glamour, Granr Wish, Polymorph Self
Tiny Fey (18 Hit Points)
Saves: Fort +2, Ref +7, Will +6
+3 (Dex)
Abilities: Str 8, Dex 16, Con 13, Int11,WisI5,ChaI4
10 feet, Fly 40 feet (Good)
15(+2Size,+3
Attacks:
Dex)
Skills: Alchemy +8, Bluff +7, Crafr +10, Heal +7, Intimidate +7
Pinch + 3 melee (1d6-1)
Face/Reach: 0 feet
2 1/2 feet by 2 1/2 feet /
Feats:
SpecialAttacks: Special Qualities:
Swarm
Challenge Rating:
None,
Alignment:
Fairy Sight,
I
Lawful Good
Fairy Sight (Su): BŽfind is not fooled by illusions, She and her sisters see through them as if they had True Seeing casr on them, This ability also makes them immune to the effects of Glamour, and they may see the true identity of anyone they encounter, even if the individual has been polymorphed,
Fairy Subtype:
Immune to mind-influencing
effects, Sleep, and disease.
Glamour (Su): BŽfind can mask herself from human sight. This power has no effect on animals or magical creatures. A human being can make a Will Save at DC 16 to see through the Glamour. If it is successful, BŽfind is not invisible to him or her. She can make her presence known to mortals at any time simply by dropping the Glamour. If she attacks, Glamour drops as if she had been under the influence of an Invisibility spell. Glamour can be raised again as a Standard Action: however, if the target human spots her before this can be done, Glamour will not work. Regardless, target humans get a + 2 Circumstance Bonus to the Will Save to see through Glamour each time they are attacked. These bonuses are cumulative. Grant Wish (Sp): BŽfind has the ability to grant a wish to a mortal. She will only do this for virtuous human beings and then usually only on behalf of a child. That is, she will grant wishes for a person's child (typically a newborn). She never considers a wish that benefits the wisher, and she will not grant one to a bad person. The usual pattern is for her to show up shortly after the birth of the child and then grant a wish to the family for the babe. In extremely rare circumstances, she will grant a wish to a person for another purpose, but, again, it cannot directly benefit the person who asks.
Polymorph Self (Sp): BŽfind can shape-shift at will. She can transform herself into any creature (including a human) up to Medium Size. The transformation lasts as long as she wishes, but it doessometimesfail. Once per day,BŽfind must make aWill Saveat DC 14. If it is failed,sherevertsto her natural state.Because this is, in essence, an illusion, she may not notice that something hasgonewrong.Shemust make a Spot check at DC 14 or continue acting asthough it werestill in her polymorphed form.
59
Groac'h Size:
Medium
Special Qualities:
Fey (Korrigan)
Hit
Points:
Saves: Fort +2, Ref +7, Will +6
+ 3 (Dex)
Speed: AC:
Polymorph Self
22
Initiative:
Abilities: Ser 8, Dex 16, Con 13, Int II, Wis 15, Cha 16
10 feet, Fly 40 feet (Good)
13 (Dex)
Skills
Attacks: Pinch + I melee(I d6- I) or Net +2 melee
SpecialAttacks: Magic
Item
Fairy Power, Weapon Focus (Net)
Chatm Person,
Challenge
Cobweb,
~
Polymorph Other Fairy Sight right
(Su):
through
Fairy
such
Subtype:
This
power
to mind-influencing
she eries
Like most fairy through it with
by illusions to polymorphed
extends
to ensnare
Glamour,
uses them.
this power Save at DC
a Will
this
effects,
Sleep,
power
to escape
She vanishes
2
Chaotic Evil
The Groac'h cannot be fooled things.
Immune
her when
Rating:
Alignment:
Glamour (Su): The Groac'h mainly bested
Alchemy +8, Bluff +7, Craft + 10, Heal +7, Intimidate +7, Perform+8
Feats: Quicken
5 feet by 5 feet / 5 feet
Face/Reach:
Fairy Sight,
FairySubtype, Glamour,Illusion,
Hit Dice: 4d6+4
or Glamour. individuals. and
She
sees
disease.
mortals who have their sight immediately. from
from
isn't perfect. A mortal may 16. If successful. he or she
artempt to see has peneerated
the illusion.
Illusion (Sp): The Groac'h can create illusions that are visible, make sounds, have smells, and anything else of which she can think. The only thing that they cannot be is touched. Once someone does so, the illusion vanishes. The power only works on human beings. Animals, magical creatures, and other fairies are unaffected by it. Ir has a range of 400 feee. When the illusion is firse encountered, all characters ger a Will Save at DC 17. Those who succeed do not see it. Those who fail do and believe wholeheartedly in ie. They cannot be convinced otherwise until the thing is touched and
vanishes.
Magic
Item
~ Cobweb:
The
net has all the properties Polymorph
Other
(Sp):
The
level is 10th,
and she always
Polymorph
Self
maximum
size
(Sp):
is Large,
The and
Ir
has
its
as described
Groac'h
chooses
can case ro turn
Groac'h
can
the minimum
beautiful young woman. Unlike fail occasionally.
Groac'h has a silver
of a Cobweb
own
other weakness
Polymorph
her victims appear
is Tiny.
fairy in
net she uses to ensnare men. This on page 73.
as nearly She
Polymorph the
Other inro
Dawn's
at will.
Her
caseer
frogs. anything
she
likes.
The
chooses the form of a this one does not Call erait. usually
Self
powers,
(Su): At dawn or on the sounding of a bell, the Groac'h is eransformed into an old hag. Any powers she has used to enthrall a mortal are vanquished as well. Dawn's
Call
However, those humans she has ensnared in her net or polymorphed
60
into
frogs
remain so.
would be at home Gaul.
However,
tontinent
in Celtit
rhere
liSted
campaigns
are some
unique
set in
This
to the
fairies
section
for how
below.
Little BŽfind
and
BŽfind
is part
the birth is to grant character
of a trio
of a child.
of fairies
The
the newborn traits
and
special
make
the life it will have.
A table
and
food
her siSters
entice
them
most
famous
Sleeping
with
to come.
appear
of these gifts
at
part
in the story
is one
found
of the
in Gaul.
inhabits
rivers
beautiful
young
waterside.
She
to her with they
few malignant
It is a water and
lakes.
woman entices
It takes who
young
her looks
get close,
sprite
Building Adding
and
though,
fairies
to be
that
typically
the form
sits men
to come
her charms.
she ensnares
over
in a
into
frogs
templates
little
vague
who
ner.
She
then
transforms
them
Open
to your
game
in this so that
People
your
player
powers
and
abilities and
for
of rhe for
for you truly
characters
left
within
The
vary ftom
region
related
gtoupS,
the templates
there
have holes
to fill in yourself, Little
a
the Little
encounter.
of fairies
unique
process.
have been
can customize
Thus,
to make
is a simple
book
you
even
in them
There
are four
a fairy. silver
are good
enabling
People
you
for your
campaIgn.
Once them
The
are differences.
of a
of adven
here
games,
a Fairy fairies
to region,
by the
your
Content
to
Beauty.
sorts
included
into
purposes.
are of
fairies
Game
for BŽfind gifts
the material
rules
authentic
is designated
is laid
fairies
cul
section
license
three
from
for putting
creating
It includes
in this
book
other
togerher
what
with
All of rhe material
regarding
and
deals
campaign.
rhem.
and
Croac'h This
People
including
three
own
ro pur
tips
prophecies
These
for their
who
function
of the book
for your
First,
steps
a Set of regional
act as her slaves.
Part 7: Fairies in tbe Game
to the process
choose
ptoper
number
select
its Feats.
a template.
modifiers. of Fairy Each
of building
Second,
Third, Powers,
step
select
choose and
the
finally,
is derailed
below.
Template There
are two basic
work.
Both
question. that
are no bigger
Fairies
than
sta
smaller
fairies
towards
frogs.
Tiny cats.
than
have a greater
Therefore,
ask yourself
to ereate.
probably more
If its
a helpful
a Diminutive
one.
likely
fairy.
a Tiny
to remember It's important regional modifiers specify they
use.
So if you're
specific kind of fairy Hobgoblin, remplate 61
~
ones, mischief,
of fairy
If it's
you
it's troublesome,
that
most
of the
which
base
template
such
have already
friendlier
fairy,
planning ~
for example may
towards sort
rend
the
and
are rhe taller
what
in
ones
correspond
speaking,
virtuous
tendency
to
their
ofren
Generally are more
fairies
because
behaviors
humanity
which
are the teeny
by size
and
which
of rhe fairy
of house
are classified
ro their
it's
fairies
rhe size
temperaments
with
on the size
Diminutive
ro be about
want
templates
are based
on ereating
a
as an English
the choice
of the
been
for you.
made
Diminutive This
is the base template
a Diminutive its own them
uses
modifiers
Statistics
Note
Thus,
Size.
that
each
use these
sraristics
Skills:
+6,
Craft
Hide
+7,
Spellcraft
Select
Pinch +2 melee (1d6-2)
Face/Reach: Special
base
and
Land,
1 foot by 1 foot / 0 feet
Attacks:
+6,
+10,
Heal
+6,
+6
2 Any Temperate
usually
Forest
Organization:
Solitary,
or Clan
None.
Group
(2-5),
(20-50)
Special Qualities: 2 Fairy Powers, Fairy Sight, Fairy Subtype, Glamour, Polymorph Self
Challenge
Rating:
1
Treasure:
Standatd
(3 x Standard
Saves:
Alignment:
Fairy 7-2.
encountered
Fort + I, Ref + 6, Will + 5
Abilities:
has
modify
Size, +3 Dex) Climate/Terrain:
Attacks:
indicated, of fairy
Empathy
Bluff
Feats:
16 (+3
as the
Animal
10 feet, Fly 40 feet (Good)
AC:
otherwise subrype
IntI3,WisI5,ChaI3
(9 Hit Points)
+ 3 (Dex)
Speed:
Unless regional
modifiers.
Fey
2d6+2
Initiative:
remplate.
Base
of Diminutive
statistics.
by the regional
Diminutive Dice:
these
to this
as indicated
Size: Hit
fairy
Fairy
for all fairies
Str 6, Dex 17, Can 12,
Powers
(Sp):
If you advance
Varies
Advancement:
When
creating
the fairy,
the fairy,
select
one additional
select
if
at home)
3-6
any two
power
HD
Fairy
(Diminutive)
Powers
for every
from
additional
Table
Hit
Die.
Fairy Sight (Su): Fairies are not fooled by illusions. They see through them as if they had True Seeing cast on them. This ability also makes them immune to the effects of Glamour, individual Fairy
Table
7-1
fairies Note
lists
with that
and
they
has been
Subtype:
each
their certain
may
Immune
template Aside
from
there
are two other
These The
It has some
effects,
many
of
~
and
They
the
and
fairies you
of a fairy Powers,
and but
can use.
encounter,
Little
even
if the
62
disease.
with
People. that
possess
any innate
they
Half-Fairies modifiers
raised
parent.
who
powers
who as
and
communities
regional
a mortal. not
replaced
Both
the Non-Fairy.
Sleep,
beings
fairy
use one
have a
Diminutive
classifications
Fairy
they
as the magical
and
the Irish
do not
own.
is the child special
subtypes
specifically
~
statistics.
the Tiny
of anyone
human
are the Half-Fairy former
to mind-influencing
of the regional
fairies
of base
of their
identity
size.
Sidhe and the Welsh Gwyllion of the sets
see the true
polymorphed.
them.
were
Non-Fairies
abducted
changelings.
They
and
were
taught
They
have
some
have learned, powers and
though,
any bonus get are instead
they
Non-Fairies
Fairy
of
do not
fairies use the
of the fairies
of Non-Fairies,
Powers
granted
up in
magical
but
for the type
would
grew
the ways
like true
In the case
are
as children
that as extra
they Feats.
do.
Regional
that region. You can rake a similar approach in your own campaign. It's possible that none of the regional modifiets quite fits what you have in mind. If that s the case, you can simply use the base template with no modification, or you can create regional modifiers of your own.
Modifiers
Once you've picked a template, choose which specific type of fairy you are creating. You can do this process in reverse by just picking the type of fairy you wanr to create at the
beginning. For example,if you wanted to creare
The established ones share certain common characteristics. First, they usually make an alteration to the Ability scores on the template. Sometimes only one score is modified. Other times several are. Like in the standard game, a certain amount of balance is the goal. Raising one Abiliry by +2 is not a large modification. Raising several of them is, and so is raising one or more by +4. Such raises should be balanced is somehow. Dropping another Ability by often a good check.
a Tylwyth Teg, you would select the Tiny Fairy Base Statistics since you know that the Tylwyth Teg regional modifiers designate rhat they are Tiny in Size. However, you might have decided to create a kind of fairy, and then looked for the specific one rhat fits what you wanr to do. In this case, the regional modifiers step is second.
-2
Not all of the fairies listed in this book strictly adhere to the model,though. That is, they do not take the proper base statistics and then apply individual regional modifiers to them.
Racial Skill Bonuses are another good adjustment. If the fairy you have in mind is adept at singing or dancing, a +4 or +8 Racial
These fairies were designed to reflect the legends that inspired them, and in each case,
Bonus to the Perform Skill is in order. A crafty
the particular fable fell outside of the norm for
Diminutive Fairy BaseStatistics (cont'd) Glamour (Su): This
is the ability of the Little People to temain hidden. It allows them to be invisible to human beings. It has no effect on animals Ot on magical Cteatures. Unfortunately, its not petfect. Some humans can see through it. Whenever a fairy uses Glamour against a person, the target character makes a Will Save at DC 14. If it is made, the chatacter can see through the fairy's Glamour. Fairies can make theit ptesence known ro mortals at any time. The fairy simply needs to drop the Glamour and the human being can see it. Note too that attacking the human will cause the Glamour to drop as well, just as if the fairy had attacked while under the influence of an Invisibility spell. Glamour can be raised again as a Standard Action, however, if the target human spots the fairy before this can be done, Glamour will not work. Regardless, target humans get a +2 Circumstance Bonus ro the Will Save to see through Glamour each time rhe fairy artacks them. These bonuses are cumulative. Polymorph Self (Sp): Fairies can shape-shifr at will. The fairy can ttansform itself into any creature (including a human) up to Medium Size. The ttansformation lasts as long as the fairy wishes, but it does sometimes fail. Once per day, the fairy musr make a Will Save at DC 12. If ir is failed, the fairy revetts to its natural state. Because this is, in essence, an illusion, the fairy may not notice that something has gone wrong. It must make a Spot check at DC 12 or continue acting as though it were still in its polymorphed form.
6,
Tiny This
is the base template
fairy
uses
Fairy
Base
for all fairies
of Tiny each
these
statistics.
Note
modifiers
to this
template.
Thus,
indicated
by the regional
Size:
that
use these
Statistics Size.
Initiative:
Str
Skills:
Attacks:
Special
Feats:
+8,
Organization:
Rating: Standard
Saves:
Advancement:
Powers
(Sp):
When
If you advance
creating
the fairy,
Alignment:
the fairy,
select
select
one additional
or
(2-7)
Challenge
Fort +2, Ref +7, Will +6
+7,
+7,
Solitary,
Group
None.
Bluff
Any Temperate Forest
Treasure:
7-2.
13,
I
Special Qualities: 3 Fairy Powers, Fairy Sight, Fairy Subtype, Glamour, Polymorph Self
Fairy
as
+7
Select
Climate/Terrain: Land, usually
2 1/2 feet by 2 1/2 feet /
Attacks:
own
them
16, Con
+ 10, Heal
Intimidate
+3 Dex)
Pinch + 3 melee (1d6-1)
Face/Reach: 0 feet
its
modify
8, Dex
Alchemy Craft
15(+2Size,
and
a Tiny
has
Int11,WisI5,ChaI4
(18 Hit Points)
10 feet, Fly 40 feet (Good)
AC:
fairy
modifiers.
+ 3 (Dex)
Speed:
indicated.
of
as the base
Abilities:
4d6+4
otherwise
subtype
statistics
Tiny Fey
Hit Dice:
Unless
regional
I
Varies 5-8
any three power
HD
Fairy
(Tiny)
Powers
for every
from
additional
Table
Hit
Die.
Fairy Sight (Su): Fairies are not fooled by illusions. They see through them as if they had True Seeing cast on them. This ability also makes them immune to the effects of Glamour, individual Fairy
or wily fairy Diplomacy Finally,
Subtype:
might Skill
offer
of bonus number
Fairy
adjustments
bonuses,
Fairy Don't with
to its Bluff
a certain
Feats but
or some fewer
or both.
keep
identity
or
really
The
in mind
of Ability good
Skill
even
and
one
of Feats. is powerful.
and
if the
Skill
but
64
of them
By substituting
one
Powers
you
Feat,
you
your
PC's.
Also,
if you don't
should
A fairy
use one
Feats.
create
you
it a Spell-like
several
disease.
only
three
Powers
Sleep,
of the templates
do what
for adding
the value Fairy
encounter,
Most
Fairy
exact
or Feats.
bonus
grounds
underestimate
they
he or she can only
or Feats.
six or seven
of anyone
effects,
number
balance
number
powers
a + 2 Charisma
are probably Powers
Person
has a large
it needs
Conversely,
see the true
to mind-influencing
have a bonus
is up to you
score
may
polymorphed.
checks.
Powers,
If a fairy
they
Immune
the Litde
again.
at +8
and
has been
only times
want
grant or two
to give
a more
your
Ability
fairy
instead.
be able to operate
at will. Note
that
recreate
those
that
that
most
the effects are higher
Power
for
that
should,
seems
then
Powerful
ones
of the Fairy do not
3td Level.
grant
spells
a maximum
of spells
than
extra
opponent
per day. Less powerful
used
or two
of those
it for another
versatile
see a Fairy
think
at a time. one
of can be Powers imitate
to
Fairy
To use it, the fairy chooses rhe condition he or she wishes to inflict. It could be blindness, deafness, rheumatism, palsy, or any condition thar comes with a lifetime guarantee thar will cause the human to suffer. The targer makes a Fortirude Save ar DC 20 + the fairy's Hir Dice + Wisdom Modifier. If the Saving Throw fails, the characrer suffers from the effecrs of
Powers
Fairy Powers are magical abilities that fairies use on mottals. Many of them imitate spell effecrs. All Fairy Powers are usable at will unless otherwise noted. You select a number of Fairy Powers based on the template you are using and any regional modifiers. So, for example, if you were creating a Seelie fairy, you would select three Fairy Powers since Seelie gain one bonus Fairy Power and they use the Diminutive Fairy Base Statistics, which grants two.
the condition. The duration for this ability is permanent unless the fairy that Blighted the characrer revokes it. Blink (Sp): The fairy may "blink" at will as though the Arcane Spell of the same name had been cast on him or her. All attacks on the fairy suffer a 50% chance to miss. Spells caSt againSt him or her fail 50% of the time. However, there is a 20% chance for the fairy's own arracks to fail too. The fairy can cancel this ability as a Move Equivalent Acrion.
Table 7-2 has a complete list of Fairy Powers. Descriptions of each follow. Blight (Sp): This is a devastating power feared by morrals everywhere. It is the ability of the fairy to inflicr a permanent debilitating condition on the target, usually in punishment for violation of some tenet of fairy morality.
Tiny Fairy BaseStatistics (cont'd) Glamour (Su): This is the ability of the Little Peopleto temain hidden. It allows them to be invisible to human beings. It has no effect on animals or on magical creatures. Unforrunately, it's not petfect. Some humans can see through it. Whenever a fairy uses Glamour againSt a person, the target character makes a Will Save at DC 16. If it is made, the characrer can see through the fairy's Glamour. Fairies can make their presence known to morrals at any time. The fairy simply needs to drop the Glamour and the human being can see it. Note too that attacking the human will cause the Glamour to drop as well, juSt as if the fairy had attacked while under the influence of an Invisibility spell. Glamour can be raised again as a Srandard Acrion, however, if the target human spots the fairy before this can be done, Glamour will not work. Regardless, target humans get a +2 Circumstance Bonus to the Will Save to see thtough Glamour each time the fairy attacks them. These bonuses are cumularive. Polymorph Self (Sp): Fairies can shape-shift at will. The fairy can transform itself into any creature (including a human) up to Medium Size. The transformation lasts as long as the fairy wishes, but it does sometimes fail. Once per day, the fairy muSt make a Will Save at DC 14. If it is failed, the fairy reverts to its narural state. Because this is, in essence, an illusion, the fairy may not notice that something has gone wrong. It must make a Spot check at DC 14 or continue acring as though it were srill in its polymorphed form.
65
Chaos (Sp): This power works similar ro rhe Confusion spell. There are a few differences, the most importanr of which is rhar the effect lasts until the fairy cancels it or until the subjects make a Saving Throw to resist its effects. The effective range is a circle with a tad ius of 20 feet. The Save to resist it is a Will one, and it must be made at DC 15 + the
Fairy's Hit Dice + its Wisdom Modifier. A new Saving Thtow may be attempted evety round, but it must be made at a
-2
Circumstance Penalty. This penalry does not increase no matter how many times rhe target character fails the Save. Affected characters roll on Table 7-3 to determine what action they take. At the beginning of each round there is a 50% chance rhar rhe affected character will continue in his or her "chosen" acrion. If nor, roll randomly to derermine a new one.
Table 7-1: Fairies by Size English Fairies
Fairy Brownie English Trooping Fairy Goblin Hobgoblin
Size Tiny Diminutive Tiny Tiny
Gallic Fairies Fairy Korrigan
Size
Irish Fairies Size Diminutive
Fairy Gentry Sidhe
Medium** ScottishFairies Size Diminutive Tiny
Fairy Seelie Unseelie WelshFairies
Fairy Ellyllon Gwyllion Tylwyth Teg
-
This
Fairy
is Medium
wharever rhe fairy wishes. The Will Saving Throw to resist this effect is DC 20 + rhe fairy's Wisdom Modifier. The effect lasts for 10 rounds, and while ir does rhe rarget can do nothing but whar the fairy requests. He or she is completely powerless. Orders that threaten rhe
Medium* Tiny
Lutin
Compel (Sp): This is an extremely porenr power, so porenr rhar ir counrs as rwo Fairy Powers when ir is taken. By means of this power, rhe fairy can make the subject do
Size Diminurive Medium** Tiny in Size, but it uses rhe
* Tiny Fairy Base Statistics
-
This fairy has its own templare. See the ** individual description.
character's life must be obeyed, bur such demands grant the character anorher Saving Throw, rhis rime ar DC IS + rhe fairy's Charisma Modifier. Fairies have used this ability to force wrongdoers ro destroy themselves by forcing rhem ro rake actions rhar will pur rhem in harm's way. Cure Light Wounds (Sp): This power works exactly like rhe Divine Spell of the same name. Caster Level is 5rh. Curse (Sp): Those who angera fairy sometimes find themselves afflicted with this power's effects. Targets of this ability suffer a petmanent -2
Magical Penaltyto their Armor Classes. Additionally, they must roll a d6 each time they make an attack roll, Saving Throw, or a Skill check. If the resulr of the d6 throw is a "5"
66
Half-Fairy A Half-Fairy of the
is the child
special
regional
abilities
modifiers
as indicated
Size: Hit
of a true
of a standard
for Half-Fairies
in the
Base Statistics
fairy
individual
(of any size) fairy,
but
as well, and they
Regional
Modifier
Dice:
3d6+6 +2
Speed: AC:
(16 Hit Points)
Attacks:
Size, +2 Dex)
Special
should
be applied
Select 3
Organization: Solitary or with Group of Fairies (2-7)
None.
Challenge
Rating:
Treasure:
Standard
Saves:
Advancement:
for every Fairy
Alignment:
Fort +3, Ref +5, Will +4 Powers (Sp): off Table 7-2. two
(Su):
if they
had
effeCts
of Glamour,
Hit
Seeing
cast
and
they
are not on
fooled
them.
if the
individual
has been
polymorphed.
Subtype:
Immune
to mind-influencing
Glamour
as powerful. funCtioning. it must
(Sp):
be aCtivated
again.
must
Like regular
Glamour,
otherwise
works
Polymorph
into
transformation day, the fairy natural
something as though
They makes
of anyone
effects,
Sleep,
do have Glamour
and
like true
see through them they
them
immune
as
to the
encounter,
even
disease. ones
do, but
is, the normal state is for It lasts for 10 rounds while
it on can be done
it can be penetrated.
(Sp):
also
identity
it is not
it not to be in use. Then
at will as a Standard
Action,
but
to do so.
like the regular
any
ability
on. That aCtivated.
Turning
remember
Self
themselves
its
Half-fairies
It must be switched It must be consciously
the half-fairy
4-8 HD (Tiny)
by illusions.
This
may see the true
Fairy Limited
Varies
Dice.
Half-Fairies
True
I
Half-fairies have a limited number of powers. They receive one If you advance the half-fairy, it gets one additional Fairy Power
additional
Sight
are
template
descriptions.
Special Qualities: I Fairy Power, Fairy Sight, Fairy Subtype, Limited Glamour, Polymorph Self
Fairy ability
to this
many
Climate/Terrain: Any Temperate Land, usually Forest
2 1/2 feet by 2 1/2 feet /
Attacks:
all. There
Feats:
Pinch + 3 melee (1d6)
Face/Reach: 0 feet
possess
them
have
Skills: Appraise +6, Disguise +6, Heal + 5, Hide +6, Intimidate +6, Sense Motive +6, Spot +5
(Dex)
10 feet, Fly 40 feet (Average) 14 (+2
They
do not
Abilities: Str 10, Dex 15, Con 15, Int 12, Wis 13, Cha 12
Tiny Fey
Initiative:
and a mortal.
they
Half-Faicies creature
The
DC
to do so is 14. Limited
Glamour
version. can
shape-shift
(including
a
at
human)
up
will. to
They
can
Medium
transform Size.
The
lasts as long as the fairy wishes, but it does sometimes fail. Once per must make a Will Save at DC 14. If it is failed, the half-fairy reverts to state.
Because
has gone it were still
wrong.
this
is,
It must
in
essence,
make
in its polymorphed
a Spot form.
67
an
illusion,
check
it
at DC
may
not
notice
14 or continue
that aCting
Non-Fairy A non-fairy changeling. from
a lifetime
the
ways
size
is a result
of fairy
of the
Little
Hit
Tiny
magic
being
worked
Thus,
non-fairies
having
been
on it and
worked
how
ro apply
any given
Dice:
set ro this
(26
Hit
Points)
Skills:
Attacks:
Pinch
+4,
+6,
Knowledge
+2
+6
Feats:
Dex)
melee
(1d6+
I)
Select
Special
Qualities:
Fort
Abilities:
Invisibility, Self,
Understanding
+3,Ref+3,Will+4 Str
12, Dex
have
had
Invisibility
works Self
transform
themselves
these
Non-fairies
not
may
2
Varies 5-8
HD
(Tiny)
all. turn
ean
but
Non-fairies Celtic
invisible
of the same
any crearure
wishes,
(see
Standard
shape-shift
up to Medium
it does
sometimes
the non-fairy
have access Age).
three
They
per
three
times
Size.
The
fail. Once reverts
to the
have
times
day.
This
ability
name.
First
15 points
per
day.
can lasts
per day, it must
to its natural Circle
They
transformation
make
state.
of Understanding
of Understanding
of
to power
have
a +4
Racial
Bonus
to
Disguise,
Heal.
and
Knowledge
checks.
the character
fortunate
(Sp):
Rating:
or with (2-7)
spells.
(Nature)
less
but
14. If it is failed,
spells
Challenge Treasure:
Advancement:
Non-fairies
into
as rhe non-fairy
Druid
15,
like the spell
(Sp):
Save at DC
Skills:
was successful.
treatment
exactly
Solitary
do not naturally possess Fairy Sight. However, if their Fairy Ointment for five years, they gain it. Most non-
Non-fairies
Polymorph
Spell-casting
or "6,"
this
(Sp):
otherwise
Celtic
Forest
of Fairies
Alignment:
14, Con
Fairy Sight (Su): Non-fairies eyes have been anointed with
a Will
Any Temperate usually
Group
Spell-casring
Polymorph
as long
+4,
4
Organization:
Attacks:
fairies
+4, (Nature)
2 1/2 feet by 2 1/2 feet /
0 feet
Saves:
Heal
+4
Climate/Terrain: Land,
Special
on which modifiers
template.
Spellcraft
Size,
Face/Reach:
in
Their
birth.
Disguise Hide
+ 2 (Dex)
14 (+2
educated
abilities.
this template depending to the individual regional
IO feet
AC:
from
been
magical
for a benefit
IntI0,Wis11,ChaI2
4d8+8
Speed:
having
certain
on them
Humanoid
Initiative:
from
have
there are regional modifiers for stole the child and raised it. Refer
to determine
Size:
was kidnapped at birth and exchanged abilities of a standard fairy, but it does
People.
of magic
Like half-fairies group of fairies sidebars
Base Statistics
is a human being that It has none of the innate
The
must
re-roll
characrer
of the two
must
results.
the d20 keep
Will Save at DC 20 + the fairy's Hit Dice + irs Charisma Modifier will prevent this nasty power from taking effect.
if it the
A successful 68
(Sp):
Dazzle occurs, The
An explosion
affecring
embers
seeking
of this
make
when
a Reflex
Modifier
Blinded
characters
Penalty
on their
power's
Entangle
Medium
Rather turns
meal
food,
themselves Fairies human them time
with
this
Size,
guests,
beings
decaying
who again
into
is available.
food
Grant
Wish (Sp):
abiliry,
and
very
rerum
for
Save at DC
at the same
Cure
quantities), though,
Light
Dazzle
when
Entangle Fairy
ir. It counts
usually
Very rarely,
they
Feast
Grant
Wish**
Hold
Person
as
has to be
the wish
Wounds
Illusion
in
grant
rhem
purposes.
Magic
Item***
Mirror
Image
Whatever
the mortal
Polymorph
Object
asks
for, he or she receives.
However,
a wish
Polymorph
Other
comes
consequences.
things rhought.
quite
is making
a
turn
out
grant
* -
the way he or she only
one wish
**
to a
***
This
- This - See
cost.
mortal.
Hold
Person (Sp):
This
of rhe same Level
Ventriloquism
he or she can expect
may
given
by a 10th
unforeseen
the person
request,
A fairy
the spell
with
Unless
to nor
gers
power
name.
works
Ir operates
Powers
Curse
human
has few limits.
selfless
on and
Modifier
Compel*
of making
while
have
Fairy
ability
truly
person
Chaos
is an exttaordinary
A fairy
for other
always
every
the Wisdom
Blink
hours,
(since
7-2:
This
almost
works
creatures,
by it. It has a range
it is seen, 15 +
only
Blight
as
effect
stores
it, granring
freedom.
as long
to feed
themselves,
This
Powers.
to exercise
ro humans
a Will
be
a fairy
Fairy Powers
The
last
ability
few fairies
caughr
hours,
considerable
no other
Spell,
two
rheir
consume
of
in only
hosts
to feed
Fairy
power magical
are unaffected
feee. When
Table
can
people
of it, find
It has the dual
delving
power
partake
use this
It can be used
rhree
touches
have
cannot
The table below contains a list of all of the available Fairy Powers. When creating a fairy, consult the proper Base Statistic template and its regional modifiers to see how many Fairy Powers it should have.
in 24 hours,
it doesn't
ro be good
would
The
they
+
is quite
in four
but
often
appear
that
sounds,
like
the Divine
the food
than
hungry
nor
Unlike
to twigs
Those
mosr
fairies
rhing
Animals,
to create
make
someone
of 400
It operates
for up to eight
is nourishing,
normal
exactly
name,
Fairies
and Water,
this
works
caster,
feast
excellene. food
power
Level
(Sp):
Food
Once
beings.
other
Id1o all non-
only
it vanishes.
human
10 rounds
by a 5th
or Small
Create
last for
of the same
cast
a small
for
is the ability
are visible,
etc. The
illusion,
off must
This
They
is rouched.
in the
cause
(Sp):
smells,
and forth,
a -4 Circumstance for the duration of
rolls
which
This
Spell
Feast
create
illusions.
Die of the fairy,
(Sp):
as though
goes
the embers
attack
Illusion
15 + the Wisdom
to suffer
Hit
the Divine
power
lighr of 5 feet,
Those
or be Blinded
effecrs,
I round per
Fairy
this
of the fairy Additionally,
zip back
targets,
Save at DC
rounds,
a radius
explosion
the eyes of other
area of effect
this
of brillianr
an area with
exactly
like
as if cast
caster. 69
power power
counts counts
description
as two. as three. for
this
power's
of the fairy that created it. Those who succeed do not see the illusion. Those who fail see it and believe wholeheartedly io it. They cannot be convinced otherwise until the thing is touched and vanishes.
a bird. Second, there is a time limit to the effect. In general, this is 24 hours, but it is reduced one hour for every five pounds the object weighs over 10. The minimum duration is 30 minutes.
Magic Item (Ex): In lieu of taking a Fairy Power, you may instead assign the faity a Magic Item.
The fairy can create precious metals and other valuables through the use of Polymorph Object, but they have little value to him or her
This counts as one Fairy Power so long as the item is a minor one such as a potion (with several applications), a minor wondrous item, or a + 1 weapon. It costs two Fairy Powets if it is a moderately powerful Magic Item, such as Wand of Fireballs, a medium wondrous item, or a +2 or + 3 weapon. It counts as three Fairy Powets if it is an extremely powerful item such as a +4 or + 5 weapon or a major wondrous item.
since they will not retain their shape. This sort of thing is usually done to assist a human. Fairies have no use for gold or silver themselves. They simply like the way it sparkles. Thus, faux gold created from leaves or stones is worthless to them. Polymorpb Otber (Sp): This power works exactly like the Arcane Spell of the same name. It is cast as though the fairy were a 10th Level caster.
Mirror Image (Sp): This ability operates exactly like the spell of the same name. It works as though a 5th Level castet had cast the spell.
PolymorpbObject (Sp): This ability allows the
Ventriloquism (Sp): This power works like the spell of the same name. It operates as though
fairy to turn one inanimate object into another.
cast by a 5th Level Caster.
It is the means by which leaves are turned into coins and pumpkins intO cartiages. There arc a few general limitations on this power. First, only inanimate objects can be affected. A fairy cannot turn a mouse into a tree or a rock intO
Feats Finally,
select
for your fairy. Once again,
Feats
the template determines how many Feats
it
gets.
For
Regional
modifiers
may
add
extras.
instance, a Kortigan gets two Feats since it gets one for being a Tiny Fairy
and another
one as a regional
modifier.
Fairies may choose Feats Table
Chaos Effects 7-3: Roll Id12 and consult the chart below to determine what action the target character takes.
of those from
listed
among
ftom any
in the standard those
game,
in the CELTIC
Action
AGE setting book, or from those listed in the "Fairy Feats" section
Wandet Away
below.
2-3
Attack Nearest Creature
the fairy
4-5
Recite Favorite Poem Loudly
6-7
Dance
Die Roll
Laugh Uncontrollably
10-11
Make
Amorous
towards
Nearest
of
Character
restrictions be able
for
question,
and
arc that
to fulfill
the Feat
Little
any
in
People
any of the special
Feats from
Advances
only
must
prerequisites
choose
8-9
12
The
cannot
Roman
CELTIC AGE.
Fairies as Player Characters
Target's Persuasion
There
Do Nothing
becoming
is
some
precedent
companions
for
fairies
of human
beings and adventuring with them. If you have a particularly campaign,
70
you
may
fantastic
be tempred
to
Table Fairy Character Ability Score Modifiers 7-4: When creating a brand new fairy from scratch, apply the following modifiers Ability scores based on the type of fairy generated.
Type
Ability
Diminutive
allow
-2
+4
+0
Constitution
+2
+2
+4
+0
Intelligence
+2
+0
+4
+6
Wisdom
+4
+4
+4
+4
Charisma
+2
+4
+6
+0
sort
of mix,
especially
sort
much
This
Finally,
a fairy
wirh
much
more
formidable
would
of campaign, from
Class
some
Levels
opponent
bur, fairy
makes
for your
you
amount
decide,
of caution.
proceed The
are all powerful
in their
nor
be dragons
and
Hit
Points,
abilities.
but
and
Polymorph
fairies to Fairy
Self,
Little
People
player
can think
to use Polymorph In short,
do not
fairy
because
just
Adding
a formidable
which
presented
operate
here,
powerful
Levels
character
the
scores
blocks.
While
a player
only
presented straying
to customize
a little
more,
game
imbalance.
it also
only
increase
do not
sets
Proceed
apply
regional
characters.
Most
the fairy's
power.
an eveo more
in the modifiers.
final
note
powerful
However,
allow
means
on fairy
recommend Grant
Powers.
this,
should someone
or Diminurive
for this
it
wishes
indeed.
71
player
you
Wish
it's
of the Thus,
PC by up to you,
impose
not
with
grant
else. purpose. eo itself,
certain
Its friends Likewise, They
we
allow
a PC eo
of his or her Fairy
unbalancing, limirations
the fairy
a wish
characters:
do not
as one
It can be wholly
are in keeping
of a
to ir will make
for
modifiers
caution,
choose
of the
the power
up for greater
strongly
An enterprising of practical
fairy
One
This
and
eo most
to use
will allow
the
modifiers
these
and you should do what you It's your campaign, feel is best. Table 7-5 lists each kind of fairy and its level equivalent if played as a character.
on an at-will three.
base
you
addiog
may
have a lot of
Glamour,
want Statistics
you will create
here They
eo his or her advantage.
ir is a Tiny Class
some
are innate
underestimate
characrer
not
have at least Sight,
of all sorts Self
respects.
the
modifiers
a certain
designed
mighr
do have
Powers
most
is in addirion
own
they
they
Fairy
with
fairies
Base
score
Use
best if you It's probably modifiers eo fairy player
party
onc without.
Whatever
don't
+2
the Ability
template,
in the
with
a
lists
if you
from
result
Non-Fairy +2 +4 +4 +0 +0
+2 +2 +2
7-4 fairy
each
to have an entire
of a stretch
rales.
Table
fairy
had
race,
choose
fairies,
different
it's not
that
the mortal
you could
in a slightly
if the
or Non-Fairy
eo rejoin
creatUre.
+0 +4 +4
+6
of adventUring
basis,
Half-Fairy
-2
-4
Alternatively,
than
Gwyllion
+6
decided
again,
Sidhe +2
Dexterity
a Half-Fairy
party
Tiny
Strength
this
were
to the
If you
tradition,
unless cannot
A fairy
it is captured "capture"
it cannot
are only
do
on it that
by it
grant
for rhose
clever
enough find
to crap
itself
those
who
to gain
it somehow.
Also.
the faity
my
or pursued
by
constantly
in trouble
have
of irs abilities
wishes
heard
and wish
Feats
from
the standard
onrs
from
CELTIC AGE, or
listed
below. Feats
Humans
Accelerate
The and
may nor
new ones may
only
for
rhe
here
are
Enlarge
Fairy
Fairies
use this
be taken
use them.
faster
than
should
be possible.
fear of Hobgoblins since amount
it enables
and them
of work
fairies
other
their
to work
special
equal
end
of the
what Class
effective
Levels
Feat
on the table
fairy
Feat Feat,
the
works
Person
the range
of
similar
of the
is doubled.
Little The
Power
srart
of each
day.
Spell.
this
to the The
Person's fairy
Feat
effective Fairy
must
choose
will affect
Level Equivalents is, cross-reference
its type
below.
Level Equivalent Class Levels
ClassLevels
Fairy, Unmodified
+6 +5
Ellyllon
Class Levels +6
Gencry
Class
Goblin
ClassLevels + 7 ClassLevels + 6
Gwyllion
Levels
+6
Class Levels + 5
Unmodified
Hobgoblin
Class
Levels
+ 8
Korrigan
Class Levels
+ 6
Lutin
ClassLevels + 6 Class Levels + 5
Non-Fairy,
Save
Little
[Fairy] to increase
Enlarge
Fairy
character
Brownie
Half-Fairy,
to its
abilities.
which
Character
level your
Type
Diminutive
at
time
a Fortitude
make
overnight.
Table 7-5: Fairy it current
must
move
of rounds
At the
Power
This of one
Powers
fairies
to ger an enormous
done
To derermine
range
It is a common household
may
It can maintain
of 12. If it is failed,
Benefit: of certain
a number
fairy
Feat
Speed.
is Fatigued,
[Fairy]
is the ability
this
score.
Meramagic This
with
its normal
stare
ar a DC
as Fairy
by fairies.
this
period,
non-Roman those
A fairy times
Consritution
game. from
three
for themselves.
Fairy Feats Fairiesmay seleer
classified
Benefit:
Unmodified
+ 5
Seelie
Class Levels
Sidhe Tylwyth Teg
ClassLevels + 7 ClassLevels + 6 Class Levels + 7
Unseelie
Class Levels + 8
Tiny Fairy, Unmodified
72
against
at the
victim
Extend Fairy Power [Fairy]
muSt
nuisance, Fairies
use this
their
special
Benefit:
of one
Power
similar
Exrend
Little
The
fairy
of
Feat
Spell.
Person's musr
will
ro the The
choose
affeer
Powers
which
ar the
srarr
is
Attack fairy
can attack This
Attack
Feat
Fear
with
exactly
it can rake a Move
partial
action
cannor
take
wherein
it makes
Normal:
Without
Partial
Action
Quicken
either
wirh
great
this
Fear
Ir
or afrer
takes
a
irs move.
powers
wirh
alacrity.
Benefit:
Feat
Meramagic Person
Feat,
works
similar
Quicken
Spell.
can use a Quickened
Free Acrion. including same
using
round.
power
another
The
The
musr
and
Power
may
only
action,
in rhe
designate
fairies
face
which
use rhis
for the with
face,
ears,
back and
Fear
a Full
of thing
character.
at tripping
of size.
an Arrack
make
a Dexteriry
larger a Trip
fairy's
get the usual
Dexterity
The
at DC
Bonus.
Little
Person's
failed,
the character
smaller
size.
If it succeeds
equal
the
muSt
to 15 +
target
does for the
If the check crashing
not
is
ro the
or if the initial
does
againSt
The
ro the check
comes
the defender
does
defender
The
bonuses
on a
attack
of Opporruniry.
check
not
creatures. Attack
This
ro hir as normal.
the
attack
get to make
a Trip
fairy.
Fairy
Magic
Fairies
have a number
Items
of rhem
of unique
are crafred
a rare the
and
forth
anywhere
Magic
by fairies
few are designed
Lirtle
!rems.
for
rheir
ro be used
People.
herself
but
does
make
feints
actions
that
Penalty
from
and
this
attack
takes
a
and
round
that
they
or
Pinned.
Escaping
DC
Success
A
Caster
to his or her AC. The 73
Level:
that
Strength
in the web requires breaks
to get loose. 5th
enchanted
wish
is spun so that
within
it
a cobweb 20 or
Save suffer Damage
Id3
per
Struggle.
caught
the captive
rhey nets
Save at DC
Those
of Temporary
A character
-2
mortals
caught
a Fortitude
paralyzed.
points
20.
then
Anyone
a
other
damage. suffers
make
ro bind
mare rial for these
spider-silk
become
he or
himself
The
will be Strong.
an
will cause
artack
inconsequential by
The
the greater
Action,
use cobwebs
ro punish.
in an opponent's
else that cannot
cause
Fairies
disorienr,
can hamper
Artack
fairy
CircumStance
sort
is no AC Penalty
regardless
rolls
muSt
Feat
The
targeted
an
the AC
can try this
there
can make
provoke
use, and
lunging
its actions. ability,
diStraction.
character
hit with
two additional
participate,
fairy
fairy
Some
target.
this
By using
forth,
ro confuse,
with
the diStraction A fairy
and
to use this
Benefit:
she can flit
back
inrerfere able
opponent.
of the the
Cobweb darts
creature's
orherwise
more
from
as a
anorher
Power
a fairy
is adept The
againsr
Person
at a target
fairy
attempt
Little
[Fairy] Lirtle
ro the target
The
per day.
Swarm
charged
fails,
Fairy
Fairy
fairy
is Quickened
once
While
ro the
He or she can make
damage
that
the Feat,
ground.
This
on
has a
by one.
without
nor
[Fairy] can use rheir
Swarm
its
fully
fairy
he or she had
Normal:
character
in a round
the fairy
before
Power
rhis
rhe move.
The
For every
increases
Benefit:
Attack.
Feat,
with
The
another
Action
Attack.
with
Trip [Fairy]
Fairies
and
during
Move
a Fly-by
Fairy
Fairies
Action
at any point a second
game.
as though
deal
ro be hit by one
suffering
Unarmed
Penalty
and
concentrate
or herself.
character
fairies
like the Fly-by
rhe srandard
cannot
per round
swats,
Fairy
on rhe wing. works
from
chance
of
[Fairy]
at the fairy
thus
himself
target's
duration
Fairy
swat
and
defending
day.
Benefit:
and
works
Feat,
this
Fly-by The
rhe duration
20%
Fear
of rhe
doubled.
ro increase
abilities.
This
Metamagic
each
Fear
is considered
a Strength the Strands
check and
at
enables
It is nor
safe
to use on children
under
minds
have nor
of five, Their
Table 7-6: Fairy
Sword
developed
enough
everyrhing
rhar
see. Children
Damage
by Size
musr
Damage
rhe child
Diminurive
Id3
never
Tiny
Id4
Small
Id6
Medium
IdS
Large
IdIO
Will
quire
righr
for
This
gains
or seven
so rhat,
Crafr
Wondrous
Person,
Ray of Enfeeblement
Market
Price:
Weight:
nil
30,000
Irem,
Hold
gold
for
Dust of rhe mosr
rhis
powder
rouches.
Anyone
musr
make
asleep
for
rypically may
incremenr
touched
in which
live.
Level:
ir
25 or fall
A bag of Fairy
enough
rhar of ir
for five uses.
The
Prerequisites:
Craft
Price:
4250
Weight:
nil
Fairy
dusr
It has a range
Market
Price:
Weight:
nil
Item,
Sleep
magical Glamour
All fairies
gold
Many
choose
fairies humans fairy
size oinrmenr and
is used
see rhings
for
mortals
crafred and
wirh
for
for
to penetrare as rhey
abiliry
True
Seeing
sword
rhemselves
creatures
is capable
so rhar
to ro shape-shifr.
to polymorph
or orher
Glamour, only.
are.
so rhis
It is
rhe human
rhe half-human
ir can
casr
as rhough
on him
rhis
to fighr,
of changing always
ptogeny
and size
be useful
as
ro irs
a True
or her. The
Seeing effeer
Nore
rhe
else.
spell
current
lasrs
rhar
and,
weapon be used
However, size
74
rhar
as long
size
anyone
magical
wirh
to irs owner
size-switching
can pick
it.
along
with
as he or she chooses
ir, ir stays
bonds for
on whar
is wielding
changes
can wield
all of its orher
for 24 hours.
rhar
insrantly
sword
depending
7-6 gives rhis size on rhe chart refers
Table
The
form
of
damage
of rhe fairy
rhe owner,
children
oinrmenr,
deals
ro rhe size
her. The
rhe eyes wirh
Sword
information.
truly
morrals.
is affeered
had been
Item,
designed
fairy's
ir is ar rhe rime.
cannor By anoinring targer
sword
rhe
A Fairy
is useful
sreal
must
gold
is a magical
necessary
can see rhtough
specifically
maring
rhe
beings
way.
Wondrous
complemenr
rhe
Ointment
fairy
rhey
150
Human
owner.
This
irem
Wondtous
do not
ir from
Sword
This
foor.
Crafr
harvest
Dusr
3rd
Prerequisites:
contains
Fairies
10th
Market
into
Fairy
ir the hard Level:
to adulthood, fairies.
Ointment
lands
begin
irems,
in rhose
by a handful
or rhtown.
of one
magical
Save ar DC
hours.
holds
fairy
sleepiness
a Fortirude Id6
be blown
Caster
famous
induces
grow born
five applications. They
five years,
typically
they
of Fairy
for
at the age of six
were
it themselves.
Caster
One
before
make
recreate Fairy
Faities
they
cruelry,
unsavory
to petmanently
srep-children
batch
enough
daily
the ability
can see as if they
A single
and
is irreversible.
Glamout. their
causes
He or she is
rhoughrs,
or orher
process
anoinring
rhey
sake,
to
15. Failure
adulrhood
dark
is applied
the tecipienr
rhem
yer
ir is applied
illness.
inro
wirh
If the ointment
see through
Prerequisites:
even
irs own
concepts.
allows
ar DC mental
obsessed
wealrh
in
five to whom
Saves
rhe age
ro rake
rhe oinrmenr
to develop
becomes
bodies
ro be able
under
make
Size
and
who
bonuses.
or
and
so
a
by anyone
can wield
it up and
him
ir ar irs
do so, gaining If ir is losr
or
its owner petson
killed,
it will
to find
Caster
Level:
bond
with
the
The
next
reason
amount
it. Twice
thc Enchantment
for this
is that
of planning.
They
of powers,
Bonus
and
motivations. Prerequisite: Enlatge,
Craft
Magic
Arms
and Armor,
Market
Value:
Bonus
x 2000
Weight:
Caster
Varies
Self-Bored
Lcvel
x 2000
stone
made
is a rock
by water
By looking
through
Glamour
action, one
though
The
stones
not
defeated.
the character's Fairy
eyes had
also
offer
Magical
Bonus
against
is no magical
an item.
They
the patience They
not
good They
as
are made
by nature,
rare,
such
or those
can create
however,
with
one.
and
Fairies fairies
forethought. "random
to Your Campaign
to your They
to mess to the
teeth,
thirsty
Celts.
Any
fairies seek
a fairy
with
like the
Unseelie,
as a
are fighters
if they
threat
since
own
and
or retreat
they
of mortality),
your
group?
Listed
below
fairies
to your
with
accident
for
wandering
into
part
of your,
your
campaign
kind
of fairy
to tangle. which
the
Fairyland,
but plans.
with
which
judges,
Insert
want
Will
allies,
the
and
in
to adding are by no means
are meant
to the Little
People abilities,
refetred
to as "the
magical
Lirrle
are limirations
to their
of rhe Fairies
approaches
For occur
for a favor.
only
ro get
the party usually
adventure a ruins
involves
King
and asks Unlike
of a lord or rescue
the
hiring
the
a princess,
of a task.
There
is
involved
that
has
mystery
completely
there
the
involves task.
fulfillment
an intellectual
are
because Thus,
impossible
fantasy
one
fairies
People" powers.
This
some
ro plunder
fairies
your
obstacles,
rain
The
into
playets
srumped.
from
fairies
but
they
this
task.
the characters
is not
People
can provide
characters
else?
fairy
75
this
is also riding
before will fade
be asked
usually
Summer ftom
If they
they
dire
such
as "if this
Solstice,
being can pull
know,
to perform
some
the world
to
of night."
mystery
on failure,
are essentially
kingdom.
might in the dark
everything
solve
There
done
Fairyland
or
the sun
cannot
consequences
under
Litrle
instance,
"draw
as
the exact
the circumsrances
will occur.
be adversaries,
it should
Choose you
They
with
own
interested
approaches
campaign.
riches
be an
as unknowingly
deliberately.
Determine
may
their
why are fairies
are some
for
unconcerned
enforcing
their
usually
People such
the GM's,
contact
something
Little
How
have no need largely
Despite
this
to
mortals.
the party,
for a standard
rhoughtfully.
Service
party
evil
rhey seem
available
the fairies A brush
are
don't
srarted.
standard
to its own
are unlikely
opponents
(beyond
code
performing
likely
of truly
affairs
them
are battle-
is most
the exception
with
a little
of adventurers
especially serious
to vanish
contact
be used
a party
Further,
out
requires
Few of them
with
armed
to cause
campaign
shouldn't
encounter."
looking
world.
And
you
Adding
they
they
react
Person?
the only
difficult
to find.
Adding
will to
bur
Thus,
be used
of their mortal
a +2
Powers.
to set up a drip
are extremely
fairies.
for crafting
traditional
They
to their pranks? What happens if one of your PC's gets polymorphed into a mouse because he or she itrirared a Little
a +4 and
may
for approaching
homes,
in combat.
will the characters
anointed
against
the Ellyllon
like to fighr. or their
musr
even unlikely
rhe Sidhe.
don'r
interested
party.
fairies
Fairy
than
make
grants
formula
rhe characters
by drilling.
been
protection
purposes
fairy It acts
one
Magical
in the
Ointment.
in one's possession Bonus to AC against
Having
a hole
of these,
is completely
with
with
Likewise,
different
themselves
is very
creatures
the party.
defend
variery
the Unseelie,
have entirely
fairies
a certain
has different
Goblins
wirh
are troublesome
Further,
take a wide
of fairy
with
dealing
both
ro befriend
Stones
middle
There
+ Weapon
by size
A self-boted
from
though
kind
Dealing
different
Shrink
each
fairies have
all of forever."
The
asked
to save the
it off,
they
will
earn
the gratitude
of the
gain
rewards
as wishes,
such
call on favors
Little
People
and
forever,
may
someone
be able
to
later.
gets
stealing
from
former
scenario,
bargain a Rescue
Performing A child a local bride.
has been woman The
the fairy back.
hide
exchanged
has been
characters kingdom
This
smash
have
must and
adventure
and
grab,
will
involve The
her if the party
can prove
they
courageous
and
clever.
themselves
thrust
If not,
People
surrender
of the fairy
will him
Lure
magical
decided
have
of
kingdom.
even
when
unwanted
or
hot.
fails,
desperate
In the try ro
they
may
measures.
On
pass,
they're
Fairies
if they
don't
may
the party
like
fail. punishment
may
be
be
if they
ro stay
the
to spot
may
be tested:
will be permitted
into
are hard
so the reception hand,
or they
wander
doorways open.
the other
they
reward;
kingdom,
accidentally
The
intrusions,
welcomed,
find
Treasure
are renowned
both
special
may
can
or receive
a
ensues.
to return.
Fairies
This
mortals
fairy
A The
If that
ro more
that
idea.
Lost
Sometimes
are both they'll
a bad
the characters
the piece.
to resort
Getting
way into
very little
Little
only
out
their
his or her head isn't
or
ro be a fairy
win the abductee
and
unable
well,
find
then
though.
the person
for a changeling
kidnapped
for
it into fairies
and
or is hired may
for the mundane. to acquire
be a well-meaning
Magic
Item
it, or it may
Test
Many rreasures The
they
party
some
keep,
person's
has
tortured
of them.
mission
where
is needed
and
the fairies
be a greedy
one
where
receive a
mission
of Character fairies
will engage
nature.
If they
further, some
but
reward.
or the offer
in pranks react
if they Perhaps
to test they
will be
do not
they
may
it is aid on a
of a service.
CREDITS Text:
John R. Phythyon, Jr. Cover Illustration: Lorenzo Sperlonga Interior and Back Cover Illustrations: Terry Moore Strickland Layout: Christine Whitmer Art Direction: Peggy Gordon ~~.'---'
Dr.
Editing:
Mike Bennighof, Ph.D. 76
a
badly,
foi
Little
People
Character
Sheet
N,me
Sex
Cl,ss
S,ze
Eyes
Level
Type
Am,TY AB'LITY NA., ScOre Mod,fier
~x~~y
00 0 0
~~,~ion
0 0
STR ',rengt'
TOTAL
Tom Armoy
Bm
OA.AG'
I
Bo,o, A'.O'
CJCJ
SIZE 0,.ER ARCA'E S'ELL A,.O' ,EN. SH'ELD OEX BONO> NODIF'ER MooIFIF' MODIF,ER "AILURE CHEC'
SAVING
D
INITIATIVE
TOTAL
Bm AmCK
TOTAL
STR M
SIZ'
ODIF"'M
=
D
0EX MomFIE~
+
D
+
OO""'M
TOTAL
BASE AmCK
+
OEX
KEY AmITY
SKILL Moo,FIE~
+
Tom
AmITY MomFIER
AmCK
---
+
----
+
+
+
+
+
+
-
-+-+-
OA.AG'
C,ITICAL
--
-
--
-
----
----
AmCK BoNU,
-------
AnACK OA.AG'
-
C'ITICAL
---SP'CIALP'OPERTIES
77
+ +
-
+ +
-+-+-
--
P,oPERTIE'
---Tom
O'HER MODIF'ER
-+-+-+-+ ---
BoNU,
AmCK
SPEC'AL
RANKS
+
D =D O O O +
0 0
WE0THE' ODIFIF'ISKILLNA.'
S'ZE O'HER Moo'FIE,MomFIE'
MOmFIE'
0
RE,!!;E.X
O'H" MODIF'ER
D D O O O =
THROWS
FO~DE
[
BASE:'~ACK
~~~OO
RANGED AtsackBonn,
Suboo.l
I
:'.1:00
Bo nus
HP
Speed[
Typ'
Mod,fier
MELEE
Wounos/Corren,
H,~!ntsO I II O=Q~}O+O+O+O+O Ar!.'i,.ss
00
'NT
,n,ell'gence
Aerac'
Alignmen,
H"r
+
+
+
+
+
+
+
+
+
+
-+-++
+
-
Little
People
Character
FEATS
Sheet
SPECIAL
FAIR
ABILITIES
Y POWERS
I
I
SPELLS NUMBER OF SPELLS KNOWN (SORCERERS ONLY)
,,0
1ST 0
UNDERmND'NG
2NDO 3RD 0 4TH 0
5TH 0
6THO 7TH 0
8TH 0
9TH 0
6THO
8THO
9TH0
(CELTIC DRUIDS AND W,LD WOMEN ONLY)'
SPELLS PER DAY
00
ISTO
2NO
3RDO
4TH0
'THO
SPELLS KNOWN
78
7THO
79
OPEN Th,
Rights I.
t<xt i, th,
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